Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Jets => Topic started by: western0221 on March 26, 2017, 02:34:44 AM

Title: A-4E/F/M sas version pack Beta v0.9.4 + v0.9.5 patch on 29/Feb/2020 [4.12]
Post by: western0221 on March 26, 2017, 02:34:44 AM
In SAS, about B.A.T. contents, new A-4F/M from free modding site are often talked about their bombs hooked position problem or other compatibility problem.

SAS members ... not only I ... try to solve it with more evolved features for that special modeled A-4 Skyhawk.

Because of too much new features, too high goal was set, this project is NOT FINISHED, though ......
its stage becomes stable and I decide to publish to the public as a Beta version 0.9.4 .

(https://www.mediafire.com/convkey/95d9/rr3p8kfbpvmw7186g.jpg)

Aircraft list:
- A-4E
- A-4E Buddy Tanker (AI only)
- A-4F (Early)
- A-4F (Late)
- A-4M

SAS new features:
- More natural gear suspension working.
- Leading edge slats moving as historical and their expanding affects real time flightmodel.
- Later models have ground spoiler function with Airbrake extending.
- Nose gear steering is passive or positive in each models' historical features. (WIP)
- Air refueling in 2 way interface.
- All weapon carrying hooks are rearranged to make historical positions.
- All weapons are switched to Generation 2016 models in researching historical combos (Napalms, HIPEG pod, Illumination Flare, Missiles, Nukes) using correct launchers.
- With it, ZUNI lanucher / 2.75" rocket launcher's Fairings affect to decrease real time flight model drag value. (not only eye candy)
- Small external 3D retouch, adding E model with a straight refuel nozzle.
- Red flashing Anti-Collision lights working with Engine MOD 2.7.3w's toggle key.
- A-4M's Laser designator function for AGM-65E missile and PavewayII Laser guided bombs.
- correct 3D scale , just 1:1 to real.
- rebuild external 3D with decreasing fps damage.
- use more historical Radar Warning Receiver function.
- Carriers' Catapults use A-4 special cable hook 3D model.

Not finished , omitted things for today's Beta publishing:
- A-4M's HUD cockpit.
- gear doors collides to bombs, coming from scaling down to real 1:1 and original model's incorrect shapes.
- some other 3D correction (tail pipe of E/F, canopy of E/F)
- added models don't have own default skins.
- Laser targeting "Hold" function is omitted.
- AI doesn't use Laser designator or shoot Laser guided weapons.
- flightmodel has a bit too high lift effect.
- small sound non-historical workings on RWR.

Version-up plan:
3 months .... Laser designator operation brashing up
1 year or more .... 3D rebuilding , HUD cockpit

Original credit:
Code: [Select]
Credits:

huge thanks to all involved

BEN Harber AKA Midnight 7 author and builder of the original plane model meshes used for import for his wonderful model and his kind permission to use this model for our sim

DENN- KURPIN ORIGINAL SKINS FOR THE MODEL SUPPLIED * as marked in the skins folder some of these skins were made for other models but fit this model quite well i have included them for some variety

KIWI_THE_IWIK for the k4 KAHU skin i have included * small mix up as i thought it was a DENN KURPIN skin apologies to KIWI

CWATSON
class file works rotating gear, slats , canopy open ,and a host of other fixes

TON414
Class file works for, mirrors, new center bomb pylon appear disappear, slot , no cockpit AI for skyhawk , ZUNI CAP DISSAPEAR, working AAM sidewinder code adaption , and a host of other fixes new code etc

GUMPY SKINS * as marked in the skins folder

TEXX for original SKYhawk files the plane is based on

SAS STOREBROR for holding up the works

Barnesy 12
import , lods , damage meshes ,pilots , tanks , zuni's ,miniguns ,other 3d additions ,new canopy glass etc, work external cockpit , new wheels ,Gear, tanks , ECM meshes , stand in cockpit, textures , matt file adjustments etc,set up , skins, template, heir edits ,research, mesh reworks from the original ,new weapons, and other screwing around to make this work

and last but not least

the Freemodding test pilot crew

Tofolo, Tiger, Gumpy,Hamm,RIBs,Willy,Slipper

and freeil2modding for the support , input and advice

Maddox games for class file and any other in game content adapted for this add-on

due to the lineage of the texx model i have based this add-on my apologies if i have missed some one please inform me asap and will rectify any credits

ENJOY

again a huge thanks to Ton and CW for their input which makes this ADD ON great !!!
BARNESY, CWATSON,TON414,

*For the mod guys pack makers etc read the modders read me to avoid any confusion !!
no repacking reposting without permission final !!

