Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => IL-2 Great Battles => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => IL-2 Great Battles Lounge => Topic started by: Taxman on March 13, 2018, 08:00:38 PM

Title: 3.01 Might be released the 14th.
Post by: Taxman on March 13, 2018, 08:00:38 PM
Starting the 14th @ 9:00gmt for a couple of hours the main server will be down for maintenance in preparation for the release of 3.01.  It's close ;D
Title: Re: 3.01 Might be released the 14th.
Post by: Taxman on March 13, 2018, 09:29:59 PM
Ops that should be 3.001 it was the wine I had with dinner :D
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 13, 2018, 11:30:28 PM
Yes it's very likely that today will be the day.
Battle of Kuban Early Access 10$ off ended yesterday and today's main server maintenance from 9AM to 1PM has been officially announced for the 3.001 update, therefore from 1PM onwards we can probably expect our clients to update to 3.001, which means that Battle of Kuban has been finished and we get the P-39, A-20 etc. - finally!
Furthermore, the other parts (BoS, BoM) get some refreshments too, most notably the complete overhaul of the Stalingrad map.
This will be an interesting day.

Cheers!
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 14, 2018, 10:04:23 AM
It's there:
https://forum.il2sturmovik.com/topic/34628-game-version-3001-discussion-final-release-of-the-battle-of-kuban/

2.7GB and the Servers seem to be overloaded as expected 8)

Cheers!
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: Taxman on March 14, 2018, 02:07:41 PM
Great, another 3 and half hrs of work then a half hr drive home,  PDT.  Tried calling my partner to start the update but she could not find the right short cut on the desk top.   o_O
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 14, 2018, 02:15:53 PM
Alright chaps, time to vent a little here as this is likely not welcome over at il2sturmovik forums.
This is the worst software update I've seen for years.
Sure, the new planes look great, as do the new 4K skins. And the scenery got more "bloomy". But there it start's already...

The world looks like technicolor, except for that in movies you rarely just see steppe.
Here you do.
Stalingrad map: Dusty, lots of forest, endless rows of trees - that's what it was before.
Now: Technicolor, but empty. Nearly no forest at all (one or two on the whole map). Tree rows? At most 10% of what you've had before.
When you've set up a mission where car columns were supposed to hide behind trees when being attacked, you will now find them exposed on naked roads in the middle of nowhere.
Looks scheisse, sorry to say.

But the biggest Scheisse is Multiplayer Server hosting.
Everything is Scheisse there now.
You can't open your missions in the Mission Editor anymore, you have to rework them.
If you're lucky the Mission Editor can "resave" your missions and will load them afterwards. If not, you have to manually edit them, but there's no documentation about the necessary changes.
But even if "resave" works, you have no idea which changes have been applied.
Things just vanish.
Things don't act like before.
Things change and you have no idea, and this on this overcomplicated Mission Editor where a standard mission has a few thousand objects to check for, each with "properties", "advanced properties", "events", "reports", "targets" and "object links", which all take you to submenues of submenues of submenues you have to check for each and every object, just because of these fucking undocumented changes. Scheisse!
And to make matters worse, when you finally managed to get your mission cramped up on the server again, you notice that the difficulty settings on your server reset themselves on saving. Woot? Really. You choose your difficulty settings, save them, and they're gone. Scheisse.
And if you happen to have "locked" loadouts and plane mods, which is necessary to define which loadouts are available and which aren't, then you'll find that randomly sometimes you will have all loadouts for a plane to choose from, whether or not that was intended so (25% chance), or you have nothing to choose from at all (75% chance), even if every loadout was enabled on that plane and base. Scheissen-Scheisse!

Still not enough of a mess?
Here you go: A mission with just 8 AI bombers on it (4 blue, 4 red) previously caused a server load of ~15%. That's a lot compared to IL-2 1946, but that's what it is. No massive big missions in IL-2 Great Battles. But that was version 2.012. Now comes 3.001:
Same mission with the same 8 AI bombes, CPU load is... tada!... 75-85%! Really! At the edge of crashing. From 8 bombers. Go figure!
Beschissene Scheisse!

Sorry for the rant.
Ah no, not sorry. Simply had to get that off my chest.
What a scheisse Update.

