Special Aircraft Service

Battlefield - Airborne - Tactical (BAT) => BAT Tech Help => Topic started by: csvousden on January 17, 2017, 03:25:41 PM

Title: Woodlark Island [solved]
Post by: csvousden on January 17, 2017, 03:25:41 PM
Anyone else having trouble with ag Woodlark Island showing up in QMB or FMB?
Title: Re: Woodlark Island
Post by: nyali on January 17, 2017, 03:52:02 PM
No problems here - just sent a recce plane to check


(https://s27.postimg.cc/cel2uk0cj/2017_01_17_22_41_36.jpg) (https://postimg.cc/image/crch0qim7/)
(https://s29.postimg.cc/56r9tm3gn/2017_01_17_22_43_25.jpg) (https://postimg.cc/image/qt6aan20z/)
(https://s24.postimg.cc/7vr5xhkk5/2017_01_17_22_43_35.jpg) (https://postimg.cc/image/51o0k1idt/)
(https://s27.postimg.cc/8z44a40c3/2017_01_17_22_43_44.jpg) (https://postimg.cc/image/oklfu2ca7/)
(https://s28.postimg.cc/5x8paswkt/2017_01_17_22_45_15.jpg) (https://postimg.cc/image/ml07darc9/)

as you can see recon confirmed no issues or enemies near the Woodlark Islands
Title: Re: Woodlark Island
Post by: csvousden on January 17, 2017, 04:30:51 PM
ok, I have no problem with that map in CUP, but for some reason in BAT which I have no apparent problems with through expansion pack 2, I get a texture buffer error on this map 
the FMB wont load it due to a byte limit that is too small it says

Any idea how to increase the byte limit for texture buffering?

I guess it means that 2048 size textures in tga cant load
Title: Re: Woodlark Island
Post by: jpten on January 17, 2017, 05:55:10 PM
I'm having the same problem with both Woodlark and JTWCrete.  In addition to the texture buffer size error , JTWCrete reports an error with a texture, Summer2048/UuffMTWhite02.tga.

   I'm running an AMD card so I use the config posted by SAS~Storebror for max ATI cards.

  @Nayli, may I ask your card type?
Title: Re: Woodlark Island
Post by: nyali on January 17, 2017, 06:09:00 PM
Nvidia cant remember the exact model but 512mb
Title: Re: Woodlark Island
Post by: csvousden on January 17, 2017, 06:10:17 PM
Is this a high resoultion problem?

I added an old copy of the map from DBW and then resized all the textures from 2048 X 2048 down to 1024 X 1024 and the map now works,

but that seems like an extremely time consuming and unnecessary process that is clearly not the intention of the creators of BAT.

Do I need to add a mod or something?  Is it a confi.ini issue?

Thanks to all!
Title: Re: Woodlark Island
Post by: xxxautoxxx on January 17, 2017, 06:16:53 PM
Anyone else having trouble with ag Woodlark Island showing up in QMB or FMB?

yep - not loading/ file error
Title: Re: Woodlark Island
Post by: Sikshoota on January 17, 2017, 07:31:13 PM
Woodlark loads in FMB for me np...However, whenever I try to spawn at any of the land bases my aircraft is either 'In the air & crashes down' or spawns into an airbase structure such as nearby camo/mesh covered dispersal point.

Code: [Select]
g

Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 6.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32


INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
Loading mission net/dogfight/!BAT-WAW-TEST-2017/agWOODLARK_IslandsTest.mis...

WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 5,  Vert 44,  Ind 90
WARNING: * Buf1 : Obj: 9,  Vert 681,  Ind 1140
WARNING: * Buf2 : Obj: 186,  Vert 204712,  Ind 367833
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
Mission: net/dogfight/!BAT-WAW-TEST-2017/agWOODLARK_IslandsTest.mis is Playing

Chat: --- WTE_Sikshoota was killed.
Chat: --- WTE_Sikshoota has crashed.
warning: no files : music/crash
null
java.lang.NullPointerException
at com.maddox.il2.gui.GUINetServerMisSelect._leave(GUINetServerMisSelect.java:428)
at com.maddox.il2.game.GameState.leavePop(GameState.java:95)
at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
at com.maddox.il2.gui.GUINetServer._exitServer(GUINetServer.java:72)
at com.maddox.il2.gui.GUINetServer.access$100(GUINetServer.java:16)
at com.maddox.il2.gui.GUINetServer$1.result(GUINetServer.java:32)
at com.maddox.gwindow.GWindowMessageBox.doResult(GWindowMessageBox.java:58)
at com.maddox.gwindow.GWindowMessageBox$Button.notify(GWindowMessageBox.java:110)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 74,  Vert 1742,  Ind 7854
WARNING: * Buf1 : Obj: 563,  Vert 69164,  Ind 177606
WARNING: * Buf2 : Obj: 112,  Vert 131313,  Ind 229305
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006

