Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Other Mods => Ships => Topic started by: asheshouse on March 25, 2019, 10:54:43 AM

Title: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: asheshouse on March 25, 2019, 10:54:43 AM
(https://i.postimg.cc/hvTg4v6N/Image21.jpg) (https://postimg.cc/N2sZpsgx)

(https://i.postimg.cc/Qd4kKPHG/il2fb-2020-04-08-09-59-10-52.png) (https://postimg.cc/68ZGDMrY)

(https://i.postimg.cc/Y2vzJ78v/Capture.jpg) (https://postimg.cc/nMtmD6yx)

(https://i.postimg.cc/nzy7898F/Capture.jpg) (https://postimages.org/)

(https://i.postimg.cc/xdmGYyN4/Capture.jpg) (https://postimg.cc/cKstB3mR)

This mod uses high res textures. All testing has been in SASModAct5.3

Prinz Eugen was the third of the Hipper Class Heavy Cruisers to be built, last to be completed and see service and only one of the three to survive the war. She was an improved version of the previous two, slightly larger and with a number of different detailed features. Her most famous sortie was on Operation Rheinübung, an attempted breakout into the Atlantic Ocean with the battleship Bismarck in May 1941. She was also one of the three major vessels involved in the Channel Dash, Operation Cereberus.

Three ships of the K Class were constructed. The Konigsberg has the distinction of being the first warship to be sunk by aircraft, Skua dive bombers of the Royal Navy operating at the limit of their range from Northern Scotland to attack the warship in harbour during the Norway Campaign. Karlsruhe did not survive much longer, being sunk by submarine on her return to Germany.

The other sister ship Koln went on to provide valuable service in the Baltic till late in the war. In 1942 Koln was used for testing of the experimental Flettner Fl 282 helicopter. A take-off and landing platform was installed on top of B turret and trials were carried out for the use of the helicopter in a submarine spotting role.

Schleswig Holstein fired the first shots of the war in the initial attack on Poland. Later continued to serve in the Baltic as convoy escort and to provide a mobile AA battery for harbour defence.

T-22 was one of 15 Type 39 Torpedo Boats completed in 1942. The Type 39 boats were employed in the Bay of Biscay, North Sea and Baltic.

The Scharnhorst class were the first capital ships built for Nazi Germany's Kriegsmarine after World War I. The class comprised two vessels: Scharnhorst and Gneisenau. Scharnhorst was launched first. Based on their armour and speed they are generally considered to be of the Battle Cruiser type. Both ships saw extensive service in the war and both were eventually destroyed, in the case of Scharnhorst in the Battle of North Cape and in the case of the Gneisenau by bombing while undergoing repair which resulted in extensive damage preventing her redeployment.

Go to post #249 for the latest files - I will update post #1 later

Download:  --- https://www.mediafire.com/file/etjvp7z4qwx4awm/ShipAsheKM_080420.rar/file  - excludes T-22 and Scharnhorst.

Download:  ---  https://www.mediafire.com/file/jrmq0j64yhajeep/T-22_Model_Files_16-04-20.rar/file  - T-22 only - add to ShipAsheKM/3do/Ships folder

Download:  ---  https://www.mediafire.com/file/jeumto0axk0emtz/Scharnhorst_02-05-20.rar/file  - Scharnhorst only - add to ShipAsheKM/3do/Ships folder

Downlaod:  ---  https://www.mediafire.com/file/b7o5jzin1gsomwl/Ship_Object_Viewer_12-06-20.rar/file  To enable the Object Viewer extract the two files to the i18n folder.

==========================================================================================================

Classfile Pack inc T-22 and Scharnhorst  https://www.mediafire.com/file/p18io8uhzzksrxf/ShipAsheKMClasses02-05-20.rar/file  - overwrite the original class files

T-22 and Scharnhorst Text Entries
chief.ini 1
Code: [Select]
Scharnhorst                    ships.ShipAsheKM$Scharnhorst            2 icons/shipDestroyer.mat
Type39_T22                     ships.ShipAsheKM$Type39_T22            2 icons/shipDestroyer.mat

chief.ini 2
Code: [Select]
[Ships.Scharnhorst]
 com.maddox.il2.objects.ships.ShipAsheKM$Scharnhorst

[Ships.Type39_T22]
 com.maddox.il2.objects.ships.ShipAsheKM$Type39_T22

ships.ini
Code: [Select]
//----------------------------------------------------------------------

[Type39_T22]
Description  Type 39 Torpedo Boat - T22

Icon         shipDestroyer

// Model
Mesh         3do/Ships/Type39_T22/Hier.him

// Motion Parameters
SliderDistance 296.25
Speed          26.39 //65.746
SoundMove      models.Ship

IsAirport      1

// Vitals

[Type39_T22:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch  -2.0
 damageRoll    3.0
 damageTime   78.0

[Type39_T22:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch   0.0
 damageRoll    2.0
 damageTime   75.0

[Type39_T22:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch   2.0
 damageRoll    3.0
 damageTime   83.0

[Type39_T22:Part3]
BaseChunk Hull4
strengthBasedOnThisSection strength_HullLarge
Vital
 damageDepth   0.0
 damagePitch   2.0
 damageRoll    3.0
 damageTime   83.0
// Structure

[Type39_T22:Part4]
BaseChunk SSN
strengthBasedOnThisSection strength_HullMedium

[Type39_T22:Part5]
BaseChunk SSM
strengthBasedOnThisSection strength_HullSmall

[Type39_T22:Part6]
BaseChunk SST
strengthBasedOnThisSection strength_HullMedium

[Type39_T22:Part6]
BaseChunk DeckNW
strengthBasedOnThisSection strength_HullTiny

[Type39_T22:Part7]
BaseChunk Stack1
strengthBasedOnThisSection strength_HullMedium

[Type39_T22:Part8]
BaseChunk Stack2
strengthBasedOnThisSection strength_HullMedium

[Type39_T22:Part9]
BaseChunk Mast1
strengthBasedOnThisSection strength_HullSmall

[Type39_T22:Part10]
BaseChunk Mast2
strengthBasedOnThisSection strength_HullSmall

// Armament

// 4x105mm  //10.5cm SK. C/32

[Type39_T22:Part11]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_SK_C33
 HeadMinYaw                -110
 HeadMaxYaw                 110
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart1

[Type39_T22:Part12]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_SK_C33
 HeadMinYaw                -135
 HeadMaxYaw                 135
 NoFireMinYaw               -45
 NoFireMaxYaw                45
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart2

[Type39_T22:Part13]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_SK_C33
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3

[Type39_T22:Part14]
BaseChunk                 Head4
AdditionalCollisionChunk0  Gun4
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_SK_C33
 HeadMinYaw                -135
 HeadMaxYaw                 135
 GunHeadChunk             Head4
 GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart4
 
// Twin 37mm Flak M42  //gun_SK_C30

[Type39_T22:Part15]
BaseChunk                 Head5
AdditionalCollisionChunk0  Gun5
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_SK_C30
 HeadMinYaw                -60
 HeadMaxYaw                 60
 GunHeadChunk             Head5
 GunBarrelChunk            Gun5
 GunShellStartHook  ShellStart5

[Type39_T22:Part16]
BaseChunk                 Head6
AdditionalCollisionChunk0  Gun6
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_SK_C30
 HeadMinYaw                -60
 HeadMaxYaw                 60
 GunHeadChunk             Head6
 GunBarrelChunk            Gun6
 GunShellStartHook  ShellStart6
 
// Quad 20mm Flak 38   //gun_MG_C38x4

[Type39_T22:Part17]
BaseChunk                 Head7_x
AdditionalCollisionChunk0  Gun7_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_MG_C38x4
 HeadMinYaw                   -135
 HeadMaxYaw                    135
 GunHeadChunk             Head7_x
 GunBarrelChunk            Gun7_x
 GunShellStartHook    ShellStart7
 
// Twin 20mm Flak M43  //gun_MG_C38

[Type39_T22:Part18]
BaseChunk                 Head8_x
AdditionalCollisionChunk0  Gun8_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                   -95
 HeadMaxYaw                    45
 GunHeadChunk             Head8_x
 GunBarrelChunk            Gun8_x
 GunShellStartHook    ShellStart8

[Type39_T22:Part19]
BaseChunk                 Head9_x
AdditionalCollisionChunk0  Gun9_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                   -45
 HeadMaxYaw                    95
 GunHeadChunk             Head9_x
 GunBarrelChunk            Gun9_x
 GunShellStartHook    ShellStart9

[Type39_T22:Part20]
BaseChunk                 Head10_x
AdditionalCollisionChunk0  Gun10_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                   -60
 HeadMaxYaw                    45
 GunHeadChunk             Head10_x
 GunBarrelChunk            Gun10_x
 GunShellStartHook    ShellStart10

[Type39_T22:Part21]
BaseChunk                 Head11_x
AdditionalCollisionChunk0  Gun11_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_MG_C38
 HeadMinYaw                   -45
 HeadMaxYaw                    60
 GunHeadChunk             Head11_x
 GunBarrelChunk            Gun11_x
 GunShellStartHook    ShellStart11

// Triple 21in Torpedo Tubes  //gun_torpedo

//----------------------------------------------------------------------

[Scharnhorst]
Description  Scharnhorst Class Battlecruiser

Icon         shipDestroyer

// Model
Mesh         3do/Ships/Scharnhorst/Hier.him

// Motion Parameters
SliderDistance 296.25
Speed          26.39 //65.746
SoundMove      models.Ship

IsAirport      1

// Vitals

[Scharnhorst:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.0
 damagePitch  -2.0
 damageRoll    3.0
 damageTime   78.0

[Scharnhorst:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.0
 damagePitch   0.0
 damageRoll    2.0
 damageTime   75.0

[Scharnhorst:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.0
 damagePitch   2.0
 damageRoll    3.0
 damageTime   83.0

[Scharnhorst:Part3]
BaseChunk Hull4
strengthBasedOnThisSection strength_HullHuge
Vital
 damageDepth   0.0
 damagePitch   2.0
 damageRoll    3.0
 damageTime   83.0
 
 //Structure
 
[Scharnhorst:Part4]
BaseChunk SSN1
strengthBasedOnThisSection strength_HullHuge

[Scharnhorst:Part5]
BaseChunk SSN2
strengthBasedOnThisSection strength_HullHuge

[Scharnhorst:Part6]
BaseChunk SSM
strengthBasedOnThisSection strength_HullLarge

[Scharnhorst:Part7]
BaseChunk SST
strengthBasedOnThisSection strength_HullHuge

[Scharnhorst:Part8]
BaseChunk Mast1
strengthBasedOnThisSection strength_HullMedium

[Scharnhorst:Part9]
BaseChunk Mast2
strengthBasedOnThisSection strength_HullSmall

 // Main Armament - 9x28cm SK C/34
 
 [Scharnhorst:Part10]
 BaseChunk                 Head1
 AdditionalCollisionChunk0  Gun1
 strengthBasedOnThisSection strength_GunLarge
 
 gunBasedOnThisSection gun_MarkVI  //placeholder - actual 280mm
  HeadMinYaw                -135
  HeadMaxYaw                 135
  GunHeadChunk             Head1
  GunBarrelChunk            Gun1
  GunShellStartHook  ShellStart1
  FireFastTargets              0
 
 [Scharnhorst:Part11]
 BaseChunk                 Head2
 AdditionalCollisionChunk0  Gun2
 strengthBasedOnThisSection strength_GunLarge
 
 gunBasedOnThisSection gun_MarkVI  //placeholder - actual 280mm
  HeadMinYaw                -135
  HeadMaxYaw                 135
  GunHeadChunk             Head2
  GunBarrelChunk            Gun2
  GunShellStartHook  ShellStart2
  FireFastTargets              0
   
 [Scharnhorst:Part12]
 BaseChunk                 Head3
 AdditionalCollisionChunk0  Gun3
 strengthBasedOnThisSection strength_GunLarge
 
 gunBasedOnThisSection gun_MarkVI  //placeholder - actual 280mm
  HeadMinYaw                -135
  HeadMaxYaw                 135
  GunHeadChunk             Head3
  GunBarrelChunk            Gun3
  GunShellStartHook  ShellStart3
  FireFastTargets              0
 
 //Secondary Armament  -  12x15cm SK C/28 //gun_SK_C28
 
 [Scharnhorst:Part13]
 BaseChunk                 Head4
 AdditionalCollisionChunk0  Gun4
 strengthBasedOnThisSection strength_GunLarge
 
 gunBasedOnThisSection gun_SK_C28
  HeadMinYaw                  35
  HeadMaxYaw                 145
  GunHeadChunk             Head4
  GunBarrelChunk            Gun4
  GunShellStartHook  ShellStart4
  FireFastTargets              0
 
  [Scharnhorst:Part14]
  BaseChunk                 Head5
  AdditionalCollisionChunk0  Gun5
  strengthBasedOnThisSection strength_GunLarge
 
  gunBasedOnThisSection gun_SK_C28
   HeadMinYaw                -145
   HeadMaxYaw                 -35
   GunHeadChunk             Head5
   GunBarrelChunk            Gun5
   GunShellStartHook  ShellStart5
   FireFastTargets              0
 
  [Scharnhorst:Part15]
  BaseChunk                 Head6
  AdditionalCollisionChunk0  Gun6
  strengthBasedOnThisSection strength_GunLarge
 
  gunBasedOnThisSection gun_SK_C28
   HeadMinYaw                  35
   HeadMaxYaw                 145
   GunHeadChunk             Head6
   GunBarrelChunk            Gun6
   GunShellStartHook  ShellStart6
   FireFastTargets              0
 
  [Scharnhorst:Part16]
  BaseChunk                 Head7
  AdditionalCollisionChunk0  Gun7
  strengthBasedOnThisSection strength_GunLarge
 
  gunBasedOnThisSection gun_SK_C28
   HeadMinYaw                -145
   HeadMaxYaw                 -35
   GunHeadChunk             Head7
   GunBarrelChunk            Gun7
   GunShellStartHook  ShellStart7
   FireFastTargets              0
 
  [Scharnhorst:Part17]
  BaseChunk                 Head8
  AdditionalCollisionChunk0  Gun8
  strengthBasedOnThisSection strength_GunLarge
 
  gunBasedOnThisSection gun_SK_C28
   HeadMinYaw                -145
   HeadMaxYaw                 -35
   GunHeadChunk             Head8
   GunBarrelChunk            Gun8
   GunShellStartHook  ShellStart8
   FireFastTargets              0
   
   [Scharnhorst:Part18]
   BaseChunk                 Head9
   AdditionalCollisionChunk0  Gun9
   strengthBasedOnThisSection strength_GunLarge
   
   gunBasedOnThisSection gun_SK_C28
    HeadMinYaw                 35
    HeadMaxYaw                145
    GunHeadChunk             Head9
    GunBarrelChunk            Gun9
    GunShellStartHook  ShellStart9
   FireFastTargets              0
   
   [Scharnhorst:Part19]
   BaseChunk                 Head10
   AdditionalCollisionChunk0  Gun10
   strengthBasedOnThisSection strength_GunLarge
   
   gunBasedOnThisSection gun_SK_C28
    HeadMinYaw                -145
    HeadMaxYaw                 -35
    GunHeadChunk             Head10
    GunBarrelChunk            Gun10
    GunShellStartHook  ShellStart10
   FireFastTargets              0
   
   [Scharnhorst:Part20]
   BaseChunk                 Head11
   AdditionalCollisionChunk0  Gun11
   strengthBasedOnThisSection strength_GunLarge
   
   gunBasedOnThisSection gun_SK_C28
    HeadMinYaw                   35
    HeadMaxYaw                  145
    GunHeadChunk             Head11
    GunBarrelChunk            Gun11
    GunShellStartHook  ShellStart11
   FireFastTargets              0
 
 //AA - 14x10.5cm SK C/33 //gun_SK_C33
 
 [Scharnhorst:Part21]
 BaseChunk                Head12
 AdditionalCollisionChunk0 Gun12
 strengthBasedOnThisSection strength_GunMedium
 
 gunBasedOnThisSection gun_SK_C33
  HeadMinYaw                   35
  HeadMaxYaw                  145
  GunHeadChunk             Head12
  GunBarrelChunk            Gun12
  GunShellStartHook  ShellStart12
 
 [Scharnhorst:Part22]
 BaseChunk                Head13
 AdditionalCollisionChunk0 Gun13
 strengthBasedOnThisSection strength_GunMedium
 
 gunBasedOnThisSection gun_SK_C33
  HeadMinYaw                 -145
  HeadMaxYaw                  -35
  GunHeadChunk             Head13
  GunBarrelChunk            Gun13
  GunShellStartHook  ShellStart13
 
 [Scharnhorst:Part23]
 BaseChunk                Head14
 AdditionalCollisionChunk0 Gun14
 strengthBasedOnThisSection strength_GunMedium
 
 gunBasedOnThisSection gun_SK_C33
  HeadMinYaw                   35
  HeadMaxYaw                  145
  GunHeadChunk             Head14
  GunBarrelChunk            Gun14
  GunShellStartHook  ShellStart14
 
 [Scharnhorst:Part24]
 BaseChunk                Head15
 AdditionalCollisionChunk0 Gun15
 strengthBasedOnThisSection strength_GunMedium
 
 gunBasedOnThisSection gun_SK_C33
  HeadMinYaw                 -145
  HeadMaxYaw                  -35
  GunHeadChunk             Head15
  GunBarrelChunk            Gun15
  GunShellStartHook  ShellStart15
 
 [Scharnhorst:Part25]
 BaseChunk                Head16
 AdditionalCollisionChunk0 Gun16
 strengthBasedOnThisSection strength_GunMedium
 
 gunBasedOnThisSection gun_SK_C33
  HeadMinYaw                 -145
  HeadMaxYaw                  -35
  GunHeadChunk             Head16
  GunBarrelChunk            Gun16
  GunShellStartHook  ShellStart16
 
 [Scharnhorst:Part26]
 BaseChunk                Head17
 AdditionalCollisionChunk0 Gun17
 strengthBasedOnThisSection strength_GunMedium
 
 gunBasedOnThisSection gun_SK_C33
  HeadMinYaw                   35
  HeadMaxYaw                  145
  GunHeadChunk             Head17
  GunBarrelChunk            Gun17
  GunShellStartHook  ShellStart17
 
 [Scharnhorst:Part27]
 BaseChunk                Head18
 AdditionalCollisionChunk0 Gun18
 strengthBasedOnThisSection strength_GunMedium
 
 gunBasedOnThisSection gun_SK_C33
  HeadMinYaw                  -120
  HeadMaxYaw                   120
  GunHeadChunk             Head18
  GunBarrelChunk            Gun18
  GunShellStartHook  ShellStart18

