Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Aircraft => Jets => Topic started by: Ranwers on May 19, 2015, 07:40:03 AM

Title: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Ranwers on May 19, 2015, 07:40:03 AM
I decided to publish this mod.
Following the resignation of S3 (not his fault) I asked for assistance in completing the classes in our school.
Unfortunately, no one did not finish classes at 100%.
I published this mod as he is.
Maybe we can join forces for more.
Thank you all for your cooperation.

(http://i1072.photobucket.com/albums/w368/Ranw5/F-16PL_zpsr9jrr92x.jpg) (http://s1072.photobucket.com/user/Ranw5/media/F-16PL_zpsr9jrr92x.jpg.html)

What new:
Quote
v5
F-16I SUFA
FLIRPOD
many improvements in arms & FM

v 4
FBW code by Storebror
Engine codes & turns codes by Vega
CFT tanks

v3
1) added F-16C_Block30

v2a
1) added F-16B

You must have the US Marine Aviation pack (F/A-18C/D, AV-8B+) v2.0
(http://www.sas1946.com/main/index.php/topic,44135.0.html) & AH-1 Cobra helicopter mod (http://www.sas1946.com/main/index.php/topic,42004.0.html) to run this F-16 mod. Read more here (http://www.sas1946.com/main/index.php/topic,46374.msg516317.html#msg516317) and here (http://www.sas1946.com/main/index.php/topic,46374.msg522725.html#msg522725).


Download plane - single & double seat versions A, B & C: 
http://www.mediafire.com/download/d78di977a7yy27a/!_F16A&C_v5.7z


Some skins:
http://www.mediafire.com/download/wk7hwx2gfntaae8/F-16_skins(2).rar



F-16A block 10, full unguided weapons combo, no ground radar, poor air radar range, can fire GBU-12 but without pods
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-16/F-16AB10_zpsr2czpe4a.png) (http://s265.photobucket.com/user/Fuzz77/media/F-16/F-16AB10_zpsr2czpe4a.png.html)

F-16B block 05, add dedicated FAC/FO loadouts
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-16/F-16BB05_zpsz8xxs2hw.png) (http://s265.photobucket.com/user/Fuzz77/media/F-16/F-16BB05_zpsz8xxs2hw.png.html)

F-16C block25, add working ground radar, improved radar range & radar guided missiles
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-16/F-16CB25_zps5jyak5w8.png) (http://s265.photobucket.com/user/Fuzz77/media/F-16/F-16CB25_zps5jyak5w8.png.html)

F-16C block30, add AIM-120 missiles, more ground attack weapons and more power from General Electric engine
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-16/F-16CB30_zpsbemrqcdu.png) (http://s265.photobucket.com/user/Fuzz77/media/F-16/F-16CB30_zpsbemrqcdu.png.html)

F-16C block 40, add Conformal tanks, FLIR pods, GBU-10 bombs and advanced AGM-65E
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-16/F-16CB40_zps2d4rypii.png) (http://s265.photobucket.com/user/Fuzz77/media/F-16/F-16CB40_zps2d4rypii.png.html)

F-16C block 52, add JDAM bombs, advanced radar range
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-16/F-16CB52_zpsfudyku7c.png) (http://s265.photobucket.com/user/Fuzz77/media/F-16/F-16CB52_zpsfudyku7c.png.html)

F16I SUFA
(http://i1072.photobucket.com/albums/w368/Ranw5/2015.07.08%2021-29-35_zpscz4i6qsv.jpg) (http://s1072.photobucket.com/user/Ranw5/media/2015.07.08%2021-29-35_zpscz4i6qsv.jpg.html)


Credits:
1C & Team Daidalos for code

By:
CWatson
S331541
SaS~JackS
4S_Vega
Ranwers

Thanks to:
Loku, as always  ;)
SAS~Storebror
SAS~GJE52 (crew mesh)
steven197106
western0221

Enjoy
Title: Re: F-16 beta v1
Post by: Koty on May 19, 2015, 07:57:36 AM
Great :)
...just... what exactly is unfinished in classes?
Title: Re: F-16 beta v1
Post by: ggrewe on May 19, 2015, 09:01:19 AM
Thanks very much Ranwers & team - you guys are amazing  8)
Title: Re: F-16 beta v1
Post by: gauderio on May 19, 2015, 09:24:41 AM
 :) Thanks

Name of skins folder please.
Title: Re: F-16 beta v1
Post by: Koty on May 19, 2015, 09:29:24 AM
:) Thanks

Name of skins folder please.

It is always the first part of air.ini entry ;)
Title: Re: F-16 beta v1
Post by: Mad026 on May 19, 2015, 10:15:37 AM
hmmmmmm :-* :P :-* :P
Title: Re: F-16 beta v1
Post by: Koty on May 19, 2015, 10:20:18 AM
Meh meh... 20% CTD...

few textures can't be loaded and on top of all...
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSemiRadar

Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[16:14:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[16:14:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[16:14:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[16:14:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[16:14:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[16:14:42] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[16:14:42] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[16:14:42] INTERNAL ERROR: Texture required
[16:14:42] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[16:14:49] Spawn.get( com.maddox.il2.objects.air.F_16A_B10 ): com/maddox/il2/objects/air/TypeSemiRadar
[16:14:49] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSemiRadar
[16:14:49] at java.lang.ClassLoader.defineClass0(Native Method)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[16:14:49] at java.lang.ClassLoader.loadClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[16:14:49] at java.lang.ClassLoader.defineClass0(Native Method)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[16:14:49] at java.lang.ClassLoader.loadClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[16:14:49] at java.lang.Class.forName0(Native Method)
[16:14:49] at java.lang.Class.forName(Unknown Source)
[16:14:49] at com.maddox.rts.Spawn.get(Spawn.java:39)
[16:14:49] at com.maddox.rts.Spawn.get(Spawn.java:28)
[16:14:49] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[16:14:49] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[16:14:49] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[16:14:49] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[16:14:49] at com.maddox.il2.game.Main.exec(Main.java:432)
[16:14:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:14:49] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSemiRadar
[16:14:49] at java.lang.ClassLoader.defineClass0(Native Method)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[16:14:49] at java.lang.ClassLoader.loadClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[16:14:49] at java.lang.ClassLoader.defineClass0(Native Method)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.defineClass(Unknown Source)
[16:14:49] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[16:14:49] at java.lang.ClassLoader.loadClass(Unknown Source)
[16:14:49] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[16:14:49] at java.lang.Class.forName0(Native Method)
[16:14:49] at java.lang.Class.forName(Unknown Source)
[16:14:49] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[16:14:49] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[16:14:49] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[16:14:49] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[16:14:49] at com.maddox.il2.game.Main.exec(Main.java:432)
[16:14:49] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: F-16 beta v1
Post by: SAS~Tom2 on May 19, 2015, 11:25:12 AM
Congrats, master Ranwers.

Cheers
 :)
Thorsten
Title: Re: F-16 beta v1
Post by: western0221 on May 19, 2015, 11:45:35 AM
I think the environment ready to F-18 MOD with installing it ... is OK to this F-16 MOD.
Title: Re: F-16 beta v1
Post by: Koty on May 19, 2015, 01:27:36 PM
Have working F-18 and AV-8 already...
but I will try something and see what happens (but, well, tomorrow... it's almost 21:30 here, ya know... :/ )
Title: Re: F-16 beta v1
Post by: DIVEGUY43 on May 19, 2015, 01:33:37 PM
Works perfectly in CUP.THX for a great plane!!!!! ;D
Title: Re: F-16 beta v1
Post by: wolfiz on May 19, 2015, 01:33:59 PM
I'm tabbed out as we speak.. all I can say is..wow


I do request one thing if you could Ranwers please. Is correct the word "singels" on your links to "single seat". "Download plane - single seat versions A & C:"  :)


.....


(https://scontent-atl.xx.fbcdn.net/hphotos-xpa1/t31.0-8/1496535_874049665985828_7250981530017439010_o.jpg)

Title: Re: F-16 beta v1
Post by: Knochenlutscher on May 19, 2015, 01:51:40 PM
No panic Mates, breathing, Thank you Ranwers, this is
ujujujjuj... :) Close to hyperventilation
Title: Re: F-16 beta v1
Post by: cz1psu on May 19, 2015, 02:07:53 PM
Good work Ran and SAS team :).


(http://s28.postimg.cc/4p2heuil9/2015_05_23_at_08_59_37.jpg) (http://postimage.org/)
Title: Re: F-16 beta v1
Post by: 4S_Vega on May 19, 2015, 02:59:48 PM
ty for release ranwers  :)

i hope to implement some loadouts more in few time  ;)
Title: Re: F-16 beta v1
Post by: eMeL on May 19, 2015, 03:15:31 PM
HOLY ROCK N' ROLL  8) Beautiful she is. THX for the hard work and for sharing  :) :)
Title: Re: F-16 beta v1
Post by: Hunter on May 19, 2015, 04:38:07 PM
Thank you , great work
Title: Re: F-16 beta v1
Post by: MarvinT on May 19, 2015, 04:42:23 PM
 Very nice indeed. I like the ground crew/ attendant.  1-MiG-21S victim, guns only!
Title: Re: F-16 beta v1
Post by: SAS~GJE52 on May 19, 2015, 04:44:30 PM
Ok it is getting very boring to keep saying this ... but ... last warning...

The next guy to post an error report without a log file ... gets a well earned holiday ....  ;)


G;
Title: Re: F-16 beta v1
Post by: max_thehitman on May 19, 2015, 05:00:18 PM

Thank you so much, Ranwers, CWatson, S331541, SaS~JackS, 4S_Vega,
Loku, SAS~Storebror, Steven197106 and everyone involved in this project
from 1C & Team Daidalos.
This is indeed a very nice early Christmas gift!  8) Its Santa in the Summer time!

It´s IL2-1976 !!  ;D

Title: Re: F-16 beta v1
Post by: duffys tavern on May 19, 2015, 05:57:47 PM
4.12 / 5.3
F/A-18, AV8 Installed and working.
With F-16, I get 20% CTD

Log:
Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:46:14 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[7:46:14 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:46:14 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[7:46:14 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[7:46:15 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[7:46:15 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[7:46:15 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[7:46:15 PM] INTERNAL ERROR: Texture required
[7:46:15 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[7:46:16 PM] Spawn.get( com.maddox.il2.objects.air.F_16A_B10 ): com/maddox/il2/objects/air/TypeSemiRadar
[7:46:16 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSemiRadar
[7:46:16 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:46:16 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:46:16 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:46:16 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:46:16 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:46:16 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:46:16 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[7:46:16 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:46:16 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[7:46:16 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[7:46:16 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[7:46:16 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[7:46:16 PM]

Anyone have any ideas? Any help greatly appreciated.
Title: Re: F-16 beta v1
Post by: western0221 on May 19, 2015, 06:19:46 PM
4.12 / 5.3
F/A-18, AV8 Installed and working.
With F-16, I get 20% CTD

Log:
[7:46:16 PM]   Spawn.get( com.maddox.il2.objects.air.F_16A_B10 ): com/maddox/il2/objects/air/TypeSemiRadar
[7:46:16 PM]   java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSemiRadar
[7:46:16 PM]      at java.lang.ClassLoader.defineClass0(Native Method)

Strange....

"US Marine Aviation pack (F/A-18C/D, AV-8B+) v2.0"
http://www.sas1946.com/main/index.php/topic,44135.0.html
's "!!!!_US_Marine_Aviation_Java_Pack" contains TypeSemiRadar.class .
Now I check again its release archive file , it's correct and not broken, having TypeSemiRadar.class file.
Title: Re: F-16 beta v1
Post by: SAS~Monty27 on May 19, 2015, 06:55:13 PM
Thanks for getting this out Ranwers.  ;D
Title: Re: F-16 beta v1
Post by: duffys tavern on May 19, 2015, 07:21:25 PM
Thank you Western. I always suspected I was not the sharpest tool in the shed, I guess this confirms it. I didn't have the "Java_Pack" installed. Now F-16 works. Thanks again for all your help.
Title: Re: F-16 beta v1
Post by: Draken on May 19, 2015, 08:37:08 PM
Thanks !

But the gun RECOIL is too powerful ! When shooting , the flight path is disturbed , and the aiming is ruined !

And when there is a bombs loadout , the gun does not work .
Title: Re: F-16 beta v1
Post by: duffys tavern on May 19, 2015, 08:55:00 PM
Well, she is a sweetheart. One of the best modern era jets. Excellent job! BTW, beautiful textures. Thank you to everyone involved.
Title: Re: F-16 beta v1
Post by: SAS~Gerax on May 19, 2015, 09:25:12 PM
To all with the 20% CTD:

do you have all the prerequisites for
US Marine Aviation pack (F/A-18C/D, AV-8B+) v2.0? (http://www.sas1946.com/main/index.php/topic,44135.0.html)

You MUST be running 4.12.2m with SAS Modact 5.3 or later: see this thread (http://www.sas1946.com/main/index.php/topic,37774.0.html).
You MUST be running Il-2 1956 The Jet Era v1.33 or later, see this thread (http://www.sas1946.com/main/index.php/topic,15649.0.html).
You MUST be running the SAS Engine mod 2.7 or later. Available here (http://www.sas1946.com/main/index.php/topic,37774.0.html).
You MUST be running SAS Engine Patch by Western0221, see this thread (http://www.sas1946.com/main/index.php/topic,39075.0.html).
You MUST be running latest SAS Common Utils. Available here (http://www.sas1946.com/main/index.php/topic,40490.0.html).
You MUST be using HD True Color mod, see this thread (http://www.sas1946.com/main/index.php/topic,33239.0.html).

Do not forget to add the Jetwar entries into your STD/.rc file.


here a #SAS folder with absolute minimum prerequisites
to have F-16 running:

(http://s4.postimg.cc/ouer0ejql/F_16_minimum_prerequisites.jpg) (http://postimage.org/)

Title: Re: F-16 beta v1
Post by: Ta183Huckebein on May 19, 2015, 09:26:58 PM
Well, here is my bug report with log (sorry GJE.......)

