# Special Aircraft Service

## Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => PTO Maps => Topic started by: cyberolas on April 11, 2015, 03:12:15 PM

Title: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 11, 2015, 03:12:15 PM
(http://s27.postimg.cc/6sihebk1f/P_38_Dragon.jpg) (http://postimg.cc/image/farxinqjz/full/)

Hi pilots!

I added myself to moders, who tried rework so beautiful area, how the Burma is. I really enjoyed this map. It was my dream. I wanted to create landscape with historical atmosphere, so some villages are true and there are in right positions and some other are only similar, but with basic landscape type, villages shapes (India villages have really special shapes with very contrastic trees and so one..). And the most important thing: Imphal valley is really magical place and I wanted to transfer this magic to our environment.
I edited terrain, so you can fly from Imphal main airfield with better atmosphere without strange feeling from "the end of map" with strange stairway in terrain. I edited every border.
Pagodas locations in valleys are from old historical map, a few pagodas in mountain I have estimated in some good positions, because I read about Chindits who found many old unkempt pagodas in mountains. (Terence O Brien - Pilot with Chindits)

You maybe saw my trailer:

or short peace movie from Imphal valley:

YOU DON´T NEED ANY NEXT MOD FOR INSTALATION THIS MAP!, but you have to have 4.12 version, becase I used one or two buildings from  4.12 pack.

Recommended campaigns and missions:
Spitfires in the box

FIX for v03.tga texture (thanks Uufflakke)

FIX - actor.static for every version (not only 4.12) with many small fixes - more bridges over rain water, no buildings too close roads and so one.

I hope you will enjoy it!

Title: Re: Burma - retextured, retowned, revillaged
Post by: centauro on April 11, 2015, 04:32:45 PM
Thank you very much for your work !!!

In our squad enjoyed your maps in our campaigns and certainly recreate a new battle with this new job
Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~Poltava on April 11, 2015, 04:45:22 PM
Fantastic!!! Your work really breathes new life into old maps, and really prompts you to use them! THANKS!!!  ;D ;D ;D

PS. Another campaign of mine that uses this map, is for the Ki-51, and is called "Green Hell of Burma": http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1968
Title: Re: Burma - retextured, retowned, revillaged
Post by: macgiver on April 11, 2015, 05:20:23 PM
Nice tribute to Wingate and Cochran, thank you very much.
Title: Re: Burma - retextured, retowned, revillaged
Post by: ben_wh on April 11, 2015, 05:35:16 PM
Beautifully done once again, Thank you!

Cheers,
Title: Re: Burma - retextured, retowned, revillaged
Post by: Bee on April 11, 2015, 07:59:28 PM
What an amazing piece of work.  Absolutely beautiful.  Congratulations Cyberolas!
Just installing now.  It might be worth noting that the _Tex folder needs to be placed inside the Maps folder rather than alongside it.  Just in case anyone has any trouble    ;)
Title: Re: Burma - retextured, retowned, revillaged
Post by: duffys tavern on April 11, 2015, 09:02:39 PM
Nice map. Your hard work paid off. Thanks for sharing
Title: Re: Burma - retextured, retowned, revillaged
Post by: Kopfdorfer on April 11, 2015, 09:55:23 PM
Just had a couple of quick flips on this map.

Wonderful job Cyberolas , a really immersive treatment.

Looking forward to your next effort very much.

Kopfdorfer
Title: Re: Burma - retextured, retowned, revillaged
Post by: Moezilla on April 11, 2015, 11:53:18 PM
Thanks Cyberolas,  the videos you add always have a great atmosphere too.

Need to find ronncos 2nd ACG skins for this.
Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~Gerax on April 11, 2015, 11:54:57 PM
What a nice sunday early morning surprise!  :)
many thanks for this cyberolas!  ;)

and yes, the vids are excellent! would be hot favourites
for awards in any games vids contests.
Title: Re: Burma - retextured, retowned, revillaged
Post by: Pivoyvo on April 12, 2015, 12:30:49 AM
Thank you Cyberolas
again an outstanding work
love all of your RRR maps
easy install and great immersion to the sim
have a nice Sunday
Title: Re: Burma - retextured, retowned, revillaged
Post by: dsawan on April 12, 2015, 01:17:22 AM
is there an entry for map.ini.?
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 12, 2015, 01:51:38 AM
If you want to have it as no-repaint stock map, you will create folder Burma_RRR and add to all.ini

I don´t know if we have all files for base it, something like map_M file or similar. Do you really want to have it as no-repaint (new map?)
If yes, I´m going to extract all files what you need from stock and publish here
Title: Re: Burma - retextured, retowned, revillaged
Post by: farang65 on April 12, 2015, 01:59:14 AM
Hi Cyberolas,
i am truly lost for words.
I am overly joyed that you've taken on a PTO map.  :D
I was just in Burma on Friday. Mind you i just get see a border crossing area from Thailand.
Looking forward to flying this one a lot.
I wondered if it was the original, or Upper/Lower Burma map after I saw your video a day or so ago.
Thanks again you make really special creations  ;D
Kirby
Title: Re: Burma - retextured, retowned, revillaged
Post by: PA_Willy on April 12, 2015, 02:35:30 AM
We have found a problem in 4.12.2 (HSFX 7.03). Burma Lower Map is loading without problems. But, Burma Map is not.

Any idea?
Title: Re: Burma - retextured, retowned, revillaged
Post by: PA_Willy on April 12, 2015, 02:40:39 AM
I have discovered the problem. In your mod donwload the folder structure is wrong.

_Tex folder must be inside the maps folder.
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 12, 2015, 03:06:51 AM
I have discovered the problem. In your mod donwload the folder structure is wrong.

_Tex folder must be inside the maps folder.

OMG yes, I publish it one more time....
Ok, now is all right, thank you.
Title: Re: Burma - retextured, retowned, revillaged
Post by: Lagarto on April 12, 2015, 05:41:41 AM
Thank you. The quality of the textures is breathtaking.
I hope that once you run out of stock maps, you'll take on some mod maps :)
Title: Re: Burma - retextured, retowned, revillaged
Post by: 242Sqn_Cat on April 12, 2015, 05:50:33 AM
Wonderful stuff once more - thankyou very much for this.  :)

I have two small problems with it in HSFX 7.0.3:

- v03.BumpH won't load as it's twice the size of the other BumpH files... not 8-bit or something (so I disabled it.)
- HSFX doesn't have clouds267.tga (so I've replaced it but would like to have the map as designed.) Anyone got a copy and link to it?

:cheers:
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 12, 2015, 05:59:33 AM
Wonderful stuff once more - thankyou very much for this.  :)

I have two small problems with it in HSFX 7.0.3:

- v03.BumpH won't load as it's twice the size of the other BumpH files... not 8-bit or something (so I disabled it.)
- HSFX doesn't have clouds267.tga (so I've replaced it but would like to have the map as designed.) Anyone got a copy and link to it?

