# Special Aircraft Service

## Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => Campaigns => Topic started by: SAS~Poltava on December 30, 2013, 01:00:10 AM

Title: "Operation Taifun" - Campaign for Moscow map! [4.12]
Post by: SAS~Poltava on December 30, 2013, 01:00:10 AM
Someone pointed out that my campaign for Okevnas SUPERB Moscow map doesn't have a thread of its own, so therefore I posted this, making it easier for people to find it.

The campaign is called "Operation Taifun":

(http://i163.photobucket.com/albums/t286/Poltava/taifun_m4tlogo_zps6eb9420a.jpg) (http://s163.photobucket.com/user/Poltava/media/taifun_m4tlogo_zps6eb9420a.jpg.html)

This is a semi-historical, static 27-mission campaign, set during the German attempt to capture Moscow in the fall of 1941. You are a German fighter pilot flying the Messerschmitt Bf109F-4, in a Jagdstaffel that fights on the northern flank of the German offensive, the one that eventually came closest to the Soviet capital. The campaign starts in early October, with the first phase of "Operation Taifun" shattering the Russian defenses, and ending in mid-december, in snow and extreme cold, with the powerful Soviet counter-strike.

Operation Taifun was planned as two large-scale pincer movements, one to the north of Moscow against the Kalinin Front by the 3rd and 4th Panzer Armies, simultaneously severing the Moscow–Leningrad railway, and another to the south of Moscow against the Western Front, south of Tula by Guderians 2nd Panzer Army, while the 4th Army advanced directly towards Moscow from the west.

Initially, the Soviet forces conducted a strategic defence by constructing three defensive belts, and deploying newly raised reserve armies as well as bringing troops from the Siberian and Far Eastern Military Districts. Subsequently, as the German offensives were halted, a Soviet strategic counter-offensive and smaller-scale offensive operations forced the German armies back to the positions around the cities of Oryol, Vyazma and Vitebsk. It was the first major military defeat of Nazi Germany in WW2.

Operation Taifun was arguably the last real chance Hitler had of defeating the Soviet Union, and its failure meant that Germany was caught in an unwinnable war of attrition that they couldn’t win in the long run.

This campaign uses Okevnas GREAT Battle for Moscow map!

NOW UPDATED FOR MODDED 4.12! This is a campaign for Modded 4.12! It has been built in HSFX 7.3, but it works on the VP Mod Pack as well, and as it uses no special mods or objects I see no reason why it shouldn't work in CUP/BAT. It will not need any additional downloads.

Thanks for looking!  :)
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: BravoFxTrt on December 30, 2013, 07:31:47 AM
Nice Mr. Poltava, Thank You.
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: marcost on December 30, 2013, 12:38:44 PM
Been playing it since the original release, wholly recommended  :)

Regards,

M
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: BravoFxTrt on December 30, 2013, 05:23:51 PM
Works in MA 5.3 as well!
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: WindWpn on December 31, 2013, 08:32:18 AM
Yes, I got it working in 5.3 as well, though be sure to check your chiefs in the log.  A few groups used in the campaign are specific to DBW only; though good news is they contain vehicle models which appear to be in the base IL2 4.12.2 install (mostly.... if not, log will point out missing which can likely be found here).  Thus you only need to copy the column references from DBW chiefs.ini into your SAS chiefs.ini.
For example, this one in the first mission:  GermanyCarsColumnL

There were also a few little tweaks such as skin references and use of arty barrage, though all in all it will work!

Usually, what I do is load the mission and then close it out.  Open log file and look for missing pieces.  Then add as needed until mission loads clean in the log.lst.

Unfortunately, I also tried the Triumph campaign however that one will not work as there is simply too many log errors with missing components.  I could likely tighten up my modact to run it, but would take quite some time.  Perhaps when DBW 2 rolls out, it will work?!

