Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Aircraft => Jets => Topic started by: 4S_Vega on May 23, 2017, 03:49:51 AM

Title: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: 4S_Vega on May 23, 2017, 03:49:51 AM
A-10 Thunderbolt II (Warthog) by Ranwers



We present you the most lethal tanks destroyer in history!


V1.1
Quote
1) Fixed Landing bug
2) Modified cannon accuracy
3) Modified FM

WIKI
Quote
The A-10 has a cantilever low-wing monoplane wing with a wide chord. The aircraft has superior maneuverability at low speeds and altitude because of its large wing area, high wing aspect ratio, and large ailerons. The wing also allows short takeoffs and landings, permitting operations from primitive forward airfields near front lines. The aircraft can loiter for extended periods and operate under 1,000 ft (300 m) ceilings with 1.5 mi (2.4 km) visibility. It typically flies at a relatively low speed of 300 knots (350 mph; 560 km/h), which makes it a better platform for the ground-attack role than fast fighter-bombers, which often have difficulty targeting small, slow-moving targets.

The leading edge of the wing has a honeycomb structure panel construction, providing strength with minimal weight; similar panels cover the flap shrouds, elevators, rudders and sections of the fins. The skin panels are integral with the stringers and are fabricated using computer-controlled machining, reducing production time and cost. Combat experience has shown that this type of panel is more resistant to damage. The skin is not load-bearing, so damaged skin sections can be easily replaced in the field, with makeshift materials if necessary. The ailerons are at the far ends of the wings for greater rolling moment and have two distinguishing features: The ailerons are larger than is typical, almost 50 percent of the wingspan, providing improved control even at slow speeds; the aileron is also split, making it a deceleron.

The A-10 is designed to be refueled, rearmed, and serviced with minimal equipment. Its simple design enables maintenance at forward bases with limited facilities. Also, most repairs can be done in the field. An unusual feature is that many of the aircraft's parts are interchangeable between the left and right sides, including the engines, main landing gear, and vertical stabilizers. The sturdy landing gear, low-pressure tires and large, straight wings allow operation from short rough strips even with a heavy aircraft ordnance load, allowing the aircraft to operate from damaged airbases, flying from taxiways or even straight roadway sections.

The A-10 is exceptionally tough, being able to survive direct hits from armor-piercing and high-explosive projectiles up to 23 mm. It has double-redundant hydraulic flight systems, and a mechanical system as a back up if hydraulics are lost. Flight without hydraulic power uses the manual reversion control system; pitch and yaw control engages automatically, roll control is pilot-selected. In manual reversion mode, the A-10 is sufficiently controllable under favorable conditions to return to base, though control forces are greater than normal. The aircraft is designed to fly with one engine, one half of tail, one elevator, and half of a wing missing.

The cockpit and parts of the flight-control system are protected by 1,200 lb (540 kg) of titanium aircraft armor, referred to as a "bathtub". The armor has been tested to withstand strikes from 23 mm cannon fire and some strikes from 57 mm rounds. It is made up of titanium plates with thicknesses from 0.5 to 1.5 inches (13 to 38 mm) determined by a study of likely trajectories and deflection angles. The armor makes up almost 6 percent of the aircraft's empty weight. Any interior surface of the tub directly exposed to the pilot is covered by a multi-layer nylon spall shield to protect against shell fragmentation. The front windscreen and canopy are resistant to small arms fire.

The A-10's durability was shown on 7 April 2003 when Captain Kim Campbell, while flying over Baghdad during the 2003 invasion of Iraq, suffered extensive flak damage. Iraqi fire damaged one of her engines and crippled the hydraulic system, requiring the aircraft's stabilizer and flight controls to be operated via the 'manual reversion mode'. Despite this damage, Campbell flew the aircraft for nearly an hour and landed safely.

The A-10 was envisioned to fly from forward air bases and semi-prepared runways with high risk of foreign object damage to the engines. The unusual location of the General Electric TF34-GE-100 turbofan engines decreases ingestion risk, and allows the engines to run while the aircraft is serviced and rearmed by ground crews, reducing turn-around time. The wings are also mounted closer to the ground, simplifying servicing and rearming operations. The heavy engines require strong supports, four bolts connect the engine pylons to the airframe. The engines' high 6:1 bypass ratio have a relatively small infrared signature, and their position directs exhaust over the tailplanes further shielding it from detection by infrared homing surface-to-air missiles. The engines and exhausts are angled upward by nine degrees to cancel out the nose-down pitching moment that would otherwise generate from being mounted above the aircraft's center of gravity and avoids the need to trim the control surfaces to prevent pitching.

A-10A
(https://s24.postimg.cc/pkk76uiz9/A-10_A.jpg) (https://postimg.cc/image/oia0ob05t/)


To reduce the likelihood of damage to the A-10's fuel system, all four fuel tanks are located near the aircraft's center and are separated from the fuselage; projectiles would need to penetrate the aircraft's skin before reaching a tank's outer skin. Compromised fuel transfer lines self-seal; if damage exceeds a tank's self-sealing capabilities, check valves prevent fuel flowing into a compromised tank. Most fuel system components are inside the tanks so that fuel will not be lost due to component failure. The refueling system is also purged after use. Reticulated polyurethane foam lines both the inner and outer sides of the fuel tanks, retaining debris and restricting fuel spillage in the event of damage. The engines are shielded from the rest of the airframe by firewalls and fire extinguishing equipment. In the event of all four main tanks being lost, two self-sealing sump tanks contain fuel for 230 miles (370 km) of flight.

