Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => SAS Essentials / Basic Mods => SAS Modact => Topic started by: SAS~Storebror on June 05, 2015, 10:56:57 AM

Title: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on June 05, 2015, 10:56:57 AM
(http://s17.postimg.cc/e7jqp2e8f/easy_prey.jpg) (http://postimg.cc/image/q9f4j7ngr/full/)

And on we go... Modact 6!  :D

In our ongoing attempt to modify the good for the better, SAS another time is proud to present:

the SAS Seriously KickAss Mod Activator v6.00 for IL-2 4.13RC4m!!


Contents:



Modact 6.0x



AI Flyables Pack 6.0x (not yet available)



SAS Featured JSGME Optional Mods for Modact 6.0x

SAS Featured JSGME Optional Mods Package Contents:



Cheers to SAS Team and Modders for testing

Special thanks (with no claim of completeness) go to:

8) Salut!

SAS~Storebror aka Mike
Title: Download Links for SAS Modact 6.00 [4.13]
Post by: SAS~Storebror on June 05, 2015, 10:58:46 AM
DOWNLOAD LINKS for MODACT v6.00 for 4.13RC4m: (152 MB)
Please note it is STRONGLY suggested you start with a fresh 4.13RC4m install before switching over to Modact 6.00

Mirror 1: Modact 6.00 (Mediafire) (http://www.mediafire.com/download/dlweotf5uow168o/SAS_Modact_6.00_for_IL-2_4.13RC4m.exe)
Mirror 2: Modact 6.00 (Mission4Today) (not yet) (http://)


Other Mirrors welcome, please post download links in this thread, thanks!

~ Torrent: See attachment.
Please note that a fair use of Torrents implies that you keep seeding the downloaded file at least until you reached an Up:Download ratio of 2.0 on that file.
Cutting the line before this ratio has been reached would be unfair to other members who rely on Torrent seeders for that file, too.
Remember: Others like good download speed the same like you did!
Title: Download Links for SAS Modact 6.0x Patches [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:03:55 AM
DOWNLOAD LINKS for MODACT Patch v6.01 for 4.13RC4m + Modact 6.0x: (3.44 MB)
This file is supposed to be installed on top of an IL-2 4.13RC4m + SAS Modact 6.0x installation.

Installation Instructions for SAS Modact Patch 6.01:

ATTENTION: This patch modifies your air.ini file. In case you applied modifications manually before, please backup your air.ini file, run the installer and re-apply your changes to the new air.ini file afterwards.
Run the self-extracting installer, select your IL-2 4.13RC4m + Modact 6.0x game folder as target for installation, let the installer do it's job, run the game and enjoy!


This is a cumulative patch, it installs on top of any Modact 6.0x installation.

Mirror 1: Modact Patch 6.01 (Mediafire) (http://www.mediafire.com/download/idj63b4dj3guosq)

Changelog:
Code: [Select]
Modact Patch 6.01:
* Fixed missing maps
* Fixed missing weapon declarations
* Fixed missing new P-40M
* Fixed missing static, stationary and technics declarations
* Fixed splashscreen error on russian installations
Title: Installation Instructions for SAS Modact 6.00 [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:06:36 AM
Installation Instructions for SAS Modact 6.00:

Run the self-extracting installer, select your IL-2 4.13RC4m game folder as target for installation, let the installer do it's job, run the game and enjoy!
(Please note it is STRONGLY suggested you start with a fresh 4.13RC4m install before switching over to Modact 6.00)


For those who still want to upgrade their existing Modact Installation, this is the way which worked for the developers, though it's still strictly unsupported and in case of trouble you have to start with a fresh 4.13RC4m installation instead of asking for support (which you won't get in that case):


For users who have an older Modact 4.0/3.0x and need to upgrade:

Unfortunately we don’t have much good news for you. With any game version change, it brings multiple changes and it is difficult to predict all of the side-effects. Therefore as much as pain it is, we STRONGLY recommend you create a fresh Il-2 install, patched all the way to 4.13RC4m before installing Modact 6.00. For those still on Modact v3.06/v4.0, DBW 1.71 4.101m, HSFX 6 installs, they aren’t lost forever. We suggest porting your mods across one by one and seeing what happens.

You can try just patching your current install to 4.13RC4m and plonking this over the top but it is likely it won’t work. You should do this at your own risk!
Title: Installation Instructions for SAS Modact 6.0x Patches [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:07:00 AM
Installation Instructions for SAS Modact Patch 6.01:

Run the self-extracting installer, select your IL-2 4.13RC4m + Modact 6.0x game folder as target for installation, let the installer do it's job, run the game and enjoy!

Best regards - Mike
Title: Changelog, Hints, Known Bugs etc. for SAS Modact 6.0x [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:09:08 AM
Modact 5 Changelog (newest first):
Code: [Select]
*** Modact 6.00 (Full Package): ***

- supported base game version: 4.13RC4m

Known Bugs:
Code: [Select]
* CTO Mod doesn't support angle carrier decks yet.
* Several issues with FMB, see hint below

Hints:
Like to have some HSFX eye candy in Modact 6?
Easy to achieve: Just copy all fb_hfx*.sfs files from your HSFX 7 folder to the "SFS_AUTO" folder of Modact 6.
It's about 5 Gigabytes in total, bear with us that we don't mirror that amount of data here. If you like the files, download HSFX 7 and you get them for free.

FMB issues with Modact 6?
Delete the file "sasup_decals_01.sfs" from the folder "SFS_AUTO".
You can keep it elsewhere (not in that folder, renaming won't help) if you want, but for the moment get that file out of the "SFS_AUTO" folder please until we know what exactly TD did to make it stop working correctly.
Title: Download Links for SAS AI Flyables Pack 6.00 [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:09:45 AM
Not available yet, we're working on it.
Title: Download Links for SAS AI Flyables Pack 6.0x Patches [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:10:05 AM
No Patches yet.
Title: Installation Instructions for SAS AI Flyables Pack 6.00 [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:10:31 AM
Not available yet, we're working on it.
Title: Installation Instructions for SAS AI Flyables Pack 6.0x Patches [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:10:54 AM
No Patches yet, hence no installation instructions.
Title: Changelog, Hints, Known Bugs etc. for SAS AI Flyables Pack 6.0x [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:11:21 AM
No Hints yet.
Title: Download Links for SAS Featured JSGME Optional Mods for Modact 6.0x [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:12:38 AM
DOWNLOAD LINKS for SAS Featured JSGME Optional Mods for Modact 6.0x: (104 MB)
A working Modact 6.0x installation is required for this pack!

Mirror 1: JSGME Mods for Modact 6.0x (Mediafire) (http://www.mediafire.com/download/6atkcbc06ckkw63/SAS_JSGME_Options_for_Modact_6.0x.exe)
Mirror 2: JSGME Mods for Modact 6.0x (Mission4Today) (not yet available) (http://)


Other Mirrors welcome, please post download links in this thread, thanks!

~ Torrent: See Attachment.
Please note that a fair use of Torrents implies that you keep seeding the downloaded file at least until you reached an Up:Download ratio of 2.0 on that file.
Cutting the line before this ratio has been reached would be unfair to other members who rely on Torrent seeders for that file, too.
Remember: Others like good download speed the same like you did!
Title: Download Links for SAS Featured JSGME Optional Mod Patches for Modact 6.0 [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:13:11 AM
No Patches yet.
Title: Installation Instructions for SAS JSGME Mods for Modact 6.0 [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:14:20 AM
Installation Instructions for SAS Featured JSGME Optional Mods for Modact 6.0:

Run the self-extracting installer, select your IL-2 4.13RC4m + Modact 6.0x game folder as target for installation and let the installer do it's job.
Activate any mods of your choice in JSGME, run the game and enjoy!

(Please note that a working IL-2 4.13RC4m + Modact 6.0x installation is required for this Pack!)


For upgrading instructions please refer to the regarding part of the Installation Instructions for SAS Modact 6.00 (http://www.sas1946.com/main/index.php/topic,46614.msg518346.html#msg518346) Post.
Title: Installation Instructions for SAS JSGME Mod Patches for Modact 6.0 [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:14:56 AM
No patches yet.
Title: Changelog, Hints, Known Bugs etc. for JSGME Mod Patches for Modact 6.0 [4.13]
Post by: SAS~Storebror on June 05, 2015, 11:15:33 AM
No Patches yet, hence no hints.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on June 05, 2015, 12:04:11 PM
Have fun with Modact 6 :D
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Katson Watson on June 05, 2015, 12:23:21 PM
Have fun with Modact 6 :D
Thank you!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Bearcat on June 05, 2015, 02:17:31 PM
NICE!! I keep two active copies of IL2 on my game drive, HSFX and SAS  and three on my backup.. HSFX, SAS and stock..
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Sillius_Sodus on June 05, 2015, 03:02:29 PM
NICE!! I keep two active copies of IL2 on my game drive, HSFX and SAS  and three on my backup.. HSFX, SAS and stock..

Hey Bearcat,

I've got a separate installation for 4.12, UP3, DBW, HSFX, ModAct, and C.U.P. I know it's overkill but at least when something goes wrong I only lose one version of the game, and re-installs go a lot quicker. Now I'll add another for 4.13.

Terabyte hard drives are your friend!  :D

Good hunting,
Conky
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: glynn007 on June 05, 2015, 03:36:20 PM
Have to say: having to accept a licence to do what the f**k I like is quite pleasing.

Nice one!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: semperaggressus on June 05, 2015, 04:18:53 PM
Now I have:

4.13 RC04M
4.13 SAS 6.00
DBW 1.71
V.4.12.2 HSFX V.7.0.2
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Bearcat on June 05, 2015, 08:05:00 PM
Quote
Hey Bearcat,

I've got a separate installation for 4.12, UP3, DBW, HSFX, ModAct, and C.U.P. I know it's overkill but at least when something goes wrong I only lose one version of the game, and re-installs go a lot quicker. Now I'll add another for 4.13.

Terabyte hard drives are your friend!  :D

Good hunting,
Conky

Yeah I have a 256SSD Main drive.. a 512SSD Game drive.. a 1TB Back up drive and a 2 TB back up drive that backs up everything..

Great job on 6.0 guys!

