Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Aircraft => Heavies => Topic started by: Mission_bug on August 17, 2018, 12:55:09 PM

Title: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Mission_bug on August 17, 2018, 12:55:09 PM
Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded.


Hello guys, here is a link for the update of the old pack with new 3d parts and java. ;)

(https://s22.postimg.cc/o4yyv0df5/C-97_pack_A.jpg) (https://postimg.cc/image/yf1du93al/)

(https://s22.postimg.cc/t4wf2dqld/C-97_pack_B.jpg) (https://postimg.cc/image/o68wnumsd/)

(https://s22.postimg.cc/n3yq5bbox/C97_pack_C.jpg) (https://postimg.cc/image/woics710t/)


The 10th August date on the zip is correct, this has been available elsewhere for testing.

Mediafire link:

http://www.mediafire.com/file/p53bw7hava45pe5/C-97_pack_updated_10th_August_2018.7z/file



For those experiencing difficulties with parts of the cockpit disappearing please try this version:

Mediafire link:

http://www.mediafire.com/file/dqk7xckah99th20/Cockpit_alteration_for_C-97_pack_V2.zip/file

Just take the C-97 folder in this download and replace the one currently in the cockpit folder, leave the 'KC_97P-BGun' as it is there were no changes to that.


Links to skins:

https://www.sas1946.com/main/index.php/topic,59380.0.html

https://www.sas1946.com/main/index.php/topic,59382.0.html


Tested in my 4.12.2 with SAS ModAct 5.30 using all suggested dependencies for Jet War by 4S_Vega and western0221 up to date.

Currently also running in a BAT update that has still to be released. 


This has been under development for some time to provide a updated pack for BAT but it was also my intention that it should also be available as a public download in the forum available for users to add to their personal installs without the need to use a mod pack.

The models use components from the existing pack but also new 3d parts for fuselage and engines, some of those items come from the W.I.P. B-50 pack that was never released.


Credits:

Bison_M: Project lead and 3D original pack.


Pete Shaw aka Mission_bug: New 3d fuselage, new exhausts, keel modifications, modified templates, default skins and statics.


4S_Vega:  New classes with slot for additional tanker:


BUGLORD:  Original B-29 template.

PA_Jeronimo:  Wheel detail parts.

max_thehitman:  Improved wheel textures and plane properties entries.


Credits for original mods used:

1C: Maddox Games for IL-2
Flakiten for mod KB-29p
SAS ~ CirX for the Tu-4
GJE52 for KJ-1
Ranwers - for B-29,  "meteors'
Jaypack44 for templats and skins B-29
And to all those who I have not mentioned in this list.

From WIP B-29/B-50 readme:

B-29 & B-50 Pack by Aviator Mod Team *BETA*
********************************************
Based on original B-29s by 1C:Maddox
New 3D for B-50s and B-29T by Red_Fox90 and Lisek
B-29 Silverplater and bombs by O_Magpie, Fireball, SAS~Cirx, MrJolly, Lt.Wolf, Fat Duck, VC-81_BOLTER, O_Leigh, Max_Thehitman, Ranwers, Wolfighter, Twister & Santobr
KB-29 by Flakiten
Cockpits by CharlieChap and Kami_1 (extracted from HSFX6)
Java/Loadouts/FM for B-50s and B-29T by SAS~Anto
Additional java (cockpit/gunner code), updated B-29 3D,and FM work by BenitoMuso

Apologies to anyone I may have forgotten, this will be corrected for the final version.



Notes:

The aircraft over run the runways used for test on landing using AI.

The front facing nose wheel door while opened sits too high and too far forward this is because the B-29 did not have a command for this type of door to pivot here so it is attached to the leg to allow it to open and close, once closed it sits in the correct position.


The engine orientation is different on the transports and tankers, it was necessary for me to put them in gmax to alter this and the extracted part is not as smooth as the original 3d on the tankers.

The pilot view uses the previous version, however, due to the fact I could not satisfactorily align parts of that to mask the external new fuselage I added the internal skin from the new external model but it lacks detail:

(https://s15.postimg.cc/44szbj03v/2018.07.09_10-01-00.jpg) (https://postimg.cc/image/pr7zsjyo7/)

Alex, Bison_M, reports issues with this if used without Open GL, the part causes graphical issues so you might have to use a older version from the existing pack.


Tanker statics show the boom deployed so part of it is below the surface when added to a map.

(https://s15.postimg.cc/i3ponn9uz/2018.07.26_10-21-27.jpg) (https://postimg.cc/image/f9mja77on/)



Your air.ini can be found here:

IL-2 Sturmovik 1946/#SAS or #DBW/STD/com/maddox/il-2/objects/air.


