# Special Aircraft Service

## Individual Mod Downloads for IL-2 1946 => Other Mods => 3Dfix => Topic started by: PA_Jeronimo on October 07, 2014, 11:06:03 AM

Title: Fix Cockpits
Post by: PA_Jeronimo on October 07, 2014, 11:06:03 AM
This is a Mod I started with a request for SAS ~ Tom2 cockpit of the P-38, the result can be found here: http://www.sas1946.com/main/index.php/topic,42511.0.html

Although there was never modified cockpits always thought that this simulator was needed to improve that aspect, since this is the most used view.

I will not have to make big changes in the cockpits, just soften the lines and make it more pleasing to the eye.

Here I will publish models to be modified. The first of the list, as in the Mod is F4U Engines.

Click on images to view full size

Corsair & F4U

Credits:

- SAS~Tom2 for being the one who gave me the idea.
- Red_Fox90 for your Mod F4U's Armor shield view from cockpit fix, http://www.sas1946.com/main/index.php/topic,37144.0.html, I have included here, thanks for your great work.
- Original IL-2 development team allowed us to have the great planes in IL-2, so credits for them.

BEFORE

(http://i58.tinypic.com/22b23k.jpg)

(http://i57.tinypic.com/1sgm5x.jpg)

AFTER

(http://i59.tinypic.com/2pzbbkp.jpg)

(http://i57.tinypic.com/11h6gxv.jpg)

(http://i58.tinypic.com/2mnlj51.jpg)

Corsair & F4U New Ball´s

Credits:

- SAS~Tom2 for being the one who gave me the idea.
- Red_Fox90 for your Mod F4U's Armor shield view from cockpit fix, http://www.sas1946.com/main/index.php/topic,37144.0.html, I have included here, thanks for your great work.
- Original IL-2 development team allowed us to have the great planes in IL-2, so credits for them.

(http://i57.tinypic.com/x35xn9.jpg)

(http://i57.tinypic.com/kexie8.jpg)

This modification, though small enough add more polygons, which also left the previous one if more modest equipment produces a drop in FPS.

P-51

Credits:

- SAS~Tom2 for being the one who gave me the idea.
- Original IL-2 development team allowed us to have the great planes in IL-2, so credits for them.

BEFORE
(http://i62.tinypic.com/2monpdi.jpg)

(http://i59.tinypic.com/ndo42f.jpg)

(http://i59.tinypic.com/23p62v.jpg)

AFTER
(http://i59.tinypic.com/6dxpwh.jpg)

(http://i57.tinypic.com/f51y4h.jpg)

(http://i62.tinypic.com/i59a1f.jpg)

(http://i60.tinypic.com/2nol7s.jpg)

F6F

Credits:

- SAS~Tom2 for being the one who gave me the idea.
- Original IL-2 development team allowed us to have the great planes in IL-2, so credits for them.

BEFORE
(http://i59.tinypic.com/oqeqmt.jpg)

(http://i62.tinypic.com/xknf61.jpg)

AFTER
(http://i58.tinypic.com/2vlw5j9.jpg)

(http://i59.tinypic.com/i52eyh.jpg)

working DL link attached at the end of this post below.

J2M & A7M2

Credits:

- Yeager_1946 by testing, help and advices.
- Original IL-2 development team allowed us to have the great planes in IL-2, so credits for them.

BEFORE
(http://i59.tinypic.com/2qnukvn.jpg)

(http://i59.tinypic.com/osr2v8.jpg)

(http://i61.tinypic.com/2zz3t3k.jpg)

(http://i57.tinypic.com/208hfg2.jpg)

AFTER
(http://i59.tinypic.com/200wi0o.jpg)

(http://i59.tinypic.com/2887gbd.jpg)

(http://i62.tinypic.com/1z6wnbs.jpg)

(http://i57.tinypic.com/20oznb.jpg)

Yak-1-3-7 & 9

Credits:
- Red_Fox90 by Yak-1 (post Series 49) half-round glass section 3d, many thanks.

- Original IL-2 development team allowed us to have the great planes in IL-2, so credits for them.

BEFORE
(http://i62.tinypic.com/2s16pfl.jpg)

(http://i57.tinypic.com/2nk16ao.jpg)

(http://i60.tinypic.com/ixxr7l.jpg)

(http://i61.tinypic.com/2j2ymbs.jpg)

(http://i62.tinypic.com/6xs1om.jpg)

AFTER
(http://i60.tinypic.com/2mcfzbr.jpg)

(http://i60.tinypic.com/5v4xp1.jpg)

(http://i57.tinypic.com/353cvwy.jpg)

(http://i61.tinypic.com/mbohlc.jpg)

(http://i58.tinypic.com/5odun7.jpg)

(http://i61.tinypic.com/okbrec.jpg)

(http://i58.tinypic.com/b835n9.jpg)

(http://i61.tinypic.com/afepue.jpg)

(http://i59.tinypic.com/2a4skdk.jpg)

http://www.sas1946.com/main/index.php/topic,33275.0.html

Yak-1 Open Canopy

Credits:
- Vert by Yak-1 Open Canopy http://www.sas1946.com/main/index.php/topic,2946.0.html, many thanks.

- Original IL-2 development team allowed us to have the great planes in IL-2, so credits for them.

(http://i60.tinypic.com/245zcwp.jpg)

(http://i58.tinypic.com/2n6hmxg.jpg)

Installation:

You need to first install this Mod http://www.sas1946.com/main/index.php/topic,2946.0.html

MiG-3

Credits:

- Uufflakke by DBW versión tester

- Original IL-2 development team allowed us to have the great planes in IL-2, so credits for them.

BEFORE
(http://i58.tinypic.com/2s9az5l.jpg)

(http://i62.tinypic.com/2lj2dds.jpg)

(http://i61.tinypic.com/xcu8fd.jpg)

(http://i60.tinypic.com/2ept550.jpg)

AFTER
(http://i58.tinypic.com/2db0aya.jpg)

(http://i61.tinypic.com/2vxopr7.jpg)

(http://i62.tinypic.com/2mo1ow1.jpg)

(http://i59.tinypic.com/1ift3c.jpg)

F-80

Credits:

- SAS~Gerax to adapt the version models L-139, -159 Aeros and Vampire and tested YP-80N, many thanks.

- Original IL-2 development team allowed us to have the great planes in IL-2, so credits for them.

BEFORE
(http://i62.tinypic.com/25gz210.jpg)

(http://i60.tinypic.com/347eblv.jpg)

(http://i61.tinypic.com/v7ehsn.jpg)

AFTER
(http://i58.tinypic.com/2lu5atl.jpg)

(http://i61.tinypic.com/bgsr9l.jpg)

(http://i59.tinypic.com/29560d0.jpg)

For L-139/L-159 versión, Dl the attached 7z file, unzip and install it BEFORE this planes.

For Vampire Dl the 7z file, unzip and install it BEFORE the plane:

I-16

Credits:

- Original IL-2 development team allowed us to have the great planes in IL-2, so credits for them.

BEFORE
(http://i61.tinypic.com/xdh2mu.jpg)

(http://i57.tinypic.com/34raquv.jpg)

(http://i58.tinypic.com/2lddtso.jpg)

(http://i58.tinypic.com/11gmxip.jpg)

(http://i58.tinypic.com/2h30uw8.jpg)

(http://i60.tinypic.com/29ckia1.jpg)

(http://i60.tinypic.com/25pr6tx.jpg)

AFTER
(http://i62.tinypic.com/bv4n8.jpg)

(http://i61.tinypic.com/2quhkdt.jpg)

(http://i60.tinypic.com/nbsz05.jpg)

(http://i59.tinypic.com/148pzko.jpg)

(http://i59.tinypic.com/28a72hw.jpg)

(http://i57.tinypic.com/i44ggm.jpg)

(http://i58.tinypic.com/ru8e3c.jpg)

(http://i57.tinypic.com/iypfm1.jpg)

(http://i61.tinypic.com/348pli9.jpg)

This Mod of I-16 DBW is tested with 4.10.1 and UP3, the textures are those that come with this version.

Credits:

- Original IL-2 development team allowed us to have the great planes in IL-2, so credits for them.

BEFORE
(http://i61.tinypic.com/2dt5dg5.jpg)

(http://i61.tinypic.com/2vrxvy9.jpg)

(http://i58.tinypic.com/2w3oqpk.jpg)

(http://i59.tinypic.com/2i7s4e9.jpg)

(http://i57.tinypic.com/25gca6r.jpg)

AFTER
(http://i58.tinypic.com/50pqa1.jpg)

(http://i60.tinypic.com/eqz8mp.jpg)

(http://i57.tinypic.com/1603h46.jpg)

(http://i62.tinypic.com/xmqtrq.jpg)

(http://i58.tinypic.com/4qhsec.jpg)

In version DBW dont work the booth opening for Gladiator, if it works for SeaGladiator and J8A, Sry.

I-15 Chato

Credits:
- I do not know the author of the cockpit of this model for DBW, but from here I would like to thank you for your work I've taken some 3d model, thank you very much.
- Original IL-2 development team allowed us to have the great planes in IL-2, so credits for them.

BEFORE
(http://i59.tinypic.com/27xidja.jpg)

AFTER
(http://i62.tinypic.com/nezrq.jpg)

F-84G

Credits:

- Original IL-2 development team allowed us to have the great planes in IL-2, so credits for them.

BEFORE
(http://i60.tinypic.com/2ikfhu1.jpg)

(http://i61.tinypic.com/10sb0ag.jpg)

AFTER
(http://i60.tinypic.com/2morx43.jpg)

(http://i60.tinypic.com/14ui1oz.jpg)

This Mod is tested with 4.12 and HSFX, the textures are those that come with this version.

Title: Re: Fix Cockpits
Post by: SAS~Tom2 on October 07, 2014, 11:43:50 AM
Lovely. :D

...  :P
Thanks Jero, great job.  :)  :P

Thorsten
Title: Re: Fix Cockpits
Post by: Tofolo on October 07, 2014, 12:42:31 PM
Thank you very much, Jero.

As always, a brilliant job.

Title: Re: Fix Cockpits
Post by: BravoFxTrt on October 07, 2014, 12:54:05 PM
Thanks Jero and Thorst.
Title: Re: Fix Cockpits
Post by: Knochenlutscher on October 07, 2014, 12:54:37 PM
You hit the nail again, may the force of Mod be with you
Thanks Jero for sharing
Tobi
Title: Re: Fix Cockpits
Post by: BOYAN on October 07, 2014, 01:18:59 PM
So it begins...another essential mod thread! Thank you Jeronimo! Any word on the F-80 textures? Or will you be releasing it without new textures?
Title: Re: Fix Cockpits
Post by: Yeager_1946 on October 07, 2014, 01:51:42 PM

Excellent work as always, Jero! Thank you very much!  :)
Title: Re: Fix Cockpits
Post by: Lanius on October 07, 2014, 01:58:53 PM
Works on my 4:10 DBW... Smooth :-D Thanks
Title: Re: Fix Cockpits
Post by: c87 on October 07, 2014, 07:40:35 PM
Thank you Jeronimo. Your contribution to this sim has been transformative and is one of the main reasons I continue to enjoy it to this day.
Title: Re: Fix Cockpits
Post by: bomberkiller on October 07, 2014, 08:37:49 PM
Hello Jero,

your mod is running for me with 4.10 & DBW 1.71 too without problems!

Thank you very much!  :)

Now we need a "modder" who can make the balls round (I'm to stupid for that - sorry :()

Please klick the pics to enlarge:

wbr, Gerhard  ;D
Title: Re: Fix Cockpits
Post by: Typhoon Ib on October 08, 2014, 04:26:13 AM
in the second shot... your balls are gone?
WT? ;D
Title: Re: Fix Cockpits
Post by: Whiskey_Sierra_972 on October 08, 2014, 04:54:40 AM
Different canopy need different hooking devices....
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on October 08, 2014, 05:06:19 AM
What now?

(http://i61.tinypic.com/24bnfj7.jpg)
Title: Re: Fix Cockpits
Post by: Whiskey_Sierra_972 on October 08, 2014, 05:14:01 AM
Two great rounded balls....

....is some cases squared balls aren't needed!

:)
Title: Re: Fix Cockpits
Post by: BravoFxTrt on October 08, 2014, 05:35:56 AM
Wow, very Nice Jero.
Title: Re: Fix Cockpits
Post by: bomberkiller on October 08, 2014, 08:53:19 AM
Quote
What now?

Helo Jero my hero,

GREAT!

But it's a photosoftware work only - right?  ;D

Just tested, no round balls (in 4.10)  :(   ;)

wbr, Gerhard  :)

Title: Re: Fix Cockpits
Post by: PA_Jeronimo on October 08, 2014, 09:34:45 AM

But it's a photosoftware work only - right?  ;D

It is not a Photoshop job, it is a modification that I tested this morning after seeing their suggestions. But I have not published it yet.

Regards

Jero.
Title: Re: Fix Cockpits
Post by: bomberkiller on October 08, 2014, 09:51:28 AM
Ok Jero,

I'll wait.

Your works are surprisingly well, really very good!  :)

Gerhard
Title: Re: Fix Cockpits
Post by: Mr.Craig on October 08, 2014, 11:21:31 AM
Holy Smokes Jero this stuff is amazing  :o ??? Jero sorry that I bothered you so
come to the USA, find me, and turn ME into a 'shadow'  ;D
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on October 08, 2014, 11:51:29 AM
So it begins...another essential mod thread! Thank you Jeronimo! Any word on the F-80 textures? Or will you be releasing it without new textures?

It is WIP. ;) Cromhunt is on it.
Title: Re: Fix Cockpits
Post by: BOYAN on October 08, 2014, 12:26:45 PM
Yep, stumbled upon the info on cromhunt today when looking for some skins, thanks Tom!
He did a hell of a job with Thunderjet textures also...
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on October 10, 2014, 03:00:12 AM

Corsair & F4U New Ball´s

(http://i57.tinypic.com/x35xn9.jpg)

(http://i57.tinypic.com/kexie8.jpg)

This modification, though small enough add more polygons, which also left the previous one if more modest equipment produces a drop in FPS.

P-51

BEFORE
(http://i62.tinypic.com/2monpdi.jpg)

(http://i59.tinypic.com/ndo42f.jpg)

(http://i59.tinypic.com/23p62v.jpg)

AFTER
(http://i59.tinypic.com/6dxpwh.jpg)

(http://i57.tinypic.com/f51y4h.jpg)

(http://i62.tinypic.com/i59a1f.jpg)

(http://i60.tinypic.com/2nol7s.jpg)

Enjoy. ;)
Title: Re: Fix Cockpits
Post by: PA_Willy on October 10, 2014, 03:06:12 AM
Oh my God. This is impressive. With ppl like Jeronimo working and improving this sim, it is going on for years...
Title: Re: Fix Cockpits
Post by: BravoFxTrt on October 10, 2014, 03:21:29 AM
+1, Thank you Jero.
Title: Re: Fix Cockpits
Post by: cyberolas on October 10, 2014, 04:42:39 AM
NIIICCEEEE, thank you, I´m looking forward to afternoon when I´m going to download it and fly!!!
Title: Re: Fix Cockpits
Post by: bomberkiller on October 10, 2014, 04:44:39 AM
Hello Jero,

thank you very much!  :)

Your "Corsair & F4U New Ball's" mod run's great in 4.10 & DBW too!  8)

(Click the pic...)

