Special Aircraft Service

Battlefield - Airborne - Tactical (BAT) => BAT Lounge => Topic started by: NobleNerd on February 24, 2018, 06:46:13 PM

Title: Suggestions for BAT
Post by: NobleNerd on February 24, 2018, 06:46:13 PM
Brain dump. This is for simple and/or vague suggestions that aren't fleshed-out enough to qualify as proper requests. Feel free to vomit ideas.

All of these are WAW suggestions unless otherwise specified.

Ships:
- USS Texas - Dreadnought Battleship (last one still in existence and dang beautiful)
- USS Arkansas - Dreadnought Battleship
- USS Omaha - Light Cruiser
- USS Cleveland - Light Cruiser
- USS Baltimore - Heavy Cruiser
- USS Alaska - Battlecruiser
- USS Atlanta - Light Cruiser
- Deutschland Class - Battlecruiser (or "pocket battleship")
- IJN Fuso - Dreadnought Battleship
- IJN Kongo - Battlecruiser
- IJN Mogami - Heavy Cruiser
- IJN Kuma (1934; TGA+WAW) - Light Cruiser
- IJN Kuma (1943) - Light Cruiser
- IJN Agano - Light Cruiser
- IJN Mizuho - Seaplane Carrier
- IJN Nisshin - Seaplane Carrier
- IJN Wakamiya (1914; DOF) - Seaplane Carrier
- IJN Design B-41 - Battlecruiser (never built; design evolved into IJN Kongo)
- IJN Design A-150 - "Super Yamato" Battleship (never built)
- HMS Habakkuk - Pykrete Supercarrier (never built)
- Sovetsky Soyuz Class - Battleship (never completed)

Ground Units:
- IJA Type 4 20cm Rocket Launcher
- IJA AA Mine Discharger
- IJA Type 4 Ha-To - 300mm SPG
- IJA Type 4 Chi-To - Medium Tank
- IJA Type 4 Ka-To - 105mm Tank Destroyer (never built)
- IJA Type 3 Chi-Nu - Medium Tank
- IJA Type 5 Chi-Ri - Medium Tank
- IJA Type 5 Ho-Ri - Tank Destroyer
- IJA Type 5 Ho-Ri II - Tank Destroyer
- IJA Type 5 Na-To - Tank Destroyer
- IJA Type 2 Ka-Mi - Amphibious Tank
- US "Little David" - 914mm Mortar
- US M26 Pershing - Medium Tank
- US T26E4 Super Pershing - Medium Tank
- US M6 Heavy - Heavy Tank
- US T29 - 105mm Heavy Tank
- US T30 - 155mm Heavy Tank
- US T28/T95 - Super Heavy Tank Destroyer
- German Sturmtiger - 380mm Rocket Launcher
- German E-100 - German Heavy Tank (never completed)

Stationary Planes:
- De Havilland Vampire
- Aichi M6A1
- Ki-202 Goryo
- Kikka-Kai

Factions
- USN (Blue - Postwar)
- USMC (Blue - Postwar)
- RN (Blue - Postwar)
- Aeronautica Militare Italiana (Blue - Postwar)
- Red Army (Blue - Russian Civil War, Allied Intervention, & Invasion of Poland)
- White Army (Blue - alt history)
- IJA (Red - WWI & Allied Intervention)
- IJN (Red - WWI & Allied Intervention)
- Turkey (Red - End of WWI against Red Army, end of WWII, alt history)
- Luftwaffe (Red - alt history)
Title: Re: Suggestions for BAT
Post by: David Prosser on August 29, 2018, 06:43:32 PM
Those are good ideas. I'd like to add: Albatros CIX. There is one class file issue that'd have to be addressed. And any 37-40mm flak gun to simulate the 1pdr pom-pom/flaming onion gun for DOF.  Fairplay IV,and the Fishing Boat Dutch, I think it is. Whichever of those is sail powered.
Title: Re: Suggestions for BAT
Post by: zalak on August 30, 2018, 02:18:42 PM
Also:
Martin Baker MB.5 (alternative 1946)
Focke-Wulf FW-187 Falke (alternative Battle of Britain)
Title: Re: Suggestions for BAT
Post by: jpten on August 30, 2018, 08:36:10 PM
We need something to better simulate naval coastal guns like the 6",8",9.2".12" and 14" British Dover coast style defenses.  Putting 152mm artillery guns in a bunker never seems to hit ships well enough to give a good fight for a shore bombardment support  type mission.  There are two turret emplacements (BB style turrets) but I am describing the single gun coastal style of mounts like the BL 6-inch Mk VII and  BL 9.2-inch Mk IX and Mk X type of mountings.  A scaled down rail gun in a rotating gun shield type mount could visually suffice.
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on August 30, 2018, 10:13:11 PM
Reading your ideas, wishes and approaches is interesting and nice and some may or may not (for some reason or another) make it to a next pack,

But please refrain from making outright mod requests here.

Any post requesting the creation of a new mod here will be ignored and if the trend continues, deleted.
Title: Re: Suggestions for BAT
Post by: NobleNerd on September 17, 2019, 04:31:10 AM
Reading your ideas, wishes and approaches is interesting and nice and some may or may not (for some reason or another) make it to a next pack,

But please refrain from making outright mod requests here.

Any post requesting the creation of a new mod here will be ignored and if the trend continues, deleted.

Does this mean smaller suggestions for BAT like this are fine? I don't really have any massive mod requests.
Title: Re: Suggestions for BAT
Post by: jpten on September 17, 2019, 06:01:51 PM
Reading your ideas, wishes and approaches is interesting and nice and some may or may not (for some reason or another) make it to a next pack,

But please refrain from making outright mod requests here.

Any post requesting the creation of a new mod here will be ignored and if the trend continues, deleted.

Does this mean smaller suggestions for BAT like this are fine? I don't really have any massive mod requests.


It meant they have a proper request thread with guidelines to follow and anyone attempting to land ideas elsewhere will be shot out of the sky.   ]smileinbox[
Title: Re: Suggestions for BAT
Post by: Venator77 on September 17, 2019, 06:36:06 PM
I would like to see the Fw-190 A-1 in the pack. It was a staple feature in 1941 in the Western Front and gave the British pilots a hard time before the summer of 1942, where one 190 was captured.
Title: Re: Suggestions for BAT
Post by: NobleNerd on September 18, 2019, 02:29:02 PM
It meant they have a proper request thread with guidelines to follow and anyone attempting to land ideas elsewhere will be shot out of the sky.   ]smileinbox[

Even if it's smaller ideas specifically for BAT?
Title: Re: Suggestions for BAT
Post by: Venator77 on September 18, 2019, 06:07:32 PM
I just remembered these were a thing.

https://www.sas1946.com/main/index.php/topic,541.0.html

https://www.sas1946.com/main/index.php/topic,50505.0.html

I am quite surprised they missed these early Soviet fighters from BAT
Title: Re: Suggestions for BAT
Post by: NobleNerd on September 20, 2019, 10:19:02 AM
I edited out the fancy script stuff and replaced it with way easier additions. They're just clones of existing factions for the Red and Blue sides.
Title: Re: Suggestions for BAT
Post by: E69STARK on September 25, 2019, 05:53:52 AM
Sorry if this post musn´t be here but:

Do you know if you are going to add the capsized battleship mod?

And Will be possible to have differents eras in alone versions for those that they can´t have 82Gbs of Il2 BAT version?

Regards.
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on September 25, 2019, 08:22:40 AM
A Battleship wreck already is in BAT and no, there will be no separate instances as the install is too interwoven.
Title: Re: Suggestions for BAT
Post by: E69STARK on September 25, 2019, 12:22:57 PM
A Battleship wreck already is in BAT

And in wich part of objects selection it is?
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on September 25, 2019, 12:53:23 PM
some stationary ships section I'd say
Title: Re: Suggestions for BAT
Post by: NobleNerd on October 04, 2019, 01:03:13 AM
Out of curiosity, why are there variants of the Yamato and Musashi with a huge amount of AA guns replaced with a couple of larger gun turrets? They seem really out of place.
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on October 04, 2019, 02:14:41 AM
Historically it was the other way around actually. At some stage, the Musahi was overhauled and received a massive AAA upgrade as aircraft were evidently the biggest threat for large ships. The Japanse first proved that by sinking the Prince of Wales.
Title: Re: Suggestions for BAT
Post by: NobleNerd on October 04, 2019, 02:26:31 AM
Historically it was the other way around actually. At some stage, the Musahi was overhauled and received a massive AAA upgrade as aircraft were evidently the biggest threat for large ships. The Japanse first proved that by sinking the Prince of Wales.

So they actually had those broadside turrets originally?

Geez. I learn something new every second.  ]confused2[


EDIT: One thing I don't get is why the M26 Pershing is in TJA but not WAW.
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on October 05, 2019, 07:07:43 AM
because it sits on the Panther slot.
Title: Re: Suggestions for BAT
Post by: NobleNerd on October 05, 2019, 04:15:01 PM
because it sits on the Panther slot.
Oh...

Well poo. I hope that's expanded on at some point.  :-|

EDIT: Is it bad that my suggestion list keeps growing to absurd lengths?  :-X
Title: Re: Suggestions for BAT
Post by: Dr Strangelove on October 20, 2019, 08:04:13 PM
Modernising cockpits - some of them are really ugly, like Swordfish or Albacore or some of the flying boats like Sunderland. If this can be fixed, this mod is perfect! They really remind you how old this game is.
Title: Re: Suggestions for BAT
Post by: whistler on October 21, 2019, 03:36:31 AM
The BAT crew will fix issues and improve areas but the BAT dev team does not create mods.

