Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => Ships => Topic started by: The Radge on May 08, 2014, 05:33:34 AM

Title: USS Iowa Class Battleships Pack v1.1 [4.09] [4.10] [4.11] [4.12]
Post by: The Radge on May 08, 2014, 05:33:34 AM
Hello everyone! :)

I am glad to present here a very interesting thing:

USS Iowa Class Battleships Pack v1.1

This includes:
4 ships: USS Iowa (BB-61), USS New Jersey (BB-62), USS Missouri (BB-63) and USS Wisconsin (BB-64)
8 slots for them: 4 slots - every ship painted after launching, 3 slots for they 42-45 camouflaging and one slot "Iowa Generic" - afterwar non-painted ship.

 (https://www.mediafire.com/?2v7aoh5oum5fznc)
(click the pic to DL v1.1)

New DL link: http://www.mediafire.com/file/gijfzmg0zme2v6n/USS_Iowa_Class_Pack_v1.1.7z

Classes and entries for the Iowa pack - Download (https://www.mediafire.com/?3leac0hz9wpszuu)

new DL link: http://www.mediafire.com/file/n31lz1lx7znz3r8/Entries_and_classes_for_the_Iowa_Class_Pack_v1.1.7z

               Shortly features of the update:
               1) giving to the ship, except hull, shining offered by BOYAN
               2) fixed the semi-transparent parts of the textures
               3) fixing the differing of the main gun textures colour from the rest ship, that could be saw in different time of day

All the 3D models of ships are packed in SFS because of enormous size and to load in game quicker.

INSTALLATION NOTES:

1. Delete Single Iowa mod, if you have one
2. Put file 3do_USS_Iowa_Class_BBs.sfs into your SFS_AUTO folder, OR put it in the main game's directory and add lines to your .rc
3. Put folder USS_Iowa_Class_BBs to your #SAS or #UP or Mods of any another folder that contains all your mods (it MUST be above the folder that contains single Iowa or Yamato ship, if it isn't so, change the USS_Iowa_Class folder name to become so)
4. Enter all the necessary enteries to your .ini files
5. Enjoy! ;)

! Important note: all textures are HD, so you need High Resolution Texture Mod (http://www.sas1946.com/main/index.php?topic=33239.0)

P.S. Would be twice cool if you have SAS Engine mod (http://www.sas1946.com/main/index.php?topic=37774.0), then you will be able to use catapults ;)

Credits:

Diving_Hawk                           Creating the original Iowa Battleship (http://www.sas1946.com/main/index.php?topic=27936.0)
ten010                                     His patch (http://www.sas1946.com/main/index.php?topic=36493.0), including catapults adding, some 3D improvements and camouflage; fixing the bug below
BOYAN                                    Noticing bug with too high in-water ship position; giving an idea to give ship a shining                         
vlara                                        Fixing visual vapor height remained too high after ten010's fix
deSAD                                    The idea of making this pack, creating slots for all the new ships; "Kicking" and instructing me all the way of making skins, what is his BIG merit
The Radge                              Making skins for all the ships and applying all patches, fixes etc. to this pack           


(https://s14.postimg.cc/y0yz4jk5t/2_5417516.jpg) (https://postimages.org/)

(https://s14.postimg.cc/pvgx6eqs1/3_5418540.jpg) (https://postimages.org/)

(https://s14.postimg.cc/yqhrgxv01/4_5424684.jpg) (https://postimages.org/)

(https://s14.postimg.cc/uu4fkz4vl/5_5430828.jpg) (https://postimages.org/)


8)

By the way, guys, if later I will go away from modding, or will be unavailable, or just you won't wish to contact me,
I'm giving a permission to everyone to freely edit, post again my modding work and/or include it in any ModPack. Feel free about it!
Cheers! ;)




