Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => Twins => Topic started by: Edlor on March 20, 2017, 04:47:44 AM
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The Hornets Nest.
Here are four of De Havillands Hornets for your flying pleasure. The F.1, F.3, F.20 and last but not least the F.21. All are Based on SAS~GJE52's excellent Mosquito FAA TR33 which can be found here https://www.sas1946.com/main/index.php/topic,36221.0.html . Thanks G. :)
The de Havilland DH.103 Hornet was a twin-piston engined fighter aircraft developed by de Havilland. It further exploited the wooden construction techniques that had been pioneered by the earlier de Havilland Mosquito. Development of the Hornet had started during the Second World War as a private venture, an aim for the aircraft was to conduct long range fighter operations in the Pacific Theatre against the Empire of Japan. However, the war ended before the Hornet reached operational squadron status.
The Hornet entered service with RAF Fighter Command where it equipped several day fighter units and was commonly stationed in the British mainland. It saw combat in the Far East, being used successfully as a strike fighter as part of the British military action taken during the Malayan Emergency. A navalised carrier-capable version, the Sea Hornet, had been envisioned early on and was procured by the Fleet Air Arm of the Royal Navy. Wikipedia
Updated Version by Mace Thanks to Mace the Hornets now have their own slots as well as a major makeover. Thanks Mace ;)
DH.103 Test Beta 170630 download (10mb) for 4.12.2m
https://www.mediafire.com/file/g03b7bah8td2l6i/DH.103_Test_Beta_170630.7z
See below for details.
Work to date on additions to Edlor’s excellent DH.103 Hornets.
This is a 0.5 Beta (only half way complete) for community review. I have some time off work in July and hope to complete the remainder of the additions then.
0.5 Beta includes:
*Individual aircraft slots for all four variants
*Separate flight models for all types (including right and left handed engines)
*Conventional and ‘what if’ weapons loadouts
*Folding wings for naval versions
*Stationary aircraft for all variants
*Modified ‘stand in’ single seat pilot’s cockpit with opening/closing canopy
*Working air-to-surface and air-to-air radar station for the radar equipped NF.21
*In-cockpit information about airborne, maritime and ground elements in the aircraft’s immediate area available on request
*Some minor 3D tidy ups & lighting fixes
*Eight training missions
*Installation & Information Guide
Please note NO collision boxes or DH.103 damage model yet (except for forward fuselage & pilots). Also a number of LOD’s, 3D tidy ups & lighting fixes still to be done.
Any issues with this TEST version - log file please.
cheers mace
Requirements for 4.12.2m
Essential:
SAS Modact for 4.12.2m https://www.sas1946.com/main/index.php/topic,37662.0.html
SAS Common Utils https://www.sas1946.com/main/index.php/topic,40490.0.html
SAS Engine Mod for 4.12.2m https://www.sas1946.com/main/index.php/topic,37774.0.html
IL2 1956 - The Jet Era https://www.sas1946.com/main/index.php/topic,15649.0.html
Recommended:
High Resolution/True Color Textures Mod https://www.sas1946.com/main/index.php/topic,33239.0.html
Time Compression Mod https://www.sas1946.com/main/index.php/topic,51186.0.html
DH.103 Test Beta 170630 download (10mb) for 4.12.2m
https://www.mediafire.com/file/g03b7bah8td2l6i/DH.103_Test_Beta_170630.7z
Radar Patch Mace discovered an issue with the Hornets radar workings and has made this patch as well as modified the link above to resolve the issue. ( See reply # 79 in thread for more details.)
https://www.mediafire.com/file/09l6upc6pl8g70h/DH.103_Test_Beta_Patch_170713.7z
20% CTD Problems Probably indicates that you have not installed other essential mods required for the Hornets to work. Read the instructions again. Take special note of Essential Requirements for 4.12.2m, also listed in the code text window above.
