Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => Stereo3D => Topic started by: benitomuso on October 08, 2013, 10:06:32 PM

Title: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features) [4.12]
Post by: benitomuso on October 08, 2013, 10:06:32 PM
Updated 2014/05/31 (last update only for v4.12.2):

Download new Visual MOD 8 Pack for v4.12.2
(Game Menu, Extended Control, Stereo 3D, Real Follow, EcranWide & ScreenShots, new Updated and Fixed v4.12.2 code) (http://www.mediafire.com/download/z8zje95gl4xn1qw/00_PAL-VisualMOD8-v4122.rar)
(Updated 2014/05/31)

Since this new improved version, the MOD is for v4.12.2 only!

New features formally released on 2014/05/31:

-Refuel and Rearm. Land your plane, set the chocks and choose the option in the Menu, and it will refuel and rearm your plane as it was when the misión started.
-Three different models of HUD.
-All HUD indications are configurable from the Menu.

Ok People,
                          first I thought about implementing this in the GUIPad (MiniMap), but later, and after some experimentation and comments of some members of SAS, I opted for the full integration into the Visual MOD. So here I present to you the "Game Menu":


(http://www.mediafire.com/convkey/a91b/evnws5qqjmp78u96g.jpg)

It is displayed with a key that currently you have to configure in the Controls settings. In the MISC section (the SAS ModAct 5 already has this implemented) you will find a "Game Menu" option that you have to assign. A suggestion is to use the Home key, typically not mapped in game. The Menu appears and disappears with the same key.

Now instead of the very complicated system of Mouse key combinations I had to implement to control the Stereo 3D features, practically everything (except values of Separation and Convergence) is controlled from easy and rational Menu Options.


(http://www.mediafire.com/convkey/bb52/z4tbf6r9ild49x16g.jpg)

Several nice and easy accesable options now are available in the Menu:

(http://www.mediafire.com/convkey/9682/2do29hwr4xu9byf6g.jpg)

There are several options. Others will be added in the future. But it really allows us to have a more logical, efficient and modern approach to the control of many features of the game.

Regards,
                                   Pablo





Previous Post related to Real Follow, etc:

  The new main feature of this version is something that really was lacking in the Il-2 Sturmovik game and that allows specially for filmmakers, etc., a much lively rendering for many situations. Real Follow:

(http://www10.mediafire.com/convkey/9cc8/i22fc59wxj7ig78fg.jpg)

  The game only had the traditional external view (F2) which moved you to the exterior and that followed the position of the plane but pointing always in a fixed direction. The alternative was the follow (F8) view that in a very strange way (always vertically aligned and without tilt) followed your plane. So now I have implemented a Real Follow mode (it replaces the F2 and F8):

(http://www10.mediafire.com/convkey/9afd/o9j1w2z4i9ylf6afg.jpg)

  I developed a quite inertial behaviour for it which makes it quite real how the camera follows the plane.

  For those who haven't been following the development thread and don't know much about the MOD, etc., please consider that 95% of the answers you need are in a disordered sequence here:

http://www.sas1946.com/main/index.php?msg=209695;topic=19449.0

  The ReadMe.pdf included in the .rar is old but quite exhaustive and explains in a detailed and ordered way all what you may need to operate and configure the MOD. I took the time to write it, so please: read it if you don't know what to do.

  I will not discuss the features or the basic configuration here, because it was quite analyzed in the quoted thread and everything is in the ReadMe. The main changes for this v7 are:

  BugFixes and Additions on 2013/03/23:
  -New HeadShake for Gunner Positions!!! This was something that due to a contradiction on Stock Game never worked. It was necessary to made a change in the FM to allow this to work. Inside the .rar you will see a folder called 00_PAL-VisualMODFixFM-v4111. IT IS BASED ON SAS AI Engine MOD 2.6RC. You need that MOD and load my fix over it. Without that combination, please don't try to activate it because the consequences could be a non-loading game. Without this you will have all the other functions but not so real Gunner Positions, nothing else.
  -New Sluggish response for Gunners (Turrets or manually handed Weapons). Much more real represents the non-instantaneous response on aiming. Aparently this collaborates to make AI Snippers less exact. Still to be confirmed!.
  -New 4 Levels of Stereocity (External, Cockpits, Gunners and Aims / Tubes) => Independent Settings for better Stereo Comfor in any condition of the game.
  -New Stereo Settings for all 4 Levels (External, Cockpits, Gunners and Aims / Tubes) are remembered by the Game. So Next Time you load Il-2 everything is as the last time used (no need to edit Conf.ini for Separation and Convergence).
  -New MOD Remembers Stereo Mode (or Stereo Disabled) => No need to set this either through Conf.ini.
  -Now if plane is On Ground and in External View your sight is not aligned with the plane axis. So you see it as if being a person on-ground. When it gets out of land, the MOD starts to make the camera aligned with it. It shows to be much more reasonable this way.
  -Now if you press "P" for Pause, and the view (this was particularly observable in External View) of the camera was inertially going to some position, it really frozens. Then you can reorient or whatever, but it stops repositioning when you pause the game.
  Previous Change Log:
  -New Real Follow Mode.
  -New 6DOF for External Views.
  -New Fixed Padlock Mode which didn't have Stereo 3D.
  -New Includes Cockpit Change Wind Issue.
  Original Features of the Stereo (Visual) MOD:
  -Fully integrates TrackIR 6DOF MOD (you wont need an indepenent TrackIR 6DOF anymore). There were some isolated problems reported by users that didn't seem to be specifically related to this MOD.
  -Fully integrates EcranWide (you wont need an independent EcranWide anymore). But in this case consider that some extra stuff that you were accustomed to (small fonts, small icons, etc.) would be needed by you. I have added the module Extras For EcranWide.rar that includes all that stuff.
  -ScreenShots are possible in .jpg and .tga format in any Mode.
  -Video captures are possible in most of the current Modes.
  -ModeD has been made perfectly operative and will not conflict basically with any modern card.
  -ModeC includes since v5 Final the chance of directly managing 3D Feature of nVIDIA cards (Quadro series). I still don't have such a card so I cannot effectively test it but it should work. For ATI or nVIDIA non-3D this mode will be a basic mode with auxiliary buffers and a slow one (not recommended).

Download new Visual MOD 8 Pack for v4.121
(Game Menu, Extended Control, Stereo 3D, Real Follow, EcranWide & ScreenShots, based in new v4.121 code) (http://www.mediafire.com/download/e3nu3b27vgsa18v/00_PAL-VisualMOD8-v4121.rar)
(Updated 2013/10/09)


Two Words on Installation: this MOD version superseeds any Visual MOD and MiniMap (GUIPad) MODs. I strongly suggest you to delete your previous MODs of this two types and then copy a clean set of the new Visual MOD 8.


Documentation coming soon (or later)... (http://)


For new features now formally added to this released version, please read the post below in this same page, here:

http://www.sas1946.com/main/index.php/topic,32024.msg340713.html#msg340713 (http://www.sas1946.com/main/index.php/topic,32024.msg340713.html#msg340713)


Credits:
This Stereo 3D MOD by requirement of many users was adapted to support TrackIR 6DOF and EcranWide. Nonetheless I have implemented these two functions in a slightly different way, I would credit for the inspiration these MODders:
-sHr for the mouse 6DOF (I use my previous reworked MOD of Mouse Headshaking 6DOF).
-Josse and CirX for the settings for Wide Monitor support.
-Kegetys for TrackIR 6DOF (and different changes made by others as far as I know).

Aknowledgments:
-X-Raptor
-Herra Tohtori
-cgagan
-gianlucabagatti
-phbrajon
-pditrich


Regards,
                      Pablo

Title: Re: New Visual MOD v8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 08, 2013, 10:10:17 PM
A Big Innovation now accesible from the Game Menu is the chance of switching the Control to other Aircrafts or Viewing by name any other actor of the game. It is posible through two dedicated menues (Control and View):

(http://www.mediafire.com/convkey/dae1/q8kj04k5ftrmq526g.jpg) (http://www.mediafire.com/view/?q8kj04k5ftrmq52)

Other feature:

(http://www.mediafire.com/convkey/f51f/esdm3qjidqccs436g.jpg) (http://www.mediafire.com/view/?esdm3qjidqccs43)

Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on October 08, 2013, 10:46:51 PM
one of your greatest mods ever, Pablo!
thanks very, very much for this ground-breaking mod, and the great new features.
really superb stuff, mate! :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 08, 2013, 10:51:06 PM
You 'welcome Malone!

You are a good feedback source. And you helped me on deciding what would be the final shape of this.

Even when it Works quite well it's still waiting for massive testing. I know that the switch of planes still doesn't de-attach yourself of your original plane. Because if the crew hits the silk, you are ported back to your spawn plane.

But now I have structured everything in some diferentiated new classes that will allow any rework to be easy and ordered.

Regards,
                               Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on October 08, 2013, 11:12:08 PM
yes, it's really neat and quite unintrusive, and the features are great, neatly ordered, i could go on...lol.
just to add from my further testing, you remember i experienced the random comms/tab failure when switching? i have since noted that this only occurred on my Modact 5.2 standalone install (very rarely, and still no closer to the cause)
however, i have been testing on the new Multi/DBW install of yours, and am happy to report it has not happened once on this install.
everything working smooth as silk. :D
i can't say how much i appreciate this mod, finally i can do the switching i have only dreamed of since first playing this sim all those years ago. :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: S.H. on October 08, 2013, 11:14:01 PM
Just tried it, this will be an instant classic, this is a great improvement of the GUI. Thanks!

And I love the way you can jump in any aircraft.

FYI, I tried it quickly on Linux, seems OK. Perhaps a glitch with EcranWide, but I think it is my setup.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: cgagan on October 09, 2013, 12:13:28 AM
D/loading now, Pablo, you are a genious!!!! 8)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on October 09, 2013, 12:35:12 AM
for the meanwhile, unless Pablo can figure out how to overcome death, lol, here is a little manual workaround i am using to stay alive between changing planes.
in my mission, i assign a single plane to be flying on the edge of themap, or far from any action - then, when i switch planes, i first switch to this one, and then to the next plane near the action.
so far, this seems to work quite well in avoiding any unwanted deaths (so far, you will 'die' if the previous plane pilot you were in control of is killed, or bails.)
still testing, but initially it seems this way does the trick ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Whiskey_Sierra_972 on October 09, 2013, 02:11:15 AM
The game 'll be no more the same after this revolution mate!

What I feel as a great revolution by taking control of different planes , which we can have by this AMAZING mod , is that we can set missions (single or QMB) with delayed take-off and while returning from the first part of the mission switch to the new planes and make a second trip over a really active target where all what we have destroyed is still visible and not set a second mission where we fly over the same target as was the first time....

....a must at this point should be a full conversion for 412 of C&C mod....
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: slipper on October 09, 2013, 02:59:45 AM
Benito

This sounds superb mate, really well done, love the idea of changing planes.

I mainly fly night missions using 4.101 as CY6's Command & Control 3.031 mod and Sputnikshocks Radar and nav aids only work in 4.101 and to me they are essential. so with that said i was wondering if there are any plans for a 4.101 release? Or is this not possible due to code change? Not requesting just wondering i can manage ok with things as they are, or make a separate 4.12 install.

Ideally Command And Control 3.031 and Sputniks mods would be updated for 4.12, but unfortunately i do not believe CY6 or Sputnik have the time to support any further development of their mods.

regards

slipper
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: squiffy on October 09, 2013, 06:50:25 AM
Wow.  This is outstanding!  Thanks Pablo - for this culmination of your amazing work!  :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: BravoFxTrt on October 09, 2013, 07:30:31 AM
Awesome, Thanks Pablo.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 09, 2013, 07:39:17 AM
Just tried it, this will be an instant classic, this is a great improvement of the GUI. Thanks!

And I love the way you can jump in any aircraft.

FYI, I tried it quickly on Linux, seems OK. Perhaps a glitch with EcranWide, but I think it is my setup.

S.H.,
                     when you say "I tried it on Linux"what does it exactly mean? Do you run the Il-2 in Linux? How?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: steven197106 on October 09, 2013, 08:58:09 AM
Thanks Pablo this is fantastic!!, Now all we need is jet wars for the perfect setup on 4.12 :P
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Dataman on October 09, 2013, 09:30:06 AM
Just tried it, this will be an instant classic, this is a great improvement of the GUI. Thanks!

And I love the way you can jump in any aircraft.

FYI, I tried it quickly on Linux, seems OK. Perhaps a glitch with EcranWide, but I think it is my setup.

S.H.,
                     when you say "I tried it on Linux"what does it exactly mean? Do you run the Il-2 in Linux? How?
I use IL-2 on Linux with a program called Wine that creates a simulated windows profile. Quick question: Is it possible to use this with Chromadepth 3d glasses?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 09, 2013, 09:47:33 AM
Just tried it, this will be an instant classic, this is a great improvement of the GUI. Thanks!

And I love the way you can jump in any aircraft.

FYI, I tried it quickly on Linux, seems OK. Perhaps a glitch with EcranWide, but I think it is my setup.

S.H.,
                     when you say "I tried it on Linux"what does it exactly mean? Do you run the Il-2 in Linux? How?
I use IL-2 on Linux with a program called Wine that creates a simulated windows profile. Quick question: Is it possible to use this with Chromadepth 3d glasses?

And how is the performance with the Windows simulated Linux? Have you compared it to native Windows? Because some OpenGL operations can work better with it.

Regarding Chromadepth I don't know much about it, but the source image (what you see in the screen) should be quite manipulated as far as I know. It is more complicated tan showing two semi-images.

Regards,
                    Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Herra Tohtori on October 09, 2013, 10:39:32 AM
Excellent innovation.

I've noticed some glitches, flying from Quick Mission planner.