 //AA - 16x3.7cm SK C/30 // gun_SK_C30
 
 [Scharnhorst:Part28]
 BaseChunk                 Head19
 AdditionalCollisionChunk0  Gun19
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_SK_C30
  HeadMinYaw                    0
  HeadMaxYaw                  150
  GunHeadChunk             Head19
  GunBarrelChunk            Gun19
 GunShellStartHook   ShellStart19
 FireFastTargets               2
 
 [Scharnhorst:Part29]
 BaseChunk                 Head20
 AdditionalCollisionChunk0  Gun20
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_SK_C30
  HeadMinYaw                 -150
  HeadMaxYaw                    0
  GunHeadChunk             Head20
  GunBarrelChunk            Gun20
 GunShellStartHook   ShellStart20
 FireFastTargets               2
 
 [Scharnhorst:Part30]
 BaseChunk                 Head21
 AdditionalCollisionChunk0  Gun21
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_SK_C30
  HeadMinYaw                  -60
  HeadMaxYaw                   60
  GunHeadChunk             Head21
  GunBarrelChunk            Gun21
 GunShellStartHook   ShellStart21
 FireFastTargets               2
 
 [Scharnhorst:Part31]
 BaseChunk                 Head22
 AdditionalCollisionChunk0  Gun22
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_SK_C30
  HeadMinYaw                  -60
  HeadMaxYaw                   60
  GunHeadChunk             Head22
  GunBarrelChunk            Gun22
 GunShellStartHook   ShellStart22
 FireFastTargets               2
 
 [Scharnhorst:Part32]
 BaseChunk                 Head23
 AdditionalCollisionChunk0  Gun23
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_SK_C30
  HeadMinYaw                 -135
  HeadMaxYaw                   45
  GunHeadChunk             Head23
  GunBarrelChunk            Gun23
 GunShellStartHook   ShellStart23
 FireFastTargets               2
 
 [Scharnhorst:Part33]
 BaseChunk                 Head24
 AdditionalCollisionChunk0  Gun24
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_SK_C30
  HeadMinYaw                  -45
  HeadMaxYaw                  135
  GunHeadChunk             Head24
  GunBarrelChunk            Gun24
 GunShellStartHook   ShellStart24
 FireFastTargets               2
 
 [Scharnhorst:Part34]
 BaseChunk                 Head25
 AdditionalCollisionChunk0  Gun25
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_SK_C30
  HeadMinYaw                 -135
  HeadMaxYaw                   45
  GunHeadChunk             Head25
  GunBarrelChunk            Gun25
 GunShellStartHook   ShellStart25
 FireFastTargets               2
 
 [Scharnhorst:Part35]
 BaseChunk                 Head26
 AdditionalCollisionChunk0  Gun26
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_SK_C30
  HeadMinYaw                  -45
  HeadMaxYaw                  135
  GunHeadChunk             Head26
  GunBarrelChunk            Gun26
 GunShellStartHook   ShellStart26
 FireFastTargets               2
 
 //AA - 10x2.0cm quad C/30 //gun_MG_C38x4
 
 [Scharnhorst:Part36]
 BaseChunk                 Head27
 AdditionalCollisionChunk0  Gun27
 strengthBasedOnThisSection strength_GunTiny
 
 gunBasedOnThisSection gun_MG_C38x4
  HeadMinYaw                   0
  HeadMaxYaw                 150
  GunHeadChunk            Head27
  GunBarrelChunk           Gun27
  GunShellStartHook ShellStart27
  FireFastTargets              2
 
 [Scharnhorst:Part37]
 BaseChunk                 Head28
 AdditionalCollisionChunk0  Gun28
 strengthBasedOnThisSection strength_GunTiny
 
 gunBasedOnThisSection gun_MG_C38x4
  HeadMinYaw                -150
  HeadMaxYaw                   0
  GunHeadChunk            Head28
  GunBarrelChunk           Gun28
  GunShellStartHook ShellStart28
  FireFastTargets              2
 
 [Scharnhorst:Part38]
 BaseChunk                 Head29
 AdditionalCollisionChunk0  Gun29
 strengthBasedOnThisSection strength_GunTiny
 
 gunBasedOnThisSection gun_MG_C38x4
  HeadMinYaw                -120
  HeadMaxYaw                 120
  GunHeadChunk            Head29
  GunBarrelChunk           Gun29
  GunShellStartHook ShellStart29
  FireFastTargets              2
 
 [Scharnhorst:Part39]
 BaseChunk                 Head30
 AdditionalCollisionChunk0  Gun30
 strengthBasedOnThisSection strength_GunTiny
 
 gunBasedOnThisSection gun_MG_C38x4
  HeadMinYaw                 -60
  HeadMaxYaw                  60
  GunHeadChunk            Head30
  GunBarrelChunk           Gun30
  GunShellStartHook ShellStart30
  FireFastTargets              2
 
 [Scharnhorst:Part40]
 BaseChunk                 Head31
 AdditionalCollisionChunk0  Gun31
 strengthBasedOnThisSection strength_GunTiny
 
 gunBasedOnThisSection gun_MG_C38x4
  HeadMinYaw                 -60
  HeadMaxYaw                  60
  GunHeadChunk            Head31
  GunBarrelChunk           Gun31
  GunShellStartHook ShellStart31
  FireFastTargets              2
 
 //AA - 2.0cm C/38 //gun_MG_C38
 
 [Scharnhorst:Part41]
 BaseChunk                 Head32_x
 AdditionalCollisionChunk0  Gun32_x
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                   -10
  HeadMaxYaw                   150
  GunHeadChunk             Head32_x
  GunBarrelChunk            Gun32_x
 GunShellStartHook    ShellStart32
 
 [Scharnhorst:Part42]
 BaseChunk                 Head33_x
 AdditionalCollisionChunk0  Gun33_x
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                   -150
  HeadMaxYaw                     10
  GunHeadChunk             Head33_x
  GunBarrelChunk            Gun33_x
 GunShellStartHook    ShellStart33
 
 [Scharnhorst:Part43]
 BaseChunk                 Head34_x
 AdditionalCollisionChunk0  Gun34_x
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                   -75
  HeadMaxYaw                   105
  GunHeadChunk             Head34_x
  GunBarrelChunk            Gun34_x
 GunShellStartHook    ShellStart34
 
 [Scharnhorst:Part44]
 BaseChunk                 Head35_x
 AdditionalCollisionChunk0  Gun35_x
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                   -105
  HeadMaxYaw                     75
  GunHeadChunk             Head35_x
  GunBarrelChunk            Gun35_x
 GunShellStartHook    ShellStart35
 
 [Scharnhorst:Part45]
 BaseChunk                 Head36_x
 AdditionalCollisionChunk0  Gun36_x
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                   -55
  HeadMaxYaw                   65
  GunHeadChunk             Head36_x
  GunBarrelChunk            Gun36_x
 GunShellStartHook    ShellStart36
 
 [Scharnhorst:Part46]
 BaseChunk                 Head37_x
 AdditionalCollisionChunk0  Gun37_x
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                   -65
  HeadMaxYaw                     55
  GunHeadChunk             Head37_x
  GunBarrelChunk            Gun37_x
 GunShellStartHook    ShellStart37
 
 [Scharnhorst:Part47]
 BaseChunk                 Head38_x
 AdditionalCollisionChunk0  Gun38_x
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                   -105
  HeadMaxYaw                     35
  GunHeadChunk             Head38_x
  GunBarrelChunk            Gun38_x
 GunShellStartHook    ShellStart38
 
 [Scharnhorst:Part48]
 BaseChunk                 Head39_x
 AdditionalCollisionChunk0  Gun39_x
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                   -35
  HeadMaxYaw                    105
  GunHeadChunk             Head39_x
  GunBarrelChunk            Gun39_x
 GunShellStartHook    ShellStart39
 
 [Scharnhorst:Part49]
 BaseChunk                 Head40_x
 AdditionalCollisionChunk0  Gun40_x
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                   -105
  HeadMaxYaw                   105
  GunHeadChunk             Head40_x
  GunBarrelChunk            Gun40_x
 GunShellStartHook    ShellStart40
 
 [Scharnhorst:Part50]
 BaseChunk                 Head41_x
 AdditionalCollisionChunk0  Gun41_x
 strengthBasedOnThisSection strength_GunSmall
 
 gunBasedOnThisSection gun_MG_C38
  HeadMinYaw                   -105
  HeadMaxYaw                    105
  GunHeadChunk             Head41_x
  GunBarrelChunk            Gun41_x
 GunShellStartHook    ShellStart41
 
 //Torpedo Tubes //gun_torpedo
 
//----------------------------------------------------------------------

 
// EOF

Fix for Prinz Eugen floatplane https://www.mediafire.com/file/yxq3h3eb34aplm5/Ar196.msh/file
Overwrite hier him Ar196 entries  with the following text
Code: [Select]
[Ar196]
Mesh Ar196
Parent _ROOT_
Attaching 1 0 0 0 1 0 0 0 1 -6.927181 -0.000000 15.012345
CollisionObject ca100

Installation Instructions: 

Tested in SASModAct5.3. Text entries required are provided in the model folder in the download.
Extract the ShipAsheKM folder into your #SAS folder (or wherever your Mods reside).

Credits: Karlsruhe and Schleswig Holstien, 3d Modelling, Java coding and import - Asheshouse. Final textures - vpmedia
              Scharnhorst, Prinz Eugen and T-22, 3d Modelling from WoWS, extracted by Maxromash, adapted for IL2 by Asheshouse

Additional gun classes are required for the 4.09 version https://www.sas1946.com/main/index.php?action=dlattach;topic=56915.0;attach=12717

If attempting to install in BAT v3.8 then rename the ShipAsheKM folder to 00_ShipAsheKM. This ensures that new class files are loaded in place of the existing ones in BAT. Do not duplicate the text entries for Schleswig and Karlsruhe because these are already in the ini files. For later versions of BAT check what is already included.

Kriegsmarine Links

Tirpitz - Stock
Bismarck https://www.sas1946.com/main/index.php/topic,6898.0.html
Graf Zeppelin https://www.sas1946.com/main/index.php/topic,12429.0.html  (reskin of Illustrious)
Kriegsmarine Transport https://www.sas1946.com/main/index.php/topic,17993.0.html
Kriegsmarine Destroyer Pack https://www.sas1946.com/main/index.php/topic,15307.0.html
Destroyer Class Z5 - Z16 https://www.sas1946.com/main/index.php/topic,14821.0.html
Escorts https://www.sas1946.com/main/index.php/topic,18113.0.html
Armed Trawler https://www.sas1946.com/main/index.php/topic,28884.0.html
Small Armed Trawler https://www.sas1946.com/main/index.php/topic,13180.0.html
U Boats Type VIIB and Type IXB https://www.sas1946.com/main/index.php/topic,35516.0.html
U Boats Type II and Type VII https://www.sas1946.com/main/index.php/topic,7108.0.html
U Boat Type VIIC and Type IIB - Stock
Niobe - AAA Cruiser - Stock
M Boat - Stock
Marinefährprahm (MFP) Type I - Stock
Marinefährprahm (MFP) Type II - Stock
S Boat - Stock


For the IJN Pack (WIP) see here https://www.sas1946.com/main/index.php/topic,63132.0.html  Fuso BB, Mogami CA, Fubuki DD


Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.12]
Post by: bomberkiller on March 25, 2019, 11:00:27 AM
Quote
Your request has been sent. You'll be notified when access to this file has been granted by the owner.

Sorry, the download is not possible.

Best regards, Gerhard
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien
Post by: Cafs on March 25, 2019, 11:10:53 AM
Another Asheshouse masterpiece(s). Thanks a lot.

DL now.   :D  :D

P.S.=  just the Skua Mk-II file is downloadable. K-cruiser type is a personal file, no access for now. Needs a password.  :o

P.S.2= working now, thx mate.  :D  :D
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.12]
Post by: dona on March 25, 2019, 11:13:43 AM
 :D :D :D :P :P :P
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.12]
Post by: dona on March 25, 2019, 11:15:52 AM
Can't access download file says its set to private access only.   :( :( :(
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien
Post by: asheshouse on March 25, 2019, 11:19:29 AM
Sorry - My mistake - File should now be acccessible.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.12]
Post by: cgagan on March 25, 2019, 11:37:20 AM
Many thanks for sharing, Master of the Seas! 8)
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.12]
Post by: bomberkiller on March 25, 2019, 11:44:56 AM
Hello Ashe,

got it, thank you so much!

Best regards, Gerhard  :)
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien
Post by: Mick on March 25, 2019, 12:22:35 PM
Many THX for this masterpiece of yours, Ashehouse ...!  ;)

I swear I'll provide her with enough escort and air protection so that she'll survive the war ...!  :P
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien
Post by: Cafs on March 25, 2019, 12:31:31 PM
Working fine on CUP 4.12.2 WAW.  :D

Thx Ashe.   


(https://i.postimg.cc/L8Y55vHJ/2.jpg) (https://postimages.org/)



(https://i.postimg.cc/8Cgp5SKY/3.jpg) (https://postimages.org/)



(https://i.postimg.cc/59KfzvKL/4.jpg) (https://postimages.org/)
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.12]
Post by: Epervier on March 25, 2019, 01:02:15 PM
Thank you very much for K and the new version of Schleswig Holstein !  :)  :)  :)
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.12]
Post by: taskf53 on March 25, 2019, 03:49:58 PM
Thank you very much asheshouse  8) 8) 8)

(https://i.postimg.cc/zB9CsVhh/2019-03-25-21-32-52.jpg) (https://postimg.cc/DJP4sfBf)
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.12]
Post by: Epervier on March 25, 2019, 04:45:27 PM
For Rebels 4.09 !

If you have a problem with Schleswig-Holstein it may be because you are missing a Class for some of the ship's weapons.
Make sure you have the following lines at the beginning of your "ships.ini" file:

// Schleswig-Holstein

[gun_Flak18_88mm]
Gun                CannonFlak18_88mm
AttackMaxDistance    5000.0
AttackMaxRadius      5000.0
AttackMaxHeight     10600.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -5.0
GunMaxPitch            +85.0
HeadMaxYawSpeed         10.0
GunMaxPitchSpeed         4.0
ChainfireTime            0.0
DelayAfterShoot          3.0


In that case, check out this post https://www.sas1946.com/main/index.php/topic,56915.msg629606.html#msg629606 !
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien
Post by: PO_MAK_249RIP on March 25, 2019, 05:40:19 PM
Hi Ashe i have the schleswig holstein already installed in CUP will this version just overwrite the old one or will i have to edit any .ini's??
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien
Post by: asheshouse on March 26, 2019, 01:14:08 AM
If you have the old one installed then you will end up with two versions. There should be no conflict.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.12]
Post by: PO_MAK_249RIP on March 26, 2019, 04:36:40 AM
Cheers! Beautiful ships as always ]thumbsup[
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.12]
Post by: Squashman on March 26, 2019, 05:51:50 AM

Thanks Ashe - incredible work as usual and what great history to these ships
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.12]
Post by: milvipes on March 26, 2019, 08:36:09 AM
Thanx, this game is desperately short of cruisers.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.12]
Post by: bomberkiller on March 26, 2019, 10:09:53 AM
Hello Ashe,

it runs flawlessly in my 4.10.1 & #DBW & UV3.

Thank you very much!

Best regards, Gerhard  :)

(https://i.ibb.co/4jmFr7X/AsheShip.jpg)
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien
Post by: asheshouse on March 26, 2019, 10:54:43 AM
For 4.09 Rebels

The Karlsruhe has similar guns to Tirpitz. If Tirpitz works then so should Karlsruhe, I would think?
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien
Post by: Epervier on March 26, 2019, 11:05:40 AM
For 4.09 Rebels
The Karlsruhe has similar guns to Tirpitz. If Tirpitz works then so should Karlsruhe, I would think?
Yes ! Thanks !
For gun_SK_C30 ?
This gun are included in Tirpitz, Bismarck, Littorio, ...
I have these ships and Karlsruhe work fine !
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.10][4.12]
Post by: Mission_bug on March 26, 2019, 01:45:19 PM
Excellent work as always, thank you very much, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.10][4.12]
Post by: Flamer50 on March 26, 2019, 02:40:11 PM
For 4.09 Rebels

The Karlsruhe has similar guns to Tirpitz. If Tirpitz works then so should Karlsruhe, I would think?

Yes, no problems in a 409 install. Thank you very much for these ships, 1st class work as always.

 ]thumleft[ ]cheers[ ]thumright[
Bwf.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.10][4.12]
Post by: KingTiger503 on March 27, 2019, 03:07:05 AM
It working at the B.A.T WAW flawlessly, it works everytime until the Next B,A,T 3.6 is Released.


Best Regards KT503
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.10][4.12]
Post by: max_thehitman on March 27, 2019, 08:46:36 AM


Simply beautiful !
CONGRATULATIONS on your art!
Thank you very much

(https://media.giphy.com/media/srg19CG0cKMuI/giphy.gif)

Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.10][4.12]
Post by: PO_MAK_249RIP on March 30, 2019, 07:08:15 AM
Hi Ashe my download has an extra 'karlsruhe' zip file attached - is it ok to delete or should I keep it?
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.10][4.12]
Post by: David Prosser on March 30, 2019, 04:49:22 PM
Thanks, I hope it makes it into the next BAT update.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.10][4.12]
Post by: ben_wh on March 30, 2019, 05:27:51 PM
Thank you again, asheshouse.

Both the K-class and Schleswig-Holstein look beautiful - and the Skua is also superb.  Excellent craftsmanship.

Cheers,
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien
Post by: asheshouse on March 31, 2019, 02:08:17 AM
Hi Ashe my download has an extra 'karlsruhe' zip file attached - is it ok to delete or should I keep it?
Delete it. I guess its an obsolete version.

Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.10][4.12]
Post by: propnut27 on March 31, 2019, 09:40:41 AM
I've downloaded the file several times, but I can't seen to pry it open with a 7Z. I get a "can't open because it's an archive file." Do I just dump it into a game unopened? That doesn't seem right, and I don't want to screw anything up with a wrong move now?
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien
Post by: Mick on March 31, 2019, 09:43:28 AM
... are you using a prog to open it ...?

