Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => Ships => Topic started by: damawo on August 14, 2015, 08:34:38 AM

Title: IJN CV Taiho and Kai-Taiho
Post by: damawo on August 14, 2015, 08:34:38 AM
This mod add IJN aircraft carrier Taiho and Kai-Taiho on your IL-2.
This model contains only normal lod.0 model and don't have damaged 3D model.
The collision box are set for Hull, bridge and flight deck.
Vital part is only in center of Hull and flight deck.

*Kai-Taiho was planned and canceled aircraft carrier. So she is what-if.
However, official( by IJN Technical Department = Kansei-HonBu) rigging cross sections of Kai-Taiho are existing and accessible (for example at Yamato muesum).
These sections are more detailed and higher quality compared with Taiho's available rigging cross sections.
Those materials are also important and helpful when making Taiho's model.

(http://www.mediafire.com/convkey/6bb9/4t460505fewp5y7zg.jpg)
(http://www.mediafire.com/convkey/0d46/yio7d0y79e4x8dtzg.jpg)

[test environment]
4.122 + SAS mod act + High res. mod (http://www.sas1946.com/main/index.php?topic=33239.0)
DL link (15/11/10)
http://www.mediafire.com/download/8env14cq7wc1125/Taiho.rar (http://www.mediafire.com/download/8env14cq7wc1125/Taiho.rar)

This mod needs High resolution Mod.
http://www.sas1946.com/main/index.php?topic=33239.0
Title: Re: IJN CV Taiho
Post by: urmel on August 14, 2015, 08:44:12 AM
many Thanks,damawo
Title: Re: IJN CV Taiho
Post by: Type83Fighter on August 14, 2015, 09:44:16 AM
Horray!!!! Thank you so much, Ill try it out now!
Title: Re: IJN CV Taiho
Post by: ggrewe on August 14, 2015, 12:37:02 PM
Thanks very much damawo - new carrier is great  :)
Title: Re: IJN CV Taiho
Post by: TeamFlyingAce162 on August 15, 2015, 09:55:32 AM
Unfortunately I'm getting a 70% CTD on my 4.12 CUP install.

Here's the log:

Code: [Select]
PlMisChief: class 'End' not found.
java.lang.ClassNotFoundException: End
at java.lang.ClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:29)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:144)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Failure
java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:150)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: Failure
java.lang.RuntimeException: java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Interestingly enough I've had the same "class 'End' not found." entry when I attempted to install the Bon Homme Richard.

Mod conflict perhaps?
Title: Re: IJN CV Taiho
Post by: Griffon_301 on August 17, 2015, 05:29:18 AM
thanks for that great carrier addition to the Combined Fleet!

oh and it works nicely in my CUP installation, no problems whatsoever...the only thing that is missing is a crew on deck  :)
Title: Re: IJN CV Taiho
Post by: PO_MAK_249RIP on August 17, 2015, 07:43:52 AM
70% COTD are always due to .ini errors - double check you're entries are correct
Especially check that the Gun Properties text in the ships.ini is inserted in the correct place.
Title: Re: IJN CV Taiho
Post by: damawo on August 17, 2015, 10:31:20 AM
Unfortunately I'm getting a 70% CTD on my 4.12 CUP install.
Please check the .ini as PO_MAK_249RIP says.
HD texture also cause trouble when using specific hardware.
However, log doesn't tell us about texture issue, so error cause by another reason.

oh and it works nicely in my CUP installation, no problems whatsoever...the only thing that is missing is a crew on deck  :)
if limitation of poly count (and my free time) allow,I will add :)
Title: Re: IJN CV Taiho
Post by: TeamFlyingAce162 on August 17, 2015, 03:55:00 PM
Unfortunately I'm getting a 70% CTD on my 4.12 CUP install.
Please check the .ini as PO_MAK_249RIP says.
HD texture also cause trouble when using specific hardware.
However, log doesn't tell us about texture issue, so error cause by another reason.

oh and it works nicely in my CUP installation, no problems whatsoever...the only thing that is missing is a crew on deck  :)
if limitation of poly count (and my free time) allow,I will add :)

Reinstalled it along with the Hiryuu HD mod and both worked great in CUP now. No idea if the Hiryuu is needed for the Taiho to work or what INI file I screwed up.

Either way both ships work now.
Title: Re: IJN CV Taiho
Post by: KingTiger503 on August 19, 2015, 08:17:45 AM
Thanks, Damawo, This Carrier is faster like Ise, Both Ship are Hybrid. 100 Kmh like Ise.

PS, I use New folder, 02_SHIPS-Damawo, it works Under your Ship ever Hiryu, only 4.12.2
Title: Re: IJN CV Taiho
Post by: Griffon_301 on August 19, 2015, 02:05:00 PM
who told you that Taiho was a hybrid carrier????
She was more like the British CVs, armoured, faster and more resilient than earlier designs and she would have been the pattern after which following CVs would have been built, had Japan had the capacity to do so...

the Shinano was a rebuilt Yamato BB made into a carrier, but both were CVs finally, and no hybrids like the Ise BB with a flight deck aft....

Title: Re: IJN CV Taiho
Post by: KingTiger503 on August 19, 2015, 11:58:42 PM
I don't know, I notice the 100 knots like Ise
Title: Re: IJN CV Taiho
Post by: damawo on August 20, 2015, 03:19:46 AM
Thanks, Damawo, This Carrier is faster like Ise, Both Ship are Hybrid. 100 Kmh like Ise.

Hmmm? Taiho and Ise run at 100km/h when using slower setting at FMB?
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: damawo on November 09, 2015, 11:38:38 AM
Version (15/11/10) is released now.