The list in the first topic is pretty much useless. If a mod exists then fine but insert links to that mod. If the mod you are requesting does not exist then remove it from the list and request the creation of that mod in the right board (https://www.sas1946.com/main/index.php/board,175.0.html). The Factions section seems legit to me.

I would like this existing mod to be integrated in BAT, here is the link -> That's the spirit
I suggest an improvement over this existing feature (ie factions), and here's why -> That's the spirit

Modernising cockpits - some of them are really ugly

Nope. Definitively not the spirit.
Title: Re: Suggestions for BAT
Post by: NobleNerd on October 26, 2019, 11:44:03 AM
A lot of the things in the list are just rough ideas that aren't fleshed out enough to qualify as "requests," but in my mind, they're very important. The WAW factions are lacking diverse ground and sea power, hence the enormous list. I usually focus on 1946-scenario aircraft for requests since they're the bread and butter of this game.

The one thing that I know has already been made is the M26 Pershing, but it's only available in TJA. It would be nice if it had its own slot so that it could be included in both TJA and WAW.

I guess you could call this a "request for requests" since there's way too much for me to plan out single-handedly.
Title: Re: Suggestions for BAT
Post by: enry711 on October 27, 2019, 08:03:14 AM
Hi everyone, i'd like to suggest the reintroduction of the PBY-5 (If possible) in the next B.AT. update. Here's the link to the mod: https://www.sas1946.com/main/index.php/topic,36461.0.html
I know that in BAT v3.6 and previous versions it was in game, togheter with the PBN Nomad but in the last updates it got lost, maybe due to slot issues. I think the unique loadouts of the PBY-5 make it very special and useful for Black Cats operations. Now in BAT v3.7.2 there are the PBN and PBY and i'm fine with them (i always loved Catalinas) but, if it's possible, i think that the PBY-5 addition would be very special addition to the Catalina family.
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on October 28, 2019, 09:29:34 AM
air.PBY  is in BAT 3.7

in fact, the section of the PBN / PBY is exactly the same in 3.6 and 3.7 air.ini.
Title: Re: Suggestions for BAT
Post by: enry711 on October 28, 2019, 12:43:00 PM
Yes you're right vampire, i just checked in the air.ini
I distinctly remember that the PBY-5 had it's own slot and some special loadouts like rockets, bombs and cannons in some version prior to 3.7...if i find confermation i will PM you.
Meanwhile i'd like to request, if possible, to fix the view of noseart for all P-51Ds. It seems that a 3D update broke the viewing of personal nosearts, while the B-17/24/5, A-20, P-38/40/47 are all ok.
Other suggestions are that the A-26s have a gunsight problem, if i shoot i can clearly see the shots going about 1cm low (no convergence problem); and the second is that the dorsal turret of the B-26 is almost unusable due to the fact that at 10deg left and 20deg right i hit my tail if i shoot. I think the hitbox for the tail is a bit too big.
I know that both of those are probably mod-related and if they are out of place here i will write under each individual mod.
If they could be fixed in the next patch i'll be really happy :)
Title: Re: Suggestions for BAT
Post by: E69STARK on January 06, 2020, 04:11:27 AM
Add HSFX's triggers to BAT! Please!!!
Title: Re: Suggestions for BAT
Post by: oldbutto on February 02, 2020, 03:34:26 AM
My request is fairly simple team. How about a Pfalz DIII for DOF please. They were very common on the western front in 1917/18 primarily with the Bavarian Jastas. There seem to be a few 3D models available.

And to all the folk who have contributed to BAT my heartfelt thanks. I first flew IL 2 in about 2000 converting from EAW and I'm still flying. Many thanks team!
Title: Re: Suggestions for BAT
Post by: laugust5 on February 05, 2020, 06:01:46 AM
Focke-Wulf FW-187 Falke
Title: Re: Suggestions for BAT
Post by: laugust5 on February 05, 2020, 06:02:56 AM
I should have added, Hats off to the BAT team! Wonderful!
Title: Re: Suggestions for BAT
Post by: EHood on February 05, 2020, 10:29:21 AM
 ;D Second laugust5: an Fw 187 would be a very welcome addition, especially given the amount of information available on this machine, and the possibility that it was flown in combat, in direct defense of the FW factory.

I must say that I was disappointed to see the "D1A as He 50" option, so kindly provided by Fresco23 nearly four years ago, removed from the JSGME. It would be nice to have the He 50 included as a discrete standard type, with its own place in the WAW air.ini., in the Stukageschwader category. Heinkel did originally design the aircraft for the IJN, but a number went into Luftwaffe service, originally as a more or less experimental dive bomber. Given the date of its first flight, in 1932, it would be appropriate for TGA as well as WAW. They were flown practically to the end of the war as a liaison type as well as a make-do night harassment bomber on the Ostfront.

I kept the option in my JSGME by changing the name of the folder, as recommended by storebror et al, and it still works in my Pegasus installation, as shown in the attached screenies. I'll also include a link to a relevant thread; the mediafire link to the mod folder in question is still functional:

https://www.sas1946.com/main/index.php/topic,51689.msg563013.html#msg563013

(https://i.postimg.cc/QxLN5vcr/D1-A1-stock.jpg) (https://postimg.cc/dDBKcHWW)

(https://i.postimg.cc/WzGB0YP2/D1-A1-as-He50.jpg) (https://postimg.cc/GTpgCQ2N)

With many thanks to Fresco23.
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on February 06, 2020, 07:56:46 AM
Well, you might like what's in store for the patch already: The He-50 in its own slot in TGA with German loadout (2x SC50, 1xSC250, no forward guns)
Title: Re: Suggestions for BAT
Post by: EHood on February 06, 2020, 08:38:32 AM
 ;D Thank you for the word, vampire_pilot, and thanks to whoever arranged to include the conversion in the standard stable.  ;D ;D ;D ;D
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on February 06, 2020, 10:41:07 AM
that would be me ;)
Title: Re: Suggestions for BAT
Post by: haxordie on February 11, 2020, 02:45:21 AM
Let me start with saying that this is actually a pretty good modpack. Thank you, SAS team, for taking your time to develop it. Now to my suggestions:
1. Add difference in sound with open/closed canopy/side hatch, the way Tiger's flyby mod utilized it.
2. Revise some arming capabilities of certain planes. For example, I can't hang two light bombs on SBD-3, while there's a choice for three. Why?
3. I may be stupid, but where is the random belt starting position mod? This is essential.
4. Set monotone/less bright/less messy backgrounds. The screen text is hardly readable with these. Overall the UI looks like a bright children's book.
5. Add training maps. Throughout the history of this game, there's been virtually no good hisorically accurate training maps. Something like USAAF airbase in midwest would work well. Think the Aviation Cadet training program.
Title: Re: Suggestions for BAT
Post by: whistler on February 11, 2020, 03:06:06 AM
4. Set monotone/less bright/less messy backgrounds. The screen text is hardly readable with these. Overall the UI looks like a bright children's book.

Go to Misc Settings and change the GUI menu to anything but transparent.
Title: Re: Suggestions for BAT
Post by: haxordie on February 11, 2020, 06:18:12 AM
Go to Misc Settings and change the GUI menu to anything but transparent.

I know about that, I still think the background choices are odd, but thanks for replying. May I ask a question about BAT's flight model? Was it changed significantly? Further into realism?
Title: Re: Suggestions for BAT
Post by: Airbourne on February 21, 2020, 06:02:03 AM
I would like to add a request for the next BAT update and it is that pin-ups be removed from cockpits or, if they must survive they are placed in a JSGME mod so that those who want them can have them but others are not forced to put up with them. I cannot understand why so much effort is put into producing a historically accurate aircraft which is then ruined with an unrealistic pin-up. I cannot speak with absolute certainty for the USAAF but no one in the RAF had pin-ups in their cockpits and I am pretty sure than the Luftwaffe, the US Navy and other air forces did not either. The reason is that it was an age without photocopying or decent adhesives. The sticky tape in those days was rubbish and the only glue available would stick your photograph on so hard that you would never get it off again without a hammer and chisel. No one was going to risk an irreplaceable photo of his beloved being damaged or lost in a cockpit.

I notice the pin-up in the Spitfire is in colour. Colour printing was illegal in Great Britain in World War Two as an economy measure.

For those who think like me here is a mod you can apply via JSGME that gets rid of the pin-ups in Spitfires (or at least most of them) and F4Fs and Martlets: http://www.mediafire.com/file/pyob5g4nj5stl5s/%2523WAW_plain__cockpits.zip/file
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on February 21, 2020, 06:39:33 AM
This is in fact something I might pick up. Because, while I am no expert on the RAF, I know that their whole approach on pin-ups was a bit different than the US and I have wondered about that before on occasion in RAF planes. So indeed, in the RAF cockpits these appear misplaced.
I have removed pinups that appeared misplaced to me before, namely in German aircraft.

Title: Re: Suggestions for BAT
Post by: ashton1972 on February 22, 2020, 12:15:04 PM
Would it possible to include the HUD Gauges that are in VP Mod into BAT? I always liked the way they looked compared to the ones that are in the game. Just curious, Thanks!
Title: Re: Suggestions for BAT
Post by: DIVEGUY43 on February 23, 2020, 08:31:00 AM
Hey guys,fantastic work on all the BAT updates.I was thinking that with all the old and new Luft 46 planes being added that maybe a new module called WAW46 or Luft 46 could be created.Just an idea as I have no clue how much work it would be to add to the game.
Title: Re: Suggestions for BAT
Post by: NobleNerd on February 23, 2020, 09:12:14 AM
Hey guys,fantastic work on all the BAT updates.I was thinking that with all the old and new Luft 46 planes being added that maybe a new module called WAW46 or Luft 46 could be created.Just an idea as I have no clue how much work it would be to add to the game.