 I thought CUP had DBW included in it.. Will there be a CUPdate  :P soon..? I had some problems with my initial CUP instal and maybe I can get all that squared away once and for all..
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: duffys tavern on June 05, 2015, 08:34:29 PM
Thanx to all involved in the project and thanx for sharing with the rest of us, less talented folks.  Only "bug" I've noticed, so far, is that while the new New Guinea maps work for "QMB" they don't work for the "FMB". Says, "2D map not available". Anyone else noticed this?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: SAS~Storebror on June 06, 2015, 12:08:03 AM
while the new New Guinea maps work for "QMB" they don't work for the "FMB". Says, "2D map not available".
Thanks for the report duffy.
Most likely it's just a missing entry in one of the ini files living in the "STD" folder, we'll take a look at that later, let's gather a couple more bugs first.
Maybe we should have called this "RC4" too :P Just kidding...

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: andrew93 on June 06, 2015, 01:00:06 AM
weee))
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Gerax on June 06, 2015, 09:14:34 AM
Read here (http://www.sas1946.com/main/index.php/topic,46629.0.html) how to change the splashscreens and the backgrounds.

Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on June 06, 2015, 09:51:34 AM
Wow Gerhard ;)
I've had a slightly bad conscience when I didn't give that guide on release but frankly I've just not been in the mood to sum up all the required information, now you figured it out in less than one day.
Good job, great guide.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: an-dre-as on June 06, 2015, 10:08:48 AM
Like to have some HSFX eye candy in Modact 6?
Easy to achieve: Just copy all fb_hfx*.sfs files from your HSFX 7 folder to the "SFS_AUTO" folder of Modact 6.
It's about 5 Gigabytes in total, bear with us that we don't mirror that amount of data here. If you like the files, download HSFX 7 and you get them for free.

Hi SAS~Storebror!

Works fine, except if I use fb_hfx3do09.sfs. Then I get big problems with german and japanes planes. So I leave it. :-)
Greetings
Andreas
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: duffys tavern on June 06, 2015, 10:09:12 AM
Anyone figured out what mods, if any, work with 6.0? I put the "Jugs_Reloaded" in but got an immediate CTD.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Tom2 on June 06, 2015, 02:52:42 PM
Congrats Mike! Will test tomorrow..

Cheers

Tom
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Dreamk on June 06, 2015, 02:54:30 PM
Thanks a lot Mike - This was fast!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Dreamk on June 06, 2015, 03:57:03 PM
Seems that there is need for updating the !SAS_Engine_Mod for 4.13. It keeps looking for a sas_basic_50.sfs and crashes
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Paulo Hirth on June 06, 2015, 04:06:18 PM
  STOREBROR, YOU ARE REALLY FAST! THANK YOU AGAIN!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Spinnetti on June 06, 2015, 05:13:52 PM
Works fine, except if I use fb_hfx3do09.sfs. Then I get big problems with german and japanes planes. So I leave it. :-)

What problems do you have? I just put the SFS files over the 4.13 and SAS 6.0 Mod act and ran a pacific test mission, but didn't see any issues yet.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: sniperton on June 06, 2015, 11:56:00 PM
the new New Guinea maps work for "QMB" they don't work for the "FMB". Says, "2D map not available". Anyone else noticed this?

Confirmed. And although it loads in the QMB, does it with wrong textures.
Furthermore, two NBNG maps out of four by TD do not show up in the maps list in the FMB. The same applies to the Slovakia Autumn map.

I put all the fb_hfx*.sfs files in the SAS_AUTO folder (as symbolic links), but I don't see any difference. No planes or maps or whatsoever. Except that my (unaltered) plane list in the QMB has now the sections familiar from HSFX.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: deSAD on June 07, 2015, 01:02:53 AM
... In our ongoing attempt to modify the good for the better, SAS another time is proud to present:

the SAS Seriously KickAss Mod Activator v6.00 for IL-2 4.13RC4m!!
Thank you for your work! How about the same hint (http://www.sas1946.com/main/index.php/topic,37662.msg416705.html#msg416705) ...
Splash Screens

To change the Splash Screens, read the note above for new conf.ini parameter "RandomSplash" and/or follow the hints below ...
... for the activator v6.00? :-\ And by the way, when loading a game I have not displayed Splash Screen :(
Code: [Select]
[7:19:53] Splash screen jpg file: GUI/splashscreen/16by9/focke_wulf_fw_230_erla.jpg
[7:19:53] Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
[7:19:53] TGA file creation return code: 0
[7:19:53] INTERNAL ERROR: Can't open file 'PaintSchemes/wide_Temp/splash_ru.mat'
[7:19:53] WARNING: object 'PaintSchemes/wide_Temp/splash_ru.mat' of class 'TMaterial' not loaded
[7:19:53] INTERNAL ERROR: Can't open file 'PaintSchemes/Temp/splash.mat'
[7:19:53] WARNING: object 'PaintSchemes/Temp/splash.mat' of class 'TMaterial' not loaded
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on June 07, 2015, 01:34:04 AM
Concerning the hint about how to change Splash Screens, Gerhard gave it here (http://www.sas1946.com/main/index.php/topic,46614.msg518482.html#msg518482) already.
It will be added to the regarding post in this thread later next week, when we gathered a couple more bug reports.

when loading a game I have not displayed Splash Screen :(
Code: [Select]
[7:19:53] INTERNAL ERROR: Can't open file 'PaintSchemes/wide_Temp/splash_ru.mat'
[7:19:53] INTERNAL ERROR: Can't open file 'PaintSchemes/Temp/splash.mat'
Thanks for the report.
Apparently the I18N fallback from "splash_ru" to "splash" doesn't respect the "wide_" folder prefix.
We'll take a look at it and fix it on the next patch.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: deSAD on June 07, 2015, 03:20:49 AM
Concerning the hint about how to change Splash Screens, Gerhard gave it here (http://www.sas1946.com/main/index.php/topic,46614.msg518482.html#msg518482) already.
Oops ... I do not pay attention :-[ Thx.

Apparently the I18N fallback from "splash_ru" to "splash" doesn't respect the "wide_" folder prefix.
We'll take a look at it and fix it on the next patch.
Thx again :)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Plowshare on June 07, 2015, 09:05:56 AM
Fix for Mew Guinea maps:

Add these lines to the all.ini file:

New-Britain_New-Guinea_Mar-43_DT NGNB_DT/NGNB_3-43.ini
New-Britain_New-Guinea_Sept-43_DT NGNB_DT/NGNB_9-43.ini
New-Britain_New-Guinea_Jan-44_DT NGNB_DT/NGNB_1-44.ini
New-Britain_New-Guinea_June-44_DT NGNB_DT/NGNB_6-44.ini

If you don't like how the text shows in the map list change the first bit of text before the space like this:

New-Britain_New-Guinea_03-43_DT NGNB_DT/NGNB_3-43.ini
New-Britain_New-Guinea_09-43_DT NGNB_DT/NGNB_9-43.ini
New-Britain_New-Guinea_01-44_DT NGNB_DT/NGNB_1-44.ini
New-Britain_New-Guinea_06-44_DT NGNB_DT/NGNB_6-44.ini

and the text on the map list will now look like this:

New-Britain_New-Guinea_03-43_DT
New-Britain_New-Guinea_09-43_DT
New-Britain_New-Guinea_01-44_DT
New-Britain_New-Guinea_06-44_DT

This will also give the other two maps that were missing.

Delete these lines:

New-Britain_New-Guinea_Sept-43 NGNB/NGNB_9-43.ini
New-Britain_New-Guinea_June-44 NGNB/NGNB_6-44.ini

Hope this helps.

Bob

edit:  I can't save missions to these maps but they do show up in FMB. I need to discover what happens.

Bob
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Fly! on June 07, 2015, 09:48:25 AM
Anyone have the jets working? on mine, any attempt to add JetWar with latest EngineMod crashes the game.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: duffys tavern on June 07, 2015, 10:13:50 AM
Thanx for the help with maps but still can't save missions.
However, opening canopy mods for P-47, P-51b, P-38, & Spitfire Vb all seem to work fine. SB2C works fine as well. Still no cats for the CVs though.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: ddr on June 08, 2015, 10:24:20 AM
wow, at SAS are very very fast! :)
i've a little problem: with my low-spec old computer, in modact 6.0 my spash and beckground screen is all blanck... how return to default? there is a "light splash screens" file, like in modact 5.3? thank for your great work, and bye! :)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Gerax on June 08, 2015, 10:42:59 AM
ddr, for now try this mod please:
http://www.mediafire.com/download/5iunovi22jqujfe/413_small_pics_splashscreens-backgrounds.7z

Copy the 2 folders inside the 7z file into your #SAS dir and try please.
Its just a test so excuse the bad quality 4:3 pics  :-[.

Can you see this pics?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: ddr on June 08, 2015, 11:11:59 AM
thank you Gerax, but... no: splash and background are still blank...
i try also to follow the instruction to change screen, but without results (maybe wide screen?)
with modact 5.3 using the "light splash screen" file, i returned to default (and visible) splash/background, but now i don't know how to find the default...
by the way, thank you for help :)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: SAS~Tom2 on June 08, 2015, 12:51:27 PM
the new New Guinea maps work for "QMB" they don't work for the "FMB". Says, "2D map not available". Anyone else noticed this?

Confirmed. And although it loads in the QMB, does it with wrong textures.
Furthermore, two NBNG maps out of four by TD do not show up in the maps list in the FMB. The same applies to the Slovakia Autumn map.

I put all the fb_hfx*.sfs files in the SAS_AUTO folder (as symbolic links), but I don't see any difference. No planes or maps or whatsoever. Except that my (unaltered) plane list in the QMB has now the sections familiar from HSFX.

That error simply means a wrong entry in either the all.ini set or inside the map folder. That is why I always keep my custom maps, easy to follow and change. Yet the solution was already given above.. ;)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Tom2 on June 08, 2015, 12:55:36 PM
Anyone have the jets working? on mine, any attempt to add JetWar with latest EngineMod crashes the game.