Entries for air.ini:


C_97        air.C_97 2          NOINFO   g01   SUMMER
C_97K        air.C_97K 2          NOINFO   g01   SUMMER
C_377        air.C_377 2          NOINFO   g01   SUMMER
KC_97P        air.KC_97P 2          NOINFO   g01   SUMMER
KC_97Drogue           air.KC_97Drogue           2 NOINFO  g01   SUMMER


plane.properties:

C_97                  C_97 StratoFreighter, 1947
C_97K                C_97K Troop _Transport, 1948
C_377                C_377 StratoCruiser_Civilian, 1949
KC_97P       KC-97L_Boom_StratoTanker, 1951
KC_97Drogue      KC-97L_Drogue_StratoTanker, 1951






[Self_StationaryPlanes]

C_97              vehicles.planes.C_97Static$C_97      2
C_97K             vehicles.planes.C_97KStatic$C_97K    2
C_377             vehicles.planes.C_377Static$C_377    2
KC_97P            vehicles.planes.KC_97PStatic$KC_97P  2
KC_97Drogue       vehicles.planes.KC_97DrogueStatic$KC_97Drogue  2


Your stationary.ini can be found here:

IL-2 Sturmovik 1946/#SAS or #DBW/STD/com/maddox/il-2/objects/stationary.  You will need to add the line [Self_StationaryPlanes] at the end of the existing air.ini entries and then enter your aircraft entry below that as above.




//===================================================================
//
// Self Stationary planes
//
//===================================================================


[C_97]
Description    C_97
Icon           Plane
Class          air.C_97
PanzerBodyFront      0.016

[C_97K]
Description    C_97K
Icon           Plane
Class          air.C_97K
PanzerBodyFront      0.016

[C_377]
Description    C_377
Icon           Plane
Class          air.C_377
PanzerBodyFront      0.016

[KC_97P]
Description    KC_97P
Icon           Plane
Class          air.KC_97P
PanzerBodyFront      0.016

[KC_97Drogue]
Description    KC_97Drogue
Icon           Plane
Class          air.KC_97Drogue
PanzerBodyFront      0.016



Your technics.ini can be found here:

IL-2 Sturmovik 1946/#SAS or #DBW/STD/com/maddox/il-2/objects/technics.


You will need to add the line:


//===================================================================
//
// Self Stationary planes
//
//===================================================================


at the end of the existing technics.ini entries and then the plane entry below that as above.


If you already have a section for Self Stationary Planes then just add the respective plane entries to it along with any others you already have there.



Folders for skins name as below:

C_97             
C_97K             
C_377             
KC_97P           
KC_97Drogue



Thank you very much to all who helped with the preparation of this pack, your contributions are really appreciated. 8)


Wishing you all the very best, Pete. ;D



Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Seb on August 17, 2018, 01:20:54 PM
Thank you very much.
A great plane, a great job.
Regards
Seb
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: whistler on August 17, 2018, 02:49:49 PM
Holly Molly thank you very much Mission_bug !

Been following your WIP topic awaiting anxiously the release :)

Love the biggies! Superb work!

(https://s8.postimg.cc/5dmbvnep1/C97.png)
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: dona on August 17, 2018, 06:59:31 PM
Terrific!!!!
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: 4S_Vega on August 17, 2018, 07:57:16 PM
Thank you Pete!  8)
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded.
Post by: Vampire_pilot on August 18, 2018, 01:11:28 AM
Thank you very much, Pete, a great pack!
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Mission_bug on August 18, 2018, 04:27:24 AM
Hope all you guys like what is here, my 3d work is far from perfect but with the contributions from others it brings the old pack up to date and completes a project that was begun many years ago, enjoy. ;)


Thank you very much to all who have followed and contributed to this project, your help is really appreciated. 8)


What you have in the link is also currently running in a BAT update that has still to be released, thanks especially to 4S_Vega and SAS~vampire and Bison_M for their continuing work with this project and on that pack. ;)



Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: ecf111 on August 18, 2018, 08:06:55 AM
Thank you for all of your work!!

working on transferring some layers from my older skins to this new model template, thanks again!

(https://s8.postimg.cc/agmyc3xdh/2018.08.18_14-04-29.jpg) (https://postimg.cc/image/79seshcxd/)
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Mission_bug on August 18, 2018, 10:40:25 AM
Looks superb ecf111, looking forward to seeing what skins you guys can do for this. ;)


The template is what I used for the old franken skins I did, I tried to move or add certain insignia/codes to where they should be for the new model, however, I left most of original the codes for the civil and military types where they were but turned them off so you will have to check placement if you use them.

The B.O.A.C and Israeli codes are a case in point, if I have not placed them for use on the skins provided then they will have to be moved from the original place.  I tried as best I could to create a new set of trim lines so if you use those on the skins I provide as a base you should be okay, although you will find the nose has a slight step you need to adjust a little and I cannot guarantee there is no bleeding/warping outside those areas I provided.

