Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => Campaigns => Topic started by: Motörhead on July 01, 2014, 12:45:20 AM

Title: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 01, 2014, 12:45:20 AM
"PEARL HARBOR - TOKYO"

Ultimate dynamic campaign for HSFX 7.02

Let me introduce my dynamic campaign "Pearl Harbor - Tokyo". It’s a result of almost 2 years of work. Since 2004, when "Pearl Harbor" was released by Maddox Games, i dreamed about dynamic campaign on PTO, with all battles and major operations. And now we have this campaign at last. It contains previously unseen level of historical events modelling for dynamic campaigns, from 07.12.1941 to 15.08.1945. Modpack HSFX 7.0 give possibility to create new campaign, which use many new maps, aircrafts and ground objects, for much more realistic PTO modelling.

Work on this campaign begin on february 2013, and on september version 1.0 (for Ultrapack 3.0) was released on sukhoi.ru and aviaskins. In 2014 i decide to remake campaign from Ultrapack to HSFX 7.0, update it with many new operations and add briefings for english version.
Campaign was created with strong support from Asura, and many features was created by him especially for my campaign.

(http://s29.postimg.cc/rdclgk8if/grab0000.jpg) (http://postimg.cc/image/ntqnqr5sj/full/)

(http://s29.postimg.cc/64ywz4u1j/grab0006.jpg) (http://postimg.cc/image/fpijm0jdf/full/)

(http://s29.postimg.cc/x08ye1b13/grab0003.jpg) (http://postimg.cc/image/fmynz6fpv/full/)

"Pearl Harbor - Tokyo" main features

- player can take part on main battles and operations, from 07.12.1941 till the end of war. There are hundreds of missions.
- every campaign consists from small (1-2 missions) and big (30-40 missions) subcampaigns (operations).
- main US / Japan campaigns consists from big subcampaigns, like New Guinea or Solomon islands, which include historically separated from each other operations. For example, Solomon islands campaign include 8 operations, from august 1942 till december 1943. And there hundreds of historical missions.
- campaigns for USA and Japan empire will have Navy and Army parts (subcampaigns), which include fighter, bomber (dive, medium and heavy) and torpedo plane campaigns, both carrier and ground based.
- all campaigns are historical accurately, based on real events, when it's possible by HSFX engine/maps limitations.
- full scaled carrier task forces, with battleships, cruisers and 10-20 destroyers. You need very powerful PC.
- many amphibian landing operations. It was really hard, create front line movement on small pacific islands, like Tarawa or Kwajalein.
- campaign use almost all PTO maps, that we have in HSFX, and 3 additional mod maps, which you need to install.
- campaigns presented in 2 versions: basic version for clear HSFX 7.02 and mod version, with 3 mod maps and few aircrafts.
- a large number of aircraft in missions. In some cases there are about 100 aircrafts in one mission. Most missions consist 50-70 aircrafts, so you will need a powerful machine to play this campaign.
- campaign is oriented to historical realism, not for so called "easy gameplay" or time economy. In many cases long range flights waiting for the player, and this is PTO feature.

(http://s17.postimg.cc/lwd2zp5a7/grab0009.jpg) (http://postimg.cc/image/gky6ezj7f/full/)

(http://s17.postimg.cc/s7iag46in/grab0012.jpg) (http://postimg.cc/image/y8fzd6t4r/full/)

(http://s17.postimg.cc/7bw04vabj/grab0015.jpg) (http://postimg.cc/image/57bn3s8or/full/)

Important!!! Known issues

At this moment i have few bugs in campaign, which can be fixed with Asura's help only. He don’t have much time for it, so we all must waiting for new DGEN versions, which fixe this troubles. Main issue is when DGEN try to launch all aircrafts from just one airfield. It leads to crash all aircrafts, which are not located on air strip. This problem exists only on missions with many aircrafts (40-50 and more), and partially can be fixed by using AirIntensity=Low parameter in DGEnconf setting. Asura promised me fixed this in future.
Second and big issue - i have no enough beta-testers for big project like "Pearl Harbor - Tokyo". This means, many small bugs and errors probably exist somewhere in campaign files.

(http://s27.postimg.cc/kno50wkub/grab0018.jpg) (http://postimg.cc/image/vahy6bszj/full/)

(http://s27.postimg.cc/brdcwyu83/grab0021.jpg) (http://postimg.cc/image/5do9tppbz/full/)

(http://s27.postimg.cc/uifa74osj/grab0024.jpg) (http://postimg.cc/image/v7y2jhpbz/full/)

Future plans

There's few ideas, what can be include in campaign, but i have no time to work on it. For 3.0 version planned next:
- Fleet Air Arm Pacific campaign
- US NAVY escort carriers campaign
- Burma, Borneo and probably Palembang campaigns.

(http://s16.postimg.cc/cc9zqkgdh/grab0033.jpg) (http://postimg.cc/image/oe5dkpplt/full/)

(http://s16.postimg.cc/nyu3rp3ol/grab0027.jpg) (http://postimg.cc/image/92vkk3s9t/full/)

(http://s16.postimg.cc/lisadullx/grab0030.jpg) (http://postimg.cc/image/8re47cbtt/full/)

DOWNLOAD LINK:
http://www.mediafire.com/download/dwd6fd8z3db557d/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_2.3_version.rar

Files, which fixed russian names of campaigns in menu to english, just copy files from archive to DGEn folder.
http://www.mediafire.com/download/ah8uncvpuhhktqn/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_(campaign_english_names).rar

IMPORTANT INFO!!!

Dynamic campaign "Pearl Harbor - Tokyo" created especially for modpack "HSFX" version 7.02!
So i cannot guarantee campaign normal work at CUP, Sas Modact, DBW, Ultrapack, TF-12, Jet Era, or any other modpack!
You can try to use my campaign with all this modpacks only at your own risk!

Installation and versions

1. Download DGEN.exe current version: http://www.mediafire.com/download/wcgdq8xjqw4i8n3/DGenCurrentVersion_01.10.2015.rar and put it in your HSFX root folder.
    In future, you can find new DGEn.exe versions by Asura here: http://www.sas1946.com/main/index.php/topic,20104.0.html
2. Make backup copy of your DGEn folder.
3. Copy DGEn folder from archive to your HSFX root folder.

Version 2.3 by default switched to modded version. There's 2 ways to use it.

First, download and install next mods:

Rabaul_beta map by Asheshouse
http://www.mediafire.com/?2betfxw71jaxk3p
forum link:
http://forum.1cpublishing.eu/showthread.php?t=36864

Kanto (Iwo-Jima - Tokyo) map by RealDarko
http://www.mediafire.com/?v8j00rdrvaqb63r
forum link:
http://www.sas1946.com/main/index.php?topic=30729.0

Cape Gloucester map by Agracier
http://www.mediafire.com/?3jkblgwwdeerr5m
forum link:
http://www.sas1946.com/main/index.php?topic=8753.0

Formosa Basic Map by Agracier
http://www.mediafire.com/?eawx3c55g9v1asg
forum link:
http://www.sas1946.com/main/index.php/topic,665.0.html

SB2C Helldiver pack by barnesy12
SB2C-1C
http://www.mediafire.com/download/b88df4z6f45yx7a/SB2C-1C+Helldiver++March16.rar
SB2C-3
http://www.mediafire.com/download/tfrnlq21auvvvwf/SB2C-3+Helldiver+March16.rar
SB2C-4Late
http://www.mediafire.com/download/bafq7roknbssndd/SB2C-4Late+Helldiver+March16.rar
SB2C-5
http://www.mediafire.com/download/0ed1w2k7mbg5zgl/SB2C-5++Helldiver+March16.rar
forum link:
http://freeil2modding.free-forum.net/the-curtiss-helldiver-page-expanded-vt2945.html

Ki-51 Sonya by DaDon
http://www.mediafire.com/download/bow8n78v7316zqq/Ki-51V1.1for4.12.7z
forum link:
http://www.sas1946.com/main/index.php?topic=40537.0

F1M Pete by mikoyan99
http://www.mediafire.com/download/2ihd9om476u2d09/F1M-Pete+++May+12th.rar
forum link:
http://www.sas1946.com/main/index.php?topic=35901.0

USN "Essex" class carriers pack by Plowshare
http://www.mediafire.com/file/79fc2yda2lu24rj/Full_Install%20USNFleetCarriers.rar
forum link:
http://www.sas1946.com/main/index.php?topic=15249.0

USN Light carriers "Independence" class pack by Plowshare
http://www.mediafire.com/file/7w15kbi6mznsr1z/USN%20Light%20Carriers.rar
forum link:
http://www.sas1946.com/main/index.php?topic=16988.0

Then, copy files from "Files for Mod version" folder to your DGEn folder. That's all!

And there's second way to use campaign mod version. If you have troubles with mods installation (like me:) ), you can download my mini "modpack", created especially for campaign, by this link:
http://www.mediafire.com/download/nbalnm89nlx4w0q/Motorhead_Mods_1.0_for_Pearl_Harbor-Tokyo_2.0.rar
put "Mods" folder from this archive into your HSFX root folder (previously make backup of Mods folder, if you have it), and that's all - now you have all additional maps, ships and aircrafts.

Then, copy files from "Files for Mod version" folder to your DGEn folder. After that you can play campaign mod version.
You always can switch campaign to no mod version, for this just copy files from "Files for no Mod version" to DGEn folder.

People, who help me create Pearl Harbor - Tokyo:
Asura - DGEN author. Many, many Dgen features created by him special for my campaign.
LSA - english briefings translate
blackshark - testing and bug reports
Baffrah - testing and bug reports
Wagner - testing and bug reports
petrov_1981 - testing and bug reports

And of course, all additional mods authors. Thanks for your excellent work!

(http://s23.postimg.cc/j7ocehonf/grab0036.jpg) (http://postimg.cc/image/ss7z1ddzb/full/)

(http://s23.postimg.cc/yf4byugi3/grab0039.jpg) (http://postimg.cc/image/y2cxsny87/full/)

(http://s23.postimg.cc/tf6vqwavf/grab0042.jpg) (http://postimg.cc/image/3wejdvrbb/full/)

"PEARL HARBOR - TOKYO" 2.2. version release!

After almost year of hard work, new version is completed!

"Pearl Harbor - Tokyo" v.2.2 main features:

- new DGEN feature: [Airfield] in settings file, which allow to place player's squadron to correct airfield. Now this option use only in few campaigns (USMC fighter campaign and IJN ground based fighter);
- new transition missions added;
- "Tokyo 1945" B-29/P-51 subcampaign - build new airfields on Iwo-Jima, with radio beacons and blind landing system;
- new US NAVY operations:
  1 - First strike on Tokyo, february 1945
  2 - Marianas strike, february 1944
  3 - Operation Desecrate - Palau strike march 1944
  4 - Formosa strike, october 1944
- US NAVY subcampaign "Philippines 1944" now split into two different subcampaigns: "Septermber 1944" and "October 1944";
- New campaign for American Volunteer Group "Flying Tigers" pilot, consist from two operations: "December 1941" and "March 1942";
- First operation from future Fleet Air Arm campaign, "Palembang strike, january 1945"
- New type of missions add in campaign, supported by new DGEN version from Asura. This, for example:
  1 - Hydroplane base attack/defence
  2 - Ground free hunt missions
  3 - Sea free hunt missions
  4 - Antisubmarine patrol, ETC.
- In US NAVY Philippines 1944 campaign added TF-38.3 and TF-38.4 forces, both have near 25 ships.


download link:

http://www.mediafire.com/download/dwd6fd8z3db557d/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_2.3_version.rar
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: SAS~Malone on July 01, 2014, 01:08:04 AM
this looks great - can i just ask, the extra mods you listed there, they need to be added to hsfx before this campaign will work?
in other words, i can't just download the campaign and expect it to work just like that?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 01, 2014, 01:17:29 AM
By default campaign switched to "no mod" version. You can download it and play without any mods.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: SAS~Malone on July 01, 2014, 03:05:23 AM
cheers, thanks mate :D
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: pandacat on July 01, 2014, 11:30:57 AM
This is awesome.  Been waiting for this for ages.  Just a few questions before I install anything.  I am currently using Asura's latest dgen mod.  Does this campaign use default stock dgen or Asura's dgen mod?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 01, 2014, 12:50:58 PM
Campaign created with close support from Asura, and with help from him. So you must use latest DGEN mod versions by Asura, default stock DGEN not support my campaign.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on July 01, 2014, 01:13:50 PM

"And there's second way to use campaign mod version. If you have troubles with mods installation (like me:) ), you can download my mini "modpack", created especially for campaign,"

Motorhead, i am excited to try your campaign, but tried to download your mod (the "second way"), but it seems i have problems ... mediafire ask me to write some words to allow my download, buy my browser does not show them ... how can i do ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 01, 2014, 11:16:54 PM
Try refresh download page few times, if it doesn't help, try to open this page by another browser.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: pandacat on July 02, 2014, 01:31:24 AM
Hi I am a bit confused.  So what is the difference between mod and non mod version? Currently I have version 4.12 + HSFX 7.02.  I don't have any other mods and don't intend to have anything else.  Should I do non mod or mod version of your campaign?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 02, 2014, 02:18:57 AM
Campaign both version created especially for HSFX 7.02. No mod version use clear HSFX 7.02 without any additional mods.
Mod version use 3 additional maps, few aircrafts and ships. All this content appears in campaign mod version, only if you download and install it, and "switch" campaign to mod version. How to do it i write in first message in this topic.
By default campaign, when you download it, switch to no mod version.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: pandacat on July 02, 2014, 05:43:05 AM
Hi Motor,

I installed your campaign.  It works but when you start a new campaign, the campaign titles in under "career" are all Russian.  Is there any way to change it to English?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 02, 2014, 06:48:34 AM
Hi Motorhead,

I have the same little problem than Pandacat here. The good new is that the briefings itselves are in English, so it's not a big issue. I remember I faced this problem once, but cannot remember how I fixed it. If there's a solution, that would be great.
Just for you to know: another problem i faced during install: when putting your "mods" folder into my il2 main folder, I had a crash at 60% during the loading of the game. I fixed it by replacing the "AutoDiffFM_for_4.12.2m" folder from your archive by the same mod in his HSFX's version which can be found in this forum ("DiffFM HSFX 7").
I really thought my poor old rig would not be able to run any of your campaigns, but to my surprise, everything's fine from now (even if I know that I'll face some fps problem in late 1945, with all those B29 over my head). Never saw so big number of ships when taking off for Pearl attack (awfull flak over there).
Now, I just definitly need to learn how to land my plane correctly on carriers...
Thank you a lot to you and everyone involved into this massive Dgen improvment.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 02, 2014, 07:41:53 AM
Guys, are you installed my campaign to clean HSFX 7.02? Campaign, and mini modpack will work only with clean HSFX 7.02.
Language can be switched in "DGen_mod.ini" file, in root folder of your HSFX, in last line must be written next:
;Language=English
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 02, 2014, 10:39:34 AM
Well, I must confess that I have one ore two maps more than in a clean HSFX7.02 that I installed so I could play some Boelcke's campaign, but nothing more. But I think I found a trick: if I rename for example the "campaignsIN1_ru.dat" to "
campaignsIN1.dat" and the "campaignsIN1.dat" to "campaignsIN1_ru.dat", I can now see the so called "* Imperial Japanese Navy Carrier Fighter" into my selecting screen of the campaigns, same for the sub-campaign selecting screen: everything's in english. I guess that if I do the same for every "campaignXX.dat" it'll work too, but I fear to screw up something else :P
Anyway thank's again: played 3 missions yesterday and they where pretty cool!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: ricnunes on July 02, 2014, 10:43:06 AM
This campaign looks great! Does it work with other mods such as SAS ModAct and/or TFM-412?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: pandacat on July 02, 2014, 11:57:17 AM
Language=English will not work.  I tried it.  That line only affects mission briefs.  I guess the campaign is taking Campaignxxx_ru.dat files by default.  I'll also try Baffrah's trick, but there are files to be changes. :-X
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 02, 2014, 01:46:35 PM
I really notice it only now: i had ";Language=English" in dgen_mod.ini, and see russian briefs :D but for me it's normal, and i never think about this as a problem  ;D
Tomorrow i try to resolve this problem.

to ricnunes: i don't know, will be my campaign work with SAS ModAct, and i never know what is "TFM-12"  :D
Probably, if you have in your SAS ModAct all maps, aircrafts and ships used in "Pearl Harbor - Tokyo", campaign must work.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 02, 2014, 02:40:00 PM
Well, I think the ";Language=English" option is for the mission's briefings only, where ";" is set to disable the fonction. If I have that in my DGenMod.ini file, I get russians briefings when a mission is loaded. If I erase the ";" sign, they are in english. Nothing to do with the campaign's choise set in the campaign selection screen. I confirm I could fix this issue with my upper trick.
Another "bug" I had: with your "mod" folder in my Il2 directory, I get strange stuff into the Ki43 cockpits (every version). I fixed it by renaming the folder "mods/F1Mv1.01/3do/Cockpit/Ki-43" to ".../F1M". The inside cockpit view of F1M is awfull, but I didn't test it before fixing the ki43 one's. The version for this plane into your "mod" file is 1.01, and the one provided by your single link is 2.0. (according to respective "read me" files). If I applied the 2.0 version into my "mod" files, erasing the one you provided, as I did for "DIffFM"'s problem, I got another 60% loading error. But as I'll be more flying the Ki43 than the F1M, I don't care about it for now. Enough computering. Let's go back to Philipines, in late 1941...  ;)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 03, 2014, 04:53:58 AM
Ok, if you want change briefings language to English, in DGen_mod.ini need delete ";" symbol before Language=English.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: pandacat on July 03, 2014, 08:00:28 AM
Yeah, I agree with Baffrah.  Just delete existing campaignxxx_ru files and rename campaignxxx to campaignxxx_ru. 

Also for motor, Jap navy and USN campaigns are great.  The progression from one to next is great and historically accurate.  However, I find USAAF campaigns are little wanting.  Most of them end in Philipines.  I wish we could see B-29 bomber escort mission to bomb Japanese mainland.  Or the Kyushu campaign.  Or Okinawa or Iwo Jima campaigns.  I guess probably there is no such big maps to have from Guam to Iwo or Japanese mainland.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 03, 2014, 08:22:40 AM
Basicalic, I think there are some B29 escort over Japan ready into the moded version of the campaign, using the "Kanto (Iwo-Jima - Tokyo) map by RealDarko". Unfortunatly, when a try to generate this campaign, nothing happens. Same with every "Rabaul", "Salomons" and "Guadalkanal" ones. It's not a map/plane problem, as I'm able to load both Kanto (wich seems to be a huuuge map from Iwo Jima to Japan!!!) and Rabaul map via the FMB, and to fly every new planes installed via the Motorhead's mods folder (except the cockpit problem for Ki51).
Now, if I look to the "Dgen_modERROR.log" generated after one of those failures, the last lines of it are always something like:
 
DGen\MOD\MessageEn.dat
DGen\Tokyo1945FMsgEn.dat
Can't parse message line: <Tokyo1945FDb><The desperate resistance of the Japanese fighter remnants was finally broken, when <Mustangs>, escorting heavy B-29s, appeared over Tokyo. At the same time, many crews of damaged bombers could escape, having landed on Iwo Jima. Thus, heavy losses of Marines during the capture of the island were paid off. Continuous raids of heavy bombers on Tokyo and other cities, as well as attacks of carrier-based aircraft, led to almost complete disappearance of enemy fighters, which during July and August 1945 were very rarely seen in the sky over Japan. On 6 and 9 August 1945 bombers of the 393-rd Bombardment Squadron destroyed Hiroshima and Nagasaki by atomic bombs, a new weapons of an unprecedented force. After that even the Japanese fanatics realized the futility of resistance, and on August 15, Emperor Hirohito announced the surrender of all Imperial troops. The war is finally over.>

This one for a Tokyo campaign. If I look now into the "messageEn.dat" or the "messageRu.dat" from the DGen Motorhead's archive, I cannot indeed find any of the incriminated lines.
Here's what is says when trying to generate the Rabaul1942 campaign for USN:

DGen\MOD\MessageEn.dat
DGen\Rabaul1942MsgEn.dat
Can't parse message line: <Rabaul1942Br>(nJA)<February 1942.\n\n1 February 1942, the Americans commenced their first strike during the Pacific war, attacking our bases in the Marshall Islands. It is now clear that the peaceful period is over. The Naval base at Rabaul is our main center in the South-Eastern Pacific, so the enemy will show an interest of it in the nearest future. To strengthen the base, on 14 and 17 February bombers from Air Group <Gensan> were deployed on the airfield of Wunakanau in Rabaul. The aircraft joined the recently formed 4-th Air Group. Fears of Staff of the Fleet have proved feasible. This morning, 20 February, a flying boat of the Air Group <Yokohama> has spotted the enemy fleet: at least one large aircraft carrier escorted by a large number of cruisers and destroyers. No doubt, the Americans are going to attack Rabaul. We immediately take off to attack the enemy ships and show them, who rules the sea!>

M'I the only one to have that problem? What did I missed?
Anyway I'm going to try a P40 Aleutains campaign later today: this one works, and I love this map!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 03, 2014, 02:04:44 PM
Yeah, I agree with Baffrah.  Just delete existing campaignxxx_ru files and rename campaignxxx to campaignxxx_ru.
Try this: in DGen_mod.ini delete ";" symbol before Language=English.

Also for motor, Jap navy and USN campaigns are great.  The progression from one to next is great and historically accurate.  However, I find USAAF campaigns are little wanting.  Most of them end in Philipines.  I wish we could see B-29 bomber escort mission to bomb Japanese mainland.  Or the Kyushu campaign.  Or Okinawa or Iwo Jima campaigns.  I guess probably there is no such big maps to have from Guam to Iwo or Japanese mainland.
USAAF fighter campaigns, both 5th and 13th AF, in campaign mod version ended at Iwo-Jima, with VLR (very long range) escort missions to Tokyo area. Campaign not just named "Pearl Harbor - Tokyo"  ;)

Basicalic, I think there are some B29 escort over Japan ready into the moded version of the campaign, using the "Kanto (Iwo-Jima - Tokyo) map by RealDarko". Unfortunatly, when a try to generate this campaign, nothing happens. Same with every "Rabaul", "Salomons" and "Guadalkanal" ones. It's not a map/plane problem, as I'm able to load both Kanto (wich seems to be a huuuge map from Iwo Jima to Japan!!!) and Rabaul map via the FMB, and to fly every new planes installed via the Motorhead's mods folder (except the cockpit problem for Ki51).
Now, if I look to the "Dgen_modERROR.log" generated after one of those failures, the last lines of it are always something like:
 
DGen\MOD\MessageEn.dat
DGen\Tokyo1945FMsgEn.dat
Can't parse message line: <Tokyo1945FDb><The desperate resistance of the Japanese fighter remnants was finally broken, when <Mustangs>, escorting heavy B-29s, resistance, and on August 15, Emperor Hirohito announced the surrender of all Imperial troops. The war is finally over.>

This one for a Tokyo campaign. If I look now into the "messageEn.dat" or the "messageRu.dat" from the DGen Motorhead's archive, I cannot indeed find any of the incriminated lines.

M'I the only one to have that problem? What did I missed?

Anyway I'm going to try a P40 Aleutains campaign later today: this one works, and I love this map!

I try all this campaigns now. Rabaul, Solomons, Guadalkanal, late war Tokyo operations, and all of them generated succesfully, both for USAAF and japs.
Dgen not use "messageEn.dat" or the "messageRu.dat" files for big briefings in the beginning of campaign. This briefings is only in "Tokyo1945FMsgEn.dat" or "Rabaul1942MsgEn" files.
Do you use last DGEn.exe versions?
Please, check your campaign installation, all files is in correct folders?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: ricnunes on July 03, 2014, 02:17:24 PM

to ricnunes: i don't know, will be my campaign work with SAS ModAct, and i never know what is "TFM-12"  :D
Probably, if you have in your SAS ModAct all maps, aircrafts and ships used in "Pearl Harbor - Tokyo", campaign must work.

Thanks for the reply.  :)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 03, 2014, 04:14:04 PM
Quote from Motorhead:
Dgen not use "messageEn.dat" or the "messageRu.dat" files for big briefings in the beginning of campaign. This briefings is only in "Tokyo1945FMsgEn.dat" or "Rabaul1942MsgEn" files.


Bingoooo! Thank's for this answer, I think I found something else...
I'm sure I get the latest DGen version (2.0.1.2, released a few days ago by Asura), and every good files in good place. Now, guess what:
Following your example with "Tokyo1945FMsgEn.dat", I renamed this file it into "Tokyo1945FMsgRu.dat", and... now those late war campaigns are loading! I guess it's the same kind of problem I faced with the "campaignxxx" files. Probably because you are using a russian version of Il2 or something, and me an european one. So, I guess that if I rename every "xxxMsgEn" files from your campaign to "xxxMsgRu", everything will work. I'll try it tomorrow. (The bonus question is: why are some campaigns working as they are now, and why others don't???)
But let me say that every missions I was able to fly from now where just amazing fun, thank again!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 04, 2014, 02:09:59 AM
Baffrah, as i presume, you delete ";" symbol before Language=English in DGen_mod.ini, and it never help you?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 04, 2014, 03:50:12 AM
Hi Motorhead,

Indeed.
I never had the ";" in my DgenMod.ini, except one time to test your probable solution.
But as I told, it was another problem. "Language=english" is needed to set the briefing in english for an already generated mission. As I had this line into my DGenMod.ini, my mission's briefings where in English, so no problem.
The one I had was about the choice of the campaign into the selection screen: they were in russian (so, for example, no "* Imperial Japanese Navy Carrier Fighter", but "* Èñòðåáèòåëü ßïîíñêîãî Èìïåðàòîðñêîãî Ôëîòà (àâèàíîñåö)"). I guess it is linked with the fact that I could not generate some campaigns, like the Rabaul one's, when I modified some "xxxcampaign.dat" to "xxxcampaign_ru.dat", so the campaign's choice appear in English into my campaign selection screen. I haven't modified the others "xxxFMsgEN" to "xxxFMsgRu" for the other ones, but that trick worked yesterday for the "late Tokyo campaigns": they now appear in English into my campaign selection screen, and I can load them. So I guess it'll work too with Rabaul, Salomon, Guadalkanal etc... one's, that are actually appearing in english into my campaign selection screen, but don't generate. (actually, when I click on the button to generate them, it made the "click" sound, but nothing more).
Later today, I will change the other problematics "xxxFMsgEn" to "xxxFMsgRu" and see if it works like I guess, and I will repport it here so you know.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 04, 2014, 06:51:09 AM
Ok, Asura told me solution of language problem. Download archive by this link:
http://www.mediafire.com/download/ah8uncvpuhhktqn/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_(campaign_english_names).rar
and put files to DGEn folder. It must work))
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 04, 2014, 08:02:30 AM
Ok, thank to you both!
I see that this archive are all the "xxxcampain" retitled into "xxxcampaign_ru"; I did this already. I'll try it to see if with that patch, and a brand new install of your campaign, I can load the Guadalkanal, Tokyo1945 and Rabaul campaign that I could not get to work... until now!
It was tricky tricky, I had to copy/paste every "xxxMsgEn" files and rename it to "xxxMsgRu"; then rename the original "xxxMsgEn" into something like "xxxMSGEn2". Sorry for my English, I cannot explain it better, but the fact is now every campaigns seems to work!
I'll try to be more clear. I faced 2 problems:
1)campaigns name in russian into selecting screen: solved by renaming the "campaignsXXX.dat" into "campaignXXX_ru.dat".
2) some campaigns were not loading, like Rabaul, Guadalkanal, and Late Tokyo one's: solved by renaming every "XXXMsgEn" files to "xxxMsgRu". But only this is not enough: I had to be sure that there was no more "XXXMsgEn" files in my DGen folder by renaming it "XXXMsgEn2" - I think there is no importance about how to rename the "XXXMsgEn" files, the main trick beeing that DGen could no more find any "XXXMsgEn" files, but the "XXXMsgRu" ones with english txt inside; but this is only a guess.

Anyway, I'm not sure I've myself unterstood everything I've done here, but the main fact is that I'm happy, because everything is working now! Let's go to Rabaul  ;)
Thank you again for this huge and amazing work!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 04, 2014, 09:07:40 AM
Ok, if campaign work, I'm happy too) Where are you from? My english is not excellent too) now I waiting for your tales about air battles over Rabaul)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: farang65 on July 04, 2014, 10:57:00 PM
Have been hangin for a very broad and general Pacific Campaign lately.
Looks very very good  ;D :D ;)

Feel free to use Northern Borneo Prewar-42 and 43-45 in any future projects.

Have got a 4 day week end coming up looking forward to flying then.  :D ;)

Cheers

Kirby
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 06, 2014, 07:24:22 AM
Well, Motorhead, I cannot tell you tales from Rabaul, cause I've almost not played yet: still 'computering'.  ;D
Just for you to know: my "tricky" stuff with the XXXMsgEN" files didn't really worked. By renaming those files, campaigns are generated, but I don't see the general briefing at the beginning of the campaign anymore, which make sense. By the way, those briefings are pretty well written, so for now, what I did is just renaming the XXXMsgEn files for the campaigns causing troubles for me, so I can still enjoy the briefings of the campaigns that are basically working, and generate the one that aren't when their corresponding "MsgEn" files are present in my DGen folder. I won't be surprised if those troubles are actually happening because of my install, as it's thrue that I added a lot of other DGen campaigns into my game - something must be conflicting somewhere.
I've also found that I'm unable to generate any IJN or UN CoralSea or Midway campaigns, but it's also the case with the stock campaigns when using Asura's mod (another guy pointed out that problem in Asura's thread). Your USMC Midway campaign is working yet (perhaps something to do with carrier or land based planes?)
Cheers!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 06, 2014, 09:02:20 AM
Baffrah, do you try my mini patch for english users? It must help you without any files renaming.
At the moment I don't understand why some campaigns not generated in your case.
One idea - probably I forgot to tell, my campaign is not compatible with any other campaigns. Do you put files from other campaigns, to DGEN folder with "Pearl Harbor - Tokyo"?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 06, 2014, 11:34:03 AM
Thanks for your help again, Motorhead.
About your minipatch, it seems that you provided an "unmodded" version of the campaign: if I apply it, I won't have the Rabaul or Japan1945 parts into the list of the campaigns anymore. But I think it's not the problem here.

I've indeed some more campaigns installed in my DGen folder. I reinstalled your campaigns in a "vanilla" DGen folder, from a clean 4.07m install, but the same problems remain. I did another test, by writing the ";Language=English" in my "DgenMod.ini": in this case, everything is working, every campaigns are loading fine, but of course the briefings are all in russian. If I erase the ";", the briefings are in english, but some campaigns won't work - basically, it seems, all the ones provided by the modded version of the campaign.
I've even tried to install only your DGen folder in my game, so the only dynamic campaigns listed in my game are from Pacific2014, no german or russian ones, nothing but Pacific2014 - still no luck.
So, be it. I'll enjoy Pacific2014 as it is now in my game, missing some of the briefings ingame ( that I could still read directly from those Msg files anyway.)
Cheers!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 09, 2014, 01:04:03 AM
At last i find time for campaign. I fixed few bugs, and now version 2.1 is released, you can download it by next link (sure, link at first page changed too):
http://www.mediafire.com/download/ef26wewjalpw744/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_2.1_version.rar
List of changes in 2.1 version:
- fixed error in classesUN3 (this error makes USN carrier torpedo plane operation «Guadalkanal October 1942» and «Santa Cruz Battle» generation impossible);
- change Ops.code in Okinawa 1945 operation. Now there’s no ships attack/defend missions, only moving convoy attack/defend missions;
- change names of «Midway», «CoralSea» and «SantaCruz» operations. There will be no conflict with stock campaigns.
- folders "Files for Mod version" and "Files for no Mod version" now have RU and EN versions, so if you use them, there will be no russian names of subcampaigns in starting menu.
After campaign installation, english speaking users must taken files from "Files for Mod version" or "Files for no Mod version" and put them to DGEn folder.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: PA_Willy on July 09, 2014, 02:09:35 AM
Thank you for your efforts!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: ricnunes on July 09, 2014, 06:42:10 AM
Hello,

I finally installed your campaign with the required mods and I installed the Mod-version files of your campaign. So far I liked the number of available campaigns and how your campaign replaces the stock one.

But I'm having a problem with your campaign, in where some subcampaigns don't generate! When starting a US Navy bomber career the following subcampaigns don't generate (when I press the generate button nothing happens):
- Guadalcanal, August 1942
- Guadalcanal, September 1942
- Santa Cruz, October 1942
- Marcus, September 1943
- Makin, September 1943
- Wake, October 1943 (this one, instead of not generating at all like the others, it gives an error).
- Rabaul, October 1943
- Philippines, September 1944
- Sibuyan Sea Battle, October 1944
- Japan, Kyushu, March 1945

All other subcampaigns seems to generate well.

BTW, I'm playing with ModAct 5.30 with TFM412 (which basically puts the same content of DBW in a ModAct installation).

I need help on this one, please help.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 09, 2014, 07:39:15 AM
Hello ricnunes!
Campaign created especially for HSFX 7.02, and tested on it. I don't have Modact on my PC, and i never know what is TF-412 (some kind of modpack i think))
Probably problem is, that MODact or TF-412 not have map (or some aircrafts) for this operations. Can you check it in FMB?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: ricnunes on July 09, 2014, 09:09:39 AM
Well I checked this and I believe that my ModAct5.30+TFM412 install have the vast majority if not all the aircraft and maps needed.

For example I checked the following campaigns:
- Guadalcanal, August 1942
- Guadalcanal, September 1942
- Santa Cruz, October 1942
And I can confirm that I have the maps for all those 3 campaigns.

Regarding aircraft I believe that I also have the needed aircraft even because some campaign such as Marcus 1942, Coral Sea 1942, Midway 1942 or even later campaigns such as Battle of Cape Engano 1944, do generate without problems.

Besides by looking into the Dgen_moderror.log file I get the:
Can't parse message line:
line/error
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 09, 2014, 09:40:50 AM
Hi again, Motorhead,
Thank's for your dedication to this!
The good news, from v1.2 of your campaign, is that now I'm able to generate and play the Coral Sea and Midway campaigns that didn't worked with 1.0 version!
The bad news is that the problems I told you about remained. It's exacly the same as ricnunes's ones, same campaigns than him. I also think that he gots every planes and maps needed from his TFM install (I tried this modpack in his old version, a year ago, and it seemed to be the most complete of all modpacks available. The new version released a few weeks ago is also based on a 4.12 installation). It's the same error that occured from my install (hsfx7.02) and ricnunes's one. "Can't parse message line", from the Msg files I told you about. If I could help you with that problem I would, unfortunatly, even if I tried to look for it this morning, I didn't catch it, as it seems to totally overcomes my poor computering competences...
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: ricnunes on July 09, 2014, 09:51:31 AM
Yes, I can now confirm that what Baffrah said before seems to be the problem and his fix of renaming the "<campaign_name>MsgEn.dat" files to "<campaign_name>MsgRu.dat" does indeed solve the problem and by doing this for all campaigns that previously didn't generate, I can confirm that those same campaign now generate well!

BTW, thanks very much for your fix Baffrah  ;D
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 09, 2014, 10:54:04 AM
My pleasure, but it's not a really a fix, because by doing that, you won't see any general briefing ingame when starting a campaign you modified the Msg file, and I also guess you won't see the ending briefing after completing it. It's just "disabling" the Msg files, it's not "curing" it. And I also donnot believe that the Msg files are the problem, I've look to them and haven't found any differences between the ones that are working and the ones whose don't. I suppose the problem lies somewhere in another file that "call" the Msg when generating the campaign, but I wasn't able to find how that is working.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 09, 2014, 12:09:24 PM
Guys, I really don't understand this problem)) In my HSFX 7.02 all campaigns generated succesfully. Maybe we have slightly different HSFX versions?
Do you put files from "files for mod version EN" or "files for no mod version EN" to DGen folder after 2.1 version install?
In any case, tomorrow I talk with Asura about it, maybe he understand something)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: ricnunes on July 09, 2014, 01:58:25 PM
My pleasure, but it's not a really a fix, because by doing that, you won't see any general briefing ingame when starting a campaign you modified the Msg file, and I also guess you won't see the ending briefing after completing it. It's just "disabling" the Msg files, it's not "curing" it. And I also donnot believe that the Msg files are the problem, I've look to them and haven't found any differences between the ones that are working and the ones whose don't. I suppose the problem lies somewhere in another file that "call" the Msg when generating the campaign, but I wasn't able to find how that is working.

It was only quite recently that I starting looking into editing files (related to campaigns and mods) in IL2 1946 so I'm definitely very far from being an expert.
But I agree with you, what it seems to me is that for some reasons some campaigns aren't calling their "<campaign_name>MsgEn.dat" files (which if I'm not mistaken is where the English version of the campaign briefings are stored) but instead are calling their "<campaign_name>MsgRu.dat" files (which if I'm not mistaken is where the Russian version of the campaign briefings are stored) while other campaign do (call the English version of the Briefing file).
This makes sense since Motörhead is Russian and certainly made his campaigns thinking primarily on the Russian version or probably he uses the Russian version of IL2 and something went wrong when someone uses some his campaigns in the English version of IL2?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: ricnunes on July 09, 2014, 02:10:32 PM
Guys, I really don't understand this problem)) In my HSFX 7.02 all campaigns generated succesfully. Maybe we have slightly different HSFX versions?
Do you put files from "files for mod version EN" or "files for no mod version EN" to DGen folder after 2.1 version install?
In any case, tomorrow I talk with Asura about it, maybe he understand something)

Yes, I experimented using the files from "files for mod version EN" and from "files for no mod version EN" and the result were exactly the same!
What it seems to me is that for some reason, some campaigns are calling the "<campaign_name>MsgRu.dat" files instead of the "<campaign_name>MsgEn.dat" files, while other campaigns (the ones that worked without any modification) are probably calling the correct "<campaign_name>MsgEn.dat" files. To confirm this is that fact that when I renamed the "<campaign_name>MsgEn.dat" files from the campaigns that didn't work (for me) to "<campaign_name>MsgRu.dat", those campaigns started to work immediately (at least they generate missions now).

Just for curiosity, is your version of IL2 Russian? If yes, could this have prompted to the problems that I'm (and not only are) experiencing?


BTW, I also have an another question: I started a career (USN - Bomber Pilot) being the first campaign - Kwajalein, Feb. 1942 and I start every mission (at least the first two) in the air.
But I would like to start all my campaign missions taking off from the carrier instead, how can I do this?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 10, 2014, 03:58:19 AM
Yes, my HSFX 7.02 installed over russian IL-2 version.
Asura advised simple experiment. Install campaign 2.1 version, copy files from "Files for Mod version" or "Files for no Mod version" to DGEn folder, and delete all files, which have "RU" in their name. By default, in this case game must use only english messages.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: ricnunes on July 10, 2014, 11:05:09 AM
EDIT: Ok, deleting all the ".....MsgRu.dat" files worked! All campaigns seem generate ok.