Although the A-10 can carry considerable disposable stores, its primary built-in weapon is the 30 mm GAU-8/A Avenger autocannon. One of the most powerful aircraft cannons ever flown, it fires large depleted uranium armor-piercing shells. The GAU-8 is a hydraulically driven seven-barrel Gatling-type cannon designed specifically for the anti-tank role with a high rate of fire. The cannon's original design could be switched by the pilot to 2,100 or 4,200 rounds per minute; this was later changed to a fixed rate of 3,900 rounds per minute. The cannon takes about half a second to come up to speed, so 50 rounds are fired during the first second, 65 or 70 rounds per second thereafter. The gun is accurate enough to place 80 percent of its shots within a 40-foot (12.4 m) diameter circle from 4,000 feet (1,220 m) while in flight. The GAU-8 is optimized for a slant range of 4,000 feet (1,220 m) with the A-10 in a 30-degree dive.

A-10C
(https://s28.postimg.cc/qmc3nqrf1/A-10_C.jpg) (https://postimg.cc/image/p7aiz0qbt/)


The fuselage of the aircraft is built around the cannon. The GAU-8/A is mounted slightly to the port side; the barrel in the firing location is on the starboard side at the 9 o'clock position so it is aligned with the aircraft's centerline. The gun's 5-foot, 11.5-inch (1.816 m) ammunition drum can hold up to 1,350 rounds of 30 mm ammunition, but generally holds 1,174 rounds. To protect the GAU-8/A rounds from enemy fire, armor plates of differing thicknesses between the aircraft skin and the drum are designed to detonate incoming shells.

The AGM-65 Maverick air-to-surface missile is a commonly used munition for the A-10, targeted via electro-optical (TV-guided) or infrared. The Maverick allows target engagement at much greater ranges than the cannon, and thus less risk from anti-aircraft systems. During Desert Storm, in the absence of dedicated forward-looking infrared (FLIR) cameras for night vision, the Maverick's infrared camera was used for night missions as a "poor man's FLIR". Other weapons include cluster bombs and Hydra rocket pods. The A-10 is equipped to carry laser-guided bombs. A-10s usually fly with an ALQ-131 ECM pod under one wing and two AIM-9 Sidewinder air-to-air missiles under the other wing for self-defense.



Quote
A-10A          air.A_10A 1                        NOINFO  usa01   SUMMER
A-10C          air.A_10C 1                        NOINFO  usa01   SUMMER

Quote
A-10A       A-10A Thunderbolt II, 1978   
A-10C       A-10C Thunderbolt II, 2005

Quote
Ranwers: 3D
Western: Weapons
Vega: Slot, FM and java
PA_Jeronimo: curves of meshes


TO RUN THIS MOD YOU NEED:


JET ERA
http://www.sas1946.com/main/index.php/topic,15649.0.html

COMMON UTILS
http://www.sas1946.com/main/index.php?topic=40490.0

WEAPONS PACK VER. 1.3
http://www.sas1946.com/main/index.php/topic,48603.0.html

SAS Engine MOD 2.7.1 western Full-pack
http://www.sas1946.com/main/index.php/topic,52489.0.html

WESTERN WEAPONS PACK
http://www.sas1946.com/main/index.php/topic,53426.0.html

F-16 BY RANWERS
http://www.sas1946.com/main/index.php/topic,54452.0.html


Download link
http://www.mediafire.com/file/9irzrnahkyn1fty/A-10_V1.1_20170726.rar
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: 4S_Vega on May 23, 2017, 03:50:36 AM
Reserved
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Type83Fighter on May 23, 2017, 04:01:28 AM
You never cease to amaze.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: KingTiger503 on May 23, 2017, 04:03:49 AM
COOOLLLLL  ;D ;D ;D ;D ;D ;D ;D ;D ;D

I like the Sound of the 30mm Gatling Cannon can Punch though the Armor.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Katson Watson on May 23, 2017, 06:10:56 AM
DAAAAAAAA!!! (YEEEEESSSS!!!!) Thank you
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: urmel on May 23, 2017, 07:24:07 AM
Fantastic Plane,many thanks!!!
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Ta183Huckebein on May 23, 2017, 07:27:19 AM
Well, this certainly explains what they've been doing for BAT EP 13, then  ;)

Well done indeed guys, this one's been a long time coming, and it's great to finally see it!

Many thanks!
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: max_thehitman on May 23, 2017, 07:39:47 AM

Extra cool !  8) Its great to see it flying in the IL2-1946.

I thought it was still being worked on?
I am sure there will be another upgrade for it. But for now its a beautiful aircraft to fly!

THANK YOU to all involved in this project!

Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: tnewell on May 23, 2017, 07:54:50 AM
Nothing but.....Thank-you!  ;D
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: SAS~Bombsaway on May 23, 2017, 08:33:07 AM
The nose gear STILL does not turn left or right. I mentioned this several times when I was testing this for you and was ignored. It pulls to the right when trying to take off.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Edlor on May 23, 2017, 08:48:44 AM
Another very welcome addition guys.

  Thanks to everyone in involved with bringing us this remarkable aircraft. I've wanted this in game for a looooooong time. ;D

Cheers and thanks again,

Edlor

 "Roll in strike package bravo on unknown target." " Mission danger close. Send in the hogs "  :D
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: 4S_Vega on May 23, 2017, 08:50:15 AM
Quote
The nose gear STILL does not turn left or right. I mentioned this several times when I was testing this for you and was ignored. It pulls to the right when trying to take off.

Yes i check just now that you tell me, maybe i overwrite badly classes and fixed one was lost... :-[

Anyway is a small bug, will be fixed when other upgrades will come  ;)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: taskf53 on May 23, 2017, 09:01:29 AM
Fantastic addition for players.Thank you very much 8) 8) 8)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: duffys tavern on May 23, 2017, 11:20:09 AM
Wow! My attention was fixed on the upcoming A-6 and you blind side us with this unexpected beauty. Thank you so much Ranwers, swell job as usual.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: whistler on May 23, 2017, 12:16:42 PM
BRRRRRRRRRRRilliant !