Cheers!
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: sniperton on March 14, 2018, 05:05:16 PM
I like your eloquence ("besch... Sch....). :D Still, take it easy. Just a game.
My list so far:
- No atmosphere, unless you tune down visibility to 70 or 40 km.
- Kuban map, landscape is blinking when mid-range.
- Earlier tracks cannot be loaded.
- Map not centered, zooming out is over-sensitive, losing focus.
- A-20 AI, against fighters, foolishly likes to play the energy game (chandelles, Immelmanns, even tries to outturn the enemy).
It's a beta, Han alluded to it. Let's help them to debug. Will be fine by July.
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 15, 2018, 12:08:06 AM
Sure thing sniperton, it's a game and it's a .0 version, so issues were to be expected.
Nevertheless, the amount of issues and the impact on the playability of the game is so massive that it's hard to believe that all of this should have slipped through in the alpha testing stage.
I mean: Just read two new pages of the release thread and 20 people are complaining that their FPS has been cut to half, some have it cut by 90%. A player with an ASUS Strix 1080 Ti + Core i7-8700K has to tone down the settings to reach stutter-free gameplay with solid 60 FPS @FullHD in campaign mode? Come on...
The loadout/weaponmod limitations bug has meanwhile "implicitely" been confirmed by coconut. How could that have been overseen?
Same for the difficulty settings on DServer. Even the pre-set modes are not working correctly, e.g. on "Expert" mode you see your plane icon on the map. Not seen in Alpha test? Heck... do the testers all play on easy settings? Or has this update never been run on a dedicated server at all?
I'm afraid it's the latter, because if it was, they surely would have stumbled upon the fact that now with the latest update, all servers featuring AI planes and not just the russian standard "gangbang for all" close-in dogfight PvP style, have essentially fetched their coup de grâce.

No sorry, as much as I like to help them debugging things, as little do I understand how and why such a pile of shit could ever make it through any stage of testing.

Cheers!
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: sniperton on March 15, 2018, 05:52:13 AM
When was the last update? August? September? I think it was a bad decision not to release new content and features one by one. 3.001 followed right after 2.012d, while the complexity of the update would have made reasonable to have three or four interim releases at least, so that each new feature could be tested and debugged individually. I'm just a hobby coder, but for me it's obvious that the 'healthy' development cycle is implement, debug, implement, debug, and not implement, implement, debug, debug.
Although I haven't had any FPS issues in SP (budget PC @ 1920x1080 with settings already tuned down), something is obviously wrong with graphics optimization. If I switch from game view to the briefing map (i.e. from 3D to 2D), there's a significant delay and I can actually see how the 2D layers are put together. It was not the case before.
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 15, 2018, 05:57:55 AM
Correct, issues with turning on the map, HUD etc. have been reported by many users.
Campaign issues seem to be quite common as well, as are massive stutters and general usability issues for VR users.

I've officially reported the excessive CPU usage on dedicated servers when AI planes are on the map, however the only thing you get back from the brainless users of the il2sturmovik.com forum are posts like this:
Quote
If the mission is correctly set up, there is no issue. 3% CPU here with a map using AI (trucks, katyushas, trains, AAA) and 8% for our worst one.
(Note: I was talking about AI planes).

The devs really messed it up and the cheering crowd doesn't make things better.
I think I'll take a hiatus from IL-2 GB until the dust has settled and better get back to 1946 again in the meantime.
Here at least we hold the keys in our hands and if something gets messed up, the only ones to blame it on is ourselves :P

Cheers!
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: sniperton on March 15, 2018, 06:37:08 AM
Yep, that fanboyism goes on my nerves. Most people use the forum as a substitute for Facebook (in Hungarian also pronounced as 'Faszbuk' derived from 'prick'). Not a big help for the devs.
Pity that we can't have 2.012 until 3.00x gets properly ironed out.
Title: Re: 3.01 Might be released the 14th.
Post by: LuseKofte on March 15, 2018, 09:35:51 AM
My biggest disapointment was the lack of bombardier cockpit in the A 20, rendering Old IL 2 better in absolutely every way. I like that one better for internal view
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 15, 2018, 09:56:57 AM
Fully agree.
Is it just me or do you smell a certain degree of ignorance too?
Quote
We've tested performence extensively and on multiple systems so any severe performence issues are special cases.