My tip, stick with 4.12. What does 4.13 give you atm related to jets? I keep 4.12 for now for sure. That is just me and not representative for SAS. ;)
I like what 4.12 offers, still satisfied with it .. ;)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: ddr on June 08, 2015, 01:14:13 PM
probably my fault, but from my air.ini (and weapon_ru, and plane_ru) in modact 6.0 P-40M_new is missing... or, as ever, i'm missing something?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: El_Marta on June 08, 2015, 01:55:25 PM
The planes are not missing in my air.ini. You may have overwritten it with another mod.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Gaston on June 08, 2015, 02:10:34 PM
probably my fault, but from my air.ini (and weapon_ru, and plane_ru) in modact 6.0 P-40M_new is missing... or, as ever, i'm missing something?

You are right. The new M is missing (just open the air.ini file, and you will see...). Also, some af the P-40 have a NOQUICK written on their respective lines. Of course, with this, they will not show up in FMB.

But I have modified it to add the new M, and to have all the P-40 in FMB.

Just copy this in you air.ini instead of the P-40-E to -M lines :

P-40E                        air.P_40E 1                                             usa01 DESERT
P-40E_NEW               air.P_40E_NEW 1                                    usa01 DESERT
P-40E-M-105             air.P_40EM105 1                                    r01   WINTER
P-40E-M-105_NEW    air.P_40EM105_NEW 1                           r01   WINTER
P-40M                        air.P_40M 1                                           usa01 SUMMER
P-40M_NEW               air.P_40M_NEW 1                                  usa01 DESERT

And you will have all of them available in QMB and FMB !
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: ddr on June 08, 2015, 02:57:07 PM
thank you Gaston! also weapons_ru entry are missing, but is a minor problem, i think
now i hope to solve the blank splash screen, or i can close my eyes meanwhile il-2 loading :)
bye!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: sniperton on June 08, 2015, 06:32:41 PM
the new New Guinea maps work for "QMB" they don't work for the "FMB". Says, "2D map not available". Anyone else noticed this?

Confirmed. And although it loads in the QMB, does it with wrong textures.
Furthermore, two NBNG maps out of four by TD do not show up in the maps list in the FMB. The same applies to the Slovakia Autumn map.

I put all the fb_hfx*.sfs files in the SAS_AUTO folder (as symbolic links), but I don't see any difference. No planes or maps or whatsoever. Except that my (unaltered) plane list in the QMB has now the sections familiar from HSFX.

That error simply means a wrong entry in either the all.ini set or inside the map folder. That is why I always keep my custom maps, easy to follow and change. Yet the solution was already given above.. ;)

Thanks, but what about duffy's problem of not being able to save them?
And can you say anything to my HSFX files not having any effect? Or do I do something wrong?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: ddr on June 09, 2015, 08:13:16 AM
probably already reported, but in MAPMODS/MAPS/all.ini this line is missing:

Slovakia_autumn Slovakia/load_autumn.ini

bye!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: tarakanz on June 09, 2015, 10:10:32 AM
so good  ;) but not working SAS Engine Mod v2.7 and other mods associated with it
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Maty12 on June 09, 2015, 01:31:58 PM
For some reason the Modact removes the B-24D's customized engine controls. Instead of Prop Pitch Up/Down and Mixture Idle Cut-Off/Auto Lean/Auto Rich/ Full Rich we get the usual percentages.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: an-dre-as on June 09, 2015, 04:38:49 PM

Works fine, except if I use fb_hfx3do09.sfs. Then I get big problems with german and japanes planes. So I leave it. :-)

What problems do you have? I just put the SFS files over the 4.13 and SAS 6.0 Mod act and ran a pacific test mission, but didn't see any issues yet.

Hi Spinnetti!
When I put the fb_hfx3do09.sfs in, in the pacific test mission (hawaii axis 1), the gear of the Zeros crashes throu the wings and other graphic/3d errors.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: csvousden on June 09, 2015, 05:45:22 PM
Plowshare, have you figured out what objects are needed to save missions on the PNG maps?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Plowshare on June 09, 2015, 06:16:34 PM
csvousden:

No I haven't. And the logfile is useless as it doesn't show anything pertaining to loading of the map at all. I open the game, enter FMB, load the New-Britain_New-Guinea_Mar-43_DT which is the first map I come to on my list. I then choose a Corsair with two waypoints and make it my player aircraft. I try to save the mission and, when I go to play it, clicking on the "Play" menu item does nothing. On trying to exit FMB I get a popup asking if I want to save the mission - I have to choose "No" in order to exit FMB.

Here's the bottom of my log.lst file:
Code: [Select]
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
at com.maddox.il2.objects.Statics._load(Statics.java:229)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
at com.maddox.il2.builder.PlMission.save(PlMission.java:278)
at com.maddox.il2.builder.PlMission$11$1.result(PlMission.java:527)
at com.maddox.gwindow.GWindowFileBox.endExec(GWindowFileBox.java:399)
at com.maddox.il2.builder.PlMission$DlgFileConfirmSave.exec(PlMission.java:707)
at com.maddox.gwindow.GWindowFileBox.doResult(GWindowFileBox.java:418)
at com.maddox.gwindow.GWindowFileBox$Client.notify(GWindowFileBox.java:302)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
at com.maddox.il2.builder.PlMission.save(PlMission.java:278)
at com.maddox.il2.builder.PlMission$12.execute(PlMission.java:541)
at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
at com.maddox.il2.builder.PlMission.save(PlMission.java:278)
at com.maddox.il2.builder.PlMission$12.execute(PlMission.java:541)
at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:456)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 10, 2015 12:12:15 AM] -------------- END log session -------------

Bob
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: csvousden on June 09, 2015, 08:00:43 PM
Just a thought before I go hunting: but are these the missing objects?

at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
   at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)

I will hunt for them, but it would be nice to have an updated static file from someone with greater wisdom than me.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: csvousden on June 09, 2015, 08:10:37 PM
Well I have had no luck on the PNG map, but would love to use it.  I defer to your expertise Plowshare (Bob), or to anyone else who wants to figure out how to save missions on that map.

It is weird that the QMB missions work.

And without trying to sound mean or anything else negative, I will add that I hope this whole 4.13 thing doesn't interfere with CUP and its improvement.  For me it is the quintessential version of the game, and I am most grateful for it.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: sniperton on June 10, 2015, 03:57:21 AM
My blind guess is that the problem has something to do with terrain textures.

The maps work fine in stock 4.13 (although they are very dark for my taste).
In Modact, if you load the axis scramble mission in the QMB, you'll see it has wrong textures.
In Modact, if you load the same map (9-43) in the FMB, you'll see the same wrong textures after zooming into the map.
In Modact, when zooming into the map I experience a major fps drop (60 to 1 or 2) which lasts for several seconds until the (wrong) textures fully load. I don't have this fps drop in stock 4.13 (where I can save the map).

I tested it with a 'clean' Modact 6.0 with no other mods enabled.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Toobone on June 10, 2015, 04:25:50 AM
Hello everybody!
In RU version MA6 after stock game selection "Il-2" go out per 5-7 sec right on desktop. No message in sturmo.log
About splashscreen you know, Sturmo says "requires .mat file":

Splash screen jpg file: GUI/splashscreen/16by9/desert_polish_aces.jpg[1:26:55]   
Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga[1:26:55]   
TGA file creation return code: 0 [1:26:55]   
INTERNAL ERROR: Can't open file 'PaintSchemes/wide_Temp/splash_ru.mat'[1:26:55]
WARNING: object 'PaintSchemes/wide_Temp/splash_ru.mat' of class 'TMaterial' not loaded[1:26:55]   
INTERNAL ERROR: Can't open file 'PaintSchemes/Temp/splash.mat'[1:26:55]   
WARNING: object 'PaintSchemes/Temp/splash.mat' of class 'TMaterial' not loaded[1:26:55]   

   
Cheers
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: csvousden on June 10, 2015, 07:37:33 AM
Good work sniperton.  Now any clue how to correct the textures?  Sometimes it is just renaming the ones already present, but I am not sure how to do that with 4.13.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: sniperton on June 10, 2015, 07:54:57 AM
Unfortunately, I'm far not an expert in modding. It seems that the texture loaded under Modact is not the intended one. Perhaps the Files.sfs of Modact is the culprit, who knows? We should wait until someone with more knowledge looks into the problem.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: FL2070 on June 10, 2015, 06:52:23 PM
WOAH.

That was fast.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Dreamk on June 11, 2015, 11:25:21 PM
Stabs4all appears to be incompatible with the bombers in 413, and causes a crash (it works with fighters though) as the Aircraft Hotkeys class has been changed in order to make provision for the new bombsights extended commands.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Mission_bug on June 13, 2015, 03:21:18 AM
Thank you very much Mike, greatly appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: DONAGHY on June 16, 2015, 09:47:02 AM
I have managed to get the B17s working in the new 4.13 by adding both b17 cockpit mods.


I will let you know what else I can add

many thanks to Storebror for all his work
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on June 16, 2015, 11:17:21 AM
Hi folks,

Thanks a lot for all your bug reports.
There's a new Modact 6.01 Patch released which solves all bugs reported in this thread so far.
You can find the links in the first post of this thread, or get directly to the regarding posts:

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Knochenlutscher on June 16, 2015, 01:54:27 PM
Bugreport, at Weapon.properties in Ju-88P-1 instead Default it is written in a slovenic:
Code: [Select]
DomislineKind Regards
Tobias
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on June 16, 2015, 11:58:42 PM
That's no Modact bug, we're just following the Stock Game here.
If you deem this a bug, please report to TD.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: hello on June 17, 2015, 01:16:26 AM
Thanks Mike, the bug fixes are much appreciated.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: DONAGHY on June 17, 2015, 08:40:01 AM
hi all have now added  do 217ks not the m the he177 thats the important one for me lol  for some reason do17s no pit  tried all i know but no go all the plane s added so far all have bomb sights  all taken from the old 4,11 mods hope this might help some peole
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: csvousden on June 18, 2015, 04:30:57 AM
Odd experience for me--I installed the 6,01 patch and am now not able to use the fmb to create any missions on any maps.  I can make missions on all the maps if I open the game in stock mode.  Any thoughts on what I goofed up?  I installed the modacts in order.

Thanks in advance for any ideas.