-sometimes (usually after multiple successful "control plane" changes, the menu doesn't disappear with Tab key (and the communication order tree doesn't appear any more either)
-when this happen, map does not appear either, and the game cannot be paused
-in some cases, Autopilot cannot be disabled (which leaves me able to changes cockpits but unable to pilot the planes)
-when I exit the mission, the menu bar and status bar remain in view below the regular IL-2 menu interface
-when I hit refly or start a new flight and hit Tab key, the communications menu comes up normally, and when I hit Tab key again, both the communications menu AND the "stuck" menu- and status bar disappear from view.


Log file shows some null pointer exceptions: http://pastebin.com/w2JY5QEZ
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Gerax on October 09, 2013, 10:52:31 AM
Probably in the future I will implement an alternative HotKey for it to be dedicated.

thank you for not forgetting this. You know my arguments against the TAB-Key...  ;)

But apart from this Key this mod is a true milestone
in expanding of what is possible in Il-2!
My congrats and many thanks for a excellent mod Pablo.  :)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: S.H. on October 09, 2013, 11:41:58 AM


And how is the performance with the Windows simulated Linux? Have you compared it to native Windows? Because some OpenGL operations can work better with it.

Regarding Chromadepth I don't know much about it, but the source image (what you see in the screen) should be quite manipulated as far as I know. It is more complicated tan showing two semi-images.

Regards,
                    Pablo

I also use Wine : in fact, I have my regular Windows install on a NTFS disk I can see and use on Linux. Nothing to be done if you have Wine, just click the Il2 launcher and enjoy. For graphical performances, I'd say it is a bit less pretty than Windows (antialiasing mostly) but I did not try to play much with the driver settings (and of course, it depends on your Linux GPU drivers). For CPU performances, I'd say it is slightly better in Windows. I did not try to quantify the differences yet, I should try a big mission and check the FPS.

In fact I tried it just two weeks ago, out of curiosity.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Tofolo on October 09, 2013, 12:02:10 PM
This is an amazing Mod! What a great tool!

May I ask something which would be awesome, specially for film-makers?

Is it possible to add a "rewind" option to the track?

Thanks a lot, Pablo.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: hello on October 09, 2013, 01:03:53 PM
Hi Pablo,
first: thank you for this great mod!

Second: I have a bug to report.
I don't know if you remember me but before I had great difficulty getting this mod to work on my PC. I just thought I'd try again, and lo andbehold... I actually got it to work!
In the process I also found out what the problem is.

If I have these settingsin the conf.ini the game works:
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
SaveAspect=1
WideScreenFoV=0



If I have these settingsin the conf.ini the game crashes:
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
SaveAspect=0
WideScreenFoV=1


(Just the relevant bits shown)

Is this a bug, a feature or a problem specific for my notebook with both Intel on-cpu graphics and discrete Radeon graphics?

All the best and thanks again!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 09, 2013, 01:21:37 PM
Excellent innovation.

I've noticed some glitches, flying from Quick Mission planner.

-sometimes (usually after multiple successful "control plane" changes, the menu doesn't disappear with Tab key (and the communication order tree doesn't appear any more either)
-when this happen, map does not appear either, and the game cannot be paused
-in some cases, Autopilot cannot be disabled (which leaves me able to changes cockpits but unable to pilot the planes)
-when I exit the mission, the menu bar and status bar remain in view below the regular IL-2 menu interface
-when I hit refly or start a new flight and hit Tab key, the communications menu comes up normally, and when I hit Tab key again, both the communications menu AND the "stuck" menu- and status bar disappear from view.


Log file shows some null pointer exceptions: http://pastebin.com/w2JY5QEZ

Herra,
            I have detected some of those issues. Most of them were derived form the fact that after having switched view or control, you used to loose the GUI control (the mousse cursor, etc.).

  I think that I have figured out how to avoid all of those issues. I have to test the changes I introduced. Probably in some hours I will post the new version from home, so the one who wants can evaluate it.

  I was even considering just disabling the "M" and the MiniMap while the menu is shown. Because those are the only two items that work with the GUI during mission and there is some sort of competence.

  Regards,
                            Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 09, 2013, 01:57:09 PM
Hi Pablo,
first: thank you for this great mod!

Second: I have a bug to report.
I don't know if you remember me but before I had great difficulty getting this mod to work on my PC. I just thought I'd try again, and lo andbehold... I actually got it to work!
In the process I also found out what the problem is.

If I have these settingsin the conf.ini the game works:
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
SaveAspect=1
WideScreenFoV=0



If I have these settingsin the conf.ini the game crashes:
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
SaveAspect=0
WideScreenFoV=1


(Just the relevant bits shown)

Is this a bug, a feature or a problem specific for my notebook with both Intel on-cpu graphics and discrete Radeon graphics?

All the best and thanks again!

Hello "hello"

  Do the same changed settings produce a difference in the non-Visual MODded game?

  Due to the fact that you have a Full HD monitor, the SaveAspect=1 should be present, but I really don't know if the WideScreenFoV can or not affect it.

  On the other hand: what "it didn't work in your PC" means? CTDs? What kind of?

  Regards,
                        Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: hello on October 10, 2013, 02:03:21 AM
As I understand it, if you set saveaspect=1, the output is always in 4 to 3 ratio, meaning you get the full height of the screen and black areas to the left and right. I see this when the game (with the mod) works. When I set saveaspect=0, without the mod the game fills out the entire screen. With the mod, when the aspect is not standard, the game crashes and I find one of those his_err_pidxxxx.log files in games root dir.

In the other thread (http://www.sas1946.com/main/index.php/topic,32024.156.html), about the 4.11.1 version, I listed my notebooks specs:

My notebook is a Samsung Samsung Notebook Serie 3 350E7C. It  has an Intel CPU i7-3630QM, 4 cores with an Intel HD4000 graphics processor. It also has an AMD Radeon HD7670M GPU. I can set it to use either the Intel or the Radeon GPU, depending on the demands (power vs battery life). When hooked up to the power brick I use the radeon GPU (which of course I do for IL2).
For other games and programs it works flawlessly. It also works perfectly for IL2 when not using this mod.

Code: [Select]
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x773618d0
Function name=RtlAddAccessAllowedAce
Library=C:\Windows\SYSTEM32\ntdll.dll

Current Java thread:
at com.maddox.opengl.Provider.nGetGLCaps(Native Method)
at com.maddox.opengl.Provider.getGLCaps(Provider.java:136)
at com.maddox.il2.engine.Config.PALGetCardCaps(Unknown Source)
at com.maddox.il2.engine.Config.createGlContext(Unknown Source)
at com.maddox.il2.engine.Config.createGlContext(Unknown Source)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:507)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Dynamic libraries:
0x00400000 - 0x0049A000 C:\IL2 - DBW\il2fb.exe
0x77300000 - 0x77457000 C:\Windows\SYSTEM32\ntdll.dll
0x74A60000 - 0x74B90000 C:\Windows\SYSTEM32\KERNEL32.DLL
0x77170000 - 0x77216000 C:\Windows\SYSTEM32\KERNELBASE.dll
0x74810000 - 0x748B7000 C:\Windows\system32\apphelp.dll
0x6E1F0000 - 0x6E434000 C:\Windows\AppPatch\AcGenral.DLL
0x751A0000 - 0x75251000 C:\Windows\SYSTEM32\msvcrt.dll
0x75880000 - 0x758B4000 C:\Windows\SYSTEM32\sechost.dll
0x749F0000 - 0x74A0C000 C:\Windows\SYSTEM32\SspiCli.dll
0x74FA0000 - 0x74FE0000 C:\Windows\SYSTEM32\SHLWAPI.dll
0x74090000 - 0x74118000 C:\Windows\SYSTEM32\UxTheme.dll
0x753F0000 - 0x75506000 C:\Windows\SYSTEM32\USER32.dll
0x75510000 - 0x7560D000 C:\Windows\SYSTEM32\GDI32.dll
0x741F0000 - 0x74211000 C:\Windows\SYSTEM32\WINMM.dll
0x6FAF0000 - 0x6FB02000 C:\Windows\SYSTEM32\samcli.dll
0x74E80000 - 0x74F99000 C:\Windows\SYSTEM32\ole32.dll
0x74DF0000 - 0x74E7B000 C:\Windows\SYSTEM32\OLEAUT32.dll
0x6E6B0000 - 0x6E6C4000 C:\Windows\SYSTEM32\MSACM32.dll
0x71AD0000 - 0x71AD8000 C:\Windows\SYSTEM32\VERSION.dll
0x75AE0000 - 0x76BA6000 C:\Windows\SYSTEM32\SHELL32.dll
0x743E0000 - 0x743FB000 C:\Windows\SYSTEM32\USERENV.dll
0x74070000 - 0x74089000 C:\Windows\SYSTEM32\dwmapi.dll
0x75750000 - 0x75871000 C:\Windows\SYSTEM32\urlmon.dll
0x77240000 - 0x772EE000 C:\Windows\SYSTEM32\ADVAPI32.dll
0x744B0000 - 0x74510000 C:\Windows\SYSTEM32\WINSPOOL.DRV
0x74520000 - 0x74533000 C:\Windows\SYSTEM32\MPR.dll
0x756A0000 - 0x7574C000 C:\Windows\SYSTEM32\RPCRT4.dll
0x749E0000 - 0x749E9000 C:\Windows\SYSTEM32\CRYPTBASE.dll
0x741A0000 - 0x741CB000 C:\Windows\SYSTEM32\WINMMBASE.dll
0x76BB0000 - 0x76CE6000 C:\Windows\SYSTEM32\combase.dll
0x741D0000 - 0x741E1000 C:\Windows\SYSTEM32\profapi.dll
0x758E0000 - 0x75AD8000 C:\Windows\SYSTEM32\iertutil.dll
0x76FB0000 - 0x77168000 C:\Windows\SYSTEM32\WININET.dll
0x74980000 - 0x749D1000 C:\Windows\SYSTEM32\bcryptPrimitives.dll
0x75150000 - 0x75196000 C:\Windows\SYSTEM32\cfgmgr32.dll
0x76DF0000 - 0x76E0E000 C:\Windows\SYSTEM32\DEVOBJ.dll
0x74120000 - 0x74195000 C:\Windows\SYSTEM32\SHCORE.DLL
0x758C0000 - 0x758E0000 C:\Windows\system32\IMM32.DLL
0x76ED0000 - 0x76FAE000 C:\Windows\SYSTEM32\MSCTF.dll
0x6E690000 - 0x6E6B0000 C:\IL2 - DBW\DINPUT.dll
0x6D420000 - 0x6D4EF000 C:\IL2 - DBW\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\IL2 - DBW\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\IL2 - DBW\bin\verify.dll
0x6D250000 - 0x6D266000 C:\IL2 - DBW\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\IL2 - DBW\bin\zip.dll
0x6E630000 - 0x6E68B000 C:\IL2 - DBW\wrapper.dll
0x68380000 - 0x683A7000 C:\IL2 - DBW\DT.dll
0x005A0000 - 0x005AA000 C:\IL2 - DBW\pathfind.dll
0x48360000 - 0x4B23A000 C:\IL2 - DBW\il2_corep4.dll
0x7C340000 - 0x7C396000 C:\IL2 - DBW\MSVCR71.dll
0x47CE0000 - 0x47D03000 C:\IL2 - DBW\jgl.dll
0x4B3E0000 - 0x4B41A000 C:\IL2 - DBW\il2_usgs2.dll
0x74A10000 - 0x74A60000 C:\Windows\SYSTEM32\WS2_32.dll
0x75610000 - 0x75618000 C:\Windows\SYSTEM32\NSI.dll
0x4F130000 - 0x4F1A7000 C:\IL2 - DBW\mg_snd_sse.dll
0x6E600000 - 0x6E630000 C:\Windows\SYSTEM32\dinput8.dll
0x6E590000 - 0x6E59A000 C:\Windows\SYSTEM32\HID.DLL
0x74BE0000 - 0x74D8F000 C:\Windows\SYSTEM32\SETUPAPI.DLL
0x74B90000 - 0x74BD2000 C:\Windows\SYSTEM32\WINTRUST.dll
0x75260000 - 0x753E1000 C:\Windows\SYSTEM32\CRYPT32.dll
0x77220000 - 0x77232000 C:\Windows\SYSTEM32\MSASN1.dll
0x6D340000 - 0x6D348000 C:\IL2 - DBW\bin\net.dll
0x6E080000 - 0x6E088000 C:\Windows\SYSTEM32\WSOCK32.dll
0x6E070000 - 0x6E080000 C:\Windows\system32\napinsp.dll
0x6E050000 - 0x6E064000 C:\Windows\system32\pnrpnsp.dll
0x6E040000 - 0x6E050000 C:\Windows\system32\NLAapi.dll
0x703F0000 - 0x7043A000 C:\Windows\System32\mswsock.dll
0x70370000 - 0x703E5000 C:\Windows\SYSTEM32\DNSAPI.dll
0x6E030000 - 0x6E039000 C:\Windows\System32\winrnr.dll
0x6E020000 - 0x6E030000 C:\Windows\system32\wshbth.dll
0x6DF50000 - 0x6E01E000 C:\Windows\SYSTEM32\opengl32.dll
0x6DF20000 - 0x6DF43000 C:\Windows\SYSTEM32\GLU32.dll
0x6DE40000 - 0x6DF19000 C:\Windows\SYSTEM32\DDRAW.dll
0x6DE30000 - 0x6DE37000 C:\Windows\SYSTEM32\DCIMAN32.dll
0x4FD70000 - 0x4FDA9000 C:\Program Files (x86)\Samsung\Settings\CmdServer\WinCRT.dll
0x6FE90000 - 0x6FF03000 C:\Program Files (x86)\Stardock\ModernMix\MMix_32.dll
0x70050000 - 0x70148000 C:\Program Files (x86)\Stardock\WindowFX\wfx4.dll
0x6DE20000 - 0x6DE27000 C:\Windows\SYSTEM32\atiglpxx.dll
0x6DD40000 - 0x6DE16000 C:\Windows\SYSTEM32\MSVCR110.dll
0x6DCC0000 - 0x6DD34000 C:\Windows\SYSTEM32\atiadlxy.dll
0x6C500000 - 0x6C619000 C:\Windows\SYSTEM32\PROPSYS.dll
0x74800000 - 0x7480E000 C:\Windows\SYSTEM32\WTSAPI32.dll
0x772F0000 - 0x772F6000 C:\Windows\SYSTEM32\PSAPI.DLL
0x70340000 - 0x70360000 C:\Windows\SYSTEM32\IPHLPAPI.DLL
0x70330000 - 0x70338000 C:\Windows\SYSTEM32\WINNSI.DLL
0x51BD0000 - 0x52F39000 C:\Windows\SYSTEM32\atioglxx.dll
0x6C840000 - 0x6C933000 C:\Windows\SYSTEM32\aticfx32.dll
0x6C940000 - 0x6C94C000 C:\Windows\SYSTEM32\atigktxx.dll
0x76EB0000 - 0x76EC2000 C:\Windows\SYSTEM32\imagehlp.dll
0x6C710000 - 0x6C839000 C:\Windows\SYSTEM32\dbghelp.dll