If still zipped, the game won't see it ...  ;)

https://www.7-zip.org/
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien
Post by: asheshouse on April 02, 2019, 12:57:13 AM
I agree with Mick.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.10][4.12]
Post by: Lonestar67 on April 03, 2019, 03:19:26 PM
Ashe, not "Holstien" should mean "Holstein" . . .  ;D
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstien [4.09][4.10][4.12]
Post by: Epervier on April 03, 2019, 04:34:44 PM
Ashe, not "Holstien" should mean "Holstein" . . .
fixed in title !  ;)
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: LameHawk on April 11, 2019, 07:54:10 AM
Got the same problem as propnut.
7Z won't open the file.
7Z has never failed me before??
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: vpmedia on April 11, 2019, 08:55:46 AM
Right click the file and select 7zip>Extract. That's the only way I could extract a rar. I dont have the winrar software installed, just a 7zip.
I'm using Win7 and tried the 'set file association' feature, but there's no rar extension in the list. I also tried via 'Total Commander' but it did not work either. Hence double clicking a rar file brings up just an error message. I googled "cant associate rar file win7" and found these:
https://www.sevenforums.com/general-discussion/234680-windows-7-wont-let-me-change-rar-file-association.html
https://answers.microsoft.com/en-us/windows/forum/windows_7-files/file-association-problem/895ffa08-e901-4bcd-a016-9ea7ab9e037f

Cheers
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: Epervier on April 11, 2019, 09:16:39 AM
Right click the file and select 7zip>Extract. That's the only way I could extract a rar. I dont have the winrar software installed, just a 7zip.
I'm using Win7 and tried the 'set file association' feature, but there's no rar extension in the list. I also tried via 'Total Commander' but it did not work either. Hence double clicking a rar file brings up just an error message. I googled "cant associate rar file win7" and found these:
It's really very strange!  o_O
I've had 7z for a very, very long time (Windows 95) and I've never had to do as you say!
"rar" is included in the "Options/System" menu (in 3rd position) ! All you have to do is associate it.
My current version is: 18.06 (x64) 2018-12-30

(https://www.mediafire.com/?z5fqs2ufl9phyfb)
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 11, 2019, 09:22:26 AM
I will soon be uploading a zip version. Link will be on the first page, in about 5min.
The rar is described as version 5, but other than that there is nothing unusual about it.
7-Zip 9.20 supports RAR 2/3/4 formats only and doesn't support RAR5 archives. But latest versions of 7-Zip should support RAR5 archives.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: LameHawk on April 11, 2019, 05:03:23 PM
"File set to private"
Can't access the zip-file!

Seems someone won't let me play with these  ;D
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: vpmedia on April 11, 2019, 10:43:45 PM
7z:
https://ulozto.net/!vJlxgqaoGQ05/shipashekm-7z
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: stanislao on April 12, 2019, 09:08:04 AM

  :-[  I'm a little confused ... it seemed like the SKUA model was available but then I can't find it anywhere, maybe I misunderstood it .. ?? :( 

Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: asheshouse on April 12, 2019, 09:58:55 AM
Skua has been withdrawn, temporarily.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: stanislao on April 12, 2019, 10:30:45 AM

 :)   Thanks for the reply ! I will wait for the next release with trepidation!  ;)   

Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on April 13, 2019, 11:41:35 AM
Looks really nice. I'm on V.12 and every time I load this (or any ship for that matter) I get the 70% crash. Anyone got any ideas?
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 13, 2019, 11:49:26 AM
When did you start getting 70% crashes. Just after installing this? -- or before this?
Post the logfile. This will likely provide a clue to the problem.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on April 13, 2019, 01:26:15 PM
Quick - thanks!
As soon as I load and copy everything on to the files, the game crashes next time I load up. Many years ago I did the ship pack 2 OK and a pack of Colossus class carriers once as well, I also manage successfully with aircraft.
Removing the file doesn't bring the game back, but I have to go into the ini files and delete the changes. Restoring "Chief" and "Stationary" seems to do the trick.
Have to confess - I've only learned what I have to on computers!
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 13, 2019, 03:30:47 PM
You need to post the logfile.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on April 13, 2019, 05:05:00 PM
Bless you Asheshouse, I don't know what a logfile is! Good of you to ask.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Epervier on April 14, 2019, 01:48:52 AM
Bless you Asheshouse, I don't know what a logfile is! Good of you to ask.
Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).

When you want to post only the relevant parts from the log
read here (https://www.sas1946.com/main/index.php?topic=39780.0) how to do this. (code option!)

If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here (https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220) how to do this.


Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: LameHawk on April 14, 2019, 06:47:10 AM
Finally!

These ships are real beauties  :P

Happiness is a war(m)ship.
Especially if they are made by asheshouse - thanks my friend
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on April 14, 2019, 11:33:50 AM
Thanks Asheshouse. I find that the Log and LogTime was set to zero, so the Log is disabled? Does that scupper the whole thing?
I made the recommended changes and loaded the mod again to get the 70% crash but no change.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: Cafs on April 14, 2019, 01:46:41 PM
Falconidae, follow these steps to show the Log:

1-  open the conf.ini file (e.g. with notepad)
2-  scroll down until you find the section [game]
3- type these lines :  eventlog=eventlog.lst
                               eventlogkeep=0

4- scroll down to [console]
5- type :
               LOG=1
               LOGTIME=1
               LOGFILE=log.lst
               LOGKEEP=0

6-  launch game and after another crash open the log file and copy paste the last 2 dozens lines here.


P.S. (1)=   the 70% crash troubleshooter:

a Much rarer crash, but more tricky to pin down.

70% cdt indicates a conflict between one of your ini files (static.ini, technic.ini or chiefs.ini ) and actual new objects in your mod files

To fix it you need to find out which line in any of those .ini's points to a worngly installed or missing object. Best thing is to revrt to backup and start over.

P.S. (2)=  Read this : https://www.sas1946.com/main/index.php/topic,22.0.html   ( The 5 - 60 -70% troubleshooter )

Cheers.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 15, 2019, 02:50:44 AM
Which version of the game are you installing the models in?
If you have Tirpitz working then there should be no problem with the gun operation, since they are the same type.

Minimum entries to make it work are:
1:  Complete the ships.ini text entries.
2. Complete the chief.ini entries  ----  required in two separate locations -- as per instructions.
Then check it works. If  not then post the logfile ouput.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on April 15, 2019, 01:20:44 PM
Life has prevented me from doing the important stuff today just about t o have a go.
Interesting you mention Tirpitz. She vanished some years ago. I made a post but no one seemed to have an answer for her disappearance.  Missions that I had run for many years loaded up, but when I reached the anchorage - no Tirpitz!
Could be related?
Its version 12 , modact 5.10 by the way.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on April 15, 2019, 01:54:46 PM
Ok Loaded up as you say, all I could find on the event log after the crash was :

[Apr 14, 2019 5:25:30 PM] Mission: Records/Intro 04 Ed.trk is Playing
06:00:00 Mission BEGIN
06:00:49 Mission END

That was clearly yesterday's entry when I loaded the game again but did not play it, so the log did not record anything from tonight's crash?. I removed the files loaded up the game - ran a quick mission and the log was :

[Apr 15, 2019 7:48:09 PM] Mission: Quick/Normandy1/Normandy1RedNoneA00.mis is Playing
06:00:00 Mission BEGIN
06:00:00 r01000(0) seat occupied by Player at 57383.1 52269.47
06:00:00 r01000 loaded weapons '4x500lbsG.P' fuel 100%
06:00:00 r01000 in flight at 57433.555 52235.996
06:01:41 r01000(1) was killed at 59044.51 45639.48
06:01:41 r01000(0) was wounded at 59044.51 45639.48
06:01:41 r01000(0) was killed at 59044.51 45639.48
06:01:41 r01000 crashed at 59044.51 45639.48
[Apr 15, 2019 7:49:12 PM] Mission: FAILED
06:01:43 Mission END
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 15, 2019, 02:00:07 PM
Logfile not event log. Read this https://www.sas1946.com/main/index.php/topic,13457.0.html
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on April 16, 2019, 05:59:22 AM
Oh Lordy Lordy, that'll be the file called "log" then. You are remarkably patient.
The text does not look like the example but teh last few lines are:

Code: [Select]
at com.maddox.il2.game.Main.exec(Main.java:430)
[11:48:07 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:48:07 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$HMSTribal
[11:48:07 AM] Bigship: Not enough strength data  in 'Novorossiysk:Part31'
[11:48:07 AM] Can't register Bigship object
[11:48:07 AM] java.lang.RuntimeException: Can't register Bigship object
[11:48:07 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[11:48:07 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[11:48:07 AM] at com.maddox.il2.objects.ships.Novoross.<clinit>(Novoross.java:28)
[11:48:07 AM] at java.lang.Class.forName0(Native Method)
[11:48:07 AM] at java.lang.Class.forName(Unknown Source)
[11:48:07 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:48:07 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:48:07 AM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:241)
[11:48:07 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1734)
[11:48:07 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1669)
[11:48:07 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:48:07 AM] at com.maddox.il2.game.Main.exec(Main.java:430)
[11:48:07 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:48:07 AM] Problem in spawn: com.maddox.il2.objects.ships.Novoross$Novorossiysk
[11:48:10 AM] FM called 'FlightModels/Ar-196T.fmd:Ar-196T_FM' is being loaded from File: 'ar-196t_fm'
[11:48:10 AM] FM called 'FlightModels/He-177A-3.fmd:He177_FM' is being loaded from File: 'he177_fm'
[11:48:10 AM] FM called 'FlightModels/Ju-188A-2.fmd:JU188A2_FM' is being loaded from File: 'ju188a2_fm'
[11:48:10 AM] FM called 'FlightModels/Ju-88A-1.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88A-5.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88A-6.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88C-1.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88A-5.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88A-4Late.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88P-1.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88G-6.fmd:JU88G6' is being loaded from File: 'ju88g6'
[11:48:10 AM] FM called 'FlightModels/Cuda.fmd:Cuda_FM' is being loaded from File: 'cuda_fm'
[11:48:10 AM] FM called 'FlightModels/Hudson_MkI.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
[11:48:10 AM] FM called 'FlightModels/Hudson_MkIII.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
[11:48:10 AM] FM called 'FlightModels/Mosquito-B_HB.fmd:MOSQUITOHB' is being loaded from File: 'mosquitohb'
[11:48:10 AM] FM called 'FlightModels/Mosquito-NFMkXII.fmd:NF1213MRL23NO2' is being loaded from File: 'nf1213mrl23no2'
[11:48:10 AM] FM called 'FlightModels/Mosquito-NFMkXVII.fmd:NF17MRL23' is being loaded from File: 'nf17mrl23'
[11:48:10 AM] FM called 'FlightModels/Mosquito-NFMkXVII.fmd:NF17MRL23' is being loaded from File: 'nf17mrl23'
[11:48:10 AM] FM called 'FlightModels/Mosquito-NFMkXIX.fmd:NF19MRL25' is being loaded from File: 'nf19mrl25'
[11:48:10 AM] FM called 'FlightModels/Mosquito-NFMkXIX.fmd:NF19MRL25' is being loaded from File: 'nf19mrl25'
[11:48:10 AM] SectFile load failed: null
[11:48:10 AM] java.io.FileNotFoundException
[11:48:10 AM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[11:48:10 AM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[11:48:10 AM] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[11:48:10 AM] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[11:48:10 AM] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[11:48:10 AM] at com.maddox.rts.SectFile.<init>(SectFile.java:95)
[11:48:10 AM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:646)
[11:48:10 AM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[11:48:10 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[11:48:10 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[11:48:10 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[11:48:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1981)
[11:48:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1669)
[11:48:10 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:48:10 AM] at com.maddox.il2.game.Main.exec(Main.java:430)
[11:48:10 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:48:10 AM] FM called 'FlightModels/SeaFuryMkI.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/SeafireXV.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:10 AM] FM called 'FlightModels/SeafireXVII.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:10 AM] FM called 'FlightModels/Seafire45.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:10 AM] FM called 'FlightModels/Seafire46.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:10 AM] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:10 AM] FM called 'FlightModels/TempestMkV11.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/Typhoon1B.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/Typhoon1BLate.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/Typhoon1BLate4.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/TempestMkII.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/SeaFuryMkI.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/VampireGio.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[11:48:10 AM] FM called 'FlightModels/VampireGio2.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[11:48:10 AM] FM called 'FlightModels/Whitleybombers.fmd:Whitley_FM' is being loaded from File: 'whitley_fm'
[11:48:10 AM] FM called 'FlightModels/Whitleybombers.fmd:Whitley_FM' is being loaded from File: 'whitley_fm'
[11:48:10 AM] FM called 'FlightModels/whirlwind.fmd:whirlwind_FM' is being loaded from File: 'whirlwind_fm'
[11:48:10 AM] FM called 'FlightModels/A-20B3S.fmd:BostonSFM' is being loaded from File: 'bostonsfm'
[11:48:10 AM] FM called 'FlightModels/Ar-196T.fmd:Ar-196T_FM' is being loaded from File: 'ar-196t_fm'
[11:48:10 AM] FM called 'FlightModels/He-177A-3.fmd:He177_FM' is being loaded from File: 'he177_fm'
[11:48:10 AM] FM called 'FlightModels/Ju-188A-2.fmd:JU188A2_FM' is being loaded from File: 'ju188a2_fm'
[11:48:10 AM] FM called 'FlightModels/Ju-88A-1.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88A-5.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88A-6.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88C-1.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88A-5.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88A-4Late.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88P-1.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:10 AM] FM called 'FlightModels/Ju-88G-6.fmd:JU88G6' is being loaded from File: 'ju88g6'
[11:48:10 AM] FM called 'FlightModels/Cuda.fmd:Cuda_FM' is being loaded from File: 'cuda_fm'
[11:48:10 AM] FM called 'FlightModels/Hudson_MkI.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
[11:48:10 AM] FM called 'FlightModels/Hudson_MkIII.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
[11:48:10 AM] FM called 'FlightModels/Mosquito-B_HB.fmd:MOSQUITOHB' is being loaded from File: 'mosquitohb'
[11:48:10 AM] FM called 'FlightModels/Mosquito-NFMkXII.fmd:NF1213MRL23NO2' is being loaded from File: 'nf1213mrl23no2'
[11:48:10 AM] FM called 'FlightModels/Mosquito-NFMkXVII.fmd:NF17MRL23' is being loaded from File: 'nf17mrl23'
[11:48:10 AM] FM called 'FlightModels/Mosquito-NFMkXVII.fmd:NF17MRL23' is being loaded from File: 'nf17mrl23'
[11:48:10 AM] FM called 'FlightModels/Mosquito-NFMkXIX.fmd:NF19MRL25' is being loaded from File: 'nf19mrl25'
[11:48:10 AM] FM called 'FlightModels/Mosquito-NFMkXIX.fmd:NF19MRL25' is being loaded from File: 'nf19mrl25'
[11:48:10 AM] FM called 'FlightModels/SeaFuryMkI.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/SeafireXV.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:10 AM] FM called 'FlightModels/SeafireXVII.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:10 AM] FM called 'FlightModels/Seafire45.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:10 AM] FM called 'FlightModels/Seafire46.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:10 AM] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:10 AM] FM called 'FlightModels/TempestMkV11.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/Typhoon1B.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/Typhoon1BLate.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/Typhoon1BLate4.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/TempestMkII.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/SeaFuryMkI.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:10 AM] FM called 'FlightModels/VampireGio.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[11:48:10 AM] FM called 'FlightModels/VampireGio2.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[11:48:10 AM] FM called 'FlightModels/Whitleybombers.fmd:Whitley_FM' is being loaded from File: 'whitley_fm'
[11:48:10 AM] FM called 'FlightModels/Whitleybombers.fmd:Whitley_FM' is being loaded from File: 'whitley_fm'
[11:48:10 AM] FM called 'FlightModels/whirlwind.fmd:whirlwind_FM' is being loaded from File: 'whirlwind_fm'
[11:48:11 AM] FM called 'FlightModels/A-20B3S.fmd:BostonSFM' is being loaded from File: 'bostonsfm'
[11:48:11 AM] FM called 'FlightModels/Ar-196T.fmd:Ar-196T_FM' is being loaded from File: 'ar-196t_fm'
[11:48:11 AM] FM called 'FlightModels/He-177A-3.fmd:He177_FM' is being loaded from File: 'he177_fm'
[11:48:11 AM] FM called 'FlightModels/Ju-188A-2.fmd:JU188A2_FM' is being loaded from File: 'ju188a2_fm'
[11:48:11 AM] FM called 'FlightModels/Ju-88A-1.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:11 AM] FM called 'FlightModels/Ju-88A-5.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:11 AM] FM called 'FlightModels/Ju-88A-6.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:11 AM] FM called 'FlightModels/Ju-88C-1.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:11 AM] FM called 'FlightModels/Ju-88A-5.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:11 AM] FM called 'FlightModels/Ju-88A-4Late.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:11 AM] FM called 'FlightModels/Ju-88P-1.fmd:Ju-88A-4Late' is being loaded from File: 'ju-88a-4late'
[11:48:11 AM] FM called 'FlightModels/Ju-88G-6.fmd:JU88G6' is being loaded from File: 'ju88g6'
[11:48:11 AM] FM called 'FlightModels/Cuda.fmd:Cuda_FM' is being loaded from File: 'cuda_fm'
[11:48:11 AM] FM called 'FlightModels/Hudson_MkI.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
[11:48:11 AM] FM called 'FlightModels/Hudson_MkIII.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
[11:48:11 AM] FM called 'FlightModels/Mosquito-B_HB.fmd:MOSQUITOHB' is being loaded from File: 'mosquitohb'
[11:48:11 AM] FM called 'FlightModels/Mosquito-NFMkXII.fmd:NF1213MRL23NO2' is being loaded from File: 'nf1213mrl23no2'
[11:48:11 AM] FM called 'FlightModels/Mosquito-NFMkXVII.fmd:NF17MRL23' is being loaded from File: 'nf17mrl23'
[11:48:11 AM] FM called 'FlightModels/Mosquito-NFMkXVII.fmd:NF17MRL23' is being loaded from File: 'nf17mrl23'
[11:48:11 AM] FM called 'FlightModels/Mosquito-NFMkXIX.fmd:NF19MRL25' is being loaded from File: 'nf19mrl25'
[11:48:11 AM] FM called 'FlightModels/Mosquito-NFMkXIX.fmd:NF19MRL25' is being loaded from File: 'nf19mrl25'
[11:48:11 AM] FM called 'FlightModels/SeaFuryMkI.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:11 AM] FM called 'FlightModels/SeafireXV.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:11 AM] FM called 'FlightModels/SeafireXVII.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:11 AM] FM called 'FlightModels/Seafire45.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:11 AM] FM called 'FlightModels/Seafire46.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:11 AM] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[11:48:11 AM] FM called 'FlightModels/TempestMkV11.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:11 AM] FM called 'FlightModels/Typhoon1B.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:11 AM] FM called 'FlightModels/Typhoon1BLate.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:11 AM] FM called 'FlightModels/Typhoon1BLate4.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:11 AM] FM called 'FlightModels/TempestMkII.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:11 AM] FM called 'FlightModels/SeaFuryMkI.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[11:48:11 AM] FM called 'FlightModels/VampireGio.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[11:48:11 AM] FM called 'FlightModels/VampireGio2.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[11:48:11 AM] FM called 'FlightModels/Whitleybombers.fmd:Whitley_FM' is being loaded from File: 'whitley_fm'
[11:48:11 AM] FM called 'FlightModels/Whitleybombers.fmd:Whitley_FM' is being loaded from File: 'whitley_fm'
[11:48:11 AM] FM called 'FlightModels/whirlwind.fmd:whirlwind_FM' is being loaded from File: 'whirlwind_fm'
[11:48:11 AM] FM called 'FlightModels/A-20B3S.fmd:BostonSFM' is being loaded from File: 'bostonsfm'
[11:48:11 AM] PlMisChief: class 'com.maddox.il2.objects.ships.ShipAsheKM$SchleswigHolstein' not found.
[11:48:11 AM] java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipAsheKM$SchleswigHolstein
[11:48:11 AM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[11:48:11 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:48:11 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:48:11 AM] at java.lang.Class.forName0(Native Method)
[11:48:11 AM] at java.lang.Class.forName(Unknown Source)
[11:48:11 AM] at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:34)
[11:48:11 AM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:84)
[11:48:11 AM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[11:48:11 AM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[11:48:11 AM] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[11:48:11 AM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[11:48:11 AM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[11:48:11 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1981)
[11:48:11 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1669)
[11:48:11 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:48:11 AM] at com.maddox.il2.game.Main.exec(Main.java:430)
[11:48:11 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:48:11 AM] Failure
[11:48:11 AM] java.lang.RuntimeException: Failure
[11:48:11 AM] at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:38)
[11:48:11 AM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:84)
[11:48:11 AM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[11:48:11 AM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[11:48:11 AM] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[11:48:11 AM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[11:48:11 AM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[11:48:11 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1981)
[11:48:11 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1669)
[11:48:11 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:48:11 AM] at com.maddox.il2.game.Main.exec(Main.java:430)
[11:48:11 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:48:11 AM] Main begin: java.lang.RuntimeException: Failure
[11:48:11 AM] java.lang.RuntimeException: java.lang.RuntimeException: Failure
[11:48:11 AM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[11:48:11 AM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[11:48:11 AM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[11:48:11 AM] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[11:48:11 AM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[11:48:11 AM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[11:48:11 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1981)
[11:48:11 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1669)
[11:48:11 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:48:11 AM] at com.maddox.il2.game.Main.exec(Main.java:430)
[11:48:11 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Apr 16, 2019 11:48:11 AM] -------------- END log session -------------

