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Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => Map Textures => Topic started by: Uzin on November 30, 2014, 06:52:48 AM

Title: How to make RowOfTrees look like random trees ?
Post by: Uzin on November 30, 2014, 06:52:48 AM
When placing random trees in files xxx.tree.tga , they look different from that placed as RowOfTrees objects. Does anybody know how to harmonize these trees , please ?
In the picture given below, there are AlteredBush9a.tga given in load.ini input  line:
"Tree0 = Trees\AlteredBush9a.tga"
with Perfect Landskape settings. Other  files were tried, too, but none of them was found resembling that of RowOfTrees ones. I do not know where to change their appearance.
Excuse me it this question was treated before, I overlooked it perhaps..

(https://s6.postimg.cc/xw9y8bgtd/Typeoftrees_zpscf2badec.jpg)
Title: Re: How to make RowOfTrees look like random trees ?
Post by: KiwiBiggles on November 30, 2014, 07:19:00 AM
Hi Uzin,

If you select forest=3 in conf.ini, row of trees will appear similar to random trees, in-game.  The downside is that they're then invisible in map builder.  I'm not sure if that was your question, but it's how I do it anyway.

Cheers
KB
Title: Re: How to make RowOfTrees look like random trees ?
Post by: Uzin on November 30, 2014, 07:58:06 AM
Hi Uzin,

If you select forest=3 in conf.ini, row of trees will appear similar to random trees, in-game.  The downside is that they're then invisible in map builder.  I'm not sure if that was your question, but it's how I do it anyway.

Cheers
KB
Thank you very much, KiwiBiggles, you solved my problem excellently.
I did not fiddle with conf.ini before, I am quite a noob.
Trees now look nice, uniformly,  I think:

(https://s6.postimg.cc/k3vjcoq1t/forest3_zps9cec2547.jpg)
Title: Re: How to make RowOfTrees look like random trees ?
Post by: SAS~Tom2 on November 30, 2014, 09:18:12 AM
This opens up new methods for "my" Slot mod as well, simply adding more palm trees or better: jungle trees there as by WhiteCat.

Good idea for bases and harbours. ;D
Title: Re: How to make RowOfTrees look like random trees ?
Post by: tbauchot on November 30, 2014, 04:25:13 PM
Hi Uzin,

If you select forest=3 in conf.ini, row of trees will appear similar to random trees, in-game.  The downside is that they're then invisible in map builder.  I'm not sure if that was your question, but it's how I do it anyway.

Cheers
KB

When you activate your "unlocked FMB" also turn on a "conf.ini" with the parameter : "Forest = 0". In this way you are able to see the "Raw of tree" in the "unlocked FMB" ... :)
Title: Re: How to make RowOfTrees look like random trees ?
Post by: Uzin on December 01, 2014, 03:39:43 AM
Hi Uzin,

If you select forest=3 in conf.ini, row of trees will appear similar to random trees, in-game.  The downside is that they're then invisible in map builder.  I'm not sure if that was your question, but it's how I do it anyway.

Cheers
KB

When you activate your "unlocked FMB" also turn on a "conf.ini" with the parameter : "Forest = 0". In this way you are able to see the "Raw of tree" in the "unlocked FMB" ... :)
I see RowOfTrees in my unlocked FMB (aka MapBuilder) also with forest=2, but not the random trees given by xxx.tree.tga files. The problem was , that in "game FMB" (aka locked FMB) , where random trees are visible, the RowOfTrees were greyish, until the forest=3 helped there.
Title: Re: How to make RowOfTrees look like random trees ?
Post by: Seppel on December 01, 2014, 02:50:26 PM
I am quite a noob.

