Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => PTO Maps => Topic started by: CzechTexan on May 09, 2016, 05:55:36 PM

Title: Central China - Hengyang_V2
Post by: CzechTexan on May 09, 2016, 05:55:36 PM
DOWNLOAD:  http://www.mediafire.com/download/t3cnjj3vfciix3v/Hengyang_V2.zip
also at Mission4Today.com: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2305

Also,I highly recommend WxTech's re-do of the height map_H!
Here's a quick attempt at bringing the terrain into better height range for this distance-compressed map. It offers the feature of making the hills a bit less of an imposing obstacle for those airstrips close to them.

If you want to try it, you could first re-name the existing to, e.g., map_h_original. In any event, back it up first, unless you still have the archive from which to extract the map_h.

https://www.mediafire.com/file/lfyr7xsy15zf0km/map_h.tga/file (https://www.mediafire.com/file/lfyr7xsy15zf0km/map_h.tga/file)

(https://farm5.staticflickr.com/4320/35944196335_68c22c6fbb_b.jpg) (https://flic.kr/p/WLgpi2)China edmap (https://flic.kr/p/WLgpi2) (https://www.flickr.com/photos/152232688@N03/), on Flickr

Hello and welcome to the cztx_Hengyang MOD map.
Riptide_One did much of the populating of cities and towns with "Chinese-looking" objects.  Thank you, Riptide_One!  Unfortunately, he was unable to finish the project so I finished populating more of the smaller towns and villages.

Riptide_One used many objects that I did not previously have in my Modact setup.  This prevented me from saving missions on this map.  Fortunately, vpmedia's Modpack does have all the required objects.  I recommend getting vpmedia's Modpack or the C.U.P. in order for this map to work.
VP ModPack:  http://www.sas1946.com/main/index.php/topic,50919.0.html
C.U.P. (Community Universal Patch):  http://www.sas1946.com/main/index.php/board,241.0.html

***There is one new object that must be installed into your setup.  It is the Small Plant Smoke Stack (Factory_01_chimney) which is in the downloaded 3do file.  See the Readme file for Installation instructions.

If you have problems with low fps over the cities...Sgt Rock on M4T has made a lighter version of the map so that the cities are not so heavily populated and this allows for better fps over them.
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2464

This is the region of China where the Flying Tigers and 14th Air Force saw most of their action.  The map is very mountainous and includes such famous places as Kweilin (present day Guilin), Lingling, Hengyang, Changsha, Chihkiang, and Canton.  Some places may not be in their exact locations.
Some of the heights of the Map_H seem unreal but I did get the srtm's satellite data from agracier who was kind enough to help get me started.  Thank you, agracier!

I did not know what many of the airfields looked like during the war so I had to use my imagination.  I welcome anyone who would like to change the airfield textures if that would improve things (Just be sure not to change waypoints etc).  Also included is an Airfield readme file with tips about each airfield.  Takeoffs and Landings on some airfields may be tricky in the mountainous terrain.

Thank you to all the other modders who have helped during the WIP.  The forum thread for the WIP, which includes more screenshots, is here:  http://www.sas1946.com/main/index.php/topic,33436.0.html

There are several good books about the air war in China and many about the Flying Tigers.  Sharks Over China, about the 14th Air Force, is one of my favorites.  You can also search online about the Japanese Ichi-go offensive during 1944-45 which captured many of the U.S. airfields in this mapped area.  For mission builders, the Notes on Airfields file (in the download) will also help to know which airfields were U.S. or Japanese.

(https://farm5.staticflickr.com/4307/35944237345_31798dab0e_b.jpg) (https://flic.kr/p/WLgBu6)Hengyang2 (https://flic.kr/p/WLgBu6) (https://www.flickr.com/photos/152232688@N03/), on Flickr

(https://farm5.staticflickr.com/4307/35555633450_8d83290d9a_b.jpg) (https://flic.kr/p/WaVV5W)Hengyang (https://flic.kr/p/WaVV5W) (https://www.flickr.com/photos/152232688@N03/), on Flickr

(https://farm5.staticflickr.com/4311/35944237685_81a7867f7a_b.jpg) (https://flic.kr/p/WLgBzX)Chihkiang (https://flic.kr/p/WLgBzX) (https://www.flickr.com/photos/152232688@N03/), on Flickr

(https://farm5.staticflickr.com/4309/35134970783_afe0d5bd8e_b.jpg) (https://flic.kr/p/VwKUJk)LingLing (https://flic.kr/p/VwKUJk) (https://www.flickr.com/photos/152232688@N03/), on Flickr
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on May 09, 2016, 05:58:35 PM
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/CACW%20608.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/CACW%20608.jpg.html)

