Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => Twins => Topic started by: ten010 on February 28, 2015, 07:50:39 AM
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NEW UPDATE V4.12m and V4.101m
Armament adds "Igo-1-B rocket bomb"
(http://www.fastpic.jp/images.php?file=1978262337.jpg) (http://www.fastpic.jp/)
Ki-48-I
(http://www.fastpic.jp/images.php?file=8451200678.jpg) (http://www.fastpic.jp/)
Ki-48-II
(http://www.fastpic.jp/images.php?file=9556624771.jpg) (http://www.fastpic.jp/)
Ki-48-IIb Dive bomber
(http://www.fastpic.jp/images.php?file=3581594632.jpg) (http://www.fastpic.jp/)
Ki-48-II KAI KAMIKAZE
(http://www.fastpic.jp/images.php?file=5672040381.jpg) (http://www.fastpic.jp/)
UPDATE LOG
Ver. 1.22
The bug by which a Cockpit_bomber isn't indicated in ki-48IIb is corrected.
Ver. 1.2
Armament adds "Igo-1-B rocket bomb"
Correction of a damage model of a nose gunner
Correction of a canopy in the time of a bale out
Skin of the Airplane which is at the time of a Igo-1-B test is added.
======install=====
Put Ki-48's folder into MODs folder.
And then make a back up copy of air.ini and add following lines.
**air.ini**
Ki-48-I air.KI_48_I 2 NOINFO ja01 DESERT
Ki-48-II air.KI_48_II 2 NOINFO ja01 DESERT
Ki-48-IIb air.KI_48_IIb 2 NOINFO ja01 DESERT
Ki-48-II_KAMIKAZE air.KI_48_II_KAMIKAZE 2 NOINFO ja01 DESERT
**plane.properties**
Ki-48-I Ki-48-I , 1940
Ki-48-II Ki-48-II , 1942
Ki-48-IIb Ki-48-IIb Dive bomber , 1943
Ki-48-II_KAMIKAZE Ki-48-IIKAI KAMIKAZE , 1944
**weapons.properties**
#####################################################################
# Ki-48-I
#####################################################################
Ki-48-I.default Default
Ki-48-I.20x15 20x 15 kg Bombs
Ki-48-I.6x50 6x 50 kg Bombs
Ki-48-I.3x100 3x 100kg Bombs
Ki-48-I.none Empty
#####################################################################
# Ki-48-II
#####################################################################
Ki-48-II.default Default
Ki-48-II.24x15 24x 15 kg Bombs
Ki-48-II.8x50 8x 50 kg Bombs
Ki-48-II.4x100 4x 100kg Bombs
Ki-48-II.Igo-1-B Igo-1-B guided bomb
Ki-48-II.none Empty
#####################################################################
# Ki-48-IIb
#####################################################################
Ki-48-IIb.default Default
Ki-48-IIb.24x15 24x 15 kg Bombs
Ki-48-IIb.8x50 8x 50 kg Bombs
Ki-48-IIb.4x100 4x 100kg Bombs
Ki-48-IIb.none Empty
#####################################################################
# Ki-48-II_KAMIKAZE
#####################################################################
Ki-48-II_KAMIKAZE.default Default
Ki-48-II_KAMIKAZE.none Empty
**SKINS FOLDER **
Ki-48-I
Ki-48-II
Ki-48-IIb
Ki-48-II_KAMIKAZE
-----------------------------------------
Credit
-----------------------------------------
3Dmodel :ten010 Maddox:1C
Classfiles:ten010, Maddox:1C
Skin Make:ten010, Maddox:1C
New Wheels & Props Ki-48 Pa_Jeronimo.
Bag fix:Birdman
Bug report thanks: Griffon_301
DOWNLOAD
Ki-48PACK V1.22 for 4.12m:https://www.mediafire.com/download/bc7c7wswi2dd2mj/ki-48PACKV1.22_for4.12.7z (https://www.mediafire.com/download/bc7c7wswi2dd2mj/ki-48PACKV1.22_for4.12.7z)
Ki-48PACK V1.22 for 4.101m:https://www.mediafire.com/download/7ftyuvwnbrt2x2n/ki-48PACK_V1.22_for4.10.7z (https://www.mediafire.com/download/7ftyuvwnbrt2x2n/ki-48PACK_V1.22_for4.10.7z)
Ki-48Skin templates for GIMP
https://www.mediafire.com/download/p0mbzl0vbbhc77j/ki48_Skin_temp.7z (https://www.mediafire.com/download/p0mbzl0vbbhc77j/ki48_Skin_temp.7z)
Ki-48 "Lily"Skinpacks
https://www.sas1946.com/main/index.php/topic,44910.0.html (https://www.sas1946.com/main/index.php/topic,44910.0.html)
I cannot speak English. I'm sorry. :)
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wow what a nice suprise! thank you very much ten! a much needed plane for the PTO and a great addition to the 4.12 stable :)
I hope this bird will come to 4.10 one day too, much needed there as well :)
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by GJE52 : Comment edited as it was un-necessary and ungrateful
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Thanks, Ten010!!
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Edit by GJE52 : Comment removed as it does not conform to accepted help request requirements
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can confirm the findings of poiana44; plane shows up in QMB and is viewable in external view, but no pit showing up;
4.12.2 + TFM for 4.12
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Super! Ten010, you rule!!! A BIG gap in IL-2 was just filled! ;D ;D ;D
THANKS!!!
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I don't understand why my comment was removed...
I asked only a normal clarifiment.
If moderator (GJE52) can explain me where was my fault I appreciate.
Thank you
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Hi everyone!
Thanks for this great plane, but I confirm poiana44 and Griffon finding. Plane shows up in QMB and is viewable in external view, but no pit showing up.
