Special Aircraft Service

the SAS Hangar => New Member Safety Area => Topic started by: Tonyeh on May 28, 2019, 06:43:45 PM

Title: Stupid Mods question that's probably been asked loads of times...
Post by: Tonyeh on May 28, 2019, 06:43:45 PM
Hi all,

Returning to IL2 after years of absence and I'm totally confused. I don't know where to post this, so I threw it into this section.

Anyway...

I've been impressed with the amount on quality of mods that have been added to IL2. But, I am dumbfounded at which one is the best for me to use. I like to play DGen dynamic campaigns as I feel they offer me the best experience (other folk will have different preferences of course). I also know my way around the DGen campaign files to some degree, so I can edit them a little bit to my taste. I'm not interested in static campaigns or QMB's.

Anyway, I am interested in using some of the great maps that I've seen, such as the North Africa, Italy and Battle of Britain maps. They look great and more importantly they're big. I got so tired of the tiny stock maps years ago, apart from the Gulf of Finland map which has always been good.

The question is, which mod do I need to download that will allow me to use these maps in a DGen campaign?

I currently use VP Modpack and that's great. But, as far as I know I can't make a DGen campaign with a lot of the maps included in it. Using Asura's DGen mod with the modpack doesn't work.

I've tried DGenMod 2.1, which has a great West Front campaign, featuring a large France map and a Channel coast map and a Pacific campaign using the large Slot Guadalcanal map that I'm interested in. But, the sound problems (silent guns, silent wingmen, disappearing audio) in that mod kill the game completely for me and just make it unplayable. Although I think there might be an update coming for that.

I simply cannot get HSFX 7.0 to run. It just crashes the game when it's activated, so I've given up on that.

I haven't tried Dark Blue World or BAT yet.

So, I suppose the short question is, which is the best mod to get, if I want to play dynamic DGen campaigns with the new maps that are available?

I ask, because I'd like to make a grand campaign for I/JG54, that spans from Poland to Kurland, 1939-45, if it's possible. Most of that campaign, 1941-45 is already done for DGen. But, I'd really like to include the 1939/40 years too.

Thanks in advance, and sorry for the silly questions.  ;D
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: vpmedia on May 29, 2019, 12:10:49 AM
Lowengrins DCG will support mod maps and will work with vpmodpack. But you gonna loose all the 200+ updated stock dgen campaigns I included. Afaik same goes for Asuras Dgen. I am not aware of any good solution which would enable you to keep all the stock content and have campaigns on modded maps at the same time. I only use stock dgen camapigns, QMB and I build my own scripted missions with the FMB.
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: greybeard on May 29, 2019, 02:34:31 AM
I didn't understand if you want to play already done campaigns or want to do your own...

Anyway, you can search for mine at M4T, which are almost all for Asura's DGen (whose specific version required by the campaign is always included in the pack of my own campaign!). Here is a list of some for 4.12 and containing large maps:

Bataille de France (for ModAct) (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2360)

Murmansk expedition (for ModAct) (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2407)

Pacific War (for ModAct) (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2501)
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: Tonyeh on May 29, 2019, 03:13:04 AM
Lowengrins DCG will support mod maps and will work with vpmodpack. But you gonna loose all the 200+ updated stock dgen campaigns I included. Afaik same goes for Asuras Dgen. I am not aware of any good solution which would enable you to keep all the stock content and have campaigns on modded maps at the same time. I only use stock dgen camapigns, QMB and I build my own scripted missions with the FMB.

 :-[

I probably should have said that I've used Paul's DCG program as well with your VP Modpack. It's pretty good. But, the problem is that I cannot edit and tweak the campaigns. For example, I was playing the Solomon's campaign for the USMC (see below), with an excellent large map (Solomons4208/Solomons4210/Solomons4212). But then that campaign goes back to the stock, and very small, Guadalcanal map for some of 1942 and 43 for some odd reason  o_O . Then at the end of the campaign, it repeats 1942 and 1944? I tried editing the DCG files to include the large Solomons map for 1943. But, the campaign just crashes and I couldn't figure out a way to do it.