(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/Chihkiang.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/Chihkiang.jpg.html)

(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/Paoching%20attack.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/Paoching%20attack.jpg.html)

(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/Paoching%20attack2.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/Paoching%20attack2.jpg.html)

(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/Laohwangpang.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/Laohwangpang.jpg.html)

(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/town.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/town.jpg.html)

(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/River_1.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/River_1.jpg.html)
Title: Re: Central China - Hengyang_V2
Post by: farang65 on May 09, 2016, 06:54:30 PM
Hi C Texan,

An incredibly amazing job  :D :)

A great thanks to you as well as Riptide One for finally giving Il-2 a real genuine China map

Nihow (hello)  :D  Gumbay (cheers with a drink)  8) :P

Cheers

Kirby
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on May 09, 2016, 09:11:26 PM
Thanks for the kind words Kirby.  I must say again, Riptide_One really made the look of this map.  I could not have made cities to look like the way he has done it.  He did an amazing job with building the cities and parts of them.  I would not have had the patience nor the imagination to do what he has done.  I did finish his work of populating but I mostly just copied parts of what he had already built.
Don't forget about agracier's Hankow...it is China...just limited in area of operations.
Title: Re: Central China - Hengyang_V2
Post by: jeanba on May 10, 2016, 01:42:50 AM
Great addition !!!
Title: Re: Central China - Hengyang_V2
Post by: Toobone on May 10, 2016, 03:31:38 AM
Totally perfect job, many thanx to author!
Title: Re: Central China - Hengyang_V2
Post by: Gatrasz on May 10, 2016, 03:34:18 AM
Oh, this beautiful map is finally out ? Great! I've been building missions on the WIP / unpopulated version, playing them with this one will be like discovering them again ! Thank you :D
Title: Re: Central China - Hengyang_V2
Post by: flyer138 on May 10, 2016, 05:51:25 AM
Many thanks. I have long been waiting for this map to get finished. It fills a large gap left for China.
Title: Re: Central China - Hengyang_V2
Post by: Fly! on May 10, 2016, 10:48:02 AM
Beautiful looking map CT. For those who do not want to DL another 7 GBs here are some Quick.mis + Tomoose missing objects and Hex. runway plates from the BoM map plus the relevant static.ini entries.
 https://www.mediafire.com/?i55a28745sk5127 (https://www.mediafire.com/?i55a28745sk5127)
Title: Re: Central China - Hengyang_V2
Post by: Whiskey_Sierra_972 on May 12, 2016, 09:54:17 AM
Finally!

Can't wait to fly over it!

Thanks for this release!
Title: Re: Central China - Hengyang_V2
Post by: Mission_bug on May 12, 2016, 10:40:13 AM
Excellent map CzechTexan, this will be most welcome by many, thank you very much, greatly appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Central China - Hengyang_V2
Post by: farang65 on May 12, 2016, 07:37:00 PM
Thanks Fly that certainly helps  ;D :D

Cheers
Kirby
Title: Re: Central China - Hengyang_V2
Post by: fatty_finn on May 12, 2016, 08:45:23 PM
Dear CzechTex,
what a beautiful [& useful!] map.
Congratulations!!
Speaking as one who's toured in this part of China:  Your depiction of the region is superb.
[with a nod of thanks also to the ancient Il2 engine -which never ceases to amaze !]
f_f
Title: Re: Central China - Hengyang_V2
Post by: cgagan on May 14, 2016, 04:02:16 PM
Great map, a feast for our eyes! Many thanks for sharing,  8)
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on May 14, 2016, 07:00:37 PM
 :o wOw!  what really nice compliments!  Thanks so much to everyone for all the nice things said.  But don't forget - Riptide_one deserves credit too.
Title: Re: Central China - Hengyang_V2
Post by: Uufflakke on May 15, 2016, 12:14:28 PM
I like the way the map is populated. Mr. Riptide_One did his best.
A lot of attention to details.
(Where is he by the way? Haven't seen him on the forum for quite some time.)

On the other hand, the amount of objects to create the densily populated cities brings my system to its knees. From a steady 50-60 fps to 4 (!) frames per second when flying over a city like Changsha.

Second, the same water/land issue as on the Hankow map.
Where land meets water there is a difference in height. Which allows you to peek 'under the carpet'.
Also boats float above water level.

