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Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => PTO Maps => Topic started by: ECV56_Cherar on November 30, 2015, 11:36:40 PM

Title: Vietnam_online [4.12][4.13]
Post by: ECV56_Cherar on November 30, 2015, 11:36:40 PM
Hi, I'm Cherar from ECV56 argentine squad. In 2014 we made a nice co-op campaign in Vietnam. Before that, as there was no similar map in HSFX (our standard at that time), I had the crazy idea to build one. I learned and worked for months but finally completed a very simple and solid map, oriented for multiplayer missions. It's on a small scale, not historical, at all, is just for fun. The good news, only need 4.12 objects. Tested ok in 4.12 and 4.13. Now I'm happy to share this mod with community. S!.

Installation:
Decompressed in a temporary folder.
Place "Vietnam_online" and "_TEXT" folders inside your "MAPS" folder. Then add in all.ini file:
Vietnam_online Vietnam_online/load.ini

Credits:
Created by ECV56_Cherar. Based on previous maps of Vietnam by Checkyersix, Batbomb, Dixiecapt, Mission_bug.

Download from Mediafire (8mb):
http://www.mediafire.com/download/apgbuea9qrhsbjk/Map_Vietnam_online.rar (http://www.mediafire.com/download/apgbuea9qrhsbjk/Map_Vietnam_online.rar)

Some screens ...

(http://s27.postimg.cc/722xehxo3/image.jpg) (http://postimage.org/)

(http://s21.postimg.cc/evahltrfb/image.jpg) (http://postimage.org/)

(http://s18.postimg.cc/c6n00571l/image.jpg) (http://postimage.org/)

(http://s30.postimg.cc/oxn7fryxt/image.jpg) (http://postimage.org/)

(http://s27.postimg.cc/4r9go2cab/image.jpg) (http://postimage.org/)

(http://s3.postimg.cc/lzthvxukj/image.jpg) (http://postimage.org/)

(http://s21.postimg.cc/kywnjh72v/image.jpg) (http://postimage.org/)

(http://s21.postimg.cc/5rgnz4f87/image.jpg) (http://postimage.org/)

(http://s27.postimg.cc/q4qwf5y2b/image.jpg) (http://postimage.org/)

(http://s3.postimg.cc/9qah5aadf/image.jpg) (http://postimage.org/)
Title: Re: Vietnam_online [4.12]
Post by: ECV56_Cherar on December 01, 2015, 12:03:10 AM
I did not understand why I could not post links, a newbie in this forum! five post, all is well :P btw thanks Storebror for the fast ok.
Title: Re: Vietnam_online
Post by: Korrigan on December 01, 2015, 12:04:41 AM
Thank you, Cherar, and welcome to the SAS.
Title: Re: Vietnam_online [4.12]
Post by: farang65 on December 01, 2015, 04:29:29 AM
Awesome Cherar  ;D

Excellent work  8) 8)

A cool Sam site too! :D

Love it  :)

Cheers

Kirby
Title: Re: Vietnam_online [4.12]
Post by: Uzin on December 01, 2015, 05:41:46 AM
Excellent work !
Congratulations with the release !
You are welcome in map makers gilda ! ;)
Title: Re: Vietnam_online
Post by: benitomuso on December 01, 2015, 08:37:17 AM
Wow!
Title: Re: Vietnam_online [4.12][4.13]
Post by: Fresco23 on December 01, 2015, 06:33:32 PM
Thats a great map! Thank you!

And of course welcome to SAS!
Title: Re: Vietnam_online [4.12][4.13]
Post by: David Prosser on December 01, 2015, 11:36:12 PM
That is one good looking map.
Title: Re: Vietnam_online [4.12][4.13]
Post by: western0221 on December 02, 2015, 11:39:03 AM
Wow! Easy Enjoy map of Vietnam!!


One question:
In my setup, the error log of the line
Code: [Select]
WARNING: Bad water if MapRID == 0is recorded on line per 6 seconds.
When I fly 30 minutes on this map, 180x lines of WARNING is recorded.

