Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => PTO Maps => Topic started by: SAS~Bombsaway on August 10, 2017, 01:23:17 PM

Title: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 10, 2017, 01:23:17 PM
This is my retexture of Daveod06's Marshall Islands map. I picked this map due to Dave's great research and accuracy.

Now that the new BAT is out, I had promised to release this map for those who dont use BAT so here you go.  8)

This version is a more updated version than what is in BAT. I had made some changes to the map and was too late to get it to SAS~Monty27 before his release.

If you have the new BAT install you can add the map folder to your Mapmods/maps folder and you should have the updated version.

I built this in my BAT 12 install so if you use BAT, you should not have any problem with missing objects.

For those who do not use BAT, the only objects that I think you might be missing would be Geezers Airfield Objects located here... http://www.sas1946.com/main/index.php/topic,50392.0.html
Also, included are the DaveOD06's runway plates and roads.
If I missed anyone in the credits please let me know.
A huge thank you to KiwiBiggles for his work on the taxi and parking points on Kwajalein island.  8)

Positive feed back is welcome.  8)

I hope you enjoy this map.

(https://s19.postimg.cc/vpyjtzlnn/2017-05-31_at_00-14-56.jpg) (https://postimg.cc/image/dzwv8y82n/)

(https://s19.postimg.cc/cm58dn8tf/2017-05-31_at_00-17-19.jpg) (https://postimg.cc/image/yy31717xb/)

(https://s19.postimg.cc/mkq704i8z/2017-05-31_at_00-17-38.jpg) (https://postimg.cc/image/fu9pqov33/)

(https://s19.postimg.cc/aww55kt43/2017-05-31_at_00-17-46.jpg) (https://postimg.cc/image/noabc32vz/)

(https://s19.postimg.cc/o2bnbomzn/2017-05-31_at_14-18-04.jpg) (https://postimg.cc/image/ehs0osxnj/)

(https://s19.postimg.cc/dtj65uyxv/2017-05-31_at_19-09-56.jpg) (https://postimg.cc/image/v6tgkpu8v/)

(https://s19.postimg.cc/wn9kglmjn/2017-05-31_at_19-12-14.jpg) (https://postimg.cc/image/cfw4oap27/)

(https://s19.postimg.cc/apd3mt7j7/2017-05-31_at_19-13-14.jpg) (https://postimg.cc/image/63gzeglzz/)

(https://s19.postimg.cc/msifadilf/2017-06-03_at_20-21-38.jpg) (https://postimg.cc/image/okbe5a1y7/)

(https://s19.postimg.cc/53qoir6ub/2017-06-06_at_20-36-16.jpg) (https://postimg.cc/image/53qoir6u7/)

(https://s19.postimg.cc/nkl39kmsj/2017-06-06_at_20-36-38.jpg) (https://postimg.cc/image/42qftmpun/)

(https://s19.postimg.cc/velouyulf/2017-06-06_at_20-38-08.jpg) (https://postimg.cc/image/ft4db0in3/)

(https://s19.postimg.cc/wux7d3xib/2017-06-06_at_20-39-00.jpg) (https://postimg.cc/image/kt1tiyo9r/)

(https://s19.postimg.cc/46k99vvc3/2017-06-06_at_20-53-20.jpg) (https://postimg.cc/image/8fozc1ylb/)

(https://s19.postimg.cc/7rg4t3zvn/2017-06-06_at_20-54-29.jpg) (https://postimg.cc/image/7rg4t3zvj/)

(https://s19.postimg.cc/xo9t5q3j7/2017-06-06_at_20-56-48.jpg) (https://postimg.cc/image/e6f5ps6lb/)

(https://s28.postimg.cc/g4l9ng1rx/2017-08-10_at_14-35-14.jpg) (https://postimg.cc/image/5uiuo7bw9/)

(https://s28.postimg.cc/krrbp7p4t/2017-08-10_at_14-45-25.jpg) (https://postimg.cc/image/4gr7swcmx/)

(https://s28.postimg.cc/k3ih69qf1/2017-08-10_at_18-06-57.jpg) (https://postimg.cc/image/hm6pz06ih/)

(https://s28.postimg.cc/70mun0071/2017-08-10_at_18-08-09.jpg) (https://postimg.cc/image/bzad1j3zt/)

