# Special Aircraft Service

## Battlefield - Airborne - Tactical (BAT) => BAT Lounge => Topic started by: UberDemon on December 09, 2019, 12:57:44 AM

Title: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: UberDemon on December 09, 2019, 12:57:44 AM
VR in IL-2 Sturmovik 1946 / BAT works!  OMG!  Meaning of life found!
---------------------------------------------------------------------------------------------------

I know this topic has been discussed at times in SAS, but I figured I would share my experience.  As a huge fanatic of military aviation, particularly WW2, on 7 Dec, I watched “Tora!  Tora!  Tora!”, IMHO the best movie on the Pearl Harbor attack.   But I did a little more, with support from the wife and kids…

Bottom line:
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I had IL-2 / BAT work in VR for the first time using the Oculus Rift S VR set using the vorpX software.

Background:
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I have been saving some money for a VR set so I could use it in the new IL-2 Great Battle series and weighting features I decided to go for the Oculus Rift S for my PC (Alienware Aurora 7 Intel i7 / 16GB RAM, NVIDIA GeForce GTX 1080).  After some digging I got it to work, and the new IL-2’s VR support, although in need of some work, is incredible, I can’t really describe it… like a little-boy-dream fulfilled…  If you are supporting it, I highly recommend you to read the posts on the subject (https://forum.il2sturmovik.com/forum/109-virtual-reality-and-vr-controllers/).

But of course I still enjoy the good old IL-2 Sturmovik, which evolved into BAT.  Without previous knowledge of vorpX software, I started wondering and seeing if there was a way to allow applications with non-VR 3D view to be “converted” to VR support.  I saw a few Goggle results referring to the vorpX application and decided to look further.  I read all the reviews and support.

To save some time in this post, I decided to take a chance and buy the software (https://www.vorpx.com/).  At first I could not make it work (I could have IL-2/BAT display in a large screen, but no VR experience).  Today I did some digging and found that someone was able to make the vorpX software work for IL-2 Classic (all versions up to 1946 and mods).  The post described the steps to enabling VR (https://www.vorpx.com/forums/topic/il2-1946-working/).

But without going through all the steps in that post above, there is AN EASIER WAY I found; there is a profile that you can download  that works with IL-2 Surmovik (based on the il2fb.exe).  More below.

The Experience:
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So when it all worked, I was amazed.  I was able to fly several QMB missions and single missions using VR.  Particularly today I flew on BAT’s He-100, He-112 and Fw-189 for fun against some large bombers.  Flying with VR in our beloved IL-2 is just indescribably awesome.

Flying in one of the TBD3 single missions, I flew as the nose gunner and that was also very cool.  Additionally I flew on the Bf-109E-7/Z and P-39 single missions.

Obviously I need to tweak some of the features, but the experience was enjoyable nevertheless.  vorpX works with the Oculus application and binds to the IL2 executable.  It also allows you to see the Oculus hand controllers in the application and you can use the Edge feature to zoom out of VR to have a larger view.  I will have to read the vorpX docs to make custom modifications, but as it is I am super happy.  My wife saw today not a man, no… not a man, but a happy little boy! (me…)  :D

BAT
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Yes, it works with all versions of IL-2, including BAT.  To have 3D in VR, do not use PAL’s 3D features (I only tried it once, but it stopped working, and vorpX inherently creates a 3D environment.  However, I did use the “walking pilot” feature to jump out, walk around, and then jump back into the plane.  That works well, but you have to do some working in how the POV-hat button interacts with the interface.

Cons…
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There are always butts, I mean buts.  At first you need to get used to VR and using the view controls to re-center the view, but once I started using the interface and zooming features, and remembering to close one eye when looking at the sight, it was super incredible.  It is a whole different world with VR, being able to track where your Wingmen are, seeing if a plane crashed, looking at ground targets.

Like I said, there are things you need to get used to.  In some instances in my rig, when there is gun firing, there are some fast flashes.  Today was my first day using this feature so I need to do some research.  Either way, I still think this is totally worth it.  Even watching other objects from outside F2 view is incredible.