Title: Re: USS Iowa Class Battleships Pack
Post by: Whiskey_Sierra_972 on May 08, 2014, 05:43:39 AM
Thanks a lot for this great addition!
Title: Re: USS Iowa Class Battleships Pack
Post by: SAS~Gerax on May 08, 2014, 05:49:46 AM
Wow, great work Radge!  :o
many thanks!  :)
Title: Re: USS Iowa Class Battleships Pack
Post by: SAS~Malone on May 08, 2014, 05:54:39 AM
wow, great stuff! big thanks, Radge, much appreciated! :D
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 08, 2014, 06:44:56 AM
Thank you, guys! :)
Title: Re: USS Iowa Class Battleships Pack
Post by: cgagan on May 08, 2014, 07:37:29 AM
Great job The Radge, many thanks for sharing, 8)
Title: Re: USS Iowa Class Battleships Pack
Post by: Phoenix9491 on May 08, 2014, 08:03:54 AM
Awesome!
Title: Re: USS Iowa Class Battleships Pack
Post by: western0221 on May 08, 2014, 08:52:43 AM
Great pack!

(https://www.mediafire.com/convkey/d597/o4tx08o6651opn66g.jpg)

When you faces 70% CTD in installing The Radge's Iowa pack,
that may be caused by classfiles conflict with old Diving_Hawks ones.
Then , disable "Ship_JFC_Classes" folder with renaming to "-Ship_JFC_Classes" (adding - before the name letters).
Title: Re: USS Iowa Class Battleships Pack
Post by: BravoFxTrt on May 08, 2014, 09:06:17 AM
Thanks Radge, and thanks for the tip Western.
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 09, 2014, 05:19:32 AM
Thank you, guys, and yes, thanks, Western! :)
Title: Re: USS Iowa Class Battleships Pack
Post by: BOYAN on May 09, 2014, 03:30:10 PM
Great job mr. Radge. The ships look great! Not sure I deserve a place in the cradits, I only whined about the height...
Has anybody tested them in 4.09? Is it possible to use 1024 textures?
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 09, 2014, 04:09:49 PM
Great job mr. Radge. The ships look great! Not sure I deserve a place in the cradits, I only whined about the height...
Has anybody tested them in 4.09? Is it possible to use 1024 textures?

Hello, Boyan! :) Thank you! About the credits... well, I think different ;)

In 4.09 should work...

About textures: what do you mean? In 2048 they look really much more beautiful, but, if you want, I can make 1024 textures size patch :-\
Title: Re: USS Iowa Class Battleships Pack
Post by: BOYAN on May 09, 2014, 04:31:33 PM
Just asking, performance vise... I`ll try them out on my 4.09. The old Iowa mod didn`t work...

Now, here is something I`ve been thinking to post as a request for Iowa class ships... The current model represent the original 1943 Iowa bridge. She and New Jersey had the original up until 1945 IIRC, when they got the modified one, the way they look today.... Missouri and Wisconsin got the modified one as they were built, so they already had it in mid 1944... Would someone be willing to model the modified bridge?

Some real life shots for comparison...

Original, currently in game...
(http://i1296.photobucket.com/albums/ag19/milemiletich/016144_zpsf38aab52.jpg) (http://s1296.photobucket.com/user/milemiletich/media/016144_zpsf38aab52.jpg.html)

Modified...
(http://i1296.photobucket.com/albums/ag19/milemiletich/016293_zpsd99c8662.jpg) (http://s1296.photobucket.com/user/milemiletich/media/016293_zpsd99c8662.jpg.html)   
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 09, 2014, 04:52:42 PM
Well, that's a good wish, but I'm not sure about making this, because I don't work with 3D :( Only may be if someone will wish to be a volunteer ;)

Btw, disable the original Iowa mod before trying to run this - otherwise you will face a 70% CTD.

