Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => WIP => Topic started by: asheshouse on January 16, 2020, 03:26:28 AM

Title: IJN Pack - WIP Projects
Post by: asheshouse on January 16, 2020, 03:26:28 AM
(https://i.postimg.cc/c1gzR5RN/Image01.jpg) (https://postimages.org/)

This is a model sourced from Maxromash which is extracted from another game. My work is limited to converting the model for use in IL2. I have always been facinated by the extreme pagoda bridge structures on the Japanese battleships of WWII, so here is the most extreme example. Fuso had one sister ship, Yamashiro. Both were sunk at the Battle of Surigao Strait on 25th October 1944.

The model is WIP, but is in a usable state. I will welcome comment on its effect on performance in other hardware. It works ok in mine which is a relatively good hardware spec.
The poly count is high so may cause problems to some.  I have it working in SASModAct5.3  Uses a couple of 2048x2048 textures.

Only the main guns and principal AA are enabled. The single 25mm AA and the secondary guns in the casements are static. Much of the minor detail and directors remains to import.

Model files are here http://www.mediafire.com/file/y27a54hxwgpguj1/ShipAsheIJN_27-01-20.rar/file
These models are incomplete. Many guns not working, no LODs, missing collision boxes, etc.
When the models are complete they will be posted in the Ships section. https://www.sas1946.com/main/index.php?topic=64375.msg708315#msg708315

Text entries as follows:
Code: [Select]

// Chief.ini 1

 Fuso                  ships.ShipAsheIJN$Fuso                 2 icons/shipDestroyer.mat
 Mogami                  ships.ShipAsheIJN$Mogami             2 icons/shipDestroyer.mat
 Fubuki                  ships.ShipAsheIJN$Fubuki               2 icons/shipDestroyer.mat
 
//Chief.ini 2

[Ships.Fuso]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fuso

[Ships.Mogami]
 com.maddox.il2.objects.ships.ShipAsheIJN$Mogami
 
[Ships.Fubuki]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fubuki


// ====  Ships.ini

//----------------------------------------------------------------------

//----------------------------------------------------------------------

[Fuso]
Description Battleship

Icon         shipDestroyer

// Model
Mesh         3do/Ships/Fuso/Hier.him

// Motion Parameters
SliderDistance 567.675
Speed          26.391 //59.0
SoundMove      models.Ship

IsAirport      1

// Vitals

[Fuso:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch  -4.0
 damageRoll    6.0
 damageTime  164.0
 
[Fuso:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch  -4.0
 damageRoll    6.0
 damageTime  164.0

[Fuso:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch  -4.0
 damageRoll    6.0
 damageTime  164.0

[Fuso:Part3]
BaseChunk Hull4
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch  -4.0
 damageRoll    6.0
 damageTime  164.0


// Structure

//[Fuso:Part1]
//BaseChunk SSN
//strengthBasedOnThisSection strength_HullLarge

//[Fuso:Part2]
//BaseChunk Stack1
//strengthBasedOnThisSection strength_HullLarge

// Armament

// 356mm

[Fuso:Part4]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_MkVII_356
 HeadMinYaw                -130
 //HeadStdYaw                  0
 HeadMaxYaw                 130
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart1

[Fuso:Part5]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_MkVII_356
 HeadMinYaw                -130
 HeadMaxYaw                 130
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart2
 
 [Fuso:Part6]
 BaseChunk                 Head3
 AdditionalCollisionChunk0  Gun3
 strengthBasedOnThisSection strength_GunHuge
 
 gunBasedOnThisSection gun_MkVII_356
  HeadMinYaw                -135
  HeadMaxYaw                 135
   NoFireMinYaw              -45
   NoFireMaxYaw               45
  GunHeadChunk             Head3
  GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3
 
 [Fuso:Part7]
 BaseChunk                 Head4
 AdditionalCollisionChunk0  Gun4
 strengthBasedOnThisSection strength_GunHuge
 
 gunBasedOnThisSection gun_MkVII_356
  HeadMinYaw                -130
  HeadMaxYaw                 130
  NoFireMinYaw              -45
  NoFireMaxYaw               45
  GunHeadChunk             Head4
  GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart4
 
 [Fuso:Part8]
 BaseChunk                 Head5
 AdditionalCollisionChunk0  Gun5
 strengthBasedOnThisSection strength_GunHuge
 
 gunBasedOnThisSection gun_MkVII_356
  HeadMinYaw                -130
  HeadMaxYaw                 130
  GunHeadChunk             Head5
  GunBarrelChunk            Gun5
 GunShellStartHook  ShellStart5
 
 [Fuso:Part9]
 BaseChunk                 Head6
 AdditionalCollisionChunk0  Gun6
 strengthBasedOnThisSection strength_GunHuge
 
 gunBasedOnThisSection gun_MkVII_356
  HeadMinYaw                -130
  HeadMaxYaw                 130
  GunHeadChunk             Head6
  GunBarrelChunk            Gun6
 GunShellStartHook  ShellStart6
 
// Secondary Guns 15cm 50cal in casemates
 
// 2x127mm AA

[Fuso:Part10]
BaseChunk                 Head21
AdditionalCollisionChunk0  Gun21
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                 -70
 HeadMaxYaw                  70
 GunHeadChunk             Head21
 GunBarrelChunk            Gun21
 GunShellStartHook  ShellStart21
 FireFastTargets               2
 