(https://s19.postimg.cc/y50n1l3oj/2017-08-23_at_17-03-10.jpg) (https://postimg.cc/image/9br30xknz/)

(https://s19.postimg.cc/4ediftioz/2017-08-23_at_17-04-11.jpg) (https://postimg.cc/image/yj1z16nrz/)

(https://s19.postimg.cc/dd866lcyr/2017-08-23_at_17-05-12.jpg) (https://postimg.cc/image/8rc1y8rfj/)

(https://s19.postimg.cc/m6z2nozxf/2017-08-23_at_17-09-27.jpg) (https://postimg.cc/image/4gxe2nmcf/)

(https://s19.postimg.cc/joddn0e77/2017-08-23_at_17-17-12.jpg) (https://postimg.cc/image/bvmpv187z/)

(https://s19.postimg.cc/ei28byzfn/Kuaj.jpg) (https://postimages.org/)

(https://s19.postimg.cc/bcm7zi677/USMC-_M-_Marshalls-10.jpg) (https://postimg.cc/image/3wmydpihr/)

Update V4. KiwiBiggles did an amazing job fixing Kwajalein's taxi and stay points so now all 16 fighter planes will land and park without vanishing. I added the RDF site in one of the pictures from DaveOD06 and the roads on the island.

Thanks to Gerax and jcalonso for finding the problem for those using VP ModPack.

didn't this objects came with stock 4.12?

Think I found out what was wrong.
When you use VPMedia's mod copy/paste the text in the code below
into your VPMedia's mod static.ini. Make a backup of the static
before you do so.
You then maybe will have a few double entries,
but that doesn't matter.

Then please try again to save a mission and report.

Code: [Select]
//===========================================================================
[***]
Title Pac_SandPlate
//===========================================================================

[buildings.Plate$Pac_SandParking]
Title           Parking
Mesh            3do/airfield/Pac_Sand/Parking/mono.sim

[buildings.Plate$Pac_SandParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Sand/ParkingSide/mono.sim

[buildings.Plate$Pac_SandParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Sand/ParkingCorner/mono.sim

[buildings.Plate$Pac_SandRunway]
Title           Runway
Mesh            3do/airfield/Pac_Sand/Runway/mono.sim

[buildings.Plate$Pac_SandRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Sand/RunwayEnd/mono.sim

[buildings.Plate$Pac_SandTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Sand/Taxi/mono.sim

[buildings.Plate$Pac_SandTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Sand/TaxiEnd/mono.sim

[buildings.Plate$Pac_SandTurn]
Title           Turn
Mesh            3do/airfield/Pac_Sand/Turn/mono.sim

//===========================================================================
[***]
Title DesertGroundPlate
//===========================================================================

[buildings.Plate$DesertGroundParking]
Title           Parking
Mesh            3do/airfield/Desert/Parking/mono.sim

[buildings.Plate$DesertGroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Desert/ParkingSide/mono.sim

[buildings.Plate$DesertGroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Desert/ParkingCorner/mono.sim

[buildings.Plate$DesertGroundRunway]
Title           Runway
Mesh            3do/airfield/Desert/Runway/mono.sim

[buildings.Plate$DesertGroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Desert/RunwayEnd/mono.sim

[buildings.Plate$DesertGroundTaxi]
Title           Taxi
Mesh            3do/airfield/Desert/Taxi/mono.sim

[buildings.Plate$DesertGroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Desert/TaxiEnd/mono.sim

[buildings.Plate$DesertGroundTurn]
Title           Turn
Mesh            3do/airfield/Desert/Turn/mono.sim

Hi guys!

I thought I had posted a reply here yesterday but I must have forgotten to click the "Post" button.

I just wanted to thank Bombs and Gerax for your help. The problem was simply that the corresponding lines in the static.ini file were missing. I am using VPMedia's mod and the objects were there (I believe they are part of the UP_objects SFS files) but for some reason the lines were not.

Anyway I am now able to fly missions in this great map.
 