SAS reworking member credit:
benitomuso (Pablo) , western0221 , SAS~Storebror , 4S_Vega , NS_Koty , SAS~Tom2 , and other Beta testers


Download: (Clean install is needed)
https://www.mediafire.com/file/8i9amqw178d1lge/A4_Skyhawks_sas_v0_9_4.7z/file
v0.9.5 patch to v0.9.4
https://www.mediafire.com/file/bgqrboyffrr47qy/A4_Skyhawks_sas_v0_9_5patch.7z/file

air.ini :
Code: [Select]
A4E-Skyhawk            air.SkyhawkA4E 1           NOINFO  usa01 SUMMER
A4E-Skyhawk_tanker     air.SkyhawkA4E_tanker 1    NOINFO  usa01 SUMMER
A4F-Skyhawk            air.SkyhawkA4F 1           NOINFO  usa01 SUMMER
A4F-Skyhawk_late       air.SkyhawkA4F_late 1      NOINFO  usa01 SUMMER
A4M-Skyhawk            air.SkyhawkA4M 1           NOINFO  usa01 SUMMER

i18n/plane.properties :
Code: [Select]
A4E-Skyhawk          A-4E Skyhawk, 1962
A4E-Skyhawk_tanker   A-4E Buddy tanker, 1962
A4F-Skyhawk          A-4F (Early) Skyhawk, 1967
A4F-Skyhawk_late     A-4F (Late) Skyhawk, 1968
A4M-Skyhawk          A-4M Skyhawk, 1970

i18n/weapons.properties : text file in the v0.9.5 archive

keymap of A-4M
Quote
MISC_7 : Laser hold on the ground (omitted)
MISC_10 : Laser On/Off
Increase / Decrease Sight Distance : Laser spot position far or near
Sight Drift to Left / Right : Laser spot position left or right

Once Laser Off, spot position returns to the center.
A-4M's Laser designator makes its Lase spot only in its front area in historical. So it cannot guide itself's Paveway LGBs.
They need JTAC ground laser designator objects in the future (not made now), or friendly laser designator Jets nearly with Laser-on.


Requirements:

SAS Common Utils 1.09 or later
http://www.sas1946.com/main/index.php/topic,40490.0.html

IL2 1956 - The Jet Era, Version 1.33
http://www.sas1946.com/main/index.php/topic,15649.0.html

SAS Engine MOD 2.8.7 western 26/Jul./2018 or later
http://www.sas1946.com/main/index.php/topic,52489.0.html

Weapon pack Generation 2016-ii (ver 07/May/2018) or later
 and
JetPit Common Materials (ver 18/May/2018) or later
http://www.sas1946.com/main/index.php/topic,53426.0.html

Weapons Pack V 1.3 2016.09.23 or later
http://www.sas1946.com/main/index.php/topic,48603.0.html
Title: Re: A-4E/F/M sas version pack Beta v0.8
Post by: SAS~Malone on March 26, 2017, 04:37:00 AM
awesome!
i know i still have to sort my game out for these, but i'm looking forward to using them, thanks mate!
Title: Re: A-4E/F/M sas version pack Beta v0.8 [4.12]
Post by: Koty on March 26, 2017, 05:16:05 AM
Nice Western, gonna try it out as soon as possible ^^
Title: Re: A-4E/F/M sas version pack Beta v0.8 [4.12]
Post by: taskf53 on March 26, 2017, 05:24:32 AM
Thank you very much  western0221 :)

First try and perfect landing on the BHR :P (412.2 MA 5.3).

Best regards.

(https://s30.postimg.cc/kakspcndt/2017-03-26_at_11-16-43.jpg) (https://postimg.cc/image/vzosdbecd/)
Title: Re: A-4E/F/M sas version pack Beta v0.8 [4.12]
Post by: KingTiger503 on March 26, 2017, 05:47:09 AM
I like it, But, I like it more ;D
Title: Re: A-4E/F/M sas version pack Beta v0.8
Post by: Dark Apostle on March 26, 2017, 06:07:18 AM
I'll be adding an install of MA 5.3 tonight methinks. Can't wait to give them a shot!
Title: Re: A-4E/F/M sas version pack Beta v0.8 [4.12]
Post by: Hubberranz on March 26, 2017, 06:07:48 AM
Keep up ! Great improvement to bring other A-4's unified with the A4M realistic looks !

(https://www.mediafire.com/convkey/aa57/jxjw7xs3rq398k37g.jpg) (https://www.mediafire.com/view/?jxjw7xs3rq398k3)
Of 2 x Skins by GUMPY for A-4E found in BAT skins for A4M-Skyhawk.

(https://www.mediafire.com/convkey/2f92/kl07k7kt4f0728q7g.jpg) (https://www.mediafire.com/view/?kl07k7kt4f0728q)
Also..
LINK to skins /template  by   mm   Czech.skins : http://www.mi-psi.eu/cs/a-4.html

WoW No cockpit issue on carriers ! I'm very happy!  ;D
Title: Re: A-4E/F/M sas version pack Beta v0.8 [4.12]
Post by: max_thehitman on March 26, 2017, 06:11:57 AM


Very cool upgrade from previous versions.
Many thanks to all aviation fans involved in this project.
Title: Re: A-4E/F/M sas version pack Beta v0.8
Post by: duffys tavern on March 26, 2017, 06:38:33 AM
Anyone tried these with BAT or will these be in the next pack?
Title: Re: A-4E/F/M sas version pack Beta v0.8
Post by: Dark Apostle on March 26, 2017, 06:44:25 AM
Anyone tried these with BAT or will these be in the next pack?