[Fuso:Part11]
BaseChunk                 Head22
AdditionalCollisionChunk0  Gun22
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                 -70
 HeadMaxYaw                  70
 GunHeadChunk             Head22
 GunBarrelChunk            Gun22
 GunShellStartHook  ShellStart22
 FireFastTargets               2
 
[Fuso:Part12]
BaseChunk                 Head23
AdditionalCollisionChunk0  Gun23
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                 -70
 HeadMaxYaw                  70
 GunHeadChunk             Head23
 GunBarrelChunk            Gun23
 GunShellStartHook  ShellStart23
 FireFastTargets               2
 
[Fuso:Part13]
BaseChunk                 Head24
AdditionalCollisionChunk0  Gun24
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                 -70
 HeadMaxYaw                  70
 GunHeadChunk             Head24
 GunBarrelChunk            Gun24
 GunShellStartHook  ShellStart24
 FireFastTargets               2
 
// 25mmx2 Type 96 AA 
 
[Fuso:Part14]
BaseChunk                 Head25
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                  -45
 HeadStdYaw                   30
 HeadMaxYaw                  135
 GunHeadChunk             Head25
 GunBarrelChunk            Gun25
 GunShellStartHook  ShellStart25
 FireFastTargets               2
 
[Fuso:Part15]
BaseChunk                 Head26
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                   -135
 HeadStdYaw                   -30
 HeadMaxYaw                  45
 GunHeadChunk             Head26
 GunBarrelChunk            Gun26
 GunShellStartHook  ShellStart26
 FireFastTargets               2
 
[Fuso:Part16]
BaseChunk                 Head27
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                  -135
 HeadStdYaw                   -30
 HeadMaxYaw                  45
 GunHeadChunk             Head27
 GunBarrelChunk            Gun27
 GunShellStartHook  ShellStart27
 FireFastTargets               2
 
[Fuso:Part17]
BaseChunk                 Head28
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                   -45
 HeadStdYaw                    30
 HeadMaxYaw                   135
 GunHeadChunk             Head28
 GunBarrelChunk            Gun28
 GunShellStartHook  ShellStart28
 FireFastTargets               2
 
[Fuso:Part18]
BaseChunk                 Head29
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                  -70
 HeadMaxYaw                  45
 GunHeadChunk             Head29
 GunBarrelChunk            Gun29
 GunShellStartHook  ShellStart29
 FireFastTargets               2
 
[Fuso:Part19]
BaseChunk                 Head30
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                   -45
 HeadMaxYaw                  70
 GunHeadChunk             Head30
 GunBarrelChunk            Gun30
 GunShellStartHook  ShellStart30
 FireFastTargets               2
 
[Fuso:Part20]
BaseChunk                 Head31
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                  -90
 HeadMaxYaw                  90
 GunHeadChunk             Head31
 GunBarrelChunk            Gun31
 GunShellStartHook  ShellStart31
 FireFastTargets               2
 
[Fuso:Part21]
BaseChunk                 Head32
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                   -90
 HeadMaxYaw                   90
 GunHeadChunk             Head32
 GunBarrelChunk            Gun32
 GunShellStartHook  ShellStart32
 FireFastTargets               2
 
[Fuso:Part22]
BaseChunk                 Head33
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                  -70
 HeadMaxYaw                  45
 GunHeadChunk             Head33
 GunBarrelChunk            Gun33
 GunShellStartHook  ShellStart33
 FireFastTargets               2
 
[Fuso:Part23]
BaseChunk                 Head34
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                   -45
 HeadMaxYaw                   70
 GunHeadChunk             Head34
 GunBarrelChunk            Gun34
 GunShellStartHook  ShellStart34
 FireFastTargets               2
 
// 25mmx1 Type 96 AA

//[Fuso:Part34]
//BaseChunk                Head33_x
//strengthBasedOnThisSection strength_GunTiny

//gunBasedOnThisSection gun_25_Type96
// HeadMinYaw                 -80
// HeadMaxYaw                  80
// GunHeadChunk            Head33_x
// GunBarrelChunk           Gun33_x
// GunShellStartHook ShellStart33
// FireFastTargets               2

//----------------------------------------------------------------------

[Mogami]
Description Battleship

Icon         shipDestroyer

// Model
Mesh         3do/Ships/Mogami/Hier.him

// Motion Parameters
SliderDistance 567.675
Speed          26.391 //59.0
SoundMove      models.Ship

IsAirport      1

// Vitals

[Mogami:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch  -4.0
 damageRoll    6.0
 damageTime  164.0
 
[Mogami:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch  -4.0
 damageRoll    6.0
 damageTime  164.0

[Mogami:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch  -4.0
 damageRoll    6.0
 damageTime  164.0

[Mogami:Part3]
BaseChunk Hull4
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.4
 damagePitch  -4.0
 damageRoll    6.0
 damageTime  164.0


// Structure

// Armament

// 203mm

[Mogami:Part4]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_8_55Mk9
 HeadMinYaw                -130
 //HeadStdYaw                  0
 HeadMaxYaw                 130
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart1