Cheers and enjoy,
Edlor
(https://s27.postimg.cc/spsan5l7n/2017_01_26_at_15_14_01.jpg) (https://postimg.cc/image/raqpyfk4f/)
(https://s15.postimg.cc/65v2c169n/14481860_10153837127705779_2070971455685806305_o.jpg) (https://postimg.cc/image/o8o539247/)
(https://s15.postimg.cc/jbaki5057/14482015_10153837128405779_8584573498138914418_o.jpg) (https://postimg.cc/image/9dzjp2sjb/)
(https://s15.postimg.cc/lh4vcn3ln/14560068_10153837126890779_383611297821180008_o.jpg) (https://postimg.cc/image/mjf1v6mev/)
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wow, great planes! :o
many thanks Edlor! :)
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Definitely need a seperate slot.
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Beautiful work Edlor, congrats and thanks! 8)
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What a nice surprise! Thanks for this! Now just a slot in CUP and it will be perfect.
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Thanks for all your kind words everyone. They are greatly appreciated and you're very welcome .
Individual slots would be great but I'm sure that'll come about in due time. ;)
Cheers and thanks again,
Edlor
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Sexy plane! 8) Its got 2 big beautiful propellers!
Thank you Edlor!
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Ohhhhh, I've been waiting for these in Il-2...
They look awesome! Your 3d work is superb!
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Thanks Max and Ta183Huckebein. :)
These are actually the reason I took up the 3D modding because I too wanted these in our beloved IL-2. They may not be perfect at this point but at least we have them to enjoy now.
@ Max They are indeed sexy birds and not only are they sexy but they have a potent punch to boot. ;)
Cheers.
Edlor
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If I recall, this was one of the more requested aircraft on SAS (along with the F7F). It is a beauty, so thank you so much for taking the time to design the Hornet.
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Edlor, you're awesome! Thanks for the great work on both the Hornet and F7F-3N!!! It's like early Christmas...!!!
Cheers,
Herb
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Fantastic!!!!! But will wait till it gets a slot - awesome work!!!
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Same! She's gorgeous. But fingers crossed for slot version! Will still fly this one meanwhile.
Fresco
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As always, Edlor superb work and great to see another couple of carrier-based aircraft.
Hopefully in a week or two can create individual slots for the four variants (land and carrier-based) and maybe a few more tweaks as well.
cheers mace
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Thanks again everyone :)
I'm glad to be able to share these " Christmas " :D presents with all of you and by the looks of it thanks to Mace we will have slots for these soon. Thanks Mace.
Cheers and thanks again all,
Edlor
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I have the latest BAT installation, and it already includes the Mosquito TR33. All the lines in the AIR INI and Weapons properties and Plane properties are already present. When I add one of the Hornet folders to my WAW2 folder, nothing happens. I just get the regular Mosquito TR33 in the game. How do I install this?
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Hi Hoddyman,
Try adding them to your JTW2 folder that's where I put mine and see if that works. By the sounds of it the default Mosquito TR 33 is loading before the Hornet folder in WAW2.
Cheers,
Edlor
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We getting spoiled with all these great new twins!!! Teeee riffff icccc ;D
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Glad you like them dona and I'll be looking forward to any skins you may have up your sleeve for them ;)
Cheers,
Edlor
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Works fine in BAT , You have to select RN to show up, maybe Storebror cold help with this, The Westland Whirlwind cockpit would be a better fit for the hornet.
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Works fine in BAT , You have to select RN to show up, maybe Storebror cold help with this, The Westland Whirlwind cockpit would be a better fit for the hornet.
Yup, that did the trick. Thanks for posting this, I tried everything.
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Sorry to sound so dense, but what is "RN", and where do I select it?
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Thanks guys :)
Thanks for pointing that out Steven. I use RCAF so I sometimes forget to check to see what other countries work. As to a cockpit I was thinking along the lines of the SeaFury would be a nice fit but that's only a single so the Whirly might be a good choice indeed. ;)
@ Hoddyman In QMB where it says Airforce just pick RN from the drop down list. See below.