I did earlier, A4-E and F have loadout issues on my build, hence why I'm installing MA 5.3.
Title: Re: A-4E/F/M sas version pack Beta v0.8 [4.12]
Post by: dona on March 26, 2017, 04:40:42 PM
Awesome stuff!!! Thank you Western for this great scooter pack. ;D
Title: Re: A-4E/F/M sas version pack Beta v0.8
Post by: SAS~Bombsaway on March 26, 2017, 05:09:09 PM
Anyone tried these with BAT or will these be in the next pack?

I have it in my BAT Jet War and it all works fine.

@ DA... Make sure you have all the latest versions of the weapons and that you rename ALL the folders for weapons and jets so they load above BAT's classfile folders.
Title: Re: A-4E/F/M sas version pack Beta v0.8
Post by: SAS~Bombsaway on March 26, 2017, 06:13:00 PM
The way I do it is lets say you have a folder named  " 0_A-4E " I rename it to  " !     0_A-4E " without the quotes of course. I have it to do it this way because I have frikkin windows 10 and it wont let me arrainge my mods folder like in Vista.
Title: Re: A-4E/F/M sas version pack Beta v0.8 [4.12]
Post by: Mission_bug on March 27, 2017, 01:10:30 AM
Excellent work guys, thank you very much to all involved, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: A-4E/F/M sas version pack Beta v0.8
Post by: duffys tavern on March 27, 2017, 02:45:02 AM
Thank you very much, been waitin' for this one for a long time. No problem landing this baby on a CV. Swell job guys.
Title: Re: A-4E/F/M sas version pack Beta v0.8
Post by: Seb on April 01, 2017, 01:14:55 PM
Thank you Western for this plane and all your work.
Title: Re: A-4E/F/M sas version pack Beta v0.8 [4.12]
Post by: bigans on April 02, 2017, 11:07:36 AM
Thank you for this upgrade for Scooter!
Title: Re: A-4E/F/M sas version pack Beta v0.8 [4.12]
Post by: redfox on April 07, 2017, 05:53:24 AM
CTDs on mission loading. SAS 4.12.2m with modAct 5.30.

Code: [Select]
java.lang.NoSuchFieldError: bNoSpoiler
at com.maddox.il2.objects.air.SkyhawkA4E.onAircraftLoaded(SkyhawkA4E.java:280)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2706)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
at com.maddox.il2.game.Mission._load(Mission.java:838)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Cheers - Redfox
Title: Re: A-4E/F/M sas version pack Beta v0.8.1 [4.12]
Post by: western0221 on April 15, 2017, 07:22:51 AM
v0.8.1 patch (overwriting on v0.8 install folder) is released in 1st post.

- finishing A-4F (Late) full loadouts.
- add Radar Warning Receiver HUD text function with AI operation deploying Flare and Chaff.

(RWR code sometimes makes fps dropping with long error lines in the logfile. It is known bug and solved in the future.)
Title: Re: A-4E/F/M sas version pack Beta v0.9 [4.12]
Post by: western0221 on May 31, 2017, 05:39:44 PM
Even still not finished, new v0.9 Beta full package (need clean install) is released in 1st post.

It needs these components newly. Please take care their versions and published dates.
- SAS Engine MOD 2.7.4 western 17/May/2017 or later
- Weapon pack Generation 2016-ii (ver 16/May/2017) or later

Big change is about A-4M.
Its loadouts are finished and new implements Laser designator function.
Laser operation and limitations are written in the 1st post.
Weapon pack Generation 2016-ii 's AGM-65E has native engage / disangage function about catching Laser. No more needed manual engage status changing.
Title: Re: A-4E/F/M sas version pack Beta v0.9 [4.12]
Post by: Seb on June 02, 2017, 08:53:02 AM
Hi Western.
Versions A-4E and A-4F work.
The A-4M version, while loading the QMB mission fails to load.
The plane can be seen in the window.
Regards
Seb