Also, are any campaign developers (perhaps with HSFX7 as the base) utilizing the new 4.12.2 AI taxi features and spawn points for player at ramp?  Perhaps wrong thread for question, but wanted to throw it out there as I am looking for a good offline campaign which features the latest and greatest from 4.12.2 (likely best based on HSFX7 as standard now).

~S~
wind
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: SAS~Poltava on December 31, 2013, 03:21:51 PM
Windweapon,

I could consider converting one of my campaigns to HSFX 7 standards, just to get the knack of the new features in 4.12.
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: BravoFxTrt on December 31, 2013, 03:41:22 PM
Thanks Wind, Ill check that out.
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: WindWpn on December 31, 2013, 03:59:57 PM
Windweapon,

I could consider converting one of my campaigns to HSFX 7 standards, just to get the knack of the new features in 4.12.

+100  :)

With an update to support new features such as AI taxi and ramp/hanger starts, that would be great!  Plus stock AI in 4.12.2 is now quite nice for offline aerial action!

~S~
wind
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: MR_G on December 31, 2013, 05:36:39 PM
For 4.12 5.30, in order to be able to read the mission briefings, I had to remove all the "_ru" from the Property files. No big deal.
.
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: spartan18a on December 31, 2013, 08:33:26 PM
Windweapon,

I could consider converting one of my campaigns to HSFX 7 standards, just to get the knack of the new features in 4.12.

Yessss :)

What about the Triumph years ;) ? But forgive me if it's too much to ask because I don't know how much time it would take you. Probably A LOT. So, I withdraw my suggestion ...
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: spartan18a on December 31, 2013, 08:36:21 PM
Windweapon,

I could consider converting one of my campaigns to HSFX 7 standards, just to get the knack of the new features in 4.12.

+100  :)

With an update to support new features such as AI taxi and ramp/hanger starts, that would be great!  Plus stock AI in 4.12.2 is now quite nice for offline aerial action!