Cheers,
Edlor
(https://s23.postimg.cc/immvlsbe3/2017_03_22_20_53_54.jpg) (https://postimg.cc/image/c8xsij6hz/)
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Edlor & Steven, thank you for excellent suggestions about the using the SeaFury or Westland Whirlwind cockpits, which I will look at incorporating into the new slots.
New slots will be (Multi) so not dependent on a specific air force selection.
Hornet F3 slot and FM already created but a few more tweaks to include for this land based version. Hopefully will post some progress pics after the weekend.
cheers mace
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That sounds fantastic mace. :)
I'll be looking forward to seeing the pics and getting to try out the new slot, FM, cockpit and tweaks you've done when their ready ;D
Cheers and a big thanks,
Edlor
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Great news Mace.
Thank you for helping out 8) Very cool of you
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Selecting "RN" (Royal Navy) worked! Thanks!
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Glad to hear it worked for you hoddyman :)
Cheers,
Edlor
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(https://s26.postimg.cc/fk3vjy6yx/DH103_01.jpg)
I hope you are all well. For Eldor’s excellent DH.103 Hornets, slots and basic flight models (including an .emd for both left and right handed Merlins) have been created along with stationary aircraft for the F.1, F.3, F.20 and NF.21 models. The Sea Hornet’s folding wings and tail hooks have been tweaked and pilot model swapped out (four custom Hornet pilot skins also created).
I have added some ‘what if’ post WW2 guided weapons for the late model DH.103’s, in particular the Sea Hornets, to give some more capability in maritime strike. Ordnance / pylon 3do & classes complete, and aircraft loadouts are listed below.
(https://s26.postimg.cc/p9r9gi3m1/DH103_02.jpg)
In addition, Hornet pilots have access to a basic Combat Information Centre (CIC) which relays information about airborne, maritime and ground elements in the aircraft’s immediate area. CIC is engaged by using the Toggle Radar Mode key and has five information channels:
*Hostile Aircraft - gives direction, distance and relative altitude to enemy aircraft contacts within 90km (accuracy ±5km except for the AI radar equipped NF.21 which is accurate to ±100m)
*Enemy Vessels - gives bearing and range to any hostile ship within 60km (accuracy ±5km except for the ASV radar equipped NF.21 which is accurate to ±100m)
*Hostile Ground Forces - gives direction and distance to enemy tanks, vehicles, and artillery within 30km (simulating battlefield observation posts and has an accuracy ±1km). Targeting information changes if the current target is destroyed.
*Friendly Carrier - gives range and bearing to friendly carriers (this also includes land-based arrestor cable traps) within 90km (accuracy ±5km)
*Radio Silence - mutes this communications channel
Also, NF.21’s radar operator animation added (head movement) and they will no longer go down with the ship, bailing out if the pilot is killed. ASH radar console is in progress and I will post some pics of this next week.
To do justice to Eldor’s work, I am going spend a few more weeks implementing active collision boxes, a basic skin damage model, and some simple second level LOD’s for these aircraft.
cheers mace
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This is really fantastic news Mace. ;D
From what I can see and what you've listed you're taking the Hornets to a whole new level. One that I could only dream about.
Thanks for your time and dedication to this project. It is greatly appreciated. ;)
Cheers,
Edlor
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Many Thanks Mace ! 8) It all sounds exciting !
I will test them in my VP-Modpack
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Sorry guys, I'm late to the party.
What a lovely and well crafted mod!
Cheers for your wonderful cooperation Edlor & mace!
Best regards - Mike
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indeed, an awesome mod, looking set to become even more awesome with mace upgrades.
you guys rock! :D
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Nice ! Once it has own slot, sure it deserves to be included in BAT !
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These are looking fantastic!
I eagerly await these own-slot variants for a fictional post-WW2 small scale engagement. The Sea Hornet will nicely round out a US/British carrier task force which will arrive to try and put an end to hostilities.
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Mace certainly isn't pulling any punches when it comes to these hornets and I'm truly appreciative of that. :)
Like you said SAS~Malone these are going to be awesome with mace's upgrades. Thanks.