Such kind of statements IMHO carry a high risk of pissing of lots of affected users, driving them away from further attempts to get their issues sorted and eventually ruining the whole game.

Cheers!
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: LuseKofte on March 15, 2018, 10:23:42 AM
TIP at dedicated bombersquads reports a lot of issues in D server , These guys started up with the wrong foot in the wrong bed, and they really never found back to the right one when it come to public relations. I simply choose to ignore the obvious lack of good upbringing. Because if I didn´t I would tell them to piss off, and then I would miss out on the few things I like in a genre not too overwhelmed with offers
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 15, 2018, 10:30:40 AM
Sounds just right ;)
Yes I fully agree.
Single Player seems to be working mostly.
Jason (or someone else?) posted that suggestion to turn on 4K textures and turn off fullscreen (sic!) in order to fight the stuttering - very surprising, but it seems to work for most of the guys.
What really pissed me off on that statement was that he gave in to have seen this on a couple of tester systems before.
Hell... if so, why don't they sort it out beforehand, and if time ran out, why don't they at least let users know right on release instead of letting them fight with this issue for a day, thereby messing up hundreds of setups.

DServer is seriously fucked up though.
And that's something that either gets sorted soon, or it will draw a huge nail in IL-2 GB's coffin.

Cheers!
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: LuseKofte on March 15, 2018, 10:45:54 AM
I have no doubt they fix issues with D server. They simply have to, without a working MP feature any future expansion is unthinkable. GB is Online majority oriented. I probably come off as fanboyism in patch updates like this. I tend to thank for the models I get. I find it a nice gesture to be grateful when I get something, like mods here. I know I payed for it, but to me that is nicle and dimes compared to time spent on it.
I find myself again and again to like those first planes best. LAGG, IL 2 and Lagg 3 . HS 129 is a fighter in terms of manouverability. A 20, uhm I got nothing. It simply do everything you ask of it as long as you got both engine running. I like it better with one shot off
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Skylla on March 15, 2018, 10:49:38 AM
To me this update looks a bit like the boss said "Tomorrow this is going to be out or you'll get your wages cut!".
Updates like this indeed can kill whole communities, and not in the long run, but very fast methinks.

Somehow this reminds me of TD breaking our Mods: They roll out an update, and you see all your work get shredded to pieces .. btw, it's certainly not that I invested too much time into creating missions for BoX yet, but right now I'm glad I didn't ;)
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 15, 2018, 11:16:41 AM
Otto has a point when it comes to the dedication and efforts they (the devs) put into this game, comparing this to the money it takes for us, which admittently is not of the same weight for everybody.
Nevertheless, the strong point here goes to Skylla.
Free quote from Eric Boullier (McLaren), translated to IL-2 GB's situation:
"It takes years to build a CFS community but you can kill it in two weeks."

Cheers!
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: LuseKofte on March 15, 2018, 12:38:42 PM
Well I did not spend 10 years reading drama post in 1 c forum without learning nothing. I simply stop using the sim until it is on a level I cope with. If it dies a huge chunk of WW2 CFS dies with it, and honestly I do not want that, I reached a point that I am able to live without it, but I will miss it. It is not so that if one dies another will live better in this genre, People will actually leave.
So I suggest we try to keep on smiling and do our little part of this venture with grace
Title: Re: 3.01 Might be released the 14th.
Post by: LuseKofte on March 15, 2018, 02:07:46 PM
(https://cdn.discordapp.com/attachments/167340654362361856/423934068971798539/IL-2_Sturmovik_Battle_of_Stalingrad_Screenshot_2018.03.15_-_21.00.54.72.png)