(http://s20.postimg.cc/ibznal0x9/15_05_2016_18_04_53.jpg) (http://postimg.cc/image/ml4dcr46h/full/)
image hosting (http://postimage.org/)
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on May 15, 2016, 04:07:39 PM
yep, unfortunately rivers cannot be at zero height on some maps.  Maybe some map builders know better than I how to do it.  The small chimneys do look odd below river level in the above pic!  :P  All I can say is to overlook the eyesores. 
Before Riptide_One started populating he asked our opinion about the high density of objects in cities and everyone agreed to populate heavily.  It drags my frames down a lot too.  I put my Selector settings on Expert mode with added RAM and Conservative settings and now I have better frame rates but it's still not great.

I exchanged emails with Riptide_One a couple months ago and he mentioned that he was unable to finish populating this map due to personal reasons or computer reasons.  That's why I had to finish for him.  I do hope his situation gets better so that he can enjoy this great map he has co-created.
Title: Re: Central China - Hengyang_V2
Post by: Uzin on May 16, 2016, 08:10:35 AM
yep, unfortunately rivers cannot be at zero height on some maps.  Maybe some map builders know better than I how to do it.   
I am working on the map of very mountainous country - Bosnia at present, so I meet the problem of zero height rivers extensively.
May I remind the solution mentioned in the link:

http://www.sas1946.com/main/index.php/topic,48625.0.html

my replies #1 and #4 there ?
Examples of the results using that step-by-step procedures may be seen there:

http://www.sas1946.com/main/index.php/topic,48775.96.html

Just my 2pence, excuse for hijacking the thread.
Title: Re: Central China - Hengyang_V2
Post by: gianluca on May 19, 2016, 10:20:28 AM
Hi CT and thks a lot for this beautiful map! As Flying Tiger fan I can't say other than: wow! A long awaited one indeed.
As UUfflakke I would like to have amore powerful rig to handle this mao at her best...
I found out however a drawback, no criticism as it depends to IL-2 engine limitations/AI behavoiur; when circling before landing, as most of the airfileds are surrounded by hills, often happens that AI fly straight into them unfortunately. I don't know if there could be something which would correct this: I take any tip/suggestion!
Anyway, thks again CT!

Best regards,

Gianluca
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on May 19, 2016, 05:44:25 PM
hi Gianluca, When building airfields for the map I had to adjust their angle of direction so that planes would be able to takeoff/land.  All airfields were tested and should work.  Some may have to use "short Left" or "short right" landings.  Details and tips on all airfields are found in the NOTES ON AIRFIELDS file.  Hope that helps.

The airfield I had most problems with is near Fu-chou in the upper-right portion of the map.  Sometimes it helps if planes approach the landing field from a long distance and straight at it.  The plane will then be able to easily get into a landing pattern (be sure to choose the appropriate option found in the NOTES).  Depending on the type of plane, you might have to play with it and make adjustments if needed.

If I remember right, I tested all U.S. fields with the B-24 and B-25 and P-40.  They all worked for me but thankfully we now have the options of "short right/left" landings which made things possible in tight places!  I also had to lower the heights of some surrounding mountains!   All Japanese fields were tested with the Ki-21 and Ki-43 and should work fine (Fuchou might need some adjustments in your last waypoint before the landing waypoint).

Curiously, which airfields are you having problems with?  Maybe I could help.

Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on May 19, 2016, 05:59:27 PM
During the WIP I was looking for an alternative water color.  A nice one was already in the retextured Burma map!  You can copy/paste the "Water" lines from the Burma's 'load' file to make the water look like below...
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/Boss%20Hoss%201.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/Boss%20Hoss%201.jpg.html)

"Boss's Hoss" was piloted by Lt. Col. W.N. Reed while in the Chinese-American Composite Wing.  The CACW consisted of both Chinese and American pilots, crews, and mechanics all working together.
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/Boss%20Hoss%202.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/Boss%20Hoss%202.jpg.html)

(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/overhead.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/overhead.jpg.html)
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on May 19, 2016, 08:53:54 PM
"P" of 8th Fighter Squadron, 3rd Fighter Group, CACW
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/P%201.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/P%201.jpg.html)

Notice the attention to detail that Riptide_One populated under the sheds and in the barnyards.
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/P%202.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/P%202.jpg.html)
Title: Re: Central China - Hengyang_V2
Post by: SAS~Tom2 on May 20, 2016, 04:42:12 AM
Great map :), many thanks CzechTexan for the map and finishing it and Riptide_One especially for his superb work on top of the base map longer ago.
 :-*
Cheers

Thorsten
Title: Re: Central China - Hengyang_V2
Post by: gianluca on May 20, 2016, 08:13:21 AM
hi Gianluca, When building airfields for the map I had to adjust their angle of direction so that planes would be able to takeoff/land.  All airfields were tested and should work.  Some may have to use "short Left" or "short right" landings.  Details and tips on all airfields are found in the NOTES ON AIRFIELDS file.  Hope that helps.