[Mogami:Part5]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_8_55Mk9
 HeadMinYaw                -130
 HeadMaxYaw                 130
 NoFireMinYaw              -45
 NoFireMaxYaw               45
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart2
 
 [Mogami:Part6]
 BaseChunk                 Head3
 AdditionalCollisionChunk0  Gun3
 strengthBasedOnThisSection strength_GunHuge
 
 gunBasedOnThisSection gun_8_55Mk9
  HeadMinYaw                -130
  HeadMaxYaw                 130
  GunHeadChunk             Head3
  GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3
 
 [Mogami:Part7]
 BaseChunk                 Head4
 AdditionalCollisionChunk0  Gun4
 strengthBasedOnThisSection strength_GunHuge
 
 gunBasedOnThisSection gun_8_55Mk9
  HeadMinYaw                -130
  HeadMaxYaw                 130
  GunHeadChunk             Head4
  GunBarrelChunk            Gun4
  GunShellStartHook  ShellStart4
 
  [Mogami:Part8]
  BaseChunk                 Head5
  AdditionalCollisionChunk0  Gun5
  strengthBasedOnThisSection strength_GunHuge
 
  gunBasedOnThisSection gun_8_55Mk9
   HeadMinYaw                -130
   HeadMaxYaw                 130
   GunHeadChunk             Head5
   GunBarrelChunk            Gun5
 GunShellStartHook    ShellStart5
 
 
// 2x127mm AA

[Mogami:Part9]
BaseChunk                 Head6
AdditionalCollisionChunk0  Gun6
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                  20
 HeadMaxYaw                 160
 GunHeadChunk             Head6
 GunBarrelChunk            Gun6
 GunShellStartHook  ShellStart6
 FireFastTargets               2

[Mogami:Part10]
BaseChunk                 Head7
AdditionalCollisionChunk0  Gun7
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                -160
 HeadMaxYaw                 -20
 GunHeadChunk             Head7
 GunBarrelChunk            Gun7
 GunShellStartHook  ShellStart7
 FireFastTargets               2

[Mogami:Part11]
BaseChunk                 Head8
AdditionalCollisionChunk0  Gun8
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                  20
 HeadMaxYaw                 160
 GunHeadChunk             Head8
 GunBarrelChunk            Gun8
 GunShellStartHook  ShellStart8
 FireFastTargets               2

[Mogami:Part12]
BaseChunk                 Head9
AdditionalCollisionChunk0  Gun9
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                -160
 HeadMaxYaw                 -20
 GunHeadChunk             Head9
 GunBarrelChunk            Gun9
 GunShellStartHook  ShellStart9
 FireFastTargets               2


//----------------------------------------------------------------------

[Fubuki]
Description Fubuki Class Destroyer

Icon         shipDestroyer

// Model
Mesh         3do/Ships/Fubuki/Hier.him

// Motion Parameters
SliderDistance 567.675
Speed          26.391 //59.0
SoundMove      models.Ship

IsAirport      1

// Vitals

[Fubuki:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.4
 damagePitch  -4.0
 damageRoll    6.0
 damageTime  164.0
 
[Fubuki:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.4
 damagePitch  -4.0
 damageRoll    6.0
 damageTime  164.0

[Fubuki:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.4
 damagePitch  -4.0
 damageRoll    6.0
 damageTime  164.0

[Fubuki:Part3]
BaseChunk Hull4
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.4
 damagePitch  -4.0
 damageRoll    6.0
 damageTime  164.0


// Structure

// Armament

// 2 x 127 mm 50 cal Type 3

[Fubuki:Part4]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                -150
 HeadMaxYaw                 150
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart1
 FireFastTargets               1

[Fubuki:Part5]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                -150
 HeadMaxYaw                 150
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart2
 FireFastTargets               1
 
// 2 x 25 mm AA Type 96

[Fubuki:Part6]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                -130
 HeadMaxYaw                 130
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3
 FireFastTargets              2
 
// 2 x 13 mm AA Type 96

[Fubuki:Part7]
BaseChunk                 Head4
AdditionalCollisionChunk0  Gun4
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_DHK
 HeadMinYaw                -60
 HeadMaxYaw                 60
 GunHeadChunk             Head4
 GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart4
 FireFastTargets              2
 
 [Fubuki:Part8]
 BaseChunk                 Head5
 AdditionalCollisionChunk0  Gun5
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_DHK
  HeadMinYaw                -60
  HeadMaxYaw                 60
  GunHeadChunk             Head5
  GunBarrelChunk            Gun5
  GunShellStartHook  ShellStart5
 FireFastTargets              2
 
// 3 x 25 mm AA Type 96

[Fubuki:Part9]
BaseChunk                 Head6
AdditionalCollisionChunk0  Gun6
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x3
 HeadMinYaw                -60
 HeadMaxYaw                 60
 GunHeadChunk             Head6
 GunBarrelChunk            Gun6
 GunShellStartHook  ShellStart6
 FireFastTargets              2
 
 [Fubuki:Part10]
 BaseChunk                 Head7
 AdditionalCollisionChunk0  Gun7
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_25_Type96x3
  HeadMinYaw                -60
  HeadMaxYaw                 60
  GunHeadChunk             Head7
  GunBarrelChunk            Gun7
  GunShellStartHook  ShellStart7
 FireFastTargets              2
 