* US Marine Corps Pilot in the Pacific (DCG)
Dynamic campaign for a USMC pilot in the Pacific using Full Auto-Generation Mode.
Wake41 Wake 1941 (VMF-211)
Midway Midway 1942
Solomons4208 Solomon Islands (Guadalcanal: Summer 1942)
Solomons4210 Solomon Islands (Guadalcanal: Fall 1942)
Solomons4212 Solomon Islands (Guadalcanal: Winter 1942)
Guadalcanal42 Guadalcanal 1942
Guadalcanal43 Guadalcanal 1943
Palau Palau Islands 1944
Okinawa Okinawa 1945
Pacific42 Pacific Islands 1942 (Fictional Map)
Pacific44 Pacific Islands 1944 (Fictional Map)


Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: Tonyeh on May 29, 2019, 03:38:04 AM
I didn't understand if you want to play already done campaigns or want to do your own...

A bit of both?

For instance, a 'Battle of France' campaign is nice. But, it's pointless (to me) if a 'Battle of Britain' doesn't follow it in the same grand campaign that covers the rest of the war.

So, for instance, I'd like to build a campaign that sees I/JG54 start in France in May 1940 (or even Poland, but I don't know if that map has been made). At the moment, my DGen campaign for I/JG54 looks like this:

* Fighter (I/JG54 North).
Dynamic campaign for German fighter pilot I/JG54 (army group "North").
KurlandJun41 Kurland June 1941
KurlandJul41 Kurland July 1941
Estonia41 Estonia July 1941
TallinandLeningrad41 Tallin and Leningrad, 1941
Leningrad42 Leningrad, 1942
Leningrad43early Leningrad, 1943
Kursk Kursk
Smolensklate43 central sector, 1943
Leningrad44 Leningrad, 1944
KurlandJun44 Kurland, The Baltic Gap, July 1944
KurlandAug44 Kurland, Operations Doppelkopf & Caesar, August 1944
KurlandOct44 Kurland, The Russian Breakthrough, October 1944
KurlandNov44 Kurland, The Second Battle, November 1944
KurlandDec44 Kurland, The Third Battle, December 1944
KurlandJan45 Kurland, The Fourth Battle, January 1945
KurlandFeb45 Kurland, The Fifth Battle, February 1945
KurlandMar45 Kurland, The Sixth Battle, March 1945
KurlandApr45 Kurland, The Final Days

I'd like to add a Battle of Poland1939, Battle of France 1940, and Battle of Britain 1940 to the top of that list, if possible.

Anyway, you can search for mine at M4T, which are almost all for Asura's DGen (whose specific version required by the campaign is always included in the pack of my own campaign!). Here is a list of some for 4.12 and containing large maps:

Bataille de France (for ModAct) (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2360)

Murmansk expedition (for ModAct) (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2407)

Pacific War (for ModAct) (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2501)

Cheers for the links.
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: Shakaali on May 29, 2019, 08:23:34 AM

I tried editing the DCG files to include the large Solomons map for 1943. But, the campaign just crashes and I couldn't figure out a way to do it.



o_O

Don't do that. Believe me. Don't do that!

In order to swap a map in dcg campaign you need to alter A LOT of files: grandcampaign.dcg, maps.dcg, allcampaigns.dcg to name a few. And you'll have to create a new a master mission file and new road, railroad and sea route files for the campaign to work. It is a lot easier to create a new campaign from a scratch.

Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: Tonyeh on May 30, 2019, 03:27:20 AM
Don't do that. Believe me. Don't do that!

In order to swap a map in dcg campaign you need to alter A LOT of files: grandcampaign.dcg, maps.dcg, allcampaigns.dcg to name a few. And you'll have to create a new a master mission file and new road, railroad and sea route files for the campaign to work. It is a lot easier to create a new campaign from a scratch.

Is there some guide that can show me how to do that?

I honestly don't mind trying to build some dynamic DCG campaigns. If it means that I can make one large master campaign that can span the war using the new maps that I've seen around. There's a large North Africa map that I've seen around that looks fantastic.

I wouldn't mind building a JG27 campaign that starts in France, goes through the battle of Britain and sees them head off to Africa and the med. Then back to Europe.