Best Regards,
JC
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@ poiana44, jcalonso, Griffon_301
https://www.sas1946.com/main/index.php/topic,84.0.html (https://www.sas1946.com/main/index.php/topic,84.0.html)
https://www.sas1946.com/main/index.php/topic,13457.0.html (https://www.sas1946.com/main/index.php/topic,13457.0.html)
Otherwise try here ...
(http://s3.amazonaws.com/rapgenius/clairvoyant.jpg)
... it really is not rocket science .... is it ?
G;
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Many thanks ten010 for this great plane; unfortunately, I have to report the same "no cockpit in QMB" issue with SAS ModAct 5.3
Here's part of the log, 'hope it illuminates...
INTERNAL ERROR: Can't open file '3DO/Cockpit/Ki48-II/Boxkrany.tga'
WARNING: object '3DO/Cockpit/Ki48-II/Boxkrany.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Cockpit/Ki48-II/Boxkrany.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Boxkrany.mat'
INTERNAL ERROR: Material: Can't load 'Boxkrany.mat'
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thanks a lot cgagan; I oversaw those errors when I checked my logfile ... am in the process of updating my 4.12 TFM install and did not spend too much time on checking this bird though so your input is highly appreciated :)
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Thank you, Ten010, for this aircraft. It will fly in DBW 1.71 as only AI. Which I do not mind, as I fly 99% as a fighter pilot.
Thanks, again. Different planes-different targets.
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Great and lovely plane, well done, thanks a lot ten010.
Unfortunately the user feedback is sub-par once more, sorry for that.
For the time being, until ten010 uploads a fix, you can find the missing files here:
https://www.mediafire.com/download/acy697hre9f3tcw
Download and extract to the same folder where you installed the Ki-48 mod to.
^^obsolete, use latest version from 1st post instead.
Best regards - Mike
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and thanks a lot Mr. Storebror!
fix works and now the cockpit, the bomb aimer and the gunner show up :) - direct TFM 4.12 install as per Simons instructions...
and sorry for not posting a log file in the first place, as said I am in the middle of pimping my own TFM 4.12 install and did not have much time to check anything, just wanted to confirm the findings of other users...
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@ poiana44, jcalonso, Griffon_301
https://www.sas1946.com/main/index.php/topic,84.0.html (https://www.sas1946.com/main/index.php/topic,84.0.html)
https://www.sas1946.com/main/index.php/topic,13457.0.html (https://www.sas1946.com/main/index.php/topic,13457.0.html)
Otherwise try here ...
... it really is not rocket science .... is it ?
G;
Thanks GJE52, now I understand.
In the future I will be more accurate and I will keep the rules in mind before posting.
Bye,
Poiana.
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Superb addition! Thank you very much for sharing this wonderful plane!
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The "Lily" is already attacking the Allied supply lines in Burma, as we speak :)
(http://i163.photobucket.com/albums/t286/Poltava/ki-48-A_zpsbhx9xkyp.jpg) (http://s163.photobucket.com/user/Poltava/media/ki-48-A_zpsbhx9xkyp.jpg.html)
Works like a charm! Again: many, many, MANY thanks to you, ten010!
I have built campaigns for ALL your new aircraft, and this one will be no exception :)
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Thanks Mike, that did the trick...
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New update, v1.01 is out. :) :) :P
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Great and lovely plane, well done, thanks a lot ten010.
Unfortunately the user feedback is sub-par once more, sorry for that.
For the time being, until ten010 uploads a fix, you can find the missing files here:
https://www.mediafire.com/download/acy697hre9f3tcw
Download and extract to the same folder where you installed the Ki-48 mod to.
Best regards - Mike
Thank you very much. It was possible to settle it in V1.01.
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Lily Armed with 2 of 7.9mm MG and More bombs. well, its very great aircraft. :)
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Many thanks, Ten!
Another important aircraft for the PTO from you! :)
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New update, For 4.101m is out. :)
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I have always been interested by this aircraft, and now I can fly it in Il-2!
Thank you very much sir. 8)
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Hmm, I read in Wiki, they were also used in the Solomons and Philippines!
I think its gradually time to update some campaigns . . .
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Thank you Man, Im going to Fly with Lily now.
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Thank you for your amazing work, ten010! :)
Please, visit 'requests' board, if you're not against some more projects ;)
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Many thanks for the Ki-48 (Ki-48v1.01 for 4.12m) ...excellent new a/c !
Can you tell me the correct procedure for take off.....
She spawns with the tailwheel hard over and I'm having difficulties moving forward slightly to lock the tailwheel straight.
Too much throttle......and you're in scenery :D
I'll d/l again.....might be a dodgy file
Cheers
Alfie
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Thank you, ten010, for this beautiful plane. Your talent has brought planes such as the Type 99, rarely seen in combat simulation, to the virtual sky.
(Nice skins too - thanks again)
Cheers,
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Thanks for the update to 4.10 version. Really apreciatted as i a really lovely plane!
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Ten010, You are the Best of the Best, Sir
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I having Trouble with Lily Error,
I have A Logs
[8:52:10]
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
[8:52:10] at com.maddox.il2.game.Mission._load(Mission.java:567)
[8:52:10] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[8:52:10] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[8:52:10] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:52:10] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:52:10] at com.maddox.il2.game.Main.exec(Main.java:437)
[8:52:10] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:52:13] Loading mission Quick/Okinawa/OkinawaBlueNone00.mis...