No cockpit for F-16 (A model) when loading in QMB.

When examining the log, these errors appear most apparent: (this one appears as the game is loading the quick mission)
Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Cockpit/F16ViperII/hier.him'
WARNING: object '3DO/Cockpit/F16ViperII/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/F16ViperII/hier.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/F16ViperII/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/F16ViperII/hier.him
ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitF_16A NOT destroyed

and here near the end:
Code: [Select]
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC211_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearB21_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearB3_D0'

I hope this is helpful. Sorry again. I should know better by now.... :-[
Title: Re: F-16 beta v1
Post by: western0221 on May 19, 2015, 09:39:52 PM
To: Ta183Huckebein

You might fail to extract the files/folders from the release archive file.
Please extract and install them again with the latest version of Winrar or 7zip (or another archiving tool).
Title: Re: F-16 beta v1
Post by: Ta183Huckebein on May 19, 2015, 10:17:59 PM
Okay so I tried that, still no luck.

I tried to fly the F-16C, and got a slightly different error:
Code: [Select]
WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pit1.mat'
INTERNAL ERROR: Material: Can't load 'Pit1.mat'

ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitF_16A NOT destroyed
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pit1.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:907)
at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
at com.maddox.il2.objects.air.CockpitF_16A.<init>(CockpitF_16A.java:274)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3320)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2690)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
FM called 'FlightModels/Bf-109G-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ju-52_3mg4e.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ju-87G-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
ERROR file: File users/vogel/Icons not found
Mission: Quick/Bessarabia/BessarabiaBlueScramble01.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC211_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearB21_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearB3_D0'
warning: no files : music/takeoff
[May 20, 2015 4:13:59 AM] -------------- END log session -------------
Title: Re: F-16 beta v1
Post by: SAS~Gerax on May 19, 2015, 10:22:00 PM
Wheter you have a corrupt dl or you do not have the prerequisites.
read my post #27. do you have this?
Title: Re: F-16 beta v1
Post by: Ta183Huckebein on May 19, 2015, 10:30:22 PM
Gerax:
I have all of the prerequisites, and I checked the mod folder. All files that cannot load are present.

I can't understand what is going on........

Kinda sad this isn't working. The plane looks beautiful.  :(
Title: Re: F-16 beta v1
Post by: western0221 on May 19, 2015, 10:41:02 PM
Okay so I tried that, still no luck.

I tried to fly the F-16C, and got a slightly different error:

same... same...

The error message shows some mat files / msh files are missing.
But they are composed in the archive.
Only failed to extract them from the archive.
Your downloading was corrupted and the archive file was broken, or your extracting tool cannot treat the archive right.

The folder "!_F16A&C" has 961 files in 33 folders.
Does your downloaded archive has those numbers of files?
Title: Re: F-16 beta v1
Post by: Koty on May 20, 2015, 02:04:06 AM
~Java_pack...

...I just wonder how comes I didn't have that one...
...and how comes I could run F-18 and AV-8 without it :D

Thanks Western

EDIT: "Null" mission loading error
[8:27:16]   Mission error, ID_04: java.lang.RuntimeException: Error loading params from FlightModels/F-16A_B10.fmd:f16_fm

Code: [Select]
[8:27:14] Load static objects
[8:27:14] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[8:27:14] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[8:27:14] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[8:27:16] FM called 'FlightModels/F-16A_B10.fmd:f16_fm' is being loaded from File: 'f16_fm'
[8:27:16] FM called 'FlightModels/F-16A_B10.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
[8:27:16] Mission error, ID_04: java.lang.RuntimeException: Error loading params from FlightModels/F-16A_B10.fmd:f16_fm
[8:27:16] java.lang.RuntimeException: Error loading params from FlightModels/F-16A_B10.fmd:f16_fm
[8:27:16] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:340)
[8:27:16] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1023)
[8:27:16] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:131)
[8:27:16] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:19)
[8:27:16] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:597)
[8:27:16] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:98)
[8:27:16] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:72)
[8:27:16] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2106)
[8:27:16] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
[8:27:16] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
[8:27:16] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[8:27:16] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[8:27:16] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[8:27:16] at com.maddox.il2.game.Mission._load(Mission.java:762)
[8:27:16] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[8:27:16] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[8:27:16] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:27:16] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:27:16] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:27:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:27:17] null
[8:27:17] java.lang.NullPointerException
[8:27:17] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[8:27:17] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[8:27:17] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[8:27:17] at com.maddox.il2.game.Mission._load(Mission.java:897)
[8:27:17] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[8:27:17] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[8:27:17] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:27:17] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:27:17] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:27:17] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

EDIT2: Yeah, I have all 961 files in 33 folders... and I have all the mods required as well...  :(
Title: Re: F-16 beta v1
Post by: Ta183Huckebein on May 20, 2015, 06:05:38 AM
I also have 961 files in 33 folders. The file-size is 196 MB, if that helps any as well.....
Title: Re: F-16 beta v1
Post by: Draken on May 20, 2015, 08:08:18 AM
The plane works in C.U.P. , but :

- the gun RECOIL is too powerful ! When shooting , the flight path is disturbed , and the aiming is ruined !

- and when there is a bombs loadout , the gun does not work .
Title: Re: F-16 beta v1
Post by: Koty on May 20, 2015, 08:23:24 AM
The recoil is modelled accourately. Maybe the thing might be that vertical stabs are not effiscient enough. Just to remind - it launches almost 6000 100g rounds every minute - almost the same energy is applied to the plane (there are some loses to muzzlebreak <-- not sure if that is modelled, but it won't take much of the energy). It has to be absorbed by vertical stabs.

Plus... ;) try shooting only short bursts, that migh help as well...
Title: Re: F-16 beta v1
Post by: AmselJ on May 20, 2015, 08:26:53 AM
This is great plane. I have started yesterday and all work perfect for me (the technitian on start is funy specialy when I start with open canopy).

Small pleaseee. Can I have white skin?  :D
Title: Re: F-16 beta v1
Post by: wulflennart on May 20, 2015, 09:08:41 AM
I just came from a 11 hours school day. And now im happy. Simply happy. ??? :-X ;D
Thank you, all involved in this, thank you very much.
Title: Re: F-16 beta v1
Post by: cherokeedriver on May 20, 2015, 11:28:17 AM
For those wanting Skins folder names, these worked for me: F-16A_Block10   F-16C_Block25

Beautiful skins!!
Title: Re: F-16 beta v1
Post by: tarakanz on May 20, 2015, 12:15:40 PM
Thank you Western. I have 1 problem : No cockpit for F-16
I have all the prerequisites for

US Marine Aviation pack (F/A-18C/D, AV-8B+) v2.0

 4.12.2m with SAS Modact 5.3 or later: see this thread.
 Il-2 1956 The Jet Era v1.33 or later, see this thread.
 the SAS Engine mod 2.7 or later. Available here.
 SAS Engine Patch by Western0221, see this thread.
 the SAS Utils mod 1.07 or later. Available here.
 HD True Color mod, see this thread.
Title: Re: F-16 beta v1
Post by: Mission_bug on May 20, 2015, 01:03:43 PM
Thank you very much Master Ranwers and all who helped with this gorgeous aircraft, your work is greatly appreciated. 8)




Wishing you all the very best, Pete. 8)
Title: Re: F-16 beta v1
Post by: AngelOfDeath6V on May 20, 2015, 05:07:41 PM
She's beautiful!  :P

Thanks, guys!  :)
Title: Re: F-16 beta v1
Post by: Katson Watson on May 21, 2015, 11:41:52 AM
I do a string to add to the file weapons_ru.propertis. Soon they will be ready.They are ready :
1] English version
Code: [Select]
#####################################################################
#F-16C_Block25
#####################################################################
F-16C_Block25.default                   Default(2x AIM-9L)
F-16C_Block25.2xAIM-9_2Dpt              2x AIM-9L + Droptanks
F-16C_Block25.4xAIM-9_3xDpt             4x AIM-9L + Droptanks
F-16C_Block25.2xAIM-9_2xAIM-7_3xDpt     2x AIM-9L + 2x AIM-7M + Droptanks
F-16C_Block25.4xAIM-9_2xAGM65_3xDpt     4x AIM-9L + 2x AGM-65 + Droptanks
F-16C_Block25.4xAIM-9_2xMk83_2xDpt      4x AIM-9L + 2x Mk-83 + Droptanks
F-16C_Block25.4xAIM-9_2xCBU_2xDpt       4x AIM-9L + 2x CBU-24 + Droptanks
F-16C_Block25.4xAIM-9_2xDpt_6xMk82      4x AIM-9L + 6x Mk-82 + Droptanks
F-16C_Block25.4xAIM-9_2xDpt_6xSnakeEyes 4x AIM-9L + 6xMk82 Snake Eye + Droptanks
F-16C_Block25.12xMk82_CF                4x AIM-9L + 12x Mk-82(Without guns)
F-16C_Block25.12xSnakeEyes_CF           4x AIM-9L + 6xMk82 Snake Eye(Without guns)
F-16C_Block25.4xMk83_CF                 4x AIM-9L + 4x Mk-83
F-16C_Block25.none                      Empty
#####################################################################
#F-16A_Block10
#####################################################################
F-16A_Block10.default                   Default(2x AIM-9L)
F-16A_Block10.2xAIM-9_2Dpt              2x AIM-9L + Droptanks
F-16A_Block10.4xAIM-9_3xDpt             4x AIM-9L + Droptanks
F-16A_Block10.2xAIM-9_2xAIM-7_3xDpt     2x AIM-9L + 2x AIM-7M + Droptanks
F-16A_Block10.4xAIM-9_2xAGM65_3xDpt     4x AIM-9L + 2x AGM-65 + Droptanks
F-16A_Block10.4xAIM-9_2xMk83_2xDpt      4x AIM-9L + 2x Mk-83 + Droptanks
F-16A_Block10.4xAIM-9_2xCBU_2xDpt       4x AIM-9L + 2x CBU-24 + Droptanks
F-16A_Block10.4xAIM-9_2xDpt_6xMk82      4x AIM-9L + 6x Mk-82 + Droptanks
F-16A_Block10.4xAIM-9_2xDpt_6xSnakeEyes 4x AIM-9L + 6xMk82 Snake Eye + Droptanks
F-16A_Block10.12xMk82_CF                4x AIM-9L + 12x Mk-82(Without guns)
F-16A_Block10.12xSnakeEyes_CF           4x AIM-9L + 6xMk82 Snake Eye(Without guns)
F-16A_Block10.4xMk83_CF                 4x AIM-9L + 4x Mk-83
F-16A_Block10.none                      Empty
2] Russian version
Code: [Select]
#####################################################################
#F-16C_Block25
#####################################################################
F-16C_Block25.default                   \u0421\u0442\u0430\u043D\u0434\u0430\u0440\u0442 (2\u0445 \u0410\u0406\u041C-9L)
F-16C_Block25.2xAIM-9_2Dpt              2x AIM-9L + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16C_Block25.4xAIM-9_3xDpt              4x AIM-9L + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16C_Block25.2xAIM-9_2xAIM-7_3xDpt      2x AIM-9L + 2x AIM-7M + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16C_Block25.4xAIM-9_2xAGM65_3xDpt     4x AIM-9L + 2x AGM-65 + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16C_Block25.4xAIM-9_2xMk83_2xDpt      4x AIM-9L + 2x Mk-83 + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16C_Block25.4xAIM-9_2xCBU_2xDpt       4x AIM-9L + 2x CBU-24 + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16C_Block25.4xAIM-9_2xDpt_6xMk82      4x AIM-9L + 6x Mk-82 + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16C_Block25.4xAIM-9_2xDpt_6xSnakeEyes 4x AIM-9L + 6xMk82 Snake Eye + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16C_Block25.12xMk82_CF                4x AIM-9L + 12x Mk-82(\u0411\u0435\u0437 \u043F\u0443\u0448\u043A\u0438)
F-16C_Block25.12xSnakeEyes_CF           4x AIM-9L + 6xMk82 Snake Eye(\u0411\u0435\u0437 \u043F\u0443\u0448\u043A\u0438)
F-16C_Block25.4xMk83_CF                 4x AIM-9L + 4x Mk-83
F-16C_Block25.none                      \u0411\u0435\u0437 \u043E\u0440\u0443\u0436\u0438\u044F
#####################################################################
#F-16A_Block10
#####################################################################
F-16A_Block10.default                   \u0421\u0442\u0430\u043D\u0434\u0430\u0440\u0442 (2\u0445 \u0410\u0406\u041C-9L)
F-16A_Block10.2xAIM-9_2Dpt              2x AIM-9L + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16A_Block10.4xAIM-9_3xDpt              4x AIM-9L + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16A_Block10.2xAIM-9_2xAIM-7_3xDpt      2x AIM-9L + 2x AIM-7M + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16A_Block10.4xAIM-9_2xAGM65_3xDpt     4x AIM-9L + 2x AGM-65 + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16A_Block10.4xAIM-9_2xMk83_2xDpt      4x AIM-9L + 2x Mk-83 + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16A_Block10.4xAIM-9_2xCBU_2xDpt       4x AIM-9L + 2x CBU-24 + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16A_Block10.4xAIM-9_2xDpt_6xMk82      4x AIM-9L + 6x Mk-82 + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16A_Block10.4xAIM-9_2xDpt_6xSnakeEyes 4x AIM-9L + 6xMk82 Snake Eye + \u041F\u043E\u0434\u0432\u0435\u0441\u043D\u044B\u0435 \u0431\u0430\u043A\u0438
F-16A_Block10.12xMk82_CF                4x AIM-9L + 12x Mk-82(\u0411\u0435\u0437 \u043F\u0443\u0448\u043A\u0438)
F-16A_Block10.12xSnakeEyes_CF           4x AIM-9L + 6xMk82 Snake Eye(\u0411\u0435\u0437 \u043F\u0443\u0448\u043A\u0438)
F-16A_Block10.4xMk83_CF                 4x AIM-9L + 4x Mk-83
F-16A_Block10.none                      \u0411\u0435\u0437 \u043E\u0440\u0443\u0436\u0438\u044F
If you want to translate into any language other than Russian or English, send me a PM.
Title: Re: F-16 beta v1
Post by: muzashi1963 on May 21, 2015, 01:49:43 PM
Thank you.