But, like I previously posted, I have a problem where I seem to stat every mission is my USN bomber campaign (Kwajalein campaign) in the air, instead on the deck of my carrier. How can I start my campaign missions on the deck instead in the air?
Thanks in advance for replies.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jeanba on July 10, 2014, 11:09:34 AM
Well, I'll try that and let you know if that works.

But, like I previously posted, I have a problem where I seem to stat every mission is my USN bomber campaign (Kwajalein campaign) in the air, instead on the deck of my carrier. How can I start my campaign missions on the deck instead in the air?
Thanks in advance for replies.

It reminds me an old bug : if in the plane.db the plane is not described as flyable, it always airstart
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: ricnunes on July 10, 2014, 12:03:11 PM
Well, I'll try that and let you know if that works.

But, like I previously posted, I have a problem where I seem to stat every mission is my USN bomber campaign (Kwajalein campaign) in the air, instead on the deck of my carrier. How can I start my campaign missions on the deck instead in the air?
Thanks in advance for replies.

It reminds me an old bug : if in the plane.db the plane is not described as flyable, it always airstart

Well, that would be quite weird since the aircraft that I'm playing with is the stock SBD-3.

And also, the problems related with the starting position seems to be worse in many missions.
Many of them start in the air and other such as in Bogainville campaign with the USMC (fighter pilot) the player also start from the air and/or the mission where I that start on the ground, all planes including mine simply explode!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 11, 2014, 03:58:25 AM
It seems we fixed problem with briefings at last? I'm really happy))
Now, about starting problems. When many aircraft explode at start - it's known issue, and i write about it on this topic first page. DGEN try launch all aircrafts from one airfield, thats why them exploded. It's old days remains, when campaign were with small aircraft numbers only. At this moment Asura works on this problem, i hope we have new DGEN.exe in this or next month. Now you can try set parameter AirIntensity=Low in DGen_mod.ini, just as temporary fix.

SBD-3 air start - i launch this campaign, and always had a deck start. Can you send me DGEN log, generated from this mission, when SBD-3 starts in air?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: ricnunes on July 11, 2014, 10:32:40 AM
Regarding the AirIntensity=low line in the Dgen_Mod.ini file "fix", it didn't work for me at least in the campaigns that I tested and mentioned above.

Regarding the Dgen log generating from the SBD-3 campaign (regarding air starts), here it is (but I'm not sure if this is the one):

Quote
= DGen_mod 2.0.1.0 (21/10/2013) =
seed: 6144270
ParamStr: debrief missions/campaign/un/DGen_2_Kwajalein1942doe0/ 276203764991 0 0 dgen/debrifing.txt   
===== DGen_mod_eventlog.lst =====
[Jul 10, 2014 5:55:30 PM] Mission: campaign/un/DGen_2_Kwajalein1942doe0/19420201-0.mis is Playing
17:01:12 Mission BEGIN
17:01:12 USN_VB_6B023(0) seat occupied by Player at 333007.25 280501.03
17:01:12 USN_VB_6B023 loaded weapons '3x500' fuel 100%
17:01:12 USN_VB_6B023 in flight at 332959.47 280500.62
17:01:15 Mission END
============ eof ==============
MaxFLAK=10
MaxBomberSkill=0
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=1.90
Career ID: Un2
DEBRIEF: missions/campaign/un/DGen_2_Kwajalein1942doe0/ 0 0 0 dgen/debrifing.txt
===== missions/campaign/un/DGen_2_Kwajalein1942doe0/status.dat =====
19420201 1
Kwajalein1942
19420201-0.mis oRedAttackShips 192815.61 195304.41 4 4 4
SBD3
USN_VB_6B
-2 0
0 0
0
Allies
Doe,John,Toronto,1910
1 USN_VB_6B000 SBD3 Campbell,Phil
1 USN_VB_6B001 SBD3 Ferrier,David
1 USN_VB_6B002 SBD3 Branstetter,Gary
1 USN_VB_6B003 SBD3 Dio,Ronny
1 USN_VB_6B010 SBD3 Weaver,Kevin
1 USN_VB_6B011 SBD3 Imperioli,Joe
1 USN_VB_6B012 SBD3 Lord,Mark
1 USN_VB_6B013 SBD3 Gibbs,Marc
1 USN_VB_6B020 SBD3 Young,Malcolm
1 USN_VB_6B021 SBD3 Mansfield,Tom
1 USN_VB_6B022 SBD3 Gorman,Terry
1 USN_VB_6B023 SBD3 Doe,John
1 USN_VT_6B100 TBD1 None,None
1 USN_VT_6B101 TBD1 None,None
1 USN_VT_6B102 TBD1 None,None
1 USN_VT_6B110 TBD1 None,None
1 USN_VT_6B111 TBD1 None,None
1 USN_VT_6B112 TBD1 None,None
1 USN_VT_6B120 TBD1 None,None
1 USN_VT_6B121 TBD1 None,None
1 USN_VT_6B122 TBD1 None,None
2 IJN_AG_Chitose_FS100 A5M4 None,None
2 IJN_AG_Chitose_FS101 A5M4 None,None
2 IJN_AG_Chitose_FS102 A5M4 None,None
2 IJN_AG_Chitose_FS103 A5M4 None,None
False
True
False
============ eof ==============
===== missions/campaign/un/DGen_2_Kwajalein1942doe0/conf.dat =====
Doe,John,Toronto,1910
USN_VB_6B
dir=missions\campaign\un\DGen_2_Kwajalein1942doe0
Language=English
instant=false
Kwajalein1942 SBD3
Wake1942 SBD3
Marcus1942 SBD3
LaeSalamaua1942 SBD3
Tulagi1942 SBD3
CoralSea1942 SBD3
Midway1942 SBD3
Watchtower SBD3
EastSolomons1942 SBD3
GuadalkanalSeptember1942B SBD3
SantaCruz1942B SBD3
Marcus1943 SBD5
Makin1943 SBD5
Wake1943 SBD5
Rabaul1943 SB2C_1C_USN
Tarawa1943 SBD5
Kwajalein1943 SBD5
Kawieng1943 SBD5
Kwajalein1944Flintlock SBD5
Truk1944 SBD5
Marianas1944 SB2C3_USN
IwoJima1944 SB2C3_USN
MarianasTurkeyShootB SB2C3_USN
UlithiJuly1944 SB2C3_USN
Philippines1944 SB2C4_Late
SibuyanSea SB2C4_Late
CapeEngano SB2C4_Late
IwoJima1945 SB2C5_USN
KyushuMarch1945 SB2C5_USN
Okinawa1945 SB2C5_USN
EndGameTokyo1945 SB2C5_USN
============ eof ==============
Campaign found in confXX.ini: Kwajalein1942 SBD3
Next campaign: Wake1942
Archive file does not exist yet.
EnemyNation from settings: Japan
Load DGen\mod\AllPlaneDB.dat:
Load DGen\mod\AllPlaneDB_m.dat:
Kwajalein1942
Load DGen\mod\Kwajalein1942Towns.dat:
EnemyNation from stock: Japan
ReadDB sorties:2
Load DGen\mod\AllWing.dat:
TestWing(Allies,USN_VB_6B): USN_VB_6B 0 00
TestWing(Allies,USN_VF_6A): USN_VF_6A 4 10
TestWing(Allies,USN_VB_6B): USN_VB_6B 0 00
TestWing(Allies,USN_VT_6B): USN_VT_6B 4 10
TestWing(Axis,IJN_AG_Chitose_FS): IJN_AG_Chitose_FS 4 10
PlaneNationCheck: F4F3 before - USA, after - USA
Blue skill set: 1 1 98
Red skill set: 98 1 1
Inherits operations from DGen\opsKwajalein1942.dat
Loading 11 operation from DGen\opsKwajalein1942.dat
Loading 4 red moving group
Loading 0 red stationary units
Loading 0 red buildings
Loading 5 blue moving group
Loading 9 all moving group
Loading 165 blue stationary units
Loading 165 all stationary units
Loading 217 blue buildings
Loading 217 all buildings
Load DGen\mod\Kwajalein1942AF.dat:
ShipList count 31 objects
ZoneList count 0 objects
ClusterList count 1 objects
FleetList count 1 objects
CarrierList count 1 objects
Dangerous areas - Red:0 Blue:1
Damage file does not exist yet.
Summary file does not exist yet.
DGen\MOD\MessageEn.dat
DGen\Kwajalein1942MsgEn.dat
Mission found, reset
it is our Mission
END log session
Gone
EnemyNation from settings: Japan
Load DGen\mod\AllPlaneDB.dat:
Load DGen\mod\AllPlaneDB_m.dat:
Kwajalein1942
Load DGen\mod\Kwajalein1942Towns.dat:
EnemyNation from stock: Japan
ReadDB sorties:2
Load DGen\mod\AllWing.dat:
TestWing(Allies,USN_VB_6B): USN_VB_6B 0 00
TestWing(Allies,USN_VF_6A): USN_VF_6A 4 10
TestWing(Allies,USN_VB_6B): USN_VB_6B 0 00
TestWing(Allies,USN_VT_6B): USN_VT_6B 4 10
TestWing(Axis,IJN_AG_Chitose_FS): IJN_AG_Chitose_FS 4 10
PlaneNationCheck: F4F3 before - USA, after - USA
Blue skill set: 1 1 98
Red skill set: 98 1 1
Inherits operations from DGen\opsKwajalein1942.dat
Loading 11 operation from DGen\opsKwajalein1942.dat
Loading 4 red moving group
Loading 0 red stationary units
Loading 0 red buildings
Loading 5 blue moving group
Loading 9 all moving group
Loading 165 blue stationary units
Loading 165 all stationary units
Loading 217 blue buildings
Loading 217 all buildings
Load DGen\mod\Kwajalein1942AF.dat:
ShipList count 31 objects
ZoneList count 0 objects
ClusterList count 1 objects
FleetList count 1 objects
CarrierList count 1 objects
Dangerous areas - Red:0 Blue:1
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Juri_JS on July 11, 2014, 10:47:59 AM
SBD-3 air start - i launch this campaign, and always had a deck start. Can you send me DGEN log, generated from this mission, when SBD-3 starts in air?

It is a DGen bug. I have the same problem in my own campaigns too. It happens when you fly a carrier mission with many planes at a low rank. The problem can be avoided by selecting a high rank when playing carrier campaigns.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 11, 2014, 12:50:14 PM
So we must wait new DGen version from Asura, I hope it will be released soon. Asura work especially on planes start troubles.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Jim Beam on July 12, 2014, 07:05:30 AM
Hello, I think is a piece of work you have here, I want to play it but I think I am a dumb and I missed something, my apologies.

I followed the steps you mentioned in the instructions, but just in case I place here:

1- I download the campaign and I place the DGEN in the root directory (I made a backup like you said)
2- So I want to play the modded version,  I copy the files from the folder 'Files for Mod version EN' to the folder DGEN.
3- I download and install your mods package.
4- I start the game, but crashes at 60%, so I applied the Baffrah's solution, replacing "AutoDiffFM_for_4.12.2m" with "DiffFM HSFX 7".
5- Now the game works, but when I choose any campaign from the list (In the screen where are sorted by theater, year, airplane to choose, etc) I click in the 'Generate' button nothing happens. I tried several times with different planes, years, japanese and american alike, but it happens the same everytime.

Thanks in advance for any helpful comment.

S!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 12, 2014, 08:44:21 AM
Hi Jim!
Please show here DGEN log (I need last lines from it), which appears after you press "generate" and nothings happened.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Jim Beam on July 12, 2014, 09:25:56 AM
Hi Jim!
Please show here DGEN log (I need last lines from it), which appears after you press "generate" and nothings happened.

In the main directory appears this file called 'DgenERROR', containing this lines:

Quote
= DGen 4.0.0.9 (01/05/05) =
seed: 13167139
DGen initialization. Side: un, Rank: 3
MaxBomberSkill=3
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=5.0
PromotionRate=1.000000
Career ID: Un2
34
Kawieng1943
Error - mapname was expected

I'm not sure if you need this or I'm wrong again.

Thanks
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 12, 2014, 12:51:46 PM
This is it. Open full mission builder - can you see Rabaul map? If you do, can you load this map?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Jim Beam on July 12, 2014, 08:18:41 PM
This is it. Open full mission builder - can you see Rabaul map? If you do, can you load this map?

Yes I can. I did't mentioned before, but when I click the 'Generate' buttons sounds a beep too. I don't know if this is important.

S!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: pandacat on July 13, 2014, 10:36:36 AM


Yes I can. I did't mentioned before, but when I click the 'Generate' buttons sounds a beep too. I don't know if this is important.

S!
[/quote]

I had this issue before with another campaign.  It sounds like you are missing some maps. 
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: pandacat on July 13, 2014, 10:39:34 AM
Hey Motorhead,
I started a INJ career last night.  I picked the B5N torpedo plane to attack pearl harbor.  But the funny thing is, when you start the mission, your plane and your squadron's planes are all empty. Don't have bombs or torpedos. 
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 14, 2014, 12:52:50 AM
SBD-3 air start - i launch this campaign, and always had a deck start. Can you send me DGEN log, generated from this mission, when SBD-3 starts in air?
I talk with Asura about it. Yes, at this moment it's small DGEn bug. You can start at deck, if you only chose rank "Ensign" or higher. It will be fixed by Asura in future.

In the main directory appears this file called 'DgenERROR', containing this lines:

Quote
= DGen 4.0.0.9 (01/05/05) =
seed: 13167139
DGen initialization. Side: un, Rank: 3
MaxBomberSkill=3
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=5.0
PromotionRate=1.000000
Career ID: Un2
34
Kawieng1943
Error - mapname was expected

I'm not sure if you need this or I'm wrong again.

Thanks
My error)) I forgot to write on first page: to play "Pearl Harbor - Tokyo", you must download and install fresh version of Asura's dynamic generator from this topic: http://www.sas1946.com/main/index.php/topic,20104.0.html
Now i added this to my first message in topic. At this moment you use DGen 4.0.0.9 (01/05/05) it's VERY OLD version by Starshoy, created in 2005)))
Sure, it not support modern maps and campaigns)

Hey Motorhead,
I started a INJ career last night.  I picked the B5N torpedo plane to attack pearl harbor.  But the funny thing is, when you start the mission, your plane and your squadron's planes are all empty. Don't have bombs or torpedos.
I need a DGEN_log, to understand this problem;)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on July 14, 2014, 06:12:22 AM
Hi, i went to the link of asura dgen

on the first post i find:



Project DGen_mod
« on: December 05, 2011, 05:10:54 AM »
Quote
--------------------------------------------------------------------------------
Link to the freshest version:
http://www.mediafire.com/download/j3k2wdebgzop190/DGen_MOD_2.0.1.2.zip
______________________________________________________________________


well: is that the newest DGEN ? i ask you because the post is december 2011 .....

i beg you pardon but it's the first campaign i am going to install, so i need some help  :(
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 14, 2014, 08:36:47 AM
Post is really from december 2011, but Asura refresh link in this post, each time when new DGEN version is release.
I hope you install my campaign to HSFX 7.02 ;)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Jim Beam on July 16, 2014, 03:43:05 AM
Still doesn't work. I give up. My apologies for the inconvenience and thanks again for the support.

S!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 16, 2014, 06:28:15 AM
Dont give up)
You need just download and install Asura's DGEn.exe new version, and everything will be fine. Its very simple.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: WindWpn on July 16, 2014, 10:58:26 AM
Yea, keep at it!  I am successfully flying a USAAF fighter campaign and now on Luzon.  Made Capt and leading bomber groups to target and fending off aerial assaults on my airbase.  Fun times!

One thing that would be nice for a future update to Asura's DGEN would be an option to reset stats on death.  Sure, I am now Capt with 17 kills, but I have been killed 3 times.  As in DCG, an option that when killed or captured, your stats would reset to 0 would be nice to properly gauge career success.  Of course the campaign progress should roll on, but if killed, simply see your pilot enter next mission as new recruit transferred from Hawaii.

~S~
wind
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: WindWpn on July 16, 2014, 08:32:48 PM
One thing of note for the campaign, I believe there are a number of skins missing which are called by the campaign.  I see that in the campaign archive there are no included skins, however the mission file contains references to custom skins for most planes.  Is an additional pack needed with the noted skins called by the campaign? 

Examples:   
skin3 vp_P-40B_US_nm.bmp
skin2 Mangas_P40_genrik.bmp
skin0 placeholder.bmp  (this is for Ki27)

etc..

~S~
wind
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 16, 2014, 11:24:02 PM
It's skins attached only for my own use. I never planned skinpack for campaign, its too big piece of work for me, and i worked on another project now.
You can attach skins you like, writing their names instead "placeholder.bmp".
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: pandacat on July 17, 2014, 03:52:38 AM
Hey Motorhead,
I started a INJ career last night.  I picked the B5N torpedo plane to attack pearl harbor.  But the funny thing is, when you start the mission, your plane and your squadron's planes are all empty. Don't have bombs or torpedos.
I need a DGEN_log, to understand this problem;)
[/quote]

[17.07.2014 9:46:29] Mission: campaign/in/DGen_6_PearlHarbor1941chen0/19411207-0.mis is Playing
05:54:00 Mission BEGIN
05:54:00 IJN_C_Zuikaku_FS_VT022(0) seat occupied by Player at 300003.0 450088.8
05:54:00 IJN_C_Zuikaku_FS_VT022 loaded weapons 'default' fuel 100%
05:54:08 Mission END

This is what the log file says.  Please note the third line "loaded weapons 'default'.....".   In IL2, default means with no ordinance, just machine guns.  For torpedo bombers, it has to tell the dgen to load 1x91 torpedo.  You can try a one mission real quick. 
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 18, 2014, 03:56:26 AM
Its only smart part of a log. i need full log. Please do next:
Delete all logs, and start new campaign, in which B5N will attack Pearl Harbor without torpedoes. Then attach or send me to e-mail (sprutcorporation_gmail.com) logs, appeared in HSFX root folder.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: ricnunes on July 19, 2014, 02:25:57 PM
SBD-3 air start - i launch this campaign, and always had a deck start. Can you send me DGEN log, generated from this mission, when SBD-3 starts in air?

It is a DGen bug. I have the same problem in my own campaigns too. It happens when you fly a carrier mission with many planes at a low rank. The problem can be avoided by selecting a high rank when playing carrier campaigns.

Humm, I see. Thanks for the reply.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: pandacat on July 29, 2014, 04:20:08 AM
Its only smart part of a log. i need full log. Please do next:
Delete all logs, and start new campaign, in which B5N will attack Pearl Harbor without torpedoes. Then attach or send me to e-mail (sprutcorporation_gmail.com) logs, appeared in HSFX root folder.

email invalid.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 30, 2014, 04:36:02 AM
Write @ instead of "_" symbol ;)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: DEERxBanshee on August 15, 2014, 08:20:01 PM
Tried two campaigns now...have had same problem with both where next mission doesn't generate..says no map is in the mission file..happened on the wake island campaign and the philippines one...(UN and USAAF)

the rabaul and marcus island maps so far are the culprits..they show up in full mission builder..
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on August 23, 2014, 01:44:34 PM
Tried two campaigns now...have had same problem with both where next mission doesn't generate..says no map is in the mission file..happened on the wake island campaign and the philippines one...(UN and USAAF)

I need more detailed description of your trouble. First, when next mission not generated, in your HSFX root folder must appears Dgen_modERROR log file. In last lines there info, why mission not generated.
Do you use Asura's DGEN.exe latest version?

the rabaul and marcus island maps so far are the culprits..they show up in full mission builder..
Marcus map must be in your HSFX. It's one of default maps for HSFX 7.02 version. Hmm... I hope you use HSFX 7.02?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: DEERxBanshee on August 25, 2014, 04:02:27 PM
Yes I have the new asuras version...and also am running the correct hsfx7.02.

i got the marcus one working now I cannot get Guadalcanal or Guadalkanal to work...i checked the error log and can't see the problem..with the marcus one it told me there was a file missing which i put in and got it to work with the guadalcanal one's i don't see an error line except the can't parse message

Code: [Select]

= DGen_mod 2.0.1.2 (20/06/2014) =
seed: 1176918
ParamStr: un 0       
DGen_mod initialization. Side: un, Rank: 0
MaxFLAK=10
MaxBomberSkill=0
Distance=Full
Length=VeryLong
AI=Easy
Missions=Easy
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=1.90
Career ID: Un1
EnemyNation from settings: Japan
Load DGen\mod\AllPlaneDB.dat:
Load DGen\mod\AllPlaneDB_m.dat:
GuadalkanalSeptember1942
Load DGen\mod\GuadalkanalSeptember1942Towns.dat:
EnemyNation from stock: Japan
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(Allies,USN_VF_6A): USN_VF_6A 0 00
TestWing(Allies,USMC_VMF_223z): USMC_VMF_223z 4 10
TestWing(Allies,USMC_VMSB_232z): USMC_VMSB_232z 4 10
TestWing(Allies,USA_FG_347_FS_067z): USA_FG_347_FS_067z 4 10
TestWing(Allies,USN_VP_11): USN_VP_11 4 10
TestWing(Allies,USA_BG_011z): USA_BG_011z 4 10
TestWing(Allies,USA_BG_XXX_BS_042z): USA_BG_XXX_BS_042z 4 10
TestWing(Allies,12AF_51TCW_0HQ): 12AF_51TCW_0HQ 4 10
TestWing(Allies,USMC_VMF_225z): USMC_VMF_225z 4 10
TestWing(Allies,USMC_VMSB_231z): USMC_VMSB_231z 4 10
TestWing(Allies,USN_VF_5A): USN_VF_5A 4 10
TestWing(Allies,USN_VS_3A): USN_VS_3A 4 10
TestWing(Allies,USN_VT_3B): USN_VT_3B 4 10
TestWing(Axis,IJN_AG_Tainan): IJN_AG_Tainan 4 10
TestWing(Axis,IJN_AG_4_VB): IJN_AG_4_VB 4 10
TestWing(Axis,IJN_AG_1_VB): IJN_AG_1_VB 4 10
TestWing(Axis,IJN_AG_22AF): IJN_AG_22AF 4 10
TestWing(Axis,IJN_AG_Misawa): IJN_AG_Misawa 4 10
TestWing(Axis,IJN_AG_6z): IJN_AG_6z 4 10
TestWing(Axis,IJN_C_Shokaku_FS): IJN_C_Shokaku_FS 4 10
TestWing(Axis,IJN_C_Shokaku_FS_VB): IJN_C_Shokaku_FS_VB 4 10
TestWing(Axis,IJN_C_Shokaku_FS_VT): IJN_C_Shokaku_FS_VT 4 10
TestWing(Axis,IJN_C_Zuikaku_FS): IJN_C_Zuikaku_FS 4 10
TestWing(Axis,IJN_C_Zuikaku_FS_VB): IJN_C_Zuikaku_FS_VB 4 10
TestWing(Axis,IJN_C_Zuikaku_FS_VT): IJN_C_Zuikaku_FS_VT 4 10
PlaneNationCheck: F4F4 before - USA, after - USA
PlaneNationCheck: P_400 before - USA, after - USA
PlaneNationCheck: PBY before - USA, after - USA
PlaneNationCheck: B_17F before - USA, after - USA
PlaneNationCheck: C_47 before - USA, after - USA
Blue skill set: 20 20 60
Red skill set: 20 20 60
Inherits operations from DGen\opsGuadalkanalSeptember1942.dat
Loading 5 operation from DGen\opsGuadalkanalSeptember1942.dat
Loading 12 red moving group
Loading 377 red stationary units
Loading 1200 red buildings
Loading 15 blue moving group
Loading 27 all moving group
Loading 190 blue stationary units
Loading 567 all stationary units
Loading 642 blue buildings
Loading 1842 all buildings
Load DGen\mod\GuadalkanalSeptember1942AF.dat:
ShipList count 37 objects
ZoneList count 0 objects
ClusterList count 36 objects
FleetList count 5 objects
CarrierList count 1 objects
Dangerous areas - Red:1 Blue:2
DGen\MOD\MessageEn.dat
DGen\GuadalkanalSeptember1942MsgEn.dat
Can't parse message line: <GuadalkanalSeptember1942Br><September 1942.\n\nThe air battle over Guadalcanal rages on with new force. No doubt, the Japanese want to regain the airfield and the domination over the South-Eastern part of the Solomon Islands. Raids on the island do not stop, enemy destroyers keep bringing reinforcements and ammunition to the island almost every night, so that the Marines called them <Tokyo Express>. Having accumulated sufficient reserves, the Japanese will attack the Henderson field area again, the only question remained is the exact day of the offensive. However, the Allied Command is aware of the importance of this airfield at Guadalcanal, and constantly sends reinforcements to the island, too. In early September, VMF-224 and VMSB-231 Squadrons arrived, thus the 23rd Marine Air Group is at full strength, to compensate our losses, on aircraft carriers were delivered additional F4F’s. On September 9, an additional runway for fighters was put into operation, leaving the main runway for bombers.\n\nUSS <Enterprise>, damaged by bombers on August 24, had to go to US West coast for repair, as well as USS <Saratoga>, which was torpedoed by a Japanese submarine on August 31. However there is good news for the Marines and airmen on Guadalcanal. The air group of the damaged aircraft carriers will temporarily based at Henderson field and the deck pilots will support their Marines fellows.>
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: citizen67 on September 11, 2014, 09:50:22 AM
Quote

I start the game, but crashes at 60%, so I applied the Baffrah's solution, replacing "AutoDiffFM_for_4.12.2m" with "DiffFM HSFX 7".


Hi everybody,
it isn't clear for me: where can I found both "AutoDiffFM_for_4.12.2m" and "DiffFM HSFX 7"?

Thanks
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: DaveB on September 12, 2014, 01:59:56 AM
Banshee, cant parse message is the error. You need to edit the relevant message dat file and correct mistakes, eg. \n\nUSS <Enterprise> change to USS Enterprise,  <Saratoga>  change to Saratoga,  get the idea!!  < or > must only be at the start and end of the brief.  And that includes all briefs in the file.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on September 12, 2014, 04:36:10 AM
Yes I have the new asuras version...and also am running the correct hsfx7.02.

i got the marcus one working now I cannot get Guadalcanal or Guadalkanal to work...i checked the error log and can't see the problem..with the marcus one it told me there was a file missing which i put in and got it to work with the guadalcanal one's i don't see an error line except the can't parse message

Hi Banshee!
I really cannot understand problem. I checked this operation "GuadalkanalSeptember1942", and it generated on my HSFX 7.02 with Asura DGEN.exe latest version. Any campaign, fighter, bomber for americans or japs, in any case it generated without problem. I try to ask Asura for help, maybe he can resolve it)) But you can try to do what DaveB talks about:

Banshee, cant parse message is the error. You need to edit the relevant message dat file and correct mistakes, eg. \n\nUSS <Enterprise> change to USS Enterprise,  <Saratoga>  change to Saratoga,  get the idea!!  < or > must only be at the start and end of the brief.  And that includes all briefs in the file.
You think this < > symbols can cause problem? Need a user with HSFX english version, to check it))

Hi everybody,
it isn't clear for me: where can I found both "AutoDiffFM_for_4.12.2m" and "DiffFM HSFX 7"?

Thanks

If you download my mini "modpack" by link on first page of this topic,  you don't need "AutoDiffFM_for_4.12.2m" or "DiffFM HSFX 7". All features for campaign, already in my "modpack".
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: citizen67 on September 12, 2014, 07:12:27 AM
Quote

If you download my mini "modpack" by link on first page of this topic,  you don't need "AutoDiffFM_for_4.12.2m" or "DiffFM HSFX 7". All features for campaign, already in my "modpack".


Thank you Motörhead,
that's what I've done, so I don't have to worry about that files... But there's still another thing I don't understand.
You say, talking about the mini modpack:"Put "Mods" folder from this archive into your HSFX root folder (previously make backup of Mods folder, if you have it), and that's all - now you have all additional maps, ships and aircrafts" and this is clear.

But then you say, about the mission files (Motorhead DGEN Pearl Harbor - Tokyo 2.1 version.rar): "Copy files from "Files for Mod version" folder to your DGen folder. After that you can play campaign mod version".
This is confusing me: in the .rar file I find the folders "Files for Mod version" (EN and RU), "Files for no Mod version" (EN and RU) but also I find other folders (ja, MOD, US, UN) and a lot of files .mis and .dat. Where do I put this other files and folders? I have to put them in my DGen folder along with the "Mod"/"no Mod" files, or I have to ignore them and put in my DGen folder ONLY the files inside the "Mod"/"no Mod" folders?

Thanks for the help

--
citizen67
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on September 12, 2014, 04:14:47 PM
Probably, my english is not so good))

All files from archive "Motorhead DGEN Pearl Harbor - Tokyo 2.2 version" you must put in your "DGen" folder. This must be an empty folder at this moment, because my campaign is not compatible with any other campaigns.

Then, open DGEN folder, and copy files from folder "Files for Mod version EN" (this folder at this moment will be in DGen folder) to DGen root folder. Do not nothing with files in JA, MOD, US, and UN files.

If you runs clear HSFX 7.02 with my "mini modpack", campaign must runs with success. I tested it many times.

I hope this can help you to launch my campaign and enjoy it))
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: citizen67 on September 15, 2014, 02:26:24 AM
Ok thank you, Motörhead, now it seems clear, I'll try.
Just another simple question: as you say your campaign is not compatible with any other, this means that I can't install in the DGen folder and play nothing else?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on September 15, 2014, 04:34:43 AM
If you want to play my campaign, in DGEn folder must be only "Pearl Harbor-Tokyo" files from archive. Files from another campaigns can cause some unknown errors. Just backup DGEN folder with another campaigns and use it separately from Pearl Harbor - Tokyo.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: citizen67 on September 15, 2014, 05:49:16 AM
ok, all clear now.
thank you
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jeanba on September 18, 2014, 03:35:46 AM
Hello

Is there a campaign for solid nose B25 ?
Anyway, how can I identify them ?

Thank you in advance
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on September 18, 2014, 02:46:40 PM
What is "solid nose" B-25? If you mean B-25 attack versions, this is it))
In 5th AF bomber campaign you can fly antishipping and ground attacks missions in B-25G or B-25H, armed with 75 mm. cannon, at Cape Gloucester subcampaign in december 1943.
Both in 5th and 13th AF bomber campaigns in New Guinea, Solomons and Philippines available B-25 attack versions, armed with many, many 12.7 guns)) Its B-25D5, B-25D20 and B-25J22 versions.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jeanba on September 19, 2014, 12:01:07 AM
Thank's, that's it
Title: Re: "Pearl Harbor - Tokyo" V2.0 release [4.09] [4.10] [4.11] [4.12]
Post by: onebigstep on November 13, 2014, 08:19:43 AM
Hi, i like this campaigns

still have problem with russian briefing, but everything working, try a lot off installation in different game installation and the only way to have it working is with russian briefing.

I have only one request, Pearl Harbour was supose to be a suprise attack and it defend it self like it was not. Can we fix that issue

Thanks
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on November 13, 2014, 12:56:05 PM
Algorithm, which generated Pearl Harbor mission, can only be changed by Asura, DGEN.exe author. Therefore, there's possible way fixed this problem - imagine yourself as Ken Taylor or George Welsh ;) They take off to intercept second wave of japan planes, which arrives to Pearl Harbor approximately at 8:50.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on March 08, 2015, 09:43:28 AM
So long ago there's no news about "Pearl Harbor - Tokyo" continuation. But i have good news at last. 2.2 Version coming soon. Many new battles awaiting for you in 2.2, and there's one of them - Flying Tigers campaign! Campaign use Burma Lower map, and shows you events from december 1941 to february 1942. As pilot of 3rd "Hells Angels" squadron, you will fight in defence of Rangoon. As usual, screenshots:
Flying tigers on Mingaladon airfield:
(http://s29.postimg.cc/696unagpz/grab0008.jpg) (http://postimg.cc/image/whhzco0tf/full/)
Sally with Nate's escort attack Rangoon port. There's many, many targets for your P-40:
(http://s9.postimg.cc/6yzferl3z/grab0010.jpg) (http://postimg.cc/image/5wp8w82aj/full/)
Rangoon under attack:
(http://s18.postimg.cc/fx8rmikcp/grab0012.jpg) (http://postimg.cc/image/5aeyh3c79/full/)
Just remember, don't try to outturn Ki-27, better boom zoom it))
(http://s17.postimg.cc/5apiugl4v/grab0016.jpg) (http://postimg.cc/image/gztiifc3f/full/)
This day, many Ki-21 don't return to their bases in Thailand:
(http://s8.postimg.cc/ms4c7maxh/grab0017.jpg) (http://postimg.cc/image/x26r6v0sx/full/)
Water cooling engine is very vulnerable to gunners. So better don't do like that:
(http://s29.postimg.cc/ap7nbimnb/grab0019.jpg) (http://postimg.cc/image/k9r9yebz7/full/)
As always, all missions in my campaign based on real events. You can see here Rangoon port after japanese attack, 23 december 1941:
(http://s18.postimg.cc/si0ihtn61/grab0023.jpg) (http://postimg.cc/image/l218w0zgl/full/)
Hell Angels in flight over Burma:
(http://s3.postimg.cc/gwcog2k8z/grab0027.jpg) (http://postimg.cc/image/e29j2mi2n/full/)

I really dont know, when 2.2 version will be completed. But, probably less than one month.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on March 08, 2015, 10:07:14 AM
Great! Thank's in advance - Flying Tigers DGen campaign is what I missed! :)

By the way, I forgot to mention it here, but Dave B was right in his 9/12/14 post about the mission briefings problem: erasing the < or > symbols from the inside of briefing description, or replace it with " definitly solved the problem.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jeanba on March 09, 2015, 03:35:47 AM
Looking good
Will you add excellent ten010's Lilly ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on March 09, 2015, 03:39:38 AM
 Maybe in future. I can't install Ki-48 to my HSFX. When i start HSFX with Ki-48, i can only see pink textured "Lilly", floating in water.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jeanba on March 09, 2015, 02:00:23 PM
It's working now, with version 1.1 :)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on March 09, 2015, 02:13:33 PM
Yes, i download Ki-48 1.1 version, it works. Now, i use it in campaign. For example, Fleet Air Arm raid to Palembang, when few Ki-48 try to attack carriers.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: kfx on March 10, 2015, 11:46:44 AM
Ok, new to SAS frequent IL2 player.....where are the downloads for this and Pacific 2014?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: taminzahid on April 09, 2015, 05:33:39 AM
motorhead i installed your campaign but am having a wierd problem. i can play all variants of the campaign but when i try to start a new campaign as IJN carrier fighter or dive bomber the screen reverts back to the main menu. i can play the torpedo bomber campaign but the number of campaigns with the fighter are many so i wanted to play that one. pls help...its a bloody good dgen campaign..
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on April 11, 2015, 03:27:02 AM
Checked all this campaigns, and all work fine. Here can be few troubles.
1 - Do you installed campaign to clean DGEN folder? (my campaign is not compatible with any other DGEN campaigns)
2 - Do you use my campaign with HSFX 7.02 version?
3 - Which version of "Pearl Harbor - Tokyo" you used, stock or modded version?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: solotk on April 13, 2015, 06:56:20 AM
Motorhead,

Finally loaded this up and loving it! Did all the translation jiggery-pokery and now it flies sweet and true. However, i've only one minor criticism, which could be solved by my buying a better rig of course, but in the Pearl Harbour and other defence scenarios, my screen slows down to a slide show :(

Short of getting into the FMB and interfering with your great work, is there something else I can do? The problem appears to be the sheer amount of green tracer flying about. I've already been into the Dgen and conf.ini files and made the changes I can, but the problem appears to be the amount of tracer flying about :( Any further suggestions?

Once again, many thanks for this very excellent campaign!

Solotk
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on April 15, 2015, 11:40:58 AM
Hi Solotk!
I never seen trouble like this (green tracers). Probably because i have good PC, but i'm not sure. Try set "GroundIntensity=Low" and "AirIntensity=Low" parameters as temporary solution. But i strongly recommend you buy new machine;)
New version of "Pearl Haror - Tokyo" and new DGEN.exe is coming soon, and there will be new setting - "flak skill" in DGen_mod.ini, you can set all flak in missions as "rookie" or "novice", and they will not disturb you too much. I hope, new version of campaign wil be released at first days of may. There are MANY new missions and subcampaigns.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: taminzahid on April 17, 2015, 03:28:22 AM
Checked all this campaigns, and all work fine. Here can be few troubles.
1 - Do you installed campaign to clean DGEN folder? (my campaign is not compatible with any other DGEN campaigns)
2 - Do you use my campaign with HSFX 7.02 version?
3 - Which version of "Pearl Harbor - Tokyo" you used, stock or modded version?
1. i installed it on a clean install. rather it was the first thing i installed other dgen campaigns later.
2. it was installed in hsfx 7.0.2 which later became 7.0.3
3. tried both stock and mod version.
the problem is i can play as ija, usmc, usn, even ijn land based fighters, but carrier based fighters, dive bomber campaign reverts back to the main menu and the torpedo bomber campaign starts but the carriers are missing and my flight explodes while i sink.
as an experiment i tried to play your campaign with the latest c.u.p but the results are the same.
in the dgen log there is a message that bluebase is missing.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: solotk on April 17, 2015, 12:02:15 PM
Motorhead,

Many thanks for your prompt reply. A new PC it is!

I look forward to your updates , please keep bringing the gravy!

Best regards as ever

Solotk
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on April 17, 2015, 02:23:43 PM
1. i installed it on a clean install. rather it was the first thing i installed other dgen campaigns later.
3. tried both stock and mod version.
Sorry my bad english.
Very important thing - there must be only my campaign files in DGen folder. Do you completed this requirement? Files from other dynamic campaigns (for example, stock campaigns) can change normal work of my campaign.

but carrier based fighters, dive bomber campaign reverts back to the main menu and the torpedo bomber campaign starts but the carriers are missing and my flight explodes while i sink.
as an experiment i tried to play your campaign with the latest c.u.p but the results are the same.
in the dgen log there is a message that bluebase is missing.
Ok taminzahid, lets try to deal with this troubles:
1 - Please tell me name of just one or two operation (subcampaign) of carrier fighters or dive bomber campaigns which reverts back to the main menu when you trying to start it.
2 - send me to email this dgen log, with "bluebase is missing".


Motorhead,

Many thanks for your prompt reply. A new PC it is!

I look forward to your updates , please keep bringing the gravy!