[8:52:16] Load bridges
[8:52:16] Load static objects
[8:52:16] ##### House without collision (3do/Tree/Tree2.sim)
[8:52:17] sFMDir = gui/game/buttons
[8:52:17] s1 = flightmodels/ijn_sakae.emd
[8:52:17] s = FlightModels/IJN_Sakae.emd
[8:52:17] m_lastFMFile = gui/game/buttons
[8:52:18] INTERNAL ERROR: Can't open file '3DO/Cockpit/D3A1-Bombardier/BlackBox.msh'
[8:52:18] WARNING: object '3DO/Cockpit/D3A1-Bombardier/BlackBox.msh' of class 'SkinTL' not loaded
[8:52:18] INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Cockpit/D3A1-Bombardier/BlackBox.msh
[8:52:18] WARNING: object '3DO/Cockpit/D3A1-Bombardier/BombardierKi48.him' of class 'HIM' not loaded
[8:52:18] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/D3A1-Bombardier/BombardierKi48.him
[8:52:18] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/D3A1-Bombardier/BombardierKi48.him
[8:52:18]
[8:52:18] java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/D3A1-Bombardier/BombardierKi48.him
[8:52:18]
[8:52:18] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[8:52:18] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[8:52:18] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:878)
[8:52:18] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:216)
[8:52:18] at com.maddox.il2.objects.air.CockpitKI_48_Bombardier.<init>(CockpitKI_48_Bombardier.java:127)
[8:52:18] at java.lang.Class.newInstance0(Native Method)
[8:52:18] at java.lang.Class.newInstance(Unknown Source)
[8:52:18] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2996)
[8:52:18] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2405)
[8:52:18] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[8:52:18] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[8:52:18] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[8:52:18] at com.maddox.il2.game.Mission._load(Mission.java:455)
[8:52:18] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[8:52:18] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[8:52:18] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:52:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:52:18] at com.maddox.il2.game.Main.exec(Main.java:437)
[8:52:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:52:18] sFMDir = gui/game/buttons
[8:52:18] s1 = flightmodels/wc_1830_series.emd
[8:52:18] s = FlightModels/WC_1830_Series.emd
[8:52:18] m_lastFMFile = gui/game/buttons
[8:52:24] Mission: Quick/Okinawa/OkinawaBlueNone00.mis is Playing
[8:52:25] warning: no files : music/inflight
[01.03.2015 8:52:36] -------------- END log session -------------
Can You Fix it. Thanks.
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Super! Ten010,thanks
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I having Trouble with Lily Error,
...
Can You Fix it. Thanks.
I'm thankful for your bug report. Please try version 1.02 in the first post. :)
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thanks a lot ten for that bird and your ongoing support - it already flies in my 4.10 and 4.12 TFM installs :)
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Many thanks for the dedication of much time and effort, Ten!!!!
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Thanks for this, I'll use it in missions where applicable.
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Very very Thank you again :D
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Beautiful work as always, Ten010! Thank you very much! :)
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Thank you. A very attractive airplane. Your work is much appreciated.
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Hi everybody!
I apologize for not reporting errors properly.
I installed v1.01 and now I have this wonderful aircraft working.
Thanks to all involved in keeping this sim alive and kicking!
Best regards,
JC
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The problem that it's being separated at present. :(
1.A movement of a gun and a trajectory slip?in Lowergunner.
2.It isn't bombed in AI. Is this a problem of a bay door?
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Wonderful Thank you very much.
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Pictures ofLily! Lily, oh Lily! (The WHO)
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Thank You a lot for one more important plane!
Bomb triggers are a bit buggy for me:
- 3x 100kg loadout drops bombs as 0+2+0+0+1 at different trigger presses. First attempt to bomb just opens doors a bit.
- 6x 50kg loadout drops bombs as 1+2+1+1+0+1 at different trigger presses and bomb positions in bay are a bit buggy.
- 20x 15kg loadout drops many pairs first and then some single bombs, maybe it could be pairs always.
Anyway, in my test AI dropped all bombs at least with first two loadouts. Thus, this trigger issue isn't preventing AI from bombing at least in v4.10.1m version I tested on DBW.
Why are bomb loadouts limited to 300 kg whereas at least Wikipedia says 800 kg bomb load? Could Ki-48 carry 8x 100kg, for example?
Then dorsal gunner should be careful because pressing the trigger may not be a good idea in situations like this:
(http://koti.mbnet.fi/raukorpi/Ki-48_gunner.jpg)
Damage textures could be better but damage meshes look great. Then there are some LOD bugs, but I'll try to fix or hide them tomorrow.
Anyway, this is a great plane that I really enjoy to have in IL-2.
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Use the Log Code, to find the Problem.
The One I put the Log Codes.
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Just beautiful. Thank you.
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About the loadout I agree partially with Birdman....a more heavier load is historically correct but not up to 800 kg (which was a single bomb fixed in the belly for suicide missions) but at least to 500 kg as max load reported for the II version....
....anyway since the operational environments in which they were working , the loadout I think was more suited for interdiction missions....
....can I suggest this:
#####################################################################
# Ki-48-II
#####################################################################
Ki-48-II.default Default
Ki-48-II.20x15 20 x 15 kg Bombs
Ki-48-II.30x15 30 x 15 kg Bombs
Ki-48-II.6x50 6 x 50 kg Bombs
Ki-48-II.8x50 8 x 50 kg Bombs
Ki-48-II.10x50 10 x 50 kg Bombs
Ki-48-II.3x100 3 x 100 kg Bombs
Ki-48-II.4x100 4 x 100 kg Bombs
Ki-48-II.2x250 2 x 250 kg Bombs
Ki-48-II.none Empty
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Awesome addition! Much appreciated!
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Well,
I guess I've been living under a rock it seems for a while to miss this beauty :-[
Gees Ten you have filled an il-2 void with an incredible aircraft.
Now I can do some serious damage in the NWA North West Area of Operations ;D
Awesome stuff Ten :)
Kirby
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I plan to work weekend :)
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To busy looking out for CUP I missed this beauty - downloaded just incase it misses the initial CUP release!!
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for 4.09 users ;)
take the Ki-48v1.02 for 4.101m and overwrite the FM-Buttonfile with the one from the 4.12m Version
and you can fly this beauty ;D
thanks ten010 for another great plane ;)
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Superbly done ten010, thank you very much for adding this beauty to the sim. 8)
Wishing you all the very best, Pete. ;D
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I got a 70% crash the first time I loaded it in DBW1.71. So, I added the bomb load out, and it works.
