Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Aircraft => Jets => Topic started by: 4S_Vega on September 07, 2017, 02:08:46 AM

Title: A-6 Intruder by Ranwers - V1.2 20181009
Post by: 4S_Vega on September 07, 2017, 02:08:46 AM
GRUMMAN A-6 INTRUDER BY RANWERS V. 1.2



V1.2 Log

Quote
- New FM/Java for cruise speed/fuel consumption;
- New RWR features by western;
- Western modification in ailerons and elevators;
- TFR alert when plane is too low;


Quote

Following the good showing of the propeller-driven Skyraider in the Korean War, the United States Navy issued preliminary requirements in 1955 for an all-weather carrier-based attack aircraft. The U.S. Navy published an operational requirement document for it in October 1956. It released a request for proposals (RFP) in February 1957. Proposals were submitted by Bell, Boeing, Douglas, Grumman, Lockheed, Martin, North American, and Vought. Following evaluation of the bids, the U.S. Navy announced the selection of Grumman on 2 January 1958. The company was awarded a contract for the development of the A2F-1 in February 1958. The A-6's design team was led by Lawrence Mead, Jr. He later played a lead role in the design of the Grumman F-14 Tomcat and the Lunar Excursion Module.

The first prototype YA2F-1, lacking radar and the navigational and attack avionics, made the Intruder's first flight on 19 April 1960, with the second prototype flying on 28 July 1960. In general, development flying went well, with the major problem encountered being handling problems associated with the aircraft's air brakes mounted on the rear fuselage. In an attempt to solve this, the third prototype had its horizontal tailplane moved rearwards by 16 inches (41 cm), but this did not completely solve the handling problems, which were resolved by fitting split-hinged speed-brakes on the aircraft's wing-tips. Early production aircraft were fitted with both the fuselage and wingtip air brakes, although the fuselage-mounted items were soon bolted shut, and were removed from later aircraft.


The jet nozzles were originally designed to swivel downwards for shorter takeoffs and landings. This feature was included on prototype aircraft, but was removed from the design during flight testing. The cockpit used an unusual double pane windscreen and side-by-side seating arrangement in which the pilot sat in the left seat, while the bombardier/navigator sat to the right and slightly below. The incorporation of a 2nd crew member with separate responsibilities, along with a unique cathode ray tube (CRT) display that provided a synthetic display of terrain ahead, enabled low-level attack in all weather conditions.

The A-6's wing was very efficient at subsonic speeds compared to supersonic fighters such as the McDonnell Douglas F-4 Phantom II, which are also limited to subsonic speeds when carrying a payload of bombs. The wing was also designed to provide good maneuverability with a sizable bomb load. A very similar wing would be put on pivots on Grumman's later supersonic swing-wing Grumman F-14 Tomcat, as well as similar landing gear. The Intruder was also equipped with the "Deceleron", a type of airbrake on the wings with two panels that opened in opposite directions; in this case, one panel went up, while another went down.

For its day, the Intruder had surprisingly sophisticated avionics (electronics systems), with a high degree of integration. It was felt that this could lead to extraordinary maintenance requirements, to identify and isolate equipment malfunctions. Hence, the aircraft was provided with automatic diagnostic systems, some of the earliest computer-based analytic equipment developed for aircraft. These were known as Basic Automated Checkout Equipment, or BACE (pronounced "base"). There were two levels, known as "Line BACE" to identify specific malfunctioning systems in the aircraft, while in the hangar or on the flight line; and "Shop BACE", to exercise and analyze individual malfunctioning systems in the maintenance shop. This equipment was manufactured by Litton Industries. Together, the BACE systems greatly reduced the Maintenance Man-Hours per Flight Hour, a key index of the cost and effort needed to keep military aircraft operating.

The Intruder was equipped to carry and launch a nuclear bomb and Navy crews regularly planned for assigned nuclear missions. Because the A-6 was a low-flying attack aircraft, a semi-automated toss bombing method was developed. Known as LABS-IP (Low Altitude Bombing System – Inverted Position) it called for a high-speed low-level approach. Nearing the target point, the pilot would put the aircraft into a steep climb. At a computer-calculated point in the climb, the weapon would be released, with momentum carrying it upwards and forwards. The pilot would continue the climb even more steeply, until near a vertical position the aircraft would be rolled and turned, heading back in the direction from which it came. It would then depart from the area at maximum acceleration. During this time, the bomb would rise to an apex, still heading in its original direction, then begin to fall towards the target while traveling further forward. At a pre-programmed height, it would detonate. By that time, the Intruder would be several miles away, traveling at top speed, and thus able to stay ahead of the shock wave from the explosion. This unusual maneuver was known as an "over the shoulder" bomb launch.


A-6A
The eight prototypes and pre-production Intruder aircraft were sometimes referred to with the YA-6A designation.  These were used in the development and testing of the A-6A Intruder.

The initial version of the Intruder was built around the complex and advanced DIANE (Digital Integrated Attack/Navigation Equipment), intended to provide a high degree of bombing accuracy even at night and in poor weather. DIANE consisted of multiple radar systems: the Norden Systems AN/APQ-92 search radar replacing the AN/APQ-88 on YA-6A, and a separate AN/APG-46 for tracking, AN/APN-141 radar altimeter, and AN/APN-122 Doppler navigational radar to provide position updates to the Litton AN/ASN-31 inertial navigation system. An air-data computer and the AN/ASQ-61 ballistics computer integrated the radar information for the bombardier/navigator (BN) in the right-hand seat. TACAN and ADF were also provided for navigational use. When it worked, DIANE was perhaps the most capable nav/attack system of its era, giving the Intruder the ability to fly and fight in even very poor conditions (particularly important over Vietnam and Thailand during the Vietnam War). It suffered numerous teething problems, and it was several years before its reliability was established.
Total A-6A production was 480, excluding the prototype and pre-production aircraft. A total of 47 A-6As were converted to other variants

(https://s26.postimg.cc/9zg8dqyop/A-6_A.jpg) (https://postimages.org/)


KA-6D tanker
To replace both the KA-3B and EA-3B Skywarrior during the early 1970s, 78 A-6As and 12 A-6Es were converted for use as tanker aircraft, providing aerial refueling support to other strike aircraft. The DIANE system was removed and an internal refueling system was added, sometimes supplemented by a D-704 refueling pod on the centerline pylon. The KA-6D theoretically could be used in the day/visual bombing role, but it apparently never was, with the standard load-out being four fuel tanks. Because it was based on a tactical aircraft platform, the KA-6D provided a capability for mission tanking, the ability to keep up with strike packages and refuel them in the course of a mission. A few KA-6Ds went to sea with each Intruder squadron. Their operation was integrated into the Intruder squadrons, as A-6 crew were trained to operate both aircraft and the NATOPS covered both the A6 and KA-6D. These aircraft were always in short supply, and frequently were "cross decked" from a returning carrier to an outgoing one. Many KA-6 airframes had severe G restrictions, as well as fuselage stretching due to almost continual use and high number of catapults and traps. The retirement of the aircraft left a gap in USN and USMC refueling tanker capability. The USN Lockheed S-3 Viking filled that gap until the new F/A-18E/F Super Hornet became operational.
(https://s26.postimg.cc/aq3y9y789/KA-6_D.jpg) (https://postimages.org/)

A-6E (TRAM)
The definitive attack version of the Intruder with vastly upgraded navigation and attack systems, introduced in 1970 and first deployed on 9 December 1971. The earlier separate search and track (fire control) radars of the A-6A/B/C were replaced by a single Norden AN/APQ-148 multi-mode radar, and onboard computers with a more sophisticated (and generally more reliable) IC based system, as opposed to the A-6A's DIANE discrete transistor-based technology. A new AN/ASN-92 inertial navigation system was added, along with the CAINS (Carrier Aircraft Inertial Navigation System), for greater navigation accuracy.

Beginning in 1979, all A-6Es were fitted with the AN/AAS-33 DRS (Detecting and Ranging Set), part of the "Target Recognition and Attack Multi-Sensor" (TRAM) system, a small, gyroscopically stabilized turret, mounted under the nose of the aircraft, containing a FLIR boresighted with a laser spot-tracker/designator and IBM AN/ASQ-155 computer. TRAM was matched with a new Norden AN/APQ-156 radar. The BN could use both TRAM imagery and radar data for extremely accurate attacks, or use the TRAM sensors alone to attack without using the Intruder's radar (which might warn the target). TRAM also allowed the Intruder to autonomously designate and drop laser-guided bombs. In addition, the Intruder used Airborne Moving Target Indicator (AMTI), which allowed the aircraft to track a moving target (such as a tank or truck) and drop ordnance on it even though the target was moving. Also, the computer system allowed the use of Offset Aim Point (OAP), giving the crew the ability to drop on a target unseen on radar by noting coordinates of a known target nearby and entering the offset range and bearing to the unseen target.

In the 1980s, the A-6E TRAM aircraft were converted to the A-6E WCSI (Weapons Control System Improvement) version to add additional weapons capability. This added the ability to carry and target some of the first generation precision guided weapons, like the AGM-84 Harpoon missile, and AGM-123 Skipper. The WCSI aircraft was eventually modified to have a limited capability to use the AGM-84E SLAM standoff land attack missile. Since the Harpoon and SLAM missiles had common communication interfaces, WCSI aircraft could carry and fire SLAM missiles, but needed a nearby A-6E SWIP to guide them to target.
(https://s26.postimg.cc/lhxc751qx/A-6_E.jpg) (https://postimages.org/)

In the early 1990s, some surviving A-6Es were upgraded under SWIP (Systems/Weapons Improvement Program) to enable them to use the latest precision-guided munitions, including AGM-65 Mavericks, AGM-84E SLAMs, AGM-62 Walleyes and the AGM-88 HARM anti-radiation missile as well as additional capability with the AGM-84 Harpoon. A co-processor was added to the AN/ASQ-155 computer system to implement the needed MIL-SPEC 1553 digital interfaces to the pylons, as well as an additional control panel. After a series of wing-fatigue problems, about 85% of the fleet was fitted with new graphite/epoxy/titanium/aluminum composite wings. The new wings proved to be a mixed blessing, as a composite wing is stiffer and transmits more force to the fuselage, accelerating fatigue in the fuselage. In 1990, the decision was made to terminate production of the A-6. Through the 1970s and 1980s, the A-6 had been in low-rate production of four or five new aircraft a year, enough to replace mostly accidental losses. The final production order was for 20 aircraft of the SWIP configuration with composite wings, delivered in 1993.
A-6E models totaled 445 aircraft, about 240 of which were converted from earlier A-6A/B/C models.

