Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Aircraft => Frankenstein's Hangar => Topic started by: vonOben on June 03, 2019, 12:32:33 AM

Title: Fokker F.VIIb-3m
Post by: vonOben on June 03, 2019, 12:32:33 AM
Fokker F.VIIb-3m Frankenplane

I needed a Fokker F.VIIb-3m for my Poland 1939 DGen_Mod campaigns and this was the best I could accomplish.
This is a Ford Trimotor WIP ver6 by zip_Comic1 aka Flyer101 aka JoHNy_SpRoCK-X in a new slot with the following edits and changes:

Changes:
Errors in mesh files reported by IL2 Modder have been fixed:
Engine2_D1.msh       Error
WingLIn_D0.msh       Collision mesh error
WingLOut_D0.msh      Collision mesh error
WingRIn_D0.msh      Collision mesh error
WingROut_D0      Collision mesh error
hierTrimotor.him   Error   

Minor corrections to the national markings mapping on the 3d model of the tail.
Front fuselage replaced with the Ford Trimotor 1.2 version.
Rear turret removed.
Top turret and gunner replaced with turret and gunner from the Breguet_19L.
Blister removed.
External bombs: 50kg, 100kg and 250kg replaces earlier internal bombs.
Pilots and gunner with Polish skins.
Ju-52 wheels by PA_Jeronimo.
Vertical and Horizontal stabilizer, rudder and elevator replaced with the Ju-52_TRANS (Fokker VIIb-3m) version from UltraSpain 2019.
Fokker F.VIIb-3m default skin by Repetier_71 with minor adaptions and edits by vonOben.
New slot, self stationary plane and Java edits by vonOben.

Update 1 (June 05, 2019):
cod folder removed since the cod files were not needed (thanks to info from SAS~vampire_pilot).
Png-file showing mapping for the new parts added to make it easier for the skinners.
The download has been updated and those who have installed the Fokker F.VIIb-3m can safely remove its cod folder!

Tested in 4.12 and bomberkiller reported it to work also in 4.10.

(https://i.postimg.cc/0Q3fvvXK/Fokker-FVIIB3m-1.jpg)

(https://i.postimg.cc/G3yPDZSz/Fokker-FVIIB3m-2.jpg)

Credits:
zip_Comic1 aka Flyer101 aka JoHNy_SpRoCK-X - Ford Trimotor WIP ver6.
DreamK - Breguet_19L turret and gunner.
PA_Jeronimo - Ju-52 Wheels.
Repetier_71 - Default Fokker F.VIIb-3m skin.
~Ranwers - Ford Trimotor Engine mesh/getting rid of gunner/Hier.him Work
~Me-109  - Ford Trimotor: Idea/Basic Hier.him work/Hook correction
Epervier - Ford Trimotor 1.2: 4.09 version.
RedEye_Jir - Ju-52_TRANS (Fokker VIIb-3m) (UltraSpain 2019).

Download:
I've uploaded to the IL-2 "Misc Files" page on my site.
http://vonoben.free.fr/

Best regards

vonOben
Title: Re: Fokker F.VIIb-3m
Post by: SAS~Poltava on June 03, 2019, 12:48:00 AM
Really excellent!  :D :D :D This is an aircraft with MANY uses, not least in SCW missions, when both sides used this aircraft, also as a bomber! A must in the next update of BAT/TGA!
Title: Re: Fokker F.VIIb-3m
Post by: bomberkiller on June 03, 2019, 01:31:40 AM
Hello vonOben,

want to try your Fokker in my DBW but I can't foud any download link.

Best regards,

Gerhard  :)
Title: Re: Fokker F.VIIb-3m
Post by: vonOben on June 03, 2019, 01:50:01 AM
To download visit:

http://vonoben.free.fr/

In the left Meny find "Il-2 1946" and click on "Misc Files".

In the top of the  Misc Files for IL-2 1946 you can read the following:

Download instructions: If you want to download a file, click on the underlined heading for that download!:

So in this case find the heading:
Fokker F.VIIb-3m Frankenplane

and click on it.

I hope this helps.
Title: Re: Fokker F.VIIb-3m
Post by: bomberkiller on June 03, 2019, 03:12:03 AM
Quote
I hope this helps.

Hello again vonOben,

Yes, it helped.

Your Fokker flies flawlessly in my IL-2 4.10.1 & DBW & UV3.

Many thanks and best regards, Gerhard  :)

(https://i.ibb.co/MP9Y33x/Fokker-F-VIIb-3-m-03-06-2019-bk.jpg)
Title: Re: Fokker F.VIIb-3m
Post by: max_thehitman on June 03, 2019, 06:35:45 AM


This is really super !  ]cheers[
I am going to try my skin-template I was working on for the Ford-Trimotor to see if it
fits into this model. All previous skins were not fitting properly into that Ford-model, so  a new version was needed.
This aircraft looks very much the same, but with a few detail changes. With the proper blueprint I may be able to
make it look more realistic and include the needed details on a skin.
I will sent to you a skin for testing in your game VonOben.