Your P-51 mod runs in 4.10 & DBW too but only with these aircrafts:

P-51A
P-51B-NA
P-51B-10NA
P-51C-NT
Mustang Mk.III

I'm working on it to get to run the 20's, 25NA and 30NA too for 4.10 & DBW...!

wbr, Gerhard
Title: Re: Fix Cockpits
Post by: Yeager_1946 on October 10, 2014, 08:23:38 AM

Looks great, Jero! Thank you!  :)
Title: Re: Fix Cockpits
Post by: Krieger51 on October 10, 2014, 09:45:27 PM
Thank you Jero for all your hard work. Unfortunately the fixes aren't working on my installation. I am in need of some help please. I am running IL-2 1946 4.12.2 + SAS Modact 5.3 and have placed the corsair and mustang cockpit fix mods into my SAS folder, but when I run the game the fixes aren't applied. I have changed the folder names to make sure they load before any other mods for the corsairs and mustangs but that has not worked. Any suggestions as to what I may have to do to enjoy these great looking mods. I greatly appreciate it, thank you.
Title: Re: Fix Cockpits
Post by: SAS~Gerax on October 10, 2014, 11:36:34 PM
Do you have any other Corsair and mustang mods in your #SAS directory?

or maybe wrong folder depth? it should be:
#SAS/whatever-name-you-gave-this-mod/3do/cockpit/F4U-1 and F4U-1A
#SAS/whatever-name-you-gave-this-mod/3do/cockpit/P-51xxx folders

in the end your log may help:
http://www.sas1946.com/main/index.php/topic,13457.0.html (http://www.sas1946.com/main/index.php/topic,13457.0.html)

For a instant log File read here:
http://www.sas1946.com/main/index.php/topic,19308.0.html (http://www.sas1946.com/main/index.php/topic,19308.0.html)

http://www.sas1946.com/main/index.php?topic=39780.0 (http://www.sas1946.com/main/index.php?topic=39780.0)
Title: Re: Fix Cockpits
Post by: Krieger51 on October 11, 2014, 10:51:11 AM
Yes, I have the late corsairs SAS mod pack, as well as the early p-51 mustang pack, AAA P-51 mustang pack, and the K-14 reticles mod, birdcage corsair mod. I have made sure that the new cockpits load before these other mods and I don't think that it's a folder depth issue. I will take a look at the log and get back to you.  Thank you.
Title: Re: Fix Cockpits
Post by: Krieger51 on October 11, 2014, 11:38:43 AM
I have inserted the log code from loading a quick mission using the P-51D with the cockpit fix mod loading before any other P-51 Mustang mod. It cites a couple of external errors but I don't know what they are referring to. Hopefully someone can interpret the code and help me out. It is greatly appreciated. Thank you!

Code: [Select]
Loading mission QuickQMBPro/Normandy2/Normandy2RedNone00.mis...Month = 7 , Hour = 12Temperature -     0m = 24.0 .Temperature -  1000m = 17.51001 .Temperature -  2000m = 11.019989 .Temperature -  3000m = 4.529999 .Temperature -  4000m = -1.9599915 .Temperature -  5000m = -8.450012 .Temperature -  6000m = -14.940002 .Temperature -  7000m = -21.429993 .Temperature -  8000m = -27.919998 .Temperature -  9000m = -34.410004 .Temperature - 10000m = -40.899994 .Temperature - 11000m = -47.39 .Temperature - 12000m = -53.880005 .Loading map.ini defined airfields:Load bridgesLoad static objectsINTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006FM called 'FlightModels/P-51D-20.fmd' is being loaded from Alternative File: 'gui/game/buttons'FM called 'FlightModels/Rolls-Royce-Merlin.emd' is being loaded from Alternative File: 'gui/game/buttons'Motor resolveFromFile starter = 0Motor resolveFromFile starter = 0FM called 'FlightModels/P-51D-20.fmd' is being loaded from Alternative File: 'gui/game/buttons'BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-51D-20NA/$55th FG Righetti KATYDID I.bmp s1=3DO/Plane/P-51D-20NA(USA)/summer s2=PaintSchemes/Cache/1622747208655466101ERROR file: File users/0/Icons not foundMission: QuickQMBPro/Normandy2/Normandy2RedNone00.mis is Playingwarning: no files : music/inflightLoading mission QuickQMBPro/Normandy2/Normandy2RedNone00.mis...Month = 7 , Hour = 12Temperature - 0m = 24.0 .Temperature - 1000m = 17.51001 .Temperature - 2000m = 11.019989 .Temperature - 3000m = 4.529999 .Temperature - 4000m = -1.9599915 .Temperature - 5000m = -8.450012 .Temperature - 6000m = -14.940002 .Temperature - 7000m = -21.429993 .Temperature - 8000m = -27.919998 .Temperature - 9000m = -34.410004 .Temperature - 10000m = -40.899994 .Temperature - 11000m = -47.39 .Temperature - 12000m = -53.880005 .Loading map.ini defined airfields:Load bridgesLoad static objectsINTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006FM called 'FlightModels/P-51D-25.fmd' is being loaded from Alternative File: 'gui/game/buttons'FM called 'FlightModels/MotorF51.emd' is being loaded from Alternative File: 'gui/game/buttons'Motor resolveFromFile starter = 2Motor resolveFromFile starter = 2Flight Model File FlightModels/P-51D-25.fmd contains no Mach Drag Parameters.FM called 'FlightModels/P-51D-25.fmd' is being loaded from Alternative File: 'gui/game/buttons'BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-51D-25NA/$55th FG Righetti KATYDID II.bmp s1=3DO/Plane/P-51D-25NA(USA)/summer s2=PaintSchemes/Cache/-1791864473576041723ERROR file: File users/0/Icons not foundMission: QuickQMBPro/Normandy2/Normandy2RedNone00.mis is Playingwarning: no files : music/inflight[Oct 11, 2014 5:29:56 PM] -------------- END log session
Title: Re: Fix Cockpits
Post by: SAS~Gerax on October 11, 2014, 01:18:54 PM
Sorry, I see nothing what would help in the log.  :-X
have to try by myself and install the packs you have into my 4.12.
Title: Re: Fix Cockpits
Post by: Krieger51 on October 11, 2014, 01:21:32 PM
Thank you for trying, I will continue to fiddle around with my mods and figure it out. If you figure anything out I look forward to hearing it. Thank you again!
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on October 11, 2014, 01:22:33 PM
Do you have any other Corsair and mustang mods in your #SAS directory?

or maybe wrong folder depth? it should be:
#SAS/whatever-name-you-gave-this-mod/3do/cockpit/F4U-1 and F4U-1A
#SAS/whatever-name-you-gave-this-mod/3do/cockpit/P-51xxx folders

in the end your log may help:
http://www.sas1946.com/main/index.php/topic,13457.0.html (http://www.sas1946.com/main/index.php/topic,13457.0.html)

For a instant log File read here:
http://www.sas1946.com/main/index.php/topic,19308.0.html (http://www.sas1946.com/main/index.php/topic,19308.0.html)

http://www.sas1946.com/main/index.php?topic=39780.0 (http://www.sas1946.com/main/index.php?topic=39780.0)

No, I also tested it as it was WIP and confirm the P-51D mod worked neither in 4.09m nor DBW nor ModAct 5.3 for me.

Must be a classfiles or coding issue as master Jero works on HSFX 7. ;)
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on October 11, 2014, 02:04:09 PM
Perhaps the folders name problem, it might be different in the Mod or another installation.

Test, with the P-51B, for example, reaches up to the Body, Front and Pricel files of this  Mod, copy them directly about their Mod of the P-51, Mod-P-51/3do/Cockpit/P-51B, be sure to make a backup of the Mod, and now check if it works.

Files I modified in this Mod are, so far, identical for all installations, so I think that the problem may be a different folder name.

Grateful to communicate here the results, thank you.

Regards

Jero.
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on October 11, 2014, 05:27:32 PM
Just a note:
I was wrong on my reply to Gerhard/Gerax, partially. :D

I do get your work to work Jero, in my installs, the thing that did not work properly was the P-51 cockpits, I could not get the full P-51D suit as for opening canopy AND smoothed edges, like I told in pre-tests.

The mod works! A good trick would be renaming it e.g. #_name of mod or !_name of mod, so it definately gets loaded first before other pit mods.
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on October 11, 2014, 06:39:57 PM
OK:
ModAct 5.3, 4.12.2  ;) (as if that was not obvious=MA 5.3=4.12.2)

The P-51D pits have the new meshes, but miss the mirror, and canopies won't open.

In DBW 1.71, 4.10.1m...

The P-51D-Early and -D-NT, 1944 show no cockpit at all, I get this error log:
(missing line -HUD
Code: [Select]
[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[2:23:21] Missing Hud customization ini file (or missing lines in it)[12.10.2014 2:23:25] -------------- END log session -------------

All other cockpits in DBW seemed to show the default pits. :-\

To me that says that maybe indeed it is best if you extract your entire cockpit used and apply the files in that, to make sure there is no mix up.
When I tried to mix e.g. F_Red's old P-51 cockpits with other mods for the early Mustang's pits, similar issues,
I assume for pits there is a danger of incompability if Mesh files are used. :-\ Make that double  :-\ as I'm not sure.

I assume or am quite sure that if there is a mesh file entry which loads before another pit of the same type with a conflicting mesh or hier.him entry, such things occour?

In any case all Corsair and P-51B/C cockpits worked in all installs, a noted imcompability would be Freddy's old P-51B/C pits as they use a different mesh setting, with combined meshes.

Hope that helped a bit, to sum up:
..if named properly, only the P-51Ds so far (in my installs of course) are problematic, rest ok.
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on October 11, 2014, 06:45:59 PM
PS:
Jeronimo, I totally forgot:
If you use a mirror mesh file and this file needs assisting tgas and mat files in the original pit, the cockpit will not load as intended and produce an error:

See also a thread I made in the Beta section where SAS~GJE52 replied. I did not know this but mirrors also need more than only assisting mesh files, also tgas not even mentioned in the hier.him other than mirror.tga andfor them also mat files. :o :D
Confusing stuff!  :D :)
Cheers mate..

Thorsten
Title: Re: Fix Cockpits
Post by: SAS~Gerax on October 12, 2014, 02:23:11 AM
Thank you for trying, I will continue to fiddle around with my mods and figure it out. If you figure anything out I look forward to hearing it. Thank you again!

For the late-corsair-pack: installed, Jeros fix works like a charm.
For the early p-51 mustang pack: wich one do you use?

For the AAA P-51 mustang pack
http://www.sas1946.com/main/index.php/topic,2728.0.html)
in the attachment and try (and report what I did wrong.  ;D ).
Title: Re: Fix Cockpits
Post by: Griffon_301 on October 12, 2014, 09:56:55 AM
confirm, if you use Freddy´s pits for the Ponies, the new meshes do not work of course...but Freddy´s pits are still quite nice so that´s not a show stopper :)

btw, is there any chance to have this one included in the new Corsair meshes?
http://www.sas1946.com/main/index.php/topic,35394.0.html

cheers
phil
Title: Re: Fix Cockpits
Post by: Fresco23 on October 12, 2014, 04:16:03 PM
These are gorgeous, but I'm going to wait for a big pack of them for ease of use.  ;D Great work!
Title: Re: Fix Cockpits
Post by: JG54Spookie on October 12, 2014, 05:12:04 PM
Jero, you keep finding ways to make us love you even more. Thank you!
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on October 16, 2014, 11:36:17 AM

The in that post attached fix solved it for me, thanks Gerhard! ;D
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on October 18, 2014, 11:18:45 PM
New update,

F6F

BEFORE
(http://i59.tinypic.com/oqeqmt.jpg)

(http://i62.tinypic.com/xknf61.jpg)

AFTER
(http://i58.tinypic.com/2vlw5j9.jpg)

(http://i59.tinypic.com/i52eyh.jpg)

Enjoy. ;)
Title: Re: Fix Cockpits
Post by: cgagan on October 19, 2014, 02:10:24 AM
Many thanks Jero, great job you're doing (as usual...) 8)
Title: Re: Fix Cockpits
Post by: marcost on October 19, 2014, 06:03:55 AM
Fantastic, thank you and please keep going!

Regards,

M
Title: Re: Fix Cockpits
Post by: DU30 on October 19, 2014, 02:51:48 PM
Title: Re: Fix Cockpits
Post by: bomberkiller on October 19, 2014, 04:08:25 PM
Hello Jero,

WUNDERBAR!

Runs in my 4.10.1 & DBW  :)

Best regards, Gerhard
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on October 20, 2014, 03:07:40 PM
Awesome!  :P :)
Title: Re: Fix Cockpits
Post by: Yeager_1946 on October 21, 2014, 06:26:50 AM

Excellent work, Jero! Thank you!  :)
Title: Re: Fix Cockpits
Post by: wolfiz on October 30, 2014, 05:17:46 AM
Great job on the cockpits and the "lever ball knobs"   8)  Has anyone ever fixed the "steel cable" antennas on the P-40s?
Title: Re: Fix Cockpits
Post by: Mick on October 30, 2014, 06:15:31 AM
Has anyone ever fixed the "steel cable" antennas on the P-40s?

http://www.sas1946.com/main/index.php/topic,5360.0.html
Title: Re: Fix Cockpits
Post by: Bee on October 31, 2014, 05:08:39 AM
Fantastic work. Absolutely brilliant.
Never thought I'd say this to another man, but I love your balls!
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on October 31, 2014, 09:31:11 AM
Never thought I'd say this to another man, but I love your balls!

Neither do I thought I'd say something like, but...  I have more balls. ;D

(http://i57.tinypic.com/20oznb.jpg)
Title: Re: Fix Cockpits
Post by: bomberkiller on October 31, 2014, 10:19:07 AM
:))
Title: Re: Fix Cockpits
Post by: Flying H on October 31, 2014, 02:07:00 PM
You´ve got nerve to tell us you have balls!
Title: Re: Fix Cockpits
Post by: Bee on October 31, 2014, 04:49:57 PM
Never thought I'd say this to another man, but I love your balls!

Neither do I thought I'd say something like, but...  I have more balls. ;D

Wow!  How long have you been holding onto those?
Title: Re: Fix Cockpits
Post by: Mick on November 01, 2014, 02:04:23 AM
... I would willingly trade my left one (the one I use less ...) for Jero's talent ...  :P
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 03, 2014, 08:25:54 AM
New update

J2M & A7M2

(http://i59.tinypic.com/200wi0o.jpg)

(http://i59.tinypic.com/2887gbd.jpg)

(http://i62.tinypic.com/1z6wnbs.jpg)

(http://i57.tinypic.com/20oznb.jpg)

Enjoy. ;)
Title: Re: Fix Cockpits
Post by: PA_Willy on November 03, 2014, 08:57:28 AM
Enjoy. ;)
Title: Re: Fix Cockpits
Post by: Ace on November 03, 2014, 09:46:22 AM
Pure Coolness, Jeronimo.
Title: Re: Fix Cockpits
Post by: Yeager_1946 on November 03, 2014, 10:11:48 AM

Simply beautiful work, Jero!

Thank you very much for all the amazing contributions you've made to our beloved IL-2!  :)
Title: Re: Fix Cockpits
Post by: BravoFxTrt on November 03, 2014, 03:19:26 PM
Wow, its just beautiful Jero.
Title: Re: Fix Cockpits
Post by: cgagan on November 03, 2014, 03:22:58 PM
Many thanks Jero!!!! 8)
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on November 03, 2014, 03:54:40 PM
Awesome!  :P :)

Again! :) :D  :P

Great work mate.