Local Time = Wed Oct 09 21:35:30 2013
Elapsed Time = 10
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Tute on October 10, 2013, 05:18:39 AM
Thanks, Pablo! Troesma!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: snachito on October 10, 2013, 11:30:28 PM
WOW!! I saw a video on youtube with this mod and I was speechless at the AWESOMENESS of it!!! Benito does it again!!! Thank you!!!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Blaubaer on October 13, 2013, 04:03:35 PM
I can't get it working.  :( Flickering red blue screen but no 3D.
Code: [Select]
[13.10.2013 23:57:14] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce 8800 GTX/PCIe/SSE2/3DNOW!
  Version: 3.3.0
  Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\fb_hfxmaps.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_basic_50.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - enabled [buffers : 32]
Extensions  - enabled :
  EAX ver. 1 [X]  - enabled
  EAX ver. 2 [X]  - enabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [X]  - enabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1

1>mp_dotrange FRIENDLY DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 6.000
Friendly Dot Ranges:
  DOT 14.0 km
  COLOR 6.0 km
  TYPE 6.0 km
  NAME 6.0 km
  ID 6.0 km
  RANGE 6.0 km
  ALTICON 0.1 km
  ALTCOLOR None
  ALTSYMBOL +
1>mp_dotrange FOE DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 0.005
Foe Dot Ranges:
  DOT 14.0 km
  COLOR 6.0 km
  TYPE 6.0 km
  NAME 6.0 km
  ID 6.0 km
  RANGE 6.0 km
  ALTICON 0.1 km
  ALTCOLOR None
  ALTSYMBOL +
1>timeout 60000 file il2stab.rcu
Loading mission net/dogfight/0/412_Insel.mis...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *88616584*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
cannot open file for reading
Cannot open audio file samples/dive_1.wav
cannot open file for reading
Cannot open audio file samples/dive_2.wav

##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Tree/Tree2.sim)
Mission: net/dogfight/0/412_Insel.mis is Playing
cannot open file for reading
Cannot open audio file samples/dive_1.wav
cannot open file for reading
Cannot open audio file samples/dive_2.wav

Time overflow (135): tickLen 39
warning: no files : Music/Radio/Grossdeutscher_Rundfunk
warning: no files : music/crash
[13.10.2013 23:58:08] -------------- END log session -------------
What's wrong?

Regards
der Blaubaer
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 14, 2013, 01:55:15 AM
Blaubaer,
                  do you have the same problem with other missions or only with that one?

  Regards,
                      Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Blaubaer on October 14, 2013, 09:36:57 AM
The same story with another Map.  :-[

Btw, PAL3DStart=0 does what it says: no (3D)mod.

Regards
der Blaubaer
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Heretic on October 14, 2013, 10:47:53 AM
Works in HSFX7. ;D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 14, 2013, 11:06:06 AM
Yes, it Works without any interference
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Blaubaer on October 18, 2013, 03:42:38 PM
My solution:

[Mods]
PAL3DStart=4
Quote
0-Stereo Disabled
1-Stereo Mode A (the one you saw in v4Beta, that now is the default)
2-Stereo Mode B (the original v3, “flickering” one, but good for some systems).
3-Stereo Mode C (a variant of the V3 with two buffers, non-flickering but slower. Could be very good in some powerful GPUs).
4-Stereo Mode D (a two combined frames version that still doesn't work very good. In some video cards can work OK).

My second problem: TAB opens the frame of the chat box too. That disturbs the handling.

Regards, der Blaubär


Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: AvisDiagonalis on October 19, 2013, 03:48:07 AM
Hallo Blaubär, you can chance the Button in the game: Controls/MISC/Chat – that should be the solution  :-\

Dear community, I'm a new member here. But I do IL2 a long time. Viva IL2!!! ;-)
I also wanted to try the Visual mod 8. Hopefully watch the game in 3d with a LG 3d monitor (polarizer). [is it possible actually?!?!?] I inserted the VisualMOD8 folder to the jsgmemods folder and activated it via the generic mod enabler. That’s usually the way – but here it does not work. I’ve no menu (by ‘Tab’-Button) on the top, no each other effects. ;-/ Additionally I put the [MODS]-lines in the conf.ini and did set 3D to ON (PAL3DStart=1/2/3/4) But here I’m not sure where the ride place in the conf.ini – to the end or between any other entries? I did try different variants. Even I’d made a brand-new IL2-installation+SAS Modact 5.22.
What’s wrong respectively what can I do to have 3D finally?
An answer will oblige – regards, strange bird
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Paulo Hirth on October 19, 2013, 04:29:23 AM
 benitomuso, i dont have words, thank you for all your work.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: TICI on October 19, 2013, 07:05:13 AM
Have HSFX 7.0 and would like to have only the 6DOF for mouse mod , it is part of this mod and what to do ?.
TICI
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: santobr on October 19, 2013, 10:11:13 AM
@AvisDiagonalis
This mod was not intended to work with JSGME, you only need to put it in your mods folder (#SAS, or MODS).

@TICI
4.12.1m already have 6DOF for mouse, but this mod will make it more smooth.



santo.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: TICI on October 19, 2013, 10:29:03 AM
 Just found out that 4.12 has 6DOF for mouse and I'm using it now. If I use this mod I have an issue: When you toggle a plane or object and switch back to front view with the toggle button from the joystick the view goes back and forth twice , I tried the Autoreset=1 and 0 but no difference.
TICI
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: AvisDiagonalis on October 20, 2013, 12:03:48 PM
Thank you santobr – now it works.  :D  Now I can say too finally ‘well done – benitomuso and the SAS Team – Thank you!!!
Is there any opportunity to get polarized(interlaced)-3D for my 3D-Display. :-*  With TriDef-3D it works by using an opengl32.dll but not really good. I’ve a ATI-Card.
Greetings Avisdiagonalis
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Marq on October 24, 2013, 07:38:17 AM
Im new in this "job" , 1 year, no more, few time to play but  im reading, learning and trying any new mod, skins or aircrafts. This community is superb, creating all time new features and update the olders.

I have post nothing, but this time i cant resist to say thx benitomuso for this great work, is wonderfull.

congratulations for you and for the other ppl envolved in this work :)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 24, 2013, 12:10:15 PM
People,
                    sorry but I have been quite busy lately.

  Thanks for all the congratulations and encouraging comments.

  A couple of specific answers:

 
Thank you santobr – now it works.  :D  Now I can say too finally ‘well done – benitomuso and the SAS Team – Thank you!!!
Is there any opportunity to get polarized(interlaced)-3D for my 3D-Display. :-*  With TriDef-3D it works by using an opengl32.dll but not really good. I’ve a ATI-Card.
Greetings Avisdiagonalis


This MOD Works on the principle of alternating frames (one for the left eye, the next for the right eye). In the anaglyph mode typically used, both images are mixed up to show to your eyes a stable image.

It can easily be sent as two completely independent frames in full color that will produced an image with phantom to your eye because the fast alternance). If your Monitor set, your video card or whatever could interlace it, you are done.

The so called "Mode C" of the Stereo feature works with two separate buffers (left and right) that can be sent by a video card to a 3D monitor (in any possible format for it). But the problem is that few and only expensive cards have this feature of "real stereoscopic infrastructure".

Regards,
                          Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 26, 2013, 05:05:50 AM
Updated versión in First Page!!! (2013/10/26)

Sorry but it only works on v4.12.2

New Features never published yet:

-Configurable HotKey to deploy Menu. Go to Controls and find in MISC section the option GameMenu. I use in my profile the Home key for this and it is wonderful.
-Time Skip in menu.
-Completely independent from the GUIPad (MiniMap).
-Completely independent from the Orders Tree.

Fixes:
-External 3Ds were never smoother (I have fought a lot to achieve this, it was quite complicated).

  Regards,
                           Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on October 26, 2013, 05:52:16 AM
thanks Pablo, guess i better patch up to 4.12.2, then :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Gerax on October 26, 2013, 07:22:50 AM
many thanks for this update Pablo! 
This mod is simply great! :)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: WindWpn on October 26, 2013, 07:27:27 AM
One of the best! 

Is there a way to use trackir to change camera angle in f2 view?  Seems only mouse movement will work.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: BravoFxTrt on October 26, 2013, 08:29:16 AM
Great, Thanks Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Herra Tohtori on October 26, 2013, 09:21:14 AM
Being the rebel I am, I tried using it on 4.12.1 anyway - so far the only incompatibility I've found is that when you're bailing (not sure if that happens on 4.12.2 or not), the camera goes a bit crazy. No crashes so far. Game menu works very well, although I didn't try switching between planes yet.

Mostly I'm trying this because the multiplayer server I fly on will update to 4.12.2 only sometime next week, so I haven't applied that patch yet. Just figured you'd want to know that even though official support is only for the latest version of the game, it seems to (mostly) work on the 4.12.1 as well.

The smoothness of external cameras is great. The only problem I can see is the somewhat slow default response to moving the camera around - it'd be ideal to have a control over it, as I would prefer  the response to be slightly higher than current default. I tried adjusting the inertia parametre, but didn't see any change - does the latest documentation have an updated list of controllable parametres?

Great work, it's been a delight to follow the process of this mod's creation from the beginning...
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 26, 2013, 09:51:22 AM
Herra,
               I was ready for concerns of this type. Later I will document properly all the settings, but there is a special setting for that. Now you have these 3 first parameters for External Views:

Code: [Select]
//0.0001..1 - By PAL, Inertial Factor, Position in External View
PAL3DFollowInertia=0.01
//0.0001..1 - By PAL, Inertial Factor, Angle in External View
PAL3DFollowInertiaAngle=0.01
//0.0001..1 - By PAL, Inertial Factor, Mouse Response in External View
PAL3DExternalSoftView=0.075
//0.001..1 - By PAL, Soft Movements inside cockpit:
PAL3DCockpitSoftView=0.075
//0.0001..1 - By PAL, Soft Movements for Gunners:
PAL3DCockpitTurretInertia=0.001
//By PAL, determines if the TrackIR is used in External View (default disabled)
PAL3DExternalTrackIR=0

  Sorry but in the version published, the setting was not properly named. Soon I will update it. In the current version posted, the setting you want is called PAL3DExternalInertia (use this setting as temporary, it works).

  Regards,
                          Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: santobr on October 26, 2013, 10:03:12 AM
Now it's perfect! :o
There is no more problems when we have water in the screen. 8)


About 3D TVs, the mode B almost works in alternate frames 3D mode of my TV.
The only problem is that I can't sustain more than 60 FPS all the time, so, the image changes from left to right all the time.
Mode C doesn't detect my ATI HD6950 and the mode D only shows the left image.
I hope some day we could enjoy the 3D effect with our cheaper 3D TVs, we are almost there. ;)


Thank you, Pablo, this mod is fantastic, fantastic indeed. :)



santobr.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 26, 2013, 11:48:37 AM
Updated link. Latest versión with full operative parameters detailed here (the rest are autosaved values, these are the ones you can adjust by yourself):

Code: [Select]
//0.0001..1 - By PAL, Inertial Factor, Position in External View
PAL3DFollowInertia=0.01
//0.0001..1 - By PAL, Inertial Factor, Angle in External View
PAL3DFollowInertiaAngle=0.01
//0.0001..1 - By PAL, Inertial Factor, Mouse Response in External View
PAL3DExternalSoftView=0.075
//0.001..1 - By PAL, Soft Movements inside cockpit:
PAL3DCockpitSoftView=0.075
//0.0001..1 - By PAL, Soft Movements for Gunners:
PAL3DCockpitTurretInertia=0.001
//By PAL, determines if the TrackIR is used in External View (default disabled)
PAL3DExternalTrackIR=0
//By PAL, determines if the Mouse has Inertia in External View (default enabled)
PAL3DExternalMousseInertia=1

  The stated are recommended values.

  Regards,
                          Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: WindWpn on October 26, 2013, 01:02:38 PM
Nice!  Tried it on a few HSFX 7 4.121 and 4.122 online servers and it works like a champ! 

~S~
wind
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: BravoFxTrt on October 27, 2013, 08:48:42 AM
Yep, Lovin it, Thanks again Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: PhoenixOrion on October 27, 2013, 09:48:12 PM
Would it be difficult to get this to output as interlaced for 3d tv's benitomuso? I did use Trid-Def for a little while but I can no longer seem to get it to work. Maybe a 4.12 thing? I would like to see this as interlaced though possibly at 60fps?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 27, 2013, 10:09:43 PM
It is posible I think.

  I can figure out some ways of achieving that. But it requires too much effort and hours of development to make it work properly.

  Sorry but for me it doesn't worth the effort.

  Regards,
                           Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: PhoenixOrion on October 28, 2013, 05:11:19 AM
It is posible I think.

  I can figure out some ways of achieving that. But it requires too much effort and hours of development to make it work properly.

  Sorry but for me it doesn't worth the effort.

  Regards,
                           Pablo

So what developer tools do I need to start working on it.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: PhoenixOrion on October 28, 2013, 06:19:15 AM
People,
                    sorry but I have been quite busy lately.

  Thanks for all the congratulations and encouraging comments.