Maybe not as a new module, but I was thinking about how it would be nice if the 1946 scenario was extended into '47 and maybe further with some of those later designs. There are a lot of late '46 and early '47 designs that would fit that alternate Cold-War-gone-hot scenario that I've been exploring.
Title: Re: Suggestions for BAT
Post by: Knochenlutscher on February 24, 2020, 09:23:42 AM
As for PBY-5 it's PBY slot/Folder dependency is a big fun breaker. I suggest a new slot with seperate
Plane and Cockpit structure would bring it, as it runs fine in 4.12, but not in BAT.
It's definitely one of our hidden gems, a rough diamond buried by a mother Slot that persists giving
it free. Just imagine with DreamKs US ordonance what fine new Breed this would make.
Depthcharges, various ordonances....
In a seperated layout it's minimal bugs could also be better traced down (Weapons hooks, Gunsights etc.).


Is there a chance we can get Fw190 Versuchen apart from existing V18, the 3 other missing Slots?
They're in plane.properties but not existing in the air.ini
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on February 24, 2020, 09:31:46 AM
There will be some 3d fixes applied to the PBY in the next patch. I found some older material that fixes various issues, which obviously never made it into Monty's files at the time. Nothing on the loadout department though.
Title: Re: Suggestions for BAT
Post by: Griffon_301 on February 24, 2020, 12:15:40 PM
@diveguy:  you can easily create your own module and add whatever dream- and what-if crates you like...
Take WAW as a base, delete what you don't want in the air.ini and add what you like...of course you are treading your own paths then and any update would have to be integrated manually but it is doable...
Title: Re: Suggestions for BAT
Post by: DIVEGUY43 on February 24, 2020, 02:16:54 PM
Thanks Griffon,I will give it a try :)
Title: Re: Suggestions for BAT
Post by: Airbourne on February 26, 2020, 02:45:04 AM
I have another suggestion. I would like the maps to include Army Group Centre by Mandrill. This may not be the most detailed map in the game but it is big so that you can fly those long bomber missions without having to change maps and it neatly covers areas that other maps miss. In the West it joins up (almost) with Uzin's Belarus map and in the South it connects with the Kursk map. I have used it ever since it was first unveiled and every time a new update for BAT comes out I have to add it manually. It would be so nice to have it there automatically!

If you want to have a look at it, here it is: http://www.mediafire.com/file/gunpdhsgtk8rlu2/Army_group_centre.zip/file

P.S. I forgot the pictures. Must be getting old. See next post.
Title: Re: Suggestions for BAT
Post by: Airbourne on February 29, 2020, 02:46:01 AM
As I said above , here are some pictures of the Army Group Centre map. They were all taken around the town of Mogilev.


(https://i.postimg.cc/3Rxbs2F6/2020-02-29-09-28-27.jpg) (https://postimages.org/)

(https://i.postimg.cc/4yrLHqRk/2020-02-29-09-29-08.jpg) (https://postimages.org/)

(https://i.postimg.cc/HsyP1Ybp/2020-02-29-09-30-30.jpg) (https://postimages.org/)

(https://i.postimg.cc/5txPz8T0/2020-02-29-09-31-52.jpg) (https://postimages.org/)

(https://i.postimg.cc/FHbW1TP8/2020-02-29-09-32-17.jpg) (https://postimages.org/)
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on February 29, 2020, 03:17:09 AM
noted, Airbourne;) I didn't even know that map.
can't know it all.
Title: Re: Suggestions for BAT
Post by: Hans-Joachim Marseille on February 29, 2020, 06:15:19 AM
- New cockpit for the amazing Me-264. Cockpit for Bede-5J.

- USA maps for the maybe  new  "What if" scenario that the Me-264 has begun in a way.

- Several more ships like  "HMS Hood", "Wilhelm Gustloff" (i.e. Passengerships), "CV - USS Constellation" for Vietnam-Scenario,

"Bismarck and Tirpitz" also imported from WOS - that is another dimension, thx again, Ashe! :)

- New Flak for ex. German 10,5 cm, 12,8 cm, 12,8 cm Zwilling, and 15 cm for scenarios of big city attacks.

- Improved explosions for A-Bombs (bigger mushroom-clouds etc.- i.e. more spectacular).

- Improved gunfiresmoke for the big ones (ships).



Title: Re: Suggestions for BAT
Post by: jpten on February 29, 2020, 10:29:53 AM
Gliders...?

https://www.sas1946.com/main/index.php/topic,62755.0.html (https://www.sas1946.com/main/index.php/topic,62755.0.html)

  Or am I being a naughty boy?
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on March 01, 2020, 02:10:44 AM
...I have no idea. Are you?

(https://i.postimg.cc/D0DmJyDb/glide.png)

(https://i.postimg.cc/rF0D6x0G/hali.png)
Title: Re: Suggestions for BAT
Post by: bomberkiller on March 01, 2020, 07:39:29 AM
Quote
..."Wilhelm Gustloff" etc.

... and a Russian submarine to sink the KdF ship?

Not a good suggestion!   :-[

Gerhard  :)
Title: Re: Suggestions for BAT
Post by: dvor333 on March 03, 2020, 01:35:12 PM
I suggest to add a few maps:
1. Ceylon 1942 by Squashman: https://www.sas1946.com/main/index.php/topic,52963.0.html
2. Agrasiers Kagoshima-Nakidori and Shantung, 2 maps in the same download: http://www.mediafire.com/file/1aovoebifvyyo1d/2_Maps_for_Beo.rar/file
Title: Re: Suggestions for BAT
Post by: vonofterdingen on March 04, 2020, 01:34:54 PM
Let me start by thanking Vampire for all the work he has done on BAT. I also very much appreciate the revision of the Dixiecapt campaigns that he is doing. I was a big fan of Dixiecapt, and at one point helped me to get into campaign making myself.

So my suggestion is...Vampire, do you have a copy of Dixiecapt's "King's Panthers" series? It was my favorite of his work but I can't find it anywhere. I would have bet my head that it was on M4T but that is not the case. He must have put it on the old AAA site that is now gone. If anyone has a copy could you post it? If Vamp is not interested or too busy to do an update I would gladly take it on.
Title: Re: Suggestions for BAT
Post by: King_109 on March 04, 2020, 01:46:04 PM
Can we also add Turkey to Red side because they joined WW2 as Allies in 1945 so i cant see any reason why Turkey is on Blue side except post-ww2 thing.
Title: Re: Suggestions for BAT
Post by: NobleNerd on March 04, 2020, 04:36:43 PM
Can we also add Turkey to Red side because they joined WW2 as Allies in 1945 so i cant see any reason why Turkey is on Blue side except post-ww2 thing.

Plopped it into the list  ;D
Title: Re: Suggestions for BAT
Post by: Timex62 on March 05, 2020, 02:57:44 AM
Vonofterdingen, I have ATKP preview, book 1 and book 2 but I have no idea how to post them. With a little instruction I would be glad to help.
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on March 05, 2020, 08:11:38 AM
Vampire, do you have a copy of Dixiecapt's "King's Panthers" series? It was my favorite of his work but I can't find it anywhere. I would have bet my head that it was on M4T but that is not the case.

No I don't, but I'm always interested in old gems.
maybe you could ask around in a more public place the the Lounge?



Vonofterdingen, I have ATKP preview, book 1 and book 2 but I have no idea how to post them. With a little instruction I would be glad to help.

Please refrain from posting any copied or scanned books on SAS.
This just as a reminder.

von Ofterdingen talks about campaigns, not books
Title: Re: Suggestions for BAT
Post by: Timex62 on March 05, 2020, 10:20:11 AM
Sorry Vampire if I've overstepped a line. These actually are campaigns, just called "Book 1 & 2". I also have a FAA campaign by EAF602Whizz called The Senior Service, I have managed, with my limited ability,  to replace the hack aircraft with the proper models that seems to work fine. It worked in previous versions though I haven't tested it in 3.8.2. Just trying to be helpful.
P.S. I would never try to share copyrighted material without proper permission.
Title: Re: Suggestions for BAT
Post by: vonofterdingen on March 05, 2020, 12:25:55 PM
Timex, if you don't mind  sharing the campaigns please pm me and I will give you my email address.  Then I can post them .
Title: Re: Suggestions for BAT
Post by: Sikshoota on March 06, 2020, 05:27:58 PM
Hi All

Rain & Snow.

I feel this earlier suggestion (by Herra Tohtori) re rain/snow (user graduation light thru heavy) has much merit.

https://www.sas1946.com/main/index.php/topic,36376.msg399093.html#msg399093

The current setup provides what seems like heavy rain downpour only (not sure about snow).

If possible and not too difficult to modify, then the mission creator ('map maker' mentioned in the link) or end user could adjust to suit ie Light, Medium or Heavy.

If doable, then we could all enjoy greater realism.

Meanwhile, thanks again to all of you modders who have gotten BAT to where it is now!


Cheers :)
S'
Sikshoota

Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on March 07, 2020, 03:07:28 AM
Sorry Vampire if I've overstepped a line.

