Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => WIP Maps => Topic started by: marcost on November 27, 2019, 12:16:04 PM

Title: 4096 maps
Post by: marcost on November 27, 2019, 12:16:04 PM
I'm interested in suggestions/opinions on this. I'm working on Ardennes,Kuban and Normandy using both edited existing and new 4096 textures.

Screenshots:


(https://i.postimg.cc/Gtn9ZGgD/eight.jpg) (https://postimg.cc/349KG4Tr)

(https://i.postimg.cc/7hNPdc2v/five.jpg) (https://postimg.cc/64yNGMcz)

(https://i.postimg.cc/15J5KkSw/four.jpg) (https://postimg.cc/vcxsYScZ)

(https://i.postimg.cc/3xq8s2dw/nine.jpg) (https://postimg.cc/18p16n0x)

(https://i.postimg.cc/JhBrMtk5/one.jpg) (https://postimg.cc/HJdDtY3r)

(https://i.postimg.cc/k5V4Gfk8/seven.jpg) (https://postimg.cc/hJBg3b4P)

(https://i.postimg.cc/3rjwkybL/three.jpg) (https://postimg.cc/7b64cL47)

(https://i.postimg.cc/VLYknYxz/two.jpg) (https://postimg.cc/14jSZZRd)

Regards,

M
Title: Re: 4096 maps
Post by: WxTech on November 27, 2019, 12:21:45 PM
Wonderful! What impact do such large textures have on frame rates? The view you provided through the Spit gunsight reinforces how crude the stock cockpits are. ;)
Title: Re: 4096 maps
Post by: marcost on November 27, 2019, 12:32:44 PM
As far as I can tell without controlled experiment (Black Death etc), no FPS hit with my card (1080Ti). The textures are in RGB format so 50mb each currently! Indexing seems to affect the detail.

Kuban currently at 1.5gb for the textures!

I’m not an artist and all credit to original map makers BTW! Inspiration thanks to Cyberolas, Carsmaster and Uufflakke etc. Some textures I have got from Google Earth at hi-res, but many others are modified existing textures.

Maybe someone will take on the cockpits  ;)

Regards,

M

Title: Re: 4096 maps
Post by: marcost on November 27, 2019, 12:42:27 PM
A few more shots:


(https://i.postimg.cc/KYwn8983/2019-11-27-19-39-03.jpg) (https://postimg.cc/hJ8JC1xK)

(https://i.postimg.cc/h499K1Wh/2019-11-27-19-39-33.jpg) (https://postimg.cc/gr2wDR0P)

(https://i.postimg.cc/CKBqXjsh/2019-11-27-19-39-57.jpg) (https://postimg.cc/9420qwkK)
Title: Re: 4096 maps
Post by: Wa99el on November 28, 2019, 06:28:27 AM
That looks really great. Which texture size do you use for the bumph textures (shadow)?

At the moment I am working on textures for the north sea map. Ican do 2048 x 2048 pixel textures.
I am not sure if the satelite textures from google maps will be enough for 4096.
Title: Re: 4096 maps
Post by: marcost on November 28, 2019, 07:16:00 AM
Hi,

The tga and BumpH are both 4096.

You can save images up to 4800x4800 with Google Earth pro. The satellite images are not all the same resolution though, so you have to sample from an area with good resolution. Western Europe and USA are better than East Europe for example.

Regards

M
Title: Re: 4096 maps
Post by: Wa99el on November 28, 2019, 11:50:30 AM


Hi,

The tga and BumpH are both 4096.

Y....

Thanks for the info.

20 years ago with 1024 x 768 display the graphic was good for its time but today with
1600 x 900 display and even more the textures are looking blured.


Title: Re: 4096 maps
Post by: marcost on December 04, 2019, 12:06:16 PM
Cannon's smaller Channel map:


(https://i.postimg.cc/QxTmXZGn/2019-12-04-19-03-22.jpg) (https://postimg.cc/QHj1bPMp)

(https://i.postimg.cc/qvcG3c7s/2019-12-04-19-03-57.jpg) (https://postimg.cc/XrJFMCdq)

(https://i.postimg.cc/MpJDH3zZ/2019-12-04-19-04-08.jpg) (https://postimg.cc/TpQmH9yB)
Title: Re: 4096 maps
Post by: Wa99el on December 04, 2019, 12:27:17 PM
This really is looking good. :)

I made some tests and now I am able to create 4096 pixel textures too. It works.
Much work prepares me to clean up the textures. This includes the removal of
animals on the pastures, power poles and shadows of trees and bush groups.
I also remove the shadows from smaller trenches and bumps.