java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.validateFileName(GUIAirArming.java:850)
at com.maddox.il2.builder.PlMisStatic.fillSkins(PlMisStatic.java:1790)
at com.maddox.il2.builder.PlMisStatic.syncSelector(PlMisStatic.java:927)
at com.maddox.il2.builder.Builder.setSelected(Builder.java:867)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:619)
at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:644)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
at com.maddox.il2.builder.Builder.insert(Builder.java:2632)
at com.maddox.il2.builder.Builder.access$1400(Builder.java:70)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1964)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.validateFileName(GUIAirArming.java:850)
at com.maddox.il2.builder.PlMisStatic.fillSkins(PlMisStatic.java:1790)
at com.maddox.il2.builder.PlMisStatic.syncSelector(PlMisStatic.java:927)
at com.maddox.il2.builder.Builder.setSelected(Builder.java:867)
at com.maddox.il2.builder.Builder$22.begin(Builder.java:2085)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.validateFileName(GUIAirArming.java:850)
at com.maddox.il2.builder.PlMisStatic.fillSkins(PlMisStatic.java:1790)
at com.maddox.il2.builder.PlMisStatic.syncSelector(PlMisStatic.java:927)
at com.maddox.il2.builder.Builder.setSelected(Builder.java:867)
at com.maddox.il2.builder.Builder$22.begin(Builder.java:2085)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission net/dogfight/!BAT-WAW-TEST-2017/agWOODLARK_IslandsTest.mis...

WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 7,  Vert 144,  Ind 384
WARNING: * Buf1 : Obj: 38,  Vert 9904,  Ind 24669
WARNING: * Buf2 : Obj: 105,  Vert 107621,  Ind 185859
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
Mission: net/dogfight/!BAT-WAW-TEST-2017/agWOODLARK_IslandsTest.mis is Playing

INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Holes4_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Holes3_D1'
Chat: --- WTE_Sikshoota was killed.
Chat: --- WTE_Sikshoota crashes.

INTERNAL ERROR: Can't open file '3DO/Cockpit/A-20C-TGun/LittleAlphaBits.mat'
WARNING: object '3DO/Cockpit/A-20C-TGun/LittleAlphaBits.mat' of class 'TMaterial' not loaded
WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/A-20C-BGun/texture01.tga'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_DF'
Time overflow (43549): tickLen 102
warning: no files : music/crash
null
java.lang.NullPointerException
at com.maddox.il2.gui.GUINetServerMisSelect._leave(GUINetServerMisSelect.java:428)
at com.maddox.il2.game.GameState.leavePop(GameState.java:95)
at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
at com.maddox.il2.gui.GUINetServer._exitServer(GUINetServer.java:72)
at com.maddox.il2.gui.GUINetServer.access$100(GUINetServer.java:16)
at com.maddox.il2.gui.GUINetServer$1.result(GUINetServer.java:32)
at com.maddox.gwindow.GWindowMessageBox.doResult(GWindowMessageBox.java:58)
at com.maddox.gwindow.GWindowMessageBox$Button.notify(GWindowMessageBox.java:110)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Woodlark Island
Post by: SAS~Monty27 on January 17, 2017, 07:52:25 PM
No problems here with Woodlark or Crete. 

(http://i.imgur.com/42wr9nT.jpg)

(http://i.imgur.com/73azvjB.jpg)

(http://i.imgur.com/B7WhI8d.jpg)

(http://i.imgur.com/pmXezIq.jpg)

There are so many settings and variations.  We do test across a wide variety of machines.  This may have something to do with CONF.ini?  Here's mine anyhow:

Code: [Select]

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[HotKey Console]
Shift Tab=Activate

[Console]
HISTORY=128
HISTORYCMD=128
LOGFILE=log.txt
LOG=1
LOGKEEP=0
LOGTIME=0

[HotKey gui]
Escape=activate

[window]
//width=1360
//height=768
width=1440
height=900
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=5
UIDetail=0
UIBackground=rnd

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
filterUserNames=0
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1
allowCustomSounds=1

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
TypeClouds=1
Arcade=0
HighGore=1
mapPadX=0.8025002
mapPadY=0.052222222
viewSet=57
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=0
RecordingIndicator=0
MapAlpha=0.99
SaveTrk=1
IconUnits=0
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0
mapPadMode=1

[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.2
LeanS=0.2
Raise=0.089999996
RubberBand=0.04

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
Ctrl C=copy
Ctrl X=cut
Ctrl V=paste
Ctrl Q=incHeight
Ctrl A=DecHeight

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=5
SoundMode=1
SamplingRate=1
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=14
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
UseSmartAxis=0
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=1
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