Title: Re: Vietnam_online [4.12][4.13]
Post by: ECV56_Cherar on December 03, 2015, 07:03:20 AM
thanks for all comments!.

about console error, i remember something about that, maybe map need map_r.tga ... i'm far from home now, see this later.

some info:
http://www.242sqn.com/phpBB2/viewtopic.php?p=16038
http://www.sas1946.com/main/index.php/topic,46500.0.html
Title: Re: Vietnam_online [4.12][4.13]
Post by: ECV56_Cherar on December 03, 2015, 03:36:37 PM
please re-download the file, now included a minor fix (map_r.tga).

let me know if everything goes well.
Title: Re: Vietnam_online [4.12][4.13]
Post by: western0221 on December 03, 2015, 09:35:04 PM
please re-download the file, now included a minor fix (map_r.tga).

let me know if everything goes well.

New version is OK! The problem I reported is fixed.

I'll try to make new missions.
Title: Re: Vietnam_online [4.12][4.13]
Post by: SAS~Monty27 on December 12, 2015, 08:58:15 PM
What a great map.  Welcome aboard ECV56_Cherar!  8)
Title: Re: Vietnam_online [4.12][4.13]
Post by: SAS~Malone on December 17, 2015, 04:33:34 AM
i need some help locating a missing object for this map - absolutely no idea where it might come from, but this solitary object is making it impossible to use the map at all.
static checker lists the object as: buildings.House$FurniturePalmAg3
any assistance, as always, much appreciated. ;)
Title: Re: Vietnam_online [4.12][4.13]
Post by: western0221 on December 17, 2015, 06:12:46 AM
Hi Malone.

I think you confuse with some other Vietnam map about missing objects you say.

As Cherar wrote, this map might not use , depend on any objects coming from some other maps or object packs.
I rebuilt my 4.12.2m based JetEra game folder from the stock game, without any other maps or object packs, but I can play Vietnam_online map without errors.
Title: Re: Vietnam_online
Post by: SAS~Malone on December 17, 2015, 06:38:51 AM
hi western
yes, i was very surprised to find the map didn't save, as i read that it's just 412 stock objects, and you are right that i confused the map -
in fact, what i posted before was a missing object from Marshall Islands map. i have a tech help thread open on this same problem. http://www.sas1946.com/main/index.php/topic,49442.msg540681.html#msg540681
however, when i rectify my mistake, and i am looking at it as i speak - when i run the static checker on the vietnam online map (which doesn't save) i am given the following list of missing objects:
Code: [Select]
Missing objects in your static.ini:

buildings.Plate$PCPTaxiLong
buildings.Plate$ConcreteRunwayLong
buildings.Plate$ConcreteTaxiLong
buildings.Plate$ConcreteParkingLarge
buildings.Plate$Pac_GrHardstandMedium
buildings.Plate$DesertGroundRunwayLong
buildings.Plate$PCPParkingLarge

so, actually more missing objects, and still no idea what's going on.....  :P
Title: Re: Vietnam_online
Post by: western0221 on December 17, 2015, 06:54:35 AM
when i run the static checker on the vietnam online map (which doesn't save) i am given the following list of missing objects:
Code: [Select]
Missing objects in your static.ini:

buildings.Plate$PCPTaxiLong
buildings.Plate$ConcreteRunwayLong
buildings.Plate$ConcreteTaxiLong
buildings.Plate$ConcreteParkingLarge
buildings.Plate$Pac_GrHardstandMedium
buildings.Plate$DesertGroundRunwayLong
buildings.Plate$PCPParkingLarge

so, actually more missing objects, and still no idea what's going on.....  :P

They seem stock objects, 1C Maddox's 4.12.2m game has from the first.
You might mistake in editing static.ini and delete those lines in an accedent, or some MOD map (you installed) s' installing instruction text (or release folder structure) were made in bad manners and they causes breaking your static.ini , or....