  A couple of specific answers:

 
Thank you santobr – now it works.  :D  Now I can say too finally ‘well done – benitomuso and the SAS Team – Thank you!!!
Is there any opportunity to get polarized(interlaced)-3D for my 3D-Display. :-*  With TriDef-3D it works by using an opengl32.dll but not really good. I’ve a ATI-Card.
Greetings Avisdiagonalis


This MOD Works on the principle of alternating frames (one for the left eye, the next for the right eye). In the anaglyph mode typically used, both images are mixed up to show to your eyes a stable image.

It can easily be sent as two completely independent frames in full color that will produced an image with phantom to your eye because the fast alternance). If your Monitor set, your video card or whatever could interlace it, you are done.

The so called "Mode C" of the Stereo feature works with two separate buffers (left and right) that can be sent by a video card to a 3D monitor (in any possible format for it). But the problem is that few and only expensive cards have this feature of "real stereoscopic infrastructure".

Regards,
                          Pablo

A card that is capable of this can be bought for $30 dollars now. But I'm not sure how well.

XFX HD-545X-ZQH2 Radeon HD 5450 1GB 64-bit DDR3 PCI Express 2.1 x16 HDCP Ready Low Profile Ready Video Card.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: PhoenixOrion on October 28, 2013, 06:28:44 AM
Also a 3d monitor can be bought for $149. HP 2311gt Black 23" 5ms HDMI Widescreen LED 3D Monitor 250 cd/m2 DC 3,000,000:1 with 3D glasses. For less than $200 someone could have 3d monitor and card. You can get a 3d tv now 42 inch for $498. VIZIO E420d-A0 42" 1080p 120Hz Class (3.32" ultra-slim) LED 3D Smart HDTV.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 28, 2013, 07:09:34 AM
Quote

A card that is capable of this can be bought for $30 dollars now. But I'm not sure how well.

XFX HD-545X-ZQH2 Radeon HD 5450 1GB 64-bit DDR3 PCI Express 2.1 x16 HDCP Ready Low Profile Ready Video Card.

No,
             you are speaking about a very basic and simple card that could play 3D movies, etc. A card like that working with Il-2 even in a powerful computer, will perform in mono quite undecent in FPS.

  These are the cards with real quad-buffers (two sets of them one for each eye):

http://www.nvidia.com/object/quadro_pro_graphics_boards.html

  Those are the ones that compose separate rendering frames in two different memory spaces, and later, having them completely independent, render the frames to you in several format 100% by hardware, so no impact at all in you programs. $30 dollars? LOL. More than $800? That's a normal value.

  Generating interlaced video in a standard card seems to be easier than generating side to side or up-down stereo in Il-2. It could be optimized to have a "quite low" impact on FPS. But from the papers to work a lot of effort is required.

  Regards,
                       Pablo

   Regards,
                           Pablo

Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: WindWpn on October 28, 2013, 07:44:06 AM
Quite impressed with this mod!  I have been flying with it a few days and tweaked a little for TrackIR support.  I am running Mode C with a GTX 670 with no need for glasses. 

Just flew a GhostSkies campaign mission last night and this server is running 4.11/HSFX 6+ expert thus the mod would not work (could not choose an airbase).  I disabled and flew GS without the 3D and really noticed the difference!  The perception felt "flat" even though before the mod things appeared great with perceived feel of 3D.  However, now with this mod, much better and hard to go back to without!

I have tested this mod on other online servers running 4.12+ with HSFX 7 and it appears to work well.  Both CRT2 required compliance and not. 

All in all, excellent addition and visual experience both online and off... One of the top, if not the top mod out there!

~S~
wind
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: santobr on October 28, 2013, 10:48:01 AM
Hi, Pablo. :)

My card has real quad-buffers, it is a HD6950, but I think the way the program recognizes this feature is only for nVidia cards.
Well, in the begining of the AMD HD3D technology it was only for Direct X mode, but I found some discussion in AMD foruns saying that the last drivers enable quad-buffers for OpenGL.
If you have some time, take a look at the discussion here:
http://devgurus.amd.com/thread/158704


Thank you for this fantastic mod. 8)



santobr.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 28, 2013, 02:22:46 PM
Now it's perfect! :o
There is no more problems when we have water in the screen. 8)


About 3D TVs, the mode B almost works in alternate frames 3D mode of my TV.
The only problem is that I can't sustain more than 60 FPS all the time, so, the image changes from left to right all the time.
Mode C doesn't detect my ATI HD6950 and the mode D only shows the left image.
I hope some day we could enjoy the 3D effect with our cheaper 3D TVs, we are almost there. ;)


Thank you, Pablo, this mod is fantastic, fantastic indeed. :)



santobr.

Santo,
                as far as I know, there are some signals that can be sent by HDMI to let the TV set (a 3D google syncrhonized one) to know ehich one is the left and which one is the right frame.

  Not reaching the 120Hz of refresh rate most of the TVs require will lead to some flickering, but  theorically a "quite decent" image could be seen.

  I don't think it would be posssible to find a universal wasy of letting any video card know how to individualize which frame is being transmited to the TV set / monitor.

  Regards,
                             Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Herra Tohtori on October 28, 2013, 03:15:08 PM
Pablo,

Is it really possible to let a 3D TV/Monitor to identify a "flickering" 2D video source as a 3D source where left/right images alternate? With the amount of customization you've built into the mod - you wouldn't really NEED to have an universal way of telling the television which frame is right-eye and which one is left.

You can just test and let the TV guess - and if it guesses wrong, simply change the position of eyes by flipping the eye separation value to negative... if it's possible to get the television to realize that it should use this alternating video stream as a 3D video source rather than 2D, then I think the problems is already more than half solved... maybe. I don't know enough to say if my intuition is worth anything, to be honest.

Interlacing would require a new way of compositing two full colour images, but take the odd numbered lines from first image and even numbered lines from second image; arithmetically it should be reasonably simple, but code-wise I have no idea if the existing code even has any suitable framework for manipulations like that. Although, if there's already a way to composite channels from separate images into one, then interlaced compositing should also be possible. If that would enable 3D on TV sets that automatically recognize interlaced 3D sources, it would obviously be pretty cool.

However, flicker-based stream transmission would be superior because it would retain full vertical resolution and image quality.

Also something to consider: If it were possible to do side-by-side 3D, then IL-2 1946 would essentially be compatible with Oculus Rift (there already are mods to adjust the field of view wider than the stock game allows).

And that, I think, would be pretty darn awesome...
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: PhoenixOrion on October 28, 2013, 03:54:12 PM
If it is sent to the tv interlaced on a polarized tv it doens't need to know left or right. You just put on the glasses and it works. I have a 6950 and use tridef on many games. Interlaced works the best because you get the best quality and frame rates with it. It works better than side by side and the others. I don't know what bentitomuso meant by an$800 dollar card for 3d games. I have a 6950 and it works fine for real 3d games and not virtualized 3d. Which I have seen that option for games one is virtual 3d and not as good quality 3d but faster and the other is real 3d processing true 3d imaging. I play portal in 3d ,crysis and hitman in true 3d at 1080p I get 30fps. If it was 720p I would get 60fps with tridef driver which I was using with IL-2 but for some reason can no longer get to work. Tridef does not natively support IL-2 because it is opengl it works with directx 9 and up and IL-2 can if in directx mode only do directx 8. I was using GLDirect .dll to translate IL-2 form OpenGL to Directx9.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Herra Tohtori on October 28, 2013, 04:07:58 PM
Well you do need to get the order of interlacing right. Other than that, I know what you're saying - interlaced stream sends full FPS stream but halves the vertical resolution for each eye, so you do lose some quality of the image, no matter what de-interlacing schemes you use to try and restore the lost information.

The advantage to this is that you don't need super high frame rate to get flicker-free image.

Flickering stream sends the individual streams as alternating, full resolution images, so you don't lose any frame quality but you essentially get half the frame rate for each individual eye. That means you need at least 100 Hz VSync rate - ideally 120 Hz or better to experience equally smooth video as regular 2D.

The technology of image separation also affects things. The most common ones are active 3d shutter glasses and passive 3D circular polarized glasses. Flickering 3D could work with both just as well, as long as the shutter glasses are synced to the actual real-time frame rate and not just the highest VSync of the monitor. Polarized glasses are in many ways a simpler solution, but they add a few optical complications...
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: santobr on October 28, 2013, 06:29:46 PM
In my 3D TV, it doesn't work like that. :)
When the TV recognizes a 3D signal, it automatic changes the FPS to 24FPS because of the HDMI limit (it is a cheaper 3D TV).
This mean that the TV is expecting 58FPS or less.
It doesn't matter how much frames the source will transmit to the TV, just like in 2D, the image is repeated by the buffers until the GPU generates the next pair of images.
The effect is very very good, I can play ARMA2, Alien vs Predator, S.T.A.L.K.E.R series, RO2, Men of War, Rise of Flight.

My system is not the best, I have a good card HD6950 but a cheaper CPU and 4GB of RAM.
Just like when I play 2D games, in some heavy scenes the FPS drops, but the image remains perfect, never changes, it never lost the synchronism.

If it works with nVidia, I think it is a matter of detail to enable the quad-buffers for ATI in OpenGL mode. ;)



santobr.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: PhoenixOrion on October 28, 2013, 11:05:39 PM
In my 3D TV, it doesn't work like that. :)
When the TV recognizes a 3D signal, it automatic changes the FPS to 24FPS because of the HDMI limit (it is a cheaper 3D TV).
This mean that the TV is expecting 58FPS or less.
It doesn't matter how much frames the source will transmit to the TV, just like in 2D, the image is repeated by the buffers until the GPU generates the next pair of images.
The effect is very very good, I can play ARMA2, Alien vs Predator, S.T.A.L.K.E.R series, RO2, Men of War, Rise of Flight.

My system is not the best, I have a good card HD6950 but a cheaper CPU and 4GB of RAM.
Just like when I play 2D games, in some heavy scenes the FPS drops, but the image remains perfect, never changes, it never lost the synchronism.

If it works with nVidia, I think it is a matter of detail to enable the quad-buffers for ATI in OpenGL mode. ;)



santobr.

Is your tv the kind where you have shutter glasses? Becuase it shouldn't matter if it is interlace 3d video. Tv see's it as 2d signal I believe. So you must have the shutter glasses type.

Have you tried the interlaced option with Tridef on computer plugged into tv? On mine if it is half by half or side by side it will do what you are saying on mine as well. That's why I don't use it because 24 frames per second doesn't cut it when it is half resolution per eye as well with polarized. Shutter glasses cut the frame rates in half per eye but full resolution. A shutter glass game as of current technology can get up to 30 fps per eye I believe nvidia at least. I think it is the same for Ati with polarized as well. If I remember right the highest I can get with a game was either 60fps or 30fps. But I think it was 30 at 1080p.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: PhoenixOrion on October 29, 2013, 02:34:37 AM
I've got the mod working but I can't figure out how to get the mouse to work normally with external views. Makes looking around in the middle of a fight impossible in externals while being chased. I thought I turned off all that stuff in the config read all posts about config settings. The 3d and minimap work. But I don't have that menu that is shown in the pictures. Tried it with tracknoIr but has difficulty tracking my movements with the 3d glasses on. Time to start saving for a real trackIR I guess. I am on 4.12.2 and HSFX 7. These are my config settings relating to your mods yours are all I'm using right now. :) The 3d is quite impressive for red and blue glasses.

Code: [Select]
[Mods]
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=5
SpeedbarTAS=1
BombSightAssist=3
BombSightAssistConf=3
MixedSpeedbar=1
FullSpeedbar=1
PALMODsColor=1
ShowSIToo=1
PAL3DFollowInertia=0
PAL3DFollowInertiaAngle=0
PAL3DCockpitSoftView=0.075
PAL3DFollowInertia=0
PAL3DCockpitTurretInertia=0
PAL3DExternalTrackIR=0
PAL3DStart=1
PAL3D6DOF=0
PAL3DMouse6DOF=1
PAL3D6DOFAutoReset=0
PAL3DEcranWide=0
PAL3DSeparation=1.2
PAL3DSeparationExt=19.5
PAL3DConvLeft=-2
PAL3DConvRight=-2
PAL3DScrShtDir=MyScreenShots/
PAL3DScrShtExt=jpg
PALGameMenuStatusBar=1
PALGameMenuShowFPS=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.2
PAL3DConvAimL=-0.05
PAL3DConvAimR=-0.05
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DSepExt=25.0
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: santobr on October 29, 2013, 03:37:21 AM
Mine is a polarized 3D system, I use polarized passive glasses. :)
The LCD panel is interlaced, but the problem is that I have an ATI card, and the mode C doesn't recognize the available quad-buffer.
The kind of monitor or the kind of system you use as monitor for you doesn't matter for ATI cards, they are intended to function with most of systems available in the market.
But we can trick the 3D TV with a interlaced image, for sure, the advantage of making this way is that the FPS will be the same as a 2D image, but the disadvantage will be the performance because in quad-buffer mode the 3D effect is made by hardware.



santobr.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Herra Tohtori on October 29, 2013, 04:05:18 AM
PhoenixOrion, try values

PAL3DFollowInertia=0.1
PAL3DFollowInertiaAngle=0.1

Basically, the way it's set up, seems to be that values approaching 0 have the "full" inertia and values approaching 1 have reduced inertia. But higher values don't seem to work properly, causing a lot of camera flicker - even values 0.5 caused a lot of unwanted behaviour.

Default value being 0.01, if you put the values to 0.1 you get about 1/10th of the inertia (assuming some kind of linear scale, could be logarithmic or exponential as well...). It's there, but not distracting in fast in-game camera movements.

I like the inertia very much, but default values feel just a bit too high (or low) for gameplay. They're just about perfect for making videos, though, so I will probably experiment with different values and adjust them according to whether I'm recording video or actually flying. At the moment, I've settled to values 0.03 for both Inertia and InertiaAngle.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: PhoenixOrion on October 29, 2013, 08:16:10 PM
PhoenixOrion, try values

PAL3DFollowInertia=0.1
PAL3DFollowInertiaAngle=0.1

Basically, the way it's set up, seems to be that values approaching 0 have the "full" inertia and values approaching 1 have reduced inertia. But higher values don't seem to work properly, causing a lot of camera flicker - even values 0.5 caused a lot of unwanted behaviour.

