//===========================================================================
[***]
Title Troops_animals
//===========================================================================
[buildings.House$Dog_Brown]
Title Dog_Brown
MeshLive 3do/Buildings/Troops/Animals/Dog_Brown/live.sim
MeshDead 3do/Buildings/Troops/Animals/Dog_Brown/dead.sim
AlignToLand 1
Body FuelSmall
Panzer 0.005
[buildings.House$Dog_Brown_dead]
Title Dog_Brown_dead
MeshLive 3do/Buildings/Troops/Animals/Dog_Brown/dead.sim
MeshDead 3do/Buildings/Troops/Animals/Dog_Brown/dead.sim
AlignToLand 1
Body FuelSmall
Panzer 0.005
Although I do have a problem with the dogs, they are invisible when added to the map...Hi and welcome !
I re-textured and did some new skins for those new British Horsa-Gliders from D-Day
and they all show up in my game.
But on some peoples games they did not show in view o_O very strange.
[5:34:49 AM] WARNING: To many faces 2466 or Vertexes 4658
[5:34:49 AM] WARNING: To many faces 2466 or Vertexes 4658
[5:34:49 AM] WARNING: To many faces 2466 or Vertexes 4658
[5:34:49 AM] WARNING: VA: Not allow MatName GUI/game/detail_1.mat
[5:34:49 AM] WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[5:34:49 AM] WARNING: MatName GUI/game/detail_1.mat[5:34:49 AM] WARNING: VA: Not allow MatName GUI/game/detail_1.mat
[5:34:49 AM] WARNING: RenderMan::TriangleList()- Unsupported type of material for vertex array mesh
[5:34:49 AM] WARNING: MatName GUI/game/detail_1.mat
what you posted is not actually going to show why your game is not working properly with the dog model.Just posting what Malone asked for. :)
kiffy, what are your pc specs - specifically, what GPU are you using?2.6 GHZ i7-4720HQ Processor and 16GB of RAM. NVIDIA GeForce GTX 860M GPU. SSD Hardrive. Running Windows 10.
[1:37:55 AM] Load bridges
[1:37:55 AM] Load static objects
[1:37:55 AM] ##### House without collision (3do/USOfficer/Live.sim)
[1:37:55 AM] ##### House without collision (3do/Buildings/Troops/Animals/cow/live.sim)
[1:37:55 AM] ##### House without collision (3do/Buildings/Skyscrapers/SCRAPE3/live.sim)
[1:37:55 AM] No Name for Mission
[1:37:55 AM] No Short for Mission
[1:37:55 AM] No Description for Mission
[1:37:58 AM] WARNING: To many faces 2466 or Vertexes 4658
[1:37:58 AM] WARNING: To many faces 2466 or Vertexes 4658
[1:37:58 AM] WARNING: To many faces 2466 or Vertexes 4658
[1:37:58 AM] WARNING: To many faces 2466 or Vertexes 4658
The "WARNING: To many faces 2466 or Vertexes 4658" is repeated till the log finishes.[2:38:45 AM] Loading mission map1.mis...
[2:38:45 AM] Load bridges
[2:38:45 AM] Load static objects
[2:38:46 AM] ERROR file: File users/doe/Icons not found
[2:38:46 AM] Mission: map1.mis is Playing
[2:38:46 AM] WARNING: To many faces 2466 or Vertexes 4658
[2:38:46 AM] WARNING: To many faces 2466 or Vertexes 4658
[2:38:46 AM] WARNING: To many faces 2466 or Vertexes 4658
[2:38:46 AM] WARNING: To many faces 2466 or Vertexes 4658
Again the "WARNING: To many faces 2466 or Vertexes 4658" is repeated till the log finishes.Did you try OpenGL (perfect mode)?
