# Special Aircraft Service

## Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => WIP Maps => Topic started by: Uzin on January 16, 2018, 07:37:58 AM

Title: Map of Transcaucasia
Post by: Uzin on January 16, 2018, 07:37:58 AM
Upon the initiative of zloy (aka nachprod) the work on the area situated south of CzechTexan's map of Caucasus, from Tbilisi on the north to Erbil in the south is starting.

(https://s6.postimg.cc/aeko58olt/Tbilisi_to_Mosul.jpg)

The area is very mountaineous , and moreover, it cotains large lakes positione far above the sea level.
In our beloved Il-2 Sturmovik, the rivers and lakes should be at sea level in order to allow both bridge positioning and ships traffic.
By bringing the lakes to sea level we are at risk to deform height map perhaps unacceptably,
while letting them at their narural height we must abandon the possibility of ship movement on them.
So I ask the community to help me what to decide of the two ways.
Any comments and proposals will be appreciated.

EDIT:
Final version of the three maps, covering WWI, WWII and era of concrete airfields,
can be d/l here :

https://www.mediafire.com/file/kf0ytgr2rnk06w5/Zakavkazye_map_I%252C_II%252C_III.7z/file (https://www.mediafire.com/file/kf0ytgr2rnk06w5/Zakavkazye_map_I%252C_II%252C_III.7z/file)

Credits:
zloy, Skyfan, Toobone, Lexsey, andrey65, deSAD, ZRN395, Mixx, Vasya, Molva, Grejf11,
farang65, Dimlee, RealDarko, carsmaster, vonofterdingen, bomberkiller, Maro,
CzechTexan, Kelso, Mission bug, David Prosser, BlackStaff, I hope nobody forgotten.
Title: Re: WIP map of Transcaucasia
Post by: farang65 on January 16, 2018, 07:48:09 PM
Lakes above sea level looks really cool  ;D :D
I've had a number of lakes like this in other maps.
Really only for scenic purposes but gives a variety concerning water levels on maps
Have even had a lake in a really high volcano once.
Scenic or functionality your the mapper you choose.  ;D :D

Cheers,
Kirby
Title: Re: WIP map of Transcaucasia
Post by: Uzin on January 17, 2018, 04:58:05 AM
Thank you, Kirby.
Perhaps you will be so kind and give me advice how to prevent creating "caves" at the river banks?
I mean not individual handwork ?
I think CzechTexan and RedEye JIR solved this problem somehow.  Perhaps they will help?
Title: Re: WIP map of Transcaucasia
Post by: farang65 on January 17, 2018, 06:15:38 PM
Hi Uzin,
From memory you can paint rivers up to rgb 30 on map_h
Using rgb thirty would give the height you need for the elevated lakes to start off initially with rivers coming out of the lakes
I tried this from an elevated lake I used rgb 30 for some length then 25 for some length then 20, then 10, then 5 then 0 close to the end of the river to get that nice gradient
Then your method to soften the river banks
With lakes I'll even them sometimes if really needed by using the airfield flattening technique just to make the lakes flat
Title: Re: WIP map of Transcaucasia
Post by: Uzin on January 18, 2018, 01:23:34 AM
Hi Uzin,
From memory you can paint rivers up to rgb 30 on map_h
Using rgb thirty would give the height you need for the elevated lakes to start off initially with rivers coming out of the lakes
I tried this from an elevated lake I used rgb 30 for some length then 25 for some length then 20, then 10, then 5 then 0 close to the end of the river to get that nice gradient
Then your method to soften the river banks
With lakes I'll even them sometimes if really needed by using the airfield flattening technique just to make the lakes flat

Thank you vety much, Kirby!
You saved me from inventing a wheel , lol.
Title: Re: WIP map of Transcaucasia
Post by: farang65 on January 18, 2018, 04:53:06 AM
Its tedious work to do and some experimenting with it at first then when you get the right rgb values decreasing to suit a nice gradient it can look pretty good.

Cheers,
Kirby
Title: Re: WIP map of Transcaucasia
Post by: Uzin on January 18, 2018, 08:43:39 AM
Its tedious work to do and some experimenting with it at first then when you get the right rgb values decreasing to suit a nice gradient it can look pretty good.

Cheers,
Kirby
Well, I made preliminary tests, it should look very nice.
My lakes are, however, at the "height" of  RGB=220, (for example Lake Sevan) so it will be really tedious work.
In principle, this method should be applied also to other rivers in mountaineous area.
The work of CzechTexan on the map of Caucassus can really be appreciated now.
Thank you again, Kirby.
Title: Re: WIP map of Transcaucasia
Post by: Dimlee on January 18, 2018, 12:11:36 PM
So happy to see that one of favourite regions is getting mapped more and more. Thanks for your work.
I would suggest to sacrifice boats traffic and bring those lakes to natural altitudes...

Good luck with new project.
Title: Re: WIP map of Transcaucasia
Post by: farang65 on January 18, 2018, 06:15:47 PM
i made the start up map for CT for his caucus region map.
The black sea needed a lot of work to be a functional sea

Yes Uzin just a lot of experimentation at first just try one lake and one river on a a copied map_h not the original map_h obviously.