The wings use the original B-29 lines, a shrunken version for the newly mapped underside outer wing is in the upper corner that originally had the B-29 crawl space painted.  The old engine lines were replaced with some new items although I might have left some items there but turned off, not sure.  The rear of the nacelles and the undercarriage doors I think still use the original lines.

I removed the original fuselage because the window cut outs caused some issues with codes and windows, the solid one allows the artist to paint the great variety of window type that would have been impossible if I had continued to use the original fuselage so gives more variety to what is painted, downside is I did not get to create the interior passenger layout. :D


Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: max_thehitman on August 18, 2018, 12:45:06 PM


It´s "SEXY"  8)

I have used all the cool words possible to describe this wonderful airplane before, so I am left with just calling it - "sexy" .

It´s a fine looking model Pete!
Congrats!

Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Aragorn1963 on August 23, 2018, 03:16:27 AM
Beautiful plane! Thank you!
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: dona on August 23, 2018, 01:16:31 PM
Beautiful work Pete!  I lament that a recent systems crash will keep me from downloading her for a few weeks. Can't wait to fly it. :P :P
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded.
Post by: DU30 on August 23, 2018, 02:17:42 PM
Superb thank you
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Bison_M on August 24, 2018, 11:45:59 AM
Only now I went in and found it.
Great job Pete! ;D
Congratulations on the release!

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQgxs34eYcRA3jYJOJmJwg0L_a8Z5as6ndSkYNIrKDyoLWH_scK)

With best wishes! 8)
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: ADOLFGALAND on August 25, 2018, 12:10:33 AM
I have installed the mod but the cockpit window is coming up as a blank space above instrumental panel. How is this possible?
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded.
Post by: Mission_bug on August 25, 2018, 04:04:25 AM
Great to know you all like the updates guys. 8)


I have installed the mod but the cockpit window is coming up as a blank space above instrumental panel. How is this possible?


Does your view look like this?

(https://s15.postimg.cc/4nf0epuwr/Issue.jpg) (https://postimg.cc/image/t3x696vnb/)


If it does problems were reported if Open GL was not activated. ;)

Load your game and Go:

Setup:

Video modes:

Make sure perfect setting and Open GL are active.


If that does not work install the cockpit folder from the older pack and see what happens and please report back.


Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: ADOLFGALAND on August 25, 2018, 11:08:34 AM
Hi, I am not sure as to the old pack. Can you please send me the link so that I can download it? Thanks.
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded.
Post by: Mission_bug on August 25, 2018, 12:23:23 PM
Hi, I am not sure as to the old pack. Can you please send me the link so that I can download it? Thanks.

This is the original franken pack that Alex, (Bison_M) put together it has his original cockpit. ;)

https://www.sas1946.com/main/index.php/topic,40461.0.html


When I added the new 3d there were visual problems with the old cockpit, you could see two different fuselages, so I added the internal skin from the new C-97 3d so it matched the external view, Alex and Filippo (4S_Vega) both had issues with my alterations so just swap the cockpit folder from the old franken pack with what you have and please post back your findings.

Second link down from Mediafire.

Note:

Sorry guys I tried the cockpit from the old pack myself and found it needed adjusting, please use the link in the first page if you are having difficulties. ;)



Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Mission_bug on August 25, 2018, 05:37:49 PM
Hello guys, for those who have been experiencing issues with the cockpit please try this. ;)


Mediafire link:

Moved to first page.  ;)

I am not sure why the issue only affects a few of you but this download restores the cockpit back as Alex built it by removing the C-97 inner fuselage skin I used in place of what was there originally.

Just take the C-97 folder in this download and replace the one currently in the cockpit folder, leave the 'KC_97P-BGun' as it is there were no changes to that.


Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: ADOLFGALAND on August 25, 2018, 08:01:20 PM
Thank you, the final link fixed the missing cockpit window for me.
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded.
Post by: DU30 on August 25, 2018, 11:59:06 PM
Thanks for the update cockpit
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Mission_bug on August 26, 2018, 01:50:19 AM
Okay guys, glad to know your problem has been resolved, I have moved a new link into the first page. ;)

V2 corrected some errors in the second hier, if already working for you no need to download again I experienced a Blue screen while trying the cockpit in another version.

Links to skin threads also added to first page.


Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded.
Post by: Seb on October 01, 2018, 10:08:40 AM
This plane does not work with me.
The game is crashing.