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game
[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0
[GLPROVIDER]
GL=Opengl32.dll
[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1
[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
[game]
Arcade=0
HighGore=1
mapPadX=0.66875
mapPadY=-0.047222223
viewSet=56
Intro=0
NoSubTitles=1
NoChatter=1
NoHudLog=1
NoLensFlare=1
iconTypes=2
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause
[HotKey gui]
Escape=activate
[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0
[HookView]
MouseLeft=Len
[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove
[MouseXYZ Config]
RealTime=1
[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=logfile.txt
LOGKEEP=0
[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=13
Attenuation=7
SoundMode=1
SamplingRate=0
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=13
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0
[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0
[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 10 20 30 40 50 60 70 80 90 100 0 0
[Mods]
TracersPlayer=400
TracersAircrafts=300
TracersWorld=100
TracersWirbelwind=50
[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=1
HardwareShaders=0
TypeClouds=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=4
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=1
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
TypeClouds=1
FogLow=2
FogHaze=2
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=3
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[QMB]
PlaneList=0
A while back I posted the Horsa-Gliders for D-Day (many versions)
ERROR: CARSLPFG: Too many facess (3090)
[3:24:58 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3090)
[3:24:58 PM]
[3:24:58 PM] at com.maddox.il2.engine.Mesh.Render(Native Method)
[3:24:58 PM] at com.maddox.il2.engine.Mesh.render(Mesh.java:56)
[3:24:58 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[3:24:58 PM] at com.maddox.il2.builder.WSelect$_Render3D.render(WSelect.java:106)
[3:24:58 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(Unknown Source)
[3:24:58 PM] at com.maddox.il2.engine.GUIRenders.render(Unknown Source)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[3:24:58 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[3:24:58 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[3:24:58 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[3:24:58 PM] at com.maddox.il2.engine.Renders.b(Unknown Source)
[3:24:58 PM] at com.maddox.il2.engine.Renders.paint(Unknown Source)
[3:24:58 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[3:24:58 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[3:24:58 PM] at com.maddox.rts.Message._send(Message.java:1217)
[3:24:58 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:24:58 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:24:58 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:24:58 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[3:24:58 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:24:58 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:24:58 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[3:24:58 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:24:58 PM] ERROR: CARSLPFG: Too many facess (3090)
[3:24:58 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3090)
[3:24:58 PM]
[3:24:58 PM] at com.maddox.il2.engine.Mesh.Render(Native Method)
[3:24:58 PM] at com.maddox.il2.engine.Mesh.render(Mesh.java:56)
[3:24:58 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[3:24:58 PM] at com.maddox.il2.builder.WSelect$_Render3D.render(WSelect.java:106)
[3:24:58 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(Unknown Source)
[3:24:58 PM] at com.maddox.il2.engine.GUIRenders.render(Unknown Source)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[3:24:58 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[3:24:58 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[3:24:58 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[3:24:58 PM] at com.maddox.il2.engine.Renders.b(Unknown Source)
[3:24:58 PM] at com.maddox.il2.engine.Renders.paint(Unknown Source)
[3:24:58 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[3:24:58 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[3:24:58 PM] at com.maddox.rts.Message._send(Message.java:1217)
[3:24:58 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:24:58 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:24:58 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:24:58 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[3:24:58 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:24:58 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:24:58 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[3:24:58 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:24:58 PM] ERROR: CARSLPFG: Too many facess (3090)
[3:24:58 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3090)
[3:24:58 PM]
[3:24:58 PM] at com.maddox.il2.engine.Mesh.Render(Native Method)
[3:24:58 PM] at com.maddox.il2.engine.Mesh.render(Mesh.java:56)
[3:24:58 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[3:24:58 PM] at com.maddox.il2.builder.WSelect$_Render3D.render(WSelect.java:106)
[3:24:58 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(Unknown Source)
[3:24:58 PM] at com.maddox.il2.engine.GUIRenders.render(Unknown Source)
[3:24:58 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
Did you try OpenGL (perfect mode)?
VPmedia may have a good solution for you Kiffy.
Give it a try and see if your game is set up with this. Try and test with OpenGL (perfect mode)
Did you try OpenGL (perfect mode)?VPmedia may have a good solution for you Kiffy.
Give it a try and see if your game is set up with this. Try and test with OpenGL (perfect mode)
Fantastic!! Now it works! Thanks so much! :D
-http://i.imgur.com/kIkTQmS.jpg?1
Everything looks so much better now too.
I had to use the following thread to get "Perfect mode" to show up in the game:
http://www.sas1946.com/main/index.php?topic=8772.0
Thanks again everyone!
Can I use these objects along with Boomers Objects Pack ? No clashes?
Can I use these objects along with Boomers Objects Pack ? No clashes?
Yes, you can.
Static-objects can be used with any game version.
Write the entry lines into your games static-objects file using the Notepad according
to instructions.
It´s very easy.
I have a question on the skyscrapers.
They are not destroyed by me, is it their feature, or did I make a mistake at installation.
Thank you for your answer.
Seb
I had "cut into the fat" of this pack... but I think the static is good... to check...Thank you so much, I'm in the process of consolidating this pack with Boomer's SFS pack into a single massive pack. But even with both static.ini (Farang's and Hitman's) combined, I'm still missing many entries forn the SFS pack (e.g. arms, such as AIM-9 Sidewinder).