When you faces 70% CTD in installing The Radge's Iowa pack,
that may be caused by classfiles conflict with old Diving_Hawks ones.
Then , disable "Ship_JFC_Classes" folder with renaming to "-Ship_JFC_Classes" (adding - before the name letters).
Title: Re: USS Iowa Class Battleships Pack
Post by: BOYAN on May 09, 2014, 04:57:34 PM
I`ll post the request, maybe someone will volunteer... Thanks Radge, will report for 4.09, I must install HD mod first...
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 09, 2014, 05:03:14 PM
If something will go wrong, please, show your log ;)
Title: Re: USS Iowa Class Battleships Pack
Post by: Plowshare on May 09, 2014, 08:14:31 PM
The Radge:

Great stuff man. Got it in and running after a minor misunderstanding about the class files - I thought everything was in the .sfs file and the class files were only to replace those in the original Iowa from Diving_Hawk.

Anyway, after that it's a real thrill to fly alongside them at zero altitude!

As one who has painted the 1944 dazzle schemes on other USN ships I know the challenges faced by parts that don't align as they would in real life. You've done a masterful job on these.

Keep up the great work.

Bob
Title: Re: USS Iowa Class Battleships Pack
Post by: wplusaf on May 09, 2014, 11:39:23 PM
Thanks Radge for these Battleships :), and I'm now getting them work on my DBW1.71.

Now that we already have WWII Iowa class battleship, is there any idea of making a modernized Iowa? since these ships are serving in navy even in 90's Gulf War! Or is there any one interested in a South Dakota class or North Carolina?

Again THX for your work~
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 10, 2014, 02:15:58 AM
The Radge:

Great stuff man. Got it in and running after a minor misunderstanding about the class files - I thought everything was in the .sfs file and the class files were only to replace those in the original Iowa from Diving_Hawk.

Anyway, after that it's a real thrill to fly alongside them at zero altitude!

As one who has painted the 1944 dazzle schemes on other USN ships I know the challenges faced by parts that don't align as they would in real life. You've done a masterful job on these.

Keep up the great work.

Bob

Hello, Bob! Thank you for the review, I'm really very glad that you like it, continue enjoying ;)

Thanks Radge for these Battleships :), and I'm now getting them work on my DBW1.71.

Now that we already have WWII Iowa class battleship, is there any idea of making a modernized Iowa? since these ships are serving in navy even in 90's Gulf War! Or is there any one interested in a South Dakota class or North Carolina?

Again THX for your work~

Hello, Wplusaf! You're welcome ;) About very-late Iowa... Not really sure that it's needed, I think Iowa Generic is enough :)
But about SD and NC - very high chance that I'll reskin them! And Pennsylvania is also so.
Well, sorry, I misunderstood you :( As soon as I do not work with 3D, I can only make a Tennessee (http://www.sas1946.com/main/index.php?topic=20856.0), Colorado (http://www.sas1946.com/main/index.php?topic=20755.0) and Arizona reskins and their sisterships, too... :-\
Title: Re: USS Iowa Class Battleships Pack
Post by: wplusaf on May 10, 2014, 06:41:58 PM
No need to apologize, Radge. We all appreciate your work :)
About the very-late Iowa I think we may use them to make our Korea War mission much more interesting. Besides that, late Iowa class also took part in series of cold war conflicts, Vietnam war, Cuba crisis, etc..... That's why I think a modern Iowa would be a great add-on to this game~
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 11, 2014, 04:06:36 AM
So, you want the thing that I posted in the Iowa BB-61 reskin topic, applied to all the ships? Do you want them to have own slots?
Title: Re: USS Iowa Class Battleships Pack
Post by: Phoenix9491 on May 11, 2014, 05:32:49 AM
With all these Iowa mods, would someone possibly be working on the Montana class? Would be an awesome what if mod...;) wouldn't be too hard (I don't think) as they are essentially an enlarged Iowa with an extra stern turret
Title: Re: USS Iowa Class Battleships Pack
Post by: BOYAN on May 11, 2014, 11:01:35 AM
If something will go wrong, please, show your log ;)

Ok, this is what I have. Original Iowa 1.1 did`t work on my 4.09, but 1.2 works ok. Your pack unfortunately doesn`t work. Now, HD mod also doesn`t work for me, instant CTD when I try to select HD skin for aircraft. As for your Iowas, they don`t show up when I select them in FMB, or appear when I try to put them on map.