~S~
wind

The AI is now very tough. I was fighting veterans in 4.10 and now I have to struggle with average in 4.12 quite embarracing ...
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: Flying H on January 10, 2014, 05:11:52 PM
Poltava, when I play your campaign in 4101, NTFM full, BOM map at 1st mission start I get lags and stutters. Throughout the mission I get heavy lags down to 1  - 2 fps, not in  conjunktion with shooting or other resource-consuming activities but "out of the blue" The log.lst ends up as a 27 Mb file where the major part, more than 98%,  reads
Code: [Select]
[23:58:19] java.lang.NullPointerException[23:58:19] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)[23:58:19] at com.maddox.il2.objects.Statics._msgDreamGlobalTick(Statics.java:949)[23:58:19] at com.maddox.il2.objects.Statics.msgDreamGlobalTick(Statics.java:937)[23:58:19] at com.maddox.il2.engine.MsgDreamGlobal.invokeListener(MsgDreamGlobal.java:43)[23:58:19] at com.maddox.rts.Message._send(Message.java:1217)[23:58:19] at com.maddox.rts.Message.sendToObject(Message.java:1158)[23:58:19] at com.maddox.rts.Message.sendTo(Message.java:1134)[23:58:19] at com.maddox.rts.Message.trySend(Message.java:1115)[23:58:19] at com.maddox.rts.Message.send(Message.java:1079)[23:58:19] at com.maddox.il2.engine.MsgDreamGlobal.sendTick(MsgDreamGlobal.java:27)[23:58:19] at com.maddox.il2.engine.DreamEnvXY.doChanges(DreamEnvXY.java:65)[23:58:19] at com.maddox.il2.engine.InterpolateAdapter.updatePos(InterpolateAdapter.java:141)[23:58:19] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:161)[23:58:19] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)[23:58:19] at com.maddox.rts.Message._send(Message.java:1217)[23:58:19] at com.maddox.rts.Message.sendToObject(Message.java:1191)[23:58:19] at com.maddox.rts.Message.sendTo(Message.java:1134)[23:58:19] at com.maddox.rts.Message.trySend(Message.java:1115)[23:58:19] at com.maddox.rts.Time.loopMessages(Time.java:252)[23:58:19] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)[23:58:19] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)[23:58:19] at com.maddox.il2.game.Main.exec(Main.java:437)[23:58:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)[23:59:26] nullThe last lines read
Code: [Select]
[23:59:26] java.lang.NullPointerException[23:59:26] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)[23:59:26] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)[23:59:26] at com.maddox.il2.game.campaign.Campaign.saveStatics(Campaign.java:232)[23:59:26] at com.maddox.il2.gui.GUICampaignStat.saveCampaign(GUICampaignStat.java:151)[23:59:26] at com.maddox.il2.gui.GUICampaignStat.doExit(GUICampaignStat.java:211)[23:59:26] at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:213)[23:59:26] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)[23:59:26] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)[23:59:26] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)[23:59:26] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)[23:59:26] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)[23:59:26] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)[23:59:26] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)[23:59:26] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)[23:59:26] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)[23:59:26] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)[23:59:26] at com.maddox.rts.Message._send(Message.java:1217)[23:59:26] at com.maddox.rts.Message.sendToObject(Message.java:1191)[23:59:26] at com.maddox.rts.Message.sendToArray(Message.java:1147)[23:59:26] at com.maddox.rts.Message.sendTo(Message.java:1128)[23:59:26] at com.maddox.rts.Message.trySend(Message.java:1115)[23:59:26] at com.maddox.rts.Time.loopMessages(Time.java:180)[23:59:26] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)[23:59:26] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)[23:59:26] at com.maddox.il2.game.Main.exec(Main.java:437)[23:59:26] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)[23:59:27] ObjState.finalize: Object of com.maddox.il2.ai.TDestroy NOT destroyed[23:59:27] ObjState.finalize: Object of com.maddox.il2.ai.TDestroy NOT destroyed[23:59:27] ObjState.finalize: Object of com.maddox.il2.ai.TDestroy NOT destroyed[23:59:27] ObjState.finalize: Object of com.maddox.il2.ai.TDestroy NOT destroyed[23:59:27] ObjState.finalize: Object of com.maddox.il2.ai.TDestroy NOT destroyed[11.01.2014 0:00:16] -------------- END log session -------------I don´t understan  shit of what the first  part refers to! I have installed the Moscow map with the patches and updates from this forum and I´m lost!!
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: SAS~Poltava on January 10, 2014, 11:35:10 PM
I think probably your rig can't handle the demands from NTFM, which as we know contains A LOT of stuff.

Try and make an alternative install (easy), basic DBW plus the map, and try it out.
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: Flying H on January 11, 2014, 04:03:37 PM
The problem seems to be this map only as I can fly the YOT campaign vith consistently 35 - 60 fps, other campaigns show the same fps range.( Is there a huge actor file in the BOM map maybe?)
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: SAS~Poltava on January 11, 2014, 04:29:29 PM
The problem seems to be this map only as I can fly the YOT campaign vith consistently 35 - 60 fps, other campaigns show the same fps range.( Is there a huge actor file in the BOM map maybe?)

Then it gets a bit mysterious. The actors static file for that map is not overly large, som 3 MB. The Western Front map of Gilb57 is almost twice as big - how's your FPS there?
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: Flying H on January 11, 2014, 04:34:13 PM
Got to try that one, I´ll do it tomorrow and report back.
Title: Re: "Operation Taifun" - Campaign for Moscow map!
Post by: darky1958 on April 16, 2014, 03:37:52 AM
I´ve been playing it !
Wonderfull Campaign - Thank you !

Darky
Title: Re: "Operation Taifun" - Campaign for Moscow map! [4.12]
Post by: SAS~Poltava on February 18, 2017, 06:57:24 AM
This campaign has now been updated for modded 4.12! I think it will work in all Mod Packs: HSFX, VP and CUP/BAT. See the first post.  :)