Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Aircraft => Jets => Topic started by: 4S_Vega on February 13, 2015, 04:53:11 AM

Title: F-8 Crusader - Upgrade mod 28.03.2015 [4.12]
Post by: 4S_Vega on February 13, 2015, 04:53:11 AM
New plane upgrade with ultimate lagrange interpolation Java code that i build with the decisive help of SAS_Storebror

with this code finally i fixed a bad issue that afflicts all supersonic you can find in IL2

adjusting the parameters contained in the code I've done that now the planes are no longer able to pull an unrealistic amount of G once exceeded the speed of sound

now you can no longer pull 10G at Mach 1.2 , but not more than 5 / 5.5 with fighters of years 60/70

with this code the plane will not shake at all once max supersonic G is reach, that issue is fixed

in subsonic you can pull more G than that the plane is able to support, in the case of the F-8s I recommend you do not cross 7G with 100% fuel, 7.5/7.8 with 50%, so take care to the G indicator, this code also fix the max sustained turn rate you can reach

at the same time i created another code for afterburner, Always using lagrange interpolation code

Max Ceiling: +/- 16000m

Top speed >mach 1.75 at 11500m (F-8E), >mach 1.5 (F-8A)

Better turn speed: mach 0.6


AS REQUESTED, ADDED NEW LOADOUTS WITH AIM-9C RADAR GUIDED MISSILES!!!

this upgrade have, as the previous, F-8E AN/APQ-94 radar mod too

(http://i265.photobucket.com/albums/ii206/Fuzz77/F-8radar_zpsdf733f58.png) (http://s265.photobucket.com/user/Fuzz77/media/F-8radar_zpsdf733f58.png.html)

this mod has autopilot too: now you can manage autopilot for elevators and heading as in Real life - Keys are Misc_1 & Misc_2


Add to Plane_ru


F-8A             F-8A  Crusader, 1957
F-8E             F-8E  Crusader, 1962
RF-8A            RF-8A  Crusader, 1958


installation:

you need original Mario71 Crusader_pack avaliable at Free Modding site

then dowload this and install, UPGRADE 16.03.2015!

https://www.mediafire.com/download/ah19av2wlptv2wh/Crusader_pack_upgrade280315_by_4S_Vega.rar


Please notify here for all the problems that you may notice

Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: 4S_Vega on February 13, 2015, 04:53:32 AM
reserved
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: Mad026 on February 13, 2015, 06:50:52 AM
compatibility?
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: 4S_Vega on February 13, 2015, 07:21:26 AM
tested on 4.12 only, try if it work with previous patches
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: Clint Watters on February 13, 2015, 11:44:26 AM
Working on my 4.12+Modact 5.3 with SAS Engine Mod 2.7

It's been a while since I flew the F-8, so I kind of lost the feeling of the plane, but I think the plane seems much more manoeuvreble than before.
I did a dogfight, 2 F-8 VS 2 Mig-19's, It turned out very well, I used to suck when dogfighting with the F-8.

I also tried F-8 carrier landings, this part is just hopeless :(
I'm pretty good at carrier landings usually, but with this plane, I never ever succeeded. Before and after this mod.
The plane usually tips over, and brakes it's wings, or blows up
Usually toutching deck at 270km/h, if the speed is lower I loose too much altitude and splash into the water, or above 300km/h the gear brakes.


But I'm very very happy about the dogfighting :)

Keep it up!


Clint
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: SAS~Tom2 on February 13, 2015, 12:06:41 PM
this is the first step of a long series of upgrades for all IL2 Jets
...

Thanks Sir! :)
Cheerio

Comments strictly first impression and not meant disrespectful.

I cannot code but I can very well research the net and in that respect provide info, also from an engineer who qualified in aerodynamics fluid dynamics.

Take it or leave it. ;) :D
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: 4S_Vega on February 13, 2015, 03:28:09 PM
all good advices are welcome  ;)

i have a lot of sources like these......

F-4: Better in supersonic compared to F-8

(http://4.bp.blogspot.com/-41zn99sYM28/UW4c5a_FAYI/AAAAAAAACRo/VR2SNf4QOHs/s1600/F4+at+15k.jpg)

Mig-21 compared to F-4

(http://i62.tinypic.com/255qgw6.jpg%5B/IMG)

F-4 maybe is the better vintage jet in supersonic

(http://webpages.charter.net/alfakilo/4-15a.jpg)
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: SAS~Tom2 on February 15, 2015, 01:36:06 PM
Vega, tomorrow after work I will forward you some info I had sent to mate Eric.

It may help a bit, when it comes to basic G limits and some additional values I hope.