One of my favourite aircraft.  Works perfectly in CUP.
Title: Re: F-16 beta v1
Post by: tarakanz on May 21, 2015, 02:33:47 PM
guys,send my Please pit1.tga file from F-16A&C/3do/Cocpit/F16ViperII . I have it not open
Title: Re: F-16 beta v1
Post by: SAS~Gerax on May 21, 2015, 10:26:33 PM
guys,send my Please pit1.tga file from F-16A&C/3do/Cocpit/F16ViperII . I have it not open

HD mod installed/activated (via jsgme in MA5.30)?
Title: Re: F-16 beta v1
Post by: tarakanz on May 21, 2015, 10:52:27 PM
guys,send my Please pit1.tga file from F-16A&C/3do/Cocpit/F16ViperII . I have it not open

HD mod installed/activated (via jsgme in MA5.30)?

yes, HD mod installed.... only pit1.tga file doesn't open,
Title: Re: F-16 beta v1
Post by: Draken on May 21, 2015, 11:15:27 PM
When i deploy the airbrake , it  retracts automatically after a few seconds . Is this an issue or do the real F-16 also do so ?
Title: Re: F-16 beta v1
Post by: Koty on May 22, 2015, 01:37:30 AM
When i deploy the airbrake , it  retracts automatically after a few seconds . Is this an issue or do the real F-16 also do so ?

Maybe it is operated the same way as the airbrake of F-18... see manual of that for info. At some speeds and such the airbrake retracts automaticaly there.
Title: Re: F-16 beta v1
Post by: SAS~GJE52 on May 22, 2015, 03:53:56 AM
Here we go again ...

Quote
Quote from: SAS~Gerax on Today at 05:26:33 AM
Quote from: tarakanz on Yesterday at 09:33:47 PM
guys,send my Please pit1.tga file from F-16A&C/3do/Cocpit/F16ViperII . I have it not open

HD mod installed/activated (via jsgme in MA5.30)?

yes, HD mod installed.... only pit1.tga file doesn't open,


You may wish to join in at home with our latest game of "Guess what my problem is" ...

Any number of people can play, the rules are surprisingly simple ... and the first prize is a 2 week holiday away from SAS .....


 :P

SAS~GJE52
Title: Re: F-16 beta v1
Post by: oldschoolie on May 22, 2015, 09:02:09 AM
Love it, despite the difficult Flight Model and the fact that when I launch an AIM9 the game CTDs. Beautiful work to look at. Thanks very much.
Title: Re: F-16 beta v1
Post by: gnoztow on May 22, 2015, 09:16:45 AM
Thank you very much. Fits like a glove, flies like an angel. The pit view is superb.
THANKS!

Title: Re: F-16 beta v1
Post by: tarakanz on May 22, 2015, 02:07:40 PM
Error log:

Code: [Select]
WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pit1.mat'
INTERNAL ERROR: Material: Can't load 'Pit1.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pit1.mat'
Title: Re: F-16 beta v1
Post by: Bison_M on May 22, 2015, 02:52:09 PM
What to say ... After long hours of hard work, I finally got access to services for this beauty. ;D

(http://i1291.photobucket.com/albums/b559/Bison_M/2015.05.22%2023-42-04_zpsnqzot33g.jpg)

Thank you very much Ranwers and all who participated in the project! 8)

Best regards
Title: Re: F-16 beta v1
Post by: Gregoryrosheuvel112 on May 22, 2015, 03:46:32 PM
I love this plane, 8)
Thanks to all Creators of this plane.

PS: I'm searching for the dutch solo team skin, Does somebody have this skin?

Thanks

Greetings from Holland ;)
Title: Re: F-16 beta v1
Post by: Draken on May 23, 2015, 07:35:25 AM
The elevators can be trimmed when the plane is standing on the ground , but they cannot be trimmed when in flight ...
Title: Re: F-16 beta v1
Post by: ggrewe on May 23, 2015, 07:43:07 AM
Thanks Fly - great skins  ;)
Title: Re: F-16 beta v1
Post by: Koty on May 23, 2015, 08:03:02 AM
The elevators can be trimmed when the plane is standing on the ground , but they cannot be trimmed when in flight ...

autotrim?
Title: Re: F-16 beta v1
Post by: Kilo on May 23, 2015, 08:15:28 AM
20% CTD...

Log:
Code: [Select]
[May 23, 2015 4:25:36 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GT 430/PCIe/SSE2
  Version: 4.4.0
  Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1280x1024
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Spawn.get( com.maddox.il2.objects.air.F_16A_B10 ): com/maddox/il2/objects/air/TypeSemiRadar
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSemiRadar
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeSemiRadar
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[/s]

Never mind, it works. Reinstalled everything I needed for the mod.
Title: Re: F-16 beta v1
Post by: Koty on May 23, 2015, 10:11:16 AM
Finally made it working :) (guess what, didn't have the right Western's pack for common utils... an outdated one instead)

Flies like hell, but then, inflight, I got this:
-freeze of game
-CTD following

Flying against MiG-21 PF, I think it crashed when one of those guys launched a missile on me.

Code: [Select]
[16:05:51] java.lang.NoSuchMethodError
[16:05:51] at com.maddox.il2.objects.weapons.Missile.doStart(Missile.java:1375)
[16:05:51] at com.maddox.il2.objects.weapons.Missile.start(Missile.java:1099)
[16:05:51] at com.maddox.il2.objects.weapons.RocketGun.interpolateStep(RocketGun.java:184)
[16:05:51] at com.maddox.il2.objects.weapons.RocketGun.tick(RocketGun.java:206)
[16:05:51] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[16:05:51] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[16:05:51] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[16:05:51] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[16:05:51] at com.maddox.rts.Message._send(Message.java:1217)
[16:05:51] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:05:51] at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:05:51] at com.maddox.rts.Message.trySend(Message.java:1115)
[16:05:51] at com.maddox.rts.Time.loopMessages(Time.java:252)
[16:05:51] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:05:51] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[16:05:51] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:05:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: F-16 beta v1
Post by: mojojojo on May 23, 2015, 12:53:16 PM
YESSSS!!! Can't wait to try this one out.
Title: Re: F-16 beta v1
Post by: Draken on May 24, 2015, 12:23:20 AM
Why can the gun not shoot when there are bombs in the loadout , please ?
Title: Re: F-16 beta v1
Post by: Sapsan on May 24, 2015, 10:28:30 AM
Great job!
Unfortunately, I only enjoy looking at on this plane. When you try to fly download stops at 100%.
Here's what's in the log:

Code: [Select]
[18:11:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+015 -> 1e+006 (delta = -1e+015) to Range 0..1e+006
[18:11:23] FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from File: 'f16_fm'
[18:11:23] FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
[18:11:23] Mission error, ID_04: java.lang.RuntimeException: Error loading params from FlightModels/F-16C_B25.fmd:f16_fm
[18:11:23] java.lang.RuntimeException: Error loading params from FlightModels/F-16C_B25.fmd:f16_fm
[18:11:23] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:340)
[18:11:23] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1023)
[18:11:23] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:131)
[18:11:23] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:19)
[18:11:23] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:597)
[18:11:23] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:98)
[18:11:23] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:72)
[18:11:23] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2106)
[18:11:23] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
[18:11:23] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
[18:11:23] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[18:11:23] at com.maddox.il2.ai.Wing.load(Wing.java:199)
[18:11:23] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[18:11:23] at com.maddox.il2.game.Mission._load(Mission.java:762)
[18:11:23] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[18:11:23] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[18:11:23] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:11:23] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:11:23] at com.maddox.il2.game.Main.exec(Main.java:449)
[18:11:23] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:11:25] FM called 'FlightModels/Li-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[18:11:26] null

Mayday!!
 ;)
Title: Re: F-16 beta v1
Post by: Koty on May 24, 2015, 10:38:56 AM
outdated Common utils are at fault.
Title: Re: F-16 beta v1
Post by: Sapsan on May 24, 2015, 11:17:03 AM
outdated Common utils are at fault.

??

what should I do?
Title: Re: F-16 beta v1
Post by: SAS~Gerax on May 24, 2015, 11:23:15 AM
download (and replace the mod) here (http://www.sas1946.com/main/index.php/topic,40490.0.html).
Title: Re: F-16 beta v1
Post by: Draken on May 24, 2015, 03:15:18 PM
There is a file named with russian alphabetics in the 3do/Effects/Aircraft  folder .
I think this could cause issue on an english writen mod .
Is it possible to rename it , please ?

(http://i19.servimg.com/u/f19/13/06/62/68/cup_is17.jpg)
Title: Re: F-16 beta v1
Post by: Sapsan on May 24, 2015, 04:06:08 PM
download (and replace the mod) here (http://www.sas1946.com/main/index.php/topic,40490.0.html).

The same result.

There is another problem, I think...
Title: Re: F-16 beta v1
Post by: SAS~Gerax on May 24, 2015, 04:25:36 PM
There is a file named with russian alphabetics in the 3do/Effects/Aircraft  folder .
Is it possible to rename it

Its not necessary to rename this as it just means "copy".
Title: Re: F-16 beta v1
Post by: SAS~Gerax on May 24, 2015, 04:31:27 PM
The same result. There is another problem, I think...

Redo the installation and do exactly what is written in post #1.
As you have to install the US Marine Mod first, test this mod
before you start to install the F-16 mod.

Title: Re: F-16 beta v1
Post by: Draken on May 24, 2015, 06:17:17 PM
There is a file named with russian alphabetics in the 3do/Effects/Aircraft  folder .
Is it possible to rename it

Its not necessary to rename this as it just means "copy".
Does it mean that i can delete this file , since it is just a copy ?
Title: Re: F-16 beta v1
Post by: halim_PapaKilo on May 25, 2015, 02:49:08 AM
works flawlessly in  SAS Modact 5.3 for IL-2 4.12.2m + SAS AI Flyables 5.3

thank you! what a beast! :)
Title: Re: F-16 beta v1
Post by: SAS~Gerax on May 25, 2015, 06:18:35 AM
Does it mean that i can delete this file , since it is just a copy ?

Yes.
Title: Re: F-16 beta v1
Post by: Sapsan on May 25, 2015, 02:25:27 PM
The same result. There is another problem, I think...

Redo the installation and do exactly what is written in post #1.
As you have to install the US Marine Mod first, test this mod
before you start to install the F-16 mod.

All it did. US Marine Mod installed, works well. Put the patch from the Western to the Engine-mod, now download f-16 is not cut off at 100%, but the aircraft is not operated, instead of the cab - clean sky...that's what's in the log file:

Code: [Select]
[22:12:12] FM called 'FlightModels/F-16A_B10.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
[22:12:12] WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
[22:12:12] INTERNAL ERROR: Texture required
[22:12:12] WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
[22:12:12] INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[22:12:12] INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[22:12:12]
[22:12:12] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[22:12:12]
[22:12:12] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[22:12:12] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[22:12:12] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:907)
[22:12:12] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
[22:12:12] at com.maddox.il2.objects.air.CockpitF_16A.<init>(CockpitF_16A.java:274)
[22:12:12] at java.lang.Class.newInstance0(Native Method)
[22:12:12] at java.lang.Class.newInstance(Unknown Source)
[22:12:12] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3320)
[22:12:12] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2690)
[22:12:12] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[22:12:12] at com.maddox.il2.ai.Wing.load(Wing.java:199)
[22:12:12] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[22:12:12] at com.maddox.il2.game.Mission._load(Mission.java:762)
[22:12:12] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[22:12:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:12:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:12:12] at com.maddox.il2.game.Main.exec(Main.java:449)
[22:12:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:12:15] FM called 'FlightModels/B-17E.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[22:12:16] FM called 'FlightModels/P-40B.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[22:12:16] FM called 'FlightModels/PBN-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[22:12:16] FM called 'FlightModels/DC-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[22:12:17] FM called 'FlightModels/A5M4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[22:12:18] ERROR file: File users/0/Icons not found
[22:12:18] Mission: Quick/Hawaii/HawaiiRedScramblewheelsupcavu01.mis is Playing
[22:12:19] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[22:12:19] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC211_D0'
[22:12:19] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB21_D0'
[22:12:19] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB3_D0'
[22:12:19] warning: no files : Music/Radio/Radio_Honolulu
[22:12:30] java.lang.NullPointerException
[22:12:30] at com.maddox.il2.game.AircraftHotKeys$14.begin(AircraftHotKeys.java:2828)
[22:12:30] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[22:12:30] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[22:12:30] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
[22:12:30] at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
[22:12:30] at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[22:12:30] at com.maddox.rts.Message._send(Message.java:1217)
[22:12:30] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[22:12:30] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[22:12:30] at com.maddox.rts.Message.sendTo(Message.java:1128)
[22:12:30] at com.maddox.rts.Message.trySend(Message.java:1115)
[22:12:30] at com.maddox.rts.Time.loopMessages(Time.java:252)
[22:12:30] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[22:12:30] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[22:12:30] at com.maddox.il2.game.Main.exec(Main.java:449)
[22:12:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:12:31] java.lang.NullPointerException
[22:12:31] at com.maddox.il2.game.AircraftHotKeys$14.begin(AircraftHotKeys.java:2828)
[22:12:31] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[22:12:31] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[22:12:31] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
[22:12:31] at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
[22:12:31] at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[22:12:31] at com.maddox.rts.Message._send(Message.java:1217)
[22:12:31] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[22:12:31] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[22:12:31] at com.maddox.rts.Message.sendTo(Message.java:1128)
[22:12:31] at com.maddox.rts.Message.trySend(Message.java:1115)
[22:12:31] at com.maddox.rts.Time.loopMessages(Time.java:252)
[22:12:31] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[22:12:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[22:12:31] at com.maddox.il2.game.Main.exec(Main.java:449)
[22:12:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:12:31] java.lang.NullPointerException
[22:12:31] at com.maddox.il2.game.AircraftHotKeys$14.begin(AircraftHotKeys.java:2828)
[22:12:31] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[22:12:31] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[22:12:31] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
[22:12:31] at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
[22:12:31] at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[22:12:31] at com.maddox.rts.Message._send(Message.java:1217)
[22:12:31] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[22:12:31] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[22:12:31] at com.maddox.rts.Message.sendTo(Message.java:1128)
[22:12:31] at com.maddox.rts.Message.trySend(Message.java:1115)
[22:12:31] at com.maddox.rts.Time.loopMessages(Time.java:252)
[22:12:31] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[22:12:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[22:12:31] at com.maddox.il2.game.Main.exec(Main.java:449)
[22:12:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:12:31] java.lang.NullPointerException
[22:12:31] at com.maddox.il2.game.AircraftHotKeys$14.begin(AircraftHotKeys.java:2828)
[22:12:31] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[22:12:31] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[22:12:31] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
[22:12:31] at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
[22:12:31] at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[22:12:31] at com.maddox.rts.Message._send(Message.java:1217)
[22:12:31] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[22:12:31] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[22:12:31] at com.maddox.rts.Message.sendTo(Message.java:1128)
[22:12:31] at com.maddox.rts.Message.trySend(Message.java:1115)
[22:12:31] at com.maddox.rts.Time.loopMessages(Time.java:252)
[22:12:31] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[22:12:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[22:12:31] at com.maddox.il2.game.Main.exec(Main.java:449)
[22:12:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:12:31] java.lang.NullPointerException
[22:12:31] at com.maddox.il2.game.AircraftHotKeys$14.begin(AircraftHotKeys.java:2828)
[22:12:31] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[22:12:31] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[22:12:31] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
[22:12:31] at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
[22:12:31] at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[22:12:31] at com.maddox.rts.Message._send(Message.java:1217)
[22:12:31] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[22:12:31] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[22:12:31] at com.maddox.rts.Message.sendTo(Message.java:1128)
[22:12:31] at com.maddox.rts.Message.trySend(Message.java:1115)
[22:12:31] at com.maddox.rts.Time.loopMessages(Time.java:252)
[22:12:31] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[22:12:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[22:12:31] at com.maddox.il2.game.Main.exec(Main.java:449)
[22:12:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[25.05.2015 22:12:43] -------------- END log session -------------

Title: Re: F-16 beta v1
Post by: Draken on May 25, 2015, 02:28:09 PM
Does it mean that i can delete this file , since it is just a copy ?

Yes.

Thanks !
Title: Re: F-16 beta v1
Post by: western0221 on May 25, 2015, 02:47:29 PM
All it did. ... mod installed, works well. Put the patch from the Western to the Engine-mod, now download f-16 is not cut off at 100%, but the aircraft is not operated, instead of the cab - clean sky...that's what's in the log file:

Code: [Select]
[22:12:12] FM called 'FlightModels/F-16A_B10.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
[22:12:12] WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
[22:12:12] INTERNAL ERROR: Texture required
[22:12:12] WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
[22:12:12] INTERNAL ERROR: Material: Can't load 'Pit1.mat'

2 cases are assumed.
1. - HD MOD is not working. ('3DO/Cockpit/F16ViperII/pit1.tga' is the texture 2048x2048 size.)
2. - Your archive downloading was corrupted and the file was broken, or your extracting tool was old and cannot treat the archive correctly cannot extract some files in the archive, and so '3DO/Cockpit/F16ViperII/pit1.tga' is missing.

Does the file named '3DO/Cockpit/F16ViperII/pit1.tga' exist in your '!_F16A&C' folder and is its filesize 16385KB ?
Can you open pit1.tga correctly by some graphics editing application like Photoshop or GIMP ?
If this is possible and no problems, it may not be the case2. The file pit1.tga may be normal. ----> possibily case1.
Title: Re: F-16 beta v1
Post by: Sapsan on May 25, 2015, 03:06:43 PM

the HD MOD works already...

Does the file named '3DO/Cockpit/F16ViperII/pit1.tga' exist in your '!_F16A&C' folder and is its filesize 16385KB ?
Can you open pit1.tga correctly by some graphics editing application like Photoshop or GIMP ?
If this is possible and no problems, it may not be the case2. The file pit1.tga may be normal. ----> possibily case1.

Thanks for the advice! Check.
Title: Re: F-16 beta v1
Post by: Draken on May 25, 2015, 03:57:13 PM
HUD issue ?

I tried to dive from 18 000 feet until the ground level then pull up ( speed faster than MACH 1 ).
The HUD dispalys :  9.9 G.
(http://i19.servimg.com/u/f19/13/06/62/68/cup_is18.jpg) (http://www.servimg.com/view/13066268/1205)

Then I climbed and did the same thing  again . This time the HUD displays 1.7 G  !!!
(http://i19.servimg.com/u/f19/13/06/62/68/cup_is19.jpg)
Title: Re: F-16 beta v1
Post by: FNRennier on May 25, 2015, 07:02:20 PM
Excellent !!
Thank you very much!  ;D ;D ;D
Title: Re: F-16 beta v1
Post by: Koty on May 27, 2015, 09:01:54 AM
Finally made it working :) (guess what, didn't have the right Western's pack for common utils... an outdated one instead)

Launch-missile freezing.


Solved... mod conflict with forgotten Countermeassures mod...

Now it flies... like a viper :D
Title: Re: F-16 beta v1
Post by: SAS~Tom2 on May 27, 2015, 12:03:27 PM
As a tip, in my install I have to enable texture compression (IL-2setup.exe e.g. Video=S3TC plus the two buttons on the lower right for Extension). With texture compress it works, same for the Marine Aviation Pack.

Maybe a poly count issue for lower end cards. Same as with some maps only witjout paratrooper error.
Anyway, I use an earlier Beta version.

Title: Re: F-16 beta v1
Post by: western0221 on May 28, 2015, 03:57:24 AM
- and when there is a bombs loadout , the gun does not work .

I agree.
F-16s don't have Gun bullets in bombs loadouts.
Is it historical loadout? or not historical BUG ?
Title: Re: F-16 beta v1
Post by: Dinga on June 05, 2015, 05:23:15 PM
Thankyou Ranwers and all the team,

Great edition to the front line fighters.Quiet a challenge to nail the landing ,as long as keep some power on and hold off a bit she will touch down nicely though.

Cheers

Dinga
Title: Re: F-16 beta v1 [4.12]
Post by: Lenny on June 19, 2015, 10:15:37 AM
When entering the mission the screen states to beacon none, engine on.  switch to external view and everything is OK, but cannot control aircraft.  The US Marine aviation pack is working fine.  Any ideas on what I'm missing, I installed flyable AIs too but no luck.  Not getting in CTDs.

Thanks
Title: Re: F-16 beta v1 [4.12]
Post by: Koty on June 19, 2015, 10:19:33 AM
When entering the mission the screen states to beacon none, engine on.  switch to external view and everything is OK, but cannot control aircraft.  The US Marine aviation pack is working fine.  Any ideas on what I'm missing, I installed flyable AIs too but no luck.  Not getting in CTDs.

Thanks

Heheh, I (with working Viper) coppied my folder with mods to friend... he has it nonworking this way as well... try log file.
Title: Re: F-16 beta v1 [4.12]
Post by: Koty on June 21, 2015, 11:35:55 PM
Yes, you get.
Title: Re: F-16 beta v1
Post by: Ranwers on June 23, 2015, 01:49:12 AM
New update - now with F-16B.
On first page.

(http://i1072.photobucket.com/albums/w368/Ranw5/F-16B_zps9lfsp9gq.jpg) (http://s1072.photobucket.com/user/Ranw5/media/F-16B_zps9lfsp9gq.jpg.html)
Title: Re: F-16 beta v1
Post by: Seb on June 23, 2015, 04:14:42 AM
Hi Ranwers.
Thanks for this aircraft and its update.
I have two questions.
1. Can Skins version of one of the seat can be used in the seat for two?
2. Why A version changed the date of the 1976 to 1980.
Greetings
Seb
Title: Re: F-16 beta v2 [4.12]
Post by: il2modnewb on June 23, 2015, 04:52:42 AM
Can someone help me how to get a logfile and keep/save it so i can post it here because my f16 doenst work, it loads the game full and a quickmission but i cannot control it.
Title: Re: F-16 beta v2
Post by: duffys tavern on June 23, 2015, 05:49:26 AM
Wow! Swell ride! Handles like a dream. Is it just me or does version seem to handle better than previous ones? Rock solid on approach.
Title: Re: F-16 beta v2a [4.12]
Post by: 4S_Vega on June 23, 2015, 06:39:04 AM
Wow! Swell ride! Handles like a dream. Is it just me or does version seem to handle better than previous ones? Rock solid on approach.

Obvious, this upgrade have a big FM and javacode work
Title: Re: F-16 beta v2 [4.12]
Post by: SAS~Gerax on June 23, 2015, 07:40:10 AM
Can someone help me how to get a logfile and keep/save it

Read how to get the log here (http://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (http://www.sas1946.com/main/index.php/topic,19308.0.html).

Important: read here (http://www.sas1946.com/main/index.php?topic=39780.0) which part(s) from the log to post
and how to post it. (code option!)

Title: Re: F-16 beta v2a
Post by: cz1psu on June 23, 2015, 01:14:54 PM
Good Work, but F-16B is faster than F-16A and F-16C.
Title: Re: F-16 beta v2a
Post by: oldschoolie on June 24, 2015, 05:32:47 AM
Every time I try to load this babe I get the following after a CTD. On 4.12.2m with Modact 5.30 and Jetwar 1.33. Common Utils 1.07. Any ideas please?

Code: [Select]

[size=8pt][size=12pt]Too many vertexes or faces per shadow hier mesh!
[8:59:14 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:14 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:14 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:14 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:15 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[8:59:15 PM] Too many vertexes or faces per shadow hier mesh!
[8:59:23 PM] java.lang.NoSuchMethodError
[8:59:23 PM] at com.maddox.il2.objects.weapons.Missile.doStart(Missile.java:1375)
[8:59:23 PM] at com.maddox.il2.objects.weapons.Missile.start(Missile.java:1099)
[8:59:23 PM] at com.maddox.il2.objects.weapons.RocketGun.interpolateStep(RocketGun.java:184)
[8:59:23 PM] at com.maddox.il2.objects.weapons.RocketGun.tick(RocketGun.java:206)
[8:59:23 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[8:59:23 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[8:59:23 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[8:59:23 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[8:59:23 PM] at com.maddox.rts.Message._send(Message.java:1217)
[8:59:23 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:59:23 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[8:59:23 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:59:23 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[8:59:23 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:59:23 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:59:23 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:59:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)[/size][/size]

Title: Re: F-16 beta v2a [4.12]
Post by: Koty on June 24, 2015, 05:50:27 AM
You need the latest F-18 and AV-8 installed properly...
Title: Re: F-16 beta v2a [4.12]
Post by: Draken on June 24, 2015, 06:27:21 AM
Tested in CUP.
Mission type : dogfight .
Mission created without missionProCombo.
Map : Crimea stock
JSGME : nothing activated .
realistic settings ( but external view allowed )
Mission played in multiplayer mode.

Loadout : 2 x AIM-9L and DT .

Missiles lock fine but they are unlimited .
(http://i18.servimg.com/u/f18/13/06/62/68/cup_is22.jpg)
Title: Re: F-16 beta v2a [4.12]
Post by: 4S_Vega on June 24, 2015, 06:54:29 AM
Tested in CUP.
Mission type : dogfight .
...
Missiles lock fine but they are unlimited .

current CUP installation give problems with plane patches
Title: Re: F-16 beta v2a
Post by: oldschoolie on June 24, 2015, 10:58:56 AM
You need the latest F-18 and AV-8 installed properly...

Thanks, but they were OK. My problem seems to have been a combination of still having Countermeasures loaded, and putting the F16 Java pack in the wrong place. My finger trouble therefore.
Title: Re: F-16 beta v2a
Post by: Koty on June 24, 2015, 12:12:24 PM
You need the latest F-18 and AV-8 installed properly...

Thanks, but they were OK. My problem seems to have been a combination of still having Countermeasures loaded, and putting the F16 Java pack in the wrong place. My finger trouble therefore.

Yeaah!! that was it! (also had this problem...)
Title: Re: F-16 beta v2a [4.12]
Post by: Seb on June 26, 2015, 03:10:32 PM
I tested the F-16b and F-16C block 25 and 30, and compared with the F/A-18.
F-16 is very slow compared to the F/A-18 and I got the impression that the version of the F-16 beta v2a was faster than the F-16 beta v3.
The F-16 was able to reach a top speed of 1.2 Mach, and the F/A-18 1.7 Mach.
Greetings
Seb.
Title: Re: F-16 beta v3
Post by: duffys tavern on June 26, 2015, 04:13:27 PM
Is there a stationary mod for this a/c?
Title: Re: F-16 beta v3 [4.12] [upload 25.06.15]
Post by: Piotrek1 on June 27, 2015, 02:38:14 PM
Hi, Ranwers
Great work 8),Thank you very much,
I have one question, I added to the mod Forgoten Battels several new units eg. 1PLM "Warszawa" but the emblem of this unit does not appear on the F-16 (for Mig-21 as well), whether it is possible to make it visible on the tail or side of the aircraft.
as below:
(http://i.imgur.com/ImZcolR.png)
Best regards,
Piotrek
Title: Re: F-16 beta v3 [4.12] [upload 25.06.15]
Post by: cz1psu on June 28, 2015, 01:56:49 PM
Important question modders: Where is flares? As i know F-16 he has got such a possibility.
Title: Re: F-16 beta v3 [4.12] [upload 25.06.15]
Post by: Koty on June 30, 2015, 06:59:25 AM
Important question modders: Where is flares? As i know F-16 he has got such a possibility.