Cheers,
Kirby
Title: Re: WIP map of Transcaucasia
Post by: Uzin on January 21, 2018, 04:13:06 PM
Well, I tried to bring lake Sevan to natural height (RGB=215)
and verified that the landing of AI Ar-196 is possible on the water surface there.
So there could be some traffic .
Title: Re: WIP map of Transcaucasia
Post by: RealDarko on January 22, 2018, 12:26:11 AM
Uzin, thanks for creating this map. I will vote for real heigh lakes and rivers, after all I supose there will not be too many warships on those lakes :)
BTW, we can use the map (If modern airfields are done) to represent the Nagorno-Karabakh conflict, we have all the needed assets, Su-25, Mi-24, Mi-8...
Title: Re: WIP map of Transcaucasia
Post by: Uzin on December 30, 2018, 08:58:48 AM
Work on Transcaucasia map continues. After a half year being engaged by other project,  I can show some cities populated:

(https://i.postimg.cc/65QqP1Wy/Baku.jpg)
(https://i.postimg.cc/hjzvjXYT/Batumi.jpg)
(https://i.postimg.cc/4xf3cLMJ/Poti.jpg)
(https://i.postimg.cc/DztFxBC4/Rize.jpg)
(https://i.postimg.cc/JzFWhpCY/Yerevan.jpg)
Title: Re: WIP map of Transcaucasia
Post by: carsmaster on December 30, 2018, 09:15:33 AM
Work on Transcaucasia map continues. After a half year being engaged by other project,  I can show some cities populated:

Very good. ]thumright[
Title: Re: WIP map of Transcaucasia
Post by: Dimlee on January 02, 2019, 12:36:08 PM
This is fantastic work, Uzin.
Just one "small thing"... Did you use modern maps? I'm looking at those oil terminals...
Title: Re: WIP map of Transcaucasia
Post by: Uzin on January 02, 2019, 01:18:04 PM
This is fantastic work, Uzin.
Just one "small thing"... Did you use modern maps? I'm looking at those oil terminals...
I have not proper maps for 1918-20 yrs (the primary intention  was just for that time ), so I guess that state from modern maps - so let's call it "back-extrapolation"
That is, I suppose the towns were smaller then than present state. Also the number of airfields will be much smaller than now.
Obviously, the map should be done for several time periods, covering many conflicts in the area.
Any aditional info would be greatly appreciated.
Title: Re: WIP map of Transcaucasia
Post by: Uzin on January 09, 2019, 12:38:06 PM
UT-1 over Tbilisi:

(https://i.postimg.cc/Y0VPV24W/UT-1-ovet-Tbilisi-1az4.jpg)
Title: Re: WIP map of Transcaucasia
Post by: vonofterdingen on January 09, 2019, 01:15:21 PM
Beautiful
Title: Re: WIP map of Transcaucasia
Post by: Dimlee on January 11, 2019, 12:22:03 PM
Uzin,

Baku 1913 map:
https://www.mediafire.com/file/r8d31p8hg4tu73p/baku-1913.pdf/file
Scale 1:8400.

I'll check later if I can find more for this region.
Title: Re: WIP map of Transcaucasia
Post by: Uzin on January 11, 2019, 02:36:53 PM
@Dimlee:
Many thanks for your link to Baku 1913 map, I did not have it yet.
Any further info on the area of Transcaucasia will be greatly appreciated.
Title: Re: WIP map of Transcaucasia
Post by: bomberkiller on January 12, 2019, 02:38:56 AM
Another map that will not run with 4.10. Pity!

(Can recognize it by the houses.)

Best regards, Gerhard
Title: Re: WIP map of Transcaucasia
Post by: Uzin on January 12, 2019, 05:29:38 AM
Another map that will not run with 4.10. Pity!

(Can recognize it by the houses.)

Best regards, Gerhard
Dear Gerhard,
I make the map in Mapbuilder ver.4.10, with some buildings and objects which will be listed in the package, so I believe it will work also in modded Il-2 v.4.10.
Title: Re: WIP map of Transcaucasia
Post by: bomberkiller on January 12, 2019, 05:33:26 AM
Wonderful!

Uzin, thank you so much.

Best regards, Gerhard  :)
Title: Re: WIP map of Transcaucasia
Post by: Maro on January 12, 2019, 10:53:30 AM
Nice work Uzin!
Title: Re: WIP map of Transcaucasia
Post by: RealDarko on January 16, 2019, 10:31:59 AM
Nagorno-Karabakh area is there too... Hips, Hinds, Su-25...
Title: Re: WIP map of Transcaucasia
Post by: Uzin on January 19, 2019, 09:35:33 AM
Erzurum:
(https://i.postimg.cc/v84W2k0g/Erzurum1az4.jpg)
Title: Re: WIP map of Transcaucasia
Post by: Dimlee on January 19, 2019, 02:00:20 PM
Uzin,

I tried to find old maps of Batumi. To my surprise, they are scarce.
Anyway, I just collected some files which might be of help. Two pre 1917 maps of Batumi port area and several photos - just to give a feel of the architecture of that period.
https://www.mediafire.com/file/cdgn542suuw0t4v/Batumi_old.zip/file
Title: Re: WIP map of Transcaucasia
Post by: Uzin on January 19, 2019, 03:07:18 PM
@Dimlee:
Two maps are especially important, I shall try to improve Batumi streets.
There is, however, a small obstacle: in the first map, I was unable to locate points 1 to 4, perhaps somebody has better eyes than my almost 78-yes old, lol.
Here is that map enlarged:

(https://i.postimg.cc/KvcCmyJJ/Batumi-map-1914.jpg)
Title: Re: WIP map of Transcaucasia
Post by: Dimlee on January 21, 2019, 03:06:10 PM
Uzin,
I think I found them on both city maps.
Sorry, my graphic skills are rudimentary. Hope you can see what I mean.

https://www.mediafire.com/view/9ysqpd7j9eve8e4/Batumi-map-1914_01.jpg/file
https://www.mediafire.com/view/dq7jf59183wxhwp/Batumi_map_pre_1917_01.jpg/file
Title: Re: WIP map of Transcaucasia
Post by: Uzin on January 21, 2019, 04:22:34 PM
Dimlee,
many thanks, I suppose now I can make the better  Batumi city.
Title: Re: WIP map of Transcaucasia
Post by: Uzin on January 24, 2019, 03:02:14 PM
An atempt  to improve Batumi:

(https://i.postimg.cc/2jLQV7bT/I-16-Batumi-3.jpg)
Title: Re: WIP map of Transcaucasia
Post by: vonofterdingen on January 24, 2019, 03:05:52 PM
Looks fantastic, Uzin. Thanks so much for your continued map making.
Title: Re: WIP map of Transcaucasia
Post by: Uzin on February 04, 2019, 07:45:59 AM
UT-1 over Kars,  Turkey