Thanks Mike. Glad you like it and happy that you made it. As they say better late than never eh. ;)
Thanks Gaston and I'm hoping that we'll see it in B.A.T as well.
That sounds like an interesting scenario for a campaign fresco23. Glad you like it and thanks.
Cheers all,
Edlor
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My favourite immediate post war aircraft Just a beautiful thing, thanks muchly to the developers of this classic!
That said, we'll need a map of Malaya to go with it now...
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Thanks solotk,
They are indeed beautiful and they are my favorites as well. ;)
That would be great for sure. Especially with the quality of the new maps the map makers are turning out here lately. I'm sure it would look fantastic. 8)
Cheers,
Edlor
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Any news on the slot Edlor?
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Work is progressing on tweaks to Edlor’s excellent DH.103 Hornets
The Sea Hornet NF.21 now has onboard radar with IFF (maximum of eight tracked foe or friend targets with elevation pointers). You can switch between Airborne Intercept (AI) and Air-to-Surface Vessel (ASV) modes by using the Toggle Gunsight key. ASV radar range can be changed from 5 nautical miles (nmi) to 15 nmi or 30 nmi by using the Increase or Decrease Radar Gain keys. AI radar range is fixed at 5 nmi. AH and radar sweep also included on the scope.
(https://s26.postimg.cc/qniwbt2vd/DH103_03.jpg)
Combat Information Centre (CIC) information channels have now been converted to nautical miles & ft rather than km’s and m’s:
*Hostile Aircraft - gives direction, distance and relative altitude to enemy aircraft contacts within 50nmi (accuracy ±2mi except for the AI radar equipped NF.21 which is accurate to ±100ft)
*Enemy Vessels - gives bearing and range to any hostile ship within 35nmi (accuracy ±5km except for the ASV radar equipped NF.21 which is accurate to ±100ft)
*Hostile Ground Forces - gives direction and distance to enemy tanks, vehicles, and artillery within 16nmi (simulating battlefield observation posts and has an accuracy ±0.5nmi). Targeting information changes if the selected target is destroyed.
*Friendly Carrier - gives range and bearing to friendly carriers (this also includes land-based arrestor cable traps) within 50nmi (accuracy ±2mi)
*Radio Silence - mutes this communications channel
All Hornets now have autopilots to permitted aircraft to fly straight and level on a course without constant aircrew attention.
Misc_1 key - altitude hold
Misc_2 key - direction hold
Misc_3 key - route hold
Misc_4 key - disengage autopilot holds
To do justice to Edlor’s work, I am going to spend a few more weeks implementing active collision boxes, a basic skin damage model, and some simple second/third level LOD’s for these aircraft.
cheers mace
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That's beautiful Mace. I'm really looking forward to testing these in B.A.T. 8)
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Nice one mace, it's going to be a big Project, and you Edlor you make a Plane Project better, I am proud for you both, soo I support it,
Best Regards KT503
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Thank you for all the positive feedback, very much appreciated.
Currently working on a cockpit for the Hornets, hope to post some pics next week.
cheers mace
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Great work guys👍
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Very nice!
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With everything I've read about what mace has done and is doing with the Hornets I'm just as excited about their release as everyone else ;D
Cheers and thanks again mace. ;)
Edlor
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Cockpit’s for Edlor’s excellent DH-103 series of aircraft are now complete. As per Edlor’s suggestion, I have adapted the Tempest cockpit with the following additions and alterations:
Additions:
second engine RPM, boost, oil temp. rad temp and oil pressure gauges
second engine throttle handle (animated)
second engine prop pitch handle (animated)
second engine superchager handle (animated)
flap position marker now on panel indicator(animated)
tailhook down light on panel (below tail gear indicator lamp) for Sea Hornets only
internal canopy moves in sync with external cockpit frame
nose mounted landing light
boost gauges relabelled for the Merlin 130/131 engines
night lights and damage models added for additional gauges
Alterations:
replaced ring control column with stick control column
fuel gauges now moved to centre panel (to allow for additional engine gauges) and relabelled to reflect the DH-103’s internal fuel capacity
radiator shutter handle now animated
removed cushion/frame around gunsight
'for steer' placard moved
(https://s26.postimg.cc/ymn96vhzd/DH103_CP01.jpg)
(https://s26.postimg.cc/gik8m8kax/DH103_CP02.jpg)
(https://s26.postimg.cc/w6lft0zwp/DH103_CP03.jpg)
(https://s26.postimg.cc/agclvqvux/DH103_CP04.jpg)
(https://s26.postimg.cc/pb179x5ft/DH103_CP05.jpg)
To do justice to Edlor’s work, I am going to spend a few more weeks implementing active collision boxes, a basic skin damage model, and some simple second/third level LOD’s for these aircraft.