(https://s26.postimg.cc/wiwnu2exl/A-6_refuel.jpg) (https://postimages.org/)

EA-6B Prowler
A much more highly specialized derivative of the Intruder was the EA-6B Prowler, having a "stretched" airframe with two additional systems operators, and more comprehensive systems for the electronic warfare and SEAD roles. A derivative of AN/APQ-156, AN/APS-130 was installed as the main radar for EA-6B. The navigational radar was upgraded to AN/APS-133 from the AN/APN-153 on EA-6A. In total, 170 were produced. The EA-6B took on the duties of the U.S. Air Force EF-111 Raven when the DoD decided to let the U.S. Navy handle all electronic warfare missions. The Prowler remains in service as of 2012, but is being replaced by the EA-18G Growler in the U.S. Navy. The U.S. Marine Corps does not intend to acquire the EA-18G and will continue to operate the EA-6B for the near future, acquiring some U.S. Navy EA-6Bs as they are replaced by the EA-18G.
(https://s26.postimg.cc/aaxoqif4p/EA-6_B.jpg) (https://postimg.cc/image/jvhbde4gl/)

air.ini
Quote
A-6A air.A_6A 1 NOINFO usa01 SUMMER
A-6A_tanker air.A_6A_tanker 1 NOINFO usa01 SUMMER
A-6E air.A_6E 1 NOINFO usa01 SUMMER
A-6E_tanker air.A_6E_tanker 1 NOINFO usa01 SUMMER
A-6Eswip air.A_6Eswip 1 NOINFO usa01 SUMMER
KA-6D air.KA_6D 1 NOINFO usa01 SUMMER
EA-6B air.EA_6B 1 NOINFO usa01 SUMMER
EA-6BicapII air.EA_6BicapII 1 NOINFO usa01 SUMMER


plane.properties
Quote
A-6A                  A-6A Intruder, 1962
A-6A_tanker           A-6A (Tanker), 1962
A-6E                  A-6E (TRAM) Intruder, 1978
A-6E_tanker           A-6E (Tanker), 1978
A-6Eswip              A-6E (SWIP) Intruder, 1990
KA-6D                 KA-6D Intruder, 1970
EA-6B                 EA-6B Prowler, 1971
EA-6BicapII           EA-6B (ICAP-II) Prowler, 1985

CREDITS
Quote
Ranwers: 3d works
Western0221: Java upgrades and 3d development, EA-6B slots, weapons, new cockpit door
Benitomuso (PAL) FM Debug tools
Vega: Slot, Java FM codes, FM, Loadouts







TO RUN THIS MOD YOU NEED:


JET ERA
http://www.sas1946.com/main/index.php/topic,15649.0.html

COMMON UTILS
http://www.sas1946.com/main/index.php?topic=40490.0

WEAPONS PACK VER. 1.3
http://www.sas1946.com/main/index.php/topic,48603.0.html

SAS Engine MOD 2.7.1 western Full-pack
http://www.sas1946.com/main/index.php/topic,52489.0.html

WESTERN WEAPONS PACK+Jet Pit Common Material
http://www.sas1946.com/main/index.php/topic,53426.0.html

US MARINE AVIATION PACK
http://www.sas1946.com/main/index.php/topic,52496.0.html

The download link contains the JetPitCommonMaterial folder too

!!
install last version of JetPitCommonMaterial mod



download link
http://www.mediafire.com/file/69a0b6i808hazdz/A-6_V1.2_20181009.rar/file
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: 4S_Vega on September 07, 2017, 02:11:16 AM
reserved
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: damienn902 on September 07, 2017, 02:59:39 AM
oh nice ,a new era is coming
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Type83Fighter on September 07, 2017, 03:50:38 AM
Oh my oh my! I've (we've) been waiting a long time for this one! Can't wait to give it a spin.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: BlackAce7727 on September 07, 2017, 04:34:40 AM
WOW MORE JETS! This is...fantastic, Vega, Gio, Ranwers and all the others you guys are amazing!  :o :-|
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Mono27 on September 07, 2017, 05:17:16 AM
AWESOME!!!! This is great. Thank you!!  ;D
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: KingTiger503 on September 07, 2017, 06:28:51 AM
Error, major error

Code: [Select]
:57)

[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:24 PM] Main begin: PlMisAir(GUIQuick): class ' ' not found
[12:25:24 PM] java.lang.RuntimeException: PlMisAir(GUIQuick): class ' ' not found
[12:25:24 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2807)
[12:25:24 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:24 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:24 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:24 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:24 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:24 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:24 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Sep 7, 2017 12:25:24 PM] -------------- END log session -------------
 
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: 4S_Vega on September 07, 2017, 06:53:54 AM
do you install correctly all required mods?
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: damienn902 on September 07, 2017, 06:59:41 AM
everything works it is magnificent but I have a question, why the tanker not its controllable?
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: 4S_Vega on September 07, 2017, 07:50:13 AM
everything works it is magnificent but I have a question, why the tanker not its controllable?

because is the life... :D


We didn't see any utility in an human tanker, also in online battles
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: KingTiger503 on September 07, 2017, 07:56:56 AM
do you install correctly all required mods?
its already, but it keeps crashing over 60%. Can you Re-Investigate.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Ace on September 07, 2017, 08:09:11 AM
BRAVO GUYS!!, Thanks ALL 8) 8)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: 4S_Vega on September 07, 2017, 08:09:59 AM
do you install correctly all required mods?
its already, but it keeps crashing over 60%. Can you Re-Investigate.

Seems that you need a classfile, but log don't tell which...

Are you installing in BAT or SAS ModAct?
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: KingTiger503 on September 07, 2017, 08:17:45 AM
do you install correctly all required mods?
its already, but it keeps crashing over 60%. Can you Re-Investigate.

Seems that you need a classfile, but log don't tell which...

Are you installing in BAT or SAS ModAct?
SAS Modact 5.30 4.12
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: duffys tavern on September 07, 2017, 08:18:25 AM
Does this work in BAT 3.1. Anyone tried it yet?
In BAT 3.1, do you need to adjust the A-6 folder to load at the top in "#JTW2"? Had to do this with the Sukhoi pack.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: taskf53 on September 07, 2017, 08:18:43 AM
4.12.2 MA 5.3 i get a CTD 60%. :-[

Others new mods like Sukhoi pack or F-102 work fine.

Is it only for BAT ?

Thank you very much,best regards .
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Vampire_pilot on September 07, 2017, 08:28:14 AM
What an awesome surprise release :D

And guys, you must have all the necessary packs in their latest versions from the first post also installed to get this to work.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: csvousden on September 07, 2017, 08:43:44 AM
Vampire, even in BAT?
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: urmel on September 07, 2017, 09:39:43 AM
Many thanks 4S_Vega%Co!!!
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Vampire_pilot on September 07, 2017, 09:41:12 AM
yes.

compatibility is not guaranteed and loading order may be a thing to look at. But why not try it out and tell us your result?

Or you can wait until some next pack where this might be integrated into BAT.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Vlada SD on September 07, 2017, 09:57:03 AM
I think that you need to have US Marine Aviation pack.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: 4S_Vega on September 07, 2017, 10:08:13 AM
Remember to install JetPitCommonMaterial!
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: TeamFlyingAce162 on September 07, 2017, 11:12:22 AM
I am also having 60% CTDs on CUP 4.12.2:

Code: [Select]
java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com/maddox/il2/objects/ 
java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com/maddox/il2/objects/ 
java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com/maddox/il2/objects/ 
java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com/maddox/il2/objects/ 
java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com/maddox/il2/objects/ 
java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com/maddox/il2/objects/ 
java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com/maddox/il2/objects/ 
java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I appear to be missing something elementary; have double-checked/confirmed/reinstalled SAS Engine Mod 2.7.4; Common Utls, JetCockpits, both Western Weapons Packs, and tried the different USMC Aircraft packs (4.0, 3.7 etc) to no avail.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: FritziE on September 07, 2017, 01:36:56 PM
Could someone please point out where I would find the "US_JetCockpitCommonMaterials" folder?

A quick perusal hasn't turned it up and I do not know if I do not have it at all (in which case where should it go) or if I have it and just cannot find it now.

Thanks!!!
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: tnewell on September 07, 2017, 01:47:32 PM
It is in the download. Double click on downloaded file. Regards.  :)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: duffys tavern on September 07, 2017, 02:04:25 PM
Has anyone been successful in getting this bird to fly in BAT 3.1? If so, how'd you do it? Any help greatly appreciated.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: MarvinT on September 07, 2017, 03:00:28 PM
Forgot to add, have all the requirements and the latest cockpit files ( FLIR ).
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: xxxautoxxx on September 07, 2017, 03:19:33 PM
hi gang :)

Ranwers-  I cant imagine how MUCH work and time went into this (these) bird !!!
have been anticipating it's arrival for many months now, so a BUG THANK YOU !

However - i can't get past dreaded "60% CTD"  -  in either BAT 3.1 Sealion Or BAT ver 12 :(

I do have all latest weapons/ mods/ cockpit files installed/added in JTW folder, but no joy :(

I did try changing the 'A-6" folder name (! 0_A6, etc), and no luck.
If someone has an idea, im glad to test it out on multiple installs?

thanks again and look forward to getting in the jungles over 'Nam !

auto

Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: MADMICK71 on September 07, 2017, 03:35:40 PM
Greatly Appreciate the hard work however the same result 60% CTD same log as above. Using 4.12 modact 5.3, Have followed instructions and have all required mods.

Looking forward to a fix and thank you for your awesomeness!!!.