CV
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on June 18, 2015, 05:19:54 AM
log.lst please, thanks.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: vegetarian on June 18, 2015, 07:18:22 AM
Yep, installed 6.01 patch and now no loadouts for P47's in QMB, and when I launched the mission it loaded a P51 instead! Weird. I'll do a complete reinstall again, and if it still happens I'll try and post a log file.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Dauntless1 on June 18, 2015, 07:50:24 AM
Yep, installed 6.01 patch and now no loadouts for P47's in QMB, and when I launched the mission it loaded a P51 instead! Weird. I'll do a complete reinstall again, and if it still happens I'll try and post a log file.

I got the same problem.  >:(
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: DONAGHY on June 18, 2015, 10:01:26 AM
lanc now added and halifax with bomb sight none for welli though will work it out lol
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: SAS~Storebror on June 18, 2015, 11:16:50 AM
I installed the 6,01 patch and am now not able to use the fmb to create any missions on any maps.
Turns out this problem existed in Modact 6.00 already.
It's related to some changes TD made in the FMB that f*cked up custom sorted air.ini lists.

Below lines are superseded by the following post!
In order to (temporarily) sort this issue, please add a "-" in front of the name of our custom air.ini in the "#SAS/com/maddox/il2/objects" folder, so that
"#SAS/com/maddox/il2/objects/air.ini"
turns into
"#SAS/com/maddox/il2/objects/-air.ini"

This will get you the stock air.ini sorting back and "magically" the FMB will work again.



Annoying?
Send a big "thanks!" to TD for this great new invention.

no loadouts for P47's in QMB, and when I launched the mission it loaded a P51 instead!
I got the same problem.  >:(
... and still it's not a Modact issue and cannot be reproduced on a plain 4.13RC4m + Modact 6.01 installation, so apparently you've got some P-47 mod installed (Jugs Reloaded Pack maybe?) that isn't compatible with 4.13.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on June 18, 2015, 11:39:29 AM
*bump*

There's another way to solve the FMB issue without having to delete or rename the air.ini file:
Delete the file "sasup_decals_01.sfs" from the folder "SFS_AUTO".
You can keep it elsewhere (not in that folder, renaming won't help) if you want, but for the moment get that file out of the "SFS_AUTO" folder please until we know what exactly TD did to make it stop working correctly.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: csvousden on June 18, 2015, 11:59:56 AM
Cool!  Thanks Mike, I was just attempting to load a log file, but I think you guys are already ahead of me!

CV
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: DONAGHY on June 18, 2015, 11:02:10 PM
thanks mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: vegetarian on June 18, 2015, 11:50:14 PM
Thanks Mike, and like you say - "thanks" TD!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: duffys tavern on June 19, 2015, 04:22:03 PM
Has anyone found a way to activate the CV Catapults in 6.01?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on June 19, 2015, 11:00:06 PM
That would need a CTO mod to be made compatible with 4.13.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Spinnetti on June 21, 2015, 07:45:32 AM
Hi all.. tried to download 6.01 and Chrome says it has malware and wouldn't download it off mediafire - anybody else get this? I read all the posts and didn't see anybody else mention it..

Thanks..
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on June 21, 2015, 08:00:28 AM
The file is clean, if you don't believe me, see Virustotal report: http://www.virustotal.com/de/file/4fa567760c256c8d6a9ecaf8ccf2012fbe0b75f52d76eabd4ab7a3f7d6cd9989/analysis/1434894745/

Say "thank you!" to Google for this false report.
It appears that Chrome doesn't like self extracting rar files at all, see:
https://productforums.google.com/forum/#!topic/chrome/r-9JQIboUmc

There's little to none we can do about that, but there's something you can do in that case:
When you tried to save a file like the Modact 6.01 patch and Chrome pops up with such crappy message, just go to the folder where you wanted to save the file and watch out for a file with the extension ".crdownload", that's your file.
For instance "SAS_Modact_Patch_6.01_for_IL-2_4.13RC4m.exe" would become "unconfirmed <some number>.crdownload".
Just take that file and rename it back to "SAS_Modact_Patch_6.01_for_IL-2_4.13RC4m.exe" and you have your patch.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Spinnetti on June 21, 2015, 08:04:10 AM
The file is clean, if you don't believe me, see Virustotal report:
...

Thanks Mike - not that I didn't believe you, just wondering if the download was corrupted. Thanks for the detailed explanation.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Benny on June 21, 2015, 03:16:14 PM
What a wonderful thing for me to come back to Il2 and see!

I have a question however, if 4.13 like 4.12? Meaning everything, or most things from 4.12 work or 4.13?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Darkwind on June 21, 2015, 03:48:52 PM
What a wonderful thing for me to come back to Il2 and see!

I have a question however, if 4.13 like 4.12? Meaning everything, or most things from 4.12 work or 4.13?
No it's NOT..all trial and error!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: cgagan on June 23, 2015, 10:06:48 AM
Hi all, I noticed that in FMB I only get USSR and Poland for 'red' and Luftwaffe for 'blue'; I have installed patch 6.01, I don't recall this incidence prior to it (I have SASForgotten Countries activated through JGSM). Any clues would be welcome, thank you,
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on June 23, 2015, 11:23:42 AM
Did you try this FMB fix cgagan?

There's another way to solve the FMB issue without having to delete or rename the air.ini file:
Delete the file "sasup_decals_01.sfs" from the folder "SFS_AUTO".
You can keep it elsewhere (not in that folder, renaming won't help) if you want, but for the moment get that file out of the "SFS_AUTO" folder please until we know what exactly TD did to make it stop working correctly.

I just checked the FMB without that file and I was able to select multiple countries for red and blue as normal.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: cgagan on June 23, 2015, 11:31:24 AM
Many thanks Mike, that did the job! I should have looked more carefully, I apologize (only excuse, is that I am correcting exam papers, and I am getting blind...)  ;)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Comrade825 on June 23, 2015, 04:31:20 PM
Any news on the AI Flyables?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: duffys tavern on June 23, 2015, 05:16:18 PM
We do need AI flyable and CTO mod. If possible.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on June 24, 2015, 01:52:39 AM
Any news on the AI Flyables?
As you know, we're judging quality over quantity and/or speed.
I'm quite confident that others might be tempted to step in and rush out a quick&dirty flyables pack, so if you're looking for such kind of thing, then you know the places where to ask for that type of mods 8)

To give you an idea of what we're talking about, there are 113 AI flyable planes that need to be adopted for 4.13.
We did that before (with 100+ AI flyables too) for 4.12, back in those days it took 3 weeks in total to get all planes adopted.

This time we've been working for 19 days on this matter and so far got 2 planes finished, 12 ready with "only" flight model changes pending (assigning crew member positions correctly) and the remaining 99 not even touched yet.
The reason why this is so extremely tedious lies in the way TD decided to implement code changes in 4.13.
Every plane needs different changes, there's no such thing like running a golden thread through cockpit portations in 4.13.

We do need AI flyable and CTO mod. If possible.
Please specify "need".

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Flying H on June 24, 2015, 06:08:44 AM
I DO think we all DO need patience! Judging on experience all things will come when they are finished and then we´ll all have to say a heartful THX in capital letters to all modders who dedicate time and knowledge for our hobby!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: wtornado on June 24, 2015, 06:45:54 AM
Thank-you for all this modders and coders  it is much appreciated. :)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: duffys tavern on June 24, 2015, 11:14:52 AM
Yes we're patient and we appreciate all the hard work. Thanx for sharing.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Maty12 on June 24, 2015, 11:24:18 AM
For the AI_Flyables, are you guys planning on using the old B-17 cockpit or the one that was included in HSFX 7 (And ported over as an additional mod to Modact 5.3)?
(http://i225.photobucket.com/albums/dd266/242Sqn_Chap/B17ForwardRight_zpsb42a7eab.jpg) (http://s225.photobucket.com/user/242Sqn_Chap/media/B17ForwardRight_zpsb42a7eab.jpg.html)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Hidden344 on June 27, 2015, 01:17:38 PM
When I start Il2 it crashes at 5%. What do I do?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Maty12 on June 27, 2015, 05:47:28 PM
When I start Il2 it crashes at 5%. What do I do?
You post your log file.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Siegfrid on July 22, 2015, 09:00:03 AM
Hello,
First of all thank you for all the fantastic work!
I have used SAS Modact 6.0 for IL-2 4.13RC4m for a few weeks now and It is working fine.
I just have one question: When I first activated it everything in IL2 appeared in FRench!! My stock game was intalled in English....Is there any way I can change back to English.....All commands are now in French and it is confusing!
Thanks for any help
Siegfrid
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on July 22, 2015, 09:03:30 AM
This should happen only when you OS is french too ;)
Nevertheless, you can override that automatic language selection by setting the appropriate value in conf.ini:
Code: [Select]
[rts]
locale=<your 2-letter language code here>
Valid language codes are e.g.
en = english
fr = french
jp = japanese
ru = russian
de = german
pl = polish
cz = czech
hu = hungarian

so e.g.
Code: [Select]
[rts]
locale=en
would get you an english IL-2.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Siegfrid on July 22, 2015, 10:16:42 AM
Thank you very much Mike!

I am ashamed to admit that eventhou I am French I have always used English for IL2! Seeing suddenly all in French was really confusing ;D

All thge best
Siegfrid
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: duffys tavern on July 24, 2015, 05:46:30 PM
Anyone been able to get CATS to work for the CVs. 4.13 / 6.1? Never mind, we need to wait for the CTO mod.
Title: Re: Changelog, Hints, Known Bugs etc. for SAS Modact 6.0x [4.13]
Post by: leopard on August 07, 2015, 06:44:12 AM
Modact 5 Changelog (newest first):
Code: [Select]
*** Modact 6.00 (Full Package): ***

- supported base game version: 4.13RC4m

Known Bugs:
Code: [Select]
* CTO Mod doesn't support angle carrier decks yet.
Hints:
Like to have some HSFX eye candy in Modact 6?
Easy to achieve: Just copy all fb_hfx*.sfs files from your HSFX 7 folder to the "SFS_AUTO" folder of Modact 6.
It's about 5 Gigabytes in total, bear with us that we don't mirror that amount of data here. If you like the files, download HSFX 7 and you get them for free.

prompt in this case to be ini.files
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on August 07, 2015, 06:45:47 AM
No clue what you mean.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: sniperton on August 07, 2015, 07:22:47 AM
Let me ask: what do you mean by "HSFX eye candy in Modact 6"? I put there the files, but I couldn't see any difference. What am I expected to do and what am I expected to see? Thanks  ;)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on August 07, 2015, 07:27:48 AM
The sfs files from HSFX contain several "finer" 3D models, higher resolution skins for several objects etc.
It's been practiced during the past years to load these modified parts on top of stock game files in order to get some of the "better" looking HSFX parts into your game.

