Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => 4.09 Rebel Base => Topic started by: Greif11 on December 03, 2015, 08:29:00 AM

Title: Beaufighter beta cockpit for 4.09 rebels
Post by: Greif11 on December 03, 2015, 08:29:00 AM
                                  (http://s20.postimg.cc/fbedqx0i5/grab0020.jpg)

Long time that work was in my toolbox between wrenches and rags. But now it almost done.   That is my christmas gift for SAS c0munity as addition to SAS beaufighter pack.

Final version for open Beta release v. 4.09

https://www.mediafire.com/download/yfk0yx4fpeyirgw/Beauf_cockpit_v4.09.7z (https://www.mediafire.com/download/yfk0yx4fpeyirgw/Beauf_cockpit_v4.09.7z)

Credits and hearty thanks

SAS~Epervier - invaluable aid with bug fix and classwork
Molva(dispersalfield) for custom meshes
Blitz (aviaskins) for CO bottle mesh
MG - because of their cranked hands i can made my work so many years


(https://dl.dropboxusercontent.com/u/53506654/Beuf/SAS%20release/SShots/25.11/Rel_mat/25.11.2015%2018-22-37.jpg)


(https://dl.dropboxusercontent.com/u/53506654/Beuf/SAS%20release/SShots/25.11/Rel_mat/25.11.2015%2018-23-12.jpg)


(https://dl.dropboxusercontent.com/u/53506654/Beuf/SAS%20release/SShots/25.11/Rel_mat/25.11.2015%2018-23-31.jpg)


(https://dl.dropboxusercontent.com/u/53506654/Beuf/SAS%20release/SShots/25.11/Rel_mat/25.11.2015%2018-26-58.jpg)


(https://dl.dropboxusercontent.com/u/53506654/Beuf/SAS%20release/SShots/25.11/Rel_mat/25.11.2015%2018-23-42.jpg)


(https://dl.dropboxusercontent.com/u/53506654/Beuf/SAS%20release/SShots/25.11/Rel_mat/25.11.2015%2018-23-56.jpg)
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Epervier on December 03, 2015, 08:54:56 AM
Thanks at you !  ;)
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: greybeard on December 03, 2015, 09:21:13 AM
Thank you a lot, Greif!

Amazing details! An old love of mine and a good companion for my "Pacific War" campaign.

But there's a shortcoming in my opinion: the "pee-pee fireworks":

(http://s29.postimg.cc/6w4nzv7vb/Greif_Beau_Pee_Pee_Fireworks.jpg) (http://postimage.org/)

when cannons are fired. They disturb aiming and impede it entirely at night (I think of a night fighter version for a future upgrade of my "Night Fighters" campaign) not to mention they are quite unreal, given the guns were underside.

Cheers,
GB
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Greif11 on December 03, 2015, 09:48:34 AM
Some old or missed class files caused that texture Bug
In my case was solved by SAS~Epervier  by adding class files for US_GB weapons
 

https://www.mediafire.com/?zl01lalolu7o95w (https://www.mediafire.com/?zl01lalolu7o95w)

(https://dl.dropboxusercontent.com/u/53506654/Beuf/28.08.2015%203-08-51.jpg)
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Mick on December 03, 2015, 09:52:36 AM
Wow, that's a wonderful X'Mas present, Greif11 ...!  :P

Many THX for sharing ...!  :-*
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: greybeard on December 03, 2015, 01:57:21 PM
In my case was solved by SAS~Epervier  by adding class files for US_GB weapons 

Thanks, but those class files changed only the nuance from "pee-pee" to "gold". Could we have a "no-flash" option? (Epervier: help! ::( )
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Epervier on December 03, 2015, 03:02:33 PM
In my case was solved by SAS~Epervier  by adding class files for US_GB weapons 
Thanks, but those class files changed only the nuance from "pee-pee" to "gold". Could we have a "no-flash" option? (Epervier: help! ::( )
This new Class work fine in my UP2.01 !
Warning at doublon !
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Greif11 on December 03, 2015, 03:10:01 PM
Epervier gives only missed classes for me try full mod
https://dl.dropboxusercontent.com/u/53506654/Beuf/01__Weapons_USA_GB.7z (https://dl.dropboxusercontent.com/u/53506654/Beuf/01__Weapons_USA_GB.7z)

Quote
Avoids stray light in the cockpit caused by fire guns!