How to make this all work
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1) First, you need to have a PC that not only runs BAT well, it needs to be able to support VR, as in the VR set you want to invest on.  It needs to have enough CPU/GPU power to support the set you want.  vorpX supports Oculus Rift and HTC Vive.  I can only speak for the Oculus Rift S, which I purchased.

2) Second, you need to invest some money on a VR set.  For vorpX software, like I said, it supports Oculus Rft and HTC Vive.  I chose Oculus because of the ease of use and reviews.  It is a significant investment.  In the USA/EEUU, you can get the “Oculus Rift S” for US$400 dollars plus VAT (tax) through various vendors including Oculus (https://www.oculus.com/) and Amazon. Unfortunately, in some places it can be more expensive. 3) Make sure your VR set works. Use their tutorial and get familiar with its functions. 4) Buy vorpX software at their site (https://order.shareit.com/cart/add?vendorid=200277000&PRODUCT%5B300849428%5D=1&backlink=http%3A%2F%2Fwww.vorpx.com). Currently it is on sale for US$33.99/24.99 Euro/23.16 GPB plus VAT.  Once you buy it, download and install it, you will need to send an Email to them (as explained in the receipt), make sure you include the name you used in the order and the code generated by the software in your PC.  You will receive an email within an hour with the enabling code for the application.  I recommend also getting a profile in their Forums.  This will take 12-24 hrs to get enabled.

5) Assuming Oculus application and VR set is working, run vorpX.  You have to enter the name and code from vorpX’s email to activate the application.  Once that is done, you can scan the currently supported games/sims (Battlefield series, Hidden and Dangerous, Star Wars Battlefront series, and many more…).

6) Select in vorpX the Cloud Profiles, you will need to create an account with a user ID and password.  Then you just type “IL” and press enter… there will be cloud profiles for both IL-2 and IL-2 COD (Cliffs of Dover… which I will try later this week).  Select the one called “IL2 1946 [Ekull]” and “Import profile”.  Now that one will be in your “Local Profiles”.  You don’t need to do anything else at first until you want to tweak vorpX commands and on-screen menus.

7) Making sure that VR is working, and Oculus application is running, make sure that vorpX is running.  Now run IL-2 1946 / BAT, etc… (il2fb.exe).  In the VR app you will see the splash screen for BAT in enormous faction.  You can use the Oculus right controller squeeze button to zoom in out (Edge) or “Braille” yourself around to your mouse middle button.

8) Mess around with the IL-2 interface until you are ready to fly a mission.  When you get into the mission, you will be in the 3D VR cockpit.  It will take some getting used to, and I am still optimizing the experience (as far as going back and forth amongst VR controllers, HOTAS joystick, mouse and keyboard).

9) For vorpX, you can just take the VR set off and work with IL-2 in the monitor to do all other things, then put it back on when you are ready to start/continue flying.  Like I said, it is a whole new world, and it is awesome.

If  I find better ways to do things, I’ll post them here.  All I can say is that this is short of a dream come true.  Who am I kidding?  This is a dream come true, in which you can be “inside” the IL-2 world.

FINALLY, I want to make it crystal clear that I am not talking about just making IL-2 look big in a VR set “cinema” view, this truly an adaptation of VR.  It is quite cool to see the objects in the cockpit look like 3D objects.

Not sure if anyone cares, but here it is.

Anyone that wants to go through these steps, I’ll try to help.

------------------
Edited on 9 Dec 2019:
* Please scroll down for some screenshots of vorpX
* NOTE:  The auto update of vorpX to 19.3.1.3 disabled some profiles (including IL-2 1946), that that is easily fixed by checking the "Use alternative hooking method" in the General settings, as stated by one of the developers at https://www.vorpx.com/forums/topic/vorpx-updated-automatically-now-my-profile-wont-work/#post-190856
* It is working again, yay!
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: BlackAce7727 on December 09, 2019, 01:16:03 AM
Glad you found the prime of life sir! BAT is incredible! :) ;D All the best and fly safe!
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Squashman on December 09, 2019, 05:36:44 AM
VR in IL-2 Sturmovik 1946 / BAT works!  OMG!  Meaning of life found!
---------------------------------------------------------------------------------------------------

I know this topic has been discussed at times in SAS, but I figured I would share my experience.