But one cannot stay angry for long, seen in right perspective it is wonderful

(https://cdn.discordapp.com/attachments/167340654362361856/423934150769115138/IL-2_Sturmovik_Battle_of_Stalingrad_Screenshot_2018.03.15_-_20.37.46.65.png)
Title: Re: 3.01 Might be released the 14th.
Post by: JG52_Muck on March 15, 2018, 04:39:50 PM
they have a solution about the editor it is in the editor manual, the explain how you need to do for open the mission how dosen`t work
Title: Re: 3.01 Might be released the 14th.
Post by: gerula on March 15, 2018, 07:48:48 PM
They managed to fuck up the game, mine doesn't work at all.....
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 16, 2018, 12:19:55 AM
they have a solution about the editor it is in the editor manual, the explain how you need to do for open the mission how dosen`t work
We know about these "solutions" and I've listed them some time ago here:
https://www.sas1946.com/main/index.php/topic,57663.0.html

Thing is: On most missions this works, but others no go.
Plus it strongly depends on your game having survived the update process undamaged.
On 1 of 3 PCs I have, the game did not make it through the update process and I had to reinstall from scratch.

They managed to fuck up the game, mine doesn't work at all.....
Yeah good luck with a complete reinstall (and the 10GB download it takes, 10.15 GB / 8.09 GB sic!)
(https://s18.postimg.cc/72b0tiz21/2018-03-15_14_40_34-_IL-2_Game_Launcher.png)

Cheers!
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: Mission_bug on March 16, 2018, 06:05:24 AM
So far so good for me I am happy to say, no drama with the update as such. 8)

Started download at 16:00 or so on release day and it was still going after 19:15 so I left it as I needed to go out, returned home later and fired it up all seemed okay so went to bed.

Took a quick look at the A-20 next day, wow, gorgeous, I am with Otto, no angry head for me. ;)

P-39, again lovely, got to love those wind down side windows, I know, sad I am. :D

I do not do online so thankfully have avoided the grief those guys have had, seems the Battles series always had issues online anyway before the new update but now looks a nightmare for MP. ::(


My game struggles with ultra so I have it set below and it looks good enough for me, did not see anything to complain about in the few short tests I did.

Finally had a look at career last night, Ju-52 in Stalingrad, at last a chance to use the aircraft since I tried those few missions from Gambit I think.

Most of the night was spent reading the profiles and trying to get it to work, seemed I was continually pressing buttons until I eventually got a mission to fly, however, it changed my character, what gives?

So, to the runway and off we go at last, into the sky.  Find the way point set auto stabilizer and enjoy the ride I hope. (I struggle to fly due to nerve damage in the neck and arm so go easy on me)

Get to the forward base, drop the load, come home.  It works, landing icon invites the landing, return way point icon comes up when your done and away we go, happy days.  Trouble was two La-5 decide to spoil the trip home, how I got home I do not know, ducked and dived and turned for all its worth, rear gunner takes a few chunks out of the opposition as I try to make him sick with all the wobbling, but hey eventually they break off and back onto auto stab to give the arm a rest.

Managed base with a battered wing, landing icon flashes and there we are back where we started.

There followed more clicking as different flights came on the screen, new days dawned and eventually another mission loads ready for another time.

Not sure if all that is a bug in the career or if pilots did actually wait a while to be rostered for a flight, seems odd in a war zone to me, weather issues stopping you flying yes, maybe they had more pilots than aircraft so you waited your turn.

So at the moment no real issues for me thankfully, sad to know many have, really annoying for them and while the team said there would be issues disappointment among so many cannot be good, hopefully fixes will come quick for them.

A few points Mike made:

There were many complaints about the Stalingrad map having too many trees and generally not looking barren enough, many wartime photographs were posted to prove the point and the development team responded and that is what we now have.  To be honest for me it does not look quite as barren as I thought it would, trees along roads are still there, many published wartime images showed nothing.  Not sure but I think I read somewhere a while ago that some settings in the game can affect tree density
but I cannot confirm.

Missions have always been fucked up with new patches, very annoying, the advice was always to remove a particular file and open up and save again, been there from the beginning.


(https://s9.postimg.cc/wbyfd8cfz/2018_3_15_22_33_24.jpg) (https://postimg.cc/image/eyo4ydh4r/)

(https://s9.postimg.cc/7iovclgkv/2018_3_15_22_7_24.jpg) (https://postimg.cc/image/ngxl2qasr/)

(https://s9.postimg.cc/mresqbzyn/2018_3_15_22_7_7.jpg) (https://postimg.cc/image/3mbjgklaj/)

(https://s9.postimg.cc/rdawyqb7z/2018_3_15_23_36_23.jpg) (https://postimg.cc/image/6geou2d6z/)


Anyway, I for one am happy enough with the update but I use the game far less than others so I might become a little more disappointed as I delve deeper, I hope not though. :D


Take care.