Those static.ini lines are here, but if you lost 3do folder too, it may not help you.
Then finally you have to re-build modded game folder from the first.
Code: [Select]
//===========================================================================
[***]
Title PCPPlate
//===========================================================================

[buildings.Plate$PCPParkingLarge]
Title           Parking
Mesh            3do/airfield/PCP/ParkingLarge/mono.sim

[buildings.Plate$PCPConnect]
Title           Connect
Mesh            3do/airfield/PCP/Connect/mono.sim

[buildings.Plate$PCPHangar]
Title           Hangar
Mesh            3do/airfield/PCP/Hangar/mono.sim

[buildings.Plate$PCPRunway]
Title           Runway
Mesh            3do/airfield/PCP/Runway/mono.sim

[buildings.Plate$PCPRunwayLong]
Title           Runway
Mesh            3do/airfield/PCP/RunwayLong/mono.sim

[buildings.Plate$PCPRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/PCP/RunwayEnd/mono.sim

[buildings.Plate$PCPTaxi]
Title           Taxi
Mesh            3do/airfield/PCP/Taxi/mono.sim

[buildings.Plate$PCPTaxiLong]
Title           Taxi
Mesh            3do/airfield/PCP/TaxiLong/mono.sim

[buildings.Plate$PCPTurn]
Title           Turn
Mesh            3do/airfield/PCP/Turn/mono.sim

//===========================================================================
[***]
Title Pac_GrPlate
//===========================================================================

[buildings.Plate$Pac_GrParking]
Title           Parking
Mesh            3do/airfield/Pac_Gr/Parking/mono.sim

[buildings.Plate$Pac_GrParkingLarge]
Title           Parking
Mesh            3do/airfield/Pac_Gr/ParkingLarge/mono.sim

[buildings.Plate$Pac_GrParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Gr/ParkingSide/mono.sim

[buildings.Plate$Pac_GrParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Gr/ParkingCorner/mono.sim

[buildings.Plate$Pac_GrRunway]
Title           Runway
Mesh            3do/airfield/Pac_Gr/Runway/mono.sim

[buildings.Plate$Pac_GrRunwayLong]
Title           Runway
Mesh            3do/airfield/Pac_Gr/RunwayLong/mono.sim

[buildings.Plate$Pac_GrRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Gr/RunwayEnd/mono.sim

[buildings.Plate$Pac_GrTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Gr/Taxi/mono.sim

[buildings.Plate$Pac_GrTaxiLong]
Title           Taxi
Mesh            3do/airfield/Pac_Gr/TaxiLong/mono.sim

[buildings.Plate$Pac_GrTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Gr/TaxiEnd/mono.sim

[buildings.Plate$Pac_GrTurn]
Title           Turn
Mesh            3do/airfield/Pac_Gr/Turn/mono.sim

[buildings.Plate$Pac_GrHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandLarge/mono.sim

[buildings.Plate$Pac_GrHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandMedium/mono.sim

[buildings.Plate$Pac_GrHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandSmall/mono.sim

//===========================================================================
[***]
Title ConcretePlate
//===========================================================================

[buildings.Plate$ConcreteConnect]
Title           Connect
Mesh            3do/airfield/Concrete/Connect/mono.sim

[buildings.Plate$ConcreteHangar]
Title           Hangar
Mesh            3do/airfield/Concrete/Hangar/mono.sim

[buildings.Plate$ConcreteRunway]
Title           Runway
Mesh            3do/airfield/Concrete/Runway/mono.sim


[buildings.Plate$ConcreteRunwayLong]
Title           Runway
Mesh            3do/airfield/Concrete/RunwayLong/mono.sim

[buildings.Plate$ConcreteRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Concrete/RunwayEnd/mono.sim

[buildings.Plate$ConcreteTaxi]
Title           Taxi
Mesh            3do/airfield/Concrete/Taxi/mono.sim

[buildings.Plate$ConcreteTaxiLong]
Title           Taxi
Mesh            3do/airfield/Concrete/TaxiLong/mono.sim

[buildings.Plate$ConcreteTurn]
Title           Turn
Mesh            3do/airfield/Concrete/Turn/mono.sim

[buildings.Plate$ConcreteParkingLarge]
Title           Taxi
Mesh            3do/airfield/Concrete/ParkingLarge/mono.sim

[buildings.Plate$ConcreteHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Concrete/HardstandLarge/mono.sim

[buildings.Plate$ConcreteHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Concrete/HardstandMedium/mono.sim