 [Fubuki:Part11]
 BaseChunk                 Head8
 AdditionalCollisionChunk0  Gun8
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_25_Type96x3
  HeadMinYaw                -135
  HeadMaxYaw                 135
  GunHeadChunk             Head8
  GunBarrelChunk            Gun8
  GunShellStartHook  ShellStart8
 FireFastTargets              2
 
 [Fubuki:Part12]
 BaseChunk                 Head9
 AdditionalCollisionChunk0  Gun9
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_25_Type96x3
  HeadMinYaw                -135
  HeadMaxYaw                 135
  GunHeadChunk             Head9
  GunBarrelChunk            Gun9
  GunShellStartHook  ShellStart9
 FireFastTargets              2
//======================




Title: Re: IJN Battleship Fuso
Post by: SAS~Storebror on January 16, 2020, 04:47:40 AM
Very cool stuff, thanks for sharing it with us Ashe 8)
Title: Re: IJN Battleship Fuso
Post by: Flanker27 on January 16, 2020, 06:26:02 AM
i recall playing world of war ships and seeing this thing next to a DD, its truly a monster the broadside is incredible, for a WW1 era ship it was still a power house in WW2, the lack of AA guns was its downfall glad to see shes finally in game and in all her glory
Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 16, 2020, 07:06:26 AM
A powerful but virtually obsolete warship by the time of the Battle of Leyte Gulf. The Southern Forces only role was to divert US forces away from the main effort being made elsewhere. The two Fuso Class battleships ended up facing a US battleline of six equally old battleships. Their broadside of 24 14in guns were facing 48 14in and 16 16in guns, so they never had a hope in hell. In the event the force was worn down and depleted by attacks from US light forces even before they came to grips with the US battleline.   

Lack of superiority in screening destroyers, 11 against 19, meant that they were unable to keep the US Light Forces at a safe distance. By 1944 the Japanese navy no longer had the advantage in night fighting that they enjoyed earlier in the war.
Title: Re: IJN Battleship Fuso
Post by: Piotrek1 on January 16, 2020, 08:06:44 AM
Beautiful warship, Thank you for sharing asheshouse 8),
I agree, the pagoda style gave these ships beauty and elegance,
beautiful though black and white photo of the battle bridge heavy cruiser Chōkai (鳥海) was presented by Zbigniew Flisowski in the book "Na wodach Guadalcanalu" "On the waters of Guadalcanal", unfortunately I can't place it here, but I found another one.
maybe it's not exactly a pagoda style, but it looks just as interesting.
(https://i.postimg.cc/yx42c0nJ/Chokai.png) (https://postimages.org/)
(https://i.postimg.cc/g2CyY406/Chokai0.png) (https://postimages.org/)
Best Regards,
Piotrek
Title: Re: IJN Battleship Fuso
Post by: SAS~Epervier on January 16, 2020, 08:09:26 AM
Very nice  Bravo !
That obsolete ship?
It is however impressive to see it spitting out its venom with 3 of its turrets at the same time!  ;)

Work fine in my 4.09 ... but I've reduced the textures to 1024!  ;)
Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 16, 2020, 08:45:27 AM
Piotrek1 - The Takao-class heavy cruiser is on my list of things to do, so maybe. This is the Atago model.

(https://i.postimg.cc/L5GnpxHr/Capture.jpg) (https://postimages.org/)
Title: Re: IJN Battleship Fuso
Post by: urmel on January 16, 2020, 08:51:02 AM
Great Ship, thanks a lot!!!
Title: Re: IJN Battleship Fuso
Post by: Piotrek1 on January 16, 2020, 09:28:12 AM
I'm glad to hear that, Ashe,
every new ship "launched" by you into Sturmovik's boundless waters ;D will be appreciated 8).

Best Regards,
Piotrek
Title: Re: IJN Battleship Fuso
Post by: mechanic on January 16, 2020, 12:27:41 PM
Now that's some impressive modeling! Thanks asheshouse!

        0.4 MB    2020.01.16 19-20-18.jpg                  Check                                            Error                                                 
(https://i.postimg.cc/PrQMvGC5/2020-01-16-19-20-18.jpg) (https://postimg.cc/N5LXZz83)
        0.4 MB    2020.01.16 19-20-21.jpg                  Check                                            Error                                                 
(https://i.postimg.cc/8C9dgN0t/2020-01-16-19-20-21.jpg) (https://postimg.cc/kVNRx39b)
        0.4 MB    2020.01.16 19-20-40.jpg                  Check                                            Error                                                 
(https://i.postimg.cc/L62tpyxK/2020-01-16-19-20-40.jpg) (https://postimg.cc/0rXMGCgc)


mechanic
Title: Re: IJN Battleship Fuso
Post by: Bwf. on January 16, 2020, 12:45:17 PM
What a beautiful model, Thanks for releasing importing the Fuso Ashe ]thumbsup[ ]thumbsup[

Have it working in 409 after converting the 2048 tga's to 1024. It's all good ;D

If anyone is interested, here are the entries for the stationary and technics.properties ini's:
// stationary.ini
Fuso                   ships.ShipAsheIJN$Fuso                 2

// technics_ru.properties(I don't think you need the '_ru' for a 412 install)
Fuso                         IJN Fuso BB

 ]cheers[
Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 16, 2020, 01:19:29 PM
As I say in the first post, I've not created the model. My work is limited to importing it into IL2.