This is my log...

Code: [Select]
INTERNAL ERROR: Can't open file '3do/Ships/USSIowaBB61/Hier.him'
WARNING: object '3do/Ships/USSIowaBB61/Hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/USSIowaBB61/Hier.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/USSIowaBB61/Hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/USSIowaBB61/Hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
at com.maddox.il2.builder.PathChief.<init>(PathChief.java:290)
at com.maddox.il2.builder.PlMisChief.insert(PlMisChief.java:399)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:199)
at com.maddox.il2.builder.Builder.insert(Builder.java:1562)
at com.maddox.il2.builder.Builder.access$1000(Builder.java:32)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1278)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:436)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Ships/USSIowaBB61/Hier.him

This is what should be put into .rc file in Files folder: @sfs MOUNT 3do_USS_Iowa_Class_BBs.sfs, right?
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 11, 2014, 11:05:54 AM
Well, you're saying none of mods with HD textures works for you? May be then you need this (http://www.sas1946.com/main/index.php?topic=33239.0)?
Title: Re: USS Iowa Class Battleships Pack
Post by: BOYAN on May 11, 2014, 11:08:03 AM
Yes, I installed that mod before installing your Iowas...
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 11, 2014, 11:11:48 AM
Quote
This is what should be put into .rc file in Files folder: @sfs MOUNT 3do_USS_Iowa_Class_BBs.sfs, right?
I think, yes. I used the way that can be used in SAS ModAct: just put the SFS file to folder SFS_AUTO, in main game's directory.
Title: Re: USS Iowa Class Battleships Pack
Post by: BOYAN on May 11, 2014, 11:17:16 AM
I don`t have SFS_AUTO folder in 4.09, UP2.01. Do I create one then? I put the sfs file in main game folder...
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 11, 2014, 11:27:09 AM
Well, I don't know, how to help you :( May be SAS~ members  do know, how to do that in your installation... You also may try to add
this:

Code: [Select]
@load com.maddox.rts.cmd.CmdSFSAutoMount NAME sfsautomount \
HELP sfsautomount [MOUNT <folder name>] [UNMOUNT <folder name>]
@sfsautomount MOUNT SFS_AUTO

After @sfs MOUNT 3do_USS_Iowa_Class_BBs.sfs
in your .rc
Title: Re: USS Iowa Class Battleships Pack
Post by: BOYAN on May 11, 2014, 11:37:02 AM
Nope, didn`t help. Thanks anyway, mr. Radge. Would it be possible to add some files from your sfs archive to Iowa 1.2 install which works on my install? At least 3d stuff and high in-water ship position fixes from mr. Ten010?
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 11, 2014, 11:39:38 AM
They all available here (http://www.sas1946.com/main/index.php?topic=40102.0) ;)
Title: Re: USS Iowa Class Battleships Pack
Post by: BOYAN on May 11, 2014, 12:25:25 PM
Unbelievable... Again, doesn`t show up when selected in FMB... With or without the fix...

The log...

Code: [Select]
Load bridges
Load static objects
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3do/Ships/USSIowaBB61/Hull512_new.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Ships/USSIowaBB61/Hull512_new.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Hull512_new.mat'
INTERNAL ERROR: Material: Can't load 'Hull512_new.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Hull512_new.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
at com.maddox.il2.builder.PathChief.<init>(PathChief.java:290)
at com.maddox.il2.builder.PlMisChief.insert(PlMisChief.java:399)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:199)
at com.maddox.il2.builder.Builder.insert(Builder.java:1562)
at com.maddox.il2.builder.Builder.access$1000(Builder.java:32)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1278)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:436)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Hull512_new.mat'
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 11, 2014, 12:35:21 PM
Well, I can guess that the High Tex mod is not compatible with your version... 