Regards
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: xxxautoxxx on September 07, 2017, 03:59:40 PM
P.S. - i tried to load game with just the "A-6A" ait.ini file (then each other variant individually in the .ini) and no luck.
Must be one, frustrating little classfile that is causing such grief ! :(

a
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: PhantomII on September 07, 2017, 08:29:37 PM
Hi Vega, thanks to you and Ranwers for this awsome mod!!! Great looking plane. Using 4.12 Modact 5.3 heavily modded.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: heaven17 on September 07, 2017, 10:38:47 PM
Thank you!  :) :) :) :)

Will it be included in the next BAT expansion?

heaven17 :)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Korrigan on September 08, 2017, 03:37:08 AM
Could someone please point out where I would find the "US_JetCockpitCommonMaterials" folder?

A quick perusal hasn't turned it up and I do not know if I do not have it at all (in which case where should it go) or if I have it and just cannot find it now.

Thanks!!!
Here: https://www.sas1946.com/main/index.php?topic=53426.0 (https://www.sas1946.com/main/index.php?topic=53426.0)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Vampire_pilot on September 08, 2017, 08:38:56 AM
Don't use that version!

Don't you people read the opening post?

Quote
The download link contains the JetPitCommonMaterial folder too

!!Please install the JetPitCommonMaterial folder into your mods folder, if you already have one install this new one!!
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Korrigan on September 08, 2017, 09:15:32 AM
Don't use that version!

Don't you people read the opening post?

Yes, you can safely use that version and install Vega's patch on top of it, specially if you install other jets.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Vampire_pilot on September 08, 2017, 09:30:43 AM
But it's not the version this guy was looking for, imo. He did not realize what was written in post 1 and that the PitMaterials were delivered with the download.
So if he installs the version from your link, maybe even above Vega's version, he will be messed up most likely.
I suppose, Vega had a reason to make his comment in red.

No offense, I get what you mean though, Korrigan.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: torontotawa on September 08, 2017, 01:36:45 PM
I am also having 60% CTDs on CUP 4.12.2:

Same problem

I have looked at the answers and I still have 60%, 4.12.2 + SAS 5.30 + all mods requirements

I still did not understand the process.

Thanks for this great bird !!!
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: HOFFY1138 on September 08, 2017, 01:52:43 PM
Oh yes! This gives me hope for the F-14 Mod. ;D ;D
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: tafi66 on September 08, 2017, 02:12:27 PM
same with me
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: bigans on September 08, 2017, 02:53:50 PM
Thank you for all your efforts guys! The beast is ready to fly!
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: tafi66 on September 08, 2017, 03:06:50 PM
Did you run this plane?
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: jt189 on September 08, 2017, 04:23:01 PM
nice bird but the class files that comes with this bird is causing the crashes some major conflicts have not worked it out yet but am. The extra folder that comes with it is not the one you must add it it is the class files that tells the program that it is a A6.
to the makers of this bird what version of game did you play in bat or 412 with sas modact I have tried both and some major crashes happen.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Hubberranz on September 08, 2017, 04:51:46 PM
Pretty much everything checkout as up to date.   412,2 modactSAS 5.3

Main US_cockpit_common in place; provided file added for A-6. ( no class file in this... ).
Even tried project_85 files: Airfield arrestor wires.
 
Crash 60 % non the less. Missing some class file for sure. > Mace post 45.

Code: [Select]
[9:56:10 PM] com/maddox/il2/objects/
[9:56:10 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[9:56:10 PM] at java.lang.Class.forName0(Native Method)
[9:56:10 PM] at java.lang.Class.forName(Unknown Source)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[9:56:10 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:56:10 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:10 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:10 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:56:10 PM] com/maddox/il2/objects/
[9:56:10 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[9:56:10 PM] at java.lang.Class.forName0(Native Method)
[9:56:10 PM] at java.lang.Class.forName(Unknown Source)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[9:56:10 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:56:10 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:10 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:10 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:56:10 PM] com/maddox/il2/objects/
[9:56:10 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[9:56:10 PM] at java.lang.Class.forName0(Native Method)
[9:56:10 PM] at java.lang.Class.forName(Unknown Source)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[9:56:10 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:56:10 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:10 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:10 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:56:10 PM] com/maddox/il2/objects/
[9:56:10 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[9:56:10 PM] at java.lang.Class.forName0(Native Method)
[9:56:10 PM] at java.lang.Class.forName(Unknown Source)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[9:56:10 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:56:10 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:10 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:10 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:56:10 PM] com/maddox/il2/objects/
[9:56:10 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[9:56:10 PM] at java.lang.Class.forName0(Native Method)
[9:56:10 PM] at java.lang.Class.forName(Unknown Source)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[9:56:10 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:56:10 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:10 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:10 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:56:10 PM] com/maddox/il2/objects/
[9:56:10 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[9:56:10 PM] at java.lang.Class.forName0(Native Method)
[9:56:10 PM] at java.lang.Class.forName(Unknown Source)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[9:56:10 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:56:10 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:10 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:10 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:56:10 PM] com/maddox/il2/objects/
[9:56:10 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[9:56:10 PM] at java.lang.Class.forName0(Native Method)
[9:56:10 PM] at java.lang.Class.forName(Unknown Source)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[9:56:10 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:56:10 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:10 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:10 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:56:10 PM] com/maddox/il2/objects/
[9:56:10 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[9:56:10 PM] at java.lang.Class.forName0(Native Method)
[9:56:10 PM] at java.lang.Class.forName(Unknown Source)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[9:56:10 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[9:56:10 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:56:10 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:10 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:10 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:56:10 PM] Main begin: PlMisAir: class ' ' not found
[9:56:10 PM] java.lang.RuntimeException: PlMisAir: class ' ' not found
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[9:56:10 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[9:56:10 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[9:56:10 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:56:10 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:56:10 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:56:10 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Sep 8, 2017 9:56:10 PM] -------------- END log session -------------
 
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: cherokeedriver on September 08, 2017, 05:49:42 PM
Code: [Select]
[quote author=Hubberranz link=topic=56666.msg627053#msg627053 date=1504911106]
Crash 60 % non the less. Missing some class file for sure.

[/quote] Those are the same errors I get with a BAT v3.1 build.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: PhantomII on September 08, 2017, 07:26:58 PM
Just an FYI, I was having trouble with the A-6E not showing up(blue sky) until I combined the two US_JetCockpitCommonMaterials folders.Now they show up as they should.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: mace on September 08, 2017, 08:26:18 PM
To all those involved with this outstanding project thank you, your time and efforts are very much appreciated by the community.

Those experiencing issues with CTD at 60%, this could be due to the tab delimiters not being picked up correctly with your entries in your air.ini file.

I had this issue and just replaced the tabs with spaces and resolved my issue. Seen this problem before on the odd occasion. Hopefully it will work for you too.

A-6 Intruder air.ini entries with 'space' delimiters:
Code: [Select]
A-6A air.A_6A 1 NOINFO usa01 SUMMER
A-6A_tanker air.A_6A_tanker 1 NOINFO usa01 SUMMER
A-6E air.A_6E 1 NOINFO usa01 SUMMER
A-6E_tanker air.A_6E_tanker 1 NOINFO usa01 SUMMER
A-6Eswip air.A_6Eswip 1 NOINFO usa01 SUMMER
KA-6D air.KA_6D 1 NOINFO usa01 SUMMER
EA-6B air.EA_6B 1 NOINFO usa01 SUMMER
EA-6BicapII air.EA_6BicapII 1 NOINFO usa01 SUMMER

cheers mace
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: TeamFlyingAce162 on September 08, 2017, 08:46:17 PM
Hey Mace; your fix worked for me!

(https://s26.postimg.cc/lyd01m66h/Intruder.png) (https://postimg.cc/image/z2ikeay85/)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: MADMICK71 on September 08, 2017, 09:24:02 PM
Applied the MACE fix. Working like a charm now in Mod Act 5.3 4.12.
Deleted Tabs and applied spaces in the Air.ini entry.
 Thanks to MACE.

Regards.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: gnoztow on September 09, 2017, 01:17:14 AM
Yesss, CUPs good now (60% too before)!!!
Thank you all involved, superb stuff...

S!
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Mission_bug on September 09, 2017, 01:37:44 AM
Excellent work guys, thank you very much to all involved, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: taskf53 on September 09, 2017, 03:06:37 AM
It works now with the MACE fix.

But when i try to move the laser view the game freeze.

Any help please, 412.2 MA 5.3.

Thank you very much :)

Code: [Select]
[at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:388)
at com.maddox.il2.engine.ActorPosMove.updateCurrent(ActorPosMove.java:687)
at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:138)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:388)
at com.maddox.il2.engine.ActorPosMove.updateCurrent(ActorPosMove.java:687)
at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:138)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:388)
at com.maddox.il2.engine.ActorPosMove.updateCurrent(ActorPosMove.java:687)
at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:138)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:388)
at com.maddox.il2.engine.ActorPosMove.updateCurrent(ActorPosMove.java:687)
at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:138)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:323)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1150)
at com.maddox.il2.engine.Camera.activate(Camera.java:33)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:595)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9 sept. 17 08:56:08] -------------- END log session -------------
/code]

Thank you very much :)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Vampire_pilot on September 09, 2017, 03:24:45 AM
It works now with the MACE fix.

But when i try to move the laser view the game freeze.

I have this too, the freeze is not complete but a below 1FPS stutter for me.

When I switch to the laser sight, it appears upside down (ground top, sky bottom) but at first all is good FPS wise, but as soon as I move it the freeze happens.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Hubberranz on September 09, 2017, 03:31:47 AM
Wow. Thanks Mace. Never heard of that one. Good catch !

Works NOW in my 412,2 SAS 5,3.   Did not try laser...

Thanks again all involved.