Best regards as ever

Solotk

Thanks Solotk! After "Pearl Harbor - Tokyo" next version release, i planned work on dynamic campaigns on some new theater of operations for some time ;)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: taminzahid on April 17, 2015, 11:27:04 PM
Ok taminzahid, lets try to deal with this troubles:
1 - Please tell me name of just one or two operation (subcampaign) of carrier fighters or dive bomber campaigns which reverts back to the main menu when you trying to start it.
2 - send me to email this dgen log, with "bluebase is missing".

so i need to delete the whole dgen folder after making a backup of it? i tried various experiments and was able to successfully play the non-mod version of the ijn carrier fighter after copying all the mission list from campaignsIN1.dat to all other language version available in the dgen folder. but the mod version doesnt work.
in response to the name of campaigns i can tell explain it like this -  pls try to picture it: i started the game with classic mod game in the il-2 selector; then i click on the campaigns menu and scroll down to IJN; then i select the imperial japanese carrier fighter; select a rank and click generate.did u get the picture? now if i have copied the files from the file for mod folder, as soon as i click generate i jump back to the main menu where i have to click the campaign button again. until yesterday evening, i wasnt able to start the campaign from either mod or no mod version. but as i said before, a little tweaking allowed me to successfully generate the campaign list for the no mod version and start a mission successfully. the land based fighter campaign works for both mod and non-mod version.same with the dive bomber campaign as well, and the japanese carriers are also present even though they look a little smaller compared to the planes. as for the dgen log, i m sorry to say that i had deleted my entire game folder and installed it from scratch and did all those work.
i m very glad for your consideration and quick reply. now i can play the mod version of your dgen campaign minus the carrier fighter.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on April 18, 2015, 09:43:33 AM
pls try to picture it: i started the game with classic mod game in the il-2 selector; then i click on the campaigns menu and scroll down to IJN; then i select the imperial japanese carrier fighter; select a rank and click generate.did u get the picture?
Sure, i picture it))
now if i have copied the files from the file for mod folder, as soon as i click generate i jump back to the main menu where i have to click the campaign button again.
Probably there's a problem - you must copy files for campaign mod or no mod version to DGEn folder (free from any other campaign files!) before you press "generate" button. And after you press "generate" and campaign generated, you don't need to remove, copy, delete or change files in DGen folder in any other way. Action like this can lead to errors in campaign normal work.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on April 18, 2015, 09:51:37 AM
Small update. Few days ago i begin US Navy fighter campaign for VF-9 pilot. After Marcus island attack (first actions for new F6F), i shot this image, and you can compare it with real picture of this attack:
(http://s22.postimg.cc/7rnyg7a8x/Marcus_attack.jpg) (http://postimg.cc/image/mav3hm3dp/full/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: LtEthridge on May 02, 2015, 11:37:00 AM
Hello, this is a fantastic campaign you've made here, but its plagued by lots, and I mean LOTS of issues. I've tried to get it working many times, with no other files in my Dgen folder, all mods required installed, going through and fixing all the Russian files. And some campaigns work, some don't, planes explode on carrier deck in lots of the missions. I really wish you would make a new version of this campaign, its the best PTO campaign and I really want to play it, maybe you should ask someone whos first language is English to sort out some issues, because a lot of the problems seem to come from the RU files. Cheers, really hope this campaign gets sorted out soon :) -ethridge
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on May 02, 2015, 02:21:23 PM
Big trouble - i don't have beta-testers. All tests i doing myself. As you understand, one man cannot find all bugs and errors in project like this ;)
I create all files needed for english version, but i don't have a possibility to test it enough, only russian version tests normally. At this moment i work on "Pearl Harbor - Tokyo" next version, and i hope to fixe few old errors)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jeanba on May 04, 2015, 01:33:41 AM
AS to me, I am somewhat "blocked" with the B25 campaign we discussed earlier.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 01, 2015, 06:09:54 AM
After almost year of hard work, new version is completed!

"Pearl Harbor - Tokyo" v.2.2 main features:

- new DGEN feature: [Airfield] in settings file, which allow to place player's squadron to correct airfield. Now this option use only in few campaigns (USMC fighter campaign and IJN ground based fighter);
- new transition missions added;
- "Tokyo 1945" B-29/P-51 subcampaign - build new airfields on Iwo-Jima, with radio beacons and blind landing system;
- new US NAVY operations:
  1 - First strike on Tokyo, february 1945
  2 - Marianas strike, february 1944
  3 - Operation Desecrate - Palau strike march 1944
  4 - Formosa strike, october 1944
- US NAVY subcampaign "Philippines 1944" now split into two different subcampaigns: "Septermber 1944" and "October 1944";
- New campaign for American Volunteer Group "Flying Tigers" pilot, consist from two operations: "December 1941" and "March 1942";
- First operation from future Fleet Air Arm campaign, "Palembang strike, january 1945"
- New type of missions add in campaign, supported by new DGEN version from Asura. This, for example:
  1 - Hydroplane base attack/defence
  2 - Ground free hunt missions
  3 - Sea free hunt missions
  4 - Antisubmarine patrol, ETC.
- In US NAVY Philippines 1944 campaign added TF-38.3 and TF-38.4 forces, both have near 25 ships.

download link:

http://www.mediafire.com/download/54kendea6sh2k2r/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_2.2_version.rar
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: WindWpn on July 01, 2015, 07:20:05 AM
Excellent news, but I believe the zip contains a different theater?  Looking at the zip shows a number of files which appear to reference the Eastern Front.  Perhaps the incorrect zip?

~S~
wind
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 01, 2015, 07:33:05 AM
Sorry, i upload wrong folder)) but now all links fixed)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jeanba on July 01, 2015, 08:23:39 AM
Looking good

Which version of Dgen ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 01, 2015, 08:36:55 AM
At this moment you guys must use DGEN version included in archive with campaign. This is generator current version, previously unreleased, and there are some new features.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jeanba on July 01, 2015, 08:39:45 AM
Great, it's nice that you include the right Dgen version !
Is it ok with HSFX7.03 and "your" early pacific mode pack ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 01, 2015, 08:44:01 AM
Yes! Yes! it's out! I was eagerly waiting for this one, thank you Motorhead!

*edit* 1) I don't see any DGen.exe in the download, is it normal?
          2) In DGen/MOD folder, I see a file called ";AllWeapons_m", I guess I have to erase the ";" for it to work?

*edit_bis* Ok, ok. I just install DGen version 2.0.3.0 wich never worked on my computer, BUT it seems to be working with your campaign! So first question on my first edit is solved.
The only stuff: new campaigns are displayed in russian in selection campaigns menu, as in the first releases of your campaign. So those of you having same issue, the fix for it is known: for example, about AVG carreer, rename your "campaignsUS7_ru" folder in "campaignsUS7" and it's solved.

Going to fly now, thank's again for all this work Motorhead!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 01, 2015, 11:52:54 PM
Ok guys, this is a current DGEN version, with all latest features:
http://www.mediafire.com/download/me693dm7sd8lzo9/DGenCurrentVersion_01.07.2015.rar
Link at first page also updated.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: citizen67 on July 02, 2015, 08:59:45 AM
hi Motörhead,
just a question: I put the Mod Pack in Mod Folder and the DGen files in DGen folder (previously backupped and emptied), but when I start a campaign (i.e. a US Navy campaign), in the dropdown list on the right there aren't names such as "Pearl Harbot to Tokyo campaign" or similar. Is this right?
If yes, how can I know which is the right campaign to start?

thanks

p.s. I use Asura's DGen 2.0.1.0
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: WindWpn on July 02, 2015, 09:28:15 AM
Found a typo defect in the following file:  campaignsUN1.dat

line 24 change
Marianas1944Feb, Marianas, February 1944

to
Marianas1944Feb Marianas, February 1944

basically remove the first comma in the string

~S~
wind
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 03, 2015, 12:02:10 AM
hi Motörhead,
just a question: I put the Mod Pack in Mod Folder and the DGen files in DGen folder (previously backupped and emptied), but when I start a campaign (i.e. a US Navy campaign), in the dropdown list on the right there aren't names such as "Pearl Harbot to Tokyo campaign" or similar. Is this right?
If yes, how can I know which is the right campaign to start?

thanks

p.s. I use Asura's DGen 2.0.1.0

That's right, you must see only subcampaigns names, such as:

* US Navy Fighter.
Dynamic campaign for US Navy fighter pilot in Pacific.

or

* US Navy Torpedo Bomber.
Dynamic campaign for US Navy Torpedo Bomber pilot in Pacific.

"Pearl Harbot - Tokyo" is general name of all project, not just one campaign. And, your DGen 2.0.1.0 is too old for my campaign. You must use latest DGEN version, from this link: http://www.mediafire.com/download/me693dm7sd8lzo9/DGenCurrentVersion_01.07.2015.rar

Found a typo defect in the following file:  campaignsUN1.dat

line 24 change
Marianas1944Feb, Marianas, February 1944

basically remove the first comma in the string


Thanks Wind! That's my error, and i fixed it soon. Big trouble with big project - i have NO BETA TESTERS. As usual, any bugs and errors can be found only when campaign is released on SAS and Aviaskins))
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: citizen67 on July 03, 2015, 02:29:18 AM
ok Motörhead, thank you.
I just wonder if the DGen version you suggest will affect in any way the Boelcke's Westfront and the MTO campaigns when I will replace them in the DGen folder...
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 03, 2015, 01:09:55 PM
@citizen67: Motorhead have stated that his campaign is not compatible with any other DGen campaign. Wich means u need a empty DGen folder so u can install it properly. Rename your actual DGen folder (including Boelcke's campaign and others) for example "DGen2", and put the one of Motorhead instead with the DGen.exe folder that Motorhead provided (renaming your previous one if u wanna keep it).

Actually, I'm using DGen with JSGME (Greaybeard inspired me :P): I've no more Dgen, no more DGen.exe, no more DGenMod.ini folders in my main game directory. Create a new folder in your desktop for example, name it according to the campaign (for example "DGen_PTO"), in this folder put the DGen folder from Motorhead(with "mod" or "no mod" conversion), the DGen.exe and DGenMod.ini matching the campaign u wanna load. Put the all "DGen_PTO" stuff in your "JSMGE" folder, and enable it.

@Motorhead: I've actually a lot of problems with your campaigns, some of them not loading, with direct return on main game screen. WindWpn gave me something so the USnavy campaign worked in "CUP" install. (I know your campaign is not designed for this version of the game but I had to try). But the fun: in "CUP", with WindWpn fix, US navy worked, but not IJN for carrier fighters. If i put the same folder via JSGME in a HSFX7.03 install... USnavy isn't working, but IJN does! Lol.
Anyway Motorhead, even if I'm not a specialist, I would be glad to try to help you so this wonderfull campaign works in every part of it (using HSFX for wich it was designed of course, "CUP" tests was curiosity). I would be honored beeing one of your beta tester - and knowing more about DGen program.

By the way: some of your campaign aren't working because of the old ".msg" bug we found in previous versions: the are sitll some ">" or "<" in the text of ur breafings.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: citizen67 on July 04, 2015, 07:50:20 AM
@citizen67: Motorhead have stated that his campaign is not compatible with any other DGen campaign. Wich means u need a empty DGen folder so u can install it properly. Rename your actual DGen folder (including Boelcke's campaign and others) for example "DGen2", and put the one of Motorhead instead with the DGen.exe folder that Motorhead provided (renaming your previous one if u wanna keep it).

Hi Baffrah,
I know: actually I got two DGen folders, one with Pearl Harbor - Tokyo and one with Boelcke's Campaigns, that I choose to put in the main root according to my wishes.
The question is: is the DGen suggested by Motorhead to play his campaign compatible with Boelcke's Campaigns, or I need to return to previous 2.0.1.0 each time I want to play with them?

P.s. I must say that put all the stuffs in JSGME is a very interesting way to solve the problem...
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 04, 2015, 08:23:46 AM
Well, no idea if the version provided by Motorhead (2.0.3.2) is compatible with Boelcke's campaign. Easy to test, though. But what I can say is that the 2.0.3.0 version released by Asura never worked on my computer, except with the Motorhead Pacific campaign.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 04, 2015, 09:04:34 AM

Anyway Motorhead, even if I'm not a specialist, I would be glad to try to help you so this wonderfull campaign works in every part of it (using HSFX for wich it was designed of course, "CUP" tests was curiosity). I would be honored beeing one of your beta tester - and knowing more about DGen program.

By the way: some of your campaign aren't working because of the old ".msg" bug we found in previous versions: the are sitll some ">" or "<" in the text of ur breafings.

Sure, i really need beta-testers for my campaigns. You can send me messages about any bugs and errors to PM's or on this topic, and i try to fixe it.
Which campaigns have this bug, with ">" or "<" in the text of ur breafings"?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 04, 2015, 10:25:37 AM
You will find some ">" or "<" into the following files:

GuadalkanalNovember1942BMsgEn
GuadalkanalNovember1942MsgEn
GuadalkanalSeptember1942BMsgEn
GuadalkanalSeptember1942MsgEn
Marcus1943MsgEn
Rabaul1942MsgEn
Rabaul1943bMsgEn
Rabaul1943MsgEn
SantaCruz1942BMsgEn
SantaCruz1942MsgEn
Solomons1RusselsBMsgEn
Solomons1RusselsMsgEn
Tokyo1945FMsgEn
WatchtowerIJNHPMsgEn
WatchtowerIJNMsgEn
WatchtowerMsgEn

That's the one I found a few days ago, I'll re-check everything within a few days and see if I find more (but I don't think so).
Also the date (I think) in the beginning of the briefing in

Philippines1944_09MsgEn

is writen in Russian.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: citizen67 on July 04, 2015, 02:35:16 PM
Easy to test, though.


Well, Baffrah, you're right...  ;)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 06, 2015, 12:03:14 AM
You will find some ">" or "<" into the following files:

All this bugs is fixed. Please, check your PM.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on July 06, 2015, 03:15:15 AM
Done - please check yours because I'm not sure my PM was sent.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on July 10, 2015, 07:16:40 AM
i see that the campaign is built for hsfx 7.02, my question is if anybody played it in CUP and if it works ...

Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: solotk on July 10, 2015, 07:33:01 AM
Motorhead,

We're not worthy!

We're not worthy!  ;)

Absolutely first class so far, and I look forward to your future FAA releases! Maybe you'd consider the actions around Ceylon in 1942 for a future scenario?

Many thanks for your great work thus far!

solotk
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on July 28, 2015, 12:37:21 AM
in the campaign is it possibile to "command" other planes of a squadron like in "stock" campaign ? i ask that because usually in user made campaigns you have to be the "number 4" and you cannot use "orders menu" (tab key) to command to other planes  of your wing/squadron; i like very much to command a group of four ...
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 28, 2015, 12:47:56 AM
It depends of your rank only. If you want to command flight of 4 planes, you need chose rank "2nd Lieutenant" (this example for USAAF campaigns) when you start new campaign.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on July 28, 2015, 01:13:42 PM
I am not able to start the campaign, i followed your instructions but when on USN i click on generate on the fighter campaign, or Others, i just hear a short "beep" and nothing happen

looking in the root folder i have this file:
Dgen_modERROR.log with the following text:
= DGen_mod 2.0.3.2 (15/05/2015) =
seed: 1510963
ParamStr: in 0       
DGen_mod initialization. Side: in, Rank: 0
Can't open DGen_mod.ini

it's my first user made campaign installation, so maybe i do not understand what to do in the installation process but i think i followed your instructions ...
any help would be appreciated
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 29, 2015, 01:28:27 AM
Can't open DGen_mod.ini

Please download this file:
http://www.mediafire.com/view/we7999oms97goqd/DGen_mod.ini
and place it into your HSFX root folder. I hope you try to launch my campaign on HSFX 7.02 modpack, not on stock IL-2;)
It is dynamic generator settings file, where you can change some campaign features, air or ground intensity for example. Detailed info you can find in Asura's DGEN latest version readme, download here:
http://www.sas1946.com/main/index.php/topic,20104.0.html
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on July 29, 2015, 12:55:29 PM
yes, i try to activate it on hsfx 7.02

well i copied in the root directory the "DGen_mod.ini" file ... but no result ...

i am new to dgen campaigns, but i already installed another campaign before ... what could be my problem ? i followed the instructions:
- created a new HSFX 7.02 clean installation (in JSGME i activated just HistoryFX + perfect map)
- Downloaded DGEN.exe current version from: http://www.mediafire.com/download/me693dm7sd8lzo9/DGenCurrentVersion_01.07.2015.rar and put it in HSFX root folder
- deleted previous DGEN folder
- Copied DGEn folder from dowloaded archive to HSFX root folder
- copied files from http://www.mediafire.com/download/ah8uncvpuhhktqn/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_(campaign_english_names).rar to DGEN folder
- downloaded mini "modpack" by this link:http://www.mediafire.com/download/nbalnm89nlx4w0q/Motorhead_Mods_1.0_for_Pearl_Harbor-Tokyo_2.0.rar and
put "Mods" folder from this archive into HSFX root folder
- copied files from "Files for Mod version" folder to DGEn folder

then today i added, as you told me:
- DGen_mod.ini file from http://www.mediafire.com/view/we7999oms97goqd/DGen_mod.ini and placed it into HSFX root folder

but when i select, for example, USN + Fighter and click on start, i go to main menu screen; the same for "bomber" and "torpedo" ...

what's wrong with my setup ?

i really would like to play your campaign ...





Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 30, 2015, 02:05:09 AM
- copied files from http://www.mediafire.com/download/ah8uncvpuhhktqn/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_(campaign_english_names).rar to DGEN folder
Ok, try to launch campaign without files from this "Motorhead_DGEN_Pearl_Harbor_-_Tokyo_(campaign_english_names).rar" archive, just use files from "Motorhead DGEN Pearl Harbor - Tokyo 2.2 version.rar" archive. I really never tested english version, maybe this is problem.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 30, 2015, 02:14:00 AM
And now, here is few screenshots from current campaign i played - US Navy fighter. It's Mark Mitscher's TF-58 strike to japan shipping near Yap and Ulithy 27 july 1944:

(http://s15.postimg.cc/jwoajoky3/grab0087.jpg) (http://postimg.cc/image/9zd9qmdc7/full/)

(http://s15.postimg.cc/6r8sdkr2j/grab0088.jpg) (http://postimg.cc/image/61q017qiv/full/)

(http://s15.postimg.cc/54jkscf0r/grab0089.jpg) (http://postimg.cc/image/h6eymho93/full/)

(http://s15.postimg.cc/g2uuaj3m3/grab0090.jpg) (http://postimg.cc/image/o8cw8oruv/full/)

(http://s15.postimg.cc/ytwrkoy6j/grab0091.jpg) (http://postimg.cc/image/nhk62wphj/full/)

(http://s15.postimg.cc/t1s1zsyyz/grab0092.jpg) (http://postimg.cc/image/7fd1is0ef/full/)

(http://s15.postimg.cc/yarobf6rv/grab0093.jpg) (http://postimg.cc/image/8rzbyen7r/full/)

(http://s15.postimg.cc/9szknj47f/grab0094.jpg) (http://postimg.cc/image/4uc2900ef/full/)

Beautiful Western Carolines map use to create this historical events in my campaign.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on July 30, 2015, 01:31:54 PM
hi Motörhead, thank you for your help

i tried your last suggestion, but no way ...:
- for "USN fighter" if i click on start i go back to main menu
- for "IJN carrier fighter" if i click start i can go to the selection of the subcampaigns, but whichever i select, when i press generate i just have e "beep" sound and stay on that screen

well i have invested much time i those attempt to run your campaign, and i will do other attempts ... but do not know what else i can try .....
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 30, 2015, 02:03:52 PM
As usual (if you click start and go back to main menu) this means inconsistency between campaign files. But i do not have problem like this and everything works fine. As you write, you install according to instructions on first page, hmm... try to copy files from "Files for Mod version" folder to DGEn folder first, and then copy files from "Motorhead_DGEN_Pearl_Harbor_-_Tokyo_(campaign_english_names).rar" to your DGEN folder, agreeing to replace.
I really want to help you launch campaign.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on July 30, 2015, 03:21:13 PM
thank you for your help

i just tried (i used "Files for Mod version EN") but no result, but with a change; this time i have:
- for "USN fighter" if i click on start i go back to main menu
- for "IJN carrier fighter" if i click on start i go back to main menu


EDIT:
i tried with "Files for Mod version RU" too but no way
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 31, 2015, 12:23:20 AM
Ok, i have new idea. Try to repeat all steps you wrote here:

yes, i try to activate it on hsfx 7.02

well i copied in the root directory the "DGen_mod.ini" file ... but no result ...

i am new to dgen campaigns, but i already installed another campaign before ... what could be my problem ? i followed the instructions:
- created a new HSFX 7.02 clean installation (in JSGME i activated just HistoryFX + perfect map)
- Downloaded DGEN.exe current version from: http://www.mediafire.com/download/me693dm7sd8lzo9/DGenCurrentVersion_01.07.2015.rar and put it in HSFX root folder
- deleted previous DGEN folder
- Copied DGEn folder from dowloaded archive to HSFX root folder
- copied files from http://www.mediafire.com/download/ah8uncvpuhhktqn/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_(campaign_english_names).rar to DGEN folder
- downloaded mini "modpack" by this link:http://www.mediafire.com/download/nbalnm89nlx4w0q/Motorhead_Mods_1.0_for_Pearl_Harbor-Tokyo_2.0.rar and
put "Mods" folder from this archive into HSFX root folder
- copied files from "Files for Mod version" folder to DGEn folder

then today i added, as you told me:
- DGen_mod.ini file from http://www.mediafire.com/view/we7999oms97goqd/DGen_mod.ini and placed it into HSFX root folder

Exept this: "copied files from http://www.mediafire.com/download/ah8uncvpuhhktqn/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_(campaign_english_names).rar to DGEN folder"
If you do that, campaign must launch, but you will see russian names of subcampaigns.
I never added new operations to this "campaign_english_names).rar", and this may cause problem with campaign start.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on July 31, 2015, 10:42:42 AM
ok, a step forward :-)

first of all: i tried with "Files for Mod version EN" and i hade the same error as before;
then i tried with ""Files for Mod version RU" and i was able to "start"; so maybe the problem is with "Files for Mod version EN" ?

BUT, afterward i had some problems; the first one is thet everything is in russian, as you told me :-)
then i tried:
- the USN first subcampign of the first campaign, but i got this error: mission loading failed: mesh3do/humans/paratroopers/russia/mono.sim not created
- the USN first subcampaign of the second campaign, with this error: mission loading failed: landscape ag_formosa/lod_redko.ini loading error
- the IJN first subcampaign of the first campaign started normally !

may you please help me for the next step ?


EDIT ! EDIT!
well, i exit hsfx to wrote the message hereabove, then i reentered hsfx to try other campaigns and ... now it seems everything work, i was able to start even the subcampaigns where i had problems before (see hereabove) ... do not know why, because i just exit and reenter ...
so i think the problem is with "Files for Mod version EN", do you agree ?
so now i ask you for the last (i hope) step: i have everything in russian: campaigns name/subcampaigns name and briefing text; how to have them in english ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on August 01, 2015, 03:07:22 PM
Well, i'm glad you can started campaign at last)) Now please try this campaign RC 2.3 version:
http://www.mediafire.com/download/kgbpoaw17nardv0/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_2.3_version_RC_01.08.2015.rar
Use DGEN.exe and DGen_mod.ini from this archive!
In this version fixed many errors i found since 2.2 version was uploaded. Maybe error with russian briefings in english version disappear too. If you can launch my campaigns, i hope you wrote here your impressions from completed missions ;)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on August 02, 2015, 05:25:52 AM
About this:

"mission loading failed: mesh3do/humans/paratroopers/russia/mono.sim not created",

I believe this error is related to a memory problem, eigher from your computer itself, or the dgen.exe program. For example, I can successfully load about 13 "campaigns" (choosing army, choosing a campaign, choosing the first sub-campain, starting the mission to see if it works, exit the mission, erasing the campaign, recreate another one in same way etc...) At the 14th attemp, my rig crash, or "Dgen.exe" stops working, or "paratrooper" error appears in the mission loading process.
Exiting the game, indeed, solve this problem (until the nexth 14th attempt), like it was erasing some "cache" or something.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on August 02, 2015, 05:34:18 AM
ok i followed your last instructions:
- used new DGEN folder+dgen.ini+dgen.exe
- copied "files for mod EN" in new dgen folder
as a results, a new step forward: it works (as before) and now i have campaign + subcampaigns in english :-); but briefing are still in russian ... so i think the only problem to solve now is to have briefings in english too; how to do it ?


btw: all other "stock" campaigns are now in russian but i think that it is no problem because i cannot use other stock campaigns anyway with your campaign installed, right ? so i take one hsfx installation just for "pearl Harbour to tokio".
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on August 02, 2015, 07:02:22 AM
In your GDen_mod.ini, change

Language=Russian

in

Language=English
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on August 04, 2015, 04:21:12 AM
ok i change it and now briefing in english; it seems everything fine now
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on August 04, 2015, 01:13:01 PM
Good news blackshark!
Now i waiting your impressions from campaign;)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on August 06, 2015, 07:20:24 AM
Well, there's few screenshots. Admiral Halsey's 3rd fleet begin attacks on Philippines on 9th september 1944. TF-38 all four groups raided japs airfields on Luzon, Leyte and Mindoro. Main task of these attacks is to weaken japs air forces on Philippines, before MacArtur landings on Leyte, scheduled to october.
Here you can see one of these attacks, Bataan airfield on Mindoro, 10 september 1944:

(http://s27.postimg.cc/q0oo5fy43/grab0096.jpg) (http://postimg.cc/image/6iu0pi167/full/)

(http://s27.postimg.cc/euprqqyk3/grab0097.jpg) (http://postimg.cc/image/6p7pslab3/full/)

(http://s27.postimg.cc/to4fbi6b7/grab0098.jpg) (http://postimg.cc/image/v360087e7/full/)

(http://s27.postimg.cc/68mi65mk3/grab0099.jpg) (http://postimg.cc/image/dolrrya9b/full/)

(http://s27.postimg.cc/covgw8v3n/grab0100.jpg) (http://postimg.cc/image/tcmyyqpv3/full/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on August 06, 2015, 07:23:54 AM
More screenshots from Bataan airfield attack:

(http://s1.postimg.cc/7j1ci4q3z/grab0101.jpg) (http://postimg.cc/image/nha289kbv/full/)

(http://s1.postimg.cc/ijwhn5icv/grab0102.jpg) (http://postimg.cc/image/77jw5d9nv/full/)

(http://s1.postimg.cc/4jpuh9r8v/grab0103.jpg) (http://postimg.cc/image/3u724wqp7/full/)

(http://s1.postimg.cc/d4nrm6qsv/grab0104.jpg) (http://postimg.cc/image/61fw6kld7/full/)

(http://s1.postimg.cc/62ptzzn73/grab0105.jpg) (http://postimg.cc/image/bqw4qvrjf/full/)

(http://s1.postimg.cc/mnsv1woxb/grab0106.jpg) (http://postimg.cc/image/n0k98376z/full/)

(http://s1.postimg.cc/asfrole7j/grab0107.jpg) (http://postimg.cc/image/kpqshnlt7/full/)

We have all this and more in "Pearl Harbor - Tokyo" current version!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on September 05, 2015, 03:16:05 PM
i am playing it and I enjoy it, very good job; very nice and detailed maps, many planes etc., thank you for your job Motörhead

I suggest to everybody interested in pacific theatre to give this mega-campaign a try.




PS to Motörhead: yesterday i made some tests with one of the many sub-campaigns: "USAAF fighter 5th AF" and here i found problems:

- peralr Harbor OK
- philippine 41 does not run ... just a beep when i press generate
- port Moresby, beep
- kokoda july 42: beep
- kukoda august 42: OK
- buna and gona 1942": does not start and i received the "no map in mission file" message at the first mission
- Gloucester OK
- philippines 44: not start with message "missione loading failed mesh 3do/humans/paratroopers/russia/monosim not created.

and after i receive the "paratrooper" message, i receive it for all others campaign i try to start, included Gloucester, that worked before

i delete the installations and used a backup i had, but same results (if i try Gloucester it works, but after i receive "paratroopers" message on philippne 44, does not work any more

Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on September 06, 2015, 01:00:09 PM
Thanks blackshark! Your report is very usefull for my work. I found and fixed all errors you wrote, exept "paratroopers" bug. This is map error, i've seen this even in old ultrapack version of this map. I think only map author can fixe it. If you delete all ground objects from mission file with this map, sometimes it can help to load mission. Sometimes IL-2 reload can help too. Really not understand this bug.

Well, next version of "Pearl Harbor - Tokyo" with all this errors fixed is coming soon, probably few weeks. But if you want to try current beta version immediately, please write me to PM.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on September 07, 2015, 05:39:40 AM
well i would prefer to wait for the official release ... but if i install the new version, i will miss the sub-campaigns already started ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on September 08, 2015, 11:41:49 AM
but if i install the new version, i will miss the sub-campaigns already started ?

Really don't know it, only way to be sure, is to download and use current beta version. But all errors you wrote is fixed now.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: pandacat on September 17, 2015, 04:26:27 PM
Hey motorhead.  Long time no see.  I just got back to Il2HSFX.  I had v2.0.  Are there a lot of changes between v2.0 and v2.2? 
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on September 18, 2015, 03:42:24 PM
Hey motorhead.  Long time no see.  I just got back to Il2HSFX.  I had v2.0.  Are there a lot of changes between v2.0 and v2.2?

Hi pandacat!
I really hate to repeat myself  ;D but:

- new DGEN feature: [Airfield] in settings file, which allow to place player's squadron to correct airfield. Now this option use only in few campaigns (USMC fighter campaign and IJN ground based fighter);
- new transition missions added;
- "Tokyo 1945" B-29/P-51 subcampaign - build new airfields on Iwo-Jima, with radio beacons and blind landing system;
- new US NAVY operations:
  1 - First strike on Tokyo, february 1945
  2 - Marianas strike, february 1944
  3 - Operation Desecrate - Palau strike march 1944
  4 - Formosa strike, october 1944
- US NAVY subcampaign "Philippines 1944" now split into two different subcampaigns: "Septermber 1944" and "October 1944";
- New campaign for American Volunteer Group "Flying Tigers" pilot, consist from two operations: "December 1941" and "March 1942";
- First operation from future Fleet Air Arm campaign, "Palembang strike, january 1945"
- New type of missions add in campaign, supported by new DGEN version from Asura. This, for example:
  1 - Hydroplane base attack/defence
  2 - Ground free hunt missions
  3 - Sea free hunt missions
  4 - Antisubmarine patrol, ETC.
- In US NAVY Philippines 1944 campaign added TF-38.3 and TF-38.4 forces, both have near 25 ships.

You can find current version at first page of this topic.
Title: "Pearl Harbor - Tokyo" V.2.3 release
Post by: Motörhead on October 01, 2015, 12:55:13 PM
Ok, guys, 2.3 version is ready at last.
Main task of 2.3 is errors and bugs fix. This errors (really, i don't remember them all) from 2.2 version were found by many users from SAS, thank you all for your reports!
Here you can download 2.3 version:
http://www.mediafire.com/download/dwd6fd8z3db557d/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_2.3_version.rar
DGen.exe fresh current version by Asura is here:
http://www.mediafire.com/download/wcgdq8xjqw4i8n3/DGenCurrentVersion_01.10.2015.rar
Of course, link on first page of this topic updated. All installation instructions is actual for 2.3, by default all campaigns switched to "Mod" version.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on November 23, 2015, 08:03:46 AM
Hi Motorhead!

I've found one more little trick.
Had a dream a few days ago about B17 straffed by zero's on Pacific war (yes). So I wanted to start a "heavy bomber" campaign with yours. Unfortunatly, with version 2.3, it's not working: I come directly on some loading screen, and nothing happens.
But I've found the problem. Look at, for example, PlaneUS4 and PlaneUS8 files: those are exacly the same, as campaignUS4 and campaignUS8. But, there's no classeUS4, settingUS4 neigher squadronUS4 in my DGen folder. By copying those files from ***US8, and renaming it ***US4, and putting them in my DGen folder, now it seems my heavy bomber US campaign is working.
Of course, it means I've 2 kind of different files, ***US4 and ***US8, for one same campaign.

Cheers!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on November 24, 2015, 12:51:49 PM
Thanks Baffrah, i found this error and fixed it. As always, trouble is campaign too big, and i have not enough time to check all subcampaigns.
I wait next bug reports from you!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on January 04, 2016, 02:38:43 AM
Hi, I wish you an happy new year !

In the last months I was busy with RL.

Now I am planning to go back to il2 too

I read about bomber problem by Baffrah: I am no good at technicals so my question is, if you have two minutes to explain to me: the fix made by motorhead is the one proposed by Baffrah ? and where do I find the PlaneUS4 files etc ?

I would like to have that beautiful campaign always up-to-date, so should I apply that solution for which campaign/subcampaign ?

Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Sobilak on January 18, 2016, 07:20:06 AM
Hi.
Campaingns are cool.
I have a problem with some pilot careers/theatrs. For ex. USN Bomber, lae salamaua 1942- click generate, "beep" and in dgen error i have
"No AirFields or IO points for Axis". In USMC Guadalcanal August 1942 i have the same problem but in USN bomber guadalcanal August 1942 is ok, USN Fighter GuadalAu1942 is ok to.
How I fix it?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on January 20, 2016, 01:16:42 PM
Thanks Sobilak!
I found errors you write and fixed it, it was simple. Message like you write is all i need - as i always said, i have not enough beta testers for all my projects. Now, if you want to try "Pearl Harbor - Tokyo" current beta version (2.4) with this errors fixed, please tell me this, and i send you link for 2.4 WIP version.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Baffrah on January 20, 2016, 06:54:55 PM
Motorhead, you'll find the same error Sobilak noticed in "campaignUS3", "GuadalkanalAugust1942B Guadalkanal, August 1941" and "GuadalkanalNovember1942 Guadalkanal, November 1942" parts. :P
(By the way, "GuadalkanalAugust1942B Guadalkanal, August 1941" shoul be "August 1942" I guess.)

@blackshark: you'll find all the files we're talking about in "youril2name/DGen" folder. Motorhead didn't release any fix for his amazing campaign yet, so you'll have to edit the concerned files by yourself - until the public new version's release, of course. The last "official" version released by Motorhead is, to my knowledge, 2.3. you'll find up here, post #156.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Sobilak on January 21, 2016, 04:55:05 AM
Hi Motorhead.
Small OT.
Did you think to use this map in future to your camp?
NG-Aus-NB-Bung.
http://www.sas1946.com/main/index.php/topic,45687.0.html
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on January 21, 2016, 10:42:49 AM
Motorhead, you'll find the same error Sobilak noticed in "campaignUS3", "GuadalkanalAugust1942B Guadalkanal, August 1941" and "GuadalkanalNovember1942 Guadalkanal, November 1942" parts. :P
Yes, this error appear with one of new DGEN.exe versions. I hunt for this bugs, and fixed it anywhere, where i find them ;)

(By the way, "GuadalkanalAugust1942B Guadalkanal, August 1941" shoul be "August 1942" I guess.)
Thanks, now this error fixed too!

Motorhead didn't release any fix for his amazing campaign yet, so you'll have to edit the concerned files by yourself - until the public new version's release, of course. The last "official" version released by Motorhead is, to my knowledge, 2.3. you'll find up here, post #156.

At this moment i work on campaigns not for HSFX, but for some new, previously unseen modpack ;) "Pearl Harbor - Tokyo" will be reworked and converted for this new modpack. Some screenshots (development updates) you can see here: http://forum.aviaskins.com/showthread.php?t=4006
Sorry, theres no english, but screenshots dont need translate :)

Hi Motorhead.
Small OT.
Did you think to use this map in future to your camp?
NG-Aus-NB-Bung.
http://www.sas1946.com/main/index.php/topic,45687.0.html
Sure, i seen this map, but scale is too small for my campaigns. For this region in my plans USAAF 5th AF big campaign on "New Guinea-Rabaul" map from 4.13.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Sobilak on January 22, 2016, 12:50:12 AM
Ok .
2.4 helped.
But "No AirFields or IO points for Axis" is in Camp.UM1 in GuadalNov1942, and GuadalDec1942 to.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on January 22, 2016, 03:45:39 AM
Thanks Sobilak, i fixed it too!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: 9ball on February 16, 2016, 04:33:27 PM
Hi Motorhead,
I was just wondering if you were going to post your fixes to version 2.3
If not, when do you expect to have version 2.4 ready.
Thanks,
Title: "Pearl Harbor - Tokyo" current status
Post by: Motörhead on February 20, 2016, 02:34:34 AM
Hi guys!
At this moment works on "Pearl Harbor - Tokyo" next version is continued. I'm glad to tell you, next version of campaign will be created not for HSFX, but absolutely new modpack, called "DGENpack". This means, you dont need install any additional planes or maps, everything you need, will be included. There are no compatibility troubles at last :) When DGENpack will be released i'm not entirely sure, probably 3-4 months.
So, i work on two main directions now. First, convert old "Pearl Harbor - Tokyo" campaigns for new DGENpack. It will be include all fixes write here earlier. Second part of my work - ultimate (as usual  ;) ) new campaign on excellent "New Guinea New Britain" map from 4.13. I can't tell you how good this map! At last i can show my favourite 49th Fighter Group and 3d Attack Group actions how it really goes in 1943-1944. There will be fighter, bomber/attack bomber and heavy bomber USAAF campaigns, and of course, Japan campaigns: IJN fighter and bomber / IJA fighter and bomber.
At this moment is finshed first stage (subcampaign/operation) of new campaign, 08.03.1943-09.04.1943, 49th FG first days at Dobodura.
You are welcome to check this topic, there i will post development updates, from time to time.
Title: "Pearl Harbor - Tokyo" 20.02.2016 update
Post by: Motörhead on February 20, 2016, 02:44:30 AM
Here are few screenshots from new campaign on "New Guinea New Britain" map from 4.13. 49th Fighter Group first days at Dobodura.
You can see 8th FS P-40K's at Kalamazoo strip, works on nearby new runways, and 9th FS P-38 takeoffs from Horanda strip.

(http://s8.postimg.cc/44egop3zp/2016_02_14_20_15_26.jpg) (http://postimg.cc/image/kfekl0ghd/full/)

(http://s10.postimg.cc/yrm8gwe61/2016_02_14_20_15_31.jpg) (http://postimg.cc/image/4zp61prcl/full/)

(http://s22.postimg.cc/qg1vl4tox/2016_02_19_12_42_46.jpg) (http://postimg.cc/image/gvi8y94ct/full/)

(http://s13.postimg.cc/6hq38ax6v/2016_02_19_12_42_51.jpg) (http://postimg.cc/image/ijlh2g6f7/full/)

(http://s14.postimg.cc/59bddojht/2016_02_19_12_53_53.jpg) (http://postimg.cc/image/g8wkpa9wt/full/)

(http://s14.postimg.cc/d4qi68ii9/2016_02_19_12_54_04.jpg) (http://postimg.cc/image/f9av7bk4t/full/)

(http://s23.postimg.cc/bkbds7qln/2016_02_20_08_54_34.jpg) (http://postimg.cc/image/x6qe98p5z/full/)

(http://s10.postimg.cc/mjhqxel6h/2016_02_20_08_54_50.jpg) (http://postimg.cc/image/b755fmchh/full/)

(http://s18.postimg.cc/5goptpw4p/2016_02_20_09_11_20.jpg) (http://postimg.cc/image/78hoomfhh/full/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Major_Wonka on February 24, 2016, 01:35:08 PM
Hello Motorhead! I have to say this is a great mod, but unforunately I've run into a few problems.

Whenever I try to load certain later war missions, mostly any Marianas or Philippines related missions, I often get a beep when I click generate, everything on the briefing and map shows up blank, and if I try to load the mission I get a no map error. I have HSFX 7.0.3, latest DGen, and am using the mod version.