That would be kind of great.
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: greybeard on May 30, 2019, 03:46:07 AM
Someone said that even the longest journey begins with a small step.

The great campaign you would like to do requires years of work (months if you limit yourself to "sewing together" what has already been done about it): you have no idea of the resources that require historical research (if you don't want to do a "what-if "), the construction of the missions and their testing (the longest part), if you want to distribute a good product. If more, as in use today, you just want to collect some "likes", you just need to take care of the appearance and make a lot of noise. But if you want to have the esteem of yourself and others, you have to pour "blood, sweat and tears" (exaggerating a little, but I couldn't resist quoting Churchill!).

So start with a little thing ... and learn. Here you will find a lot of people helping you (but don't take everything literally ... cum grano salis).
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: Shakaali on May 30, 2019, 03:49:43 AM
Yes, Tailspin's DCG tutorial is very good. Download: http://www.mediafire.com/file/huplrffmqz0ooxt/dcg_campaign_info_v321.zip

It's old, but it still is mostly valid.

Once you understand the basics, I would suggest downloading some third party DCG campaigns from for example https://www.sas1946.com/main/index.php/board,265.0.html or M4T and study how they are constructed. Creating DCG campaings is not very difficult, but unfortunately learning curve is steep  :-|
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: Tonyeh on May 30, 2019, 04:01:00 AM
Yes, Tailspin's DCG tutorial is very good. Download: http://www.mediafire.com/file/huplrffmqz0ooxt/dcg_campaign_info_v321.zip

It's old, but it still is mostly valid.

Once you understand the basics, I would suggest downloading some third party DCG campaigns from for example https://www.sas1946.com/main/index.php/board,265.0.html or M4T and study how they are constructed. Creating DCG campaings is not very difficult, but unfortunately learning curve is steep  :-|

Cheers Shakalli. I'll have a look at that.
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: bomberkiller on June 01, 2019, 01:04:59 AM
Quote
Someone said that even the longest journey begins with a small step.

Hello greybeard,

was not that Confucius?!  ;)

Best regards,

Gerhard  :D
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: vpmedia on June 01, 2019, 04:35:54 AM
All you need to do is generate + download what's available and then connect the files with a single campaign.ini. Then you got a scripted JG54 campaign which can span the whole war. I can tell you how and what to do if you're willing to do a little work with a text editor and the fmb. It would way more easier, than starting from scratch in Lowengrings DCG. The downside is that a scripted campaign is always the same, hence has less replay value compared to autogenerated campaigns.
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: Tonyeh on June 02, 2019, 06:31:25 AM
All you need to do is generate + download what's available and then connect the files with a single campaign.ini. Then you got a scripted JG54 campaign which can span the whole war. I can tell you how and what to do if you're willing to do a little work with a text editor and the fmb. It would way more easier, than starting from scratch in Lowengrings DCG. The downside is that a scripted campaign is always the same, hence has less replay value compared to autogenerated campaigns.

Aye, that's the issue with me though. I'm just not into scripted campaigns, because I know everything that's going to happen.