Most objects however will look the same as before, that's true.

Best regards -Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: sniperton on August 07, 2015, 08:05:21 AM
Oh, I see, so it's a sort of caffe corretto, or some new flavours in the same old bottle..  :) Thanks!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Siegfrid on August 09, 2015, 06:07:08 AM
Salute!
Sorry for posting what is probably a silly questions!!
I really enjoy il2 version 4.13 and SAS modact.....But is there any of the Current Mods I can use with this version? (DBW, HSFX..etc....
I am may be a little to quick to ask  :-[
Thank you again for your patience and always very kind help
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Siegfrid on August 15, 2015, 04:17:07 AM
Salute!
Well I guess my question is really silly! ???
As far as I could find most of the mods are only working with IL2 v.4.10.1. So is there anything I can add....? (New planes,etc....)
I have been away from IL2 for a long time and coming back to it I am really sort of lost :(
Again thanks for any tips and help

Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on August 15, 2015, 06:42:54 AM
Most of the mods from 4.10 have been updated to be at least 4.12 compatible or have some successor with 4.12 compatibility at least.
4.13 contains a lot of disappointments from a modder's point of view, that's why we're "reluctant" to do that next step at the moment.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Siegfrid on August 15, 2015, 08:09:13 AM
Salute Mike

I do understand......Hummm! I supposed the best thing for me would be to Have IL2 version 4.12 instead!
Merci beaucoup
Amicalement
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Darkwind on August 15, 2015, 01:44:41 PM
Salute!
Well I guess my question is really silly! ???
As far as I could find most of the mods are only working with IL2 v.4.10.1. So is there anything I can add....? (New planes,etc....)
I have been away from IL2 for a long time and coming back to it I am really sort of lost :(
Again thanks for any tips and help
                Siegfrid, I have added more than forty new planes to 4.13. The one thing I have found is that many to most of the Mod planes marked 4.09 work. I have some from 4.10 & 4.12 working as well. You just have to use the "trial and error" method. Good Luck!  8)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Siegfrid on August 16, 2015, 03:12:37 AM
Salute Darkwind!
Thank you for the tip....I will try to do that ! Just to mention: I have two separate installation of IL2, 1 with version 4.13 and 1 with v4.10.1 modded with DBW.
Again merci for the tip and I will report any outcoming of my test. :)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Siegfrid on August 17, 2015, 07:50:18 AM
Salute Darkwind!

I did hesitate before asking this technical point.....When I add a plane in DBW I find easily The "Plane.ru" and "weapon.ru " files to add the lines given by the author for the plane!
But I IL2 v4.13 The only files I find are: "Planes & Weapons ' but no .ru...Is that normal?
Sorry to be a pain but it is so easy to mess up thise files!!! :-[

Thank you before hand for (again) your kind help!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on August 17, 2015, 11:58:54 AM
The only files I find are: "Planes & Weapons ' but no .ru...Is that normal?
Yep, normal and mentioned a few hundred times only 8)

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Siegfrid on August 17, 2015, 03:03:42 PM
Oops :-[
Merci I must be getting to old.......forget things!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: LuseKofte on August 30, 2015, 08:54:42 AM
Thank you for this, Mike. Much grateful for this
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: WiredrawnMurder on September 01, 2015, 11:16:52 PM
At risk of this question already being posted and looking like a damned fool (like always ;))...

Me and a friend are having issues with multiplayer for this mod... simply put it seems like it's making the game forget it's content. In Dogfight we can only choose one spawn point on all of the maps and can only choose the USSR and Poland nations, the rest disappear. Doesn't matter who hosts.

Disabling the JSGME optional mods helps a fraction by giving us the RAF and France back.

When we disable Modact 6.01 (which we installed correctly, even going as far as reinstalling 1946 to make sure) everything works just fine... but it's stock IL-2 and... well this really isn't an option after Modact (you guys seriously do a great job!).

Is this a known issue? Are we the first? Is there a fix or are we stuck until a patch can be made?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on September 02, 2015, 06:48:23 AM
I guess everything should be fine when you disable the "Forgotten Countries" mod in JSGME.
If not, please post the contents of your log.lst when that error happened.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: WiredrawnMurder on September 02, 2015, 05:05:09 PM
Code: [Select]
[Sep 2, 2015 10:58:23 PM] ------------ BEGIN log session -------------
[10:58:23 PM] OpenGL provider: Opengl32.dll
[10:58:23 PM] OpenGL library:
[10:58:23 PM]   Vendor: Intel
[10:58:23 PM]   Render: Intel(R) HD Graphics 4000
[10:58:23 PM]   Version: 4.0.0 - Build 10.18.10.4252
[10:58:23 PM]   Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing
[10:58:23 PM] Size: 1366x768
[10:58:23 PM] ColorBits: 32
[10:58:23 PM] DepthBits: 24
[10:58:23 PM] StencilBits: 8
[10:58:23 PM] isDoubleBuffered: true
[10:58:23 PM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[10:58:23 PM]
[10:58:23 PM] *** Looking for Advanced CPU Instructions...
[10:58:23 PM] [x] PentiumPro
[10:58:23 PM] [x] Multimedia (MMX)
[10:58:23 PM] [x] 3D (SSE2)
[10:58:23 PM] [x] 3D (SSE2)
[10:58:23 PM] [-] 3D (3DNow)
[10:58:23 PM] ColourBits 32, ABits 8, ZBits 24
[10:58:23 PM]
[10:58:23 PM] *** Looking for Render API Extensions ...
[10:58:23 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[10:58:23 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[10:58:23 PM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[10:58:23 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[10:58:23 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[10:58:23 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[10:58:23 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[10:58:23 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[10:58:23 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[10:58:23 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[10:58:23 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[10:58:23 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[10:58:23 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[10:58:24 PM]
[10:58:24 PM] Maximum texture size : 16384
[10:58:24 PM] Maximum simultaneous textures :8
[10:58:24 PM] MaxAnisotropic (1.0 = none) : 16.000000
[10:58:24 PM] WARNING: 'Perfect' Mode required pixels shaders
[10:58:24 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[10:58:24 PM] Splash screen jpg file: GUI/splashscreen/16by9/one_for_jim.jpg
[10:58:24 PM] Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
[10:58:24 PM] TGA file creation return code: 0
[10:58:24 PM] AutoMounting SFS files from folder SFS_AUTO now...
[10:58:24 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[10:58:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[10:58:24 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[10:58:24 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[10:58:24 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:58:24 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[10:58:24 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[10:58:24 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[10:58:25 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[10:58:25 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[10:58:25 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[10:58:25 PM] INTERNAL ERROR: Texture required
[10:58:25 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[10:58:27 PM] JPG Background: GUI/menu/wide_background_en.jpg
[10:58:31 PM] DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:58:32 PM] DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:58:34 PM] Initializing DirectSound playback device...
[10:58:34 PM] Primary buffer created.
[10:58:34 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[10:58:34 PM] Not enought hardware buffers (0), hardware disabled
[10:58:34 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[10:58:34 PM] Default speaker config is : 1310724.
[10:58:34 PM] Direct sound audio device initialized successfully :
[10:58:34 PM] DX Version : 7
[10:58:34 PM] Hardware    - disabled [buffers : 0]
[10:58:34 PM] Extensions  - enabled :
[10:58:34 PM]   EAX ver. 1 [ ]  - disabled
[10:58:34 PM]   EAX ver. 2 [ ]  - disabled
[10:58:34 PM]   EAX ver. 3 [ ]  - disabled
[10:58:34 PM]   I3D ver. 2 [ ]  - disabled
[10:58:34 PM]   ZoomFX     [ ]  - disabled
[10:58:34 PM]   MacroFX    [ ]  - disabled
[10:58:34 PM] SIMD render [X]
[10:58:34 PM] num channels 16
[10:58:34 PM]
[10:58:41 PM] Initializing DirectSound capture device...
[10:58:41 PM] Mixer not accessible...Ok.
[10:58:41 PM] Creating capture (size = 32768)...
[10:58:41 PM] Capture started !
[10:58:41 PM]
[10:58:45 PM] Loading mission net/dogfight/3/2_Destroyers.mis...
[10:58:47 PM] Load bridges
[10:58:47 PM] Load static objects
[10:58:47 PM] Mission error, ID_07: java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key re
[10:58:48 PM] Mission: net/dogfight/3/2_Destroyers.mis is Playing
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/100thafw.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/101vo.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/114thvtfw.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/120sqnnei.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/123thsquadron.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/12thiap.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/16thgiap.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/18sqnnei.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/1escadrille.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/1java-boot.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/1java-mice.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/1vlb.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/228thshad.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/249thiap.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/26thaircorps.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/2escadrille.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/2vl-gv.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/303ps.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/353rdfg.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/354thfg.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/3escadrille.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/3java.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/3_stg2.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/4escuadrilla.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/55thiap.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/5escuadrilla.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/5thgiap.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/5thoishap.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/66thshap.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/718thtfw.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/72thag.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/89thnewzealand.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/bluebears.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/darkknights.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/dietger.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/eaf.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/falcon.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/felixde.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/felixru.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/flyingbarans.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/gzr.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/ilya.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/jg101.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/jg26.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/jg666.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/jog.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/jv44.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/jzg23a.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/njg88.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/outlaws.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/pcarena.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/puhsde.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/puhsru.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/raf.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/raf74.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/raidhotmama.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/sbm.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/sturmvogel.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/ubitest.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/vf-17.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/vmf-111.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/vmf-269.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/volunteers.bmp height=128 width=128 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Regiments/zg77.bmp height=64 width=64 bpp=8
[10:58:52 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/HurricaneMkIIb/Void.bmp height=1024 width=1024 bpp=8
[10:58:53 PM] Time overflow (130): tickLen 47
[10:58:59 PM] ERROR !Exception in rt tick!
[10:58:59 PM] Capture stopped
[10:58:59 PM] DSound capture finished.
[10:58:59 PM]
[Sep 2, 2015 10:59:04 PM] -------------- END log session -------------

That's from game start to mission select and load.