Cheers

T.
Title: Re: Fix Cockpits
Post by: DU30 on November 03, 2014, 06:22:45 PM
Thank Sir Jero.
Title: Re: Fix Cockpits
Post by: Bee on November 03, 2014, 09:07:56 PM
Pretty amazing what a difference it makes.  I wonder if similar things could be done to the visible portion of wings on aircraft like the I-153 and P.11.  The wings tend to be very simple and look very blocky up close.
Title: Re: Fix Cockpits
Post by: trent on November 04, 2014, 06:34:50 AM

Fantastic! Thank you very much, Jero!  :)

The Raiden cockpits also work perfectly in DBW 1.71.   ;)

(http://i1295.photobucket.com/albums/b635/trent_1000/J2M3_cockpit5_zps4c272ca4.jpg)

(http://i1295.photobucket.com/albums/b635/trent_1000/J2M3_cockpit2_zps23506617.jpg)

(http://i1295.photobucket.com/albums/b635/trent_1000/J2M5_Cockpit3_zpsd0504172.jpg)

(http://i1295.photobucket.com/albums/b635/trent_1000/J2M5_Cockpit2_zps075b6b75.jpg)

Title: Re: Fix Cockpits
Post by: Whiskey_Sierra_972 on November 04, 2014, 11:04:44 AM
THANKS!!!
Title: Re: Fix Cockpits
Post by: PA_Willy on November 05, 2014, 12:46:19 AM
Thank you Jeronimo!

(http://patrulla-azul.com/forum/images/smilies/111.gif)
Title: Re: Fix Cockpits
Post by: BOYAN on November 05, 2014, 11:54:48 AM
Such a huge difference Jeronimo, amazing! Have you perhaps heard back from Cromhunt on F-80 repaint? Would you be willing to release the pit with this repaint I just found, never saw it before TBH... http://www.sas1946.com/main/index.php/topic,30387.0.html
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 05, 2014, 12:16:05 PM

Such a huge difference Jeronimo, amazing! Have you perhaps heard back from Cromhunt on F-80 repaint? Would you be willing to release the pit with this repaint I just found, never saw it before TBH... http://www.sas1946.com/main/index.php/topic,30387.0.html

I don't know anything yet about the new textures of Cromhunt, although I can publish the cockpit of the F-80 if they wish.

Textures, each one can put that more you like.
Title: Re: Fix Cockpits
Post by: BOYAN on November 05, 2014, 01:21:34 PM
I don't know anything yet about the new textures of Cromhunt, although I can publish the cockpit of the F-80 if they wish. Textures, each one can put that more you like.

Yayy! Im sure many people would like to fly F-80s/T-33s with new cockpits! And these textures I found are better than the stock ones for sure! One more question regarding jets if I may: are you planning to update the F-84 cockpit perhaps? It is the only jet remaining which doesnt have smooth cockpit, and it really could use some face lift... Cromhunt did awesome textures for it also...
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on November 05, 2014, 02:54:48 PM
Cromhunt had a prob with the tgas, today I sent him the link to the SAS IMF viewer, that may help.
Of course it is his good right to do or not do whatever crom wishes.
But we all know he does good work.

Anyway, almost 100% converted prop man here. Excwept for Mig-21s and if someone makes an F-5 or F-104.
I think for the latter types of planes DCS will do in case I make 2015 lol. :D
Title: Re: Fix Cockpits
Post by: shyrsio on November 06, 2014, 05:23:07 AM
Friking awesome!!!
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 11, 2014, 02:00:34 AM
In my squad have started recently a campaign based on the battle of Stalingrad and the result is a new update. ;D

Yak-1B

(http://i60.tinypic.com/2mcfzbr.jpg)

(http://i60.tinypic.com/5v4xp1.jpg)

(http://i57.tinypic.com/353cvwy.jpg)

(http://i61.tinypic.com/mbohlc.jpg)

(http://i58.tinypic.com/5odun7.jpg)

MiG-3

(http://i58.tinypic.com/2db0aya.jpg)

(http://i61.tinypic.com/2vxopr7.jpg)

(http://i62.tinypic.com/2mo1ow1.jpg)

(http://i59.tinypic.com/1ift3c.jpg)

Enjoy. ;)
Title: Re: Fix Cockpits
Post by: cgagan on November 11, 2014, 03:41:09 AM
Jero, you are our hero!!!! 8)
Title: Re: Fix Cockpits
Post by: DU30 on November 11, 2014, 03:53:21 AM
Thank you Jero, you can now have sex with my sister.
Title: Re: Fix Cockpits
Post by: SAS~Gerax on November 11, 2014, 05:46:22 AM
I didn't dare to ask.. and now what a wonderful surprise!  ;D
Many thanks Jero!  :)
Title: Re: Fix Cockpits
Post by: marcost on November 11, 2014, 06:01:49 AM
How did you know I've just started flying a couple of VVS campaigns in Yaks & MIGs?!

Thank you, thank you, thank you!

Regards,

M
Title: Re: Fix Cockpits
Post by: Uufflakke on November 11, 2014, 06:16:58 AM
And how did you know I've been flying a couple of missions over Stalingrad in a Yak yesterday and before yesterday?
And how did you know I was somewhat annoyed about it's blocky canopy frame?

Great work!
Title: Re: Fix Cockpits
Post by: Yeager_1946 on November 11, 2014, 06:17:26 AM

Great work as always, Jero! Thank you!  8)
Title: Re: Fix Cockpits
Post by: bomberkiller on November 11, 2014, 06:22:24 AM
Hello Jero,

GREAT, WUNDERBAR!

Thank you very much!  :)

Quote
Thank you Jero, you can now have sex with my sister.

:))

wbr, Gerhard
Title: Re: Fix Cockpits
Post by: henkypenky on November 11, 2014, 09:24:31 AM
Thanks a lot Jero, again an amazing effect  :) :) Can you please adapt the bubbletop Yak to the razorback one, please?
Title: Re: Fix Cockpits
Post by: BOYAN on November 11, 2014, 12:40:41 PM
Great curves and balls Jero! Amazing work! Have you perhaps decided about the F-80 release?
Title: Re: Fix Cockpits
Post by: shardana on November 12, 2014, 10:09:42 AM
Do these work on 409.m?
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 12, 2014, 11:09:16 AM
Thank you Jero, you can now have sex with my sister.

Do not take this wrong, but I would like to first meet his sister. ;D

How did you know I've just started flying a couple of VVS campaigns in Yaks & MIGs?!

And how did you know I've been flying a couple of missions over Stalingrad in a Yak yesterday and before yesterday?
And how did you know I was somewhat annoyed about it's blocky canopy frame?

I imagined that everyone wants to fly now this fantastic map  ;)

Thanks a lot Jero, again an amazing effect  :) :) Can you please adapt the bubbletop Yak to the razorback one, please?

Ok, done, new link in the first post. ;)

Now includes all Yak except Yak-7 UTI and Yak-15 8)

(http://i61.tinypic.com/okbrec.jpg)

(http://i58.tinypic.com/b835n9.jpg)

(http://i61.tinypic.com/afepue.jpg)

(http://i59.tinypic.com/2a4skdk.jpg)

Do these work on 409.m?

This should work, although it is possible to change the textures.

Great curves and balls Jero! Amazing work! Have you perhaps decided about the F-80 release?

Would rather wait for the new textures, but if they released it.

Title: Re: Fix Cockpits
Post by: BOYAN on November 12, 2014, 11:26:30 AM
Great curves and balls Jero! Amazing work! Have you perhaps decided about the F-80 release?
Would rather wait for the new textures, but if they released it.

Thanks for the reply! There was a repaint done back in 2012, http://www.sas1946.com/main/index.php/topic,30387.0.html. Maybe it can be used as a stand-in before Cromhunt finishes his repaint, if he is working on it... Your choice of course... Sorry for being such a whiner for F-80s, but Im currently skinning them and wish to fly them with the new cockpit sooo bad! They look amazing!! http://i61.tinypic.com/9s6phk.jpg
Title: Re: Fix Cockpits
Post by: henkypenky on November 12, 2014, 01:21:50 PM
Thanks a lot Jero, again an amazing effect  :) :) Can you please adapt the bubbletop Yak to the razorback one, please?

Ok, done, new link in the first post. ;)

Jero you are my hero! Thank you very much.
Title: Re: Fix Cockpits
Post by: GUZKNIFE on November 12, 2014, 03:38:35 PM
A great addition!Excellent the work is done!This package is in dire need in the blister for fashion the opening of the lantern! :)
Thanks PA_Jeronimo!!! :)

(http://www.mediafire.com/convkey/c8d9/bnd2526jkblu3byfg.jpg)

http://www.mediafire.com/convkey/32df/8s0aemlusotnxhafg.jpg
Title: Re: Fix Cockpits
Post by: GUZKNIFE on November 13, 2014, 07:48:21 AM
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 13, 2014, 12:34:48 PM
Thank you very much Guzknife. ;)

Btw, what installation use you? in HSFX 7 is not required the cockpit of the MiG-3UB

Regards.

Jero.
Title: Re: Fix Cockpits
Post by: greybeard on November 14, 2014, 11:42:29 AM
Jeronimo

Great job on Yak's: perhaps those most requiring this mod.

Please, could you work on Hurricane canopy? (Secondarily, A6M, Ki-43-II and N1K would benefit from your work too).

Best regards,
GB
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 15, 2014, 12:54:13 PM
If Body.msh series Yak same,is it possible to make a Blister.msh to move the lamp in this fashion - http://www.sas1946.com/main/index.php/topic,2946.0.html ?

This mod only includes the Yak-1, but I can look.

Please, could you work on Hurricane canopy? (Secondarily, A6M, Ki-43-II and N1K would benefit from your work too).

Hi GB,

I have all the models in the list even if I'm honest the list is very long, maybe too much.   :(

Ok Boyan, there goes the ShootingStar.

Today I revised, new balls, new seat, etc ...

F-80

BEFORE
(http://i62.tinypic.com/25gz210.jpg)

(http://i60.tinypic.com/347eblv.jpg)

(http://i61.tinypic.com/v7ehsn.jpg)

AFTER
(http://i58.tinypic.com/2lu5atl.jpg)

(http://i61.tinypic.com/bgsr9l.jpg)

(http://i59.tinypic.com/29560d0.jpg)

Enjoy. ;)
Title: Re: Fix Cockpits
Post by: Uufflakke on November 15, 2014, 01:36:41 PM
I am on DBW1.71 and happened to see an issue with the antenna in the MiG-3 and also the top part of canopy frame is not curved which is clearly visible in shadowed part.
With modded MiG-3U (beta) no antenna at all by the way.

Default

(http://i256.photobucket.com/albums/hh195/Uufflakke/1511201420-25-00_zps919ecc2e.jpg)

Modded

(http://i256.photobucket.com/albums/hh195/Uufflakke/1511201420-25-58_zps4cc651e3.jpg)

Title: Re: Fix Cockpits
Post by: PA_Willy on November 15, 2014, 01:53:05 PM
I am on DBW1.71 and happened to see an issue with the antenna in the MiG-3 and also the top part of canopy frame is not curved which is clearly visible in shadowed part.
With modded MiG-3U (beta) no antenna at all by the way.

From PA_Jeronimo in the first post:

Quote
This Mod is tested with 4.12 and HSFX, the textures are those that come with this version.
Title: Re: Fix Cockpits
Post by: marcost on November 15, 2014, 01:54:03 PM
Hi Uufflakke,

I had this problem, Jer's mod needs to be applied over (i.e. before in Mods folder sequence) the Mig 3 cockpits from HSFX7 (yes they need to be the HSFX ones) and I also had a conflict with 'Russian gauges' mod so delete the Mig3 folder from this mod as well, if you are using it.

Regards,

Martin
Title: Re: Fix Cockpits
Post by: Uufflakke on November 15, 2014, 02:02:34 PM
Okay, thanks PA_Willy and Marcost.
Before posting I read and reread the 1st post but overlooked the line "This Mod is tested with 4.12 and HSFX, the textures are those that come with this version."
Then I'm afraid I have to skip this mod.
Title: Re: Fix Cockpits
Post by: bomberkiller on November 15, 2014, 02:16:20 PM
Hello Jero,

oh, what wonderful works, thank you very much!

With best regards, Gerhard  :)
Title: Re: Fix Cockpits
Post by: BOYAN on November 15, 2014, 07:20:06 PM
Ok Boyan, there goes the ShootingStar.
Today I revised, new balls, new seat, etc ...

YEAAAAAAAAAA!!! Thank you very very much mr. Jeronimo!! What a difference! Works perfectly for YP-80. The F-80 pack has YP-80N cockpit folder, so it has to be created in order to work for F-80s. Also, Body.msh has to be duplicated and named Canopy.msh for upper frame to show up on F-80s. There is only one glitch, when opening the canopy, all of the canopy with front panel goes backward, its kinda funny... T-33 also works! Thank you again Jeronimo!
Title: Re: Fix Cockpits
Post by: The Radge on November 16, 2014, 12:04:27 AM
Hello Jeronimo! :)
I want to thank you especially for the Yak/MiG family cockpits fixes - I want to make a mod that will retexture them in the best way (much better that Magnas' textures, but I'm also not an author...)
Can I also ask you for doing the same you did for the La(GG), I-16, IL-2 planes, please?
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on November 16, 2014, 03:09:36 AM
Thank you Jero!

Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 17, 2014, 01:26:59 AM
With the help of Uufflakke I have adapted the Mod of the MiG-3 for DBW, you can find the link in the first post.

Thank you very much Uufflakke. ;)
Title: Re: Fix Cockpits
Post by: bomberkiller on November 17, 2014, 05:52:41 AM
Hello Jero,

wonderful!

Every 3rd or 4th day I have chrismas...  :D

The fixed cockpits runs without problems in my "4.10 & DBW" !  8)

...click the pics...

YP-80:

F-80A Shooting Star:

F-80C Shooting STar:

Gerhard  :)
Title: Re: Fix Cockpits
Post by: bomberkiller on November 17, 2014, 08:15:51 AM
Ok, the Yak skins runs in "4.10 & DBW" too - without the Yak-7 UTI (the trainer cockpit - no wondering)!

If you have installed the amazing "Yak-1 mod" done by Red_Fox90... (hello R.F. my good friend):

Copy the "Yak-1(Fairing)" folder from Jeros mod. Open Red_Fox's Yak-1 mod\ 3do\ Cockpit and rename

the folder to "Yak-1(Fairing)" to "-Yak-1(Fairing)_orig".

Now paste the "Yak-1(Fairing)" from Jeros mod in Red_Fox90's mod and all is done.

Gerhard

Title: Re: Fix Cockpits
Post by: BOYAN on November 17, 2014, 08:40:59 AM
Hey Bomberkiller! A question about that F-80 external pic... Am I seeing wrong or have the nose, cockpit and tail top been smoothened out? Is that 1024 skin?
Title: Re: Fix Cockpits
Post by: bomberkiller on November 17, 2014, 10:09:59 AM
Quote
Hey Bomberkiller! A question about that F-80 external pic... Am I seeing wrong or have the nose, cockpit and tail top been smoothened out?

Hello Boyan,

no, have the corners and edges only slightly edited with Photoshop, sorry.