Heheh, they still don't work right - you can distract a missile using one pair of flares! (However, the AIM-9 missile from F-16 can't be distracted with even a whole bunch... - maybe I have too outdated version, but it might be problem.)
Title: Re: F-16 beta v3 [4.12] [upload 25.06.15]
Post by: 4S_Vega on July 05, 2015, 08:09:30 AM
ADDED AT THIS AT FIRST POST 25 JUNE


Step n. 4 of F-16, now is advanced

FBW code by Storebror
Engine codes & turns codes by Vega

full variants pack:

FLARES FOR ALL

F-16A block 10, full unguided weapons combo, no ground radar, poor air radar range, can fire GBU-12 but without pods
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-16/F-16AB10_zpsr2czpe4a.png) (http://s265.photobucket.com/user/Fuzz77/media/F-16/F-16AB10_zpsr2czpe4a.png.html)

F-16B block 05, add dedicated FAC/FO loadouts
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-16/F-16BB05_zpsz8xxs2hw.png) (http://s265.photobucket.com/user/Fuzz77/media/F-16/F-16BB05_zpsz8xxs2hw.png.html)

F-16C block25, add working ground radar, improved radar range & radar guided missiles
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-16/F-16CB25_zps5jyak5w8.png) (http://s265.photobucket.com/user/Fuzz77/media/F-16/F-16CB25_zps5jyak5w8.png.html)

F-16C block30, add AIM-120 missiles, more ground attack weapons and more power from General Electric engine
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-16/F-16CB30_zpsbemrqcdu.png) (http://s265.photobucket.com/user/Fuzz77/media/F-16/F-16CB30_zpsbemrqcdu.png.html)

F-16C block 40, add Conformal tanks, FLIR pods, GBU-10 bombs and advanced AGM-65E
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-16/F-16CB40_zps2d4rypii.png) (http://s265.photobucket.com/user/Fuzz77/media/F-16/F-16CB40_zps2d4rypii.png.html)

F-16C block 52, add JDAM bombs, advanced radar range
(http://i265.photobucket.com/albums/ii206/Fuzz77/F-16/F-16CB52_zpsfudyku7c.png) (http://s265.photobucket.com/user/Fuzz77/media/F-16/F-16CB52_zpsfudyku7c.png.html)

Title: Re: F-16 beta v2a
Post by: Seb on July 05, 2015, 10:06:53 AM
Gentlemen great job, I bow my head before you in recognition of your work.
Greetings.
Seb
Title: Re: F-16 beta v4 [4.12] [upload 5.07.15]
Post by: 4S_Vega on July 05, 2015, 06:31:09 PM
at first post

western hotfix for droptanks
Title: Re: F-16 beta v4
Post by: Ranwers on July 07, 2015, 02:58:45 AM
A question - do you have in v 4 (block 52):

- CFT (conformal tanks),
- GBU-10 bomb,
- Mk82LGBD bomb,
- JDAM

?

For example picture above.
Title: Re: F-16 beta v4 [4.12] [upload 5.07.15]
Post by: 4S_Vega on July 07, 2015, 04:56:28 AM
Block 40 have similar features, except JDAM

do you have same problem with it?

Title: Re: F-16 beta v4 [4.12] [upload 5.07.15]
Post by: Draken on July 07, 2015, 12:23:20 PM
Is this update included in JTW module part 06 ?
Title: Re: F-16 beta v4 [4.12] [upload 5.07.15]
Post by: 4S_Vega on July 07, 2015, 01:39:55 PM
Is this update included in JTW module part 06 ?

no
Title: Re: F-16 beta v4
Post by: Ranwers on July 08, 2015, 02:24:14 AM
Problem solved - there is needed AH-1 Cobra helicopter mod.

Thanks Western  :)
Title: Re: F-16 beta v4 [4.12] [upload 5.07.15]
Post by: FritziE on July 08, 2015, 06:37:47 PM
Totally love your work Ranwers so thank you very much. The f-16 is wonderful and brings me much pleasure to fly. I wish I could sponsor you!!

I am unable to get any AGM type weapon to hit anything.... Am I doing something wrong or is that function not working yet somehow?

Thanks again for your time, effort and dedication.
Title: Re: F-16 beta v4 [4.12] [upload 5.07.15]
Post by: The_Alaska_Man on July 09, 2015, 12:38:02 AM
Totally love your work Ranwers so thank you very much. The f-16 is wonderful and brings me much pleasure to fly. I wish I could sponsor you!!

I am unable to get any AGM type weapon to hit anything.... Am I doing something wrong or is that function not working yet somehow?

Thanks again for your time, effort and dedication.

I'm assuming that you haven't pressed C while flying it? If you haven't, you press C and it brings up a targeting camera. You need to assign a hot key to lock on the laser that appears in that view, they are under the Misc_1-9 or something like that. Once the laser is locked, you can fire your AGM and LGB's granted you are headed in the direction of the lock. Sometimes you may have AIM-9 and AGM's on your plane, you need to select the AGM's so you don't shoot sidewinders at tanks lol. It's another hot key, I think select missile type.

If you have any other questions, feel free to ask, hope this helped.  :)
Title: Re: F-16 beta v4 [4.12] [upload 5.07.15]
Post by: western0221 on July 09, 2015, 12:53:36 AM
simulating AGM and GBU workings are limited in IL-2 1946 mods.

- AGM-65(B)
 TV image guide AGM in real, pilots have to lock-on the target watching TV monitor in the cockpit.
 But in 1946 it makes full automatic targeting ground tanks/vehicles/bridges without any operating, and also impossible to choose the target.

- AGM-65D
 IR image guide AGM in real, operation is similar to B.
 In 1946, using Radar and point the ground target, AGM-65D will be guided to there.
 ---> F/A-18 and AV-8B+ USMC pack's manual PDF.

- AGM-65E
 Laser guide AGM in real.
 In 1946, using FLIR seat and lock the laser pointer on the ground.
 ---> F/A-18 and AV-8B+ USMC pack's manual PDF.

- GBU-12 and GBU-10
 Laser guided bomb. Similar to AGM-65E.
Title: Re: F-16 beta v4 [4.12] [upload 5.07.15]
Post by: FritziE on July 09, 2015, 09:10:38 AM
Thank you The_Alaska_Man and Western0221 for your replies. You both were very helpful to 1) Ensure that it was a user error and 2) Where to find information to resolve my ignorance.

Using CUP, I was totally oblivious to getting and reading the "USMC F-18CD AV-8B Manual.pdf" packs readme manual, as it (CUP) all seemed transparent and everything is included.

Thank you both for your help, and the rest of the gang for making the planes etc...

I like to paint skins and I love making co-op maps playable in dogfight mode so one can re-spawn... Great fun with your buddies!

Now - to master ground attacks!

Cheers!

Title: Re: F-16 beta v4 [4.12] [upload 5.07.15]
Post by: The_Alaska_Man on July 10, 2015, 04:42:35 PM
Hello SAS, I must say, the new jets coming out are wonderful!

I have just run into a small problem with the F-16, the mod installed properly and it shows up in FMB and QMB, but when I press fly the mission loads but the plane doesn't have a cockpit, so I cant fly the plane  :-\\ might just be me missing something but all feedback is welcome.
Title: Re: F-16 beta v4 [4.12] [upload 5.07.15]
Post by: western0221 on July 10, 2015, 05:51:27 PM
Hello SAS, I must say, the new jets coming out are wonderful!

I have just run into a small problem with the F-16, the mod installed properly and it shows up in FMB and QMB, but when I press fly the mission loads but the plane doesn't have a cockpit, so I cant fly the plane  :-\\ might just be me missing something but all feedback is welcome.

error log....

missing textures or, missing Engine MOD patch or.... error log shows it.
Title: Re: F-16 beta v4 [4.12] [upload 5.07.15]
Post by: The_Alaska_Man on July 10, 2015, 09:11:33 PM
Hello SAS, I must say, the new jets coming out are wonderful!

I have just run into a small problem with the F-16, the mod installed properly and it shows up in FMB and QMB, but when I press fly the mission loads but the plane doesn't have a cockpit, so I cant fly the plane  :-\\ might just be me missing something but all feedback is welcome.

error log....

missing textures or, missing Engine MOD patch or.... error log shows it.

Whoops, my mistake Western, I'll get one for you sometime tomorrow perhaps.
Title: Re: F-16 beta v4 [4.12] [upload 5.07.15]
Post by: The_Alaska_Man on July 13, 2015, 02:11:32 PM
Okay so here is my log. I trimmed it down so this has mostly to do with my problem

Code: [Select]
[Jul 13, 2015 8:06:08 PM] ------------ BEGIN log session -------------
WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
[8:06:49 PM] INTERNAL ERROR: Texture required
[8:06:49 PM] WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
[8:06:49 PM] INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[8:06:49 PM] INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[8:06:49 PM]
[8:06:49 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[8:06:49 PM]
[8:06:49 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[8:06:49 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[8:06:49 PM] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:907)
[8:06:49 PM] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
[8:06:49 PM] at com.maddox.il2.objects.air.CockpitF_16C_B52.<init>(CockpitF_16C_B52.java:274)
[8:06:49 PM] at java.lang.Class.newInstance0(Native Method)
[8:06:49 PM] at java.lang.Class.newInstance(Unknown Source)
[8:06:49 PM] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3324)
[8:06:49 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2694)
[8:06:49 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[8:06:49 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[8:06:49 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[8:06:49 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[8:06:49 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[8:06:49 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[8:06:49 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:06:49 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:06:49 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:06:49 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:06:50 PM] FM called 'FlightModels/Li-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[8:06:50 PM] ERROR file: File users/doe/Icons not found
[8:06:50 PM] Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
[8:06:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[8:06:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC211_D0'
[8:06:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB21_D0'
[8:06:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB3_D0'
[8:06:51 PM] -------------- END log session -------------
Title: Re: F-16 beta v5
Post by: Ranwers on July 13, 2015, 03:07:26 PM
V5 updated - first page.
Title: Re: F-16 beta v5
Post by: duffys tavern on July 13, 2015, 06:55:56 PM
Wow! What an arsenal! Thank you very much Ranwers, your jets are magnificent! And thank you so much for sharing.
Title: Re: F-16 beta v5
Post by: MarvinT on July 14, 2015, 01:11:45 AM
 On using your new version, F-16B the AIM-9s explode upon firing, disabling the aircraft.  This also occurs with the F-16I. I did not have this event with any of the previous versions of this fantastic aircraft.  I am running 4.12 with all the latest upgrades using the TAM Sinai map as a test platform. Thanks. I will continue to test with other maps as the aircraft may not be the problem. Your help appreciated.
Title: Re: F-16 beta v5
Post by: MarvinT on July 14, 2015, 01:36:33 AM
 Tested F-16B and F-16I versions( latest upgrade page 1 ) again using South Vietnam 1965 map. Missiles fired AOK but the screen locked up, only when these aircraft were used. No log file errors showed only the following notes each event:


Code: [Select]
(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.vehicles.stationary.SAM$SAMUnit
at com.maddox.il2.objects.weapons.NIKE12.doStart(NIKE12.java:151)
at com.maddox.il2.objects.weapons.NIKE12.<init>(NIKE12.java:126)
at com.maddox.il2.objects.vehicles.stationary.SAMGeneric.danger(SAMGeneric.java:458)
at com.maddox.il2.objects.vehicles.stationary.SAMGeneric.access$300(SAMGeneric.java:53)
at com.maddox.il2.objects.vehicles.stationary.SAMGeneric$Move.tick(SAMGeneric.java:136)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
        java.lang.NoSuchMethodError
at com.maddox.il2.fm.FlightModel.updateTurret(FlightModel.java:336)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:555)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:550)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:459)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1084)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


 I re-installed previous version of the F-16 / AIM 9s , which worked perfectly with same maps. I do have the Cobra mod installed.
Title: Re: F-16 beta v5
Post by: Ranwers on July 14, 2015, 08:52:08 AM

Ranw - you got there duplicite folder with classes (klasy) in it... well - what is that?

To remove. My mistake.
Title: Re: F-16 beta v5
Post by: western0221 on July 14, 2015, 09:17:47 AM
Tested F-16B and F-16I versions( latest upgrade page 1 ) again using South Vietnam 1965 map. Missiles fired AOK but the screen locked up, only when these aircraft were used. No log file errors showed only the following notes each event:


(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.vehicles.stationary.SAM$SAMUnit
   at com.maddox.il2.objects.weapons.NIKE12.doStart(NIKE12.java:151)

Youe error message shows....
NIKE SAM makes the error.
Not F-16.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: ggrewe on July 14, 2015, 12:43:31 PM
Ranwers - you never cease to amaze - the SUFA is absolutely beautiful  8)
Thanks for all your hard work
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: HOFFY1138 on July 14, 2015, 01:51:53 PM
Remember to remove the original !_F16A&C folder or else this happens.
(http://s21.postimg.cc/y272gb9tz/2015_07_14_19_48_32.jpg) (http://postimage.org/)
Title: Re: F-16 beta v5
Post by: Koty on July 14, 2015, 02:19:13 PM
Ok Ranw, thanks :)

Tested F-16B and F-16I versions( latest upgrade page 1 ) again using South Vietnam 1965 map. Missiles fired AOK but the screen locked up, only when these aircraft were used. No log file errors showed only the following notes each event:


(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.vehicles.stationary.SAM$SAMUnit
   at com.maddox.il2.objects.weapons.NIKE12.doStart(NIKE12.java:151)

Youe error message shows....
NIKE SAM makes the error.
Not F-16.