Edited by SAS~Epervier
Obviously you didn't read my previous message....
Be careful if you have to provide another Log!
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 16, 2019, 08:56:47 AM
Check you have the correct folder structure in #SAS folder.

Open chief.ini and remove all entries for Schleswig Holstein. Leave the Karlsruhe entries in place.
Try starting and see if Karlsruhe appears.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on April 16, 2019, 09:37:57 AM
No joy - the 70% crash still rules! The Karlshrue file is entered directly under the SAS file - along with all of the other mods (that have worked).
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 16, 2019, 10:31:42 AM
And what does the logfile say now?  ---   only post the last bit, that maybe mentions Karlsruhe.
I am also interested in your earllier comment about Tirpitz. Is this still missing from your installation?

That would be very odd, since it is a stock model. 
Are the Tirpitz text entries missing from ships.ini?  If so then the Tirpitz weapon entries may also be missing? That could be your problem.

How  and when did you remove Tirpitz?

Do you have gun text entries in the top section of ships.ini for all of the following:

gun_SK_C28
gun_SK_C33
gun_SK_C30
gun_MG_C38
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on April 16, 2019, 01:57:57 PM
Tirpitz vanished many years ago - I did ask on the forum, but no one had any ideas as to what had happened to her.
I am not aware of doing anything to remove her. I looked up Tirpitz in all of teh Objects files Tirpitz is in back-quotes and appears as 'Tirpitz', that wouldn't scupper it would it?
I had made a number of missions around her. Turned up one day - no Tirpitz!
Tirpitz is in Ships ini entitled "Very Very Big KickAss Boat" with a load of lines under armament, including SK lines.
Karlsruhe was mentioned 4 times in the log:
Spawn.get_WithSoftClass( com.maddox.il2.objects.ships.ShipAsheKM$Karlsruhe ): com.maddox.il2.objects.ships.ShipAsheKM
[3:35:45 PM]   java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipAsheKM
[3:35:45 PM
Then:
Spawn.get_WithSoftClass( com.maddox.il2.objects.ships.ShipAsheKM$Karlsruhe ): com.maddox.il2.objects.ships.ShipAsheKM
[3:35:45 PM]
Finally:
ShipAsheKM$Karlsruhe' not found.
[3:35:49 PM]   java.lang.ClassNotFoundException:
and:
ClassNotFoundException: com.maddox.il2.objects.ships.ShipAsheKM$Karlsruhe
[3:35:49 PM]
Lots of other stuff after that, a little over 3000 characters.   
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 16, 2019, 02:27:28 PM
Since Tirpitz is a stock model and is missing it is evident that your core game is corrupted. Are you aware of anything else missing? I would suggest that you need to remove any Karlsruhe or Schleswig Holstein entries from chief.ini, then check your game starts ok, then get Tirpitz fixed before doing anything else. I guess there are no entries for Tirpitz in chief.ini?
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on April 16, 2019, 04:25:37 PM
Thanks again
Every time I've removed the mod the game starts again. Tirpitz is in Chief ini, in a similar way to ther objects:

 Tirpitz                     ships.Ship$Tirpitz                 2 icons/shipDestroyer.mat

Later:

[Ships.Tirpitz]
 com.maddox.il2.objects.ships.Ship$Tirpitz

Every other entry for Tirpitz is in line with all the other objects - apart from the back quotes.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 17, 2019, 12:44:18 AM
But Tirpitz does not appear in missions. I guess it does appear in FMB in objects? Just not when you Play the mission?

Have you got these entries in ships.ini
Code: [Select]
// Tirpitz

[gun_SK_C34]
Gun                CannonSK_C34
AttackMaxDistance    36520.0
AttackMaxRadius      36520.0
AttackMaxHeight      14608.0
HeadMinYaw            -145.0
HeadMaxYaw             145.0
GunMinPitch             -5.5
GunMaxPitch            +30.0
HeadMaxYawSpeed          5.0
GunMaxPitchSpeed         6.0
ChainfireTime            0.0
DelayAfterShoot         20.0
FireFastTargets            0

[gun_SK_C30]
Gun                MachineGunSK_C30
AttackMaxDistance     8500.0
AttackMaxRadius       8500.0
AttackMaxHeight       6800.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -10.0
GunMaxPitch            +85.0
HeadMaxYawSpeed         16.0
GunMaxPitchSpeed        12.0
ChainfireTime            0.0
DelayAfterShoot          2.0

// Other German

[gun_MarkVI]
Gun                CannonMarkVI_254mm
AttackMaxDistance    13530.0
AttackMaxRadius      13530.0
AttackMaxHeight       6000.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch             -3.0
GunMaxPitch            +13.5
HeadMaxYawSpeed          3.2   // unknown
GunMaxPitchSpeed         5.0   // unknown
ChainfireTime            0.0
DelayAfterShoot         20.0
FireFastTargets            0

[gun_SK_C28]
Gun                CannonSK_C28
AttackMaxDistance    23000.0
AttackMaxRadius      23000.0
AttackMaxHeight       9200.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -10.0
GunMaxPitch            +40.0
HeadMaxYawSpeed          9.0
GunMaxPitchSpeed         8.0
ChainfireTime            0.0
DelayAfterShoot          7.5
FireFastTargets            0

[gun_MG_C38]
Gun                MachineGunFlak38_20mm
AttackMaxDistance     2450.0
AttackMaxRadius       2450.0
AttackMaxHeight       2450.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -11.0
GunMaxPitch            +85.0
HeadMaxYawSpeed         30.0
GunMaxPitchSpeed        30.0
ChainfireTime            2.5
DelayAfterShoot          2.95

[gun_MG_C38x4]
Gun                MachineGunFlak38x4_20mm
AttackMaxDistance     2450.0
AttackMaxRadius       2450.0
AttackMaxHeight       2450.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -10.0
GunMaxPitch            +89.5
HeadMaxYawSpeed         30.0
GunMaxPitchSpeed        30.0
ChainfireTime            2.5
DelayAfterShoot          2.95

[gun_MG_C30]
Gun                MachineGunFlak30_20mm
AttackMaxDistance     2450.0
AttackMaxRadius       2450.0
AttackMaxHeight       2450.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -11.0
GunMaxPitch            +85.0
HeadMaxYawSpeed         30.0
GunMaxPitchSpeed        30.0
ChainfireTime            2.15
DelayAfterShoot          2.85
FireFastTargets            0

[gun_SK_C35]
Gun                CannonSK_C35
AttackMaxDistance     9000.0
AttackMaxRadius       9000.0
AttackMaxHeight       9000.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -10.0
GunMaxPitch            +30.0
HeadMaxYawSpeed          8.5
GunMaxPitchSpeed         4.0
ChainfireTime            0.0
DelayAfterShoot          4.0

[gun_SK_C33_sub]
Gun                CannonSK_C33
AttackMaxDistance    11000.0
AttackMaxRadius      11000.0
AttackMaxHeight       9000.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -10.0
GunMaxPitch            +35.0
HeadMaxYawSpeed          8.5
GunMaxPitchSpeed        12.0
ChainfireTime            0.0
DelayAfterShoot          4.0
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on April 17, 2019, 05:15:10 AM
Hi Not sure what FMB is, but under "objects" in the IL2 SAS file Tirpitz is there as other ships are. I've lookes at teh .MIS files - she's there but not in teh game when Iload it.
I noticed that under "technics" about  twenty of so ships (including Tirpitz) are entered twice on the file. Could that be a problem?
I made up a test mission swapping different ships and found some did  not appear - some did though. Will tr a more thorough study later.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: asheshouse on April 17, 2019, 05:34:42 AM
FMB is Full Mission Builder. If you load one of your missions containing Tirpitz into Full Mission Builder does it appear?
There should be no reference to Tirpitz in technics.ini
There will be a reference to Tirpitz in technics.properties

You need to quote full filenames to avoid misunderstanding.

Sounds to me that a full reinstall is probably your best option to sort out the multiple problems you seem to have.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on April 17, 2019, 11:16:06 AM
Tirpitz etc. appears in FMB but not once I'm in the game.
Reinstall - I was beginning to think the same thing myself - hoping it was something trivial but perhaps a reinstall will give the game a good "clean". Think I can handle that.
So - from one Raptor to another, thank you for your time and patience.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 17, 2019, 01:13:33 PM
What you describe is typically due to errors or missing entries in the gun sections.
See #63. Confirm those entries are present, or not.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on May 09, 2019, 03:56:18 AM
Dear Ashehouse, after four attempts reloaded to V 4.09 and loaded the two vessels. For what it's worth - as a moderately serious builder of models of this period, you've really captured her - thank you :)
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on May 09, 2019, 04:17:46 AM
Glad you got it working. The next warship for the Kriegsmarine Pack is now progressing, in WIP.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on May 09, 2019, 10:25:00 AM
Can't wait!
Guessing you know that some original plans are available to view at :- http://www.dreadnoughtproject.org/tfs/index.php/Category:Ship_Plans
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on May 11, 2019, 04:11:20 AM
May have spoken too soon! Schleswig Holstein appears on the map in FMB but run the game and she's not there. Don't think they had cloaking devices in the KM  :)
When I substitute for other ships they appear, even the vaunted Tirpitz and your own Karlshrue - very nice.
I cant see what I've done differently between Schleswig Holstein and Karlshrue!
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Epervier on May 11, 2019, 04:26:51 AM
May have spoken too soon! Schleswig Holstein appears on the map in FMB but run the game and she's not there. Don't think they had cloaking devices in the KM
When I substitute for other ships they appear, even the vaunted Tirpitz and your own Karlshrue - very nice.
I cant see what I've done differently between Schleswig Holstein and Karlshrue!
o_O
I have a friend who has the same problem as you! With a 409/ModAct!  :-X
I tried... impossible to fix this problem!
While the same Mod works very well in my 409/UP2.01 !
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on May 11, 2019, 06:35:40 AM
As I have said many times before to you
Quote
Post the logfile. This will likely provide a clue to the problem.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: Mick on May 11, 2019, 07:37:17 AM
... I am the one Epervier is speaking about, and in spite of his help (based on my logs) and multiple attempts with class changes, I never was able to get the Schleswig Holstein sail on a map ...!  o_O

I could put waypoints on a map in the FMB, save and exit, but once the mission was launched, no trace of the ship on the sea, vanished ...!  o_O

So I gave up ...  :(

Hopefully, the Karlsruhe works OK ...!  ;)
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on May 11, 2019, 08:43:09 AM
While setting up new ships for the first time it is very common for me to have a situation where the ship appears in FMB but will not load in the mission. I think I have always discovered it to be due to something missing in ships.ini. Often weapon entries missing from the top section in ships.ini and occasionally in the Hull Durability section.

In this section
Code: [Select]
// User-defined sections with strength parameters

// Gun Durability

[strength_GunTiny]
MinShotCaliber    0.00762
NumShots          30
MinHitExplTNT     2
NumHitExpl        4
MinNearExplTNT    4
NumNearExpl       4

[strength_GunSmall]
MinShotCaliber    0.0127
NumShots          40
MinHitExplTNT     4
NumHitExpl        4
MinNearExplTNT    8
NumNearExpl       4

[strength_GunMedium]
MinShotCaliber    0.02
NumShots          50
MinHitExplTNT     6
NumHitExpl        6
MinNearExplTNT    12
NumNearExpl       6

[strength_GunLarge]
MinShotCaliber    0.037
NumShots          82
MinHitExplTNT     8
NumHitExpl        8
MinNearExplTNT    16
NumNearExpl       8

[strength_GunHuge]
MinShotCaliber    0.045
NumShots          90
MinHitExplTNT     12
NumHitExpl        12
MinNearExplTNT    24
NumNearExpl       12

// Hull Durability

[strength_HullTiny]
MinShotCaliber    0.00762
NumShots          80
MinHitExplTNT     2
NumHitExpl        5
MinNearExplTNT    4
NumNearExpl       5

[strength_HullSmall]
MinShotCaliber    0.02
NumShots          84
MinHitExplTNT     4
NumHitExpl        12
MinNearExplTNT    8
NumNearExpl       12

//[strength_HullMedium]
//MinShotCaliber    0.030
//NumShots          106
//MinHitExplTNT     10
//NumHitExpl        12
//MinNearExplTNT    20
//NumNearExpl       12

[strength_HullMedium]
MinShotCaliber    0.0127 //0.037
NumShots          680 //106
MinHitExplTNT     13.8 //10
NumHitExpl        13.8 //11.2
MinNearExplTNT    20 //49
NumNearExpl       5 //16

[strength_HullSub]
MinShotCaliber    0.030
NumShots          106
MinHitExplTNT     10
NumHitExpl        12
MinNearExplTNT    20
NumNearExpl       12

//[strength_HullLarge]
//MinShotCaliber    0.05
//NumShots          118
//MinHitExplTNT     12
//NumHitExpl        25
//MinNearExplTNT    24
//NumNearExpl       25

[strength_HullLarge]
MinShotCaliber    0.0127 //0.05
NumShots          1000 //118
MinHitExplTNT     16 //10
NumHitExpl        16 //18
MinNearExplTNT    30 //70
NumNearExpl       8 //18

[strength_HullHuge]
MinShotCaliber    0.1
NumShots          92
MinHitExplTNT     20
NumHitExpl        25
MinNearExplTNT    40
NumNearExpl       25

[strength_HullEnorm]
MinShotCaliber    0.203
NumShots          148
MinHitExplTNT     40
NumHitExpl        25
MinNearExplTNT    80
NumNearExpl       25

[strength_Invulnerable]
MinShotCaliber    0.203
NumShots          1000
MinHitExplTNT     1000
NumHitExpl        1000
MinNearExplTNT    1000
NumNearExpl       1000

[strength_HullBang]
MinShotCaliber    0.00762
NumShots          2
MinHitExplTNT     4
NumHitExpl        4
MinNearExplTNT    1
NumNearExpl       10

//----------------------------------------------------------------------
// User-defined sections with gun parameters

[gun_torpedo] // Torp.Launcher
Gun                BombGun5339
AttackMaxDistance     2500.0
AttackMaxRadius       2500.0
AttackMaxHeight         30.0
HeadMinYaw             -45.0
HeadMaxYaw             +45.0
GunMinPitch             -5.0
GunMaxPitch             +5.0
HeadMaxYawSpeed         20.0
GunMaxPitchSpeed        30.0
ChainfireTime            0.0
DelayAfterShoot         30.0
FireFastTargets     
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: Mick on May 11, 2019, 02:33:05 PM
... many THX, asheshouse, I'll check these lines asap ...  ;)

EDIT:

... just checked and I have each and every single line ...  ;)
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on May 19, 2019, 04:39:56 AM
Hmm.I couldn't find the lines here word searched "Gun Durability" for instance an got nothing. Pasted those lines under "Main Armament - still no Pre Dreadnought.
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: asheshouse on May 19, 2019, 07:38:49 AM
Pasting text into random parts of the ships.ini file is not a good way to proceed.
If you have inserted // Gun Durability text into the // Main Armament section of the Schleswig Holstein entries then that is completely wrong.
Delete what you have added.

The // Gun Durability section in ships.ini is right at the top, around about line 12 in the file.

If you don't see this section then your game is completely porked and nothing I say or do is likely to get you out of the pickle you have got yourself into.
Randomly inserting or deleting text without making backups is guaranteed to result in an unholy mess. 

Your best bet is to make a completely fresh install.

