Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => Community Universal Patch (C.U.P.) => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => C.U.P. Missions and Campaigns => Topic started by: Griffon_301 on December 09, 2015, 12:49:42 PM

Title: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: Griffon_301 on December 09, 2015, 12:49:42 PM
After a short discussion today with Simon I have decided to start this thread which can grow into a collection of campaigns that work in CUP, even though they may not have been designed for our baby...

first of all, lets state a few things before we proceed:

1) pls do not ask for each and every campaign you come across if it is compatible with CUP - instead try for yourself and if successful, post the results here; (I will post a short guide on how to find out a few lines down this thread)
2) if you run into troubles with a certain campaign, try to find out why (see guide)- pls post the results here
3) you may ask for conversions of existing campaigns, pls formulate your request politely though; Guys like Simon are hard at work creating and improving our baby, Peter is still working on getting a usable CUP and others might not have much time either; but rest assured that our resident campaign creators are hard at work to create some marvellous stuff for us to dig our greedy fingers into...
4) when a campaign definitely works in CUP, pls post a link here: we will all be thankful for stuff to throw at the modules to see them running in their full glory!
5) let us work together to create a basepack of usable campaigns in CUP, no matter which module

now for some technical stuff:

1) CUP is 4.12.2; campaigns designed for other versions (and modpacks based on other versions) may or may ot work (although the probability is high that you will run into troubles)
if designed for stock versions of the game, you may be successful in getting older stuff to run though....

2) campaigns designed for stock 4.12 or HSFX 7 may work but that is also not guaranteed; I admit I have not tried any HSFX stuff in CUP, so if anyone has more experience in this field, pls post your observations;

3) if a campaign mission does not run properly in CUP, do not despair - FMB AND LOGFILE ARE YOUR BEST FRIEND! - why? - read on

how to troubleshoot:

if you want to know if a chosen campaign will run in CUP, do not ask here first: use the 5 minutes it might take to start a thread and fire up your module instead, and load the first mission into FMB; if the FMB throws up any error messages, you will get a first impression of what might be missing;

if the FMB does not throw up any errors, good for you! - CUP compatibility of the campaign seems to be possible (one caveat remains though...more on that later)

if it does show certain stuff to be missing though, you got a problem: either add the missing stuff (loosing stock CUP compatibility in the process), delete or change the missing objects into stuff that is in CUP, or wait till someone converts this specific campaign into a CUP compatible one or Simon releases a further expansion of the module in question, adding the missing stuff that way;

the caveat: even if a mission does not throw up errors when you load it into FMB, it does not mean that the mission will work; I just experienced such an error a few minutes ago with a QMBPro mission running in a modified WAW module;
the mission had some B-24Js in the stationary part of the properties file, but the B-24J is remmed out in that modified module; so FMB did not throw any error messages at me, but when I fired up the mission, I got some weird psychedelic effects; only after substituting the B-24J with a plane I had activated in the air.ini (a Whitley in my case) did the mission work properly;

what this means is, that even if you have all necessary aircraft in your module, if the mission calls for a loadout you do not have, the mission will crash!

so what I am doing when first trying to get an impression if a campaign might run in CUP is open up the properties files and look through them; with a little experience you will quickly learn to find out, where troubles might arise...

...and that might be one of the following areas:

- missing aircraft and/or loadouts
- missing objects (chief, stationary, ships)
- missing maps (or older maps that have been renamed...)

CUP has learned a lot of new tricks since being released, but some things are still missing so it is good to know where to look in missions and campaigns if they will run;
(as said, campaigns and missions designed for older versions might work, but you will surely loose the advanced 4.12 features; C&C might be working again though with the latest WAW and JTW release, so lets keep fingers crossed that we will get proper night fighting campaigns up and running again...

now for the best part - campaigns that will run in CUP:

first of course, the wonderful campaigns from Simon himself, who is about to release some great stuff for all modules;
his older works for TFM 4.12 is working, though I have not tried each and everything so I cannot guarantee that everything runs as intended (a check as described above might come in handy)

Peter (Poltava) has done some great conversions of some of his older stuff that now runs in 4.12 and profits from the changes introduced;

over at M4T there is a guy called ponyboy314 who has done some marvellous stuff too:
http://www.mission4today.com/index.php?name=Downloads&file=search&sa=44624 (http://www.mission4today.com/index.php?name=Downloads&file=search&sa=44624)

also over at M4T, you will find certain other 4.12 campaigns that work (I have tried single missions from some of them and did not experience any troubles; things said about stock 4.12 compatibility apply here)