Try to delete the Hull512_new.tga and Hull512_dm_new.tga files,
then copy/paste the Hull256_new.tga and Hull256_dm_new.tga
and rename them to the Hull512_new.tga and Hull512_dm_new.tga :)
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 11, 2014, 12:39:34 PM
Code: [Select]
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
This line means than either you don't correctly installed the HD mod, or the game doesn't see it rightly, I think.
Title: Re: USS Iowa Class Battleships Pack
Post by: BOYAN on May 11, 2014, 01:10:05 PM
It works now with renaming, thank you mr. Radge, and I apologize for all the problems... Thanks for your instant help! Will find out if the HD mod was incorrectly installed, but I checked already before... May be conflict with other mods...

I`ve found some good modified bridge drawings, will post a request for it soon, maybe someone will be willing to model it.

Also, I tested some numbers on Hull, SST, sec guns and gun mat files... I wanted to see if little shining would work on them, as on Yorktown class carriers...

So, these values in mat files:

  Specular 0.2
  SpecularPow 4

make some reflections, most noticeable on hull and superstructure, especially earlier and later in day, 8-9 am, 17-18 pm... Just wanted to share it with you. I use it on Essex class long hulls and, USN DDs.
Title: Re: USS Iowa Class Battleships Pack
Post by: The Radge on May 11, 2014, 01:21:11 PM
I'm thinking about an update now... Thanks for this! I may add it :)
Title: Re: USS Iowa Class Battleships Pack
Post by: BOYAN on May 11, 2014, 01:25:51 PM
No problems... Long live the Iowa class battleships!
Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: The Radge on June 14, 2014, 09:23:22 AM
Hello everyone, I've made the v1.1 grand update of the Iowa class pack,

see the first page ;)
Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: Diving_Hawk on July 01, 2014, 09:14:59 AM
Have not checked the site for the past months (or a year) due to extreme free time shortage.
I come back today and what do I see?

Some people team up and take this ship to a very higher level like it deserves!
Congratulations to everyone involved in this.
This is the best surprise I could be offered when I chose to check the site again.

Hat's off  gents!  ;)

EDIT: I would like to also say hello again to all the gents I've known here in the past but I don't want to create a gay "Hello I'm back thread"
Anyway I'm still alive fyi I had a big break from il2 due to free time shortage. I had a few pms regarding Mods, just be advised before sending I might not see them nowadays. EDIT_END

Great job Radge and I hope you can esxuse the small off topic section above
Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: The Radge on July 01, 2014, 11:13:39 AM
Diving Hawk himself!! Weeee!!! Hello, man, thank you very much for the Iowa Ship! :)
It is so cool to see you after you weren't here for so long time!
And thank you for the good appreciations and also for that you haven't kicked us for this :D (because we made it without your direct permission)

By the way, we with deSAD and western0221 are also thinking about your Yamato model improvement...
I want to draw HD skins, deSAD - classes again, and western - 3D editing (because also we would like to create the Musashi)
Will you accept that? Please!! It will be so magnificently :)

Thank you again for the good opinion and welcome back, mr. Hawk

Cheers!
Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: Diving_Hawk on July 01, 2014, 11:51:45 AM
Sure go ahead, surprise us again !

Last time I checked all my work was free for all to modify , edit or use to make a better mod / integrate in a seperate mod provided he gave the same possibility for his mod using stuff from my ones so that others could continue to improve it.
This will not change.

Modders and people in general need to understand that working together and letting people use their work is the only way il2 modding scene can keep this experience positive over the long run.
It is bad enough that this was not realized back when the population for il2 was more than healthy when modding first came around (and everyone knows how that ended up).

We don't need any more divas in my opinion (you don't have to agree)!
Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: The Radge on July 01, 2014, 11:56:23 AM
Thank you again! :)
It will take more time, but will be really very cool ;)
Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: Tran Long on August 11, 2014, 05:38:56 AM
Sorry radge but I think you forgot folder USS_Iowa_Class_BBs and .ini lines in your 1.1ver donwload
It just contains 3do_USS_Iowa_Pack_v1.1.sfs file
Facepalm  :P
Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: The Radge on August 13, 2014, 01:23:13 AM
Sorry radge but I think you forgot folder USS_Iowa_Class_BBs and .ini lines in your 1.1ver donwload
It just contains 3do_USS_Iowa_Pack_v1.1.sfs file
Facepalm  :P

Yaaaaaaa.. That's really a facepalm :-[ :-[

 :D

Just gave a D/L link for the entries and classes on the first page...