The airfield I had most problems with is near Fu-chou in the upper-right portion of the map.  Sometimes it helps if planes approach the landing field from a long distance and straight at it.  The plane will then be able to easily get into a landing pattern (be sure to choose the appropriate option found in the NOTES).  Depending on the type of plane, you might have to play with it and make adjustments if needed.

If I remember right, I tested all U.S. fields with the B-24 and B-25 and P-40.  They all worked for me but thankfully we now have the options of "short right/left" landings which made things possible in tight places!  I also had to lower the heights of some surrounding mountains!   All Japanese fields were tested with the Ki-21 and Ki-43 and should work fine (Fuchou might need some adjustments in your last waypoint before the landing waypoint).

Curiously, which airfields are you having problems with?  Maybe I could help.

Thks alot CT, will try asap your suggestions!!

Best regards,

Gianluca
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on May 20, 2016, 02:54:45 PM
17FS, 5FG, CACW over Chian (I later corrected this skin to have black "765" numbers).
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/5FG-Chian.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/5FG-Chian.jpg.html)

over Liuchow
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/5FG-Liuchow.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/5FG-Liuchow.jpg.html)

Main Japanese base White Cloud Airfield
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/5FG-White%20Cloud.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/5FG-White%20Cloud.jpg.html)

White Cloud satellite airfield
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/3FG-WhiteCloud%20satellite.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/3FG-WhiteCloud%20satellite.jpg.html)

Tien Ho, the other large Japanese airfield at Canton
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/5FG-TienHo.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/5FG-TienHo.jpg.html)
Title: Re: Central China - Hengyang_V2
Post by: MarvinT on May 21, 2016, 03:19:30 PM
The only object I'm missing from the actors file in this map is the Roman arch. Maybe I'm wrong , but I don't think one missing object should stop a map from saving missions in FMB.  I had no problems with the first map release, but no longer have the file folder. Nice map.
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on May 21, 2016, 08:13:35 PM
MarvinT,
I'm sorry but that's the way Riptide_One populated the map.  He used many objects that even I did not have.  That's why I decided to finally go ahead and get the VP Modpack.  That's what allowed me to complete the map.

For you, and others, who have "missing objects", the easiest thing to do is to download and install maps that have those objects.  You just need to find out which map to download.
Title: Re: Central China - Hengyang_V2
Post by: MarvinT on May 22, 2016, 05:04:16 AM
Thanks for the reply/info . No sooner than I made the post, I found the Roman Arch in Max objects and textures on this site. With no missing objects, which includes the actors file, I still can't save a mission on this map. No problem with other maps. Thanks again.
Title: Re: Central China - Hengyang_V2
Post by: MarvinT on May 22, 2016, 05:06:37 AM
Forgot to mention, I have the VP Objects Pack, pure artwork!
Title: Re: Central China - Hengyang_V2
Post by: Uufflakke on May 22, 2016, 05:55:08 AM
Thanks for the reply/info . No sooner than I made the post, I found the Roman Arch in Max objects and textures on this site. With no missing objects, which includes the actors file, I still can't save a mission on this map. No problem with other maps. Thanks again.

Try the download link from Fly! in post #8.
In it are a few airfield objects like a scaffold and a cart, hexagonal airfield plates + the chimney.
At least it solved my saving problem.
Title: Re: Central China - Hengyang_V2
Post by: SAS~Tom2 on May 22, 2016, 12:06:57 PM
Some shots

(http://s20.postimg.cc/okega7yrx/2016_05_20_at_14_24_32.jpg) (http://postimage.org/)

(http://s20.postimg.cc/r4a34bmbx/2016_05_20_at_14_27_20.jpg) (http://postimage.org/)

(http://s20.postimg.cc/4zzx7fy6l/2016_05_20_at_14_31_54.jpg) (http://postimage.org/)

(http://s20.postimg.cc/a2h9287gt/2016_05_20_at_14_32_11.jpg) (http://postimage.org/)

(http://s20.postimg.cc/5keya4rf1/2016_05_20_at_14_34_32.jpg) (http://postimage.org/)

(http://s20.postimg.cc/f8wzr0bm5/2016_05_20_at_14_35_01.jpg) (http://postimage.org/)

(http://s20.postimg.cc/mm7sc86a5/2016_05_20_at_14_35_57.jpg) (http://postimage.org/)
Title: Re: Central China - Hengyang_V2
Post by: nightace on May 24, 2016, 07:37:25 AM
are the add ons suggested by FLY here in the thread enough to cover all the objects needed apart the small chimney?
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on May 26, 2016, 08:03:51 AM
are the add ons suggested by FLY here in the thread enough to cover all the objects needed apart the small chimney?
Depends on which objects You already have in Your setup.

