Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => PTO Maps => Topic started by: greybeard on January 17, 2020, 01:09:41 AM

Title: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: greybeard on January 17, 2020, 01:09:41 AM
Hi guys,

in the new stock maps of New Guinea and New Britain the location of Kokoda was incorrectly labeled as "Kadoka". I know this is a sacrilege for Australians, so I thought I would do something welcome by proposing a fix, which I am attaching. You simply have to put the "KokodaFix4NGNBmap" folder in your MODS folder.

http://s000.tinyupload.com/index.php?file_id=91156273387987017771 (http://s000.tinyupload.com/index.php?file_id=91156273387987017771)
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: CzechTexan on January 17, 2020, 07:43:57 AM
Thank you.  That glaring mistake was one of the first things I noticed about that map!  How could that have passed by without anyone noticing?
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: greybeard on January 18, 2020, 01:26:27 AM
How could that have passed by without anyone noticing?

Same question for other issues on the same map:

(https://i.postimg.cc/VLJvvBRQ/Dumpu-Problem.jpg)

(https://i.postimg.cc/BQ9kPJ5S/Mubo-Issue.jpg)

(https://i.postimg.cc/GmZydSw5/Salamaua-Issue.jpg)
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: cbradbury on January 18, 2020, 02:26:19 AM
Hi Greybeard,

as an interim fix could you not set your takeoff waypoint as 'taxi to waypoint' and drag it to the start of the runway proper?
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: greybeard on January 18, 2020, 03:26:55 AM
as an interim fix could you not set your takeoff waypoint as 'taxi to waypoint' and drag it to the start of the runway proper?

Thanks cbradbury, but I didn't set "taxi to waypoint", I set takeoff point at runway start. Here, for instance, Salamaua:

(https://i.postimg.cc/k49Sgtt8/NGNB-Salamaua-issue.jpg) (https://postimg.cc/CZP5v57L)
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: cbradbury on January 18, 2020, 05:06:21 AM
Right. So now go to 'waypoint options' in the object menu, change it from 'normal' to 'taxi to takeoff' and you will be able to drag the waypoint to the head of the actual runway. You can then just take off from that point.
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: CzechTexan on January 18, 2020, 09:47:15 AM
... or, do "takeoff in pairs" and drag the planes on to the runway.  That's if you have the options that became available in 4.11 (or 4.10, I can never remember which).

Apparently, these runways were designed for these options.  These shorter runways are probably depicting more-realistic short fighter strips.  In my own maps, I also have short runways that can only be used for fighters.  Some you would have to use takeoff in pairs.  Some strips are made that way because the surrounding "hilly" terrain makes it difficult to add the "red arrow" for takeoff placement - which could also be the reason for those NG strips.

For the map-maker, if there is enough flat terrain, the red-arrow could be placed further away from the runway which would allow the plane to be placed on the runway.
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: greybeard on January 18, 2020, 12:58:56 PM
You didn't understand! Try to do what you're saying, and then we'll talk about it!

In any case, the mission generator (DGen) cannot do what you theoretically assume.

I also want to clarify that IN ALL OTHER RUNWAYS of the same map that I put in use the planes are spawned at the beginning of the runway, without doing all these maneuvers; therefore it is not difficult to understand that ONLY THOSE RUNWAYS I HAVE QUOTED ARE DEFECTIVE.
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: Gubi on January 18, 2020, 02:46:49 PM
FOR REAL?
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: whistler on January 18, 2020, 03:52:53 PM
Hi greybeard,

You should be able to correct takeoff/landing points with the unlocked FMB... if you have the original map files.

I peeked once - for the sake of curiosity - at the unlocked FMB and I remember I could drag spawn/takeoff/landing points.
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: greybeard on January 18, 2020, 06:16:09 PM
Thanks whistler,

I don't know what you're talking about, but would be glad to learn, if you wish - also by PM.