Thanks again and best regards,

JC


Here is the link.....

http://www.mediafire.com/file/jxlg6d36m8hsi20/BA+Marshall+Islands+V4.rar

I made a few missions as QMB mission for testing and pics. These are very " Simple " as I am not a great mission maker so use them for what they are.

http://www.sas1946.com/main/index.php/topic,56386.msg624630.html#new
Title: Re: Bombsaway's Marshall Islands.
Post by: trent on August 10, 2017, 02:24:47 PM

Excellent! Thank you very much, Bombsaway!  :)
Title: Re: Bombsaway's Marshall Islands.
Post by: cgagan on August 10, 2017, 03:55:43 PM
Looking beautiful! Many thanks for sharing Mark, 8)
Title: Re: Bombsaway's Marshall Islands.
Post by: Stallwarning on August 11, 2017, 06:11:41 AM
Looks nice!  8)
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Storebror on August 11, 2017, 09:41:49 AM
Very nice!
Thanks a bomb Bombs  C:-)
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 11, 2017, 10:12:27 AM
Your very welcome. I'm working on a few QMB missions to go with the map. I'll try to upload them later today.
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 11, 2017, 11:09:29 AM
A few QMB missions now on first post.
Title: Re: Bombsaway's Marshall Islands.
Post by: Squashman on August 11, 2017, 12:33:36 PM
Superb map bombs - really like those textures
Thanks
Squash
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 11, 2017, 01:20:40 PM
Thank you Squash. :)
Title: Re: Bombsaway's Marshall Islands.
Post by: Mission_bug on August 11, 2017, 01:52:36 PM
Looks gorgeous Mark, outstanding work as always, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Bombsaway's Marshall Islands.
Post by: asheshouse on August 11, 2017, 01:57:57 PM
Great rework of a great map.
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 11, 2017, 02:10:36 PM
Thanks Guys. I'm still making a few missions to add if anyone wants them.


(https://s19.postimg.cc/9x4r2u28z/2017-08-10_at_20-49-02.jpg) (https://postimg.cc/image/w92jw81cv/)

(https://s19.postimg.cc/ljov3ypk3/2017-08-11_at_19-45-01.jpg) (https://postimg.cc/image/6ayxq6vvj/)

(https://s19.postimg.cc/bl3whhg4j/2017-08-11_at_19-45-19.jpg) (https://postimg.cc/image/lv6bgq5zz/)

(https://s19.postimg.cc/uxze1hv4z/2017-08-11_at_19-46-08.jpg) (https://postimg.cc/image/c5nixwyqn/)

(https://s19.postimg.cc/rd3ii9qlf/2017-08-11_at_19-46-21.jpg) (https://postimg.cc/image/vyzmqmc4f/)

(https://s19.postimg.cc/jt5u2h80z/2017-08-11_at_19-46-36.jpg) (https://postimg.cc/image/vi9tqfyzj/)

(https://s19.postimg.cc/svywn8x5v/2017-08-11_at_19-46-53.jpg) (https://postimg.cc/image/epj5s0man/)

(https://s19.postimg.cc/8ak4vcfkz/2017-08-11_at_19-47-06.jpg) (https://postimg.cc/image/lepp817mn/)

(https://s19.postimg.cc/4aczj3p43/2017-08-11_at_19-47-22.jpg) (https://postimg.cc/image/n2oumoli7/)
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 11, 2017, 03:54:46 PM
Updated link in first post for the map. There were palm trees on Roi that were taking down planes on take off.
Title: Re: Bombsaway's Marshall Islands.
Post by: crimar on August 12, 2017, 02:44:49 AM
Thank you very much for the map ! Well done !  :)

Cheers.
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 12, 2017, 12:22:04 PM
New link in first post. I added Dave's Runway Plates for those who may not have them.
Title: Re: Bombsaway's Marshall Islands.
Post by: cgagan on August 12, 2017, 12:56:32 PM
Mark, I replaced my first install with the newest one (V3) and I can't play/save missions; I noticed that in your "3do" folder there is only the "Marshall islands plates" included in the "airfield", while you also mention "pacific Roads".
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 12, 2017, 02:22:43 PM
I only added the plates but can upload the roads as well. I changed nothing in the map ecept removed some palm trees in V2 ,so your missions should play. Have you tried the missions I posted?
 
http://www.sas1946.com/main/index.php/topic,56386.0.html

If those dont work, try going back to the first map install you had the missions working in and keep the plates installed and see if they work.
Title: Re: Bombsaway's Marshall Islands.
Post by: cgagan on August 12, 2017, 02:47:54 PM
Thanks Mark, the problem is that I deleted my first install; if you still have it, I would be obliged if you could give me a link. No, I can't play the QMB missions either,
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 12, 2017, 02:52:05 PM
I sent it to you in a pm. :)
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 20, 2017, 10:09:18 AM
Thanks to KiwiBiggles the airfield on Kwajalein will now let all 16 fighter planes land and park without vanishing. A huge thank you to him.