 
Title: Re: Kriegsmarine Pack - K Class Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Falconidae on May 19, 2019, 01:31:29 PM
Ah Ha - found it! That text was on the separate files needed for v4.09. I'd put them in first time and when it didnt work stripped every thing out and tried again - forgot to put that bit back!
I have a Deutschland Class ship now - thanks to you brother.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 08, 2020, 03:22:40 AM
(https://i.postimg.cc/kg2NPsgn/il2fb-2020-04-08-09-59-41-14.png) (https://postimg.cc/3kH0ggG6)

Now added to the first post - Prinz Eugen.  - Complete model, including shadow and damage meshes. Very highly detailed.
No substitute parts. All model details are authentically modelled. Original meshes have been combined and optimised to suit model limits in IL2 whilst retaining the authentic appearance of the model.

This model is not mine. It is sourced from WoWS, extracted by Maxromash. My work is limited to converting it to IL2. The original model when used in WoWS has much greater functionality including detailed modelling of the armour arrangement. Unfortunately this cannot be replicated in IL2 - at present.

Will benefit from the addition of damage textures, if anyone is interested in tackling this. Meshes are already included.

The size of this model may result in problems for those with lower spec PC's -- also uses 2048x2048 main textures

(https://i.postimg.cc/kgTkrN9c/Capture.jpg) (https://postimg.cc/sMZn7hMQ)

(https://i.postimg.cc/hGpyQKh1/Capture.jpg) (https://postimg.cc/VS0B3QqJ)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: urmel on April 08, 2020, 07:37:24 AM
Great work! Many thanks to all involved.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: Mick on April 08, 2020, 07:46:00 AM
Many THX for sharing, Asheshouse, what a beauty she is ...!  ;)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: cgagan on April 08, 2020, 09:35:52 AM
Many thanks Asheshouse, a truly great addition! Superb model and great adaptation to our game,  8)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: SAS~Bombsaway on April 08, 2020, 09:44:12 AM
Very nice. Thank you.

(https://i.postimg.cc/Y2NL0YM7/2020-04-08-at-15-33-18.jpg) (https://postimg.cc/hhjt3JXZ)

(https://i.postimg.cc/nc0sYxXw/2020-04-08-at-15-33-54.jpg) (https://postimg.cc/9rwFCvtG)

(https://i.postimg.cc/QxX9TCdT/2020-04-08-at-15-34-32.jpg) (https://postimg.cc/G95m0cYL)

(https://i.postimg.cc/qM7TChWS/2020-04-08-at-18-14-45.jpg) (https://postimg.cc/fk1FGLzf)

(https://i.postimg.cc/SNtpLQhs/2020-04-08-at-18-15-18.jpg) (https://postimg.cc/zVWM8r3Z)

Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on April 08, 2020, 09:57:01 AM
Wanted for so long. This is amazing. Thank you, asheshouse!  :) If I could make a small suggestion it would be the skins of Operation "Rheinübung" for the "Prinz"  as well.  ;)  Just adding the "Prinz" to BAT with it's entries (cos the other ships are there already) gives me a 70% CTD on first Loadingscreen. Just saying - no complaining. Gonna try in DBW as well.- Does not show up in FMB when selected.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: asheshouse on April 08, 2020, 10:58:10 AM
Probably a class file conflict? Did you add the new class files? Logfile may provide a clue.
Operation Rheinubung skin would be nice.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: stanislao on April 08, 2020, 11:45:24 AM
 :) The model is fantastic! The only thing missing is the stationary.ini and the technics.properties of the PrinzEugen ! For the rest, everything works perfectly. Thanks !   ;)

Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: Griffon_301 on April 08, 2020, 11:57:32 AM
I suspect you have added the mod folder AFTER the Classes-ObjectsShip folder?

for people who want to add the Prinz Eugen to their fleet in BAT you need to do the following steps:

1) make sure to be patched up to 3.8.2.
2) make a copy of your STD folder AND a copy of the Classes-ObjectsShip folder
3) you can delete the 3do folder of the Schleswig Holstein and the Karlsruhe - those ships are integrated into BAT already on 3.8.2. level
4) now comes the maybe tricky part for some: if you want to keep the contents of the Classes-ObjectsShip folder as it is, go into it nevertheless and rem out (put a - in front of) the 
    following classfile: 4764BCE0376A23CC
    If you are bold, just copy all the classfiles of this install folder into the Classes-ObjectsShip and have them overwrite older and smaller files - this step is important as the said classfile
    is a sort of master class for these three ships and the older version that is included in the folder already just holds info for the Karlsruhe and the Schleswig Holstein;
5) if you have remmed out that one classfile, just copy this whole install folder (including the classfiles but minus the 3do for the Karlsruhe and SWH) over into your module and add the ini
    entries;
5a) if you have overwritten the classfiles in the ObjectsShip folder, you can just copy over the 3do folder containing the Prinz Eugen files and add ini entries

that should be it...

btw, I noticed there is a classfiles relating to the Hipper as well...are there plans to add the Hipper too with its own repaint?

ps.: for stationary.ini I use this: PrinzEugen            ships.ShipAsheKM$PrinzEugen         2
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Piotrek1 on April 08, 2020, 01:08:42 PM
Beautifully made, Thank you asheshouse 8).
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on April 08, 2020, 11:34:05 PM
@Griffon: Thx so much for your clear instructions. PM follow up. ;) She's afloat now in my BAT.  :)  I am not ashamed to say that if it is possible I would like to see many more ships of that quality (Bismarck, Tirpitz, HMS Hood, Scharnhorst, Gneisenau, Admiral Graf Spee,how about those "Super BB's" of Japan and Germany, etc. pp.) cos gents let's be honest, THAT is really sth. else. 8)  Just had the "Prinz" sailing with the "Bismarck" (how could they send her off during "Rheinübung", but that's another sad thing) and even though I have an overhauled version of "Bismarck" she still looks "cheap" compared to asheshouse latest so fine detailed masterstrike. You Sir are officially promoted to "Master-Jedi of Ships". The "Yoda of Shipbuilding".  Thanks... :)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: PO_MAK_249RIP on April 09, 2020, 08:30:11 AM
I my CUP i just added the Prinz Eugen stuff into .ini's (created my own stationary.ini entry as there wasnt one?) and let the files overwrite in my existing Karlsruhe/SH folder - all good here. Great addition asheshouse!!
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on April 09, 2020, 11:08:14 AM
If someone gets the "Prinz" to run in DBW as well I would be very thankful for a hint. I tried a lot, but so far the ship does not show up in FMB. Thx.  :)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: milvipes on April 10, 2020, 01:02:32 AM
Had to reduce her skin size to 1024x1024 and it still killed FPS.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 10, 2020, 01:40:03 AM
This model is large and will not work well in lower spec PCs.
In my system I have FPS 50-60. Thats in a SASModAct 5.3 installation.

What are your pc specs?
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: 615sqn_Maveric on April 10, 2020, 02:10:35 AM
I get the "Prinz" to run in DBW
the ship show up in FMB.


(https://i.postimg.cc/Hx6DfkM0/10-04-2020-7-38-00.jpg) (https://postimg.cc/DJ4MGFBm)

1) just copy folder ShipAsheKM to your game in the folder #DBW
2) add lines from chief.ini-1.txt & chief.ini-2.txt  to --> #DBW\STD\com\maddox\il2\objects\Chief.ini
3) add lines from ships.ini.txt  to --> #DBW\STD\com\maddox\il2\objects\Ships.ini

Hans-Joachim Marseille --> PM me if you want more help

big thanks to Asheshouse   8)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Flamer50 on April 10, 2020, 12:27:46 PM
Thanks for the Prinz Eugen and updated KM pack! ]thumbsup[ ]thumbsup[
Tested in a 409 ModAct after converting the 'Prinz' 2048 tga's
to 1024 and no problems.

1024 tga's for Prinz Eugen if anyone wants them:
https://www.mediafire.com/file/swbb1ixmmwyas4s/1024_textures_for_PrinzEugen.rar/file

 ]cheers[
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: milvipes on April 10, 2020, 12:48:13 PM
This model is large and will not work well in lower spec PCs.
In my system I have FPS 50-60. Thats in a SASModAct 5.3 installation.

What are your pc specs?
I play from a laptop, as I travel quite a bit for my work. So I'm SOL.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on April 11, 2020, 03:33:51 AM
I now knitted ("Knit Grandma, knit!") together a standalone-version for "Prinz Charming" working in DBW. The HD skins don't work for me there even though activated, o_O  so this is the 1024-version (special thx to Bwf.), you may wanna try if HD version does it for you. Thx so much to all guys who worked on further compability.  :)

https://www.mediafire.com/file/mvqxeepwo9jdxms/Prinz_Eugen.7z/file
Title: Re: New skins for Prinz Eugen Heavy Cruiser and Karlsruhe
Post by: stanislao on April 13, 2020, 05:44:58 AM
 :) :) To honor the two beautiful German cruisers prepared by Asheshouse, I thought of preparing two camouflage liveries used in 1942 by Kriegsmarine. I added in an attached folder the original files for those who decide to retrace their steps ... Good naval battles in the North Sea!

Link  PrinzEugen   :   https://www.mediafire.com/file/hwiazqvxjlpiyeo/German_Cruiser_PrinzEugen-1942.rar/file

Link   Karlsruhe     :  https://www.mediafire.com/file/uz6ia5j2ymc4kfb/German_Light-Cruiser_Karlsruhe-1942.rar/file

 

(https://i.imgur.com/4bibFg3.jpg)
(https://i.imgur.com/05Km2bU.jpg)
(https://i.imgur.com/GM7FC2l.jpg)
(https://i.imgur.com/HIvguYY.jpg)
(https://i.imgur.com/7WwlIOD.jpg)
(https://i.imgur.com/zEcvacD.jpg)
(https://i.imgur.com/mCtSxnZ.jpg)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Piotrek1 on April 13, 2020, 05:57:58 AM
Great job, as always. Thank you,stanislao 8).
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: Mick on April 13, 2020, 07:31:41 AM
... another consequence of the covid19 lockdown, Stanislao in now even doing German ships repaints ...!   :P

Many THX, amigo ! 8)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 13, 2020, 07:55:30 AM
Thank you Stanislao. These look very good.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: poiana44 on April 13, 2020, 08:09:35 AM
Thanks again Stanislao, beautiful camuflage!  ]thumright[
Can I ask you which kind of ship is the one before Karlsruhe in your sixth screenshot?
It's quite new to me...
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on April 13, 2020, 08:33:48 AM
Just awesome! Thx!  And I second the question for that ship in the third pic! Never seen that one before!? o_O Plus may I kindly ask for non HD-skins as well as they  would not work in my DBW otherwise!?  :)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 13, 2020, 08:39:06 AM
Fix for Prinz Eugen floatplane added to first post. This corrects the over bright appearance of the floatplane texture.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: stanislao on April 13, 2020, 09:06:15 AM

 :)Yes, in fact I took the opportunity to advertise the German destroyer Hermelin that will soon be included in the ships section of Air Combact, a true jewel of accuracy in the details I have only taken care of the camouflage livery, ... I hope Asheshouse do not scold me for this! ;)

Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: poiana44 on April 13, 2020, 09:12:10 AM

Ahhh...ok!
Another great addition for the future IL-2 ship/pack!!!  ;D
Have you some project for WWII british and italian light cruiser?
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: stanislao on April 13, 2020, 11:26:14 AM

 :) I know that a very detailed version of the cruiser Zara is in the pipeline, the previous one was not the Zara but the Trento, and then a version of the Scharnhorst, interesting ... in the fracture, I satisfy Marseille and all those who wish to add the light version of the textures of Tirpiz, Bismarck, Karlsruhe and PrinzEugen ..

Link :  https://www.mediafire.com/file/9qn6dy09qt9csan/Textures_1024_for_Tirpiz-Bismarck_PrinzEugen_Karlsruhe.rar/file

Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: poiana44 on April 13, 2020, 12:16:42 PM
What kind of music I hear Stanislao... :mexican_dancing_banana:
Yes the Scharnhorst would be an interesting addiction (then with Panzershchiffe as Admiral Graf Spee the ring will close about German battleship)... we are all anxiously waiting for your great works .. ;)
Thanks again!
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Flamer50 on April 13, 2020, 01:32:11 PM
@stanislao,
Thank you very much for the '42 skins for Prinz Eugen and Karlsruhe ]thumbsup[ ]thumbsup[

You are right about the Zara that was released, it's actually the Trento:
Trento Class
(https://www.mediafire.com/file/ycw0o8syuu8mpqt/Trento_Class_Cruiser.jpg/file)

Zara Class
(https://www.mediafire.com/file/e1gpau7bhbkrr9w/Zara_Class_Cruiser.jpg/file)

There is a significant difference in layout between the two class types.

 ]cheers[
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 13, 2020, 01:45:46 PM
I have plans to work on the Scharnhorst once I have finished with the T-22. Model is complete in Max. Model is sourced from WoWS, exported by Maxromash.
The Scharnhorst is currently higher poly count than Prinz Eugen so may need a little optimisation before convering to IL-2.
I have no plans at present to work on Graf Spee. The Lutzow would be of more interest, and probably more useful for mission building.

(https://i.postimg.cc/PqJWYxVm/Capture.jpg) (https://postimg.cc/5HcQMxV0)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: poiana44 on April 13, 2020, 02:14:57 PM
No full quote please. It clutters up the thread

Please ashehouse, please, a little while this news ... my heart can't hold ...
What a great new!
 ]headbang[
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Flamer50 on April 14, 2020, 01:26:26 PM
I have plans to work on the Scharnhorst once I have finished with the T-22.
"Salmon and Gluckstein"...The Darlings of the Kriegsmarine. Thanks Ashe! 8)

 ]cheers[
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: kukulo on April 15, 2020, 01:23:28 PM
I have plans to work on the Scharnhorst once I have finished with the T-22. Model is complete in Max. Model is sourced from WoWS, exported by Maxromash.
The Scharnhorst is currently higher poly count than Prinz Eugen so may need a little optimisation before convering to IL-2.
I have no plans at present to work on Graf Spee. The Lutzow would be of more interest, and probably more useful for mission building.
With your Skua, Prinz Eugen as Hipper class cruiser and your nice Ark Royal it is possible recreate disastrous FAA attack on Scharnhorst after Glorious was sunk. Not sure if we have Trondheim on some map, but it is possible use some substitute map. Thanks ashe
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: asheshouse on April 15, 2020, 01:42:42 PM
I’ll look forward to trying that out if you recreate the mission.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein
Post by: kukulo on April 15, 2020, 02:45:21 PM
My idea is about online event. Where minimum things are scripted and all other depends on pilots

I have prepared one, Operation Menace on Dakar map. Well we havent got Richelieu, so I altered it with Price of Wales with french cocards paited on 356mm cannon towers. Cruisers needed substitute too. Most pilots ussualy does not know how ships exaclty looks so it is ok. Ark Royal with your Warspite and with Swordfishes and Skuas is there of course too. Cannon duel between french and british ships is presented too. I am waiting for right time to fly it with friends.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser and Pre-Dreadnought Schleswig Holstein [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on April 16, 2020, 06:27:10 AM
This is all awesome news. But as a sailor's son I do also say: Don't we all also miss the mighty "HMS Hood" ever since!? :(   I really would put that ship in the top 5 of my "alltime wishlist of ships". I even think that the "Bismarck and Tirpitz" that we have ingame (even the modded ones) look ridiculous and "cheap" compared to those so fine detailed ones that come to our virtual sea lately. :-[     Those new ones are HQ-models with so much to look at and when you grew up building many of them as model-kits it makes your heart go "boom" even more.  ;) This is just amazing what us Naval fans witness here... :)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on April 16, 2020, 10:57:09 AM
Download link for T-22 Torpedo Boat added to first post.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: cgagan on April 16, 2020, 11:48:44 AM
Many thanks asheshouse, your splendid line of ships is going stronger and stronger... 8)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: poiana44 on April 16, 2020, 11:59:18 AM
Download link for T-22 Torpedo Boat added to first post.

Dear Ashehouse,
thanks for this creature (great details in)... :P
Any stationary/technics ini files ?
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: poiana44 on April 16, 2020, 12:16:14 PM
Resolved...
as Griffon_301 wrote about Prinz Eugen, I apply the same pattern for stationary:


Type39_T22                     ships.ShipAsheKM$Type39_T22            2


It works!
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: asheshouse on April 16, 2020, 12:40:38 PM
Yes. The format for the other entries is pretty simple if you compare other entries.
Pleased to hear that you got it working.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: poiana44 on April 16, 2020, 12:49:21 PM
Yes. The format for the other entries is pretty simple if you compare other entries.
Pleased to hear that you got it working.

Roger!
 ]thumbsup[
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Flamer50 on April 16, 2020, 01:06:55 PM
Thanks Ashe for another fine ship ]thumbsup[

Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Mission_bug on April 16, 2020, 01:25:17 PM
Thank you very much for the latest ship, really appreciated. 8)

This is turning into a very nice collection of those German vessels. ;)


Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: stanislao on April 17, 2020, 07:58:58 AM

 :)  To say that this torpedo boat is spectacular is to say the least ...! Perhaps the most beautiful ship I have ever seen in Il 2 .. Thanks for this work, we are now on another planet than in the past!

Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Griffon_301 on April 18, 2020, 02:41:46 AM
sorry for reporting troubles, but that T22 does not work in BAT

Code: [Select]
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheKM$Type39_T22
[2020-04-18 08:40:04.169] dT:    0 java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheKM$Type39_T22
[2020-04-18 08:40:04.169] dT:    0 at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:107)
[2020-04-18 08:40:04.169] dT:    0 at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[2020-04-18 08:40:04.169] dT:    0 at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[2020-04-18 08:40:04.169] dT:    0 at com.maddox.il2.builder.Builder.<init>(Builder.java:3168)
[2020-04-18 08:40:04.169] dT:    0 at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[2020-04-18 08:40:04.170] dT:    0 at com.maddox.il2.gui.GUI.create(GUI.java:166)
[2020-04-18 08:40:04.170] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2020-04-18 08:40:04.170] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2020-04-18 08:40:04.170] dT:    0 at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2020-04-18 08:40:04.170] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:405)
[2020-04-18 08:40:04.170] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2020-04-18 08:40:04.170] dT:    0 Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheKM$Type39_T22
[2020-04-18 08:40:04.170] dT:    0 java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheKM$Type39_T22
[2020-04-18 08:40:04.170]

Crash at 70%

I should add, tried on BAT 3.8.3. - classfiles all went to objects.ships folder and have overwritten their respective predecessors (even if it would not have been necessary for most of them) and the Ship-folder itself to the 3do of the other new KM ships...

same procedure worked for every KM ship till the T22 now...
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: stanislao on April 18, 2020, 03:41:23 AM

 :)    I don't use BAT, but they tell me that if you  just resize the texture of the File "gsd004_t22_1945_a" from 6140 bringing it to 1024 to load it in BAT .. try it to believe it .. ;)

Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Griffon_301 on April 18, 2020, 03:55:23 AM
success, well, sort of: resizing in Photoshop helped but the ship does not show up now; I guess I made a mistake while resizing;
whats the correct procedure for that using PS CS6? a simple resizing from 2048x1024 to 1024x512 did not do the trick (ship does not show up) but the game loads now at least...
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Mick on April 18, 2020, 04:22:03 AM
... may be try my downsizing ...  ;)

https://www.mediafire.com/file/ixwwkajwa8qr4c9/gsd004_t22_1945_a.tga/file
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Griffon_301 on April 18, 2020, 04:57:53 AM
Hey Mick!

thanks a lot!
but it seems it was a bit of user error from my side:
I did copy all the new classfiles into the objects.ships folder letting them overwrite older ones, the cut all these classfiles out and pasted them in my AsheKM folder, where the 3do files reside from the ships;
my last mistake was copying the Glass.tga out from the Textures folder and into the Type39 folder...
that was responsible for the ship not showing up properly...
now everything works, even with the original large size tga file...although I gladly take your smaller one too :)

thanks a lot for the help offered :)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on April 18, 2020, 06:26:27 AM
Griffon_301 - Glad you got it working. I admit that the instructions I have included are rather sparse and do not specifically address how  to get it working in BAT. Just laziness on my part.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Griffon_301 on April 18, 2020, 06:44:03 AM
no problem - kudos to you for a great job on those ships!
at least we can confirm they do work in BAT - and I expected nothing else...its just a little bit of fiddling around sometimes :)
Title: Re: T-22 Torpedo Boat
Post by: stanislao on April 20, 2020, 01:55:18 PM
 
;D I prepared two camouflage textures for the beautiful model of the T22 torpedo boat proposed by Asheshouse, two different periods in the battles of the North Atlantic. I have also included a light version for those who need to insert it in other mods. OK, enjoy waiting for the Scharnhorst!

Link  :   https://www.mediafire.com/file/2x0mdpbfkk6paqr/T-22_Torpedo_Boat-Skins.rar/file

 

(https://i.imgur.com/bAY6tHK.jpg)
(https://i.imgur.com/u3w6IOs.jpg)
(https://i.imgur.com/eUVM2Lt.jpg)
(https://i.imgur.com/Wp2094k.jpg)
(https://i.imgur.com/sbMqkJz.jpg)
(https://i.imgur.com/IhPAOGG.jpg)
(https://i.imgur.com/AWkG5e6.jpg)
(https://i.imgur.com/qvZqGE5.jpg)

Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on April 21, 2020, 12:47:00 AM
Very nice. Grazie, Stanislao!  ;)
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on April 21, 2020, 12:56:54 AM
Yes. Nice work.
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: urmel on April 21, 2020, 03:10:18 AM
It looks very good!!!
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Falconidae on April 28, 2020, 08:46:24 AM
Now.. I already have the Pre Dreadnought and the K Class. Do I need to just add the relevant text to the ini files or overwrite the whole thing?
Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on April 28, 2020, 01:29:49 PM
Overwrite the existing class files with the new ones first. Then add the text lines for the new ship.

Title: Re: Kriegsmarine Pack - Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 02, 2020, 11:33:40 AM
The class files download link has been updated. Overwrite the existing class files in folder ShipAsheKM to be ready to install the Scharnhorst.

The model files for the Scharnhorst have now also been added to the first post.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: poiana44 on May 02, 2020, 01:38:46 PM
A beautiful job again!
And so many details ...
Thank you!
 ]cheers[
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Squashman on May 02, 2020, 02:41:38 PM
Thanks Ashe - really remarkable work  ;D
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on May 02, 2020, 11:43:08 PM
Thank you - but 70% CTD here.  :(

https://pastebin.com/FhrtRWvG
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 03, 2020, 12:18:01 AM
Need to paste your logfile.

Have you installed the Type 22 or just the Scharnhorst?
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on May 03, 2020, 01:04:19 AM

https://pastebin.com/FhrtRWvG


I made fresh install of your KM-shippack and just added the Scharnhorst with it's entries, before that I overwrote the classfiles in your folder.  I also tried the solution Griffon had made and added the Scharnhorst there but also 70% CTD.  Thx for further advise, Ashe!  :)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 03, 2020, 01:51:48 AM
I guess that you may have the T-22 entries in chief.ini. Remove those if you have not installed the T-22.
What type of modded installation are you installing it in?
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: PO_MAK_249RIP on May 03, 2020, 02:28:37 AM
Did you remember to add the new classfiles??
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on May 03, 2020, 02:34:31 AM
@Ashe: In BAT #WAW 3.82  and I installed the whole package incl. T22. And I overwrote the classfiles before adding the Scharnhorst.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Griffon_301 on May 03, 2020, 02:55:17 AM
same here:

Code: [Select]
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheKM$Scharnhorst
[2020-05-03 08:52:46.493] dT:    0 java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheKM$Scharnhorst
[2020-05-03 08:52:46.493]

little update: as expected, it is not the earlier ships´ classfiles, which I have also overwritten as per instruction, its defo the Scharnhorst thats problematic;
after crashing at 70% I just remmed out the Scharnhorst in the chief.ini with all over entries and files in place and the game loads... WAW 3.8.3
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 03, 2020, 04:53:31 AM
Sorry. I am not able to help at present. All my work is in SASModAct.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Griffon_301 on May 03, 2020, 05:02:10 AM
I have an idea for a very dirty workaround... I think though the problem lies in the masterclass file...
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: stanislao on May 03, 2020, 05:37:22 AM

 ;D    :D   First of all, a huge thank you Asheshouse for this additional precious gift you gave us! Then if it can be useful to someone, I also had a crasch at 70% of the load, then I read the instructions better, the T22 class files are obviously not enough for the Scharnhorst, when I downloaded the Class files inserted on the first page of the post and I overwrote the previous ones in the KM Pack folder everything went well and the game loads which is a wonder, if you create the Stationary file by taking the string from chief.ini 1 then the static also works wonders.   ;)

Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 03, 2020, 06:23:25 AM
I have an idea for a very dirty workaround... I think though the problem lies in the masterclass file...

Ok _ I have it installed in BAT WaW and working ok. No dirty workarounds required.

Step by Step

1. Copied the ShipAsheKM from my SASModAct MODs folder to the WaW Mods folder.   ---   including the new classes in the folder.
2. Renamed folder to 00_ShipAsheKM  --  to ensure that the new classes are loaded in preference to the existing ones in the Classes_Object Ships folder.
3. Added ships.ini text entries for Prinz Eugen, T-22 and Scharnhorst -- not Karlsruhe and Schleswig Holstein, cause these are already in BAT.
4. Added chief.ini  text entries for Prinz Eugen, T-22 and Scharnhorst -- not Karlsruhe and Schleswig Holstein, cause these are already in BAT.

All loads ok and mission can be created.

Stationary.ini and technics text entries can then be created in the usual way.
It is essential that the new class files, dated 02-05-20, are installed, overwriting any existing Kreigsmarine Pack classes.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Griffon_301 on May 03, 2020, 06:34:10 AM
alright .. redownloaded the classfiles pack from the first page; problem is, I have those classfiles in the game already;
can you confirm that the date for the new Scharnhorst files is 17.04.2020, the one from the T22 is from 12.04.2020 and the rest of the files show a date of 02.02.2020; if those are not the latest ones, than we would need a new download I guess...

and just to confirm classfiles: there are basically two new classfiles compared to what we needed up to the T22;
one is the 6757F3BADE9223A6 which relates to the Scharnhorst itself and 4764BCE0376A23CC which is the masterclass for all of your KM ships in the new pack... both have a date of 17.04.2020; the rest is the old files necessary for the other ships...
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Mission_bug on May 03, 2020, 06:44:35 AM
The Scharnhorst truly is one awesome vessel, thank you very much for the latest updates for the pack asheshouse, really appreciated. 8)


Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 03, 2020, 06:48:20 AM
The only class files you require are the ones listed as the last download item on post 1. The *.rar files containing the classes is named ShipAsheKMClasses02-05-20
The class files within the *.rar have a variety of dates. This doesnt matter. Just overwrite all the existing ones with all of these.

Basically if you are updating from an existing working install with the T22, then only two of the classes will be changed.
But no need to complicate things. Just overwrite all of the classes.

Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Griffon_301 on May 03, 2020, 06:57:56 AM
I just wanted to confirm what you did because thats exactly what I did too; the install is working with the T22 in, I overwrite all the classfiles with the new ones, getting the two mentioned new and copy in the 3do for the Scharnhorst into its place...boom the game crashes at 70% for me..
I will need to further investigate...
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 03, 2020, 07:33:01 AM
Class files are proved to be ok - by others successful use.
Provided the ships.ini entries are correctly inserted i cant think what could stop it working.



Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Griffon_301 on May 03, 2020, 07:38:25 AM
i am at loss for ideas bar the dirty workaround using the Hipper classfile;
I tried on my modded WAW AND the stock WAW module and both crash at 70% with the speed error quoted already;
could you maybe upload your folder without the 3do part? and just to make sure, the Scharnhorst ship folder goes into the 3do/ships folder...
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 03, 2020, 07:46:22 AM
Folder structure in BAT WaW as image below
(https://i.postimg.cc/0jmk2hVK/Capture.jpg) (https://postimages.org/)

Ensure that the Scharnhorst folder is extracted into 00_ShipAsheKM/3do/Ships  and not just into 00_ShipAsheKM
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Griffon_301 on May 03, 2020, 07:50:56 AM
success - but after something like a really interesting try: I placed ALL SEVEN classfiles into the objects.ships folder instead of the KM Ashe ship folder I had previously, thus seperating the classfiles from the 3do files and now the game loads and the Scharnhorst shows.... :D

it seems that adding ships is more and more the kings game within the game :D

edit: after the game fired up with the classfiles in the objects.ships folder, I removed them from the folder and put them into the dedicated Ashe KM folder in my game and now the game loads fine as well... thats really strange, but it works :D
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 03, 2020, 08:01:13 AM
Unless you had renamed the ShipAsheKM folder, as my instructions, any class files in there would not be used since the Classes-ObjectShip folder comes first.

By copying the classes into the Classes-ObjectShip folder you have succesfully overwritten the existing files - as per instructions :)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on May 03, 2020, 08:04:52 AM
@ Griffon: Good for you.  :) And did you add the mighty "Scharnhorst" to your creation of "Ashes ships" folder from before or did you make a new install now called "ShipsKM..." !? Gonna give this a try then. Or maybe I might even get a PM by someone special...  ;)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Griffon_301 on May 03, 2020, 08:19:59 AM
i should clarify... I got the Scharnhorst to swim in my modded WAW module...
I have a lot of ships added in there, I guess nearly every ship that I could find here so I had the correct folder structure before AND none of your new classfiles in the objects.ships folder anyhow...
I have no idea why it works now because besides copying the classfiles into the objects.ships folder and then moving them out again, I did nothing that i had not done before...

well, bottom line - it works now :)
 @HJM .. my whole folder is over 200MB now, so uploading them might take some time;
I guess its best you try first for yourself... make sure to maybe copy the new set of classfiles into the objects.ship folder, have everything overwrite if required at all and then immediately delete those seven files again;
copy the new set of classfiles into the ship folder again then where you have the 3do of the KM ships, it does not matter how you name it, just make sure it loads before the objects.ships...
mine is still called 00_SHIPS_(whateveryoulikehere)...
btw, dont forget to add stationary.ini and technics.properties as well, just to have the whole monty up...


its a crazy ride to get those ships going, but the Scharnhorst looks really great I have to say;
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on May 03, 2020, 08:37:07 AM
Does not work for me so far, still 70% CTD, but will try again. Could you pls name the entries for Stationary and Technics, sure others would like that. Thx.

Edit:  Tried again, copied the classfiles as described etc. - no joy.  :(
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 03, 2020, 08:41:54 AM
Follow the instructions given here https://www.sas1946.com/main/index.php/topic,60969.msg704337.html#msg704337
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: stanislao on May 03, 2020, 09:52:13 AM
 ;D
Copy the following string into the Stationary.ini folder:       
Code: [Select]
Scharnhorst         ships.ShipAsheKM$Scharnhorst         2For the Technics.properties:           
Code: [Select]
Scharnhorst                   Ger. Battle cruiser Scharnhorst, 1939

Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: urmel on May 03, 2020, 10:20:17 AM
Thanks asheshouse for another fantastic ship!!!
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: milvipes on May 04, 2020, 07:28:54 AM
What a beaut! Too bad it's really killing my FPS now, it's producing some interesting lag effects when I tried to make a bomb run in my trusty P-47.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: asheshouse on May 04, 2020, 08:02:27 AM
What are your PC Specs. Its useful for others to know what hardware is required for this to run ok.

My own specs are Processor: Intel Core i7 7700 @ 3.60GHz; Ram: 16.0GB; Graphics: 2.0GB NVIDIA GeForce GTX 650.

A common problem with the larger ships is the FPS drop caused by all the AA opening up at the same time. You can tone this down in the mission builder.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Mick on May 04, 2020, 08:42:06 AM
... may be also, downsizing (50%)  the 2 big textures could help ...?
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: milvipes on May 04, 2020, 10:17:43 AM
What are your PC Specs. Its useful for others to know what hardware is required for this to run ok.
As I stated before, I normally play from my laptop away from home. Intel Core i5 CPU, 460 @ 2.53GHz, 4.0 GB RAM.
Downsizing texture files helped A LOT with Prinz Eugene, its AAA battery did not present any problem.
But with Scharnhorst it really started to lag once its comes into view, even without AAA firing. Tried downsizing texture files, but it showed no noticeable change.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on May 05, 2020, 07:10:49 AM
I have sweated, cursed, whined (a bit) and struggled (hard), welded and knitted and finally succeeded today in making a Standalone for the mighty "Scharnhorst" - and funfact - this works as it is,  in both DBW and BAT #WAW. Just drop into #WAW and #DBW make all entries incl. If I could make  small suggestions for the overall amazing ship (special thx to Ashe once more) it would be a Boardplane if possible. And maybe a skin for the Icesea-operations. And for "Prinz Eugen" skin for "Operation Rheinübung".   :)


https://www.mediafire.com/file/j86121sr1gmimlr/00_ShipAsheKM_2.7z/file
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Falconidae on May 05, 2020, 01:54:07 PM
Curious. I have had the K Class and the Pre Dreadnought fro soem time but have overwritten with the Prinz Eugen folder, edited the text (twice, sure I've got it right). But when I look for her in FMB, the title is there but the View box is greyed out, and she wont appear. Didn't want to try the Scharnhorst before I got this sorted.
Any thoughts?
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: asheshouse on May 05, 2020, 02:27:09 PM
Text entries in ships.ini ?
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: arboo on May 05, 2020, 04:12:09 PM
Curious. I have had the K Class and the Pre Dreadnought fro soem time but have overwritten with the Prinz Eugen folder, edited the text (twice, sure I've got it right). But when I look for her in FMB, the title is there but the View box is greyed out, and she wont appear. Didn't want to try the Scharnhorst before I got this sorted.
Any thoughts?
I had the same problem, it may be due to the textures being '2048' if you check 'reply 96' from Bwf there is a link to some 1024 tga textures. Worked for me in 4.12 HSFX 7.02
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Falconidae on May 06, 2020, 09:36:09 AM
Cheers all :)
I copied the entire text for all three ships. The other two appeared straight away but no heavy cruiser.
I had a similar issue with the Hampden aircraft. I'll have a look at the textures. Once I find out what a Bwf is. (That's the level of my computer literacy!)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 06, 2020, 09:50:14 AM
Your logfile should say what the problem is.

https://www.sas1946.com/main/index.php/topic,13457.0.html
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: cbradbury on May 06, 2020, 10:58:49 AM
Cheers all :)
I copied the entire text for all three ships. The other two appeared straight away but no heavy cruiser.

Count yourself lucky. I can't even get the Prinz Eugen to load in BAT, let alone any of the other ships - 70% crash every time. And yes, I have followed all the instructions, and I am reasonably experienced at playing with the files (e.g. no problem with the recent Japanese battleships) - still no joy. Just hope they all come in the next BAT update.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: arboo on May 06, 2020, 11:03:36 AM
Cheers all :)
I copied the entire text for all three ships. The other two appeared straight away but no heavy cruiser.
I had a similar issue with the Hampden aircraft. I'll have a look at the textures. Once I find out what a Bwf is. (That's the level of my computer literacy!)
LoL..Go to page 9 of this thread, first post is by Bwf, the link to the textures is there.... ;D
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Falconidae on May 06, 2020, 01:58:21 PM
Wasn't too sure what to do with the textures file - insert in MODS? Made no difference but the log file said:

INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
[19:46:01]   WARNING: object '3do/Ships/PrinzEugen/gsc013_prinz_eugen_1945_a.tga' of class 'TTexture2D' not loaded
[19:46:01]   INTERNAL ERROR: Texture required
[19:46:01]   WARNING: object '3do/Ships/PrinzEugen/GSC013_Prinz_Eugen_1945_151.mat' of class 'TMaterial' not loaded
[19:46:01]   INTERNAL ERROR: Material: Can't load 'GSC013_Prinz_Eugen_1945_151.mat'
[19:46:01]   java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'GSC013_Prinz_Eugen_1945_151.mat'
[19:46:01]
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: cbradbury on May 06, 2020, 03:28:51 PM
I suspect that is also my problem with the Eugen 70% CTD, Falconidae.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Mick on May 06, 2020, 11:30:36 PM
@ Falconidae

... the smaller, downsized textures found at page 9 of this thread must replace the big ones, bearing the same name, in the ships folder ...  ;)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on May 07, 2020, 12:35:55 AM
If skinners out there are in the mood I wanna suggest new camo for both the Scharnhorst and Prinz Eugen (Op."Rheinübung"). :)

https://www.wdross.com/ships/scharnhorst/scharnhorst.html


http://www.kbismarck.org/forum/viewtopic.php?t=470
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: bomberkiller on May 07, 2020, 03:15:14 AM
Hello ashe,

thank you so much!  :)

The Scharnhorst runs perfectly in my 4.10 & #DBW!