Code: [Select]
[2018-10-01 16:01:13] ------------ BEGIN log session -------------
[16:01:13] OpenGL provider: Opengl32.dll
[16:01:13] OpenGL library:
[16:01:13]   Vendor: ATI Technologies Inc.
[16:01:13]   Render: AMD Radeon R9 200 Series
[16:01:13]   Version: 4.5.13491 Compatibility Profile Context 22.19.662.4
[16:01:13]   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[16:01:13] Size: 1600x1200
[16:01:13] ColorBits: 32
[16:01:13] DepthBits: 24
[16:01:13] StencilBits: 8
[16:01:13] isDoubleBuffered: true
[16:01:13] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[16:01:13]
[16:01:13] *** Looking for Advanced CPU Instructions...
[16:01:13] [x] PentiumPro
[16:01:13] [x] Multimedia (MMX)
[16:01:13] [x] 3D (SSE)
[16:01:13] [x] 3D (SSE2)
[16:01:13] [-] 3D (3DNow)
[16:01:13] ColourBits 32, ABits 8, ZBits 24
[16:01:13]
[16:01:13] *** Looking for Render API Extensions ...
[16:01:13] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[16:01:13] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[16:01:13] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[16:01:13] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[16:01:13] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[16:01:13] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[16:01:13] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[16:01:13] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[16:01:13] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[16:01:13] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[16:01:13] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[16:01:13] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[16:01:13] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[16:01:13]
[16:01:13] Maximum texture size : 16384
[16:01:13] Maximum simultaneous textures :8
[16:01:13] MaxAnisotropic (1.0 = none) : 16.000000
[16:01:14] ...using "light" Splash Screens...
[16:01:14] 15 Splashscreens available.
[16:01:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[16:01:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[16:01:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[16:01:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[16:01:14] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[16:01:15] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[16:01:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[16:01:15] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[16:01:15] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[16:01:15] INTERNAL ERROR: Texture required
[16:01:15] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[16:01:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[16:01:20] Initializing DirectSound playback device...
[16:01:20] Primary buffer created.
[16:01:20] Playback format is set : sampling rate = 44100, num channels = 2.
[16:01:20] Not enought hardware buffers (0), hardware disabled
[16:01:20] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[16:01:20] Default speaker config is : 1310724.
[16:01:20] Direct sound audio device initialized successfully :
[16:01:20] DX Version : 7
[16:01:20] Hardware    - disabled [buffers : 0]
[16:01:20] Extensions  - enabled :
[16:01:20]   EAX ver. 1 [ ]  - disabled
[16:01:20]   EAX ver. 2 [ ]  - disabled
[16:01:20]   EAX ver. 3 [ ]  - disabled
[16:01:20]   I3D ver. 2 [ ]  - disabled
[16:01:20]   ZoomFX     [ ]  - disabled
[16:01:20]   MacroFX    [ ]  - disabled
[16:01:20] SIMD render [X]
[16:01:20] num channels 32
[16:01:20]
[16:01:20] Loading mission Records/Intro 04 Ed.trk...
[16:01:20] Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[16:01:20] Loading map.ini defined airfields:
[16:01:21] Load bridges
[16:01:21] Load static objects
[16:01:22] Mission error, ID_04: java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[16:01:22] java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[16:01:22] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2414)
[16:01:22] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2133)
[16:01:22] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[16:01:22] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[16:01:22] at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
[16:01:22] at com.maddox.il2.game.Mission._load(Mission.java:653)
[16:01:22] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[16:01:22] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[16:01:22] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:01:22] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:01:22] at com.maddox.il2.game.Main.exec(Main.java:422)
[16:01:22] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:01:23] **net bigship unknown cmd 11
[16:01:23] **net bigship unknown cmd 11
[16:01:23] **net bigship unknown cmd 11
[16:01:23] **net bigship unknown cmd 11
[16:01:23] **net bigship unknown cmd 11
[16:01:23] **net bigship unknown cmd 11
[16:01:23] com.maddox.il2.objects.ActorViewPoint
[16:01:23] java.lang.ClassCastException: com.maddox.il2.objects.ActorViewPoint
[16:01:23] at com.maddox.il2.fm.FlightModelTrack$SPAWN.netSpawn(FlightModelTrack.java:686)
[16:01:23] at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:2068)
[16:01:23] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[16:01:23] at com.maddox.rts.Message._send(Message.java:1217)
[16:01:23] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:01:23] at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:01:23] at com.maddox.rts.Message.trySend(Message.java:1115)
[16:01:23] at com.maddox.rts.Time.loopMessages(Time.java:180)
[16:01:23] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:01:23] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[16:01:23] at com.maddox.il2.game.Main.exec(Main.java:422)
[16:01:23] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:01:23] **net bigship unknown ng cmd 96
[16:01:23] **net bigship unknown ng cmd 96
[16:01:23] **net bigship unknown ng cmd 96
[16:01:23] **net bigship unknown ng cmd 96
[16:01:23] **net bigship unknown ng cmd 96
[16:01:23] **net bigship unknown ng cmd 96
[16:01:26] WARNING: No quick missions in Missions folder.
[16:01:46] Loading mission QuickQMBPro/Norway/Norwayrednone00.mis...
[16:01:46] Y=1940 / M=9 / H= 15 , Temperature - 0m = 10.0 .
[16:01:46] Loading map.ini defined airfields:
[16:01:47] Load bridges
[16:01:47] Load static objects
[16:01:47] ##### House without collision (3do/Tree/Tree2.sim)
[16:01:47] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[16:01:47] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[16:01:47] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[16:01:47] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[16:01:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[16:01:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[16:01:48] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Para
[16:01:48] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/C-97/256-1.tga'
[16:01:48] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/C-97/skin1o.tga'
[16:01:48] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/C_97/ELINT.bmp s1=3DO/Plane/C_97(Multi1)/summer s2=PaintSchemes/Cache/-3160093008395509160
[16:01:48] BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/C_97/ELINT.bmp s1=3DO/Plane/C_97(Multi1)/summer s2=PaintSchemes/Cache/-3160093008395509160
[16:01:48] ERROR file: File users/popowski/Icons not found
[16:01:48] Mission: QuickQMBPro/Norway/Norwayrednone00.mis is Playing
[16:01:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zOilFlap1'
[16:01:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zOilFlap2'
[16:01:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zOilFlap3'
[16:01:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zOilFlap4'
[16:01:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zPitch3'
[16:01:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zPitch4'
[16:01:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zCompressor1'
[16:01:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zCompressor2'
[16:01:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zCompressor3'
[16:01:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zCompressor4'
[16:01:48] java.lang.AbstractMethodError
[16:01:48] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1573)
[16:01:48] at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:147)
[16:01:48] at com.maddox.il2.objects.air.B_29X.update(B_29X.java:671)
[16:01:48] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1147)
[16:01:48] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
[16:01:48] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:507)
[16:01:48] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1172)
[16:01:48] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[16:01:48] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[16:01:48] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[16:01:48] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[16:01:48] at com.maddox.rts.Message._send(Message.java:1217)
[16:01:48] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:01:48] at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:01:48] at com.maddox.rts.Message.trySend(Message.java:1115)
[16:01:48] at com.maddox.rts.Time.loopMessages(Time.java:252)
[16:01:48] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:01:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[16:01:48] at com.maddox.il2.game.Main.exec(Main.java:422)
[16:01:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Mission_bug on October 02, 2018, 06:22:12 AM
Hello Seb, I can see nothing in the log that helps me understand what is happening, sorry. :(