Code: [Select]
[2017-06-02 14:48:09] ------------ BEGIN log session -------------
[14:48:09] OpenGL provider: Opengl32.dll
[14:48:09] OpenGL library:
[14:48:09]   Vendor: ATI Technologies Inc.
[14:48:09]   Render: AMD Radeon R9 200 Series
[14:48:09]   Version: 4.5.13474 Compatibility Profile Context 22.19.165.1
[14:48:09]   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[14:48:09] Size: 1600x1200
[14:48:09] ColorBits: 32
[14:48:09] DepthBits: 24
[14:48:09] StencilBits: 8
[14:48:09] isDoubleBuffered: true
[14:48:09] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[14:48:09]
[14:48:09] *** Looking for Advanced CPU Instructions...
[14:48:09] [x] PentiumPro
[14:48:09] [x] Multimedia (MMX)
[14:48:09] [x] 3D (SSE)
[14:48:09] [x] 3D (SSE2)
[14:48:09] [-] 3D (3DNow)
[14:48:09] ColourBits 32, ABits 8, ZBits 24
[14:48:09]
[14:48:09] *** Looking for Render API Extensions ...
[14:48:09] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[14:48:09] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[14:48:09] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[14:48:10] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[14:48:10] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[14:48:10] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[14:48:10] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[14:48:10] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[14:48:10] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[14:48:10] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[14:48:10] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[14:48:10] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[14:48:10] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[14:48:10]
[14:48:10] Maximum texture size : 16384
[14:48:10] Maximum simultaneous textures :8
[14:48:10] MaxAnisotropic (1.0 = none) : 16.000000
[14:48:10] 15 Splashscreens available.
[14:48:10] AutoMounting SFS files from folder SFS_AUTO now...
[14:48:10] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Visual Mod 8 by P.A.L.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
[14:48:10] Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
[14:48:10] AutoMounting SFS files from folder SFS_AUTO finished.
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[14:48:10] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[14:48:10] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[14:48:10] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[14:48:10] INTERNAL ERROR: Texture required
[14:48:10] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[14:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[14:48:14] Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[14:48:14] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:193)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
[14:48:14] Ship: Value of [USSYorktownCV5_42]:<Mesh> not foundCan't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[14:48:14] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:194)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42
[14:48:14] Ship: Value of [USSHornetCV8_42]:<Mesh> not foundCan't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[14:48:14] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:195)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42
[14:48:14] Ship: Value of [USSHornetCV8_42D]:<Mesh> not foundCan't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[14:48:14] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:196)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42D
[14:48:14] Ship: Value of [USSEnterpriseCV6_42]:<Mesh> not foundCan't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[14:48:14] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:197)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
[14:48:14] Ship: Value of [USSEnterpriseCV6_44]:<Mesh> not foundCan't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
[14:48:14] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
[14:48:14] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:198)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_44
[14:48:14] Stationary: Parameter [Gogol]:<PanzerSubtype> not found
[14:48:14] Can't set property
[14:48:14] java.lang.RuntimeException: Can't set property
[14:48:14] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
[14:48:14] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
[14:48:14] at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
[14:48:14] at com.maddox.il2.objects.vehicles.stationary.AviaskinsProjectsStationary.<clinit>(AviaskinsProjectsStationary.java:148)
[14:48:14] at java.lang.Class.forName0(Native Method)
[14:48:14] at java.lang.Class.forName(Unknown Source)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[14:48:14] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[14:48:14] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[14:48:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:48:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:48:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:48:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:14] Problem in spawn: com.maddox.il2.objects.vehicles.stationary.AviaskinsProjectsStationary$Gogol
[14:48:18] Initializing DirectSound playback device...
[14:48:18] Primary buffer created.
[14:48:18] Playback format is set : sampling rate = 44100, num channels = 2.
[14:48:18] Not enought hardware buffers (0), hardware disabled
[14:48:18] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[14:48:18] Default speaker config is : 6.
[14:48:18] Direct sound audio device initialized successfully :
[14:48:18] DX Version : 7
[14:48:18] Hardware    - disabled [buffers : 0]
[14:48:18] Extensions  - enabled :
[14:48:18]   EAX ver. 1 [ ]  - disabled
[14:48:18]   EAX ver. 2 [ ]  - disabled
[14:48:18]   EAX ver. 3 [ ]  - disabled
[14:48:18]   I3D ver. 2 [ ]  - disabled
[14:48:18]   ZoomFX     [ ]  - disabled
[14:48:18]   MacroFX    [ ]  - disabled
[14:48:18] SIMD render [X]
[14:48:18] num channels 32
[14:48:18]
[14:48:18] Loading mission Records/Intro 04 Ed.trk...
[14:48:18] Month = 7 , Hour = 6
[14:48:18] Temperature -     0m = 16.0 .
[14:48:18] Temperature -  1000m = 9.51001 .
[14:48:18] Temperature -  2000m = 3.019989 .
[14:48:18] Temperature -  3000m = -3.4700012 .
[14:48:18] Temperature -  4000m = -9.959991 .
[14:48:18] Temperature -  5000m = -16.450012 .
[14:48:18] Temperature -  6000m = -22.940002 .
[14:48:18] Temperature -  7000m = -29.429993 .
[14:48:18] Temperature -  8000m = -35.92 .
[14:48:18] Temperature -  9000m = -42.410004 .
[14:48:18] Temperature - 10000m = -48.899994 .
[14:48:18] Temperature - 11000m = -55.39 .
[14:48:18] Temperature - 12000m = -56.5 .
[14:48:18] Loading map.ini defined airfields:
[14:48:19] Load bridges
[14:48:19] Load static objects
[14:48:19] Mission error, ID_04: java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[14:48:19] java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[14:48:19] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3060)
[14:48:19] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2702)
[14:48:19] at com.maddox.il2.game.Mission.loadAir(Mission.java:1749)
[14:48:19] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[14:48:19] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[14:48:19] at com.maddox.il2.game.Mission._load(Mission.java:838)
[14:48:19] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[14:48:19] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[14:48:19] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:48:19] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:48:19] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:48:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:20] **net bigship unknown cmd 11
[14:48:20] **net bigship unknown cmd 11
[14:48:20] **net bigship unknown cmd 11
[14:48:20] **net bigship unknown cmd 11
[14:48:20] **net bigship unknown cmd 11
[14:48:20] **net bigship unknown cmd 11
[14:48:20] com.maddox.il2.objects.ActorViewPoint
[14:48:20] java.lang.ClassCastException: com.maddox.il2.objects.ActorViewPoint
[14:48:20] at com.maddox.il2.fm.FlightModelTrack$SPAWN.netSpawn(FlightModelTrack.java:686)