Not at all, it just sounded weird and before anyone did anything I thought a reminder could be helpful. I don't know the missions but I am curious now and hope to see them on BAT.
Title: Re: Suggestions for BAT
Post by: dvor333 on March 27, 2020, 03:01:37 PM
To my mind, wii be very usefull to enlarge Japan Fleet and add to BAT:
1. Ryujo CVL BETA120 https://www.sas1946.com/main/index.php/topic,13254.108.html post 108
2. MINEKAZE and MUTSUKI DD pack https://www.sas1946.com/main/index.php/topic,19115.0.html
3. AkizukiDDPack https://www.sas1946.com/main/index.php/topic,28640.0.html
Title: Re: Suggestions for BAT
Post by: Airbourne on April 03, 2020, 03:21:44 AM
It would be really nice if someone would sort out the Fe2 because at the moment you cannot damage it however hard you try. It is  an important, if rather dowdy, plane for any WWI sim. Since you presently can't shoot it down it is next to useless. I gather the relevant changes are not easy to make but there must be lots of skilled guys out there who would make short work of them.
Title: Re: Suggestions for BAT
Post by: FL2070 on April 12, 2020, 05:32:18 PM
New version of Bf-109L mod which is not yet included in BAT:

https://www.sas1946.com/main/index.php?topic=61422.0
Title: Re: Suggestions for BAT
Post by: cbradbury on April 13, 2020, 02:09:16 AM
WxTech's fix for the shoreline turbulence:

https://www.sas1946.com/main/index.php/topic,63499.msg699532.html#msg699532 (https://www.sas1946.com/main/index.php/topic,63499.msg699532.html#msg699532)
Title: Re: Suggestions for BAT
Post by: SAS~Poltava on April 25, 2020, 03:18:33 AM
What about these ones, from Slippers Bomber Command mod?

•   New fires and smokes for bombs, post explosion. All bombs will have a random chance of producing one of a number of different fire and/or smoke effects, generally larger bombs will produce larger effects but the odd small bomb may produce something representing a 'lucky' hit. Fire and smoke effects will have a greater chance of occurring in built up city areas than in rural areas.

•   Reduced and randomised power and radius for all bombs and randomised visual explosion effect

https://www.sas1946.com/main/index.php/topic,41767.msg469622.html#msg469622
Title: Re: Suggestions for BAT
Post by: vonofterdingen on May 07, 2020, 02:28:16 PM
Long ago Squashman did a map called Ceylon_42. In the readme he is a bit apologetic because it was an early effort. Well, in my opinion there is nothing to apologize about; it is a wonderful map. It is in VP Modpack and I think it deserves a place in BAT. i have the files, but no link to a forum entry or download. Since it is Squashman's work I would like to ask him to post it, if possible. The as-built map installs seamlessly into BAT 3.8.3.

This map would allow us to create a campaign covering Admiral Nagumo's April 1942 raid on Ceylon (modern day Sri Lanka).

Title: Re: Suggestions for BAT
Post by: wern moldy on May 07, 2020, 03:25:56 PM
What happened when I last played BAT (WAW) reminded me of something which has always annoyed me, prompting this suggestion.
When your plane recieves engine damage and the screen gets covered in oil, it's damn near impossible to navigate your way back to base and land.
Maybe I'm wrong, but I would've thought the wind pressure would clear the screen even a little bit, so that at least one could get their stricken kite home.
I'm sure many of you know that some aircraft had a washer system, which would squirt fuel on to the screen to clear it.
If it were possible, mods to this effect would be desirable.
Title: Re: Suggestions for BAT
Post by: Griffon_301 on May 08, 2020, 05:52:27 AM
I am pretty sure you know that those washer systems did not work like the ones on an average car! if you want to navigate home with a windscreen full of oil, you have to use different methods, I am sure you know there is a compass and an altimeter and you can get bearings from ground control sometimes, other than that, welcome to the world of flying in WW2 without proper GPS and other modern gimmicks that make life easier today....

btw, I got some new books yesterday (LW Crash Archive Vols 3-5) and there are some great pilot accounts in those; one from a ME-109E pilot during the BoB reads along the lines that when his engine received some hits, he first turned towards France but once out over the Channel, he realized that this would be very risky so he turned back and face capture rather than risking coming down in the Channel and with a high chance die there...
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on May 08, 2020, 08:24:53 AM
I have brought home, even landed countless planes with smeared windshields. Some you can still peek-a-boo and land them, when you move seat up or sideways or both, some you just have to abandon near the home base. It is far from impossible, it's a bit of an immersion to me.

Most of the time, the engine dies on the way anyway and you be happy to be behind your own lines. All you need for that is a compass.
Title: Re: Suggestions for BAT
Post by: Griffon_301 on May 08, 2020, 09:18:37 AM
thats what I tried to convey.... I can still remember LucasArts SWOTL which first introduced those black dots on the windscreen, simulating oil...now those were glorious times....
Title: Re: Suggestions for BAT
Post by: Griffon_301 on May 09, 2020, 02:16:27 PM
as Poltava has released a rework of his rather nice F7F Nightcats campaign for JTW, I could offer a rework of the F7F-3N which includes a working radar pit;
this would make nightfighting a little easier I think and the Nightcat a little bit more realistic....
Title: Re: Suggestions for BAT
Post by: SAS~Poltava on May 10, 2020, 01:37:41 AM
as Poltava has released a rework of his rather nice F7F Nightcats campaign for JTW, I could offer a rework of the F7F-3N which includes a working radar pit;
this would make nightfighting a little easier I think and the Nightcat a little bit more realistic....

Go go go!  :)
Title: Re: Suggestions for BAT
Post by: Griffon_301 on May 10, 2020, 01:48:00 AM
I have to add I am not the author of the rework, I just found the least intrusive way to add the radar operator pit to the Night at we already have in the game with the files available here...
Title: Re: Suggestions for BAT
Post by: cbradbury on May 14, 2020, 06:44:07 AM
A drawback with ships in Il2 is that they all tend to have different default speeds. This makes creating convoys and carrier groups in FMB a real PITA. To alleviate this I change the ship speeds in my game, and I’m wondering if there is wider interest in this for the next update of BAT.

Suggestion (a)

I change all merchants to a default speed of 13 knots – which was the usual speed for ‘fast’ convoys in WW2. This makes creating a convoy an absolute breeze.

Suggestion (a).1

I do not currently do this, but it might also be a good idea to set typical convoy escort vessels to that speed for the same reason. This might include all the corvettes, the Japanese escorts, and the US 4-stackers (which were too old and slow to do much else). To make them easy to identify, technics.properties could also be adjusted to reflect the role in the object list e.g.

USS Dent DD116 (escort)

Suggestion (b)

I change all carriers (including CVLs) to a default speed of 26 knots. This usually gives more than enough pace for carrier take-offs.

Additionally, I change the default speed of the typical task force vessels as well – BB, CA, CL, and DD.

With this technique, compiling a convoy or Task Force in FMB takes a few minutes at most, and removes the slog of manually changing the speed of each ship in the group.

If there is sufficient interest in this change, which is basically a simple, if rather laborious, task, I am willing to amend the relevant files (ships.ini, technics.properties) if the devs think it would be an improvement.

Yours,

Clive

Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on May 14, 2020, 11:38:02 PM
A have a job for a volunteer:

A full rework the JTW weapons.properties would be a nice thing to have. Someone wants to volunteer?
Title: Re: Suggestions for BAT
Post by: cbradbury on May 15, 2020, 01:27:22 AM
I'll volunteer, vampire, as long as it is within my very limited knowledge and expertise (see recent speech issue if you want proof!).

Yours,

Clive
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on May 17, 2020, 09:25:26 AM
WxTech's fix for the shoreline turbulence:

https://www.sas1946.com/main/index.php/topic,63499.msg699532.html#msg699532 (https://www.sas1946.com/main/index.php/topic,63499.msg699532.html#msg699532)

This makes wind dependent objects like flags and windsocks flicker erratically.
Title: Re: Suggestions for BAT
Post by: cbradbury on May 17, 2020, 09:36:36 AM

[/quote]

This makes wind dependent objects like flags and windsocks flicker erratically.
[/quote]

Shame. Bouncing up and down when you fly over a riverbank is so annoying.
Title: Re: Suggestions for BAT
Post by: ansons on May 18, 2020, 10:59:56 AM
My suggestion fot the next BAT Patch: It would be fine to include all wonderful italian Warships created by Ashehouse. We lack several of them  in WAW.
Title: Re: Suggestions for BAT
Post by: cbradbury on May 19, 2020, 01:56:42 AM
My suggestion fot the next BAT Patch: It would be fine to include all wonderful italian Warships created by Ashehouse. We lack several of them  in WAW.

It would be nice, but you can add them yourself with a bit of fiddling:

Spica installs fine.
Poeti class is a simple repaint of an existing ship, so also fine.

I can't get the Navagatori to run at all - 70% crash.

Same with Caio Duilio, but there is a workaround with the Novorossiysk, so you can add the BB.

If you need any help with them let me know (I could probably put an install pack together for you).