Code: [Select]
A-6A                  A-6A Intruder, 1962
A-6A_tanker           A-6A (Tanker), 1962
A-6E                  A-6E (TRAM) Intruder, 1978
A-6E_tanker           A-6E (Tanker), 1978
A-6Eswip              A-6E (SWIP) Intruder, 1990
KA-6D                 KA-6D Intruder, 1970
EA-6B                 EA-6B Prowler, 1971
EA-6BicapII           EA-6B (ICAP-II) Prowler, 1985
No TABS !   8)     Thanks to MACE POST 45.    CTD go there: http://www.sas1946.com/main/index.php/topic,56666.msg627059.html#msg627059
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: duffys tavern on September 09, 2017, 06:51:37 AM
BAT 3.1
Glad it worked for you guys. but no help for me with BAT. Maybe she'll show up in a later version of BAT. Really appreciate all the hard work that must have gone into the magnificent a/c. Really been lookin' forward to this one.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: csvousden on September 09, 2017, 07:15:12 AM
+1 regarding BAT 3.1

Love the plane! and respect the work.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Mad026 on September 09, 2017, 07:29:43 AM
hi
I confirm the Bat 3.1 issue, after Mace's fix now I have a 20% CTD :O

I post my log maybe it can help. In this Case I only activated the A-6A.
Code: [Select]
[2017.09.09. 11:42:55] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 880M/PCIe/SSE2
  Version: 4.5.0 NVIDIA 385.41
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.1 . OPERATION SEALION
AutoMounting SFS files from folder BAT04 now...
Trying to AutoMount BAT04\JTW01.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW02.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW03.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW04.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW05.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW06.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW07.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW08.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW09.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW10.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW11.SFS... mounted successfully!
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Trying to AutoMount BAT04\JTW14.SFS... mounted successfully!
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Trying to AutoMount BAT04\JTW44.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW45.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW46.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW47.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW48.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW49.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW50.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW51.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW52.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW53.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW54.SFS... mounted successfully!
AutoMounting SFS files from folder BAT04 finished.
AutoMounting SFS files from folder BAT00 now...
Trying to AutoMount BAT00\00sas_maps_01.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT01.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT02.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT03.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT04.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT05.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT06.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT07.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT08.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT09.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT10.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT11.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT12.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT13.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT14.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT15.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT16.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT17.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT18.SFS... mounted successfully!
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Trying to AutoMount BAT00\BAT20.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT21.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT22.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT23.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT24.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT25.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT26.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT27.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT28.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT29.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT30.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT31.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT32.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT33.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT34.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT35.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT36.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT37.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT38.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT39.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT40.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT41.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT42.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT43.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT44.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT45.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT46.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT47.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT48.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT49.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT50.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT51.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT52.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT53.SFS... mounted successfully!
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Trying to AutoMount BAT00\BAT55.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT56.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT57.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT58.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT59.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT60.SFS... mounted successfully!
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Trying to AutoMount BAT00\BAT62.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT63.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT64.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT65.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT66.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT67.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT68.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT69.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT70.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT71.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT72.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT73.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT74.SFS... mounted successfully!
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Trying to AutoMount BAT00\BAT76.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT77.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT78.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT79.SFS... mounted successfully!
Trying to AutoMount BAT00\SAS Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount BAT00\SAS FX Small Collection.sfs... mounted successfully!
Trying to AutoMount BAT00\SAS German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount BAT00\SAS Gore by Wolfighter.sfs... mounted successfully!
Trying to AutoMount BAT00\SAS Guncam Tracers by santobr.sfs... mounted successfully!
Trying to AutoMount BAT00\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount BAT00\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount BAT00\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount BAT00\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount BAT00\sas_basic_50.sfs... mounted successfully!
Trying to AutoMount BAT00\sas_maps_01.SFS... mounted successfully!
Trying to AutoMount BAT00\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount BAT00\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount BAT00\XUPMOT01.SFS... mounted successfully!
Trying to AutoMount BAT00\XUPMOT02.SFS... mounted successfully!
Trying to AutoMount BAT00\XUPMOT03.SFS... mounted successfully!
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Trying to AutoMount BAT00\XUPMOT05.SFS... mounted successfully!
Trying to AutoMount BAT00\XUPMOT06.SFS... mounted successfully!
Trying to AutoMount BAT00\XUPMOT07.SFS... mounted successfully!
AutoMounting SFS files from folder BAT00 finished.
AutoMounting SFS files from folder BAT04B now...
Trying to AutoMount BAT04B\JTW3DO.SFS... mounted successfully!
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INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 555 -> 500 (delta = -55) to Range 0.01..500
Spawn.get( com.maddox.il2.objects.air.A_6A ): com/maddox/il2/objects/air/TypeLaserDesignator
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: MarvinT on September 09, 2017, 08:09:22 AM
 Thank you Mr. Mace....works like a charm. Now I will try this with the F-102A 60% crash.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: MarvinT on September 09, 2017, 08:56:31 AM
I spoke too soon. Further testing, screen lock ups and freezes. Tried different maps same result. Other Jets no problems. Log file ( abbreviated ) attached :


Code: [Select]
Actor.destroy(Actor.java:777)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)

at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:450)

at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1879)
 at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:2174)

at com.maddox.il2.objects.air.AircraftLH.destroy(AircraftLH.java:63)

at com.maddox.il2.engine.Engine.destroyListGameActors(Unknown Source)

at com.maddox.il2.engine.Engine.resetGameClear(Unknown Source)
at com.maddox.il2.game.Main.resetGameClear(Main.java:131)

at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2142)
at com.maddox.il2.game.Main.resetGame(Main.java:144)

at com.maddox.il2.game.Mission.clear(Mission.java:788)
at com.maddox.il2.game.Mission.destroy(Mission.java:747)

at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:47)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:331)

at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)

at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)

at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)

at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)

at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)

at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)

at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)

at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)

at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Sep 9, 2017 2:22:29 PM] -------------- END log session -------------

Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: MarvinT on September 09, 2017, 11:59:29 AM
Sorry,  codes for previous logs:  [ 2406] Warning Matt name, GUI Detail. [ 6227 ] too many faces or vertexes.

However the aircraft ( game  412.2m  Mod Act 5.3 )) now loads with the original aircraft  air.ini , but now screen freezes and lock ups.  Same log file codes repeatedly .
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: 4S_Vega on September 09, 2017, 12:06:35 PM
Updated strings at first post in new Mace's style

Thank you Mace for your effort!  :)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Fresco23 on September 09, 2017, 01:09:07 PM
Oh yeah! Sweet ride! Can't wait to take this one up and crash it on a failed trap.

Thanks for the huge effort of all involved!
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: torontotawa on September 09, 2017, 02:45:31 PM
60% CTD solved :) :)

now: The rudder does not have very little travel??? + laser invested

+ thx huge work :) :)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: lefterisss on September 10, 2017, 12:48:20 AM
Good morning!Amazing mod as always...i can see only photos and videos for the mod because i have 20% ctd on BAT ... i instal all exept jet era 1.33 ...i did also the MACE fix but no luck... any advice it will be extremely helpful PLEASE!! i love jets...
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: SAS~Gerax on September 10, 2017, 02:45:59 AM
i have 20% ctd on BAT ...

We need the log:

Read how to get the log here (http://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (http://www.sas1946.com/main/index.php/topic,19308.0.html).

When you want to post only the relevant parts from the log
read here (http://www.sas1946.com/main/index.php?topic=39780.0) how to do this. (code option!)

When you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here (http://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220) how to do this.

Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: AmselJ on September 10, 2017, 08:47:47 AM
Hi, I have 20% problem too. This is my part of log file (not all lines)
IL-2  4.12.2 SAS ModActivator 5.30

