Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Aircraft => Seaplanes => Topic started by: Lone Wolf on December 12, 2019, 11:04:00 PM

Title: Martin Mars [4.12] [update 2021 03 12]
Post by: Lone Wolf on December 12, 2019, 11:04:00 PM
The Martin JRM Mars is a large, four-engined cargo transport seaplane designed and built by the Martin Company for the United States Navy during World War II. It was the largest Allied flying boat to enter production, although only seven were built. The United States Navy contracted the development of the XPB2M-1 Mars in 1938 as a long range ocean patrol flying boat, which later entered production as the JRM Mars long range transport.

Four of the surviving aircraft were later converted for civilian use to firefighting water bombers. One example of the aircraft still remains based at Sproat Lake just outside of Port Alberni, British Columbia, although it is not operational.

https://www.mediafire.com/file/u4gfzlftcd9s9l1/Martin_Mars.rar/file


Update 2021 03 12 : Martin Mars v2.1

https://www.mediafire.com/file/p1hhvjd93a4zjq2/%2521_Martin_Mars_v2.1_210310.zip/file

v2.1 with the improvements as they came in BAT v4.1.2

Quote
Changelog:
v2.1
Improved FM by vampire_pilot
cockpit udate by vampire_pilot
water clips corrected by vampire_pilot


v2.0
New FM by vampire_pilot
Loadouts cleaned, turret code and options removed, bombs removed, as Mars was a transport only
Firebomber option for Civilian Mars

Firebomber loadout and effects developed by mace!
Taken from his great TCat mod.
https://www.sas1946.com/main/index.php/topic,61769.0.ht

(https://i.postimg.cc/x8F3Zh4V/Mars.png)






This is the FSX Martin Mars model by Peter Hall and I take no credit in it's creation. I merely ported it into IL-2 1946 basing it on the Short Sunderland available here https://www.sas1946.com/main/index.php/topic,50850.0.html. This also uses the cockpit of the Sunderland which is accredited to all those in the link above. Thanks to all.

Note that this uses six .tga's for the skins. I would never have gotten this kind of detail on one .tga.

** The planes are not skinnable! **

Tested only on B.A.T 3.7.2 so far.

Enjoy

Lone Wolf

Readme and Credits

Code: [Select]
[Air.ini]


Martin_Mars                 air.JRM_Mars                     1         usa01 SUMMER
Martin_Mars-C               air.Civil_Mars                   1         usa01 SUMMER



   [Plane]

Martin_Mars       Martin JRM-3 Mars, 1942
Martin_Mars-C     Martin JRM-3 Mars Civil, 1942

Credits

FSX Model and skins by Peter Hall

Importing into IL-2 1946 by Lone Wolf

Base Model and cockpit by

Jens B Kristensen
original model parts used for the conversion from the beautiful 3D model of the sunderland Hythe for FS2004
a massive thank you for permission to use these parts

Barnesy12

NEW
, turrets, housings,weapons, MG'S, depth charges , bomb racks, etc
spinners ,props D0,D1 ROT1,textures
changes to the ,engines, cowlings, intakes,engine caps , damage meshes etc added, new porcupine exhaust stacks ,
pilots live and dead from the Redux range of pilots with eye animation in standard RAF gear for the period scratch built meshes and textures
new detailed interior meshes cockpit, galley ward room ,bomb room etc,
astro dome, and other ancillary parts YAGG aerials, stickel back aerials
damage meshes ,Caps ,etc for all parts
Re mapping, Re texturing,
new skin template
SKINS 1024x1024 & 2048x2048
new damage skins
alpha cut outs etc
addition of null meshes collision boxes hooks clips lods etc
new cockpit internal and bomb aim stations
heir edits etc
export and import of all files maraz files etc
assembly
concept. testing .research
rework of meshes etc conversions new parts
addition of nav light & landing light light, bomb bay cut outs etc
New Turret internal meshes etc
and the other million things required to do to bring the sunderland from FS2004 to il21946