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Great Works~!! Now my Hawk-III can really fight for my country in the sky of 1937 :)
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Ten, another Great Plane! :D
Working with both my TFM412 and 410 UP3RC4...
Some loadout issue:
http://www.airwar.ru/other/draw/ki48marumech.html
Are you know about this?(Possible yes) So, 24x15kg and 4x100kg seems to be OK, 8x50kg loadout also possible...The bomb bay not very deep, so 2x250kg possible a very tight fit, one 500kg or bigger bombs partially out from bay...
Also, Lily test guided munitions:
http://www.aviationofjapan.com/2013/04/hasegawa-kawasaki-ki-48-ii-otsu-lily.html
Of course, outside fit...
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Ten, you just... just... amazing :)
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Looks great, but I cannot make it work under HSFX7.03 ?
The modle is "pink"
Do you have any idea ?
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Are you missing the hd mod jeanba?
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Could be it !
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ten010,
Thank you for this beautiful plane. Unfortunately it is not working in my install of HSFX 7.0.3 (Expert mode). I can see the plane in 3D arming screen window without any issue, but the plane won't load in a mission ('Mission loading failed: Null'). At first glance it looks like it is FM related, with a java Null pointer exception?
Anyway thanks again for the work.
(P.S. ten010, I can fly your Ki-51 in HSFX 7.0.3 Expert mode without any problem. Not sure whether there is any difference in the way the FM files are coded between the two planes besides performance value.)
Cheers,
[06.03.2015 8:38:23] ------------ BEGIN log session -------------
[8:39:01] sFMDir = gui/game/buttons
[8:39:01] s1 = flightmodels/ijn_sakae.emd
[8:39:01] s = FlightModels/IJN_Sakae.emd
[8:39:01] m_lastFMFile = gui/game/buttons
[8:39:01] Mission error, ID_04: java.lang.NullPointerException
[8:39:01] java.lang.NullPointerException
[8:39:01] at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:374)
[8:39:01] at com.maddox.il2.fm.Motor.load(Motor.java:363)
[8:39:01] at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:40)
[8:39:01] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:341)
[8:39:01] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:719)
[8:39:01] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:114)
[8:39:01] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
[8:39:01] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:598)
[8:39:01] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
[8:39:01] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
[8:39:01] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2263)
[8:39:01] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2253)
[8:39:01] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2759)
[8:39:01] at com.maddox.il2.game.Mission.loadAir(Mission.java:1525)
[8:39:01] at com.maddox.il2.ai.Wing.load(Wing.java:149)
[8:39:01] at com.maddox.il2.game.Mission.loadWings(Mission.java:1198)
[8:39:01] at com.maddox.il2.game.Mission._load(Mission.java:514)
[8:39:01] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[8:39:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[8:39:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:39:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:39:01] at com.maddox.il2.game.Main.exec(Main.java:439)
[8:39:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:39:02] null
[8:39:02] java.lang.NullPointerException
[8:39:02] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[8:39:02] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[8:39:02] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[8:39:02] at com.maddox.il2.game.Mission._load(Mission.java:690)
[8:39:02] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[8:39:02] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[8:39:02] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:39:02] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:39:02] at com.maddox.il2.game.Main.exec(Main.java:439)
[8:39:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:41:59] Loading mission QuickQMBPro/Kyushu/KyushuBlueNone00.mis...
[8:41:59] Total number of airports for loaded mission: 0
[8:41:59] Detected Vertex Shaders 3.0.
[8:41:59] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[8:41:59] Vertex texture units: 32
[8:41:59]
[8:42:01] PBuffer: suitable formats: 6
[8:42:01]
[8:42:01] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[8:42:01] Depth = 24, stencil = 8
[8:42:01] PBuffer: suitable formats: 6
[8:42:01]
[8:42:01] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[8:42:01] Depth = 24, stencil = 8
[8:42:03] Loading vertex/fragment programs: *145813512*
[8:42:03] *** Loading: [vpFogFar2Tex2D]
[8:42:03] *** Loading: [vpFog2Tex2DBlend]
[8:42:03] *** Loading: [vpFogFar4Tex2D]
[8:42:03] *** Loading: [vpFogFar8Tex2D]
[8:42:03] *** Loading: [vpFogNoTex]
[8:42:03] *** Loading: [vpFog4Tex2D]
[8:42:03] *** Loading: [vpFog4Tex2D_UV2]
[8:42:03] *** Loading: [vp4Tex2D]
[8:42:03] *** Loading: [vp6Tex2D]
[8:42:03] *** Loading: [vpTexUVTex2D]
[8:42:03] *** Loading: [vpWaterGrid_NV]
[8:42:03] *** Loading: [vpWaterSunLight_NV]
[8:42:03] *** Loading: [vpWaterSunLight_ATI]
[8:42:03] *** Loading: [vpWaterSunLight_FP]
[8:42:03] *** Loading: [vpTreeSprite]
[8:42:03] *** Loading: [vpTreeTrunk]
[8:42:03] *** Loading: [vpVAObjectsN]
[8:42:03] *** Loading: [vpVAObjectsL0]
[8:42:03] *** Loading: [vpSprites]
[8:42:03] *** Loading: [vpSimpleGL]
[8:42:03] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[8:42:03] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[8:42:03] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[8:42:03] *** Loading: [fpCoastBump] -> NV3X Optimized!
[8:42:03] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[8:42:03] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[8:42:03] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[8:42:03] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[8:42:03] *** Loading: [fpCaustic] -> NV3X Optimized!
[8:42:03] *** Loading: [fpSprites] -> NV3X Optimized!