(https://i.ibb.co/3rv6ttY/Tirpitz-Scharnh-Schl-Hol-Karlsr-Bism-bk.jpg]https://i.ibb.co/3rv6ttY/Tirpitz-Scharnh-Schl-Hol-Karlsr-Bism-bk.jpg)

(https://i.ibb.co/2dYkJ46/Tirpitz-Scharnh-Schl-Hol-Karlsr-Bism-bk-b.jpg)

Best regards,

Gerhard                            (https://i.ibb.co/khTPgtX/Haegar-Hauwegden-Humpen.png)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Falconidae on May 07, 2020, 05:40:16 AM
To Mick
There she is - and doesn't she look great.

Thank you. :)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: bomberkiller on May 07, 2020, 05:52:00 AM
Falconidae,

You did it, congratulations.

Best regards, Gerhard  :)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: bomberkiller on May 07, 2020, 07:43:15 AM
...and with Prinz Eugen.

Thank you very much ashe!  :)

(https://i.ibb.co/ScNcQDJ/Tirp-Scharnh-Schl-Holst-Karlsr-Bisma-Pr-Eugen-bk.jpg)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: arboo on May 07, 2020, 09:06:56 AM
To Mick
There she is - and doesn't she look great.

Thank you. :)
Glad to see you got it to show up, these ships are tooooo good to miss...  :)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: epicgamer2010 on May 07, 2020, 10:37:16 AM
Hey bombkiller since you post those images of Bismark, Tirpitz, Scharnhorst, Schleswig Holstein, Prinz Eugen, Konigsberg, and T-22.
Here is the perfect music for the high seas fleet in il2 1946. Gruß an Kiel (Greetings to Kiel) link below. even though i was going to suggest Der mächtigste König im Luftrevier however since Schleswig Holstein is a pre-dreadnought i think Gruß an Kiel would go better with it. And awesome job Asheshouse.

https://www.youtube.com/watch?v=CwuhOoSOUDw

p.s if link doesn't work just copy and paste it.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: bomberkiller on May 07, 2020, 10:58:25 AM
Hello epicgamer,

thank you for this link. My problem with this link?

I belong to the rare group "crazy audiophilist".

You can get ear cancer from this distorted march.  :D

With greetings from Cologne/ Germany,

Gerhard                            (https://i.ibb.co/khTPgtX/Haegar-Hauwegden-Humpen.png)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Flamer50 on May 07, 2020, 11:14:22 PM
You can get ear cancer from this distorted march.  :D
That isn't a march, it's a Polka and it does hurt the ears ;D
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: bomberkiller on May 08, 2020, 01:18:56 AM
Hello Bwf.,

You're right, it's a Polka.

Best regards,

Gerhard  :)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: stanislao on May 08, 2020, 06:42:17 AM

 ;D  Here, I have finally completed two liveries for the magnificent Asheshouse Battle Cruiser. You can choose between the two options, if you intend to switch from one to the other you should overwrite all the files of the "original files" folder and then overwrite that choice again. I have also added a "light" version for the two options that should solve the crash problems for those who do not use the HD version of Carsmaster. Good hunt against British convoys in the North Sea!   ;)

Link  :   https://www.mediafire.com/file/ssk47kzdu2vkug0/Battle_cruiser_Scharnhorst.rar/file

(https://i.imgur.com/egE1HpH.jpg)
(https://i.imgur.com/q6Wg8oF.jpg)
(https://i.imgur.com/wLhTQwM.jpg)
(https://i.imgur.com/CD1JNL0.jpg)
(https://i.imgur.com/WdH6pM9.jpg)
(https://i.imgur.com/tmLUewu.jpg)
(https://i.imgur.com/6TbEf99.jpg)
(https://i.imgur.com/V3NKWoS.jpg)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on May 08, 2020, 06:52:00 AM
I'm not ashamed to say "awesome" and "thx" once more.  :)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Griffon_301 on May 08, 2020, 07:00:54 AM
Great job! Thanks a lot!
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 08, 2020, 07:06:01 AM
Very nice. Thanks.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Mick on May 08, 2020, 07:44:08 AM
... many THX for all theses new historical textures ...!  ;)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: cgagan on May 08, 2020, 07:50:31 AM
great job stanislao, many thanks!!!! 8)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 08, 2020, 08:40:08 AM
Since I am working on "Operation Cerberus"

Excellent. I was rather hoping that someone would do this.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on May 08, 2020, 10:38:19 AM
Not sure if slowly I am learning a lot more but it seems and - tada -  here's the fake  "Gneisenau" - with different skin from Stanislao she looks indeed different to the "Scharnhorst". I would only ask if maybe someone could pls create "her" bow emblem so the illusion would be more efficient. Haven't tried her in DBW yet but should also work there. Which she does.  :)

But unfortunately there is a prob: It does not use a different skin even though I have replaced and renamed them. :(  My guess is that it must be the classfiles that need to be edited as well. :-|   I had just tried adding the ships entries as well (renamed Gneisenau, all 51 names) but the skin does still not show. I would be helpful for some assist there if it is the classfiles which is my guess but I have never edited those before. Thx!


Link removed due to updates etc.  :)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: mechanic on May 08, 2020, 01:19:02 PM
I was able to replace the Scharnhorst bow emblem with a Gneisenau badge on the existing Scharnhorst skin - to see if that it is what you were looking for -  but like you, the Gneisenau skins do not show in game, so while I have put the emblem in your Gneienau .tga file (gsb003_gneisenau_1939_a.tga) I can't run the that ship to check placement, size or resolution (and I'm teaching myself as I go :-|).

        0.5 MB    2020.05.08 18-05-05.jpg                  Check                                            Error                                                 
(https://i.postimg.cc/0QTFKmtw/2020-05-08-18-05-05.jpg) (https://postimg.cc/BLCMd8fS)


        0.4 MB    2020.05.08 18-04-04.jpg                  Check                                            Error                                                 
(https://i.postimg.cc/qRhW7QGr/2020-05-08-18-04-04.jpg) (https://postimg.cc/FdvTWyqC)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Griffon_301 on May 08, 2020, 01:49:51 PM
If you want to create a Gneisenau Out of what you have you need to take the Hipper slot that is still unused...
Create a Hipper directory, copy in all the Scharnhorst files into that folder, and add all the ini entries. In the ships in, take the Scharnhorst entries but rename them to Hipper:part01 etc...
Finally in the technics.properties you can create something like Hipper   Gneisenau BB
Very dirty but works...
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: mechanic on May 08, 2020, 03:13:35 PM
Very dirty indeed - but it works

        0.3 MB    2020.05.08 21-09-29.jpg                  Check                                            Error                                                 
(https://i.postimg.cc/25Xsd3jC/2020-05-08-21-09-29.jpg) (https://postimg.cc/sB7HsjZL)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Flamer50 on May 08, 2020, 03:35:27 PM
Updated and repacked with a new default skin by Stanislao
------------------------------------------------------------------
"Ersatz" KMS Gneisenau_v2 using the Hipper slot in Ashe's KM pack(02-05-20).
Credits:
Asheshouse - KMS Scharnhorst
Stanislao - '1941 Operation Berlin' skin for Gneisenau
Griffon_301 - for idea to use the open Hipper slot in Ashe's KM pack
Bwf. - Ersatz-Gneisenau
------------------------------------------------------------------------------------------------------
Drop the 3do folder into your 'ShipAsheKM_02-05-20' folder and allow the overwrites.
you will now have a "stand in" Gneisenau.
*************************************************************************
WARNNING!!
When Ashe does release the Hipper, you will have to delete the "stand in" Gneisenau + all
the entries for it before you add Ashes Hipper to your game.
*************************************************************************
*All required entries are in the Install instructions that come with the file.

https://www.mediafire.com/file/jtivzitcf3kh9s9/Ersatz-Gneisenau_v2_Bwf.rar/file

- Bwf.

(https://www.mediafire.com/file/77k7qsyuuu8fnrc/Ersatz-Gneisenau_01.JPG/file)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: mechanic on May 08, 2020, 05:52:05 PM
For a Gneisenau ship emblem to replace the Scharnhorst shield, unzip and drop the 3do folder into your 'ShipAsheKM_02-05-20' folder AFTER you have applied the  Bwf Ersatz_Gneisenau files, and allow the single overwrite (after you back-up the file to be replaced - in case you don't like this badge). I just edited Ashe's original gsb003_gneisenau_1939_a.tga file by applying a new layer with the Gneisenau image over the blue shield and then holding my breath.
https://www.mediafire.com/file/d5ggl8rixtqvboy/3do.rar/file (ftp://www.mediafire.com/file/d5ggl8rixtqvboy/3do.rar/file)

I too would like to thank Ashe for the new ships, Stanislao for the new skins, Hans-Joachim Marseille for leveraging the Scharnhorst, Griffon_301 for the Hipper substitute idea and Bwf for the execution of the idea.

                                           
(https://i.postimg.cc/c1mbfXxd/2020-05-08-23-11-20.jpg) (https://postimages.org/)

                                         
                                         
(https://i.postimg.cc/50j3cdY3/2020-05-08-23-11-24.jpg) (https://postimg.cc/MM2RRLYM)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on May 09, 2020, 12:29:12 AM
  @ all: Thx a lot for further assistance and work. :) I think this is a good thing and for mission-makers alike - there were quite a few tasks that those ships went out for and now we can create almost all of them. I will soon release first part of "Cerberus" and ask in advance for mission-professionals to improve it since I am not the very best maker - I'm more the "Idea and suggestions-guy".  ;)

And now here she is -  the "Fake-Gneisenau" made by Bwf. and Griffon_301 (special thx. to those guys, also again Stanislao for the skins) also now incl. her own emblem added today by me.  :)

https://www.mediafire.com/file/qphc7w6ag2u1uxs/00_ShipAsheKM_3.7z/file

NEW LINK due to the update Stanislao has made on the skins (15cm guns).  ;)


(https://i.ibb.co/8P2w7Z1/2020-05-11-08-08-49.jpg) (https://ibb.co/NWpqyBc)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Flamer50 on May 09, 2020, 07:43:01 PM
And now here she is -  the "Fake-Gneisenau"
Your welcome
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: stanislao on May 10, 2020, 03:18:07 AM

 :(  I humbly apologize to the friends of SAS, I entered an incorrect file by mistake in which the upper part of the 150mm secondary fire towers had the white top part of a web photo that I had misinterpreted .. then I corrected the error on my game but I forgot to correct it in the folder that I had already prepared for you! I realized it by looking at the images published by Marseille ... A really bad figure! Now I have corrected the folder and replaced it in the previous link! Forgive me if you can ....     :-[

Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: poiana44 on May 10, 2020, 07:46:02 AM

 :(  I humbly apologize to the friends of SAS, I entered an incorrect file by mistake in which the upper part of the 150mm secondary fire towers had the white top part of a web photo that I had misinterpreted .. then I corrected the error on my game but I forgot to correct it in the folder that I had already prepared for you! I realized it by looking at the images published by Marseille ... A really bad figure! Now I have corrected the folder and replaced it in the previous link! Forgive me if you can ....     :-[



Stanislao...only those who do nothing are not wrong... ;)
A lot of thanks to you, Marseille, Bwf and Griffon for this jewel!
 ]thumbsup[
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Flamer50 on May 10, 2020, 11:56:29 AM
Stanislao..nothing to be forgiven about, you are probably the only one who noticed the "glitch" ;D
 ]cheers[
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: stanislao on May 13, 2020, 04:42:42 AM

 ;D  Hello to all of you, to make up for the mistake on the Scharnhorst skin I prepared two versions of the Gneisenau livery, the first refers to the period in which he had participated in the Berlin operation ... I also included the lightened files to be overwritten in the folder chosen for a better rendering of the frames .. it started as usual if you want to change livery, first overwrite the folder with the original files and then overwrite again with the files of the alternative livery!
I wish you a lot of sinking along the routes to Murmansk ...  ;)

Link  :  https://www.mediafire.com/file/td83wjqicpk1rj7/Heavy_cruiser_Gneisenau-%2528Hipper%2529.rar/file

(https://i.imgur.com/MxRfmHE.jpg)
(https://i.imgur.com/IOoEVMf.jpg)
(https://i.imgur.com/N5dvUOL.jpg)
(https://i.imgur.com/pztkIsE.jpg)
(https://i.imgur.com/kdzG2fr.jpg)


Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on May 13, 2020, 05:24:02 AM
Next masterpieces! Thx so much, Stanislao! #KingOfSkins      :)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: cbradbury on May 17, 2020, 05:27:11 AM
Finally! After a lot of blood, sweat, and tears (mostly tears), plus a lot of help from this thread, I have almost all of these ships running in BAT!

Thank you so much, asheshouse, for your continuing brilliant work.

Only issue I have is with the T-22. No ctd with files or anything, but when I try to load the ship in FMB (i.e. ctrl+click) - nothing. The vessel image does not show in the 'object' menu either. Does anyone know what the problem is here?
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 17, 2020, 08:25:17 AM
Need to post your logfile.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: cbradbury on May 17, 2020, 08:43:20 AM
No need thanks, Asheshouse - user error - I forgot to paste the 'textures' folder as well first time round. All good now - thanks again for your amazing work.

I hate to ask as you are already so busy - but any chance of a Conte di Cavour in the future?

Yours,

Clive
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: cbradbury on May 18, 2020, 03:09:59 AM
For anyone (like me) who experienced some initial problems getting the KM ships installed into BAT, I have prepared an install package with all relevant files and full instructions available here:

https://www.mediafire.com/file/huewtstu3on8brr/Ashe_KM_BAT.7z/file (https://www.mediafire.com/file/huewtstu3on8brr/Ashe_KM_BAT.7z/file)

Stanislao's fantastic repaints are also included.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 18, 2020, 05:16:58 AM
- but any chance of a Conte di Cavour in the future?

There is always a chance.   --- but the Littorio Class would also be nice.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Squashman on May 18, 2020, 05:51:10 AM

I hate to ask as you are already so busy - but any chance of a Conte di Cavour in the future?


I suppose we all have our wish list, but isn't the County Class Cruiser (Kent, Norfolk or London Classes) long overdue in IL2.
Of any cruiser class in WW2, these must surely have been involved in the most theatres and campaigns.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 18, 2020, 05:57:19 AM
Yes, would be very useful in many areas. I have for a while had thoughts of working on some models for the April 1942 Indian Ocean Raid by the IJN. Essential additions would be a County Class Cruiser and HMS Hermes Light Carrier. https://en.wikipedia.org/wiki/Indian_Ocean_raid
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Epervier on May 18, 2020, 06:02:16 AM
Very beautiful ships! Bravo !
In the versions I tested of the Scharnhorst, T-22 and Spica I see that these ships cannot be damaged or sunk.
Are you going to take them back to finish them off?
Tks !
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: asheshouse on May 18, 2020, 06:15:43 AM
Looks like its sinking to me  ;D

(https://i.postimg.cc/43Zt2C1f/Capture.jpg) (https://postimages.org/)

--- however, there are no damage meshes, so all you get is a bit of smoke and fire and the guns are disabled. You do not see any visible damage.
All guns have collision boxes so can be knocked out.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: cbradbury on May 18, 2020, 07:04:40 AM
I agree that we are desperately short of RN cruisers.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: mandrill on May 18, 2020, 07:39:46 AM
I've just recently gotten interested in coastal scenarios and increasing the # of ships in my IL-2 install.

Would it be a good idea for Ash to sticky a thread at the top of the "Ships" section on the site and update it to post his most recent classfiles there from time to time?

I'm trying to come to grips w the whole challenge of figuring which of Ash's classfile sets is the most recent and how to avoid over-writing a more recent set with an obsolete set...
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on May 18, 2020, 08:02:06 AM
Do you mean like this?
Quote
Classfile Pack inc T-22 and Scharnhorst  https://www.mediafire.com/file/p18io8uhzzksrxf/ShipAsheKMClasses02-05-20.rar/file  - overwrite the original class files
   As listed in the first post.  ;)


Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: mandrill on May 18, 2020, 09:41:47 AM
Do you mean like this?
Quote
Classfile Pack inc T-22 and Scharnhorst  https://www.mediafire.com/file/p18io8uhzzksrxf/ShipAsheKMClasses02-05-20.rar/file  - overwrite the original class files
   As listed in the first post.  ;)

Err..... yes. I'll just slip out the back door now.  :)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Squashman on May 18, 2020, 12:30:09 PM
Yes, would be very useful in many areas. I have for a while had thoughts of working on some models for the April 1942 Indian Ocean Raid by the IJN. Essential additions would be a County Class Cruiser and HMS Hermes Light Carrier. https://en.wikipedia.org/wiki/Indian_Ocean_raid

Exactly; that's why I built the Ceylon map 
https://www.sas1946.com/main/index.php/topic,52963.msg576313.html#msg576313
8)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: vonofterdingen on May 18, 2020, 11:47:58 PM
Great map Squashman. I  have been using it for some time now.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Squashman on May 19, 2020, 10:05:48 AM
Great map Squashman. I  have been using it for some time now.
Glad you like it - still need some work but perfectly playable - Must update it soon - Not sure if the Racecourse airfield in Colombo is correct
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: ansons on May 19, 2020, 01:04:02 PM
Hello, Anyone could help me, I have installed the ships from cbradbury's  BAT package but i have only the Gneisenau showing up in the full mission editor, all other ships like Scharnhorst or Hipper (Prinz Eugen) do appear in the dropdown list but no way to get them on the map...
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: cbradbury on May 19, 2020, 02:56:08 PM
Hello, Anyone could help me, I have installed the ships from cbradbury's  BAT package but i have only the Gneisenau showing up in the full mission editor, all other ships like Scharnhorst or Hipper (Prinz Eugen) do appear in the dropdown list but no way to get them on the map...

Hi Ansons,

I've just checked the install pack on my system (following my own instructions!), and all the ships load fine. Could you post your logfile?