Yours,

Clive

Title: Re: Suggestions for BAT
Post by: Vortex on May 21, 2020, 11:35:36 AM
I would like when the bombers actually would hit something.
Most of the time they are just bombing in front of the target. Somewhere in time something must have happened here and it was never corrected (and i dont think it was the mods).
In hard coded campaigns they are ok of course if the mission builder is even interested (often the bombers are just decoration, or a kind of a flying target, but cant hit a barn literally)

Modify: Im speaking about the AI
Title: Re: Suggestions for BAT
Post by: FL2070 on May 21, 2020, 12:25:32 PM
Ta 152 H extended development (https://www.patrulla-azul.com/FreeIL2modding/forum/viewtopic.php?f=26&t=548) by Paulus.
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on May 22, 2020, 06:47:06 AM
Maybe this is impossible, but just in case I’ll voice it.
If the weather is set to the first two points, the horizon is wide and pleasant.
But if the weather is set lower, then the horizon becomes narrow.
Earth turns into a fotball)
If possible, it would be nice to fix it so that the horizon remains wide in all weathers.
(https://i.postimg.cc/9M5LNN46/34-2.jpg) (https://postimg.cc/VSg9JgWg)
(https://i.postimg.cc/nhrSsmbP/34-1.jpg) (https://postimg.cc/dhMjpL02)


Title: Re: Suggestions for BAT
Post by: Griffon_301 on May 22, 2020, 08:51:12 AM
cannot confirm Clive´s observation...got the Poeti and the Caio running flawlessly in BAT...
so could be really an idea to spice up the MTO fleets a little with those beauties ...
Title: Re: Suggestions for BAT
Post by: cbradbury on May 22, 2020, 10:36:55 AM
cannot confirm Clive´s observation...got the Poeti and the Caio running flawlessly in BAT...
so could be really an idea to spice up the MTO fleets a little with those beauties ...

You are right, griffon, the latest Caio Duilio runs fine. I've kept the Novorossiysk, which I was using as a stand-in (with the Caio skin), but renamed it as Andrea Doria so I have both BBs.
Title: Re: Suggestions for BAT
Post by: Griffon_301 on May 22, 2020, 12:17:29 PM
That's a great idea to use unused slots to get more ships if the same class, if there are skins for them :)
And as said, the Poeti runs in BAT too...about the only ship I could not get to show up is the 1944 Zuikaku...I get the game to run with it but it triggers a host of no spawner errors for ships that work fine without the Zuikaku 1944 mod in and also don't register that error in the log...strange...
Title: Re: Suggestions for BAT
Post by: FL2070 on May 22, 2020, 02:32:37 PM
Integration with BAT soundmatrix unlocker (https://www.sas1946.com/main/index.php?topic=64163.msg706165;topicseen#msg706165)
Title: Re: Suggestions for BAT
Post by: cbradbury on May 23, 2020, 05:37:50 AM
That's a great idea to use unused slots to get more ships if the same class, if there are skins for them

Luckily in the  Novorossiysk folder is a bmp of the ship with grey scheme and italian flag. I converted it to .tga and am using that to contrast with the Caio Duilio.
Title: Re: Suggestions for BAT
Post by: Gaston on May 24, 2020, 10:26:15 AM
The Fairey Firefly, now not as a Franken, but a real plane : https://www.sas1946.com/main/index.php/topic,63982.0.html (https://www.sas1946.com/main/index.php/topic,63982.0.html) would be very welcome now !!! especially because needs a few other things around it to make it work properly.
Title: Re: Suggestions for BAT
Post by: duffys tavern on May 24, 2020, 11:48:53 AM
Many, many years ago, someone created a mod, don't know who it was, that allowed you to have mixed types of a/c in a flight. For example, you could have a P-51D and P-51B & C in the same flight. You could have say, 2 bf-109s & 2 fw-190s in the same flight. Flight of 4 B-17s could be mixed, B-17G & F. Can't for the life of me remember who made this niffty little app but it sure it would be nice to have again.
Title: Re: Suggestions for BAT
Post by: SAS~Poltava on May 24, 2020, 12:09:54 PM
Long ago Squashman did a map called Ceylon_42. In the readme he is a bit apologetic because it was an early effort. Well, in my opinion there is nothing to apologize about; it is a wonderful map. It is in VP Modpack and I think it deserves a place in BAT. i have the files, but no link to a forum entry or download. Since it is Squashman's work I would like to ask him to post it, if possible. The as-built map installs seamlessly into BAT 3.8.3.

This map would allow us to create a campaign covering Admiral Nagumo's April 1942 raid on Ceylon (modern day Sri Lanka).

+ 1
Title: Re: Suggestions for BAT
Post by: FL2070 on June 16, 2020, 06:51:52 PM
For the flight model tinkerers:

Combine all DiffFM FlightModels used by BAT into a unified BAT buttons that contains the FMD/EMD files for all planes in BAT, and release a filelist.
Title: Re: Suggestions for BAT
Post by: raf1659 on June 18, 2020, 12:25:38 AM
Add UNDO in FMB  ;)
Title: Re: Suggestions for BAT
Post by: Knochenlutscher on June 19, 2020, 01:02:08 PM
+1 for the combined FM emd/fmd recollection, absolutely needed...

Title: Re: Suggestions for BAT
Post by: victor639514 on June 20, 2020, 10:23:58 AM
As a sound modder (focused on the WAW module in particular), my vote's definitely on the combined FM emd/fmd recollection as well.
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on June 22, 2020, 06:16:16 AM
Sorry, it turns out it depends on the driver and the settings of the video card.. :-|

It may not be possible, but I will voice it just in case.
The visibility of the aircraft abruptly ends at a certain distance ..
In appearance, this distance is not at all great.
Or make it somehow smoother.
It turns out that the planes suddenly appear out of nowhere ..
Perhaps it is possible to increase this visibility distance somehow.
(https://i.postimg.cc/dVrZm401/2020-06-22-11-56-39.jpg) (https://postimg.cc/9DXfcPZ5)
(https://i.postimg.cc/8CGJyMFb/2020-06-22-11-56-41.jpg) (https://postimg.cc/xXs18k3k)
(https://i.postimg.cc/d097g3rc/2020-06-22-11-56-45.jpg) (https://postimg.cc/Ff7sL9TT)


And from the ground the plane is clearly visible from 8km ..
(https://i.postimg.cc/5yGyVFsj/2020-06-22-12-35-25.jpg) (https://postimg.cc/1VGs04hZ)
(https://i.postimg.cc/fWgJX6MZ/2020-06-22-12-35-30.jpg) (https://postimg.cc/dDrscN7S)
Title: Re: Suggestions for BAT
Post by: wern moldy on June 22, 2020, 03:21:41 PM
For me the visual development of Il2 has been nothing short of spectacular. Whilst newer titles are obviously better in this regard, BAT for me is just about as good as a game needs to be, at least from a visual perspective. The only other thing I would welcome if it were possible, would be shadows from the canopy frames.
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on June 23, 2020, 05:04:12 AM
For me the visual development of Il2 has been nothing short of spectacular. Whilst newer titles are obviously better in this regard, BAT for me is just about as good as a game needs to be, at least from a visual perspective. The only other thing I would welcome if it were possible, would be shadows from the canopy frames.

I would not be so categorical about the graphics of IL2, and other games.  As for me, the "old man" is not bad enough for his age, compared to many modern "plastic" young games)

(https://i.postimg.cc/prwcc2KF/1s-Klu-NCPz-Lc.jpg) (https://postimg.cc/V0FFdPGf)

(https://i.postimg.cc/MZfS5XSX/2-Vtuoidngrc.jpg) (https://postimg.cc/NLtSfsLw)

(https://i.postimg.cc/hGCBydvQ/AA9-N-IBMULY.jpg) (https://postimg.cc/f30pkkxM)

(https://i.postimg.cc/DyVKMFv6/a-C8b2g-L13p-Y.jpg) (https://postimg.cc/s1J8MkZG)

(https://i.postimg.cc/26MfmN4z/Ck-Fw-MOOXamo.jpg) (https://postimg.cc/4760bMLM)

(https://i.postimg.cc/WbrsNzWx/d-iw-H0-On3-KM.jpg) (https://postimg.cc/XpVRxj0g)

(https://i.postimg.cc/2j1zt24k/g5oq-EB4x-9-U.jpg) (https://postimg.cc/4nTk7vLq)

(https://i.postimg.cc/pTptgL5G/i-Mh-Lda8q-O4k.jpg) (https://postimg.cc/wy8PNHVL)

(https://i.postimg.cc/fytgv3Ss/l29f6evyw-CA.jpg) (https://postimg.cc/q6rLJvGD)

(https://i.postimg.cc/HLWm92YC/Ly-JCd-Hv-Ffm4.jpg) (https://postimg.cc/VJh2YX07)

(https://i.postimg.cc/qqKHvDL2/Mzg-FZvw53x-I.jpg) (https://postimg.cc/8fT0yHxC)

(https://i.postimg.cc/7Zkwf4jh/U604c-TIs-BPQ.jpg) (https://postimg.cc/8jtq02pg)

(https://i.postimg.cc/NjkYXVw4/XDu-I92g-GFIA.jpg) (https://postimg.cc/cvCVyFCg)

(https://i.postimg.cc/pV32MzZD/y-IXHZzr47-AQ.jpg) (https://postimg.cc/Sj70WXHs)
Title: Re: Suggestions for BAT
Post by: wern moldy on June 23, 2020, 03:07:24 PM
I wasn't criticizing BAT. I thought I'd mention this..... in case you missed it. This thread is called 'Suggestions for BAT'.
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on June 23, 2020, 04:38:33 PM
As you know, the texture of the sky is at an altitude of 7000 m, flying lower, we see it, flying higher is no longer there.
If this is possible, it would be cool to make it so that we could also see it from the top .. Well, like a mirror ..
Maybe there are modders who can do this :)
By the way, the "HD" texture x2048 will look great ..
(https://i.postimg.cc/XYRLPKXr/2020-06-23-22-27-47.jpg) (https://postimg.cc/18KDnqGS)
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on June 23, 2020, 04:48:38 PM
I wasn't criticizing BAT.
No complaints to you. I once installed the "War Thunder" and immediately deleted it immediately .. :D
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on June 25, 2020, 10:58:44 AM
Correction:
Opening canopy La-5, La-7 and LaGG from Vert.
http://forum.aviaskins.com/showthread.php?t=841
http://www.mediafire.com/file/pv27v1ve90z0mgv/Open_Canopy_La%2526LaGG.7z/file
Title: Re: Suggestions for BAT
Post by: Dimlee on August 28, 2020, 12:34:19 PM
My wish is very modest.
Mirrors for Do 335. They were installed on some prototypes, so it makes sense for them to appear in the "1946" world.
Title: Re: Suggestions for BAT
Post by: shotdown on October 31, 2020, 03:16:12 PM
First message here, so I apologize in advance in case this is not the right place. I'd like to see (just for the sake of historical accuracy) the HA1112 Buchon in the jet age, since it's actually a 1950's plane.
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on November 26, 2020, 12:50:11 PM
In 4.14, a new feature appeared in the control settings.
Displays information about the device.
It would be nice to add to BAT  :D