You're such a liar, Uzin!! :-D

But back to the Topic - I found, that also in the game the trees completly disappear with forrest=3 - at least in my Silesia map???
What's the Point?
Title: Re: How to make RowOfTrees look like random trees ?
Post by: cyberolas on December 01, 2014, 03:05:08 PM
Mr. Uzin, I have recently talked about it with Mr.Magot from Daidalos team. They will prepare 3D object tree looked like Rawoftrees (sometime in future?). Now you have to use Rawoftrees choice in your unlock FMB like objects with question mark - like place, where will be trees, but not in exactly places - you maybe know this problem, I think, you have to have many experiences with map making.
Title: Re: How to make RowOfTrees look like random trees ?
Post by: Uzin on December 01, 2014, 03:36:31 PM
Well, in my conf.ini I have the lines given below twice for some unknovn reason:

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

I had changed forest to 3 in both cases , then I observed the success as given in pictures above.
I believe that pictures are not liars, lol.  ;)

@Mr.cyberolas:
I am not sure that I understand you well: when I place RowOfTrees object somewhere , I find it there both in unlocked and in locked FMB. The random trees (those white dots in  xxx.tree.tga on the black background)  are invisible in Excellent Landscape setting, but clearly visible in Prefect Landscape setting.
Title: Re: How to make RowOfTrees look like random trees ?
Post by: Uzin on December 01, 2014, 04:43:19 PM
@Seppel:
I tried your Silesia map at two different settings, here is what I have found:

1. forest=2, Excellent Landscape settings:

(https://s6.postimg.cc/fj9cxr6ch/Silesiaforest2_Excellent_zps150b4ba5.jpg)

2. forest=3, Perfect Landscape settings:

(https://s6.postimg.cc/ei948mpcx/Silesiaforest3_Perfect_zps097a501b.jpg)
It is obvious that the situation is more complicated than one could expect.
Perhaps some expert can help us ?
Title: Re: How to make RowOfTrees look like random trees ?
Post by: Bee on December 01, 2014, 10:03:16 PM
Be very careful not to have a single winter tree object anywhere on your map.  It will prevent any of the leafy trees showing at all.  Same goes for cloned winter trees with a retexture.
Title: Re: How to make RowOfTrees look like random trees ?
Post by: Seppel on December 02, 2014, 08:22:48 AM
What the...??

No I'm totally confused.
I have my Settings like your first test forest=2 and Excellent (Highest step?)
So I HAVE the randum trees and the Row of Trees.

If I Switch to forest=3 the Row of trees disappear.
BUT this don't happen in the Frisia map!! :-D :-D

As you said Uzin, it's more difficult than expected.

Ah..and please note the changing in my last post - I did not ment your Pictures lie, but YOU when you call yourself a "noob".
In Germany we call such a guy "Tiefstapler"... :D
Title: Re: How to make RowOfTrees look like random trees ?
Post by: Uzin on December 02, 2014, 09:39:03 AM
...
I have my Settings like your first test forest=2 and Excellent (Highest step?)
...
As you said Uzin, it's more difficult than expected.
Just a remark:" Perfect " is the highest step in Landscape setting, not "Excellent"
Title: Re: How to make RowOfTrees look like random trees ?
Post by: Uufflakke on December 02, 2014, 09:47:06 AM
It is obvious that the situation is more complicated than one could expect.
Perhaps some expert can help us ?

I think things are getting messed up a bit.
Comparing a map in Unlocked FMB (first picture) with normal FMB (second picture) with each having different settings (Forest=2, Excellent settings against Forest=3, Perfect settings) make things more complicated than necessary.
I checked Silesia map and no .tree.tga file included but according second image there must be a .tree.tga file included.
Title: Re: How to make RowOfTrees look like random trees ?
Post by: Uufflakke on December 02, 2014, 10:00:40 AM
Another thing, why switching back and forth all the time to Forest=2/3 and Excellent/Perfect in Unlocked/Normal FMB in all kind of combinations?
Before you drive yourself nuts please have a look again at KevinP's Textures Tutorial and read closely the Tree section. On page 18,19 and 20 everything is explained very clearly how to control trees.
Everything about controlling random trees, .tree.tga's, rowoftrees etc. you can find in there.