As you can see, I disabled Forgotten Countries. There was no change.  :(
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: skyrover on September 08, 2015, 01:39:27 AM
Hello,
Thank you for the job done with Modact! I just update my version 4.13 with Modact 6.1 (I was running the 6.0 Modact without problems) and suddenly have no more sounds in the game! Any clue about this issue?
here are the errors I got:
Code: [Select]
Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
and further in the log:
Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/P-35.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
FM called 'FlightModels/PW_R-1830_Series:P47Pack_FM.emd' is being loaded from File: 'p47pack_fm'
FM called 'FlightModels/P-35.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 0.0050000004 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: QuickQMBPro/Normandy1/Normandy1RedNoneA00.mis is Playing
warning: no files : music/inflight
[Sep 7, 2015 7:11:01 AM] -------------- END log session
Also I have the "forgotten countries" enabled but don't shows up in QMB , I get just only the "normal" countries
hope you can help!
regards
Antonio
OK just by chance my problem is solved ! I have not idea why but in "config.ini" the item SoundUse was changed (during 6.01 update) in "SoundUse=0" I reverse back in SoundUse=1 , and all is fine now.  :)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Hot_Space on September 11, 2015, 12:51:02 PM
I'm not sure if it's been mention on here, but if you take the; '#SAS_Flyable AI Aircraft' folder from the ModAct 5.3, jsgme folder and place it within 4:13 Modact 6.01 jsgme folder and then activate it, you'll get the A.I Planes.

I haven't had the time to test all, but the ones I have tried work just fine  :)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: western0221 on September 11, 2015, 12:57:17 PM
I'm not sure if it's been mention on here, but if you take the; '#SAS_Flyable AI Aircraft' folder from the ModAct 5.3, jsgme folder and place it within 4:13 Modact 6.01 jsgme folder and then activate it, you'll get the A.I Planes.

I haven't had the time to test all, but the ones I have tried work just fine  :)

I think that makes serious version mismatching crashing.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Hot_Space on September 11, 2015, 01:39:46 PM
Hold on, just got home, so give me 15 minutes and I'll check them all - All boots up ok :-)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: western0221 on September 11, 2015, 02:00:45 PM
Hold on, just got home, so give me 15 minutes and I'll check them all - All boots up ok :-)

Do you guarantee ALL the aircrafts with "AI flyables" are given crash-free and full-function as 4.13m in ALL the seat and ALL the loadouts?

That's great!!!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Hot_Space on September 11, 2015, 02:12:30 PM
All works fine  :)

Started off with the, 'AI Aces' and all fine there with full cockpits. Then tried the others and again all seems fine including all 'gunners/bomb aimer positions working. Only tried a few load outs (dinners calling me lol), but the ones I did tried was also fine.

I have to say, this is just Modact 6.01 and I haven't installed any other mods yet, but it will be just, 'what works and what doesn't' with other installs  :)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: berto on September 19, 2015, 07:23:01 PM
Hello to everybody. I've managed to get all things alright by disabling forgotten countries from jgsme and by putting the mod "forgotten countries plus Ukraine" into #SAS folder, adding the correct lines...hope this could help...
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on September 20, 2015, 12:33:12 AM
Thanks for the heads up berto.
For those who didn't stumble upon that mod yet (like me), here it is: http://www.sas1946.com/main/index.php?topic=38235.0

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: cgagan on September 20, 2015, 05:27:08 AM
Hello to everybody. I've managed to get all things alright by disabling forgotten countries from jgsme and by putting the mod "forgotten countries plus Ukraine" into #SAS folder, adding the correct lines...hope this could help...
Ehm... what lines to add?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: berto on September 20, 2015, 06:38:19 AM
Dear cgagan, please take a look inside the "Forgotten Countries plus Ukraine" folder, you'll understand.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: cgagan on September 20, 2015, 08:34:44 AM
Thanks Berto, another important thing: Do you have sasup decals 01 and 02 installed in yoyr SAS SFS folder?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: berto on September 20, 2015, 09:25:34 AM
Negative, cgagan, only sasup_decals_01.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: berto on September 20, 2015, 09:51:12 AM
Dear friends i'll try to explain my succesful effort:

1)Installed modact 6.0 and the 6.01 patch
2)Threw away sasup_decals_02 from sfs_auto
3)put forgotten_countries plus Ukraine into #sas folder
4)filled the right lines into i18n(those contained into the folder of forgotten countries: country,reginfo and regshort)

Maybe you'll consider it a sort of "heresy" but magically it worked: I could use all the nations from Abyssinia to Royal Yugoslavia.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: cgagan on September 20, 2015, 10:48:15 AM
I confirm Bero's solution with SAS ModAct 6.01. Don't forget to rename your "country_ru" to "country" when pasting into i18n.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: berto on September 20, 2015, 11:40:17 AM
Thanks cgagan you're right, now I remember: I"pasted" the files not "filled the lines" of those already inside #sas/i18 folder.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: stugumby on September 22, 2015, 11:52:46 AM
Just updated to 6.01 and newer version of the selector, now fmb will open but nothing shows on the maps when i try to open an existing mission. also if i try to select a map it works but im unable to place anything on the map?  any ideas of what may have went wrong? in single mission mode missions work fine, and i can see oblects on the map in game and at breifing.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SaS~JackS on September 29, 2015, 08:18:42 AM
Gents,

In my experiments with 413, the FMB is hosed when I use QMBPro. When deactivated, I cam create missions or have imported certain ones from 412.

I have the following aircraft working: Flyable AI Classes, F6C4, Jugs Reloaded, HawkIII, Spit I-V, Spit Griffion, He-177, F7F, P-38 Pack, P-40 Pack,Ki-44.

On my rig, the AI seems a bit smoother.

A bit of a diversion, certainly will not ever come close to C.U.P, etc.

Jack

EDIT: Just added the P-51A,Mustang I.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: rkalhorn109 on September 29, 2015, 08:27:03 AM
Is the AI Flyables Pack going to be developed for Modact 6.01?  I'm guessing the SAS team has higher priority work to concentrate on (mainly C.U.P., where I do most of my flying anyway), but I'm curious if this addition is still something to look forward to.  :)

Edit:  Just saw Storebror's post on June 24, which answers my question.  113 planes is a lot of work to do.  Thanks for your continual improving of the game!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: DwarfyHamster on October 27, 2015, 01:03:24 PM
Hi ummm I have a problem. I installed il2 then patched it to 4.12.2 and installed Modact 5.3. And then I started it and its gets to 50% on the loading screen but then it crashes to desktop. This happened on my older computer before it died but it worked after fiddling around with it. But like I said THAT one died. So please someone help me :(. Ps yes I did start with a Fresh clean one.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: duffys tavern on November 18, 2015, 01:27:01 PM
Is there a CTO mod for 6.1? CATs still don't work. Anyone found a fix for this?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Crazy G on November 30, 2015, 12:17:01 AM
Is the AI Flyables Pack going to be developed for Modact 6.01?  I'm guessing the SAS team has higher priority work to concentrate on (mainly C.U.P., where I do most of my flying anyway), but I'm curious if this addition is still something to look forward to.  :)

Edit:  Just saw Storebror's post on June 24, which answers my question.  113 planes is a lot of work to do.  Thanks for your continual improving of the game!


Just installed #SAS AI Flyable Modact 5.30 on my 4.13 Modact 6.01 install and is working just fine.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on November 30, 2015, 01:58:25 AM
Try to jump a bombardier's seat and you'll think different.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Crazy G on November 30, 2015, 02:21:41 AM
Mike, I was looking for a flyable FW 200 and it seems to be OK in all seats. Perhaps some conflict may appear in some other situations. Thanks.

Best,
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on November 30, 2015, 02:22:40 AM
I'm happy if it serves the purpose for you ;)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Crazy G on November 30, 2015, 02:26:40 AM
Me too!  :)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Bowie57 on December 05, 2015, 05:38:03 AM
Concerning 413 + MA 6 + HSFX I did this:

1: Run Mod Activator 6.1.
2: Copy fb_HFX3do13.sfs through fb_HFX3do27.sfs, fb_HFXbeta and fb_HFXmaps through fb_HFXmaps06.sfs to SFS_AUTO.
3: Merge MA static.ini with HSFX static.ini.
4: Edit all.ini.
5: Put Jugs_reloaded in #SAS.
6: Edit missions to new standards concerning aircraft types and loadouts.

Known problems: Ju 88-A4, N1K1-Jb and N1K2 becomes unusable. Ju 88A-17 looses goggle view, B-17 looses most loadouts, G4M1-11 looses torpedo loadout and several other loadouts are changed.

Has anyone got better results? Am I right thinking that HFX3do01 through HFX3do12 makes no difference?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Fresco23 on December 06, 2015, 02:46:10 PM
Question. ive tried to run this in the usual install method three times, re-downloading each time.... but it never opens. It just sits and "spins" forever or at least until i get tired of waiting and stop it. ive waited about 20 minutes each time.

Is there some known reason that this or other SAS applications such as the 6.01 patch may not open??

Any advice is welcome.

Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on December 07, 2015, 05:37:18 AM
It's just a simple self-extracting rar archive, nothing special about that.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Fresco23 on December 07, 2015, 07:27:10 AM
That's what I figured, I even went back and ran the earlier ones such as the mod act for 4.12.2, and each opened in about 20 seconds at max. But this one never opened. Even odder is that I know it's worked before, because I had a working modded 4.13 once and deleted it. Oh well I'll stick with 4.12.2 a while. Thanks.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: western0221 on December 07, 2015, 07:48:08 AM
fresco23's problem is similar to my NOW problem.

In these 10 days, I face troubles in my Windows7 PC some Windows Installer .exe or ClickOnce installer don't work, even that .exe worked some months ago I looked.
I also cannot open SASModAct5.30 installer on my PC.