Default value being 0.01, if you put the values to 0.1 you get about 1/10th of the inertia (assuming some kind of linear scale, could be logarithmic or exponential as well...). It's there, but not distracting in fast in-game camera movements.

I like the inertia very much, but default values feel just a bit too high (or low) for gameplay. They're just about perfect for making videos, though, so I will probably experiment with different values and adjust them according to whether I'm recording video or actually flying. At the moment, I've settled to values 0.03 for both Inertia and InertiaAngle.

So do you get that menu in the game because I don't have that menu. In the posts it says the tab button will activate the menu but I don't have any menu.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on October 29, 2013, 08:54:19 PM
Phoenix,
                     don't be so anxious and read just once but in depth. Look at this post:

http://www.sas1946.com/main/index.php/topic,37311.msg415246.html#msg415246

  It explains that now a specific setting in MISC Controls appears. It is called GameMenu and gives to all of us the chance of selecting a specific key to deploy the menú.

  Regards,
                         Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: hello on October 30, 2013, 03:30:43 AM
Hi there Pablo,
I just thought I'd let you know this mod works without any problems on my laptop!
I've been nagging about it not working and not being able to help or do much about it but now, in its latest incarnation it works flawlessly. Hurray!

Just for the record, two things have changed since last time I tried:
1) Your new version of course.
2) I upgraded from windows 8 to windows 8.1.

As a matter of fact, I read on the ms developers support site that some things changed in the windows deals with GPU switching, so that might well have solved the issue. I cannot say for sure.

Anyway, a big THANK YOU! for continuing to improve the IL-2 experience.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: PhoenixOrion on November 02, 2013, 09:44:50 PM
Phoenix,
                     don't be so anxious and read just once but in depth. Look at this post:

http://www.sas1946.com/main/index.php/topic,37311.msg415246.html#msg415246

  It explains that now a specific setting in MISC Controls appears. It is called GameMenu and gives to all of us the chance of selecting a specific key to deploy the menú.

  Regards,
                         Pablo

OK thank you thought I looked over everything.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: WindWpn on November 05, 2013, 10:52:53 AM
Request for further understanding of Mode C:

I have an Nvidia GTX670 running on a standard 60 hz LCD monitor at 1920x1200.  However, "I think" I see enhanced 3D when using Mode C without glasses.  I am not sure if its the RealFollow or Mode C, but something is making the pit look more 3D with stick and other controls appearing lifted from frame.  Not sure if its a placebo or not, but using Mode C, I'm assuming I should be on a 120 hz monitor and using Nvidia proprietary 3D glasses setup, correct?

All in all, great mod and definite visual improvement, but I am not sure if I am seeing true 3D without glasses, or its simply the effect of RealFollow?

~S~
wind
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on November 05, 2013, 11:25:56 AM
Request for further understanding of Mode C:

I have an Nvidia GTX670 running on a standard 60 hz LCD monitor at 1920x1200.  However, "I think" I see enhanced 3D when using Mode C without glasses.  I am not sure if its the RealFollow or Mode C, but something is making the pit look more 3D with stick and other controls appearing lifted from frame.  Not sure if its a placebo or not, but using Mode C, I'm assuming I should be on a 120 hz monitor and using Nvidia proprietary 3D glasses setup, correct?

All in all, great mod and definite visual improvement, but I am not sure if I am seeing true 3D without glasses, or its simply the effect of RealFollow?

~S~
wind

Mmm... I think it is a placebo effect. Sorry.

First of all: do you see redish and blueish images in the screen? If not there should not be many chances of seing stereo.

As I stated before, Mode C is to work with Quad-Buffer cards. If you really had a Quad-Buffer card (GeForce are not), you should configure this:

Code: [Select]
[MODs]
PAL3DFilterLeft=RGB
PAL3DFilterRight=RGB

It will render two full color images, first to the Left Buffer and next to the Right Buffer. Finally the two frames are commited and the card makes what it is configured for to deliver you stereo video: it creates red/blue subimages, it alternates shutter 120Hz monitor with googles, it transfers interlaced odd/even lines, etc, etc. That's why you have to send it two full color (and not already filtered images). Even when you finally used an anaglyph method (Red/Cyan or Magenta/Green googles), in Mode C, those are hardware (the GPU) and not software (my MOD) processed.

Typical Anaglyph (Software processed) relies on:

Code: [Select]
[MODs]
PAL3DFilterLeft=R__
PAL3DFilterRight=_GB

Which is default for Mode A, B and D.

Even though, those who are making tests with Stereo TVs or monitors which they handle with polarizers or shutter googles, should use full color images PAL3DFilterLeft=RGB and PAL3DFilterRight=RGB.

I hope it clarifies a little.

Regards,
                           Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: gemgi on November 17, 2013, 01:58:48 PM
:o..etit-kolotit epic...just epic :o
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: santobr on November 18, 2013, 03:11:43 AM
Hello, Pablo.

Do you have an ATI card?



santo.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: X-Raptor on November 18, 2013, 03:50:02 PM
Hi Pablo, thank you to add me on credits..:).. Hope you are going well with all .. cheers!. :)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on November 18, 2013, 07:41:45 PM
Hello, Pablo.

Do you have an ATI card?



santo.

Santo,
              currently I have an nVIDIA card in the computer where I use the Il-2. I have ATI in the notebook I use to work, but not a good card.

  Why are you asking so?

  Regards,
                          Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on November 18, 2013, 07:43:58 PM
Hi Pablo, thank you to add me on credits..:).. Hope you are going well with all .. cheers!. :)

Si Andrea, tu lo diservi. Yes, Andrea, you deserve that. I don't use permanently the TrackIR but I have started to develop some feeling for it due to your offer.

Regards,
                      Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: santobr on November 19, 2013, 03:02:02 AM
Because AMD liberated the quad-buffers for Radeon graphics cards 5xxx and newer.
The hardware of Radeon graphics cards are almost the same of the Fire graphics cards, but AMD locked the quad-buffers in card's drivers.
But now, with the HD3D technology, AMD liberated the quad-buffers only in full screen mode, Fire cards have it in windowed mode too.
At first I thought that this technology was intended to work only with directx, but accordingly with that link that I posted for you here, it is possible to use the quad-buffers in OpenGL  too, I don't know for sure. :-\
Well, it's a hope. :)



santobr.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on November 19, 2013, 06:25:09 AM
vive la revolution! :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on November 19, 2013, 07:07:39 AM
People, some recent news:

I have added to the MOD the chance of selecting by menu Red/Cyan, Cyan/Red, Gren/Magenta, Magenta/Green or Full color frames for Stereo 3D. It makes much easier configuring and testing things and preferences.

I have started some attempts to achieve full color effective stereocity in 3D TVs, etc., but up to the moments without much success.

Another thing I was considering was incorporating into the Game Menu the options of the HUD Mod, which currently requires a lot of manual configuration.

And some day we will see the in game Control Panel.

Regards,
                       Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: PhoenixOrion on December 16, 2013, 06:07:34 PM
I've had this mod on my computer for a little while now and think it is awesome but unfortunately I cannot use it. I want to use the 3d but cannot turn off the inertia effect, which makes battling in a sortie with external views in Skies Of Valor unplayable. I mainly use that view to watch where an enemy is when I am being chased and makes me lose every time. It also crashes my game when an enemy gets close and I am trying to watch him. View will go crazy and jump all over the place making watching anything impossible. Is there anyway I can disable it. Do I have to delete certain class files?

 I do hope that this does get working with full color output for 3d tv's, but also hope there is an ability to turn off or on different aspects of the mod for those that may only want certain effects. I think this is a great mod and think you do some great work Bentomuso. The way it is currently though I have not been able to use it for the type of gameplay that I do. Maybe shortly in the future I will be able to develop this mod further. I start going to school in January to be a software engineer and will need to learn as much as possible and Java is one of the languages I will have to learn might be a year or two before I learn enough to do much though.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Plowshare on December 17, 2013, 08:37:08 PM
When I go to the menu and choose "Control Enemy Plane" and jump into the cockpit I have no control over the plane. When I jump back into the plane I left I can't control it either. What simple thing have I missed?

Bob
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: hello on December 18, 2013, 12:41:29 AM
I have a question regarding this mod.
If I have it activated, I cannot zoom in or zoom out on the normal in-game map.
Do I have to set up a special key for this?
Should this work with the mouse wheel? (It doesn't, but that could be a key-assignment conflict)
Anybody inthe know?
S!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Spinnetti on December 18, 2013, 11:05:50 AM
When I go to the menu and choose "Control Enemy Plane" and jump into the cockpit I have no control over the plane. When I jump back into the plane I left I can't control it either. What simple thing have I missed?

Bob

I'd guess you need to hit your autopilot key? Worth a try anyway.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on December 18, 2013, 11:21:15 AM
When I go to the menu and choose "Control Enemy Plane" and jump into the cockpit I have no control over the plane. When I jump back into the plane I left I can't control it either. What simple thing have I missed?

Bob

I'd guess you need to hit your autopilot key? Worth a try anyway.

Yes, Spinetti's explanation perhaps is assuming that you know something but I think that you are not aware of it.

Whenever you switch, this steps take place:

1-Switch your plane to AI (Artificial Intelligence ~ Autopilot) because if not it would crash on ground, and mainly you want that plane continues on game
2-Abandoning your former-plane
3-Juimping into the new destination plane.

  But who was controlling the destination plane before? The AI. So you have to stop AI (typically A key) and you take effective control.

  I don't do that at once, because you always need some seconds to understand where hell are you when you get into the destination plane. So first you take a look around, you see the cockpit of the plane, and then: control it when you are ready for that.

  Regards,
                               Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Plowshare on December 18, 2013, 11:25:17 AM
Thank you! That was what it was. I now have full control.

And I like your logic about why you don't have immediate control over the plane you're jumping into.

Bob
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Spinnetti on December 18, 2013, 01:01:11 PM
Sorry to be such a newb, but after a quick scan of a couple hundred posts, I don't see how to activate the menu. "Tab" just pulls up the stock commands, and there is no read me in the archive. I followed many of the threads, but don't see this issue. I'm on the latest 4.12 with the latest HSFX7. Any tips?

Oh, also, the mod is working because the follow functions are clearly in play, just can't figure out how to trigger the menu.... (could it be because of my monitor res? 2550x1440 I think.)

PS, anybody have a stock config.ini for the latest 4.12? I sorta overwrote mine with my old custom .ini, and not sure what I might have missed in 4.12 (game plays fine tho)....
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on December 18, 2013, 01:09:55 PM
It is explained before,

                 you have to find in your Controls screen, in MISC section, the option which says "Game Menu" and assign a HotKey to it. I suggest the "Home" in the Keyboard.

  Regards,
                                  Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on December 18, 2013, 01:59:07 PM
Bravo,
                   as far as I know it is a User (not Global) setting. The Game Menu is listed in your user profile.

  Regards,
                        Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Spinnetti on December 18, 2013, 02:21:12 PM
It is explained before,

                 you have to find in your Controls screen, in MISC section, the option which says "Game Menu" and assign a HotKey to it. I suggest the "Home" in the Keyboard.

  Regards,
                                  Pablo


Ah, I see. I didn't understand that part.. thought it was a setting in config.ini.. All working great now, thanks!

BTW, being able to jump from plane to plane is a HUGE gift I wanted since this game came out - Thanks!

I'm sure you may yell at me, but I didn't see an option to kill the HUD entirely? (already have "speedbarunits=0")... in the older versions that killed all the hud, but the latest versions still leaves the compass....

Awesome mod, thanks!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Spinnetti on December 18, 2013, 04:15:46 PM
Bravo, I got it.. thanks for the help!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: BravoFxTrt on December 18, 2013, 04:24:49 PM
Roger that!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benson on December 19, 2013, 07:02:13 AM
Benitomuso. Thanks for a truly amazing mod.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on December 19, 2013, 09:56:18 AM
New feature for the Visual MOD:

Refuel and Rearm
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: BravoFxTrt on December 19, 2013, 10:32:01 AM
Wow, Thats awesome.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on December 19, 2013, 11:09:00 AM
Here it is the test version.

  To being able to make a proper Reload (Refuel / Rearm), you have to be fuilly stoped and with the chochs blocking your wheels.

  Then full fuel and the original set of weapons of the misión will be loaded.

  Regards, Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on December 19, 2013, 01:29:38 PM
sounds great! thanks mate, will try it out pronto! :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: WindWpn on December 19, 2013, 03:22:10 PM
RRR back in play, awesome!! 
Tested in my modded 5.3 4.12.2 install and works great!

Looking forward to this one for when I have to spend ordinance to halt an advancing column near airfield before completing true mission objectives in a DCG campaign! 

~S~
wind
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Fly! on December 19, 2013, 03:55:13 PM
Outstanding work benitomuso!
Had a little trougle accessing the Game Menu cmd. until I realized that the game had to be in Windowed mode to see it.
Hope this helps someone.
Thanks again for a gr8t Mod :}
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Gerax on December 19, 2013, 08:03:52 PM
able to make a proper Reload (Refuel / Rearm),

Many thanks for this Pablo!  :)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Hangman on December 26, 2013, 04:05:10 AM
Is it possible to include this mod

http://www.sas1946.com/main/index.php/topic,27198.0.html

to your visual mod I tried to use camera mod with your visual mod but I lose your game menu feature when I put camera mod to load before your mod.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on December 26, 2013, 04:27:39 AM
Hangman, no, i'm afraid the two are not compatible, as they make changes to the same classfiles.
sorry, but it's just not possible, afaik
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Hangman on December 26, 2013, 04:50:26 AM
It's ok then :)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on December 26, 2013, 06:23:07 AM
Is it possible to include this mod

http://www.sas1946.com/main/index.php/topic,27198.0.html

to your visual mod I tried to use camera mod with your visual mod but I lose your game menu feature when I put camera mod to load before your mod.