Bottom line:
-----------------------------------------------------
I had IL-2 / BAT work in VR for the first time using the Oculus Rift S VR set using the vorpX software.

Hi UberDemon

This is remarkable news and I can't wait to try out your method (sadly this will have to wait a week or so as I am working away from home at the moment)
I looked at VorpX and TrinusVR etc about 3 years ago and remember being able to get IL2 46 working in a Google cardboard headset using my i phone, but with very poor resolution and problems with tracking and drift - interesting but not feasible for gameplay at the time.

Then a couple of years ago when I bought an Oculus Rift CV, I tried the method you mentioned posted in the VorpX forum; https://www.vorpx.com/forums/topic/il2-1946-working/ , but I personally could never get it working - I think the main problem was the absence of a good profile and some tracking problems with the suggested Opentrack head tracking solution, but from what you say, it seems like VorpX has advanced somewhat over the last couple of years, with tailored profiles etc.

I agree with you, once you fly in VR, a monitor + Track ir just doesn't cut it any more.

I now have a Pimax 5K-plus and will see if I can get it to work with your method?
If not I will try digging out my Oculus Rift

Equally excited about the possibility of Cliffs of Dover in VR - as with IL2 1946 I also had it working in a Google cardboard, but the quality was very poor (gave me a headache after two minutes).

I would be extremely grateful for any other tips or details.

Like you say - a dream come true - good work  ;D

Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: UberDemon on December 09, 2019, 07:34:56 PM
Squashman,

I just opened vorpX and it auto-updated to a new version.  As you can see below, there is a good chance that your VR headset is supported:
(http://uberdemon.net/pictures/SAS/vorpx0000.png)

EDIT ADD:  * NOTE:  The auto update of vorpX to 19.3.1.3 disabled some profiles (including IL-2 1946), that that is easily fixed by checking the "Use alternative hooking method" in the General settings, as stated by one of the developers at https://www.vorpx.com/forums/topic/vorpx-updated-automatically-now-my-profile-wont-work/#post-190856

You are correct, once I used the Cloud profile for IL-2, it worked.

Quote
6) Select in vorpX the Cloud Profiles, you will need to create an account with a user ID and password.  Then you just type “IL” and press enter… there will be cloud profiles for both IL-2 and IL-2 COD (Cliffs of Dover… which I will try later this week).  Select the one called “IL2 1946 [Ekull]” and “Import profile”.  Now that one will be in your “Local Profiles”.  You don’t need to do anything else at first until you want to tweak vorpX commands and on-screen menus.

Look below:
(http://uberdemon.net/pictures/SAS/vorpx0001.png)

Once you import from the cloud, then it is a part of your local profiles:
(http://uberdemon.net/pictures/SAS/vorpx0002.png)

And for Star Wars fans, there are some titles I'll have to try...  unfortunately I don't see X-Wing, TIE-Fighter, X-Wing vs. TIE-Fighter or X-Wing Alliance on cloud profiles.
(http://uberdemon.net/pictures/SAS/vorpx0003.png)

I am not sure how to capture me playing in VR, if there is an easy way without taking a university course I'd try to post it.

Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: markino on December 10, 2019, 12:43:23 AM
Hi Uber, this is a fantastic new!!! I've been waiting for this a long time! Do you know VorpX works with HP Reverb also?

Ciao!

M
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Ekull on December 10, 2019, 03:45:52 AM
Hmm might try again
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Squashman on December 10, 2019, 12:28:59 PM
Squashman,

I just opened vorpX and it auto-updated to a new version.  As you can see below, there is a good chance that your VR headset is supported:

EDIT ADD:  * NOTE:  The auto update of vorpX to 19.3.1.3 disabled some profiles (including IL-2 1946), that that is easily fixed by checking the "Use alternative hooking method" in the General settings, as stated by one of the developers at https://www.vorpx.com/forums/topic/vorpx-updated-automatically-now-my-profile-wont-work/#post-190856

You are correct, once I used the Cloud profile for IL-2, it worked.