I think that is something registry or some other Windows7 structures are a half broken.
I have to recover or clean install Windows7, but no time to do soon.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on December 07, 2015, 09:38:22 AM
No need to reinvent the wheel.
Since this is just a normal rar archive internally (with the self extractor "wrapped around"), you can as well download and install 7zip and then use that to open and extract the exe, which as said before, internally is just a rar archive.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: dietz on December 13, 2015, 03:34:11 PM
I know I must be slow but am revisiting SAS version after a long time away.I have a 4.12 virgin install .Where is the patch to get it up to 4.13RC4m? Your help gratefully appreciated ( & yes I did do a search,but came up back here.)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: western0221 on December 13, 2015, 03:37:32 PM
I know I must be slow but am revisiting SAS version after a long time away.I have a 4.12 virgin install .Where is the patch to get it up to 4.13RC4m? Your help gratefully appreciated ( & yes I did do a search,but came up back here.)

1C Company's official board!

http://forum.1cpublishing.eu/showthread.php?t=229298

That is a called "RC4" version but the official release.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: dietz on December 13, 2015, 03:54:40 PM
I know I must be slow but am revisiting SAS version after a long time away.I have a 4.12 virgin install .Where is the patch to get it up to 4.13RC4m? Your help gratefully appreciated ( & yes I did do a search,but came up back here.)

1C Company's official board!

http://forum.1cpublishing.eu/showthread.php?t=229298

That is a called "RC4" version but the official release.
It has been so long since i've been over to the Official site I literally forgot to check it.Thanks!
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: dietz on December 14, 2015, 09:07:29 AM
Install was routine & everything is up & working with one small exception ( and as always it might be my install only...) If I install SAS Cto mod  9 which I love in previous installs) I get a CTO in all missions at 100% of mission loaded. Doesn't matter in single or campaign. Take the CTO out of SAS folder ( whether manually put there or through JSGME) & sim functions normally again. Is this a glitch or just happening with me? Thanks! ;)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: bouma on December 26, 2015, 05:10:57 AM
https://www.youtube.com/watch?v=t8eV-rCczwU

Mary Christmas

Joyeux Noël
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Fenice_1965 on January 16, 2016, 06:32:16 AM
Any news on the AI planes pack ?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on January 20, 2016, 03:43:33 AM
Hi Fenice,

I understand that it must be painful for Skies of Valor not to have the ability to switch to 4.13 due to missing flyable AI planes.
The whole 4.13RC4 patch is painful for modders in the same way and as much as I hate to say so, there's little reason for us modders to adopt to 4.13 at all and personally I haven't touched anything 4.13 related for months.
This doesn't mean that there will be no AI flyables for 4.13 at all, but it will not be worth waiting for them.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Whiskey_Sierra_972 on January 20, 2016, 05:53:55 AM
My 2 cents....

At the end the final Il2 version 'll be 409 (atm with the same , if not more , numbers of planes maps and dynamic objects) that is irreplaceable to keep compatibility with all old add-ons and missions) and 412....

....410 still keep it's usefulness (mainly for night operation and WWI until the full 412 conversion of C&C and the solution of the rotary engine overheating issue) but is steadly in decline....

....413 need a substantial rebuilding of all bombers cockpits....too much work for few news in change....
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Fenice_1965 on January 21, 2016, 04:50:10 AM
Hi Fenice,

I understand that it must be painful for Skies of Valor not to have the ability to switch to 4.13 due to missing flyable AI planes.
The whole 4.13RC4 patch is painful for modders in the same way and as much as I hate to say so, there's little reason for us modders to adopt to 4.13 at all and personally I haven't touched anything 4.13 related for months.
This doesn't mean that there will be no AI flyables for 4.13 at all, but it will not be worth waiting for them.

Best regards - Mike

Thank's Mike,
I appreciate a lot your insight view about Skies of Valor feelings  ;).
As a matter of fact many pilots are asking about the switch.
Unfortunately SAS AI planes pack isn't the only obstacle. An updated FBDJ is the second......., even if this matter is easier to solve.
We are grateful to SAS for everything already given to us ... missing new AI planes pack doesn't (and will never) change this.
~S~
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: DwarfyHamster on January 29, 2016, 09:19:52 AM
PLEASE HELP ME!!! I CAN'T GET MY GAME WORKING AND I HAD THE SAME PROBLEM ON MY LAST COMPUTER!! AND NOW I CANT GET A FRESH INSTALL CAUSE MY GAME EXPIRED AND THE CD IS TOO SCRATCHED UP!! PLEASE SHOW ME SOME JVM PARAMETERS BECAUSE THATS HOW I GOT IT RUNNING LAST TIME :( PLEASE!! I NEED SOME JVM PARAMETERS GUYS!! If I can't find any them i might as well just forget it.. My friend has the same problem and we both did everything that was needed!!! Now I'm screwed arent I...
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: western0221 on January 29, 2016, 09:25:06 AM
PLEASE!! I NEED SOME JVM PARAMETERS GUYS!!

I don't know the parameter, but the JVM parameter works as only HIDING your problem, not solving.
With the parameter, your game will continue crashing , only without reporting error messages.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Skylla on January 29, 2016, 09:59:10 AM
PLEASE HELP ME!!! [...]

first of all: No need to scream around in here like this .. caps usually more tends to turn people away from helping you instead of dragging their attention on your problem ..

second: Is this related directly to IL-2 v4.13 & SAS Modact 6? Or did that happen after you messed with something else ..?

Quote
[...]AND NOW I CANT GET A FRESH INSTALL CAUSE MY GAME EXPIRED AND THE CD IS TOO SCRATCHED UP[...]
backups, backups, backups ... and may I add: if your installation really went fubar (and your CD is broken anyway) it might be a good idea to purchase a new copy (5 bucks on a popular internet selling platform, I checked it a few secs ago) .. but that's just my personal opinion ;)

Quote
[...]My friend has the same problem and we both did everything that was needed[...]
his CD is scratched, too ..?
What exactly did you do?

Please describe precisely what you have done that lead the game to crash and please also describe precisely what happens when you try to start the game (CTD? how many %?, log.lst!)

Best Regards,
SAS~Skylla
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: DwarfyHamster on January 29, 2016, 01:37:12 PM
I got it!!! yees!!! Anyway When will AI Flyables come out?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: SAS~Malone on January 29, 2016, 10:55:17 PM
Quote
PLEASE HELP ME!!! [...]

first of all: No need to scream around in here like this .. caps usually more tends to turn people away from helping you instead of dragging their attention on your problem ..

second: Is this related directly to IL-2 v4.13 & SAS Modact 6? Or did that happen after you messed with something else ..?

Quote
[...]AND NOW I CANT GET A FRESH INSTALL CAUSE MY GAME EXPIRED AND THE CD IS TOO SCRATCHED UP[...]
backups, backups, backups ... and may I add: if your installation really went fubar (and your CD is broken anyway) it might be a good idea to purchase a new copy (5 bucks on a popular internet selling platform, I checked it a few secs ago) .. but that's just my personal opinion ;)

Quote
[...]My friend has the same problem and we both did everything that was needed[...]
his CD is scratched, too ..?
What exactly did you do?

Please describe precisely what you have done that lead the game to crash and please also describe precisely what happens when you try to start the game (CTD? how many %?, log.lst!)

Best Regards,
SAS~Skylla

DwarfyHamster - above is someone trying to help you.....
and this is your reply, which completely disregards his queries:

I got it!!! yees!!! Anyway When will AI Flyables come out?

.
SAS~Skylla asked you some pertinent questions, and your reply seems to completely ignore him.
i won't stand for this sort of rude behavior in the forums.
get your act together, pronto, and show some basic manners, or i'll be showing you to the door imminently.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: DwarfyHamster on January 30, 2016, 09:41:10 AM
Sorry I kinda was too busy at that moment. I'l get some manners.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: DwarfyHamster on January 30, 2016, 09:43:28 AM
Anyways I fixed it by installing 4.13 and then doing what he said to upgrade and boom!! It worked. But yeah we have scratched up disks because we put the disk in a disk thing that has not clean and it got scratched. Thanks you for your help :)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: DwarfyHamster on January 30, 2016, 09:46:26 AM
I am that type of guy who just waits a day or two to look back... Y'now what il just be quiet for now on
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on January 30, 2016, 09:53:39 AM
Slightly above the "reply" link, there's a "modify" link.
Just saying...

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: fabri87 on January 30, 2016, 12:55:21 PM
hi,
excuse me, what is 4.13RC4m? I have found only 4.13 official patch...
where can I download it?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: western0221 on January 30, 2016, 01:52:44 PM
hi,
excuse me, what is 4.13RC4m? I have found only 4.13 official patch...
where can I download it?

That is 4.13RC04m.
You may see the version number texts "4.13RC04m" in its start-up splash screen in red characters as same as 4.07m - 4.12.2m.

RC means "Release Candidate", so in other words .... "Unfinished" , "Final Beta testing version" , "Pre - Official Release".
But 1C decided to release it as a first official release without changing from that RC04 version.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: fabri87 on January 30, 2016, 03:02:09 PM
Admin edit: No Fullquotes, please!
Thanks
I didn't yet installed 4.13patch...
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: DwarfyHamster on January 31, 2016, 04:13:46 PM
Anyone have the jets working? on mine, any attempt to add JetWar with latest EngineMod crashes the game.

My tip, stick with 4.12. What does 4.13 give you atm related to jets? I keep 4.12 for now for sure. That is just me and not representative for SAS. ;)
I like what 4.12 offers, still satisfied with it .. ;)
Umm sir I had the same exact problem... But now i can't fix it and it won't start anymore. Can you please help?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on February 01, 2016, 01:02:26 AM
Whatever the question is and whoever you addressed it to, it doesn't have anything to do with Modact 6 so may I please ask you to ask your questions:

Thanks and best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: fabri87 on February 09, 2016, 09:41:07 AM
hi, I installed patch 4.13rc4m and sas mod activator ...
I don't see the hacken cross, I don't activated "hakencross disabler" in jsgme but I don't see the haken cross again, both german and finland.
How can I do?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: tarakanz on March 07, 2016, 02:22:47 PM
The flaps jammed at 300 km/h . it is not possible to fly a supersonic jet aircraft. Is there some mod?
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: bomberkiller on March 10, 2016, 04:00:42 AM
Hello Fabri,

check your "conf.ini". Do you have the setting under:

Code: [Select]
[game]

hakenallowed=1

?