cheers mace
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Wow o_O mace I'm totally awe struck that looks fantastic and what you've done with this is amazing. The modifications you've made to these aircraft are the ones I could only dream of doing. Thanks again for taking on this project and by all means take as much time as you need. After all masterpieces aren't created overnight. ;)
Cheers and thanks again,
Edlor
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Man i am really looking forward to these ones!
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Super Duper cockpit ! 8)
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Thank you for all the encouragement, very much appreciated.
Currently working on LOD's, collision boxes, and a simple damage model for the Hornets. Hope to post some pics in a few weeks.
cheers mace
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Great work mace, and good teamwork with Edlor. 8) 8) 8) 8) 8)
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I DL'd this and it only had an air.ini entry for the SeaMossie in each of the Hornet folders. Never got it to work. would someone be kind enough to put some detailed instructions up for me here so I might enjoy this plane too?
~Rob
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How its going guys? 2 weeks? LOL
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I'd love to see this aircraft in BAT, the evolution of the Mosquito! Fantastic! :))
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Hi Edlor,
I noticed the same issue with this aircraft as the F7F-3N, the tail hook does not engage the wires.
Thanks!
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I DL'd this and it only had an air.ini entry for the SeaMossie in each of the Hornet folders. Never got it to work. would someone be kind enough to put some detailed instructions up for me here so I might enjoy this plane too?
~Rob
In addition to installing the aircraft as noted in the instructions, you need to select the country as 'RN' so see the aircraft. Otherwise, you will only see the TR33 Mossie.
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Thanks again all,
Mace is currently working on bringing the Hornets to a whole new level of detail and I'm sure those issues will be taken care of by the time their ready for release Type83Fighter .;)
@ robert31178 Try selecting RN as Type83Fighter pointed out and If that doesn't work I'd need to know what game version you're trying to put these in to help you.
Cheers,
Edlor
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Any news???? Your killing me here😀
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PO_MAK_249RIP,
I can say without hesitation that with mace at the helm, you have nothing to fear, and any delay will be WELL worth the wait. Patience!
I'm excited for these as well.
Fresco
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I hope you are all well.
Thank you for all the encouragement to date with this update, very much appreciated.
Unfortunately real life has slowed down the progress on additions to Edlor’s excellent DH-103 Hornets.
I will release what has been done to date on the 30th of June as a 0.5 beta (only half way complete) for community review. I have some time off work in July and hope to complete the remainder of the additions then.
0.5 beta will include:
*Individual aircraft slots for all four variants
*Separate flight models for all types (including right and left handed engines)
*Conventional and ‘what if’ weapons loadouts
*Folding wings for naval versions
*Modified ‘stand in’ single seat pilot’s cockpit with opening/closing canopy
*Working air-to-surface and air-to-air radar station for the radar equipped NF.21
*In-cockpit information about airborne, maritime and ground elements in the aircraft’s immediate area available on request
*Some minor 3D tidy ups & lighting fixes
*Eight training missions
cheers mace
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Thank you for all your hard work on this amazing project!