(https://vgy.me/GywYeg.jpg)

Now I need some feed back from you guys. Our in game blast pens dont have enough room for big stationary planes like the B-29 so I'm thinking of making some from the earth wall object.....

(https://s19.postimg.cc/f1j2ytl9f/2017-08-18_at_01-05-05.jpg) (https://postimg.cc/image/4ep9ted3z/)

(https://s19.postimg.cc/55hzz6fhf/2017-08-18_at_01-05-36.jpg) (https://postimg.cc/image/oncnf4cf3/)

These objects seem to come from the cannon_channle map years ago so I think everyone should have them in their install. Speak up if you dont have them.
The first question is do you like these and how they look for blast pens?

The second question is do you like the sand covered mars dat matting for the taxi ways on Kwajalein?

(https://s19.postimg.cc/5odfxlb6r/2017-08-17_at_15-07-23.jpg) (https://postimg.cc/image/3jt2wi9jz/)

(https://s19.postimg.cc/4xg4e2jfn/2017-08-17_at_15-09-10.jpg) (https://postimg.cc/image/houakkt7j/)

There are black, sand and rust. I feel the sand looks better as if they have been there for a while and sand has been blown over them and collected in the holes but you can see some rust spots in them. The others stand out way too much and to me dont look right.
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 21, 2017, 10:11:30 AM
Any thoughts? Opinions?
Title: Re: Bombsaway's Marshall Islands.
Post by: Fly! on August 21, 2017, 10:19:01 AM
Looks gr8t!
Title: Re: Bombsaway's Marshall Islands.
Post by: flapper1 on August 21, 2017, 11:15:29 AM
Excellent!
Title: Re: Bombsaway's Marshall Islands.
Post by: CzechTexan on August 21, 2017, 03:58:57 PM
I like the way the mats look too. 
I don't recall seeing blast pens for B-29s in any photos.  Have you seen them?
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 21, 2017, 04:12:36 PM
No. I was just thinking about it. I've decided not to use them. I have been working on Kwajalein a lot since KiwiBiggles got the taxi and stay points working. Daveod06 has some great photos for this entire map and I've been working to make Kwajalein to look more like the photos.
Title: Re: Bombsaway's Marshall Islands.
Post by: CzechTexan on August 21, 2017, 07:00:15 PM
Daveod06 has some great photos for this entire map and I've been working to make Kwajalein to look more like the photos.
And I'd say you're doing a great job of it too.  Really nice looking islands with realistic details.  8)
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 21, 2017, 07:19:49 PM
Thank you. :)
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 23, 2017, 11:45:18 AM
New update on first post. KiwiBiggles did an amazing job fixing Kwajalein's taxi and stay points so now all 16 fighter planes will land and park without vanishing. I added the RDF site in one of the pictures from DaveOD06 and the roads on the island.

(https://s19.postimg.cc/4ediftioz/2017-08-23_at_17-04-11.jpg) (https://postimg.cc/image/yj1z16nrz/)

(https://s19.postimg.cc/dd866lcyr/2017-08-23_at_17-05-12.jpg) (https://postimg.cc/image/8rc1y8rfj/)

(https://s19.postimg.cc/m6z2nozxf/2017-08-23_at_17-09-27.jpg) (https://postimg.cc/image/4gxe2nmcf/)

(https://s19.postimg.cc/joddn0e77/2017-08-23_at_17-17-12.jpg) (https://postimg.cc/image/bvmpv187z/)

(https://s19.postimg.cc/y50n1l3oj/2017-08-23_at_17-03-10.jpg) (https://postimg.cc/image/9br30xknz/)

(https://s19.postimg.cc/ei28byzfn/Kuaj.jpg) (https://postimages.org/)

(https://s19.postimg.cc/7isrqcov7/USA-_P-_Gilberts-_VI.jpg) (https://postimg.cc/image/g127uovdr/)