Sometimes I will also get this external pop-up
(https://scontent-iad3-1.xx.fbcdn.net/hphotos-xta1/v/t34.0-12/12784517_1100930943263931_18312110_n.jpg?oh=57c6e9034f054f2c646161ed6e75cc7c&oe=56D0DBA4)


I checked to see if the maps work in full mission builder and they load with no issues there and was able use them fine


DGen Error file

Code: [Select]
= DGen_mod 2.0.3.0 (07/05/2015) =
seed: 396932468
ParamStr: in 1       
DGen_mod initialization. Side: in, Rank: 1
MaxFLAK=10
MaxBomberSkill=0
Distance=Full
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=1.90
Career ID: In7
Unable to delete directory: missions\campaign\in\DGen_7_MarianasTurkeyShootBdoe1
EnemyNation from settings: USA
Load DGen\mod\AllPlaneDB.dat:
Load DGen\mod\AllPlaneDB_m.dat:
MarianasTurkeyShootB:MarianasTurkeyShoot
Inherits MarianasTurkeyShoot
Load DGen\mod\MarianasTurkeyShootBTowns.dat:
ReadDB sorties:2
Load DGen\mod\AllWing.dat:
TestWing(Axis,IJN_AG_1_VB): IJN_AG_1_VB 0 00
TestWing(Allies,USN_VF_72A): USN_VF_72A 4 10
TestWing(Allies,USN_VB_11A): USN_VB_11A 4 10
TestWing(Allies,USN_VT_11A): USN_VT_11A 4 10
TestWing(Allies,USN_VF_5B): USN_VF_5B 4 10
TestWing(Allies,USN_VB_5A): USN_VB_5A 4 10
TestWing(Allies,USN_VT_5A): USN_VT_5A 4 10
TestWing(Allies,USN_VF_21A): USN_VF_21A 4 10
TestWing(Allies,USN_VF_18A): USN_VF_18A 4 10
TestWing(Allies,USN_VB_18A): USN_VB_18A 4 10
TestWing(Allies,USN_VT_18A): USN_VT_18A 4 10
TestWing(Allies,USN_VF_30A): USN_VF_30A 4 10
TestWing(Allies,USN_VF_31A): USN_VF_31A 4 10
TestWing(Allies,USN_VF_16A): USN_VF_16A 4 10
TestWing(Allies,USN_VF_10A): USN_VF_10A 4 10
TestWing(Allies,USN_VB_10A): USN_VB_10A 4 10
TestWing(Allies,USN_VT_10A): USN_VT_10A 4 10
TestWing(Allies,USN_VF_51A): USN_VF_51A 4 10
TestWing(Allies,USN_VF_23A): USN_VF_23A 4 10
TestWing(Allies,USN_VF_9A): USN_VF_9A 4 10
TestWing(Allies,USN_VB_15A): USN_VB_15A 4 10
TestWing(Allies,USN_VT_9B): USN_VT_9B 4 10
TestWing(Allies,USN_VF_32A): USN_VF_32A 4 10
TestWing(Axis,IJN_AG_601_FS): IJN_AG_601_FS 4 10
TestWing(Axis,IJN_AG_601_VB): IJN_AG_601_VB 4 10
TestWing(Axis,IJN_AG_601_VT): IJN_AG_601_VT 4 10
TestWing(Axis,IJN_C_Shokaku_FS): IJN_C_Shokaku_FS 4 10
TestWing(Axis,IJN_C_Shokaku_FS_VB): IJN_C_Shokaku_FS_VB 4 10
TestWing(Axis,IJN_C_Shokaku_FS_VT): IJN_C_Shokaku_FS_VT 4 10
TestWing(Axis,IJN_C_Zuikaku_FS): IJN_C_Zuikaku_FS 4 10
TestWing(Axis,IJN_C_Zuikaku_FS_VB): IJN_C_Zuikaku_FS_VB 4 10
TestWing(Axis,IJN_C_Zuikaku_FS_VT): IJN_C_Zuikaku_FS_VT 4 10
TestWing(Axis,IJN_C_Junyo_FS): IJN_C_Junyo_FS 4 10
TestWing(Axis,IJN_C_Junyo_FS_VB): IJN_C_Junyo_FS_VB 4 10
TestWing(Axis,IJN_C_Junyo_FS_VT): IJN_C_Junyo_FS_VT 4 10
TestWing(Axis,IJN_C_Hiyo_FS): IJN_C_Hiyo_FS 4 10
TestWing(Axis,IJN_C_Hiyo_FS_VB): IJN_C_Hiyo_FS_VB 4 10
TestWing(Axis,IJN_C_Hiyo_FS_VT): IJN_C_Hiyo_FS_VT 4 10
TestWing(Axis,IJN_C_Ryujo_FS): IJN_C_Ryujo_FS 4 10
TestWing(Axis,IJN_C_Ryujo_FS_VB): IJN_C_Ryujo_FS_VB 4 10
TestWing(Axis,IJN_C_Ryujo_FS_VT): IJN_C_Ryujo_FS_VT 4 10
TestWing(Axis,IJN_AG_Chitose_FS): IJN_AG_Chitose_FS 4 10
TestWing(Axis,IJN_AG_Chitose_VB): IJN_AG_Chitose_VB 4 10
TestWing(Axis,IJN_AG_Chitose_VT): IJN_AG_Chitose_VT 4 10
TestWing(Axis,IJN_AG_653_FS): IJN_AG_653_FS 4 10
TestWing(Axis,IJN_AG_653_VB): IJN_AG_653_VB 4 10
TestWing(Axis,IJN_AG_653_VT): IJN_AG_653_VT 4 10
TestWing(Axis,IJN_C_Zuiho_FS): IJN_C_Zuiho_FS 4 10
TestWing(Axis,IJN_C_Zuiho_FS_VB): IJN_C_Zuiho_FS_VB 4 10
TestWing(Axis,IJN_C_Zuiho_FS_VT): IJN_C_Zuiho_FS_VT 4 10
PlaneNationCheck: F6F3 before - USA, after - USA
Blue skill set: 1 1 98
Red skill set: 45 45 10
Inherits operations from DGen\opsMarianasTurkeyShootB.dat
Loading 5 operation from DGen\opsMarianasTurkeyShootB.dat
Loading 62 red moving group
Loading 0 red stationary units
Loading 0 red buildings
Loading 58 blue moving group
Loading 120 all moving group
Loading 0 blue stationary units
Loading 0 all stationary units
Loading 0 blue buildings
Loading 0 all buildings
ShipList count 120 objects
ZoneList count 0 objects
ClusterList count 0 objects
FleetList count 16 objects
CarrierList count 2 objects
Dangerous areas - Red:0 Blue:0
DGen\MOD\MessageEn.dat
DGen\MarianasTurkeyShootBMsgEn.dat
In CombatMissionN. orgAF= -2. x=0.00 y=0.00 OlOpName=()
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:3 Dep:0 HQ:0 Prt:0 Ship:62 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Can't select target type
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on February 25, 2016, 07:47:12 AM
Sometimes I will also get this external pop-up

Hello Major!
Can you tell me, which campaign (and subcampaign) exactly gives you this "external pop-up", and Error log you posted here?
Title: Update 16.03.2016
Post by: Motörhead on March 16, 2016, 04:28:09 PM
Work continues. At this moment completed 3 subcampaigns on "New Guinea - New Britain" map. Also i work on subcampaign, which shows last air fights of WWII, over Kyushu in july-august 1945. This subcampaign use "B-29 Alley" map. Okinawa based fighters and bombers of 5th AF attack targets on Kyushu. There will be new USAAF night fighter campaign, on P-61, which used "Command and conquer" mod and map-radar by Benitomuso.
Few screenshots: Japan HQ somewhere between Lae and Salamaua, Kagoshima port on Kyushu, ground crew works with A-26 on Ie Shima, july 1945:
(http://s10.postimg.cc/ghbb6s2op/2016_03_10_10_06_04.jpg) (http://postimg.cc/image/3px509swl/full/)

(http://s18.postimg.cc/v0uohbxzt/2016_03_13_16_33_47.jpg) (http://postimg.cc/image/iyzan6or9/full/)

(http://s18.postimg.cc/jsbwfsus9/2016_03_13_16_33_56.jpg) (http://postimg.cc/image/iq1px9byt/full/)

(http://s17.postimg.cc/pgy8786tr/2016_03_13_16_34_12.jpg) (http://postimg.cc/image/5mc6l3rm3/full/)

(http://s15.postimg.cc/q4250hvsr/2016_03_13_16_34_20.jpg) (http://postimg.cc/image/upy98uhbr/full/)

(http://s18.postimg.cc/6lr1u0ogp/2016_03_14_09_41_39.jpg) (http://postimg.cc/image/7o18ck79x/full/)

(http://s11.postimg.cc/jisbdj7n7/2016_03_14_09_41_44.jpg) (http://postimg.cc/image/anrh30iun/full/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on March 17, 2016, 10:49:18 AM
Here we are! 5th AF cannon armed B-25's attack japan convoy somewhere in Madang area. Note how japs ships maneuvring, trying to evade 75 mm. hits:
(http://s12.postimg.cc/hllwacbal/2016_03_17_16_17_12.jpg) (http://postimg.cc/image/56z4a0js9/full/)

(http://s11.postimg.cc/91gsrghcj/2016_03_17_16_18_50.jpg) (http://postimg.cc/image/bvjy4wjin/full/)

(http://s16.postimg.cc/j1cjso011/2016_03_17_16_21_32.jpg) (http://postimg.cc/image/udp5ag8pt/full/)

(http://s28.postimg.cc/ixp96f78t/2016_03_17_16_21_51.jpg) (http://postimg.cc/image/ck06362cp/full/)

(http://s14.postimg.cc/5bya5v1pd/2016_03_17_16_24_09.jpg) (http://postimg.cc/image/xc2dq555p/full/)

(http://s24.postimg.cc/qn79wqmqt/2016_03_17_16_24_51.jpg) (http://postimg.cc/image/99wzhvrfl/full/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jeanba on March 18, 2016, 02:05:38 AM
This is the campaign I want to play, which one it is ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on March 18, 2016, 02:08:51 PM
This part is not released yet, just wait not so long, probably one or two month.
Title: Re: &quot;Pearl Harbor - Tokyo&quot; V2.0 release
Post by: jeanba on March 18, 2016, 04:33:45 PM
Thank you
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: toro63 on April 09, 2016, 03:03:36 AM
Hallo to all !!!    First compliments to Motörhead for his campaign, very very great.   I have a question:

When the 2.4 version ?  I have read of many problems into the subcampaigns , and I have it ( for example " no base for Axis",- in USAF Solomon

1942 -, etc. ).

I have noticed other 2 problems : in ( USN ) Rabaul 1943 ( bomber ) the Helldivers ( -1C ) or SBD explode on the carrier deck, and in ( USN ) Battle of Philippines

Sea 1944 ( great turkey shoots ) ( fighter ), the IJN Aircrafts move in opposite direction from the U. S. Navy fleet !!!??   o_O

With 2.4 is possible  fix it ?

Regards.

Toro63.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on April 09, 2016, 01:49:45 PM
Hi toro!

First, i decide there will be no 2.4. Soon, i hope very soon, will be released new "DGEN Pack", created by Asura, author of modified dynamic generator, especially for my campaigns. Probably it happened in 2-3 weeks :) From this moment, all my campaigns will be created only for DGEN pack. There no compatibility problem, and you don't need to install any additional aircrafts or maps - all is included in pack. I ask you just wait, not so long :)

Current status is:
- rework old HSFX campaigns for DGEN pack (and this work takes MANY time!)
- created new campaigns for DGEN pack, for example, ultimate campaign on New Guinea - New Britain map from 4.13.

Problems you write, "no airfields or airstart for axis", and another, is good known for me, and i work on fix for this.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jeanba on April 09, 2016, 03:25:42 PM
Good idea : things will be simpler
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: vegetarian on April 10, 2016, 03:57:59 AM
This is excellent news Motorhead, really looking forward to it. Will it be compatible with CUP?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on April 10, 2016, 06:14:23 AM
My campaigns created especially for Asura's DGEN pack, and DGEN pack created especially for my campaigns :)
I'm not entirely sure, probably, if CUP include maps, aircrafts and other objects need for my campaign, it will work.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: toro63 on April 10, 2016, 06:40:59 AM
Hi Motörhead,

thank for your answer.
Regards.

Toro63.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: vegetarian on April 10, 2016, 07:46:30 AM
Thanks for the feedback Motorhead. I'll give it a try with CUP modified with Asura's latest DGEN and report back.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: pandacat on May 26, 2016, 11:51:17 AM
Just wonder if the new DGEN pack will work for 4.13?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: max_thehitman on May 26, 2016, 12:35:02 PM

I dont remember seeing this one before.
This looks and sounds exciting, I must fly it in my game  8)

THANK YOU for all your hard work!

Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Sobilak on May 28, 2016, 04:32:24 PM
Hi.
In USN Bomber campaign, Watchover subcampaign after first mission sound BEEP.
Dgen error last lines is - Inherits operations from DGen\opsWatchtower.dat
Invalid RED element code: dF

Ok i changed dF to nF and its work
 but in next missions

= DGen_mod 2.0.4.0 (25/09/2015) =
seed: 52128108
ParamStr: users/0/ missions/campaign/un/DGen_2_Watchtower01/ 3 1932194936319 0 1   
===== DGen_mod_eventlog.lst =====
[28.05.2016 22:39:02] Mission: campaign/un/DGen_2_Watchtower01/19420807-2.mis is Playing

Dangerous areas - Red:4 Blue:0
EnemyNation from settings: Japan
In CombatMissionN. orgAF= -2. x=176523.15 y=362356.49 OlOpName=()
Axis: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Axis: AF:1 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:1 HQ:0 Prt:1 Ship:12 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:2 Soft:2 Rocket:0
Can't select target type
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on May 31, 2016, 04:11:25 AM
Thanks to your report Sobilak, i found that error and fixed it. Now i continue works.
IMPORTANT NEWS:
"Pearl Harbor - Tokyo" next version, and other my new works is created for Asuras new DGEN pack. There are aircrafts, maps and ships collection, selected specially for my campaigns, so theres will be no more compatibility problems, and you dont need to download and install any mods.
Now i no more work with HSFX. In DGEN pack current version (1.0) available "Battle of Moscow" ultimate campaign on Oknevas exellent map. In next weeks i hope to release new version with pacific campaigns.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on May 31, 2016, 04:14:52 AM
Small update, few screenshots from pacific surrent version.
Enterprise launches predawn strike on japanese held Marcus island, 04 march 1942:
(http://s33.postimg.cc/mwq3oyekf/2016_05_30_20_46_19.jpg) (http://postimg.cc/image/n9hhv4wu3/full/)

(http://s33.postimg.cc/in7lhk75r/2016_05_30_20_46_26.jpg) (http://postimg.cc/image/3r929yvqz/full/)

(http://s33.postimg.cc/np70cr3un/2016_05_30_20_50_13.jpg) (http://postimg.cc/image/cplt15dff/full/)

(http://s33.postimg.cc/cou8qp54v/2016_05_30_20_50_23.jpg) (http://postimg.cc/image/js246bakb/full/)

(http://s33.postimg.cc/ebt5abpdr/2016_05_30_21_08_15.jpg) (http://postimg.cc/image/s5hhzdhyz/full/)

(http://s33.postimg.cc/zbn171v7j/2016_05_30_21_08_22.jpg) (http://postimg.cc/image/5jpyrv8e3/full/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Sobilak on June 01, 2016, 12:48:22 AM
Hi.
Yesterday I'v dowlnload and install Dgenpack on my 4.13.1 version. But I have INT and have same problems like others. 95% loading and STOP. In log i don't find errors. So I still play "PH-Tokyo" on 4.12.2 HSFX.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 02, 2016, 04:21:28 AM
Ok, we know about this trouble. But we don't have "INT" version, therefore we can't fixe errors  in this version. Can you upload for us your "IL-2 1946" root folder (exactly which you used to install DGEN pack), or your IL-2 1946 DVD image?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Sobilak on June 02, 2016, 11:24:33 PM
Ok.
I try.
 I have ready to use il2 4.12.2 game folder on my HDD.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: pandacat on June 03, 2016, 04:13:54 AM
Btw, where to get the new Dgen pack?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: vegetarian on June 03, 2016, 06:21:51 AM
Pandacat, you can get it here, http://www.mission4today.com/index.php?name=ForumsPro&file=viewtopic&t=21038&finish=15&start=0 (http://www.mission4today.com/index.php?name=ForumsPro&file=viewtopic&t=21038&finish=15&start=0)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: pandacat on June 03, 2016, 11:52:17 AM
Cool.  Thanks.  I'll check it out.
Title: "Pearl Harbor - Tokyo" next version WIP
Post by: Motörhead on June 05, 2016, 05:17:37 AM
Hi guys! Some development update for you :)
In campaign current version Battle of the Coral Sea will be divided into two subcampaigns-parts (instead of one in old version), to gain more historical accuracy.
First day of battle american aircrafts from Lexington and Yorktown will be attack "Shoho" from rear-admiral's Goto group, and japan aircrafts attack "Neosho" and "Sims" group.
Screenshots below show VT-2 Devastators succesfull attack on IJN light carrier "Shoho", first japan carrier lost in WWII.

(http://s33.postimg.cc/ihjpu7p6n/2016_06_04_22_14_52.jpg) (http://postimg.cc/image/qaadm6v5n/full/)

(http://s33.postimg.cc/9khdftq9r/2016_06_04_22_15_04.jpg) (http://postimg.cc/image/9x8rm08jf/full/)

(http://s33.postimg.cc/ylxefbupr/2016_06_04_22_16_53.jpg) (http://postimg.cc/image/f42qzdxrv/full/)

(http://s33.postimg.cc/oqa3kwt33/2016_06_04_22_17_30.jpg) (http://postimg.cc/image/82ilieybf/full/)

(http://s33.postimg.cc/63ylykim7/2016_06_04_22_20_55.jpg) (http://postimg.cc/image/xejx6hliz/full/)

(http://s33.postimg.cc/v1b66ylvj/2016_06_04_22_22_03.jpg) (http://postimg.cc/image/wt451v58b/full/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: l_commando on June 08, 2016, 07:29:50 PM
Hey Motorhead. After playing around with the US Heavy Bomber campaign I found some things that I hope you'll fix either in the next HSFX version or in the DGen Pack version for 4.13. Some are minor, other are somewhat major.

First the minor bugs. Despite applying the EN patch, some of the campaign menu screens are still in Russian, specifically some of the British and Australian campaigns. Also, the B-17G never saw service in the Pacific. The USAAF only used B-24s from August 1943 on. The B-24J did not arrive until mid-1944 (This of course can be corrected in 4.13 which adds the B-24D).

On to the more major bugs, in the first Solomon Islands campaign the bombers take off from the fighter airstrip rather than the bomber airfield. Also, in many of the campaigns, bomber flights take far too long to take off. Often going well beyond the runway before getting off the ground (if they don't crash into trees or buildings first). If the player's flight does take off successfully, the squadron will not wait for the flight to join and it often will lag far behind the rest of the squadron, far enough to make the flight very vulnerable to fighter attack. This can be mitigated somewhat by using air starts but even then the players flight will lag behind or will fly far above the rest of the squadron and hit some friendly planes with bombs.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 10, 2016, 01:36:53 AM
Thanks for your report!
First the minor bugs. Despite applying the EN patch, some of the campaign menu screens are still in Russian, specifically some of the British and Australian campaigns. Also, the B-17G never saw service in the Pacific. The USAAF only used B-24s from August 1943 on. The B-24J did not arrive until mid-1944 (This of course can be corrected in 4.13 which adds the B-24D).
Russian briefings will be corrected in next version, and B-17G also will be removed.

On to the more major bugs, in the first Solomon Islands campaign the bombers take off from the fighter airstrip rather than the bomber airfield. Also, in many of the campaigns, bomber flights take far too long to take off. Often going well beyond the runway before getting off the ground (if they don't crash into trees or buildings first). If the player's flight does take off successfully, the squadron will not wait for the flight to join and it often will lag far behind the rest of the squadron, far enough to make the flight very vulnerable to fighter attack. This can be mitigated somewhat by using air starts but even then the players flight will lag behind or will fly far above the rest of the squadron and hit some friendly planes with bombs.
It is a great trouble - heavy bombers just cannot take off with 100% fuel and bomb load (i mean B-17, B-24 and B-29). They just runs and runs and runs... I don't know exactly, if this AI problem or FM. Simple way to let heavy bombers take-off, is to placed them on airfield, which is located on small hill, to use height difference as some kind of springboard. Because of this in Solomons campaign B-17 uses fighter airfield, instead of their own bomber strip. Unfortunately, not always airfield on hill is available.
At this moment only way to fixed it - is to make heavy bombers use 70-80% of fuel, with help of dynamic generator. In this case B-17 and B-24 can take off from very long runway. Asura will add this option in DGEN next version.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: l_commando on June 13, 2016, 11:51:17 AM
Interesting, I hope that solves the takeoff bug. I conducted some experiments with stock DGEN campaigns by adding heavy bombers as flyables. It appears that the lagging formation issue is a DGEN mod issue. I don't think there are enough waypoints for the airborne flights to wait for the grounded flight to take off. When air starts are used, there are too many waypoints for the rear flight, making them lag behind. Therefore, I believe the solution is to either spawn the airborne flight farther back and remove some waypoints for the grounded flight. However, I believe an easier and better solution would be to simply have the squadron all take off from the ground together as it is in stock DGEN and use your 80% fuel fix to ensure that the aircraft all take off safely.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jaykay66 on August 05, 2016, 09:30:00 AM
Hi all,

i would be interested in the beta 2.4 of this campaign as well.
At least I would be interested to get the solution to the "No AirFields or IO points for Axis"-Errors in various sub campaigns.
I just had a quick look at the DgenPack. I am a bit hesistant to download all the 29 parts of the pack to hunt for the solution to this error.

Thanks,
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on August 13, 2016, 07:28:57 AM
At least I would be interested to get the solution to the "No AirFields or IO points for Axis"-Errors in various sub campaigns.
I just had a quick look at the DgenPack. I am a bit hesistant to download all the 29 parts of the pack to hunt for the solution to this error.
Hi jaykay66!
This "No AirFields or IO points for Axis" error is fixed very simple. Air start points for enemy placed on RED or BLUE template. It's just aircraft, with two route points. In old camapaigns there will be 5-10 km's between them, to let the feature work. But, for some reasons, in one of new DGEN versions, this changed. Now distance between this two points must be not less than 15-20 kilometers. You can open any template (of subcampaign you want to play) and change this.

In old modpacks i use (Ultrapack and HSFX) there are  lack of many aircrafts and maps, need for my campaigns. Unfortunately, both this modpacks developed very slowly, new aircrafts and maps not added for many years!
For many users, there is problem, to add aircraft or map, need for my campaign, even if i upload my own mini modpack for HSFX and write manual, how to install it.

For this reason i'm working now only with DGEN pack. Asura's DGENpack include all aircrafts, maps and other mods, need for my campaigns. DGENpack based on last and newest IL-2 version. And there no compatibility problems, and you dont need to install any other mods. You just play campaigns.
Title: Update 13.08.2016
Post by: Motörhead on August 13, 2016, 07:43:57 AM
So long there will no updates :)
News: New Guinea-New Britain campaign works is close to finish. Probably, in september, new campaign will be released. Of course, it will be for DGENpack!

Now this campaign existed in form of USAAF 5th Air Force war diary. Day by day i show you combat actions of this AF, from very early actions in Australia and Port Moresby in 1942, till final days of war at Okinawa, in august 1945. Believe me, you cant find campaign, detailed like this :)
For many famous units in 5th AF, there will be separate campaigns. For example: 49th FG, 3d Attack Group, 43 BG, 475th FG and others. For the first time, developed US night fighter dynamic campaign at PTO. If someone want to help me inprove campaign, please, create P-70 mod :)
Japan campaigns, both for Navy and Army units, is still WIP and will be released later.

Few screenshots: Arawe landings at New Britain, 15.12.1943. In old "Pearl Harbor - Tokyo" this operation use Agracier's "Cape Gloucester" map, but now, i rework campaign, to use "New Guinea - New Britain" map.
(https://s9.postimg.cc/69xsg4llr/2016_08_11_16_28_02.jpg) (https://postimg.cc/image/ya1w0ep23/)

(https://s9.postimg.cc/bi4f75933/2016_08_11_16_28_13.jpg) (https://postimg.cc/image/vcqgt9oaj/)

(https://s9.postimg.cc/rgx4c6cfz/2016_08_11_16_28_36.jpg) (https://postimg.cc/image/91cnerybf/)

(https://s9.postimg.cc/urt27mgyn/2016_08_11_16_28_48.jpg) (https://postimg.cc/image/ipxodh7q3/)

(https://s10.postimg.cc/v7xd8l4sp/2016_08_11_16_29_34.jpg) (https://postimg.cc/image/qm1908j9h/)

(https://s10.postimg.cc/mv3xy68sp/2016_08_11_16_29_44.jpg) (https://postimg.cc/image/e033nnk05/)

(https://s9.postimg.cc/8sdn9fsin/2016_08_11_16_30_58.jpg) (https://postimg.cc/image/myte4o3dn/)

(https://s10.postimg.cc/x3weycxqx/2016_08_11_16_32_09.jpg) (https://postimg.cc/image/5tb3qfutx/)

(https://s9.postimg.cc/jmdqisdtr/2016_08_11_16_32_44.jpg) (https://postimg.cc/image/5fxznk2yj/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jaykay66 on August 17, 2016, 11:27:45 AM
Hi Motörhead ,

thanks for your feedback. I will give it a try.
Even though I am not a DGen-Expert.

Regards,
Title: Looking forward for the future
Post by: Motörhead on August 23, 2016, 02:55:25 AM
Well guys, it's time to let you know some news about my work. Now, works on pacific part of my project is ended, for this year, of course. Probably, New Guinea campaign will be released in september. So you better download DGENpack ;) Next patch for it will include New Guinea campaign and reworked US Navy part of "Pearl Harbor - Tokyo".

Here is the news. Since 2012 i worked on big dynamic campaign at western front. Few times i reworked it: first, when jump from Ultrapack to HSFX, and now for DGENpack. This big project shows you events at European theater of operations (ETO) from Phoney war to 1945. There will be many, many new features, previously not seen in dynamic campaigns. You can play RAF, USAAF or Luftwaffe campaigns, fighter, fighter-bomber, medium and heavy bomber, night fighter campaigns include ;)

Specially for my campaign, new mission types created by Asura: "Circuses" and "Rhubarbs" for RAF and USAAF. Of course, this missions will be generated with historical accuracy, in correct days and without random madness.

For the first time, V-1 missions created. As member of USAAF 9th AF or RAF 2nd TAF, you can recon and attack Buzz bomb launch facilities in France, or you can escort bombers here. For Luftwaffe available V-1 launch facilities patrol-defence missions.
Later, will be created Air Defence of Great Britain missions, to intercept buzz bombs over Channel and South England.

Works current status:
1 - 100% completed timeline from september 1939 till november 1942 - Phoney war and Blitzkrieg is reworked for DGEN pack;
2 - 100% completed timeline from june 1944 till january 1945, but not reworked for DGENpack yet.
All major historical air battles created with all possible historical accuracy, but of course, with some limitations of IL-2 game engine.

First screenshots from ETO. Maybe you know, what happened on 10 may 1940. As a pilot of Advanced Striking Forces, you must attack advanced german columns.

Four waves of eight aircrafts attacked enemy columns between Luxembourg and Dippach during the afternoon. Attacking from 250 feet, an approach dictated by the absence of a fighter escort and vulnerability to enemy fighters, the Battles were met by withering ground fire and suffered accordingly, a total of 13 Battles being lost, and the rest all returning with damage.

No. 142 squadron Fairey Battle trying to attack german columns advancing at Dippach:

(https://s14.postimg.cc/uege5qawx/2016_08_22_21_06_26.jpg) (https://postimg.cc/image/6apmhfsfx/)

(https://s3.postimg.cc/40hz878cj/2016_08_22_21_07_44.jpg) (https://postimg.cc/image/yhxtzqvpb/)

(https://s3.postimg.cc/m6ea4xm9f/2016_08_22_21_18_49.jpg) (https://postimg.cc/image/do4u0lfqn/)

Half a league, half a league,
Half a league onward,
All in the valley of Death
Rode the six hundred.
'Forward, the Light Brigade!
Charge for the guns!' he said:
Into the valley of Death
Rode the six hundred!

(https://s3.postimg.cc/6pja2ildv/2016_08_22_21_26_49.jpg) (https://postimg.cc/image/n0jdytxvj/)

(https://s16.postimg.cc/44sgy4k6t/2016_08_22_21_27_50.jpg) (https://postimg.cc/image/nzeik8ze9/)

(https://s13.postimg.cc/id6x77nvr/2016_08_22_21_28_32.jpg) (https://postimg.cc/image/noltrx9yb/)

(https://s4.postimg.cc/5p0l5rpd9/2016_08_22_21_30_59.jpg) (https://postimg.cc/image/4mqen86jt/)

Cannon to right of them,
Cannon to left of them,
Cannon in front of them
Volley'd and thunder'd!

(https://s14.postimg.cc/6cnn2v3sh/2016_08_22_21_33_46.jpg) (https://postimg.cc/image/cdlbzxqel/)

(https://s10.postimg.cc/c9037q3rd/2016_08_22_21_34_28_info_source.jpg) (https://postimg.cc/image/ffumrco79/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Zoran395 on August 24, 2016, 03:57:02 AM
It makes sense now! "Circuses" and "Rhubarbs" mission types I saw in the DGEN documentation were created especially for you!

All the best for your campaign(s)!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: citizen67 on August 27, 2016, 04:33:00 AM
Hi Motorhead,
Have you in mind to port your beautiful campaign to C.U.P. or VP Modpack?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on August 28, 2016, 02:12:39 AM
It's really BIG PIECE of work, sorry, i don't have time for this.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: citizen67 on August 29, 2016, 04:20:24 AM
It's really BIG PIECE of work, sorry, i don't have time for this.

No problem, thanks anyway for your work.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Sparkie on October 04, 2016, 02:53:30 AM
I couldn't get it to work, I installed HSFX and then HSFX 7.0.3 because 7.0.2 wasn't available. And then I downloaded the DGEN and DGEN pack and copied them to my game nstallation folder, overwriting when asked. Then I plopped the MODs folder into the main directory, but when I select a campaign, I am sent back to the main menu for IL2. when I select the US Heavy Bomber, I get this- http://i.imgur.com/eCLliDj.png and can't exit. When I get a campaign I CAN enter, when I click "generate" I get a beep and nothing happens.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on October 07, 2016, 04:16:37 PM
I don't understand, which exactly modpack you used, HSFX of DGENpack? Its two absolutely different modpacks. Do you try to install Asura's DGEN pack over HSFX, i presume? It's wrong, DGENpack use clean 4.13 Il-2 version, as base for install.
And, if you install and use DGENpack, it include campaigns pack (only Eastern front at the moment). There are no US campaigns released for DGENpack yet.
"Pearl Harbor - Tokyo" with US Heavy bomber campaign at this moment available only for HSFX. Do you have problem with US Heavy bomber campaign in HSFX?
Title: Update 15.10.2016 - Malta
Post by: Motörhead on October 15, 2016, 02:43:32 PM
Good news! I prepare new part of forthcoming update - first part of big Mediterranean campaign.
There are two parts:

- MTO40_Malta_06_11 War begins, june 11-28, 1940 (7 missions)
- MTO40_Malta_07_03 Defence of Malta, july 3 - november 28, 1940 (25 missions)

You can play as part of Hal Far Fighter Flight, with famous "Faith, Hope and Charity" Gladiators! If you like bombers, Fleet Air Arm Swordfish campaign include - most of missions are night strikes on Sicily and sea targets. Campaigns for Regia aeronautica also available, both fighters and bombers.

And now, short resume for next update (it will be really interesting and lot of new campaigns):

- First part of ultimate European campaign: Phoney war 1939-1940 / Blitzkrieg / Battle of France - it's my favourite part of project!
- USAAF 5th AF campaign 1941-1945: Philippines 1941-42 / Australia 1942 / New Guinea-Rabaul 1943 / Philippines 1944 / Kyushu 1945;
- First part of Mediterranean campaign: Malta-Sicily, june-december 1940.

As usual, screenshots, combat over Valetta in june 1940:
(https://s18.postimg.cc/f6yy1213t/2016_10_15_11_26_03.jpg) (https://postimg.cc/image/fjqc78jdh/)

(https://s11.postimg.cc/b519zzv03/2016_10_15_11_34_36.jpg) (https://postimg.cc/image/hiqd38zvz/)

(https://s17.postimg.cc/qvruxystr/2016_10_15_11_27_54.jpg) (https://postimg.cc/image/j3175zmuj/)

(https://s17.postimg.cc/f2k690fan/2016_10_15_11_30_52.jpg) (https://postimg.cc/image/7zcate9uz/)

(https://s16.postimg.cc/c4hvewret/2016_10_15_11_39_02.jpg) (https://postimg.cc/image/3yztgr35t/)


Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: citizen67 on October 17, 2016, 03:18:40 AM
Good!
Which Modpack? HSFX?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on October 17, 2016, 06:19:27 AM
Asura's 4.13.1 based DGENpack. Now i work only for this modpack, designed specially for my campaigns. No terrible compatibility problems, all maps, ships and aircrafts include. Campaigns installed automatically with current DGENpack upgrades, so you don't need to do this manually.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: citizen67 on October 17, 2016, 06:57:29 AM
Asura's 4.13.1 based DGENpack. Now i work only for this modpack, designed specially for my campaigns. No terrible compatibility problems, all maps, ships and aircrafts include. Campaigns installed automatically with current DGENpack upgrades, so you don't need to do this manually.

ok, thanks Motörhead.
Title: "Pearl Harbor - Tokyo" V3.0 release
Post by: Motörhead on November 01, 2016, 04:00:12 AM
Too many times i posted screenshots and updates here, and now, time is come to release at last.
So, here is a "Pearl Habor - Tokyo" V.3.0:
http://www.mediafire.com/file/tmz805n9beyk8af/Motorhead_DGEN_Pearl_Harbor_-_Tokyo_3.0.rar
It is designed for use with Asura's DGENpack current version 1.2.

What you can find here?

1. Long waited USAAF 5th AF campaign at "New Guinea - New Britain" map. It shows events of march-december 1943. Worked really well, as i hope, with all possile historical accuracy) Also, in 5th AF campaign you can play from first days of war at Philippines 1941, till last combats over Kyushu in august 1945. Fighters, bombers, attack aircraft, heavy bomber and night fighter campaign included. In 5th AF campaign also include operations (subcampaigns) from old "Pearl Habor - Tokyo" versions. RAAF fighter and attack aircraft campaign include.

2. Campaign for RAAF, RAF and RNZAF at excellent new repaint of Singapore map of Cyberolas: january-february 1942. Now you need to install this map into DGENpack, but in next update map will be include in modpack. You can play as fighter (Buffalo and Hurricane), bomber (Blenheim) or light bomber (Vildebeest).

3. US NAVY carrier campaign (fighter, dive-bomber and torpedo plane). It is my old "Pearl Habor - Tokyo" campaign, but not just rework, it's update and really improved, with use of new DGEN features, which add more historical accurasy, and makes campaign more realistic. At this moment it's first part, from february 1942 till september 1943.

4. USMC fighter and dive bomber campaign - from Midway till october 1942 at Guadalkanal. It is improved version of old "Pearl Habor - Tokyo" campaign. As usual - more historical accuracy and realism. It's my fetish, as you know :)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: kyle9154 on December 01, 2016, 06:34:26 AM
Hi Motorhead, I don't use HSFX but use VP's modpack and understand the compatibility issues, after tinkering around adding planes and ships to #SAS folder and editing .ini files in STD folder I got all the campaigns to load with the exception of a few bugs or errors in some sub campaigns, these won't generate-Guadalcanal November and December 1942, Lae and Salamaua for USN(always io point of axis and no airfield in range error that people get) as well as missing carrier for Japan in Coral Sea and East Solomon's battle. What I don't understand is with your 2.3 version with asura 2.0.4 it worked and didn't give me beeps, now with your new 3.0 version above I can't generate a single one of them, also tried using the old asura dgen 2.0.4 with your 3.0 version of mod replacing asura dgen 2.0.5.2 that comes with your 3.0 ver....still gives me beeps. So I'm having to stay with your 2.3 version as it works (mostly) with 4.12.2 and vp modpack but would like to try the 3.0 version of mod with all the fixes and new campaigns. any ideas, I know you'll say go to hsfx and 4.13 patch but I love vp's modpack as well and can't see why 3.0 version of your mod doesn't work but 2.3 version does????(scratching head)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on December 02, 2016, 03:36:54 AM
Main thing is - 3.0 version designed for Asura's DGENpack. It's modpack, created special for my campaigns, so there's no need to insall any other mods - no compatibility problems. Any aircraft or map need for my campaign is include.
Last version for HSFX it's 2.3, and unfortunately, i don't have time to support it. Troubles with "no airfields or points" can be fixed - just open subcampaign Red or Blue template in full mission builder. Find aircraft (must be 1 or 2, sometimes 3) starts in the air. Check this aircraft route - it must be no less than 20 kilometers. Where this aircrafts placed on template, is where enemy will be started in generated missions.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: kyle9154 on December 07, 2016, 02:36:24 PM
Some inspirational videos for everyone's entertainment  :D ;)

The Eternal Zero (2013 film, region 2) -  just google 'eternal zero stream' and select first one at 123movies.is

Admiral Isokoru Yamamoto, commander of the combined fleet (2011 film, region 2) - search on 123movies.is

P.S. This site won't let me post external links......lame
Title: update 08.12.2016 - alternative history
Post by: Motörhead on December 08, 2016, 01:00:46 PM
It is time for some news. Month ago, I wonder new idea to work – small alternative history campaign, at Pacific theater of operations 1945 basis. Main thing is – what if war is never ended on august 15, 1945? In fact, I don’t like alternative history, all this stupid theories about nazis victory, third reich Antarctic bases, japan victory at Midway, etc.

So, why I decide to work on this project? Reason is simple - i found many beautiful aircrafts in DGENpack. It’s late war top performance piston engine aircrafts and very early jets. In reality, most of this aircrafts were produced too late to take part in WWII, and by time of Korean War were retired from service.

I talk about aircrafts like F8F Beercat, F7F Tigercat, Gloster Meteor, Mitsubishi A7M, B7N, Super Corsair variants, various Griffon powered Seafires and Sea Fury and some other. We have really well worked models of them, but I think, we don’t have good use for this aircrafts. Therefore, I decide to create small alternative campaign for this aircrafts, realistic, as it possible :)

Base for this campaign is Plan Downfall. I show you events from 15 august 1945, till December 1945, probably. War will be over, when front line will look like on Plan Downfall map, you can see it on Wikipedia.

Alternative campaign will be released as sequel for my realistic project “Pearl Harbor – Tokyo”. In addition, RAF European campaigns get this continuation after war in Europe is over – as part of "Tiger Force". Sure, RAAF, RNZAF and Japs campaigns will get these alternative operations like final part of historical campaign.

There are no sharp jump from aircrafts of final stages of war to jet fighters. Instead of this, in late august - September 1945, I create transition period, when new aircrafts appears slowly, in small numbers. Only by time of Kyushu invasion, transition to new jets will be fully completed.