[8:42:03] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[8:42:03] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[8:42:03] *** Loading: [fpSimpleGL]
[8:42:03] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[8:42:03] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[8:42:03] *** Loading: [fpRiverCoastAA]
[8:42:03] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[8:42:03] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[8:42:03] *** Loading: [vpWaterDM_CPU]
[8:42:03] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[8:42:03] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[8:42:03] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[8:42:03] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[8:42:03] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[8:42:03] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpWaterLFogDM]
[8:42:03] *** Loading: [fpIceWater] -> NV3X Optimized!
[8:42:03] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[8:42:03] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[8:42:03] *** Loading: [fpNearBlend] -> NV3X Optimized!
[8:42:03] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[8:42:03] *** Loading: [fpFarBlend] -> NV3X Optimized!
[8:42:03] *** Loading: [fpForestPlane] -> NV3X Optimized!
[8:42:03] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[8:42:03] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[8:42:03] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[8:42:04] Load bridges
[8:42:04] Load static objects
[8:42:05] sFMDir = gui/game/buttons
[8:42:05] s1 = flightmodels/ijn_sakae.emd
[8:42:05] s = FlightModels/IJN_Sakae.emd
[8:42:05] m_lastFMFile = gui/game/buttons
[8:42:05] Mission error, ID_04: java.lang.NullPointerException
[8:42:05] java.lang.NullPointerException
[8:42:05] at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:374)
[8:42:05] at com.maddox.il2.fm.Motor.load(Motor.java:363)
[8:42:05] at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:40)
[8:42:05] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:341)
[8:42:05] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:719)
[8:42:05] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:114)
[8:42:05] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
[8:42:05] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:598)
[8:42:05] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
[8:42:05] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
[8:42:05] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2263)
[8:42:05] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2253)
[8:42:05] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2759)
[8:42:05] at com.maddox.il2.game.Mission.loadAir(Mission.java:1525)
[8:42:05] at com.maddox.il2.ai.Wing.load(Wing.java:149)
[8:42:05] at com.maddox.il2.game.Mission.loadWings(Mission.java:1198)
[8:42:05] at com.maddox.il2.game.Mission._load(Mission.java:514)
[8:42:05] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[8:42:05] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[8:42:05] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:42:05] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:42:05] at com.maddox.il2.game.Main.exec(Main.java:439)
[8:42:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:42:05] ##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
[8:42:05] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[8:42:05] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[8:42:05] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[8:42:09] null
[8:42:09] java.lang.NullPointerException
[8:42:09] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[8:42:09] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[8:42:09] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[8:42:09] at com.maddox.il2.game.Mission._load(Mission.java:690)
[8:42:09] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[8:42:09] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[8:42:09] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:42:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:42:09] at com.maddox.il2.game.Main.exec(Main.java:439)
[8:42:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[06.03.2015 8:44:31] -------------- END log session -------------
-
This is exactly my problem, I did not have to check with hd mod yet
-
ten010,
Thank you for this beautiful plane. Unfortunately it is not working in my install of HSFX 7.0.3 (Expert mode). I can see the plane in 3D arming screen window without any issue, but the plane won't load in a mission ('Mission loading failed: Null'). At first glance it looks like it is FM related, with a java Null pointer exception?
Anyway thanks again for the work.
(P.S. ten010, I can fly your Ki-51 in HSFX 7.0.3 Expert mode without any problem. Not sure whether there is any difference in the way the FM files are coded between the two planes besides performance value.)
Cheers,
Version 1.1 which settled many problems was renewed. By all means, please enjoy yourself. :)
-
ten010,
Thank you very much - both for the wonderful plane and the fast response.
I had a chance to test the Ki-48 in HSFX 7.0.3 Expert Mode again and it flew beautifully. I am also reading up on the history of this plane as well. Many thanks!
Cheers,
-
Excellent! Thank you very much, Ten010! :)
-
Thank you for your great support : it's working now !
-
New ki-48pack is released. :) :)
-
Ten010! You are GREAT!!! ;D ;D ;D
Thanks for this follow-up. The Ki-48 is a wonderful aircraft!
-
Fantastic ;D. Thank you Ten010
-
Excellent 8) .Thank you very much, Ten010.
I have one question: is it possible to add to the armament of "Lily" 1-Go-B bomb?.
(http://i.imgur.com/9NRLCfh.jpg)
Best regards
Piotrek
-
mmmm....you're speaking of those I think ;)....well if you are patient :( - I am drowning in real life matters just now, but the models are exported - still need to write the java, not a big problem just a time problem :-[
(http://s21.postimg.cc/q1k85eymf/I_Go_A_B.jpg) (http://postimage.org/)
-
Thanks for this fantastic mod, I followed the install directions for 4.10.1 (except installed in the #SAS folder instead of the "mods" folder) and it worked first time in DBW1.71. :)
Interested to know if anyone elses Lilies are flying straight and level with full deflection rudder or is it a bug in my install?
(https://www.sas1946.rocks/images/imageshit/a/img661/8946/XEB5x3.jpg)
-
mmmm....you're speaking of those I think ;)....well if you are patient :( - I am drowning in real life matters just now, but the models are exported - still need to write the java, not a big problem just a time problem :-[
Oh, WOW!!! DreamK, that would be great! ;D
-
Lily Pack, Damn man, I love it, Thanks man. :D
-
Many thanks for the new Lily Pack, Ten010! Beautiful work as always! :)
-
mmmm....you're speaking of those I think ;)....well if you are patient :( - I am drowning in real life matters just now, but the models are exported - still need to write the java, not a big problem just a time problem :-[
(http://[/url)
It's true real life always takes precedence, I will waited patiently ;).
Best regards,
Piotrek
-
mmmm....you're speaking of those I think ;)....well if you are patient :( - I am drowning in real life matters just now, but the models are exported - still need to write the java, not a big problem just a time problem :-[
(http://[/url)
It's true real life always takes precedence, I will waited patiently ;).