(https://i.postimg.cc/j5hn8FHN/grab0002.jpg) (https://postimg.cc/vgcmTXSH)
Title: Re: Suggestions for BAT
Post by: whistler on November 27, 2020, 04:23:53 AM
Don't hold your breath. You probably are the only one in the world wanting this ;)
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on November 27, 2020, 04:46:55 AM
Don't hold your breath. You probably are the only one in the world wanting this ;)
Probably the only one :D Well, it was just a suggestion ;D
Title: Re: Suggestions for BAT
Post by: Andy H on November 27, 2020, 05:55:33 AM
Would it be possible to remove the default star for 'markings on' with the P-51? I seem to remember reading that BAT doesn't like Mat Manager. A tiny little detail in the grand scheme of things, I know.
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on November 27, 2020, 06:53:58 AM
it will be gone in the next update
Title: Re: Suggestions for BAT
Post by: Andy H on November 27, 2020, 07:06:28 AM
Thanks!  :)
Title: Re: Suggestions for BAT
Post by: Wing Walker on November 28, 2020, 09:46:49 AM
I know these things are a lot more complicated than just an idea, but since this thread is here...

While building missions I thought it would be helpful to have the time stamp for an aircraft go out to seconds such as:
12:30:59

Rather than just to the minute: 12:30/12:31

Trying to link up based on time is a little choppy since you have to move aircraft back and forth trying to find the start of a particular minute, and you can only pinpoint the start and end of a time, unless you get creative.

Thanks
Title: Re: Suggestions for BAT
Post by: Shakaali on November 28, 2020, 02:31:41 PM
Maybe I have missed something here, but is there a reason why Hawker Harts/Hinds/Ospreys https://www.sas1946.com/main/index.php/topic,28143.0.html are available only in TGA?

They were still quite widely used in early stages of WWII. For instance, RAF Far East Command and RAF Middle East Command used Harts and especially Audaxes (unfortunately Audax not available, but is not very different from Hart - Hart can well be used as a replacement for an Audax in campaigns and missions) quite extensively in 1941 - 1942. Not to mention some smaller nations: eg. Indian Air Force No. 1 Squadron used Audaxes until January 1944.

So, my suggestion: Hawker Harts/Hinds/Ospreys available in WAW.  :)
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on November 29, 2020, 01:20:21 AM
The Hart/Audax radial version is coming to WAW module in the the next update.
Title: Re: Suggestions for BAT
Post by: Shakaali on November 29, 2020, 04:28:08 AM
Great  :P
Title: Re: Suggestions for BAT
Post by: shardana on November 29, 2020, 04:47:23 AM
The Hart/Audax radial version is coming to WAW module in the the next update.

New present for Christmas? New bat update.....

Title: Re: Suggestions for BAT
Post by: kirk1965 on January 24, 2021, 04:09:03 AM
I am really amazed by BAT.
I would like to suggest the inclusion of the Ju-52mono (Ju-52 / 1m) (  http://www.sas1946.com/main/index.php/topic,26324.msg276049.html#msg276049 ) that flew the first time in October 1930 in the TGA.
When I try to access this mod I am directed to an alert that it is out of my limits as a member of SAS, but I believe that the Masters can put it to fly in a future version of BAT.
Title: Re: Suggestions for BAT
Post by: Dimlee on January 28, 2021, 12:31:34 PM
This wonderful map:
https://www.sas1946.com/main/index.php/topic,52416.0.html
The best Singapore in IL2 world, including correct Kalang airfield, landmarks, etc.

This map is not in the last BAT version. (Unless I did something wrong).

Can we get it back in the next update, please?
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on January 28, 2021, 12:55:37 PM
It is there under Singapore?
Title: Re: Suggestions for BAT
Post by: Dimlee on January 30, 2021, 12:08:49 PM
Sorry. You are right.
It is there under the name of...Singapore. 
]dontknow[
I blame gremlins.
Title: Re: Suggestions for BAT
Post by: Pinguim on February 03, 2021, 03:50:20 PM
Suggestion: include WxTech's enhancement of Greif11's Il-2-1940Early cockpit.
found at https://www.sas1946.com/main/index.php/topic,63328.0.html
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on February 16, 2021, 06:42:44 AM
Hello. I noticed that when there are a lot of tracers, when a lot of bombers start shooting, then the FPS sits out. I have the impression that BAT contains one of the mods for tracer, in which the textures of the tracers are too heavy.
One of the tracer effects caught my eye, and the textures in it were too heavy in size. (see screenshot)
If I'm not mistaken, then all this is a plus, and in and toga, it requires a lot of RAM. From my own little experience, I know that in fact it is unnecessary to compose the textures of things like tracers to have a high resolution quality. The optimal size is from a few bytes to a couple of kilobytes.
My suggestion is to make sure how much the texture of the tracers in the BAT weighs, and if some of them weigh a lot like in the screenshot, then change their size, I think that this will increase the FPS. Of course, I understand that almost everyone has powerful PCs, and they may not notice any problems with this, but there are still users who have not very powerful PCs, and this would be useful for them.
(https://i.postimg.cc/pd0KMXQj/1.jpg) (https://postimages.org/)
Title: Re: Suggestions for BAT
Post by: tomoose on February 16, 2021, 10:55:46 AM
In the realm of improving existing features (if the following classify as mod suggestions then please disregard)....

I noticed the addition of the flare object in BAT (I'm currently flying the BoB campaign).  I've used it in my own attempt to create a B-17 campaign.  Currently the flare is fired from the ground and unless I'm mistaken it just continues.  Perhaps a start/stop timer or a trigger of some kind?

The following probably does fall under the 'mod' category but I'll toss it out there...   ;)

Graphics in the briefing screen.  e.g. a recon photo or similar.  Not necessarily in the map area but in the text area if at all possible (and I realize the game engine may simply make that impossible).
Title: Re: Suggestions for BAT
Post by: wern moldy on February 16, 2021, 03:36:32 PM
Hello. I noticed that when there are a lot of tracers, when a lot of bombers start shooting, then the FPS sits out. I have the impression that BAT contains one of the mods for tracer, in which the textures of the tracers are too heavy.

I would welcome some fix which addresses this. It's the reason I don't play certain campaigns; campaigns that would look really good if they weren't akin to a slide show. And I've spent enough money to make the computer I use for BAT, adequate enough. I'm not gonna buy friggin' NASA's computer, only to find that those campaigns weren't worth playing in the first place.
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on February 17, 2021, 05:13:21 AM
Hello. I noticed that when there are a lot of tracers, when a lot of bombers start shooting, then the FPS sits out. I have the impression that BAT contains one of the mods for tracer, in which the textures of the tracers are too heavy.

I would welcome some fix which addresses this. It's the reason I don't play certain campaigns; campaigns that would look really good if they weren't akin to a slide show. And I've spent enough money to make the computer I use for BAT, adequate enough. I'm not gonna buy friggin' NASA's computer, only to find that those campaigns weren't worth playing in the first place.

This is my guess, I'm not one hundred percent sure that this is the problem. But I am more than sure that the textures of any things that have a lot of particles should weigh a little, so as not to reduce the FPS.
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on February 17, 2021, 07:11:41 AM
I'm not gonna buy friggin' NASA's computer, only to find that those campaigns weren't worth playing in the first place.

I know what you want to say but this is gross exaggerating. My own rig is some 6 years old now and I play it maxxed out with graphics card settings and even did so on my old rig.
Title: Re: Suggestions for BAT
Post by: whistler on February 17, 2021, 12:12:55 PM
I noticed the addition of the flare object in BAT (I'm currently flying the BoB campaign).  I've used it in my own attempt to create a B-17 campaign.  Currently the flare is fired from the ground and unless I'm mistaken it just continues.  Perhaps a start/stop timer or a trigger of some kind?

Flares don't go on and on endlessly, flares follow a carefully designed set of rules. The documentation unfortunately was lost in the "Expansion X, Service Pack Y" topic, which is no longer available.

Graphics in the briefing screen.  e.g. a recon photo or similar.  Not necessarily in the map area but in the text area if at all possible (and I realize the game engine may simply make that impossible).