Thanks Ranwers, Western, 4S_Vega, PA_Jeronimo!
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Fly! on May 23, 2017, 12:33:58 PM
Thanks Ranwers, et.al You never fail to amaze.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Ace on May 23, 2017, 12:34:31 PM
NIce Surprisee  :D :D :D :D, Thanks To All Involved!!! 8) 8) 8)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: duffys tavern on May 23, 2017, 01:54:25 PM
Having fun getting used to this one. Noticed what appears to be, perhaps, a bug, i.e. when the gun is "out of ammo" it still appears, from the outside, to keep firing. You see the fire & smoke but no bullets come out. Anyone else noticed this? Once again guys, thank you very much for sharing.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: bigans on May 23, 2017, 02:52:04 PM
I want to clap my hands to Ranwers, Western, 4S_Vega, PA_Jeronimo and all others involved! Thank you so much!
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: nadvgia on May 24, 2017, 01:22:10 AM
Thank you for adding this beauty in this great sim!
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: singüe on May 24, 2017, 02:21:16 AM
Unexpected and wonderful
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: oldschoolie on May 24, 2017, 04:16:54 AM
Work of genius. Thank you many times over.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: TeamFlyingAce162 on May 24, 2017, 09:51:00 AM
What. The. *Censored.*

Let me express my amazement and thanks for all the hard work ya'll do without any chance of pay...

GJ!
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: FritziE on May 24, 2017, 03:37:14 PM
EDIT:

Wow - totally stoked!

It is working great and I am looking forward to building it in to some new missions!

Thanks so much for all your time and effort on this project. It is appreciated!
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Bankoletti on May 25, 2017, 06:07:43 PM
Impressive is an understatement.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: camilojunior on May 25, 2017, 06:47:34 PM
Very good work, but there is no weapons.properties entry. So I have only "default" load at QMB. Same problem with the new F-16 and I have WeaponsPack_Gen2016 and Weapons Pack VER. 1.3
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: 4S_Vega on May 25, 2017, 10:54:01 PM
The problem is another, post log here.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Koty on May 26, 2017, 12:35:12 AM
weapons.properties is not needed as the proper naming is done through the code itself.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: MarvinT on May 27, 2017, 11:17:26 AM
 Is there a 4.12 version in the future ? We are not worthy of this great work!
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: SAS~Storebror on May 27, 2017, 11:27:15 AM
This is a 4.12 version
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: MarvinT on May 27, 2017, 02:00:44 PM
 Fantastic mod and graphics. The only hiccup I encountered is when firing the cannon the game shuts down after three bursts. Log file attached:

Code: [Select]
to Range 0..2
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from File: 'a10fm'
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from Alternative File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from Alternative File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from Alternative File: 'a10fm'
Flight Model File FlightModels/A-10.fmd:A10FM contains no Mach Drag Parameters.
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from File: 'a10fm'
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from Alternative File: 'a10fm'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
ERROR loading sound control sample.339_idle_x4.wav.rpm
*** Diff Brakes Set to Type: 3
cannot open file for reading
Cannot open audio file samples/339_fuelsystem.wav

ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/South_Vietnam_Full_Scale/South_Vietnam_Full_ScaleBlueStrike00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_CollimateurLamp'
INTERNAL ERROR: HierMesh: Can't find chunk 'Colli02'
INTERNAL ERROR: HierMesh: Can't find chunk 'Gun01'
INTERNAL ERROR: HierMesh: Can't find chunk 'Gun02'
INTERNAL ERROR: HierMesh: Can't find chunk 'Contact02a'
INTERNAL ERROR: HierMesh: Can't find chunk 'Contact02b'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Speedometer86-2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Altimeter86_4'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank86-1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank86-2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_horizont1b'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Azimuth86_1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapPosInd'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust4'
INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust5'
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'PropRot3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'PropRot4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'SlatL_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'SlatR_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'SlatL_Out'
INTERNAL ERROR: HierMesh: Can't find chunk 'SlatR_Out'
warning: no files : music/inflight
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Bullet.showExplosion(Unknown Source)
at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: MarvinT on May 27, 2017, 02:28:17 PM
Problem solved. It may not be the mod at all. I tested the A-10 in other maps and the weapons / cannon worked just fine. However the problem re-occurred in My South Vietnam Full scale map. It might be something clashing in the graphics. I am still not worthy, great work.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: duffys tavern on May 29, 2017, 11:36:18 AM
Hey Fly, thanks for the swell skin. It's much appreciated.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: tnewell on May 29, 2017, 11:51:17 AM
Yes, excellent skin. Thank-you very much! :)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: taskf53 on May 30, 2017, 06:21:48 AM
Tanks Fly! very nice skin,i like your style. 8)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: SGT68 on May 30, 2017, 12:45:45 PM
All I can say is...

(https://s13.postimg.cc/wc6fry7k7/15804552-_Closeup-of-devious-excited-nerd-with-a-.jpg) (https://postimg.cc/image/foexpgcsj/)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Sir Rod on May 31, 2017, 10:16:17 AM
Just a quick  question?    I am running BAT at BATEP12 
Do I need to load all the entries at the bottom of first post?
Some of which leaves me a little confused?
Rod
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: FritziE on May 31, 2017, 10:30:17 AM
1) I dropped the folder 'A-10 Thunderbolt II' in to my #JTW folder

2) I added the first 2 lines to the air.ini file (.....\#JTW2\STD\com\maddox\il2)

Quote
A-10A          air.A_10A 1                        NOINFO  usa01   SUMMER
A-10C          air.A_10C 1                        NOINFO  usa01   SUMMER

3) I added the next 2 lines to the plane properties file (...\#JTW2\STD\i18n)

Quote
A-10A       A-10A Thunderbolt II, 1978   
A-10C       A-10C Thunderbolt II, 2005

Launch the game for JTW (jets) and... Voila, it worked - Good luck it is a ton of fun...
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Mission_bug on May 31, 2017, 12:30:16 PM
Excellent addition to the game, thank you very much to all involved, really appreciated. 8)

Wishing you all the very best, Pete. ;D
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: raptor_9090 on May 31, 2017, 09:29:05 PM
This is so amazing, thank you!