[14:48:20] at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:2068)
[14:48:20] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[14:48:20] at com.maddox.rts.Message._send(Message.java:1217)
[14:48:20] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[14:48:20] at com.maddox.rts.Message.sendTo(Message.java:1134)
[14:48:20] at com.maddox.rts.Message.trySend(Message.java:1115)
[14:48:20] at com.maddox.rts.Time.loopMessages(Time.java:180)
[14:48:20] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[14:48:20] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[14:48:20] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:48:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:20] **net bigship unknown ng cmd 96
[14:48:20] **net bigship unknown ng cmd 96
[14:48:20] **net bigship unknown ng cmd 96
[14:48:20] **net bigship unknown ng cmd 96
[14:48:20] **net bigship unknown ng cmd 96
[14:48:27] Loading mission QuickQMBPro/AREA_51/AREA_51RedScramble05.mis...
[14:48:27] Month = 6 , Hour = 12
[14:48:27] Temperature -     0m = 19.0 .
[14:48:27] Temperature -  1000m = 12.51001 .
[14:48:27] Temperature -  2000m = 6.019989 .
[14:48:27] Temperature -  3000m = -0.47000122 .
[14:48:27] Temperature -  4000m = -6.9599915 .
[14:48:27] Temperature -  5000m = -13.450012 .
[14:48:27] Temperature -  6000m = -19.940002 .
[14:48:27] Temperature -  7000m = -26.429993 .
[14:48:27] Temperature -  8000m = -32.92 .
[14:48:27] Temperature -  9000m = -39.410004 .
[14:48:27] Temperature - 10000m = -45.899994 .
[14:48:27] Temperature - 11000m = -52.39 .
[14:48:27] Temperature - 12000m = -56.5 .
[14:48:27] Loading map.ini defined airfields:
[14:48:29] Load bridges
[14:48:29] Load static objects
[14:48:29] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[14:48:29] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[14:48:29] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[14:48:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[14:48:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[14:48:29] Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
[14:48:29] java.lang.ArrayIndexOutOfBoundsException
[14:48:29] at com.maddox.il2.objects.air.SkyhawkA4M.onAircraftLoaded(SkyhawkA4M.java:386)
[14:48:29] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2706)
[14:48:29] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[14:48:29] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[14:48:29] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[14:48:29] at com.maddox.il2.game.Mission._load(Mission.java:838)
[14:48:29] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[14:48:29] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[14:48:29] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:48:29] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:48:29] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:48:29] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:30] Hook: Smoke not found
[14:48:30] com.maddox.il2.engine.ActorException: Hook: Smoke not found
[14:48:30] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:576)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:551)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE.<init>(AviaskinsProjectsCar.java:19)
[14:48:30] at java.lang.Class.newInstance0(Native Method)
[14:48:30] at java.lang.Class.newInstance(Unknown Source)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:1663)
[14:48:30] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:725)
[14:48:30] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:202)
[14:48:30] at java.lang.reflect.Constructor.newInstance(Native Method)
[14:48:30] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
[14:48:30] at com.maddox.il2.game.Mission._load(Mission.java:845)
[14:48:30] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[14:48:30] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[14:48:30] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:48:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:48:30] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:48:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:30] SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE]
[14:48:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$HUMVWEEgun: hook SmokeHead not found
[14:48:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$HUMVWEEgun: hook SmokeEngine not found
[14:48:30] Hook: Smoke not found
[14:48:30] com.maddox.il2.engine.ActorException: Hook: Smoke not found
[14:48:30] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:576)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:551)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE.<init>(AviaskinsProjectsCar.java:19)
[14:48:30] at java.lang.Class.newInstance0(Native Method)
[14:48:30] at java.lang.Class.newInstance(Unknown Source)
[14:48:30] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:1663)
[14:48:30] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:725)
[14:48:30] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:202)
[14:48:30] at java.lang.reflect.Constructor.newInstance(Native Method)
[14:48:30] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1991)
[14:48:30] at com.maddox.il2.game.Mission._load(Mission.java:845)
[14:48:30] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[14:48:30] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[14:48:30] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:48:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:48:30] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:48:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:48:30] SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE]
[14:48:30] ##### House without collision (3do/Buildings/Troops/usa/usa_gi_garand02/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_017_1_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_017_2_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_007_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_007_M/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_009_1_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_009_2_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_009_4_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_012_2_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_012_2_rwd/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/ToW/fr_house_013_1_h/mono.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SKY1/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SCRAPE1/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/MAPFRE/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/MAPFRE/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SCRAPE2/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SCRAPE3/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SCRAPE4/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/TALL3/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/TALL2/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/TALL1/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SKY3/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SKY2/live.sim)
[14:48:30] ##### House without collision (3do/Buildings/Skyscrapers/SCRAPE6/live.sim)
[14:48:31] null
[14:48:31] java.lang.NullPointerException
[14:48:31] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[14:48:31] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[14:48:31] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[14:48:31] at com.maddox.il2.game.Mission._load(Mission.java:978)
[14:48:31] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[14:48:31] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[14:48:31] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:48:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:48:31] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:48:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2017-06-02 14:48:38] -------------- END log session -------------
Title: Re: A-4E/F/M sas version pack Beta v0.9 [4.12]
Post by: western0221 on June 02, 2017, 09:27:27 AM
Hi Western.
Versions A-4E and A-4F work.
The A-4M version, while loading the QMB mission fails to load.
The plane can be seen in the window.
Regards
Seb