There will be an update, probably in a few days, once I've finished adding the details.
In ships.ini if you change the line //IsAirport      1  to IsAirport      1
then you can have a close up look using the   Shift F2  view.  Normally only used for carrier models.
Title: Re: IJN Battleship Fuso
Post by: Bwf. on January 16, 2020, 01:44:56 PM
Here are the entries for the Fuso's sister ship:
Code: [Select]
chief.ini 1:
 Yamashiro           ships.ShipAsheIJN$Fuso        2 icons/shipDestroyer.mat

chief.ini 2:
[Ships.Yamashiro]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fuso

technics_ru.properties:
Yamashiro           IJN Yamashiro BB


Note,
1)This was done and tested in a 409modact

2)If a stationary entry is created for the new ship, the stationary for the parent ship that is
being aliased from will have the same name as the the new "edit mod ship". So, no stationary
for the "new" ship.

 ]cheers[
Bwf.

P.S.
Ashe, Thanks for the tip,
In ships.ini if you change the line //IsAirport      1  to IsAirport      1
then you can have a close up look using the   Shift F2  view.  Normally only used for carrier models.

Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 17, 2020, 05:53:06 AM
A new set of files has been linked in the first post. Just extract and overwrite the ShipAsheIJN folder. No changes to the text files at present.

This completes the import of the full detail, so please comment again to say if it runs ok, or not.
Also modified the shading to the AA guns on the starboard side and applied some smoothing to the bow, stern and parts of the superstructure.
Only collision boxes are in the hull at present.

The level of detail is now ridiculous, but nice if you like that kind of thing. :)

At Surigao Strait the destroyer escorts included the Fubuki class which as far as I know we do not yet have in the game. 24 were built.

(https://i.postimg.cc/1z5gw1xy/Capture.jpg) (https://postimg.cc/LJw6F76W)
Title: Re: IJN Battleship Fuso
Post by: urmel on January 17, 2020, 06:37:19 AM
In my BAT-WAW3 it works,she is a beauty!

Regards, Urmel
Title: Re: IJN Battleship Fuso
Post by: cgagan on January 17, 2020, 07:32:37 AM
New version working perfectly in my vp_modact,  8)
(https://i.postimg.cc/6pbV02gm/Jan-17-2020-2-21-58-PM.jpg) (https://postimg.cc/3kpDrRKX)

(https://i.postimg.cc/W3GJQhYj/Jan-17-2020-2-22-26-PM.jpg) (https://postimg.cc/wyBvNTdb)
Title: Re: IJN Battleship Fuso
Post by: Squashman on January 17, 2020, 12:37:35 PM

Just installed the updated files - It runs perfectly in BAT 3.7.2

Many thanks Ashe - always delighted to see additional IJN units

Thanks also to Bwf for the Yamashiro entries
Title: Re: IJN Battleship Fuso
Post by: glibble on January 17, 2020, 10:51:29 PM
What a pleasant surprise!
I just want to say thank you!

 :)
Title: Re: IJN Battleship Fuso
Post by: Peter Lynn on January 18, 2020, 01:02:35 AM
Thank you to everyone involved for this. :)
Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 19, 2020, 03:33:07 AM
Another distraction.

(https://i.postimg.cc/MpnQcbT6/il2fb-2020-01-19-10-28-11-35a.jpg) (https://postimg.cc/gxPJQh8Q)
Title: Re: IJN Battleship Fuso
Post by: Robyfongaro on January 19, 2020, 04:19:34 AM
The original model is from World of Warships, correct? Great addition nonetheless

(https://i.postimg.cc/j2QbPJDK/shot-20-01-19-12-13-02-0548.jpg) (https://postimg.cc/Wq3CPzmf)
Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 19, 2020, 05:04:23 AM
As I have already said a couple of times in this thread, I've not created the model. My work is limited to importing it into IL2.
Title: Re: IJN Battleship Fuso
Post by: stanislao on January 19, 2020, 05:51:41 AM

 :) :)Thank's my friend. ! This is truly a marvel of detail and a joy for the eyes! Obviously on the web there are already a large amount of beautiful models that can be imported into Il2! Maybe someone does not realize the difficulties involved in the import and adaptation work ... but certainly adding these wonders to our game is a joy for everyone! Thanks Asheshouse for all that you have given us in these years and please continue to amuse us with your magic!

Title: Re: IJN Battleship Fuso
Post by: ben_wh on January 19, 2020, 06:55:53 AM
Thank you, asheshouse.  Stunning model.

Must be quite an experience in those pagoda masts in high sea, let alone in battle.

Cheers,
Title: Re: IJN Battleship Fuso
Post by: Ace on January 19, 2020, 09:57:55 AM
Another distraction.