1A7F73CE392E9538   MGunBrowning50k
5148E05AEF184282   MGunBrowning303k


And check mod folder with classchecker for conflicts
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: SAS~Malone on December 03, 2015, 10:31:19 PM
in all my testing, i never once thought to fire the weapons from inside the cockpit, so never noticed the flash problem...... :-[
as a tester, i need to up my game a bit, lolz :D
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Epervier on December 04, 2015, 01:36:08 AM
Long ago the SM81 had the same problem!  ;)
There are 1 or 2 others for who had the same problem.
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: greybeard on December 04, 2015, 01:57:14 AM
Warning at doublon !

Actually, there were doublets inside Steppenwolf's effects folder "_00_A_MGun_Classes" (so loaded earlier) for both the two "Special Flash" class files. So I put a "!" at beginning of folder name (i.e.: "!01__Weapons_USA_GB") but with no avail: the now-gold inside cockpit flashes are still there! >:(
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: crimar on December 04, 2015, 03:34:20 AM
Thank you to all !  :)

All the best.
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Greif11 on December 04, 2015, 03:44:13 AM
Greybeard just remove stepenwolf doublets somewhere outside game folder and try. All must work. Otherwise create Mods folder put there beaufighter cockpit and US_GB weapons and try. Beaufighter cockpit is replacement for default - nothing more needed. Main mod folder stay temporary in chill out with prefix (-) or another name ))
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Mick on December 04, 2015, 04:31:22 AM
In my case was solved by SAS~Epervier  by adding class files for US_GB weapons 
Thanks, but those class files changed only the nuance from "pee-pee" to "gold". Could we have a "no-flash" option? (Epervier: help! ::( )
This new Class work fine in my UP2.01 !
Warning at doublon !

... this fix worked OK for me too ...  ;)
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: greybeard on December 04, 2015, 04:37:15 AM
Greybeard just remove stepenwolf doublets somewhere outside game folder and try. All must work.

Tried, but still no juice...

Quote
Otherwise create Mods folder put there beaufighter cockpit and US_GB weapons and try.

Unpracticable. I tried, but just to realize it would require to restore accordingly air.ini, static.ini and Lord knows what else. I should uninstall everything by jsgme to be sure restoring all original setup, but then reinstallation on my old crappy comp would require hours... at this point the game is not worth the candle - I think I'll live with the "fireworks". :(

I would just know where Oleg saw such a ridicolous effect in reality, or how he could reach such a peak of silliness inventing it! >:(

Thanks for all the help and still my compliments for the fine work.

Cheers,
GB
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Greif11 on December 04, 2015, 04:47:40 AM
Quote
I tried, but just to realize it would require to restore accordingly air.ini, static.ini and Loeerdn knows what else

No need just create Mods folder and put 2 mods there --no more. Main Mods folder rename or drag out (temporary). Start game ---it be stock version of game with new beaufighter cockpit.  Try. That is problem of mega hiper mod packs to find deep hidden conflicts --i use my handmade mods folder.

BTW i never use jsgme -only handmade install - with jsgme some bugs may appear. By hand you sure what and where you drop.
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Mick on December 04, 2015, 05:29:09 AM
BTW i never use jsgme -only handmade install - with jsgme some bugs may appear. By hand you sure what and where you drop.

... same with me ...  :P
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: SAS~Gerax on December 04, 2015, 06:59:03 AM
many thanks Greif!  ;)
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: bomberkiller on December 04, 2015, 09:01:40 AM
Hello Greif - hi all,

This wonderful "Cockpit-mod" runs without any problems in my 4.10 & DBW!  ;D

Click the pics...

Thank you very much!

Best regards, Gerhard  :)

(http://www2.pic-upload.de/img/29031583/Beaufighter_Mk21_Cockpit_a.jpg)

(http://www2.pic-upload.de/img/29031591/Beaufighter_Mk21_Cockpit_b.jpg)

P.S.: Screenshots are done with "Reshade".
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: SAS~Tom2 on December 04, 2015, 10:45:15 AM
A very cool cockpit!
Totally unflown plane previously, a very interisting fighter.

Congrats to this fine mod. :)

Yep, 4.09m rocks.