:cheers:

v.03 BumpH - yes, you are right, I´m going to export it better.
clouds267.tga is in this pack, if you don´t wont it, you can rewrite load.ini, no problem
Title: Re: Burma - retextured, retowned, revillaged
Post by: Uufflakke on April 12, 2015, 06:11:48 AM

- v03.BumpH won't load as it's twice the size of the other BumpH files... not 8-bit or something (so I disabled it.)

It has a bigger file size because of an included alpha layer.
In the meantime, here is the correct v.03.BumpH file:

By the way, maps runs well including saving missions on DBW 1.71  :)
(I don't know if that is because both objects are included in DBW 1.71 ánd V4.12 or it is because I installed the two objects manually in DBW 1.71)

Title: Re: Burma - retextured, retowned, revillaged
Post by: 242Sqn_Cat on April 12, 2015, 09:02:43 AM

- HSFX doesn't have clouds267.tga (so I've replaced it but would like to have the map as designed.) Anyone got a copy and link to it?

:cheers:

clouds267.tga is in this pack, if you don´t wont it, you can rewrite load.ini, no problem

Oops. Missed extracting it  >:( . Thanks.

@ Uufflakke: got the new v.03 BumpH... Thankyou  :)

:cheers:
Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~Tom2 on April 12, 2015, 09:22:11 AM
Thanks a lot cyberolas! :D
Love the videos
Title: Re: Burma - retextured, retowned, revillaged
Post by: marcost on April 12, 2015, 10:42:44 AM
Thanks Cyberolas, a work of art as always!

Regards,

M
Title: Re: Burma - retextured, retowned, revillaged
Post by: Uufflakke on April 12, 2015, 12:17:22 PM
(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2017-05-08_zpsmwtfaswu.jpg)

(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2017-11-23_zpsby2vrk09.jpg)

(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2017-50-22_zps0uhciub2.jpg)

(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2017-45-45_zpsndbpvdgl.jpg)

(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2017-23-24_zpspxzzzawn.jpg)

(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2017-39-29_zpsiwqbki63.jpg)

(http://i1217.photobucket.com/albums/dd389/Uufflakke10/12.04.2015%2018-03-05_zpshygr3cam.jpg)
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 12, 2015, 12:35:36 PM
Hmm, yam, exactly how I did it. Thank you!
Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~Poltava on April 12, 2015, 01:52:02 PM
Breathtaking. A work of art. Cyberolas - this is just WONDERFUL!  :D :D :D
Title: Re: Burma - retextured, retowned, revillaged
Post by: Gumpy on April 13, 2015, 12:36:11 AM
Beautiful just beautiful,thank you Cyberolas you've done it again. ;) I don't know how I got so lucky but,some how it works like a charm in my 4.10 DBW 1.71 this makes me very happy.  ;D ;D
Title: Re: Burma - retextured, retowned, revillaged
Post by: greybeard on April 13, 2015, 01:11:43 AM
Graybeard, use the static.ini checker to find out what objects are missing and add them to your 4.09 game.

Thanks for very useful head-up. Missing objects are:

buildings.House$tobruk_mosque buildings.House$arc

Where may I find them and how adding to game? :-[

There's a misunderstanding, though. My problem is NOT that I can't save, my problem is that I can't LOAD the Burma map. That's to say, when, in FMB, I click on "Load Map--->Burma" I get a "JAVA RUNTIME ERROR", mentioned in the lower portion of my screen, below the map window, which remains blank.

I've your "mapmods & buildings" modification for DBW, which works fine in UP201 too, plus mods recently made by WxTech on some objects. I tried loading Cyberolas Burma map after having put a minus sign in front of existing burma folder, so to get in the tree:

MODS
........mapmods
....................maps
...........................-Burma
...........................Burma

Can there be any conflict? :-\
Title: Re: Burma - retextured, retowned, revillaged
Post by: cgagan on April 13, 2015, 02:35:58 AM
Work of art, Cyberolas! Many thanks for sharing,
Title: Re: Burma - retextured, retowned, revillaged
Post by: Paulo Hirth on April 13, 2015, 02:58:18 AM
Hi Cyberolas! Your maps are ever amazing! Big TY!
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 13, 2015, 05:23:43 AM
I´m going to do universal actors.static for all versions (4.09 and next). Be patient please...
Title: Re: Burma - retextured, retowned, revillaged
Post by: Uufflakke on April 13, 2015, 05:28:58 AM
Thanks for very useful head-up. Missing objects are:

buildings.House$tobruk_mosque buildings.House$arc

Where may I find them and how adding to game? :-[

After extracting drop the Tobruk and Med folder in: MODS/STD/3do/Buildings/

(Before doing that back up your static.ini first! You never know...)

[buildings.House$tobruk_mosque] Title Tobruk_Mosque MeshLive 3do/Buildings/Tobruk/Mosque/Live/Live.sim MeshDead 3do/Buildings/Tobruk/Mosque/Dead/Dead.sim AlignToLand 0 Body RockMiddle Panzer 0.30 [buildings.House$arc]
Title           Roman_arc
MeshLive        3do/Buildings/Med/arc/live/live.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.7
Title: Re: Burma - retextured, retowned, revillaged
Post by: modlife on April 13, 2015, 06:33:48 AM
Great job ???
;) ;) ;)
Title: Re: Burma - retextured, retowned, revillaged
Post by: MrMoonlight on April 13, 2015, 11:40:57 AM
This map is incredible. :o

Many thanks, cyberolas. I haven't flown on the Burma map in a long time. I'll be doing it more often now, thanks to your efforts.
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 13, 2015, 01:08:12 PM
So, Mr.Greybeard, try this actor.static. If work it fine, I will publish it in first page.
This actor.static is fix only for saving campaign. You have some another problem too and we have to find some result for it.

Title: Re: Burma - retextured, retowned, revillaged
Post by: greybeard on April 14, 2015, 03:24:56 AM
Thank you cyberolas, GilB57 and SAS~Gerax for your very kind assistance. :-*

Shift+Tab and screen capture did the trick:
http://s23.postimg.cc/g1ixu8euz/Burma_RRR_ERROR_bis.jpg

If I understand correctly, the cause is missing Slot_Forest3.tga.

What should I do? :-[

@cyberolas: Clouds267.tga is in place.
Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~Gerax on April 14, 2015, 03:34:59 AM
and copy it into /_tex/forest/summer.  ;)
Title: Re: Burma - retextured, retowned, revillaged
Post by: greybeard on April 14, 2015, 04:17:17 AM
and copy it into /_tex/forest/summer.  ;)

Thank you so much! Now it works! ;D

(http://s18.postimg.cc/yutj7nluh/Burma_RRR_success.jpg) (http://postimage.org/)

Over the rice fields...
(http://s17.postimg.cc/57vhptprj/Burma_RRR_success.jpg) (http://postimage.org/)

...over the Chindwin...
(http://s29.postimg.cc/i7c4ztysn/Burma_RRR_success.jpg) (http://postimage.org/)

...Kabaw valley
(http://s28.postimg.cc/76ffm6y7x/Burma_RRR_success.jpg) (http://postimage.org/)

Cheers,
GB
Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~Gerax on April 14, 2015, 04:20:23 AM
Ok then, case closed.  ;D

Cyberolas, should I  clean this thread a little bit?
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 14, 2015, 04:24:23 AM
Yes, you can.
Title: Re: Burma - retextured, retowned, revillaged
Post by: greybeard on April 14, 2015, 05:14:33 AM
Ok then, case closed.  ;D

Not yet! :-[

For some reason, this map kills all my voice packs; that's to say I no more hear any radio chatter.