Taiho : Vanished polygons are fixed. Textures are changed.
Kai-taiho : newly added.
(http://www.mediafire.com/convkey/0d46/yio7d0y79e4x8dtzg.jpg)

Link
http://www.mediafire.com/download/8env14cq7wc1125/Taiho.rar (http://www.mediafire.com/download/8env14cq7wc1125/Taiho.rar)

For Taiho(previous version) user :You will need to rewrite the taiho's section of ship.ini.
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: deSAD on November 09, 2015, 02:02:37 PM
... Kai-Taiho was planned and canceled aircraft carrier. So she is what-if.
And what he was supposed to be different from "Taiho"? I tried to find information on this subject, but unfortunately to no avail :-[

P.S.
Thank you for your labor :)
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: western0221 on November 09, 2015, 02:24:21 PM
... Kai-Taiho was planned and canceled aircraft carrier. So she is what-if.
And what he was supposed to be different from "Taiho"? I tried to find information on this subject, but unfortunately to no avail :-[

When you can use some machine-translate service like Google / Chrome, how is Japanese wikipedia?
https://ja.wikipedia.org/wiki/%E6%94%B9%E5%A4%A7%E9%B3%B3%E5%9E%8B%E8%88%AA%E7%A9%BA%E6%AF%8D%E8%89%A6

A bit (4 meters) longer hull and flight deck, a bit wider flight deck usable space (the super structure moves to outside), increase AAA etc. etc.
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: damawo on November 10, 2015, 01:22:20 AM
The most important difference(in il-2) will be AA armaments.
Taiho has 6 X 10cm-twin HAG and 17 X 25mm Triplet MAG.
Kai-Taiho has more AA power, 8 X 10cm-twin HAG and 22 X 25mm Triplet MAG.
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: deSAD on November 10, 2015, 01:44:00 PM
Thanks for the information, Kameraden 8)

When you can use some machine-translate service like Google / Chrome, how is Japanese wikipedia?
https://ja.wikipedia.org/wiki/%E6%94%B9%E5%A4%A7%E9%B3%B3%E5%9E%8B%E8%88%AA%E7%A9%BA%E6%AF%8D%E8%89%A6
Japanese ... scares me a little :-|
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: KingTiger503 on January 04, 2016, 09:24:44 AM
Taiho means great Phoenix
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: flyer138 on February 08, 2016, 01:39:45 PM
Thank you damawo for the two wonderful aircraft carrier models. Excellent work indeed. Both work fine in my 4.13 based SS MODACT 6.1 environment.

Nevertheless there is one thing that makes me wonder: on take-off the bombers get arranged in front of the fighters. I think that is unusual and differs from your picture on the first page.

Please see the screenshot below. This what results from my configuration:

(http://s10.postimg.cc/dp1ax9f05/Taiho_Line_Up.jpg) (http://postimg.cc/image/dp1ax9f05/)


Do you have any recommendations how to change the way aircraft are aligned?
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: western0221 on February 08, 2016, 01:54:32 PM
Nevertheless there is one thing that makes me wonder: on take-off the bombers get arranged in front of the fighters. I think that is unusual and differs from your picture on the first page.

In general of IL-2 1946 games, earlier assigned (by you in FMB) aircraft object is set in front of the carrier deck and later assigned aircraft is set in tail.
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: flyer138 on February 09, 2016, 11:33:33 AM
western0221 you are right. I did not arrange the planes in the correct order. Your hint solved the problem. Thank you.

In fact, the planes get arranged on a carrier according to their ranking / position in the [wings] section of the mission-file. The higher a flight stands in that section the earlier it will take-off from a carrier it is assigned to.
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: Whiskey_Sierra_972 on February 11, 2016, 12:26:53 PM
Anyway as bombers are slower than fighters you can make them take off first and then reach them in route to target....and this is even historically correct....
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: western0221 on February 11, 2016, 12:49:02 PM
Anyway as bombers are slower than fighters you can make them take off first and then reach them in route to target....and this is even historically correct....

I think they are in different situations USN/RN catapult available carriers or IJN non-catapult carriers (and USN Yorktown class without catapults).

IJN bombers needed longer take-off running length by themselves than light fighters.
And to keep that running length on the deck, all the aircrafts want to deploy the mission had been lined-up in the beginning.
By those reasons, IJN carriers lined-up their aircrafts from the bow -- light fighters / middle heavy dive bombers /  heavier torpedo bombers -- to the stern.
So, as same as flyer138 said.

Title: Re: IJN CV Taiho and Kai-Taiho
Post by: Whiskey_Sierra_972 on February 11, 2016, 01:28:21 PM
Yes Western , you're absolutely right!

I was speaking so because even if that's is true for carriers without catapults....for the others , and mainly , for the Korea/Vietnam war carriers....the planes speed is also take on care....
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: Whiskey_Sierra_972 on April 23, 2016, 02:04:11 PM
Any chance of a 409 version without beacon?

Please....
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: Whiskey_Sierra_972 on September 21, 2016, 02:40:26 PM
I've just noticed that my Taiho (not Kai) miss the 4 gun barrels (2x2 heavy AAA) on the aft right side of the deck....
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: ROMULO on February 11, 2017, 05:54:58 PM
thans, running 4.13.2 SAS Modatc 6.2
Title: Re: IJN CV Taiho and Kai-Taiho
Post by: Meaker on October 02, 2018, 06:55:58 AM
Stunning,absolutely beautiful work on this ship..........thank you very much for this beauty damawo  ;D