(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/5FG%20765.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/5FG%20765.jpg.html)

(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/Kukiang.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/Kukiang.jpg.html)

(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/Kukiang%202.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/Kukiang%202.jpg.html)

(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/River%20B-25.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/River%20B-25.jpg.html)

Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on May 26, 2016, 08:13:29 AM
And now for the Mustangs!  P-51A "LYNN" over Tanchuk field.
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/76FS%20Tanchuk.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/76FS%20Tanchuk.jpg.html)

Over Namyung emergency landing field.
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/76FS%20Namyung.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/76FS%20Namyung.jpg.html)

74th Fighter Squadron P-51C over Tushan airfield.
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/74FS%20Tushan.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/74FS%20Tushan.jpg.html)

76th FS over Hochih
(http://i5.photobucket.com/albums/y182/CzechTexan/China%20Theater%20of%20War/76FS%20Hochih.jpg) (http://s5.photobucket.com/user/CzechTexan/media/China%20Theater%20of%20War/76FS%20Hochih.jpg.html)
Title: Re: Central China - Hengyang_V2
Post by: nightace on May 26, 2016, 11:54:23 PM
CT
base set up
i want to dedicate one game to this map so which do you recommend 413.1 or 412.2m as a base plus fly , will this be enough ? i want to avoid CUP and VP patch for various reasons.
cheers
Title: Re: Central China - Hengyang_V2
Post by: mandrill on May 27, 2016, 03:58:31 PM
One word - IMPRESSED!

A lot of very original creativity in this map!
Title: Re: Central China - Hengyang_V2
Post by: Gaston on May 28, 2016, 01:56:30 AM
Very nice map, thanks !

But I have a question : as the area (in real life) is very big (it took me 5 hours to go from YuanLing, my wife's home, to Changsha by the freeway in 2013), is it a 1:1 map, or has it been reduced ?
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on July 17, 2016, 12:36:30 PM
Hi Gaston, Unfortunately, you may be right.  I think the map is not full scale but maybe 3/4 or even 1/2.  I did not realize this when agracier gave me the SRTM files to get started.  I just used the map that he gave me and started texturing and populating without paying much attention to the realistic size of the  map.
Title: Re: Central China - Hengyang_V2
Post by: Gaston on July 18, 2016, 10:55:44 AM
No problem, man !

Is there a possibility to resize to real distances ?
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on July 18, 2016, 12:11:06 PM
No problem, man !

Is there a possibility to resize to real distances ?
whoa! hahaha  :o
Building maps is not that simple.  You'd have to start over from scratch and build a whole new map. 

If I made a new map of China in the future it would include Kweilin, Hengyang, and Hankow.  Someone had requested that area before and it would be very useful for missions to and from Hankow.  On this Hengyang map I wanted to focus more on missions in the Hengyang area and also include Canton.  For a new map I would be sure to make it full scale.  But that's just a vision, for now.
Title: Re: Central China - Hengyang_V2
Post by: nightace on July 18, 2016, 04:59:48 PM
just declare it as the approx size the map is , this at least helps us from warping all the time to travel great useless distances which is a pain .
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on July 18, 2016, 10:00:38 PM
just declare it as the approx size the map is , this at least helps us from warping all the time to travel great useless distances which is a pain . ;)
I don't know what the scale size is.  I'm not smart enough to figure it out.  I prefer maps to be full scale so distances would be the same as in real life. 
But, like you say, at least the "Time Skip" won't have to be used as often for great distances.

Whatever the size is, I still believe it's a good map for this region, actually, the only map for this region.    :)
Title: Re: Central China - Hengyang_V2
Post by: Uzin on July 19, 2016, 03:29:43 PM
cztx_Henyang map has the size of  map_T.tga 640 x 448 pixels.
If it would be a 1:1 map then one pixel should represent 200 m.
So the area of the map would be 128 x 89.6 km.
By comparing with Google Earth we can see that the distance from parallel of Cchang-sha to the parallel  of Kuei-lin is approx. 323 km.
The  cztx_Henyang map is therefore about 323/89.6, i.e.  about 3.6 times smaller than a 1:1 map.
I hope I decoded   city names correctly.
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on July 19, 2016, 09:47:59 PM
Thanks for showing the figures Uzin.  Now that helps us understand map size better.
Title: Re: Central China - Hengyang_V2
Post by: SAS~Tom2 on July 20, 2016, 02:05:59 AM
After years of flying long distances somewhere in 2010 or so I came to appreciate a smaller sized map here and there. E.g. I totally love the WhiteCat 3GB KTO version...one of the best Korea maps there is IMHO. :P
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on July 20, 2016, 10:22:07 AM
hi Tom2.  I'm glad you like the smaller scale maps.  There are advantages to them like opposing forces taking off and getting into dogfights quicker - without the LONG flying distances of 1:1 scale maps.  I would rather have 1:1 maps but I almost always use the fast forward or Time Skip keys for the long distances.
Title: Re: Central China - Hengyang_V2
Post by: SAS~Poltava on December 16, 2016, 12:53:31 PM
Beautiful looking map CT. For those who do not want to DL another 7 GBs here are some Quick.mis + Tomoose missing objects and Hex. runway plates from the BoM map plus the relevant static.ini entries.
 https://www.mediafire.com/?i55a28745sk5127 (https://www.mediafire.com/?i55a28745sk5127)