You say there is a crash, 30%, 60% or 70%?

All aircraft or one specific type?


This is intended for a 4.12 with ModAct 5.30 version of the game so I cannot guarantee it will work in anything else as that is what it was tested in.

Vega did the java for this to allow the tankers to fill various aircraft so I would think you certainly need the game equipped for JetWar with those dependencies up to date.

I have it running in a clean JetWar version of 4.12 with ModAct 5.30, just the C-97 pack, so it should not require any further aircraft in the game to make it run it is all in the download.


Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Seb on October 02, 2018, 07:34:59 AM
The game is loading, but when I turned on the QMB, the picture freezes and throws the game into the cockpit.
I have everything installed that you wrote, also the latest version of SAS Engine Mod
Regards
Seb
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: SAS~GJE52 on October 02, 2018, 08:37:58 AM


Quote
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[16:01:15]   WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[16:01:15]   INTERNAL ERROR: Texture required
[16:01:15]   WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded

Not sure if this would cause your issues, but it looks like you have a missing tga ....  ;) 
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Mission_bug on October 02, 2018, 09:38:30 AM
Hello guys, there is a second cockpit version in the first page, please try that and see if it helps. ;)

I put the inner skin of the new fuselage into the cockpit folder of the main download to cure some alignment issues with the view, however, some in testing reported issues with parts of the cockpit view disappearing so the second link goes back to a earlier cockpit that Alex put together, worth a try Seb or as Glyn points out maybe try and find those textures.

Alex and Filippo mentioned they did not have OpenGL activated, that is why they found a cockpit issue in their game, maybe check that as well.

I have the pack in two versions of the game, one heavily modded, the other not, so sorry to say I cannot replicate the problem you have so other than trying the second cockpit I have no answer.


Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Axel on November 23, 2018, 07:40:29 AM
Hello guys, I can fly these planes: "KC-97L-Drogue/Boom  but these others can´t "C-97/K and C-377".
Why?
Thank you so much
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: PhantomII on November 23, 2018, 07:43:18 PM
Hi Axel, If you have the B-29 Silverplate mod disable it and that should fix the problem. I did some testing in my game (4.12 modact 5.3 heavily modded) and
found that with the silverplate mod running i could only fly the same two aircraft. The C-97,C-97K and the C-377 would crash the game at 100% mission loading
in QMB.
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: danperin on November 24, 2018, 03:56:08 PM
Awesome!