I never Heard of that MOD.

But my current Visual MOD does that!!! It is what I call 6DOF for external views. With the auxiliary button of the mouse (right button) you always can pan or tilt the view, so you can see wherever you want, not just towards the plane.

With normal mouse moving you navigate the sphere around the plane, and moving with the mouse pressed, from that point on the sphere, you orient your sight wherever you want.

Regards,
                     Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Hangman on December 26, 2013, 10:03:27 AM
I found out that feature today, I have to admit that I don't like that new follow feature I like more the stock external view follow so how can I disable your new follow but still get that external 6DOF
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on December 26, 2013, 10:30:40 AM
A possible answer for a non well formulated question would be: it is explained above in this thread, just read.

If you want to avoid wasting time, you have to invest at least on being polite and formulate proper questions.

If you mean you don't like the inertial behavior: in the Game Menu Storebror included check options to enable/disable them. I took that in further developments.

If you don't like the not aligned to ground view but to aircraft plane: sorry, it will always be like that both in F8 as in F2.

Regards,
                       Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Hangman on December 26, 2013, 11:05:14 AM
Regarding my previous post, I do not have any intentions to be rude or unrespectful I really am sorry if you get it that way

I just downloaded your latest upload and now I have those options in my game menu. I had older version of your mod and that led me to ask my previous question everything is good now
 
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Lee on December 31, 2013, 04:21:34 PM
I'm looking forward to sharing this new combat flight sim with other people! Thank you for this awesome mod.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Tom2 on January 01, 2014, 07:27:26 AM
Never mind, I was at the wrong page. ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Tom2 on January 01, 2014, 08:19:11 AM
Pablo, with activating the last version my game interface auto changed resolution and the last mission was overrun. :-\

Cheers
and

Happy New Year
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Tom2 on January 01, 2014, 08:34:33 AM
But very nice new features! :) Refuel. :-*
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on January 13, 2014, 09:01:07 PM
This will be the v8.2 of the Visual MOD.

Now it has fully implemented the Gauges HUD (I still don't know if the name is proper in English), the Block mode HUD, etc. It offers boxes to contrast the display of Orders, etc.

Regards,
                          Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on January 13, 2014, 10:33:06 PM
thanks Pablo, grabbing it now :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Gerax on January 13, 2014, 11:19:13 PM
Many thanks Pablo! This mods features makes 4.12 to my favorite games version.  :)

The German Chancellor Angela Merkel has a frequently used word: "alternativlos"!
("without any alternative" or " there is only this way to do it") ..
and this is so true for this mod!   ;D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on January 13, 2014, 11:57:13 PM
i agree, definitely one of those mods that, once you've tried it, there's no going back :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Gerax on January 14, 2014, 12:09:32 AM
one question though Pablo:

here  you see only a few static objects, no problem,
(http://s13.postimg.cc/nf8zntlqf/image.jpg) (http://postimage.org/)

but here there is no way to get back to the menu.
(http://s13.postimg.cc/eli36pyrr/image.jpg) (http://postimage.org/)

And when there are more objects, how to show them?
I will try changing the fonts, but maybe you have a better idea?




Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on January 14, 2014, 01:14:33 AM
lol, i guess hundreds of objects might cause this - it was something i had thought about, but hadn't yet experienced...
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on January 14, 2014, 03:26:25 AM
one question though Pablo:

in first pic you see only a few static objects, no problem,
but in second pic there is no way to get back to the menu.
And when there are more objects, how to show them?

I will try changing the fonts, but maybe you have a better idea?

This isn't the most common situation, but some missions (I think that you have so many because those are the runway lights i.e.). Once you have so many objects shown you have to click in another menu branch, or hide everything with the Menu key.

Regards,
                      Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Avala on January 17, 2014, 12:20:58 PM
Is the version 8.2 available?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Herra Tohtori on January 17, 2014, 12:40:53 PM
Current 8.2 version has two problems I've detected so far.

1. It overrides my font configuration mod and makes the interface font obnoxiously huge again, as well as using different font than what I'm running from another mod. This can be solved with moving my own font mod above the visual mod in loading order, but it was a bit of a surprise to have to deal with that.


2. When the "Game menu" button is used, the game freezes with a java error:

Code: [Select]
[7:31:18 PM] java.lang.NoSuchMethodError
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28$1.created(Unknown Source)
[7:31:18 PM] at com.maddox.gwindow.GWindow.doNew(GWindow.java:1336)
[7:31:18 PM] at com.maddox.gwindow.GWindowMenuItem.<init>(GWindowMenuItem.java:88)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28$1.<init>(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28.created(Unknown Source)
[7:31:18 PM] at com.maddox.gwindow.GWindow.doNew(GWindow.java:1336)
[7:31:18 PM] at com.maddox.gwindow.GWindowMenuItem.<init>(GWindowMenuItem.java:88)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28.<init>(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu.doShowMenu(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu.doToggleMenu(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$4.end(Unknown Source)
[7:31:18 PM] at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:124)
[7:31:18 PM] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:305)
[7:31:18 PM] at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
[7:31:18 PM] at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[7:31:18 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:31:18 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:31:18 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[7:31:18 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[7:31:18 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:31:18 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[7:31:18 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:31:18 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:31:18 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:31:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Game must then be terminated from task manager.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Avala on January 17, 2014, 12:50:25 PM
Is there update newer then 2013/10/26 version from the first page?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on January 17, 2014, 01:41:02 PM
Hi Avala - latest version is with reply 97 of this thread, http://www.sas1946.com/main/index.php/topic,37311.msg426721.html#msg426721
:D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Whiskey_Sierra_972 on January 17, 2014, 01:47:23 PM
Hi Avala - latest version is with reply 97 of this thread, http://www.sas1946.com/main/index.php/topic,37311.msg426721.html#msg426721
:D

No Eugene , on post 113.... previous page....
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on January 17, 2014, 10:21:45 PM
Current 8.2 version has two problems I've detected so far.

1. It overrides my font configuration mod and makes the interface font obnoxiously huge again, as well as using different font than what I'm running from another mod. This can be solved with moving my own font mod above the visual mod in loading order, but it was a bit of a surprise to have to deal with that.


2. When the "Game menu" button is used, the game freezes with a java error:

Code: [Select]
[7:31:18 PM] java.lang.NoSuchMethodError
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28$1.created(Unknown Source)
[7:31:18 PM] at com.maddox.gwindow.GWindow.doNew(GWindow.java:1336)
[7:31:18 PM] at com.maddox.gwindow.GWindowMenuItem.<init>(GWindowMenuItem.java:88)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28$1.<init>(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28.created(Unknown Source)
[7:31:18 PM] at com.maddox.gwindow.GWindow.doNew(GWindow.java:1336)
[7:31:18 PM] at com.maddox.gwindow.GWindowMenuItem.<init>(GWindowMenuItem.java:88)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$28.<init>(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu.doShowMenu(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu.doToggleMenu(Unknown Source)
[7:31:18 PM] at com.maddox.il2.gui.GUIMenu$4.end(Unknown Source)
[7:31:18 PM] at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:124)
[7:31:18 PM] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:305)
[7:31:18 PM] at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
[7:31:18 PM] at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[7:31:18 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:31:18 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:31:18 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[7:31:18 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[7:31:18 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:31:18 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[7:31:18 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:31:18 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:31:18 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:31:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Game must then be terminated from task manager.

Herra,
                I haven't had those errors you mention. Never had that hang when Menu button is pressed. Do you have the last one attached by me in my last pst, pure and without any residual previous version?

  Regarding the fonts:

  I had to créate two (n fact 3) fixed size fonts (to any resolution). Those were required, because there wasn't any previous one constant, and the instruments in cockpit are drawn pixe by pixel 1:1 independently of the resolution, so the fonts at any resolution need to have the same height.

  The fntLcd didn't have alpha characters (only numbers) and that's why I replaced it with the lcdnova.ttf included. In this way the indications of the instruments when you are in learning mode, allow to print the units of the indications.

  Regards,
                           Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on January 17, 2014, 10:23:03 PM
Regarding question of which one, as stated by Whisky Sierra, it is this one:

http://www.sas1946.com/main/index.php/topic,37311.msg432919.html#msg432919
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: buckeyedutch on January 21, 2014, 02:46:05 PM
Hey il2 fans
Great place to find awesome il2 addons.
this 3d with the glasses is great, I got it to work with hsfx, but not able with stock 4122. I create IL2/MODS/00_PAL-VisualMOD8-v4122 folder, add the pal3d lines in my config file, but never see the "gamemenu" line in controls/misc. Again works like a charm with hsfx. What am I missing.
thx

Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Herra Tohtori on January 21, 2014, 08:35:18 PM
You need to have some kind of mod activator to tell the game to read data in your MODS directory.

If you use HSFX, it automatically reads stuff from MODS directory.

If you install SAS ModAct, that will use a directory called #SAS for the same purpose.

If you try to use mods with stock game, it will simply not look into the directory where you put the mods. Does that answer your question?  :)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Paulus on January 22, 2014, 04:16:56 AM
Regarding question of which one, as stated by Whisky Sierra, it is this one:

http://www.sas1946.com/main/index.php/topic,37311.msg432919.html#msg432919

Just wanted to thank you. It is fantastic! Especially gauges in cockpit view and ability to move head/external camera view point with right-mouse button :)
ModAct 5.3 + Visual Mod 8 last update above (+ default maps re-texture by vpmedia)
(http://jurzysta.com/paulus/SingleMissions/Finland_G50_1a.jpg)
(http://jurzysta.com/paulus/SingleMissions/Finland_G50_2a.jpg)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: stugumby on January 22, 2014, 10:35:34 PM
Just upgraded to the newest one and now its WOW time!! I also had the memory crash when i hit my game menu key, found my problem was i had the hud config mod in my sas folder. removed it and no more crashes, now have sweet tas chart etc. The engine mod did say something about needing the hud mod but i guess this new one changes things. great stuff here indeed , many thanks.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: El_Marta on January 26, 2014, 06:14:11 AM
Is there a way to use this with the bombsight assist in HSFX?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Spinnetti on January 26, 2014, 09:58:01 AM
Benito, I don't remember if this has come up or not, but using external cam, if a plane loses a wing, the camera goes wild trying to keep up with a spinning plane... Would it be possible for the camera to not try and follow if the rate of change gets too high (such as a spin, or losing a wing)?

Great mod tho....
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on January 26, 2014, 12:40:38 PM
Lasts versions corrected that in good amount (they update the position 10 times faster when the plane is dead or lost stability)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: teisco on March 04, 2014, 03:18:01 PM
Really want to try this but cannot get it to work. I started with a fresh install of 1942 with all patches updated to the latest 412 2, then I downloaded and installed SAS Modact and then the mod pack for it that included this mod. In JSGME I activated it and the game crashed immediatly upon starting. All the other added mods work but this one.

Any help you could provide to make this work would be great, thanks.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Spinnetti on March 04, 2014, 07:07:19 PM
Lasts versions corrected that in good amount (they update the position 10 times faster when the plane is dead or lost stability)
Thanks for the update.. I'll make sure I have the latest version and try again...
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: teisco on March 06, 2014, 03:40:28 PM
There is something wrong with this mod. I had trouble with it on a clean install so installed everything again, clean IL2 1946, patches up to 12-2, Modact 5.30, JSGME Options for Modact 5.30 which included this mod.

I activated this mod and the game crashed before loading, same as last time. All the other options work but this one does not.

I have just wanted to try this all again after a long absence from this sim. Before when I came here and posted I received help and fixed problems, this time (many years later) I get no replies and have mentioned this problem in several topics here at SAS.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: wesmar on March 09, 2014, 12:01:39 AM
I have the same drama as hello at post 67, I can not seem to zoom the in game map. Anyone any ideas how I would fix this? Is it a conflict? The mouse wheel has no effect.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Sputty on March 09, 2014, 08:53:21 PM
When I clicked on stereo mode A, the game lost all visuals.  I get sound, and I can still control the plane, but all I can see is the last screen I had up before flying.
I have uninstalled and re-installed the mod, but it keeps the same settings.

Can someone help me with this?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: teisco on March 11, 2014, 10:50:57 AM
Game crashes when visual mod is activated - could it be that I need a certain version of Java to make this work or?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: flugkapitan on April 08, 2014, 06:08:21 AM
Greetings!

First off I must say this is a great mod and many thanks to Pablo and everyone involved in its creation. However, like a previous poster posted on page 9 or this thread, I do not use track IR and I find the F2 inertia view not to my particular taste (no offense, Pablo!). You replied to that poster:

Quote
If you mean you don't like the inertial behavior: in the Game Menu Storebror included check options to enable/disable them. I took that in further developments.

I cannot find the check/uncheck option that you are referring to. Could you please tell me where it is located?

Regards,
Scott
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Gerax on April 08, 2014, 06:21:56 AM
you have to set a key for the menu of this mod.
Find "Game menu" and set a key in section "Misc" of key settings.
when you started a mission activate the menu via this key.

Then you get this  ;):


(http://s18.postimg.cc/p1v2shp3d/PAL_options.jpg) (http://postimage.org/)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: flugkapitan on April 08, 2014, 06:46:13 AM
Thank you for the quick reply!

I did set a key (Home) as Pablo had suggested. However, I do not have any of those selections in the Options menu that your screenshot shows. In a little while I'll take a screenshot and  post it here of what I have.