Cheers,
GB
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: whistler on January 19, 2020, 01:04:12 AM
If I open my (4.12.2+ModAct) bldconf.ini file:

Code: [Select]
[builder_plugins]
  (builder.PlMapLoad)
  (builder.PlMission)
  (builder.PlMisAir,sectFile=com/maddox/il2/objects/air.ini)
  (builder.PlMisChief,sectFile=com/maddox/il2/objects/chief.ini)
  (builder.PlMisStatic,sectFile=com/maddox/il2/objects/stationary.ini)
  (builder.PlMisRocket,sectFile=com/maddox/il2/objects/rockets.ini)
  (builder.PlMisHouse,sectFile=com/maddox/il2/objects/static.ini)
  (builder.PlMisTarget)
  (builder.PlMisBrief)
  (builder.PlMisBorn)
  (builder.PlMisStaticCamera)
  (builder.PlMisDestruction)
  (builder.PlMisFront)
[builder config]
  bShowGrid true
  bShowName true
  bViewRunaway true
  bShowTime true
  bShowArmy [3,true,true,true]
  iLightLand 255
  iconSize 32
  bViewBridge true
  bAnimateCamera true
  bActorOnLand true
  bSaveViewHLand true
  bShowLandscape true
  iLightDestruction 137
  iWaterLevel 191
  defFullDX 32.0
  defFullDY 24.0

And change it to:

Code: [Select]
[builder_plugins]
  (builder.PlMapLoad)
  (builder.PlMapActors,sectFile=com/maddox/il2/objects/static.ini)
  (builder.PlMapAirdrome)
  (builder.PlMapLabel)
  (builder.PlMapText)
[builder config]
  bShowGrid false
  bShowName true
  bViewRunaway true
  bShowTime true
  bShowArmy [3,true,true,true]
  iLightLand 255
  iconSize 32
  bViewBridge true
  bAnimateCamera true
  bActorOnLand true
  bSaveViewHLand true
  bShowLandscape true
  iLightDestruction 128
  iWaterLevel 191

I get the unlocked FMB (or part of) where I can open maps and (potentially) modify stuff. That's as much as I can say because I have never changed a thing. I don't know how to use the unlocked FMB. I think you need to add more files to your game to make it all work.
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: greybeard on January 19, 2020, 02:08:14 AM
Thanks, I'll try to fiddle with it a bit.
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: Squashman on January 19, 2020, 05:05:33 AM
Thanks, I'll try to fiddle with it a bit.

Greybeard, if you alter the NGNB map with unlocked FMB, you will have to create a folder in the games' main directory in which to save the altered files. The altered files then have to be transferred to the original map folder in Mapmods.

You create the new folders as follows; IL2/Maps/NGNB_DT (for example)

Once you have used unlocked FMB to change the map, just press the save button and the new files will be saved to the folder you have created. Copy these new files over to the original map folder in Mapmods, allowing the files to overwrite the originals.

Always, always, first make a backup copy of the map folder you are working on.

After you have finished altering the map, change the bld.conf back to how it was, so the FMB becomes locked again (best to use JSGME) and check in your mission that you have moved the spawn points successfully.

The unlocked FMB is really one of the map building tools and as always there is no substitute for experience.
If you prefer, I will have a look at the map and hopefully change the files, so that you can download. It will have to wait a few days though as I am extremely busy at the moment.

Please let me know?

regards Squashman

Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: whistler on January 19, 2020, 05:15:36 AM
Cheers Squashman but I am afraid we have just spoiled greaybeard's good night's sleep. He will soon realize he's got now access to ~500 maps to fiddle with ;D
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: Squashman on January 19, 2020, 12:04:31 PM
Cheers Squashman but I am afraid we have just spoiled greaybeard's good night's sleep. He will soon realize he's got now access to ~500 maps to fiddle with ;D

 ;D
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: CzechTexan on January 19, 2020, 03:51:42 PM
You didn't understand! Try to do what you're saying, and then we'll talk about it!