(https://i.postimg.cc/fL8VVvGF/UT-1-over-Kars-1.jpg)
Title: Re: WIP map of Transcaucasia
Post by: Uzin on February 05, 2019, 09:26:59 AM
Hi Uzin numbers 5 & 6 are annotated in the bay almost central on your map
Sorry, but I do not understand what do you mean by "numbers 5 and 6 are annotated". Excuse me, please.
Title: Re: WIP map of Transcaucasia
Post by: Uzin on March 29, 2019, 09:11:34 AM
Work continues, here is Tabriz:

(https://i.postimg.cc/1tP9NDMZ/Tabriz-1-7.jpg)
Title: Re: WIP map of Transcaucasia
Post by: Uzin on April 10, 2019, 04:08:21 PM
Work continues:
(https://i.postimg.cc/pdxcmjKm/He-177-Tbilisi.jpg)
(https://i.postimg.cc/2jJH4M4R/MBR-2-Batumi-3.jpg)
Title: Re: WIP map of Transcaucasia
Post by: vonofterdingen on April 10, 2019, 05:03:42 PM
Looks very cool!
Title: Re: WIP map of Transcaucasia
Post by: andrey65 on April 11, 2019, 08:25:27 AM
Very good!
Title: Re: WIP map of Transcaucasia
Post by: CzechTexan on May 21, 2019, 06:33:01 AM
I noticed some height problems southwest of Baku along the coastline and in the water.  You can see them if you look in 3D view at Baku.
Title: Re: WIP map of Transcaucasia
Post by: fatty_finn on May 25, 2019, 05:56:19 PM
so beautiful!
keep up the great work.
f_f
Title: Re: WIP map of Transcaucasia
Post by: PO_MAK_249RIP on June 22, 2019, 05:53:08 AM
Looking forward to this one! Looks amazing
Title: Re: WIP map of Transcaucasia
Post by: Uzin on September 20, 2019, 03:02:21 PM
Checked map options: World War I. World War II, and Jet Era - for the saveability of missions in the following  versions of Il-2 : 4.09, 4.12.2, 4.13.4 and BAT2.0. It is recommended to configure Landscape Details: Perfect. Etchimiadzin Cathedral is shown everywhere.
(https://i.postimg.cc/430wT87Z/ABCD.jpg)
Title: Re: WIP map of Transcaucasia
Post by: vonofterdingen on September 20, 2019, 11:38:11 PM
Looks  remarkable.
Title: Re: WIP map of Transcaucasia
Post by: Uzin on September 21, 2019, 04:12:36 AM
Here is pre-release one:

Title: Re: WIP map of Transcaucasia
Post by: Kelso on September 21, 2019, 07:07:23 AM
Map installed. Mission on Zakavkazye_I are successfully saved. I visited the larger cities for a while and I have to say - this is a new quality in your Uzin maps. Bravo! The map looks nice, despite the densely built-up cities - no large fps decreases in passing over them (despite the rather old computer). I can see how much work you put into this map. Thank you.
Title: Re: WIP map of Transcaucasia
Post by: PO_MAK_249RIP on September 21, 2019, 08:37:41 AM
Ooh difficult choice now!! Do i download the pre-release or wait for the final map???? lol
Looks amazing Uzin
Title: Re: WIP map of Transcaucasia
Post by: Uzin on September 21, 2019, 10:24:08 AM
Ooh difficult choice now!! Do i download the pre-release or wait for the final map????
If you have enough time your testing of the maps would be appreciated. Otherwise wait, please, for final release.
Title: Re: WIP map of Transcaucasia
Post by: Mission_bug on September 21, 2019, 11:50:39 AM
Excellent work as always Ivan, thank you very much, really appreciated. 8)

Wishing you all the very best, Pete. ;D
Title: Re: WIP map of Transcaucasia
Post by: David Prosser on September 29, 2019, 02:06:04 AM
A good looking map as always. I hope it appears in the next BAT update.

cheers

David
Title: Re: WIP map of Transcaucasia
Post by: Uzin on December 04, 2019, 10:20:30 AM
Final version of the three maps, covering WWI, WWII and era of concrete airfields,
can be d/l here or in the first post of this thread:

https://www.mediafire.com/file/kf0ytgr2rnk06w5/Zakavkazye_map_I%252C_II%252C_III.7z/file (https://www.mediafire.com/file/kf0ytgr2rnk06w5/Zakavkazye_map_I%252C_II%252C_III.7z/file)

Credits:
zloy, Skyfan, Toobone, Lexsey, andrey65, deSAD, ZRN395, Mixx, Vasya, Molva, Grejf11,
farang65, Dimlee, RealDarko, carsmaster, vonofterdingen, bomberkiller, Maro,
CzechTexan, Kelso, Mission bug, David Prosser, BlackStaff, I hope nobody forgotten.
Title: Re: Map of Transcaucasia
Post by: xxxautoxxx on December 04, 2019, 11:57:01 AM
Looks amazing !..but still can't get any FMB mis to save  - even after adding all to the STATIC.ini??

suggestions from you smart folks out there pls?
thanks

xAx
Title: Re: Map of Transcaucasia
Post by: <Gunny> on December 04, 2019, 12:00:12 PM
Use the Static.ini checker just to make sure you have all objects that are needed.

Very nice maps --Thank You  ;)
Title: Re: Map of Transcaucasia
Post by: Mission_bug on December 05, 2019, 04:48:57 AM
Thank you very much Ivan for all your hard work, really appreciated. 8)

Wishing you all the very best, Pete. ;D
Title: Re: Map of Transcaucasia
Post by: vonofterdingen on December 05, 2019, 01:10:59 PM
I agree with Pete. This map is a gem. And thanks to you too Pete for those beautiful churches.
Title: Re: Map of Transcaucasia
Post by: Mixx on December 05, 2019, 05:18:04 PM
Well done Ivan! Good job, great map!
Many thanks to Pete for the churches!

P/S ...Special thanks to Pete for all the aircraft he launched
Title: Re: Map of Transcaucasia
Post by: Mission_bug on December 06, 2019, 10:16:21 AM
Hello Ivan, I am having difficulty with saving a mission on the ZAK_III map. ::(

The other two are okay but even though the checker says I have everything installed it refuses to save, any thoughts please?