And no "2048 HD" skin used for this pic.

Best regards, Gerhard
Title: Re: Fix Cockpits
Post by: BOYAN on November 17, 2014, 10:25:29 AM
Quote
Hey Bomberkiller! A question about that F-80 external pic... Am I seeing wrong or have the nose, cockpit and tail top been smoothened out?

Hello Boyan,

no, have the corners and edges only slightly edited with Photoshop, sorry.

And no "2048 HD" skin used for this pic.

Best regards, Gerhard

Awww  :(... I knew there was something fishy about it... Thanks anyway! The skin looks kinda HDish, maybe because of rivets that stand out... Good pic though.
Title: Re: Fix Cockpits
Post by: SAS~Gerax on November 17, 2014, 10:37:43 AM
CP Fix for members using the L-139, L-159 Aeros.
Nothing more than the F-80 fix in correct cp folders.  ;)
To have the L-39 cp fixed install Jeros
F-80 cp fix from first post.

Dl the attached 7z file, unzip and install it BEFORE this planes.

Tested in 4.12.2.

Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 17, 2014, 11:45:50 AM
Thank you very much Gerax, with your permission public it in the first post. ;)
Title: Re: Fix Cockpits
Post by: trent on November 17, 2014, 12:50:51 PM

Excellent work all around, Jero! Thank you very much!  :)

A6M, Ki-43-II and N1K would benefit from your work too.

x2   ;D
Title: Re: Fix Cockpits
Post by: BOYAN on November 17, 2014, 01:01:56 PM
Also, for the F-80s, there are different textures available here: http://www.sas1946.com/main/index.php/topic,30387.0.html

(http://i1296.photobucket.com/albums/ag19/milemiletich/2014-11-17at19-50-59_zps225ae956.jpg) (http://s1296.photobucket.com/user/milemiletich/media/2014-11-17at19-50-59_zps225ae956.jpg.html)

Title: Re: Fix Cockpits
Post by: WindWpn on November 17, 2014, 01:59:55 PM
This is one of those stellar improvements to the game as we "sit" in the pit most of the time while virtual flying!

Great job and looking fwd to more revised pit bracing, knob balls, etc!

~S~
wind
Title: Re: Fix Cockpits
Post by: SAS~Gerax on November 17, 2014, 06:22:45 PM
Another one, dl the fix for the Vampire(s).  :)

unzip and make it load BEFORE the Vampires Plane Mod.

Title: Re: Fix Cockpits
Post by: SAS~Gerax on November 18, 2014, 02:27:41 PM
Does anyone else have problems with F6F-5? F6F-3 works fine.
I get a blue screen in 4.12 MA5.30. but no error message.
Title: Re: Fix Cockpits
Post by: SAS~Gerax on November 18, 2014, 02:31:28 PM
The F-80 pack has YP-80N cockpit folder, so it has to be created in order to work for F-80s. Also, Body.msh has to be duplicated and named Canopy.msh for upper frame to show up on F-80s. There is only one glitch, when opening the canopy, all of the canopy with front panel goes backward

Tried to solve this, but without success.
Anyone else will try?
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 19, 2014, 07:45:36 AM
The F-80 pack has YP-80N cockpit folder, so it has to be created in order to work for F-80s. Also, Body.msh has to be duplicated and named Canopy.msh for upper frame to show up on F-80s. There is only one glitch, when opening the canopy, all of the canopy with front panel goes backward

Tried to solve this, but without success.
Anyone else will try?

Where can I find the necessary files? I do not have the cockpit of the YP-80N
Title: Re: Fix Cockpits
Post by: SAS~Gerax on November 19, 2014, 07:50:40 AM
I tried with Crazyflaks mod  ;):
http://www.sas1946.com/main/index.php/topic,25006.0.html
Title: Re: Fix Cockpits
Post by: bergkamp on November 19, 2014, 07:54:47 AM
Does anyone else have problems with F6F-5? F6F-3 works fine.
I get a blue screen in 4.12 MA5.30. but no error message.

Same here in TFM412. Here is my log:

Code: [Select]
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)[2:47:01 PM] ##### House without collision (3do/Buildings/46/MGTrench/live.sim)[2:47:01 PM] ##### House without collision (3do/Trains/PRVZb_B/body.sim)[2:47:04 PM] FM called 'FlightModels/F6F-5.fmd' is being loaded from Alternative File: 'gui/game/buttons'[2:47:04 PM] FM called 'FlightModels/PrattWhitney_R-2000_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'[2:47:04 PM] Motor resolveFromFile starter = 0[2:47:04 PM] Motor resolveFromFile starter = 0[2:47:04 PM] FM called 'FlightModels/F6F-5.fmd' is being loaded from Alternative File: 'gui/game/buttons'[2:47:04 PM] INTERNAL ERROR: Can't open file '3DO/Cockpit/F6F-5/panel.mat'[2:47:04 PM] WARNING: object '3DO/Cockpit/F6F-5/panel.mat' of class 'TMaterial' not loaded[2:47:04 PM] INTERNAL ERROR: Material: Can't load 'panel.mat'[2:47:04 PM] INTERNAL ERROR: Material: Can't load 'panel.mat'[2:47:04 PM] [2:47:04 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'panel.mat'[2:47:04 PM] [2:47:04 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)[2:47:04 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)[2:47:04 PM] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:907)[2:47:04 PM] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)[2:47:04 PM] at com.maddox.il2.objects.air.CockpitF6F5.<init>(CockpitF6F5.java:87)[2:47:04 PM] at java.lang.Class.newInstance0(Native Method)[2:47:04 PM] at java.lang.Class.newInstance(Unknown Source)[2:47:04 PM] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3305)[2:47:04 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2690)[2:47:04 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)[2:47:04 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)[2:47:04 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)[2:47:04 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)[2:47:04 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)[2:47:04 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)[2:47:04 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)[2:47:04 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)[2:47:04 PM] at com.maddox.il2.game.Main.exec(Main.java:449)[2:47:04 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)[2:47:05 PM] 1>mp_dotrange FRIENDLY DOT 6.0 COLOR 6.0 RANGE 6.0 TYPE 6.0 ID 6.0 NAME 6.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0[2:47:05 PM] 1>mp_dotrange FOE DOT 12.0 COLOR 10.0 RANGE 10.0 TYPE 8.0 ID 6.0 NAME 0.0050 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0[2:47:05 PM] Mission: QuickQMBPro/Slovakia_summer/Slovakia_summerrednonea00.mis is Playing[2:47:06 PM] warning: no files : music/inflight[Nov 19, 2014 2:47:19 PM] -------------- END log session -------------
Seems to refer to an error with the F6F5.
Title: Re: Fix Cockpits
Post by: SAS~Gerax on November 19, 2014, 09:07:49 AM
strange. I had no error message. Anyway, now we know where to search.
many thanks Bergkamp.   ;)
Title: Re: Fix Cockpits
Post by: bergkamp on November 20, 2014, 07:13:52 AM
The F-80 pack has YP-80N cockpit folder, so it has to be created in order to work for F-80s. Also, Body.msh has to be duplicated and named Canopy.msh for upper frame to show up on F-80s. There is only one glitch, when opening the canopy, all of the canopy with front panel goes backward

Tried to solve this, but without success.
Anyone else will try?

As stated by BOYAN, Crazy's pack has a folder named YP80-N (3do/cockpits), so I renamed the folder that came with Jero's fix accordingly. (Jero's cockpit folder YP-80) and all looks ok without any further alteration or copying body mesh. Canopy opens normally without the front panel going backwards.

I don't know if this fix was supposed to apply to the F80-A, C and N variants but I made copies of the YP-80N cockpit folder in Crazy's pack, renamed them and made corresponding copies of Jero's YP-80 folder. The F80's (A, C and N) all now have the fixes applied with no probs.

Running TFM412
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 21, 2014, 09:07:23 AM
New update,

I-16

BEFORE
(http://i61.tinypic.com/xdh2mu.jpg)

(http://i57.tinypic.com/34raquv.jpg)

(http://i58.tinypic.com/2lddtso.jpg)

(http://i58.tinypic.com/11gmxip.jpg)

(http://i58.tinypic.com/2h30uw8.jpg)

(http://i60.tinypic.com/29ckia1.jpg)

(http://i60.tinypic.com/25pr6tx.jpg)

AFTER
(http://i62.tinypic.com/bv4n8.jpg)

(http://i61.tinypic.com/2quhkdt.jpg)

(http://i60.tinypic.com/nbsz05.jpg)

(http://i59.tinypic.com/148pzko.jpg)

(http://i59.tinypic.com/28a72hw.jpg)

(http://i57.tinypic.com/i44ggm.jpg)

(http://i58.tinypic.com/ru8e3c.jpg)

(http://i57.tinypic.com/iypfm1.jpg)

Enjoy. ;)
Title: Re: Fix Cockpits
Post by: Tofolo on November 21, 2014, 09:09:14 AM

Thank you very much!
Title: Re: Fix Cockpits
Post by: Mick on November 21, 2014, 09:13:45 AM
... Viva la Catalunya libre ... y el Quebec tambien, leche !  :P
Title: Re: Fix Cockpits
Post by: marcost on November 21, 2014, 09:22:38 AM
Ok this is freaky, so how did you know I'm half way through this campaign too  ;)

Thanks again!

Regards,

M
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 21, 2014, 09:36:09 AM
Ok this is freaky, so how did you know I'm half way through this campaign too  ;)

(http://4.bp.blogspot.com/-bvb51_6QJv0/TVbralm9m8I/AAAAAAAABSQ/xJyoCQB9TeU/s1600/bruxa%252Bvidente.jpg)

;D
Title: Re: Fix Cockpits
Post by: Flying H on November 21, 2014, 02:56:16 PM
No kidding!
Title: Re: Fix Cockpits
Post by: marcost on November 22, 2014, 02:42:54 AM
hahaha not only are your balls perfectly round, they are now getting bigger and glowing brightly  ??? ;D
Title: Re: Fix Cockpits
Post by: Bee on November 22, 2014, 03:00:12 AM
Wow, best balls yet!   And that gunsight.  Great to have something smooth to rest the chin on.  :)
Title: Re: Fix Cockpits
Post by: shardana on November 22, 2014, 05:11:09 AM
Title: Re: Fix Cockpits
Post by: bomberkiller on November 22, 2014, 07:11:14 AM
Quote

Some fixes runs in my 4.10 & DBW, some fixes do not want to run.

But anyway,

Jero, thank you very much for all your amazing works!

wbr, Gerhard  :)
Title: Re: Fix Cockpits
Post by: SAS~Gerax on November 22, 2014, 07:21:08 AM

BK is right. Make by yourself your personal bundle.  :)
DL the stuff, do good old "try and error" method with whatever
installed modded games version with whatever installed mods you have
until you have it working. For errors come back here and report.  ;)

And this is true for all others here who wait for a bundle.
Do it. And don't wait.
Title: Re: Fix Cockpits
Post by: greybeard on November 22, 2014, 08:16:03 AM
Quote

+1 (Why download and install a whole bunch when you may need only half a dozen?)

Respectfully,
GB
Title: Re: Fix Cockpits
Post by: Griffon_301 on November 22, 2014, 09:02:16 AM
I created my own folder for the new 3d pit fixes by Jero and add all updates in that one folder then;
and to be honest, I did not have a probem with those fixes yet in my DBW install; I do not use the Mig-3 folder as I have the updated pit for that bird and I miss the Corsair hood 3d fix but those Corsair balls are just to good looking to not use them;
the F-80 fixes work just as great, provided you also create a YP-80N folder and copy all the YP-80 stuff into it; and make sure to load all the fixes BEFORE any other 3d fixes;
Title: Re: Fix Cockpits
Post by: Uufflakke on November 22, 2014, 11:24:28 AM
As expected -as these 3D fixes are meant for 4.12 and HSFX - there are some issues in DBW 1.71 with the I-16:

I-16 Type 10/I-16 Type 17/I-16 Type 29 --> still old cockpit
I-16 Type 18/I-16 Type 24/I-16 Type 27/I-16 Type 28 --> issue with canopy frame
I-16 Type 24 (SPB) --> mission loads up to 100% but only blue landscape and clouds visible and not able to play the game

Just to let you DBW players know.  ;)

Good news though: I-16 Type 5/I-16 Type 5 (SPB)/I-16 Type 6 work fine.
Title: Re: Fix Cockpits
Post by: bomberkiller on November 22, 2014, 12:34:54 PM
Quote
Just to let you DBW players know.

Thank you Uufflakke.

Gerhard
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 22, 2014, 12:45:34 PM
Thanks Uufflakke, am has see if I can fix it.

The YP-80N version is already in the first post, many thanks to SAS ~ Gerax to tested it in your installation.

Regards

Jero. ;)
Title: Re: Fix Cockpits
Post by: SAS~Gerax on November 22, 2014, 12:52:24 PM
This is the PM I just sent to Jero:
Quote
We (and I mean the whole IL-2 community) have to thank for all the efforts you put into this wonderful mods so much people enjoy.

Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 22, 2014, 01:11:09 PM
This is the PM I just sent to Jero:
Quote
We (and I mean the whole IL-2 community) have to thank for all the efforts you put into this wonderful mods so much people enjoy.

Thank you very much, this is the best reward for my work.
(http://s30.postimg.cc/fif86u9yl/120px_Face_blush_svg.png) (http://postimage.org/)

BTW, I've checked in some files I have dBW which in this facility there is an I-16type29 folder, anyone could try duplicating the folder I-16 of this mod and renaming it I-16type29, thank you.

Title: Re: Fix Cockpits
Post by: shardana on November 22, 2014, 01:13:48 PM
Quote

+1 (Why download and install a whole bunch when you may need only half a dozen?)

Respectfully,
GB

Just becouse I'm a lazy bastard?? hahaha just kidding... I see your point, Ciao
Title: Re: Fix Cockpits
Post by: Griffon_301 on November 22, 2014, 02:04:12 PM
hello Jero!

first of all, thank you very very much for your ongoing support and release of new stuff! looks wonderful, especially the Corsair pit :)

now for the I-16, renaming the folder as suggested to type29 did not help though unfortunately...I can confirm what has been posted already about using the I-16 files in a DBW environment..
Title: Re: Fix Cockpits
Post by: Uufflakke on November 22, 2014, 02:47:55 PM
Thanks Uufflakke, am has see if I can fix it.

That would be more than great.  8)
The I-16 turned out to be one of my most favourite planes. (The lack of this little plane, plus a couple of other issues of course, are the main reasons BOS is not on my wish list. Santa Claus can pass my house with it's DVD. But that is another discussion  ;)).
You won't here me complaining if you can not solve it or don't have time to fix it. 'Cause these 3D fixes are meant basically for 4.12 and HSFX as stated in your original post.

As mentioned before I agree 100% with the line 'we (and I mean the whole IL-2 community) have to thank you for all the efforts you put into this wonderful mods so much people enjoy.'
Engines, props, wheels, cockpits. Do you ever sleep by the way?!?  :D

Title: Re: Fix Cockpits
Post by: bomberkiller on November 22, 2014, 04:46:55 PM
Quote
Engines, props, wheels, cockpits. Do you ever sleep by the way?!?

...asked the same many month ago!  :D

Jero, you're one of the greatest "optical" heroes here on SAS!

From me too: Thank you very much for your always very good looking works!