I understand what you are saying.  I'm just trying to explain why those particular airfields are like that.


ONLY THOSE RUNWAYS I HAVE QUOTED ARE DEFECTIVE.

From a map-maker's point-of-view...Mubo (in the mountains) is not defective. I think they did the best that they could do, considering the rough terrain.  The others "could" be defective because the map-maker could have moved the 'red arrow' (in unlocked FMB) so that the planes would be on the runway.  I believe there is enough flat ground to make that possible.  However, you can still use "pairs" as seen below...
(https://live.staticflickr.com/65535/49411121961_effcb5d26d_h.jpg)

(https://live.staticflickr.com/65535/49410648098_45c2438025_h.jpg)

However, you're right that those airfields can not be used in the normal takeoff setting, such as in DGEN.
The only solution is to fix the airfields in the unlocked-FMB by moving the 'red arrow' further away from the runway.
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: greybeard on January 19, 2020, 11:56:19 PM
Squashman,

thank you very much for your hints and tips; actually I had already realized some of them on my own, fiddling with this new (for me) tool, which looks really cool and easy to use.

Unfortunately, I had no luck with this buggy map and its weird takeoff points on some runways, because, notwithstanding I had (apparently) successfully moved by unlocked FMB, when I tested again the map with the new actors.static, the plane at takeoff stubbornly spawned on water (on Salamaua)! ):(

I followed your suggestions, placing the new actors.static and some new files self-generated in the process (texts and an empty one - sorry, I'm going on memory) into MAPMODS folder, inside MODS folder of my 4.13.4 installation.

Perhaps I'm missing something or doing it wrong; I would take advantage of your generous offer to get a well-done, fixed map, when you've time. For now, I'm playing with available airdromes (I mean those with usable takeoff points): I would have had some allied airfields closer to the (moving) front, although TD made another big mistake missing GUSAP, since my Japanese squadron was based all the time at But.

Thanks again,
GB
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: Squashman on January 20, 2020, 01:00:34 AM
Greybeard
No worries; give me a few days and I'll have a look at the map -

Is it only the September '43 map that has the problem airfields at Mubo, Dumpu and Salamaoa?

Note - you can also use unlocked FMB to correct the misspelled Kokoda.
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: CzechTexan on January 20, 2020, 09:02:34 AM
I think it would be great if you could fix the airfield takeoff points and fix the Kokoda name and put it all in a general update for the NBNG maps.
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: greybeard on January 21, 2020, 02:12:51 AM
No worries; give me a few days and I'll have a look at the map -
Thank you very much!

Quote
Is it only the September '43 map that has the problem airfields at Mubo, Dumpu and Salamaoa?
No sir, it is the same for March 1943, January 1944 and June 1944.

Quote
Note - you can also use unlocked FMB to correct the misspelled Kokoda.
Thanks, I already did by other means, posting the fix at start of this topic. I noticed, though, that unlocked FMB generates as well a copy of texts file and an empty label file.

About GUSAP, I noticed that it appears on January 1944 map.
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: Squashman on January 24, 2020, 02:26:05 AM
No worries; give me a few days and I'll have a look at the map -
Thank you very much!

About GUSAP, I noticed that it appears on January 1944 map.

Greybeard
It looks like I may have solved the problem. So far I have only changed Salamaua airfield but the aircraft can spawn perfectly on the runway and not in the water.
I am working away from home at the moment and do not have access to my gaming PC so this is taking longer than it normally would.

Does Gusap suffer from the same problem as the other airfields?

Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: greybeard on January 24, 2020, 05:19:00 AM
It looks like I may have solved the problem.
Thank you so much!

Quote
Does Gusap suffer from the same problem as the other airfields?
Gusap does have eight runways: I tested Gusap and #5, the latter looking as being the main one, and there are no problems on both.

At But the aircraft is spawned at takeoff about at one fourth of the runway.

