1) Fixed Landing bug
2) Modified cannon accuracy
3) Modified FM
The A-10 has a cantilever low-wing monoplane wing with a wide chord. The aircraft has superior maneuverability at low speeds and altitude because of its large wing area, high wing aspect ratio, and large ailerons. The wing also allows short takeoffs and landings, permitting operations from primitive forward airfields near front lines. The aircraft can loiter for extended periods and operate under 1,000 ft (300 m) ceilings with 1.5 mi (2.4 km) visibility. It typically flies at a relatively low speed of 300 knots (350 mph; 560 km/h), which makes it a better platform for the ground-attack role than fast fighter-bombers, which often have difficulty targeting small, slow-moving targets.
The leading edge of the wing has a honeycomb structure panel construction, providing strength with minimal weight; similar panels cover the flap shrouds, elevators, rudders and sections of the fins. The skin panels are integral with the stringers and are fabricated using computer-controlled machining, reducing production time and cost. Combat experience has shown that this type of panel is more resistant to damage. The skin is not load-bearing, so damaged skin sections can be easily replaced in the field, with makeshift materials if necessary. The ailerons are at the far ends of the wings for greater rolling moment and have two distinguishing features: The ailerons are larger than is typical, almost 50 percent of the wingspan, providing improved control even at slow speeds; the aileron is also split, making it a deceleron.
The A-10 is designed to be refueled, rearmed, and serviced with minimal equipment. Its simple design enables maintenance at forward bases with limited facilities. Also, most repairs can be done in the field. An unusual feature is that many of the aircraft's parts are interchangeable between the left and right sides, including the engines, main landing gear, and vertical stabilizers. The sturdy landing gear, low-pressure tires and large, straight wings allow operation from short rough strips even with a heavy aircraft ordnance load, allowing the aircraft to operate from damaged airbases, flying from taxiways or even straight roadway sections.
The A-10 is exceptionally tough, being able to survive direct hits from armor-piercing and high-explosive projectiles up to 23 mm. It has double-redundant hydraulic flight systems, and a mechanical system as a back up if hydraulics are lost. Flight without hydraulic power uses the manual reversion control system; pitch and yaw control engages automatically, roll control is pilot-selected. In manual reversion mode, the A-10 is sufficiently controllable under favorable conditions to return to base, though control forces are greater than normal. The aircraft is designed to fly with one engine, one half of tail, one elevator, and half of a wing missing.
The cockpit and parts of the flight-control system are protected by 1,200 lb (540 kg) of titanium aircraft armor, referred to as a "bathtub". The armor has been tested to withstand strikes from 23 mm cannon fire and some strikes from 57 mm rounds. It is made up of titanium plates with thicknesses from 0.5 to 1.5 inches (13 to 38 mm) determined by a study of likely trajectories and deflection angles. The armor makes up almost 6 percent of the aircraft's empty weight. Any interior surface of the tub directly exposed to the pilot is covered by a multi-layer nylon spall shield to protect against shell fragmentation. The front windscreen and canopy are resistant to small arms fire.
The A-10's durability was shown on 7 April 2003 when Captain Kim Campbell, while flying over Baghdad during the 2003 invasion of Iraq, suffered extensive flak damage. Iraqi fire damaged one of her engines and crippled the hydraulic system, requiring the aircraft's stabilizer and flight controls to be operated via the 'manual reversion mode'. Despite this damage, Campbell flew the aircraft for nearly an hour and landed safely.
The A-10 was envisioned to fly from forward air bases and semi-prepared runways with high risk of foreign object damage to the engines. The unusual location of the General Electric TF34-GE-100 turbofan engines decreases ingestion risk, and allows the engines to run while the aircraft is serviced and rearmed by ground crews, reducing turn-around time. The wings are also mounted closer to the ground, simplifying servicing and rearming operations. The heavy engines require strong supports, four bolts connect the engine pylons to the airframe. The engines' high 6:1 bypass ratio have a relatively small infrared signature, and their position directs exhaust over the tailplanes further shielding it from detection by infrared homing surface-to-air missiles. The engines and exhausts are angled upward by nine degrees to cancel out the nose-down pitching moment that would otherwise generate from being mounted above the aircraft's center of gravity and avoids the need to trim the control surfaces to prevent pitching.
