Special Aircraft Service

the SAS Hangar => The Lounge => Requests & Ideas => Topic started by: flapper1 on April 10, 2018, 11:45:31 AM

Title: Drop Tanks Stack
Post by: flapper1 on April 10, 2018, 11:45:31 AM
(https://s26.postimg.cc/c8npz5n6x/papertank1a-678x320.jpg)

Could someone make a stack of drop tanks as an object for the game.
This would be so useful for atmosphere. Examples already exist in game for copying. Thankyou.
Title: Re: Drop Tanks Stack
Post by: western0221 on April 10, 2018, 02:54:03 PM
Ah, OK.
I'll try.

Um .... in 3 weeks.
Title: Re: Drop Tanks Stack
Post by: flapper1 on April 11, 2018, 02:36:02 AM
Thanks western0221. For everything.
Title: Re: Drop Tanks Stack
Post by: western0221 on April 30, 2018, 10:29:55 AM
I begin it .....

The biggest problem to make stack Droptanks is polygon count limit on IL-2 1946 3d rendering engine.

This object is a merged 15x tanks of P-47 108 gal.
(https://www.mediafire.com/convkey/2ea8/99pxa8h3ai90i5o6g.jpg)
But it already reaches almost 3000 poly count and cannot be used on IL-2 1946.
I have to decrease tank numbers down-to 12x to solve it.

Are you satisfied in that style ?
Title: Re: Drop Tanks Stack
Post by: whistler on May 01, 2018, 02:37:33 AM
Hi western,

Those tanks look slick!

The biggest problem to make stack Droptanks is polygon count limit on IL-2 1946 3d rendering engine.
But it already reaches almost 3000 poly count and cannot be used on IL-2 1946.
I have to decrease tank numbers down-to 12x to solve it.

Don't we have now the DLL-4096-2017 (https://www.sas1946.com/main/index.php/topic,56944.0.html) ?

2. In new DLLs it is possible to use single meshes up to 12,000 polygons per mesh.
   But for a guarantee, it's better to target 10,000 polygons per mesh when creating 3d models.
   It seems to work and 12 000 but vsezh ...
   The meshes themselves as before can be no more than 255 pieces for the whole model of the aircraft
   Ie 255 pieces for the extras and 255 for the cockpit.

I have been using carsmaster's new DLLs since day one in my B.A.T.
I cannot tell if they do any good or not, but I haven't had a single issue all these past months... You can probably build two versions of the object (high poly count / regular poly count) and put the new DLLs to the test.
Title: Re: Drop Tanks Stack
Post by: Mick on May 01, 2018, 02:56:58 AM
... same with me (4.09 version), not only no problem at all with Carmaster's new DLLs but they also fixed the blinking cockpits I had (Freddy's Bf109E3 for ex) ...!  8)
Title: Re: Drop Tanks Stack
Post by: Koty on May 01, 2018, 07:01:50 AM
well, you could just use one tank and then multiply it in hier.him  :-X
Title: Re: Drop Tanks Stack
Post by: western0221 on May 01, 2018, 07:30:57 AM
well, you could just use one tank and then multiply it in hier.him  :-X

Multi msh hier.him style cannot be used for Static Object .
hier.him style becomes Stationary Object with new classfile and impossible to assign maps inside.

Setting many Static Object is normally possible.
(https://www.mediafire.com/convkey/07c2/2bn4b4nkyq366p16g.jpg)
I succeed 6+5+4 stacked tanks in 3000 polys.


carsmaster's new DLL ..... umm ..... I cannot decide that has been already standard.
For this time, I keep stock game limitation.
Title: Re: Drop Tanks Stack
Post by: Knochenlutscher on May 01, 2018, 08:46:12 AM
Cool idea  ;) ;D
Title: Re: Drop Tanks Stack
Post by: tomoose on May 01, 2018, 10:20:09 AM
This is stacked stuff which didn't use too many polys so it's certainly do-able.
https://www.sas1946.com/main/index.php/topic,42282.msg475751.html#msg475751
Title: Re: Drop Tanks Stack
Post by: western0221 on May 03, 2018, 12:31:27 PM
Published here ----
https://www.sas1946.com/main/index.php/topic,58603.0.html

with some Bonus objects ....  ;)