Title: Re: Bombsaway's Marshall Islands.
Post by: KiwiBiggles on August 23, 2017, 04:57:06 PM
Looks great!  :)
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on August 23, 2017, 04:59:21 PM
Thank you. :)
Title: Re: Bombsaway's Marshall Islands.
Post by: jcalonso on October 02, 2017, 10:42:37 AM
Hi everyone!
Can anybody point me to the pack containing the following objects, please?
I seem to have them missing from my static.ini file and I am not able to fly missions in this map:

buildings.Plate$Pac_SandParkingLarge
buildings.Plate$PCPParkingLarge
buildings.Plate$PCPTaxiLong
buildings.House$Oil_Well
buildings.Plate$Pac_SandHardstandLarge

Thanks in advance. Best regards,
JC
Title: Re: Bombsaway's Marshall Islands.
Post by: jcalonso on October 04, 2017, 07:32:59 AM
Anybody, please?

JC
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on October 04, 2017, 07:47:18 AM
Search oil well and you can find that easy.
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on October 04, 2017, 03:07:22 PM
I thought the others were already in game. I'll do a search of my external hard rives and see if I can find them.
Title: Re: Bombsaway's Marshall Islands.
Post by: jcalonso on October 05, 2017, 10:38:28 AM
Thanks bombs. That took care of the oil well. I still have four objects missing and I can't save missions with your wonderful map.
Static.ini checker shows that they are absent in my install. Any help about where to find them will be greatly appreciated:

buildings.Plate$Pac_SandParkingLarge
buildings.Plate$PCPParkingLarge
buildings.Plate$PCPTaxiLong
buildings.Plate$Pac_SandHardstandLarge

Thanks again and best regards.

JC
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Gerax on October 05, 2017, 01:00:00 PM
didn't this objects came with stock 4.12?

Think I found out what was wrong.
When you use VPMedia's mod copy/paste the text in the code below
into your VPMedia's mod static.ini. Make a backup of the static
before you do so.
You then maybe will have a few double entries,
but that doesn't matter.

Then please try again to save a mission and report.

Code: [Select]
//===========================================================================
[***]
Title Pac_SandPlate
//===========================================================================

[buildings.Plate$Pac_SandParking]
Title           Parking
Mesh            3do/airfield/Pac_Sand/Parking/mono.sim

[buildings.Plate$Pac_SandParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Sand/ParkingSide/mono.sim

[buildings.Plate$Pac_SandParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Sand/ParkingCorner/mono.sim

[buildings.Plate$Pac_SandRunway]
Title           Runway
Mesh            3do/airfield/Pac_Sand/Runway/mono.sim

[buildings.Plate$Pac_SandRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Sand/RunwayEnd/mono.sim

[buildings.Plate$Pac_SandTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Sand/Taxi/mono.sim

[buildings.Plate$Pac_SandTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Sand/TaxiEnd/mono.sim

[buildings.Plate$Pac_SandTurn]
Title           Turn
Mesh            3do/airfield/Pac_Sand/Turn/mono.sim

//===========================================================================
[***]
Title DesertGroundPlate
//===========================================================================

[buildings.Plate$DesertGroundParking]
Title           Parking
Mesh            3do/airfield/Desert/Parking/mono.sim

[buildings.Plate$DesertGroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Desert/ParkingSide/mono.sim

[buildings.Plate$DesertGroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Desert/ParkingCorner/mono.sim

[buildings.Plate$DesertGroundRunway]
Title           Runway
Mesh            3do/airfield/Desert/Runway/mono.sim

[buildings.Plate$DesertGroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Desert/RunwayEnd/mono.sim

[buildings.Plate$DesertGroundTaxi]
Title           Taxi
Mesh            3do/airfield/Desert/Taxi/mono.sim

[buildings.Plate$DesertGroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Desert/TaxiEnd/mono.sim

[buildings.Plate$DesertGroundTurn]
Title           Turn
Mesh            3do/airfield/Desert/Turn/mono.sim
Title: Re: Bombsaway's Marshall Islands.
Post by: jcalonso on October 06, 2017, 07:41:13 AM
Hi guys!

I thought I had posted a reply here yesterday but I must have forgotten to click the "Post" button.

I just wanted to thank Bombs and Gerax for your help. The problem was simply that the corresponding lines in the static.ini file were missing. I am using VPMedia's mod and the objects were there (I believe they are part of the UP_objects SFS files) but for some reason the lines were not.

Anyway I am now able to fly missions in this great map.
 