Hi fellas! This link is dead  ::( Anyone has this file of Fly, and willing to share it????
Title: Re: Central China - Hengyang_V2
Post by: Fly! on December 17, 2016, 07:16:01 PM
Hi Poltava, PM sent :)
Title: Re: Central China - Hengyang_V2
Post by: SAS~Poltava on December 18, 2016, 12:48:40 PM
Fly, you are a gentleman!  ;D Thanks!

With your file, the map now loads and saves without a hitch. What a colossal work! The map has been amazingly well populated!!! (Although my old rig groans while flying over one or two of those big Chinese cities.) It looks very, very Chinese!  :)

Super job! Congratulations to all involved!
Title: Re: Central China - Hengyang_V2
Post by: max_thehitman on December 18, 2016, 04:50:03 PM

THIS is a great map !

Title: Re: Central China - Hengyang_V2
Post by: PO_MAK_249RIP on December 30, 2016, 06:22:27 AM
Beautiful!! Anyone done a QMBPro Mission set for this gorgeous map?
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on December 30, 2016, 07:07:46 AM
Beautiful!! Anyone done a QMBPro Mission set for this gorgeous map?
Here:  http://www.sas1946.com/main/index.php/topic,51504.0.html
Title: Re: Central China - Hengyang_V2
Post by: PO_MAK_249RIP on December 31, 2016, 04:24:28 AM
Thanks CT didnt think to look there! DOH! Happy New Year
Title: Re: Central China - Hengyang_V2
Post by: Uufflakke on January 15, 2017, 09:19:00 AM
Beautiful!! Anyone done a QMBPro Mission set for this gorgeous map?
Here:  http://www.sas1946.com/main/index.php/topic,51504.0.html

Thanks.

I am still impressed by the way the map is populated and the level of detail.

Credits to Riptide_One for all the work and patience he put into that.

(https://s20.postimg.cc/dokauy1bh/HengYang_B.jpg) (https://postimage.org)photo uploader (https://postimage.org/)

(https://s20.postimg.cc/a3ofbpwrx/Hengyang_A.jpg) (https://postimage.org)photo uploader (https://postimage.org/)

Title: Re: Central China - Hengyang_V2
Post by: mandrill on January 15, 2017, 10:05:28 AM
Absolutely lovely work!!!
Title: Re: Central China - Hengyang_V2
Post by: SAS~Poltava on January 22, 2017, 08:45:54 AM
+1  :) :) :) :)
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on January 22, 2017, 09:54:38 AM
Thanks for all the nice comments!  Much appreciated!
Title: Re: Central China - Hengyang_V2
Post by: Uufflakke on January 28, 2017, 02:34:37 AM
Just like the antique Chinese scroll paintings.

(https://s20.postimg.cc/fng1sdbfx/Chinese_Scroll_Painting.jpg) (https://postimage.org)photo hosting (https://postimage.org/)

(https://s20.postimg.cc/y4agj6re5/Hengyang01.jpg) (https://postimage.org)photo hosting (https://postimage.org/)

(https://s20.postimg.cc/tjoa497ot/Hengyang02.jpg) (https://postimage.org)photo hosting (https://postimage.org/)
Title: Re: Central China - Hengyang_V2
Post by: soulflyer on March 16, 2017, 06:20:40 AM
@ Fly: Please upload your missions or send me a PM. Thank you very much indeed.
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on October 24, 2017, 05:49:42 PM
Sgt Rock on M4T has made a lighter version of the map so that the cities are not so heavily populated and this allows for better fps over them.
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2464
Title: Re: Central China - Hengyang_V2
Post by: Toobone on October 29, 2017, 04:50:20 AM
Sgt Rock on M4T has made a lighter version of the map so that the cities are not so heavily populated and this allows for better fps over them.
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2464

How it possible (14 fps in your stock Hengiang, guess, max settings), maybe optimization problem with Windows & system.
Title: Re: Central China - Hengyang_V2
Post by: zsoltfireman on December 08, 2017, 01:20:40 AM
Quick Mission pack available?
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on December 08, 2017, 03:28:39 PM
Quick Mission pack available?
Two downloads can be found on this page:  https://www.sas1946.com/main/index.php/topic,55949.0.html
Title: Re: Central China - Hengyang_V2
Post by: Piotrek1 on December 20, 2017, 11:45:51 AM
Beautiful map, Thank you very much.