I tend to like the idea of not meeting the enemy every single mission I play. So, my DGen campaigns that I've altered to ops file for reflect that. For instance, below is just the "Freehunt" section of my modified ops41-N.dat, that I use in my games.
________________________________________________________________________
oDeFreeHunt 10622:50509               VVS 2F 2F 4F           LW 4Y
oDeFreeHunt 10622:50509               VVS 8F 8F       LW 8Y
oDeFreeHunt 10622:50509               VVS 6F 2F       LW 8Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y
oDeFreeHunt 10622:50509               VVS 0F 1R          LW 2Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y
oDeFreeHunt 10622:50509               VVS 0F          LW 2Y
oDeFreeHunt 10622:50509               VVS 8Bx 8B 8B 9F   LW 4Y 8B 8B
oDeFreeHunt 10622:50509               VVS 0F          LW 2Y
oDeFreeHunt 10622:50509               VVS 6F          LW 4Y
oDeFreeHunt 10622:50509               VVS 0F          LW 2Y
oDeFreeHunt 10622:50509               VVS 9A 9A       LW 4Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y 2F
oDeFreeHunt 10622:50509               VVS 8B 8B 9A       LW 4Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y
oDeFreeHunt 10622:50509               VVS 0F          LW 2Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y
oDeFreeHunt 10622:50509               VVS 1R          LW 4Y
oDeFreeHunt 10622:50509               VVS 8F          LW 2Y 2F
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y
oDeFreeHunt 10622:50509               VVS 9Bx 9Bx 9B   LW 4Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y
oDeFreeHunt 10622:50509               VVS 0F          LW 2Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y 2F
oDeFreeHunt 10622:50509               VVS 6A 8B       LW 4Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y
oDeFreeHunt 10622:50509               VVS 1R          LW 2Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y
oDeFreeHunt 10622:50509               VVS 9Bx 9Ax       LW 4Y
oDeFreeHunt 10622:50509               VVS 0F          LW 6Y
oDeFreeHunt 10622:50509               VVS 8F          LW 4Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y
oDeFreeHunt 10622:50509               VVS 1R          LW 4Y   
oDeFreeHunt 10622:50509               VVS 8F          LW 8Y
oDeFreeHunt 10622:50509               VVS 0F          LW 4Y

_______________________________________________________________________



As you can see, it's greatly expanded from the original and on a number of occasions, my flight will meet no enemy (0F). Thus, it makes encounters a complete unknown quantity and therefore missions are more exciting. I could fly 4 or 5 missions in a row and meet no one. Then on the 6th be overwhelmed by the VVS.

With a scripted campaign, that cannot happen.

Of course, a lot of folk would find that tedious, I know. But, I like it better, as it reflects the reality more. Most aerial ops don't intercept the enemy.

In any case, I am playing a modded IL21946 at the moment, 4.13.4 using the DGenMod 2.1 mod, ( http://forum.aviaskins.com/showthread.php?t=4386 ). It has a great western front campaign (see the campaignsDE26.dat file below), going from the phony war to just before Barbarossa. There's an excellent map of France and of the Channel coast. It uses Asura's modded DGen, so it can access the new maps.

Western Front - Luftwaffe Fighter Pilot
Luftwaffe Fighter Pilot Western Front Dynamic Campaign.
ETO39_PhoneyWar_09_06DEF Phoney War, september 8 - november 22, 1939
ETO39_PhoneyWar_12_20DEF Phoney War, Winter 1939-1940
ETO40_0_PhoneyWar_03_29F Phoney War, march 29 - may 10, 1940
ETO40_1_Blitzkrieg_05_10_DE26 Blitzkrieg, may 10-17, 1940
ETO40_2_BattleOfFrance_05_18_F1 Battle of France, may 18-25, 1940
ETO40_3_Dunkirk_05_26_F1 Siege of Dunkirk, may 26 - june 4, 1940
ETO40_5_ChannelBattles_07_04_F Channelbattles, July 4 - August 8, 1940
ETO40_6_EagleAttack_08_13_F Adlertag, August 13 - September 6, 1940
ETO40_7_BattleOfBritain_09_07_F Battle of Britain, September 7 - October 5, 1940
ETO40_8_BattleEpilogue_10_08_F After the battle, October 8 - November 30, 1940
ETO41_Europe_01_09_F France, December 20, 1940 - February 26, 1941
ETO41_Europe_03_05_F France, Summer of 1941, March 5 - August 31, 1941


However, that mod is absolutely crippled with issues, regarding sound and bizarre AI behaviour, which makes it unplayable. The sounds keep disappearing or are too low to hear (like the gun sounds) and the AI acts in a very strange manner. For instance, my flight can never keep up with me, even when I am fly at 60% throttle. And if I hit autopilot, my plane won't stay with my flight leader. I've never seen anything like it in any version of IL2.

Aviaskins is a Russian site and I haven't a clue what they're saying over there and Google translate is only of so much use, so I don't think there's any point in joining and asking questions about the mod.

I suppose it comes down to this...if a version of DGen that uses Asura's DGen mod can access these great new maps, like the Channel Coast, then surely it's possible to make a grand DGen campaign where the player starts off in May 1940 in the west and transfers to the stock Russian Front maps in June 1941?