Not possible in the text area without an enormous amount of work but there could be popup windows of some kind. The problem is deciding the set of rules mission makers must follow, and even then, I don't think the feature would be widely used. Check the "Intelligence Services" section in the NG-MAP (https://www.sas1946.com/main/index.php/topic,59835.0.html) topic. You may find that little feature of interest, or not.
Title: Re: Suggestions for BAT
Post by: whistler on February 17, 2021, 12:31:57 PM
Hello. I noticed that when there are a lot of tracers, when a lot of bombers start shooting, then the FPS sits out. I have the impression that BAT contains one of the mods for tracer, in which the textures of the tracers are too heavy.
One of the tracer effects caught my eye, and the textures in it were too heavy in size. (see screenshot)
If I'm not mistaken, then all this is a plus, and in and toga, it requires a lot of RAM. From my own little experience, I know that in fact it is unnecessary to compose the textures of things like tracers to have a high resolution quality. The optimal size is from a few bytes to a couple of kilobytes.
My suggestion is to make sure how much the texture of the tracers in the BAT weighs, and if some of them weigh a lot like in the screenshot, then change their size, I think that this will increase the FPS. Of course, I understand that almost everyone has powerful PCs, and they may not notice any problems with this, but there are still users who have not very powerful PCs, and this would be useful for them.

Good report and good (right or wrong) analysis, DESPERAUX. What's missing here is a copy of the mission where this happens in your system.
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on February 17, 2021, 02:21:54 PM
Quote
Good report and good (right or wrong) analysis, DESPERAUX. What's missing here is a copy of the mission where this happens in your system.

Thanks Whistler.
Here is the mission. http://www.mediafire.com/file/g9dcqys11linr9z/BOG_Mission.7z/file
This is a side mission. It is not complete, the cover planes have been removed.
There is also an assumption that the FPS begins to sit out due to the fact that when the battle begins, all aircraft begin to activate their AI actively, and because of this, the load on the processor increases.
Title: Re: Suggestions for BAT
Post by: wern moldy on February 17, 2021, 02:31:44 PM
I'm not gonna buy friggin' NASA's computer, only to find that those campaigns weren't worth playing in the first place.

I know what you want to say but this is gross exaggerating. My own rig is some 6 years old now and I play it maxxed out with graphics card settings and even did so on my old rig.

Of course it's an exaggeration.....it's a joke. My only point was that I'd rather the issue DESPERAUX and myself experience be solved without the need to spend more money on hardware. My rig is older than yours, dedicated to running only IL2, I've already beefed it up with 12Gb RAM and a 5Gb graphics card, the CPU could use a boost; which means a motherboard, but I'm unwilling to do that for a game whose single player aspect is questionable at best, irrespective of the eye candy that gets injected into it.

I'm not computer savvy and therefore cannot contribute to game development, so I donate money to this forum instead; hence my comment in this thread. I was hoping there would be some kind of solution. if there isn't, I'll wear it.
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on February 17, 2021, 04:12:57 PM
As far as I know, the problem is that the IL-2 runs on one processor core, and uses approximately 1-1.2GB of RAM, I also don’t know how much of the video card's RAM and MHz of the video card processor. If I have 4 cores, for example, but each core is only 1.7Hz, then this is much worse than one core but 2.5Hz, in the case of IL2.
If only it was possible to make the IL-2 work with several cores. And if used 2-3 GB of RAM.. :)
Title: Re: Suggestions for BAT
Post by: whistler on February 18, 2021, 03:11:53 AM
DESPEREAUX, where did you get blue_l_trace.tga from? I can't find it.

I didn't detect anything out of the ordinary in any of the textures used by BAT in the mission you shared (thanks for the mission by the way). The more objects/actors in a mission, the worse the performance can be. Bombers can degrade performance because of the extra gunners. But we know all this already.

As far as I know, the problem is that the IL-2 runs on one processor core, and uses approximately 1-1.2GB of RAM, I also don’t know how much of the video card's RAM and MHz of the video card processor. If I have 4 cores, for example, but each core is only 1.7Hz, then this is much worse than one core but 2.5Hz, in the case of IL2.
If only it was possible to make the IL-2 work with several cores. And if used 2-3 GB of RAM.. :)

Buy Great Battles and rename the shortcut to IL-2 1946 :P
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on February 18, 2021, 06:06:42 AM
Quote
Buy Great Battles and rename the shortcut to IL-2 1946
:D :D :D

This texture is not from BAT, it is from the "Revolution & Plutonium FX" modan. I assumed that the same effects can be in the BAT.
Title: Re: Suggestions for BAT
Post by: whistler on February 18, 2021, 06:10:07 AM
 ]nono[

No support for extra mods. You should know better...
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on February 18, 2021, 06:15:25 AM
]nono[
No support for extra mods. You should know better...
I know.  :)
You misunderstood, I do not have this mod. they are unnecessary to me. I just saw such a heavy texture in it, and assumed that the BAT could have the same textures. I suggested to check this, and if so, then reduce their size.
Title: Re: Suggestions for BAT
Post by: whistler on February 18, 2021, 06:34:02 AM
Ok sure, no problem. I am stepping aside then.
Title: Re: Suggestions for BAT
Post by: SAS~Poltava on February 28, 2021, 03:08:24 PM
I have a suggestion to the next update of BAT. Could it possible to include the following stationary Japanese aircraft?

Ki-30 or Ki-32 (or both)
Ki-36 or Ki-51 (or both)
Ki-15 (any variant)
Ki-48 (any variant except the Kamikaze one...)

The reason is that I, Edc1 and Andqui is working on making another BAT mega-campaign (like "Years of Triumph" and "Courage Alone") this one for the JAAF. It would simplify things to have these aircraft as stationaries  :) ]cheers[

 
Title: Re: Suggestions for BAT
Post by: EHood on February 28, 2021, 07:16:44 PM
A stationary, landed J2F Duck, with the engine stopped, the u/c extended, and no tow tractor attached, would also be very useful.  ;)

Thank you again.

Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on March 04, 2021, 10:54:57 PM
I have a suggestion to the next update of BAT. Could it possible to include the following stationary Japanese aircraft?

Ki-30 or Ki-32 (or both)
Ki-36 or Ki-51 (or both)
Ki-15 (any variant)
Ki-48 (any variant except the Kamikaze one...)

The reason is that I, Edc1 and Andqui is working on making another BAT mega-campaign (like "Years of Triumph" and "Courage Alone") this one for the JAAF. It would simplify things to have these aircraft as stationaries  :) ]cheers[

 


Done deal. Looking forward to that campaign
Title: Re: Suggestions for BAT
Post by: SAS~Poltava on March 05, 2021, 10:35:47 AM
I have a suggestion to the next update of BAT. Could it possible to include the following stationary Japanese aircraft?

Ki-30 or Ki-32 (or both)
Ki-36 or Ki-51 (or both)
Ki-15 (any variant)
Ki-48 (any variant except the Kamikaze one...)

The reason is that I, Edc1 and Andqui is working on making another BAT mega-campaign (like "Years of Triumph" and "Courage Alone") this one for the JAAF. It would simplify things to have these aircraft as stationaries  :) ]cheers[

 


Done deal. Looking forward to that campaign

Super - THANKS! You rule!  ]cheers[
Title: Re: Suggestions for BAT
Post by: Airbourne on March 06, 2021, 02:27:49 AM
As far as I am concerned I would like you to carry on the good work improving cockpits. For me a realistic and historically accurate cockpit makes all the difference. I can see cockpits are particularly difficult to model but my heart sinks when I see an exciting new bomber and its cockpit turns out to be the B-25 yet again.
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on March 06, 2021, 05:55:39 AM
I am no cockpit 3d modeler, sorry.

However, there indeed will be various touch ups here and there.
Title: Re: Suggestions for BAT
Post by: victor639514 on March 06, 2021, 01:28:00 PM
Would it be possible to integrate my VSM 7.3 (buttons version) mod for the WAW module in the next update?

It will bring the latest of my sound work and lots of diverse engine sounds for different planes, thanks to the tweaks FL2070 and I have integrated to the .buttons file for the WAW module.
Title: Re: Suggestions for BAT
Post by: SAS~vampire_pilot on March 07, 2021, 12:33:16 AM
Sound updates end up to be extremely huge, it's not for an (already big) update. The sfs packaging is also a tedious task with sounds. I have it on my list for the next main version update but no promise. It's not the most fun thing to do.

I feel hesitant touching the buttons to be honest. I cannot fully unpack/repack it myself for missing entries. Fixing one thing there may tear down something unexpected at the other end.  One of the principles was that there is only one buttons, and it's the same in every module. It gets unmanageable easily. Could you completely unpack the buttons without unknown files?
Title: Re: Suggestions for BAT
Post by: Hans-Joachim Marseille on March 10, 2021, 09:31:07 AM
Thx for the latest update for BAT.  :) There is one new ship that looks a lot like the German Auxilary cruiser "Orion" on which my dad sailed in WW2 and I wanna ask and suggest to add guns to this ship, maybe a seaplane (Arado-196 or a Japanese one) to make it a "kinda Orion-like ship". That would be very nice to have and inspiring for missions cos they had a giant journey on that ship.What a story to tell.


(https://i.ibb.co/xqcc7Z4/merc.jpg) (https://ibb.co/pjssLqm)
Title: Re: Suggestions for BAT
Post by: FANATIC MODDER on March 15, 2021, 12:00:55 AM
The Daultless pack and make flyable the AI only Ju88s, at least the -As, since they should have indentical cockpit with the A-4 anyway.

Also the 4.13 P-40s, or modify the old P-40 to include the P-40D,K-5 and N-1. In the latter two cases is just a matter of FM, with a 3D that is indentical with the P-40M, in the first case the wings of the P-40L can be added in the P-40E 3D plus just one mesh has to created for the exchausts.
Title: Re: Suggestions for BAT
Post by: Gaston on March 15, 2021, 05:10:59 AM
Something of interest, that I have not seen yet : Functionnal CAM-ships. To use with some Hurricane, would be interesting !
Title: Re: Suggestions for BAT
Post by: cbradbury on March 15, 2021, 05:57:28 AM
Thx for the latest update for BAT.  :) There is one new ship that looks a lot like the German Auxilary cruiser "Orion" on which my dad sailed in WW2 and I wanna ask and suggest to add guns to this ship, maybe a seaplane (Arado-196 or a Japanese one) to make it a "kinda Orion-like ship". That would be very nice to have and inspiring for missions cos they had a giant journey on that ship.What a story to tell.