A-10A
(https://s24.postimg.cc/pkk76uiz9/A-10_A.jpg) (https://postimg.cc/image/oia0ob05t/)
To reduce the likelihood of damage to the A-10's fuel system, all four fuel tanks are located near the aircraft's center and are separated from the fuselage; projectiles would need to penetrate the aircraft's skin before reaching a tank's outer skin. Compromised fuel transfer lines self-seal; if damage exceeds a tank's self-sealing capabilities, check valves prevent fuel flowing into a compromised tank. Most fuel system components are inside the tanks so that fuel will not be lost due to component failure. The refueling system is also purged after use. Reticulated polyurethane foam lines both the inner and outer sides of the fuel tanks, retaining debris and restricting fuel spillage in the event of damage. The engines are shielded from the rest of the airframe by firewalls and fire extinguishing equipment. In the event of all four main tanks being lost, two self-sealing sump tanks contain fuel for 230 miles (370 km) of flight.
Although the A-10 can carry considerable disposable stores, its primary built-in weapon is the 30 mm GAU-8/A Avenger autocannon. One of the most powerful aircraft cannons ever flown, it fires large depleted uranium armor-piercing shells. The GAU-8 is a hydraulically driven seven-barrel Gatling-type cannon designed specifically for the anti-tank role with a high rate of fire. The cannon's original design could be switched by the pilot to 2,100 or 4,200 rounds per minute; this was later changed to a fixed rate of 3,900 rounds per minute. The cannon takes about half a second to come up to speed, so 50 rounds are fired during the first second, 65 or 70 rounds per second thereafter. The gun is accurate enough to place 80 percent of its shots within a 40-foot (12.4 m) diameter circle from 4,000 feet (1,220 m) while in flight. The GAU-8 is optimized for a slant range of 4,000 feet (1,220 m) with the A-10 in a 30-degree dive.
A-10C
(https://s28.postimg.cc/qmc3nqrf1/A-10_C.jpg) (https://postimg.cc/image/p7aiz0qbt/)
The fuselage of the aircraft is built around the cannon. The GAU-8/A is mounted slightly to the port side; the barrel in the firing location is on the starboard side at the 9 o'clock position so it is aligned with the aircraft's centerline. The gun's 5-foot, 11.5-inch (1.816 m) ammunition drum can hold up to 1,350 rounds of 30 mm ammunition, but generally holds 1,174 rounds. To protect the GAU-8/A rounds from enemy fire, armor plates of differing thicknesses between the aircraft skin and the drum are designed to detonate incoming shells.
The AGM-65 Maverick air-to-surface missile is a commonly used munition for the A-10, targeted via electro-optical (TV-guided) or infrared. The Maverick allows target engagement at much greater ranges than the cannon, and thus less risk from anti-aircraft systems. During Desert Storm, in the absence of dedicated forward-looking infrared (FLIR) cameras for night vision, the Maverick's infrared camera was used for night missions as a "poor man's FLIR". Other weapons include cluster bombs and Hydra rocket pods. The A-10 is equipped to carry laser-guided bombs. A-10s usually fly with an ALQ-131 ECM pod under one wing and two AIM-9 Sidewinder air-to-air missiles under the other wing for self-defense.
A-10A air.A_10A 1 NOINFO usa01 SUMMER
A-10C air.A_10C 1 NOINFO usa01 SUMMER
A-10A A-10A Thunderbolt II, 1978
A-10C A-10C Thunderbolt II, 2005
Ranwers: 3D
Western: Weapons
Vega: Slot, FM and java
PA_Jeronimo: curves of meshes
The nose gear STILL does not turn left or right. I mentioned this several times when I was testing this for you and was ignored. It pulls to the right when trying to take off.
to Range 0..2
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from File: 'a10fm'
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from Alternative File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from Alternative File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from Alternative File: 'a10fm'
Flight Model File FlightModels/A-10.fmd:A10FM contains no Mach Drag Parameters.
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from File: 'a10fm'
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from Alternative File: 'a10fm'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
ERROR loading sound control sample.339_idle_x4.wav.rpm
*** Diff Brakes Set to Type: 3
cannot open file for reading
Cannot open audio file samples/339_fuelsystem.wav
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/South_Vietnam_Full_Scale/South_Vietnam_Full_ScaleBlueStrike00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_CollimateurLamp'
INTERNAL ERROR: HierMesh: Can't find chunk 'Colli02'
INTERNAL ERROR: HierMesh: Can't find chunk 'Gun01'
INTERNAL ERROR: HierMesh: Can't find chunk 'Gun02'
INTERNAL ERROR: HierMesh: Can't find chunk 'Contact02a'
INTERNAL ERROR: HierMesh: Can't find chunk 'Contact02b'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Speedometer86-2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Altimeter86_4'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank86-1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank86-2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_horizont1b'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Azimuth86_1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapPosInd'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust4'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust5'
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'PropRot3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'PropRot4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'SlatL_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'SlatR_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'SlatL_Out'
INTERNAL ERROR: HierMesh: Can't find chunk 'SlatR_Out'
warning: no files : music/inflight
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Bullet.showExplosion(Unknown Source)
at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
A-10A air.A_10A 1 NOINFO usa01 SUMMER
A-10C air.A_10C 1 NOINFO usa01 SUMMER
A-10A A-10A Thunderbolt II, 1978
A-10C A-10C Thunderbolt II, 2005
The problem is another, post log here.