(https://i.imgur.com/QOkA5vs.png)

(https://i.imgur.com/OFlQyLK.png)

(https://i.imgur.com/zJCAoYR.png)

Regards,
Piotrek
Title: Re: Central China - Hengyang_V2
Post by: WxTech on October 02, 2019, 07:45:22 PM
I was drawn to this map because of the connection with the Flying Tigers. After installing and discovering 4 missing objects, further reading through this thread revealed a significant scale reduction that appears to be larger then 3:1! Even 2:1 is bad enough for hilly and mountainous terrain. For then what should be reasonably gentle slopes become veritable cliffs. (Unless the heights are commensurately reduced so as to preserve some semblance of correctness in slope, which would be almost as bad.) This would go some ways toward explaining what seem to me to be a claustrophobic, 'Death Star trench'-like aspect for some valleys in screenies shown earlier here.

The same problem afflicts a PNG '42 map, where the reduced scale has the mountains looking so ghastly in their horizontal piling and crowding together that I immediately jettisoned it. I fear a similar disinterest has now infected me, in spite of the beautiful work performed. I guess I'm just a proponent of 1:1 maps.
Title: Re: Central China - Hengyang_V2
Post by: Mixx on October 03, 2019, 05:58:50 PM
to WxTech
(CzechTexan)the author of the map tried to make it bigger and more beautiful. And relatively
sharp mountains - they can also be configured on the map_H elevation map. You can slightly reduce the height and make the slopes of the mountains even
Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on October 04, 2019, 09:30:06 AM
True, it is not correct, as I may have mentioned earlier.  The map is just my simple effort to give us a China map of an important area of battle.  This map was started long ago and I received the SRTM data files from someone else.  When making the map, I did not know much about the mapped area and its terrain...I did not even have Google Earth in the beginning!  I apologize for those who wish for things to be true and correct.  I also wish for someone to come up with a more correct map of this area.  But, as it is now, in my humble opinion, it's better than nothing.
Title: Re: Central China - Hengyang_V2
Post by: Mixx on October 04, 2019, 05:20:38 PM
A very good map, realistic landscape, well-built cities, villages and, most importantly, airfields. (especially important for players). For your hard work, there is already a special thanks to you.
WxTech, probably faced with the problem that when creating missions, AI aircraft behave inappropriately due to sharp mountains. For my part, i will try to “iron the map”
heights map_h, so that dear WxTech can continue its work. And if he points out problem areas in the screenshots, things will go faster
Title: Re: Central China - Hengyang_V2
Post by: WxTech on October 05, 2019, 02:00:59 AM
Tex,
I completely understand the necessity of making do with the height data then in hand when undertaking this map. I don't fault you in the slightest.

A few years ago I partly 'ironed down' the Net Mountains map to between 1/3 and 1/2 the former heights, in part because the AI kept hitting the hills. ;) I did it by altering the map_h in Photoshop, simply reducing the grey scale range via the levels tool. I could easily try the same here, taking just a few minutes to do. But it would only further reduce realism. But because a selective attacking of the steeper slopes would take a rather long time to complete, I might just perform some amount of a global height reduction, to at least see how it looks.

By the way. There are a few remaining missing objects, two most important being hexagonal plates. I don't fancy downloading the 7-10GB vp ModPack at this time. Any place else to find them?
Title: Re: Central China - Hengyang_V2
Post by: Uzin on October 05, 2019, 03:21:25 AM
Hexagonal plates:

http://www.mediafire.com/file/mla9qw510xto26w/HexagonalConcretePlate.7z/file (http://www.mediafire.com/file/mla9qw510xto26w/HexagonalConcretePlate.7z/file)
Title: Re: Central China - Hengyang_V2
Post by: WxTech on October 06, 2019, 04:18:27 AM
Thanks, Uzin! The only missing object now is Fuelbowser, but I've made a 'fake' object entry for it in static.ini, and can now load this map without a gazillion exceptions causing great slowdowns.
Title: Re: Central China - Hengyang_V2
Post by: WxTech on October 06, 2019, 05:03:57 AM
Here's a quick attempt at bringing the terrain into better height range for this distance-compressed map. It offers the feature of making the hills a bit less of an imposing obstacle for those airstrips close to them.