Sorry to disturb again.
Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~Gerax on April 14, 2015, 05:19:29 AM
For some reason, this map kills all my voice packs; that's to say I no more hear any radio chatter.

as I have no clue how this should go so we'd need the LOG:
http://www.sas1946.com/main/index.php/topic,13457.0.html (http://www.sas1946.com/main/index.php/topic,13457.0.html)
For a instant log File read here:
http://www.sas1946.com/main/index.php/topic,19308.0.html (http://www.sas1946.com/main/index.php/topic,19308.0.html)
Important: what to post and how to post it (code option):
http://www.sas1946.com/main/index.php?topic=39780.0 (http://www.sas1946.com/main/index.php?topic=39780.0)
Title: Re: Burma - retextured, retowned, revillaged
Post by: greybeard on April 14, 2015, 09:25:58 AM
Can't understand why, but chatter works again. :o

The only part of logfile regarding audio that I'm able to find is following:
Code: [Select]
Initializing DirectSound playback device...Primary buffer created.Playback format is set : sampling rate = 22050, num channels = 2.Not enought hardware buffers (0), hardware disabledBuffer caps : Transfer rate = 0, CPU overhead = 0.Default speaker config is : 1310724.Direct sound audio device initialized successfully :DX Version : 7Hardware    - disabled [buffers : 0]Extensions  - enabled :  EAX ver. 1 [ ]  - disabled  EAX ver. 2 [ ]  - disabled  EAX ver. 3 [ ]  - disabled  I3D ver. 2 [ ]  - disabled  ZoomFX     [ ]  - disabled  MacroFX    [ ]  - disabledSIMD render [X]num channels 32Cannot open audio file samples/infinite 1
I tried running two different campaign missions and only in second one I couldn't hear a few chatter at its beginning, then worked regularly. Also, I tested in FMB, building a simple two-ships flight on Burma_RRR map, having no missing chat.

Shocked and embarassed: never had such troubles with a Cyberolas' map...
Title: Re: Burma - retextured, retowned, revillaged
Post by: Catahoulak9 on April 14, 2015, 11:15:13 PM
You older guys will remember this, one of Hammerd's skins from 10 years ago... perfect for this amazing Burma map. Many thanks cyberolas, this old game never looked so good.

(http://s18.postimg.cc/kd8n7wknt/2015_04_14_at_16_04_53.jpg) (http://postimage.org/)

Title: Re: Burma - retextured, retowned, revillaged
Post by: decipher on April 14, 2015, 11:41:28 PM
i did not have time to fully explore the map yet, but i saw the trailer videos and loading it briefly into FMB and a quick flight and it looks wonderful. great work done making it look realistic and kind of alive (the colors of the groundtextures and everything).

salute!
Title: Re: Burma - retextured, retowned, revillaged
Post by: CuMelter on April 16, 2015, 08:43:09 AM
I would like my view exactly like IL2 1946 Burma - retextured, retowned, revillaged...I run 4.12.2- Im obviously missing alot of folders and I'm clueless how to get the small text in lower corner of screen or use the burma maps. Clueless on how to use antispam image dragging too it seems
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 16, 2015, 11:06:29 AM
:(????
Title: Re: Burma - retextured, retowned, revillaged
Post by: Whiskey_Sierra_972 on April 16, 2015, 11:32:03 AM
Cyber!

You did it again!

What you did?

A MIRACLE!!!!

Thanks a lot for this wonderful map!

I love your works with all my heart!
Title: Re: Burma - retextured, retowned, revillaged
Post by: Uufflakke on April 16, 2015, 12:11:38 PM

Burma Imphal Skins:
http://www.asisbiz.com/il2/Spitfire/LFVIII-RAF-607Sqn-AF.html (http://www.asisbiz.com/il2/Spitfire/LFVIII-RAF-607Sqn-AF.html)

(http://i1217.photobucket.com/albums/dd389/Uufflakke10/16.04.2015%2017-58-17_zpsk80kkc00.jpg)

(http://i1217.photobucket.com/albums/dd389/Uufflakke10/16.04.2015%2018-07-11_zpswhmxwjob.jpg)

Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~Tom2 on April 16, 2015, 01:44:26 PM
I would like my view exactly like IL2 1946 Burma - retextured, retowned, revillaged...I run 4.12.2- Im obviously missing alot of folders and I'm clueless how to get the small text in lower corner of screen or use the burma maps. Clueless on how to use antispam image dragging too it seems

Get C.U.P. and follow its instructions and you may have it all.

BTW you were also a FreeFalcon forum member? Recall you from there.

Chrs

Tom
Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~Gerax on April 16, 2015, 11:09:27 PM
I'm clueless how to get the small text in lower corner of screen

Hit SHIFT+TAB and you will get the whole list.

Quote
Clueless on how to use antispam image dragging
click on the pic in the upper left corner and drag it until
it fits to the main pic. Repeat this until its done.
Title: Re: Burma - retextured, retowned, revillaged
Post by: Mission_bug on April 17, 2015, 07:59:13 AM
The map looks absolutely stunning cyberolas, thank you very much, greatly appreciated. 8)

Wishing you all the very best, Pete. ;D
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 17, 2015, 08:02:06 AM
Thanks for your words and pictures, pilots... 8) 8) ;D
Title: Re: Burma - retextured, retowned, revillaged
Post by: WxTech on April 17, 2015, 02:24:19 PM
Very nice, indeed! I especially like the 'feathering' of high terrain at the map edges; much less jarring. And the reduction to sea level in the west gets rid of the awful 'river-water-below-land problem. I desperately want to fly on it in my ancient 4.08 install. I've been able to jump in a plane for a short time, but then the game locks up.

I should add that I'm starting with the version of actors.static posted/supplied for Greybeard (he being a 4.09 Rebel, I believe?  ;)  ) Should I instead be using the original actors.static?

I've added to static.ini the two required buildings, they being the Roman arc and the Med mosque.

From log.lst, I see several Slovakia objects are required, which I'm currently manually adding.

But here's a strange problem. Even though I have BambooHut and BambooHut2 in the Pacific objects folder and my static.ini (and I see at least many BambooHuts populating the map), the console says it can't find them. Is there another version of these buildings in another folder besides "Pacific"? (It would be so nice if the console could supply the full path for missing objects!)

Thanks for any aid that can be supplied!
Title: Re: Burma - retextured, retowned, revillaged
Post by: WxTech on April 17, 2015, 07:42:18 PM
Well, the only missing objects fir me now (strangely) are the two BambooHut buildings. I can fly missions, and the Java errors are not too frequent. But it would be nice to resolve this last discrepancy.

