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Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => Map Textures => Topic started by: Uufflakke on July 06, 2014, 08:03:57 AM

Title: 3 left over High Resolution Textures (2048x2048) [4.09] [4.10] [4.12]
Post by: Uufflakke on July 06, 2014, 08:03:57 AM
I still have 3 high resolution textures left over on my hard disc which I only used as a test.
Leaving them on my system is one thing but sharing is another option.

After extracting drop the folder 'summer2048' in: Modded Install/MapMods/maps/_Tex/land/
In case you already have the folder 'summer2048' (because of my Retextured Crete map https://www.sas1946.com/main/index.php/topic,41447.0.html (https://www.sas1946.com/main/index.php/topic,41447.0.html)) drop the 3 textures in there.

Coral texture, coral with sunken ship wreck and city texture:
https://www.mediafire.com/download/3y2ggmpqdnz4p7z/3_Textures.7z (https://www.mediafire.com/download/3y2ggmpqdnz4p7z/3_Textures.7z)


(http://s20.postimg.cc/4nvsujrot/Coral.jpg) (http://postimg.cc/image/jjuc2533d/full/)
adult image hosting (http://postimage.org/)

(http://s20.postimg.cc/4mlv14pv1/NWE_City.jpg) (http://postimg.cc/image/3kboil71l/full/)
hosting image (http://postimage.org/)


Take in account the high rez textures only work in conjunction with Carsmaster's 'High Resolution / True Color Textures Mod' installed. And only in 4.09, 4.10, 4.12.
Having issues with his mod ask over there (https://www.sas1946.com/main/index.php?topic=33239.0), having issues with these 3 textures ask here.
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: SAS~Bombsaway on July 06, 2014, 08:10:09 AM
Thanks Uuff. I really like the shallows texture.
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: cgagan on July 06, 2014, 08:12:10 AM
Many thanks Uufflakke,
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: Uufflakke on July 06, 2014, 08:16:24 AM
Thanks Uuff. I really like the shallows texture.

That coral texture is a bit over the top and too big. More suitable for a scuba dive simulator or so.  :D
It is just fun flying over it on some Pacific Islands maps.
Adding a 2 or 4 in the entry of the load.ini and it is in proportion again.
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: max_thehitman on July 15, 2014, 06:37:16 AM

Hello Uufflakke,
Thank very much for these new coral textures.

I have an important question.
When I place your new coral texture (with the ship) into your land "Summer2048" folder, where exactly on the Crete map will
I be able to see these underwater textures?
I have looked all around the islands and I cannot notice anything on the seashores, except the original textures.

Do I need to delete or place a "-" (minus) sign on the old texture name for these to be seen?

Help me
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: Uufflakke on July 15, 2014, 06:50:09 AM
In case you want to use it for the Crete map open the load.ini and change Water2 = land/summer2048/UuffCoral01.tga into Water2 = land/summer2048/UuffCoral02-Ship.tga

I can assure you it will look odd to see these Pacific coral texture on the Crete map.
I recommend to use them for maps like Midway etc. or Avala's Benghali map as a try out.
In the above examples it works the same: open the load.ini of that map and change the Water2 into Water2 = land/summer2048/UuffCoral02-Ship.tga
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: max_thehitman on July 15, 2014, 07:38:05 AM
OK, Thanks for the tip good friend.

In the meantime, I have simply changed the texture name into the one you had already installed in your Crete map and
the result was very nice.
I like this texture. Its a very cool idea and can be added to many pacific island maps.

Thank you  Uufflakke
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: Uufflakke on July 15, 2014, 07:58:22 AM
In case you didn't know: when adding  ',2' at the end in the load.ini texture becomes twice as small.

Water2 = land/summer2048/UuffCoral02-Ship.tga,2

Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: max_thehitman on July 15, 2014, 09:59:33 AM

Another great tip. I did not know that trick.
Thanks dude  :)

Here is what I have changed in the past hour.
Reduce the number of coral reefs, add more sand and place rock in a random pattern so as to
not look repeated when viewed from far away when flying over the island or the beaches.

Remove the ship so it does not look too repeated over the beaches and nearby underwater textures and place
in it - in a random pattern... something that is very familiar to the Mediterranean Sea and also all around
the world. Take a guess!?

You will have to look at what is there a little closer, because I placed "them" in their normal size
and will look realistic in size comparison to airplanes when landing in water.  ;)

(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/14072014_MAX06_zpsd970ebf7.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/14072014_MAX07_zpsa6661b1d.jpg~original)
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/14072014_MAX08_zpsb2f05a03.jpg~original)

the screenshots have been reduced in size because I use a very big PC monitor, but I am sending to you these
textures for you to try in your game and see it all close up  :) I hope you enjoy

Cheers
MAX


Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: SAS~Bombsaway on July 15, 2014, 10:19:17 AM
Wow Max! Thats great. That blows any of my shallows textures out of the water, pun intended LOL :). I hope you release it.
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: max_thehitman on July 15, 2014, 10:34:15 AM
I hope you release it.