Unfortunately, I'm just not up to scratch in my understanding of these mods to make it happen myself. Yet...anyway.
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: vpmedia on June 03, 2019, 01:55:10 AM
Ok, now I see that you have more knowledge about this stuff than the average user and you know exactly what you want.
Back in the day I went thru the same, I wanted modded dgen campaigns in my modpack for each nation with mod and stock maps mixed, starting in 1939 and ending in 1945. I tried DCG and Asuras dgen an had similar experiences (bugs/lack of info and tech support/language barrier) so I went back to stock dgen with EnjoyR's Dgen Patch 5.2, at least that works even if it is limited to default maps. My only knowledge about dgen consist of basics stuff like mission template editing and increasing plane numbers in dat files and assigning skins to squadrons.
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: Tonyeh on June 03, 2019, 04:17:18 AM
Ok, now I see that you have more knowledge about this stuff than the average user and you know exactly what you want.
Back in the day I went thru the same, I wanted modded dgen campaigns in my modpack for each nation with mod and stock maps mixed, starting in 1939 and ending in 1945. I tried DCG and Asuras dgen an had similar experiences (bugs/lack of info and tech support/language barrier) so I went back to stock dgen with EnjoyR's Dgen Patch 5.2, at least that works even if it is limited to default maps. My only knowledge about dgen consist of basics stuff like mission template editing and increasing plane numbers in dat files and assigning skins to squadrons.

Well, my knowledge is vastly limited, compared to some of the folk on here. I've been seriously impressed with the leaps and bounds that have been made over the last few years. Years that I wasn't playing the game LOL  :(

As for my knowledge, I know how to make or edit stock DGen campaigns, using the stock maps (they're fairly straightforward once you connect the dots). I know a campaign.dat file connects to "map" file, which connects to .mis files, which connects to a Planes.dat file, which connects to a squadrons.dat file. (e.g. campaignsDeC.dat  --->  Lvov41.DB  ---> ops41-N.dat  --->  planesDeC.dat  --->  squadronsDeC.dat  --->  Lvov41Blue.mis/Lvov41Red.mis) and elements within those files can be changed, such as flights in the ops41-N.dat file, or the number of mission days in the Lvov41.DB file.

My problem is how to take those pre-existing stock campaigns and mix them with the new maps, using Asura's modded DGen campaign generator...and that I just don't know how to do.

BTW, I've never used "EnjoyR's Dgen Patch". What does it do?
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: JonRedcorn on June 09, 2019, 10:09:48 AM
I use dgen pack and have no issues like you are stating with the AI, I use google to translate their aviaskins website. Maybe ask some questions over there about your issues. Dgen pack 3.0 is coming and with it some extremely amazing stuff from motorhead. His stuff is pretty much unrivaled. His PTO stuff is unrivaled by any static or stock dgen campaigns. I may be able to help with some stuff as I've basically just been learning lots of stuff in a short time. I am not well versed in making anything just getting all the files where they need to be.

Also may I suggest getting a 4.12 install with HSFX installed to 7.03, there you can add all of Boelckes amazing campaigns he made on his axis and allies website. They cover the entirety of the western front, the MTO and there's also Murmansk. It's a bit of work to get all the correct files in place but once you do there's nothing else like it. 
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: greybeard on June 10, 2019, 02:26:14 AM
... I've altered to ops file for reflect that. For instance, below is just the "Freehunt" section of my modified ops41-N.dat, that I use in my games.
....
As you can see, it's greatly expanded from the original and on a number of occasions,...

... DGen does not accept more than ten missions of the same kind. So last 28 out of your 38 missions will never be picked by generator. :(
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: greybeard on June 10, 2019, 02:47:50 AM
My problem is how to take those pre-existing stock campaigns and mix them with the new maps, using Asura's modded DGen campaign generator...and that I just don't know how to do.