Your error log is generated by NOT v0.9's SkyhawkA4M.class .
In some folders old version SkyhawkA4M.class might exist and conflict.

Other related classes of v0.9 maybe also ignored by the same conflicting even crashing doesn't occur.
Title: Re: A-4E/F/M sas version pack Beta v0.9 [4.12]
Post by: PhantomII on June 02, 2017, 11:03:49 PM
Hi western, I have same issue as Seb in QMB. Misssion loading failed null on A4M. I ran classcheck and could not find any conflicts with the A4M. Also did a search on all the classfiles in my SAS folder and couldn't find any duplicates. I have latest engine mod dated 6.1.17 and Gen16_ii weapons as well as the other requisites. Have even tried to load it at the top of the order but that doesn't work either. Your version 0.8 with 0.8.1 patch worked fine.Also I realise this is still beta.I have 4.12.2 Modact 5.3 game. Here is the log:

Code: [Select]
Load static objects
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse02/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse03/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse08/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse10/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse11/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse01/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse06/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/dead.sim)
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk77Napalm_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk77Napalm_gn16
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.SkyhawkA4M.onAircraftLoaded(SkyhawkA4M.java:386)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2706)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
at com.maddox.il2.game.Mission._load(Mission.java:838)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Wrong chief's type [Vehicles.Stalker_VAZ]
Mission: Wrong chief's type [Vehicles.Stalker_L677]
Mission: Wrong chief's type [Vehicles.Stalker_L677]
House: Section House$WhiteZero not found
House: Section House$WhiteFour not found
House: Section House$WhiteL not found
House: Section House$WhiteFour not found
House: Section House$WhiteZero not found
House: Section House$WhiteR not found
House: Section House$WhiteTwo not found
House: Section House$WhiteTwo not found
House: Section House$WhiteTwo not found
House: Section House$WhiteTwo not found
House: Section House$WhiteR not found
House: Section House$WhiteL not found
##### House without collision (3do/Buildings/JettyNWE/Jetty6NWE/live.sim)
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
Mission: class 'vehicles.planes.C_130AStatic$C_130A' not found
Mission: class 'vehicles.planes.C_130AStatic$C_130A' not found
null
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:583)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$BELL_47.<init>(Plane.java:4861)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
at com.maddox.il2.game.Mission._load(Mission.java:858)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$BELL_47]
Mission: class 'vehicles.planes.PlaneBeoHuey_D$Huey_D' not found
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:978)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 3, 2017 4:08:45 AM] -------------- END log session -------------
Title: Re: A-4E/F/M sas version pack Beta v0.9.1 [4.12]
Post by: western0221 on June 02, 2017, 11:58:38 PM
Ouch!!
Sorry, Sorry, Seb and PhantomII.
That's my mistake.

Please apply this v0.9.1 patch on v0.9 main pack.

https://www.mediafire.com/file/83ldd2p2ut3c27y/A4_Skyhawks_sas_v0_9_1patch.7z
Title: Re: A-4E/F/M sas version pack Beta v0.9.1 [4.12]
Post by: PhantomII on June 03, 2017, 06:56:18 AM
Thank you western, that fixed it! Really appreciate all of your hard work. And also thanks to everyone else involved in this project.
Title: Re: A-4E/F/M sas version pack Beta v0.9.1 [4.12]
Post by: Mopat on June 05, 2017, 02:30:00 PM
Many time ago, i have an franken A-4 pack plus an independent A-4M mod, with some hardpoint hooks problem...But i like the A-4M...
Dreams come true, we have full A-4 pack, with new 3D and long weapons list. Still like the A-4M  ;D
Fun to hunt down some prop plane with this very "acrobatic" little jet...
Thanks modder's efforts!
Title: Re: A-4E/F/M sas version pack Beta v0.9.1 [4.12]
Post by: robert31178 on June 05, 2017, 06:56:11 PM
Western,

Do I need to use this patch for my BAT install, patched to Exp v12?

Thanks!

~S
Title: Re: A-4E/F/M sas version pack Beta v0.9.1 [4.12]
Post by: western0221 on December 23, 2017, 03:11:44 AM
I'm trying to correct whole 3D scale of this Skyhawks.

All 3d models are 13% bigger (1.32m longer and  1.15m wider than historical) from the first.
That makes strange lookings on the carrier decks or times of lined-up with other Jets like F-4 or A-7 / F-8.

By Storbror's new tool, I succeeded to re-scale whole of 3d into historical one.
But it makes another problem.
Fueltanks and MER/TER conflicts to opened gear doors.

I remake pylons, re-arrange weapon hook positions .... fail.
Next I make center pylon and hooks tilted as front down style 2.3 degrees .... a half success but not enough.