Code: [Select]
[11:48:06] Spawn.get( com.maddox.il2.objects.air.A_6A ): com/maddox/il2/objects/air/TypeLaserDesignator
[11:48:06] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
[11:48:06] at java.lang.ClassLoader.defineClass0(Native Method)
[11:48:06] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:48:06] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:48:06] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:48:06] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:48:06] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:48:06] at java.lang.ClassLoader.defineClass0(Native Method)
[11:48:06] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:48:06] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:48:06] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:48:06] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:48:06] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:48:06] at java.lang.ClassLoader.defineClass0(Native Method)
[11:48:06] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:48:06] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:48:06] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:48:06] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:48:06] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:48:06] at java.lang.Class.forName0(Native Method)
[11:48:06] at java.lang.Class.forName(Unknown Source)
[11:48:06] at com.maddox.rts.Spawn.get(Spawn.java:39)
[11:48:06] at com.maddox.rts.Spawn.get(Spawn.java:28)
[11:48:06] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[11:48:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[11:48:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:48:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:48:06] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:48:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:48:06] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
[11:48:06] at java.lang.ClassLoader.defineClass0(Native Method)
[11:48:06] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:48:06] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:48:06] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:48:06] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:48:06] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:48:06] at java.lang.ClassLoader.defineClass0(Native Method)
[11:48:06] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:48:06] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:48:06] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:48:06] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:48:06] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:48:06] at java.lang.ClassLoader.defineClass0(Native Method)
[11:48:06] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:48:06] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:48:06] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:48:06] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:48:06] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:48:06] at java.lang.Class.forName0(Native Method)
[11:48:06] at java.lang.Class.forName(Unknown Source)
[11:48:06] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[11:48:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[11:48:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:48:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:48:06] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:48:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: lefterisss on September 10, 2017, 10:29:17 AM
Code: [Select]
[Sep 10, 2017 4:25:07 PM] ------------ BEGIN log session -------------
[4:25:07 PM] Command not found: fps START SHOW
[4:25:07 PM] OpenGL provider: Opengl32.dll
[4:25:09 PM] OpenGL library:
[4:25:09 PM]   Vendor: NVIDIA Corporation
[4:25:09 PM]   Render: GeForce GT 710/PCIe/SSE2
[4:25:09 PM]   Version: 4.5.0 NVIDIA 385.41
[4:25:09 PM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[4:25:09 PM] Size: 1024x768
[4:25:09 PM] ColorBits: 32
[4:25:09 PM] DepthBits: 24
[4:25:09 PM] StencilBits: 8
[4:25:09 PM] isDoubleBuffered: true
[4:25:09 PM]
[4:25:09 PM] *** Looking for Advanced CPU Instructions...
[4:25:09 PM] [x] PentiumPro
[4:25:09 PM] [x] Multimedia (MMX)
[4:25:09 PM] [x] 3D (SSE)
[4:25:09 PM] [x] 3D (SSE2)
[4:25:09 PM] [-] 3D (3DNow)
[4:25:09 PM] ColourBits 32, ABits 0, ZBits 24
[4:25:09 PM]
[4:25:09 PM] *** Looking for Render API Extensions ...
[4:25:09 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[4:25:09 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[4:25:09 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[4:25:09 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[4:25:09 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[4:25:09 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[4:25:09 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[4:25:09 PM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[4:25:09 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[4:25:09 PM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[4:25:09 PM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[4:25:09 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[4:25:09 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[4:25:09 PM]
[4:25:09 PM] Maximum texture size : 16384
[4:25:09 PM] Maximum simultaneous textures :4
[4:25:09 PM] MaxAnisotropic (1.0 = none) : 16.000000
[4:25:09 PM] 15 Splashscreens available.
[4:25:10 PM] BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.1 . OPERATION SEALION
[4:25:11 PM] AutoMounting SFS files from folder BAT04 now...
[4:25:11 PM] Trying to AutoMount BAT04\JTW01.SFS... mounted successfully!
[4:25:11 PM] Trying to AutoMount BAT04\JTW02.SFS... mounted successfully!
[4:25:11 PM] Trying to AutoMount BAT04\JTW03.SFS... mounted successfully!
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[4:25:12 PM] Trying to AutoMount BAT04\JTW16.SFS... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT04\JTW17.SFS... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT04\JTW18.SFS... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT04\JTW19.SFS... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT04\JTW20.SFS... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT04\JTW21.SFS... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT04\JTW22.SFS... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT04\JTW23.SFS... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT04\JTW24.SFS... mounted successfully!
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[4:25:12 PM] Trying to AutoMount BAT04\JTW26.SFS... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT04\JTW27.SFS... mounted successfully!
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[4:25:12 PM] Trying to AutoMount BAT04\JTW29.SFS... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT04\JTW30.SFS... mounted successfully!
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[4:25:12 PM] Trying to AutoMount BAT04\JTW33.SFS... mounted successfully!
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[4:25:12 PM] Trying to AutoMount BAT04\JTW40.SFS... mounted successfully!
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[4:25:12 PM] Trying to AutoMount BAT04\JTW42.SFS... mounted successfully!
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[4:25:12 PM] Trying to AutoMount BAT04\JTW44.SFS... mounted successfully!
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[4:25:12 PM] Trying to AutoMount BAT04\JTW46.SFS... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT04\JTW47.SFS... mounted successfully!
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[4:25:12 PM] Trying to AutoMount BAT04\JTW49.SFS... mounted successfully!
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[4:25:12 PM] Trying to AutoMount BAT04\JTW51.SFS... mounted successfully!
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[4:25:12 PM] AutoMounting SFS files from folder BAT04 finished.
[4:25:12 PM] AutoMounting SFS files from folder BAT00 now...
[4:25:12 PM] Trying to AutoMount BAT00\00sas_maps_01.sfs... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT00\BAT01.sfs... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT00\BAT02.sfs... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT00\BAT03.sfs... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT00\BAT04.sfs... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT00\BAT05.sfs... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT00\BAT06.sfs... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT00\BAT07.sfs... mounted successfully!
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[4:25:12 PM] Trying to AutoMount BAT00\BAT09.SFS... mounted successfully!
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[4:25:12 PM] Trying to AutoMount BAT00\BAT13.SFS... mounted successfully!
[4:25:12 PM] Trying to AutoMount BAT00\BAT14.SFS... mounted successfully!
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[4:25:13 PM] Trying to AutoMount BAT00\BAT16.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT17.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT18.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT19.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT20.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT21.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT22.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT23.SFS... mounted successfully!
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[4:25:13 PM] Trying to AutoMount BAT00\BAT25.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT26.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT27.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT28.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT29.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT30.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT31.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT32.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT33.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT34.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT35.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT36.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT37.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT38.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT39.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT40.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT41.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT42.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT43.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT44.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT45.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT46.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT47.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT48.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT49.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT50.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT51.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT52.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT53.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT54.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT55.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT56.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT57.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT58.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT59.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT60.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT61.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT62.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT63.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT64.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT65.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT66.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT67.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT68.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT69.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT70.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT71.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT72.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT73.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT74.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT75.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT76.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT77.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT78.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\BAT79.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\SAS Big Clouds by Manysh.sfs... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\SAS FX Small Collection.sfs... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\SAS German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\SAS Gore by Wolfighter.sfs... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\SAS Guncam Tracers by santobr.sfs... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\sasup_decals_01.sfs... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\sasup_decals_02.sfs... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\sasup_effects01.sfs... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\sas_ai_3do01.sfs... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\sas_basic_50.sfs... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\sas_maps_01.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\sas_sound_01.sfs... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\sas_sound_02.sfs... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\XUPMOT01.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\XUPMOT02.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\XUPMOT03.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\XUPMOT04.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\XUPMOT05.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\XUPMOT06.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT00\XUPMOT07.SFS... mounted successfully!
[4:25:13 PM] AutoMounting SFS files from folder BAT00 finished.
[4:25:13 PM] AutoMounting SFS files from folder BAT04B now...
[4:25:13 PM] Trying to AutoMount BAT04B\JTW3DO.SFS... mounted successfully!
[4:25:13 PM] Trying to AutoMount BAT04B\JTWSOUND.SFS... mounted successfully!
[4:25:13 PM] AutoMounting SFS files from folder BAT04B finished.
[4:25:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[4:25:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[4:25:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[4:25:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[4:25:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[4:25:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[4:25:16 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[4:25:16 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
[4:25:16 PM] WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
[4:25:16 PM] INTERNAL ERROR: Texture required
[4:25:16 PM] WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
[4:25:16 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[4:25:16 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[4:25:16 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[4:25:16 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[4:25:16 PM] INTERNAL ERROR: Texture required
[4:25:16 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[4:25:16 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
[4:25:16 PM] INTERNAL ERROR: Str2

my log file ...i hope it helps
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: SAS~Gerax on September 10, 2017, 11:16:45 AM
my log file ...i hope it helps

Not really as its truncated. So, when you post the log as you did above
you have to shorten it and use the code option (for now I did it for you, see above).

Read how do a proper log:

When you want to post only the relevant parts from the log read here (http://www.sas1946.com/main/index.php?topic=39780.0)
what to post and how to use the code option to keep the forum readable!

When you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here (http://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220) how to do this.

 ;)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: lefterisss on September 10, 2017, 11:59:44 AM
Roger Captain.. Thanks!
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Mad026 on September 10, 2017, 12:54:27 PM
hi
I confirm the Bat 3.1 issue, after Mace's fix now I have a 20% CTD :O

I post my log maybe it can help. In this Case I only activated the A-6A.
Code: [Select]
[2017.09.09. 11:42:55] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 880M/PCIe/SSE2
  Version: 4.5.0 NVIDIA 385.41
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.1 . OPERATION SEALION
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INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 555 -> 500 (delta = -55) to Range 0.01..500
Spawn.get( com.maddox.il2.objects.air.A_6A ): com/maddox/il2/objects/air/TypeLaserDesignator
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Here is my logfile with the same issue
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: edc1 on September 10, 2017, 02:21:29 PM
Hi Ranwers,
 On BAT version 3.1 sealion (1 extra added mod, Sukhoi Pack plus the weapons pack you advise to install) I got the same 20% error with install of the A6  even using  Mace's fix.

Code: [Select]
Log error NTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[7:48:44 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[7:48:44 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[7:48:45 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[7:48:45 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
[7:48:45 PM] WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
[7:48:45 PM] INTERNAL ERROR: Texture required
[7:48:45 PM] WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
[7:48:45 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[7:48:45 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
[7:48:45 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 555 -> 500 (delta = -55) to Range 0.01..500
[7:48:47 PM] Spawn.get( com.maddox.il2.objects.air.A_6A ): com/maddox/il2/objects/air/TypeLaserDesignator
[7:48:47 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
[7:48:47 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:48:47 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:48:47 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:48:47 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:48:47 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:48:47 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:48:47 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:48:47 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:48:47 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:48:47 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:48:47 PM] at java.lang.Class.forName0(Native Method)
[7:48:47 PM] at java.lang.Class.forName(Unknown Source)
[7:48:47 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[7:48:47 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[7:48:47 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[7:48:47 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[7:48:47 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[7:48:47 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:48:47 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:48:47 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:48:47 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
[7:48:47 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:48:47 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:48:47 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:48:47 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:48:47 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:48:47 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:48:47 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:48:47 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:48:47 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:48:47 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:48:47 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:48:47 PM] at java.lang.Class.forName0(Native Method)
[7:48:47 PM] at java.lang.Class.forName(Unknown Source)
[7:48:47 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[7:48:47 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[7:48:47 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[7:48:47 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:48:47 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:48:47 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Hope this info will help to sort out the problem
Cheers edc1 (stan)
using my Laptop aspire 8930G, T6600 @2,2GHz processor, 4 gb mem, windows7 64bit, Geforce 9600 graphics chip
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Travelbob on September 11, 2017, 04:45:39 AM
Hello everybody,

have the same error as above. 20% crash. I used the air.ini and plane.properties as needed. Will wait here for solutions.

But: Do I need the Mods listed in the first post, when using BAT 3.1? Aren't they included?

Nevertheless: Thanks for this great mod! I am sure to play it soon without errors.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: oldschoolie on September 11, 2017, 05:07:42 AM
20% crash too, on 4.12 with all the relevant additions.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: AltaKingGames on September 11, 2017, 09:43:07 AM
my A-6 its freeze can someone help me(sorry for english im brazilian and i used google translator
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Vampire_pilot on September 11, 2017, 10:51:14 AM
Sorry, I am afraid with this vague description and no error log nobody will be able to help.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: dsawan on September 12, 2017, 01:36:57 AM
I too have the 60% crash. I know, post log. But my f-102 and the latest entry ids the sukhoi pack so those work and the f-18 anf f-16's in jetwar 1.3 sas modact 5.3.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: 4S_Vega on September 12, 2017, 05:11:38 AM
Added US Marine Aviation pack between dependences
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Hubberranz on September 12, 2017, 07:59:05 AM
(https://www.mediafire.com/convkey/2e25/z8lpy9v03cmlwus7g.jpg) (https://www.mediafire.com/view/?z8lpy9v03cmlwus)
412,2 SAS modact5.3, and I have no problem so far.                 Read post 45 and 52.
Be sure to have up to date preriquisites.                          I believe post 1 has these new lines.

Do not use readme lines, they might still be the old onesThis info does not solve 20% for BAT.