I note that the slimmed-down rivers have ended up with odd squiggles, narrowings, straight-line segments and angular bends. All of this detracts from what is really a smoothly curving, sinuous, flat-valley river. And so I'm manually smoothing out all this nasty stuff in map_c. What a labour intensive operation! I just spent perhaps 2 hours fixing about 1/4 of the .tga.

It'll be worth it. And when done to my satisfaction, I'll make it available to all.
Title: Re: Burma - retextured, retowned, revillaged
Post by: Gumpy on April 17, 2015, 08:45:36 PM
Ya know WxTech I seem to remember a mod that gave a guy two or three more BambooHut buildings plus bones and skeletons you could place around them to give the appearance of an unfriendly tribe but,where it is and who made it that is the question.(UPDATE) It could be these    http://www.mediafire.com/download/zr0jcjvw8313v3o/3do.7z  with static ini entries
Code: [Select]
//===========================================================================[***]Title Huts//===========================================================================[buildings.House$Hut_type01]Title Hut_type01MeshLive 3do/Buildings/Huts/Hut_type01/live.simMeshDead 3do/Buildings/Huts/Hut_type01/dead.simBody FuelSmallPanzer 0.005[buildings.House$Hut_type02]Title           Hut_type02MeshLive        3do/Buildings/Huts/Hut_type02/live.simMeshDead        3do/Buildings/Huts/Hut_type02/dead.simBody            FuelSmallPanzer          0.005[buildings.House$Hut_type03]Title Hut_type03MeshLive 3do/Buildings/Huts/Hut_type03/live.simMeshDead 3do/Buildings/Huts/Hut_type03/dead.simBody FuelSmallPanzer 0.005[buildings.House$Hut_type04]Title           Hut_type04MeshLive        3do/Buildings/Huts/Hut_type04/live.simMeshDead        3do/Buildings/Huts/Hut_type04/dead.simBody            FuelSmallPanzer          0.005[buildings.House$Hut_type05]Title Hut_type05MeshLive 3do/Buildings/Huts/Hut_type05/live.simMeshDead 3do/Buildings/Huts/Hut_type05/dead.simBody FuelSmallPanzer 0.005[buildings.House$Hut_type06]Title           Hut_type06MeshLive        3do/Buildings/Huts/Hut_type06/live.simMeshDead        3do/Buildings/Huts/Hut_type06/dead.simBody            FuelSmallPanzer          0.005[buildings.House$Hut_type07]Title Hut_type07MeshLive 3do/Buildings/Huts/Hut_type07/live.simMeshDead 3do/Buildings/Huts/Hut_type07/dead.simAlignToLand 0Body WoodSmallPanzer 0.00024[buildings.House$Hut_type08]Title           Hut_type08MeshLive        3do/Buildings/Huts/Hut_type08/live.simMeshDead        3do/Buildings/Huts/Hut_type08/dead.simAlignToLand     0Body            WoodSmallPanzer          0.00024[buildings.House$Hut_type09]Title Hut_type09MeshLive 3do/Buildings/Huts/Hut_type09/live.simMeshDead 3do/Buildings/Huts/Hut_type09/dead.simAlignToLand 0Body WoodMiddlePanzer 0.01[buildings.House$Hut_type10]Title           Hut_type10MeshLive        3do/Buildings/Huts/Hut_type10/live.simMeshDead        3do/Buildings/Huts/Hut_type10/dead.simAlignToLand     0AddHeightDead   0.25Body            WoodSmallPanzer          0.00024 They do not go in the Pacific objects folder.
Title: Re: Burma - retextured, retowned, revillaged
Post by: WxTech on April 18, 2015, 01:17:52 AM
Gumpy,
Thanks for the reply. But note that the objects are called

BambooHut
BambooHut2

The different names from those you located suggests they're not the same.

What I might try, though, is to create a 3do/Buildings/Huts folder and simply copy over from the Pacific folder the two required objects, then add the 'new' huts to static.ini.
Title: Re: Burma - retextured, retowned, revillaged
Post by: WxTech on April 18, 2015, 09:28:17 AM
No more Java errors!

I copied the two bamboo huts into a new 'Huts' folder. However, for some reason these bamboo huts (supplied with the original Pacific Fighters) have no 'dead' model, even though one is specified in the static.ini! I took the expedient course and faked it by simply making the dead model the existing live one.

I lowered the contrast on the forest ground texture, by somewhat lightening the shadowed areas.

I changed the ForestFar texture, by combining the existing one with the above mentioned forest ground texture, making it suitably lower in contrast for good blending as the graphic transitions when view distance changes. The result is a much less contrasty, 'splotchy' patchwork on distant forests.

I made the water a 'muddy' color, by altering the ATI water color values (even though I have an nVidia card), as follows:

0.23 0.19 0.13 (red green and blue, respectively)

Note the higher red and lower blue; this makes a brownish water color that mimics tropical runoff.
Title: Re: Burma - retextured, retowned, revillaged
Post by: WxTech on April 18, 2015, 07:03:01 PM
I've finished smoothing out the rivers, to obtain a better sinuous curving of their courses. It took a solid at hand-aching mouse work in Photoshop on map_c.tga. ;) They certainly look so much more natural now.

A quick perusal of the result shows some little annoyances, such as river banks shifted a little over to adjacent upward-sloping terrain, and some villages just edging into water. They're only noticeable when you're up close, and in the case of rivers edging to higher ground, you pretty much have to be almost looking for it.

These issues don't really bother me, but I'll want to fix at least the shorelines at villages cases before fobbing this off to anyone else.

But most importantly, I must first ask you, Cyberolas, if you deem this adjustment to your fine map to be of any interest. I don't want to rush in like I'm trying to take over.
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 19, 2015, 12:28:13 AM
So - if I understand it right, rivers are WIDER then before? It isn ´t good, because they aren´t wider, conversely. (besides Yu river)
Title: Re: Burma - retextured, retowned, revillaged
Post by: WxTech on April 19, 2015, 02:08:05 AM
No, I didn't make them wider. In the course of making their paths more smoothly curved, so as to take out the somewhat angular bends, their courses sometimes got a little altered. Much like the way it happens to such rivers naturally over the centuries. ;)
Title: Re: Burma - retextured, retowned, revillaged
Post by: GilB57 on April 19, 2015, 02:15:14 AM
Quote
Thank you cyberolas, GilB57 and SAS~Gerax for your very kind assistance.

Strange... it seems that my previous post was deleted : I can't find it anymore ?
Title: Re: Burma - retextured, retowned, revillaged
Post by: Uufflakke on April 19, 2015, 03:09:58 AM
Quote
Thank you cyberolas, GilB57 and SAS~Gerax for your very kind assistance.

Strange... it seems that my previous post was deleted : I can't find it anymore ?