HSFX 7 campaigns should be tested, pls post results...

a guy named Poussin has done some cool campaigning stuff, unfortunately his files are offline at M4T, so maybe if you read this, pls reupload them; your USMC nightfighter campaign is quite nice to play after putting in the available F4U-2N

some older stuff also seems to work - first and foremost the World War 2 cruise trilogy also available at M4T (I am a PTO guy at heart)
http://www.mission4today.com/index.php?name=Downloads&file=search&sa=5125 (http://www.mission4today.com/index.php?name=Downloads&file=search&sa=5125)


ok guys, so lets start collecting our impressions and observations about campaigning in CUP here;
I am looking forward to reading about them :)

ps.: the second post will be reserved for links to campaigns that are confirmed as working in CUP without needing to convert and/or rework them (of course if they get reworked to make them even better at a later date, the better for us)

pps.: if anyone wants to add to or correct some stuff that I have written, pls do so, I admit I am no expert with FMB stuff..
cheers
Phil
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: Griffon_301 on December 09, 2015, 12:50:03 PM
RESERVED
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: Ibis on December 10, 2015, 03:26:14 AM
 I am not sure if this is what you are after,
I have just tried to run Monty's campaign "Eagles" and I get a message something along the lines of   "you have no F9F-4 in your install a PA11 will be used instead"
When checking the drop down box for aircraft in the full mission builder I find F9F-2, F9F-6, F9F-8, F9F-8T
 so the specified aircraft is missing.

   thanks,
    Ibis
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: SAS~Monty27 on December 12, 2015, 02:08:15 AM
I am not sure if this is what you are after,
I have just tried to run Monty's campaign "Eagles" and I get a message something along the lines of   "you have no F9F-4 in your install a PA11 will be used instead"
When checking the drop down box for aircraft in the full mission builder I find F9F-2, F9F-6, F9F-8, F9F-8T
 so the specified aircraft is missing.

   thanks,
    Ibis

It sounds like you are out of date.  JTW Part-08 - You need JTW Part-09 and Part-09B.
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: Ibis on December 13, 2015, 03:52:12 AM
 Thanks Monty, I thought I had it. Will check.
 cheers m8

 That was it, old timers is catching up with me, I was sure that I had installed it.
 Now working great.

 thanks again.
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: bergkamp on December 14, 2015, 06:58:18 AM
Griffon,

I note you have a preference to PTO campaigns. These 3 were big favourites of mine in DBW4.10 days:

http://www.mission4today.com/index.php?name=Downloads&file=details&id=1766

http://www.mission4today.com/index.php?name=Downloads&file=details&id=2273

http://www.mission4today.com/index.php?name=Downloads&file=details&id=2016

I have converted/played/tested for CUP compatibility with these results:

Peleliu - Map load .ini name had to be changes in all mission files. No missing objects/ships/planes. Campaign tested and completed in CUP

Guam - Plays straight off the bat. Tested and all missions load. No update required to mis file, no missing objects

Iwo Jima - Not yet fully converted. Map load .ini needs no alteration. No missing objects but ships need alteration. I have tested the first 10 missions. There is no problem per se but where there are more than two CV's in a mission, PhilK has duplicated the object. I'm guessing because back then, there was not the range of CV objects available in IL2. I am in the process of replacing the CV's with those historically used at Iwo Jima.

If this is the sort of thing you are looking for, I can upload the revamped campaigns, otherwise, just use for information.

Best Regards,

Bergkamp
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: Griffon_301 on December 14, 2015, 08:48:39 AM
Thank you very very much - and well spotted :) I indeed have a soft spot for naval aviation and related campaigns :)
and btw, I was toying with the idea of giving these campaigns a go myself;
but then again, that´s why I have created this thread, to give users well versed in analyzing their modded game a platform to post campaigns created for older versions but still playable in 4.12/CUP;

to answer your question, yes pls upload the reworked campaigns here, I guess there will be more happy guys here than just me :)

cheers
phil

btw.: the three part PTO Tour of Duty campaign is also great stuff, I need to analyze this during the christmas holidays and see if I can get it running properly in CUP
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: bergkamp on December 16, 2015, 04:51:14 AM
Here are my reworked campaigns "Hell-in-the-Pacific". PhilK's work still looks fantastic, even after 8 years since release!

http://www.mediafire.com/download/7i6d8okkuov31rx/Hell_in_the_Pacific.rar

I was not able to do much with the Peleliu campaign, other than change the map load.ini, to show a more up to date map. I made changes to the ships used in the campaign, which worked fine when testing in FMB. However, when I tried to run as a pilot career, I got the "career already exists" message. No matter what I did, I couldn't make it work. Therefor, the Peleliu campaign runs pretty much as per original but detracts nothing from the enjoyment.