Regards,
Scott
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: flugkapitan on April 08, 2014, 07:14:36 AM
Hi. Here's a link to a screenshot of what I have for selections under Options. Namely "Show FPS" & "Show Status Bar"

=31813860&filters[recent]=1&sort=1&o=0]http://s120.photobucket.com/user/flugkapitan/media/2014-04-08at12-52-54_zps6c164c41.jpg.html?filters[user]=31813860&filters[recent]=1&sort=1&o=0 (http://s120.photobucket.com/user/flugkapitan/media/2014-04-08at12-52-54_zps6c164c41.jpg.html?filters[user)

Here's what I have in the MODS section of my confi ini (got it from Monty's post in the thread about his The Full Monty for 4.12.2M:

[Mods]
RandomSplash=1
netCallsign=
MixedSpeedbar=1
FullSpeedbar=1
PALMODsColor=1
ShowSIToo=1
3DGunners=1
SpeedbarUnits=3
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
SpeedbarTAS=1

PALHUDMode=0
SpeedbarUnits=1
SpeedbarTAS=0
SpeedbarSIToo=1
SpeedbarShowExtraInfo=1
PALGameMenuStatusBar=0
PALGameMenuShowFPS=0
PAL3DStart=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.05
PAL3DConvAimR=-0.05
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=0
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalTrackIR=0
PAL3DExternalMouseInertia=1

Scott
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Gerax on April 08, 2014, 08:05:17 AM
maybe you have dled the wrong version.

In first post find the (red) dl link with this line:
(Updated 2013/10/09)!
Its in the middle of the post.  ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: flugkapitan on April 08, 2014, 08:13:28 AM
Hi,
No, actually the one you are referring to is for (if I'm reading things correctly) for v4.12.1 and dated 10/09/2013. The one I d'ld is from the top of the page and dated 10/26/2013 and for v 4.12.2

Did I need to install the one you are referencing first and then install the latest one? I installed it by dropping the folder into my #SAS folder.

Thanks,
Scott
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Gerax on April 08, 2014, 11:15:16 AM
Try the attached version.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: flugkapitan on April 08, 2014, 06:04:18 PM
Hi Gerax,

Thank you for the file! Now I have all the menu options  :)  Had I downloaded the wrong one in the beginning?

Cheers,
Scott
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Gerax on April 08, 2014, 08:34:47 PM
Frankly, I do not know.  :(
anyway, glad it works for you now, so enjoy this extraordinary mod now.  :)

Try ie the R(earm)/R(efuel) feature in a mission (works also in QMB!):
when running out of ammunition/fuel just land, put chocks, set RR in menu
and voila: the fight can go on.  ;D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: flugkapitan on April 09, 2014, 01:58:22 AM
I'll have to have a go at that!

Thanks again,
Scott
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: JotaC on April 09, 2014, 02:08:05 AM
Hi Gerax,

When i use the file you attached, i get instant CTD when i start the game (il2fb.exe 6dof). Weird.

I can use the new fonts in the other Visualmod 4122 folder tho.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Gerax on April 09, 2014, 02:56:30 AM
Why have you dled it at all? Are you looking for a solution for a problem with this mod?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: JotaC on April 09, 2014, 03:26:12 AM
Forgot to comment!

At first I thought i had no problem with this mod; i was using 4.12.1 version bcs i think someone said to use that one (i guess flugkapitan understood that too, anyway).

 Then I put the 4.12.2 one, set up "game menu" key and so on, working perfectly... until i saw i was missing something when i saw your screenshot in previous page, having the same problem as flugkapitan: i dont have that "options" tab, nor those exciting things of rearm ans so on :D . So i tryed your file then the CTD.

Yesterday i checked the conf.ini regarding palmodxxx lines as i was using the posted config, but as i am writing im thinking maybe i have something wrong in the lines regarding hud options (units, engine data etc), will check tonight.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: JotaC on April 09, 2014, 12:46:07 PM
Hi Gerax,

Seems i found it. 00_PAL-HUDConfig-v4121 disabled and no more CTDs when pressing "game menu" key  ;D

Now all working flawlessly, thanks!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Adger on April 10, 2014, 04:52:01 PM
Pablo thank you for a wonderful mod..once used i could never be without it
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: teisco on April 10, 2014, 06:50:40 PM
I hope someone can clue me in on this mod. I have no idea what settings to put into the config or how to set this mod up. On the first  page the author stats there is a pdf manual in the rar. I have downloaded and tried both 412 1 and 412 2 versions and neither have any manual or pdf.

I have lasted Modact with TFM 412.2 all working fine but when I add the visual mod the game will not load.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: 'MadDog' on April 10, 2014, 09:04:22 PM
Have a good read of the first post here and make sure that you download the version for 4.12.2. In the threads for the TFM-412 there is an example conf.ini entry list that gives great results. Read into the thread here and you will find a version from SAS~Gerax that includes Rearm and Refuel. Wizard!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: teisco on April 11, 2014, 08:37:40 AM
Thanks, I have tried both version 412.2 and 412.1 and added the lines to the config found in the example but still will not let game load.  I have tried with stock version of a working DBW and a stock up to date version of the new TFM 412.2 and it always stops the game before main window comes up.

I have installed via JSGME and also installed manually in SAS folder and the only way to get the game to load is to delete the PAL folder. Does it require a certain JAVA or other software to work?

I might just be one of those that will not be able to use this. I think my only hope is for it to be included in an upcoming TFM 312.2 package.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: JotaC on April 11, 2014, 09:06:55 AM
Hi Teisco,

Please be sure you disabled Minimap and Hudmod, in case you have them in your mods folder, also any older visualmod or 3dmod or something like that...
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: teisco on April 11, 2014, 09:20:32 AM
Thanks, I checked and none of those are present in the SAS folder. I did notice in the first post here that he says to use engine mod 2.6 but I am using the latest version, 2.7, could that be a  problem?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: JotaC on April 11, 2014, 11:21:44 AM
Im using 2.7.  :(
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: teisco on April 15, 2014, 08:48:30 AM
I am having problems with PAL visual mod not working so set up the log file to log startup. After trying the visual mod again and having it stop the game from loading I get this one single line in my log file -
"Command not found: fps START SHOW OpenGL provider: Opengl32.dll"

I normally get a list in the log file so wondered what was up with just this one line showing?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Gerax on April 16, 2014, 04:18:40 AM
When reading all your posts above it seems to me your game doesn't get over
the very first .rc start sequence. Are you trying it any other version as 412? Do not.

So lets try: disable the visual mod via jsgme.
dl my "version" from reply #146:
http://www.sas1946.com/main/index.php?topic=37311.msg449310#msg449310
and install it in the "normal" way into your #SAS folder.
Then try again. In tfm you should have no other mods avtive than those wich came with Montys tfm.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: teisco on April 16, 2014, 09:42:11 AM
Thanks, I  have tried in DBW and now the 412.2 version of TFM 412.2 and it does get to the small window than crashes before the main opening screen. I have been installing directly to the SAS folder each time.

Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: whistler on May 11, 2014, 03:24:56 PM
Pablo, it is really impressive what you have accomplished in such a small sized mod! Congratulations.

The 3d is a great achivement that will guarantee many more years of awesomeness. I just have to upgrade my old ATI because I get some serious lag  :-\

Best wishes.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on May 21, 2014, 10:02:01 PM
Updated versión in First Page:

http://www.sas1946.com/main/index.php?topic=37311.msg412337#msg412337
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on May 22, 2014, 12:22:20 AM
Hi Pablo
i'll test the latest version out this evening, mate, thanks for it! :D
just some thoughts that have been flowing through my mind, and i thought to share some of them.
first, it would be nice if it were possible to implement a menu/HUD transparency option, perhaps making use of a slider, with which to easily adjust the overall transparency of the HUD message text.
i love the RR features we currently have, but it would be the cherry on the cake if we could make use of the last R, namely repair. :D
those suggestions aside, i think we should consider consolidating this thread, to try and make it easier for people to follow, and avoid the sort of confusion which we've seen arise over different versions of this mod (i think the problem lies largely with the fact that each new version file is named exactly the same. perhaps adding the release date in the name of each new iteration will help?
lastly, i see that there is little feedback of this mod, and i suspect it's largely due to the fact that many newer people aren't sure of the new features, such as RR, which is only briefly mentioned in the thread, but the usage isn't documented.
in fact, the missing documentation is a problem for many newer people - this sort of mod needs a bit of info, and this is still being waited on, a long way down the road already.
i know its a pain, and i will even offer to assist with it, but i think it's important to have some basic documentation on the latest features, and how they are used.
that's the sum of my suggestions for now.
thanks for your continued efforts with this, it's much appreciated! :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on May 22, 2014, 04:50:27 AM
Malone,
                     I totally agree regarding the Documentation of this. You know, my situation is that every day I have less time for everything in my life, so fortunately I can dedicate a couple of hours per week to program somthing of a MOD, but I'm not in the mood of documenting it.

  So if you can collaborate, especially with some printscreens to make it evident, it could be very useful. The current Visual MOD integrates tens (not less than 30) changes to the stock game. Most of the details are only known by advanced users as you, and eventhough there are some details that perhaps only me myself am aware of.

  If you want to start a formal document starting at the beginning with the features listed in the first page, it would be an advance, later I can give you some feedback to enrich it.

  Regards,
                          Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on May 22, 2014, 05:29:58 AM
okay Pablo,
i need a few more days to get my current installs up to speed, and when i'm satisfied with that, i can take a look at setting up some sort of document  for it.
i feel its important for this feature-rich  mod. ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: BravoFxTrt on May 22, 2014, 05:57:27 AM
Thanks for the update Pablo.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: teisco on May 22, 2014, 09:15:48 AM
Thanks for the update but still will not load for me and crashes to desktop after first small window with DBW, Modact 3.3 and TFM 412. Looking forward to any documentation forthcoming showing proper install and config entries and setup.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Bombsaway on May 22, 2014, 11:46:38 AM
I can confirm the same. Game will not start at all.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: BravoFxTrt on May 22, 2014, 11:48:07 AM
Did yall deactivate the old one from JSGME?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: teisco on May 22, 2014, 12:54:00 PM
I deleted the older version weeks ago because it did not work either.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on May 25, 2014, 02:24:57 AM
Pablo, a little (hopefully) suggestion for improving the navigation through your menus, specifically when one wants to 'cycle' through the names of actors/chiefs/static, etc, its hard to move from one object to the next without losing your place in the menu list, due to the similar naming.
what i suggest, is something like what the FMB map list has - there is a little check mark next to the currently selected map, so that it's easy to move form one to the next in the list.
so, if you could implement a similar 'check' mark for the currently selected actor in the drop down list, that would really help navigation.
hope my explanation is okay, and thanks for considering ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on May 25, 2014, 09:02:45 AM
Malone,
             in fact the object menu does that. But you only have one "actor" focused: a plane or a technics, from your current side. But if you go to select one different type of object or an enemy one you will not see any check because they are not selected.

  Let me think if something can be done to improve it.

  I'm going to send to you by PM the original manual of the 3D Stereo MOD. If you want to use that as a chapter of some documentation for the visual MOD it could be a start.

  Regards,
                        Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Tom2 on May 26, 2014, 10:56:06 AM
For me it seems to work. No crash etc.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: darrme62 on May 27, 2014, 11:16:46 AM
Hello! I am a L... O... N... G...TIME fan of the il2 series since day one of the sim. And I am very happy to see all the very hard work that goes into keeping this old dog barking! this dogs teeth may be a bit yellowed but it can still stand its ground.
Now.. to my question, I have been hoping for a stereoscopic update to the il2 1946 for very long time and now there seems to be one in this mod
(THANKS FOR THE MOD and HARD WORK!)......BUT! I seem to not be able to get it to work on my PC!, I have an Asus GTX560 MAX overclocked (kinda the same specs as a GTX580) graphic card, A 3ghz quad core processor and 4 gigs of ram on Vista Ultimate.  I can run FSX in 3d and just about any game in 3d at max settings on a 42 inch Vizio 3d monitor, so i know my system is capable of stereoscopic 3d. I have installed Modact 5.3 and all the needed updates to 4.12.2 and everything runs "mods included" (using JSGME) but not the SAS Visual Mod8 PAL mod!. The start splash screen for modact 5.3 comes up then goes away! if i us the visual mod8 version that has the "RRR" at the end of it i can get the game to start and all run normal but in the control settings under (Misc) there is no "Game Menu" in the list, which if i read correctly that's how to activate the menu for visual mod8? is there something i am not getting right? Oh... does the game need to be running in opengl or DirectX (which only show "DX8wrap" in the config file) Cant seem to get DX to run after install of mod activator! only GL runs!

Thanks if anyone can help!  I really really would like to have il2 in 3d finally!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Tom2 on May 27, 2014, 02:08:02 PM
Wow, quite a bunch of questions at one post. :)

Since you pm'd me (lol-that is the last area I can argue about)..:
First:
The new options are available under "miscellaneous" in your game folder, TBH I forgot that these options came with the Visual Mod. Yet yes, that was the case, simply forgot it.
The key you need to assign is called "game menu".

I do not know what to say WRT to your question on the version of this mod nor why it does not work for you, but I can give you two tips. :D

1st: Wait for an admin with coding capability or the master (benitomuso) to read this post.
They will know.
2. In any case, if you experience lags, crashes, or freezes, get used to utilize this mod:
http://www.sas1946.com/main/index.php?topic=19308.0

It tells you via its log.lst named textual file what exactly happened from the game code's perspective the last time you flew a mission. If you copy the last let's say 50-100 lines and post them with your crash description in code
Code: [Select]
aka # brackets here, along with the system specs like above and your game version like above.. ;)..you get a good chance for a precise tip often. The brackets for code (to spare space when posting long text) come up when you hit the # sign when making a post. 3rd bar of signs above text window, to be precise, at least on my rig.

For the rest, please read a bit more on the forum wrt performance.

Especially in the new Member Safety Area and the Tech help area.
Since you have an NVidia card, and a fast one if I recall the specs correctly, you should fly in Open GL. Direct X for IL-2 sucks and is regarded ancient.
ALl the advanced map features like Open GL.
But that can also be a matter of taste.

And...In your Open GL, conf.ini section, mark:


TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1


That is for Nvidia.


There is a good thread named "Inside the Conf.ini" somewhere on the forum.
..it helps a lot.

Good Luck!