*** Loading: [fpIceWater] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[5:54:41 AM] Load bridges
[5:54:41 AM] Load static objects
[5:54:43 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[5:54:44 AM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[5:54:45 AM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[5:54:48 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[5:54:48 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[5:54:50 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
[5:54:50 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[5:54:50 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[5:54:50 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[5:54:50 AM] ERROR loading sound control sample.339_idle_x4.wav.rpm
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] *** Diff Brakes Set to Type: 3
[5:54:53 AM] cannot open file for reading
[5:54:53 AM] Cannot open audio file samples/339_fuelsystem.wav
[5:54:53 AM]
[5:54:54 AM] ERROR file: File users/doe/Icons not found
[5:54:54 AM] Mission: QuickQMBPro/Fastload Land/Fastload LandBlueNone00.mis is Playing
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_CollimateurLamp'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Colli02'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Gun01'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Gun02'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Contact02a'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Contact02b'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Speedometer86-2'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Altimeter86_4'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank86-1'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank86-2'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_horizont1b'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Azimuth86_1'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapPosInd'
[5:54:54 AM] WARNING: ***( GL error: 0x0500 (pBuf11a)
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust1'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust2'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust3'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust4'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust5'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop3_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'PropRot3_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop4_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'PropRot4_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'SlatL_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'SlatR_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'SlatL_Out'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'SlatR_Out'
[5:54:55 AM] warning: no files : music/inflight
[Jun 3, 2017 5:55:08 AM] -------------- END log session -------------
weapons.properties is not needed as the proper naming is done through the code itself.
1) I dropped the folder 'A-10 Thunderbolt II' in to my #JTW folder
2) I added the first 2 lines to the air.ini file (.....\#JTW2\STD\com\maddox\il2)QuoteA-10A air.A_10A 1 NOINFO usa01 SUMMER
A-10C air.A_10C 1 NOINFO usa01 SUMMER
3) I added the next 2 lines to the plane properties file (...\#JTW2\STD\i18n)QuoteA-10A A-10A Thunderbolt II, 1978
A-10C A-10C Thunderbolt II, 2005
Launch the game for JTW (jets) and... Voila, it worked - Good luck it is a ton of fun...
Calinho, i think some weapons pack are missing! We have two of them-Vega's one and Western's one. The last also updated recently, few days ago!
Loading mission crimea.mis...
Month = 6 , Hour = 12
Temperature - 0m = 23.0 .
Temperature - 1000m = 16.51001 .
Temperature - 2000m = 10.019989 .
Temperature - 3000m = 3.5299988 .
Temperature - 4000m = -2.9599915 .
Temperature - 5000m = -9.450012 .
Temperature - 6000m = -15.940002 .
Temperature - 7000m = -22.429993 .
Temperature - 8000m = -28.919998 .
Temperature - 9000m = -35.410004 .
Temperature - 10000m = -41.899994 .
Temperature - 11000m = -48.39 .
Temperature - 12000m = -54.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from File: 'a10fm'
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from Alternative File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from Alternative File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from Alternative File: 'a10fm'
Flight Model File FlightModels/A-10.fmd:A10FM contains no Mach Drag Parameters.
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from File: 'a10fm'
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from Alternative File: 'a10fm'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.A_10C
java.lang.RuntimeException: Weapon set 'default' not registered in air.A_10C
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3045)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2687)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:897)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
hopefully I havent left anything out.
[9:57:39 PM] Main begin: PlMisAir(GUIQuick): class 'air.A_10A' not found
[9:57:39 PM] java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.A_10A' not found
Quotehopefully I havent left anything out.
Sorry to disappoint you ....Quote[9:57:39 PM] Main begin: PlMisAir(GUIQuick): class 'air.A_10A' not found
[9:57:39 PM] java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.A_10A' not found
:P
G;
Quotehopefully I havent left anything out.
Sorry to disappoint you ....Quote[9:57:39 PM] Main begin: PlMisAir(GUIQuick): class 'air.A_10A' not found
[9:57:39 PM] java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.A_10A' not found
:P
G;
I don't understand sorry
Hello all,
I have installed the A-10 and it´s absolutely lovely, but I´ve been having issues with the mod.