Managed to make it work on BAT thanks to FritziE instructions.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: FANATIC MODDER on May 31, 2017, 10:36:41 PM
amazing
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: dagger123456 on June 01, 2017, 03:11:43 PM
Hello Tank Killer lovers.  May i see the cockpit.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: camilojunior on June 03, 2017, 12:04:22 AM
Quote
The problem is another, post log here.
Code: [Select]
*** Loading: [fpIceWater] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[5:54:41 AM] Load bridges
[5:54:41 AM] Load static objects
[5:54:43 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[5:54:44 AM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[5:54:45 AM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[5:54:48 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[5:54:48 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[5:54:50 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
[5:54:50 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[5:54:50 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[5:54:50 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[5:54:50 AM] ERROR loading sound control sample.339_idle_x4.wav.rpm
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] *** Diff Brakes Set to Type: 3
[5:54:53 AM] cannot open file for reading
[5:54:53 AM] Cannot open audio file samples/339_fuelsystem.wav
[5:54:53 AM]
[5:54:54 AM] ERROR file: File users/doe/Icons not found
[5:54:54 AM] Mission: QuickQMBPro/Fastload Land/Fastload LandBlueNone00.mis is Playing
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_CollimateurLamp'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Colli02'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Gun01'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Gun02'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Contact02a'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Contact02b'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Speedometer86-2'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Altimeter86_4'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank86-1'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank86-2'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_horizont1b'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Azimuth86_1'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapPosInd'
[5:54:54 AM] WARNING: ***( GL error: 0x0500 (pBuf11a)
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust1'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust2'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust3'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust4'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust5'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop3_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'PropRot3_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop4_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'PropRot4_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'SlatL_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'SlatR_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'SlatL_Out'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'SlatR_Out'
[5:54:55 AM] warning: no files : music/inflight
[Jun 3, 2017 5:55:08 AM] -------------- END log session -------------

Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: camilojunior on June 03, 2017, 12:31:29 AM
Quote
weapons.properties is not needed as the proper naming is done through the code itself.

I do not know what that means, but anyway I can't see any loadout

(https://s12.postimg.cc/luuzmpzv1/2017-06-03_B_at_06-12-19.jpg) (https://postimg.cc/image/b816harpl/)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: FritziE on June 03, 2017, 11:11:35 AM
Here are some cockpit images as requested:

(https://s16.postimg.cc/89oljgm4x/A10_cockpit.jpg) (https://postimg.cc/image/89oljgm4x/)

( Click to see enlarged view )
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: SAS~Monty27 on June 03, 2017, 10:38:46 PM
1) I dropped the folder 'A-10 Thunderbolt II' in to my #JTW folder

2) I added the first 2 lines to the air.ini file (.....\#JTW2\STD\com\maddox\il2)

Quote
A-10A          air.A_10A 1                        NOINFO  usa01   SUMMER
A-10C          air.A_10C 1                        NOINFO  usa01   SUMMER

3) I added the next 2 lines to the plane properties file (...\#JTW2\STD\i18n)

Quote
A-10A       A-10A Thunderbolt II, 1978   
A-10C       A-10C Thunderbolt II, 2005

Launch the game for JTW (jets) and... Voila, it worked - Good luck it is a ton of fun...

Of course it works in B.A.T. as this already has all of the prerequisites, and more.  Of course we shall see it in the next B.A.T. expansion.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: FritziE on June 05, 2017, 01:31:37 PM
Good news, of course, From Monty!!! Cheers...  ;D

I know I had a little issue getting it going and I see others had too... We are not all people who have been on top of Il-2 since it's outset so sometimes the simplest thing can make on scratch their head... The great work on BAT definitely helps a lot of us and must be a mind-boggling task.

Once again CHEERS to the whole team that put this all together! Thank you
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Mopat on June 05, 2017, 02:16:31 PM
Calinho, i think some weapons pack are missing! We have two of them-Vega's one and Western's one. The last also updated recently, few days ago!
Brrrrrliant plane, guys. Also, it have an fixed sight IRL? Not an gyro one? But the main cannon are so powerfull, you could destroy even smaller ships with ease.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: camilojunior on June 06, 2017, 12:11:31 AM
Quote
Calinho, i think some weapons pack are missing! We have two of them-Vega's one and Western's one. The last also updated recently, few days ago!

We must have two versions of Vega's and Western's weapons packs or only the last version of each one?
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: camilojunior on June 06, 2017, 01:47:28 AM
Ok, now is working. I hadn't the last Western pack. Thank Mopat.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: SirSinsemilla on June 06, 2017, 07:25:51 PM
Hello all,
I have an issue with this aircraft. When loading a map with this plane in FMB it gets to 100% then I get "Mission loading failed:null".
I'm running 4.12.2m with SAS modact 5.30
I have Jet era, Common utils 1.09, Engine mod 2.7 and both weapon packs installed too. I'm also having the same issue with the F-5.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: SirSinsemilla on June 06, 2017, 07:35:50 PM
I'd post the log file but the website wont allow me for some reason. >:(
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: SAS~Bombsaway on June 06, 2017, 08:02:30 PM
Sorry about that. We put in place a setting that makes you need to make five posts before you can post a link and such. A long time ago we had people spamming the crap out of the site. Make three more posts such as "nice pic" in the screen shot thread or something then you will be able to post your log.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: SirSinsemilla on June 06, 2017, 11:19:04 PM
Cheers bombsaway, hopefully I havent left anything out.
Code: [Select]
Loading mission crimea.mis...
Month = 6 , Hour = 12
Temperature -     0m = 23.0 .
Temperature -  1000m = 16.51001 .
Temperature -  2000m = 10.019989 .
Temperature -  3000m = 3.5299988 .
Temperature -  4000m = -2.9599915 .
Temperature -  5000m = -9.450012 .
Temperature -  6000m = -15.940002 .
Temperature -  7000m = -22.429993 .
Temperature -  8000m = -28.919998 .
Temperature -  9000m = -35.410004 .
Temperature - 10000m = -41.899994 .
Temperature - 11000m = -48.39 .
Temperature - 12000m = -54.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from File: 'a10fm'
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from Alternative File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from Alternative File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from File: 'a10fm'
FM called 'FlightModels/GeneralElectric:A10FM.emd' is being loaded from Alternative File: 'a10fm'
Flight Model File FlightModels/A-10.fmd:A10FM contains no Mach Drag Parameters.
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from File: 'a10fm'
FM called 'FlightModels/A-10.fmd:A10FM' is being loaded from Alternative File: 'a10fm'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.A_10C
java.lang.RuntimeException: Weapon set 'default' not registered in air.A_10C
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3045)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2687)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:897)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: SAS~GJE52 on June 15, 2017, 04:13:45 PM