With regards,

Gerhard  :)
Title: Re: Fix Cockpits
Post by: ben_wh on November 22, 2014, 06:15:46 PM
Hi Jeronimo - thank you again for these great mods.  The improvement is splendid overall but especially noticeable among the old cockpits like the Yaks, MiGs and I-16s.

Ok, the Yak skins runs in "4.10 & DBW" too - without the Yak-7 UTI (the trainer cockpit - no wondering)!

If you have installed the amazing "Yak-1 mod" done by Red_Fox90... (hello R.F. my good friend):

Copy the "Yak-1(Fairing)" folder from Jeros mod. Open Red_Fox's Yak-1 mod\ 3do\ Cockpit and rename

the folder to "Yak-1(Fairing)" to "-Yak-1(Fairing)_orig".

Now paste the "Yak-1(Fairing)" from Jeros mod in Red_Fox90's mod and all is done.

Gerhard

bomberkiller - thank you for the tip above, although I'd like to point out that if one just copy the Body.msh (and rename to Body_49.msh) from the Jero's Yak-1 fairing folder into Red_Fox's cockpit mod one would lose the cosmetic improvement that Red_Fox made below - although you would still get Jero's improvements on the smoothed instruments.  So there is a trade-off.

Many thanks to all!

(http://www.mediafire.com/conv/b0fd4c0d5801126bbc274af7516acafa5dd462fe15cb6f8c4a14ed271f452a8d4g.jpg)

Title: Re: Fix Cockpits
Post by: greybeard on November 23, 2014, 02:13:37 AM
Just becouse I'm a lazy bastard?? hahaha just kidding... I see your point, Ciao

I think your joke is a bit too harsh. If you look at my specs, you can see how old is my rig. Taking in account that I overloaded my IL-2 install (in addition to UP2.01) with 44 mods (for a total of 4.64 GB), you may understand how loading of my game currently requires 4 (four) minutes! I must make some choice. Since I can't watch, e.g., Corsair cockpit that I never fly in game... why to load?

Hope I make myself understood.
Title: Re: Fix Cockpits
Post by: bergkamp on November 23, 2014, 05:41:23 AM
Anyone notice this with I-16 type18 and 24:

(http://s4.postimg.cc/5mxoegry5/2014_11_23_at_12_28_29.jpg) (http://postimage.org/)

in comparison to this with the I-16 type24SPB

(http://s27.postimg.cc/9cnu0t1j7/2014_11_23_at_12_29_35.jpg) (http://postimage.org/)

Both on same install TFM412
Title: Re: Fix Cockpits
Post by: shardana on November 23, 2014, 01:33:42 PM
Just becouse I'm a lazy bastard?? hahaha just kidding... I see your point, Ciao

I think your joke is a bit too harsh. If you look at my specs, you can see how old is my rig. Taking in account that I overloaded my IL-2 install (in addition to UP2.01) with 44 mods (for a total of 4.64 GB), you may understand how loading of my game currently requires 4 (four) minutes! I must make some choice. Since I can't watch, e.g., Corsair cockpit that I never fly in game... why to load?

Hope I make myself understood.

Hey Greybeard I've been around SAS since it's beginning, what I asked for was another opportunity so to have the choice between single installs and a bundle one, I see your point, I've just moved from an old sony vaio sgn that took some 6 minutes to load my 18gb of mods...... :) not harsh intended then....ciao
Title: Re: Fix Cockpits
Post by: Korrigan on November 23, 2014, 01:34:58 PM
@Bergkamp
Yes, it's a conflict with the "02_Seaplane_He-60" mod.
Title: Re: Fix Cockpits
Post by: bergkamp on November 24, 2014, 03:34:18 AM
Korrigan,

Thanks mate. I will disable one or the other.
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 24, 2014, 06:16:33 AM
OK, I have all models of I-16 from DBW working, with the exception of the UTI and the Type-15, but get me the same problem that Bergkamp says.

(http://s4.postimg.cc/5mxoegry5/2014_11_23_at_12_28_29.jpg) (http://postimage.org/)

I've seen Korrigan solution but I do not use TFM, I made just to install DBW for testing, someone knows how it could be solved? :-[
Title: Re: Fix Cockpits
Post by: The Radge on November 25, 2014, 02:56:49 AM
Hello Jeronimo! :)
I want to thank you especially for the Yak/MiG family cockpits fixes - I want to make a mod that will retexture them in the best way (much better that Magnas' textures, but I'm also not an author...)
Can I also ask you for doing the same you did for the La(GG), I-16, IL-2 planes, please? :)

Hello again! :)
Did you see this msg?
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 25, 2014, 03:31:22 AM
Hello Jeronimo! :)
I want to thank you especially for the Yak/MiG family cockpits fixes - I want to make a mod that will retexture them in the best way (much better that Magnas' textures, but I'm also not an author...)
Can I also ask you for doing the same you did for the La(GG), I-16, IL-2 planes, please? :)

Hello again! :)
Did you see this msg?

Of course, you can already delete one list.
Title: Re: Fix Cockpits
Post by: The Radge on November 25, 2014, 03:44:45 AM
What do you mean?
Title: Re: Fix Cockpits
Post by: SkyHigh on November 25, 2014, 10:10:26 AM
You can strike the I-16 off the list-which conceivably implies the others are on it.
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 25, 2014, 04:25:25 PM
I'm back to posting the modification of the I-16, I had a few small bugs that I've corrected, sorry for the inconvenience.

Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 26, 2014, 02:48:45 AM
Ok, adapted to the cockpit of the Yak-1 to the Red_Fox90 Mod, http://www.sas1946.com/main/index.php/topic,33275.0.html

Enjoy ;)

Title: Re: Fix Cockpits
Post by: SAS~Epervier on November 26, 2014, 03:14:20 AM
Thank you very much for these updates !  :) :)
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 26, 2014, 06:46:59 AM
Thank you very much Epervier. ;)

Well I have already solved the problem of the cockpit of the I-16 in the DBW version, now comes another question, I have seen that the new 3d model works in this version with some minimal changes, I have also made the improvement on the old 3d model, so I leave them both and each decide which you want to use. :)

(http://i61.tinypic.com/348pli9.jpg)

This Mod of I-16 DBW is tested with 4.10.1 and UP3, the textures are those that come with this version.

Enjoy. ;)
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on November 26, 2014, 08:55:33 AM
Thanks for your work Jero. :) Very inspiring!

Greets

Thorsten

P.S.
Someone mentioned issues with the F6F series, I took the freedom to upload the mod I use, I applied some cockpit reflections and the mod from here as well:

http://www.sas1946.com/main/index.php?topic=5332.0

Credit Slikk.
;D  :)

(http://s20.postimg.cc/tmkyzunv1/il2fb_2014_09_14_03_32_46_98.jpg) (http://postimage.org/)

If in doubt, merge it with the last version posted by Jeronimo, IIRC I had added the "balls". ;)

Title: Re: Fix Cockpits
Post by: SAS~Tom2 on November 27, 2014, 02:13:38 PM
To derail this valuable thread a last time, and since I spent quite some time researching for this pit for Jero and cromhunt, I add a stand in mod here for the crazyflak F-80 mod, a pit with my interpretation of the mirror position and all files with hier.hims etc.

Optimum would be if someone also uploaded the HSFX F-80 hier.him, for the mirror, and also the HSFX mirror tga and mat/mesh files.

Cheers

(http://s20.postimg.cc/i5glvnsqx/2014_11_27_at_21_31_25.jpg) (http://postimg.cc/image/i5glvnsqx/)

(http://s20.postimg.cc/b3io9gp55/2014_11_27_at_21_32_29.jpg) (http://postimg.cc/image/b3io9gp55/)

Reflection is my interpretation, former F4U one IIRC, Jero's in as backup.

The real mirror, and I found only one shot for the F-80 inside and outside, was here:
(http://s20.postimg.cc/6vnw0pnpl/P_80_A_Canopy_closeup.jpg) (http://postimg.cc/image/6vnw0pnpl/)

For the T-33s, a totally different story, different coloured pit for some versions (grey) and more red on the sides. Also mirrors, if there, on sides rather.

In any case, no mirror was mounted on the canopy sliding part, but the front arc.

The seats where not green but red on most shots, so my default Freddy pit seat included here (credit to Freddy) is correct.

Got some 100+ photos. :P

Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 29, 2014, 02:09:34 AM
Someone flying a campaign with the Gladiator?

(http://i58.tinypic.com/50pqa1.jpg)

(http://i60.tinypic.com/eqz8mp.jpg)

(http://i57.tinypic.com/1603h46.jpg)

(http://i62.tinypic.com/xmqtrq.jpg)

(http://i58.tinypic.com/4qhsec.jpg)

In version DBW dont work the booth opening for Gladiator, if it works for SeaGladiator and J8A, Sry. :-[
Title: Re: Fix Cockpits
Post by: marcost on November 29, 2014, 04:01:18 AM
Yep, me again   ;) but of course you knew that  :D

Thank you, what an improvement!

Regards,

M
Title: Re: Fix Cockpits
Post by: greybeard on November 30, 2014, 01:55:45 AM
Someone flying a campaign with the Gladiator?

Not me, right now, but, again, what a job! Looks like a miracle, those curves, after decades of "corners"! ;D

Cheers,
GB
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on November 30, 2014, 04:45:50 AM
Awesome! :)
The Gladiator is nice for African campaigns.
Title: Re: Fix Cockpits
Post by: Uufflakke on November 30, 2014, 05:38:17 AM
In version DBW dont work the booth opening for Gladiator, if it works for SeaGladiator and J8A, Sry. :-[

I can live with that.  :)
When flying 'Red' I will select the SeaGladiator for some fresh air and feeling the wind blow through my hair.   :D

For my feeling this is the best cockpit ever done in default IL2. Together with the Typhoon and I-250 by the way.
The quality is so much higher than many other pits. Don't know who the creators are but hats off.
Title: Re: Fix Cockpits
Post by: deSAD on November 30, 2014, 05:58:20 AM
@PA_Jeronimo
Nice work, thank you! 8) But ... in fact, visor the cockpit canopy of similar shape (rounded top) ...
Yak-1-3-7 & 9

AFTER

(http://i60.tinypic.com/5v4xp1.jpg)

... was only the Yak-1:

(http://sk16.ru/255iap/photo/Gorbachev.jpg)

On all other Yak (including Yak-1B) visor the cockpit canopy had another, trapezoidal, shape:

(http://www.walkarounds.airforce.ru/avia/rus/yak/yak-9/ds_yak-9_08.jpg)

Similar to such as the Yak-9U(T) in game:

(http://i59.tinypic.com/2a4skdk.jpg)

Whether it is possible to fix something? :-\ Thx.
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 30, 2014, 09:33:36 AM

I'm not an expert on this subject and only I've limited to soften such models as they came in the Sim, but now looking at some pages I can see some examples,

This is a Yak-3 if you observe will check that no crossbar, there is as it is in the sim.

http://waralbum.ru/29278/
http://waralbum.ru/56650/

The Yak-7

http://www.warbirdphotographs.com/VVS1/Yak-7-2.jpg

The Yak-1B appears as you said, as the Yak-9U

http://waralbum.ru/87258/

In the Yak-9 again you have reason.

http://i.hdwp.ru/f/7d87/8/c83dac253e.jpg

It could be modified, only it would be to Exchange that area in the 3d models and ready.
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on November 30, 2014, 12:09:59 PM
Yak-1 Open Canopy

(http://i60.tinypic.com/245zcwp.jpg)

(http://i58.tinypic.com/2n6hmxg.jpg)

Installation:

You need to first install this Mod http://www.sas1946.com/main/index.php/topic,2946.0.html

Enjoy. ;)
Title: Re: Fix Cockpits
Post by: deSAD on December 01, 2014, 02:59:17 PM
I'm not an expert on this subject ...
Me too ;D

This is a Yak-3 if you observe will check that no crossbar, there is as it is in the sim.
I, of course, had in mind only the Yak, which has visor the cockpit canopy. Since the Yak-3 it is not, I haven't mentioned it specifically. I apologize for the fact that inadvertently you astray :-[

The Yak-7 ...
Oh, I forgot all about the Yak-7 ... probably because he was not one of my favorites :-\ It visor the cockpit canopy indeed the same as that of the Yak-1. And this is natural, because Yak-7 - is the modernization of UTI-26, trainer version of the Yak-1.

It could be modified, only it would be to Exchange that area in the 3d models and ready.
This is great! 8) Thanks!
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on December 01, 2014, 04:38:04 PM
Ok, I understand that you just modify the Yak-9 (except the U & T) and the Yak-1B, correct?

A doubt, the Yak-1B without the armored glass? more or less so?

(http://i60.tinypic.com/29ftv6b.jpg)

Regards ;)
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on December 01, 2014, 07:00:31 PM
Double speed 3D master you are.. :)

A bit proud my ego trip for P-38s gave you the incentive to this new kickass modpack. :D

On behalf of the community, many thanks!

Title: Re: Fix Cockpits
Post by: deSAD on December 02, 2014, 08:39:05 AM
Ok, I understand that you just modify the Yak-9 (except the U & T) and the Yak-1B, correct?
It seems so.

A doubt, the Yak-1B without the armored glass? more or less so?
It seems that the Yak-1B armored glass still was, at least some of the series of planes ...

(http://lib.rus.ec/i/17/380017/i_038.jpg)

Yak-1 (http://www.airwar.ru/enc/fww2/yak1.html).
Quote
At Yak-1B rear of the canopy formed into teardrop shape, and the front and rear set of 64 mm thick armored glass.

Interview with I.I.Kozhemyako
(http://www.airforce.ru/history/ww2/kozhemjako/page_3.htm).
Quote
A.S. Bulletproof glass and armored seat back on the Yak-1 were?

I.K. Required. And the Yak-1 and Yak-9. Reinforced seat back to them was the same as the Yak-7B, and bulletproof glass of the same thickness, but a slightly different form.

As well as the rear view mirror, by the way ;)

(http://i.imgur.com/6KFZJob.jpg)

(http://lib.rus.ec/i/17/380017/i_067.jpg)

Yak-1 (Yak-1B) with improved visibility, armor and weapons (http://airfield.narod.ru/yak/yak-1/yak-1.html).
Quote
In June 1942, had made efforts to change the shape of the canopy, improved armor and weapons Yak-1.
For a better view of the rear hemisphere upper fuselage fairing behind the cockpit lowered canopy given a drop-shaped form; for less distortion of the side walls of the hood and the movable part of the lantern are flat instead of convex; inside the cockpit in front of the mirror visor set.
To protect the head of the pilot in front and behind bulletproof glass installed ...

Please tell me whether it is possible to add a rear-view mirror in the cockpit of the Yak? :-\
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on December 02, 2014, 11:58:57 AM
Please tell me whether it is possible to add a rear-view mirror in the cockpit of the Yak? :-\

Add it if it is possible, but it does not work. You may need a class file, I don't know. :(

(http://i57.tinypic.com/ckftx.jpg)
Title: Re: Fix Cockpits
Post by: bomberkiller on December 02, 2014, 02:14:50 PM
Take a look in your game controls. You can switch the mirror on and off!

Gerhard  ;)
Title: Re: Fix Cockpits
Post by: PA_Willy on December 02, 2014, 02:21:55 PM
Take a look in your game controls. You can switch the mirror on and off!