Hope you like them and all credits to PhilK.

Best Regards,

Bergkamp

 

Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: Griffon_301 on December 16, 2015, 05:47:24 AM
hey wow thanks a lot :)
will give those camps a try in my holidays next week
 
cheers
phil
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: dpeters95 on December 18, 2015, 11:23:51 AM
Thanks for your efforts bergkamp!
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: bergkamp on December 18, 2015, 03:42:42 PM
Thanks for kind comments. Still trying to find a solution to that "career already exists" bug. Searching the various forums, others have referenced to it but cannot find an answer, if indeed there is one.

Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: bergkamp on January 14, 2016, 03:33:48 AM
I am in the process of  putting the finishing touches on converting this campaign designed for HSFX to fully CUP compatible:

http://www.mission4today.com/index.php?name=Downloads3&file=details&id=918

I am currently playtesting and provided I receive no objections or do not upset anyone, this should be available by the weekend.

I know Monty has a Korea campaign in the pipeline, so hopefully, this will keep you going until then.


EDIT. Owing to me watching the cricket yesterday (sorry, Malone if you read this) and, of course football,there will be a delay in uploading this campaign.

Best Regards,

Bergkamp
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: bergkamp on January 20, 2016, 10:04:23 AM
Modified MiG_Alley campaign available here:

Download:

http://www.mediafire.com/download/yllcgknjorcf6d8/MiG_alley+for+C.U.P.rar

This is a reworked campaign for C.U.P. compatibility, originally designed for HSFX.

The campaign itself has not been significantly altered and mission parameters are as designed by the original author. I have included the HSFX campaign folder for comparison if so desired.

All credits go to Borstl_71 for the campaign (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=918), and the authors of all skins and modded aircraft included.

There is a video in the HSFX folder included in the download. I have not included it in the campaign folder as it does not play in CUP. Maybe someone can tune it.

IMPORTANT!! In JSGME, you must activate "DISABLE CUP SOUNDS". If you do not, your mission load screen will stall at 35-40%. CUP sounds does not like the Pratt & Whitney engines.


EDIT. Please refer to this link, which now fixes the piston engine aircraft not loading: http://www.sas1946.com/main/index.php/topic,50088.0.html and drop it into your JSGME folder.

I hope you enjoy my efforts. I will happily accept any positive criticism, it all helps with the learning curve and a better product next time.

And some screenies:

(http://s28.postimg.cc/dga0rw1f1/2016_01_19_at_15_41_55.jpg) (http://postimage.org/)

(http://s22.postimg.cc/pux0w1ugx/2016_01_19_at_15_49_46.jpg) (http://postimage.org/)

(http://s9.postimg.cc/gspbohjxr/2016_01_19_at_15_55_11.jpg) (http://postimage.org/)

(http://s7.postimg.cc/7ic8u9e57/2016_01_19_at_20_58_34.jpg) (http://postimage.org/)

Best Regards,

Bergkamp
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: SAS~Malone on January 20, 2016, 10:23:33 AM
lolz, the cricket's been tragic of late, at least as far as the Proteas go...
well done to England, though! :D
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: bergkamp on January 23, 2016, 07:13:16 AM
Just a small update for anyone that has already downloaded the MiG_Alley upgrade campaign.

In JSGME deselect "DISABLE CUP SOUNDS" and delete folder from your JSGME folder.

Replace with this: http://www.sas1946.com/main/index.php/topic,50088.0.html and activate in JSGME. All piston aircraft in this campaign will now load with the new soundset.

Thanks and Regards,

Bergkamp
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: EHood on January 24, 2016, 02:02:30 PM
Downloaded the new JTW soundset and the MiG Alley campaign this morning. I've since installed both, and tested the first couple of missions. The missions went very well - never mind the fact that during the first mission, during my first pass at the bombers, a B-29 gunner whacked my engine.  >:(

I don't know if it's really necessary, but I also have #CUP Forgotten Countries activated. In any event, again, the campaign is going just fine so far. 

Many thanks, bergkamp. I'm looking forward to flying these battles from "the other side."  8)
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: bergkamp on January 25, 2016, 03:18:06 AM
Thanks for your response, EHood.

It took about 3 weeks to get this campaign converted, testing and retesting. I had the whole thing set up as "blue" side Korea North and then realised that there were no actor voices for North Koreans and got a weird mixture of German and Japanese voices! Had that not been the case, then yes, you would have needed Forgotten Countries enabled to fly a pure North Korean campaign. As it is now, an RU campaign, then you do not need to enable. Anyway, the campaign is supposed to represent Russian pilots flying in secret for the North Koreans.