Quote
hopefully I havent left anything out. 

Sorry to disappoint you ....   

Quote
  [9:57:39 PM]   Main begin: PlMisAir(GUIQuick): class 'air.A_10A' not found
[9:57:39 PM]   java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.A_10A' not found   

 :P

G;
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: DU30 on June 15, 2017, 05:54:02 PM
Wonderful, thank you
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: SirSinsemilla on June 21, 2017, 08:44:30 PM



Quote
hopefully I havent left anything out. 

Sorry to disappoint you ....   

Quote
  [9:57:39 PM]   Main begin: PlMisAir(GUIQuick): class 'air.A_10A' not found
[9:57:39 PM]   java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.A_10A' not found   

 :P

G;

I don't understand sorry
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: SAS~Monty27 on June 28, 2017, 06:20:15 AM



Quote
hopefully I havent left anything out. 

Sorry to disappoint you ....   

Quote
  [9:57:39 PM]   Main begin: PlMisAir(GUIQuick): class 'air.A_10A' not found
[9:57:39 PM]   java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.A_10A' not found   

 :P

G;

I don't understand sorry

This log clearly indicates that the aircraft mod is not properly installed, with either classfiles or *.ini entries missing.  The result is it won't work.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: MarvinT on June 29, 2017, 03:58:30 PM
Try moving the A-10 A to the bottom of the U.S plane list in your "air.ini " file . Worked for me.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Cubeboy on July 17, 2017, 10:44:40 PM
Hello all,
I have installed the A-10 and it´s absolutely lovely, but I´ve been having issues with the mod.

The plane has no engine sounds and it just freezes in the air whenever I try to fire the gatling (wich I believe its not a problem with the mod but with the instalation of it)

If anyone can help me to resolve this, it would be very much appreciated as this bird deserves to be flown
Thanks and sorry for the inconvenience ;D
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: 4S_Vega on July 18, 2017, 05:42:24 AM
Hello all,
I have installed the A-10 and it´s absolutely lovely, but I´ve been having issues with the mod.

The plane has no engine sounds and it just freezes in the air whenever I try to fire the gatling (wich I believe its not a problem with the mod but with the instalation of it)

If anyone can help me to resolve this, it would be very much appreciated as this bird deserves to be flown
Thanks and sorry for the inconvenience ;D

You need the F-16 installed
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Segasensei on July 22, 2017, 03:46:10 AM
Hello guys, i'm having a bit of trouble here ^^'
I'm using BAT up to EP12, i downloaded the BAT core files and expansion packs up to 11 with torrents and installed the checkpoints at Expansion nine

The plane loads in QMB but the engines are off, and i can't start them... And not only that, when i try to start the mission with a take-off, landing gear breaks....
It's not the only plane that does that, He-280 also does that to me...

Anyone have an idea ?

EDIT: I saw you need the F-16... And when i try to pick the F-16, plane does not load and map glitches out...
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Vampire_pilot on July 22, 2017, 03:57:04 AM
sounds like loadout problems...

did you really check that you have all the packs needed to run the F16? loadout packs and all that?
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Segasensei on July 22, 2017, 04:07:28 AM
Well... I installed BAT over a fresh install of IL2 thinking it would also provide loadouts etc...

Some planes are missing too ^^'

EDIT: I installed the F-16 Pack on my JTW folder, F-16 still doesn't work... But A-10 does ! I don't know what's going on Oo
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Vampire_pilot on July 22, 2017, 06:11:29 AM
From your somewhat dubious description I really think it's about loadouts. If you have a working BAT, delete the add on F-16 again, you don't need that.
I'd try these mods (the usual packs advised in 1st post for the new jets):
Quote
WEAPONS PACK VER. 1.3
http://www.sas1946.com/main/index.php/topic,48603.0.html

SAS Engine MOD 2.7.1 western Full-pack
http://www.sas1946.com/main/index.php/topic,52489.0.html

WESTERN WEAPONS PACK
http://www.sas1946.com/main/index.php/topic,53426.0.html

Be cautious!
BAT #JTW2 already contains an Engine Mod folder which needs to be deactivated/moved outside when installing a newer Engine MOD

Be aware that you are modding the modpack here. You do that at your own risk.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Seb on July 22, 2017, 01:01:24 PM
Hi Vega.
I noticed that the A-10 has the same problem as the F-105 they used to write.
Namely, you can not land on the flaps fully released.
Regards
Seb
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: 4S_Vega on July 22, 2017, 04:54:56 PM
Namely, you can not land on the flaps fully released.

In my game i never had problems to land before plane release, i will check but sounds strange to me
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Ta183Huckebein on July 23, 2017, 07:58:12 PM
I'd have to report the same issue too.

When full flaps and/or gear is deployed, the aircraft pitches over onto it's right wing in an irrecoverable dive and crashes.