Best regards,
Piotrek
+1 :)
-
Hello to everybody,
the first version 1/3/2015 worked well with DBW1.71 but I'm not able to get cockpit view with the new pack ?!!
Is this a know issue or is this mod incompatible with the following mods ? I'm playing DBW+zuti friction mod+missionprocombomod+SAS engine mod
Thanks ? :P ??? :o
-
Hello to everybody,
the first version 1/3/2015 worked well with DBW1.71 but I'm not able to get cockpit view with the new pack ?!!
Is this a know issue or is this mod incompatible with the following mods ? I'm playing DBW+zuti friction mod+missionprocombomod+SAS engine mod
Thanks ? :P ??? :o
I use it with DBW too Without problems, You may miss an aircraft, the cockpit is similar to the pzl 37 los's and to the french liore 2 engined bomber. The author may used these as a starting point. Do you have these aircrafts?
-
mmmm....you're speaking of those I think ;)....well if you are patient :( - I am drowning in real life matters just now, but the models are exported - still need to write the java, not a big problem just a time problem :-[
(http://[/url)
It's true real life always takes precedence, I will waited patiently ;).
Best regards,
Piotrek
+1 :)
I'm making that at present. It would be possible happily soon. :)
-
Great news 8), Thank you ten010.
Regards,
Piotrek
-
ten010, if you want I can send you the meshes and the java classes of both these missiles - what remains to be done is to test these missiles on the plane and to adapt their performances - presently they fly like the HS-293. PM me your mail address if you are interested.
-
ten010, if you want I can send you the meshes and the java classes of both these missiles - what remains to be done is to test these missiles on the plane and to adapt their performances - presently they fly like the HS-293. PM me your mail address if you are interested.
Hello. :)
I'll complete mesh of a missile mostly about "Igo-1-otu", and JAVA is also made.
If so you permit it, I'd like to use your model of "Igo-1-kou" and java for KI-67.
My e-mail address is sent to PM. :)
-
OK - I've sent you the meshes for both missiles and their java files, you can do with them what you find adequate so we can have these goodies in game soon :))
I added a txt file containing the needed historical data.
Good Luck!
-
OK - I've sent you the meshes for both missiles and their java files, you can do with them what you find adequate so we can have these goodies in game soon :))
I added a txt file containing the needed historical data.
Good Luck!
Thank you very much. :)
I will do my best everyone to enjoy the weekend.
-
hello ten!
thanks for that wonderful addition..just a few problems remain as I just noted when testing something and choosing the Ki-48 as a target;
the Ki-48II has the front gunner´s feet hanging out of the glass fairing in the nose after I killed him in a head-on shot, might be a problem with the hier.him somewhere;
also, the 48 divebomber still shot at me after all the crew parachuted out and it continued to do so after it force-landed on the water and started to sink;
and lastly, also the divebomber lost its canopy glass and gunners canopy glass after I hit the plane repeatedly, might be a problem with the damage meshes...
as I did not have FRAPS on, I did not take any pictures, just wanted to report my findings...
cheers
phil
-
(http://www.fastpic.jp/images.php?file=1978262337.jpg) (http://www.fastpic.jp/)
(http://www.fastpic.jp/images.php?file=9890613962.jpg) (http://www.fastpic.jp/)
(http://www.fastpic.jp/images.php?file=7270779689.jpg) (http://www.fastpic.jp/)
;)
-
Awsoame work 8), ten010.
-
Just wonderful! Ten010 - you rule!!! ;D
-
that Anti-Ship Missile will turn to tide, but I dont know this Missile Name.
-
Thank you, excellent!!!!!!
-
that Anti-Ship Missile will turn to tide, but I dont know this Missile Name.
Kawasaki Igo-1-B
http://en.wikipedia.org/wiki/Kawasaki_Ki-148 (http://en.wikipedia.org/wiki/Kawasaki_Ki-148)
-
looking forward to this missile ten .. :)
(http://s21.postimg.cc/fwcnlobzr/ki_148.jpg) (http://postimage.org/)
-
hehe now the USN could use those radar activated proximity fuses of their 40mm and upwards ack ack guns :D
-
for 4.09 users ;)
take the Ki-48v1.02 for 4.101m and overwrite the FM-Buttonfile with the one from the 4.12m Version
and you can fly this beauty ;D
thanks ten010 for another great plane ;)
Thank you for this information germy66, it works under my 4.09 too !
And thank you Ten010 for this addition to the game !
All the best.
EDIT:
do not use the bombardier view with the Ki-48 dive bomber (freezes, but you can select another view to continue)
-
NEW UPDATE 4.12 Only
Armament adds "Igo-1-B rocket bomb"
:)
-
Great! many thanks ten! :)
although just cosmetics, heres a little glitch: ;)
**weapons.properties**
#####################################
# Ki-48-I
#####################################
Ki-48-II.default Default
Ki-48-II.20x15 ....
-
Great! many thanks ten! :)
although just cosmetics, heres a little glitch: ;)
**weapons.properties**
#####################################
# Ki-48-I
#####################################
Ki-48-II.default Default
Ki-48-II.20x15 ....
Thank you very much. Correction has ended. :)
-
ten, thanks a bunch for this pack, mate - i have been absent a lot lately, and only noticed this now.
fantastic additions to the sim - domo arigato! :D
-
domo arigato,ten010
-
Thank you for the update
-
A great add-on 8), Thank you very much, ten010.
