Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Aircraft => Japan_Singles => Topic started by: gio963tto on August 03, 2014, 04:05:54 AM

Title: Aichi D1A-SUSIE [4.09] [4.10] [4.11] [4.12]
Post by: gio963tto on August 03, 2014, 04:05:54 AM
the Aichi type94/96 D1A1/2 "susie"

Developed by 'Heinkel H50, was the first dive bomber of the Japanese Navy, in its two versions was used operationally only in China, both in the famous "accidents" in both the phase known as "continuation" in the Pacific War it was used only as trainer.
Quote
(http://www.mediafire.com/convkey/62aa/b849gc7k2fctajd6g.jpg)(http://www.mediafire.com/convkey/56cb/892g95e4bb2iybd6g.jpg)(http://www.mediafire.com/convkey/116a/94gbuuc5ndum9bu6g.jpg)




The URL for D/L is:http://www.mediafire.com/download/20edndxa78qsdwu/AichiD1A-SUSIE.7z (http://www.mediafire.com/download/20edndxa78qsdwu/AichiD1A-SUSIE.7z)

Credits:
Original 3d Model, Java Files, FM: Dreamk
Skins and template: Agracier and Archie
Quality control process: Epervier
FM upgrade: Leibig/ Dreamk

Credits:
Gio,  New 3D.
Archie1971, Default skins
Bombsaway, Testing
CWatson, Slot and FM

Greetings GIO.
Title: Re: AichiD1A-SUSIE
Post by: SAS~Malone on August 03, 2014, 04:25:41 AM
thanks, gio and co!
a very useful addition! :D

Title: Re: AichiD1A-SUSIE
Post by: SAS~Poltava on August 03, 2014, 05:06:31 AM
Thanks Gio! Your effort for this game is priceless!!!  :) :) :)
Title: Re: AichiD1A-SUSIE
Post by: DU30 on August 03, 2014, 04:42:31 PM
Very beautiful, thank you
Title: Re: AichiD1A-SUSIE
Post by: cgagan on August 04, 2014, 03:33:57 AM
Many thanks Gio, for your continuous contribution to our pleasure! 8)
Title: Re: AichiD1A-SUSIE
Post by: Mission_bug on August 05, 2014, 01:30:26 PM
Thank you very much Gio, superb, really appreciated. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Aichi D1A-SUSIE
Post by: Piotrek1 on August 10, 2014, 05:18:49 AM
Excellent work! 8) Thank you, Gio .
Title: Re: Aichi D1A-SUSIE
Post by: Vitamine! on August 17, 2014, 01:55:56 PM
Very nice! thank you very much!  :D

I will use this bird as Heinkel He 50  8)
Title: Re: Aichi D1A-SUSIE
Post by: pvt.SNAFU on August 23, 2014, 07:15:20 AM
Nice work guys.Thank you!
Title: Re: Aichi D1A-SUSIE
Post by: WWII44 on March 12, 2015, 12:18:59 PM
I get a crash to desktop when the game loads up with this installed(this happens with your B4Y as well), I followed the installation instructions to the letter and I'm using SAS Mod Activator v5.30, so what exactly am I doing wrong
Title: Re: Aichi D1A-SUSIE
Post by: gio963tto on March 12, 2015, 04:21:58 PM
I need the last part of yours log.file for have some idea of issue , the only suggestion , at this moment , is see the FM , you have a some choise maybe in your installation the default the FM is wrong.

Gio.
Title: Re: Aichi D1A-SUSIE
Post by: Griffon_301 on March 12, 2015, 05:14:21 PM
Might also be he installed the plan wrongly....when does the game crash? 60%?
Title: Re: Aichi D1A-SUSIE
Post by: OberstDanjeje on March 13, 2015, 01:09:41 AM
the Aichi type94/96 D1A1/2 "susie"

Developed by 'Heinkel H50, was the first dive bomber of the Japanese Navy, in its two versions was used operationally only in China, both in the famous "accidents" in both the phase known as "continuation" in the Pacific War it was used only as trainer.




The URL for D/L is:http://www.mediafire.com/download/20edndxa78qsdwu/AichiD1A-SUSIE.7z (http://www.mediafire.com/download/20edndxa78qsdwu/AichiD1A-SUSIE.7z)

Credits:
Original 3d Model, Java Files, FM: Dreamk
Skins and template: Agracier and Archie
Quality control process: Epervier
FM upgrade: Leibig/ Dreamk

Credits:
Gio,  New 3D.
Archie1971, Default skins
Bombsaway, Testing
CWatson, Slot and FM

Greetings GIO.

did you ever counted all your release?

an incredible number of Aircraft!!!

Thanks gio
Title: Re: Aichi D1A-SUSIE
Post by: WWII44 on March 13, 2015, 11:01:54 AM
Might also be he installed the plan wrongly....when does the game crash? 60%?

yes always at 60%
Title: Re: Aichi D1A-SUSIE
Post by: WWII44 on March 13, 2015, 12:15:00 PM
Here it is(the forum wont let me post it with the 'insert code' option for some reason)