Title: Re: How to make RowOfTrees look like random trees ?
Post by: Uzin on December 02, 2014, 10:28:20 AM
Another thing, why switching back and forth all the time to Forest=2/3 and Excellent/Perfect in Unlocked/Normal FMB in all kind of combinations?
I must work in Excellent mode only in my unlocked FMB (aka MapBuilder) because I have an old rig, 8 yrs old, with WinXP and only 4GB Ram. This rig is very slow at Mapbuilder, frequently it freezes at Perfect settings, so I must work in Excellent settings only.
And I am testing- flying the missions in "locked" FMB- on  the map in Perfect mode, where  the random trees appear .
My problem was, that RowOfTrees look different from random trees in forest=2 setting, while they became uniform in forest=3 setting. For myself, I consider the problem solved.
The problem met by Seppel is another piece of cake.

Before you drive yourself nuts please have a look again at KevinP's Textures Tutorial and read closely the Tree section. On page 18,19 and 20 everything is explained very clearly how to control trees.
Everything about controlling random trees, .tree.tga's, rowoftrees etc. you can find in there.

I am aware of these pages, there is written the same what I observed. Sorry for any inconvenience, please.
Title: Re: How to make RowOfTrees look like random trees ?
Post by: mandrill on March 02, 2015, 08:25:53 PM
What the...??

No I'm totally confused.
I have my Settings like your first test forest=2 and Excellent (Highest step?)
So I HAVE the randum trees and the Row of Trees.

If I Switch to forest=3 the Row of trees disappear.
BUT this don't happen in the Frisia map!! :-D :-D

As you said Uzin, it's more difficult than expected.

Ah..and please note the changing in my last post - I did not ment your Pictures lie, but YOU when you call yourself a "noob".
In Germany we call such a guy "Tiefstapler"... :D

Go into your hardware controls and do the "custom setting" in video options. A new dialogue box appears with a series of video settings controls for different parts of the game. 1 of the settings for landscape is "perfect". Select it and you can use forest=3 trees in game.

(I just figured out how to do this all over again, as I am setting up the game from scratch following a computer crash.) :(
Title: Re: How to make RowOfTrees look like random trees ?
Post by: tbauchot on March 03, 2015, 02:58:04 AM
Hi all,

A little information but surely useful about Raw of Tree :

Recently, I have transfered some airfields from a winter map to a summer map and from this winter map I have transfered accidentally some winter tree line (row of tree ) .
Result : All my summer tree lines have disappeared in game on the summer map
(the little amount of winter ones were present )  !!!
however, I was able to seeing the summer ones in the FMB unlocked, but not all the winter ones !
So, I think,  the tree lines , tree lines1, tree linesW, tree linesW1, etc... are not compatible together !


Finally, after removing or replacing the tree lines winter by normal  tree lines, everything is back to normal...

Regards, Thierry.
Title: Re: How to make RowOfTrees look like random trees ?
Post by: CzechTexan on September 20, 2017, 07:27:05 PM
Hi all,

A little information but surely useful about Raw of Tree :

Recently, I have transfered some airfields from a winter map to a summer map and from this winter map I have transfered accidentally some winter tree line (row of tree ) .
Result : All my summer tree lines have disappeared in game on the summer map
(the little amount of winter ones were present )  !!!
however, I was able to seeing the summer ones in the FMB unlocked, but not all the winter ones !
So, I think,  the tree lines , tree lines1, tree linesW, tree linesW1, etc... are not compatible together !


Finally, after removing or replacing the tree lines winter by normal  tree lines, everything is back to normal...

Regards, Thierry.
:o wOw!  so winter trees are the culprit that have been preventing the seeing of "row of trees" in so many maps?!
If that is the reason, I'm glad the answer is now found because I've been having this issue for YEARS!
Title: Re: How to make RowOfTrees look like random trees ?
Post by: Bee on September 23, 2017, 06:02:07 AM
Damn.  I thought that was popular knowledge among map makers.   Just one winter tree will void all other summer trees on a map.
Title: Re: How to make RowOfTrees look like random trees ?
Post by: SAS~Storebror on September 23, 2017, 07:07:29 AM
... but only when using "forest=3".

Best regards - Mike