Maybe if that wasn't happening before for him, it is mod colision...
Title: Re: F-16 beta v5
Post by: MarvinT on July 15, 2015, 10:06:40 AM
 Thanks for the prompt help and response. I will remove the missile- Nike site from the ( home made ) mission. Thanks again!
Title: Re: F-16 beta v5
Post by: MarvinT on July 16, 2015, 03:39:15 AM
 Still having a problem with the latest version 5.  Reinstalled from new download, checked all files/mods. Log file showed the following before missile blow up, also screen lock ups. :

 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
FM called 'FlightModels/P&W:F16_FM.emd' is being loaded from File: 'f16_fm'
FM called 'FlightModels/P&W:F16_FM.emd' is being loaded from Alternative File: 'f16_fm'
Flight Model File FlightModels/F-16C_B52.fmd:f16_fm contains no Mach Drag Parameters.
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR:
Title: Re: F-16 beta v5
Post by: Whiskey_Sierra_972 on July 16, 2015, 04:57:32 PM
Hi!
Just installed those beauty!
And I'm really amazed from the great level of the mod!
Can I ask if you plan to add a normal D version?

I have also to report that after a breif test I noticed a couple of issue:

1) The AI (and me too) explode at the take off (not at the start but at the lift off rotation speed) with CFT and heavy loadout....in similar loads condition but without the CFT the AI (and me too) haven't any issue....

2) At the engine start the plane 'fall' some inch on the ground....
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: FritziE on July 18, 2015, 01:21:18 PM
I have noticed this as well relating to the load-outs and CFTs.

Another issue I have experienced with is with weapon loadouts involving AGM-65E and JDAMS where it seems to spawn me under ground somehow 'inside' the map (whether I spawn in the air or on a runway).

Other then a few little bugs I experience, I really enjoy everything a great deal! Thanks for the hard work.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: HotelAlpha on July 19, 2015, 06:37:56 PM
Very nice mod, finally re-installed Il-2 after many months of not playing. Great stuff! Thank you very much.  :P 8)
Title: Re: F-16 beta v5
Post by: Ranwers on July 21, 2015, 01:42:37 AM
Ranwers, is it fine if I modify the decal.tga for the F-16A? The black box next to the canopy is blocking some patterns on a skin I'm making.. (Can I include the modified decal.tga in the skin pack when I release it?)

Of course :)
Title: Re: F-16 beta v5
Post by: Ranwers on July 21, 2015, 01:36:01 PM
zachtan1234 - please look at skin of Sufa where is texture of cannon.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Ta183Huckebein on July 21, 2015, 03:13:57 PM
You're making Giora Epstein's F-16?

Awesome!!
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: wplusaf on July 23, 2015, 07:33:45 PM
REALLY a great aircraft :)However I'm afraid that maybe the mediafire link is not working since I can't open it. Anyone who can download this mod from that link? :(THX so much if someone can check the link~~
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: UberDemon on July 24, 2015, 11:11:57 PM
At the expense of sounding predictable.

...

AAAAAAAAHHHHHHH!!!!!!

...

Yeah... that is pretty much it.

Beautiful bird, excellent work...  Proven in combat for several years by several air forces... what a welcome bird to this series.

RANWERS, I hate you for your talent!!!!   ;D

UberDemon
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: UberDemon on July 24, 2015, 11:17:45 PM
You're making Giora Epstein's F-16?

Awesome!!

http://uberdemon.tumblr.com/post/7180137226/the-modern-jet-age-introduced-the-marvels-of

Title: Re: F-16 beta v5
Post by: Ranwers on July 25, 2015, 01:19:06 AM
RANWERS, I hate you for your talent!!!!   ;D

 :P
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Ta183Huckebein on July 25, 2015, 07:07:43 AM
Okay, now I'm kinda pissed. Everyone has gotten this to work but me.

I have the HD mod, Jetwar, F/A-18s/Av-8, AH-1, etc (all of which are running perfectly well)

But when I try to load an F-16, ...no cockpit.

Here is the log:
Code: [Select]
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
FM called 'FlightModels/P&W:F16_FM.emd' is being loaded from File: 'f16_fm'
FM called 'FlightModels/P&W:F16_FM.emd' is being loaded from Alternative File: 'f16_fm'
Flight Model File FlightModels/F-16C_B25.fmd:f16_fm contains no Mach Drag Parameters.
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pit1.mat'
INTERNAL ERROR: Material: Can't load 'Pit1.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pit1.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitF_16C_B2530 NOT destroyed
at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:907)
at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
at com.maddox.il2.objects.air.CockpitF_16C_B2530.<init>(CockpitF_16C_B2530.java:274)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3320)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2690)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
FM called 'FlightModels/U-2VS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Il-2MEarly.fmd' is being loaded from Alternative File: 'gui/game/buttons'
ERROR file: File users/vogel/Icons not found
Mission: Quick/Smolensk/SmolenskRedScramble00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC211_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearB21_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearB3_D0'
warning: no files : music/takeoff
[Jul 25, 2015 1:01:26 PM] -------------- END log session -------------

(sigh) This is kinda frustrating.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: SAS~GJE52 on July 25, 2015, 07:37:08 AM
Have you looked in the 3do/cockpit/F16ViperII  folder to see if you have

'Pit1.mat'  ?

........ and if you do, then see if it references another .mat file and/or check which tga it points to ... then see if you have that.

G;
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Ta183Huckebein on July 25, 2015, 07:52:34 AM
Here are the "pit" files in the mod (that I have):
Pit1.mat
Pit1.msh
pit1.tga
pit2.mat
pit2.msh
pit2.tga
pit3.msh
Pit12.msh
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Ta183Huckebein on July 25, 2015, 08:16:07 AM
Additionally, the mod is 224 MB in size, with 1,256 files in 38 folders
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Katson Watson on July 25, 2015, 08:23:04 AM
Do you have a HD mod?
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Ta183Huckebein on July 25, 2015, 09:00:13 AM
Yes, I do.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: SAS~GJE52 on July 25, 2015, 10:18:57 AM
Re name pit1.mat to pit1a.mat. Copy pit2.mat and rename the copy pit1.mat. If this works the textures will be wrong but it will determine if the pit1 files are corrupt.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Ta183Huckebein on July 25, 2015, 09:21:03 PM
Now it works!

Nice pseudo-fix!

Now I can live with the less than perfect pit, but is there a chance I could get a non-corrupted "Pit1.mat?"
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: SAS~GJE52 on July 26, 2015, 03:51:06 AM
It is not a fix....  :P.  It is just a way to help identify the cause of your problem. You now need to look at your pit1 files and repair or replace them. I would check out a fresh download to see if there are any differences. If not it may be an un-documented mod dependency issue.

G;
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Ta183Huckebein on July 26, 2015, 05:22:10 AM
Alright, I'll try that. (thank God and everything else I have unlimited internet now!)

I can't imagine what mod(s) that there could be. I have almost all the US single seat modern jet fighters (except the F-8 Crusader), since I'm assuming that you could be referencing a mod used to build this one, and the only other I could think of that could "work" (for that) would be the F-8 or maybe the A-7. (Unless there is some other dark little secret you modders are devilishly keeping from us for now......)  ;)

I'm honestly willing to take the pit I have now, so if I can't get anything else to work, I might just cut my losses and deal with any (nonexistent) irritation with incorrect textures. I'm just glad that I can fly the darned thing now.

So again, thank you!

Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: SAS~GJE52 on July 26, 2015, 06:39:18 AM
Well that is why we always ask for a log.... as it usually tells you what is screwed up ...  :D :D

However the process is simple and this might help others with a similar problem. All you have to do is read the log and swap out the problem/missing mat or tga to confirm the issue. Then you know what to ask for when you contact the author ......  ;)

G;
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Ta183Huckebein on July 26, 2015, 11:44:07 AM
Well, since it does work (enough for my taste) atm, I will deal with it.

If I get around to messing with it and fix the issue, I'll post back with what fixed it.

Thanks for the help!
Title: Re: F-16 beta v5
Post by: Ranwers on July 29, 2015, 02:24:16 PM
Better tail for block 52 - soon in new release.

(http://i1072.photobucket.com/albums/w368/Ranw5/2015.07.29%2020-45-27_zpsrdmgdnth.jpg) (http://s1072.photobucket.com/user/Ranw5/media/2015.07.29%2020-45-27_zpsrdmgdnth.jpg.html)
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: SAS~Tom2 on July 30, 2015, 11:04:15 AM
Thanks Ranwers. ;)
Title: Re: F-16 beta v5
Post by: Whiskey_Sierra_972 on August 01, 2015, 04:48:24 AM
Great looking upgrade mate!
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: il2modnewb on August 04, 2015, 12:14:10 PM
with  the last update my f-16's worked fine, but with this update i get the blueskyline/trees/ground glitch and i cannot control the aircraft i donwloaded everything again installed it all again but still no succes :(

No log = no help ... been here a year .... it really should not be rocket science guys ...
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: xxxautoxxx on August 25, 2015, 06:34:13 AM
for Ranwers & Huckbein..

I was having the same FRUSTRATING problem with the F-16 cockpit not displaying  - thus unable to fly the aircraft despite it being available for AI .
After 'playing' around with some ideas, i tried reducing the TGA image size for the pit1.tga (down to 1024 from the 2048 it is in as downloaded) - and it WORKS ! :)
This goes in/replaces the file in your respective F-16 mod folder , 3do/cockpit/F-16ViperII

Leads me to believe the /my issue is somewhere in the HD mod, but having no problems with F-18, F-8, etc?..
so.,...in the meantime, the 'quick' fix works.
Won't let me upload/attach the file, so just use any graphic program and REsize the 'pit1.tga' file down to 1024x1024..
path is : whatever your MODS folder (SAS); then F-16V5/3d0/cockpit/F16ViperII


Hope this helps others in same situation !

cheers

Auto'
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on August 25, 2015, 07:12:01 AM
To: xxxautoxxx

Does your PC use AMD CPU (A10/A8/A6 or PhenomII / FX) ?
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: xxxautoxxx on August 25, 2015, 07:20:09 AM
yes !
is that appearing to be common  issue? (would make sense - as i use SAME external HDD with JW1.33 on it - and F-16 will work on some/not other systems! )?

a
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on August 25, 2015, 07:43:14 AM
yes !
is that appearing to be common  issue? (would make sense - as i use SAME external HDD with JW1.33 on it - and F-16 will work on some/not other systems! )?

a

In my knowledge, today's HD MOD works perfectly only on Intel CPU PC.
AMD CPU PC can handle only its limited function, aircrafts' external textures.
Other textures.... internal cockpits, ships, clouds, maps are impossible.
This is HD MOD side story, not F-16's side.

I asked that issue to carsmaster -- HD MOD's dll author, but he cannot make and release AMD compatible DLL.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: xxxautoxxx on August 25, 2015, 08:10:04 AM
Thanks for the heads-up !...could never understand why the F-18 would work and fulll HD, but not the f-16 cockpit..esp when it WOULD on some systems (and now, since you pointed it out, the ones it DOESNT work correctly on ARE all AMD ;) )...
that little work-around of the one, simple TGA file down to 1024 has fixed the issue :)

such a FANTASTIC mod you guys have made !!!

Cheers
Auto'
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Vlada SD on September 11, 2015, 07:52:09 AM
Do I need to add something in air.ini or plane?
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Seb on September 11, 2015, 08:11:34 AM
Do I need to add something in air.ini or plane?

Of course, as usual.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Vlada SD on September 11, 2015, 10:06:55 AM
What exactly?  :)
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Koty on September 11, 2015, 12:20:08 PM
Hahah, calm down GJE... the thing is - the air.ini lines are not in the first post, which confused him, I think.

Vlada, look into readme :)
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Vlada SD on September 11, 2015, 01:43:15 PM
Ok thanks a lot guys  ;)
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: TeamFlyingAce162 on October 06, 2015, 12:21:48 AM
Minor gripe, but is there a way to get rid of the maintenance crews that popup when the canopy is open?

AI pilots look goofy taxiing around with the ground crews "dragging along"!

Otherwise I'm thoroughly enjoying this mod. Many thanks to all those who have brought it to fruition.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on October 06, 2015, 01:10:33 AM
Minor gripe, but is there a way to get rid of the maintenance crews that popup when the canopy is open?

AI pilots look goofy taxiing around with the ground crews "dragging along"!

Otherwise I'm thoroughly enjoying this mod. Many thanks to all those who have brought it to fruition.

I think it's not so hard.
I'll try in 3 days.
Title: Re: F-16 beta v5
Post by: duffys tavern on October 06, 2015, 03:47:38 AM
Perhaps an adjustment could be made to have the ground crew disappear when engine starts. Just a thought.
Title: Re: F-16 beta v5
Post by: oldschoolie on October 06, 2015, 08:22:24 AM
for Ranwers & Huckbein..

I was having the same FRUSTRATING problem with the F-16 cockpit not displaying  - thus unable to fly the aircraft despite it being available for AI .
After 'playing' around with some ideas, i tried reducing the TGA image size for the pit1.tga (down to 1024 from the 2048 it is in as downloaded) - and it WORKS ! :)
This goes in/replaces the file in your respective F-16 mod folder , 3do/cockpit/F-16ViperII

Leads me to believe the /my issue is somewhere in the HD mod, but having no problems with F-18, F-8, etc?..
so.,...in the meantime, the 'quick' fix works.
Won't let me upload/attach the file, so just use any graphic program and REsize the 'pit1.tga' file down to 1024x1024..
path is : whatever your MODS folder (SAS); then F-16V5/3d0/cockpit/F16ViperII


Hope this helps others in same situation !

cheers

Auto'


Thanks for the hint. I had this prob too, but once I had sorted out the HD mod all was well. So if you can load an HD skin you can fly the later Block a/c happily.
Title: Re: F-16 beta v5
Post by: western0221 on October 06, 2015, 06:07:38 PM
Perhaps an adjustment could be made to have the ground crew disappear when engine starts. Just a thought.