CWATSON
CLASS FILES
slot
cockpit
bomb aim
weapons
turrets

and all other works involved with the java work required to get the Sunderland into game
a huge thanks to CW who works tirelessly to achieve outstanding results every time

TON 414
support and code suggestions

GUMPY
SKINS EXTRA PACK 2048X2048
big thanks gump

FreeModding For Hosting and support for these projects a big thanks

2.0 Additional Files

SAS~STOREBROR:
Java updates, new Turret code and Flight Model

SAS~Epervier:
hier.him edit, crew assignment, code suggestions, new "rescue" loadout

(https://i.postimg.cc/90PVVHRG/2019-12-13-at-04-55-41.jpg) (https://postimg.cc/rRp7Cb9m)

(https://i.postimg.cc/XN9n9dHp/2019-12-13-at-04-56-41.jpg) (https://postimg.cc/238pDbfD)
Title: Re: Martin Mars [4.12]
Post by: SAS~Storebror on December 12, 2019, 11:05:58 PM
Yess!!
Thanks for sharing!

]cheers[
Mike
Title: Re: Martin Mars [4.12]
Post by: Lone Wolf on December 12, 2019, 11:09:07 PM
You're Very welcome Mike.  ;)

Lone Wolf
Title: Re: Martin Mars [4.12]
Post by: BlackAce7727 on December 12, 2019, 11:43:07 PM
I remember watching these back in the late 90's on a TV show called "The Air Show"... Hawaii Mars and Philippine Mars flying as fire bombers... Philippine Mars is now in a museum after being painted up in US Navy deep blue... THANKYOU!!  ;D ^-^
Title: Re: Martin Mars
Post by: SAS~vampire_pilot on December 13, 2019, 07:27:56 AM
Bringing this vehicle is really awesome, thanks!

However, either I am missing something or the only difference between the two slots is the default skin?
If that's so, for a BAT integration, I'd use only one slot then.


scratch that, I saw there's different antenna arrays!

Also, if I read correctly, the Mars was to be a transport only, bombing equipment omitted in the prototype already. I'd also remove the bombing loadout accordingly. There's also a lot of remnants in the java about onboard gunner ammunition selection, which is not present anyway.
Title: Re: Martin Mars [4.12]
Post by: Piotrek1 on December 13, 2019, 08:34:04 AM
Thank You, Lone Wolf.
Title: Re: Martin Mars
Post by: urmel on December 13, 2019, 09:12:54 AM
Great plane! Many thanks to all involved.
Title: Re: Martin Mars [4.12]
Post by: Robyfongaro on December 13, 2019, 09:52:10 AM
Wonderful. Great wok. Many thx
Title: Re: Martin Mars [4.12]
Post by: Mission_bug on December 13, 2019, 11:19:26 AM
Now that is a real beauty, thank you very much to all involved, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Martin Mars [4.12]
Post by: dona on December 13, 2019, 01:07:12 PM
A real beauty!!!!!!!!
Title: Re: Martin Mars [4.12]
Post by: agracier on December 13, 2019, 02:10:45 PM
It works just fine in a 4.10 install in DBW.
Title: Re: Martin Mars [4.12]
Post by: barrett_g on December 14, 2019, 05:04:18 PM
Awesome!!!
Title: Re: Martin Mars [4.12]
Post by: agracier on December 14, 2019, 06:02:28 PM
I've been flying the plane as AI in a few missions. One point seems to be that the FM makes it very manoeuvrable. The plane can twist and turn and swerve along with the best fighter planes when being shot at. I would have thought it to be a bit more lumbering.