Gerhard  ;)

Are you joking? It's not related with controls at all.
Title: Re: Fix Cockpits
Post by: Mick on December 02, 2014, 02:53:56 PM
... no, bomberkiller is not joking, there is a line for activating mirrors in the commands panel ...  ;)
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on December 03, 2014, 12:11:34 AM
In effect the line exists, but does not solve the problem, the only thing that makes is that appears or not the mirror, which does not operate.
Title: Re: Fix Cockpits
Post by: Mick on December 03, 2014, 12:20:29 AM
... of course, because you need the mirror to be coded and not just an eye candy .tga file ...  ;)
Title: Re: Fix Cockpits
Post by: The Radge on December 03, 2014, 12:47:19 AM
Please tell me whether it is possible to add a rear-view mirror in the cockpit of the Yak? :-\

Add it if it is possible, but it does not work. You may need a class file, I don't know. :(

(http://i57.tinypic.com/ckftx.jpg)

I may try to help with the classes.
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on December 03, 2014, 01:01:09 AM
I may try to help with the classes.

Appreciate it, you need to send files?
Title: Re: Fix Cockpits
Post by: The Radge on December 03, 2014, 01:05:20 AM
I may try to help with the classes.

Appreciate it, you need to send files?

I just need to know how the mirror is named (.tga file name)
And is it for all Yaks?
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on December 03, 2014, 01:13:18 AM
The TGA file name is MIRROR, and that of the basemirror called Opaque_03, although this appears in the cockpit.

Do it for all the Yak if possible.

Thank you very much in advance. ;)
Title: Re: Fix Cockpits
Post by: The Radge on December 03, 2014, 01:14:31 AM
The TGA file name is MIRROR, and that of the basemirror called Opaque_03, although this appears in the cockpit.

Do it for all the Yak if possible.

Thank you very much in advance. ;)

Opaque_03 - you mean, this is a mesh name? If not, what is a mesh name? :)
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on December 03, 2014, 01:47:25 AM
the name of the mesh is Mirror, and TGA file Mirror also
Title: Re: Fix Cockpits
Post by: The Radge on December 03, 2014, 02:39:42 AM
Hm, I took as an example an Spitfire5B classes, there's no anything about mirror...
So I think it is set deeply in the main game classes, so you just should correctly name the .msh, .mat etc. files... :-\
I may be not right...

As you said, I think you did name it correctly, but... Take, as me, as an example a Spitfire MkVb...
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on December 03, 2014, 04:07:03 AM

I took the files of a former Mod that adds a mirror to the HellCat, I used it in the Typhoon without problems, I do not understand because it does not work with the Yak.

I'll try with the Spitfire files

Title: Re: Fix Cockpits
Post by: The Radge on December 03, 2014, 05:07:12 AM
former Mod that adds a mirror to the HellCat

Does that mod have classes?
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on December 03, 2014, 06:02:26 AM
former Mod that adds a mirror to the HellCat

Does that mod have classes?

No, only meshes, mat and tga files.
Title: Re: Fix Cockpits
Post by: The Radge on December 03, 2014, 06:07:11 AM
Then, I was right, saying this -

Hm, I took as an example an Spitfire5B classes, there's no anything about mirror...
So I think it is set deeply in the main game classes, so you just should correctly name the .msh, .mat etc. files... :-\
I may be not right...

As you said, I think you did name it correctly, but... Take, as me, as an example a Spitfire MkVb...

Sorry for acting before checking :D :(
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on December 03, 2014, 06:50:19 AM
Sorry for acting before checking :D :(

There is nothing to apologize, on the contrary, I am grateful that you have tried it. ;)
Title: Re: Fix Cockpits
Post by: The Radge on December 03, 2014, 07:04:52 AM
Sorry for acting before checking :D :(

There is nothing to apologize, on the contrary, I am grateful that you have tried it. ;)

Thank you! :D
Seems That Yak-1 and Yak-7 (I mean early versions) didn't have the mirror...
But about Yak-1B, Yak-7B and Yak-3/9 photos and drawings/plans of the cockpit conflict with each other...
Photos don't ever show the mirror(s), opposite to drawings...

So deSAD concluded that the Q requires detailed researching ;)
Title: Re: Fix Cockpits
Post by: PA_Willy on December 03, 2014, 07:20:29 AM
... no, bomberkiller is not joking, there is a line for activating mirrors in the commands panel ...  ;)

Seriously man??? Oh mate, do you think I didnt know that?

I was meaning that a NEW mirror in a plane (MOD) need class work to be functional. Please, re-read the messages.

Incredible.
Title: Re: Fix Cockpits
Post by: The Radge on December 03, 2014, 07:31:14 AM
As I tested, not needed ;)
Title: Re: Fix Cockpits
Post by: SAS~Gerax on December 03, 2014, 09:20:53 AM
watching this mirror debate with more and more interest.
Title: Re: Fix Cockpits
Post by: The Radge on December 03, 2014, 09:51:43 AM
watching this mirror debate with more and more interest.

:))
Title: Re: Fix Cockpits
Post by: bomberkiller on December 03, 2014, 10:57:17 AM
Quote
Incredible.

Hello PA_Willy,

there is no reason to be so bad, we just wanted to help!

With best regards,

Gerhard  :)
Title: Re: Fix Cockpits
Post by: deSAD on December 06, 2014, 06:31:22 AM
... But about Yak-1B, Yak-7B and Yak-3/9 photos and drawings/plans of the cockpit conflict with each other...
Photos don't ever show the mirror(s), opposite to drawings...

So deSAD concluded that the Q requires detailed researching ;)
As a result, I am inclined to think that, if the mirrors are present and in the drawings, and - especially - the technical data sheet, it should be taken as a guide. And in combat units could dismantle the mirror for any reason. Eventually, the game mirrors can also be disabled with a hotkey ;)
Title: Re: Fix Cockpits
Post by: 132Sqn_Gwen on December 21, 2014, 03:43:59 PM
Hello Pa Jeronimo,
First of all thanks you for this marvelous fix.
I would like to know if it is possible to upgrade Spitfire and Hurricane' pits because they look very bad in front of all others pit in il2.
I know that such request is big work but i think lot of RAF virtual pilot would appreciate...
Have a merry christmas.
Title: Re: Fix Cockpits
Post by: SAS~Monty27 on December 23, 2014, 04:59:51 AM
Thanks for another fantastic upgrade Jero.  You have actually re-drawn most of the sim!  :)
Title: Re: Fix Cockpits
Post by: greybeard on January 08, 2015, 02:54:30 AM
I installed the Yak 1-9 cockpit fix, but didn't get what expected: whilst handles inside cockpit look perfectly rounded in Yak-3:

(http://s3.postimg.cc/c6yrwd4ar/Yak3rounded_Handles.jpg) (http://postimage.org/)

canopy seems unchanged:

(http://s27.postimg.cc/srs7yam77/Yak3_not_rounded_Canopy.jpg) (http://postimage.org/)

Instead, Yak-3R shows more roundnesses, but canopy frame still keeps some corner:

(http://s12.postimg.cc/kurcb1tpp/Yak3_R_soandso_rounded_Canopy.jpg) (http://postimage.org/)

From a quick investigation, I saw there's some conflict with "POV_Mod_Complete_SAS_v2" about a file called Body.msh. Also, I don't see in your mod a folder named just "Yak-3", but I don't know if this variant picks stuff from other ones.

Environment is 4.09m+UP2.01.

Thanks for any help.

P.S.: SOLVED! It was a matter of priority: I put a "!" in front of folder name (i.e.: "!Fix_Yaks_Cockpits", inside the "Mods" folder) and now all the beautiful "curves" are visible! ;D

The "POV_Mod_Complete_SAS_v2" seems not badly affected.
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on January 08, 2015, 10:34:46 AM
Hi Greybeard,

The Body.msh file is the file that refers to the interior of the cockpit, not what I mean, and also includes hooks for views. Logically the POV_Mod modify these last, or hooks, which conflicts with the Fix_Cockpits. When charging is in last place that conflict disappears, but I have quite clear that the POV_Mod will work the same way, unless you use the same hooks.

Regarding the Yak-3, the folder Yak-3R is referred to the Yak-3.

Best Regards

Jero. ;)
Title: Re: Fix Cockpits
Post by: greybeard on January 09, 2015, 02:07:14 AM
Hi Jero,

I would take this occasion to thank you very much for this great improvement to IL-2. In game your "rounded" canopy frames look even better than in pictures you previously posted! The sharp rendering of curved lines was from ever one of the main things which killed realism in computer simulation, I think. In addition, cockpit is obviously what player more often watch, and canopy even more: I think a special attention should be payed to all this. Last but not least, I noticed these mods are nicely little in size, so easy to manage: I downloaded them all!

Best regards,
GB
Title: Re: Fix Cockpits
Post by: jeanba on January 20, 2015, 03:35:16 AM
Thank you Pa_jeronimo

I tested your mods, and they are a complete "game changer"
Title: Fix Cockpits
Post by: Fagot on February 05, 2015, 02:03:00 AM
Will there be further development mod's?
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on February 05, 2015, 03:54:21 AM
Will there be further development mod's?

I don't know, I've been a time without much encouragement. :(
Title: Re: Fix Cockpits
Post by: SkyHigh on February 05, 2015, 04:34:19 AM
Jeronimo, don't be discouraged. These cockpit refinements are revolutionary to IL-2 1946 and really modernise it. In a flight sim one is always in the cockpit.
Title: Re: Fix Cockpits
Post by: BOYAN on February 05, 2015, 04:37:41 AM
Hey mr. Jeronimo, I was wondering the same... Some encouragement from me if I may...because your work on this mod looks and feels amazing!

(https://elginhistory12.wikispaces.com/file/view/you-give-us-the-fire-wwii-poster.jpg/237613907/you-give-us-the-fire-wwii-poster.jpg)
Change guns into cockpits!
(https://s-media-cache-ak0.pinimg.com/236x/9c/07/53/9c0753b3b09823ffd2ecc84a6498cc1e.jpg)

And if you ever continue to work on cockpits, please please consider the F-84, its the only jet remaining with the pointy cockpit... (this is with stock textures, Cromhunts look sooo much better)
(http://i1296.photobucket.com/albums/ag19/milemiletich/COCKPITS/120920141-35-59_zps914de191.jpg) (http://s1296.photobucket.com/user/milemiletich/media/COCKPITS/120920141-35-59_zps914de191.jpg.html)
Title: Re: Fix Cockpits
Post by: Forager on February 05, 2015, 07:16:35 AM
PA_Jeronimo, this is just one of the credits to you from the CFM Manual:

"PA_Jeronimo 3D Cockpit Fixes
In addition to the massive Engine, Wheels and Cowling fixes: the Cockpit improvements have
massively upgraded Il2/1946 and CFM. The sim 3D now looks a lot more up to date with the rough
edges ironed off inside as well as outside. This work is of great importance in enhancing the sim and
very much appreciated by every Il2/1946 (Mods) pilot."

We, who benefit from the work You and others have done, often neglect posting our thanks but we are thankful.

(Now, about those....just kidding. :) )
Title: Re: Fix Cockpits
Post by: jeanba on February 05, 2015, 07:17:35 AM

I don't know, I've been a time without much encouragement. :(
I juste discovered your mod recently, and for me, it's a real game changer !

Title: Re: Fix Cockpits
Post by: Catahoulak9 on February 05, 2015, 07:21:37 AM
I can't say it any better than Forager just did. Thanks!
Title: Re: Fix Cockpits
Post by: greybeard on February 05, 2015, 11:39:39 AM
I don't know, I've been a time without much encouragement. :(

Are you kidding?

I was just wondering why you wasn't going on, but was afraid to disturb since you already did such a huge and great work and deserved some rest, of course!

Title: Re: Fix Cockpits
Post by: Fagot on February 05, 2015, 11:47:46 AM
I don't know, I've been a time without much encouragement. :(

Offensively, I was so waiting for new cockpits for the LaGG, La-5,7 in your performance, I hope to continue. Thank you for your work!
Title: Re: Fix Cockpits
Post by: Yeager_1946 on February 05, 2015, 12:54:34 PM

Sir Jero, Please do not feel discouraged. I'm sure everyone will agree that your mods are some of the most valuable and most needed upgrades to our beloved IL-2!  :)

Through your beautiful cowlings, spinners, wheels and now your amazingly beautiful cockpits, you have updated IL-2 to a visual level we never thought would be possible.

We all thank you for your great contributions and hopefully we will see more of your amazing work!  :)
Title: Re: Fix Cockpits
Post by: PA_Willy on February 05, 2015, 01:55:05 PM
... you have updated IL-2 to a visual level we never thought would be possible.

Exactly. I agree.
Title: Re: Fix Cockpits
Post by: LucShep on February 05, 2015, 03:44:56 PM
Will there be further development mod's?

I don't know, I've been a time without much encouragement. :(

I got in somewhat late to the "IL2 with mods" party (nearly a decade away from combat flight sims) and, I have to say, one thing (among others) that I always thought about IL2 is that it deserves (a lot) better cockpits.

Allow me to extend a bit here (hopefully not too boring :-[ )...

I recently had a go with Histomod (IES), and while the few new ultra-detailed cockpits in it are really, really good (for sure!), they can be an absolute resource hog, with framerates plummeting, sometimes to unbearable framerates (unplayable for me).
IMO, it means that all that great effort (must have been) results in something less than ideal, not being well optimized. The trade off can be too big at times (and not acceptable IMO).

I honestly think you have hit the "sweet spot", if that makes sense.
I tried all of your fixes posted in this thread and I have thoroughly enjoyed myself with every single one.
They look great, and do exactly as advertised. On top of that, they still deliver super nice framerate (i.e, have your cake and eat it!).
That is the kind of dedicated work I would expect from a top modder - good, positive results, without bringing any bad, negative trade-offs.

IMHO -and hopefully not overstaying my welcome now- the only things I would dare saying that are "must try" for any new cockpits, from whoever wants to do them for IL2 (be it "refresh" or "all-new" works), are noticeable improvements in canopy glass reflection effects (we've seen some), and better texturing by using fake-shadowing techniques, in panels, dash, etc (since there is no self-shadowing cockpits feature in IL2).
Very tricky and not easy, I now. But these things are so much more effective than any exaggerated million-polygons 3d model, not just in eye-candy but performance as well (which is vital for this genre).

I sincerely hope you find encouragement to pick up and do more "fixes" for cockpits (doing them all is maybe asking too much!).
These are a much needed refresh to IL2's cockpits and, I believe, your work is perhaps more well regarded than you initially thought. :)
Title: Re: Fix Cockpits
Post by: marcost on February 06, 2015, 08:19:17 AM
Will there be further development mod's?

I don't know, I've been a time without much encouragement. :(

My telepathic friend, do you need a list of all the aircraft in campaigns I am currently flying to give you new encouragement?  ;)

Seriously though, many many thanks for what you have done - it really enriches the experience for me. If there is no more then I am grateful, if there is more then I am excited and grateful once more!

Best regards,

Martin
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on February 06, 2015, 12:02:22 PM
Will there be further development mod's?

I don't know, I've been a time without much encouragement. :(

How are you doing my friend?!