Best ragards, Gerhard  :)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: tarakanz on March 10, 2016, 04:49:26 AM
Hello Fabri,

check your "conf.ini". Do you have the setting under:

Code: [Select]
[game]

hakenallowed=1

?

Best ragards, Gerhard  :)
No (
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: bomberkiller on March 10, 2016, 05:01:40 AM
No... and what?  >:(
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on March 10, 2016, 08:57:37 AM
Parachute student: "Hey teacher, I keep falling and falling, what's going on?"
Teacher: "Holy crap, you're just thousand feet above ground! Did you pull the ripcord?"
Parachute student: "No."
*bump*

Question answered, the student did nothing wrong :P

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: vlara on March 13, 2016, 06:28:35 AM
that was really funny ... Storebror

Welcome to my favorite list


btv: the mind is like a parachute, it works only when it's open ...

Best regards - vlara
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: vegetarian on March 18, 2016, 02:49:29 AM
I notice a 4.13 AI flyables pack has just been posted at M4T, for those interested http://www.mission4today.com/index.php?name=ForumsPro&file=viewtopic&t=20911 (http://www.mission4today.com/index.php?name=ForumsPro&file=viewtopic&t=20911).

Don't know anything about the author or its provenance though - full credits not posted at this stage.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: dsawan on March 18, 2016, 04:02:01 AM
not working for me as the ju-88 c and a-1 are not flyable. I woudl wait for the sas mod version when it is ready
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: SAS~Malone on March 18, 2016, 05:41:40 AM
i certainly can't stop anyone from d/l'ing that AI pack if they want, but i sure do advise against it.
it's not put together very well at all
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Siegfrid on March 19, 2016, 03:09:00 AM
Hello,
Thank you very much for the advice! I will also wait for the SAS mod version!
Cordialement
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: 334th_Padre on March 19, 2016, 07:39:29 AM
not working for me as the ju-88 c and a-1 are not flyable. I woudl wait for the sas mod version when it is ready

Hello,
Thank you very much for the advice! I will also wait for the SAS mod version!
Cordialement

I'm wondering what you will be waiting for?
Can I point you to reply#161 on page 14 of this thread?

"I understand that it must be painful for Skies of Valor not to have the ability to switch to 4.13 due to missing flyable AI planes.
The whole 4.13RC4 patch is painful for modders in the same way and as much as I hate to say so, there's little reason for us modders to adopt to 4.13 at all and personally I haven't touched anything 4.13 related for months.
This doesn't mean that there will be no AI flyables for 4.13 at all, but it will not be worth waiting for them."

With that in mind, there appears to be no other option for AI flyables in 4.13.

I downloaded it and installed it and it works fine, it enables them in JSGME. Sure the new AI flyables for 4.13 are missing but at least it's a step in the right direction and the AI aircraft from 4.12.2 are now flyable because somebody put the effort into making them compatible with the latest official patch.
4.13 has not been adopted by many of the online servers and players because there are no AI flyables, and as a result they are empty. There are many people who fly bombers and at least now they can use them and try 4.13
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m
Post by: Siegfrid on March 19, 2016, 10:29:07 AM
Admin edit: Fullquote snipped.

I understand what you mean. I confess I had forgotten that reply #161  :-[. I will then give a try and hope for the best!
Cordialement.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Sharkzz on March 21, 2016, 11:10:55 PM
Very nice work thank you. As M42D Ai is JSGME activated, I could assume that as SAS does a "you beaut" Ai flyable release, I can dispense with the old and then in with the new ! yey.. no worries. I am happy as Lorry.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: darky1958 on March 23, 2016, 01:43:09 PM
Hi Mike , hello mates !

I just try to play IL 2 4.13 with SAS Modact 6.0...
I have few questions.
Can I drop the mods from DBW 1.71 to Modact 6.0 ?  I´ve dropped some airplane and... all OK
With other mods will be the same ?
Thanks for your answer !
Regards

Darky
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: ChicagoFire1 on March 25, 2016, 02:15:11 PM
When will be ready the Flyables pack
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on March 26, 2016, 01:20:19 AM
Two weeks after 4.13.1 release.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: nightace on March 27, 2016, 07:17:35 PM
does this new activator include the latest updated button and include the ki44 ? 
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on March 28, 2016, 12:38:53 AM
this new activator
Which one?
Modact 6 includes buttons 11.0 with Ki-44-II and Ki-44-II-ko included.
Can't speak for others.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: nightace on March 28, 2016, 04:39:06 AM
below are the 4 models by greybeard which i have installed in 413 mod activator 6 and all appear.

Ki-44-II-Ko Ki-44-IIKo 'Shoki', 1942
Ki-44-II-Otsu Ki-44-IIOtsu 'Shoki', 1943
Ki-44-II-Otsu_Late Ki-44-IIOtsu 'Shoki', 1943
Ki-44-II-Hei Ki-44-IIHei 'Shoki', 1944
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: nightace on March 28, 2016, 11:01:08 AM
In allegiance there are no countries listed in the blue section and only USSR and Poland in the red section.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on March 28, 2016, 11:34:09 AM
below are the 4 models by greybeard which i have installed in 413 mod activator 6 and all appear.
That means your button question is solved?

In allegiance there are no countries listed in the blue section and only USSR and Poland in the red section.
http://www.sas1946.com/main/index.php/topic,46614.msg518348.html#msg518348

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: nightace on March 28, 2016, 06:29:54 PM
with button 11 all my aircrafts from previous installs are active. i added the property and weapons details to the many files i found in folder il8n . hope they will be unified again .   
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on March 28, 2016, 10:54:01 PM
hope they will be unified again.
Sorry but I don't get the message.
What should be unified and in which way is it separated now?

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: nightace on March 28, 2016, 11:05:00 PM
i meant one plane_ru and one weapons_ru files only like in 412 . right now i have 7 of each.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on March 28, 2016, 11:38:15 PM
That's what we call service.
You can have it in all available native languages.
You don't need to though.
If you don't want to use a specific language, you can just enter your addon lines to the properties files without language extension.
E.g. just use plane.properties and weapons.properties when you used plane_ru.properties and weapons_ru.properties files before.
That way the game can use these "fallback" files when it can't find the regarding lines in your current locale.

But frankly this has been discussed over and over before.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: western0221 on March 28, 2016, 11:43:52 PM
i meant one plane_ru and one weapons_ru files only like in 412 . right now i have 7 of each.

Do you talk about supporting multi language i18n files for International English version?
And your install is Russian version?

I play only International English version and I don't know how behaves Russian version.....
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: nightace on March 29, 2016, 04:41:22 AM
ok i understand you now,its a multi language option depending on your games origin . mine were only russian with the english as option .so its enough just to fill one of each in any language.
 
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: sgtronaldo on April 09, 2016, 06:59:41 AM
Hi,I have a question!
When is the AI flyble ready?
Because i got SAS Modact 6.0 on my Il-2 and i really want to fly some AI Non-Flyble Planes.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Remus77 on May 17, 2016, 09:22:58 AM
Hi,I have a question!
When is the AI flyble ready? Only two weeks? :)  :)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on May 17, 2016, 11:25:56 AM
It's done when it's done but then it won't be for 4.13RC4m but for 4.13.1m.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: christopher0936 on June 30, 2016, 09:26:48 PM
I just installed Modact and even having selected no mods in JSGME my FMB appears to be borked. I can not place Axis planes and when I place Allied Planes the only options available for Nationality is USSR, Poland, and RAF. With forgotten counties enabled it's just the first two, no RAF. Does anyone know whats going on or how I can fix this? Vanilla works fine.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on June 30, 2016, 11:24:50 PM
Go back to page on, opening post, and follow the "Changelog, Hints, Known Bugs etc. for SAS Modact 6.0x" path.

Make sure you really want to use Modact 6.0 as it's for the outdated base game version 4.13 RC4.
We have Modact 6.1 available already, tailored for 4.13.1.
No specific Modact for 4.13.2 is available yet.

Best regards - Mike
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: christopher0936 on July 01, 2016, 12:06:31 AM
Oh God I really fucked up. As far as I knew 4.13RC4 was the newest version. Haven't played in a year
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Sharkzz on September 25, 2016, 03:57:47 AM
I am enjoying UP again Store m8 thank you  !.
One question please. I cannot for the life of me find a catapults ini. I don't know where to put new cat. entries when I gets me a ship. I have set carrier launch power in the mods section of the game's  conf ini ,but when I had stuck the Ark Royal in to the game it asked to enter a catapult entry in the catapult ini.. but I nay canna find it laddie.. I am a little out of practice so am I missing something blatantly obvious ?
thanks m8.
~S~
SHarkzz
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Sharkzz on October 06, 2016, 04:41:04 AM
G'day Mikey, cool for 4.13.1... working great thanking you. has it been tried in 4.13.2 et ?don't want to waste a copy of my 4.13.2. though I may, just to see what happens  8).. I will answer my results back . to this question  probably..
ty
Sharkzz
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: SAS~Storebror on October 06, 2016, 04:52:45 AM
SAS Modact has not been done for 4.13.2 yet.
We're too afraid that the day after Modact for 4.13.2 is released, 4.13.3 will come out ;)
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Sharkzz on October 07, 2016, 06:17:31 AM
ty. thnks m8. I must agree with you .
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Sharkzz on October 14, 2016, 09:10:37 AM
Just tried project 85 and of cause the catapult doesn't work which is no biggy.. I just wanted to check out to see if the cat - trap worked with the wires. as I figured these weren't part of a CTO ie power assisted take offs. just hard points which would grab the hook.
looking good.
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: Sharkzz on March 21, 2019, 12:44:37 AM
custom splash screens ..... can I do  them ? in this version ? stuck stuff (24bit tga's) with mat files into SAS gui folder like i can normaly do. but no work, i looked into the sfs file and could nt find the tga background files, only one,  sick of looking a aircraft engine plans and i want my own strt up splashies, (i have naughty bits in mine i do  :o )  , any ideas would be fruitful to my happinesses.
thanks
Sharkzz
Title: Re: SAS Modact 6.0 for IL-2 4.13RC4m [4.13]
Post by: bomberkiller on March 21, 2019, 12:55:17 AM
Quote
New Right Arm Amputee, One armed flyer and Longboard surfer, I now swim and paddle in circles .

Is that fact or is it a bad joke?

 ]dontknow[

bk