[Mods]
Flyby=1
FlybyFov=60.0
ToggleMusic=1
RandomSplash=1
PALHUDMode=1
SpeedbarTAS=1
SpeedbarSIToo=1
SpeedbarShowExtraInfo=1
netCallsign=
Stab4all=1
PALShowChocks=1
PALShowCatGear=1
DumpFuel=1
SpeedbarUnits=0
PALGameMenuStatusBar=1
PALGameMenuShowFPS=0
PAL3DStart=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.01
PAL3DConvAimR=-0.01
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DDOFfNumber=0.0
PAL3DDOFFocus=28.27506
PAL3DAdjustVariable=1
PAL3DFullColorFrames=0
PAL3DRenderStereo=1
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=1
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalTrackIR=0
PAL3DExternalMouseInertia=1

Title: Re: Woodlark Island
Post by: jpten on January 17, 2017, 09:02:52 PM
It seems to be a graphics card/chipset type I thing.  I notice your running water=4 which is a card killer for some.  I have tried perfect-vs-excellent and still had no luck.  It is not exactly a heart breaker but it would be nice to know for sure and be able to label such maps to alert players and head off 'this map don't work' posts from new players.
    It's a good thing graphics cards are only in virtual reality.  Imagine driving your car and your foot goes thru the floorboard due to a clipping error.
Title: Re: Woodlark Island
Post by: SAS~Gerax on January 17, 2017, 11:37:26 PM
Is this a high resoultion problem?
and xxxautoxxx, jpten:

yes. but not a problem when you read the manual, its described there how to solve
this problems with hi-res on page 6. Also this was discussed in the "CUP becomes BAT" thread,
and in some other threads in BAT tech help section iirc.

WTE_Sikshoota, do you have problems when you run a offline mission on this map?
From what I see
Code: [Select]
Mission: net/dogfight/!BAT-WAW-TEST-2017/agWOODLARK_IslandsTest.mis is Playingyou run a dogfight mission, maybe thats the culprit?
Title: Re: Woodlark Island
Post by: SAS~Monty27 on January 18, 2017, 01:18:56 AM
Its hard to label maps a problem when they ain't!  Honestly I am not a technical guy, just linear and reasonably thorough...

jpten, Jim to his mates,  ;D does understand QMB Missions very well and is helping me to straighten them all out by going deep into the object listings and adjusting everything for the latest B.A.T.  I have been working on the Jet Age missions and we have made some very good progress.

I might suggest, as Gerhard also hints here, that the alternative BATDLLs are well worth a look.

Otherwise we still have a heap more than anywhere else...
Title: Re: Woodlark Island
Post by: jpten on January 18, 2017, 08:30:43 AM
  I had wondered about the alternative DLL option but, as stated, since I am going thru every QMBPro missions I did not want to explore that option and change the testing environment.  When I had finished the last phase I was going to load those and go back thru and check.  If there are some glitches that are solved by the 2nd set of DLLs, I would expect they might produce a problem somewhere else.  But then, I expect anything to cause problems.
Title: Re: Woodlark Island
Post by: baggo on January 18, 2017, 10:28:43 AM
I had no woodlark map or Lancaster,put in dll 2, had a Lancaster flying over the woodlarks, try it worked for me ....kev.
Title: Re: Woodlark Island
Post by: ol' Navy on January 18, 2017, 02:37:06 PM
I know you guys won't be surprised to hear this, but I have a question.  I also do not have some of the maps (BAT and CUP).  Specifically, I don't have the Woodlark Islands one or Rabaul or Crete (ones I know of so far) in QMB and FMB.  I tried the two BATDLL's 01 and 02, downloaded them fresh,  unzipped them straight into my BAT folder but to no avail.  To better explain, I like to look through "our" forum to see what all the smart guys are saying and when mention is made of something I like to try it.  As is the case here, I very often get into a discussion which I don't fully understand, and that is why I usually have to bother you.  Do I read here that issues such as mine are being looked at, and that I am not the only one with the problem?  So should I just stand by and a fix should come along?  Have I overlooked something?  Thank you for any advice you can give, as always.
Title: Re: Woodlark Island
Post by: csvousden on January 18, 2017, 09:35:05 PM
I dont know if this is accurate, but I can report that in my efforts, when I put the 2nd Dll set in after putting in all the expansion packs, I still had problems with maps and some other things.

Then I went back to scratch and put the second dll set in after installing BAT with no expansion packs.  That fixed all sorts of issues.  Then I put in the 5 expansion packs, and all is well.

Hope this helps someone.
Title: Re: Woodlark Island
Post by: SAS~Gerax on January 18, 2017, 11:31:18 PM
just a short explnation: both maps, woodlark and crete were made using 2k hires textures.
Therefore this dll2 thing.  :)

this thead gets a "solved" now.
Title: Re: Woodlark Island
Post by: ol' Navy on January 19, 2017, 06:00:10 AM
I guess I might do what is stated above.  I can try that.  Maybe it will fix my issue.  Thanks.