Basically, you need to build two mission templates for each map: the Blue.mis and the Red.mis (you may find examples ad libitum inside your DGen folder). Open the map you want make the template for in FMB and add airports, towns, bridges (procedure is descibed in all Asura's DGen Readme issued so far - earlier in English - latest, the 2.0.5.0 has an excellent translation by vonOben) and the various objects (moving and static vehicles, static aircraft, AAA, etc.). Put "blue" stuff wherever Blue Army will be during your campaign, same for "red" stuff.

Call that map in yout DB campaign file and don't forget to have in your MOD folder inside DGen directory the required AF and Towns files (BR is optional) to allow the generator to know their position. Give a value to towns into your DB file starting from last BLUE city to be conquered, and then proceeding along the advance of BLUE forces on the map (if retiring, you'll start from an high number, applying then negative numbers). Watch and understand existing campaigns for all what I'm now mentioning and not: I cant explain you everything in a spot.
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: Tonyeh on June 15, 2019, 10:17:26 PM
... DGen does not accept more than ten missions of the same kind. So last 28 out of your 38 missions will never be picked by generator. :(

Ah crap. I didn't know that  :( . Well, looks like I have some editing to do on my ops files so.  :-[

Thanks for the info GB.
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: Tonyeh on June 15, 2019, 10:29:09 PM
My problem is how to take those pre-existing stock campaigns and mix them with the new maps, using Asura's modded DGen campaign generator...and that I just don't know how to do.

Basically, you need to build two mission templates for each map: the Blue.mis and the Red.mis (you may find examples ad libitum inside your DGen folder). Open the map you want make the template for in FMB and add airports, towns, bridges (procedure is descibed in all Asura's DGen Readme issued so far - earlier in English - latest, the 2.0.5.0 has an excellent translation by vonOben) and the various objects (moving and static vehicles, static aircraft, AAA, etc.). Put "blue" stuff wherever Blue Army will be during your campaign, same for "red" stuff.

Sure. I know how to do this. I've edited the Blue.mis and Red.mis files for stock DGen campaigns.

Call that map in yout DB campaign file and don't forget to have in your MOD folder inside DGen directory the required AF and Towns files (BR is optional) to allow the generator to know their position. Give a value to towns into your DB file starting from last BLUE city to be conquered, and then proceeding along the advance of BLUE forces on the map (if retiring, you'll start from an high number, applying then negative numbers). Watch and understand existing campaigns for all what I'm now mentioning and not: I cant explain you everything in a spot.

Thanks for the help. Seriously, any is good.

A question for you though. Does Asura's 2.0.5.0 work with the stock DGen campaigns? I've tried to install Asura's DGen onto stock IL21946 4.12 and they didn't work. But, I am probably doing something wrong, no doubt.
Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: greybeard on June 16, 2019, 03:17:26 AM
A question for you though. Does Asura's 2.0.5.0 work with the stock DGen campaigns? I've tried to install Asura's DGen onto stock IL21946 4.12 and they didn't work. But, I am probably doing something wrong, no doubt.

Sure, it works. But with some shrewdness. All next versions of Asura's DGen are less and less compatible with stock campaigns, and Asura himself warned that after his DGen_mod v2.0.1.2, no more compatibility was guaranteed.

Speaking of 2.0.5.0, the requirements for compatibility are twofold:

I). You must add at the bottom of your DGen_mod.ini file the option OldStat. Otherwise you will miss all static objects, among others AAA and static aircraft.

II). You must use in your ops file the New Mission code, since old one is no more recognized (e.g.: "oRedFTransfer" instead of "oUsFTransfer"). Same for LW, which becomes BLUE, and VVS, turned into RED.

WARNING! I'm speaking of stock missions "as they come with vanilla installation of the game", if you build your own mission templates (Blue and Red), be aware that in 4.12 and higher they already get static object format required by 2.0.5.0, so YOU MUST NOT add the option OldStat to your DGen_mod.ini file.

For all important details, please refer to vonOben's manual translation that you may download clicking HERE (http://vonoben.free.fr/downloads/DGen_Mod_2.0.5.0_User_Manual_Eng.zip).

Title: Re: Stupid Mods question that's probably been asked loads of times...
Post by: Tonyeh on June 16, 2019, 09:27:45 AM
OK cheers. I'll see what I can do.   ]cheers[