When deciding by engine working, the crew may become too rarely seen.

Even today's codes, when F-16 reaches some speed (about 20km/h?) , the crew is made invisible.
But AI's taxing speed may be lower than the decision level, I'll try to make the value a bit lower (strict).
Title: Re: F-16 beta v5
Post by: duffys tavern on October 06, 2015, 07:58:48 PM
Perhaps an adjustment could be made to have the ground crew disappear when engine starts. Just a thought.

When deciding by engine working, the crew may become too rarely seen.

Even today's codes, when F-16 reaches some speed (about 20km/h?) , the crew is made invisible.
But AI's taxing speed may be lower than the decision level, I'll try to make the value a bit lower (strict).
Thanx, any help is greatly appreciated. What ever the outcome, it's a wonderful a/c. Superb.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: xxxautoxxx on October 07, 2015, 01:42:32 PM
to Oldschoolie :

re:Thanks for the hint. I had this prob too, but once I had sorted out the HD mod all was well. So if you can load an HD skin you can fly the later Block a/c happily.

Glad it helped - and thanks for info i havent updated to HD 1.1 yet - so will let youn know how it works on my system !

A
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on October 07, 2015, 01:49:01 PM
to Oldschoolie :

re:Thanks for the hint. I had this prob too, but once I had sorted out the HD mod all was well. So if you can load an HD skin you can fly the later Block a/c happily.

Glad it helped - and thanks for info i havent updated to HD 1.1 yet - so will let youn know how it works on my system !

A

"HD skin for aircraft externals is usable" does NOT show HD mod is working in its full function!
That is only a half part of that mod's task.

In my knowledge, AMD CPU PC can handle aircraft external HD skins without troubles, BUT cannot handle HD textures used by cockpit internals / ships / clouds / maps.
F/A-18 mod uses HD skins only for external 3D, but this F-16 mod uses HD skins for both external 3D AND cockpit internal.
Title: Re: F-16 beta v5
Post by: western0221 on October 08, 2015, 03:53:42 AM
Perhaps an adjustment could be made to have the ground crew disappear when engine starts. Just a thought.

When deciding by engine working, the crew may become too rarely seen.

Even today's codes, when F-16 reaches some speed (about 20km/h?) , the crew is made invisible.
But AI's taxing speed may be lower than the decision level, I'll try to make the value a bit lower (strict).

Now I'm trying it.

When the engine is running , even throttle is 0 , F-16 creeps a bit forward and a bit forward.
My new codes deciding to show the crew or not by low speed needs to use Chocks not to creep to show the crew.
Is it OK? or a bit more loose decision?
Title: Re: F-16 beta v5
Post by: TeamFlyingAce162 on October 08, 2015, 10:05:23 PM
Perhaps an adjustment could be made to have the ground crew disappear when engine starts. Just a thought.

When deciding by engine working, the crew may become too rarely seen.

Even today's codes, when F-16 reaches some speed (about 20km/h?) , the crew is made invisible.
But AI's taxing speed may be lower than the decision level, I'll try to make the value a bit lower (strict).

Now I'm trying it.

When the engine is running , even throttle is 0 , F-16 creeps a bit forward and a bit forward.
My new codes deciding to show the crew or not by low speed needs to use Chocks not to creep to show the crew.
Is it OK? or a bit more loose decision?

I'm no modding expert, but see no problems with the chocks solution. IIRC, there was some other aircraft mod that used the same fix, DK what it was though.
Title: Re: F-16 beta v5
Post by: duffys tavern on October 09, 2015, 06:43:35 AM
Yes, remove the crewman when chocks are removed.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: slavajda02 on October 11, 2015, 01:32:04 AM
Can you please send me Lines to air.ini ???
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: David Prosser on October 11, 2015, 02:46:36 AM
Thanks for this.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on October 22, 2015, 07:52:43 AM
Someone knows historical F-16 cockpit analogue backup gauges' real movings?

My topic is about Altimeter's rotary feet numbers display.
In today's Java codes, those feet numbers count-up/down 1 by 1 like a digital.
This behavior is "can be", but almost of those rotary numbers display work in smooth analogue one (like F-4 PhantomII Mods cockpit).
But about "Good look read capability" is better for 1 by 1 count style.

If someone tell me the historical style of F-16, I can apply it in Java codes.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: SAS~Tom2 on October 22, 2015, 12:37:00 PM
Google "Falcon BMS F-16 video", you will find plenty of boring cockpit videos of the most realistic F-16 sim. ;)
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on October 22, 2015, 02:46:17 PM
Thanks Tom2.

With your help, I get this screenshot from a movie.
(https://www.mediafire.com/convkey/7f70/n174a54me7efg3h6g.jpg)

It seems the rotary numbers I want to know is rotating smooth as analogue.
I'll change the Java codes to make it.
Title: Re: F-16 beta v5
Post by: DU30 on November 01, 2015, 03:07:41 PM
I got this jet working in 4.13, thank  you.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on November 05, 2015, 01:30:08 AM
Today I bought "General Dynamics F-16 Fighting Falcon Manual (Haynes Owners' Workshop Manuals)"
http://www.amazon.com/dp/0857333984/
(http://ecx.images-amazon.com/images/I/51VyI%2BB8N3L._SX258_BO1,204,203,200_.jpg)
's
Japanese translated version published in Japan.
http://www.amazon.co.jp/dp/480220051X/
(http://ecx.images-amazon.com/images/I/51nnMLOpV8L._SX387_BO1,204,203,200_.jpg)

I'll study more about F-16 for modding it.
Title: Re: F-16 beta v5
Post by: Ranwers on November 05, 2015, 01:44:07 AM
WOW !
 ;D
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: SaS~JackS on November 07, 2015, 04:30:59 AM
Gentlemen,

My block 52 does not look like the published screen shot, no fuselage bulges. My setup works just fine, so what am I missing?  >:(

Thanks.

Jack
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on November 07, 2015, 04:56:39 AM
My block 52 does not look like the published screen shot, no fuselage bulges. My setup works just fine, so what am I missing?  >:(

Do you mean "Conformal fuel tanks" ?

How about choose the loadouts starting with the text "CFT +" ?
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: SaS~JackS on November 07, 2015, 06:06:45 AM
Thank you Western.

The CFT+ made no change. I recall in a different setup (now gone) that I did get the external view that you have published but I forgot the exact setup I had. If this is what changes the external view, perhaps I'm missing something. I do get a normal 'block 40' external view with the 'CFT+' loadout.

Do I need the weapons folder or the modern weapons folder?

Why is the Cobra folder required?

Keep up the great work!!

Jack

EDIT: I just checked my CUP setup and I DO get the correct view, so my other setup is the issue. I'll keep checking.

SOLVED!!
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: warwagon41 on December 11, 2015, 11:37:21 PM
Yet another awesome addition !
Thanks to everyone for bringing us the Viper.
Im also having the no cockpit issue , Ive checked all the requirements for it to work and I tried resizing the Pit1.tga to 1024 with no luck.
Any ideas what I need to do now ?

Code: [Select]
[/INTERNAL ERROR: TGA: Unsupported format (RLE encoding) in 3DO/Cockpit/F16ViperII/pit1.tga
[6:26:18 AM] WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
[6:26:18 AM] INTERNAL ERROR: Texture required
[6:26:18 AM] WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
[6:26:18 AM] INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[6:26:18 AM] INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[6:26:18 AM]
[6:26:18 AM] ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitF_16C_B2530 NOT destroyed
[6:26:18 AM]
[6:26:18 AM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[6:26:18 AM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[6:26:18 AM] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:907)
[6:26:18 AM] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
[6:26:18 AM] at com.maddox.il2.objects.air.CockpitF_16C_B2530.<init>(CockpitF_16C_B2530.java:274)
[6:26:18 AM] at java.lang.Class.newInstance0(Native Method)
[6:26:18 AM] at java.lang.Class.newInstance(Unknown Source)
[6:26:18 AM] at com.maddox.il2.objects.air.Aircraft.createCockpits
code]
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on December 11, 2015, 11:59:41 PM
Im also having the no cockpit issue , Ive checked all the requirements for it to work and I tried resizing the Pit1.tga to 1024 with no luck.
Any ideas what I need to do now ?

I think you might use GIMP or Photoshop in resizing pit1.tga into 1024x1024.
In that time, you seemed to save the file without any option specifying / quick overwriting onto the old file.

Without Uncheck the "Use RLE compress" option button, TGA file is saved with RLE format automatically -- that is not supported by IL-2 1946.

> INTERNAL ERROR: TGA: Unsupported format (RLE encoding) in 3DO/Cockpit/F16ViperII/pit1.tga

One more time open "pit1.tga" , save in another name menu -- Uncheck RLE compress option -- save without changing the filename.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: warwagon41 on December 12, 2015, 09:42:28 AM
Thank  you western0221 !!
That did it , now it works beautifully .
Great plane , thanks to all that made it fly and to those that help with installation !
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: warwagon41 on December 13, 2015, 11:35:25 AM
Does anyone have a template for this beauty that they would be willing to share ?
I would like to do a couple 114th vipers to go along with the 114th Phantoms I did awhile back.
(http://i248.photobucket.com/albums/gg179/49B1PW/fsx%20viper/4bb5eb22-b1d8-4cec-8372-90f31dd823f7.jpg)
(http://i248.photobucket.com/albums/gg179/49B1PW/114%20TFTS%20Phantoms/555%202.jpg)
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Fresco23 on December 30, 2015, 10:09:48 AM
I also am wondering about a template
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: glarche on February 26, 2016, 05:31:49 PM
...
You must have the US Marine Aviation pack (F/A-18C/D, AV-8B+) v2.0
& AH-1 Cobra helicopter mod
(http://www.sas1946.com/main/index.php/topic,44135.0.html) http://www.sas1946.com/main/index.php/topic,42004.0.html
to run this F-16 mod. Read more here (http://www.sas1946.com/main/index.php/topic,46374.msg516317.html#msg516317) in reply #27.
...

Hi Ranwers !

Could you give me more details about the pack's installation ? Especially about the .ini and so on...

Thanks
Title: Re: F-16 beta v5
Post by: SAS~Malone on February 26, 2016, 09:23:35 PM
glarche - i edited your post above - do not include pictures in quotes in future!
also, the instructions are clearly included in the download.
so, why are you asking this - what part of the instructions don't you understand, or have you  not yet even bothered to download and look for yourself?
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: proweather on March 26, 2016, 10:52:45 PM
I can't seem to get into the cockpit! The game loads fine but the game treats it like AI aircraft, only neither the computer or I am controlling it. Help?
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: SAS~GJE52 on March 27, 2016, 08:57:56 AM

Quote
   I can't seem to get into the cockpit! The game loads fine but the game treats it like AI aircraft, only neither the computer or I am controlling it. Help?     

.................. ok, the team are working on your problem ...................


(https://ikhsaniaty.files.wordpress.com/2015/03/fortune-teller.jpeg)
Title: Re: F-16 beta v5
Post by: Ranwers on March 27, 2016, 09:27:21 AM
 ;D
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: SAS~Tom2 on March 27, 2016, 02:57:23 PM
In other words:  Game type, logfile, system specs...
 ;)
CHrs

Tom
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: proweather on March 27, 2016, 07:26:13 PM
Here is the code:

Code: [Select]
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
FM called 'FlightModels/P&W:F16_FM.emd' is being loaded from File: 'f16_fm'
FM called 'FlightModels/P&W:F16_FM.emd' is being loaded from Alternative File: 'f16_fm'
Flight Model File FlightModels/F-16C_B25.fmd:f16_fm contains no Mach Drag Parameters.
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pit1.mat'
INTERNAL ERROR: Material: Can't load 'Pit1.mat'

ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitF_16C_B2530 NOT destroyed
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pit1.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:907)
at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
at com.maddox.il2.objects.air.CockpitF_16C_B2530.<init>(CockpitF_16C_B2530.java:274)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3324)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2694)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
There is no File 'PaintSchemes/Skins/F-16C_Block25/Default' with the Skin or Texture specified!, trying to use default...
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
ERROR file: File users/straughter/Icons not found
Mission: adzfgzdfghSD.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC211_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearB21_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearB3_D0'
warning: no files : music/takeoff
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on March 27, 2016, 08:03:04 PM
Ah... well known problem of High-Resolution mod with AMD CPU/APU.

With Intel CPU, High-Resolution mod works in full function as planned over cockpits and ships' external, maps, clouds in over 1024x1024 size textures.
But with AMD CPU/APU, High-Resolution mod fails treating cockpits and ships' external, etc.
You have to reduce the texture size into 1024x1024 by yourself.

Open your folder \!_F16A&C\3do\Cockpit\F16ViperII , the texture file "pit1.tga" --- that is 2048x2048 resolution --- by Photoshop or GIMP, some graphic editor (able to treat alpha-channel correctly).
Resize its size into 1024x1024 and save as the same name (without any compress).
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: proweather on March 27, 2016, 10:30:47 PM
I tried... It did not work.
Title: Re: F-16 beta v5
Post by: SAS~Malone on March 27, 2016, 11:17:44 PM
can you please be specific - 'I tried it' ....... what  exactly did you try, and how?
exactly, please....
'it did not work'.... again, be specific - exactly how did it 'not work'?
chances are there are other files needing the same treatment - what does the error log say now?
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: proweather on March 28, 2016, 08:22:52 AM
Code: [Select]
FM called 'FlightModels/F-16C_B30.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B30.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
FM called 'FlightModels/GeneralElectric:F16_FM.emd' is being loaded from File: 'f16_fm'
FM called 'FlightModels/GeneralElectric:F16_FM.emd' is being loaded from Alternative File: 'f16_fm'
Flight Model File FlightModels/F-16C_B30.fmd:f16_fm contains no Mach Drag Parameters.
FM called 'FlightModels/F-16C_B30.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B30.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
INTERNAL ERROR: TGA: Unsupported format (RLE encoding) in 3DO/Cockpit/F16ViperII/pit1.tga
WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pit1.mat'
INTERNAL ERROR: Material: Can't load 'Pit1.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pit1.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:907)
at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
at com.maddox.il2.objects.air.CockpitF_16C_B2530.<init>(CockpitF_16C_B2530.java:274)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3324)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2694)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
There is no File 'PaintSchemes/Skins/F-16C_Block30/Default' with the Skin or Texture specified!, trying to use default...
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
ERROR file: File users/doe/Icons not found
Mission: adzfgzdfghSD.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC211_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearB21_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearB3_D0'
warning: no files : music/takeoff
ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitF_
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on March 28, 2016, 08:32:27 AM
Your error log says "TGA: Unsupported format (RLE encoding)".