 ! ! SAS_Engine_2.7.4w_full_20170604_FullThrottleFlame
 ! 00_US_JetCockpitCommonMaterials_20170319 + patch of A-6 file.        <------update: see first post changes.
 ! 00_WeaponsPack_Gen2016_ii_20170919            <----- I have updated since 12 sept post.
 ! 00_WeaponsPack_V1.3_20160923
 ! SAS Common Utils_v1,9
 !!!!_US_Marine_Aviation_JavaPack_v3,7,2_20170218
 !!!!_US_Marine_Aviation_Pack_MainPack_v3,7_20170212
 _ArmsArgentina_82
 _armsIsrael_46_86
 _armsUS_60s
 _armsUS_WW2
 000_1956_Core_v133

..is some of what I have, so I hope this helps.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: 4S_Vega on September 12, 2017, 10:43:46 AM
Updated 1st post dependences

You need also Jet Pit Common materials, and overwrite on it the folder that you find into download link
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: AmselJ on September 12, 2017, 11:09:48 AM
Thanks Hubberranz,
It's work for me now.
To all, please check witch version of SAS_Engine do you have.
You must have  version 2.7.4w
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: duffys tavern on September 12, 2017, 12:51:34 PM
BAT 3.1
Does anyone know if this might apply to BAT 3.1?
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: MarvinT on September 12, 2017, 02:44:45 PM
As above Mr. Hubberanzz reported,but with slight change, I installed the Early version of the USMC Pack ( but disabled in the air.ini ).

The A-6A works,  no problem great graphics.
A-6E no cockpit blue sky screen.
A-6Eswip RCA , no cockpit blue sky screen.
EA-6B works no problems.  If I enable the early USMC Pack in the air. ini , I will get 60% crash. Without the USMC Pack in game, the New F-16 pack will freeze in game. Now I will try the latest USMC Pack to see what happens.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: 4S_Vega on September 12, 2017, 03:34:21 PM
As above Mr. Hubberanzz reported,but with slight change, I installed the Early version of the USMC Pack ( but disabled in the air.ini ).

The A-6A works,  no problem great graphics.
A-6E no cockpit blue sky screen.
A-6Eswip RCA , no cockpit blue sky screen.
EA-6B works no problems.  If I enable the early USMC Pack in the air. ini , I will get 60% crash. Without the USMC Pack in game, the New F-16 pack will freeze in game. Now I will try the latest USMC Pack to see what happens.

as i said, install the JetPitCommonMaterial mod and overwrite on it the folder that you find here in main download
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Hubberranz on September 12, 2017, 03:44:26 PM
as i said, install the JetPitCommonMaterial mod and overwrite on it the folder that you find here in main download
This is it exactly, second line:           ! 00_US_JetCockpitCommonMaterials_20170319 + patch of A-6 file.

I have all five cockpits working; 7 planes with their complete loadouts up to "none" line + the AK-6D with his loadout to the "empty" line.
( ... that is 5 + 3 AI thankers ).


Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: MarvinT on September 12, 2017, 04:53:05 PM
I have same already installed from the A-6 f0lder. It was overwritten will try another file download.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: MarvinT on September 12, 2017, 05:08:01 PM
 Finally, after 3 new downloads. All aircraft work . Thank you ! Now back to my USMC pack problem. It previously was AOK. Thanks again.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: DarkBlueBoy on September 13, 2017, 04:03:24 AM
What an amazing pack. I have watched this one since the first teaser! Thank you Ranwers. :)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: xxxautoxxx on September 13, 2017, 04:47:47 PM
okay gents'

I DO have this beauty working in BAT 12 - and BAT 3.1, but CTD with some sort of A-G is fired AT it (still trying to deduce what that is).

With the latest Modder posts - it has the list of ALL mods required, incl jetwar and Maraine aviation pack(s)
If im in the BAT environment, do i need to have those as well (or arent they incl in the BAT archtechture as updated)?

Thakns, just want to make sure im not missing or MESSING up anything,

Looove dropping napalm with this baby !!!

a
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: duffys tavern on September 13, 2017, 05:21:08 PM
Auto, watching this thread with keen interest. Did you add anything to your BAT 3.1? Any help appreciated.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: xxxautoxxx on September 14, 2017, 02:34:32 AM
hi,

here is a screen shot of the 'mods' / folders  as i have in BAT 3.1

it DID run WITHOUT the Marine Aviation Pack/Marine Java Pack (already in BAT), and i still had same CTD within any mission that had certain AA firing AT me(??? stil shaking my head??)>
With OR without the Marine packs, I stilll had the stuttering/ near frozen laser targetting screen :(

Hope that helps !
A



(https://s26.postimg.cc/nt1vtwy7t/20170914_042828_1.jpg) (https://postimg.cc/image/75adrf3g5/)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Hubberranz on September 14, 2017, 09:05:51 AM
Off the top of my head and without a clue about BAT, I still remember reading this:

Comment or warning by western0221 in his engine mod post.
Quote
Old classfiles of Laser targeting, Radar targeting have serious unsafe problem.
I fix them in 2.7.3w on 18/Feb/2017 , but when old classfiles are rest in your game folder, they continue to make danger problems. Please delete these three classfiles from your game folder by yourself before installing Engine MOD.
 1BA17EC2269DE08A , B7210FEA03EED97A , E0E67F32DBEC4160
When you've installed those mod Jets folders, they may have them inside.
"! 00_WeaponsPack" , "!_F16A&C" , "L-39 pack" , "Su-25" or other I don't know.

About "! 00_WeaponsPack_Gen2016" and "!!!!_US_Marine_Aviation_Java_Pack" , please once delete and clean install latest versions (at least 18th/Feb./2017 ones).

May be it doesn't relate, but it is still worth reading. Hope it helps.  8)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: duffys tavern on September 14, 2017, 10:27:29 AM
Hey xxxautoxxx, thanks for the info and your help. However, no joy in Mudville. Maybe the A-6 will be in the next BAT update.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: xxxautoxxx on September 14, 2017, 03:03:04 PM
hey Duff'

if you PM me your real email addy;, i will send you drop box link for all those JTW folder mod/internal folder version that i have - that are letting it work(only difference is in BAT 12 i dont have the Marine packs and still works..with or w/o them).

auto
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: xxxautoxxx on September 14, 2017, 03:41:49 PM
##UPDATE###

For Vega/Ranwers/ team -
if youve seen my prev messages on your badass-awesome A-6, ive been offering what info/experiences ive had with getting it to work and with which  versions of IL2/BAT.

_ as stated: works now with ALL the additional MODS youve indicated (most current versions), and with OR without the Marine aviaon/Java packs in MY vers of BAT 3.1 and BAT 12.

-just figured out CONSISTENT error between all my running versions - is trhat ANY form of flak/AAA/missle damage to the A-6 ('clipping'/ colision detection i think the tems may be??) cause the game to freeze..regardless of A-6 variant or map/ scenarios.
-also, w/o the Mrinae aviation packs, on BAT 3.1, i CAN get the laser targetting screen to show and it ONLY stuttre-freezes when trying to use/ move it)..game does NOT freeze from that.

Thanks, and i hope that may help some trouble-shooting !

a



Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: jt189 on September 15, 2017, 06:17:38 PM
Ranwers you have done a good job on this bird but with the freezes and jitters along with low fps in 412.2/sasmodact and bat can start and bring up bird but stays frozen in place but now when on autopilot hit f3 and watch it fly but in other words no joy. Truth marine pack not needed so far have tried all systems and mods to find conflict. Here is what I found you have some major conflicts with the coding found 3 so far. 1 is in missiles another is in the radar and laser not sure about the others but so far there you go.almost got the radar and laser worked out. but the rest up to you
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: 4S_Vega on September 19, 2017, 08:13:27 AM
Installation rule change at first post

Now you had only install last version of JetPitCommonMaterial mod, don't install the folder contained into main download
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Samurai999 on September 19, 2017, 09:21:32 AM
I have not installed, no version of the game. Neither on pure on any assembly. No way. Collapse by 60% at boot. ::(
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: dsawan on September 21, 2017, 02:14:42 AM
Got it working in my install. Trick for me was the updated weps pak and the us cockpit not in the dwld.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Dan1 on September 28, 2017, 07:17:37 AM
i have some issues. flying the A-6 works normal, but when i switch to the laser sight with the green cross it almosts freeze.
on the AV-8 & F18 my laser target marker works perfect.
can move smooth and without any fps drops.
second issue is..when i eject in the air it crashes. with the following error message : 6dof/tir error
on the ground the eject seems to work.

i'm using version 4.1.2.2 with cup (j.t.w modules) and modact 5.30
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: M0SCA on October 16, 2017, 07:27:43 AM
(http://www.mobygames.com/images/shots/l/201688-flight-of-the-intruder-amiga-screenshot-select-the-weapons.png)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: DU30 on October 16, 2017, 02:10:24 PM
Hi Dsawan, where can i get that weps pack and what is that dwld? thanks
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: dsawan on October 16, 2017, 11:37:46 PM
http://www.sas1946.com/main/index.php/topic,53426.0.html
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Fresco23 on November 16, 2017, 01:28:21 PM
Finally got a chance to install this lovely bird, and its absolutely perfect! Love the pit, love the huge loadout options. Love it.

Thanks for this!
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: duffys tavern on November 30, 2017, 09:00:54 AM
Quick question: Is there a stationary version of this a/c. Any help appreciated.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Epervier on November 30, 2017, 09:29:06 AM
Quick question: Is there a stationary version of this a/c. Any help appreciated.
https://www.sas1946.com/main/index.php/topic,37950.0.html   post #229
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Mission_bug on November 30, 2017, 09:35:33 AM
Quick question: Is there a stationary version of this a/c. Any help appreciated.
https://www.sas1946.com/main/index.php/topic,37950.0.html   post #229


Thank you very much Gabriel, I had not seen the post.  :)


There was a report that my full stationary mod would not show the aircraft in BAT, unfortunately I did not and still do not know why that was the case so I also made them as SSP:

https://www.sas1946.com/main/index.php/topic,48542.0.html

You will have to download the pack but can add the individual aircraft of choice. ;)



Wishing you all the very best, Pete. ;D
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: duffys tavern on November 30, 2017, 11:03:31 AM
Quick question: Is there a stationary version of this a/c. Any help appreciated.
https://www.sas1946.com/main/index.php/topic,37950.0.html   post #229
Epervier, these should work in BAT 3.2, SP-1, right?
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Epervier on November 30, 2017, 01:12:07 PM
Quick question: Is there a stationary version of this a/c. Any help appreciated.
https://www.sas1946.com/main/index.php/topic,37950.0.html   post #229
Epervier, these should work in BAT 3.2, SP-1, right?
:D I'm a Rebel! Only a Rebel!  ;)
BAT ? What is it?  :D
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: duffys tavern on November 30, 2017, 02:41:10 PM
Man, BAT is swell. Ya' gotta' try it.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: karla on January 11, 2018, 11:00:54 AM
@Dan1  Reply #97 - did you resolve your problem? I have the same and can't find a solution to it. If it's fixed then could you please tell us how, in this thread. Regards.