(https://www.mediafire.com/convkey/cb3d/7dzi1cmtltc0ooi6g.jpg)

I have to compare 3d with photos and blueprints more again, how to correct those problems.
Some of them are looking like fix-able only by java animation change.
But if I'll find more errors of 3d itself, I need more time to edit 3d.
Title: Re: A-4E/F/M sas version pack Beta v0.9.1 [4.12]
Post by: steeldust on December 23, 2017, 05:03:29 AM
thank you for the information and your hard work
sounds complicated
Title: Re: A-4E/F/M sas version pack Beta v0.9.2 on 16/Jan/2018 [4.12]
Post by: western0221 on January 16, 2018, 03:20:55 AM
New public Beta version v0.9.2 is released in 1st post.
It's whole newest and latest mod about all of external 3D / Java classfiles / flightmodels on 16th/Jan./2018 , containing all previous changes.

- Main change on v0.9.2
Re-scale whole of external 3D models.
Original 3D model was over 10% bigger than real.
I scaled down them into just 1:1 to the real.
Now Skyhawks show historical Scooter styles on small Essex carrier decks.

But from it, original model's bug becomes shown like gear doors colliding to bombs carried in historical correct positions. Door's cut lines are incorrect and open / close pivots are also.
Correct 1:1 scale wants 3D models Total Precision about shapes.
Fixing those 3D needs more long time, I have to leave once from Skyhawks and will try next chance after a or some months.

- Small changes on v0.9.2
Merging Vega's flightmodel update with my bug fixes.
Fixing main gears animation bug.
Center pylon and weapon hooks position tune and tilt in historical.

- Rest bugs or limitations
Laser spot "Hold" function is omitted. Fixing needs one or more months.
RWR codes sometimes make exception error loops and game becomes locked-up. And its working is far from historical.
Others are written in 1st page.
Title: Re: A-4E/F/M sas version pack Beta v0.9.2 on 16/Jan/2018
Post by: duffys tavern on January 16, 2018, 08:54:30 AM
Hey thank you Western, I always thought they looked a bit larger than RL. Really appreciate your hard work. Thanks for sharing with the rest of us.
Title: Re: A-4E/F/M sas version pack Beta v0.9.2 on 16/Jan/2018
Post by: Gaston on January 16, 2018, 11:48:55 AM
Thanks a lot ! Very looking nice !

I guess, if we install it in BAT, there will no need to modify air.ini and plane.properties lines !

Will existing skins work on these new reworked planes ?
Title: Re: A-4E/F/M sas version pack Beta v0.9.2 on 16/Jan/2018
Post by: duffys tavern on January 16, 2018, 12:50:52 PM
I installed in BAT 3.3. Just dropped in the "#JTW3" folder, left everything else alone. So far all works fine. Skins seem to work too.
Title: Re: A-4E/F/M sas version pack Beta v0.9.2 on 16/Jan/2018 [4.12]
Post by: CDS_Raptor on February 28, 2018, 10:42:54 AM
A really great job. I think the A-4 is one of the most desired aircraft for this great simulator.



This is a small modification of the old A-4 of Barnesy and Ton414 of il2freemoding... It represents the A-4B / C / Q, which participated in the Falklands/Malvinas War of 1982.

(http://i66.tinypic.com/9k8net.jpg)

(http://i68.tinypic.com/ioznef.jpg)

(http://i65.tinypic.com/2dmd2eo.jpg)

(http://i64.tinypic.com/2uti2qg.jpg)


But this version can not refuel in flight as they do in this pack. In addition, it has several other problems, including the enormous difficulty involved in attaching it to the aircraft carrier. Problems that, from what I have seen, have all been solved in these new versions.
The question is whether you could do a version or modidication type A-4B / Q or C based on this new pack.

Thank you very much, and again congratulations for the great job!
 
Title: Re: A-4E/F/M sas version pack Beta v0.9.2 on 16/Jan/2018 [4.12]
Post by: western0221 on February 28, 2018, 11:03:46 AM
The question is whether you could do a version or modidication type A-4B / Q or C based on this new pack.

It's possible !
But I'm having too much projects and A-4B/Q/C variants superior level is low.
At least 6 or 7 projects have to be closed before it.
Title: Re: A-4E/F/M sas version pack Beta v0.9.2 on 16/Jan/2018 [4.12]
Post by: CDS_Raptor on February 28, 2018, 11:14:37 AM

Yes I understand. I thank you very much for having responded so quickly. And well, again it will be ...
Go ahead with the pending work! Sure they will be fantastic like everything they do.
Title: Re: A-4E/F/M sas version pack Beta v0.9.3 on 18/May/2018 [4.12]
Post by: western0221 on May 19, 2018, 04:02:19 AM
Beta v0.9.3 is published in 1st post.

Newly needed :
SAS Engine MOD 2.8.5 + 2.8.6 PRE western 18/May/2018 or later
JetPit Common Materials (ver 18/May/2018) or later
Title: Re: A-4E/F/M sas version pack Beta v0.9.3 on 18/May/2018
Post by: Mission_bug on May 20, 2018, 09:30:27 AM
Beta v0.9.3 is published in 1st post.

