Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => Community Universal Patch (C.U.P.) => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => C.U.P. Missions and Campaigns => Topic started by: Ibis on February 15, 2016, 11:59:28 PM

Title: Ai Sky Raiders will not leave carrier ~ SOLVED
Post by: Ibis on February 15, 2016, 11:59:28 PM
If this is the wrong place to post this would someone point me to the correct place.

I am working on a Korean mission using Ai Skyraiders and Corsairs off the Boxer cv.
 The Corsairs fly from the catapult  fine while the Skyraiders jump to the cat they simply sit there engines revving.
 I have tried a carrier without catapult but again they simply unfold their wings and sit there.
All other aircraft I have tried use the cat fine even the Stinson?
I am up to date with C.U.P. and using the “Jet Age”
Could this be a problem with the Douglas SkyRaiders?
They were widely used in Korea.
thanks,
Ibis.
Title: Re: Ai Sky Raiders will not leave carrier
Post by: western0221 on February 16, 2016, 12:07:14 AM
I've been reported the same problem , not only C.U.P. inside version, but single MOD version released in SAS.
Skyraider AI doesn't use carrier catapults.

It may come from a bug in Skyraider's own classfile Java program code.
But I have no spare time to look into it by myself. And today I don't have necessity to fix it for me.

If some modders making aircrafts' Java codes take interest in Skyraider, he will ....
Title: Re: Ai Sky Raiders will not leave carrier
Post by: Ibis on February 16, 2016, 12:41:29 AM
   Thanks Western for your prompt reply.
I have found that other problems are revealed as well once in game
as all aircraft get the message "please wait till deck is clear" so something is wrong,
maybe it's my install. Will check log file.
 Thanks again.
 Ibis.
Title: Re: Ai Sky Raiders will not leave carrier
Post by: bergkamp on February 16, 2016, 05:59:53 AM
Just to add my 2 bob. I checked out the Skyraiders in TFM412 and the ai do not launch off the cat in that version.
Title: Re: Ai Sky Raiders will not leave carrier
Post by: Ibis on February 16, 2016, 05:04:16 PM
 Thank you bergkamp, I will have to use another type.
 Ibis
Title: Re: Ai Sky Raiders will not leave carrier
Post by: western0221 on February 16, 2016, 08:10:11 PM
Both TFM and C.U.P. only compose single aircraft MODs "as is" without retouching.

Skyraiders' not using catapult bug comes from single MOD time.
No one found it in that time, no one requested to fix it, no modder has tried to fix it.
Fixing it is modder's task, normal players cannot reach it.

1st.... fixing single Skyraiders MOD.
after enough testing..... and OK ?
2nd.... repacking them into C.U.P.
Title: Re: Ai Sky Raiders will not leave carrier
Post by: benitomuso on February 17, 2016, 03:21:26 AM
Ibis and Western, are you talking about my adapted Skyhawks? The ones in CUP? I have run several missions with them launching from several carriers and they have taken off without any trouble.

As far as I know there isn't any particular thing inside any plane code which avoids from being pushed by the catapults of the Engine MOD.

Regards,
                   Pablo
Title: Re: Ai Sky Raiders will not leave carrier
Post by: Ibis on February 17, 2016, 03:26:01 AM
  Thanks Western,
 I am now chasing other problems because while other aircraft work fine
in full mission builder I get the  "Please wait till deck is clear"  message when in game.
 Still searching for solution.
  cheers,
    Ibis.
Title: Re: Ai Sky Raiders will not leave carrier
Post by: western0221 on February 17, 2016, 03:28:04 AM
Ibis and Western, are you talking about my adapted Skyhawks?

No. No.
AD-4 or A-1 Skyraider.
http://www.sas1946.com/main/index.php/topic,7057.0.html

It was an old MOD, its internal Java codes might conflict today's carrier catapult codes.
Title: Re: Ai Sky Raiders will not leave carrier
Post by: Ibis on February 17, 2016, 03:28:29 AM
 Oops,
sorry benitomuso just saw your post.
Obviously there is something wrong with my install.
 Ibis.
Title: Re: Ai Sky Raiders will not leave carrier
Post by: western0221 on February 17, 2016, 03:38:16 AM
  Thanks Western,
 I am now chasing other problems because while other aircraft work fine
in full mission builder I get the  "Please wait till deck is clear"  message when in game.
 Still searching for solution.