At this moment is ready first (transition) part of alternative campaign, 15-30 august, 1945.

P-80 will be main USAAF fighter and fighter bomber. There are combat trials of YP-80 in 49th and 35th Fighter Groups in august, and later, in september, rearmed of all Fighter Groups with P-80A begins. Screenshots, as usual.

(https://s18.postimg.cc/58wtgycft/2016_11_30_21_28_16.jpg) (https://postimg.cc/image/cc4owkhv9/)

(https://s23.postimg.cc/mxrocg623/2016_11_30_21_28_46.jpg) (https://postimg.cc/image/tbgrfpaxz/)

(https://s15.postimg.cc/hc7bt9gcr/2016_12_01_12_11_50.jpg) (https://postimg.cc/image/fkecycwzr/)

(https://s16.postimg.cc/hs2pzq7qt/2016_12_01_12_14_22.jpg) (https://postimg.cc/image/kyx9jcs6p/)
Title: update 08.12.2016 - alternative history
Post by: Motörhead on December 08, 2016, 01:06:08 PM
Fleet Air Arm campaign will be presented too: here you can see attack of airfield at Kyushu, well performed by NAVY:

(https://s18.postimg.cc/pop3drq3t/2016_12_08_14_22_06.jpg) (https://postimg.cc/image/w2e6h0uzp/)

(https://s29.postimg.cc/o44omfk2f/2016_12_08_14_21_48.jpg) (https://postimg.cc/image/hqflj6f6b/)

(https://s18.postimg.cc/6xjhsbly1/2016_12_08_14_23_38.jpg) (https://postimg.cc/image/guuildtjp/)

(https://s29.postimg.cc/se380dgdz/2016_12_08_14_24_29.jpg) (https://postimg.cc/image/h1qmil7oz/)

(https://s17.postimg.cc/pr6pbdwrj/2016_12_08_14_26_27.jpg) (https://postimg.cc/image/mkc5rrcbf/)

(https://s27.postimg.cc/d5aayx0w3/2016_12_08_14_27_11.jpg) (https://postimg.cc/image/7h4080wjj/)

(https://s16.postimg.cc/wonwq7439/2016_12_08_14_30_26.jpg) (https://postimg.cc/image/6t467029d/)

(https://s17.postimg.cc/y7ruamslb/2016_12_08_14_27_48.jpg) (https://postimg.cc/image/rhbd175ff/)

All of you guys, who want to test unreleased beta version, feel free to write me at Skype, mail or PM's.
Title: update 10.12.2016 - alternative history
Post by: Motörhead on December 10, 2016, 09:07:46 AM
Few screenshots again. Tested RAF campaigns today :)
You can see Fleet Air Arm Sea Furies attack Kagoshima port, Tiger Force Lancasters and Meteors at Okinawa, Hedo heavy bomber airfield:
(https://s24.postimg.cc/6s10s9ucl/2016_12_08_20_27_09.jpg) (https://postimg.cc/image/7ub7atd5t/)

(https://s28.postimg.cc/op2mwonvh/2016_12_08_20_27_40.jpg) (https://postimg.cc/image/dcq1ewf6h/)

(https://s18.postimg.cc/5u1psrqhl/2016_12_08_20_28_01.jpg) (https://postimg.cc/image/afxu14c0l/)

(https://s23.postimg.cc/5adoi12tn/2016_12_08_20_35_38.jpg) (https://postimg.cc/image/6cnv0klmv/)

(https://s17.postimg.cc/bb9d5riin/2016_12_09_15_41_47.jpg) (https://postimg.cc/image/q77wdctx7/)

(https://s17.postimg.cc/o422jfji7/2016_12_09_15_41_55.jpg) (https://postimg.cc/image/t2pkxynaz/)

(https://s17.postimg.cc/ouusp7lvj/2016_12_09_16_09_44.jpg) (https://postimg.cc/image/aof1tzb0b/)

(https://s17.postimg.cc/5r1h8v91b/2016_12_09_16_10_22.jpg) (https://postimg.cc/image/eytppkg3f/)

(https://s17.postimg.cc/umuwwcvpb/2016_12_09_16_37_04.jpg) (https://postimg.cc/image/m4lgs0p6j/)

(https://s17.postimg.cc/e0dcna2rj/2016_12_09_16_37_45.jpg) (https://postimg.cc/image/v0w8vyfsr/)

(https://s17.postimg.cc/jd271eqnz/2016_12_09_16_38_25.jpg) (https://postimg.cc/image/44c9nmwzf/)

(https://s17.postimg.cc/g7hlb781r/2016_12_09_16_38_42.jpg) (https://postimg.cc/image/4v4ztezcr/)

(https://s17.postimg.cc/i0khzit8f/2016_12_09_16_39_02.jpg) (https://postimg.cc/image/etpyfw8sb/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: l_commando on December 17, 2016, 10:00:08 AM
Hey Motorhead

I did some testing of the 5AF Heavy Bomber Campaign and I found some errors. First, I am having trouble getting the campaign info and briefings into English. Most everything else is in Russian. Also some of the bugs that were present in the previous version, most notably the bomber takeoff bug and the formation keeping bug. Hope this helps!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on December 17, 2016, 10:17:52 AM
Please let me know:
- which exactly operations (subcampaigns) have russian briefing in game english version?
- what is bomber taking-off bug you are talking about?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: l_commando on December 18, 2016, 06:04:09 PM
It seems that the vast majority of the briefings from for all nations have Russian titles and subtitles, even the stock ones. As for the takeoff bug, it's a bug in which heavy bombers never get off the runway. they will fly at ground level for quite a while and never pull up which often leads to them crashing into buildings, trees, etc. It was a bug that was prevalent in the last version as well.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Giuseppin on December 19, 2016, 04:33:55 AM
From official PDF documentation 4.13 version:
"NOTE REGARDING THE USE OF THE B-24: This aircraft historically operated from large
airbases, with typical runway length of 6000 feet (~1800 meters). Solomons maps excluded,
there are few suitable airfields which would allow the safe use of B-24s with both maximum
fuel and bomb loads. For this reason, we suggest the possible solutions to mission builders and
pilots alike:
• use reduced fuel loads
• use reduced bomb loads
• make each AI B-24 take-off from the start of the runway using the taxi-to-takoff feature
• make AI B-24 flights to spawn in the air rather than on the ground
• extend the stock runways with new plates if possible"


Could we say that this behavior is the same for all heavy bombers? Maybe.
And Motorhead: In your Pearl Harbor to Tokyo 3.0 Campaign, I also have the problem that all debriefs, campaigns and subcampaigns are in Cyrillic. I think there is some solution to this, but I can not find it. Could you help me?
And many thanks for the huge effort involved in doing a Mega-campaign like this.
And yes, I use the Asura DGenPack in its latest version. Absolutely stunning. Thank you for that.
Added: I got the problem of "beep" in all campaigns and sub-campaigns. I can't generate any of them, any Country.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Flying H on December 19, 2016, 07:29:00 AM
@I_commando, search a utility called "Bulk rename utility" and  use that to rename all the *_ru.properties to *.properties. It is done with just three or four clicks and all files are changed in one go!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on December 19, 2016, 07:50:58 AM
I have a simple idea ;) Open DGenMOD.ini in root folder of your DGENpack, and find "Language" line. There you must write:
Language=English
Also, i write and translate briefings for New Guinea september 1943 USAAF 5th AF campaign. You can get it here:
http://www.mediafire.com/file/vdzbasm92rhpa6d/PTO43_NewGuinea_09_En_Briefings.rar
In this archive you can find DGenMOD.ini file with english language option turned on.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Giuseppin on December 19, 2016, 02:04:03 PM
Thank you very much, Motorhead. Downloaded the archive, installed and no luck. All the campaigns and subcampaigns still showing in cirillic, and hitting generate, only beeps. ::(
Reading the DGen log error, appears this at bottom: Error - can't open Message file DGen\DATA\MessageEn.dat, all time.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: l_commando on December 19, 2016, 05:08:13 PM
Update: It seems like renaming all "_ru" files to regular files and vice versa helped. As for the takeoff bug, I understand the B-24 required long runways but the bombers in the game would fly along the ground for kilometers on end. But those are interesting suggestions. How do you edit the loadouts, fuel loads, and taxiing for dynamic campaigns though and not just single missions?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on December 20, 2016, 02:42:50 AM
Reading the DGen log error, appears this at bottom: Error - can't open Message file DGen\DATA\MessageEn.dat, all time.
Unfortunately, i forgot about this MessageEn.dat)) here you can find it, in the same archive folder DATA, place MessageEn.dat from this folder in DATA folder in your DGEN folder. Then, it must work.
http://www.mediafire.com/file/90lt3m4lvp9kiuo/PTO43_NewGuinea_09_En_Briefings.rar
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on December 20, 2016, 02:50:33 AM
Update: It seems like renaming all "_ru" files to regular files and vice versa helped.
My previous messages must help to resolve this problem))
As for the takeoff bug, I understand the B-24 required long runways but the bombers in the game would fly along the ground for kilometers on end. But those are interesting suggestions. How do you edit the loadouts, fuel loads, and taxiing for dynamic campaigns though and not just single missions?
In current version of DGEN we don't have possibility to edit fuel or bomb load. But we have this for future plans: fuel load of heavy bombers like B-29 will be limited to 80-90%, and this must help them to take off. If players group will be larger than 4 planes, start from ground will be for players flight only, another planes starts in the air. This give players flight much more space on runway for take-off. Also, we planned to create some bomb loadout limitations, maybe, for some subcampaigns (operations).
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Giuseppin on December 20, 2016, 07:45:00 AM
Thank you very much, Motorhead. Now the Campaign and subcampaigns works! Still appears in cirillic, the dberiefs in english and russian, the Roster and Document Squadron too in russian, and the names of Campaigns and sub-campaigns too, but at least i can fly it. Thanks too, I_Commando. I will continue investigating.
By the way, Motorhead, do you know when the update of Asura's DGenpack will come out?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on December 20, 2016, 09:12:27 AM
Do you write "Language=English" in DGenMOD.ini?
For example, this is what i have in my DGenMOD.ini:

[DGen_mod]
LogLevel=0
MaxFLAK=10
AirIntensity=Medium
GroundIntensity=Low
MaxBomberSkill=0
CampaignMissions=Normal
CampaignAI=Normal
CampaignLength=VeryLong
CampaignDifficulty=Normal
SlowFire=50
PromotionRate=1.9
Language=English
noWounded
FriendlyAAASkill=3
FriendlyShipSkill=3
EnemyAAASkill=1
EnemyShipSkill=1

And this is what i see in mission briefing:
(https://s30.postimg.cc/et4yaugy9/2016_12_20_16_13_04.jpg) (https://postimg.cc/image/5lcpu59vx/)

Update for DGENpack is planned to be released in last days of this year, and of course, there will be many new campaigns.

Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jeanba on December 21, 2016, 02:17:12 AM
I think I will reinstall it soon !
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Giuseppin on December 21, 2016, 03:23:22 AM
Yes, Motorhead, i have these lines in DGen mod.ini exactly as you have. Probably i messed up the Campaign erasing and adding archives, lines and sufixes, so I will delete the Campaign, download it and install it again. And I'm sorry that I wasted so much your time with this problem. I hope everything is going well this time. Thank you very much for your support.
P.S.: I'm looking forward to having the Asura update right now. Could you advance something about what the update will be? ;)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on December 21, 2016, 03:26:15 PM
P.S.: I'm looking forward to having the Asura update right now. Could you advance something about what the update will be? ;)
In update we have some new aircrafts and maps. Of course, there will be new campaigns too. Main part of release - first part of my ultimate European project. In this part shown events from Phoney War till evacuation from Dunkirk. Also this update contained previously released here "Pearl Harbor - Tokyo" 3.0, and some new parts of this campaign, converted for DGEN pack. Alternative history project, will be include too, as final stage of many allied campaign.
Title: Update 22.12.2016 - Wake
Post by: Motörhead on December 22, 2016, 05:00:15 AM
In last two days i create addition for USMC fighter campaign - operation "Defense of Wake 1941". You will play as part of VMF-211 in defense of Wake, december 8-20, 1941. All missions based on real events, as usual. Main task for VMF-211 it's intercept large formations of G3M's from Kwajalein, and few another missions. Of course, you will take part in repulse of first japanese attempt to capture island. On 20.12.1941 few USMC pilots, which don't have aircraft to fly, evacuate to Pearl-Harbor on board PBY, and this flight was last communication with besieged island.
I hope to release this operation with next DGENpack update, probably, in last days before new year.
(https://s30.postimg.cc/6upyikte9/2016_12_22_08_47_40.jpg) (https://postimg.cc/image/8mixdhcr1/)

(https://s23.postimg.cc/3mv63s2d7/2016_12_22_09_29_56.jpg) (https://postimg.cc/image/y4b0vbppz/)

(https://s23.postimg.cc/ooqtv81e3/2016_12_22_09_30_47.jpg) (https://postimg.cc/image/y9agi3qpz/)
Chitose Kokutai G3M's from Kwajalein don't have fighter escort over Wake. But USMC work will be not easy.
(https://s27.postimg.cc/fgtsrz7fn/2016_12_22_09_31_34.jpg) (https://postimg.cc/image/ylx21qm3j/)

(https://s27.postimg.cc/kkh9zi5ub/2016_12_22_09_40_16.jpg) (https://postimg.cc/image/go3y3ikun/)

(https://s27.postimg.cc/auk74cydf/2016_12_22_09_41_09.jpg) (https://postimg.cc/image/n96z4opvj/)

(https://s29.postimg.cc/bp65f3587/2016_12_22_08_43_07.jpg) (https://postimg.cc/image/5bh2bu0c3/)

(https://s29.postimg.cc/6empcr5nb/2016_12_22_09_41_59.jpg) (https://postimg.cc/image/98puq77tf/)

(https://s23.postimg.cc/58gi0h6jv/2016_12_22_09_49_23.jpg) (https://postimg.cc/image/709gvdpwn/)
Last flight from Wake - on december 21, PBY evacuate last personnel from island to Pearl Harbor. Just two hours late, planes from Hiryu and Soryu attack Wake, and destroyed last surviving F4F's. On december 23, Wake was captured by japanese.
(https://s28.postimg.cc/c1xg3sz6l/2016_12_22_09_51_25.jpg) (https://postimg.cc/image/wyto8gx7d/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: spartan18a on December 22, 2016, 07:41:32 AM
Dear Motörhead,

Do you have by any chance the wake map popullated after being taken by the Japanese?  :)

Thanks
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on December 22, 2016, 07:55:52 AM
What do you mean? Really, i don't understand :)
Title: Update 17.02.2017
Post by: Motörhead on February 17, 2017, 11:03:47 AM
Hello pilots!
There's another DGENpack update coming soon, and of course, another pack of campaigns!

What you see in 2.0 update:

- main thing - US Navy carrier fighter, dive-bomber and torpedo plane campaigns completely translated from old HSFX. As usual, it's not just rework - many, many new operations added (for example, raid to Saigon 12 january 1945), and Philippines 1944 campaign now splitted into few small parts, to be more detailed.

- CVE fighter and torpedo-plane campaign created. At last, you can fly FM-2 from that bloody "Kaiser Coffin's" in most realistic battles you ever see. And of course, there is battle of Leyte gulf, so you better prepare yourself to take-off under japs battleships fire :)

- Fleet Air Arm campaign created - really detailed FAA fighter and bomber campaign. It is started in 1940 in mediterranean, and continued in 1945 at Pacific.

Asura's DGENpack new feature, aircraft selector, which deleted classes of aircraft, dont needed at current PTO, make possible to reach absolutely incredible FPS! Can you imagine, whole Task Force, 4 carriers and 10-12 destroyers (i even not talk about CL's) and they all firing at the same time at kamikaze. And you can play it real time at very good FPS! So, if you like this, wait for update, probably, 2.0 will be released in few days.

And now, screenshots, it's 1945, Pacific, some kamikaze attacks:
(https://s18.postimg.cc/4mn9nu7s9/2017_01_24_20_26_37.jpg) (https://postimg.cc/image/ro3utl7fp/)

(https://s15.postimg.cc/qgnh77tff/2017_01_24_20_38_32.jpg) (https://postimg.cc/image/av65n9hh3/)

(https://s28.postimg.cc/rejwp4p59/2017_02_09_16_34_37.jpg) (https://postimg.cc/image/aqsemmudl/)

(https://s22.postimg.cc/il7u7sqrl/2017_02_11_11_59_44.jpg) (https://postimg.cc/image/qdyhzrwql/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Giuseppin on February 17, 2017, 01:16:03 PM
Really stuning, Motorhead!!! Thank you very much 8). And yes!!! Asura's DGen Pack is the best modpack in my opinion. The aircraft selector works like a charm! Absolutely perfect, and with the latest release of IL-2.
I'll wait anxiously the Asura's  DGenpack 2.0.   :)
Title: "DGenPack" update 2.0 release
Post by: Motörhead on February 25, 2017, 12:50:17 PM
By the way, DGenPack new update is released! What we got here? Look at the readme:

DYNAMIC CAMPAIGNS UPDATE FOR DGENpack 2.0

Pacific

The main component of my Dynamic Campaign Package, update 2.0 is the complete transition of US Navy carrier pilot campaign from HSFX to DGENPack. This campaign also improved, by adding many new operations, and splitting some old operations to few smaller parts, to be more realistic and historical correct. New operations, added to US Navy campaign in 2.0:
- Philippines, Samar and Mindanao, September 9-14, 1944
- Philippines, Luzon, September 20-24, 1944
- Philippines, Ormoc bay and Luzon, November 11-14, 1944
- French Indochina, Saigon, January 12, 1945
- Japan, Okinawa, March 23-31, 1945
- Operation "Iceberg", invasion of Okinawa, April 1-6, 1945
- Battle of the East China Sea, April 7, 1945 (sinking of Yamato)

New campaign – CVE carriers

Added new campaign for US Navy fighter and torpedo-bomber based on Casablanca class escort carriers, also known as "Kaiser Coffin's". Campaign include next ops:
- Operation "Galvanic", Tarawa, November-18-23, 1943
- Operation "Flintlock", Kwajalein, January 29, 1944
- Marianas, June 11-13, 1944
- Operation "King II", Philippines invasion, October 19-24, 1944
- Battle off Samar, October 25, 1944
- Philippines, actions off Leyte, October 25-28, 1944
- Operation "Detachment", Battle of Iwo Jima, February 18-22, 1945
- Japan, Okinawa, March 23-31, 1945
- Operation "Iceberg", invasion of Okinawa, April 1-6, 1945

New campaign - Fleet Air Arm (update)

Previously released in reduced version, now FAA campaign updated with few full sized operations. FAA acted here as part of British Pacific Fleet in 1945. New operations included:
- British Pacific Fleet, Formosa, March 26 - April 20, 1945
- British Pacific Fleet, Truk, June 14 - 15, 1945

Eastern Front

Thanks to Aviaskins user reports many errors are now fixed in the Battle of Moscow campaign covering operations on the Soviet-German front from June 1941 until January 1942. Changed cruise speed for aircrafts like R-5 and early IL-2 versions. Previously this aircrafts have cruise speed at the edge of stalling. Now cruise speed increased to normal condition.

Other changes

There is large number of small corrections in DGEN data files. Fixed data files for many aircrafts. For example, removed role "reconplane" for A-20 and B-25 attack versions. Now this aircrafts will play only strike missions. Remove "CBomber" (carrier based horizontal bomber) for SB2C Helldiver. Also torpedo loadout for this plane removed, now Helldiver is carrier based dive bomber, like in reality.

Future Plans

Now I’m work on “Operation Torch” for US NAVY CAG-4 dedicated campaign. I want to show CV-4 Ranger actions in French Morocco in 1942 and Norway in 1943. After that, IJN and IJA campaigns will be added. A Solomon Islands campaign rebuild (with many improvements) is also planned. Brand new campaigns on the Soviet-German front is envisaged. Once the winter version of the «Zapolarye» map is released by Mixx, I will continue this line of dynamic campaigns line, probably for spring or summer 1942.

Skin Credits

In 2.0 I begin to use many skins, for US Navy carrier planes. In 1944-1945 navy squadrons carry special identification symbols, which mark their assignments to certain carrier. Fortunately, famous skinmaker R0NNC0 created almost all this skins for F6F, F4U, SBD and TBF. I use all this skins, and you can see this in campaign.

In 2.0 dynamic campaigns update (Pacific) I used skins from these authors:

F6F, F4U, FM-2, SBD and TBF by R0NNC0
F6F-3 (Fleet Air Arm) by PhilK
SB2C by sgtrock and AGskins

Briefings Translations

I would like to thank to LSA and Zoran Mutzki (“Zoran395” on SAS / “ZRN395” on Aviaskins) for their efforts in briefings translation. Without your help, English version simply would not exist.

DGenPack UPDATE 2.0 YOU CAN DOWNLOAD HERE, AT TORRENTS:

http://rutracker.org/forum/viewtopic.php?t=5345652
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jeanba on February 26, 2017, 03:05:49 AM
Sorry, but I simply do not understand Russian and what to download and where to click :(
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: vegetarian on February 26, 2017, 03:39:30 AM
jeanba,

Try the torrent link here http://patrulla-azul.com/forum/viewtopic.php?f=6&t=6457 (http://patrulla-azul.com/forum/viewtopic.php?f=6&t=6457) If you don't use Google translate, its the link in the first sentence.

Cheers
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on February 26, 2017, 05:32:35 AM
There's one more option: download this manual:
http://www.mediafire.com/file/c6pj6sebtj55mld/DGenPACK_UserManual_En.pdf
You find detailed description here, how to download and install 1.3 and 2.0 DGen pack versions, of course, on english.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Giuseppin on February 26, 2017, 06:45:10 AM
Motorhead, i must say that your dinamyc campaigns are abolutely perfect. The effort and the details are so great...So many thanks for your work.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on February 26, 2017, 12:16:29 PM
Thank you Giuseppin! I will try to make them much better in future ;)
Title: Update 26.02.2017 - Casablanka
Post by: Motörhead on February 26, 2017, 12:29:37 PM
And now ladies and gentleman, we finished at Pacific!
Today i seen this some classical movie with Humphrey Bogart)
So i decide to make amphibious landing at French Morocco ;)  One thing i need at the moment to be happy, is a cold beer and USS Ranger)
(https://s7.postimg.cc/ablcsflrf/1942_Casablanca_1942_720p_Blu_Ray_9x_Rus_Eng_ac3.jpg) (https://postimg.cc/image/fzrnjbq3r/)

Dawn over Casablanka is beautiful, just like young Ingrid Bergman ;)

(https://s4.postimg.cc/hop7u6yod/2017_02_19_19_47_47.jpg) (https://postimg.cc/image/p4ohfzmdl/)

(https://s8.postimg.cc/owx4kyulh/2017_02_19_19_49_20.jpg) (https://postimg.cc/image/fp4w49nj5/)

(https://s8.postimg.cc/ycp5un52t/2017_02_19_19_53_05.jpg) (https://postimg.cc/image/3v9b33hpt/)

(https://s3.postimg.cc/9yck6lj0j/2017_02_19_19_53_25.jpg) (https://postimg.cc/image/gc1n9unwf/)

(https://s2.postimg.cc/mdwq5rukp/2017_02_19_19_59_04.jpg) (https://postimg.cc/image/gpqfevq85/)

(https://s3.postimg.cc/iz0lbeq37/2017_02_19_19_59_31.jpg) (https://postimg.cc/image/e0d2wvma7/)

(https://s10.postimg.cc/548g1luih/2017_02_19_20_00_13.jpg) (https://postimg.cc/image/txi029dit/)

(https://s28.postimg.cc/9652dbzrh/2017_02_20_20_29_04.jpg) (https://postimg.cc/image/df9sfi30p/)

(https://s3.postimg.cc/n4zxkkgbn/2017_02_20_20_29_35.jpg) (https://postimg.cc/image/fc99slacf/)

(https://s32.postimg.cc/gsz4lult1/2017_02_20_20_28_53.jpg) (https://postimg.cc/image/as1forz6p/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: jeanba on February 26, 2017, 12:43:07 PM
jeanba,

Try the torrent link here http://patrulla-azul.com/forum/viewtopic.php?f=6&t=6457 (http://patrulla-azul.com/forum/viewtopic.php?f=6&t=6457) If you don't use Google translate, its the link in the first sentence.

Cheers

Muchas gracias, tengo el torrent :)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: IJNfan_PL on February 26, 2017, 02:37:09 PM
Hello,

Motorhead, thanks to you and all testers for your work. You're doing a great job!

As a fan of  IJN aviation I'm glad that you're planning to convert for DGENPack also IJN and IJA subcampaigns.

On the previos page of this topic you mentioned about B7A "Grace" in "what-if" campaigns. IRL this aircraft was used in battle. Production started in April/May 1944 (and finished in May 1945). But there wasn't enough aircrafts to rearm Taiho before Battle of the Philippine Sea. So "Grace" was used later as land based torpedo-bomber plane in Yokosuka and 752nd Kokutai's.
So can you include her to your IJN subcampaigns, please? :)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on February 26, 2017, 02:41:35 PM
Sure, "Grace" will be available in late war IJN camapaigns, as a land based aircraft.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: IJNfan_PL on February 27, 2017, 03:09:51 PM
Thanks! :)
That's a good information for me because "Grace" and A7M "Sam" are my favorite Japan aircrafts.  ;D
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on March 04, 2017, 11:57:01 AM
Usually i post only screenshots here, but today i found video on youtube, first video, as i know, filmed at my dynamic campaign:
https://www.youtube.com/watch?v=xVgyMPwnlyM
It is Port Moresby, probably, march 1942, USAAF fighter campaign.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on April 18, 2017, 02:59:53 PM
Good day gentleman!

As you know, April 18, 1943 is a day, when admiral Yamamoto's plane was destroyed by P-38 from 339th FS from Guadalkanal.

And now, a small update. Now i'm work on Solomon islands part of my "Pearl Harbor - Tokyo" project. It is a last part remain to be converted from HSFX to DGEnpack. At this moment 1st part of Solomons campaign is ready (january - june). It's not just rework of old campaign, as usual, campaign is VERY improved, and today it much more detailed than in 2013, when it was released for HSFX. You just cannot find more realistic campaign.
Few screenshots, it's june 10, 1943, when Betty from Rabaul attack large supply convoy for Guadalkabal. This happened off the northern tip of Malaita Island.

P.S. Operation "Vengeance" is modelled too ;)

(https://s7.postimg.cc/rnxk293pn/2017.04.17_08-22-41.jpg) (https://postimg.cc/image/o4bmcg0zr/)

(https://s15.postimg.cc/4whi8n6gb/2017.04.17_08-22-51.jpg) (https://postimg.cc/image/us18ru89z/)

(https://s11.postimg.cc/jkraojiv7/2017.04.17_08-23-33.jpg) (https://postimg.cc/image/d727ladz3/)

(https://s8.postimg.cc/5orvpt51x/2017.04.17_08-23-51.jpg) (https://postimg.cc/image/k7z0r7y6p/)

(https://s13.postimg.cc/77chk1srb/2017.04.17_08-23-59.jpg) (https://postimg.cc/image/8me28rtub/)

(https://s29.postimg.cc/hntz8a1hz/2017.04.17_08-24-03.jpg) (https://postimg.cc/image/4joevl9g3/)

(https://s29.postimg.cc/tww1j5zk7/2017.04.17_08-25-00.jpg) (https://postimg.cc/image/qda3tcwub/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: max_thehitman on April 18, 2017, 03:19:46 PM


VERY COOL !  8)
Thank you Motorhead !
Title: DGENpack 2.0.1 update
Post by: Motörhead on May 01, 2017, 08:20:43 AM
Well, hello pilots!
Theres new update for DGENpack - now this is 2.0.1. Main thing in this update: DGENpack now based on 4.13.4 patch by DT (previous 2.0 version based on 4.13.3).

WORD FROM ASURA:

"Small updating for full compatibility with a patch 4.13.4, as a bonus of updating and addition of dynamic campaigns from Motorhead.

Installation on DGenPACK 2.0:
1. To establish updating 4.13.4
2. Remove the «DGen» folders in the folders of a game.
3. Download the self-extracting archives DGenPACK 2.0.1.
4. Run the DGenPack_2_0_1.exe and point it to the folders of a game. To agree with replacements of files."

ABOUT DYNAMIC CAMPAIGNS IN 2.0.1:
In 2.0.1 you find ALL LATEST UPDATES of "Pearl Harbor - Tokyo" (and another dynamic campaigns) i write about in this topic. Detailed info you can find in "2.0.1 readme EN" - this PDF file appears in your DGEN pack root folder after 2.0.1 update install.

LINK FOR DOWNLOAD:
https://yadi.sk/d/lz1YoPqy3HT3ZR
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: kyle9154 on May 16, 2017, 05:34:06 AM
Hi Motorhead, I got your DGenPACK 2.0 working, all missions generate, no issues with campaign except for the odd crash at takeoff because of too many a.i. planes on runway but all in all it's all working good. One big thing that is bothering me and I know it has something to do with the "SAS engine mod" you have integrated with DGenPACK, because I had same issues with engine mode when using with another mod years back. Some planes have no engine sounds, others have a crackle in the middle of the mp3 loop, and sometimes when I change camera view to view AI planes externally, when I go back to my aircraft engine sound has disappeared for whole mission. Easiest way for me to fix this is you can direct me where SAS engine mod file is in DGenPACK so I can remove it, I know that will fix it. Like I said it's an issue with sounds and engine sounds only.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Zoran395 on May 16, 2017, 06:27:36 AM
Kyle, you could try to just dump (using JSGME) Victor's sound pack (http://www.sas1946.com/main/index.php/topic,54395.msg591585.html#msg591585), it sorted all the issues I had.
I am using DGenPack 1.3 every day with it: for flying Red on the Eastern Front it does the trick.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on May 17, 2017, 01:59:39 AM
Some planes have no engine sounds, others have a crackle in the middle of the mp3 loop, and sometimes when I change camera view to view AI planes externally, when I go back to my aircraft engine sound has disappeared for whole mission.

Hello Kyle!
I know about this problem, but i'm only dynamic campaigns developer. Asura (author of DGENpack) work on solution, in one of next updates it will be fixed for all planes.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on May 27, 2017, 05:48:27 AM
Found small error in US NAVY carrier fighter campaign (for current version). Just open "classesUN1" file in DGen folder, and replace second line:
F4F3 PTO42_Marshalls_02_01VF FIGHTER"

to this:
F4F3 PTO42_Marshalls_02_01VF ALL

In next campaign update this error will be fixed.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on June 03, 2017, 03:51:14 PM
Hi Motorhead, do you remember me ? i was one of your tester at the beginning of "tokio".   

Life changed many things but after years without "flying" i am here again  :)

so i installed everything till 4.13.4 + dgenpack 2.0.1 (i installed 2.0INT after 2.0, i mean before 2.0.1).

but when i started your campaigns i had a "beep", so i tried renaming dgen_mod.ini in dgenmod.ini and the "beep" problem was solved

I also deleted the ";" before "english" in DGENmod.ini, but still the campaign/subcampaign names where in russian (and briefing in english), so i tried running dgenpack2.0INT again and only some of the campaign names where in english, others still in russian ... what to do now ? maybe there should be a dgenpack2.0.1INT ? if yes can you please give me a link to download it ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 04, 2017, 05:58:32 AM
Hello!
I can check this, but tell me, which exactly campaigns you see with wrong (russian) names/description?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on June 04, 2017, 10:13:44 AM
hi, i mean the USN campaigns;

the list os subcampaigns that i see are in the following order:

in ENGLISH:
CV US bomber
          fighter
          torpedo
CVE Us navy bomber
                   fighter
                   Flying boat

then in RUSSIAN:
VB-4 ....russian
VF2 Flying chiefs ...russian
VF4 ... russian
VF9  ... russian
VT4 ... russian

these are all the subcampaigns i see under USN
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 05, 2017, 01:38:51 AM
Ok Blackshark, there is INT update version you need to install:
https://mega.nz/#F!IVcgAAra!kDBs9lRgCS-mHSA1kqpTOQ
I hope, this will help.
Title: "Pearl Harbor - Tokyo" Solomon islands campaign - need help!
Post by: Motörhead on June 05, 2017, 02:03:00 AM
Now i work on Solomon islands campaign, one of last stages of it, Bougainville campaign. We have excellent stock map "Solomon islands - January 1944". There is Torokina, Pive and Uncle airfields on this map. Aircrafts from US 13th Air Force, based here, made significant efforts to neutralise Rabaul in january-july 1944. Unfortunately, we don't have Rabaul on this map. But we have another stock map "New Guinea - New Britain - January 1944", with Rabaul, this most important japanese fortress in south-west Pacific.

It is possible, to made merged version of "Solomon islands - January 1944" and "New Guinea - New Britain - January 1944" maps? If someone do this for me, i can resume 13th AF Solomon islands campaign for 1944, same as japanese land based fighter and bomber campaigns. No one on aviaskins can help me, so my last hope is someone on SAS to do that)) I know, there is many skilled map builders :)

I don't need to merged FULL versions of both maps. On "New Guinea - New Britain - January 1944" whole New Guinea can be deleted, i don't need it. Also, on "Solomon islands - January 1944" Guadalkanal-Malaita area can be deleted too. Both maps are stock in 4.13, so, they use stock set of objects. We don't need to merged any parts of the land in this case. All merged parts of map is in ocean. South-west and north-east corners of map is empty, they just filled with water.

To make things clear, on screenshot is my vision of merged map, 4 possible versions, any of them will be useful for campaign:
(https://s15.postimg.cc/fbtbx55dn/Bougainville-_Rabaul_january_1944.jpg) (https://postimg.cc/image/3mpc96eev/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on June 05, 2017, 01:21:04 PM
Ok Blackshark, there is INT update version you need to install:
https://mega.nz/#F!IVcgAAra!kDBs9lRgCS-mHSA1kqpTOQ
I hope, this will help.

Hi, I already installed the INTupdate ... but the results as i wrote are still "russian" names ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 06, 2017, 02:40:48 AM
We try to resolve this error. Need 2-3 screenshots with campaign russian names you see, after INT version is installed.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: verde13 on June 07, 2017, 05:38:43 AM
Is there a way to make Mat Manager work with Dgenpack 2.0.1?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on June 07, 2017, 02:32:37 PM
We try to resolve this error. Need 2-3 screenshots with campaign russian names you see, after INT version is installed.

well, i remade the installation from scratch, then in Dgen i delete all the "_ru" and "Ru" files, than i duplicated the "English" files and renamed those file with "_ru"/"Ru" and now it seems working ...

does it make sense to you ?

should i do it in NGEN too ?


doing that in Dgen, I noticed that in "PTO41 Singapore" and "PTO41 Wake" there is only the “Ru” file (there is not the “En” file) ... is it correct ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Flying H on June 08, 2017, 04:14:46 AM
@ blackshark, download an app called "Bulk Rename Utility" and you will have an easy way to fix those problems in a blink!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 08, 2017, 04:39:51 AM
Is there a way to make Mat Manager work with Dgenpack 2.0.1?

Sorry, but i don't know what is "mat manager". Asura never use it too. So, you can test it in DGENpack and tell us here about compatibility)

well, i remade the installation from scratch, then in Dgen i delete all the "_ru" and "Ru" files, than i duplicated the "English" files and renamed those file with "_ru"/"Ru" and now it seems working ...

does it make sense to you ?

Yes, i tell this to Asura.

should i do it in NGEN too ?
We never do any changes for NGEN.

doing that in Dgen, I noticed that in "PTO41 Singapore" and "PTO41 Wake" there is only the “Ru” file (there is not the “En” file) ... is it correct ?
My briefings for Wake and Singapore 1941 originally written in russian. At this moment i work on translate and include it in next update.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on June 09, 2017, 04:40:40 AM

making the filename changes in ìDgen I noticed that:
?   PT043_ Solomon_04 there is only the "ru" file
?   same for SGT_41_BELARUS
?   same for SGT_42_MOSCOW_1941_07_13_MSGRU.DAT


one question:
in the Asura "manual" there is the possibility to select which "nations" to select the planes; to use with your PTO which nation I need to not have any problems in a campaign ?
only US+Japan, or I need Australia or RAF or others ?
And if I only use US+Japan and in one mission there is a Raf or Australian plane, what will happen ? tha campaign crashes or goes without problems ?



Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 13, 2017, 11:38:27 AM
PT043_ Solomon_04 there is only the "ru" file
Taranslate is in progress.
same for SGT_41_BELARUS
This whole operation is not ready.
same for SGT_42_MOSCOW_1941_07_13_MSGRU.DAT
It's not necessary file, thanks blackshark, i delete it.

one question:
in the Asura "manual" there is the possibility to select which "nations" to select the planes; to use with your PTO which nation I need to not have any problems in a campaign ?
only US+Japan, or I need Australia or RAF or others ?
And if I only use US+Japan and in one mission there is a Raf or Australian plane, what will happen ? tha campaign crashes or goes without problems ?

Look at this:

[Planes]
Allies USA 90 F4U1
Allies USA 10 P_39N --FBomber
Allies USA 50 P_38G15LO --Fighter
Allies USA 50 P_38H5LO --Fighter
Allies USA 5 P_40F --FBomber
Allies NewZealand 20 P_40M_NEW --Fighter
Allies USA 50 SBD3
Allies USA 10 SBD5

This is example of [Planes] section in my Solomons campaign. As you see, there is Kiwi's P-40M. This plane apppears in missions only as RNZAF, and without any problems. So, you can use this feature.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on June 14, 2017, 02:57:20 PM
hi, I noticed that if I start an RAF campaign, the "rank" i have to select at the start are in russian,while in german campaigns or usn campaigns are correct.

Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: l_commando on June 14, 2017, 05:54:45 PM
Language issues aside, I'm pleased to say that the bomber takeoff bug I reported on some time ago seems to have improved (at least for the B-24D). It seems that only certain loadouts (I think the 12 x 500lb. loadout is one of them) cause the bombers to not take off. Aside from that, I've found that bombers of all types seem to have trouble staying in formation. For example, in a squadron of 8 bombers (4 planes per flight) one flight will almost always end up lagging far behind the other. This I think is because the lead flight does not loiter long enough to allow the rear flight to catch up. Using air starts doesn't seem to help much either. At this point I'm not sure what is causing it. It could be something wrong with mission waypoints or it could be a general mod issue for Asura to look at.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on June 15, 2017, 10:48:28 AM
I have a problem since I made the new installation (4.13.4 + dgenpack 2.01)

the problem is that I not able to see the map within the mission ... i usually set M for Map and still it is, but now when I try to see the map, instead of the map it appears the mouse icon on te screen ... what to do to have Map visible again ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Squashman on June 15, 2017, 12:47:34 PM
Code: [Select]
To make things clear, on screenshot is my vision of merged map, 4 possible versions, any of them will be useful for campaign:Hi Motorhead
I have a new map I am working on, with approximate dimensions as below
(https://s12.postimg.cc/tbh5i6419/Solomon_Sea-_Coral_Sea.png) (https://postimg.cc/image/l5z3k0fs9/)
As yet it is not populated, and will take a month or so to add enough airfields, towns, texts etc
Only the western end of New Britain is showing but it does include Rabaul.
The map also extends to south of Guadalcanal to show Rennel Island, and south of New Britain to show Sudest and Rossel Islands

Download map here http://www.mediafire.com/file/bpysra95ysm2oa0/sq_Coral-Sea_Solomon-Sea.7z

Best regards
Squash


Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 17, 2017, 09:05:37 AM
hi, I noticed that if I start an RAF campaign, the "rank" i have to select at the start are in russian,while in german campaigns or usn campaigns are correct.
Hello! I try to fixe it with Asura. At this moment you can easily repair it, just copy "rank.properties" file from default IL-2 version (take it from "Missions\Campaign\GB" folder).