RLE encoding == RLE compress.

I noticed about it.

Resize its size into 1024x1024 and save as the same name (without any compress).
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: proweather on March 28, 2016, 09:18:52 AM
So the simple image editor I used wasn't the right program for the job?
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on March 28, 2016, 09:39:08 AM
So the simple image editor I used wasn't the right program for the job?

What is your editor?
"simple image editor" is the name of the application?

Almost graphics editor applications have a checkbox menu to choose using compress or not in its saving dialog.... isn't it? sometimes that checkbox or button is hidden and you have to expand it in pushing "+" button or some other interfaces.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: proweather on March 28, 2016, 09:46:09 AM
I used PhotoPad to change the size and save it as a PNG (it couldn't save as TGA), and I used Pixillion to save as TGA. Both programs are from NCH Software.

PhotoPad: http://www.nchsoftware.com/photoeditor/

Pixillion: http://www.nchsoftware.com/imageconverter/

Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on March 28, 2016, 10:06:51 AM
I used PhotoPad to change the size and save it as a PNG (it couldn't save as TGA), and I used Pixillion to save as TGA. Both programs are from NCH Software.

Pixillion: http://www.nchsoftware.com/imageconverter/

OK.

I tested Pixillion (non-commercial use freeware version) converting PNG into TGA, ah.... it may force RLE compression on saving TGA and no way to disable it.
"Comression Setting..." button is gray out , official web tells TGA doesn't have that button function, too.


My freeware recommend is GIMP.
GIMP's default saving mode of TGA is also using RLE compression, we have to disable it in expanding its menu and uncheck the box.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Kitz_MSK on March 31, 2016, 12:41:35 PM
When i try to load a mission, i get a "null" error.

For strange reason i can't post logs (not allowed to paste external links, lol)

I've checked every addon what is need to install and they work fine. I really hope you can help me
Title: Re: F-16 beta v5
Post by: SAS~Malone on March 31, 2016, 01:18:09 PM
Kitz, you need to have made 5 posts before you can post links - an anti-spam measure...
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Kitz_MSK on March 31, 2016, 01:45:09 PM
Well, it works without "(code)"

***before here everything loads fine***
[18:13:26]   Flight Model File FlightModels/F-16C_B52.fmd:f16_fm contains no Mach Drag Parameters.
[18:13:26]   FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from File: 'f16_fm'
[18:13:27]   FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
[18:13:27]   ERROR [com.maddox.sound.Sample@49f65b] cannot load sample: null
[18:13:27]   SectFile load failed: null
[18:13:27]   java.io.FileNotFoundException
***afther this i get java's IO operations, they also work fine***





Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: Clint Watters on April 13, 2016, 02:14:39 PM
Thank you to all moders involved in the making of this beautifull supersonic bird   ;D

https://www.youtube.com/watch?v=va2_4DkIweQ
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: skyhawkmlt on June 16, 2016, 02:15:00 AM
Is there a possibility to have the F-16 without wing pylons?
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on June 16, 2016, 02:29:05 AM
Is there a possibility to have the F-16 without wing pylons?

I don't have a free time to check their 3D construction by myself, now.
But I think NO to your question.

F-16's pylons 3D models might be fixed parts of each wings, not separated.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: skyhawkmlt on June 16, 2016, 02:32:37 AM
not even a chance for a clean version of the model some time in the future? AM and C preferably? ^^
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on June 16, 2016, 02:38:54 AM
not even a chance for a clean version of the model some time in the future? AM and C preferably? ^^

I also have a hope to remake F-16's external 3D and other ones (loadouts, cockpits, etc.) by myself in the FAR future. But it will be far far .... very far.
I'm occupied by other progressing projects at least 12 months, and even I'll start F-16 retouching ..... it will need 6 or more months to finish.
Title: Re: F-16 beta v5
Post by: skyhawkmlt on June 16, 2016, 02:54:33 AM
pity I also see that it has this line in weapons.properties 'F-16C_Block52.none                              Empty' but it doesn't show up in the loadout list
Title: Re: F-16 beta v5
Post by: duffys tavern on July 06, 2016, 11:22:58 AM
4.12.2 / 5.3
After going to win 8.1 and reinstalling everything, all seems to be going well except the F-16 load outs. The F-16, with the exception of the F-16A Block 5 & 10, have only air to air load outs. The Block 5 & 10 have a few bombs but no AGMs. I d/l every required item again to make sure I had the latest version. The F-18s & AV8B have all weapons. I also have them in 4.13, 6.1 and all is fine There. Anyone else encountered this? Any help appreciated.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on July 06, 2016, 11:31:56 AM
I thinks Vega's weapon pack may solve almost of weapon missing errors of loadouts.

If not.... please show your error log of registering loadouts part.
Title: Re: F-16 beta v5
Post by: duffys tavern on July 06, 2016, 12:46:43 PM
Do you know where I can get "Vega's weapon pack"? Is that the same as "#_modern weapon"? I have that one installed. Appreciate the help.
Update: Ok, nosed around and found it. That did the trick, thanks a bunch! Appreciate your help.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: slavajda02 on December 19, 2016, 11:34:10 AM
It start I go quick play and it loads but without cocpit and no controls :/
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on December 19, 2016, 11:42:00 AM
It start I go quick play and it loads but without cocpit and no controls :/

HD mod may not work on your game.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: OverDhill on February 08, 2017, 11:45:48 PM
Love your work on the F-16.  Would this work with the B.A.T. installation? If so where would I place the files?  Thanks
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: The_Alaska_Man on February 09, 2017, 12:03:33 PM
It start I go quick play and it loads but without cocpit and no controls :/

HD mod may not work on your game.

Hey there, I had this problem before and I believe the problem was that I had an AMD core instead of an intel core, eventually got a dell xps 8900 with an i7 core and now they show up.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: nadvgia on February 17, 2017, 05:27:23 PM
It freezes when quiting a mission. I have ver. 4.12.2 modact 5.3. Also, using the new SAS Engine MOD 2.7.3 western Full-package.

Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Missile.destroy(Missile.java:667)
at com.maddox.il2.objects.weapons.RocketGun.doDestroy(RocketGun.java:18)
at com.maddox.il2.engine.Interpolators.interplateClean(Interpolators.java:255)
at com.maddox.il2.engine.Interpolators.cancelAll(Interpolators.java:167)
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:264)
at com.maddox.il2.engine.Actor.destroy(Actor.java:770)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:752)
at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1879)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:2174)
at com.maddox.il2.objects.air.AircraftLH.destroy(AircraftLH.java:63)
at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:149)
at com.maddox.il2.engine.DrawEnvXY.resetGameClear(DrawEnvXY.java:746)
at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:197)
at com.maddox.il2.game.Main.resetGameClear(Main.java:131)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2142)
at com.maddox.il2.game.Main.resetGame(Main.java:144)
at com.maddox.il2.game.Mission.clear(Mission.java:788)
at com.maddox.il2.game.Mission.destroy(Mission.java:747)
at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:47)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:331)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on February 17, 2017, 05:43:51 PM
It freezes when quiting a mission. I have ver. 4.12.2 modact 5.3. Also, using the new SAS Engine MOD 2.7.3 western Full-package.

using the new SAS Engine MOD 2.7.3 western Full-package ?

Its 1st post:
This Engine MOD 2.7.3w needs new FuelTank codes when the aircraft has Air-Refuel function or uses special fuel display code in its cockpit. Old code aircrafts make compatibility problem and crashing.
The new patches to solve them is in my 3rd post.
and 3rd post:
Patching existing Jets to make compatible of Refuel / FuelTank code.
Latest patch8 is released on 13th/Feb./2017.
......
Patch ready in above link for those Jets.
+ Flying-Boom refuel system
 - F-16 v5
 http://www.sas1946.com/main/index.php/topic,46374.0.html

And also please take care not to left conflicting old classfiles of Engine MOD contents.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: nadvgia on February 18, 2017, 08:12:19 AM
Yes. i´ve delete my previous !SAS_Engine_Mod and add the following:

1 - Simple update Engine MOD 2.7.3w , no additional visual / sound effects version.

2 - ++ Recover (long time missing) G-Suite function patch for 2.7.3w

the "+ Update JapanCat's Merge Effects and Engine MOD 2.7.3w, but no others." and "++ Recover (long time missing) G-Suite function patch for 2.7.3w/Merge Effect" i didn´t install because it makes my game crash when firing, i hope it is not needed.

3 - + Update Engine MOD 2.7.3w and adding engine exhaust flame visual effect.

4 - ++ Recover (long time missing) G-Suite function patch for 2.7.3w

the "+ Update JapanCat's Merge Effects and Engine MOD 2.7.3w and adding engine exhaust flame visual effect." and "++ Recover (long time missing) G-Suite function patch for 2.7.3w/Merge Effect also didn't add them, just hope they are not need."

the "JapanCat's" files when i fire guns it crashes the game.

added the lines in conf.ini:

[Mods]
Stab4all=1
PALShowChocks=1
PALShowCatGear=1
DumpFuel=1

5 - Removed the !!Stabs4all mod from game

6 - Searched 22164244D5800CDC files, found a few, deleted all and left only one - i think it is needed only one in game.

7 - Added "WepEffect=1" in conf.ini

Here's my last log i think nothing changes.

Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Missile.destroy(Missile.java:667)
at com.maddox.il2.objects.weapons.RocketGun.doDestroy(RocketGun.java:18)
at com.maddox.il2.engine.Interpolators.interplateClean(Interpolators.java:255)
at com.maddox.il2.engine.Interpolators.cancelAll(Interpolators.java:167)
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:264)
at com.maddox.il2.engine.Actor.destroy(Actor.java:770)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:450)
at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1879)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:2174)
at com.maddox.il2.objects.air.AircraftLH.destroy(AircraftLH.java:63)
at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:149)
at com.maddox.il2.engine.DrawEnvXY.resetGameClear(DrawEnvXY.java:746)
at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:197)
at com.maddox.il2.game.Main.resetGameClear(Main.java:131)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2142)
at com.maddox.il2.game.Main.resetGame(Main.java:144)
at com.maddox.il2.game.Mission.clear(Mission.java:788)
at com.maddox.il2.game.Mission.destroy(Mission.java:747)
at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:47)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:331)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Those codes are similiar to log from my A-7 that also crashes the same way as i previous mention.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: western0221 on February 18, 2017, 08:37:59 AM
Quote
Today's version has 6x different branches to enable others' visual or sounds effects only you need and want, and +2x your hand maid version.
Please take care which one you choose.

and I feel you've brought old or incompatible missile classes into 4.12.2m + Engine MOD game from outside.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: PhantomII on February 18, 2017, 09:42:22 PM
Hi nadvgia, I think you have installed all of the engine mods together. As western said, you only need one of the six versions listed according to your tastes. And be sure to remove these 4 classfiles from your game but leave them in your engine mod folder.
22164244D5800CDC,1BA17EC2269DE08A , B7210FEA03EED97A , E0E67F32DBEC4160
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: KingTiger503 on February 19, 2017, 04:08:02 AM
Try Remove the Merge effect, it may conflict with Engine Mod, My one is working for Engine Mod, except the Merge Effect.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: nadvgia on February 19, 2017, 08:48:54 AM
Hi nadvgia, I think you have installed all of the engine mods together. As western said, you only need one of the six versions listed according to your tastes. And be sure to remove these 4 classfiles from your game but leave them in your engine mod folder.
22164244D5800CDC,1BA17EC2269DE08A , B7210FEA03EED97A , E0E67F32DBEC4160
Quote
Today's version has 6x different branches to enable others' visual or sounds effects only you need and want, and +2x your hand maid version.
Please take care which one you choose.

and I feel you've brought old or incompatible missile classes into 4.12.2m + Engine MOD game from outside.
Try Remove the Merge effect, it may conflict with Engine Mod, My one is working for Engine Mod, except the Merge Effect.

People, i don]t want to sound ungreatful or anything but it seems every change pointed by you it just does not work. I don´t know what happen but the true is i don't remember even to change the harrier/f-18/f-16 files or even the a-7 and now everything is not right. I can only blame myself for something i don't even know what i did but here i´m limited to follow instrutions badly because english it is not my native language and also in the dark because i am not a mooder. I toke the decision to start my custom game instaled from root all over again with an instalation log in order to track every mod and mistake that may accour. Sorry to waste also your time, you tried to help me but this is what i think it is best for me right now.

Regards (brb)


EDIT - Nothing that a new, clean and fresh install can't handle ;) everything works perfect now! Just need to take care of things better for now on.
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: AltaKingGames on March 06, 2017, 07:27:43 AM
How i install skins?
Title: Re: F-16 beta v5 [4.12] [upload 13.07.15]
Post by: PhantomII on March 06, 2017, 05:57:33 PM
http://www.sas1946.com/main/index.php/topic,983.msg10916.html#msg10916. Then download and install the skins you need for your particular plane and place them into that folder in Paintschemes\skins folder in the root of your game.