PM sent.

Relevant portion of logfile:

Code: [Select]
[5:52:54 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[5:52:54 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[5:52:54 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[5:52:54 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[5:52:54 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[5:52:54 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:52:54 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/A-6E/Default'
[5:52:54 PM] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/A-6E/Default' size: 0 != 512 | 1024
[5:52:54 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[5:53:08 PM] ERROR file: File users/user/Icons not found
[5:53:08 PM] Mission: Net/coop/0_DonGlynn/JTW_iran.mis is Playing
[5:53:08 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[5:53:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TAS_1'
[5:53:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TAS_10'
[5:53:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TAS_100'
[5:53:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TAS_1000'
[5:53:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_miles_hide'
[5:53:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_fuelnum_10'
[5:53:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_fuelnum_100'
[5:53:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_fuelnum_1000'
[5:53:08 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_fuelnum_10000'
[5:53:10 PM] Time overflow (0): speed 0.27560863
[5:53:11 PM] warning: no files : music/inflight
[5:53:13 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_ddi_3_8_CtrExtFuel'
[5:53:34 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[5:53:35 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[5:53:57 PM] java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
[5:53:57 PM] at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
[5:53:57 PM] at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
[5:53:57 PM] at com.maddox.il2.engine.hotkey.HookGunner.computePos(Unknown Source)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:135)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:388)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.updateCurrent(ActorPosMove.java:687)
[5:53:57 PM] at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:138)
[5:53:57 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)
[5:53:57 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[5:53:57 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:53:57 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:53:57 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:53:57 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:53:57 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:53:57 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:53:57 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:53:57 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[5:53:57 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:53:57 PM] java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
[5:53:57 PM] at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
[5:53:57 PM] at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
[5:53:57 PM] at com.maddox.il2.engine.hotkey.HookGunner.computePos(Unknown Source)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:412)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:586)
[5:53:57 PM] at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:71)
[5:53:57 PM] at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:1095)
[5:53:57 PM] at com.maddox.il2.engine.Camera.activate(Camera.java:33)
[5:53:57 PM] at com.maddox.il2.engine.Renders.b(Unknown Source)
[5:53:57 PM] at com.maddox.il2.engine.Renders.paint(Unknown Source)
[5:53:57 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[5:53:57 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[5:53:57 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:53:57 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:53:57 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:53:57 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:53:57 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:53:57 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:53:57 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:53:57 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[5:53:57 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:53:57 PM] java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
[5:53:57 PM] at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
[5:53:57 PM] at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
[5:53:57 PM] at com.maddox.il2.engine.hotkey.HookGunner.computePos(Unknown Source)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:388)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.updateCurrent(ActorPosMove.java:687)
[5:53:57 PM] at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:138)
[5:53:57 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)
[5:53:57 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[5:53:57 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:53:57 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:53:57 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:53:57 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:53:57 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:53:57 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:53:57 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:53:57 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[5:53:57 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:53:57 PM] java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
[5:53:57 PM] at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
[5:53:57 PM] at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
[5:53:57 PM] at com.maddox.il2.engine.hotkey.HookGunner.computePos(Unknown Source)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:388)
[5:53:57 PM] at com.maddox.il2.engine.ActorPosMove.updateCurrent(ActorPosMove.java:687)
[5:53:57 PM] at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:138)
[5:53:58 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)
[5:53:58 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[5:53:58 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:53:58 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:53:58 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:53:58 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:53:58 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:53:58 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:53:58 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:53:58 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[5:53:58 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:53:58 PM] java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
[5:53:58 PM] at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
[5:53:58 PM] at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
[5:53:58 PM] at com.maddox.il2.engine.hotkey.HookGunner.computePos(Unknown Source)
[5:53:58 PM] at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[5:53:58 PM] at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:388)
[5:53:58 PM] at com.maddox.il2.engine.ActorPosMove.updateCurrent(ActorPosMove.java:687)
[5:53:58 PM] at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:138)
[5:53:58 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)
[5:53:58 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[5:53:58 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:53:58 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:53:58 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:53:58 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:53:58 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:53:58 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:53:58 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:53:58 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[5:53:58 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:53:58 PM] java.lang.ClassCastException: com.maddox.il2.objects.air.A_6E
[5:53:58 PM] at com.maddox.il2.objects.air.CockpitA_6FLIR.laserTrack(CockpitA_6FLIR.java:126)
[5:53:58 PM] at com.maddox.il2.objects.air.CockpitA_6FLIR.moveGun(CockpitA_6FLIR.java:51)
[5:53:58 PM] at com.maddox.il2.engine.hotkey.HookGunner.computePos(Unknown Source)
[5:53:58 PM] at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[5:53:58 PM] at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:388)
[5:53:58 PM] at com.maddox.il2.engine.ActorPosMove.updateCurrent(ActorPosMove.java:687)
[5:53:58 PM] at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:138)
[5:53:58 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)
[5:53:58 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[5:53:58 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:53:58 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:53:58 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:53:58 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:53:58 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:53:58 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:53:58 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:53:58 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[5:53:58 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:53:58 PM]
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Seb on February 21, 2018, 02:12:58 PM
Hi, colleagues.
Great job.
But all the time there is a problem with the laser finder, which freezes and then you can not turn it on.
I am enclosing the log file.

http://www.mediafire.com/file/kfcaxv8lpr7p260/log.lst

Regards
seb
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: HOFFY1138 on March 06, 2018, 06:28:25 PM
How I got it to work with ModAct 5.3 was I disabled the tanker versions of the plane.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Stefan SG on March 08, 2018, 08:30:07 AM
there is a problem with the laser finder

Please try this. I hope it may help.
http://www.mediafire.com/file/mksjh2pjxen8qth/fix_A-6_laser.zip
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: western0221 on March 08, 2018, 08:44:26 AM
Stefan's patch looks losing all Laser guiding function (any LG missiles / bombs are guided by A-6) , and other historical aileron / rudder limits -- expanded implements also ?
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Stefan SG on March 08, 2018, 08:53:46 AM
It works normally in my game install. Maybe it could be useful for somebody else.
I don't use new laser code. I use old one with SAS Engine Mod 2.7.5w.

Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: western0221 on March 08, 2018, 12:05:47 PM
Not good .... giving confusing to members ....

correct fix is here.
http://www.mediafire.com/file/crpdu09czdx29kg/A6_fix.7z
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: karla on March 14, 2018, 01:50:16 PM
That fixed it for me, thanks western.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: dagger123456 on March 15, 2018, 03:01:34 PM
Hello...how do i fix the rudder?...it only moves a tiny bit....im using BAT....it is very difficult to line up carrier landing.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: western0221 on March 15, 2018, 07:50:10 PM
Hello...how do i fix the rudder?...it only moves a tiny bit....im using BAT....it is very difficult to line up carrier landing.

How about deploying flaps ?
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: dagger123456 on March 16, 2018, 02:15:19 PM
thanks for the reply...i also need good rudder for aiming rockets and conventional bombs...are u saying that by deploying flaps, rudder will work fine?
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: western0221 on March 16, 2018, 02:29:51 PM
thanks for the reply...i also need good rudder for aiming rockets and conventional bombs...are u saying that by deploying flaps, rudder will work fine?

Have you tested by yourself before posting this ?
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: dagger123456 on March 16, 2018, 02:33:05 PM
i just tested it and it does work...but is it realistic?  i have to deploy flaps to make coordinated turns and bombing and firing rockets. or is this just an improvised fix?
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: ecf111 on March 16, 2018, 03:14:09 PM
I remember something like this long ago with an FSX model. I don't know how 'realistic' everything is, but I quickly found this info:

'The A-6 Intruder had a "shifted" flight control system, that when the flaps are up you get a much smaller control surface throw. For example with the flaps up the rudder only moves 4 degs and when the flaps are out of the 0 detent, you get 35 degs.'

'Spoilers are used for lateral control, and the longitudinal control surface is an all-moving horizontal tail.'

'The wing had trailing-edge flaps that extended over almost the entire length of the wing, so conventional ailerons were not fitted. Lateral controls was provided at low speeds by the movements of the flaps (operating as "flaperons") and at high speeds by a series of spoilers mounted on the upper wing surface. The spoilers could be operated differentially for roll control in flight.'

I just looked these up real quick and have no basis for a definitive answer.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: western0221 on April 22, 2018, 06:15:58 PM
Is this public release version A-6 lost historical flightmodel against closed Beta version ?

In BAT v3.3 , A-6 shows unrealistic quick maneuver by non historical wide elevator working , once I correctly prevented in FM at closed stage.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Koty on April 23, 2018, 03:30:04 AM
I don't know if that happend (iirc I only got the BETA), but the CG distance was a bit too high to my comfort.  :P

But it's a job well done. I love this bird. 8)
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: 4S_Vega on April 23, 2018, 07:23:10 AM
In BAT v3.3 , A-6 shows unrealistic quick maneuver by non historical wide elevator working , once I correctly prevented in FM at closed stage.

To restore previous FM that pull max 3G??

Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: western0221 on April 23, 2018, 07:43:03 AM
In BAT v3.3 , A-6 shows unrealistic quick maneuver by non historical wide elevator working , once I correctly prevented in FM at closed stage.

To restore previous FM that pull max 3G??

I'm not sure it, but in any way, wrong approach in breaking historical simulating.
Elevator limit is historical function.