Perhaps it has to do with the fact the thread got cleaned up a bit? See post #39.
After all the hassle one member had with installing the Burma map?
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 19, 2015, 03:16:14 AM
So, Mr. Wxtech, if you want, you can make edited actors.static and terrain with needeing editation, because I did all terain editing and actors too for my version. I was working more than half year on this map, so you have to be patient and persistent and work and work if you want to change these thing.
Title: Re: Burma - retextured, retowned, revillaged
Post by: WxTech on April 19, 2015, 12:00:48 PM
I need not fiddle with actors.static at all. Here's what's required.

Where there are no shoreline villages/buildings: Map _h.tga will require a few tiny elevation reductions at river banks where the river has slightly moved up onto higher terrain.

Where there are villages/buildings: Map_c.tga will require to restore the former river bank position, smoothly integrating it into the new river course.

In a few places the river has intruded into the forest, and so map_T.tga should have a pixel or two here and there reassigned so that 'laker cake' trees not appear on water.

For me, personally, this work is worth the effort. As a student of geomorphology, 'blocky' river courses somewhat quantized in places to a pixelated grid is jarring to behold, and detracts too greatly to be endured. On this map rivers are a very prominent feature, and so should be rendered reasonably realistically in the smoothly curving manner of the real thing.

I'm doing this first of all for me. I thought that if anyone else might like it I'd make it available... ;)
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 19, 2015, 01:52:15 PM
ok, yes, you can, but with all these editation, what you wrote...
I want to rest from Burma, because I´m really tired from map, what I´ve seen every day, half year long.... ??? ???
Title: Re: Burma - retextured, retowned, revillaged
Post by: GilB57 on April 20, 2015, 12:14:01 AM
Quote
Perhaps it has to do with the fact the thread got cleaned up a bit? See post #39.
After all the hassle one member had with installing the Burma map?
Possible; never mind, it wasn't so important,
....except my aknowledgment to Cyberolas:

Great work, once again  :)
Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~Gerax on April 20, 2015, 01:20:38 AM
Sorry Gil that was me who accidently deleted your post while cleaning.   :(
As Uufflakke correctly pointed out it happened while I deleted all the help and wild guess posts as its enough to have the most important post where a problem is defined and the post where exactly this problem is solved then. And while doing this I accidently clicked on yours post 'remove' button too. Hope you can forgive me.  ;)
Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~Gerax on April 20, 2015, 01:25:53 AM
I want to rest from Burma, because I´m really tired from map, what I´ve seen every day, half year long.... ??? ???

I think we all see and know the dedication you put into the maps reworks you did. Its simply great! Every map you did simply is a masterpiece and improves the game so much. Many thanks again for all this Cyberolas.
Title: Re: Burma - retextured, retowned, revillaged
Post by: Ibis on April 20, 2015, 01:44:25 AM
Yes thank you very much cyberolas, I grab and use all your maps and really
cheers,
Title: Re: Burma - retextured, retowned, revillaged
Post by: WxTech on April 20, 2015, 05:33:18 AM
The very detailed and careful placement of structures in towns/villages along the rivers in the NW quadrant convinced me to restore the original rivers in that area. It would have required an awful lot of finicky work to 'round' out these rivers and still keep the banks in place in the towns. But over the rest of the map I've retained my smoothed rivers.

I found the BumpH files for the cultivated fields to be a bit too 'bumpy' for my taste on what should be rather smooth fields inside the boundaries. I addressed this by applying Photoshop's Smart Blur filter, with a radius of either 1.1 or 1.6 pixels and a threshold of about 4. This retains higher contrast features such as the field boundary 'walls', but smooths out the lower contrast 'roughness' on the fields themselves. The result is a notable improvement, where now the boundary 'walls' stand out rather more cleanly from the flat fields they contain.

The airfield ground BumpH was simply lowered in contrast. At the scale of the pixel size (several meters), these graded fields should not normally have features sufficient to cause shadows, except perhaps tracks/ruts. Shadow-making structures in the ground itself are more of millimeter-centimeter scale.

All the tweaking is worth the effort to me because this map is the best one in my game, and is my favorite. I hope my comments and alterations are not taken as anything other than *constructive*. I have a full appreciation of the tremendous work that this fine map entailed!
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 20, 2015, 05:48:13 AM
Hm, good ideas, could you publish here some screenshots or something in finish your work(s)? I will take your files (BumpHs and map_c) to first page of this topic. Thank you!
Title: Re: Burma - retextured, retowned, revillaged
Post by: max_thehitman on April 20, 2015, 09:21:05 AM

Thank you good friend Cyberolas.
Here are some screens from my personal game for you to enjoy. I am still using DBW 4.10
Forgive me if I have painted a few more details to your map. Just a little more paint. Its just some candy for my eyes.
Thank you for this great map.
Cheers to you and Congratulations!

(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_01_zpsurmvnvii.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_02_zpsbpkbley8.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_03_zpsvnvm32y9.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_04_zpslahgunmg.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_05_zpsesws34bx.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_06_zpsdbfeflet.jpg~original)
.
Title: Re: Burma - retextured, retowned, revillaged
Post by: max_thehitman on April 20, 2015, 09:24:06 AM
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_08_zpsnwtdkyxa.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_07_zps1hgbj96v.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_09_zpsajrlljcl.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/20042015_Burma_10_zpszdss591q.jpg~original)
Title: Re: Burma - retextured, retowned, revillaged
Post by: farang65 on April 20, 2015, 09:25:45 PM
I am over joyed to have Burma RRR in a 4.12 version and now in CUP  :D
You've really nailed Burma regarding the landscape and immersion  :D
Looking around some today in CUP this time the rivers are awesome very winding with lots of extra detail  ;D
Just out of interest what size of brush did you use for the off river streams etc pixel 1?
I know how long maps take to make and again you've made a wonderful creation. ;D

Kirby

Awesome screens Max  :D
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 21, 2015, 08:16:49 AM
Max, your creativity is super! Nothing against it, conversely! I would like to thank for every screenshots. They are wonderful. And here is one question in my mind: Do you anybody fly over Imphal? I think it is great town:)...or there is some FPS killer???  ;) ;)
Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~Gerax on April 21, 2015, 09:15:26 AM
I have painted a few more details to your map. Just a little more paint.

Title: Re: Burma - retextured, retowned, revillaged
Post by: WxTech on April 21, 2015, 10:01:19 AM
With my ancient 4.08, when very near the town of Imphal my frame rate drops to 20-22. That's a pretty jarring drop from the more usual 75 FPS. ;) But not nearly so bad as being over, say, Berlin.
Title: Re: Burma - retextured, retowned, revillaged
Post by: max_thehitman on April 21, 2015, 10:28:46 AM
... And here is one question in my mind:
Do you anybody fly over Imphal? I think it is great town:)...or there is some FPS killer???  ;) ;)

I have no problems flying anywhere in this map. Imphal also looks great. A very nice city.... they have beautiful girls who give you nice massage! :D AHAHA
Gerhard, I am sorry I will  not post my version of this map until I finish it and sent it to Cyberolas first - for his stamp of approval.
It is his map creation and I would like him to say its OK. He made it, I only put more paint and details.