Quote
6) Select in vorpX the Cloud Profiles, you will need to create an account with a user ID and password.  Then you just type “IL” and press enter… there will be cloud profiles for both IL-2 and IL-2 COD (Cliffs of Dover… which I will try later this week).  Select the one called “IL2 1946 [Ekull]” and “Import profile”.  Now that one will be in your “Local Profiles”.  You don’t need to do anything else at first until you want to tweak vorpX commands and on-screen menus.

Once you import from the cloud, then it is a part of your local profiles:

I am not sure how to capture me playing in VR, if there is an easy way without taking a university course I'd try to post it.

Many thanks Uber' for your detailed report. It is a great help and I look forward to trying it out when I get back home

best regards

Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: UberDemon on December 11, 2019, 12:45:18 AM
Hi Uber, this is a fantastic new!!! I've been waiting for this a long time! Do you know VorpX works with HP Reverb also?

Ciao!

M

That I don't know.  It seems it supports VR sets that use Steam VR.  I am new to VR myself.

At some point I may try the new Oculus Quest PC interface, which adds the capability for the stand-alone Oculus Quest game/VR system to support PC VR games through a USB 3.0 interface.  The Quest is awesome because it is wireless and self contained so no wires (unless of course, you connect it to a PC).  The Darth Vader Immortal movie/game mix series (3 parts) is truly amazing, especially because there is a light saber Dojo feature.  In anyway someone was able to get it to work with IL-2 BOS/Great Battles.

Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: UberDemon on December 11, 2019, 10:17:28 PM
@Squashman

Here is a page at vorpX forum that gives recommendations for Pimax5K/8K
https://www.vorpx.com/forums/topic/official-pimax-5k-8k-recommendations/

… and I am already thinking of things that maybe useful to this community in particular...
https://www.vorpx.com/forums/topic/a-request-from-a-n00b-a-new-type-of-virtual-keyboard-and-control-binding/
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Squashman on December 12, 2019, 06:47:31 AM
@Squashman

Here is a page at vorpX forum that gives recommendations for Pimax5K/8K
https://www.vorpx.com/forums/topic/official-pimax-5k-8k-recommendations/

… and I am already thinking of things that maybe useful to this community in particular...
https://www.vorpx.com/forums/topic/a-request-from-a-n00b-a-new-type-of-virtual-keyboard-and-control-binding/

Many thanks UberDemon - the posts are very helpful.
Looking forward to developments with the virtual keyboard  ;D
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: markino on December 13, 2019, 12:29:54 AM
Hi Uber, this is a fantastic new!!! I've been waiting for this a long time! Do you know VorpX works with HP Reverb also?

Ciao!

M

That I don't know.  It seems it supports VR sets that use Steam VR.  I am new to VR myself.

At some point I may try the new Oculus Quest PC interface, which adds the capability for the stand-alone Oculus Quest game/VR system to support PC VR games through a USB 3.0 interface.  The Quest is awesome because it is wireless and self contained so no wires (unless of course, you connect it to a PC).  The Darth Vader Immortal movie/game mix series (3 parts) is truly amazing, especially because there is a light saber Dojo feature.  In anyway someone was able to get it to work with IL-2 BOS/Great Battles.

Ok Uber, many thanks! I hope in good news for the future.

Ciao!

M
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Squashman on December 14, 2019, 12:42:53 AM

6) Select in vorpX the Cloud Profiles, you will need to create an account with a user ID and password.  Then you just type “IL” and press enter… there will be cloud profiles for both IL-2 and IL-2 COD (Cliffs of Dover… which I will try later this week).  Select the one called “IL2 1946 [Ekull]” and “Import profile”.  Now that one will be in your “Local Profiles”.  You don’t need to do anything else at first until you want to tweak vorpX commands and on-screen menus.

Hi Uber
Only a couple of days until I return home and looking forward to trying IL2 1946 in vorpX - I was just wondering if you have managed to try IL2 COD yet?
IMHO COD has the most excellent graphics and lighting for a game of it's age - I would expect it to be genuinely awesome in VR

Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: UberDemon on December 14, 2019, 03:33:05 PM
Unfortunately I could not make COD work except for the enormous cinematic feature (that is you feel like you are playing it inside a huge cinema screen)… but alas I could not get the full 3D VR experience.  But I only tried one of the cloud profiles.  There are a few.  I am currently working on a fix for my son's laptop and when that is done I'll go back to tweaking IL-2.  If I get some time I'll give COD a go as well.