When pull max G is too less that limited degrees, its solution has to be tried by tweaking another flight parameter following historical workings written in official flight manuals.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Koty on April 23, 2018, 08:09:34 AM
Possible solutions:


increase [Arm]
increase [Square]
increase efficiency in [Params]


note, stabilizer has to be made ineffective through decreasing its [arm] and [square] to 0.1
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: 4S_Vega on April 24, 2018, 09:18:52 AM
As Koty said, maybe is better insert right paramenter in "arm" section and reduce elevator effectiveness.

For "arm" i not mean GCenter parameters, but right distance from center of elevators and other surfaces.

Restore old FM with elevator tricks absolutely not, the plane was unflyable.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Koty on April 24, 2018, 12:19:01 PM
oh ffs


not elevator effectivness
stabilator effectivness
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: arsenal61095 on June 12, 2018, 09:26:36 AM
Help, I get this plane as part of the Pathfinder update for BAT, but it seems to me that the camera for guided munition doesn't work, I switch to that camera and when i hit the 'A' to disable the autopilot so I can controlled it like with the harrier, the screen freeze and nothing happens until I press 'A' again, then the camera is locked again. ?? Next, the guided missile, when fired, also freeze in place. Any help??
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: western0221 on June 12, 2018, 10:06:11 AM
Here ?

Not good .... giving confusing to members ....

correct fix is here.
http://www.mediafire.com/file/crpdu09czdx29kg/A6_fix.7z
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Vampire_pilot on June 12, 2018, 10:15:50 AM
Here ?

Not good .... giving confusing to members ....

correct fix is here.
http://www.mediafire.com/file/crpdu09czdx29kg/A6_fix.7z

Most excellent and most helpful, thanks a lot, I did not know about this fix before.
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: KG3_V on July 03, 2018, 01:25:27 PM
Sandy Low Lead. This is Cole 5 0 5
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: Trainer on August 13, 2018, 11:52:28 AM
"TO RUN THIS MOD YOU NEED:"- from pg 1, 8/7/17. Does one need to d/l these mods after installing Pathfinder 3.3?
Title: Re: A-6 Intruder by Ranwers - V1.0 20170907
Post by: PhantomII on August 13, 2018, 01:31:39 PM
Hi Trainer, No you don't need to download anything else.Everything is already included.
Title: Re: A-6 Intruder by Ranwers - V1.2 20181009
Post by: 4S_Vega on October 09, 2018, 02:56:03 PM
Version 1.2 at first post
Title: Re: A-6 Intruder by Ranwers - V1.2 20181009
Post by: DU30 on October 09, 2018, 09:00:33 PM
Thank you for all of this updates
Title: Re: A-6 Intruder by Ranwers - V1.2 20181009
Post by: Koty on November 29, 2018, 02:23:00 PM
So, I have lately been extensively trying out the A-6, it's an absolute joy to fly. Maybe a bit awkward in handling, but so is 99% of the jets in the game anyways... almost as if there is only so much we can do without going all out with external FM, it seems :))

Jokes aside, I noticed one thing - the relative fuel consumption seems extremely low. Tried doing some longer-ranged low-level strike missions into Viet Nam, and although it should be well within the combat radius without external tanks and with full bomb load (which currently is lacking 2 out of the 30 MK82's ;) ), after the full run of the mission (300 km radius), the needle was still stuck at 70% (isn't coded to go beyond that), meaning the engine ate less than 30 % of the fuel. Since the combat range is 600 km (without loiter over target but with 20~ minute loiter/reserve upon return), one would expect more fuel to be burned, let's say, 40% after returning to the carrier. Which would be 40% per 600 km route. Double that for a route to target and back - 80%. Giving you a 20% fuel reserve.

Tried at half fuel to see how much it really consumes - turns out the fuel consumption now is about half of the real plane.


Quote
TFR alert when plane is too low;
If TFR stands for terrain following radar, then I have to disappoint you. TFR looks in front of the plane, warning you for example that there is a mountain in front of you. Also, if you want to include a low-altitude warning, could you allow us to set the warning altitude manually or even turn it off? ;) I prefer flying well below 100 m.
Title: Re: A-6 Intruder by Ranwers - V1.2 20181009
Post by: western0221 on January 28, 2019, 04:38:29 PM
This pack's KA-6D Default skin is borrowed A-6A's texture instead of native KA-6D paint.


Today, MADMICK71 provides excellent native KA-6D skins here !
https://www.sas1946.com/main/index.php/topic,60525.0.html

So, I convert his VA176 KA-6D skin as Default skin.
http://www.mediafire.com/file/ecx3i1od5e5mc24/KA6D_NativeDefaultSkin_ByMADMICK71_20190129.7z/file

Title: Re: A-6 Intruder by Ranwers - V1.2 20181009
Post by: Seb on July 23, 2019, 06:24:18 AM
Hey
I have a question, are there any plans to reinforce the EA-6 Prowler with AGM-88 missiles?
Title: Re: A-6 Intruder by Ranwers - V1.2 20181009
Post by: Koty on July 24, 2019, 07:45:34 AM
Well... here we go...

first we need a working, standardised system for (ground) radars

second we need objects that make use of this system

third we need a fully compatible radar detection (RWR) - there are several categories that a radar has - band-width (frequency band
- marked with letter), power (Hi/Lo - Hi is used for weapon guidance), mode (scan/pulse vs. constant illumination) and finally a specific threat (whether it is a shilka, S-75's radar,...); specific equipment can detect only some of these categories.

For example early american RWR will tell you what bandwidth, power and mode the target is (and what direction, obviously), but not what type it is; soviet SPO-10 will tell you just the direction, mode and power (technically this is not an intentional feature; a high power radar will light up all the direction indicators as the RWR gets oversaturated - and thus you lose target direction) - but it won't even tell you the bandwidth.


fourth we can start tinkering with early anti-radiation missiles, which require at least a bandwidth and mode to be modelled (AGM-45, AGM-68, early soviet anti-radiation missiles)

and only then can we do something like HARM, which can acually not only be guided onto a specific threat, but also has an inertial guidance back up in case target goes silent.



Then of course there's jamming and all that jazz.
Title: Re: A-6 Intruder by Ranwers - V1.2 20181009
Post by: M0SCA on June 26, 2020, 06:21:52 AM
CTD at 60%

Code: [Select]
[12:14:20 PM] Spawn.get( com.maddox.il2.objects. ): com/maddox/il2/objects/
[12:14:20 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[12:14:20 PM] at java.lang.Class.forName0(Native Method)
[12:14:20 PM] at java.lang.Class.forName(Unknown Source)
[12:14:20 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:14:20 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:14:20 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[12:14:20 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[12:14:20 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:14:20 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:14:20 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:14:20 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:15:26 PM] com/maddox/il2/objects/
[12:15:26 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[12:15:26 PM] at java.lang.Class.forName0(Native Method)
[12:15:26 PM] at java.lang.Class.forName(Unknown Source)
[12:15:26 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[12:15:26 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[12:15:26 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:15:26 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:15:26 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:15:26 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:15:26 PM] Main begin: PlMisAir: class '' not found
[12:15:26 PM] java.lang.RuntimeException: PlMisAir: class '' not found
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[12:15:26 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:15:26 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:15:26 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:15:26 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 26, 2020 12:15:26 PM] -------------- END log session -------------
Title: Re: A-6 Intruder by Ranwers - V1.2 20181009
Post by: M0SCA on June 26, 2020, 10:58:13 AM
CTD at 60%

Code: [Select]
[12:14:20 PM] Spawn.get( com.maddox.il2.objects. ): com/maddox/il2/objects/
[12:14:20 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[12:14:20 PM] at java.lang.Class.forName0(Native Method)
[12:14:20 PM] at java.lang.Class.forName(Unknown Source)
[12:14:20 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:14:20 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:14:20 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[12:14:20 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[12:14:20 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:14:20 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:14:20 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:14:20 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:15:26 PM] com/maddox/il2/objects/
[12:15:26 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/
[12:15:26 PM] at java.lang.Class.forName0(Native Method)
[12:15:26 PM] at java.lang.Class.forName(Unknown Source)
[12:15:26 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[12:15:26 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[12:15:26 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:15:26 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:15:26 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:15:26 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:15:26 PM] Main begin: PlMisAir: class '' not found
[12:15:26 PM] java.lang.RuntimeException: PlMisAir: class '' not found
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[12:15:26 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[12:15:26 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[12:15:26 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[12:15:26 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:15:26 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[12:15:26 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 26, 2020 12:15:26 PM] -------------- END log session -------------
solved  :-[
Title: Re: A-6 Intruder by Ranwers - V1.2 20181009
Post by: Koty on November 03, 2020, 12:22:20 PM
Electronic warfare patch:
http://www.mediafire.com/file/xuunhl9wroeeery/EA-6B.rar/file (http://www.mediafire.com/file/xuunhl9wroeeery/EA-6B.rar/file)

Allows the EA-6B to conduct jamming of enemy radars.
Just drop the 2 class files into the mod folder.

It is designed to work with S-75M mod here:
https://www.sas1946.com/main/index.php/topic,60374.0.html (https://www.sas1946.com/main/index.php/topic,60374.0.html)

How to jam properly - fly around in circles in order to blind enemy search radar:
https://www.youtube.com/watch?v=pyFqaaqqph0
Title: Re: A-6 Intruder by Ranwers - V1.2 20181009
Post by: Seb on November 03, 2020, 02:02:47 PM
Thank you Koty for your work.  :)
Best regards
Seb
Title: Re: A-6 Intruder by Ranwers - V1.2 20181009
Post by: ZtheE Studios on November 09, 2020, 10:34:19 PM
I'm getting a 20% CTO

Code: [Select]
[Nov 10, 2020 5:32:27 AM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: Intel
  Render: Intel(R) HD Graphics 500
  Version: 4.4.0 - Build 21.20.16.4599
  Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
Size: 1366x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
...using "light" Splash Screens...
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get( com.maddox.il2.objects.air.A_6A ): com/maddox/il2/objects/air/TypeLaserDesignator
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: A-6 Intruder by Ranwers - V1.2 20181009
Post by: Koty on November 11, 2020, 03:04:44 AM
Yours is missing some dependencies, got the latest engine mod?
Title: Re: A-6 Intruder by Ranwers - V1.2 20181009
Post by: ZtheE Studios on November 11, 2020, 12:19:41 PM
I should have everything required, I'll go double check