Newly needed :
SAS Engine MOD 2.8.5 + 2.8.6 PRE western 18/May/2018 or later
JetPit Common Materials (ver 18/May/2018) or later




Hello western0221, thank you very much for the update, really appreciated.  8)


Unfortunately when installed I get a loading to 100% then a CTD in QMB:

Code: [Select]
$SPAWN.actorSpawn(House.java:254)
[11:05:51 AM] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[11:05:51 AM] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[11:05:51 AM] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[11:05:51 AM] at com.maddox.il2.game.Mission.loadMain(Mission.java:884)
[11:05:51 AM] at com.maddox.il2.game.Mission._load(Mission.java:647)
[11:05:51 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[11:05:51 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[11:05:51 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:05:51 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:05:51 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[11:05:51 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:05:57 AM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
[11:05:57 AM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
[11:05:57 AM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
[11:05:57 AM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
[11:05:57 AM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
[11:05:57 AM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
[11:05:57 AM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
[11:05:57 AM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
[11:05:57 AM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
[11:05:57 AM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
[11:06:00 AM] ERROR file: File users/corsair/Icons not found
[11:06:00 AM] Mission: QuickQMBPro/Spain_Baleares/Spain_BalearesBlueScramble00.mis is Playing
[11:06:00 AM] java.lang.NoSuchMethodError
[11:06:00 AM] at com.maddox.il2.objects.air.Skyhawk.startCockpitSounds(Skyhawk.java:525)
[11:06:00 AM] at com.maddox.il2.objects.air.CockpitSkyhawkA4F.doFocusEnter(CockpitSkyhawkA4F.java:52)
[11:06:00 AM] at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:600)
[11:06:00 AM] at com.maddox.il2.game.Main3D.setViewInside(Main3D.java:1421)
[11:06:00 AM] at com.maddox.il2.game.AircraftHotKeys$65.begin(AircraftHotKeys.java:3806)
[11:06:00 AM] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[11:06:00 AM] at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[11:06:00 AM] at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[11:06:00 AM] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:107)
[11:06:00 AM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[11:06:00 AM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[11:06:00 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:06:00 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:06:00 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:06:00 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:06:00 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[11:06:00 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:06:00 AM] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[11:06:00 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[11:06:00 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:06:00 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[11:06:00 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


All dependencies have been updated.

If I reinstall the previous Skyhawk pack all is okay.


Could you help with this please?


Wishing you all the very best, Pete. ;D


Title: Re: A-4E/F/M sas version pack Beta v0.9.3 on 18/May/2018 [4.12]
Post by: 51st_FC on May 23, 2018, 01:49:53 AM
Thank You for another awesome addition to the Jet War era.
Title: Re: A-4E/F/M sas version pack Beta v0.9.3 on 18/May/2018 [4.12]
Post by: osokiller1 on July 24, 2018, 03:18:25 PM
hi westrn0221 when I use any of the missiles on any of f4's  and also on the 4.0 US Marine Aviation pack (F/A-18C/D, AV-8B+ my game crashes. it either crashes when I fire or when  it hits the target.

Title: Re: A-4E/F/M sas version pack Beta v0.9.4 on 26/Jul/2018 [4.12]
Post by: western0221 on July 26, 2018, 05:41:37 AM
New version 0.9.4 is released in 1st post.

It uses Engine MOD 2.8.7 western released today and also current Weapon pack Generation 2016-iii and JetPit Common Materials.


New features or updates:
- Radar Warning Receiver function is reworked. E/F variants sound historical analog pulse waves instead of Betty voices.
- Leading edge slats deploy / close schedule reworked.
- Flaps and Airbrakes are drooped on the ground , engine off , hydraulic lost. (for eye-candy)
- A-4M's AI keeps the altitude for level bombing with PavewayII Laser guided bombs. Easy to guide LGBs from player's Laser designator aircraft like F/A-18C/D.
Title: Re: A-4E/F/M sas version pack Beta v0.9.4 on 26/Jul/2018
Post by: DU30 on August 27, 2018, 02:42:52 PM
Great update West, Thank you.
Title: Re: A-4E/F/M sas version pack Beta v0.9.4 on 26/Jul/2018 [4.12]
Post by: aircorps123 on December 14, 2018, 10:16:39 PM
Not sure whats gone on, but all my repaints are automatically given the antiglare nose. Even the paints downloaded from http://www.mi-psi.eu/cs/a-4.html (http://www.mi-psi.eu/cs/a-4.html) all have the antiglare. Could someone shed some light on this please?
Title: Re: A-4E/F/M sas version pack Beta v0.9.4 + v0.9.5 patch on 29/Feb/2020 [4.12]
Post by: western0221 on February 29, 2020, 05:48:47 AM
v0.9.5 patch is published in the 1st post.
Apply it on v0.9.4 install folder.

- Duplicated Java processes are cleaned up in flying Mach 0.8~ time.
- Loadouts are written in cod/ style, it saves memory.
- Carriers' Catapults use A-4 special cable hook 3D model.

(https://www.mediafire.com/convkey/514e/83yh47nnv4tcabm6g.jpg)

New weapons.properties file is prepared in the archive.