(https://i.postimg.cc/MpnQcbT6/il2fb-2020-01-19-10-28-11-35a.jpg) (https://postimg.cc/gxPJQh8Q)
Mogami class heavy cruiser?
Title: Re: IJN Battleship Fuso
Post by: Bwf. on January 19, 2020, 12:58:19 PM
Quote
Mogami class heavy cruiser?
Yes it is! ;D

Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 21, 2020, 01:14:54 AM
Maybe this version of Mogami, post 1943, would be nice? It had this appearance at the Surigau Strait battle.

(https://i.postimg.cc/FRL97wsN/Mogami.jpg) (https://postimages.org/)
Title: Re: IJN Battleship Fuso
Post by: Piotrek1 on January 21, 2020, 07:49:40 AM
I think that both Fubuki class destroyer and Mogami cruiser as aircrafts cruiser variant would represent themselves very well in our game. :)

Best regards,
Piotrek
Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 21, 2020, 01:42:14 PM
(https://i.postimg.cc/VL9SgGfW/il2fb-2020-01-22-08-56-57-50.png) (https://postimg.cc/F7RssxJY)
Title: Re: IJN Battleship Fuso
Post by: Piotrek1 on January 21, 2020, 02:35:21 PM
Bravo! beautiful and very fast work :o 8).
Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 22, 2020, 02:03:34 AM
Still got lots to do. Guns to enable, collision boxes to add, LODs to add, etc. That includes completing the Fuso work.
Title: Re: IJN Battleship Fuso
Post by: Piotrek1 on January 22, 2020, 03:58:21 AM
good news, it would be great to take off from Mogami in the future.
Title: Re: IJN Battleship Fuso
Post by: glibble on January 22, 2020, 01:17:47 PM
Wow, does this mean there will be a pre-1943 version of Mogami AND a post-1943 aircraft cruiser version as well?
This is fantastic!
I must be dreaming..  :D
Title: Re: IJN Battleship Fuso
Post by: enry711 on January 23, 2020, 02:23:44 AM
Beautiful ships asheshouse!!! The Fuso battleship is one of the most iconic BBs for me.
The Mogami is just a beautiful ship. Can't wait to put them into action  :)
Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 23, 2020, 08:44:40 AM
New files linked in first post.
Adds first WIP version of Mogami -  Only main guns and 127mm enabled at present. Collision boxes limited to hull segments.
I need a low poly Mitsubishi FM1 (Pete) seaplane to add to the catapult deck.  -- still to do.

(https://i.postimg.cc/GpygQnYM/Image03.jpg) (https://postimg.cc/wt9kqPwJ)
Title: Re: IJN Battleship Fuso
Post by: glibble on January 23, 2020, 09:13:53 AM
Hmm I thought Diving_Hawk's IJN Yamato 1944 has a low poly Pete on it.
https://www.sas1946.com/main/index.php/topic,21754.0.html
Title: Re: IJN Battleship Fuso
Post by: Piotrek1 on January 23, 2020, 09:18:55 AM
Thank you asheshouse, I will test it as soon as possible.
Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 23, 2020, 09:49:01 AM
Thanks for the reminder Glibble. I'l take a look at the Yamato model.
Title: Re: IJN Battleship Fuso
Post by: Bwf. on January 23, 2020, 05:45:05 PM
Thanks for Mogami Ashe ]thumbsup[ ]thumbsup[ Another fine addition 8)

Here's some "additionals" for the new ' ShipAsheIJN ' pack.
contents:
1) Added stationary and technics.propertiies entries to Fuso_Mogami readme.
2) Entries for IJN Yamashiro, Mikuma, Kumano, Suzuya.
3) 1024 textures for Fuso and Mogami for those that want them.
http://www.mediafire.com/file/d4r0g8tbx3vgvzm/For_Ashe%2527s_ShipAsheIJN.rar/file
 ]cheers[

Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 24, 2020, 03:22:20 AM
Fubuki Class Destroyer

(https://i.postimg.cc/BbWvTR83/Image04.jpg) (https://postimg.cc/DJgFFjdp)
Title: Re: IJN Battleship Fuso
Post by: KingTiger503 on January 24, 2020, 05:55:08 AM
Nice, But What about that A-150 aka Super Yamato Class Battleship, I cant Tell how this Monster can Go.


Best Regards KT503
Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 24, 2020, 06:46:29 AM
Need to finish these three before considering the next project, but it wont be a fantasy ship like the A-150 :).

Still got other things, like Hipper, to finish, --- but it does seem, based on these, that the poly limits can be pushed out considerably.
Title: Re: IJN Battleship Fuso
Post by: Piotrek1 on January 24, 2020, 09:15:43 AM
Mogami runs smoothly in my Vp Modpack, Thank you again asheshouse.
(https://i.postimg.cc/RFv6RQTQ/Jan-24-2020-3-28-02-PM.png) (https://postimages.org/)
btw; Fubuki looks nice too, I see your shipyard's running at full speed.:o 8).
Best regards,
Piotrek
Title: Re: IJN Battleship Fuso
Post by: whistler on January 24, 2020, 09:25:05 AM
Is your resolution properly configured in conf.ini, dear Piotrek?
Title: Re: IJN Battleship Fuso
Post by: Piotrek1 on January 24, 2020, 09:32:33 AM
Hello whistler, my window section looks like this :
Quote
[window]
width=1280
height=1024
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=5
UIDetail=0
UIBackground=rnd
Title: Re: IJN Battleship Fuso
Post by: whistler on January 24, 2020, 09:47:35 AM
And what's your monitor native resolution? Probably windows is not configured for your monitor's native resolution either.