I'm pleased to say that the bomber takeoff bug I reported on some time ago seems to have improved (at least for the B-24D)..
Its good news commando, but... In fact, we never change nothing with AI take-off and formation flight algorhytm. Whole AI based on stock IL-2 4.13 version, nor Asura, nor me not know nothing how to change AI work. Only thing i can promise: in one of next updates players flight fuel loadout will be limited to 70-80%, to let them take-off with any bomb load-out. Maybe this feature will be as new option in "settings" file, so, you can change it for any campaign. It's not the best solution, but only thing we can do.

the problem is that I not able to see the map within the mission ... i usually set M for Map and still it is, but now when I try to see the map, instead of the map it appears the mouse icon on te screen ... what to do to have Map visible again ?
Hm, first time i heard about porblem like this. Maybe, you need to attach "M" key for map in settings again?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 17, 2017, 09:10:54 AM
I have a new map I am working on, with approximate dimensions as below
Fantastic news Squashman!!!
Tell me please, how to write map name in all.ini file?! Also, i need to know, which exactly year your map shows? I need december 1943 - february 1944 version, with Piva/Uncle and Torokina airfields on Bougainville, Barakoma on Vella Lavella and Stirling on Treasury island, to show 13th AF final actions against Rabaul!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Squashman on June 17, 2017, 10:22:47 AM
Hi Motorhead

The map is blank at the moment so it can be whatever years you like - I guess it's just different airfields for different years. I haven't started to populate it as yet, but can soon put in the airfields that you want.

Did you download the map from the link yet.
Download map here http://www.mediafire.com/file/bpysra95ysm2oa0/sq_Coral-Sea_Solomon-Sea.7z

The all.ini can be
sq_Coral-Sea_Solomon-Sea              sq_Coral-Sea_Solomon-Sea/load.ini

regards Mike (Squashman)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 17, 2017, 10:49:25 AM
Hi Motorhead

The map is blank at the moment so it can be whatever years you like - I guess it's just different airfields for different years. I haven't started to populate it as yet, but can soon put in the airfields that you want.

Did you download the map from the link yet.
Download map here http://www.mediafire.com/file/bpysra95ysm2oa0/sq_Coral-Sea_Solomon-Sea.7z

The all.ini can be
sq_Coral-Sea_Solomon-Sea              sq_Coral-Sea_Solomon-Sea/load.ini

regards Mike (Squashman)

Can tell you two things)

1 - I try to load map in my HSFX version (use it specially for tests), but game won't load. Maybe, WIP status of map is the reason for this)
2 - Mike, to optimize your work, you can copy/paste airfields from Solomons and NGNB stock maps. What you think about it?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on June 17, 2017, 11:36:14 AM

the problem is that I not able to see the map within the mission ... i usually set M for Map and still it is, but now when I try to see the map, instead of the map it appears the mouse icon on te screen ... what to do to have Map visible again ?
Hm, first time i heard about porblem like this. Maybe, you need to attach "M" key for map in settings again?
[/quote]


I "reattached" M key for map (Full map on screen) but it does not work ... still instead of the map, the mouse appear on the screen .... and on the 4.13.4 before dgenpack it works ... maybe there is something new about the "mouse management" or anything similar ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Flying H on June 17, 2017, 02:29:06 PM
Try to assign a key for the normal map, click that one first and then the M-key. I sometimes have a similar hickup and that usually helps. If not, I´ve got no clue!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Squashman on June 17, 2017, 03:38:51 PM
Code: [Select]
1 - I try to load map in my HSFX version (use it specially for tests), but game won't load.
Hi Motorhead
I just tried the map in my HSFX-7 and it loads fine - Did Logfile give any clues?
Make sure you have all Tex files from Cyberolas' Singapore Maps. The "Singapore" folder goes in "Pacific" folder.
I think the Singapore textures are included in my Ceylon Map: (WIP Maps http://www.sas1946.com/main/index.php/topic,52963.0.html)
Sorry, I would normally include the Tex folder with a map, as with Ceylon map
Download Ceylon map https://www.mediafire.com/?gn72g99ieb99yva
or check Cyberolas' Singapore download.

This is because I use Cyberolas' textures mainly in my maps. His textures I like very much because they are very realistic.

And yes, I can copy airfields from Solomons etc - just give me a list of Names and Locations (Do you have picture of map with locations of airfields? or I can Google) for whatever you want - if you have any photographs, I can try to get the airfields as authentic as possible - Also some towns may be important.

regards Mike

 
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 18, 2017, 03:21:47 AM

And yes, I can copy airfields from Solomons etc - just give me a list of Names and Locations (Do you have picture of map with locations of airfields? or I can Google) for whatever you want - if you have any photographs, I can try to get the airfields as authentic as possible - Also some towns may be important.
 

You don't need to use google to find photos) All airfields i need for 1944 campaign is already created in stock maps. So, this is really great, you don't need to waste many, many hours of work to build this airfields. Just copy paste this:
(https://s23.postimg.cc/qy1wu5raz/Bougainville-_Rabaul_january_1944_airfields.jpg) (https://postimg.cc/image/xoie3legn/)

Maps names are, New Britain with Rabaul (january 1944):
MAP Solomons/load_0144.ini
Solomon islands (january 1944):
MAP NGNB_DT/NGNB_1-44.ini
Please, tell me, if this is too many airfields i want, i can shortened this list, leaving only main airfields of 1944 campaign.

Also, you can copy-paste all villages from this stock maps. As i know, populate villages on large maps is a very hard work. If you use villages from stock maps - you also use stock set of objects for them.

In fact, i use Cyberolas Singapore repainted map, and all textures need for this map. Singapore runs perfectly. Here is my sturmo log:
http://www.mediafire.com/file/52fw7rne0vrbz6m/sturmo.log
Maybe, you can post here screenshot of your map from full mission builder, to show me which exactly area covered in your work?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 18, 2017, 03:24:56 AM
I "reattached" M key for map (Full map on screen) but it does not work ... still instead of the map, the mouse appear on the screen .... and on the 4.13.4 before dgenpack it works ... maybe there is something new about the "mouse management" or anything similar ?
Hello! Probably, there's problem with DGENpack, not with campaign. I talk with Asura, maybe he can help with this issue. Later i write here possible solution.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Squashman on June 18, 2017, 06:40:25 AM
Code: [Select]
You don't need to use google to find photos) All airfields i need for 1944 campaign is already created in stock maps. So, this is really great, you don't need to waste many, many hours of work to build this airfields. Just copy paste this:Yes copying the airfields and villages should be quite easy. I will get a screenshot for you.
I can't get many clues from your Logfile, but there is a java problem in the bottom lines 
"java. lang.StringIndexOutofBoundsException: String index out of range"
I don't know much about it, but it can have something to do with map loading.
Does game CTD or just "Loading Mission" message in FMB and you can move cursor and mission never loads?

Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 18, 2017, 07:47:40 AM
Game CTD when load just begins, so i never seen starting screen. But this is not a problem, i can wait for map final version.
One question about your work optimisation. My knowledge about map making is really bad, in fact, i don't know nothing about it) So, maybe this is a stupid question)
What you think about creating of light (smaller) version of your map? For example, in this theoretical light version you can cut off Guadalkanal, or even Russel islands with Santa-Isabel. This islands not so needed for Solomon islands campaign latest stages (1944), and i think, lesser map you created, less hours of work you need. But maybe i am wrong :) For example, on screenshot two possible "light" versions:
(https://s18.postimg.cc/sbne9ns6x/Squashman_map_2.jpg) (https://postimg.cc/image/hc26y21rp/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Squashman on June 18, 2017, 09:31:33 AM
Code: [Select]
What you think about creating of light (smaller) version of your map? For example, in this theoretical light version you can cut off Guadalkanal, or even Russel islands with Santa-Isabel. This islands not so needed for Solomon islands campaign latest stages (1944), and i think, lesser map you created, less hours of work you need. But maybe i am wrong :) For example, on screenshot two possible "light" versionsI have to create whole new map to make it smaller - would be easier to just leave Guadalcanal etc without airfields and villages. I am still worried by CTD - the map should load ok - If this map not load then finished map not load !

(https://s22.postimg.cc/5h1qd59ch/il2fb_2017-06-18_16-14-20.png) (https://postimg.cc/image/4erjulqj1/)
(https://s30.postimg.cc/e4v71gdpt/il2fb_2017-06-18_15-55-27.png) (https://postimg.cc/image/ptz6pf4od/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 18, 2017, 12:36:05 PM
In any case, your map will take important place in "Pearl Harbor - Tokyo"! If you have some questions, or you need info for your work, let me know! We can talk in Skype or e-mail. Now, i have new queastions))
1 - As i know, almost all large maps, like this, usualy have 1/3 or 1/3 scale, so, what scale of your map?
2 - Do you planned to make few versions? I mean versions by years, like stock Solomon islands or NGNB maps.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Squashman on June 18, 2017, 01:37:05 PM
Code: [Select]
1 - As i know, almost all large maps, like this, usualy have 1/3 or 1/3 scale, so, what scale of your map?
2 - Do you planned to make few versions? I mean versions by years, like stock Solomon islands or NGNB maps.

Hi Motorhead
1- The map is 1/1 - it is huge (Same as stock Solomons). This was at the limit of the maximum size allowed, but it makes the landscape much more realistic - the terrain and mountains on 1/3 scale look very strange; too steep - like a fantasy world from another planet! Even 1/2 terrain looks strange - too squeezed-up. Maybe 1/3 ok on flat terrain, but most Pacific islands are mountainous - I like the terrain to look realistic.
To fly Japanese "Betty" in real time from Kahili to Henderson Field takes 2.0 hours.
Have you managed to load the map yet? Try loading Ceylon map - it is also 1/1 scale - if you have the same CTD problem then the maps may be too big for your PC - let me know

2- Making different years would be quite easy by including required airfields etc.

regards Mike

Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 19, 2017, 02:46:09 AM
Hello Mike!
Launch your map in my DGENpack - it runs perfectly! Really great work!
What you think about using of HD textures, just like in "Welcome to Hell - Rabaul 1944" map?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Zoran395 on June 19, 2017, 04:31:52 AM
Mike, when you are done with your map I recommend you get into the mechanics of Asura's DGEN campaigns.
It is an incredible tool, not well known in the anglo-saxon hemisphere but well worth the time to study it.
This is one the main reason I am doing my map, to get DGEN campaigns for it.
Motorhead is a top notch guy by the way !
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Squashman on June 19, 2017, 12:41:35 PM
Code: [Select]
What you think about using of HD textures, just like in "Welcome to Hell - Rabaul 1944" map?
Hi Motorhead,

First I will make a workable version with airfields etc. so you can start building missions; then we can look at using HD textures. At the moment the map has very basic lowland textures and sand beaches (quite boring), there is much work to do on textures but I think it would be ok to maybe copy some textures from Rabaul and change load.ini and see how it looks? But this is an on-going process - I have eventually to make all coastlines look more realistic and have not put many rivers in yet - this takes a long time but you can still build campaign before all this is done - The airfields I think are the crucial part for mission building.

regards Mike
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Squashman on June 19, 2017, 12:53:55 PM
Code: [Select]
when you are done with your map I recommend you get into the mechanics of Asura's DGEN campaigns.
Hello again Zoran
Yes I like Asura's work - I got his DGEN pack for 4.13.2 but haven't really had time to explore its possibilities yet!
By the way - I can't find a link to make a new post in PTO Maps - I think my WIP Ceylon map is at a stage where it could be placed there. How do I make a new post?

regards
Mike
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Zoran395 on June 20, 2017, 07:27:14 AM
You need to be a "modder" or better a "mapper" to be able to create posts in the section you are interested in.
Go to your forum profile then "Group Membership" to lodge you request.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Squashman on June 20, 2017, 09:17:27 AM
Code: [Select]
You need to be a "modder" or better a "mapper" to be able to create posts in the section you are interested in.
Go to your forum profile then "Group Membership" to lodge you request

Thanks Zoran, I'll get on that right away
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: SAS~Gerax on June 20, 2017, 09:25:49 AM
Hi Squashman!

Just read this and so added you to the mapper member group.
You should be able to create your topic(s) in the maps section from now on.  ;)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Squashman on June 20, 2017, 12:14:41 PM
Code: [Select]
Just read this and so added you to the mapper member group.
You should be able to create your topic(s) in the maps section from now on
Hi Gerax
Many thanks
Title: Update 02.07.2017 - Solomon Islands
Post by: Motörhead on July 02, 2017, 01:50:36 PM
Hello pilots!

Works on Solomon islands campaign is close to the end. All parts, previously released in 2013 highly improved and became much more realistic and detailed. Now added dedicated VF-17 "Jolly Rogers" campaign, and i planned to add VF-214 "Black Sheep" campaign too. Gregory Boyington is my hero, and so long i dreamed about VMF-214 realistic campaign!

I have good news! In "Pearl Harbor - Tokyo" 2013 version Solomon islands campaign ended in december 1943. I don't have map with northern part of Solomons and Rabaul, so i cannot show events of december 1943 - february 1944, when 13th AF and RNZAF launch major air offensive against Rabaul. But now, thanks to Squashman, we have this map, so i can continue campaign, and create final stages of air campaign on Solomons!

This work will take probably 1-2 months. First operation on Squashman map started on december 17, 1943, when 13th AF attack Rabaul for the first time.

Now i show you some screensots from december 1943. I add short operation december 10-15, on stock map "Solomon islands february 1944". At this stage (10-15 december) Torokina fighter strip, first allies airfield on Bougainville, became operable.

PIVA/UNCLE AIRFIELD COMPLEX IS UNDER CONSTRUCTION - SEABEES AT WORK:

(https://s14.postimg.cc/trt61g9kx/2017.07.02_16-00-48.jpg) (https://postimg.cc/image/qkymhtp4t/)

(https://s16.postimg.cc/8z1osvnxh/2017.07.02_16-01-52.jpg) (https://postimg.cc/image/w0i9ymnkx/)

FEW SCENES AT TOROKINA FIGHTER STRIP, AND EMPRESS AUGUSTA BAY, DECEMBER 10, 1943:

(https://s21.postimg.cc/7w652t7k7/2017.07.02_16-02-20.jpg) (https://postimg.cc/image/y4h9s6rnn/)

(https://s7.postimg.cc/nvzj4ylej/2017.07.02_16-02-29.jpg) (https://postimg.cc/image/z8c4mqu3b/)

(https://s15.postimg.cc/y2322ufkr/2017.07.02_16-02-46.jpg) (https://postimg.cc/image/ewzst30wn/)

(https://s24.postimg.cc/vvzk4wz11/2017.07.02_16-03-02.jpg) (https://postimg.cc/image/o38wcxt1t/)

(https://s17.postimg.cc/a7181k9m7/2017.07.02_16-03-35.jpg) (https://postimg.cc/image/p2zr95l0r/)

(https://s14.postimg.cc/xxr0qaub5/2017.07.02_16-03-41.jpg) (https://postimg.cc/image/g7pc59gq5/)

(https://s10.postimg.cc/etsmct5l5/2017.07.02_16-59-15.jpg) (https://postimg.cc/image/46yt7dxfp/)

(https://s2.postimg.cc/olt5a3ne1/2017.07.02_17-00-38.jpg) (https://postimg.cc/image/3owx5fpd1/)

IMPORTANT INFO!
All updates and new parts of my campaign is released only with DGENpack official updates. But if someone of you guys don't want to wait when DGENpack update will be released, and you want to play NOW - feel free to write me a message on Skype, e-mail or PM - so i can send you current beta-version.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on July 08, 2017, 02:26:23 AM
well, what to say ? beautiful pictures, and great details, IL2 is still a great simulation
Title: Update 08.07.2017 - Second strike on Rabaul
Post by: Motörhead on July 08, 2017, 02:49:58 PM
Hello pilots!
New operation added: US NAVY second strike on Rabaul, November 11, 1943. This attack performed by TG 38 (Saratoga and Princeton) and TG 50.3 (CV-9 Essex, CV-17 Bunker Hill and CVL-22 Independence) to prevent japs counterstrike on Bougainville landings. Few important things happened at this day. For example, first combat mission for SB2C Helldiver. VF-17 "Jolly Rogers" F4U's covered TG 38, and this aircrafts, usually based on New Georgia, landed on cariers to rearm and refuel, before return to Segi airfield. Also, japs send powerful but fruitless counterattack with dive bombers and torpedo planes.
In this operation use exellent "Rabaul 1944" map by Bee with HD textures. Looks fantastic!

(https://s22.postimg.cc/c8n9svhtd/2017.07.08_20-34-19.jpg) (https://postimg.cc/image/g50lov2st/)

(https://s17.postimg.cc/sleagav9b/2017.07.08_20-27-57.jpg) (https://postimg.cc/image/ymbzddhvf/)

(https://s12.postimg.cc/4qr544j3x/2017.07.08_20-28-36.jpg) (https://postimg.cc/image/oy4kwfgl5/)

(https://s13.postimg.cc/jl9eyqj9j/2017.07.08_20-31-17.jpg) (https://postimg.cc/image/ojwxd9n2b/)

(https://s1.postimg.cc/t45r4iven/2017.07.08_20-32-26.jpg) (https://postimg.cc/image/ihbxz3n97/)

(https://s17.postimg.cc/62o15y873/2017.07.08_20-35-32.jpg) (https://postimg.cc/image/5d58tl7nf/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Zoran395 on July 08, 2017, 05:47:58 PM
Quote
In this operation use exellent "Rabaul 1944" map by Bee with HD textures.
...and curved roads!  ;)
It looks like you are having great fun!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on July 09, 2017, 02:20:48 AM
Hi,
may you tell me 1 or 2 subcampaigns (or campaign) in which I can use the new P40 from 4.13 ? All P40s in your campaigns are the new4.13 P40 right ?


one short question: in your IL2 Selector do you use RAM 512 or 1024 to have the best graphics/many planes etc ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 09, 2017, 06:14:18 AM
It looks like you are having great fun!
Main thing there is incredibly high FPS even with hundred of fighting planes, flames and smokes)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on July 09, 2017, 06:18:30 AM
may you tell me 1 or 2 subcampaigns (or campaign) in which I can use the new P40 from 4.13 ? All P40s in your campaigns are the new4.13 P40 right ?
My campaign is created for DGENpack, based on 4.13 stock version. So, any P-40 used in any operation is new from 4.13. For example, you can launch "Flying Tigers" campaign, 5th AF campaign on New Guinea or 13th AF campaign on Solomon islands. In all of these campaigns operations available most of P-40 versions, you need just to select them at the start of campaign. In 5th and 13th AF some ops (especially late 1943-1944) by default selected P-38, but P-40 available too.

one short question: in your IL2 Selector do you use RAM 512 or 1024 to have the best graphics/many planes etc ?
I never change this option, probably, selector switched to default setting.
Title: Update 29.08.2017 - Return to Europe
Post by: Motörhead on August 29, 2017, 04:18:16 AM
Hello pilots, want to tell you some news about campaign current status.
Well, at the noment, Pacific works is finished, for this year. Now i return to main part of my project - European dynamic campaign. Previous "Phoney war / Blitzkrieg / Battle of France / Dunkirk" parts is released year ago, and you can play it. Now i work on next large part of campaign - Battle of Britain. This timeline shows you events from July 1940 till January 1941. As usual, this part will be divided into few parts (Channelbattles, Eagleattack, etc). Fighters, bombers, dive bombers, just everyone gets different, but, in any case, highly realistic abd detailed campaign. For example, everyone knows, what RAF and luftwaffe fighters do in summer/autumn 1940. But RAF medium and heavy bombers in this time, for me, its really forgotten story. Using Bomber Command war diaries, and many other historical sources, i will show you what english bombers do in this hot months of 1940. Also, RAF night fighter campaign is in progress. At this moment "Channelbattles", first stage of Battle of Britain, is completed.

Everyone who want play current version of campaign, and don't want to wait, when it will be released, feel free to ask me (PM's, Skype, e-mail), so i can send you a latest version for  beta test and playing.

Look at this screenshots. Here is one of RAF first cloud cover raids to occupied Europe, No.226 Squadron Blenheim attack barges concentration in port Ostende, July 5, 1940.


(https://s26.postimg.cc/km6evkex5/2017.08.29_09-53-17.jpg) (https://postimg.cc/image/3yewt2k5h/)

(https://s26.postimg.cc/kaoyisyh5/2017.08.29_09-53-57.jpg) (https://postimg.cc/image/5rhthe5c5/)

(https://s26.postimg.cc/5g0d4mow9/2017.08.29_09-54-16.jpg) (https://postimg.cc/image/9p536ss5h/)

(https://s26.postimg.cc/l2rmi02o9/2017.08.29_09-54-28.jpg) (https://postimg.cc/image/iy79gx11h/)

(https://s26.postimg.cc/bxj9o4z9l/2017.08.29_09-55-10.jpg) (https://postimg.cc/image/j0r53r4p1/)

(https://s26.postimg.cc/5xvikheh5/2017.08.29_09-55-44.jpg) (https://postimg.cc/image/58cq84dxh/)

(https://s26.postimg.cc/r8t2oqwll/2017.08.29_09-56-07.jpg) (https://postimg.cc/image/kiclfb9fp/)

(https://s26.postimg.cc/l95bl3bt5/2017.08.29_09-57-15.jpg) (https://postimg.cc/image/5awluyhl1/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: indio on August 30, 2017, 04:18:07 AM
Hi there Philty!
Tried to launch * CV US Navy Fighter. (CampaignsUN1.dat) in DGenPack 2.01 but I get :

FighterTargetCheck - Al
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:1 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:4 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0 Rocket:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:1 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:4 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0 Rocket:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:1 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:4 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0 Rocket:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:1 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:4 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0 Rocket:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:1 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:4 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0 Rocket:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:1 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:4 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0 Rocket:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:1 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:4 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0 Rocket:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:1 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:4 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0 Rocket:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:1 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:4 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0 Rocket:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:1 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:4 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0 Rocket:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:1 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:4 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0 Rocket:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:1 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:4 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0 Rocket:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:1 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:4 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0 Rocket:0
Can't select target type

Same operations with other campaigns (Bomber, Torpedo etc..) works.

Any idea?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on August 30, 2017, 04:40:35 AM
To check it, i need to know name of operation, you trying to launch.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: indio on August 30, 2017, 04:53:22 AM
To check it, i need to know name of operation, you trying to launch.

* CV US Navy Fighter. (CampaignsUN1.dat)
PTO42_Marshalls_02_01VF Marshalls raid, February 1, 1942

Reading previous page :

Hello pilots!

Works on Solomon islands campaign is close to the end. All parts, previously released in 2013 highly improved and became much more realistic and detailed. Now added dedicated VF-17 "Jolly Rogers" campaign

Need! Where I can find this dedicated JR campaign?    :D ;D
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on August 30, 2017, 05:42:07 AM
* CV US Navy Fighter. (CampaignsUN1.dat)
PTO42_Marshalls_02_01VF Marshalls raid, February 1, 1942
This error fixed in current version. Unfortunately, it's not released yet.

Need! Where I can find this dedicated JR campaign?    :D ;D
Same thing - not released yet. If you really need it, i can send you unreleased beta version with all this features - let me know in skype, pm or e-mail ;)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: indio on August 30, 2017, 06:03:30 AM
No problem I can wait.

Thanks so much for help!

Luca
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on August 30, 2017, 06:23:14 AM
One small fix for this issue with US Navy fighter campaign. Open "classesUN1" file in DGEn folder. Look at the second line:
F4F3 PTO42_Marshalls_02_01VF FIGHTER
Just change "FIGHTER" to "ALL", and campaign will launch.
Title: Update 01.09.2017 - Return to Europe
Post by: Motörhead on September 01, 2017, 02:11:27 PM
Another 226 squadron night raid to France - attack airfield somewhere in Audembert-Wissant area, July 8, 1940. To make attack more effective, i decide not to use bombsight, and drop bomb from minimal altitude. Also, few strafing runs i do. In this moments i dreamed about 4x20 mm. battery and rockets)))
(https://s26.postimg.cc/i4epstfnt/2017.09.01_19-59-15.jpg) (https://postimg.cc/image/px5dkslmt/)

(https://s26.postimg.cc/fbli8sfbd/2017.09.01_19-59-25.jpg) (https://postimg.cc/image/a06lo2t8l/)

(https://s26.postimg.cc/stsel2rgp/2017.09.01_20-00-25.jpg) (https://postimg.cc/image/j98ry724l/)

(https://s26.postimg.cc/7leq3nczt/2017.09.01_20-00-41.jpg) (https://postimg.cc/image/r39djl9xh/)

(https://s26.postimg.cc/vqfflcxah/2017.09.01_20-01-38.jpg) (https://postimg.cc/image/ykikyszgl/)

(https://s26.postimg.cc/a5acxr0jt/2017.09.01_20-03-23.jpg) (https://postimg.cc/image/5je8pef0l/)
Title: Update 08.09.2017 - Eagleattack
Post by: Motörhead on September 08, 2017, 09:52:50 AM
Battle of Britain second stage, called "Eagleattack" or "Adlertag" is completed, now i do testing. Events of August 13 - September 6, 1940 is modelled with high level of historical accuracy, as usual. All fighter and bomber missions, both for RAF and Luftwaffe, created using war diaries. Missions you need to complete, objects you need to defence or attack, all is attached to exact places, days, time and weather conditions.

On screenshots is air battle on August 13, when Luftwaffe attack few airfields in south-eastern part of Britain. You can see Eastchurch airfield under attack and many aerial combats. There is MANY ACTION! Sky is filled with aircrafts and tracers is crossing over your cockpit!

(https://s26.postimg.cc/n3q60aosp/2017.09.08_14-47-52.jpg) (https://postimg.cc/image/3ymwqja4l/)

(https://s26.postimg.cc/pfy5xw1e1/2017.09.08_14-48-05.jpg) (https://postimg.cc/image/58kq5l3wl/)

(https://s26.postimg.cc/5zdgbd6a1/2017.09.08_15-08-49.jpg) (https://postimg.cc/image/e4vi9iuit/)

(https://s26.postimg.cc/pwnyy2eix/2017.09.08_15-09-41.jpg) (https://postimg.cc/image/d59srk4qt/)

(https://s26.postimg.cc/63bv5d155/2017.09.08_15-09-57.jpg) (https://postimg.cc/image/y3fypn4lh/)

(https://s26.postimg.cc/qoqmx9iq1/2017.09.08_15-12-31.jpg) (https://postimg.cc/image/ezmn9arr9/)

(https://s26.postimg.cc/gfy5rfuo9/2017.09.08_15-13-24.jpg) (https://postimg.cc/image/huzqg5vr9/)

(https://s26.postimg.cc/wti5alatl/2017.09.08_15-18-44.jpg) (https://postimg.cc/image/5vo88uq6d/)



(https://s26.postimg.cc/q6vhhet55/2017.09.08_15-19-03.jpg) (https://postimg.cc/image/5zi1p3vnp/)

(https://s26.postimg.cc/yqevf61hl/2017.09.08_15-23-44.jpg) (https://postimg.cc/image/85ccjlz45/)

(https://s26.postimg.cc/lc6dwvk7d/2017.09.08_15-35-00.jpg) (https://postimg.cc/image/plb3z1ngl/)

(https://s26.postimg.cc/xfbpkfv9l/2017.09.08_15-36-05.jpg) (https://postimg.cc/image/770kv2b5x/)
Title: Update 02.10.2017 - Corpo Aereo Italiano
Post by: Motörhead on October 02, 2017, 04:52:20 AM
Current stage of my works is october-november 1940. Luftwaffe night attacks on London continues almost every night. Daylight attacks switched to Me-109's, which bomb London and suburbs from high altitudes. This attacks were hard to intercept but they had very little effect. Fighter Command was not destroyed and Operation "Sealion" was canceled. In last days of october "Corpo Aereo Italiano" aircrafts appeared over Britain. Based on airfields in Holland, Fiat BR-20 bombers attack coastal towns mostly by night without significant success. Fiat Cr-42 fighters had 2 or 3 combats with RAF fighters, also without success, losing few aircrafts. All this modelled in current stage of my campaign. You will see all these Fiats only in days, when they really appeared over Kent. Also, Corpo Aereo Italiano campaign included.
(https://s1.postimg.cc/8qj9wrdzn3/2017.09.28_19-38-19.jpg) (https://postimg.cc/image/3pr757754b/)

(https://s1.postimg.cc/40e0ycqnlb/2017.09.28_19-44-55.jpg) (https://postimg.cc/image/1coknzxm97/)

(https://s1.postimg.cc/1g86lpxjvz/2017.09.28_20-42-09.jpg) (https://postimg.cc/image/5vqlqz9y3v/)

(https://s1.postimg.cc/9pzd9xwlsf/2017.09.28_20-42-46.jpg) (https://postimg.cc/image/6rn36focaz/)

(https://s1.postimg.cc/5za7opb61b/2017.09.28_20-51-25.jpg) (https://postimg.cc/image/15lcskqgy3/)

(https://s1.postimg.cc/1d1c261c7z/2017.09.28_20-54-55.jpg) (https://postimg.cc/image/5hwxe9yiaj/)

(https://s1.postimg.cc/4m0fyttrbj/2017.09.28_21-06-43.jpg) (https://postimg.cc/image/1no5vblhu3/)
Title: Update 19.11.2017 - The Blitz
Post by: Motörhead on November 19, 2017, 06:16:06 AM
Next stage of European campaign is done - december 1940 - march 1941. This is the first RAF daylight offensive to occupied France. For the first time you will see new type of missions, created by Asura special for my campaign: RAF "Circuses" and "Rhubarbs". Also, different campaign for RAF night fighters and luftwaffe bombers show you events of Blitz, night raids on British cities in first months of 1941. In RAF newest night fighter "Beaufighter Mk.I" you can try to stop these raids! All this features will be released in DGENpack next update, and its coming soon!
And now, screenshots of night Blitz:
(https://s17.postimg.cc/jcsru4orj/2017.11.18_21-55-04.jpg) (https://postimg.cc/image/4tlmspvmj/)

(https://s17.postimg.cc/fugry3qjz/2017.11.18_22-00-07.jpg) (https://postimg.cc/image/ocq82fx2j/)

(https://s17.postimg.cc/its9yomrj/2017.11.18_21-56-07.jpg) (https://postimg.cc/image/kll8tl64b/)

(https://s17.postimg.cc/xpqt6bnwf/2017.11.18_21-59-49.jpg) (https://postimg.cc/image/exey2qri3/)

(https://s17.postimg.cc/6f5hygq5b/2017.11.18_21-58-09.jpg) (https://postimg.cc/image/yf9liqtln/)

(https://s17.postimg.cc/4ncj3mjnz/2017.11.18_21-57-32.jpg) (https://postimg.cc/image/4al4xg1e3/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Progunator on December 05, 2017, 01:05:39 AM
I may be a bit late to the game but first, THANK YOU for creating this campaign. I have been searching for an all inclusive PTO campaign for some time and just stumbled upon this tonight.

I am having a bit of an issue though. All of the menu briefings are in Russian. I downloaded the English mod fix, applied it and it corrected the campaign titles as expected. However, I am not sure how to fix the briefings themselves.

I went into the DGEN folder and copied the Files for Mod Version EN over to the main dgen folder but no luck on the briefings.

Apologize if I am beating a dead horse, just really hoping to rip into this campaign.

Thank you again,

Prog
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on December 05, 2017, 07:59:37 AM
Apologize if I am beating a dead horse, just really hoping to rip into this campaign.

Do you switch language to english in your DGenmod.ini file?
I mean this setting:
Language=English
In your "DGenmod.ini" file it must looks like that:

(https://s8.postimg.cc/nezmmjc1h/language_setting.png) (https://postimages.org/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Progunator on December 05, 2017, 06:28:28 PM
Thank you. A combination of both of those worked. Going to be a fun couple weeks getting back into this game. THANK YOU AGAIN!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: RealDarko on December 06, 2017, 12:39:18 AM
Can I install those over BAT? And If yes, whay I need to install? Is a really cool looking campaign, and so full of details!!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on December 06, 2017, 06:55:10 AM
Can I install those over BAT? And If yes, whay I need to install? Is a really cool looking campaign, and so full of details!!
Sure, you can try, but there is old problem with compatibility. Different set of maps, planes, ground objects, etc. Also, some objects presented in DGENpack has a different inner name. For example, carriers. CV-6 Enterprise in HSFX has ingame designation "Ships.USSEnterpriseCV6_42", probably in BAT it had same name too. In DGEN Pack it called "DGenShipsPack.USSEnterpriseCV6_42". And many, many other objects has same issue. To make campaign compatible with BAT need really BIG waste of time, unfortunately, i don't have it((
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Progunator on December 06, 2017, 08:52:18 PM
Okay so I lied, the campaigns did not work. I thought removing all the RU and ru.dat files would work but it did not. I removed all CAMPAIGNS ru.dat files, and all other ru.dat files and once I did that, no campaign would work. I just continuously received the error beep. So I undid the removal of all of the ru.dat files except those that start with campaign.

Not sure what else to do. All briefings are in russian. I also changed the dgen to English, but no luck. Hopefully someone has another idea!

Thanks!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: RealDarko on December 07, 2017, 01:07:38 AM
Can I install those over BAT? And If yes, whay I need to install? Is a really cool looking campaign, and so full of details!!
Sure, you can try, but there is old problem with compatibility. Different set of maps, planes, ground objects, etc. Also, some objects presented in DGENpack has a different inner name. For example, carriers. CV-6 Enterprise in HSFX has ingame designation "Ships.USSEnterpriseCV6_42", probably in BAT it had same name too. In DGEN Pack it called "DGenShipsPack.USSEnterpriseCV6_42". And many, many other objects has same issue. To make campaign compatible with BAT need really BIG waste of time, unfortunately, i don't have it((

Thanks for the info!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on December 09, 2017, 06:15:21 AM
I thought removing all the RU and ru.dat files would work but it did not. I removed all CAMPAIGNS ru.dat files, and all other ru.dat files and once I did that, no campaign would work. I just continuously received the error beep. So I undid the removal of all of the ru.dat files except those that start with campaign.

Don't need to do delete files. Just switch language, as i tells you previously. Ru files must remains in DGEN folder. This must helps you.

Title: Update 13.01.2018 - Readme 2.1
Post by: Motörhead on January 13, 2018, 04:38:02 AM
Update 2.1 for DGENpack is really coming soon!
All updates you seen in this topic for last year will be include: new campaigns, operations, new planes and maps, many various features and improvements.
Here you can see 2.1 dynamic campaigns readme:
http://forum.aviaskins.com/attachment.php?attachmentid=51559&d=1515843568
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Scacco 1 on January 14, 2018, 10:45:43 AM
Please forgive this newbe if I ask this question....

I have read in the first post that is written "work only on HSFX....use in ohter mod pack at own risk"....

....so I don't ask for support or if in the future can be adapted to BAT....

But since I was becaming carzy to understand all about this wonderful sim I finally have the time to explore....I was only simply know if anyone have notice if this amazing campaign can work on BAT?

Thanks in advance for your help!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on January 14, 2018, 11:14:57 AM
It will works with BAT if only someone could adapted it. But this needs lot of time - very hard work. It is preferable to use it with DGENpack) You can download it? We live in times of unlimited internet traffic and we have many terrabite hard drives, so you can use DGENpack, HSFX and BAT at the same time ;)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Scacco 1 on January 15, 2018, 01:01:42 PM
I understand dear Motorhead and you're right!

I have find and I'm just reading about HSFX....I think that I can try to install it with success and update it to the last version but atm I'm unable to find a correct link to the DGen pack you have mentioned in your reply....I'm not able to find notice about what is it....can you point me in the right direction about what is the useful DGen pack for your work please?

Thanks in advance for your help!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Zoran395 on January 17, 2018, 04:27:59 AM
Over there Scacco http://forum.aviaskins.com/showthread.php?t=4386 (http://forum.aviaskins.com/showthread.php?t=4386)
Like Motor said, use a separate installation for IL-2 with DGen Pack.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Scacco 1 on January 17, 2018, 08:09:16 AM
Thanks Zoran!

I got it!

I was reading the tread and the new pack is dedicated for 413....if I install only 1.3 version , is this the correct version for 412?

Thanks again for your help!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Zoran395 on January 18, 2018, 02:37:00 AM
Quote
...if I install only 1.3 version , is this the correct version for 412?

No, this

(https://i.imgur.com/0kLA5hp.png)
means:

"To install DGen Pack 1.3, first install IL-2 Vanilla 4.13.3"

so DGen Pack 1.3 goes on top of 4.13.3 and not 4.12.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Scacco 1 on January 19, 2018, 08:15:16 AM
Well....I'll do the basis!

I have installed 2.01 over 414 and also solved the russian language in the career menu....but seem that there aren't any new campaigns....how I can enable for example the STG41 campaigns that are into the DGen folder?

This is the last question about generic DGen installation because for further help I'll use a new dedicated tread to avoid spoil this one with unrelated posts....
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on January 20, 2018, 04:07:12 AM
but seem that there aren't any new campaigns....how I can enable for example the STG41 campaigns that are into the DGen folder?

Sorry, i don't understand. What campaigns you talking about? New campaigns (described in this topic) will be released in 2.1 update for DGENpack, probably in one week. So, you will see new campaigns after installing 2.1.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Scacco 1 on January 20, 2018, 09:52:49 AM
but seem that there aren't any new campaigns....how I can enable for example the STG41 campaigns that are into the DGen folder?

Sorry, i don't understand. What campaigns you talking about? New campaigns (described in this topic) will be released in 2.1 update for DGENpack, probably in one week. So, you will see new campaigns after installing 2.1.

Sorry my fault!

I was reading in the files the STG41 entries and I thought was a campaign while this is only the file name of a campaign I find correctly inside the options....all is working!

Lokking forward for the next 2.1....

BTW DGEN pack is a must pack for 413!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on February 12, 2018, 04:34:42 AM
Hello pilots!
Well, DGENpack update 2.1 is released few days ago. So, all new campaigns, operations and other features we talking about in this topic previously, is available now!
You can download it here:
http://forum.aviaskins.com/showthread.php?t=4386
All links is in first message.
I am still working on new campaigns ;)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Scacco 1 on February 12, 2018, 11:49:19 AM
Great!

Thanks for the info....

I'm downloading the update from 2.01 to 2.1 but I'll wait for the INT fix and the english manual anyway....

BTW ATM I'm collecting materials for build my WWI campaign....but I have noticed from the study of the schedule section of many campaigns that usually builders davelop very short sub-campaigns....is that a feature that I must to take in cosideration when I plan the lenght of my work or I can build longer sub-campaigns?