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0.5 beta will include:
*Individual aircraft slots for all four variants
*Separate flight models for all types (including right and left handed engines)
*Conventional and ‘what if’ weapons loadouts
*Folding wings for naval versions
*Modified ‘stand in’ single seat pilot’s cockpit with opening/closing canopy
*Working air-to-surface and air-to-air radar station for the radar equipped NF21
*Information about airborne, maritime and ground elements in the aircraft’s immediate area available on request
*Some minor 3D tidy ups
*Training missions
cheers mace
Good lord man, that's your beta? If that's going to be the beta, then the finished thing is going to be spectacular... Wow, just wow. Well done.
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Great news cant wait
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Work to date on additions to Edlor’s excellent DH.103 Hornets.
This is a 0.5 Beta (only half way complete) for community review. I have some time off work in July and hope to complete the remainder of the additions then.
0.5 Beta includes:
*Individual aircraft slots for all four variants
*Separate flight models for all types (including right and left handed engines)
*Conventional and ‘what if’ weapons loadouts
*Folding wings for naval versions
*Stationary aircraft for all variants
*Modified ‘stand in’ single seat pilot’s cockpit with opening/closing canopy
*Working air-to-surface and air-to-air radar station for the radar equipped NF.21
*In-cockpit information about airborne, maritime and ground elements in the aircraft’s immediate area available on request
*Some minor 3D tidy ups & lighting fixes
*Eight training missions
*Installation & Information Guide
Please note NO collision boxes or DH.103 damage model yet (except for forward fuselage & pilots). Also a number of LOD’s, 3D tidy ups & lighting fixes still to be done.
Any issues with this TEST version - log file please.
cheers mace
Requirements for 4.12.2m
Essential:
SAS Modact for 4.12.2m https://www.sas1946.com/main/index.php/topic,37662.0.html (https://www.sas1946.com/main/index.php/topic,37662.0.html)
SAS Common Utils https://www.sas1946.com/main/index.php/topic,40490.0.html (https://www.sas1946.com/main/index.php/topic,40490.0.html)
SAS Engine Mod for 4.12.2m https://www.sas1946.com/main/index.php/topic,37774.0.html (https://www.sas1946.com/main/index.php/topic,37774.0.html)
IL2 1956 - The Jet Era https://www.sas1946.com/main/index.php/topic,15649.0.html (https://www.sas1946.com/main/index.php/topic,15649.0.html)
Recommended:
High Resolution/True Color Textures Mod https://www.sas1946.com/main/index.php/topic,33239.0.html (https://www.sas1946.com/main/index.php/topic,33239.0.html)
Time Compression Mod https://www.sas1946.com/main/index.php/topic,51186.0.html (https://www.sas1946.com/main/index.php/topic,51186.0.html)
DH.103 Test Beta 170630 download (10mb) for 4.12.2m
https://www.mediafire.com/file/g03b7bah8td2l6i/DH.103_Test_Beta_170630.7z (https://www.mediafire.com/file/g03b7bah8td2l6i/DH.103_Test_Beta_170630.7z)
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Nice Plane,works in CUP/JTW2 ,thanks for sharing!!!
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I'm totally awestruck and speechless Mace. o_O
The time and effort you put into this project is truly remarkable and the way you have it packaged is a masterpiece in itself. ;)
I put this in my B.A.T. #JTW2 folder and everything worked flawlessly. ;D
I can't say thank you enough for this Mace but what I can do is add this to the first post so everyone will find it.
Cheers and thanks again,
Edlor
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Wonderful!!!! ;D ;D ;D
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Cheers and thanx Gentlemen,
This beauty works in my DBW.
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urmel, Edlor, dona and Gubi thank you all for your kind words and feedback, very much appreciated.
cheers mace
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Excellent work guys, thank you very much to those involved, really appreciated. 8)
Wishing you all the very best, Pete. ;D
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Awesomeness!
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Maleficent, it flies well in 4.13.4, thank you very much
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Superb mod,thank you very much 8) 8) 8)
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WoW. So great ! Thanks mace and Edlor ! Congrats for the new born.
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Thank you very much Edlor and Mace for a really great mod :)
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will there be a 4.09 version just thought id ask many thanks :-|
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Great work and great job and verrrry well done to all involved!