Wishing you all the very best, Pete. ;D
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 16, 2018, 06:32:38 AM
As far as I understand, the most important issues' status is as follows:

In a nutshell, for non-VR single players most of it seems fine at the moment.
That's probably what causes all the cheering and therefore keeps covering up the serious unresolved issues on VR and MP part.

Cheers!
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: Mick on March 16, 2018, 07:00:40 AM
... just a suggestion, as I don't have any Box pack, what about asking DT to fix all those bugs ...?  :))
Title: Re: 3.01 Might be released the 14th.
Post by: Mission_bug on March 16, 2018, 07:04:39 AM
Hello Mike, I activated the 4K texture thing after reading about that so never actually tested it before so maybe I should deactivate and test it.

I do get some glitches, possibly the stutters others mention but that could as much be my system as the patch, not sure.

Quite a lot of us had suggested the team break the patch down into smaller pieces and release that way, however, they claimed for the new career and such it was necessary to do one big patch.  Not much point having all those founders if you do not use them for testing, more people means more variety of equipment and therefore detecting any bugs should be easier and if caught in time possibly less work to fix.

Anyway, as you say for us offline users things appear okay, I most likely put any glitches down to my system rather than the patch, others are more technically gifted so can point to issues coming directly from the update.

Hopefully as Han promised before release there will soon be fixes so you guys can finally enjoy the new stuff.


Wishing you all the very best, Pete. ;D
Title: Re: 3.01 Might be released the 14th.
Post by: whistler on March 16, 2018, 08:24:33 AM
Will you allow me to go off-topic a little?

I do not own any IL-2 GB modules. My hardware has always been 5 years behind mainstream. I rather play an 'old' game in perfect mode with bugs ironed out or well documented and cool matured mods and extras and knowledgeable online communities than the toned down bugged game of the week. My free time is precious.

A 10GB update seems like a big risk and poor long-term planning to me. We live in the digital era of micro-transactions, micro-games, micro-apps, micro-updates, micro-patches... User's attention span has been measured in 'seconds' before they move on to other stuff. This BIG update rolls out and in minutes other games/apps get their micro-update to get your attention so that the executive can delight the CEO in the weekly meeting with an ever increasing user base.

These guys (1C) have to compete with other PC games, consoles and mobile devices in a tough environment. I thought by now all software developers would have employed the so called Agile frameworks to improve their time-to-market an meet customer demand. We want something new every day! They could have released a hundred updates instead of this 10Gb Mammoth. This is not criticism, I respect their decisions. I just don't understand the business model.

We also live in the digital times where nothing belongs to you anymore, even if you paid good money for it. Company X can shut you down anytime they want via forced updates or by powering down licensing servers: Server error, cannot verify password and log everything you do. We are sorry, err... are we?

I wish 1C good luck and hope you fine people get what you paid for. I will get there one day IL-2 Great Battles! Just not yet.
Title: Re: 3.01 Might be released the 14th.
Post by: gerula on March 17, 2018, 07:33:40 AM
Admin edit: fullquote snipped
  Thanks Mike, did it in 4.5 hours....now it works.
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 17, 2018, 08:13:43 AM
]thumright[ Glad to have you back in business G ]thumleft[

Cheers ]cheers[
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: gerula on March 17, 2018, 09:13:37 AM
celebrated to early, some maps work, kuban map ,,,not so much. when i click start mission  it crashes the game.
Title: Re: 3.01 Might be released the 14th.
Post by: LuseKofte on March 17, 2018, 09:59:09 AM
I got issues with QMB, and for me that is a huge  thing . I often take a short flight when I have little time and great need for flying
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Skylla on March 17, 2018, 10:49:09 AM
Quote
kuban map ,,,not so much. when i click start mission  it crashes the game.
Do you own the Battle of Kuban?