Prior to this particular update all three were okay. ;)

Wishing you all the very best, Pete. ;D
Title: Re: Map of Transcaucasia
Post by: Uzin on December 06, 2019, 10:25:34 AM
Hello Ivan, I am having difficulty with saving a mission on the ZAK_III map. ::(

The other two are okay but even though the checker says I have everything installed it refuses to save, any thoughts please?

Prior to this particular update all three were okay. ;)

Wishing you all the very best, Pete. ;D
Hi,
checker compares only actor.static with static.ini files. The missions will not save even if some object is not present in 3do folder.
The whole pack Zak_III should contain everything, as in my Il-2 4.13.4 FreeModded version the missions are readily saved.
I do not know a remedy, sorry.
The guys at Aviaskins, like Molva, save missions OK.
The new Zak_IIImap contains new object -

[buildings.House$Bunker2_IJN_Y] Title Bunker2_IJN_Y MeshLive 3do/Buildings/addobjects/Bunker2_IJN_Y/live.sim MeshDead 3do/Buildings/addobjects/Bunker2_IJN_Y/dead.sim AlignToLand 1 Body RockBig Panzer 3.00 https://www.mediafire.com/file/19ly2pyg90e6hs6/Bunker2_IJN_Y.7z/file (https://www.mediafire.com/file/19ly2pyg90e6hs6/Bunker2_IJN_Y.7z/file) Best regards, Ivan EDIT: It is tedious but viable to check every address in static.ini file whether there is any object present in 3do filder, by hand, step by step. If any object is missing it may be temporarily replaced by an empty file as somebody here suggested earlier. Title: Re: Map of Transcaucasia Post by: Mission_bug on December 06, 2019, 10:40:09 AM Hello Ivan, thank you for the quick reply, really appreciated. 8) I will take a look at the object in the link you provide and report back. ;) Noticed this while taking a look around the map last night, Yeravan I think: (https://i.postimg.cc/9Qwn2HpC/2019-12-04-18-21-53.jpg) (https://postimg.cc/K1FN7VwH) Take care. Wishing you all the very best, Pete. ;D Title: Re: Map of Transcaucasia Post by: Mission_bug on December 06, 2019, 11:19:06 AM Hello again Ivan, sorry to say still no go. :( And thanks to you too Pete for those beautiful churches. Many thanks to Pete for the churches! Glad you like the religious buildings guys, I enjoyed making them and contributing to Ivan's work. ;) Wishing you all the very best, Pete. ;D Title: Re: Map of Transcaucasia Post by: <Gunny> on December 06, 2019, 11:27:55 AM Hi Pete I just now checked map III and I can save the mission.. My game is 4.12.2 + 5.3 . Just asking now .. You do have all of the 3do folder inside of the STD folder? don't leave any in the _Tex folder because on some maps they will not show up.. When that happens you can not SAVE.... Took me 4 days to figure that out... Good Luck Pete... ;) Title: Re: Map of Transcaucasia Post by: Uzin on December 06, 2019, 11:31:48 AM Hi Pete, read EDIT in my preceeding post. Title: Re: Map of Transcaucasia Post by: Marat on December 06, 2019, 12:18:30 PM Hi, Uzin! Thank you very much for these beautiful maps! Missions are saved! Great like all your maps!!! By the way, do you plan to make winter/autumn maps for them as well? :) Title: Re: Map of Transcaucasia Post by: Mission_bug on December 06, 2019, 12:33:56 PM Hello guys, sorry to say even after all these years I can still fuck up a map install. :-[ Thank you very much for the help, really appreciated. ;) I tried as <Gunny> said, thank you, added the 3do straight from the download into the STD folder, fired up the game, saved a mission on the map, all good. 8) Okay, so what did I do wrong? Well, I do not use the 3do folder usually in the STD but set up a objects folder for each map in the SAS folder, on this occasion, not sure why, I missed that 3do folder but added all the object folders in to my specially named folder, of course it would not work. o_O It is tough being a senile old fart. :P Take care. Wishing you all the very best, Pete. ;D Title: Re: Map of Transcaucasia Post by: Uzin on December 06, 2019, 12:49:54 PM Hi, Pete, I am very happy with you. @ Marat: Let me have a rest for a while, winter/autumn version is not yet on a schedule. I prefer to return to map of Gates of Caucasus which is WIP. Best regards to you all, friends. Ivan Title: Re: Map of Transcaucasia Post by: <Gunny> on December 06, 2019, 01:03:57 PM Glad it worked for you Pete.. Like I said before I had that 3do folder inside the MapMods or _Tex folder can't recall now.. Set everything as per the direction and they would not save... Searched here for days and found a post that said put the 3do inside the STD folder then everything started working.. Why ? Beats me but it works... ;) Title: Re: Map of Transcaucasia Post by: Marat on December 06, 2019, 01:10:17 PM Code: [Select] I prefer to return to map of Gates of Caucasus which is WIP. Gates of Caucasus? Very great! What exact area it will cover? Any map image? I mean the boundaries :) Title: Re: Map of Transcaucasia Post by: Uzin on December 06, 2019, 01:45:51 PM Code: [Select] I prefer to return to map of Gates of Caucasus which is WIP. Gates of Caucasus? Very great! What exact area it will cover? Any map image? I mean the boundaries :) Very, very WIP: (https://i.postimg.cc/KvXBkhkH/4Maeat.jpg) Title: Re: Map of Transcaucasia Post by: Marat on December 06, 2019, 02:22:37 PM Fantastic!!! Looking forward to have it in my game!!! Title: Re: Map of Transcaucasia Post by: Uzin on December 09, 2019, 11:59:18 AM Back to Zakavkazye maps. Niro at Aviaskins released QMB missions for ver. III : http://forum.aviaskins.com/showthread.php?t=4922&page=13 (http://forum.aviaskins.com/showthread.php?t=4922&page=13) post 258. Title: Re: Map of Transcaucasia Post by: Vampire_pilot on December 09, 2019, 12:26:29 PM I spent two days readying the Transcaucasia maps for BAT. I'll be happy to see them in the next update as they are really great :D Title: Re: Map of Transcaucasia Post by: Toobone on December 11, 2019, 