Funnily enough, with all difficulty settings turned off (with regards to flight model modifiers) it doesn't have this problem, but on any sort of "real" settings, it has this rather annoying handling bug
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: 4S_Vega on July 24, 2017, 01:57:52 AM
Copy, I will check.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: 4S_Vega on July 25, 2017, 06:42:20 AM
Guys, i ve tested the A-10 Landing behaviour, but i don't find any bug.

In configuration with 1xECMpod+2xaim9 with 20% fuel i can open flaps also at 440km/h without problems, touch the grund at 230km/h.

Pls tell me if you are running it into BAT, and explain me fly conditions where you find bug, speed & loadouts.

At the moment i cannot modify it, it seems ok in my game.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Seb on July 26, 2017, 02:53:15 AM
Hi Vega.
I do not use BAT.
Regards
Seb
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: taskf53 on July 26, 2017, 03:07:40 AM
@  4S_Vega

412.2 MA 5.3

The problem is the same as for the F 105, if I produce a RedArmor or RedNone mission for example there is no problem for the full flaps
landing. On the other hand, for a RedScramble mission it is no longer the same plane and it is impossible to land cleanly full flaps.
The same in the FMB if i take off in the mission it's impossible to land full flaps.

Thank you. :)

Best regards.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: 4S_Vega on July 26, 2017, 03:44:26 AM
@  4S_Vega

412.2 MA 5.3

The problem is the same as for the F 105, if I produce a RedArmor or RedNone mission for example there is no problem for the full flaps
landing. On the other hand, for a RedScramble mission it is no longer the same plane and it is impossible to land cleanly full flaps.
The same in the FMB if i take off in the mission it's impossible to land full flaps.

Thank you. :)

Best regards.

I need to know fuel % and weapons (if there are) to repeat your experience
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: Seb on July 26, 2017, 04:05:42 AM
In your configuration, you can land on full flaps.
But try 30% fuel and full armament, that's not going to work out.
Armament before landing, I dump.
Mission scramble.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
Post by: taskf53 on July 26, 2017, 05:30:15 AM
Quote
I need to know fuel % and weapons (if there are) to repeat your experience

Fuel around 30- 40%,weapons none or very few.

The thing is :take off in mission,landing full flaps very bad.(A-10 and F-105)

                   No take off in mission,landing full flaps good .(A-10 and F-105)

Best regards.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: 4S_Vega on July 26, 2017, 03:12:32 PM
at first post fixed version 1.1

V1.1
Quote
1) Fixed Landing bug
2) Modified cannon accuracy
3) Modified FM

Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: duffys tavern on July 26, 2017, 06:21:33 PM
BAT 12
Thanks Vega, you tamed her down quite a bit. Thanks for all the hard work and thanks for all involved in this beautiful bird.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: taskf53 on July 27, 2017, 11:22:13 AM
Thanks 4S_Vega,great work. :) 8)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: whistler on July 27, 2017, 12:31:26 PM
v1.1 flies like a dream! This is by far my favorite killing machine :P

What's the deal with this "specular second skin" from the Readme?

Quote
In this mod the skin is specific.
Model use specular second skin based on this mod: http://www.sas1946.com/main/index.php/topic,39921.0.html
If you don't need this then navigate to #SAS\A-10 Thunderbolt II\3do\Plane
and remove Gloss1D0o.mat
Next change -Gloss1D0o.mat for Gloss1D0o.mat

I prefer the more vivid, non-default Gloss1D0o.mat.. the other feels rather dull. No criticism intended, I want to understand why one was shipped by default over the other.

(https://s12.postimg.cc/qfbzif7r1/a10.png)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Ranwers on July 27, 2017, 02:07:40 PM
See it in game, not in blue window.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: whistler on July 27, 2017, 03:32:25 PM
All right! I think I now understand what is being discussed at http://www.sas1946.com/main/index.php/topic,39921.0.html

You just sometimes need to see it side by side! Who's the dull Gloss1D0o.mat now? ;D

Cheers Ranwers, awesome work!

(https://s12.postimg.cc/4pou0csb1/2017-07-27_at_23-11-30_specular.png) (https://postimg.cc/image/sgo7igsi1/)

(https://s1.postimg.cc/kgenofn4v/2017-07-27_at_23-17-17.png) (https://postimg.cc/image/b8mf7qg2j/)

Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: SAS~Monty27 on August 11, 2017, 10:37:42 AM
I agree with you Whistler.  I will incorporate this skin improvement into B.A.T.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: whistler on August 12, 2017, 11:47:52 PM
I agree with you Whistler.  I will incorporate this skin improvement into B.A.T.

You already did. B.A.T. v3.1 comes with the right/default/specular/best skin ;)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: SAS~Monty27 on August 13, 2017, 01:18:52 AM
Already focussed on B.A.T. 3.2 and total Jet Age Upgrade, so it will be carried over. 8)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: torontotawa on September 12, 2017, 09:54:30 AM
4.12.2 + SAS MOD 5.30 + fulfilling all the requirements + other (Sukhoi pack, US Marine Aviation pack, F-102 Delta Dagger ...) but without engine sound.  ::(

Thanks for the winged tank!!!  :P
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Katson Watson on September 12, 2017, 12:26:36 PM
4.12.2 + SAS MOD 5.30 + fulfilling all the requirements + other (Sukhoi pack, US Marine Aviation pack, F-102 Delta Dagger ...) but without engine sound.  ::(

Thanks for the winged tank!!!  :P
You need the L-39 pack. But you need only folder of it
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Vlada SD on September 12, 2017, 01:46:11 PM
4.12.2 + SAS MOD 5.30 + fulfilling all the requirements + other (Sukhoi pack, US Marine Aviation pack, F-102 Delta Dagger ...) but without engine sound.  ::(

Thanks for the winged tank!!!  :P
[/quo

This mod can help you

http://www.sas1946.com/main/index.php/topic,47373.0.html
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: torontotawa on September 12, 2017, 07:58:31 PM
Thanks Katson Watson & Vlada SD  ;)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: bigans on October 01, 2017, 05:35:52 PM
Does the combat flaps work well?
When I use them seems to take an elevator.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Pierravion on September 03, 2018, 01:08:23 PM
Hello,
I have no engine sounds with the A-10 (also with the Su-25), can you help me? :)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: 4S_Vega on September 03, 2018, 01:13:57 PM
Hello,
I have no engine sounds with the A-10 (also with the Su-25), can you help me? :)

Mmmhhh

Try to install L-39 pack.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Pierravion on September 03, 2018, 02:38:32 PM
Hello,
I have no engine sounds with the A-10 (also with the Su-25), can you help me? :)

Mmmhhh

Try to install L-39 pack.