As an aside, nobody else seems to be contributing to this thread, so I am wondering if Griffon_301 has anything in the pipeline and is intending to keep this open.

Best Regards,

Bergkamp

 
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: BIOSURGE on February 01, 2016, 12:17:00 AM
I have been using missions that I had downloaded many years ago and trying them in CUP. So far not many problems. The only issue I have is some of the older missions don't use the maps from CUP which would make the missions more authentic.
Instead they use the alternate locations close to the description of the mission location, because the correct map did not exist at the time.
Other than that, I really have not had much problems using older missions. Campaigns or Single.

Thanks Joe
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: Major_Wonka on February 19, 2016, 02:11:17 PM
Motorhead's Pearl Harbor - Tokyo mod (http://www.sas1946.com/main/index.php/topic,41494.0.html) works but theres a couple problems

On later missions, 1944 and on, your squadron spawns in the water by the carrier, no matter what kind of plane you're in.

Frame rates are often incredibly low to the point of unusable, but that might be more with my computer than the campaign itself.

Other than that it's merged very well with CUP and works better than it does with HSFX (I could never get it to work right in HSFX)
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: Griffon_301 on February 20, 2016, 04:38:22 AM
Hello Bergkamp!

well, I cannot contribute much currently as I do not have time to check many campaigns now...I intended to provide this thread as a collection of experiences from guys using older campaigns and how they adapt to CUP :)
so far the ones I have tested (mostly from ponyboy) all work as advertised and provide some great fun...
if you ever like to do a tour of virtual Hawaii in CUP for example, get his P-36 campaign from M4T; great fun using this bird in a pre and attack on Pearl scenario...
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: bergkamp on February 21, 2016, 05:26:51 AM
Hi Griffon.

I too have been working my way through PonyBoy's "Eagle and the Sun" campaigns, also and so far, no problems (up to campaign #4).

My main aim, so far, has been to resurrect some old campaigns and bring them up to CUP standard, for example, giving airfields a bit of CUP eye candy and implementing taxi to take off, or in the case of some Pacific campaigns, replacing the ships originally used. Mostly, though, I found that a lot of the "golden oldies" (I'm talking third party campaigns) can be made to work just by replacing the description of the map load .ini in the campaign .mis file (missions/campaign/xx/campaignxyz/xyx01.mis file), as you alluded to in your opening topic.

I guess it's up to the individual to check out their favourites and see what's what and come back here for further advice.

Best Regards,

Bergkamp

Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: andqui on February 22, 2016, 07:42:24 AM
Just to remind everyone, a year or so ago I wrote a script that will scan a campaign and your IL2 install and tell you what's missing in terms of aircraft, loadouts, skins, ships, tanks, stationaries, etc. I've found it a great help in updating campaigns to work with CUP, or any other install type. I'm currently working through some campaigns.

It would be great to have a centralized place to upload campaigns that users have brought up to 4.12/CUP standards, after getting original authors permission. That way people only need to look there to see if someone else has checked out the campaign already, and CUP-makers can easily see what object/ships/aircrafts should be added into future updates.

http://www.sas1946.com/main/index.php/topic,45182.0.html
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: Barkhorn1x on February 22, 2016, 11:20:39 AM
Excellent work Andqui!  Wish I had know about this earlier!
Title: Re: WIP: Campaigning in CUP (using campaigns not originally designed for CUP)
Post by: bergkamp on March 07, 2016, 10:03:07 AM
This is for anyone who has downloaded the reworked "Hell_in_the_Pacific campaigns.

I've noticed in the Iwo Jima campaign, for some reason the mission is not reading "weapon none" from the mission file on certain aircraft, resulting in a "pink" aircraft showing at mission load, rendering the mission unplayable. This seems to have happened over the last 2 or 3 CUP #WAW module uploads (18-20) as there was not a problem with this campaign before.

The missions affected are: 1,2,4,20,26,27,28,29. For a long winded fix, to satisfy your curiosity, open the mission file in your main game (missions/campaign/UM/Hell) and scroll down and find entries for the class air. TBM3 and change weapons none to default. In mission 29, you also need to change the class B.29 from weapons none to default.

For all other lazy buggers, here is the link to Mediafire for the fix. http://www.mediafire.com/download/9xb64vx0fhv2hxx/IwoJima-Fix.rar  Unzip, copy folder and allow overwrite