Code: [Select]
[6:06:07 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[6:06:08 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[6:06:08 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[6:06:08 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[6:06:08 PM] INTERNAL ERROR: Texture required
[6:06:08 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[6:06:11 PM] Spawn.get( com.maddox.il2.objects.air.D1A1_IJN ): com.maddox.il2.objects.air.D1A1_IJN
[6:06:11 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D1A1_IJN
[6:06:11 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[6:06:11 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[6:06:11 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[6:06:11 PM] at java.lang.Class.forName0(Native Method)
[6:06:11 PM] at java.lang.Class.forName(Unknown Source)
[6:06:11 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[6:06:11 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[6:06:11 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[6:06:11 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[6:06:11 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[6:06:11 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:06:11 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:06:11 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:06:11 PM] Spawn.get( com.maddox.il2.objects.air.D1A2_IJN ): com.maddox.il2.objects.air.D1A2_IJN
[6:06:11 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D1A2_IJN
[6:06:11 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[6:06:11 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[6:06:11 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[6:06:11 PM] at java.lang.Class.forName0(Native Method)
[6:06:11 PM] at java.lang.Class.forName(Unknown Source)
[6:06:11 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[6:06:11 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[6:06:11 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[6:06:11 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[6:06:11 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[6:06:11 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:06:11 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:06:11 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:06:13 PM] com.maddox.il2.objects.air.D1A1_IJN
[6:06:13 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D1A1_IJN
[6:06:13 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[6:06:13 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[6:06:13 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[6:06:13 PM] at java.lang.Class.forName0(Native Method)
[6:06:13 PM] at java.lang.Class.forName(Unknown Source)
[6:06:13 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:634)
[6:06:13 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[6:06:13 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[6:06:13 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[6:06:13 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:06:13 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[6:06:13 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[6:06:13 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:06:13 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:06:13 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:06:13 PM] com.maddox.il2.objects.air.D1A2_IJN
[6:06:13 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D1A2_IJN
[6:06:13 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[6:06:13 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[6:06:13 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[6:06:13 PM] at java.lang.Class.forName0(Native Method)
[6:06:13 PM] at java.lang.Class.forName(Unknown Source)
[6:06:13 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:634)
[6:06:13 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[6:06:13 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[6:06:13 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[6:06:13 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:06:13 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[6:06:13 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[6:06:13 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:06:13 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:06:13 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:06:13 PM] Main begin: PlMisAir: class 'air.D1A1_IJN' not found
[6:06:13 PM] java.lang.RuntimeException: PlMisAir: class 'air.D1A1_IJN' not found
[6:06:13 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[6:06:13 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[6:06:13 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:06:13 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[6:06:13 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[6:06:13 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:06:13 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:06:13 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Edited by Epervier
Title: Re: Aichi D1A-SUSIE
Post by: western0221 on March 13, 2015, 12:18:19 PM
To: WWII44

your installing folder level may be incorrect.

TOBE ---> #SAS / <each mod name folder> / 3do


This is BAD <--- #SAS / folderA / folderB / 3do
Title: Re: Aichi D1A-SUSIE
Post by: WWII44 on March 13, 2015, 02:18:53 PM
To: WWII44

your installing folder level may be incorrect.

TOBE ---> #SAS / <each mod name folder> / 3do


This is BAD <--- #SAS / folderA / folderB / 3do

this worked thank you
Title: Re: Aichi D1A-SUSIE [4.09] [4.10] [4.11] [4.12]
Post by: ROMULO on February 13, 2017, 05:03:24 AM
 :) very grateful, works 4.13.2 sas modatc 6.2 :D
Title: Re: Aichi D1A-SUSIE [4.09] [4.10] [4.11] [4.12]
Post by: CzechTexan on August 10, 2018, 02:44:16 PM
Since this is a dive-bomber, I am trying to get it to dive-bomb but it's not working.  I have the GAttack set to ground targets.  Altitude is 3000m but it keeps circling over the target until, it seems, to bomb at a lower altitude.
What would be the proper altitude?
Title: Re: Aichi D1A-SUSIE [4.09] [4.10] [4.11] [4.12]
Post by: SAS~Epervier on August 10, 2018, 03:06:40 PM
Since this is a dive-bomber, I am trying to get it to dive-bomb but it's not working.  I have the GAttack set to ground targets.  Altitude is 3000m but it keeps circling over the target until, it seems, to bomb at a lower altitude.
What would be the proper altitude?
The altitude is correct.
The problem comes from the Java code.
This aircraft is declared: TypeStormovik and TypeDiveBomber
One cancels out the effect of the other!
Title: Re: Aichi D1A-SUSIE
Post by: Mick on August 10, 2018, 03:24:20 PM
... the only "fix" I know is to give the plane a precise target in the FMB, and not a GAttack ground targets, and if it is a moving target, use the "adjust" button in the FMB ...
Title: Re: Aichi D1A-SUSIE [4.09] [4.10] [4.11] [4.12]
Post by: CzechTexan on August 10, 2018, 06:24:13 PM
Since this is a dive-bomber, I am trying to get it to dive-bomb but it's not working.  I have the GAttack set to ground targets.  Altitude is 3000m but it keeps circling over the target until, it seems, to bomb at a lower altitude.
What would be the proper altitude?
The altitude is correct.
The problem comes from the Java code.
This aircraft is declared: TypeStormovik and TypeDiveBomber
One cancels out the effect of the other!
Hmm, that's interesting.  So I guess I'll have to use it as a lower level bomber  - which seems to work fine.

Mick, thanks for the reply.  I did give it a target by using the green attachment to "set" the target.  I guess I didn't make that clear in my first post.
Title: Re: Aichi D1A-SUSIE [4.09] [4.10] [4.11] [4.12]
Post by: sosezi on March 05, 2019, 01:57:11 AM
Any Wheels update for her? :)