Thanks for the reply, Tran Bao Long! :)
Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: Tran Long on August 13, 2014, 02:25:55 AM
Thank Radge  :)
Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: ggrewe on September 24, 2014, 08:53:49 AM
Hi Rage

Thanks for these wonderful re-paints, they look really great.
Look forward to your future work.
Are you still planning to repaint USS Early BBs (Arizona, Tennesse and Colorado)?

Cheers
Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: The Radge on September 24, 2014, 10:50:03 AM
Hello! :)
Thanks for the compliments :)
Yes, I had idea to repaint other US BBs,
but now I have to do some other interesting mods
and updates for my mods so...
I don't think that the other repaints will come quite soon, sorry... :-X

By the way, deSAD gave me the classes and entries from the 1.0 version of the Iowa pack.
they are much better than I gave as the 1.1 version.
So I post at the first page that entries and classes (only them, you still need the .sfs file of the 1.1 version, be careful, please!).
Million thanks to deSAD that he saved them :D

Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: ggrewe on September 24, 2014, 02:00:24 PM
Thanks for reply Radge and reloading entries-much appreciated  :)
Very good to hear you have other interesting projects - thanks again for your great contributions to this game  8)
Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: ORKSIZDABEST on November 10, 2014, 12:47:39 PM
And where are the SFS files. There just 1 download link and it hasn't them.
Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: Epervier on November 10, 2014, 01:21:02 PM
And where are the SFS files. There just 1 download link and it hasn't them.
Just read the first post!  ;)
I do not understand a word of English but I managed to read: (click the pic to DL v1.1)
 :D
En français : c'est comme le Port-Salut... c'est écrit dessus !
Title: Re: USS Iowa Class Battleships Pack v1.1
Post by: Epervier on March 08, 2015, 01:38:32 PM
@bertrand

Your post moved here :
http://www.sas1946.com/main/index.php/topic,45059.0.html
Title: Re: USS Iowa Class Battleships Pack v1.1 [4.09] [4.10] [4.11] [4.12]
Post by: Jerm757 on August 21, 2020, 02:36:43 PM
Hello,

New to Il-2 MODs and such so if I say anything wrong I'm sorry.  I've gotten pretty good at installing ships but this one seems different and I can't get it to work.  I've added the 3do_USS_Iowa_Pack_v1.1 to my SFS_Auto Folder, added the USS_Iowa_Class_BBs to my #SAS folder with the class files, and added the appropriate verbiage to the cheif, ships, and stationary ini files.  Still getting a 70% CTD. 

All the other ships have had a 3do folder in them but this one has me put a 3do folder in the SFS_Auto folder???  I've also read that I need to update an .rc file in previous responses I'm not sure what that is didn't see that in the instrucations.

Any help is appreciated.

Ohh here is the log file I got if that'll help narrow it down.

Code: [Select]
[8:26:44 PM] PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC1$USSIowaBB61_1944_45
[8:26:44 PM] java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC1$USSIowaBB61_1944_45
[8:26:44 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:107)
[8:26:44 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[8:26:44 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[8:26:44 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
[8:26:44 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[8:26:44 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[8:26:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[8:26:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[8:26:44 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:26:44 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[8:26:44 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:26:44 PM] Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC1$USSIowaBB61_1944_45
[8:26:44 PM] java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC1$USSIowaBB61_1944_45
[8:26:44 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
[8:26:44 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[8:26:44 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[8:26:44 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
[8:26:44 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[8:26:44 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[8:26:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[8:26:44 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[8:26:44 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[8:26:44 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[8:26:44 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Aug 21, 2020 8:26:44 PM] -------------- END log session -------------

Jeremy