By the way, I do not see Pagodas with gold colored roofs on this map. Did they have Gold Pagodas in World War II in Burma?
I might have to add a few of those to my map.

Anyway, Here is my trip to massage house in Imphal...

(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/_21042015_Burma01_zpsfsmhsol3.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/_21042015_Burma02_zps3guq7klt.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/_21042015_Burma05_zpsc5dhayuc.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/_21042015_Burma03_zps8q3xts8i.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/_21042015_Burma04_zpsk6nodnt2.jpg~original)
.
.
Massage in Imphal  :D
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/_21042015_Burma06_zpsyrceuftc.jpg~original)
Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~HolyGrail on April 21, 2015, 01:07:55 PM
Max , that last screenshot is a good candidate for the "  Babes of the Week " thread  :D

A masterpiece work cyberolas !  8)
Thank you !

Nice screenshots guys !

~S!~
Title: Re: Burma - retextured, retowned, revillaged
Post by: SAS~Tom2 on April 21, 2015, 01:30:08 PM
(http://s20.postimg.cc/b90eggqml/2015_04_16_at_20_34_38.jpg) (http://postimage.org/)

(http://s20.postimg.cc/6r2p23zyl/2015_04_16_at_20_34_45.jpg) (http://postimage.org/)

(http://s20.postimg.cc/vvp41sa19/2015_04_16_at_20_35_42.jpg) (http://postimage.org/)

(http://s20.postimg.cc/k99leec3x/2015_04_16_at_20_36_48.jpg) (http://postimage.org/)

(http://s20.postimg.cc/plyfsj00d/2015_04_16_at_20_36_54.jpg) (http://postimage.org/)

(http://s20.postimg.cc/5yvfp66dp/2015_04_16_at_20_37_55.jpg) (http://postimage.org/)

Less spectacular, still shop the gorgeous map. :P
Title: Re: Burma - retextured, retowned, revillaged
Post by: Catahoulak9 on April 22, 2015, 08:25:20 AM
Max your massage mod would be a great addition to Pablo's visual mod.  You can pop out of your cockpit for a quicky.
Title: Re: Burma - retextured, retowned, revillaged
Post by: solotk on April 22, 2015, 04:26:29 PM
Cyberolas,

This map is just beautiful, it's a joy to fly and explore, many thanks!

Looking forward to the Max enchancements too, though not the Thai Babe bit, her indoors might stop me flying! :p

solotk
Title: Re: Burma - retextured, retowned, revillaged
Post by: BravoFxTrt on April 22, 2015, 06:44:34 PM
Hi guys,

this is my fps on Imphal:

(http://i.imgur.com/vp0xyfo.jpg)
Title: Re: Burma - retextured, retowned, revillaged
Post by: Music on April 23, 2015, 04:52:39 PM
I noticed something while online today. Seems that the ground is about 150m lower for me than other players. All the stationary planes and objects are fine, but other players planes are sitting suspended high in the air when parked. And a Blue pilot asked why I was driving on the ground when I went to intercept him attacking another red pilot.

I noticed the same thing with your Ardennes mod, but that was only about 10m difference.

Both look great BTW.
Title: Re: Burma - retextured, retowned, revillaged
Post by: WxTech on April 23, 2015, 08:41:27 PM
Indeed, Cyberolas lowered the terrain in the west, presumably so as to get the rivers behaving properly. On the stock map the water is drawn at sea level (as is the case for all maps), and so the higher rivers make for an odd appearance when it looks like one is peering through a river-shaped cut-out in the terrain to see the water that 150m below.

All players online should be using the same map if such notable differences as this are present.
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 24, 2015, 12:21:25 AM
Yes yes, I edited terrain to lower altitude, mainly around end lines of map, Imphal mail airfield area and so one. Try to remember to situation before...strange stairway and end of map. Terrible. WxTech is right, all players online should be using the same map.
Title: Re: Burma - retextured, retowned, revillaged
Post by: Music on April 24, 2015, 08:22:09 AM
hello WxTech

Thanks for response, great work on the N2 gunsite.

Hello cyberolas

I'll just have to dissable it when Online. One of our, (Skies of Fire), maps, the Flying Tigers uses the north west portion of map, which is the area that you have lowered. I guess the East portion of the Ardennes map is the same, I have not flown red while that map has rolled since installing that map mod, but the main other base, in the north, (which is our red base), is raised in default map, so I guess it is O.K.
And 10 meters in not going to cause any problems visualy for any one.

Guess that's the reason I could not get a .ntrk going either?

We're never going to get everyone to use the same modded map. It does look great though.

Happy Hunting
Title: Re: Burma - retextured, retowned, revillaged
Post by: 242Sqn_Cat on April 24, 2015, 08:32:08 AM
Burma was the first map made after it was realised that you could have water above sea level. Unfortunately no-one has ever found a way to have working bridges above 0m so the trade-off was made to have the little fence bridges across the rivers and keep the Imphal area airfields at their actual world height and avoid huge unnatural river gorges. I never found it a problem but, to be honest, I don't notice any anomalies resulting with cyberolas' version and, indeed, prefer it. I like to have bridges that are useable. The RRR version looks like I wanted it to when it first came out, especially Imphal town as that was always disappointing to me.

:cheers:
Title: Re: Burma - retextured, retowned, revillaged
Post by: trent on April 27, 2015, 07:53:19 AM

Beautiful map! Thank you very much for your amazing work, Cyberolas!   :)
Title: Re: Burma - retextured, retowned, revillaged
Post by: tbauchot on April 28, 2015, 03:41:35 AM
Great job, marvellous !

Thank you very much Cyberolas.  ;)

(http://s17.postimg.cc/f60vvevnj/TBN60_2.jpg) (http://postimage.org/)

(http://s17.postimg.cc/7c0aa0nun/TBN60_3.jpg) (http://postimage.org/)

(http://s17.postimg.cc/tmo59zl4v/TBN61_4.jpg) (http://postimage.org/)

Thierry.  :)
Title: Re: Burma - retextured, retowned, revillaged
Post by: JIMMY99 on April 30, 2015, 08:14:42 AM
Hi there !!!!

THX for your terrific work !!!
I often dream of a rework of the Burmalower map...Well it's a big one but...
What do you think?

THX a lot again!!!!

JIM

Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on April 30, 2015, 09:07:16 AM
BurmaLower is bigger, but mainly - it isn´t stock map, it has its own author (Mr. Czechtexan, isn´t it?) and I´m not allowed to change his map..
Title: Re: Burma - retextured, retowned, revillaged
Post by: vpmedia on April 30, 2015, 09:38:06 AM
You can change any map as long as you credit the original author imho.

But the Burma Lower map is a huge undertaking.  With the same effort one could probably do 2-3 smaller stock maps which have actual dgen and scripted campaigns available, so you dont have to start building missions right after you've finished the map. :)

Personally I dont really think about whats next but enjoy the many already available repaints.