Just came back to the net this week. Hard time here myself, but that is nothing new.. :D
So, hope to have you as happy team mate buddy.
I hope you are allright Jero! See you!
;)
Thorsten
Title: Re: Fix Cockpits
Post by: cmnderbob on February 06, 2015, 01:01:35 PM
Hey Jero, I hardly ever post but I am here everyday and one of the first things I check is your 3d fixes. You doing very important things. I love your work. Please do what you can and thank you for all the wonderful improvements you have already given to the community.
Bob
Title: Re: Fix Cockpits
Post by: squiffy on February 08, 2015, 09:17:56 PM
What Bob said. All hail Jero!
Title: Re: Fix Cockpits
Post by: SAS~Gerax on February 11, 2015, 08:34:42 AM
I was so waiting for new cockpits for the LaGG, La-5,7 in your performance

We all do.  ;)

Today I watched the vid in this post in Cyberolas Stalingrad thread:
http://www.sas1946.com/main/index.php/topic,42678.msg498763.html#msg498763

After a while watching the La-5 I thought : "something is strange here..."
then I realized the canopy fix!  ??? Have I missed something?

Sent acces969 a PM and asked where this fix come from.
Hopefully I get a proper answer ...  ;D

(http://s17.postimg.cc/yhuxkcnvz/welcher_RU2a.jpg) (http://postimage.org/)
Title: Re: Fix Cockpits
Post by: GUZKNIFE on February 11, 2015, 09:18:54 AM
Today I watched the vid in this post in Cyberolas Stalingrad thread:
http://www.sas1946.com/main/index.php/topic,42678.msg498763.html#msg498763
...

https://www.sas1946.com/main/index.php/topic,58138.msg641267.html#msg641267
Title: Re: Fix Cockpits
Post by: SAS~Gerax on February 11, 2015, 09:24:13 AM

Wow! That was a fast response....  ???

Many thanks Guzknife!  ;)

and WHAT a surprise... simply wonderful!

(http://s10.postimg.cc/k9rn6jj61/La_5_Fo.jpg) (http://postimage.org/)
Title: Re: Fix Cockpits
Post by: GUZKNIFE on March 02, 2015, 03:41:50 AM
3do fix PA_Jeronimo Yak-7(internal) + Open Canopy Yak-7 all versions.
Thanks Jero we were able to implement this mod.A huge thank you for his wonderful work.
Tested in 4.12.2 SAS ModAct 5.30 successfully!
May work on other versions.

Version for HSFX 7

(http://www.mediafire.com/convkey/2a0a/9acsvd50lj6oucczg.jpg)
Title: Re: Fix Cockpits
Post by: GUZKNIFE on March 04, 2015, 02:06:29 AM
3do fix PA_Jeronimo Yak-9(internal) + Open Canopy Yak-7 Late and  Yak-9 Erly versions.
Thanks Jero we were able to implement this mod.A huge thank you for his wonderful work.
Tested in 4.12.2 SAS ModAct 5.30 successfully!
May work on other versions.

Version for HSFX 7

(http://www.mediafire.com/convkey/4818/hf6gim35wgfwc5rzg.jpg)
Title: Re: Fix Cockpits
Post by: GUZKNIFE on March 04, 2015, 02:35:20 AM
3do fix PA_Jeronimo Yak-9D(internal) + Open Canopy Yak-9 D versions.
Tested in 4.12.2 SAS ModAct 5.30 successfully!
May work on other versions.

Version for HSFX 7

(http://www.mediafire.com/convkey/e9d9/v4fx893dls5hghvzg.jpg)
Title: Re: Fix Cockpits
Post by: GUZKNIFE on March 04, 2015, 02:42:14 AM
3do fix PA_Jeronimo Yak-9T(internal) + Open Canopy Yak-9T versions.
Tested in 4.12.2 SAS ModAct 5.30 successfully!
May work on other versions.

Version for HSFX 7

(http://www.mediafire.com/convkey/b408/4f99h0e39myrf22zg.jpg)
Title: Re: Fix Cockpits
Post by: GUZKNIFE on March 04, 2015, 02:49:31 AM
3do fix PA_Jeronimo Yak-9U(internal) + Open Canopy Yak-9U versions.
Tested in 4.12.2 SAS ModAct 5.30 successfully!
May work on other versions.

Version for HSFX 7

(http://www.mediafire.com/convkey/84f8/aa0dr55r4jv9x3wzg.jpg)
Title: Re: Fix Cockpits
Post by: GUZKNIFE on March 04, 2015, 02:51:09 AM
3do fix PA_Jeronimo Yak-3(internal) + Open Canopy Yak-3 versions.
Tested in 4.12.2 SAS ModAct 5.30 successfully!
May work on other versions.

Version for HSFX 7

(http://www.mediafire.com/convkey/ee66/1ul1d1u0cnucl9lzg.jpg)
Title: Re: Fix Cockpits
Post by: GUZKNIFE on March 04, 2015, 03:00:31 AM
3do fix PA_Jeronimo Yak-3VK-107(internal) + Open Canopy Yak-3VK-107 versions.
Tested in 4.12.2 SAS ModAct 5.30 successfully!
May work on other versions.

Version for HSFX 7

(http://www.mediafire.com/convkey/b01d/4vz27k4ki39je16zg.jpg)
Title: Re: Fix Cockpits
Post by: GUZKNIFE on March 04, 2015, 03:01:51 AM
3do fix PA_Jeronimo Yak-3R(internal) + Open Canopy Yak-3R versions.
Tested in 4.12.2 SAS ModAct 5.30 successfully!
May work on other versions.

Version for HSFX 7

(http://www.mediafire.com/convkey/690f/nvd805e6010fq0fzg.jpg)
Title: Re: Fix Cockpits
Post by: SAS~Epervier on March 04, 2015, 03:07:26 AM
A work worthy of Hercules!  ???

Thank you very much !  :) :)
Title: Re: Fix Cockpits
Post by: GUZKNIFE on March 04, 2015, 03:16:36 AM
A work worthy of Hercules!  ???

Thank you very much !  :) :)
It even works on other versions????

A huge thank you to Jero. Without his work it, there was nothing!  :) :P
Title: Re: Fix Cockpits
Post by: SAS~Epervier on March 04, 2015, 03:42:54 AM
It even works on other versions ?
I confess that I do not have time to test.  :-X
I store all your patches for later!  ;)
Title: Re: Fix Cockpits
Post by: GUZKNIFE on March 04, 2015, 10:34:06 AM
3do fix PA_Jeronimo Yak-7 Late(internal) + Open Canopy Yak-7Late versions.
Tested in 4.12.2 SAS ModAct 5.30 successfully!
May work on other versions.

Version for HSFX 7

Title: Re: Fix Cockpits
Post by: Mick on March 20, 2015, 02:09:06 AM
Just a request to Jero ...  ;)

There are at least several yellow and red levers that need your magic, in this pack, amigo ...  :P

http://www.sas1946.com/main/index.php/topic,28988.0.html
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on March 20, 2015, 12:19:22 PM
Just a request to Jero ...  ;)

There are at least several yellow and red levers that need your magic, in this pack, amigo ...  :P

http://www.sas1946.com/main/index.php/topic,28988.0.html

I will see that I do, even before I have a couple of outstanding issues.
Title: Re: Fix Cockpits
Post by: greybeard on March 21, 2015, 03:02:48 AM
Just a request to Jero ...  ;)

There are at least several yellow and red levers that need your magic, in this pack, amigo ...  :P

I agree. See, for instance, yellow knobs in this picture:
(http://i163.photobucket.com/albums/t283/BravoFxTrt/grfe4_zpsd5b28e38.jpg)

But, I would also beg Jero not to maroon us without most part of cockpits not "rounded"; I appreciated also ground objects, but seldom I watch them at less than hundred meters, while my cockpit and canopy frames are constantly at a few centimetres...

Not a rant, just an encouragement! ;)
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on March 21, 2015, 06:52:10 AM
After the 109 outside I get inside.

(http://i59.tinypic.com/14ig8pl.jpg)

(http://i57.tinypic.com/29ggcub.jpg)
Title: Re: Fix Cockpits
Post by: Mick on March 21, 2015, 07:36:16 AM
...  :) ;) :D ;D 8) :P ...  :-*
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on April 16, 2015, 09:05:27 AM
New update, only for HSFX:

I-15 Chato

BEFORE
(http://i59.tinypic.com/27xidja.jpg)

AFTER
(http://i62.tinypic.com/nezrq.jpg)

Enjoy. ;)
Title: Re: Fix Cockpits
Post by: Bee on April 16, 2015, 06:35:55 PM
Wonderful looking gunsights.  If I can make a suggestion, the rear headrest on the Polikarpovs are very blocky.   It would be great if these were more rounded.  I know I have to spend a lot of time watching my six in these birds and it would improve the experience considerably!
Title: Re: Fix Cockpits
Post by: vegetarian on April 17, 2015, 04:11:18 AM
Somehow I've missed this thread to date, but WOW, these cockpit updates are fantastic! Just what the game needed. Jero, you are truly a creative genius. Thank you for all your fantastic contributions, it has lifted the game to another visual level.
Title: Re: Fix Cockpits
Post by: Bee on April 17, 2015, 04:49:38 AM
I agree, the man is a living treasure.  I want to cover him in gold leaf and cheerleaders and parade him through the streets.
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on April 17, 2015, 01:59:29 PM
Wonderful looking gunsights.  If I can make a suggestion, the rear headrest on the Polikarpovs are very blocky.   It would be great if these were more rounded.  I know I have to spend a lot of time watching my six in these birds and it would improve the experience considerably!

You are right, had softened it a little but I think that it will be better as well.

(http://i61.tinypic.com/11ukgw3.jpg)

Somehow I've missed this thread to date, but WOW, these cockpit updates are fantastic! Just what the game needed. Jero, you are truly a creative genius. Thank you for all your fantastic contributions, it has lifted the game to another visual level.

I agree, the man is a living treasure.  I want to cover him in gold leaf and cheerleaders and parade him through the streets.

Stop please, will get me blushing. :-[

Title: Re: Fix Cockpits
Post by: Flying H on April 17, 2015, 03:33:32 PM
Vegeterian, where have you been vegetating?  ???
Title: Re: Fix Cockpits
Post by: vegetarian on April 18, 2015, 03:37:03 AM
I'll just plead temporary insanity due to lack of iron in the diet!
Title: Re: Fix Cockpits
Post by: Mick on April 18, 2015, 03:50:02 AM
... just add a handful of rusted nails in your salad, man, and you'll nolonger miss important posts at the SAS ...!  :P
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on April 19, 2015, 02:31:10 AM
Good day Jero,

any chance you find fun in revisiting the "balls" of the P-51B/Cs?
With your 3D (and a few of mine-tex and front glass refl.) latest fixes, these look almost perfect already, only those levers.. :P

(http://s20.postimg.cc/63z6yudot/2015_04_18_at_21_00_02.jpg) (http://postimage.org/)

I would love to finish this one
(http://s20.postimg.cc/600s4uitp/2015_04_16_at_20_51_22.jpg) (http://postimage.org/)

Cheers

Thorsten

Title: Re: Fix Cockpits
Post by: PA_Jeronimo on April 19, 2015, 04:07:43 AM
Ok Thorsten.
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on April 19, 2015, 05:31:21 AM
Thanks mate, please no hurry on this one as you already own the leadership/crown of IL-2 3D renewers for pits and cowlings and more.  :P You 3D guys are a league of your own, can't be underestimated.   :P  :) Thanks to guys like you and SAS~GJE52, Red_Fox90 and the very cool other 3D modders. To many to name them all :-[, e.g. also Western and asheshouse.  ...never thanked you guys properly.
:-* grin, that heart sign is a bit over the top.  ???  :D
Title: Re: Fix Cockpits
Post by: bomberkiller on April 21, 2015, 12:35:43 PM
Quote
... just add a handful of rusted nails in your salad, man, and you'll nolonger miss important posts at the SAS ...!

:))
Title: Re: Fix Cockpits
Post by: zepset1969 on June 08, 2015, 03:15:14 PM
hi there!
I tried Yak-9 new cockpit mod and appreciated it very much, indeed!
new shapes, new realism and open canopy that I love!

anyway, I cannot activate the other yaks ones (yak-3, -7, -9d/t/k/u...)
does someone could help me?

why among the mentioned mods, just yak-9 is working?
I had installed previously Manga's yaks cockpit mods, maybe there's a conflict with them or other mods?

thank you so much!
bye!
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on June 08, 2015, 03:49:09 PM
Hi Zepset,

It is possible that you have a conflict with other mods, tried uninstalling the rest of mods?

Regards,

Jero. ;)
Title: Re: Fix Cockpits
Post by: zepset1969 on June 09, 2015, 06:25:00 AM
I'll try..
I have just to uninstall by Jsgme or remove them from the mods directory?
I ask it because Yak-9 mod is working even if not installed with jsgme (I tried to install the others by mod enabler but the result is the same..)

thanks!
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on June 09, 2015, 06:56:41 AM
No need to delete anything, if you have it in the Mods folder only reputable file by placing a - front, this mod will no longer work until you do not remove this script.

In the JSGME only you have to turn it off.

Luck. ;)
Title: Re: Fix Cockpits
Post by: sakai on June 10, 2015, 10:01:18 AM
Excellent work Jeronimo.... just great...
If you can do that also for the Ki-43, the Ki-61....I stop there cos there is more possibilities
once again thanks
Title: Re: Fix Cockpits
Post by: trent on June 10, 2015, 11:48:43 AM

Great work Jero as always, Jero! Thank you!  :)

Excellent work Jeronimo.... just great...
If you can do that also for the Ki-43, the Ki-61....I stop there cos there is more possibilities
once again thanks

Yes, please! Some of the Japanese cockpits are in desperate need of your magic touch! ;D
Title: Re: Fix Cockpits
Post by: sakai on June 11, 2015, 01:47:57 PM
just another word... amongst the cockpit wich sould be refreshed, those of the P-39 and P-40 familly are also on the list cos they're very 'angular'.
If you can do that, be sure it'll be greatly appreciated.
Japanese plane are still welcome, for sure (I'm waiting that someone repaint the cockpit of the Ki-44 of the late version with the HUD gunsight instead of the tubular one)
Title: Re: Fix Cockpits
Post by: zepset1969 on June 12, 2015, 03:43:12 PM
No need to delete anything, if you have it in the Mods folder only reputable file by placing a - front, this mod will no longer work until you do not remove this script.

In the JSGME only you have to turn it off.

Luck. ;)

fixed!

thanks!!!
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on June 13, 2015, 01:50:19 AM
fixed!

thanks!!!

I'm glad that you got to work. :)

Title: Re: Fix Cockpits
Post by: WindWpn on July 14, 2015, 09:11:59 AM
These cockpit fixes are some of the most important I have seen for immediate visual improvement in the sim as most spend majority of their time in the pit while flying the game.

One set of planes that would enjoy this great effort are the Spitfire pits.  Looking fwd to the next update in this arena.

~S~
wind
Title: Re: Fix Cockpits
Post by: Gattobuono on September 10, 2015, 01:10:32 PM
"One set of planes that would enjoy this great effort are the Spitfire pits." Completely agree!!

Great work so far, thanks :-)
Title: Re: Fix Cockpits
Post by: vegetarian on September 12, 2015, 07:46:30 AM
^ What he said -  and another vote for the Spits.

Vego
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on September 21, 2015, 12:54:26 AM
OK, I sign the Spitfire, but I have lot of work pending and there are waiting list, sry. :(

Jero.
Title: Re: Fix Cockpits
Post by: vegetarian on September 21, 2015, 03:36:44 AM
Jero, just the fact they are on your list is good news  :)
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on September 25, 2015, 04:35:41 AM
New update,

F-84G

(http://i60.tinypic.com/2morx43.jpg)

(http://i60.tinypic.com/14ui1oz.jpg)

Enjoy ;)
Title: Re: Fix Cockpits
Post by: Tofolo on September 25, 2015, 04:48:50 AM
Amazing!!! Right on time for our Suez Campaign!