Thanks, I try this :)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Pierravion on September 03, 2018, 02:44:01 PM
It works !!!! :D Thanks Vega ;)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: MADMICK71 on November 19, 2018, 04:44:53 PM
Hi Ranwers and team,

Could I request if possible the ability for the A10A and A10C to refuel air to air ;)


(https://i.postimg.cc/TwkktxdR/A10refuel.png) (https://postimages.org/)


Regards

Mick.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: danperin on November 19, 2018, 07:02:44 PM
Nice shot! But you could use a 4K skin!  :P
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: zips on August 17, 2020, 12:31:52 AM
How do you install this mod ?
i have the default game installed on my pc (no mods already installed)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: danperin on August 17, 2020, 06:21:02 AM
How do you install this mod ?
i have the default game installed on my pc (no mods already installed)

Hey mate

I recommend you install all BAT modules (the A-10 is there as well). Take a look here: https://www.sas1946.com/main/index.php/board,264.0.html (https://www.sas1946.com/main/index.php/board,264.0.html)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: zips on August 17, 2020, 10:33:02 PM
Ah ok, Thanks, i've clicked on the link, but i don't know witch one to install, and how to install a mod
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: SAS~GJE52 on August 18, 2020, 03:52:12 AM
All the necessary  information on mods and installation is on this site. Use the search tool and read carefully .

It will require some effort on your part but if you get stuck, help is available - but not always on a 24/7 basis.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: danperin on August 18, 2020, 07:02:17 AM
All the necessary  information on mods and installation is on this site. Use the search tool and read carefully .

It will require some effort on your part but if you get stuck, help is available - but not always on a 24/7 basis.

@zips

And it really is worth the effort, mate. BAT has tons and tons of amazing content.  ;)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: zips on August 19, 2020, 04:00:10 AM
I'll try but i really don't think i'll be able to do it, it looks pretty complicated, and the only tutorial that i found is one hour long and i have to cop dome code that i get from packets from different websites plus, im pretty low on disk space rn so yeah :/

Its sad that their are no easier modding techniques for Il2, its an amazing game...
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: SAS~GJE52 on August 19, 2020, 10:55:35 AM


It is an amazing game for it's age however, as I said modding it requires some effort on your part ... I think that is the problem here.

Obviously you also need the necessary hardware to run it and the common sense to install it ....

... looks like you are out of luck on both counts.

Perhaps DCS would be more on your level.

Bon chance..

G;
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Pierravion on April 05, 2021, 11:53:24 AM
Hi everybody,

I have a problem with the A-10. I installed it and followed the instructions (I already did it once on another computer and it worked perfectly) but now when I load it in the game, it crashes at 30% loading (on a random map) and the game just shuts down.
It does the same with my F-104 though the 104 crashes the game at 100% loading? (idem, the F104 worked on a previous computer which had less performances than my new PC).

Does somebody can help me? :/  :(
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: linux4all on April 05, 2021, 02:33:43 PM
Send the log. We cannot do anything without it.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Pierravion on April 06, 2021, 04:15:30 AM
Send the log. We cannot do anything without it.
THANKS for the answer. I think this is were the error is: [10:12:24]   ##### House without collision (3do/Tree/Tree2.sim)
[10:12:25]   INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:12:25]   INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[10:12:26]   INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
[10:12:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[10:12:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[10:12:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[10:12:27]   ERROR loading sound control sample.339_idle_x4.wav.rpm
[10:12:27]   ERROR [com.maddox.sound.Sample@37a96] cannot load sample: null
[10:12:28]   *** Diff Brakes Set to Type: 3
[10:12:28]   java.lang.NoClassDefFoundError: com/maddox/il2/objects/weapons/SkinnableOrdnance
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Epervier on April 06, 2021, 05:14:33 AM
@ Pierravion

It is useless to give bits of LOG!
Give your LOG correctly!

C'est totalement improductif de donner des petits bouts de LOG !
Le mieux c'est de suivre les informations ci-dessous !


Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).

When you want to post only the relevant parts from the log
read here (https://www.sas1946.com/main/index.php?topic=39780.0) how to do this. (code option!)

If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here (https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220) how to do this.

Note: It is preferable to provide the LOG in its entirety!
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Pierravion on April 06, 2021, 08:44:46 AM
So here is my log when I try to load the A-10:
Code: [Select]
java.lang.NoClassDefFoundError: com/maddox/il2/objects/weapons/SkinnableOrdnance
[14:43:01] at java.lang.ClassLoader.defineClass0(Native Method)
[14:43:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:43:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:43:01] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:43:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:43:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:43:01] at com.maddox.il2.objects.air.A_10.onAircraftLoaded(A_10.java:477)
[14:43:01] at com.maddox.il2.objects.air.A_10C.onAircraftLoaded(A_10C.java:320)
[14:43:01] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2706)
[14:43:01] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[14:43:01] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[14:43:01] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[14:43:01] at com.maddox.il2.game.Mission._load(Mission.java:838)
[14:43:01] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[14:43:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[14:43:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:43:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:43:01] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:43:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Koty on April 06, 2021, 10:59:24 AM
my wild guess will be missing/outdated dependencies
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Epervier on April 06, 2021, 11:15:46 AM
So here is my log when I try to load the A-10:

Note: It is preferable to provide the LOG in its entirety!