Btw i made a modification for this map, changes most of the flatland textures to green from brown, like it would be the monsoon season with more rainfall:

http://ulozto.net/xXnaoWX2/mapmods-burma-rrr-2-7z

Some pictures are here: http://vpmedia.imgur.com/all/
Title: Re: Burma - retextured, retowned, revillaged
Post by: Lagarto on April 30, 2015, 11:05:48 AM
BurmaLower is bigger, but mainly - it isn´t stock map, it has its own author (Mr. Czechtexan, isn´t it?) and I´m not allowed to change his map..

I'm sure most map makers wouldn't mind to see their maps have the RRR facelift. I'd feel honored, if I were one of them :) After all, you're a master at it. Many mod maps use old stock/low-res textures, and badly need textures of the quality you make. For example the Algeria/Tunisia/Sicily map, one of my favourites.
Besides, there aren't many stock maps left which are worth your time and effort. Kyushu, perhaps.
Title: Re: Burma - retextured, retowned, revillaged
Post by: Uufflakke on April 30, 2015, 11:24:54 AM
Besides, there aren't many stock maps left which are worth your time and effort. Kyushu, perhaps.

Excusez moi?

Title: Re: Burma - retextured, retowned, revillaged
Post by: JIMMY99 on May 01, 2015, 02:19:54 AM
BurmaLower is bigger, but mainly - it isn´t stock map, it has its own author (Mr. Czechtexan, isn´t it?) and I´m not allowed to change his map..

Yeaaah don't matter it was just a dream ...I'm a Flying Tigers fan you know...
Once again your Burma is just great and thx for that !!!!

PS : Another dream...a HUGE Map that needs to be finished ... the finally available  "Team Pacific's New Guinea/New Britain Map" from Tomcat_Zombie....I'm also a 49th FG fan !!!!

Title: Re: Burma - retextured, retowned, revillaged
Post by: TICI on May 01, 2015, 01:35:41 PM
Can somebody tell me in details how to install this beautiful map ? I cannot find instructions . I run 4.12 in HSFX 7.03 .
Thank you !!
TICI
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on May 02, 2015, 04:02:20 AM
Please write somebody instructions for HSFX (for TICI), I use only SAS MOD activator. Thanks.
Title: Re: Burma - retextured, retowned, revillaged
Post by: farang65 on May 02, 2015, 05:36:04 AM
Hi Cyber,
It was actually Fabian Fred who made the initial Lower Burma and Upper Burma :D
C_Texan refined,changed and improved Lower Burma ;D 8)

Upper Burma the original is in CUP  :)

Kirby
Title: Re: Burma - retextured, retowned, revillaged
Post by: macgiver on May 02, 2015, 09:29:15 AM
For TICI:

1.In your "maps" folder(your HSFX folder\Files\maps\) put "Burma"(from unziped Burma\Burma_RRR\MODS\mapmods\maps) and "_tex"(from unziped Burma\Burma_RRR\MODS\mapmods) folders.
2.In  your HSFX folder\Files\maps\_tex\Pacific\Burma put file "v03.BumpH",overwrite.
3.In your HSFX folder\Files\maps\Burma put file "actors.static" from unziped "universal actors_for Burma.7z",overwrite.

(sorry for style, but my english is very poor)
Title: Re: Burma - retextured, retowned, revillaged
Post by: TICI on May 02, 2015, 02:04:55 PM
Thank you Mcgiver. Followed your instruction and it works like a charm. Beautiful map !!.
I installed the Unsung Heroes Campaign from the first page because it is the only campaign for 4.12 on that list. Any other campaign usefull for this map on 4.12 ?
Thank you.
TICI
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on May 02, 2015, 03:02:12 PM
Any campaign I think...
Title: Re: Burma - retextured, retowned, revillaged [4.12]
Post by: CzechTexan on June 17, 2015, 08:49:45 AM
I'm Still not able to use mediafire. Is there any kind person who could email the necessary map files to me?  If so, contact me with a private message.

update:
Kopfdorfer has been kind enough to help.  Thank you!
Title: Re: Burma - retextured, retowned, revillaged [4.12]
Post by: The Radge on November 27, 2015, 01:04:45 PM
I think it is not fair that so excellent map retexture from cyberolas studio (always superb work your RRR's)
has been gone down in the topics list, I will "fix" that.

You guy(s) are amazing!!! It just undescriable, especially thing
that you always present your work with a magnificent trailer!

You're doing veeery important things for IL-2 :)

Thank you!
Title: Re: Burma - retextured, retowned, revillaged
Post by: Bee on November 28, 2015, 04:37:59 AM
I'm Still not able to use mediafire. Is there any kind person who could email the necessary map files to me?  If so, contact me with a private message.

update:
Kopfdorfer has been kind enough to help.  Thank you!

Try right-clicking the Mediafire button and selecting "save target as".
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on November 30, 2015, 12:01:53 AM
Thank you mr. Raiden. Nowadays I work on next map from East front. I have done 80% of every work on this big map. I wanted to give you it as a Christmass present, but I´m affraid, it will be sometime before end of this year.
Title: Re: Burma - retextured, retowned, revillaged
Post by: flying_spud on December 05, 2015, 03:26:50 AM
I love your videos cyberolas, I'm entertained whilst downloading at the same time ! Your map mods are outstanding and have even tempted a Il-2 BOS/BOM fan away from his game, keep up the good work. Oh I just realised it needs some objects from 4.12 when my game is 4.11.1 with UP.30 RC4  :o  Never mind your eastern front collection is more important to me anyway  ;D
Title: Re: Burma - retextured, retowned, revillaged
Post by: The Radge on December 05, 2015, 04:08:15 AM
Nowadays I work on next map from East front. I have done 80% of every work on this big map. I wanted to give you it as a Christmass present, but I´m affraid, it will be sometime before end of this year.

I can't wait for it  :)
Title: Re: Burma - retextured, retowned, revillaged
Post by: flying_spud on December 06, 2015, 03:12:11 AM
Oh I just realised it needs some objects from 4.12 when my game is 4.11.1 with UP.30 RC4

http://www.sas1946.com/main/index.php/topic,45704.msg511091.html#msg511091

Once again thanks very much. This also means I'll probably be able to install the new Berlin map when it's done.
Title: Re: Burma - retextured, retowned, revillaged
Post by: flying_spud on December 06, 2015, 07:18:08 AM
Cool.
Title: Re: Burma - retextured, retowned, revillaged [4.12]
Post by: Fresco23 on December 07, 2015, 04:56:53 PM
Yet another gorgeous work Cyberolas! You inspire us!

I created a new install just for this map! Gonna fly some hawks!
Title: Re: Burma - retextured, retowned, revillaged [4.12]
Post by: doctor on January 11, 2016, 01:08:21 PM
Hello Cyberolas,

Installed everything from first post and YEEES it is working ( in QMB & FMB ) saving missions and all looks very nice.Big thanks for installation simplicity; it is your second map ( other is Smolensk ) I installed in last week and both worked without problems ( I'm running heavy modded 4.09 ).