(sorry to hijack this thread - I suggest you, Piotrek1, create a new topic about this in the Lounge. The screenshot doesn't look right)
Title: Re: IJN Battleship Fuso
Post by: stanislao on January 24, 2020, 09:53:57 AM
 :)I am literally stunned by so much perfection and by so much richness in details! They are certainly the two most beautiful ships that have appeared so far! And they are certainly worthy of entering the Asheshouse Pantheon of Wonders! Very small mole .... they are unmanned ... in the next creations it would be absolute perfection to insert here and some little sailors ..... ;)

Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 24, 2020, 09:57:20 AM
There will be a correction to the Vapor effect on Mogami and Fuso.. The orientation of the pivot is wrong. The perfection and richness of detail is all due to the efforts of others. They are very nice.
Title: Re: IJN Battleship Fuso
Post by: Piotrek1 on January 24, 2020, 09:57:41 AM
Thank you for the suggestion, whistler, I will try to remedy the problem in the next few days if it fails I will open the topic in the Lounge.

Best regards,
Piotrek
Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 27, 2020, 06:26:52 AM
New files added in first post. Overwrite the existing ShipAsheIJN folder and amend the entries in the ini files.

Changes:
Smoke correction Fuso and Mogami.
Static aircraft added to Mogami.
Fubuki destroyer added.
Title: Re: IJN Battleship Fuso
Post by: KingTiger503 on January 27, 2020, 06:54:24 AM
Nice, I cant Wait for Akizuki Class Destroyer with Powerful Anti-air Arsenal.


Well Done,


Best Regards KT503
Title: Re: IJN Battleship Fuso
Post by: asheshouse on January 27, 2020, 06:55:41 AM
Why wait? https://www.sas1946.com/main/index.php/topic,28640.msg639383.html#msg639383
Title: Re: IJN Battleship Fuso
Post by: KingTiger503 on January 27, 2020, 07:05:28 AM
Opps, Wrong one, What about you know, Tone Class Cruiser


Best Regards KT503
Title: Re: IJN Battleship Fuso
Post by: urmel on January 27, 2020, 07:35:58 AM
Thanks again ashe,this old game was better and better.

Regards Urmel
Title: Re: IJN Battleship Fuso
Post by: stanislao on January 27, 2020, 08:29:15 AM

 :)Only a timid proposal ... Maybe in the not too distant future to be able to include these three fantastic boats in our Il2 ... it would be a daydream to see a similar level of detail instead of those funny and graceless boats that years we have used as torpedo boats ...

PS  .  maybe I'm wrong sector for this proposal!

(https://i.imgur.com/rxLoIiU.jpg)
(https://i.imgur.com/TTM0dI0.jpg)
(https://i.imgur.com/ruUSc1A.jpg)
Title: Re: IJN Battleship Fuso
Post by: glibble on January 27, 2020, 08:13:25 PM
Thank you again asheshouse, they are really wonderful.

(https://i.imgur.com/CHB02wx.jpg)
Title: Re: IJN Battleship Fuso
Post by: Piotrek1 on January 28, 2020, 01:11:09 PM
Thank you, Ashe, they all work and looks beautiful 8), I have also added the Fubuki destroyer to stationary ships and technics.properties:
Quote
// stationary.ini

Fubuki                ships.ShipAsheIJN$Fubuki               2

// technics.properties

Fubuki                       IJN Fubuki DD
Best regards,
Piotrek
Title: Re: IJN Battleship Fuso
Post by: Bwf. on January 28, 2020, 08:26:39 PM
Another great addition to IJN,Thanks! ;D

Here are some more "edits and info for those that want it.

Fubuki Class Destroyers, 1944:
Code: [Select]
This will give you the 11 ships of the Fubuki class that were left as of 1 January 1944.

Note,
If a stationary entry is created for the new ship, the stationary for the parent ship that is
being aliased from will have the same name as the the new "edit mod ship". So, no stationary
for the "new" ship.

Bwf.

// Chief.ini 1

 Sazanami              ships.ShipAsheIJN$Fubuki           2 icons/shipDestroyer.mat
 Shirakumo             ships.ShipAsheIJN$Fubuki           2 icons/shipDestroyer.mat
 Ikazuchi              ships.ShipAsheIJN$Fubuki           2 icons/shipDestroyer.mat
 Amagiri               ships.ShipAsheIJN$Fubuki           2 icons/shipDestroyer.mat
 Inazuma               ships.ShipAsheIJN$Fubuki           2 icons/shipDestroyer.mat
 Usugumo               ships.ShipAsheIJN$Fubuki           2 icons/shipDestroyer.mat
 Shikinami             ships.ShipAsheIJN$Fubuki           2 icons/shipDestroyer.mat
 Uranami               ships.ShipAsheIJN$Fubuki           2 icons/shipDestroyer.mat
 Akebono               ships.ShipAsheIJN$Fubuki           2 icons/shipDestroyer.mat
 Ushio                 ships.ShipAsheIJN$Fubuki           2 icons/shipDestroyer.mat
 Hibiki                ships.ShipAsheIJN$Fubuki           2 icons/shipDestroyer.mat