An auxiliary cruiser was added to WAW in BAT 3.85:

No seaplane, but pretty effective at beating up merchant ships and unwary aircraft.


(https://i.postimg.cc/FKpgJScN/Untitled.png) (https://postimg.cc/XZZyRpQz)
Title: Re: Suggestions for BAT
Post by: Andy H on March 15, 2021, 03:06:43 PM
On the subject of ships, would it be possible for them to slow to a halt when damaged/sinking?
Title: Re: Suggestions for BAT
Post by: wackywings on March 15, 2021, 04:26:49 PM
Any chance of updating the Sopwith Camel in DOF to show the interplane struts fully from the cockpit view again? Since the 3D revamp of the model, this mod - https://www.sas1946.com/main/index.php/topic,57279.0.html shows the struts making contact with the lower wing but turns all of the cockpit textures pink. Running BAT 4.1.2     

      Best regards,
          -Wackywings   
Title: Re: Suggestions for BAT
Post by: Blitz1901 on March 15, 2021, 08:54:44 PM
The BAT is 99.5% perfect to me. :) I only ask for one thing: PLEASE if it is possible, make an AI like UP3, Is so depressing fight against them without mods, I'm tired of always getting killed  ::(
Title: Re: Suggestions for BAT
Post by: ZtheE Studios on March 15, 2021, 10:45:48 PM
On the topic of ships...

Midway Class Carriers? Maybe even USS Enterprise (CV-65) just to have a bit of variety, even a franken carrier would be nice.

Also for JTW there's a few dead-end WIPs over at FreeModding that would be pretty cool BAT exclusives
Title: Re: Suggestions for BAT
Post by: Hans-Joachim Marseille on March 17, 2021, 04:06:02 AM
I want to suggest to add these two mods. One is my Soundmod for Katyusha and Panzerwerfer (working in BAT 4.1.1.) , Credits to Gumpy and FL2070 - and the other is an old friend "StukazuFuss", Nebelwerfer 15 / 28cm auf SdKfz. 151 Hanomag -  suggested before and not working in BAT at this point (4.1.1. 70% CTD). That is credits to Greiff11 and I still think it is worthwhile being finished (no damage model and the shells are flying vertically, also the launchers pitch / angle could be higher). I really recommend both but at least trying my soundmod - I think that it is not too bad and works fine with not interfering with other sounds anymore.  :)

https://drive.google.com/file/d/1tgBZxVp0pT_LAjp8USikdy6QM9MGcQqS/view?usp=sharing

https://drive.google.com/file/d/1t7mlfAVxy8UF7KSM0lQnCBwiT8zCFnSo/view?usp=sharing
Title: Re: Suggestions for BAT
Post by: Knochenlutscher on March 17, 2021, 05:52:38 AM
Sorry but AI in 4.12 is as is, when it's too hard why in hell fly too hard Missions.
Adapt, means tinker with the Balance.
But to me there fun ends, when I have to go thru each Missions in FMB to adapt to 4.12
AI, it's not done with the Setting Easy, if a Mission was meant for 4.10, well,
than it needs a complete overhaul to adapt to balance in 4.12.
My crap Cents.

I rather spend my time converting QMB, as there I can dictate how the Mission rolls.
There is a more universal kinda thinking, not as pre scripted as are other Mission types.
Title: Re: Suggestions for BAT
Post by: Blitz1901 on March 17, 2021, 07:01:38 AM
And in the campaign?
I don't know what to do anymore, i tried everything to get good, but nothing works :-X
I'm making some searches to see if i can find something that can change it
I'ts something rare when i have fun playing against these AI monsters, i always get tired of trying more than 5 times the same missions. :-X

Anyways, thanks for the advice Knochenlutscher! ;D
Title: Re: Suggestions for BAT
Post by: Knochenlutscher on March 17, 2021, 07:50:34 AM
I can just contemplate on my QMB Mission work,
in the past around the time of DBW we Authors (i.e. Bombsaway, ...)
experimented with non standard QMB by altering it's shape into Single Missions like.
Like by adding AI outside the controllable 8 or 16 Flights Sets.
In 4.10 where they where build, they made sense.
In a 4.12 2 or more uncontrollable surplus AI (Fighters) can deplete fun make a Mission
unplayable, despite the Mission easy or goof.
But this does not mean all surplus AI missions can cause this,
a large Number contains easy surplus Spotters or heavy Mavis Seaplanes, these are more Duds
than a real treat.

Basicly yes, it means going into FMB and play with the enemy Flight numbers.
Can be that deleting one makes it playable, or play with the Target set of Enemies,
Better let them set to Ground Attack, in 4.12 any Target set on Flight is hypernatural Matrix style.
Target set to flight worked flawless in 4.10, in 4.12 it's broken.
I never set that crap on.

That's caused by new AI settings. If they are put onto your Flight or even a neighbouring flight, that's forced pancake, and you find that awkward, set it off, don't care about Mission Builders, it's your Game, your Fun, you dictate.
If the Campaign is worth the fiddling, it's not a big deal, go for it.
Title: Re: Suggestions for BAT
Post by: Blitz1901 on March 17, 2021, 09:15:59 AM
Thanks Bud!  :)
I was almost giving up on 4.12 because of the AI, I just could not have fun anymore playing with it in general (Campaingn, Missions and QMB)
I play with all difficulty settings on, i reduced the difficulty by removing torque and gyro, Blackouts and Redouts, but it didn't worked.
It's really annoying to playing like that, i gave up on so many missions and Campaigns. I still trying to improve my skills, but without success  :(
So many thanks for the advices, i'll try to do that! :)
Title: Re: Suggestions for BAT
Post by: Hans-Joachim Marseille on March 17, 2021, 11:02:08 AM
Most likely nothing important but a lil annoying to me for years - the good ol' "Renualt" and "Nashhorn" typos in the inis. I once tried to correct it but the game crashed after that so they must also be also deeper in the files as well.  :)
Title: Re: Suggestions for BAT
Post by: wern moldy on March 18, 2021, 05:01:48 PM
I sympathize with all of you who are unsatisfied with the single player aspect of the game, but I've said this before; in my opinion the AI isn't as bad as that, granted any improvement would be welcome, but it's not that far off being acceptable.
If and when some solutions are found, the change I'd personally like to see is to somehow neutralize the AI ability to know where the players crosshairs are. This would result in less enemy to deal with in the long term course of an action. I could live with the other inequities if this one thing were possible.

Hasn't anyone else noticed that an early quick kill, greatly improves the chance of mission survival? Coz it seems even one less enemy makes a difference.
And I've also said this before, but if the game were absolutely 100% realistic, we'd all probably get bored, coz 90% of the time the victim didn't see it coming; reassuring in reality, but it wouldn't make for good game play.
Title: Re: Suggestions for BAT
Post by: DESPEREAUX on April 09, 2021, 06:22:22 AM
I suggest adding "Random Sky" to the standard BAT setup if possible :)
This is a very wonderful mod with a nice and handy launcher.
Thanks again to dear Whistler for this mod :)
(https://i.postimg.cc/zvc3KFQT/3.jpg) (https://postimages.org/)
(https://i.postimg.cc/RCsWkv0q/4.jpg) (https://postimages.org/)
Title: Re: Suggestions for BAT
Post by: 221teddy on May 28, 2021, 11:22:14 AM
What could be interesting imo to be included in BAT:

planes:
- Ki-43 III (final more powerful version of the Ki-43 with standard armament 2*12,7 or alternatively the 2*20 mm guns); only included in HSFX 7
- a Defiant which can be really used as a fighter/interceptor; currently the AI Defiants (and the gunner of the player's plan) do not really attack other planes/bombers; furthermore the firing angle of the turret of the non-AI Defiant is very limited (not realistic since the real Defiant could also fire into the forward direction)
- the improved Fairy Fulmar MK II Fleet Air Arm fighter
- several versions of the LaGG-3 and I-16 are not included in BAT (but yet existing as mods) but are needed in some of CzechTexans wonderful campaigns (perhaps he can comment on this)

Maps:
- the wonderful "Coral Sea & Solomon Sea including Rabaul" maps by Squashman - incredible realims.....

https://www.sas1946.com/main/index.php?topic=57423.0

Teddy
Title: Re: Suggestions for BAT
Post by: Knochenlutscher on May 28, 2021, 01:19:34 PM
Quote
the improved Fairy Fulmar MK II Fleet Air Arm fighter

Where ist that Mod? Haven't heard of that before
Title: Re: Suggestions for BAT
Post by: 221teddy on May 28, 2021, 01:59:57 PM
Quote
the improved Fairy Fulmar MK II Fleet Air Arm fighter

Where ist that Mod? Haven't heard of that before

I found a youtube movie featuring the Fulmar MK II.

https://www.youtube.com/watch?v=VRRCzVqodWQ

But I am not sure if this is just a wrong labelling and in reality it's just the MK I.

Teddy
Title: Re: Suggestions for BAT
Post by: laugust5 on May 30, 2021, 06:35:51 PM
The Ju-288 would be a great addition.

https://www.sas1946.com/main/index.php/topic,66697.0.html (https://www.sas1946.com/main/index.php/topic,66697.0.html)

Just sayin...