When you face the message problem, do some Skyraiders line-up in front of you or other AI aircrafts?
If so.... taking-off is done from front aircrafts , and later aircrafts have to wait their finishing taking-off, so Skyraiders' not to take-off bug makes it.
If not .... it comes from another problem or bug.
Title: Re: Ai Sky Raiders will not leave carrier
Post by: benitomuso on February 17, 2016, 11:06:30 AM
Ibis and Western, are you talking about my adapted Skyhawks?

No. No.
AD-4 or A-1 Skyraider.
http://www.sas1946.com/main/index.php/topic,7057.0.html

It was an old MOD, its internal Java codes might conflict today's carrier catapult codes.


Oh, sorry, I read it too fast!

Ibis, I was referring to the Skyhawks, but the comment was about the Skyraiders.

Forget my post please...
Title: Re: Ai Sky Raiders will not leave carrier
Post by: Ibis on February 19, 2016, 01:38:04 AM
  Thanks Western,
 I am now chasing other problems because while other aircraft work fine
in full mission builder I get the  "Please wait till deck is clear"  message when in game.
 Still searching for solution.

When you face the message problem, do some Skyraiders line-up in front of you or other AI aircrafts?
If so.... taking-off is done from front aircrafts , and later aircrafts have to wait their finishing taking-off, so Skyraiders' not to take-off bug makes it.
If not .... it comes from another problem or bug.
-----------------

    No Western, the skyraiders will jump to the catapult but not take off,  but now that is not the problem I have swapped them for Panthers and they take off correctly.
The original problem has gone when using the Panther so all is ok in full mission builder.  The problem now is even when there are no ai allotted to the carrier
the deck is "still full" once I select Multiplay/create new server/dogfight/create/carrier test/load/fly,
which means nobody can join, not even me.
    So my install must be corrupted.  Still looking.
 
Thanks Western and also benitomuso.

   cheers guys.
     Ibis.
Title: Re: Ai Sky Raiders will not leave carrier
Post by: western0221 on February 19, 2016, 01:48:09 AM
Is your another problem is about Online Multiplay ?

C.U.P. is only for single play.
Multiplay is not planned, guaranteed.

If that works almost OK, it's LUCKY.
Title: Re: Ai Sky Raiders will not leave carrier
Post by: Ibis on February 19, 2016, 04:14:50 AM
           Well that will be the answer no doubt, I didn't realise that, sorry to cause the confusion.
I know that the skyraiders work in an online mission in UP3-RC4 and I was trying to make a copy of
that particular mission in C.U.P.
    Thanks for clearing that up for me Western.
        cheers mate,
          Ibis.
Title: Re: Ai Sky Raiders will not leave carrier
Post by: SAS~Monty27 on November 04, 2016, 08:10:09 PM
The Skyraiders actually work perfectly - There are numerous examples in my own 'Screaming Eagle' campaign for CUP.

However, as Western pointed out CUP is for OFFLINE play - Heavily modded ONLINE setups are another ball-game altogether and well outside of our remit.

I did find that in QMB - The JTW Navy Trials, intitally used for single player trials and testing, the AI were not allocated a proper carrier takeoff spot.

From QMB jump to FMB and assign the takeoff waypoints (there are 3) then it all works for AI too.

Catapult mods in CUP are also ship type and date dependent, these parameters alter available steam power and configuration.  The Skyraider is suitable for the Boxer class carrier.  It is very easy to set up an AI flight and launch yourself, plus another flight of Skyraiders, off the Boxer, even fully laden.  It works once the takeoff points have been edited.

For those who are unable to carry out this FMB alteration, or unfamiliar with the tool, I will upoad the revised QMB set so that you can drop it in and overwrite.

DOWNLOAD REVISED JTW NAVY TRIALS (these will be standard in the next JTW Update)
https://www.mediafire.com/?wmow3c6i6mrd98y (https://www.mediafire.com/?wmow3c6i6mrd98y)