Thank you very much!
Title: Re: Fix Cockpits
Post by: BOYAN on September 25, 2015, 05:39:26 AM
OMG!! Just look at that!! So smoooth now! Thank you mr. Jeronimo, so much!!
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on September 25, 2015, 06:47:37 AM
Super! :) Great update, thank you Jero. :)
Title: Re: Fix Cockpits
Post by: PA_Willy on September 25, 2015, 10:21:25 AM
Thank you Master!
Title: Re: Fix Cockpits
Post by: Whiskey_Sierra_972 on September 25, 2015, 12:05:14 PM
In and Out!!!

You're really spoiling us mate!
Title: Re: Fix Cockpits
Post by: sakai on October 05, 2015, 04:31:45 AM
Thanks a lot ! carry on like that, your work is always welcome
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on October 10, 2015, 07:20:35 AM
The F-84 has become my favourite old jet for the time being, thanks to Jero's updates on the initial already great plane.

Title: Re: Fix Cockpits
Post by: karo on October 17, 2015, 03:28:26 PM
Pa_Jeronimo I beg you for taking a closer look at P-39 Airacobra cockpit. It really needs your help.
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on October 19, 2015, 11:06:36 AM
If, the cockpit of the Airacobra need a good review.
Title: Re: Fix Cockpits
Post by: Knochenlutscher on October 20, 2015, 10:15:36 AM
I hope she is on your list  :-\\
Avengers
Worst is not 3-D related, but completely fracked up current POV setting.
Pilot is too low, even if seated up, wings too high and cowling missing from
highest POV. I've sighted wartime footages and saw some Avengers had torpedo aim
markings painted on the top of the cowl, also the head position was completely
different in real from what we have. Some Pilots raised their heads and nearly shook the canopy so
high seating, that was to look over the long cowl on torpedo runs, non-catapult starts and landings.

(http://s11.postimg.cc/io4klg4v7/3_117.jpg) (http://postimage.org/)

Will see if I can raise and shake things until someone skilled takes over.
I'm trying myself to resolve without 3-D, just tinkering, but I'm no expert.

Kind Regards
Tobias
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on October 21, 2015, 02:59:12 AM
Hi Tobias.

I'm not an expert  :(, but by modifying the file here I got this:

(http://i61.tinypic.com/35idroo.jpg)

As you can see the pilot it has high position (now fleet on the seat  ;D) but wings are poorly with respect to the skin of the aircraft.

Best Regards,

Jero. ;)
Title: Re: Fix Cockpits
Post by: Knochenlutscher on October 21, 2015, 08:27:00 AM
Thanks for your attention Mate, excuse me Jero, I meant only POV in cockpit view.
My drawing in first post estimates the current position of things as you see them in Cockpit and needed moves to corrections.
Outside it's alright. When you switch inside, the Wings are at a freaky level, while the cowling is missing completely.
A new POV managment, would change things positively. Only 3-D part that needs overhaul is the Canopy frame, rail/ w. two parts canopy
and chair, needs armrest, maybe a bit fitting...  :-[
As for the possible I'm overasked.

Outside view is OK, the discrepancy is in Cockpit view.  :-\\
Watch the wingroot here. Current shortcoming. It's my high raised POV, so way higher than yours.
(http://s15.postimg.cc/q28l0kct7/20_10_2015_17_00_46.jpg) (http://postimage.org/)

2 from our 3 POVs are fine.
-POV default is OK, relaxed fit position,
-POV Gunsight AIM is debattable, but still OK.
-POV high - Problem high up position I mean the seats up POV, spring lifted seat raising, I viewed wartime stills, look at #1 below, he sits raised,
could they lift the seat? Think yes, traced a spring attached behind a Museum kite. I saw this in torpedo excersises and Landing patterns the usual seated high position.
It gives a better forward-down visibillity around the cowling. A feeling I miss in current high POV.
Default and Aim are rather natural, but high is weirdo.

sth POV like that, look at the framing, wingroots, impression...

Our current high POV has Players head turned up towards sky.
Angle must be further down, to imitate a natural move/position.
Before
(http://s17.postimg.cc/65o0m6l5b/16_10_2015_7_19_20.jpg) (http://postimage.org/)
After
(http://s14.postimg.cc/v9rvsxeg1/20_10_2015_22_41_36.jpg) (http://postimage.org/)

Relaxed (stock POV) is looking below vertical frame, high up/raised seat is looking over it and around forward
cowling, you can have a good forward visibillity then, with wingroots partially in the outer
perimeter of view, and sufficent, but not sophisticated sky/upward look.

Best galery I could find of a pit. Good Avenger resource, especially the Canopy framing and inside view, chair is rest-less version.
http://motty.hobbyvista.com/Warbirds/Avenger/Interior-Details/Interior-Turret-Cockpit/index_2.html (http://motty.hobbyvista.com/Warbirds/Avenger/Interior-Details/Interior-Turret-Cockpit/index_2.html)
http://motty.hobbyvista.com/Warbirds/Avenger/Interior-Details/Interior-Turret-Cockpit/index_3.html (http://motty.hobbyvista.com/Warbirds/Avenger/Interior-Details/Interior-Turret-Cockpit/index_3.html)

Hint, Hint, gives as precise seatings for relaxed POV and appearance.

Seat mechanism:

(http://s21.postimg.cc/k0t8v1et3/Seat_Mechanism.jpg) (http://postimage.org/)
The Avenger seat, please note the Armrests and spring attached. Yellow lever at right side of the seat below is seat lever!
(http://warbirdsresourcegroup.org/NARG/images/avenger-cockpit-overall.jpg)

Another thing, the upper canopy rail we have missing, see the original.
#1  "raised seat Avenger position
(https://navypilotoverseas.files.wordpress.com/2011/05/grum1460tbflastgrummantbf2pilotscap1.jpg)
#2 relaxed seat Avenger position
(https://navypilotoverseas.files.wordpress.com/2011/04/uss-block-island-cve-106-tbm-3-5-june-1945.jpg)

To have it something like this, maybe? A simple rail makes things better. Photoshoppe...
(http://s16.postimg.cc/c5s2tznmt/avenger_pit_2.jpg) (http://postimage.org/)

During skinning and flying the Turkey I felt in love with it, it's such a beautifull plane.

Thanks Jero for taking your time, if you have hints, please feel free.
Wishing you all the best
Tobias

Avenger Cockpit Framing
(http://s10.postimg.cc/tj4px21ah/avenger_pit_framing.jpg) (http://postimg.cc/image/y50u5emth/full/)

Avenger official TBM-3 Manual
http://www.avsimrus.com/f/documents-16/grumman-tbm-3-avenger-pilots-handbook-of-flight-operating-instructions-32916.html (http://www.avsimrus.com/f/documents-16/grumman-tbm-3-avenger-pilots-handbook-of-flight-operating-instructions-32916.html)

360° Views of original Avenger Cockpits (Gunsight view POV position)  Wings are folded
http://www.airspacemag.com/panoramas/tbm-avenger-180954039/?no-ist (http://www.airspacemag.com/panoramas/tbm-avenger-180954039/?no-ist)

In this example the seat lacks it's original springs and is too low, unfolded Wings
http://www.navalaviationmuseum.org/nnam/virtualtour/ (http://www.navalaviationmuseum.org/nnam/virtualtour/)

Title: Re: Fix Cockpits
Post by: Knochenlutscher on November 23, 2015, 09:58:26 AM
Found a solution for DBW Users and think this helps some folks...

http://www.sas1946.com/main/index.php/topic,2728.0.html
P51s from AAA UI 1.2

A small note for P-51D-20NT

inside Archive P-51_CockpitÂ´s_Fix.7z
find folder Cockpit/P-51D-20NT(K14)
Users must rename
Quote
Blister.msh
to
Code: [Select]
Blister_D0.msh
Kind Regards
Tobias
Title: Re: Fix Cockpits
Post by: karo on January 11, 2017, 04:57:45 AM
Title: Re: Fix Cockpits
Post by: SAS~Gerax on January 11, 2017, 04:48:54 PM
Karo, try the attached file and - please - report if this works for you.
Title: Re: Fix Cockpits
Post by: karo on January 12, 2017, 01:23:31 AM
Thanks a million SAS~Gerax! It works fine :)
Title: Re: Fix Cockpits
Post by: SAS~Gerax on January 12, 2017, 08:19:59 AM
It works fine

Thanks for the response.
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on January 19, 2017, 01:23:16 PM
Cough...Mike, in case you read this.. :D I know you like the F6F...personally,  a plane I rarely fly, do not like the physics sooo much as with many IL-2 single engine props. If you would like t o add a tad of your Jugs reloaded magic there :P, I would go and add a better mirror to the pit, canopy reflection changed and a few other tidbits.
Frankly, I like the plane, but for the default Fm I would not invest work.  :-|
The only plane where I did that was the Stang family...I hate their stock FMs but these are my fav single engine props.

Cheers

Thorst. :P

PS: Of course this was menat a tad humurous, atm I am in the P-51B and I was half joking.
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on January 19, 2017, 01:24:58 PM
PS Sorry for typos. Sad what beer can do to a keyboard.
Will delete both posts tomorrow maybe. Albeit my offer stands as long as I see well enough to use gimp and Irfan View.
Carry on chaps. ;)
Title: Re: Fix Cockpits
Post by: karo on January 20, 2017, 05:51:21 AM
Frankly, I like the plane, but for the default Fm I would not invest work.  :-|
You should try Aaken's FM for this bird. You will love it. I hated Hellcat in a past, because with its default FM, the plane behaved in the air like a toy for noobs. The situation has changed when I tried HSFX. Aaken's FM makes a difference (e.g. you can even put the plane into a spin).
Title: Re: Fix Cockpits
Post by: SAS~Tom2 on January 20, 2017, 03:02:33 PM
Frankly, I like the plane, but for the default Fm I would not invest work.  :-|
You should try Aaken's FM for this bird. You will love it. I hated Hellcat in a past, because with its default FM, the plane behaved in the air like a toy for noobs. The situation has changed when I tried HSFX. Aaken's FM makes a difference (e.g. you can even put the plane into a spin).

Maybe I will do one day. :D
Cheers

Tom
Title: Re: Fix Cockpits
Post by: nelsonluis7 on February 25, 2017, 05:45:55 AM
Hi gents:
I want to know where are the files of cockpits? I am not a modeler but I want to try to modify the p-39 cockpit  :)

Regards

Pa_Jeronimo I beg you for taking a closer look at P-39 Airacobra cockpit. It really needs your help.
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on March 01, 2017, 09:08:00 AM
I want to know where are the files of cockpits?

Title: Re: Fix Cockpits
Post by: GUZKNIFE on March 07, 2017, 09:58:48 AM
3do fix PA_Jeronimo P-51C + Open Canopy P-51C,Mustang MkIII versions.
Thanks Jero we were able to implement this mod.A huge thank you for his wonderful work.
Tested in 4.12.2 SAS ModAct 5.30 successfully!
May work on other versions.

http://www.mediafire.com/file/aw1dzicmdl311i3/0_OpenCanop_P-51C.7z

Edit Jan 2019: link renewed, see the attachment at the end of the post.

(http://www.mediafire.com/convkey/92d2/rps8f7gfgocj4hpzg.jpg)
Title: Re: Fix Cockpits
Post by: PA_Jeronimo on March 07, 2017, 01:43:36 PM
Many thanks Guzknife ;)
Title: Re: Fix Cockpits
Post by: SAS~Epervier on March 09, 2017, 02:17:23 AM
3do fix PA_Jeronimo P-51C + Open Canopy P-51C,Mustang MkIII versions.
Thank you very much !
But...
In your screen we see that the canopy is of the "bubble" type.
But the P-51C has a different canopy.
For a very long time an error has been made with these planes. They do not have a suitable cockpit for them ... unless I missed an update!
The 3D view cockpit is not suited to the external view.

(http://img4.hostingpics.net/pics/591406canopyP51C.jpg) (http://www.hostingpics.net/viewer.php?id=591406canopyP51C.jpg)
Title: Re: Fix Cockpits
Post by: Mick on March 09, 2017, 04:11:48 AM
... yep, in fact the bubble canopy, or "Malcolm hood" was adopted by the RAF because they found the original hinged cockpit canopy offered too poor a view for European operations ...

http://www.aerofiles.com/malcolm-hood.html

This later gave birth to the D type, that, surprisingly didn't provide a better all round view ...

By the way, B and C types were the same plane, but produced by 2 different makers ...

B types were built at Inglewood, California, and C types were built at North American's Dallas, Texas.

The RAF named these models Mustang Mk III.

So, the American first versions had an hinged cockpit (see Epervier's screen), and the RAF (Mustang III) version soon was modified with the Malcolm bubble canopy ...  ;)
Title: Re: Fix Cockpits
Post by: SAS~Epervier on March 09, 2017, 05:25:42 AM
Ah ben voilà je comprends mieux ! Merci Kamerad !  8)
Bon va y avoir des modifs à faire dans mon jeu ! ;)
Title: Re: Fix Cockpits
Post by: max_thehitman on April 01, 2017, 02:57:24 PM
... yep, in fact the bubble canopy, or "Malcolm hood" was adopted by the RAF because they found the original hinged cockpit canopy offered too poor a view for European operations ...

http://www.aerofiles.com/malcolm-hood.html

This later gave birth to the D type, that, surprisingly didn't provide a better all round view ...

By the way, B and C types were the same plane, but produced by 2 different makers ...

B types were built at Inglewood, California, and C types were built at North American's Dallas, Texas.

The RAF named these models Mustang Mk III.

So, the American first versions had an hinged cockpit (see Epervier's screen), and the RAF (Mustang III) version soon was modified with the Malcolm bubble canopy ...  ;)

I never knew that complete story. Very interesting.
Thank you Mick
Title: Re: Fix Cockpits
Post by: Mike_J on April 13, 2017, 08:17:16 PM
Is this mod already included in VP Modpack ?
Title: Re: Fix Cockpits
Post by: Gattobuono on April 25, 2017, 01:42:58 AM
OK, I sign the Spitfire, but I have lot of work pending and there are waiting list, sry. :(

Jero.

Hi Jeronimo, are you still planning on giving the Spit cockpit a bit of tlc? It seems a shame to neglect this iconic fighter don't you think?
If I had your knowledge I'd give it a go myself, but I wouldn't know where to start! Any thoughts/tips?

Thanks, Gatto :-)
Title: Re: Fix Cockpits
Post by: DavidHayabusa on July 07, 2018, 02:31:56 AM
Does anyone knows whether these cockpit fixes can be downloaded with one pack? Or do I have download them one by one? Thanks
Title: Re: Fix Cockpits
Post by: zsoltquack on January 15, 2019, 10:53:09 AM
3do fix PA_Jeronimo P-51C + Open Canopy P-51C,Mustang MkIII versions.
Thanks Jero we were able to implement this mod.A huge thank you for his wonderful work.
Tested in 4.12.2 SAS ModAct 5.30 successfully!
May work on other versions.

http://www.mediafire.com/file/aw1dzicmdl311i3/0_OpenCanop_P-51C.7z

Hello,