Cheers!
Title: Re: Fokker F.VIIb-3m
Post by: SAS~Poltava on June 03, 2019, 07:33:47 AM
Max, with skins from you this machine will really rock 👍
Title: Re: Fokker F.VIIb-3m
Post by: White_Phoenix on June 03, 2019, 02:33:49 PM
pleae von Oben, a version for 4.10.1 SAS Mod 3.06...
:D
Title: Re: Fokker F.VIIb-3m
Post by: vonOben on June 04, 2019, 12:27:45 AM
Hi Max

I've e-mailed you a png-file showing the new mapping for the Fokker F.VIIb-3m, that could be useful if you would like to make skins.

Best regards

vonOben
Title: Re: Fokker F.VIIb-3m
Post by: vonOben on June 04, 2019, 12:32:00 AM
pleae von Oben, a version for 4.10.1 SAS Mod 3.06...
:D

Have you tried the Fokker F.VIIb-3m in 4.10?


Your Fokker flies flawlessly in my IL-2 4.10.1 & DBW & UV3.


Title: Re: Fokker F.VIIb-3m
Post by: bomberkiller on June 04, 2019, 12:50:29 AM
Quote
pleae von Oben, a version for 4.10.1 SAS Mod 3.06...

Hello White_Phoenix,

vonOben's Fokker run perfectly in my 4.10.1 & bld.1.71DBW.

We need your logfile.log or please try it again.

Good luck and best regards, Gerhard  :)

Title: Re: Fokker F.VIIb-3m
Post by: SAS~vampire_pilot on June 04, 2019, 11:01:02 AM
Very very nice!

One question though.
You deliver three cod files with that mod which do not belong to that classfile you deliver.
But I can't unhash them unless I know the source so I can't say where they belong to. All I know it, they might or might not influence the loadout of whatever classes they belong to. Most likely they are junk data for your mod as you don't actually use cod from what I see.
Title: Re: Fokker F.VIIb-3m
Post by: vonOben on June 04, 2019, 10:03:31 PM
You deliver three cod files with that mod which do not belong to that classfile you deliver.

The cod files are from the Ford Trimotor WIP ver6, my knowledge of cod files is limited and I didn't know how to find out if they are needed or not, so I left them.
I don't have any converter for cod files so I can't check them either.

So I do you find out if they are referenced in the java files?
Title: Re: Fokker F.VIIb-3m
Post by: SAS~vampire_pilot on June 04, 2019, 10:29:02 PM
a cod file is bound to the class file, so if you make a class file with a new name, but do not create a cod file for that specific file, all that remains is junk, which influences/overrides all cods that may exist for whatever slot these were.
There is no reference in the java file, the connecting factor is the unhashed file name of the cod, which is exactly the same as the class file name.

You should remove these to avoid conflicts .
Cod files are loadout lists in a hashed format. For their slot, only they create loadout, no matter what is written in java, in fact, java can be completely void of lodouts if a cod file exists.
Title: Re: Fokker F.VIIb-3m
Post by: vonOben on June 05, 2019, 09:56:30 AM
Ok, thanks for the info SAS~vampire_pilot!

I've removed the cod folder and the cod files and tested all loadouts, everything worked fine.  :)

The download has been updated and those who have installed the Fokker F.VIIb-3m can safely remove its cod folder!
Title: Re: Fokker F.VIIb-3m
Post by: White_Phoenix on June 06, 2019, 06:41:34 PM
Tried it but not functioning. The plane shows up in the selection screen (name) but in fact it is not visible.
maybe it needs a dedicated 4.10.1 with SAS ModActivator 3.06 version.

Hope to see this in the future.

:)
Title: Re: Fokker F.VIIb-3m
Post by: vonOben on June 06, 2019, 09:28:42 PM
Tried it but not functioning. The plane shows up in the selection screen (name) but in fact it is not visible.
maybe it needs a dedicated 4.10.1 with SAS ModActivator 3.06 version.

Hope to see this in the future.

:)

If it works in 4.10.1 & bld.1.71DBW but not in 4.10.1 with SAS ModActivator 3.06 version I have unfortunately no idea what might be wrong. 
What did your log file say, perhaps you are missing a loadout?
Can you please test in QMB with different loadouts and check which one that doesn't work?
Title: Re: Fokker F.VIIb-3m
Post by: Mission_bug on June 08, 2019, 09:17:59 AM
Great work, thank you very much, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Fokker F.VIIb-3m
Post by: White_Phoenix on June 10, 2019, 11:30:09 AM
Tried it but not functioning. The plane shows up in the selection screen (name) but in fact it is not visible.
maybe it needs a dedicated 4.10.1 with SAS ModActivator 3.06 version.

Hope to see this in the future.

:)

I'll do that! Thank you.


If it works in 4.10.1 & bld.1.71DBW but not in 4.10.1 with SAS ModActivator 3.06 version I have unfortunately no idea what might be wrong. 
What did your log file say, perhaps you are missing a loadout?
Can you please test in QMB with different loadouts and check which one that doesn't work?