08:13:28 AM Gates of Caucasus? Very great! What exact area it will cover? Any map image? I mean the boundaries :) Very, very WIP: This is absolutely actual map for history pre & post Stgrd missions! Will do all my best 4 help with it for you. PS: NIRO quick missions ZakavkazyeIII http://forum.aviaskins.com/showpost.php?p=203543&postcount=258 (http://forum.aviaskins.com/showpost.php?p=203543&postcount=258) Title: Re: Map of Transcaucasia Post by: vonofterdingen on December 11, 2019, 06:12:53 PM Very exciting work Uzin. Many thanks once again. Title: Re: Map of Transcaucasia Post by: Alfie Noakes on December 11, 2019, 11:26:29 PM +1 Many thanks Master Uzin and all who helped make these wonderful maps :P Cheers Alfie Title: Re: Map of Transcaucasia Post by: Uzin on April 22, 2021, 02:28:18 PM A winter version of the Transcaucasia map is under development_I. I make many objects in the winter version, as well as, for example, FuelTank- with snow-covered roofs. In the case of FuelTank, a strange effect is observed - at the maximum distance, the roof becomes only half snowy. What could it be? I would be obliged for advice. And here is the folder: https://www.mediafire.com/file/leyvnfp4be4gs5l/FuelTank_W.7z/file (https://www.mediafire.com/file/leyvnfp4be4gs5l/FuelTank_W.7z/file) (https://i.postimg.cc/WbCNnFfj/NMF.jpg) Title: Re: Map of Transcaucasia Post by: Toobone on May 06, 2021, 08:29:43 AM I make many objects in the winter version, as well as, for example, FuelTank- with snow-covered roofs. In fact, all Slovakia fuel tanks (& many others objects) was redid in winter for Moscow-1942 winter map ver. & for Smolensk winter vers a few years ago. Claus did it too for his MidEast map. Title: Re: Map of Transcaucasia Post by: David Prosser on May 07, 2021, 05:16:17 AM The lakes seem not to have towns, so, ship movement would make no sense. Nice idea for a map though. cheers David Title: Re: Map of Transcaucasia Post by: Uzin on June 29, 2021, 10:10:00 AM The summer version of three maps of the Transcaucasia was released above in the present thread in post No 48, or in the first post of this thread. The release of the winter version is here. https://www.mediafire.com/file/fgqrfdqbgemkbyy/Zakavkazye_winter_map_I%252C_II%252C_III.7z/file What's redone: winter textures, winter objects, historical names of countries, river names. (https://i.postimg.cc/Rh8JqNY8/Map-IW.jpg) (https://i.postimg.cc/DykXVbqJ/R-5skis-Baku-IW.jpg) (https://i.postimg.cc/ZqMWw9bq/Map-IIW.jpg) (https://i.postimg.cc/VLW53Zfp/UT-1-Hydro-Lake-Sevan.jpg) (https://i.postimg.cc/7hyYR0pq/Map-IIIW.jpg) (https://i.postimg.cc/CLSxHCGN/A20-G-Batumi-IIIW.jpg) Title: Re: Map of Transcaucasia Post by: lexsey on June 29, 2021, 07:25:47 PM Thank you so much for this excellent work! the roof becomes only half snowy. What could it be? I would be obliged for advice. Seems to be normal for default mapping style for this object, when the range changes, the mapping area also changes with the lod, it's all right and it's should be by default (https://i.postimg.cc/cJD5LD1p/1.jpg) (https://postimages.org/) (https://i.postimg.cc/k4BY6xBB/2.jpg) (https://postimages.org/) Here's the fast fix of tga files https://www.mediafire.com/file/58wcb4q4vj51d61/FuelTank_W_fastfix.7z/file Title: Re: Map of Transcaucasia Post by: Mission_bug on June 30, 2021, 05:24:48 AM Thank you very much for the update Ivan, really appreciated. 8) Take care and be safe. Wishing you all the very best, Pete. ;D Title: Re: Map of Transcaucasia Post by: SAS~Poltava on June 30, 2021, 08:12:08 AM Yes, thanks you very much! Hope to have in the next BAT update! :) Title: Re: Map of Transcaucasia Post by: vonofterdingen on June 30, 2021, 10:51:33 AM Very glad to have these Uzin. Thanks a million! Title: Re: Map of Transcaucasia Post by: Vampire_pilot on July 01, 2021, 11:26:29 AM Yes, thanks you very much! Hope to have in the next BAT update! :) Uhm, 3.5 GB of excess data for the winter maps alone... I'm afraid I don't have the stomach anymore to sort the really necessary things out of this heap. Title: Re: Map of Transcaucasia Post by: Uzin on July 01, 2021, 07:24:53 PM ... 3.5 GB of excess data for the winter maps alone... 1. all files in _Tex folder are required by the files loadw.ini. 2. by allowing overwrite the folders in 3do folder of the user, only excess data necessary for winter versions of the three map will be added. 3. duplicities remain only in much smaller static.ini file. Their removal would require a program capable to compare not only words or lines but whole paragraphs. This is the challenge for anybody capable of creating it. Title: Re: Map of Transcaucasia Post by: Vampire_pilot on July 02, 2021, 04:05:03 AM Great looking map, I very much enjoy the summer versions. (I don't like snow anyway) Sorting out the necessary static.ini lines to add, from this list of thousands of surplus entries given is exactly what I have no interest in doing, sorry. 3do folder alone: 2,96 GB. This is surplus weight I also don't want to sort. This is nothing against you, Uzin, your maps are top notch :) I just want to explain why I won't integrate this instance into BAT, since the question was raised. If the package was sorted into "new winter content and lists", then it'll be different. Title: Re: Map of Transcaucasia Post by: Mission_bug on July 02, 2021, 04:34:18 AM I had the same problem with integrating into my 4.12 Mod Act game, I tried to sort just winter stuff out but gave up in the end and just added the supplied static to the end of my existing one so creating a bigger mess in there than there already was, the maps did save though. ;) I do wonder how my ModAct install keeps going with the abuse it has had. o_O The objects supplied I just add into a existing objects folder I had specific to the map, topped it up so to speak, I will one day get around to sorting it all out. :-[ Recently I went through