Mace could you maybe do the same to the F7F-3N Nightcat? Maybe just add the second crew station and the radar set so that we could use the Tiger as a real night kiddy?
Cheers
Phil
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Mission_bug, PO_MAK_249RIP, DU30, task53, Hubberranz and barney thank you all for your positive feedback to the test beta.
Griffon_301 an excellent idea to add a working radar and CIC to the F7F-3N Nightcat. I will post some pics and info on progress with such an addition in the Nightcat thread in a week or so.
cheers mace
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I hope you are all well.
While working on the update to the F3F-3N Nightcat, I came across an issue in my CIC / on-board radar code.
Without a certain class file (TypeECMpod) you can get a CTD in the DH.103 Hornets if you attempt to use their CIC or on-board radar features.
I have corrected the DH.103 Test Beta 170630 download accordingly (see page 1) or you can just install this patch (only 15k).
https://www.mediafire.com/file/09l6upc6pl8g70h/DH.103_Test_Beta_Patch_170713.7z (https://www.mediafire.com/file/09l6upc6pl8g70h/DH.103_Test_Beta_Patch_170713.7z)
cheers mace
p.s. TypeECMpod is part of an ECM project (based on the outstanding work of CY6) for an upcoming Project 85 release. This player or AI feature simulates ECM jamming in 4.12.
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Thanks for this very important patch for the Hornets radar Mace. It's greatly appreciated.
I'll add this patch link to the first post as well for easy reference.
Cheers and thanks again,
Edlor
P.s Happy to hear that you've taken to making the F7F-3N Nightcat all it can be as well. Will be looking forward to the update. ;)
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Hi mace just wondered if you had any news on your planned updates?
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Many thanks for this beauty.
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Hi Mace this mod seems to have gone really quiet? Are you ok m8?
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PO_MAK_249RIP thank you for your on-going interest.
Currently working on an update of the F7F-3N Nightcat and will be able to use the new and improved ordnance from that project with the DH-103 Hornets (replacing some of the current Soviet stand-in weapons).
(https://s26.postimg.cc/rvj615t1l/F7_FNew_Updated_Ordnance.jpg)
Also the NF-21 will be able to tow aerial targets.
https://www.sas1946.com/main/index.php/topic,56474.0.html (https://www.sas1946.com/main/index.php/topic,56474.0.html)
cheers mace
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Great news cant wait mace
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Has the problem of over crowded parking on carrier flight (planes cramped together but without damaging each other) deck solved?
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lt_eurofighter, thank you for the info, very much appreciated.
Issue I suspect is due to the lack of wing collision boxes in the test beta. Hopefully this will be resolved when wing collision boxes are added in the final version.
Unfortunately I have been sidetracked by the F7F-3N Nighcat update and associated projects, like an air launched RP-54 target/recon/decoy jet powered drone with a ballistic parachute recovery system (if target or recon modes are selected). For mission makers, the RP-54 can be air launched from player or AI F7F-3N aircraft and made to parachute down in a specific area over sea or land by placing a drone recovery zone object on the mission map.
cheers mace
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Amazing work! Thanks!
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Hi Mace any update in the pipeline?
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PO_MAK_249RIP thank you for your post.
An update is in the pipeline but no timeline at this stage since with all the great IL2 releases of late, I seem to be playing more than modding.
Next update may even look at fuselage texture mapping tweaks, so we can have camo skins for the Hornets.
cheers mace
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Hi mace no worries m8 they are gr8 as they are IMHO!
Mick
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Very nice bird... Thank You .
May I ask as I may have missed it.
Are there any skins for this plane?
If so where would I find them?
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Thank you very much , i have been waiting a long time for this one.
Cheers
Studly
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Came across this lovely bird just a few weeks ago. Is there any template for the Hornet available? Couldn't find anything in the template-section...
Thanks in advance,
tacheles07
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Any skins (apart from the aluminium ones) available for these birds?