The plane has no engine sounds and it just freezes in the air whenever I try to fire the gatling (wich I believe its not a problem with the mod but with the instalation of it)
If anyone can help me to resolve this, it would be very much appreciated as this bird deserves to be flown
Thanks and sorry for the inconvenience ;D
WEAPONS PACK VER. 1.3
http://www.sas1946.com/main/index.php/topic,48603.0.html
SAS Engine MOD 2.7.1 western Full-pack
http://www.sas1946.com/main/index.php/topic,52489.0.html
WESTERN WEAPONS PACK
http://www.sas1946.com/main/index.php/topic,53426.0.html
Namely, you can not land on the flaps fully released.
@ 4S_Vega
412.2 MA 5.3
The problem is the same as for the F 105, if I produce a RedArmor or RedNone mission for example there is no problem for the full flaps
landing. On the other hand, for a RedScramble mission it is no longer the same plane and it is impossible to land cleanly full flaps.
The same in the FMB if i take off in the mission it's impossible to land full flaps.
Thank you. :)
Best regards.
I need to know fuel % and weapons (if there are) to repeat your experience
1) Fixed Landing bug
2) Modified cannon accuracy
3) Modified FM
In this mod the skin is specific.
Model use specular second skin based on this mod: http://www.sas1946.com/main/index.php/topic,39921.0.html
If you don't need this then navigate to #SAS\A-10 Thunderbolt II\3do\Plane
and remove Gloss1D0o.mat
Next change -Gloss1D0o.mat for Gloss1D0o.mat
I agree with you Whistler. I will incorporate this skin improvement into B.A.T.
4.12.2 + SAS MOD 5.30 + fulfilling all the requirements + other (Sukhoi pack, US Marine Aviation pack, F-102 Delta Dagger ...) but without engine sound. ::(You need the L-39 pack. But you need only folder of it
Thanks for the winged tank!!! :P
4.12.2 + SAS MOD 5.30 + fulfilling all the requirements + other (Sukhoi pack, US Marine Aviation pack, F-102 Delta Dagger ...) but without engine sound. ::(
Thanks for the winged tank!!! :P
[/quo
This mod can help you
http://www.sas1946.com/main/index.php/topic,47373.0.html
Hello,
I have no engine sounds with the A-10 (also with the Su-25), can you help me? :)
Hello,
I have no engine sounds with the A-10 (also with the Su-25), can you help me? :)
Mmmhhh
Try to install L-39 pack.
How do you install this mod ?
i have the default game installed on my pc (no mods already installed)
All the necessary information on mods and installation is on this site. Use the search tool and read carefully .
It will require some effort on your part but if you get stuck, help is available - but not always on a 24/7 basis.
Send the log. We cannot do anything without it.THANKS for the answer. I think this is were the error is: [10:12:24] ##### House without collision (3do/Tree/Tree2.sim)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/weapons/SkinnableOrdnance
[14:43:01] at java.lang.ClassLoader.defineClass0(Native Method)
[14:43:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:43:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:43:01] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:43:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:43:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:43:01] at com.maddox.il2.objects.air.A_10.onAircraftLoaded(A_10.java:477)
[14:43:01] at com.maddox.il2.objects.air.A_10C.onAircraftLoaded(A_10C.java:320)
[14:43:01] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2706)
[14:43:01] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[14:43:01] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[14:43:01] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[14:43:01] at com.maddox.il2.game.Mission._load(Mission.java:838)
[14:43:01] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[14:43:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[14:43:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:43:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:43:01] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:43:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
So here is my log when I try to load the A-10:
Note: It is preferable to provide the LOG in its entirety!
Hate to be an annoyance but I'm not getting any engine sounds from the thing... I'm honestly surprised that I got it working at all, let alone first try, but it gets lonely in the cockpit without the nice hissing.
Ah, see, this is my problem right here.
When I load in the F-14 the camera defaults to somewhere off the map, F1 stops working and F2 sets me back to the 3rd person view of the plane that won't respond to my controls. The sound of the engine works though, I'll try the F16 beta v5 to see if that's the right one.
I had the Jet Cockpit mod installed already. Seriously man, modding Il-2 is like throwing random mushrooms in a pot and hoping you don't poison yourself.
Now that I installed the F-16 beta v5 (the other F-16 mod) I don't get weird purple or uncontrollable or silent planes anymore, I just get a 60% CTD.
Noticed that the plane starts to wobble a lot at low speeds with flaps full down and so its much easier to land without flaps at all. Does anyone else experiences such behaviour?Checked I haven't had anything so special....