Thanks again and best regards,

JC
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on October 06, 2017, 07:47:58 AM
Great news. After work I will add this information to the first post.
Title: Re: Bombsaway's Marshall Islands.
Post by: sakai on October 06, 2017, 10:59:03 AM
Hey so it should be the problem because I ran the static.ini checker and no objects were missing
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on October 06, 2017, 03:10:46 PM
First post updated. Thanks guys.
Title: Re: Bombsaway's Marshall Islands.
Post by: zsoltquack on December 30, 2018, 10:32:11 AM
Hi All,

I use this great map but I can't save the mission to FMB (DBW 1.71 4.10)

I need this things:

Missing objects in your static.ini:

buildings.Plate$Pac_SandParkingLarge
buildings.House$AirdromeMaskingnetMid
buildings.Plate$PCPParkingLarge
buildings.Plate$PCPTaxiLong
buildings.House$Oil_Well
buildings.Plate$Pac_SandHardstandLarge

How can I replace them?

Thank you,
Zsolt
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on December 31, 2018, 05:59:05 AM
didn't this objects came with stock 4.12?

Think I found out what was wrong.
When you use VPMedia's mod copy/paste the text in the code below
into your VPMedia's mod static.ini. Make a backup of the static
before you do so.
You then maybe will have a few double entries,
but that doesn't matter.

Then please try again to save a mission and report.

Code: [Select]
//===========================================================================
[***]
Title Pac_SandPlate
//===========================================================================

[buildings.Plate$Pac_SandParking]
Title           Parking
Mesh            3do/airfield/Pac_Sand/Parking/mono.sim

[buildings.Plate$Pac_SandParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Sand/ParkingSide/mono.sim

[buildings.Plate$Pac_SandParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Sand/ParkingCorner/mono.sim

[buildings.Plate$Pac_SandRunway]
Title           Runway
Mesh            3do/airfield/Pac_Sand/Runway/mono.sim

[buildings.Plate$Pac_SandRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Sand/RunwayEnd/mono.sim

[buildings.Plate$Pac_SandTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Sand/Taxi/mono.sim

[buildings.Plate$Pac_SandTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Sand/TaxiEnd/mono.sim

[buildings.Plate$Pac_SandTurn]
Title           Turn
Mesh            3do/airfield/Pac_Sand/Turn/mono.sim

//===========================================================================
[***]
Title DesertGroundPlate
//===========================================================================

[buildings.Plate$DesertGroundParking]
Title           Parking
Mesh            3do/airfield/Desert/Parking/mono.sim

[buildings.Plate$DesertGroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Desert/ParkingSide/mono.sim

[buildings.Plate$DesertGroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Desert/ParkingCorner/mono.sim

[buildings.Plate$DesertGroundRunway]
Title           Runway
Mesh            3do/airfield/Desert/Runway/mono.sim

[buildings.Plate$DesertGroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Desert/RunwayEnd/mono.sim

[buildings.Plate$DesertGroundTaxi]
Title           Taxi
Mesh            3do/airfield/Desert/Taxi/mono.sim

[buildings.Plate$DesertGroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Desert/TaxiEnd/mono.sim

[buildings.Plate$DesertGroundTurn]
Title           Turn
Mesh            3do/airfield/Desert/Turn/mono.sim


Try this.
Title: Re: Bombsaway's Marshall Islands.
Post by: Piotrek1 on December 31, 2018, 08:04:43 AM
+ link to Oil_Well objects:
https://www.sas1946.com/main/index.php/topic,20228.msg218221.html#msg218221
Title: Re: Bombsaway's Marshall Islands.
Post by: zsoltquack on January 01, 2019, 09:11:09 AM
Thank you!

But I need more OBJ  :(

Missing objects in your static.ini:

buildings.Plate$Pac_SandParkingLarge
buildings.House$AirdromeMaskingnetMid
buildings.Plate$PCPParkingLarge
buildings.Plate$PCPTaxiLong
buildings.Plate$Pac_SandHardstandLarge

Otherwise it is strange that the QMB mission starts, but I can't save the FMB mission!  :-[

Happy New Year!

Zsolt
Title: Re: Bombsaway's Marshall Islands.
Post by: SAS~Bombsaway on January 01, 2019, 09:32:09 AM
What version of the game are you running?
Title: Re: Bombsaway's Marshall Islands.
Post by: zsoltquack on January 01, 2019, 10:08:10 AM
DBW 1.71 4.10