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Bumping this thread... Has anyone skins or even a template for the beautiful Hornets? :-*
Thank you in andvance,
tacheles07
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Collision Patch for Hornet F1/F3
(deleted ---- updated as reply #100's)
- Correctly spaced arrange on "Test Runway".
- Wings and Engines get damaged.
- Each fuel tanks get damaged / leak and burn.
Sea-Hornets' works need more days to add.
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thank you!
8)
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Thank you very much for the update patch, really appreciated. 8)
Wishing you all the very best, Pete. ;D
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Collision and Flightmodel Patch for all DH.103 variants Hornet F1/F3 and Sea Hornet F20/NF21
https://www.mediafire.com/file/urfa42nqmx49ocf/DH103_Hornet_CollisionFmPatch_20200226.7z/file
- Correctly spaced arrange on carriers and "Test Runway".
- Each engines' propeller forces are correctly separated and positioned.
- Wings and Engines get damaged, even "_CAP" data are not ready.
- Each fuel tanks get damaged / leak and burn.
- Special catapult Cable-Hook gear 3d model.
- Correctly skidded off when the undercarriage is broken in moving hook positions.
- Three "Tire" models have low polygon LODs. But other parts are not.
- No additional Java works ...... Java bug or Java requirement are not done in this time. It brings no explosion after got fired.
(https://www.mediafire.com/convkey/6906/1hg9pglujw5e5ml6g.jpg)
(https://www.mediafire.com/convkey/942e/xlb8o8s5loa0g0y6g.jpg)
(https://www.mediafire.com/convkey/9bcd/6z4ylnz46wipp216g.jpg)
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Thank you very much for this next updated patch 8) !
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Wonderful plane, thank you very much! :)
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I recall talking to an old pilot who flew Hornets back in the day. There were only two squadrons in the RAF I understand. He told me they were fed up with the Yanks always mocking them for not having modern jets. One day his commander took the flight on patrol and heard the Yanks on their Thunderjet radios bragging again so, with the co-operation of the ground radar boys the flight climbed above the clouds and vectored behind the American unit. He then signalled his wingmen to dive onto the tails of the Thunderjets. switching off one engine as they closed on the jets. They sailed past with only one engine on and he said the look on the Yanks faces was worth the telling off he got when they landed. lol. I might add he said both sides had a beer together after.
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Hey guys, will this mod work for UP3?
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Gubi might have a DBW version integrated, and if so, that one would be the top candidate for UP3 integration.
The mod as-is seems to be made for 4.12.2 and as such, will probably have issues with UP3 (=4.10.1) and UP3.3 (=4.55).
]cheers[
Mike
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Can't seem to download the Hornets via the mediafire link. Its says the site can't be reached.
Has the link been removed?
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The two links in the first post work fine... :-X
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After some trial and error, I've managed to produce a camo skin for the hornet.
Still work in progress as I'm learning on the job :)
F.3
80 Sqn RAF
early 50's
(https://i.ibb.co/sVDf0v7/H02.jpg)
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excellent!
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Looking good!
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beautiful !
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Hello all after long break!
I got involved in testing of BAT v4.2.2 and fixed some bugs in the process. Now I'm trying to post these fixes separately so that other than BAT users can also enjoy them. For these very nice Hornets I fixed these issues:
- Wings and engines now collide with ground properly after moving _Clip hooks to better positions.
- Odd parts no longer appear after parts detach because I've removed buggy _CAP meshes from other plane and moved still useful ones to better positions. Hopefully some 3D artist can create proper _CAP meshes some day and someone could create better damage skins.
You can get these fixes from https://www.mediafire.com/file/1z2imcpxuus1g04/DH.103_Hornets_fix.7z/file
For installation unpack my 3DO/Plane folders into your mod folder letting them overwrite old files. Please remember to back up your old files first if you have edited something like changed pilots so that you can apply those changes again. This fix is already included in BAT v4.2.2, but I hope it's useful addition for UltraPack and others.
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Thanks a lot Birdman, this will definitely make it into the next Ultrapack Hotfix!
]cheers[
Mike