If you have a utility for viewing .tga files, compare this to the original. I lowered the base elevation so that at the SE corner, where the river height is lowest, it's now at sea level. This makes the higher rivers are not so high as they were before. The overall image was adjusted with the Photoshop levels tool so as to bring the global heights lower. This reduces the steepness of mountain/hill slopes. I think I didn't make the hilly character of the region too smoothed out.

If you want to try it, you could first re-name the existing to, e.g., map_h_original. In any event, back it up first, unless you still have the archive from which to extract the map_h.


https://www.mediafire.com/file/lfyr7xsy15zf0km/map_h.tga/file (https://www.mediafire.com/file/lfyr7xsy15zf0km/map_h.tga/file)


Boy, oh boy, but do those densely populated cities bring my system to its knees! And it's a pretty capable machine, put together just a few months ago. Render flushes are executed--something I've not seen before. Kan-Hsien, about 35 map kilometers ESE of Hengyang, is particularly egregious.
Title: Re: Central China - Hengyang_V2
Post by: Uzin on October 06, 2019, 08:35:26 AM
Here is Fuelbowser:

http://www.mediafire.com/file/8dla9heeul5bhh7/Fuelbowser.7z/file (http://www.mediafire.com/file/8dla9heeul5bhh7/Fuelbowser.7z/file)

By the way, couldnt it be simpler to multiply the size of map .tgs files by two,
and do so also with x and y coordinates of objects in actors.static inbuildings.txt file? So discrepancies among the object sizes and terrain height could be avoided.
It should rersult also in lower fraps.
Title: Re: Central China - Hengyang_V2
Post by: Marat on January 07, 2020, 02:24:53 PM
Again static checker shows all objects are available, but missions cannot be saved. Helas. Tried both actors files with no result.
The log shows only this:
com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:17:24]   INTERNAL ERROR: Can't open file '3do/airfield_KDP/Path2/CountryTurn45_{-5}/mono.sim'
Can anyone help, please  :)
Title: Re: Central China - Hengyang_V2
Post by: Marat on January 08, 2020, 08:02:36 AM
Is it possible to find this missing object somewhere?
Title: Re: Central China - Hengyang_V2
Post by: Hubberranz on January 08, 2020, 03:17:19 PM
up_objects01.sfs

...extracted 4 items. Try this:

http://www.mediafire.com/file/mv7sd223t7tsys2/CountryTurn45_%257B-5%257D.zip/file

Static.ini:
Code: [Select]
[buildings.Plate$Path2CountryTurn45]
Title           CountryTurn45_{-5}
Mesh            3do/airfield_KDP/Path2/CountryTurn45_{-5}/mono.sim
Title: Re: Central China - Hengyang_V2
Post by: Marat on January 09, 2020, 03:14:05 PM
This entry:

[buildings.Plate$Path2CountryTurn45]
Title           CountryTurn45_{-5}
Mesh            3do/airfield_KDP/Path2/CountryTurn45_{-5}/mono.sim

was available in my static.ini

Now the log shows this

NTERNAL ERROR: Can't open file '3do/airfield_KDP/Path2/plate512.mat'
[22:04:31]   WARNING: object '3do/airfield_KDP/Path2/plate512.mat' of class 'TMaterial' not loaded
[22:04:31]   INTERNAL ERROR: Material: Can't load '..\plate512.mat'
[22:04:31]   Mesh 3do/airfield_KDP/Path2/CountryTurn45_{-5}/mono.sim not created


Title: Re: Central China - Hengyang_V2
Post by: CzechTexan on March 07, 2020, 11:30:11 AM
I highly recommend WxTech's re-do of the height map_H!

Here's a quick attempt at bringing the terrain into better height range for this distance-compressed map. It offers the feature of making the hills a bit less of an imposing obstacle for those airstrips close to them.

If you want to try it, you could first re-name the existing to, e.g., map_h_original. In any event, back it up first, unless you still have the archive from which to extract the map_h.

https://www.mediafire.com/file/lfyr7xsy15zf0km/map_h.tga/file (https://www.mediafire.com/file/lfyr7xsy15zf0km/map_h.tga/file)
Title: Re: Central China - Hengyang_V2
Post by: Clint Watters on March 17, 2020, 11:30:22 AM
Hello everyone,

I clearly saw the beauty of this map and I was dying to try it on my new BAT fresh install (Pegasus 3.8.2) but I'm crashing as soon as I press "play"
That is throught the FMB.
However, I think this might be caused by the graphic extender.
Has anyone sucessfully launched/played on this map with graphic extender?
I don't have any other clue.
Beautiful map really, I'm thinking about making a short video on this one !
Cheers  :P