Sorry, I will not post it myself.
That is for Uufflakke to decide and to say if it is alright.
After all, I used his underwater textures and repainted them to look different. So it is his decision if he permits it to be
used in the IL2+mods maps.

Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: SAS~Bombsaway on July 15, 2014, 10:40:54 AM
Well, between the two of you, you do some great work. :)
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: Uufflakke on July 15, 2014, 11:08:16 AM
Yeah, go ahead.
Release if you like.
The more textures the merrier.  :)
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: SAS~Bombsaway on July 15, 2014, 02:21:57 PM
Hi Uuff. I know the other texture you posted was by using Genetica Viewer 3.5 with the base texture Inundation but which base texture are you using for this one. It looks great.

(http://s20.postimg.cc/bw7w37ld9/15_07_2014_19_43_57.jpg) (http://postimg.cc/image/8pdcjl0x5/full/)
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: Uufflakke on July 15, 2014, 02:51:55 PM
Hi Uuff. I know the other texture you posted was by using Genetica Viewer 3.5 with the base texture Inundation but which base texture are you using for this one. It looks great.

Sounds Chinese to me.
Genetica Viewer 3.5?  ???
Base texture Inundation?  ???

The only thing I did in both cases is searching the internet untill I find an interesting and useful image.
Downloading, editing, making it seamless, editing again. Save as. Ready.

Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: SAS~Bombsaway on July 15, 2014, 03:01:28 PM
Genetica Viewer 3.5 is a free download. Its what I have used in the past to make my Shallows textures. Inundation is one of the base textures you can manipulate with the program to get the result you want.

Your other texture looks as if it has parts of Inundation. Thats why I was asking.

You should try Genetica Viewer. Its a nice program.
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: SAS~Tom2 on July 16, 2014, 04:14:56 AM
Thanks Uufflakke.
 
Nice looking textures! Will use the shallow in my Benghalli install.
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: SAS~Tom2 on July 16, 2014, 04:18:02 AM
Edit:
That shallow...looks like taken out of a diving film. ???  Ahem, cannot wait to fly over it later with m,y Pacific P-51s. Booked!
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: SAS~Tom2 on July 16, 2014, 07:46:06 AM
On a (friendly) note:
I just checked my map folders for duplicates.
As someone who spent some time with HistoMod seeing how modpacks are compiled and how much redundancy sucks, I am strictly for gathering textures of identical subtypes in the ever same folders.

E.g. Shallows belong to water, so the coolest way to use them is inside _Tex/water IMO.

Agracier, one of my very favourite modders, often used tree.tgas, cloud.tgas etc in his latest maps within his dedicated mapmod tex folder e.g. On the one hand this makes sense, perfectly, as to give a dedicated hi res map the dedicated hi res trees.

On the other hand this creates some 20-30 extra MBs anytime it happens for a redundant hi res set of e.g. trees plus another texture.

Can be acvoided.
 ;)

Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: SAS~Tom2 on July 16, 2014, 07:53:40 AM
PS:
Many if not all map modders use dedicated sets of trees and clouds etc, shallows in their downloads.
I also made use of this habit.

The question is does having all or most files in opne single folder speed up the load time or, even more important, ingame FPS count on these maps; Or is the advantage of having less redundant files and file structures more striking.

I strongly assume the latter.
Some maps I checked had not less than 4 subfolders, which, IMO, makes no sense at all.
In that way Uufflakke's last map is also cool, as all tex are in one folder.

Only IMO trees, shallows etc may better go in the parent so that they can be easily accessed for any map and create no duplicates. ;)

Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: Royzewic on July 25, 2014, 11:00:12 PM
I'm using Modact 5.3 on 4.12.2, then where to put this good stuff?
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: max_thehitman on July 27, 2014, 02:31:29 PM
I'm using Modact 5.3 on 4.12.2, then where to put this good stuff?

These are "left-over" skins to test on other maps if you wish to change the way they look like now,
You have to "mob the map" if you want.
They were meant to be used on Ufflakes last released map of CRETE.
Please read the posts posted before.

Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: Device6 on August 24, 2014, 04:37:49 AM
I'm using Modact 5.3 on 4.12.2, then where to put this good stuff?

These are "left-over" skins to test on other maps if you wish to change the way they look like now,
You have to "mob the map" if you want.
They were meant to be used on Ufflakes last released map of CRETE.
Please read the posts posted before.

Super gorgeous map. So silly question really: but is that 2nd screenshot in Ufflakes's thread above is an image of the CRETE map? By the way, it looks like Google's Satellite's image!!
Title: Re: 3 left over High Resolution Textures (2048x2048)
Post by: Uufflakke on September 02, 2014, 12:36:00 PM
So silly question really: but is that 2nd screenshot in Ufflakes's thread above is an image of the CRETE map? By the way, it looks like Google's Satellite's image!!

No, it is not a screenshot of my high rez Crete retexture.
This texture was a try out when Carsmaster's High Rez Texture mod was released.
Don't know exactly but I got the city image from Google Earth or Flashearth.