If not, then the game will not allow you to fly over Kuban (in singleplayer). And as far as I know there aren't any messages indicating that, the game will just not work.
Title: Re: 3.01 Might be released the 14th.
Post by: gerula on March 17, 2018, 11:05:28 AM
HI skylla, yes i own every single one of the BOX....I HAVE THE SAME ISSUE WITH THE SUMMER STALINGRAD MAP, KUBAN MAP AND THE FAC SERVER.

THE OTHER MAPS WORK JUST FINE.
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Skylla on March 17, 2018, 12:32:34 PM
Quote
[...] AND THE FAC SERVER.

I'm sorry, but atm you cannot use the FAC Server as measurement. We still have to update our test mission to the new standards. Right now things may not work as intended  :(
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 17, 2018, 12:39:14 PM
Eh... not quite.
The test mission has been converted to 3.001 and should run fine - on client side that is. The Server has a hard time with it, but clients should be fine.
The fact that it's not working is most probably because our test mission uses the Stalingard Summer map, so if that one isn't working for you in single player, it won't work in multiplayer either.

In the "data" folder of IL-2 GB there's a couple of log files, maybe one of them gives a hint about what went wrong.
Other than that, I could re-download a full install here, pack it up and send a link to you G. Of course I'd check that all maps of that pack are working in advance.

Cheers!
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: gerula on March 17, 2018, 12:58:20 PM
I don't know if this will help, but it is the only ones i got

Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/lock/lockpad.png"
Error: Unknown file format at URL "swf\il2/assets/lock/medium.png"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/multiplayermap2/spawner/coalitionpad.coalition2.png"
Error: Unknown file format at URL "swf\il2/coalitions/size2/2.png"
Error: Unknown file format at URL "swf\il2/multiplayermap2/spawner/coalitionpad.coalition1.png"
Error: Unknown file format at URL "swf\il2/coalitions/size2/1.png"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/lock/lockpad.png"
Error: Unknown file format at URL "swf\il2/assets/lock/medium.png"
Error: Unknown file format at URL "swf\il2/mapmissionpoints/1.png"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/multiplayermap2/spawner/coalitionpad.coalition2.png"
Error: Unknown file format at URL "swf\il2/coalitions/size2/2.png"
Error: Unknown file format at URL "swf\il2/multiplayermap2/spawner/coalitionpad.coalition1.png"
Error: Unknown file format at URL "swf\il2/coalitions/size2/1.png"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/multiplayermap2/spawner/coalitionpad.coalition2.png"
Error: Unknown file format at URL "swf\il2/coalitions/size2/2.png"
Error: Unknown file format at URL "swf\il2/multiplayermap2/spawner/coalitionpad.coalition1.png"
Error: Unknown file format at URL "swf\il2/coalitions/size2/1.png"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\../missions/stalingrad/ilgroundattack.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/lock/lockpad.png"
Error: Unknown file format at URL "swf\il2/assets/lock/medium.png"
Error: Missing "Main" glyph 'd' (0x6964) in ".root1.instance3.instance4.instance5.instance6.instance7.instance8".
Font has 1197 glyphs, ranges 0x20-0x7e, 0xa1-0x17e, 0x192, 0x1a0-0x1a1, 0x1af-0x1b0 (truncated).
Search log:
   Searching for font: "Main"
      Movie resource: "Main"  found.

Error: Unknown file format at URL "swf\il2/mapmissionpoints/1.png"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Error: Unknown file format at URL "swf\il2/assets/accountstate/bronze.eng.dds"
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 17, 2018, 01:10:56 PM
That's the gui.log isn't it.
Looks strange.
I mean mine has strange errors in it as well, but none of these yours has ;)
Let me re-grab the whole install and pack it up for you, I'll post a link by PM later.