Thanks again for the info and for your help!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on February 15, 2018, 04:35:16 AM
I'm downloading the update from 2.01 to 2.1 but I'll wait for the INT fix and the english manual anyway....
This work is in progress, and fix will be released probably on the next week.

but I have noticed from the study of the schedule section of many campaigns that usually builders davelop very short sub-campaigns....is that a feature that I must to take in cosideration when I plan the lenght of my work or I can build longer sub-campaigns?

As campaign builder, you can made subcampaigns (operations) any length you want. There's no rules. I can tell you, from pllayer's view, it is preferable to do short subcampaigns, its easy to play, when gameplay switch from one map/aircraft to another, its add more fun to campaign. But short subcampaigns not always realistic and historically correct. Sometimes, to do realistic campaign, you must use many missions, 40-50 for example. Its hard to play, but this is realistic.
In my campaigns used both short (just 1 mission - 2-3 missions) and long (30-40 missions) subcampaigns. So, you decide how to do in yours.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Scacco 1 on February 16, 2018, 04:09:16 PM
Thanks for the notice about the 2.1 update....I really look farward to it!

About subcampaigns lenght actually I have those milestone:

1) Very small frontlines movements
2) Splitting the subcampaigns in relation to offensive actions and new planes introduction date
3) As the lenght of the mission schedule can be shortened from the final users I plan to add almost historical number of mission starting from 20/10/14 end of the Race to Sea up to the last day of war on 10/11/18

ATM I'm collecting information about WWI air warfare....as most of the source are scarce of precise information , OOB and rlevant operation I plan to build a semi-historical campaign....

As I got all the information I'll open the tread starting with the first step: Western Front map update!
Title: Update 27.02.2018 - Bombing of Kure
Post by: Motörhead on February 27, 2018, 03:20:05 AM
Greetings!

Since DGENpack 2.1 update was released, i continue work on new Pacific camapign features. In one or two week fix for DGENpack will be released, with this new features. Well, whats new? Please, read this small article on Wiki:
https://en.wikipedia.org/wiki/Bombing_of_Kure_(July_1945)

This new operation in US Navy carrier fighter/dive bomber/torpedo bomber will gives player a unique possibility to attack stationary carrier anchored at port. For the first time in dynamic and probably in static too ;) campaigns, your target is not moving carrier in open sea. Also, there are not just one carrier, but few different static carriers. Battleships, cruisers and other ships in Kure presented too))

One more exclusive feature: stationary carriers in Kure use difficult damage model of moving ships, not this primitive DM of stationary ships with just two states: alive or sunk.

Here you can see peaceful view of Kure before the attack:

(https://s14.postimg.cc/gxh1njh3l/2018.02.18_19-32-54.jpg) (https://postimg.cc/image/5xvubxqod/)

(https://s14.postimg.cc/uee06f6up/2018.02.18_19-33-01.jpg) (https://postimg.cc/image/7060uhox9/)

(https://s14.postimg.cc/ajrykazcx/2018.02.18_19-33-09.jpg) (https://postimg.cc/image/f5o2snkvx/)

(https://s14.postimg.cc/v3wsismtt/2018.02.18_19-33-25.jpg) (https://postimg.cc/image/oq7pfjhxp/)
Title: Update 27.02.2018 - Bombing of Kure
Post by: Motörhead on February 27, 2018, 03:23:20 AM
And now, navy planes arrive to sweep air space over Kure:
(https://s14.postimg.cc/6an8iaw5d/2018.02.20_10-17-41.jpg) (https://postimg.cc/image/myeqksqwt/)

(https://s14.postimg.cc/rkaut5k5t/2018.02.20_10-18-13.jpg) (https://postimg.cc/image/bm2530pxp/)

(https://s14.postimg.cc/vtfkvc2up/2018.02.20_10-18-32.jpg) (https://postimg.cc/image/g7y9bdqwd/)

(https://s14.postimg.cc/7pot71co1/2018.02.20_10-19-23.jpg) (https://postimg.cc/image/eswomni3h/)

Ship and ground flak batteries open fire. According to wikipedia, US navy lose over 100 planes at Kure due to ground fire.

(https://s14.postimg.cc/ptrtrchyp/2018.02.20_10-19-56.jpg) (https://postimg.cc/image/axtajr6jx/)

(https://s14.postimg.cc/axtajsgup/2018.02.20_10-20-05.jpg) (https://postimg.cc/image/xz9vpjgi5/)

(https://s14.postimg.cc/47ctace9d/2018.02.20_10-20-15.jpg) (https://postimg.cc/image/ho9rt7okt/)

(https://s14.postimg.cc/5medz3a7l/2018.02.20_10-20-23.jpg) (https://postimg.cc/image/vhy4iac19/)
Title: Update 27.02.2018 - Bombing of Kure
Post by: Motörhead on February 27, 2018, 03:25:59 AM
Dive bombers arrives to Kure and attack begins!

(https://s14.postimg.cc/t0mdb7n1t/2018.02.22_15-22-40.jpg) (https://postimg.cc/image/i115zlwml/)

(https://s14.postimg.cc/kv4bd26ip/2018.02.22_15-23-37.jpg) (https://postimg.cc/image/c03h2jhq5/)

(https://s14.postimg.cc/a8ai7n635/2018.02.22_15-24-24.jpg) (https://postimg.cc/image/g9874psp9/)

(https://s14.postimg.cc/8ghjcrhld/2018.02.22_15-25-25.jpg) (https://postimg.cc/image/axtak11hp/)

(https://s14.postimg.cc/ma5w1tpm9/2018.02.22_15-26-19.jpg) (https://postimg.cc/image/p491f9rsd/)

(https://s14.postimg.cc/4wvlmzww1/2018.02.22_15-28-32.jpg) (https://postimg.cc/image/ryc6sqwjh/)

(https://s14.postimg.cc/47ctakywh/2018.02.22_15-29-12.jpg) (https://postimg.cc/image/f6y0m6pbh/)

(https://s14.postimg.cc/bakoq6wm9/2018.02.22_15-42-53.jpg) (https://postimg.cc/image/k5lj0plel/)

(https://s14.postimg.cc/ma5w1thwh/2018.02.22_19-25-01.jpg) (https://postimg.cc/image/5z5s5i5el/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on March 28, 2018, 01:27:43 PM
Hello pilots!
Well, DGENpack update 2.1 is released few days ago. So, all new campaigns, operations and other features we talking about in this topic previously, is available now!
You can download it here:
http://forum.aviaskins.com/showthread.php?t=4386
All links is in first message.
I am still working on new campaigns ;)

Hi Motor, in the past i helped you with some tests, now my family leaves me not much time, so may I ask you for a check for my updating from 2.01 to 2.1 international ?

i google-translated from russian, so it should be like that:
1) download DGenPack_2_1_UPD (21 files 10gb)
2) download DGenPack_2_1_INT.exe
3) in the main directory delete: ! AircraftSelector; #DGEN; DGen;
4) in the directory SFS_DGEN, delete all these files:  DGEN_PLANE_xx.SFS and DGEN_PLANEex_xx.SFS (79 files). 
5) run DGenPack_2_1_UPD.part01.exe pointing to my 2.01 install main directory+overwrite all
6) run DGenPack_2_1_INT.exe pointing to my 2.01 main directory+overwrite all
is that everything I need to do ?
should I also apply the following hotfix, is it right ?
7) all_cls.txt: this file must be put in \! AircraftSelector \ DATA with replacement.

is there anything else i forgot ?

and to have the campaign/mission/briefing in english should i do anything else or it should work fine without any other change ? because I read in the thread about a "fix" for international version but it's not clear to me if it has already "fixed" or not and how

btw, in the past i tried your excellent campaigns, and looking above, the new should be even better  ]hello2[

thank you
Title: Pearl Harbor - Tokyo
Post by: Motörhead on April 10, 2018, 05:56:38 AM
Hi Motor, in the past i helped you with some tests, now my family leaves me not much time, so may I ask you for a check for my updating from 2.01 to 2.1 international ?
is there anything else i forgot ?
Yes, this installation is correct. Also, sorry for late answer. Reason is the same - now i have family too) it leaves me not enough time for IL-2))

and to have the campaign/mission/briefing in english should i do anything else or it should work fine without any other change ? because I read in the thread about a "fix" for international version but it's not clear to me if it has already "fixed" or not and how
If you have briefings in russian at this moment, probably, Asura is not fixed this problem, and it still WIP.

btw, in the past i tried your excellent campaigns, and looking above, the new should be even better  ]hello2[
thank you
Sure, i will continue campaign works!

By the way, there is DGenPACK UserManual english version for 2.1:
http://www.mediafire.com/file/bhl7c99106baikb/Motorhead_DGenPACK_UserManual_En_2.1.pdf
I hope it will be useful for you!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on May 11, 2018, 08:15:48 AM
I have a question about "sound volume" of plane guns from inside the cockpit ... I noticed that while for some planes the sound is almost fine (but lower than what I was used to) for some planes it's very low ... the F6F guns are almost muted from inside the cockpit ...
Maybe in RL they were like that but the weapon sound is a plus for my taste.

I am not expert in mods, so may you please tell  if you use a special soundmod ?

BTW yesterday a made the first mission of UK spitfire blietzkrieg 1940 and looking at the recorded track (ntrk) my plane (that of the player) had engine sound, but most of the other, friends or enemies, do not have any engine sound ... is there anything I should do ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on May 18, 2018, 04:59:43 AM
At this moment, in current version of DGENpack, we have large scale trouble with sound in any aspects (guns, engine, damage, etc). Some of ground objects sounds is not worked well too. This trouble is not depend of campaign in any case. It is trouble with DGENpack IL-2 game engine. Asura works on this, repairing sounds for any aircraft. But this is VERY large piece of work, and it will be completed not so fast, as we wish). Now US airplanes is under repair. Just wait and see.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on June 06, 2018, 07:10:14 AM
Hi, thank you for your answer. I will wait for Dgenpack sounds ... for the moment I solved the problems installing Victor's Sound Mod in My_presets  and My_samples so I have all the sounds (planes etc). Then, when they will be fixed and available, I will go back to Dgenpack original sounds.


Now, i want to ask you for a problem I have with your USMC campaigns in DGENpack.

I am making tests to improve my graphics settings in DGENmodpack and I use the same settings that work well in other installations i have: VPmodpack, HSFX (only for your "old" USN campaigns) and DBW. With my "quality" settings (IL2 conf.ini, GTX 1050 3d settings and sweetfx) I have 60fps and just a few times maybe around 30 (for  2-3 seconds when a there is a lot of smoke).

Those settings work very well with some  of your DGENpack campaigns too, but I have a big drop in fps in at least two of your campaign:
(https://s22.postimg.cc/9r5tjjwup/il2fb1_2018-05-21_17-45-19.png) (https://postimg.cc/image/sjhon4t8t/)


The first, second and fifth work fine.
But the two USMC (the third and fourth:okinawa and bouganville with corsair) have a big fps drop from the beginning (planes still on the strip before takeoff) of the mission; for this two, in the first mission I have  around 10-20 fps, never more then 30) so they are unplayable with my settings).
So do you think there is something i can do ? i already tried reducing my quality for them (with no antialiasing and other optimization) but no way to increase fps ....


I have two others short questions:

1) I tried the "VF-3 FELIX THE CAT US Navy Fighter CAG-36" - sub "Markus Raid", F6F first mission, but i am not able to takeoff in any way, tried with catapult but no way ... maybe the plane is too heavy with bombs ? what could I do ?
EDIT: maybe I found a solution, i changed catapultpower from 10 to 25 in catapult.ini and it works ... or there is a better solution ? I have to say that I played the same mission in HSFX (yeah I have your old version for HSFX too  ;)) and there are no problems in HSFX.   I have to say that my feeeling is that in the DgenPack also for normal takeoff without bombs (like in Markin Raid) the F6F runs to slow on the carrier deck ...



2) Almost all the campaigns names and mission briefings are in english but may be you can help me to correct the one in this picture (VB5 Red Devils) still in russian ?

(https://s22.postimg.cc/lt17dkgc1/il2fb1_2018-05-21_17-40-53.png) (https://postimg.cc/image/ozvqx70rx/)

thank you for your work and your time



Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 19, 2018, 01:22:11 AM
Hello blackshark!

Now, i want to ask you for a problem I have with your USMC campaigns in DGENpack.

I am making tests to improve my graphics settings in DGENmodpack and I use the same settings that work well in other installations i have: VPmodpack, HSFX (only for your "old" USN campaigns) and DBW. With my "quality" settings (IL2 conf.ini, GTX 1050 3d settings and sweetfx) I have 60fps and just a few times maybe around 30 (for  2-3 seconds when a there is a lot of smoke).

Those settings work very well with some  of your DGENpack campaigns too, but I have a big drop in fps in at least two of your campaign:

Do you use DGENpack aircraft selector possibilities? I mean, your game switched to "Pacific 1941-1945" setting? This must be done, to get higher FPS.

1) I tried the "VF-3 FELIX THE CAT US Navy Fighter CAG-36" - sub "Markus Raid", F6F first mission, but i am not able to takeoff in any way, tried with catapult but no way ... maybe the plane is too heavy with bombs ? what could I do ?
EDIT: maybe I found a solution, i changed catapultpower from 10 to 25 in catapult.ini and it works ... or there is a better solution ? I have to say that I played the same mission in HSFX (yeah I have your old version for HSFX too  ;)) and there are no problems in HSFX.   I have to say that my feeeling is that in the DgenPack also for normal takeoff without bombs (like in Markin Raid) the F6F runs to slow on the carrier deck ...

Really, i don't know about this issue. In my DGENpack F6F's from VF-3 take off in Markus raid with bombs and rockets, using catapult, and they do not fall in the water.

2) Almost all the campaigns names and mission briefings are in english but may be you can help me to correct the one in this picture (VB5 Red Devils) still in russian ?

There is content of "campaignsUNVB5.dat":

"* VB-5 "Red Devils" US Navy Dive Bomber, CAG-5.
Dynamic campaign for US Navy Air Group 5 dive bomber pilot in the Pacific, based on USS Yorktown CV-5, USS Yorktown CV-10 and USS Franklin CV-13.\n\nDuring first months of WWII, VB-5 «Red Devils» based on USS Yorktown plays important role in early US Navy engagements. Squadron’s dive bombers attack Marshall Islands on February 1, Lae and Salamaua on March 10 and Tulagi on May 4. In the Battle of the Coral Sea, VB-5 planes under command of Lieutenant Wallace C. Short scored hits on japs carriers Shoho and Shokaku. Later in the battle, when Yorktown was heavily damaged on May 8, remaining planes of VB-5 was divided between Enterprise and Hornet Air Groups, when pilots returned to US.\n\nSecond tour of duty for VB-5 was on new Essex type carrier CV-10, named «Yorktown» for its famous predecessor. In this cruise squadron attack Marcus, Wake, and other Japanese bases in the Pacific. Squadron supports amphibious landings on Tarawa and Kwajalein in November 1943 - January 1944. VB-5 returned to US in May 1944.\n\nReformed and reequipped with new SB2C «Helldiver» VB-5 begin its last combat cruise in March 1945 aboard USS Franklin CV-13. When carrier was heavily damaged by dive bomber on March 19, squadron never returned to combat missions."

You can download it here:
http://www.mediafire.com/file/jnuj7gv6qeh76k1/campaignsUNVB5.rar/file

(https://s33.postimg.cc/tp51fluqn/2018.06.19_07-14-55.jpg) (https://postimg.cc/image/bz3cukh5n/)

(https://s33.postimg.cc/6ax23os8v/2018.06.19_07-15-07.jpg) (https://postimg.cc/image/r7ta8cq9n/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on June 21, 2018, 04:21:57 AM
thank you for your answer.

first question: you are right, i forgot to switch to "Pacific 41-45"; now fps are better

second question: no way to take-off in Markus Raid with bombs (ok if "empty"); tried with catapultpower 24 but always goes in the water ... I hate to take-off with autopilot but if there is no solution, I will do it that way ...

third question: thank you for campaignUNVB5; now it's in English

Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: kyle9154 on July 03, 2018, 03:23:57 PM
Hey Motorhead, awesome work done so far on DgenPAK 2.1 campaigns. I have a few issues though some campaigns don't generate and they just send me back to main game menu or some freeze the game/application when I click generate. The campaigns that do generate/work which is most (80 percent of them) work flawlessly and I absolutely love them, just wondering what's going on with these other 20 percent of campaigns that won't start. I can make list of the ones that won't generate if you prefer, also I don't see any dgen campaigns for some 'essential nations' like IJA(Imperial Japanese Army) - I see none there, the IJN ones are there though and work great(carrier fighter(missing Truk-USN has it but not IJN), torpedo bomber and navy bomber). Also don't see any Betty Bomber campaigns for IJN or Heavy bomber (B-29) campaigns for USAAF- I saw them in your old Pearl to Tokyo 2.3 mod version on front page all the things I mentioned were in your old 2.3 Pearl-Harbour Tokyo version but they were for the HSFX install, your new DGenPAK 2.1 installs on top of a clean 13.4 version so it's different mod in a sense I guess(with improvements and fixes) so I'm guessing you still have to add the ones I spoke of into future versions of DgenPAK.
Title: Update 17.07.2018 - Darwin Spitfires
Post by: Motörhead on July 17, 2018, 02:33:39 PM
Now i decide to play my new campaign, home defence RAAF campaign for No.452 squadron. There is 18 missions in 1943. It is new experience for me, and it appears really interesting. First two missions is night intercept over Darwin. Want to show this for you))

(https://s33.postimg.cc/ci6ithn3j/2018.07.17_20-26-06.jpg) (https://postimg.cc/image/5rq1k1zxn/)

(https://s33.postimg.cc/owtatuowf/2018.07.17_20-26-26.jpg) (https://postimg.cc/image/4pfv1jrez/)

(https://s33.postimg.cc/g1sgjcn9b/2018.07.17_20-27-26.jpg) (https://postimg.cc/image/aqdjyn16j/)

(https://s33.postimg.cc/emqvuo46n/2018.07.17_20-28-42.jpg) (https://postimg.cc/image/adm5si0x7/)

(https://s33.postimg.cc/ci6itmsa7/2018.07.17_20-29-44.jpg) (https://postimg.cc/image/bsnqh9rqj/)

P.S. AS USUAL, THIS CAMPAIGN WILL BE RELEASED IN DGENPACK NEXT UPDATE. FOR THOSE OF YOU, WHO DONT WANT TO WAIT, I CAN GIVES CURRENT BETA VERSION. JUST ASK ME IN PRIVATE MESSAGE.

Hey Motorhead, awesome work done so far on DgenPAK 2.1 campaigns. I have a few issues though some campaigns don't generate

Hello Kyle! Reply to you in private message. Wait for news from you!
Title: Update 16.08.2018 - Twelve o'clock high!
Post by: Motörhead on August 16, 2018, 07:21:15 AM
Work on European campaign continues. At current stage i work with August-September 1942. As you know, in this days 8th AF make its first combat sorties over Europe. Just like their friends from RAF bomber squadrons with Bostons, 97th Bombardment Group attack targets in France and Holland. This first stage of USAAF "Mighty Eigth" campaign you can play in DGEN pack next update.

Important thing - in August-September 1942 there are no many hours, long range flights to Germany. To gain much needed combat experience, 97th BG crews attack tactical targets in France. So, most of the missions takes only 1-2 hours of your time. You dont even need to use "time skip" option))

Many of this events you can see in classical 1950 movie "Twelve O'Clock High" with Gregory Peck ;)

(https://s33.postimg.cc/pgq9y3bpb/554118171-1024x1024.jpg) (https://postimages.org/)

(https://s33.postimg.cc/jra1e331r/2018.08.16_12-58-50.jpg) (https://postimg.cc/image/ajhsxdvzf/)

(https://s33.postimg.cc/4vbi6i72n/2018.08.16_13-00-13.jpg) (https://postimg.cc/image/ddkyaudl7/)

(https://s33.postimg.cc/9h7mevv6n/2018.08.16_13-02-27.jpg) (https://postimg.cc/image/g7o3obicb/)

(https://s33.postimg.cc/my4kxs0db/2018.08.16_13-02-31.jpg) (https://postimg.cc/image/6ad2va5ln/)

(https://s33.postimg.cc/ktk7wq91b/2018.08.16_13-04-31.jpg) (https://postimg.cc/image/8exfwehiz/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Giuseppin on August 16, 2018, 11:58:31 AM
Excellent and and one thousand times excellent, Motörhead!!! Waiting anxiously the next update. By the way, when do you think?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on August 16, 2018, 12:47:04 PM
Probably one month. But if you want to play NOW, feel free to ask me for current beta version.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: kukulo on August 16, 2018, 03:23:43 PM
Guys

Download DGEN.exe current version link is not working. Can you reupload it please?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on August 19, 2018, 03:12:32 PM
Hello!
This is it:
http://www.mediafire.com/file/m0stcw7akwt3tmb/DGen_current_version_%252820.08.2018%2529.rar/file
Title: Update 14.10.2018 - Summer of 1943
Post by: Motörhead on October 14, 2018, 06:00:06 AM
Hello pilots!
Current status of my project: European part of campaign is completed at may of 1943. Now working on summer 1943, and few subcampaigns about 2d Tactical Air Force. You will find new campaigns about 2 TAF fighter-bombers (Typhoon), attack-bombers (Mosquito) and bombers (Boston and Mitchell). Also, will be available US 9th Air Force campaigns: fighter/fighter-bomber (P-38, P-47 and P-51) and bomber (B-26 / A-20).

All campaigns i talking about will gets a different set of missions. For example, this you can see in campaigns for RAF Mitchell bomber and for US 9th AF B-26 bomber. It is not the same campaign just with another player's plane. I say it again, almost all missions is created on historical events, and for that purpose i use RAF, US 8th and 9th AF and Luftwaffe war diaries. Probably, this campaign is overdetailed, but its the only way i can work))

Campaign will be released with DGEN pack next update. I don't know when exactly. Probably, 2-3 months.
For those who want to play it NOW - feels free to write me a message on PM's,
skype or e-mail, so i can send you current beta-version.


On screenshots: 2 TAF Boston bombers from No.88 squadron attack Hazebrouck marshalling yards on June 24, 1943:
(https://i.postimg.cc/VNwPnYbc/2018-10-14-11-03-06.jpg) (https://postimg.cc/dh5fKcBW)

(https://i.postimg.cc/JnTffZY1/2018-10-14-11-03-37.jpg) (https://postimg.cc/TLDNmLXS)

(https://i.postimg.cc/4xCDRJPh/2018-10-14-11-04-16.jpg) (https://postimg.cc/fJK2xQ6w)

(https://i.postimg.cc/Gpd69qZL/2018-10-14-11-05-40.jpg) (https://postimg.cc/3kftcC8V)

(https://i.postimg.cc/wvbrfH3M/2018-10-14-11-06-17.jpg) (https://postimg.cc/R6KGhk7x)
Title: Update 02.12.2018 - Operation Jericho
Post by: Motörhead on December 02, 2018, 11:41:20 AM
So long ago there is no updates. Now i had good news for you. Campaign in Europe is reached winter of 1943-44 months. And now, exclusive - Operation Jericho!

From wikipedia: "Operation Jericho was a low-level Second World War bombing raid on 18 February 1944, by Allied aircraft on Amiens Prison in German-occupied France. The objective of the raid was to free French Resistance and political prisoners. The raid is remarkable for the precision and daring of the attack, which was filmed by a camera on one of the aeroplanes."

Are you ready to very LOW level and precise attack? If you do, get your new Mosquito, and breach that bloody wall!
Look at Amiens prison, and compare it to original:

(https://i.postimg.cc/HsgGHJp4/2018-12-02-18-29-04.jpg) (https://postimg.cc/t72vN4nY)

(https://i.postimg.cc/wTcCB6MK/2018-12-02-18-29-09.jpg) (https://postimg.cc/Cz5PPpbJ)

(https://i.postimg.cc/4yR0JMTN/2018-12-02-18-29-12.jpg) (https://postimg.cc/WFS8853Q)

(https://i.postimg.cc/1z42MwHP/2018-12-02-18-29-17.jpg) (https://postimg.cc/WDL51DCf)

(https://i.postimg.cc/8C33YcKv/2018-12-02-18-29-26.jpg) (https://postimg.cc/Y46bGrw2)

(https://i.postimg.cc/qvJ9h96N/i622-cimgpsh-orig.jpg) (https://postimages.org/)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on December 02, 2018, 02:46:48 PM
Hi Motorhead. Thank you for all your work on creating these campaigns and keeping this great sim alive and immersive. I look forward to playing these campaigns and the forthcoming Med campaigns if your family allow you the time to develop them.
I have downloaded DGenPack2.1 Full parts 1 to 40 from cloudmail.ru. I have a clean stock Il2 14.3.4. I have no previous Dgen pack versions loaded so
1. do I just load in the parts 1 to 40 using the EXE in part 1 to my main 4.13.4 directory or Dgen folder?
2. will the text be in English or has this been fixed for those of us who can only speak English or at least not Russian.
3. Are there any updates since DgenPack 2.1?

Thanks again
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on December 03, 2018, 02:38:15 AM
Hello!
I have downloaded DGenPack2.1 Full parts 1 to 40 from cloudmail.ru. I have a clean stock Il2 14.3.4. I have no previous Dgen pack versions loaded so
1. do I just load in the parts 1 to 40 using the EXE in part 1 to my main 4.13.4 directory or Dgen folder?
Yes, this is correct.

2. will the text be in English or has this been fixed for those of us who can only speak English or at least not Russian.
Unfortunately at this moment this issue is not fixed. Asura wants to remove this problem in next update. Now only way i know to resolve this, is to delete all russian files (with "_ru" in name), and copypaste instead of them english files. For example, US NAVY fighter campaign: delete "campaignsUN1_ru" file. copypaste "campaignsUN1" file, and rename it to "campaignsUN1_ru". Same way you can do with briefings ("Msg" files: "ETO41_Europe_01_09_FMsgEn", "MTO40_Taranto_11_11MsgRu", "PTO43_Kavieng_12_25VBMsgEn", etc).
I know, this is little bit tricky, but there is nothing i can do))

3. Are there any updates since DgenPack 2.1?
No updates since 2.1 at the moment. But i can tells you Asura's future planes:
- Wait till 4.14 is released by Daidalos Team for stock IL-2;
- When 4.14 is release, Asura made 3.0 update for DGEN pack;
- 3.0 Update for DGENpack (based on DT's 4.14 update for stock IL-2) will contains all my campaign current works i write about in this topic for last year or two.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on December 03, 2018, 05:16:45 AM
Thank you for your quick reply and good advice. I think I might have to wait for 4.14 and the less hassle of not having to convert lots of files. I will let you and Asura do the hard work Haha. Much appreciated. Anticipation is half the joy so I must be patient.
BTW are the Skins pack for modded aircraft and the patch for the INT version included in the DGenPack2.1 Full or do I download those from somewhere else?
The Mediterranean theatre is a favourite of mine. I have a large book collection on WW2 aviation so if you are lacking any particular details let me know and I will see if I can fill the gaps.
 Did you know that Wingleader Publications have a series of books on the Battle of Britain giving details of every combat. Currently 6 of 12 volumes are available plus one on Dunkirk air operations. There are some recent volumes on the South African Air Force operations now available. One in seven aircraft in the Med were SAAF. Also two volumes on Yugoslav 109s have been released. Lots of details for future campaigns if I live that long! And of course Chris Shores et al has several volumes on the Med Air War.
Thanks again.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on December 06, 2018, 12:01:58 PM
BTW are the Skins pack for modded aircraft and the patch for the INT version included in the DGenPack2.1 Full or do I download those from somewhere else?
All skins attached for planes in my campaigns are include in patch.

The Mediterranean theatre is a favourite of mine. I have a large book collection on WW2 aviation so if you are lacking any particular details let me know and I will see if I can fill the gaps.
Yes, i have a plans for large campaign at Mediterranean. Probably, it will be my next large project, but only when European campaign works would be completed. And yes, you can help to create campaign if you have info. But i need some special info. To create realistic and well detailed campaign, i need some kind of war diaries. A book, where air activity for each day would be given really good details: date, number of planes involved, squadron, type of mission, result of mission, etc. I know, this type of info is REALLY HARD TO FIND. So if you have something like this, please, share it with me. This info really helps to create campaign. By the way, i know about all this books at amazon and ebay, unfortunately i dont have enough money to buy what i need. I use only PDF books free uploaded.

I can show you example of info i need about Mediterranean. This is sample from "2 Tactical Air Force" part 1 by Chris Shores and Chris Thomas:
(https://i.postimg.cc/V6sMDn7M/example-1.jpg) (https://postimg.cc/B8yXvLfQ)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on December 07, 2018, 09:54:20 AM
Happy to help when you are ready. I have several books on the day to day operations in the Med and some on the West.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on February 03, 2019, 04:26:43 AM
Hi Motorhead, after a few months I am back to your great campaigns.

I send you a PM for some questions; here I have other short questions ...


First of all, is there a "level stabilizer for all" as for 4.12? Or a way to use "level stabilizer" for all planes as in 4.12 (https://www.sas1946.com/main/index.php/topic,37995.0.html) ? i tried to install the same mod here but does not work for me ... it would be useful for long trips to have it for SBD, F4F for example ...



For some missions (as Bomber Coral Sea 1942) i start with a different skin from the AI planes ... is there anything i can do to solve it ?

(https://i.postimg.cc/2yJ2NY58/skin2019-02-03-11-05-36.jpg) (https://postimg.cc/2LQ4nPvP)


In some campaigns selection menu, there are strange symbols at the beginning of the name ... i think i can ignore them right ? or i can even cancel the "strange" symbols or i could have problems starting the campaign/mission ?


(https://i.postimg.cc/85fbd3H2/tit2019-02-03-11-07-45.jpg) (https://postimg.cc/CBYDSc97)

(https://i.postimg.cc/SR0fgr1J/tit2019-02-03-10-51-00.jpg) (https://postimg.cc/BLgF6x00)

(https://i.postimg.cc/CMDNz3dD/tit2019-02-03-10-50-25.jpg) (https://postimg.cc/3W8pqbXJ)

last but not least, unfortunately in many mission (30% ?) i have a problem of fps ... i already use the AIR.INI for PTO, but is there anything else I could do without reducing my gfx effects ? My pc is a good one but maybe it's time to change it ... anyway with other IL2 installations i never have any problem on fps but i see your missions are great but maybe bigger.

do you think that with "Intel Core i5 4670 @ 3.40GHz", RAM 16,0GB Dual-Channel DDR3 @ 666MHz A and GPU 2047MB NVIDIA GeForce GTX 1050 it's normal to have fps problems or it should be fine ? any tip on to improve fps would be appreciated (i have maximised gfx effects ... but if there is anything else like AIR.INI to change please tell me)

(https://i.postimg.cc/PJzVZ9ft/fps2019-02-03-10-42-59.jpg) (https://postimg.cc/gLjKbM65)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on February 05, 2019, 02:39:10 AM
First of all, is there a "level stabilizer for all" as for 4.12? Or a way to use "level stabilizer" for all planes as in 4.12 (https://www.sas1946.com/main/index.php/topic,37995.0.html) ? i tried to install the same mod here but does not work for me ... it would be useful for long trips to have it for SBD, F4F for example ...
Hello blackshark!
In fact i dont know much about "level stabilizer for all" option. Usually i use level stabilizer only when play bomber campaigns, such as B-25 for example. If you dont see this option in keyboard settings, probably, its not available in game current version. Hovewer, this is not campaign issue, but IL-2 engine feature.

For some missions (as Bomber Coral Sea 1942) i start with a different skin from the AI planes ... is there anything i can do to solve it ?
In my campaign, if AI plane use special skin (not default), you always can find this skins in your aircraft settings. In this case (SBD-3) its called "PTO42_UN_SBD3_R0NNC0_early".

In some campaigns selection menu, there are strange symbols at the beginning of the name ... i think i can ignore them right ? or i can even cancel the "strange" symbols or i could have problems starting the campaign/mission ?
Thanks to let me know about this. I will try to fixe this thing. At the moment you can ignore it, if campaigns generate well.

last but not least, unfortunately in many mission (30% ?) i have a problem of fps ... i already use the AIR.INI for PTO, but is there anything else I could do without reducing my gfx effects ? My pc is a good one but maybe it's time to change it ... anyway with other IL2 installations i never have any problem on fps but i see your missions are great but maybe bigger.

do you think that with "Intel Core i5 4670 @ 3.40GHz", RAM 16,0GB Dual-Channel DDR3 @ 666MHz A and GPU 2047MB NVIDIA GeForce GTX 1050 it's normal to have fps problems or it should be fine ? any tip on to improve fps would be appreciated (i have maximised gfx effects ... but if there is anything else like AIR.INI to change please tell me)

I know about it. This is general problem with IL-2 engine. As i know, this engine is really obsolete and never supports all features of modern hardware, large RAM or videocards in SLI mode, for example. To improve FPS, try to do next:
1 - in aircraft selector use only stock aircraft set for Pacific, not your own created set.
2 - in your DGenmod.ini switch GroundIntensity setting to "medium" or "low". Same thing you can do with AirIntensity (but i never recommends change AirIntensity, because it will change historical balance in missions).
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on February 05, 2019, 10:24:39 AM
thank you for your answers.

as for the point "skins" where can i find the info about which one to use in a specific mission ? there is nothing about that in the briefing ...


as for the point "low fps" thank you for your tips, I tried but no improvement ....
one question: I had DGEN parameters in conf.ini too (do i changed them both), but to understand: in that case which are the parameters used by IL2?  the CONF.INI Dgen parameters or the DGENmod.ini parameters overrides them ?

Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on February 06, 2019, 01:47:47 AM
as for the point "skins" where can i find the info about which one to use in a specific mission ? there is nothing about that in the briefing ...

There is nothing about skins in briefings - DGEN never supports this feature. You had to select skin by your hands.

as for the point "low fps" thank you for your tips, I tried but no improvement ....
Even when you switch AirIntencity to LOW or Medium?

one question: I had DGEN parameters in conf.ini too (do i changed them both), but to understand: in that case which are the parameters used by IL2?  the CONF.INI Dgen parameters or the DGENmod.ini parameters overrides them ?
DGEN.exe current version never use parameters in CONF.INI. Now DGENmod.ini uses only.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on February 06, 2019, 02:00:57 PM
Yes, even when you switch AirIntencity to LOW or Medium ...

I noticed that if i look at the sky fps improve from around 15 to around 40 ...
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on February 07, 2019, 07:38:07 AM
Ok, tell me please exact name of campaign / operation (and day of mission) with such low FPS. I will check this mission on my PC, and maybe find solution to get higher FPS.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on February 07, 2019, 11:46:13 AM
ok, thank you for your time

these are four I found; for each of them the first mission; I stop here with them because fps are too low to play in my installation (around 15 fps)

usmc:
fighter okinava squadron 223 july 1 august 15 1945 F4U4
fighter bougainville 1943 squadron 223 october 11-december 8 1943

japan:
bomber torpedo the battle of the philippine sea june 19-20 1944 B6N2 1944
bomber attle of the philippine sea june 19-20 1944 DAY2 1944



Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: katrust on March 14, 2019, 05:57:35 PM
Hi. I have just installed this campaign and the mod pack, everything. When I try to load the Guadakanal campaigns on the US side, all I get is the button being pressed for a few seconds, then a beep. Then it will load and have a blank map screen and no description for the mission. When I click fly, it says there is no map for this mission. Any Help?

Edit ; Hi, I just looked for another version of the Dgen.exe, found it and installed it. Now the Solomon islands campaign that had JUST worked now dose not.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on March 26, 2019, 10:33:24 AM
Hello katrust! And sorry for late reply)
Yes, i know about this error. I fixed it, so updated campaign will be released soon (probably in one month), along with DGENpack 3.0 version.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Tonyeh on May 13, 2019, 09:50:46 PM
Hi Motorhead,

I have been trying to get your campaigns to work, but so far I've run into various problems. I patched 'IL2 1946' to 4.12.2 and installed the HSFX and tried your 'Pearl Harbor - Tokyo' mod. I put the files into an empty DGen folder too, like you suggested.

But the campaigns don't generate and just beep. So, I have uninstalled everything and just freshly installed 'Il2 1946' with no mods.

So, what exactly do I do to get your stuff working? What do I install on a fresh 'IL2 1946'? Can you list out what I must install?

Apologies in advance for my stupidity!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Giuseppin on May 15, 2019, 02:43:43 AM
Tonyeh, this Campaign works in the absolutely awesome Asura's DGen 2.1 for 4.13.4. Only.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Tonyeh on May 15, 2019, 03:28:23 PM
Tonyeh, this Campaign works in the absolutely awesome Asura's DGen 2.1 for 4.13.4. Only.

Thanks Giuseppin.

I'll download Asura's DGen Mod 2.1.

I just checked. It's a huge 18gb download!!!  :o
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Tonyeh on May 16, 2019, 12:50:49 AM
Hmmmm, so I have discovered more problems. Sorry!  :-[

But, I downloaded Asura's DGen Mod 2.1 and installed it over IL2 1946 4.13.4.

It plays well and the pacific campaign looks great.

BUT...

The engine sound of the F4F Wildcat has an issue. 2 seconds there is some static interference in the audio of the engine noise and it's really irritating. This noise only happens on the F4F-3, F4F-4, FM-1 aircraft. The FM-2 sounds good.

Is this a known issue? Is there a fix for it or is there some way I can change the engine sound to get rid of the fault?

I have tried deleting the DGEN_SOUND.SFS file in the SFS_DGEN folder. It reverts the engine sound back to the original sound, but it also makes the game crash when I fly a mission.

Is there a solution for this problem? Does Asura know about it?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on May 16, 2019, 01:41:11 AM
Hello Tonyeh!
Yes, we know about problems with sound. However, this is not campaign issue, but DGENpack engine problem. Asura promise to fixe this in some of new updates. Whats your impressions about my campaigns?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Tonyeh on May 16, 2019, 03:01:26 AM
Hi Motorhead,

So far, I've started a career as a USMC pilot on Wake. But, I've had to change the F4F-3 for an FM-2 in the planesUM223.dat file, to get rid of the weird engine noise in the early Wildcat.

I've only flown a couple of missions so far, but they've been well done and I'm enjoying it.

I like the way you've set out the campaign structure and I'm looking forward to being able to use the Solomons map and fly around the Slot.

I'm returning to IL2 after a long time away and before I wasn't able to use the new maps with the stock DGen from Starshoy. So, it's great to see that the community has been able to create a new DGen for use with mods and new and more comprehensive campaigns.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Tonyeh on May 18, 2019, 07:26:22 AM
Hi Motorhead,

So, I've played a few missions in a couple of campaigns so far. A USMC campaign and a USN campaign. The missions are pretty good and varied.

But, there are serious problems with the sound ( I know you said that you and Asura are aware of this) and not just with the F4F engine that I mentioned earlier.

The radio audio for your squadron mates keeps disappearing or going silent during missions. And if I pause the game during a mission, the entire game goes silent.

Do you know if we can just revert back to the original IL2 1946 sounds? Is there any files in the DGenpack that we can delete?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 12, 2019, 04:45:19 AM
Do you know if we can just revert back to the original IL2 1946 sounds? Is there any files in the DGenpack that we can delete?