At Rabaul-Lakunai a/c is located at takeoff far from both ends of runway:

(https://i.postimg.cc/YC6XnSb7/Rabaul-Lakunai-issue.jpg) (https://postimg.cc/sM291skH)
this hampers player's takeoff(*)

(https://i.postimg.cc/DZHHVMs3/Rabaul-Lakunai-issue-bis.jpg) (https://postimg.cc/WFmXgSX5)
on this side player's takeoff is not compromised (smooth terrain).

I didn't check any other airfield on same map.

Thanks again,
GB

(*): I say "player's takeoff" because, as you know, AI can takeoff almost everywhere.
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: CzechTexan on January 24, 2020, 06:57:53 AM
When adjusting airfield takeoff positions, I suggest testing takeoffs with a fully-loaded bomber to see if there is enough runway available.  Japanese bombers usually do not need much runway but U.S. bombers do.
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: Squashman on January 27, 2020, 02:49:35 AM

Greybeard
It looks like I may have solved the problem. So far I have only changed Salamaua airfield but the aircraft can spawn perfectly on the runway and not in the water.
I am working away from home at the moment and do not have access to my gaming PC so this is taking longer than it normally would.


Hello Greybeard
Not good news I'm afraid!
Despite spending many hours over the weekend on the NGNB maps, I am unable to resolve the takeoff spawn problems.
Only on Salamaua was a partial fix possible - simply by moving the Runway Arrow to its furthest extent on the airfield (to just before the seaward coastline) - this allowed one flight to spawn completely on the runway

On all the other runways including Gusap the spawn points were unchangeable, no matter how all the components were manipulated.
Mubo Airfield also lacks sufficient level ground for a working runway to be feasible - to fix this would require modification to mapH.
It seems the map designers did not fully test all the airfields before releasing the map - there may also be invisible plates that are affecting the geometry of the runways and spawn points.

I am of the opinion that the only solution would be to rebuild the affected airfields from scratch!

Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: greybeard on January 27, 2020, 05:31:52 PM
 Squashman,

thank you very much for all your efforts. I'm sorry that they didn't give wished result: modders know that this may happen.

So far I simply bypassed defective airfields (Gusap is OK, though, as I wrote to you previously) in my campaign; it's only one more exception to historical fidelity. Unavoidably, there are always many of them.
Title: Re: New Guinea/New Britain map Kokoda name fix
Post by: Mixx on March 22, 2020, 07:09:32 AM
Guys, could you please provide the current version of the map. I would try to help you with map_H. Yes, and it would be nice to make the textures newer
Title: Re: New Guinea/New Britain map Kokoda name fix
Post by: greybeard on March 22, 2020, 11:05:03 AM
... please provide the current version of the map.
Thanks Mixx. I think you could extract by yourself from latest SFS files.
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: Sharkzz on April 01, 2020, 04:40:08 AM
awesome greybeard thanks mate ! ... I had 4 uncles who all made it through the Kakoda campaign with the Aussie infantry and arty, and one uncle in the RAAF pacific. Also one of my uncles served with the US Army through the New Guinea all the way to Japan then as part of the occupation force after fighting/liaison as part of the cooperation group Australian/US armies Liaison group.
good work mate ~S
Title: Re: New Guinea/New Britain map Kokoda name fix [4.13] [4.14]
Post by: greybeard on April 01, 2020, 05:43:02 AM
You're welcome!
Title: Re: New Guinea/New Britain map Kokoda name fix
Post by: Squashman on April 01, 2020, 06:04:34 AM
Guys, could you please provide the current version of the map. I would try to help you with map_H. Yes, and it would be nice to make the textures newer

Download link for New Guinea New Britain - all map files

http://www.mediafire.com/file/j4ae2iz63f9y52r/ngnb_dt.7z/file
Title: Re: New Guinea/New Britain map Kokoda name fix
Post by: Mixx on April 01, 2020, 12:13:23 PM
thanks Squashman