all my skins, deleted the high res ones and any old stand in files for aircraft we now have and saved around 30 gig just in the one install, add that to my spare ModAct game and B.A.T and it was quite a saving in space. :o Lovely maps all the same but I have to agree it would be better if the download only included stuff specific to the update to winter in objects and entries as it is so difficult to sort it all out and add to a existing static. Take care and be safe. Wishing you all the very best, Pete. ;D Title: Re: Map of Transcaucasia Post by: Uzin on July 02, 2021, 04:47:57 AM The problem could be solved at least partially using Universal static ini checker, providing that we know what the partucular base state is. Unfortunately, I have not last version of BAT installed since my comp is old, and do not know any other state of 3do of other users. Adjusting of the pack to so many users is not viable, believe me. Title: Re: Map of Transcaucasia Post by: Vampire_pilot on July 02, 2021, 08:40:53 AM Well, letting you know which ones are not already in BAT is easy enough, Here's a check with the I, II and III Winter maps. Code: [Select] Missing objects in your static.ini:Ibuildings.House$City_02Wbuildings.House$City_03Wbuildings.House$IndustrialFactoryConstruction1Wbuildings.House$Factory_05Wbuildings.House$Factory_06Wbuildings.House$Factory_02Wbuildings.House$FTankS_01Wbuildings.House$Factory_07Wbuildings.House$City_09Wbuildings.House$City_08Wbuildings.House$enginehouse_Wbuildings.House$Jirblock4Wbuildings.Plate$SmallStadion_Wbuildings.House$Factory_03Wbuildings.House$large_warehouse_Wbuildings.House$City_10Wbuildings.House$City_05Wbuildings.House$batterseagaslow_Wbuildings.House$DadivankChurchComplete_Wbuildings.House$City_07Wbuildings.House$City_06Wbuildings.House$AirdromeFuelTank_Wbuildings.House$Factory_04Wbuildings.House$batterseagas_Wbuildings.House$DadivankBuildingC_W+23buildings.House$DadivankBuildingA_Deadbuildings.House$CrimeaRock1-90_WIIbuildings.Plate$Urmia_AF_Wbuildings.House$Factory_02Wbuildings.House$Factory_06Wbuildings.House$Factory_05Wbuildings.House$IndustrialFactoryConstruction1Wbuildings.House$Factory_07Wbuildings.House$FTankS_01Wbuildings.Plate$Tabriz_AF_A_Wbuildings.Plate$Tabriz_AF_B_Wbuildings.House$City_02Wbuildings.House$City_03Wbuildings.House$City_09Wbuildings.House$City_08Wbuildings.Plate$Agri_AF_Wbuildings.Plate$Yerevan_S_AF_Wbuildings.Plate$Yerevan_SW_AF_Wbuildings.House$enginehouse_Wbuildings.House$Jirblock4Wbuildings.Plate$SmallStadion_Wbuildings.House$Factory_03Wbuildings.House$large_warehouse_Wbuildings.Plate$Yerevan_N_AF_a_Wbuildings.Plate$Yerevan_N_AF_b_Wbuildings.Plate$Yerevan_N_AF_c_Wbuildings.House$City_10Wbuildings.House$City_05Wbuildings.House$batterseagaslow_Wbuildings.House$DadivankChurchComplete_Wbuildings.House$City_06Wbuildings.House$City_07Wbuildings.Plate$Hajiquabul_AF_Wbuildings.Plate$Kurdamir_AF_Wbuildings.Plate$Ganja_AF_Wbuildings.House$Bunker2_IJN_Wbuildings.Plate$Yevlakh_AF_Wbuildings.Plate$Dolyar_AF_B_Wbuildings.Plate$Dolyar_AF_A_Wbuildings.House$AirdromeFuelTank_Wbuildings.House$Factory_04Wbuildings.Plate$Nasosnaya_AF_B_Wbuildings.Plate$Nasosnaya_AF_A_Wbuildings.House$batterseagas_Wbuildings.Plate$Vaziani_AF_A_Wbuildings.Plate$Vaziani_AF_B_Wbuildings.House$DadivankBuildingA_Deadbuildings.House$DadivankBuildingC_W+23buildings.House$CrimeaRock1-90_Wbuildings.Plate$Tbilisi_2_AF_a_Wbuildings.Plate$Tbilisi_2_AF_b_WIIIbuildings.House$Factory_Wbuildings.Plate$airfield_grass_Wbuildings.Plate$Urmia_AF_Wbuildings.House$IndustrialFactoryConstruction1Wbuildings.House$Factory_05Wbuildings.House$Factory_06Wbuildings.House$Factory_02Wbuildings.House$FTankS_01Wbuildings.House$Factory_07Wbuildings.Plate$Tabriz_AF_A_Wbuildings.Plate$Tabriz_AF_B_Wbuildings.House$City_02Wbuildings.House$City_03Wbuildings.House$City_09Wbuildings.House$City_08Wbuildings.Plate$Agri_AF_Wbuildings.Plate$Yerevan_S_AF_Wbuildings.Plate$Yerevan_SW_AF_Wbuildings.House$enginehouse_Wbuildings.House$Jirblock4Wbuildings.Plate$SmallStadion_Wbuildings.House$Factory_03Wbuildings.House$large_warehouse_Wbuildings.Plate$Yerevan_N_AF_a_Wbuildings.Plate$Yerevan_N_AF_b_Wbuildings.Plate$Yerevan_N_AF_c_Wbuildings.House$City_10Wbuildings.House$City_05Wbuildings.House$batterseagaslow_Wbuildings.House$DadivankChurchComplete_Wbuildings.House$City_07Wbuildings.House$City_06Wbuildings.Plate$Hajiquabul_AF_Wbuildings.Plate$Kurdamir_AF_Wbuildings.Plate$Ganja_AF_Wbuildings.House$Bunker2_IJN_Wbuildings.Plate$Yevlakh_AF_Wbuildings.Plate$Dolyar_AF_B_Wbuildings.Plate$Dolyar_AF_A_Wbuildings.House$AirdromeFuelTank_Wbuildings.House$Factory_04Wbuildings.Plate$Nasosnaya_AF_B_Wbuildings.Plate$Nasosnaya_AF_A_Wbuildings.House$batterseagas_Wbuildings.Plate$Vaziani_AF_A_Wbuildings.Plate$Vaziani_AF_B_Wbuildings.Plate$Tbilisi_1_AF_Wbuildings.House$DadivankBuildingC_W+23buildings.House$DadivankBuildingA_Deadbuildings.House$CrimeaRock1-90_Wbuildings.Plate$Tbilisi_2_AF_a_Wbuildings.Plate\$Tbilisi_2_AF_b_W
Title: Re: Map of Transcaucasia
Post by: Uzin on July 02, 2021, 09:31:10 AM
The next step is the creation of yours add2static.ini file.
For the purpose, let us copy (one by one) the name of the object in your Missing objects file, paste it into the search window (Ctrl-F -Ctrl-V) in my static.ini file, and then copy all the paragraph so found into new add2static.ini file.
Using the address of the object in that paragraph, find the proper object folder in my 3do package, and finally copy this object to your  3do folder.
As you can see it is hardly possible to suit this procedure for so variabile settings of several users. That is why I prefer to let everybody be able creating flyable missions by offering huge package.
Excuse my broken English, I hope it is still understandable.
Title: Re: Map of Transcaucasia
Post by: Vampire_pilot on July 02, 2021, 11:35:12 AM
mission_bug and I know how this works, but the effort is too tedious.