Have you tried IL-2 Great Battles with VR?  It is truly mind boggling… I tried one of the tank missions and almost jumped back when I turned around and saw one of the tank crewmembers by me...  I need to figure out some of the settings because although I fit well in a P-47, I felt my head was touching the canopy in the P-38.
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Squashman on December 15, 2019, 05:49:11 AM
Unfortunately I could not make COD work except for the enormous cinematic feature (that is you feel like you are playing it inside a huge cinema screen)… but alas I could not get the full 3D VR experience.  But I only tried one of the cloud profiles.  There are a few.  I am currently working on a fix for my son's laptop and when that is done I'll go back to tweaking IL-2.  If I get some time I'll give COD a go as well.

Have you tried IL-2 Great Battles with VR?  It is truly mind boggling… I tried one of the tank missions and almost jumped back when I turned around and saw one of the tank crewmembers by me...  I need to figure out some of the settings because although I fit well in a P-47, I felt my head was touching the canopy in the P-38.

Yes IL2 Great Battles is superb in VR. It is now practically the only sim I play, simply because the VR experience is so amazing.
Battle of Bodenplatte and Flying Circus have to be experienced to be believed and Tank Crew, as you say, is frighteningly real. It would be nice, though, if the Devs could animate the crew a little more - at the moment it's a bit like sitting next to waxworks dummies.
DCS is also very good in VR but at the moment it cannot compare with Great Battles, simply on performance.

For your head position problem, just try playing around with the VR re-centre control. From where you are sitting try raising your head up a little and press the re-centre button at the same time. This should place your virtual head slightly lower in the cockpit and vice-versa if you want your head position higher.

Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: UberDemon on December 15, 2019, 08:27:02 PM
Thanks for the tip; like I said, I am a n00b in VR, so any help is great.

Something I found that may help in vorpX:
1) customization of keys for invoking vorpX interface during play
2) ability to customize VR controller butons/mini-sticks
3) VR overlay buttons (when you press shift-mouse-wheel-button, a 4x4 interface appears in which you activate keys with your eyes
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Alex840 on December 16, 2019, 10:35:00 AM
Sometime ago I have told about vorpX and Il2 1946 in VR, but somebody told that, as 1946 was not designed for VR environment, some glitches may occur during the experience,
like clouds, terrain and objects looking closer than they really are.
Does this problem really exist and persists to this day?
I don't have a VR set yet, but would like to get one any day. However, I wanted to make sure of the capabilities of this equipment before investing so much money in it (as I live in Brazil, anything priced in US dollars is costing at least one kidney around here these days).
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Squashman on December 17, 2019, 03:54:12 AM
Unfortunately I could not make COD work except for the enormous cinematic feature (that is you feel like you are playing it inside a huge cinema screen)… but alas I could not get the full 3D VR experience.  But I only tried one of the cloud profiles.  There are a few.  I am currently working on a fix for my son's laptop and when that is done I'll go back to tweaking IL-2.  If I get some time I'll give COD a go as well.

Last night tried my first attempts at getting il2 1946 to work in VR but sadly I was unsuccessful - VorpX seemed to be working ok - I got the "injecting into il2.exe" message, but then a warning message saying it was taking a long time and "did I want to abort?". I let it run for a very long time, and made several attempts, but it did not work. Game just displayed normally on the monitor.
I noticed that the Il2 1946 profile is described as "for Oculus" so maybe it doesn't work for Pimax. The next step is to dig out my old Oculus Rift CV, and give that a go.

Also tried the COD profiles but couldn't get past the Steam VR interface because my mouse cursor did not display, so I couldn't click on the proceed button.
Frustrating but I will keep trying  :(

Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: UberDemon on December 17, 2019, 10:05:10 PM
Sometime ago I have told about vorpX and Il2 1946 in VR, but somebody told that, as 1946 was not designed for VR environment, some glitches may occur during the experience,
like clouds, terrain and objects looking closer than they really are.
Does this problem really exist and persists to this day?
I don't have a VR set yet, but would like to get one any day. However, I wanted to make sure of the capabilities of this equipment before investing so much money in it (as I live in Brazil, anything priced in US dollars is costing at least one kidney around here these days).