Yours,

Clive
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: ansons on May 20, 2020, 05:29:53 AM
Hello cbradbury, I checked the log file and I have found that some .tga textures could not be not loaded. It appears that their sizes were too big, I downsized them using Irfanview and now everything is OK, now in the mission editor I can put the ships on the map and save the mission.
Thanks for your kind support.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: cbradbury on May 20, 2020, 06:02:00 AM
You are welcome, ansons, glad you got everything working.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: stanislao on June 05, 2020, 04:55:03 AM
 :D     I prepared this further livery of the 1941 Prinz Eugen version, which Thorsten had asked me for, I added as usual also lightened files and the two light versions with the towers with the red top and the gray top, as suggested by Thorsten. It seems right to share it with those interested .. Happy hunting against the Reich Navy!   ;)

Link  :    https://www.mediafire.com/file/7m2o56zuan1l3jr/Cruiser_Prinz-Eugen-of-Savoy.rar/file


(https://i.imgur.com/b5iefHs.jpg)
(https://i.imgur.com/a7H91XN.jpg)
(https://i.imgur.com/dOUN8TI.jpg)
(https://i.imgur.com/K5eigwJ.jpg)
(https://i.imgur.com/0cwBkBx.jpg)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on June 05, 2020, 05:25:09 AM
That is awesome. :)   Thx again, Stanislao! And how that makes me wish once more for a new BISMARCK and TIRPITZ as well. And the other famous ship of the RN, but another story often told... ;)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: urmel on June 05, 2020, 05:57:38 AM
It looks very good many thanks for sharing.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Epervier on June 05, 2020, 08:34:46 AM
Very beautiful ships! Bravo !
In the versions I tested of the Scharnhorst, T-22 and Spica I see that these ships cannot be damaged or sunk.
Are you going to take them back to finish them off?

Looks like its sinking to me

I think I misspoke!  :-[   Sorry !
So I recharged your ships and I checked!
The Scharnhorst (only) has no "CollisionObject caxx" lines in the hier.him!
So I can't sink her despite four torpedoes in the "ventre" !
Tks !


Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: asheshouse on June 05, 2020, 08:49:35 AM
Thanks. I need to correct that.

But despite the missing entries in the hier.him the torpedoes still explode and sink the ship.   
I just re-tested it.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Epervier on June 05, 2020, 10:07:23 AM
But despite the missing entries in the hier.him the torpedoes still explode and sink the ship.   
I just re-tested it.
::(
I just retested it and it took me five torpedoes to sink it (Scharnhorst) !
Initially I only tested with four torpedoes!
Those must have been the kiddie torpedoes I tested!
I'm really sorry!  :(

I'm enclosing the patch where I added the Ar.196!
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on June 05, 2020, 02:03:49 PM
I omitted the AR-196 on purpose, because the aircraft would be stored out of sight in the hanger.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Epervier on June 05, 2020, 02:47:40 PM
Whereas I prefer to see them on the catapults.  8)
I add planes whenever I can.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: urmel on June 06, 2020, 01:44:51 AM
Thanks for the Arado,Epervier!
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on June 06, 2020, 03:51:29 AM
Can someone pls post a pic of the Arado showing up!? It does not work for me. Great idea nevertheless.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: urmel on June 06, 2020, 04:18:58 AM

(https://i.postimg.cc/SsN4QSR4/2020-06-06-10-16-25.jpg) (https://postimages.org/)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: Hans-Joachim Marseille on June 06, 2020, 06:43:19 AM
Now got it working on the "Gneisenau" - not working with "Scharnhorst". o_O
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on June 12, 2020, 12:39:12 PM
Files to enable the Object Viewer added to the first post. The in-game object viewer is not very good but some may find this useful.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: erafitti on July 22, 2020, 01:28:50 PM
Another SH version.

(https://i.postimg.cc/MZCmJj5C/SHHP.jpg)

Un saludo.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: milvipes on August 10, 2020, 11:55:11 AM
Hi Ashe, would you be so kind as to update/consolidate the installation note for your KM pack (incl. stationary.properties and stationary.properties), so one doesn't have to search for pieces of information here and there.
Thanks in advance.

BTW, for some miracle (not trying anything new) everything works fine for me now. Doesn't change the outcome though, I still get shot down.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: asheshouse on October 11, 2020, 07:41:42 AM
I dont have time at present to update post #1, so for any one who is interested here is a complete update of the KM Pack.
https://www.mediafire.com/file/rq6v8w0ojr76gwy/ShipAsheKM_Patch1_11-10-20.rar/file

This adds the M Class Escort. Installation instructions are in the folder.
Take care to notice that there is a new gun class included, so some text to add in the weapons section at the top of ships.ini 
Rename the folder if you are intending to install this in BAT, as described in post #1.

(https://i.postimg.cc/xdmGYyN4/Capture.jpg) (https://postimg.cc/cKstB3mR)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: cgagan on October 11, 2020, 09:08:19 AM
Many thanks Asheshouse! 8)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: urmel on October 11, 2020, 09:11:24 AM
Great addition!Thanks for your excellent work.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat [4.09][4.10][4.12]
Post by: cbradbury on October 11, 2020, 10:23:44 AM
Running fine in BAT. Thanks, Ashe.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein and T-22 Torpedo Boat
Post by: Mick on October 11, 2020, 01:57:33 PM
... many THX again for this very useful addition ...  ;)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: Squashman on October 12, 2020, 06:14:29 AM
Great addition of a very under-represented class
Many thanks
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: stanislao on October 12, 2020, 11:02:11 AM
 :D Bravissimo  !   Davvero un piccolo gioiello inestimabile !  Many Thanks  !

Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: PO_MAK_249RIP on October 15, 2020, 06:52:02 AM
I have an error when opening the file using 7zip? 'escort_typem1943_c_camo_oxidrot.tga' looks to be missing or corrupt? And the M Class wont appear in my FMB preview screen?
Just redownloading to recheck.
UPDATED
Redownload ok! I notice theres a 3do folder for the 'Hipper' but no .ini entries? are these to follow?
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: asheshouse on October 15, 2020, 07:05:37 AM
Redownload ok!   --- does that mean that you now have it working.

Delete the Hipper folder. Nothing of interest there.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: PO_MAK_249RIP on October 16, 2020, 02:20:44 AM
Yep first download must of corrupted somehow? Cheers asheshouse
Title: Re: Kriegsmarine Pack - Minesweeper Class M Escort
Post by: stanislao on October 16, 2020, 07:06:56 AM
 ;D  Thanks to the providential help of Mick, always super informed at a documentary level, I was able to develop this camouflage livery used by the Kriegsmarine in the English Channel area. As usual I also inserted a folder with low resolution skins. Have fun with this spectacular jewel, at naval level Asheshouse is accustoming us to a shocking realism!   ;)

Link  :    https://www.mediafire.com/file/v6mwuj3s30ia6xe/Kriegsmarine_Minesweeper_Class_M.rar/file



(https://i.imgur.com/lFNEShJ.jpg)
(https://i.imgur.com/vxTQ0f9.jpg)
(https://i.imgur.com/iOJCLgd.jpg)
(https://i.imgur.com/RoUx4Un.jpg)
(https://i.imgur.com/uGxT55x.jpg)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: Epervier on October 16, 2020, 07:23:08 AM
Very nice textures for very nice ship !
Thank you very much, Ashe & Stan !
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: Mick on October 16, 2020, 07:29:41 AM
... wow ...! ... you surpassed yourself Stan ...!  8)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: Flying H on October 16, 2020, 02:30:08 PM
Out of topic and out of curiosity, what is that rod sticking up at the bow of the ship?
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: Mick on October 16, 2020, 03:36:45 PM
... very good question, but I have no clue ...  :-[

I found several other German Minensuchboot pictures, with the same kind of "mast", some of them dating back 1910, and it looks like this "mast" is articulated at the basis, so that the tip could be carrying some sort of device over the water or even under the water ...  o_O

http://www.lars-koehler.de/schiffmodellbau/minensuchboot-1940-1100/

(https://i.postimg.cc/NjnLTs5n/M-85.jpg) (https://postimages.org/)

(https://i.postimg.cc/prPdxy6m/minensuchboot-1916.jpg) (https://postimages.org/)

(https://i.postimg.cc/sfJXm9M7/Photo-WW1-22ms-Ger-M48-1-PS.jpg) (https://postimages.org/)

Since I could only find mine sweepers with this "mast", I suppose it has to do with mines detection or triggering ...  :-X

EDIT:

Maybe an explanation here:

"The earliest sweeping system, devised to clear anchored contact mines, consisted of two ships steaming across a minefield towing a wire rope between them; mine mooring lines were cut by sawlike projections on the sweep wire or by cutting jaws."
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: asheshouse on October 17, 2020, 01:43:00 AM
Its part of the gear for deploying the mine sweeps.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: Mick on October 17, 2020, 04:30:47 AM
... many THX, Ashes, now we need a mod to render this mine sweep deploying gear active in the game, since we already have a naval mines mod ...!  :D

https://www.sas1946.com/main/index.php/topic,46588.0.html
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: Mission_bug on October 17, 2020, 01:40:40 PM
Added the M Class Escort to the existing pack, all okay, thank you very much, really appreciated. 8)


Take care and be safe.


Wishing you all the very best, Pete. ;D
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: WWIIBuff65 on August 04, 2021, 05:34:36 PM
I cannot find the "weapons section" for the life of me -- Did you mean "armament" section  instead?  Where exactly does this file live in ships.ini?


Ships.ini - Weapons Section

[gun_MG_C38x2]
Gun                MachineGunFlak38x2_20mm
AttackMaxDistance     2450.0
AttackMaxRadius       2450.0
AttackMaxHeight       2450.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -11.0
GunMaxPitch            +85.0
HeadMaxYawSpeed         30.0
GunMaxPitchSpeed        30.0
ChainfireTime            2.5
DelayAfterShoot          2.95
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: WWIIBuff65 on August 04, 2021, 05:45:32 PM
SOLVED - you must have meant section: "User-defined sections with gun parameters" where I found similar C38 mgs....but for the love of God, Please just just call the section by its name in the mod installation notes -- not all of us are master modders!
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: Epervier on August 04, 2021, 05:46:50 PM
....but for the love of God, Please just just call the section by its name in the mod installation notes -- not all of us are master modders!
:D   :D    :D
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: asheshouse on February 02, 2022, 01:30:22 AM
In response to a question by RobotSpark -
The correct entry in stationary.ini for the Scharnhorst is
Code: [Select]
Scharnhorst                ships.ShipAsheKM$Scharnhorst          2
First ensure that the chief.ini text entries are correct and that the moving ship version works correctly.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: RobotSpark on February 02, 2022, 03:10:25 PM
I tried that, and it still isn't working - it works perfectly as a moving ship, but not as a stationary ship. Is there anything I'm missing? I'll post the log here again for others to see:

Code: [Select]
[11:29:03 AM] null
[11:29:03 AM] java.lang.NullPointerException
[11:29:03 AM] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:124)
[11:29:03 AM] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:5758)
[11:29:03 AM] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2121)
[11:29:03 AM] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2008)
[11:29:03 AM] at com.maddox.il2.objects.ships.ShipAsheKM$Scharnhorst.<init>(ShipAsheKM.java:92)
[11:29:03 AM] at java.lang.Class.newInstance0(Native Method)
[11:29:03 AM] at java.lang.Class.newInstance(Unknown Source)
[11:29:03 AM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:4977)
[11:29:03 AM] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:556)
[11:29:03 AM] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:617)
[11:29:03 AM] at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
[11:29:03 AM] at com.maddox.il2.builder.Builder.insert(Builder.java:2483)
[11:29:03 AM] at com.maddox.il2.builder.Builder.access$14(Builder.java:2465)
[11:29:03 AM] at com.maddox.il2.builder.Builder$17.begin(Builder.java:1833)
[11:29:03 AM] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[11:29:03 AM] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[11:29:03 AM] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
[11:29:03 AM] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[11:29:03 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[11:29:03 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:29:03 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:29:03 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[11:29:03 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[11:29:03 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:29:03 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[11:29:03 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:29:03 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:29:03 AM] at com.maddox.il2.game.Main.exec(Main.java:479)
[11:29:03 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:29:03 AM] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheKM$Scharnhorst]
[11:29:03 AM] null
[11:29:03 AM] java.lang.NullPointerException
[11:29:03 AM] at com.maddox.il2.builder.Builder.align(Builder.java:622)
[11:29:03 AM] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:576)
[11:29:03 AM] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:617)
[11:29:03 AM] at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
[11:29:03 AM] at com.maddox.il2.builder.Builder.insert(Builder.java:2483)
[11:29:03 AM] at com.maddox.il2.builder.Builder.access$14(Builder.java:2465)
[11:29:03 AM] at com.maddox.il2.builder.Builder$17.begin(Builder.java:1833)
[11:29:03 AM] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[11:29:03 AM] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[11:29:03 AM] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
[11:29:03 AM] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[11:29:03 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[11:29:03 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:29:03 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:29:03 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[11:29:03 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[11:29:03 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:29:03 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[11:29:03 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:29:03 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:29:03 AM] at com.maddox.il2.game.Main.exec(Main.java:479)
[11:29:03 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Feb 2, 2022 11:30:05 AM] -------------- END log session -------------
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: Epervier on February 02, 2022, 04:13:24 PM
I tried that, and it still isn't working - it works perfectly as a moving ship, but not as a stationary ship.
Please try this :
In the ships.ini file, disable the line : IsAirport      1


[Scharnhorst]
Description  Scharnhorst Class Battlecruiser
Icon         shipDestroyer

// Model
Mesh         3do/Ships/Scharnhorst/Hier.him

// Motion Parameters
SliderDistance 296.25
Speed          26.39 //65.746
SoundMove      models.Ship

//IsAirport      1
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: asheshouse on February 03, 2022, 12:41:07 AM
Interesting.
Not seen the problem before.
The IsAirport function is just added to enable you to view the models up close.
Do others have the same problem?
Is it related to memory allocation?
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: Mick on February 03, 2022, 01:49:56 AM
... well, when I discovered the IsAirport function a while back, I was so enthused that I added it to nearly all of my ships (even the non aircraft carriers) ...

The big advantage being you can see your own Stationary Ships, or the enemy ones, when using the CTRL+F2 to scroll from one enemy AC to the other ...  ;)

But, the drawback is, when you don't need to see the Stationary Ships, well you just can't skip them, and going from the first ship to the last one can be extremely long  ...  :-X

So I deleted the function, except for the aircraft carriers (I think this function was made for them) ...  ;)

Maybe the Scharnhorst has the IsAirport function because she had two catapults and carried 4 Arado Ar 196A ...  ;)

(https://i.postimg.cc/BQNgVf0c/Scharnhorst-ONI.jpg) (https://postimg.cc/qzhyNYgz)
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: Epervier on February 03, 2022, 04:38:29 AM
Interesting.
Not seen the problem before.
The IsAirport function is just added to enable you to view the models up close.
Do others have the same problem?
Is it related to memory allocation?
In my UP2.01 I have no problem with this function... but I only reserve it for CV/BB/CA/CL!
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: RobotSpark on February 03, 2022, 08:38:23 PM
In the ships.ini file, disable the line : IsAirport      1

THANK YOU!!! I could've sworn I confirmed that this works, but it did the trick and now it works exactly as I want it to!
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: Epervier on February 04, 2022, 03:39:07 AM
In the ships.ini file, disable the line : IsAirport      1
THANK YOU!!! I could've sworn I confirmed that this works, but it did the trick and now it works exactly as I want it to!
Please, what is the version of your game... which pack do you use?
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: PO_MAK_249RIP on February 05, 2022, 04:50:41 AM
Hi just wondering if all these new ships will make it into a BAT update soon?
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: cbradbury on February 05, 2022, 05:31:15 AM
Hi just wondering if all these new ships will make it into a BAT update soon?

The only one not in is the M-class Escort, the rest are already included in BAT.
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: RobotSpark on February 05, 2022, 05:53:07 PM
Please, what is the version of your game... which pack do you use?

Using Ypack 1.2.3, 4.13.4m
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: PO_MAK_249RIP on February 05, 2022, 10:22:32 PM
Hi just wondering if all these new ships will make it into a BAT update soon?

The only one not in is the M-class Escort, the rest are already included in BAT.

I meant tbe whole lot of new ones not just on this topic sorry
RN, USN........etc
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: cbradbury on February 06, 2022, 03:12:27 AM
Hi just wondering if all these new ships will make it into a BAT update soon?

The only one not in is the M-class Escort, the rest are already included in BAT.

I meant tbe whole lot of new ones not just on this topic sorry
RN, USN........etc

Should be. Andy usually lets me know when a major update is planned and I start to put a pack together then. Asheshouse's shipyard has a high production rate at it is hard to keep up at times  :).
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort [4.09][4.10][4.12]
Post by: Epervier on February 06, 2022, 05:20:57 AM
Please, what is the version of your game... which pack do you use?
Using Ypack 1.2.3, 4.13.4m
I understand better... 4.13...   ]puke[
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: PO_MAK_249RIP on February 06, 2022, 12:23:25 PM
Hi just wondering if all these new ships will make it into a BAT update soon?

The only one not in is the M-class Escort, the rest are already included in BAT.

I meant tbe whole lot of new ones not just on this topic sorry
RN, USN........etc

Should be. Andy usually lets me know when a major update is planned and I start to put a pack together then. Asheshouse's shipyard has a high production rate at it is hard to keep up at times  :).

2 weeks!! 😀
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: _Hans on April 25, 2022, 07:07:55 PM
Had this sitting on my hard drive for a while and finally installed.  Everything works correctly (After an hour of messing with it...I realized I needed the high res texture mod...Do'H!) except for the "M Class escort".

No CTD or anything, I just cannot place it in the mission builder, can't preview it in the Show Objects window in FMB, etc.  Not sure if there is another file I need to enable that?  But not a real big loss with all the other fun new ships to play with!
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: asheshouse on April 26, 2022, 01:27:18 AM
So all works ok apart from the M Class?

Have you pasted the new Weapon into the weapons section of ships.ini

Code: [Select]
[gun_MG_C38x2]
Gun                MachineGunFlak38x2_20mm
AttackMaxDistance     2450.0
AttackMaxRadius       2450.0
AttackMaxHeight       2450.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -11.0
GunMaxPitch            +85.0
HeadMaxYawSpeed         30.0
GunMaxPitchSpeed        30.0
ChainfireTime            2.5
DelayAfterShoot          2.95
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: _Hans on April 26, 2022, 05:07:15 PM
So all works ok apart from the M Class?

Have you pasted the new Weapon into the weapons section of ships.ini

Code: [Select]
[gun_MG_C38x2]
Gun                MachineGunFlak38x2_20mm
AttackMaxDistance     2450.0
AttackMaxRadius       2450.0
AttackMaxHeight       2450.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -11.0
GunMaxPitch            +85.0
HeadMaxYawSpeed         30.0
GunMaxPitchSpeed        30.0
ChainfireTime            2.5
DelayAfterShoot          2.95

I just checked and yes I have it in there.  Hmmm...I will go back through all the other files and re-check for entry errors, but the loss of the M class is of not concern to me really!  The other ships are huge additions!!
Title: Re: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort
Post by: asheshouse on April 27, 2022, 02:05:26 AM
need to post the contents of your logfile. That may help to work our what is wrong.
https://www.sas1946.com/main/index.php/topic,42857.0.html