Good luck!
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Pierravion on April 06, 2021, 12:55:59 PM
Thank you very much Epervier for the help !

here's my entire log : https://pastebin.com/scEvLLcu

is someone got an idea?
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Pierravion on April 07, 2021, 09:15:00 AM
I fixed it !

It was a problem with the weapons pack 2016 (I don't understand what was it, especially because it worked with my F-16 for example but that was the problem) ! :)

Thank you very much to those who helped me :)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: wave04 on April 20, 2021, 10:16:36 AM
Hate to be an annoyance but I'm not getting any engine sounds from the thing... I'm honestly surprised that I got it working at all, let alone first try, but it gets lonely in the cockpit without the nice hissing.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Pablo on April 20, 2021, 12:29:01 PM
Hate to be an annoyance but I'm not getting any engine sounds from the thing... I'm honestly surprised that I got it working at all, let alone first try, but it gets lonely in the cockpit without the nice hissing.

hello, you need to install F-16 BY RANWERS, since it uses the sounds of this (the same thing happened to me when I installed it last year:D )
I think it was this, I really don't remember, in the post it says the mods you need to run it, if not the F-16 BY RANWERS try another one.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: wave04 on April 20, 2021, 12:54:54 PM
Ah, see, this is my problem right here.
When I load in the F-14 the camera defaults to somewhere off the map, F1 stops working and F2 sets me back to the 3rd person view of the plane that won't respond to my controls. The sound of the engine works though, I'll try the F16 beta v5 to see if that's the right one.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Pablo on April 20, 2021, 01:19:16 PM
Ah, see, this is my problem right here.
When I load in the F-14 the camera defaults to somewhere off the map, F1 stops working and F2 sets me back to the 3rd person view of the plane that won't respond to my controls. The sound of the engine works though, I'll try the F16 beta v5 to see if that's the right one.

I had a lot of problems with that before moving to BAT. It's almost always a cockpit problem.
Although I never had problems with the f14, if I did with the f16 and f18, the Jet Cockpit Common Materials (see 06 / Feb / 2019) solved this for me.
Maybe installing it will solve that problem, since the f14 appears in a part
"Jet Cockpit Common Materials" is needed only for special made Jets using this pack contents in their cockpits.
This pack doesn't affect old Jets or props.
When you have not installed the Jet(s) need it ..... you don't need to install this pack.

List of Jets using this cockpit material pack on 26th/Feb/2019.
- F-14 V1.10
- F/A-18C/D and AV-8B+ pre V4.0 Beta
(- closed Beta testing US Jets having HUD or MFD, Laser targeting cockpit)" 
this is the link https://www.sas1946.com/main/index.php/topic,53426.0.html

(if my spelling is bad, it is because I am using the translator)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: wave04 on April 20, 2021, 01:23:33 PM
I had the Jet Cockpit mod installed already. Seriously man, modding Il-2 is like throwing random mushrooms in a pot and hoping you don't poison yourself.
Now that I installed the F-16 beta v5 (the other F-16 mod) I don't get weird purple or uncontrollable or silent planes anymore, I just get a 60% CTD.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Pablo on April 20, 2021, 01:48:32 PM
I had the Jet Cockpit mod installed already. Seriously man, modding Il-2 is like throwing random mushrooms in a pot and hoping you don't poison yourself.
Now that I installed the F-16 beta v5 (the other F-16 mod) I don't get weird purple or uncontrollable or silent planes anymore, I just get a 60% CTD.

I mean the F-16 by Ranwers version.
I had a lot of trouble with mods when I started. the sound of the a10 and su 25, I think I remember to solve it with the f16. (If you only want the sound for the a10 and the f16 doesn't work for you, just don't add the f16 to your air.ini, since placing the folder in your sas folder is enough.
I'm sorry I can't help you anymore, it's that I usually solved these problems by checking what mods I was missing or if they were incorrectly installed.
I remember that the f16 had it like 1 month without being able to fly it, and after adding something (I don't remember) it worked xD.
I recommend you if you have space to install the BAT, since there are all the rooms for the game.
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Pierravion on April 25, 2021, 03:59:19 PM
If I may, I already had the sound problems. You need to install L-39 Pack (link: https://www.sas1946.com/main/index.php/topic,47946.0.html ) to  have the sound with you A10 and Su25 ! :)

(I cannot solve this same problem with my Mirage IIIC though)...
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: wave04 on April 26, 2021, 12:06:45 AM
Actually, I did find the solution - both to the F-16 and to the missing sound effects. Turns out my computer can't handle the HD True Colour Texture mod and I had to lower the graphics settings a bit, this solved the cockpit issue. As for the sounds, I downloaded the Ultimate Jet Sounds Mod by FL2070/dirtbloxxMC. Perhaps it will work for your mods as well, give it a try!

Thanks for being patient with me  :)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Pierravion on April 26, 2021, 02:43:54 PM
OK I'll try it ! Thanks :)

EDIT: It works !!! Thank you :)
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Ol Willy on January 03, 2022, 10:15:00 PM
Noticed that the plane starts to wobble a lot at low speeds with flaps full down and so its much easier to land without flaps at all. Does anyone else experiences such behaviour?
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Flash56 on January 24, 2022, 06:47:17 AM
Is it possible to somehow add a scattering of the gun? What now looks more like a death ray....
Title: Re: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726
Post by: Flash56 on January 24, 2022, 06:55:42 AM
Noticed that the plane starts to wobble a lot at low speeds with flaps full down and so its much easier to land without flaps at all. Does anyone else experiences such behaviour?
Checked I haven't had anything so special....