Best regards,
Piotrek
-
NEW UPDATE For V4.101m
:)
-
All installed ok in CUP #WAW
-
If anyone faced "no cockpit" bug with the latest version - do NOT remove the old version, just overwrite with the new one. That works ;) Running DBW+4.10.1
-
A usefull hint, Thanks for the info Mishapilot
Kind Regards
Tobias
-
If anyone faced "no cockpit" bug with the latest version - do NOT remove the old version, just overwrite with the new one. That works ;) Running DBW+4.10.1
New Update
Ver. 1.22
The bug by which a Cockpit_bomber isn't indicated in ki-48IIb is corrected. :)
-
New Update
Ver. 1.22
The bug by which a Cockpit_bomber isn't indicated in ki-48IIb is corrected. :)
Great! Thanks ten010! Ver.1.22 works fine
-
Work fine !
Thank you very much... but I have little bugs in the Shadows !
(http://gvla.perso.neuf.fr/Screens_Tempo/Ki-48_bug_3d.jpg)
-
:) ;)
Another skin for the fantastic Ki 48 Lily di Ten 010.
Link : https://www.mediafire.com/download/q20cdprc40v3qo3/Ki48-8th_Sentai_4Chutai.rar
You can find more skins at this links: https://www.sas1946.com/main/index.php/topic,47763.0.html
(http://i679.photobucket.com/albums/vv151/stanislao_2009/Ki%2048%20Lily_zpstmk1svfy.jpg)
-
installed and running in 4.13.2 Modact 6.20
-
Really great, I love it!
-
Thank you , 4.13.2 sas modatc 6.2
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Everything is Great!! love that I-Go Missile lol always loved those Old but good dildos ;D ;D ;D ;D ;D
-
;) Sorry to bump this great old mod...
I have a question, I have a dream...
Is it possible with this mod to have a different default skin for each subtype...
because I 'm unable to do so...
must have miss something ...
Le Forban
-
Si vous voulez des skins par défaut différentes, vous devrez avoir autant de dossiers qu'il y a de modèles. Il y a 4 modèles, donc 4 sous-dossiers "plane" contenant pratiquement les mêmes fichiers...
Bien sûr, il y a une façon détournée d'y parvenir sans surcharger le nombre de fichiers, mais je ne l'ai jamais testée. Voila peut-être une occasion de tester...
Donc le plus simple c'est d'avoir des skins standards que vous appliquez aux différents modèles...
If you want different default skins, you will need to have as many folders as there are models. There are 4 models, so 4 "plane" sub-folders containing almost the same files...
Of course, there is a roundabout way to do this without overloading the number of files, but I have never tested it. This may be an opportunity to test...
So the easiest way is to have standard skins that you apply to the different models...
-
o_O The thing is that for this mod there's only one plane folder for all the subtypes ...
-
Yes!
That's why we'll have to try something new! ;)
asap...
-
This is already done by the author. In directory Ki-48-II(ja), Ki-48-II(Multi1) there are three subdirectories: I_summer, KAMIKAZE_summer, summer for different variants of this aircraft. Only a separate subdirectory for version II is missing.
Final version 1.22.
-
this mod has already three different default skins folders I_Summer, KAMIKAZE_Summer and Summer it shouldn't be to difficult to implement additional conditional default skins
-
:o Thanks very much for all your answers but...
filling the subfolders I_summer, KAMIKAZE_summer with new default skin made with the cache folder don't work...
Only the one called summer or pacific work...
The result is you get for one map (ex:new guinea) the same default skin for the 4 variants of the ki-48...
Le Forban
Maybe there's another way around ....
-
Select player's country: Japan. Everything works fine for me.
-
I am getting this weird no texture on tailplane any one else?
(https://mysimtech.files.wordpress.com/2023/07/ki48_missing-textur.jpg)
A corrupted download????
-
I had made an update for Ki48 4.13 but it seems to work in 4.12, as the only difference is bombsight for player use.
This Ki48 update
+aligns all gunsights and pilot sight for divebomber
+uses standard Nakajima engine names for compatibility
+Ki48 flight model tuned, drag, flight surface moments, air brake and response
+heavy bomb loads added
+bombardier sight adjustments work better and no jumping reticle
***UPDATED BELOW THREAD***
INSTALL
+ extract these files into the folder \ki-48_PACKfor4.13 or \ki-48PACKV1.22 for4.12 and overwrite if asked
+ add new bomb loads to \i18n\weapon.properties
-
Hi taly01,
Thanks for doing this fix 8), I'm glad someone is still interested in tweaking existing mods, besides load of heavy bombs is always welcome :).
I tried to overwrite the patch over existing 00_Ki-48_v1.22_for_4_12 folder in my Vp mdpck unfortunately I got 20%CTD,
log content below:
[1:18:03 PM] Spawn.get( com.maddox.il2.objects.air.KI_48_I ): com/maddox/il2/objects/air/Scheme1BomberType90Mk1
[1:18:03 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/Scheme1BomberType90Mk1
[1:18:03 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[1:18:03 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:18:03 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:18:03 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[1:18:03 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[1:18:03 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[1:18:03 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[1:18:03 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:18:03 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:18:03 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[1:18:03 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[1:18:03 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[1:18:03 PM] at java.lang.Class.forName0(Native Method)
[1:18:03 PM] at java.lang.Class.forName(Unknown Source)
[1:18:03 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[1:18:03 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[1:18:03 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[1:18:03 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[1:18:03 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[1:18:03 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[1:18:03 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[1:18:03 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:18:03 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/Scheme1BomberType90Mk1
[1:18:03 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[1:18:03 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:18:03 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:18:03 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[1:18:03 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[1:18:03 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[1:18:03 PM] at java.lang.ClassLoader.defineClass0(Native Method)
[1:18:03 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:18:03 PM] at java.lang.ClassLoader.defineClass(Unknown Source)
[1:18:03 PM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[1:18:03 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[1:18:03 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[1:18:03 PM] at java.lang.Class.forName0(Native Method)
[1:18:03 PM] at java.lang.Class.forName(Unknown Source)
[1:18:03 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[1:18:03 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[1:18:03 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[1:18:03 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[1:18:03 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
[1:18:03 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
btw, :-[ I know it's probably a lot of work but if you would be interested in adding drop tanks and bombs (250kg) to the Ki-45 below is the table:
(https://i.postimg.cc/cHcK3Qcs/Ki-45-loadouts.png) (https://postimg.cc/62y5J4SS)
Best regards,
Piotrek
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You had a 20% crash due to a problem with the class being loaded (20% always indicates a class problem) and is clear from your log
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/Scheme1BomberType90Mk1 apparently in the version of the game you are using you are missing this class Scheme1BomberType90Mk1
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Thank you for the clarification 8) ]thumleft[, how could I source this particular class ?