Sorry, a bit awol atm, will check in.
 :)
Cheers

Thorsten
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: Tofolo on February 16, 2015, 08:43:21 AM
Thanks Vega
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: 4S_Vega on February 16, 2015, 10:31:35 AM
F8 during landing at flaps fully extended, amolotem swings from side to side, you can land at the airport, on the carrier can only smash.  :-X

this is like first

what is your speed when approach carrier?
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: 4S_Vega on February 18, 2015, 07:51:25 AM
last step is an upgrade of previous mod avaliable at my workshop (here you don't find the AGM12C because they don't works in this F-8, i had to fix smth)

so was a nonsense have 2 links of the same mod  ;)
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: CALINHO on February 18, 2015, 03:05:35 PM
Vega, can you put AIM-9C on Crusader? Jet era already have AIM-9C
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: 4S_Vega on February 18, 2015, 04:45:38 PM
Have you got any source about service of Aim-9c with F-8s?
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: SAS~Storebror on February 19, 2015, 12:50:00 AM
http://bit.ly/1Lg1pJm
Quote
The F-8 Crusader is the only aircraft to have used the AIM-9C which is a radar-guided variant of the Sidewinder. When the Crusader retired, these missiles were converted to the AGM-122 Sidearm anti-radiation missiles used by United States attack helicopters to knock out enemy radars.

Best regards - Mike
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: 4S_Vega on February 19, 2015, 03:59:10 AM
Ok ty!
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: Mopat on February 20, 2015, 05:56:29 AM
Also have a training film:
How to handle Crusader and AIM-9C...
In the middle of this excellent site:
http://www.donhollway.com/foxtwo/
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: Ace on February 20, 2015, 09:07:38 AM
Nice find. Mopat.
Title: Re: F-8 Crusader - Upgrade mod Beta 1.0
Post by: 4S_Vega on February 20, 2015, 10:23:37 AM
i will post Aim-9C upgrade for F-8 once i finished to fight with upgrade for 3rd generation of MiG-21s
Title: Re: F-8 Crusader - Upgrade mod 16.03.2015
Post by: 4S_Vega on March 15, 2015, 05:48:30 PM
edited
Title: Re: F-8 Crusader - Upgrade mod 16.03.2015
Post by: CALINHO on March 15, 2015, 06:38:15 PM
20% crash with CUP #JTW

Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Spawn.get( com.maddox.il2.objects.air.RF8A ): com/maddox/il2/objects/air/F_8
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/F_8
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/F_8
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: F-8 Crusader - Upgrade mod 16.03.2015
Post by: 4S_Vega on March 15, 2015, 06:56:11 PM
edited
Title: Re: F-8 Crusader - Upgrade mod 16.03.2015
Post by: CALINHO on March 15, 2015, 07:05:09 PM
works fine in CUP now
Title: Re: F-8 Crusader - Upgrade mod 28.03.2015
Post by: 4S_Vega on March 28, 2015, 05:11:07 AM
upgrade 28.03.15 at first post, it fix a bug in engine code
Title: Re: F-8 Crusader - Upgrade mod 28.03.2015
Post by: Draken on March 28, 2015, 08:10:09 PM
Thanks !
Title: Re: F-8 Crusader - Upgrade mod 28.03.2015
Post by: Whiskey_Sierra_972 on August 24, 2015, 04:49:55 PM
Hi!

Reinstalling this upgrade in a new installation I noticed some missing loadouts....

Here the log for the missing ZUNI on the F-8E:

Code: [Select]
FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from Alternative File: 'f8a_fm'
FM called 'FlightModels/J57:F8A_FM.emd' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/J57:F8A_FM.emd' is being loaded from Alternative File: 'f8a_fm'
Flight Model File FlightModels/F8E.fmd:F8A_FM contains no Mach Drag Parameters.
FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from Alternative File: 'f8a_fm'
Hook '_Zuni01' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni02' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni03' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni04' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni05' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni06' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni07' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni08' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook 'Pylon_Zuni01' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook 'Pylon_Zuni02' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook 'Pylon_Zuni05' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook 'Pylon_Zuni06' NOT found in mesh of class com.maddox.il2.objects.air.F8E

And here the log for the missing rockets on F-8A:

Code: [Select]
Hook: _Rocket10 not found
com.maddox.il2.engine.ActorException: Hook: _Rocket10 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1286)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:748)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Hook: _Rocket12 not found
com.maddox.il2.engine.ActorException: Hook: _Rocket12 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1286)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:748)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Berlin/Berlinredscramble00.mis...
Month = 4 , Hour = 12
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *738077488*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from Alternative File: 'f8a_fm'
FM called 'FlightModels/J57:F8A_FM.emd' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/J57:F8A_FM.emd' is being loaded from Alternative File: 'f8a_fm'
Flight Model File FlightModels/F8A.fmd:F8A_FM contains no Mach Drag Parameters.
FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from Alternative File: 'f8a_fm'
Hook '_Rocket09' NOT found in mesh of class com.maddox.il2.objects.air.F8A
Hook '_Rocket10' NOT found in mesh of class com.maddox.il2.objects.air.F8A
Hook '_Rocket11' NOT found in mesh of class com.maddox.il2.objects.air.F8A
Hook '_Rocket12' NOT found in mesh of class com.maddox.il2.objects.air.F8A
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
FM called 'FlightModels/Bf-109K-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
FM called 'FlightModels/Fw-190D-9.fmd' is being loaded from Alternative File: 'gui/game/buttons'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
FM called 'FlightModels/He-111H-6.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Pe-8.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Yak-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/La-7.fmd' is being loaded from Alternative File: 'gui/game/buttons'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Berlin/Berlinredscramble00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
warning: no files : music/takeoff
[Aug 24, 2015 10:55:51 PM] -------------- END log session -------------

Any help really appreciated....
Title: Re: F-8 Crusader - Upgrade mod 28.03.2015
Post by: poiana44 on August 25, 2015, 01:07:42 AM
Reinstalling this upgrade in a new installation I noticed some missing loadouts....

Dear Whiskey_Sierra same problem for me.
Hope for a solution  :)
Bye.
Title: Re: F-8 Crusader - Upgrade mod 28.03.2015
Post by: Whiskey_Sierra_972 on August 25, 2015, 10:56:57 AM
It should be a simple wrong entry in a classfile....

....Vega should be able to solve the issue as he came back from his well deserved holidays!
Title: Re: F-8 Crusader - Upgrade mod 28.03.2015 [4.12]
Post by: torontotawa on December 06, 2015, 05:46:05 PM
Loadout still problems? :(
Title: Re: F-8 Crusader - Upgrade mod 28.03.2015 [4.12]
Post by: Meaker on December 11, 2015, 08:07:55 AM
Yes,loadout problems for me too,as above,any fix forth coming guys ?
Title: Re: F-8 Crusader - Upgrade mod 28.03.2015 [4.12]
Post by: kozmik on April 15, 2017, 10:08:39 AM
I have designed a work around that may allow carrier operations if anyone is interested. It is still in development and does not require any coding changes, just game set-up and technique.  A long explanation, so I wont get into it unless someone is interested.
Title: Re: F-8 Crusader - Upgrade mod 28.03.2015 [4.12]
Post by: Seb on April 18, 2017, 01:57:39 PM
I have designed a work around that may allow carrier operations if anyone is interested. It is still in development and does not require any coding changes, just game set-up and technique.  A long explanation, so I wont get into it unless someone is interested.


The problem with landing on the aircraft carrier is also from the A-7.
Title: Re: F-8 Crusader - Upgrade mod 28.03.2015 [4.12]
Post by: 4S_Vega on April 18, 2017, 06:05:39 PM
The landing problem depends from original gear 3d.

Anyway, i have in plan to update the entire F-8 pack into Gen2016 weapons.

This time will be a stand alone mod, not an upgrade patch like this.

But i need a lot of time, there are several other stuffs before it.
Title: Re: F-8 Crusader - Upgrade mod 28.03.2015 [4.12]
Post by: kozmik on April 19, 2017, 11:49:23 AM
THE SHORT, work around is use 1% fuel and set difficulties to "NO LIMITED FUEL" under Weapons and Stores.
It almost solves the CG problem and elevator authority difficulties.  I can get 20knots lower approach speed and a successful trap aboard the Nimitz.
Am continuing my VN campaign with this technique and successfully trap 25% of the time.  20% I stall it out on short final, get a ramp strike or get behind the power curve and hit the spud locker. The rest catch the wire but the FM does not seem strong enough to withstand the speed of the arrestment and the plane breaks up...but STILL ...I got it aboard. It could be the sink rate as well.  SMALL corrections, get set up on a stable approach  WAY out [like an air force puke] and take the cut - not like the real jet carrier landing, but then again , it is a game.
Title: Re: F-8 Crusader - Upgrade mod 28.03.2015 [4.12]
Post by: max_thehitman on April 19, 2017, 02:04:56 PM
The landing problem depends from original gear 3d.

Anyway, i have in plan to update the entire F-8 pack into Gen2016 weapons.

This time will be a stand alone mod, not an upgrade patch like this.

But i need a lot of time, there are several other stuffs before it.

Great news Vega!
By the time you are ready to make the upgrade, I will be ready to post new skins for
it using a new skin-template. Maybe in September... and 2 weeks.

Title: Re: F-8 Crusader - Upgrade mod 28.03.2015 [4.12]
Post by: BOYAN on April 19, 2017, 02:23:07 PM
Great to hear! Is there perhaps any 3d update planned in the future? Any plans for the dedicated cockpit?