//Chief.ini 2
[Ships.Sazanami]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fubuki

[Ships.Shirakumo]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fubuki

[Ships.Ikazuchi]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fubuki

[Ships.Amagiri]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fubuki

[Ships.Inazuma]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fubuki

[Ships.Usugumo]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fubuki

[Ships.Shikinami]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fubuki

[Ships.Uranami]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fubuki

[Ships.Akebono]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fubuki

[Ships.Ushio]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fubuki

[Ships.Hibiki]
 com.maddox.il2.objects.ships.ShipAsheIJN$Fubuki

// technics.properties
Sazanami                     IJN Sazanami DD,1944
Shirakumo                    IJN Shirakumo DD,1944
Ikazuchi                     IJN Ikazuchi DD,1944
Amagiri                      IJN Amagiri DD,1944
Inazuma                      IJN Inazuma DD,1944
Usugumo                      IJN Usugumo DD,1944
Shikinami                    IJN Shikinami DD,1944
Uranami                      IJN Uranami DD,1944
Akebono                      IJN Akebono DD,1944
Ushio                        IJN Ushio DD,1944
Hibiki                       IJN Hibiki DD,1944

Info on the Fubuki's
Code: [Select]
The lead ship in the class(Fubuki) was Sunk in a surface action off Guadalcanal [09.06S, 159.38E]
on 11 October 1942.

Between late 1943 and early 1944 the #2 main gun mount was removed from the remaining
ships in the Class. AA armament was increased and radar sets were installed.

Fubuki Class Destroyer:
https://en.wikipedia.org/wiki/Fubuki-class_destroyer

Remainig Class as of 1 January 1944
===================================
Sazanami:
Torpedoed E of Palau [05.15N, 141.15E] on 14 January 1944.

Shirakumo:
Torpedoed off Cape Erimo [42.25N, 144.55E] on 16 March 1944.

Ikazuchi:
torpedoed W of Guam [10.13N, 143.51E] on 13 April 1944.

Amagiri:
Mined, S of Makassar Strait [02.10S, 116.45E] on 23 April 1944.

Inazuma:
Torpedoed W of Celebes [05.08N, 119.38E] on 14 May 1944.

Usugumo:
Torpedoed off Etorofu [47.43N, 147.55E] on 7 July 1944.

Shikinami:
Torpedoed S of Hainan [18.16N, 114.40E] 12 September 1944.

Uranami:
Air attack W of Panay [11.50N, 123E] on 26 October 1944.

Akebono:
Air attack Manila Bay [14.35N, 120.50E] on 13 November 1944

Ushio:
Surrendered unrepaired at Yokosuka 15 September 1945, scrapped 1948.

Hibiki:
surrendered 5 October 1945; prize of war to USSR on 5 July 1947, scrapped 1963.

- Bwf.
Title: Re: IJN Pack - WIP Projects
Post by: asheshouse on June 22, 2020, 12:27:00 PM
With a little effort I can maybe get these IJN warships completed.
All the guns have now been setup on Mogami, with correct pivots and hooks.
Still to do, create the LODs and complete the collision boxes, and add the IJN Ensign.

(https://i.postimg.cc/Tw5nQwPZ/Capture.jpg) (https://postimg.cc/tZy149W5)
Title: Re: IJN Pack - WIP Projects
Post by: SAS~Bombsaway on June 22, 2020, 12:43:25 PM
Looks great. Thank you for all you do.
Title: Re: IJN Pack - WIP Projects
Post by: asheshouse on June 28, 2020, 11:16:32 AM
All the guns set up on Fuso now. All 48 of them!

(https://i.postimg.cc/7YvzVRFZ/Capture.jpg) (https://postimg.cc/23w3j0js)
Title: Re: IJN Pack - WIP Projects
Post by: urmel on June 28, 2020, 11:19:09 AM
Fantastic work!!!
Title: Re: IJN Pack - WIP Projects
Post by: Mick on June 28, 2020, 11:41:23 AM
All the guns set up on Fuso now. All 48 of them!

... I am glad that I never fly in the PTO, what a beast she was ...!  8)
Title: Re: IJN Pack - WIP Projects
Post by: KingTiger503 on June 29, 2020, 08:12:05 PM
What about the Tone Heavy Cruiser, it has 4 GUNS on Front.


Best Regards KT503
Title: Re: IJN Pack - WIP Projects
Post by: milvipes on August 14, 2020, 09:57:01 PM
As of now, the IJN is relatively well-balanced, although slightly top-heavy (lost count of CV by western). Nevertheless, there're some niches that remain to be filled: CL (not counting the anemic Kuma (https://www.sas1946.com/main/index.php/topic,27411.0.html) class or einsatz IJN Fiji (https://www.sas1946.com/main/index.php/topic,38922.0.html)), SSK, large amphib ships (ever wondered how Japan seized all those islands early in the war?).
Particularly bothersome is the lack of "practical" IJN SSK (as well as Italian RM ones). So far, we only have a single Type VII (呂500 (https://www.sas1946.com/main/index.php/topic,7108.0.html)) "on loan" to IJN, not counting "novelty" I-400 class (https://www.sas1946.com/main/index.php/topic,35096.0.html) submersible CV.