Thank you!  :)
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: linux4all on February 15, 2019, 03:43:15 PM
Quote
Hi Axel, If you have the B-29 Silverplate mod disable it and that should fix the problem. I did some testing in my game (4.12 modact 5.3 heavily modded) and
found that with the silverplate mod running i could only fly the same two aircraft. The C-97,C-97K and the C-377 would crash the game at 100% mission loading
in QMB.

I'm using 4.12.2m with SAS 5.30 and I tried with your advice, I disabled even similar mods like tu-4 or kj-1, but no luck, I can only use stratotankers... Passenger or transport variants causing crash in QMB at 100% mission loading. Odd thing is that old franken mod works fine.
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Mission_bug on February 15, 2019, 04:25:29 PM
Hello linux4all, could you post a log of your CTD please it might help me figure out why you are having difficulties. ;)


These links should help you with getting a logfile:

https://www.sas1946.com/main/index.php/topic,13457.msg141551.html#msg141551

https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722

https://www.sas1946.com/main/index.php/topic,39780.msg444509.html#msg444509


There were some people having issues with the original cockpit I used, not sure why but there is a link in the first page for a alternative.

This version also uses completely new java by Vega so please make sure all your engine mod and weapon packs are up to date from him and western as there were changes in the java to allow most game aircraft to refuel from the earlier tanker and the added one.


Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: linux4all on February 16, 2019, 08:23:09 AM
Tnx for quick reply.

I found an error. I'm not using complete Flyable AI mod, only SFS file in SFS_AUTO folder. I've never had any problems with other modes except this one. Flyable AI classes needs to be fully installed. Problem solved.   ]cheers[
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Mission_bug on February 16, 2019, 11:20:44 AM
Good to know you managed to sort out the issue. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on June 28, 2019, 09:46:43 PM
Crash 20%...... Jetwar isn't workinng for me  ::( sad as.......
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Hubberranz on June 28, 2019, 10:58:22 PM
20% is a missing class file.
...check this idea: https://www.sas1946.com/main/index.php/topic,43854.msg680338.html#msg680338

...or is it that the mere presence of the class-files of Jetwar crashes your game? What is your game?

"Does not work for you!" Have you tried to install only one plane of Jetwar. Why think BIG ?
Or perhaps simply none.
Small steps, just drop the darn thing in the mod file and check if the Boeing mod now works.
Just be sure Jetwar is not overpackaged:  #SAS / mod's name / 3do  ...rule.
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on June 29, 2019, 01:55:05 AM
My game is 4.12.2m Modact 5.3 NO JETWAR installed now. when it was installed once and I got CTD (forgot %)
so I have to say that's my nightmare.... since I want to fly KC-97 soooo bad lol


20%CTD .... but what classfile is missing Hmmmm !!!!!!!!!!!! UPDATE "SAS Common Utils" and "SAS Engine Mod" made their job
They do fly!!  but the cockpit LOL i can see only instrument panel  ;D ;D ;D ;D ;D any solution? I've tried alternative cockpit too and got the blue screen...

P.S and HOW to Use BOOM/DROGUE??? ;) and if I drop Common utils and engine mod classfiles into C-97 Pack folder it's okay or dangerous?
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Hubberranz on June 29, 2019, 06:15:08 AM
1- common utilities is/are common utilities; keep the files in that mod where they are; why merge ?
2- same goes for engine -mod; keep them were they are; you need to EVOLVE engine mod to suit future needs; why merge files with Boeing?
So NOT OK.

Missing parts with pit? Wow, that's new. Possibly msh/mat/tga dependancy on some other mod ( jetwar tu-4; perhaps...).

3- Jetwar; just drop it in where it should be; forget about your past experience and do it; for god sakes don't install it:  use the pack as a mod.  :P  Why do you keep guessing (=  I forgot what % was... )? What the hell: DO IT. Presence is not install. Then if that fails, you will know you have a class file incompatibily somewhere,   but my guess is that you don't.  > ...what about the Tu-4 classes, I now think.

4- controls: each engine mod version gives you new CONTROLS commands to program in Controls; later engine mod have more evolve and revised "refueling commands", then older. But here, altitude is critical. Beams probably deploys automatically at the proper altitude, as I recall. I do have deployment at 1000+ meters.
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on June 29, 2019, 06:20:24 AM
Any link to the Later Engine mod? and you told Use Jetwar as a PACK? so you mean download core Jetwar 1956 and drag/drop into #SAS folder?