Sorry, this is not a good approach.
What you offer looks like a complete static.ini from whatever game you have put yourself together. There may be objects in there others do not have? I have no idea, and frankly, this is just to tedious for any user. A list of "this is new and specific objects -> add to static.ini" and a 3do folder of new, map specific objects is done by literally everyone else.  Seems like the proper thing to do to me.

When someone posts a new aircraft they don't simply give you their air.ini to pick apart or a dump of all their classfiles to look through?

Title: Re: Map of Transcaucasia
Post by: Uzin on July 02, 2021, 12:20:36 PM
... the effort is too tedious.
so it is for me too. ;)

EDIT:
seriously: some expert on macros in Excel might help to implement the algorithm I described above.
Just a suggestion.
(I have been such an axpert almost 20 yrs ago, lol.)
Title: Re: Map of Transcaucasia
Post by: Mission_bug on July 03, 2021, 05:50:13 AM
Hello Ivan, I have to concede that whichever way you actually release these maps is difficult. ;)

Putting all the objects at least should guarantee the maps work, putting only the new additions could lead to issues for players who might not have followed development of the maps and so need to search many threads to find objects used on other maps, dammed if you do, dammed if not, there is no ideal way.

Maybe a option might be to release the maps as a J.S.G.M.E. pack, that way for players unfamiliar with how the static works and possibly without all possible objects available to them could at least activate the maps for a campaign, then again I suppose it would be as easy to save the static you put in and just back up our own so nothing is lost. :-|

In many ways one of the beauties of something like B.A.T. is everything is usually sorted as it develops, however, for someone like Andy that can become a full time job in its own right.

Anyway, thank you very much for the maps, the work you do is always really appreciated. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Map of Transcaucasia
Post by: Uzin on July 03, 2021, 06:18:10 AM
Putting all the objects at least should guarantee the maps work, putting only the new additions could lead to issues for players who might not have followed development of the maps and so need to search many threads to find objects used on other maps, dammed if you do, dammed if not, there is no ideal way.

Hi, Pete, you hit the core of the problem.
As for Andy´s problem, I think that making a program of transition from missing objects to creation of add2staticini could be viable since it is operation with text files. Perhaps Nowecat could help?
Title: Re: Map of Transcaucasia
Post by: Vampire_pilot on July 03, 2021, 07:58:40 AM

so it is for me too. ;)

In all honesty, then I suggest you seriously restructure your creation and documentation process.
You as the creator have no idea/list/concept as to what is new and what is not new?
That's ridiculous.

Make a new object -> note it down. One after another.
Title: Re: Map of Transcaucasia
Post by: Uzin on July 03, 2021, 08:23:37 AM
I suggest you seriously restructure your creation and documentation process.
How to do it backwards ? For several former maps?
Anyways, you can ignore all my posts which you do not like, right?
Instead of trying help to solve the problem.
Title: Re: Map of Transcaucasia
Post by: Vampire_pilot on July 03, 2021, 08:37:26 AM
For the future of course. This train has left the station.
I have integrated almost all of your other map without too much trouble. Yes, there was some handy work involved but not like this. This here is unique.

Quote
Anyways, you can ignore all my posts which you do not like, right?

That's not the point what I like.
I would like to point out what is a serious problem for everyone, and in particular less experienced users too. It is is up to you to see the point or ignore it.

I am not doing this work.
If this pisses you off, I am very sorry.
Title: Re: Map of Transcaucasia
Post by: Uzin on July 03, 2021, 08:44:29 AM
For the future of course. This train has left the station.
I have integrated almost all of your other map without too much trouble. Yes, there was some handy work involved but not like this. This here is unique.
The creation of a map is not so simple as that you imagine yourself. What is new for one user is not so for other. Think over the above post by Pete.
Title: Re: Map of Transcaucasia
Post by: Vampire_pilot on July 04, 2021, 02:02:57 AM
Quote
What is new for one user is not so for other.
yes of course. But  that is not the point at all.

case 1: you make an object yourself (I think you did for these winter maps??) -> Make list of those new objects.

case 2: make a list of all the objects needed for the map, without the stock objects (everybody has those).

This is a list where everyone can easily add what's needed.