Hello Tonyeh!
Sorry for late answer. I dont have much time to work at campaign, work in real life takes too many hours...
At the moment, only solution with sound problems for me, is to turn on text indication of radio messages. I don't know any other solution. Only turns on text messages, and waiting for DGENpack next update where this problem will be fixed.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Tonyeh on June 15, 2019, 10:15:05 PM
No problem Motorhead! Thanks for getting back. Work and real life is rubbish. LOL  ;D

I've been looking at the forum on aviaskins.com, but I don't speak Russian, so it's difficult to follow.

Anyway, looking forward to the next DGenpack update from Asura and more of your campaigns too. They are the best thing to happen to IL2 in many, many years.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on June 18, 2019, 01:29:14 PM
Hello Tony! Feel free to ask me at Skype, so i can give you some answers. And of course, i always need a beta-testers, because project is too large for me to test it.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Tonyeh on June 20, 2019, 10:14:48 AM
Unfortunately, with my own work/life schedule, I couldn't offer any beta testing time MH, sorry. I'd like to be able to, but I can barely get any to actually just play the game as it is.  :(
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on August 29, 2019, 05:00:50 PM
Hi Motorhead. May I ask you to clear up some confusion on my part regarding Asura's DGenpack 3.0. I don't read Russian and cant seem to get a reply to my emails via aviaskins or make sense of the manual in russian. Bless asura for translating the pack for us. That must be a long job.
Which Il2 version does v3.0 merge with
As far as I can tell DGen 1.3 fits over stock 4.13.3 then DGen2.0 fits over that.
The website doesn't mention v3.0 only v2.0 or 2.1 but the downloads are 40 parts of v3.0 FULL and 20 parts of V3.0 UPD. Does the latter get added to V2.0 or is it to be added to V3.0 FULL.
Keep up the good work on your campaigns btw. I look forward to being shot down in many missions to come. lol
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on August 30, 2019, 07:47:22 AM
Hi again Motorhead. Further to my previous email I downloaded the Russian manual for DGen pack v3.0. It does state Il2 4.14.1 and 4.13.4 but I cant understand in what context. Are the 40 parts of V3.0 in Russian or English. I read somewhere that Asura has an EXE line that translates the parts into English. Any advice appreciated.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: vch34278 on August 30, 2019, 08:10:27 AM
larschance

1. Install IL-2 4.14.1.
2. Remove DGen folder from game directory.
3. Install 40 part DGenMOD V.3.0 Full.
4. Download and install Aircraft Selector fix
    http://forum.aviaskins.com/attachment.php?attachmentid=61704&d=1567085492
5. Open conf.ini and add/edit parameters
    [rts] section
    locale=en
    [DGen] section
    UseAsuraDGen=1
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on August 30, 2019, 09:43:16 AM
Thank you for your quick reply vch34278. I will follow what you say.
Do I need jsgme or mod activator installed or is that part of the v3.0 download.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on August 30, 2019, 09:46:38 AM
There are two DGen folders in my directory plus the application. Do I remove all three or just the first folder.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: vch34278 on August 30, 2019, 09:51:04 AM
You are trying to upgrade version 2.1 to 3.0. Did I understand you correctly?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on August 30, 2019, 10:20:37 AM
No. I am starting from a stock game with no Dgen Modpack.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: vch34278 on August 30, 2019, 10:28:39 AM
There are two DGen folders in my directory...
It can not be.
...plus the application.
With parameter UseAsuraDGen=1 in conf.ini stock DGen.exe not work. You may remove it if you want.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: JonRedcorn on August 30, 2019, 02:32:17 PM
No. I am starting from a stock game with no Dgen Modpack.

With the stock game you need to download the 4.14.1 patch, patch your 4.13.4 version to 4.14.1, then download all 40 parts of the dgen 3.0 full version, or wait for torrent, then run the exe to extract all 40 parts to your 4.14.1 install. Get the selector hotfix off their website, and then enjoy. Some of the best dynamic/premade campaigns out right now. Motorheads a god.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on August 30, 2019, 03:21:35 PM
Thanks vch342278 and JonRedcorn. I have successfully done as you advised and have flown a QMB or two to test. It flies fine and I am looking forward to being shot down in new campaigns. lol.
Two points of note so far.
1. the aircraft engine sound occurs on external views but not within the cockpit, even in a muffled way.
2. Some of the maps such as 1943 Russia have square edges to the woods and forests. i.e. not as natural as other maps.
3. A question  of other mods - can I add Whistlers NGHUD3.2 via jsgme as I have done with stock 4.14.1 or will this interfere with Modpack3.0 set up.
Anyway thanks again for quick and efficient advice. Wonderful.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: vch34278 on August 30, 2019, 11:14:11 PM
larschance

1.Do you have file IL-2 directory/#DGEN_SFS/DGEN_SOUND.SFS?
3.Via jsgme? I don’t think it will work out. Mod folder names are different. Try to install manually. Or use new DGen interface. In conf.ini [Mods] section add this
DGenPACKHUD=1 (Activate new hud)
DGenPACKHelp=1 (Optional)
EnMessage=1 (Opnional. Use if messages in Russian)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on August 31, 2019, 06:02:19 AM
Hi vch34278. I checked the folder you advised and did not find DGEN_SOUND.SFS
I managed to get NGHUD to work in the stock 4.14.1 via jsgme. I will try a manual install as you suggest after solving the sound issue.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: vch34278 on August 31, 2019, 06:50:16 AM
I checked the folder you advised and did not find DGEN_SOUND.SFS
Try to put this SFS
https://drive.google.com/file/d/1ugi8D1jJoQFSlMVFB1e1x3uhghMKW5_o/view?usp=sharing
to #DGEN_SFS folder.
If it does not help, we will have to wait for a fix from Asura.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on August 31, 2019, 07:24:24 AM
Yippee it worked. Thank you so much. You have made an oldish man very happy.
I will let you know how I get on with the NGHUD install.
Until the next bug...
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on August 31, 2019, 09:20:27 AM
Alas I spoke too soon. The sound file enabled the player cockpit sounds but now there is no radio chatter or other aircraft engine sounds.
The error came up
Exception E Convert Error in module DGenMOD.exe at '201610.mi' is not a valid integer value
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: vch34278 on August 31, 2019, 12:27:21 PM
Alas I spoke too soon. The sound file enabled the player cockpit sounds but now there is no radio chatter or other aircraft engine sounds.
You're right. Waiting for a fix from Asura.
Title: DGenPack 3.0 is released
Post by: Motörhead on August 31, 2019, 02:16:17 PM
Hello pilots!
Been busy for last two days. Yes, DGEnpack 3.0 is released at last, and all my updates you seen here for two years, in this topic, is available to play. However, DGENpack 3.0 and campaign for this version is too large and we dont have betatesters. So, after release we discovered some sad issue with English Channel and Battle of Moscow maps. We use new versions of this maps in 3.0, and i forgot to update campaign files to use this new maps. This leads to errors when generate campaigns. Now i must fixe this problem, and release small "hot-fix". Probably it takes few days.

Another problem we have is wrong work of aircraft selector. Selector doesnt switch game to some theaters of operations (Western front, for example). Of course, Asure fixe this soon.

Old issue with aircraft and game world sounds still here. I dont know technical details, but cure for this will be released only when Asura released one of next updates.

Its sad to meet all this problems, but reason is simple - there are only two guys work on DGENPack 3.0 - Asura is author of 3.0 update, and me - author of dynamic campaigns pack for 3.0. Too large project, too small number of people to work and tests all new features.

About questions, you asked here, how to install 3.0. My way to get 3.0 is:
- install stock Il-2 4.14.1. Its important - stock and clean 4.14.1 - NO ANY MODS!
- download 3.0 update (19,4 GB in 40 parts)
- install this 3.0 update on clean stock 4.14.1.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on September 01, 2019, 04:06:08 AM
Hi Motorhead. As you can see from my previous messages I have installed DGen Modpack V3.0 into Il2 4.14.1 as advised and had sound problems as you are already aware of. I have not gone further as you now warn about other fixes required. I await those with eager anticipation.
Will all the earlier dcg campaigns have to be amended to work with 4.14.1 or would it be better to add them to a 4.13.4 version.
I appreciate the tremendous amount of work it takes to develop both the mod and the campaigns. Months if not years of programming. I thank you and Asura for your efforts in helping this good community enjoy a further immersion of flying this great game.
I look forward to eventually being shot down in many of your campaigns lol
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on September 01, 2019, 04:11:04 AM
Hi Motorhead. Sorry I meant Dgen Mod not dcg campigns.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on September 01, 2019, 02:43:39 PM
Will all the earlier dcg campaigns have to be amended to work with 4.14.1 or would it be better to add them to a 4.13.4 version.
If you mean my dynamic campaigns, released in previous DGENpack updates, of course, they will work on 3.0. However, in this really large project anything can happens, and i dont have beta-testers, so please let me know about any issues.

Months if not years of programming.
Sure, this is not months) I begin work on dynamic campaigns in 2012 ;)

I look forward to eventually being shot down in many of your campaigns lol
My intention is to let you play in most realistic and detailed campaign, not to shot down you)) I mean, there is not so many really "hard to survive" missions, except few cases, like Battle of Midway for torpedo plane pilot, for example.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on September 03, 2019, 12:23:17 PM
Hi Motorhead. I will let you know of any bugs I come across during my flights.
Is there a list of your campaigns to be found and where to download them or are they included in v3.0 already. I checked my career screen but there were no IJA careers listed and no reference to USMC careers for example.
Keep up the good work. It is much appreciated.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on September 04, 2019, 01:41:35 AM
are they included in v3.0 already. I checked my career screen but there were no IJA careers listed and no reference to USMC careers for example.
Yes, all my campaigns at the moment is include in 3.0. However, now i'm working on small patch to make them compatibe with new Channel maps from 3.0. This is the thing i forgot to do when prepare 3.0 campaigns pack. Just wait few days :)
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on September 04, 2019, 07:56:43 AM
Thank you Motorhead I will be patient. It might help you to know there are several blanks in the career menu. Does this mean they will be completed later on or are they somewhere else in the files.
The countries that are blank are
Democratic Peoples Republic of Korea, France (Vichy), Greece, Hungary, IJA, Legion Condor, Legionary Air Force, Peoples Republic of China, Poland, Republic of China, South Korea, Spanish Nationalists, Spanish Republicans, UN NATO (6 AFS), Yugoslavia.
The 148 campaigns that are listed for the other Air Forces look very interesting.
The campaign Khalkhyn Gol 1939 is listed under VVS but not IJA. Does this mean you can only fly the Russian side.
These are meant as constructive comments to help you with a tremendous task of sorting the material out. I realise it is a huge job and I will help if and where I can.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on September 04, 2019, 10:45:48 AM
Hi again Motorhead. I added v3.0 to 4.14.1 which included a half finished career Luftwaffe Fighter South which was not listed in your Germany career screen. . I flew the next mission out of curiosity but although it completed (with silent cockpit) it did not save it. You probably already know this but I thought I might confirm it.
Title: DGenPack 3.0 is released
Post by: Motörhead on September 05, 2019, 02:25:05 AM
The countries that are blank are
Democratic Peoples Republic of Korea, France (Vichy), Greece, Hungary, IJA, Legion Condor, Legionary Air Force, Peoples Republic of China, Poland, Republic of China, South Korea, Spanish Nationalists, Spanish Republicans, UN NATO (6 AFS), Yugoslavia.
Some of this countries is in the future plans. For example, Vichy, IJA and Poland. Main problem - i have not enough time in real life to work on campaigns. I must work to get the money to buy a food))

The campaign Khalkhyn Gol 1939 is listed under VVS but not IJA. Does this mean you can only fly the Russian side.
Of course, Khalkhyn Gol campaign, when it will be completed, available both for russians and japs. But i don't know when :)

Hi again Motorhead. I added v3.0 to 4.14.1 which included a half finished career Luftwaffe Fighter South which was not listed in your Germany career screen. . I flew the next mission out of curiosity but although it completed (with silent cockpit) it did not save it. You probably already know this but I thought I might confirm it.
Sorry, i dont understand. What do you mean "it did not save it". DGEn not generate next mission for you?
Title: Re: DGenPack 3.0 is released
Post by: blackshark on September 05, 2019, 04:09:12 AM

About questions, you asked here, how to install 3.0. My way to get 3.0 is:
- install stock Il-2 4.14.1. Its important - stock and clean 4.14.1 - NO ANY MODS!
- download 3.0 update (19,4 GB in 40 parts)
- install this 3.0 update on clean stock 4.14.1.

good news we now have dgenpack 3.0 ... may you please give me a link to dowload to 40 parts ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on September 05, 2019, 06:41:15 AM
Hi Motorhead. Regarding the Luftwaffe Fighter South which was a stock game career the following happened
1. I set up a new Il2 4.14.1 with no mods as advised.
2. I added the 40 parts of Dgen Modpack v3.0 FULL via the aviaskins website.
3. I checked the merged v3.0 worked and so far, apart from the sound issue previously stated, I flew some QMBs okay
4. I looked at the career screen to see which Air Forces were present. Most of the stock careers that come with the game were not listed including Luftwaffe Fighter South.
5. I realised I had transferred an existing career with my copy 4.14.1 so decided to test to see if it would continue.
6. I flew mission 41 of Luftwaffe Fighter South and successfully completed it but when I pressed 'apply' the game set up a new screen with Cyrillic text but with the mission 41 details again. It seemed to have reset the mission ignoring the results of the successful mission. It may be because it could not find the career in the files.
7. The following Air Forces have campaigns listed (yours and a few stock) and I can list those for you if it helps
Finland 3, France3, Germany23, IJN 5, Italy 4, NL Dutch 1, RAAF 3, RAF 20, RN 2, RNZAF 1, Romania 1, Slovakia 2, USAAF 22, USMC 5, USN 20, VVS 31.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on September 05, 2019, 08:21:21 AM
......
2. I added the 40 parts of Dgen Modpack v3.0 FULL via the aviaskins website.

Hi larschance ... I am sorry but i do not find on aviaskin website the download of the 3.0 pack ... may you be so kind to give me the direct link for the download ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on September 05, 2019, 08:54:52 AM
Hi blackshark. If you go to Aviaskins site main page you should see Dgen v3.0 in the first section of the campaigns forum in Asuras name. top line just now. Press that and it will give you the options I wrote below. I dont read russian but the 40 parts download alright. You need to amend one config line from 'locale ru' to 'locale en' as instructed then the text in careers will be in English.
There is a mediafire download but the file is so large they want you to join first so I used the following
https://cloud.mail.ru/public/2WZu/2G2sw47Ts
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on September 06, 2019, 02:18:45 AM
Hi larschance a great thank you, i downloaded from your link the 40 files.


well to tell the truth i followed your instruction but did not find it in the aviaskin website  :-[ .... so when you have a minute if you can place here the link the that page ... anyway you "saved" me with your link  :)

Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on September 06, 2019, 07:06:44 AM
Hi blackshark. Glad you found the files.
The link to Asura's forum is
forum.aviaskins.com/showthread.php?t=4386
The site is in Russian but if you have any questions there is an English forum noted at the bottom of the main page. On the main page you may see the DgenPack gold and red symbol. Press on that and it should take you to the same page as above.
As Motorhead states earlier there are gaps in the campaigns files because he has yet to work on them as he is busy with real life but he and Asura hope to fix some known bugs shortly. i.e. the sounds and certain maps.
Anyway there are many of Motorheads campaigns to enjoy it seems. Note that some of the campaigns that come with the stock game have somehow disappeared with DGen Mod Pack overrride.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on September 07, 2019, 08:30:18 AM
Hi Motor

time passages and your campaigns just remain wonderful.

Only problem is: I am not a good pilot, at least as a fighter pilot  :-[ , so I am very very often killed  :( .


Soooo, to better enjoy your campaigns (I love the US navy campaigns) i would need a little help to "reduce" enemy AI skill a bit, is it possible and how ? i would like if I could reduce the enemy AI skill to "average" or "rookie" (I mean one step below from where it is now) and not reducing the enemy number of planes in a mission (I really love above all the historical reconstruction that you were able to do) ...

I see there is the DGENMOD.INI file ... is it there that I can make changes to have enemy AI less skilled ? Or in other files ?

If it's correct to change in DGENMOD.INI file, on which parameters should I act without changing the "historical balance" too much ?
I see above in the thread (https://www.sas1946.com/main/index.php/topic,41494.msg580297/topicseen.html#msg580297) that you used those parameters:
LogLevel=0
MaxFLAK=10
AirIntensity=Medium
GroundIntensity=Low
MaxBomberSkill=0
CampaignMissions=Normal
CampaignAI=Normal
CampaignLength=VeryLong
CampaignDifficulty=Normal
SlowFire=50
PromotionRate=1.9
Language=English
noWounded
FriendlyAAASkill=3
FriendlyShipSkill=3
EnemyAAASkill=1
EnemyShipSkill=1

Which parameters should I change to reduce enemy AI fighter skill and how ?


Last questions: which is the difference between
MaxBomberSkill=0
and
MaxBomberSkill=1 (that is in the dgenpack 2.1 default dgenmod.ini file) ?

and between
SlowFire=50
and
SlowFire=1 (that is in the dgenpack 2.1 default dgenmod.ini file) ?

what does the "noWounded" parameter mean ?

are there other parameters that could be used in DGENMOD.ini ?

A great thank you for your great work !


Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: vch34278 on September 07, 2019, 08:20:23 PM
Which parameters should I change to reduce enemy AI fighter skill and how ?

CampaignAI=Normal set to Low.

There is a more radical way.
For example, you need to change the AI ​​level in a German night fighter campaign.
Looking for the configuration of this campaign among the campaignsDEXXX.dat files in the DGen folder.
This file is campaignsDE110.dat. It looks like this

Western Front - Luftwaffe Night Fighter Pilot
Luftwaffe Night Fighter Pilot Western Front Dynamic Campaign.
ETO42_Europe_05_30_HB Reich Defense: Spring of 1942. May 30 - August 15.
ETO43_Europe_06_01_NF Reich Defense: Spring of 1943. June 1 - August 31.

We see that the campaign consists of two sub-campaigns. Each sub-campaign is configured with XXX_XXX_XXX.DB files.
We are looking for a section [Skill] in the file ETO42_Europe_05_30_HB.DB. It looks like this

[Skill]
Blue:A20,V20,N60 = 20% of aces, 20% of veterans, 60% of newbies.
Red:A40,V40,N20 = 40% of aces, 40% of veterans, 20% of newbies.

Next, we change the ratio at our discretion.


Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on September 10, 2019, 02:52:38 AM
 @ vch34278  Thank you for your answer about the "radical way"

... I am beginning to understand more about Dgen.


What exactly does CampaignAI=low ?
Does it reduce the skill of enemy AI or increase friendly or reduce the number of enemy's planes?

Maybe you have a manual/tutorial which explain all the parameters and values of dgenmod.ini (maxbomberskill, slowfire, nowounded, etc) ?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: vch34278 on September 10, 2019, 04:39:33 AM
blackshark

After installing DGenPack 3.0, the file DGen_UserManual_En.pdf should appear in the root folder of the game. If no, here is a description of the parameters dgenmod.ini

Code: [Select]
LogLevel – controls the level of verbosity of the DGen_mod.log and DGen_mod_proc.log files.
Available settings:
LogLevel=2 – the default value suitable for normal use.
LogLevel=1 – log some additional information.
LogLevel=0  – log  complete debug information. Apart  from the  DGen_mod.log file, all the debug information is
stored in the DGen_mod_proc.log file. This setting is useful for program and dynamic missions debugging.
LogListOutput  –  logs  information,  loaded  from  the  generator  and  campaign  files  (lists  of  cities,  airfields,  units,
aircraft, objects etc.). This setting is useful for dynamic missions debugging.
Available settings:
LogListOutput=0 – logging is off. The default value suitable for normal use.
LogListOutput=1 – logging is on.
PromotionRate – sets promotion rate for the player. Available values: 0.0 – 100.0. 0 means no promotion.
MissionDistance  –  sets  the  range  of  the  player’s  aircraft.  Mission  targets  will  be  searched  in  a  circle  with  this
radius. In carrier based campaigns, if the parameter is set to Medium or Short, files [episode_name]Blue0.mis and
[episode_name]Red0.mis will be used additionally.
Available settings:
MissionDistance=Full – full range from the AllPlaneDB.dat file.
MissionDistance=Medium – the range is limited to 75%.
MissionDistance=Short – the range is limited to 50%
SlowFire – sets ship’s rate of fire. Available values: 0.5 – 100. 0.5 means fastest ROF, 100 means slowest ROF.
MaxFLAK – controls maximum number of anti-aircraft guns en route (not including target area). Available values:
0 – 100. 0 means no anti-aircraft guns en route.
MaxBomberSkill  –  controls  skills  of  bomber  crews,  both  gunners  and  bombardiers.  Available  values:  0  –  3. 
3 sets random skill level.
CampaignLength – allows reducing the number of sorties by reducing the number of lines in the [Schedule] section
of [episode_name].DB files. The number of sorties in a day is not affected.
Available values:
CampaignLength=VeryLong – the default value. Every line (i.e. day) is read.
CampaignLength=Long – every second line is read.
CampaignLength=Medium – every third line is read.
CampaignLength=Short – every fifth line is read.
CampaignLength=VeryShort – every ninth line is read.
CampaignAI – controls the balance of skill between friendly and enemy AI flights.
Available values:
CampaignAI =Hard – enemy AI are more skilful.
CampaignAI =Normal – the default value. Level of skills is set historically correct
CampaignAI =Easy – friendly AI are more skilful.
CampaignMissions – controls using of mission type files ops[episode_name].dat.
Available values:
CampaignMissions=Hard – files with more enemy aircraft are used.
CampaignMissions=Normal – the default value. Files with historically correct balance are used.
CampaignMissions=Easy – files with more friendly aircraft are used.
CampaignDifficulty – controls both CampaignAI and CampaignMissions parameters.
Available values:
CampaignDifficulty=Hard 
CampaignDifficulty=Normal
CampaignDifficulty=Easy 
OperationVictory, OperationDefeat – set score limits, which define mission’s success. The text of final briefing is
determined by these parameters.
WarVictory, WarDefeat– set score limits to define campaign success. These parameters also determine the final
briefing text and the last mission type.
NoActiveFrontline  –  it  reduces  the  number  of  ground  objects  in  missions  and  prevents  loading  them  from
[episode_name]Front.mis files.
NoBadWeather – no bad weather (thunderstorms, rains, snows).
NoAirfieldHighlight – removes anti-aircraft guns from airfields, not used in current mission, so these airfields are
not highlighted on the map.
UseParkedPlanes  –  defines  that  user’s  airfield  for  each  episode  is  determined  by  static  airplanes.  This  allows
setting historically correct airfields, from which actual combat sorties were flown
UseParachutes – valid for the Pacific theater only. Japanese pilots use parachutes from the very beginning of war.
If omitted, they use parachutes since 1 July 1942.
AirIntensity – sets the number of airplanes in a group.
Available values:
AirIntensity=High – the number of airplanes increases (2 -> 6, 3 -> 6, 4 -> 8, 6 -> 8).
AirIntensity=Medium – the default value. The number of airplanes is defined in the ops[name].dat file.
AirIntensity=Low – the number of airplanes decreases (4 -> 2, 6 -> 4, 8 -> 6, 9 -> 6, 12 -> 6).
GroundIntensity – sets ground moving objects intensity for a mission.
Available values:
GroundIntensity=High – an unlimited number of objects will be created in target area and around active airfields,
as well as enroute to target.
GroundIntensity=Medium – the default value. Up to 5 objects will be created in target area and around active
airfields, as well as enroute to target.
GroundIntensity=Low – Up to 5 objects will be created in target area and around active airfields only.
Use410Lights – activates landing lights control on demand, implemented by DT in version 4.10, if omitted, the
landing lights are always on.
Language – sets the language of briefings, no matter what language is set in the game.
Options:
Language=Russian – briefings in Russian (available in 2.0.1.0 version).
Language=English – briefings in English (available in 2.0.1.0 version).
Language=German – briefings in German (available in 2.0.1.0 version).
Language=French – briefings in French (currently unavailable).
Language=Czech – briefings in Czech (currently unavailable).
Language=Polish – briefings in Polish (currently unavailable).
Language=Hungarian – briefings in Hungarian (currently unavailable).
Language=Japanese – briefings in Japanese (currently unavailable).
NoLocalPlanes    –  turns  off  using  local  files  [episode_name]Planes.dat,  all  weapon  loadings  are  taken  from
AllWeapons.dat. Not recommended for custom campaigns..
noWounded – turns off ending of campaign after the player was wounded, the campaign will continue  as if it was
an ordinary sortie, but a wound record is logged.
NightBeginW, NightEndW – set begin and end of night time during the winter season.
To  activate  an  available  language  there  must  be  a  MessageXx.dat  translation  file  present  in  the
generator. Unfortunately there are no such files for the new version. If you can translate briefings to
one of the missing languages, please send a letter to  dgen.service@mail.ru.
If  on  large  maps  there  is  a  stuttering  during  the  mission  it  is  recommended  to  set
GroundIntensity=Medium or GroundIntensity=Low.
NightBeginS, NightEndS – set begin and end of night time during the summer season.
FriendlyAAASkill – sets the skill of friendly anti-aircraft.
Available values:
FriendlyAAASkill=0 – the skill value is taken from the template files of the campaign.
FriendlyAAASkill=1 – all guns set to cadet skill.
FriendlyAAASkill=2 – all guns set to beginner skill.
FriendlyAAASkill=3 – all guns set to veteran skill.
FriendlyAAASkill=4 – all guns set to expert skill.
FriendlyShipSkill – sets the skill of friendly ships.
Available values:
FriendlyShipSkill=0 – the skill value is taken from the template files of the campaign.
FriendlyShipSkill=1 – all ships set to cadet skill.
FriendlyShipSkill=2 – all ships set to beginner skill.
FriendlyShipSkill=3 – all ships set to veteran skill.
FriendlyShipSkill=4 – all ships set to expert skill.
EnemyAAASkill – sets the skill of enemy anti-aircraft.
Available values:
EnemyAAASkill=0 – the skill value is taken from the template files of the campaign.
EnemyAAASkill=1 – all guns set to cadet skill.
EnemyAAASkill=2 – all guns set to beginner skill.
EnemyAAASkill=3 – all guns set to veteran skill.
EnemyAAASkill=4 – all guns set to expert skill.
EnemyShipSkill – the parameter sets the skill of enemy ships.
Available values:
EnemyShipSkill=0 – the skill value is taken from the template files of the campaign.
EnemyShipSkill=1 – all ships set to cadet skill.
EnemyShipSkill=2 – all ships set to beginner skill.
EnemyShipSkill=3 – all ships set to veteran skill.
EnemyShipSkill=4 – all ships set to expert skill.
OldStat– includes the old format of static object lines in * .mis files (compatibility with the game version 4.09m)
Title: Re: DGenPack 3.0 is released
Post by: Motörhead on September 18, 2019, 01:29:22 AM
Hello guys!
And again, sorry for late answers, real life asked for my presence)

good news we now have dgenpack 3.0 ... may you please give me a link to dowload to 40 parts ?
Mediafire link to install full 3.0 version:
http://www.mediafire.com/folder/kselavoxx80fj/DGenPack_3_0_FULL
Mediafire link for those of youm who wants to update DGenPack version from 2.1 to 3.0:
http://www.mediafire.com/folder/jrl4wmwymgfik/DGenPack_3_0_UPD
Also there is a quick fix for Aircraft selector:
http://www.mediafire.com/file/9esz7dr5kafu0bl/SelectorFix.zip/file

Important!
Pleasde download and install this BETAversion of my campaign:
http://www.mediafire.com/file/dy1zp9j3q6094an/DGen_19_09_15_Beta.rar/file
DGen_19_09_15_Beta.rar contains fixes for some errors i found only after 3.0 release, and many new post DDay skins for US and RAF aircrafts. Also new stage for European campaign added (not for all campaigns, in this BETA):
- Battle of Normandy. June 14 - July 5, 1944
- Operation "Charnwood". July 8-17, 1944
Before install this BETA you MUST DELETE PREVIOUS CAMPAIGN VERSION!!! Install BETA only in EMPTY DGEN FOLDER!
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on September 18, 2019, 01:36:49 AM
Hi Motorhead. Regarding the Luftwaffe Fighter South which was a stock game career the following happened
Hello larschance! Probably, you talking about old stock campaigns? I do not have "luftwaffe fighter south campaign". Instead of this, i have "Army Group «South» - Fighter Pilot", but this campaign added only in 3.0. Must tells you, my campaign is not compatible with any old or new dynamic campaigns. In your DGen folder only files of my campaign can be.

7. The following Air Forces have campaigns listed (yours and a few stock) and I can list those for you if it helps
Finland 3, France3, Germany23, IJN 5, Italy 4, NL Dutch 1, RAAF 3, RAF 20, RN 2, RNZAF 1, Romania 1, Slovakia 2, USAAF 22, USMC 5, USN 20, VVS 31.
The same thing, probably all of this are old campaigns (not mine). I do not have Finland, Romania and Slovakia campaigns at this moment.

Anyway there are many of Motorheads campaigns to enjoy it seems. Note that some of the campaigns that come with the stock game have somehow disappeared with DGen Mod Pack overrride.
Sure - campaign is not compatible ;)
Title: DGenPack 3.0 is released
Post by: Motörhead on September 18, 2019, 01:46:06 AM
Hi Motor

time passages and your campaigns just remain wonderful.

Only problem is: I am not a good pilot, at least as a fighter pilot  :-[ , so I am very very often killed  :( .


Soooo, to better enjoy your campaigns (I love the US navy campaigns) i would need a little help to "reduce" enemy AI skill a bit, is it possible and how ? i would like if I could reduce the enemy AI skill to "average" or "rookie" (I mean one step below from where it is now) and not reducing the enemy number of planes in a mission (I really love above all the historical reconstruction that you were able to do) ...

I see there is the DGENMOD.INI file ... is it there that I can make changes to have enemy AI less skilled ? Or in other files ?

Hello blackshark!
First, there is my DGenMOD.ini, for example. I recommends you to use exactly same settings in yours:

[DGenMOD]
LogLevel=0
LogListOutput=0
MissionDistance=Full
RandomFlights=5
MaxFLAK=10
AirIntensity=Medium
GroundIntensity=Medium
MaxBomberSkill=0
CampaignMissions=Normal
CampaignAI=Normal
CampaignLength=VeryLong
CampaignDifficulty=Normal
SlowFire=50
PromotionRate=1.9
UseParkedPlanes
;Language=English
noWounded
NightBeginW=17
NightEndW=7
NightBeginS=20
NightEndS=4
FriendlyAAASkill=4
FriendlyShipSkill=4
EnemyAAASkill=2
EnemyShipSkill=3
;OldStat

About all settings for dynamic generator, you can look at readme:
https://www.mediafire.com/file/s3o4zhj3nfrr5tx/DGen_UserManual_En.pdf/file
Section "Parameters of the DGen_mod.ini file" at page 5.

There is a more radical way.
Yes, this way can be used too! But its much more complicated, i think))
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on September 18, 2019, 12:53:21 PM
Hi Motorhead. Appreciate the reply. I know what it is like when real life takes over.
The campaigns I listed were not in my stock Il2 4.12.2 but appeared after I added your Dgen Mod v3.0. I suggest maybe they were in earlier versions of Dgen Mod and were still in your latest download. Just a thought.
I will set the current 255mb Dgen folder with a -sign to disable it then enter your 71mb BETA into an empty Dgen folder.
Am I to understand I dont have to amend any other folders such as #Dgen.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on September 20, 2019, 06:46:06 AM
Hi Motorhead. After disabling the earlier DGen folders I unpacked your BETA into an empty DGen folder in my stock 4.14.1 set up and the following campaigns are now listed
Finland 3, Germany 9, IJN 2, Romania 1, Slovakia 2, USAAF 1, USMC 1, USSR 15.
Is this now as it should be?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on September 25, 2019, 10:04:08 AM
Hi Motorhead. I hope life is good and you are well.
I have finally set up the DGen Mod v3.0 with 14.4.1 and started the Germany Western Front Fighter career. It is very immersive with a great map of Europe, so well done on that. I am three missions in (shot down twice!).
1. The internal player cockpit sound problem you know about. I came across another issue re this. In mission 2 when cycling through the various enemy aircraft using F2 some engine sounds okay, some are silent.
2. During the missions a repeated Russian message appears on screen telling me, I believe, the grid map reference and the height of the enemy. Am I to assume this is ground control passing on this information.
3. Does 'Mission Complete' appear in English or Russian. I have not seen it yet.
4. Bowie has been helping me set up and he asked me to tell you he would happy to help with the English translation where necessary.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on October 12, 2019, 08:25:50 AM
I have a question about one of the sub-campaigns:

I tried the Japanese "Bomber - Battle of the Philippine Sea 1944" and I think there is something to fix ... the b6n is almost impossibile to be managed in the air ... i tried with aileron, trim etc but is too difficult to stay in the air ... the plane only stay balanced with autopilot ...maybe because of the torpedo that is not in the center of the plane (it's on the right side) ? maybe you can check it if there is a possibility to fix it ?

a great thank you for your campaigns
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on October 18, 2019, 02:24:02 AM
Hi Motorhead. After disabling the earlier DGen folders I unpacked your BETA into an empty DGen folder in my stock 4.14.1 set up and the following campaigns are now listed
Finland 3, Germany 9, IJN 2, Romania 1, Slovakia 2, USAAF 1, USMC 1, USSR 15.
Is this now as it should be?

Hello!
I still do not have any Finlandia, Slovakia and Romania campaigns. If you unpacked my beta version into really EMPTY DGen folder, you don't see them. But you see :) Probably, there is something wrong)

1. The internal player cockpit sound problem you know about. I came across another issue re this. In mission 2 when cycling through the various enemy aircraft using F2 some engine sounds okay, some are silent.
Yes, i know, sound is still problem in DGenPACK 3.0. It is not depend on campaign, but Asura works on solution.

2. During the missions a repeated Russian message appears on screen telling me, I believe, the grid map reference and the height of the enemy. Am I to assume this is ground control passing on this information.
3. Does 'Mission Complete' appear in English or Russian. I have not seen it yet.
4. Bowie has been helping me set up and he asked me to tell you he would happy to help with the English translation where necessary.
In your 3.0 root folder you have "il2fb_EN" file. This exe file will launch DGenPACK 3.0 english version. Try to use it.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on October 18, 2019, 04:00:20 AM
I tried the Japanese "Bomber - Battle of the Philippine Sea 1944" and I think there is something to fix ... the b6n is almost impossibile to be managed in the air ... i tried with aileron, trim etc but is too difficult to stay in the air ... the plane only stay balanced with autopilot ...maybe because of the torpedo that is not in the center of the plane (it's on the right side) ? maybe you can check it if there is a possibility to fix it ?

Hello blackshark! I dont know much about B6N... Maybe, its "hard to fly" plane in real life? In any case, i cannot change FM, but i tells Asura about it.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on October 18, 2019, 05:33:10 AM
Hi Motorhead. I am really enjoying your Luftwaffe Westfront campaign. The 109D is a challenge to fly. I was killed 5 times by Hurricanes and then I followed my flight leader who kept low and far away to survive. It was 11 missions before I was able to shoot down a bomber and it wouldn't give me credit as my engine stopped and I had to crashland in France. I cant wait to reequip with the 109E. Lots of fun.
I have used the il2fb_EN file and all text on screen is in English apart from the messages telling me the enemy aircraft height and map reference. Of all the versions of Il2 I fly your maps are the most immersive and a delight to fly especially at low level. Well done.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: blackshark on November 05, 2019, 08:04:28 AM
I have a question about USN campaign.
I noticed that in some (for example Makin) there is no carrier Beacon (YE) at all to find the carrier at thd end of mission for landing.
In others the carrier Beacon is there.
Is that your choice to have it not in all the mission?

I love to search for tha carrier, is there a way to add beacon in the missions where it is missing?

Btw I solved the problem of unmanageable BN52, only way I found is to have torque off in the "difficulty" settings.
Title: Dynamic campaign
Post by: Motörhead on November 14, 2019, 03:45:16 PM
Hi Motorhead. I am really enjoying your Luftwaffe Westfront campaign. The 109D is a challenge to fly. I was killed 5 times by Hurricanes and then I followed my flight leader who kept low and far away to survive. It was 11 missions before I was able to shoot down a bomber and it wouldn't give me credit as my engine stopped and I had to crashland in France. I cant wait to reequip with the 109E. Lots of fun.
I have used the il2fb_EN file and all text on screen is in English apart from the messages telling me the enemy aircraft height and map reference. Of all the versions of Il2 I fly your maps are the most immersive and a delight to fly especially at low level. Well done.
Hello larschance! Yes, Bf-109D is easy target for Hurricane, i remember this, when i fly my own campaign in Hurricane) However, you will fly at "D" not so long - just until March of 1940. Thanks for info about these russian messages. It comin from "command and control' mod, just like guidance by radio messages for pilot from ground control. I will check this.

I have a question about USN campaign.
I noticed that in some (for example Makin) there is no carrier Beacon (YE) at all to find the carrier at thd end of mission for landing.
In others the carrier Beacon is there.
Is that your choice to have it not in all the mission?

I love to search for tha carrier, is there a way to add beacon in the missions where it is missing?

Btw I solved the problem of unmanageable BN52, only way I found is to have torque off in the "difficulty" settings.

Hello blackshark!
Probably there is some kind of bug in campaign. All USN carriers must have radio beacons, which gives you direction to your flight deck using Morse code. I never seen error like this before. Can you send me mission file with this issue?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on November 15, 2019, 12:10:09 PM
Hi Motorhead. I hope all is well with you. I have managed to get 6 kills with 109D so far, up to December 1939, all bombers. Killed by Hurricanes 8 times! lol
As a change I started the Luftwaffe Southern Front career but the first screen explodes the 109F4 so I will continue the Western Front for now. Thought you might like to know.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on November 17, 2019, 01:55:38 AM
Sorry, i dont understand. Your plane explode on the runway immediately after mission start, is it correct?
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on November 17, 2019, 05:14:48 PM
I start the career and the cockpit view appears but when I press any key such as F2 or throttle number the engine explodes. It appears the aircraft is airborne or just off the ground and so crashes when the engine explodes. I will see if the same happens on other career starts in case it is my computer.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: larschance on November 18, 2019, 10:48:46 AM
Hi Motorhead. Sad to say I am having problems with all the Luftwaffe fighter careers in the east. The North (Bf109EB 22 June 41)and Centre (Bf109F2 22 June 41) careers did not explode like the South career but only the heading appeared on the lower left screen. There was no height or speed. After take off only the F1 cockpit view was available. No external views allowed. Not sure if you meant this to be. The map was blank grey with no icons until I decreased the scale. It is probably my settings or something to do with the details that should not be there such as the Burning Streak career. When I have more time I will check further.
At least the Luftwaffe West Front Fighter career works so far and is very challenging and enjoyable.
Title: Re: "Pearl Harbor - Tokyo" V2.0 release
Post by: Motörhead on November 23, 2019, 12:56:11 PM
Hello larschance!
Did you switch aircraft selector to Eastern front? If you do, please send me mission file, where this issue happened, i mean, engine explode you talking about.