//===========================================================================
[***]
Title DesertGroundPlate
//===========================================================================

[buildings.Plate$DesertGroundParking]
Title           Parking
Mesh            3do/airfield/Desert/Parking/mono.sim

[buildings.Plate$DesertGroundParkingLarge]
Title           Parking
Mesh            3do/airfield/Desert/ParkingLarge/mono.sim

[buildings.Plate$DesertGroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Desert/ParkingSide/mono.sim

[buildings.Plate$DesertGroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Desert/ParkingCorner/mono.sim

[buildings.Plate$DesertGroundRunway]
Title           Runway
Mesh            3do/airfield/Desert/Runway/mono.sim

[buildings.Plate$DesertGroundRunwayLong]
Title           Runway
Mesh            3do/airfield/Desert/RunwayLong/mono.sim

[buildings.Plate$DesertGroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Desert/RunwayEnd/mono.sim

[buildings.Plate$DesertGroundTaxi]
Title           Taxi
Mesh            3do/airfield/Desert/Taxi/mono.sim

[buildings.Plate$DesertGroundTaxiLong]
Title           Taxi
Mesh            3do/airfield/Desert/TaxiLong/mono.sim

[buildings.Plate$DesertGroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Desert/TaxiEnd/mono.sim

[buildings.Plate$DesertGroundTurn]
Title           Turn
Mesh            3do/airfield/Desert/Turn/mono.sim

[buildings.Plate$DesertHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandLarge/mono.sim

[buildings.Plate$DesertHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandMedium/mono.sim

[buildings.Plate$DesertHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandSmall/mono.sim
Title: Re: Vietnam_online
Post by: SAS~Malone on December 17, 2015, 07:34:58 AM
western, thanks mate - as you might have seen from my tech help thread, it is now resolved, and the map loads and saves.
for some unknown reason, i was missing one or two objects from the plates sections.
now i have added the static entries back, and all is good!
many thanks for the quick assist! :D
Title: Re: Vietnam_online
Post by: Airbourne on January 03, 2016, 03:43:57 AM
Just as a matter of record I have had exactly the same problem as Malone but with 2 less missing objects. After reading this thread with care I was able to sort it out. My thanks to you all for posing the problem and providing the answer.
Title: Re: Vietnam_online
Post by: dsawan on April 30, 2016, 06:08:41 PM
Hi, works in 4.12 5.30 in full missions but any missions in quick misison editor? itried making one and saved to quicks and quickmission but does not show up in list.
Title: Re: Vietnam_online [4.12][4.13]
Post by: KingTiger503 on May 01, 2016, 03:05:16 AM
wow, Thats very good,
Title: Re: Vietnam_online [4.12][4.13]
Post by: Bwf. on September 06, 2018, 02:33:01 AM
This is an old thread but I just found this map and it's great! ]thumbsup[
I have it working in a 409 ModAct install, no problems.
Many thanks to ECV56_Cherar for this.

Title: Re: Vietnam_online [4.12][4.13]
Post by: sosezi on March 27, 2019, 10:08:35 PM
G.R.E.A.T!!!!!!!!!!!!! MANY THANKS! any QMB missions for this map?
Title: Re: Vietnam_online [4.12][4.13]
Post by: lilit99 on April 27, 2019, 04:19:01 AM
A map appears in the list, but it does not load.
Title: Re: Vietnam_online [4.12][4.13]
Post by: SAS~Gerax on April 27, 2019, 05:34:10 AM
lilit99, when you want help you must give more info:

A map appears in the list

list of what? wich version of the game, wich modact or pack?
Do you try to load it in FMB? Or a mission? Wich one?
With wich plane(s)? etc... etc...

but it does not load.

look into the log and post the relevant lines, I will format it then
(you can post the whole log when you have 5 posts then).

Read how to get the log here (http://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (http://www.sas1946.com/main/index.php/topic,19308.0.html).

Important: read here (http://www.sas1946.com/main/index.php?topic=39780.0) which part(s) from the log to post
and how to post it. (code option!)

When you want to post all lines of the logfile use pastebin, read here how to do this:
https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220