Alex, espero que tudo esteja bem por ai.  Trocando pelo ingles para a maioria entender.

Anyway, yes it is true, there are some issues.  The adaptation I have tried works pretty well, but depending on map and view sometimes the clouds and some fires look closer.  But then again, I am just messing with the settings a little at a time after work and family time just to get to a working setting.

Right now I am messing with Joy/HOTAS/keyboard and vorpX settings.  I have not tried any of the advanced vorpX features so I cannot tell you if I will be able to fix that.

I am new to VR myself and am trying to get used to it.  For me Oculus Rift S works well, but yes, it is expensive (about US\$400, which exchanging in Reais it must be more expensive).  Seems to be compatible with a good deal of games plus it works with Steam VR as well.  I had to do a LOT of convincing to my wife to give it to myself for Christmas...

Something else to consider is using it for the new IL-2 Great battles series (https://il2sturmovik.com/) which is coming along nicely, but it is somewhat expensive to get all modules... but it inherently supports VR.

Not sure if this helps, but there it is.

Boas Festas, Feliz Natal e Feliz Ano Novo.

Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: UberDemon on December 17, 2019, 10:20:49 PM
Squashman,

Sorry about your troubles.  I am trying to get the settings to a reliable working model and am working on a Guide on a Word doc, but unfortunately it is limited to:

* Thrustmaster T-Flight Hotas X Joystick
* Oculus Rift S
* vorpX
* Joy2Key
* Oculus software

I am sure there are ways to adapt to other hardware but I can only work with what I got.

But in the end of the day, it is very important to have expectations in check as well... this is an experiment that takes a 20 year old flight Sim and tries to add VR capabilities, so it is not going to be perfect.  What I have gotten to work is satisfying for me, but it is not a native VR program unfortunately.

The ability to sit in a very immersive He-177 Greif (one of my favorite planes) cockpit, moving around and feeling like touching the interior... even just sitting in bombardier position and looking out the window or experiencing the animation to get into the bomb sight is thoroughly satisfying to me.  Some of the turrets are a little odd but you can always quickly switch to cinematic mode to fix the ones you can's see so well.  There are also some flashes during firing but I guess I am easy to amuse...

Hang in there and I hope you get it to work.  Yeah... COD was a fail for me.  Make sure you are checking the "use alternative hook method" in vorpX with the latest release.

For my setting, I launch the Oculus Software, make sure the set is working, then I launch VorpX, then I launch BAT.

Without knowing much about the Pimax I am not sure if there is something particular about that set.  Did you check the vorpX Forum regarding the Pimax settings?  Did you try posting there?
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Squashman on December 18, 2019, 05:21:41 AM
Thanks UberDemon

I will keep persevering with both IL2 '46 and COD.

Only in IL2 1946 can you fly aircraft such as the He-177 and in so many different theatres of war; which is why it would be so great to have the VR experience, even if not perfect.

I will try the forums and continue experimenting. Thanks again
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Kraut1 on January 07, 2021, 01:34:22 AM
Hello UeberDemon,
I am using VorpX now for a long time with IL2 1946.
It works well but Head Tracking centering works only together with Opentrack.
I would like try out only with VorpX without Opentrack.
The  Center Positional Tracking of VorpX does not work good on my configuration.
Do you know a way to reset / center head tracking only with VorpX?
Best regards

Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Drewm3i on January 14, 2021, 06:20:08 PM
I'm having issues with a disorienting feeling, blurring while moving the head, lag when moving the head, and general crosseyed effect with my Rift S. Not sure what is going on. I'm running it on BAT with a 6 core i7 and RTX 2070 (laptop). VR in GB works great. I'm running the Ekrull settings and have tried tweaking some of the settings which have helped a bit. I am using open track with oculus input and track ir output (no filter). I have set mouse=1 in the conf.ini as well as a custom resolution (which causes the game to crash on startup). With 1920x1080 set it works, but the image is very grainy and distorted. I'm about ready to give up.
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Kraut1 on January 21, 2021, 11:29:03 AM
I'm having issues with a disorienting feeling, blurring while moving the head, lag when moving the head, and general crosseyed effect with my Rift S. Not sure what is going on. I'm running it on BAT with a 6 core i7 and RTX 2070 (laptop). VR in GB works great. I'm running the Ekrull settings and have tried tweaking some of the settings which have helped a bit. I am using open track with oculus input and track ir output (no filter). I have set mouse=1 in the conf.ini as well as a custom resolution (which causes the game to crash on startup). With 1920x1080 set it works, but the image is very grainy and distorted. I'm about ready to give up.
Crosseyed effect has sometimes to do with the stereoscopic crosshairs of gun sight. Maybe you try BF109 or FW190. And I always dim the crosshair at a beginning of a mission. And if you vary the distance of your head forward / backward to the sight it could be better.
Don`t give up to early. Between march and Dezember it work great on my computer, I think I flew about 150 campaign missions or so. But since the last update I have some problems with the tracking and recentering. But I will try it out from time to time. If I have good results I will report.
15 minutes later:
head tracking issue is solved. I had forgotten to run opentrack as Admin after a reinstall. With Opentrack it works well again.
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Kraut1 on January 21, 2021, 08:14:46 PM
I'm having issues with a disorienting feeling, blurring while moving the head, lag when moving the head, and general crosseyed effect with my Rift S.
Hi,
First backup your conf.ini and copy it to a safe place.

open conf.ini and replace the Render OpenGL settings:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1

Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

In the unmodded il2 versions I had similar issues like you but now I copyed the settings from my BAT conf.ini and now the graphic quality is much more better.

Best regards
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Drewm3i on January 26, 2021, 07:06:12 PM
I am running that conf.ini. While the game looks good and the frame rate is great, I still get a very uncomfortable feeling when turning my head. It's like everything is out of focus. It also feels cross-eyed. Could it be my nvidia settings? I also tried in y-pack and it was the same.
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Drewm3i on January 26, 2021, 07:07:48 PM
Would I have better luck with virtual desktop?
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Kraut1 on January 28, 2021, 02:21:00 AM
Would I have better luck with virtual desktop?
Virtual desktop I tested before VorpX. I was not able to run II2 in a window mode as it has been suggested in a video manual so I used it only in something like a cinema mode. But I am not an expert with this software.
Concerning 1946 and VorpX: after some tests in this week I found out that the head tracking is much more smoother when I combine VorpX tracking with Opentrack. I will publish a set of all settings / configurations.
another hint for testing: be aware that there are 2 gun sight modes in 1946: 1 mode sitting straight in the center of your seat/cockpit with increased movement possible and another mode with your head closer, centered behind the gun sight. In this mode movement is a bit restricted.
If you feel uncomfortable when looking forward you should dim your gun sight and you can try to move your head a bit closer to the sight.
Concerning game version for testing I would use at first 4.12.2m and when you have working VorpX settings I suggest to install a mod like BAT, because for example dome cockpits (e.g. FW190) are much more detailed and better for VR.
-use planes without additional gunners for testing, be ause each time a gunner fires there is a flickering on the screen.

Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: Kraut1 on January 30, 2021, 09:39:33 AM
I am running that conf.ini. While the game looks good and the frame rate is great, I still get a very uncomfortable feeling when turning my head. It's like everything is out of focus. It also feels cross-eyed. Could it be my nvidia settings? I also tried in y-pack and it was the same.
Here my settings:
https://forum.il2sturmovik.com/topic/69192-for-rift-s-il2_1946_bat-v385_vorpx_opentrack_logitech-x52_settings_v01/
Title: Re: VR in IL-2 Sturmovik 1946 / BAT works! OMG! Meaning of life found!
Post by: b9flyer on March 15, 2021, 09:25:37 AM
After fighting my way through Vorpx set up on my Oculus Quest 2, and working my way through all the other apps related - I can now say I've succeeded with IL-2 BAT without any issues. The only gripes I have are struggling to get sound on Quest, looking at the map which is tucked out of my line of sight and the helpful red speed indicator at bottom left. Apart from that, all is good.

Many thanks UberDemon for highlighting what can be done with VR. The detail of the cockpits is truly amazing.