I will add these later to the bumph texture. The reason for this is that the
static shadows on the textures are sometimes confusing when flying. For
example, a texture was photographed in the early morning and in the
simulation on the map is late afternoon. It's as if 2 suns are shining on the earth.

I've played the days a bit with the textures and it's very easy to transform
them into winter textures. The 4096 pixel textures are perfect for this.
Title: Re: 4096 maps
Post by: marcost on December 04, 2019, 12:57:20 PM
Hi,

Yes I have the same problems with the modern textures - animals, pylons and shadows!

Regards,

M
Title: Re: 4096 maps
Post by: carsmaster on December 07, 2019, 02:10:15 PM
I'm interested in suggestions/opinions on this. I'm working on Ardennes,Kuban and Normandy using both edited existing and new 4096 textures.

Good luck in job. ]cheers[
Title: Re: 4096 maps
Post by: steeldust on December 08, 2019, 05:31:37 AM
looks very convincing and much more realistic!
Title: Re: 4096 maps
Post by: marcost on December 08, 2019, 11:28:53 AM
Normandy (LAL)


(https://i.postimg.cc/bwZjyt8f/2019-12-08-18-11-29.jpg) (https://postimg.cc/bZf5Ldsm)

(https://i.postimg.cc/W4ttP3Yd/2019-12-08-18-15-11.jpg) (https://postimg.cc/v1FGrQsy)

(https://i.postimg.cc/PqcJfj02/2019-12-08-18-15-23.jpg) (https://postimg.cc/HJwd3fYy)


Westfront with Thierry's add-ons



(https://i.postimg.cc/gjB40rqn/2019-12-08-18-24-31.jpg) (https://postimg.cc/y3c0Q1GH)




(https://i.postimg.cc/7Zbh7h1q/2019-12-08-18-10-44.jpg) (https://postimg.cc/ZWtJzTDQ)
Title: Re: 4096 maps
Post by: marcost on December 08, 2019, 11:34:21 AM
So, Carsmaster has confirmed (thank you) that the tga’s need to stay as RGB, which means each texture at 4096x4096 will be 49mb and its bumph file will be 16mb. Tree tga’s can stay at 257k.

That means a map with most textures replaced with 4096 will take up to 1.5gb of disk space.

Loading times are certainly longer but I haven’t had time to play test properly.

Thanks,

M
Title: Re: 4096 maps
Post by: marcost on December 08, 2019, 01:13:23 PM
With 32 sqdn in France


(https://i.postimg.cc/4N8vKtJW/2019-12-08-20-11-28.jpg) (https://postimg.cc/ZCdv2WvN)

(https://i.postimg.cc/ZYxxS2Xt/2019-12-08-20-11-37.jpg) (https://postimg.cc/WttkmW2X)

Battle for France

(https://i.postimg.cc/tC6MQpFq/2019-12-08-20-27-00.jpg) (https://postimg.cc/2VzwnpHM)

Ardennes attack



(https://i.postimg.cc/ZqscvM6s/2019-12-08-20-33-46.jpg) (https://postimg.cc/d7ddznHG)

(https://i.postimg.cc/GhPxx2ky/2019-12-08-20-34-50.jpg) (https://postimg.cc/ZCRNTJsb)
Title: Re: 4096 maps
Post by: Wa99el on December 08, 2019, 04:52:15 PM
I could use the textures very well. I am currently working on a western Europe map with the project name North Sea.

(https://i.postimg.cc/Bn5bsbLK/WESTEUROPA-klein-01-12-2019.jpg)

Further information about the project North Sea can be found here (https://www.sas1946.com/main/index.php/topic,11885.msg687636.html#msg68763)

From what I have seen so far in landscape in the area of the Channel Coast, your textures fit very well.
At the moment I'm not ready to test the textures on the map. The development of the Map_c is still too far in the early stages.

As already mentioned, I have first textures in the area of Ostfriesland. I could then adjust these later.
Overall, using your textures would be less work for me.
Why should I create textures myself if they already exist in an excellent way?

Title: Re: 4096 maps
Post by: marcost on December 09, 2019, 02:45:53 AM
Hi Wa99el,

You can have my textures to try whenever you are ready

Regards,

M
Title: Re: 4096 maps
Post by: Wa99el on December 09, 2019, 03:05:56 AM
Great news. Thank you. :)
Title: Re: 4096 maps
Post by: mandrill on December 09, 2019, 03:51:59 PM
Hi Wa99el,

You can have my textures to try whenever you are ready

Regards,

M

I would also be interested in trying them out, if I may.