Best regards,
Piotrek
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Well that is a bit of a problem as this mod is designed for 4.13 while VPmodpack is based on 4.12.2. The missing class is coming from 4.13 and not sure that it will work in VP Pack. In any case I have attached the missing class below you can try to add it to the Ki-48 folder together with the other hashed classes and see if it works. Game won't explode but not sure it won't CTD again.
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Thank you, I'll try and let you know.
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Thank you for your help Frankiek, unfortunately even after adding this class stil I get a 20% CTD.
Best regards,
Piotrek
-
Thanks for been a tester for 4.12 ;D I do not have a mod install of 4.12 as I concentrate on 4.13.4.
If you copy the 2 original files from \ki-48PACKV1.22 for4.12 into the right folders
0F582E24F3EEC128
3DO\cockpit\D3A1-Bombardier\... BombardierKi48.him
over my test update files it may fix the bombsight crash.
If VPmodpack uses COD files I can add extra bombs/tanks to Ki-45 with a single file.. I think
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Hi taly01,
I tried as you suggested to copy the two files but unfortunately the game still ends up at 20% CTD, this time the log gives a different error:
[11:29:33 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:29:35 AM] Spawn.get( com.maddox.il2.objects.air.KI_48_I ): com/maddox/il2/objects/air/CockpitBombardier
[11:29:35 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/CockpitBombardier
[11:29:35 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[11:29:35 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:29:35 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[11:29:35 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[11:29:35 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[11:29:35 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[11:29:35 AM] at java.lang.Class.forName0(Native Method)
[11:29:35 AM] at java.lang.Class.forName(Unknown Source)
[11:29:35 AM] at com.maddox.il2.objects.air.KI_48_I.class$(KI_48_I.java:48)
[11:29:35 AM] at com.maddox.il2.objects.air.KI_48_I.<clinit>(KI_48_I.java:72)
[11:29:35 AM] at java.lang.Class.forName0(Native Method)
[11:29:35 AM] at java.lang.Class.forName(Unknown Source)
[11:29:35 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[11:29:35 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[11:29:35 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
[11:29:35 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[11:29:35 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[11:29:35 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:29:35 AM] at com.maddox.il2.game.Main.exec(Main.java:405)
[11:29:35 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:29:35 AM] java.lang.NoClassDefFoundError
[11:29:35 AM] at java.lang.Class.forName0(Native Method)
[11:29:35 AM] at java.lang.Class.forName(Unknown Source)
[11:29:35 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[11:29:35 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[11:29:35 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[11:29:35 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:29:35 AM] at com.maddox.il2.game.Main.exec(Main.java:405)
[11:29:35 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
regarding the Ki-45 I would be very happy with the extra equipment, however I tried to find the cod file between the Vp modpack folders but failed, I suppose it is hidden somewhere in the SFS files.
Best regards,
Piotrek
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this time is the CockpitBombardier.class
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Sorry I should make a 4.12 install so i can test 4.12, but try copying 2E19B994519E8BC8 from \ki-48PACKV1.22 for4.12 into the right folders over my patch.
I had started a Ki45 weapon update but it is "too much" work to add bomb mounts to Hei or Tei. I can add options of modern Ho-5 20mm in nose of some though.
(https://mysimtech.files.wordpress.com/2023/07/161113_ki-45kai.jpg)
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Thank you for the suggestion taly 8), unfortunately it didn't work,
Speaking of the Ki-45, I won't and don't want to push , just if you can do anything about it that, would be super, the option with the Ho-5 20mm also sounds great 8) ]thumleft[.
Best regards,
Piotrek
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Here is the Ki45 gun update, should work on all games with Ki45, its something I didn't know I needed but the 20mm Ho5 is quite good, the 37mm auto Ho203 is poor for AA combat.
Ki45 Ko and Otsu nose 12.7mm now are unsyncronised faster firing model.
Ki45 Hei and Tei get option of modern Ho-5 20mm w/150rd to replace heavy slow firing Ho-203 37mm w/16rd.
https://mysimtech.files.wordpress.com/2023/07/ki45_gunupdate_test2.zip (https://mysimtech.files.wordpress.com/2023/07/ki45_gunupdate_test2.zip)
Here is a bare bones KI48 update for 4.12 over Ten010 \ki-48PACKV1.22 for4.12 (The mods I did for heavy bomb loads in 4.13_Ki-48 are just not an easy copy over, as they include removing bomb bay doors, which are in same files as cockpits and bombardiers.)
Changes-
Uses standard names for Nakajima engines for compatibility
Added airbrake drag for Ki48-IIb dive bomber
Adjusted all views pilot and gunners to align sights
Corrected Ki48 flight model wing area arm forces
https://mysimtech.files.wordpress.com/2023/07/ki48_packupdate4.12_test1.zip (https://mysimtech.files.wordpress.com/2023/07/ki48_packupdate4.12_test1.zip)
I will be more careful of 4.12 and 4.13 testing in future :)
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Thank you for your work and efforts 8), everything seems to be working fine so far, I think any update that aims to make the aircraft model more realistic is good for this game, so keep it up and keep going, good luck ]thumleft[.
Sorry for my English,
Best regards,
Piotrek