I don't know how to adjust an FM or link another existing FM to the plane or i would do some tweaking myself. Does anyone else notice the same?
Title: Re: Martin Mars
Post by: Mick on December 15, 2019, 04:03:42 AM
... well, that's why they only built 7, because the Mars was a too tough adversary for fighters ...!  :D

More seriously, Kermit tells you all about the Mars, here :

https://www.youtube.com/watch?v=snFZgLi5Pqg

https://www.youtube.com/watch?v=M5EpKW0wok4

https://www.youtube.com/watch?v=xy5EHT5bm5o

... and here, Kermit flies the Hawaii water bomber ...!

https://www.youtube.com/watch?v=l5Am-n5LnQ8
Title: Re: Martin Mars
Post by: SAS~Malone on December 15, 2019, 11:21:36 AM
wow! .... one of those rare beasties that only come out during the full moon :D
thanks for this awesome bird, mates!      8)
Title: Re: Martin Mars [4.12]
Post by: Dimlee on December 15, 2019, 02:14:57 PM
Many thanks for bringing this beauty into Il2 1946.
Title: Re: Martin Mars [4.12]
Post by: K5083 on December 19, 2019, 11:15:38 AM
Looks magnificent.

August
Title: Re: Martin Mars [4.12]
Post by: Hubberranz on December 19, 2019, 06:41:54 PM
Oh man ! You made my day !  ;D

THANK YOU!
Title: Re: Martin Mars
Post by: PO_MAK_249RIP on December 19, 2019, 11:01:05 PM
Wow what a great surprise!! Just need some lovely skins now
Title: Re: Martin Mars
Post by: SAS~vampire_pilot on December 20, 2019, 12:32:07 AM
unfortunately, this bird cannot be skinned in a normal fashion due to way the 3d is structured, I am afraid.
Title: Re: Martin Mars [4.12]
Post by: Lone Wolf on December 21, 2019, 08:57:14 PM
Thanks for all your kind words and compliments.

 I wish I could take credit for this but that rightly belongs to Peter Hall and the Sunderland team.

If you do a search on Google there are some civilian skins available for this.

Lone Wolf
Title: Re: Martin Mars
Post by: SAS~vampire_pilot on December 22, 2019, 10:59:25 AM
Does anybody know what's necessary to make a bomber drop bombs in a train by default? (one single key command to drop all load in a train)
Is this some java code?

Because If I knew how to set this up, I could make the civilian Mars a waterbomber. We have a "water bomb" available.
Right now I only get "bombs" to drop one at a time, one a t a key command....
Title: Re: Martin Mars [4.12]
Post by: Epervier on December 22, 2019, 11:09:21 AM
Just create a new Weapon "BombGunXXXX" Class with the line:
Property.set(class1, "cassette", 1);

It's a trick that exists in Russian and Italian charges with small bomblets!
Title: Re: Martin Mars
Post by: SAS~vampire_pilot on January 02, 2020, 01:31:08 AM
I posted an update in the first post :)

Happy New Year
Title: Re: Martin Mars [4.12] [update 2020 01 02]
Post by: BlackAce7727 on January 02, 2020, 05:42:02 AM
Shame she can't be skinned... :( But still you can't have everything! :D
Title: Re: Martin Mars [4.12] [update 2020 01 02]
Post by: Hubberranz on January 12, 2020, 09:11:34 AM
Thanks a lot for your upgrade, Lone Wolf !  ;D

.. I am currently being expelled to the OUTSIDE VIEW of civil with firefighting loadout.
This happens within 4 seconds in the pit, and repeats within the first five minutes of game.  ::(

412.2 SAS 5.3 ; could be just me; anyone else

Title: Re: Martin Mars
Post by: SAS~vampire_pilot on March 12, 2021, 05:18:29 AM
I posted a v2.1 with the last enhancements as I made them for BAT 4.1.2

The FM should be much less bouncy in the water. The FM is also reworked, along with cosmetic changes to the cockpit (you can now sit in the left seat!)
Title: Re: Martin Mars [4.12] [update 2021 03 12]
Post by: ben_wh on March 23, 2021, 04:27:47 PM
vampire_pilot,

A belated thank you for this update.  I was just thinking about this flying boat after watching this:

https://youtu.be/YCKLuBi9C1E

And then noticed this update.  Thank you again.

Cheers,