Thorsten
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: woofiedog on December 04, 2015, 11:15:32 AM
Really excellent work, detail is first class. Thank's for all of this hard work.
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: henkypenky on December 04, 2015, 02:01:32 PM
Very nice detailed pit. Thanks Greif11. Small drawback: large holes in wingroot, also visible in Bomberkiller's pics.
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Greif11 on December 04, 2015, 02:57:13 PM
Abt wingroot holes. Cockpit ends with Mesh body-just part of fuselage. Wingroots is only outer mesh - that bug still unfixed in stock game. Need classwork. I'll try to dig out SAS~Skipper back to work. He exactly knows how to fix that problems.
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: texaco on December 05, 2015, 01:44:24 AM
Great cockpit! Thank you
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: henkypenky on December 05, 2015, 04:49:26 AM
Hi Greif11, 'Abt wingroot holes.' Even with this 'problem' I'll keep the pit in game, it's beautyfull 
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: bomberkiller on December 05, 2015, 04:58:00 AM
Quote
Hi Greif11, 'Abt wingroot holes.' Even with this 'problem' I'll keep the pit in game, it's beautyfull 

RIGHT!  8)
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: SAS~Malone on December 05, 2015, 06:10:56 AM
about the 'wingroot holes' problem mentioned, is this not simply due to the particular FOV being used in the cockpit?
many, if not all, IL-2 planes will show these 'holes/gaps', (always at the 'peripheral view' of the camera) or not, depending on the selected FOV.
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Uufflakke on December 05, 2015, 11:02:48 AM
This wonderful "Cockpit-mod" runs without any problems in my 4.10 & DBW!  ;D

I can confirm it works in DBW 1.71.
Thanks very much for this redone cockpit.

(http://cache2.asset-cache.net/gc/3306944-16th-october-1942-a-world-war-ii-pilot-gives-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=3Rl3iakdj9enGPSRMlzJ2INzdhtJwPlBDGcsQNRATxHDQhIKcvHOS9y6EvLQ1NpW)

Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Greif11 on December 06, 2015, 09:44:53 AM
That for mission builders

(https://s-media-cache-ak0.pinimg.com/originals/d5/7f/ae/d57fae973f4baab3eca7e9a609671c96.gif)

http://www.kentishtowns.com/kentish_towns/in_the_past/beaufighter/index.php (http://www.kentishtowns.com/kentish_towns/in_the_past/beaufighter/index.php)

This is the story of aircraft code number R2071 a Bristol Beaufighter which was based at Redhill Aerodrome during World War II and belonging to 219 Squadron of the RAF. This Beaufighter was a Mk 1F, a prototype which lead to four different fighter models.
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: mandrill on December 10, 2015, 08:51:59 PM
Cockpit looks lovely, but does not work in my straight 4.10 set up.
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Mick on December 10, 2015, 11:34:41 PM
Cockpit looks lovely, but does not work in my straight 4.10 set up.

Final version for open Beta release v. 4.09 ...  8)
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Greif11 on December 11, 2015, 02:46:40 AM
Quote
Cockpit looks lovely, but does not work in my straight 4.10 set up.
just remove class files and try. But that must be without radio altimeter 2nd needle and undercarriage indicator working. Not sure about 2nd throttle.
In dry 4.09 without mods Beaufighter cockpit -has only 1 throttle in 4.12- 2 throttle levers. That cockpit is crossbreed 4.09/4.12.
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: mandrill on December 11, 2015, 03:21:56 PM
Quote
Cockpit looks lovely, but does not work in my straight 4.10 set up.
just remove class files and try. But that must be without radio altimeter 2nd needle and undercarriage indicator working. Not sure about 2nd throttle.
In dry 4.09 without mods Beaufighter cockpit -has only 1 throttle in 4.12- 2 throttle levers. That cockpit is crossbreed 4.09/4.12.

Yes, I did. But no luck. Oh well. Thanks.
Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: Greif11 on December 11, 2015, 04:29:50 PM
Difference is just Throttle lever2

Open Hier.him file with notepad and delete or deactivate by //

Code: [Select]
//[Z_Throtle2]
Mesh Z_Throtle2
Parent Body
Attaching 0 0.682001 -0.731351 -1 0 0 0 0.731351 0.682001 0.3063 -0.31824 -0.26145

//[throttle_headL]
Mesh Lever_head1
Parent Z_Throtle2
Attaching 0 1 0   0 0 0.5   0.5 0 0                0.07 -0.0352 0.232

I'v got archived old meshes for beaufighter throttles(with side handle) in stock game SFS all lay as mud deposites.



Title: Re: Beaufighter beta cockpit for 4.09 rebels
Post by: SAS~Monty27 on December 18, 2015, 03:11:59 PM
Thank you Greif11.  This certainly breathes new life into the Beaufighter series.  IMHO - beautifully researched and rendered by the best cockpit maker in the business.  8)