But do not just drop your complete personal static.ini with over 2700 entries, and a staggering 92 double entries already! This is such a bad idea I don't even know where to begin. If you can't see this not being a good approach then I don't know, sorry.
Title: Re: Map of Transcaucasia
Post by: Uzin on July 04, 2021, 04:28:06 AM
Quote
What is new for one user is not so for other.
yes of course. But  that is not the point at all.

case 1: you make an object yourself (I think you did for these winter maps??) -> Make list of those new objects.

case 2: make a list of all the objects needed for the map, without the stock objects (everybody has those).

This is a list where everyone can easily add what's needed.

But do not just drop your complete personal static.ini with over 2700 entries, and a staggering 92 double entries already! This is such a bad idea I don't even know where to begin. If you can't see this not being a good approach then I don't know, sorry.
Count the Il-2 versions: 4.09 to 4.14, UltraPack, DBW, vpmedia, HSFX, BAT, DGEN and you will see the complexity of the problem- everybody has his basic  list. The only way to help every user is to create a tool for transferring the Missing object list into new static.ini, this will work also backward. Othertwise this discussion has no sense, only burying the matter.

Anyway, it is WIP, isnt it ?
Title: Re: Map of Transcaucasia
Post by: Uzin on December 02, 2021, 09:08:39 PM
The only NPP south in Transcaucasia _ Metsamor NPP wip:

(https://i.postimg.cc/jqm7DYML/Mitsamor.jpg)

(https://i.postimg.cc/GtXTK9YC/Mitsamor-2.jpg)
Title: Re: Map of Transcaucasia
Post by: Toobone on December 04, 2021, 07:13:19 AM
Узин, забыли теплообменник приделать. Это обязательная вещь для АЭС. Посмотрите Ростовскую АЭС. Я ее строил. Там таплообменник (искусственное водохранилище)  специально отгорожено дамбой от Волгодонского водохранилища.

На верхнем снимке хорошо видны 2 черных канала с водой для испарителей.

Вот этот тоненький черный  канал на нижнем снимке и есть то, что осталось от речки Севджур. Основная часть ее воды уходила на охлаждение обоих реакторов. Сейчас в работе остался один.

Citate:
Quote
Ряд специалистов НИИ Энергетики при министерстве территориального управления и инфраструктур Армении выдвигают идеи внедрить сухое охлаждение вместо мокрого. В этом случае вода, которая вращает генераторы на станции, не будет испаряться при охлаждении, и станции не придется постоянно пополнять запас воды (из близлежащей реки Севджур).

Title: Re: Map of Transcaucasia
Post by: Uzin on December 04, 2021, 07:20:57 AM
Узин, забыли теплообменник приделать. Это обязательная вещь для АЭС. Посмотрите Росиовскую АЭС. Я ее строил. Там таплообменник (искусственное водохранилище)  специально отгорожено дамбой от Волгодонского водохранилища.

Спасибо. Буду обьязан, если покажете на которой карте и еще  лучше на картинке.
Title: Re: Map of Transcaucasia
Post by: Mission_bug on December 05, 2021, 01:10:48 PM
The only NPP south in Transcaucasia _ Metsamor NPP wip:

Looks superb Ivan, great work. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Map of Transcaucasia
Post by: Uzin on December 05, 2021, 04:30:14 PM
Fine tuning of Metsamor NPP:

(https://i.postimg.cc/rsGk0kVr/Mitsamer-NPPfinetuning.jpg)
Title: Re: Map of Transcaucasia
Post by: xxxautoxxx on December 07, 2021, 06:50:11 PM
looks GREAT !

are those nuke cooling tower objects already in nIL@/BAT somewhere?

thsks

xAx
Title: Re: Map of Transcaucasia
Post by: Uzin on December 07, 2021, 09:07:16 PM
looks GREAT !

are those nuke cooling tower objects already in nIL@/BAT somewhere?

thsks

xAx

https://www.sas1946.com/main/index.php/topic,67765.0.html
Title: Re: Map of Transcaucasia-winter bridge objects
Post by: Uzin on January 02, 2022, 09:41:28 AM
While default bridges stick to zero height level, there are also so called bridge objects which can be placed at nonzero height. For the purpose of winter maps I made their winter variant, see here their components (HLand = 68):
(https://i.postimg.cc/P5zXrC7m/winter-bridge-objects-HLand-68.jpg)
Title: Re: Map of Transcaucasia
Post by: Uzin on February 26, 2022, 12:12:34 AM
Tabriz in winter. Just teasing.

(https://i.postimg.cc/MG1M6HzW/Tabriz-W.png)
Title: Re: Map of Transcaucasia
Post by: Uzin on March 28, 2022, 09:51:31 AM
But do not just drop your complete personal static.ini with over 2700 entries, and a staggering 92 double entries already! This is such a bad idea I don't even know where to begin. If you can't see this not being a good approach then I don't know, sorry.
I reduced static.ini to 463 entries for all six maps together: 3 summer and 3 winter ones.
Release of fine tuned maps will come in two weeks. :)
Title: Re: Map of Transcaucasia
Post by: Uzin on April 23, 2022, 03:44:08 PM
Senaki Airbase east of Poti:

(https://i.postimg.cc/sXkWHcTk/Senaki-Airbase.jpg)
Title: Re: Map of Transcaucasia
Post by: Yaro59 on April 23, 2022, 11:42:06 PM
Hello Uzin
I will be glad to install your map fixes in my B.A.T. Maybe something interesting will be created with these maps.
Well, we are looking forward to it.

Best of health
... a blahobyt  ]thumright[
Title: Re: Map of Transcaucasia
Post by: Uzin on May 16, 2022, 03:12:13 AM
Work continues. Detailised Apsheron peninsula on the map.

(https://i.postimg.cc/HsMfcCx0/Apsheron-prninsula.jpg)
Title: Re: Map of Transcaucasia
Post by: Uzin on May 18, 2022, 07:32:33 AM
Bina airport upper picture, Kala Airbase lower one:

(https://i.postimg.cc/j52SWWK2/Bina-Kala-airports-vertical.jpg)