DOCTOR

(http://s16.postimg.cc/s784b9xol/11_01_2016_19_50_49_Y.jpg) (http://postimage.org/)
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on January 11, 2016, 02:46:17 PM
Oh, you are welcome, Mr.Doctor! Thanks for your beauty screenshot! Burma map was my old love.
Title: Re: Burma - retextured, retowned, revillaged
Post by: Mixx on January 12, 2016, 08:30:22 AM
My congratulations to Master!
I take my hat
very pretty realistic map. :)
Very well made in detail textures. Gorgeous Asian construction of villages, cities and airfields. I am impressed

Very large and hard work. When you only have time to do the new maps.
Good luck and health!

Title: Re: Burma - retextured, retowned, revillaged [4.12]
Post by: doctor on January 19, 2016, 09:30:56 AM
Hi Cyberolas,

My proposal is to mark this map in index of maps as playable in 4.09 , cause I'm runnig it without problems in my game configuration.

Regards,
Title: Re: Burma - retextured, retowned, revillaged
Post by: cyberolas on January 19, 2016, 11:05:43 AM
ok, good idea
Title: Re: Burma - retextured, retowned, revillaged [4.09]
Post by: greybeard on January 19, 2016, 04:04:42 PM
Sorry, but I think this is a bit misleading: people may think it works only in 4.09 - that's not true! On the contrary, this map was originally done for 4.12, so, for sure, it should be marked accordingly. Furthermore, having evidence of positive testing, also 4.10, 4.11 and 4.13 should be added, I think.

Cheers,
GB
Title: Re: Burma - retextured, retowned, revillaged [4.09]
Post by: max_thehitman on January 19, 2016, 04:38:28 PM

It works very good in my 4.10 game version amd DBW-1916.

Title: Re: Burma - retextured, retowned, revillaged
Post by: vpmedia on January 19, 2016, 10:04:43 PM
Its a stock map without a single custom building so why would it require any game version? :)
I'd assume that the whole point of this type of construction (Crimea houses as main city buildings) is to make it independent from any patch.
Title: Re: Burma - retextured, retowned, revillaged
Post by: greybeard on January 20, 2016, 12:51:09 AM
True, with a quibble: Cyberolas initially used a couple of stock buildings added by TD with 4.12, then posted also an "universal" set of objects, compatible also with earlier game versions. I think the key point is leading users to be aware of what they are downloading: either a "4.12 and higher" featuring two more ground objects, or an "all game versions" compatible, and this was done quite well in first post.
Title: Re: Burma - retextured, retowned, revillaged
Post by: vpmedia on January 20, 2016, 01:11:55 AM
Check Reply #94, I posted a version which doesnt have those 4.12 objects + I fixed the fps problem of Imphal (reported in reply#84).
Title: Re: Burma - retextured, retowned, revillaged
Post by: Whiskey_Sierra_972 on January 20, 2016, 01:54:37 AM
All maps can work on every game version....the only requisite is that you should have all tex to load them and all objects to save missions for them....
Title: Re: Burma - retextured, retowned, revillaged
Post by: greybeard on January 20, 2016, 12:04:38 PM
Check Reply #94, I posted a version which doesnt have those 4.12 objects + I fixed the fps problem of Imphal (reported in reply#84).

Cheers,
GB
Title: Re: Burma - retextured, retowned, revillaged
Post by: CzechTexan on March 12, 2016, 07:10:20 PM
Hi Cyber,
It was actually Fabian Fred who made the initial Lower Burma and Upper Burma :D
C_Texan refined,changed and improved Lower Burma ;D 8)

Upper Burma the original is in CUP  :)

Kirby
That's right, I just improved on Fabianfred's  work.  Anyone else is welcome to improve Burmalower maps.  I tried to make it look a little better with the latest versions of it but I'm just not that talented in making textures.

Cyberolas' textures (and other work on Burma) are so much better and I'd welcome them into the Burmalower maps.  It would be a huge project though!

BTW, I recently made some minor improvements to the 1942 map by adding the airfield at Pegu and at Nakhon Sawan in Thailand (which is also on 1944 map).  I also made a better edmap.  I don't know if many people would be interested though because I don't see many campaigns made on these maps.

also, just made new campaign for cyberolas' Burma.  Find it in the SAS campaign forum.
(http://i5.photobucket.com/albums/y182/CzechTexan/BURMA%20Theater%20of%20War/VengeanceatImphal.jpg) (http://s5.photobucket.com/user/CzechTexan/media/BURMA%20Theater%20of%20War/VengeanceatImphal.jpg.html)
Title: Re: Burma - retextured, retowned, revillaged
Post by: Oyster_KAI on May 17, 2017, 11:47:35 PM
This thing really Awesome!!
I'm enjoy your RRR series map!!!!keep in faith!!!
Title: Re: Burma - retextured, retowned, revillaged
Post by: fabianfred on July 20, 2017, 04:00:10 AM
Nice terrain there... wish it was on my Lower Burma map too... the rice paddies look great.
Title: Re: Burma - retextured, retowned, revillaged
Post by: Stallwarning on July 30, 2017, 06:12:47 AM
Truy great work cyberolas, BIG thanks!
Title: Re: Burma - retextured, retowned, revillaged
Post by: Torch on August 08, 2018, 04:02:51 PM
Well.............

By now I suppose this is a dead horse. But.........I have downloaded the Burma map and installed (V4.12.2m HSFX v7.0.3). Created a simple flight from a small strip just outside of Tamu. Loaded it up and.....................it appears that I am in water or something to that effect. No Cockpit etc. Just some shimmering blue (Water?) and a couple of tress sticking up. Read an earlier post about a Bumph file. Well...........downloaded that too but I have NO Clue as where or how to install this BumpH file or, if it will really resolve issue?!?

Install is as follows..............MODS/MAPMODS/Maps/Burma.

Any and all guidance is most appreciated. I know Cyberolas is tired of dealing with this, so hopefully some out there knows the fix? After all of that said...............and cannot fix..........would removing the Burma file screw up the existing maps?

Title: Re: Burma - retextured, retowned, revillaged
Post by: CzechTexan on August 09, 2018, 07:03:58 AM
Torch, your description of the plane in water has happened to me before.  But I cannot remember if it was caused by a map or by the airplane.  Which airplane were you using?

Something similar happens when you don't select "Player" for a plane in the View/Objects dropdown menu in FMB.

BumpH files should not be causing the problem.
Title: Re: Burma - retextured, retowned, revillaged
Post by: Torch on August 09, 2018, 07:59:38 AM
Czech Texan,

Thanks for response. Yep..............did not select player   ]banghead[

Works fine  ]sunny[

Thanks again!
Title: Re: Burma - retextured, retowned, revillaged
Post by: acred99 on January 01, 2019, 04:40:15 PM
Whats the go if your still using 4.09m ?
Title: Re: Burma - retextured, retowned, revillaged
Post by: Toobone on January 08, 2020, 06:18:06 AM
Whats the go if your still using 4.09m ?

4 this map installation? same.