Cheers!
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: gerula on March 17, 2018, 01:16:15 PM
Thanks MIke, no rush.
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Gerax on March 17, 2018, 05:35:00 PM
As SP player I am very satiesfied with what I got with 3.001.
Can run it at 4K with no tearing at all and microstutters
only at start of some missions. Had to set distant texs to 3x,
lowering shadows, grass, mirror, rest is ultra! even the lowest FPS ~22
(only sometimes when on ground) is OK because of Gsync:
again no stuttering. When at 2K I run the game with all Ultra settings,
no problems, good to very good FPS.
I used Mikes settings as a starting point, find them here:
https://www.sas1946.com/main/index.php/topic,57602.msg636265.html#msg636265

So I got a extremly realistic looking game. I really enjoy it.  :)

Can't say anything about the MP problems, glad I must not worry about this.
And (most of ?) the problems reported here or in the BoX 3.001 thread
I did and do not have. Must be luck..  ;)

Only problem atm is that I can't run the game in Windows mode instead of Full screen.
Wanted to try this for maybe better FPS (some people said so in the BoX thread).
At 4k my menu screens becomes sooo big that I can't click the options anymore.  :P
Have to solve this (changing screen ratios 100,125,150% didn't help
as it has nothing to do with this it seems). Have to search the posts here
and there and look for a solution. maybe editing the config file helps.
But I have to find out what exactly ..  ;D 
 
Title: Re: 3.01 Might be released the 14th.
Post by: Mission_bug on March 17, 2018, 06:07:57 PM
Hello guys, starting to notice really horrible effects now with the latest patch I never had before. :(

Anything with a lot of cloud especially, tried different settings but every time the same.


This I have had in the past but changing settings helped, and that can still be the case:

(https://s10.postimg.cc/7qu6cf6zd/Issue_1.jpg) (https://postimg.cc/image/yoo3e5rmd/)

This shimmering in the distance and maybe not readily apparent in the image is new and try as I might I cannot remove it:

(https://s10.postimg.cc/g93mgrl7t/Issue_2.jpg) (https://postimg.cc/image/5z17hivc5/)

(https://s10.postimg.cc/95vr15ni1/Issue_3.jpg) (https://postimg.cc/image/ehanlv9kl/)

This is almost like anti antialiasing is not working:

(https://s10.postimg.cc/u2rz5tt8p/Issue_4.jpg) (https://postimg.cc/image/ry7m4qrlx/)

Daytime and little cloud seems okay though.

Maybe the introduction of 4K has caused issues who knows.

The window droplet effect looks cool though:

(https://s10.postimg.cc/5ascy59cp/Screen_1.jpg) (https://postimg.cc/image/eikleuget/)

(https://s10.postimg.cc/8hmwhswdl/Screen_2.jpg) (https://postimg.cc/image/5njr4cu79/)

Still, overall from what I have seen I also am very impressed with the update so far even with the graphic issues
that could as much be down to my rig although it is only two years old and purpose made for this genre.

Let us see what further patches bring.


Wishing you all the very best, Pete. ;D


Title: Re: 3.01 Might be released the 14th.
Post by: sniperton on March 18, 2018, 03:26:08 AM
I am more annoyed by bugs and glitches in the career mode, which make SP campaigns practically unplayable on the long rund. By the end of Typhoon my squad was reduced to only one flyable plane due to the squad leader not willing to take off, squadmates colliding on the runway, and/or the whole flight MIA due to a confirmed bug. This is where the over-complexity of the ME really strikes back. I find 3rd-party PWCG more reliable than the built-in campaign generator.
Title: Re: 3.01 Might be released the 14th.
Post by: SAS~Storebror on March 18, 2018, 04:09:42 AM
Didn't try the new SP campaign, but concerning the ME you're both right and wrong.
Yes, it's over-complex at times, though it gives you a whole lot of freedom in mission design as well.
What bugs me most about the ME is the simple things missing.
Like some kind of "log" output, counters you can reset whenever you like, boolean flags you can set to control certain features etc. pp., all that simple yet missing stuff.

Cheers!
Mike
Title: Re: 3.01 Might be released the 14th.
Post by: sniperton on March 18, 2018, 01:09:02 PM
Yes, it's over-complex at times, though it gives you a whole lot of freedom in mission design as well.

Sure, but for exactly the same reason there's plenty of room for glitches and errors if you try to manipulate mission templates by code, as does the new mission generator aka the career mode. The logic of the ME facilitates highly individual mission designs and solutions, but what works for one individual mission (after hours of testing), doesn't necessarily work for another one where the player aircraft happens to be #2 instead of #1 or #4. The ME is not batch-friendly by design, this is what I meant.