Ok Understood about Common utils and Engine mod
will reinstall that but the PIT now is the only problem I have...
Tu-4 !? NO don't say I must delete Tu-4 please  ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Hubberranz on June 29, 2019, 06:42:05 AM
At this stage if you have an engine mod running, dont upgrade yet. Keep that for much later, if/when needed.
Yes to placing in mods the PACK jetwar 'as a pit solution'; but perhaps another plane/mod is also involved; trying JTW first, is priority .
"Don't overpackage Jetwar" warning, again: path to 3do / hereby the positioning of all files is critical. i.e.: no excess container file, please.

will reinstall that but the PIT now is the only problem I have...
Tu-4 !? NO don't say I must delete Tu-4 please  ;D

BUT HERE IS YOUR PROBLEM : Tu-4 is included in Jetwar so yes there is a conflict in having two sets of Tu-4 files, two mods, past and present versions of the same. "-" nullify existing Tu-4 + arms, to keep files in reserve; check out line entry for Tu-4 in air.ini, then in
Jetwar and compare them; "//" nullify old entry and replace it, or it is the same and u can keep it; but I recommend to replace it anyway.
This is true only if JETWAR is present; otherwise nullifying Tu-4 files W/O also nullifying Air,ini line will cause 60% crash.

PS: By then, any plane needed for missing pit parts might still be an issue to resolve, or not. This is a step by step process.
update:  Do step one. You did not. Sorry you don't follow the logic in this. You are stuck.
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on June 29, 2019, 07:17:13 AM
LOL but the fun fact is I DO NOT have Jetwar installed lol

okay  Pit is working but without front class~ Well.......  last questions are. HOW to make pit look like pit! 2nd question
what kind of planes can be refuelled from KC-97?
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Hubberranz on June 29, 2019, 07:21:31 AM
LOL but the fun fact is I DO NOT have Jetwar installed lol
okay  Pit is working but without front class~ Well.......  last questions are. HOW to make pit look like pit! ...
I'm done here.  ::(
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on June 29, 2019, 07:24:25 AM
Oh don't get mad at me please!
I've  tried F84G3 but no results~ that's it
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Gatrasz on June 29, 2019, 07:39:29 AM
Quote
Tested in my 4.12.2 with SAS ModAct 5.30 using all suggested dependencies for Jet War by 4S_Vega and western0221 up to date.
Does it suggest that JETWAR is mandatory for this mod or am I wrong ?
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on June 29, 2019, 07:43:52 AM
Well, Mandatory or not but my tankers are flying
2 problems is 1 Cockpit bug (no canopy part)

2nd problem is what plane can be refuelled using KC-97's?
just this
no offence guys I'm new at this kind of modding
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on June 29, 2019, 09:27:39 AM
AAaannnnd Update.... Sorry everyone for STUPID topic.... Game Crashed finally
Mods deleted.... Good Old KB-29P still my favourite Toy for flight and refuelling
after deleting all the KC-97  things/Jetwar/Common Utils it returned to NORMAL life

really sorry guys ... ::( hope I'll be not BANNED here
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Mission_bug on June 29, 2019, 09:58:09 AM
Hello sosezi, unfortunately for you this mod is based around Jetwar and the latest version then of SAS Engine Mod because in this update it was the intention to be able to refuel most if not all aircraft currently in game that would have come into contact with the two types of tanker represented boom and drogue. ;)

For engine mod the latest is still the one to go for do not try to find a older version, whatever you have in your game bring it up to the very latest that western posted:

https://www.sas1946.com/main/index.php/topic,52489.0.html

The earlier version of the C-97 pack I no longer have and that could only refuel the F-84/6, I forget which, because it was based on the earlier KB-29 refueler.

The best way to sort out CTD issues is to post a log as it can provide valuable information as to what is giving issues in your particular game version:

https://www.sas1946.com/main/index.php/topic,13457.msg141587.html#msg141587

This is mandatory if you want help otherwise we have to try and guess, even with a log though sometimes we cannot always figure it out because of the variations there are in each individual game, however, we always start there.

If you think it is frustrating trying to get things to work imagine how it is for us trying to fire fight these issues especially when there can be language difficulties so a log first please and we take it from there.


This pack was extensively tested in BAT, if you can install all that then everything is already done for you, just a thought.

Do not loose heart.


Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on June 29, 2019, 02:33:20 PM
Thanks Pete :)
Of Course I'll Back up everything and will do try again ;)

Life is War lol not a Jetwar but still  :D

Finally got 3 of them into the sky ;) it's the NON JET boosted (Transports and Airliner)
don't you guys know which classfiles tankers are lacking? I mean Common Utils and and especially Engine mod folder is big so there's probably only few files that fits those KC-97's :)

also Pit problem is resolved (not that perfect as I wanted but still okay) Using my little knowledge of Hier files I've spent approx 2 hours and got NORMAL looking pit (B24 pit though but it's better than nothing)
:)

Cheers!
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on June 30, 2019, 08:15:22 AM
well,  I Got them all into the Sky! HUH! Finally I've spent 4 hours  reading Java classes in the Engine mod and found two classfiles named 9B73E5141796B710 and A54FC19AE9C73D9E those two were REFUELLING BOOM/DROGUE files ... and my tankers are flying now :)

that's what I got  :) :) :) 1st pic in the pit with my buddy
(https://i.postimg.cc/VsWSkGRy/2019-06-30-at-22-33-39.jpg) (https://postimg.cc/4nn481qw)

(https://i.postimg.cc/28HV41M2/2019-06-30-at-22-34-02.jpg) (https://postimg.cc/QHT8DdXT)

(https://i.postimg.cc/Dw8m52KF/2019-06-30-at-22-34-27.jpg) (https://postimg.cc/jDYsSY5k)

ALL 5 Planes are Okay (those 2 files which I've dropped into the pack made their job well)

MY LAST QUESTION of the topic is... How to attach the fighter to the tanker? I mean which type of the Jets fits those KC-97's in the game and which patch needed for air to air refueling fun


Cheers! :)
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: western0221 on May 12, 2020, 06:08:29 AM
Hi.

I test C-97 variants in B.A.T. v3.8.3 and find a shadow blinking bug.
Are current release version in this topic and B.A.T. v3.8.3 version the same ?

A shadow blinking bug is caused by the shadow mesh has multi materials. Needed materials merging into the one before exporting.
The nearest LOD0 model's shadow mesh-es are OK and a bit hard to find the bug.
Perhaps LOD1 model of each engines' cowling parts have it. When the camera goes far 100 meters with C-97s staying / taxing on the ground, shadows of engines' cowlings become blinking.
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on May 12, 2020, 12:47:56 PM
same here with 4.12.2 modact 5.3 and I have many planes like that
not a problem to me lol ;D :D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Mission_bug on May 12, 2020, 01:15:53 PM
Hello guys, I built the fuselage for this and a few added parts, the rest is from the original franken and that was based on the B-29, my parts should only have the single material for the shadows as far as I can remember. ;)

As much as possible I tried to build my parts to conform to the original B-29 with the series of lods following that as closely as I was able, other than that I used what was already there and in a mod such as this there are a multitude of parts from other sources that only Alex (Bison_M) who put it together in the first place could fully describe what he used. 

Much of his work was done in the hier to assemble his original creation, I tried to improve the look a little bit so it better resembled the actual aircraft but as you all should know my 3d knowledge is basic.

As for tanking, the java should allow anything available to use both types sosezi, Phillipo (Vega), did that work to allow various types to use the pack, the original could only use a F-84 I think.

Take care and be safe.


Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on May 13, 2020, 01:58:26 PM
Hi Pete, my KC 97's still don't want to Refuel anyone :-X only KB 29P doing it's job (but as for flying both KB and KC are okay)

tried with A4 Skyhawk and F84 but they just don't connect when I push Connect button....  ;D That Tanker is fun to fly though :)
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Mission_bug on May 14, 2020, 01:17:15 PM
Hello sosezi, the java fillipo did was I think linked into the Jet and engine mod packages at the time and so I would have thought still relevant, however, I have not used these for such a long time now that I am unsure quite what works or not. :-[

I never use the tankers myself proffering the cargo and passenger versions so it is a function I never really got into, maybe go through the various readme files and just make sure you have it all set up as best as can be, there were many changes over a long period of time on this package.

Best bet is use BAT if you can as that is brought up to a certain standard so the tankers are more likely to fully function there better than in a stand alone install. ;)

Take care and be safe.


Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on May 15, 2020, 11:06:10 AM
Hi Pete, Okay Will try to solve my problem although I really enloy flying the tanker itself even without any refuelling missions

it's very big fun to me

Cheers! and Stay safe !!
Andrey
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded.
Post by: Airbourne on September 19, 2020, 04:23:52 AM
Any chance of getting the great new cockpit from BAT?
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on September 19, 2020, 06:49:33 AM
same question here   :D
but I'm in BAT already ;) as well as in Modact 5.3  ;D
but yes we do need REAL KC-97 pit from BAT!
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: Mission_bug on September 20, 2020, 09:25:06 AM
There are various new cockpits around that others have made for the mod, you have to go looking for them though. ;)

Asura and Bison_M come to mind as having done things for this and other mods but they have their own threads that you
have to search for, not necessarily here, they will advise on what is possible with what they have made. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Updated Boeing 377/C-97 Stratocruiser pack for IL-2 1946 modded. [4.12.2]
Post by: sosezi on September 20, 2020, 12:45:34 PM
Thanks Pete :)
we'll try them out