Tom


Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Tom2 on May 27, 2014, 02:13:29 PM
PS:

The "NV=1" or "NV=0" setting in your conf.ini textual file (in your main IL-2 game/parent install folder) is designed to fit NVidia or AMD/ATI cards.
 :P I run Ati.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: darrme62 on May 27, 2014, 03:47:37 PM
Thanks for the reply Tom and let you know if anything changes, as far as the no "visual mod8" working.

And i will be changing a few openGL settings to match Toms and see how they look and run on my rig.

PS; As for my choice of Graphics card I have had very very good results from nvidia cards! not so much the same with amd/ati (radeon) cards, but that might be because of the way i build my PCs not the cards them self.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: 'MadDog' on May 27, 2014, 04:04:09 PM
The 'Game Menu' is in the Controls section which you access once you start the sim and has to be set to enable VisualMod8. The conf file has various settings that can then be adjusted to customise behaviour.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: darrme62 on May 27, 2014, 04:29:13 PM
Well. thanks for the reply "MadDog" but like i mentioned in my post the "game menu" everyone talks about just is not in my list! I looked in the (controls) (Misc) list and there is no (Game Menu) in the list to set a key binder to. I "activate" the mod in JSGME and it shows as being there? but no list in the in-game controls menu. Oddly though there does appear to be a gap in the list under (Misc) about 3rd from the bottom? is that possible the mystery spot it should be in? if so! i may have a gremlin in my il2 software  :(

I'll keep messing with this till i figure it out!
Or! I break it!

I will never give up!
Until I give up! ???

Thanks for any and all help! we will get this thing to work, or die trying! ;D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: 'MadDog' on May 27, 2014, 04:58:37 PM
Game Menu resides between Toggle Mirror and Next Beacon in Misc. That is where it should be and if  you don't have it then you don't have the right stuff. You must be running 4.12 with ModAct 5.3 to start with. I have TFM-412 and it is definitely there.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: darrme62 on May 28, 2014, 11:26:33 AM
Thanks again "MadDaog"..last night I tried to find the "mystery" (game menu) again to no avail!. I then decided to start from scratch and removed all il2 files and re-install il2 4.12.2+modact5.3+the latest version (5/22/14) of 00.pal.visual mod8. And that put me right back to the .....modact splash screen ...then desktop....nothing else! no game start!...then I removed the Visual mod8 file from jsgmemod file and put in the version from another post in this SAS thread topic (  PAL-VisualMOD8-v4122_RRR.7z  ) and activate it using jsgme that file would let il2 start but no sign of the visual mod8 in the controls setup menu!.
obviously I am not doing something right?
I know the mod dev put lots of hard long hours into this mod, and it is very well appreciated by all the IL2 1946 fans.
But! it would be great to have some kind of docs for this mod for peaple who run into issues (like me!)? And it looks like a game changer if i could ever get it to work!
Well..I'll keep trying!
Thanks! for any help I can gleam from the SAS community.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on May 28, 2014, 11:40:38 AM
Darrme,
               if you have a proper Il-2 Sturmovik with SAS ModAct 5.30 working and operating, even without my Visual MOD, you should see the 'Game Menu' item to assign a key to it.

  To make your life easier: just forget about the VisualMOD, your problema is before it. Remove everything, get the 'Game Menu' appearing in your "SAS ModAct 5.30" advertised properly loading game, and I can bet that later you will be able to actívate the Visual MOD.

  Something you are using (some MOD) is overwritting the HotKeys defined by the SAS Mod Activator. Then: no Game Menu and no joy with the Visual MOD.

  Regards,
                          Pablo


Thanks again "MadDaog"..last night I tried to find the "mystery" (game menu) again to no avail!. I then decided to start from scratch and removed all il2 files and re-install il2 4.12.2+modact5.3+the latest version (5/22/14) of 00.pal.visual mod8. And that put me right back to the .....modact splash screen ...then desktop....nothing else! no game start!...then I removed the Visual mod8 file from jsgmemod file and put in the version from another post in this SAS thread topic (  PAL-VisualMOD8-v4122_RRR.7z  ) and activate it using jsgme that file would let il2 start but no sign of the visual mod8 in the controls setup menu!.
obviously I am not doing something right?
I know the mod dev put lots of hard long hours into this mod, and it is very well appreciated by all the IL2 1946 fans.
But! it would be great to have some kind of docs for this mod for peaple who run into issues (like me!)? And it looks like a game changer if i could ever get it to work!
Well..I'll keep trying!
Thanks! for any help I can gleam from the SAS community.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: darrme62 on May 28, 2014, 02:41:53 PM
Thanks for the reply (Benitomuso) I understand that you are the great mind behind this nice Mod?..And somehow "I WILL" get it to work! ""I Soooooo want to see IL2 1946 in stereoscopic 3d.""
So far I have done a complete fresh install patched up to 4.12.2 and have tried both install as admin and regular install both are in files made outside of the "programs" file (twice) and I get the same issue :(, I have no other mods installed till I install the (Modact5.3) (then I run a test start to see if it is running well) I have done a check right after the modact5.3 is installed, i do see a modact splash screen
and i do see it listed on the main in-game start-up screen along with the version numbers, (but I do not see the (Game Menu) listed in controls (misc) to set a key binder). then I will insert the (visual mod8) into jsgme and move it to the active side, check the jsgme config settings (XML) file and it shows its there, And click on the il2 1946 EXE.... then Modact splash screen (for a second)..... and no start, I will then remove the VMod8 and il2 starts as normal. Oddly though if i try the other version from the post that SAS~Gerax uploaded, I can at least get the game to start but not finding the (Game Menu) listed in controls (misc) to set a key binder to. I am obviously missing something?

3d stereoscopic is my goal and 3d stereoscopic is what i will get! Maybe?

right now I Am at my office so i cant really try any new methods in IL2 yet but I will keep plugging away at it when i get home later."I will figure it out!" I hope!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on May 29, 2014, 05:27:57 AM
hi Pablo :D
i hope it hasn't already been mentioned, i didn't read through the entire thread, but would it be possible to prevent, when taking control of another plane, that it reverts to a default skin and markings?
this is not a major issue, just a 'would be nice' thing ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on May 29, 2014, 07:15:35 AM
Malone,
                   I didn't know about it. I haven't realized that the skins were reverted. I should investigate that behavior, I don't know directly how to solve it.

  Regards,
                        Pablo


hi Pablo :D
i hope it hasn't already been mentioned, i didn't read through the entire thread, but would it be possible to prevent, when taking control of another plane, that it reverts to a default skin and markings?
this is not a major issue, just a 'would be nice' thing ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on May 29, 2014, 10:05:45 AM
i can't recall that it was always that way, but it certainly happens now...
well, i just recently noticed it, anyway :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: darrme62 on May 30, 2014, 05:17:14 PM
Thanks to all that tried to help me get this mod to run on my PC, I finally got it to work! It seems to have been a bad file in what appears to be the (4.07 to 4.12.2 MEGA patch) I did a step by step patch up to 4.12.2m and all is working now!

Well! All I have to say to the Dev's of this mod "HOOOOOORRRAAHHHHHHHHH!!!!!!!!" :) you have taken this old girl and gave her a set of new %#@$t ( i think you can fill in the blanks?) to be played with!... All kidding aside, this is one great leap for the fans of il2 1946 that you have done!. CONGRATS!!!!!!!!!!!!!

As a foot note!
I found out that it only showed the (Game Menu) in the misc list after I installed ( SAS Flyable AI planes for 5.30, and SAS JSGME options for modact 5.30.) and activated them and most of the mods in jsgme, and then I only got (Game Menu).... after i loaded a plane and then went to the controls keys list and then found it in the MISC list! not before those steps could i ever see it under the main screens controls setting list! Don't know if that's the way it "should have worked out?" but it does on my PC!

Thanks again!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: darrme62 on May 30, 2014, 08:33:00 PM
Oooops!... I guess I was a bit to quick, seems that every time I try to go to anything higher than 1280X1024 then I get a CTD! anything on that yet?
Also the only 3d stereo I get is red/blue? no other I have a Passive 3d Monitor. any help in here on this ?

Any way nice mod though!

Thanks!
Darrme62.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on May 31, 2014, 09:04:00 AM
hi Pablo
it's me again, with some more ideas of possible extra functions for the menu.
basically, i just want to throw these ideas out there, if any of them become reality, all the better - if not, so be it :D
i would like to be able to give a sub-set of minor technical commands, to my flight only would be good enough, but if it can work for more, also good.
this would include the ability to command the flight to do things like open canopies, use nav lights, landing lights, tail-smoke and such sort of things.
i was using your control menu to quickly cycle through my flight of hurricanes, only briefly taking control, opening the canopy, and then taking over the next plane.
the result was a cool scene of my flight of Hurricanes all flying line abreast with their cockpits open :D
so, this was the inspiration for this request.
thanks for reading :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: BravoFxTrt on May 31, 2014, 11:02:44 AM
+1 Eugene, Please Pablo! :)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on May 31, 2014, 12:54:42 PM
just a few screens i took to illustrate how cool it is to fly with my own offline aerobatic team, lol...

(http://i196.photobucket.com/albums/aa226/bigbossmalone/il2fb2014-05-3120-39-31-85_zps1b80adbc.jpg)
(http://i196.photobucket.com/albums/aa226/bigbossmalone/il2fb2014-05-3120-41-45-16_zpsc12ee674.jpg)
(http://i196.photobucket.com/albums/aa226/bigbossmalone/il2fb2014-05-3120-38-02-45_zps20d611e3.jpg)
(http://i196.photobucket.com/albums/aa226/bigbossmalone/il2fb2014-05-3120-42-33-53_zpsa282ac66.jpg)

woo-hoo! :D :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Bombsaway on May 31, 2014, 12:57:06 PM
Cool. :)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: BravoFxTrt on May 31, 2014, 12:59:23 PM
Wow, how'd you do that?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on May 31, 2014, 01:09:22 PM
i explained the trick in my previous post ;)

the only difference is, in that post i was talking about opening all the canopies, but the principle is the same.
cycle through your flight via the 'take control' option, quickly switch off autopilot, press whatever action you want - smoke, canopy, lights, etc and then switch autopilot back on, move to the next plane and repeat ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on May 31, 2014, 03:17:48 PM
i explained the trick in my previous post ;)

That is funny Malone! It is possible to do that, but some of the functions should be investigated. In fact I consider that the easiest way is to intercept the HotKey management and there replicating it to the other planes of your flight.

For the while I don't have time for that, but I don't know in the future.

Regards,
                   Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on May 31, 2014, 04:13:55 PM
People, I realized a bug me myself introduced when trying to make the external movements completely fluent.

The outside views were not properly working in stereo, and if you paid attention they looked shifted to the right.

Now they are centered and tremendously crispy and sharp as they should have been.

Regards,
                       Pablo

(http://s28.postimg.cc/ogyw6cvrx/2014_05_31_at_21_54_06.jpg) (http://postimage.org/)

(http://s28.postimg.cc/gpi67srml/2014_05_31_at_21_57_16.jpg) (http://postimage.org/)

It is now updated in the first post!!!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Tom2 on May 31, 2014, 07:39:06 PM
+ One on Eugene, that in effect would make IL-2 more realistic since in real sims you can command your wingies to do such things like "fence in" (Lights off), fence out, smoke on, etc.
My 2nd idea would be a way to disable that damn textual hints when an enemy is inbound on the Migs, so arcadish, totally breaks immersion to see text on the screen.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Whiskey_Sierra_972 on June 01, 2014, 05:27:01 AM
Thanks mate!

Can I suggest to update the mod date also in the red download post text....
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Bombsaway on June 01, 2014, 06:16:30 AM
I am sorry if I missed it but when I added the new download, the game refused to enev load at all. Is there a fix?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: darrme62 on June 04, 2014, 12:40:59 PM
Hello again, I have a question about the known accepted resolutions when using Modact and Visual mod 8. I seem to not be able to use my native PC monitors resolution (1680 X 1050) or my 3d monitors native res (1920 X 1080) only res above 1280 X 1024 thats allowed s 1600 X 1200.
When mod-select is set to no mods it allows my native res but not if I set to modact ?. any ideas here?

Nice mods though...even in 1280X1024! But no stereo (other than red blue) on my 3d monitor needs to be native res of 1920x1080 to work properly.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: 'MadDog' on June 04, 2014, 01:28:44 PM
I use 2560 x 1440 which is really kickass. Set the resolution up in Stab 6.3 and also in conf.ini. Works flawlessly.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: darrme62 on June 04, 2014, 02:34:13 PM
If only i could go that high (MadDog) not able to even set to 1920x1080 i can in the con.fig but then i get black bars on the side! not sure why! Some day I will take the time .........AGAIN..... to start from scratch and redo my install >:(. Till then I am stuck on medium res!

Or till someone gives me a clue on how to fix the res issue?
 Keep'm flying ...MadDog!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: 'MadDog' on June 04, 2014, 06:45:48 PM
You can set your own custom resolution in various ways but I remember that it was a bit of a pain just using what the game gives you. Then I found out that by using Il-2 Stab you can easily set whatever resolution you like. That should write it into the conf.ini and then you will see that resolution within the game options itself.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: redshirt78 on June 04, 2014, 07:01:45 PM
Excellent mod Pablo, definitely one of my favorites.

Is it possible to add "repair plane" as well?  If possible I would like to see refuel/repair/rearm as a combo and all separated options as well.  And maybe a (customizable timer) for a little bit of realism.  Is this compatible with online play?

Thanks a bunch. 
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on June 04, 2014, 10:05:44 PM
Hello again, I have a question about the known accepted resolutions when using Modact and Visual mod 8. I seem to not be able to use my native PC monitors resolution (1680 X 1050) or my 3d monitors native res (1920 X 1080) only res above 1280 X 1024 thats allowed s 1600 X 1200.
When mod-select is set to no mods it allows my native res but not if I set to modact ?. any ideas here?

Nice mods though...even in 1280X1024! But no stereo (other than red blue) on my 3d monitor needs to be native res of 1920x1080 to work properly.

Darrme,
                       the way you explain your "troubles" doesn't help to understand your real "problem" and I have to infer. Please always take in mind that the most exact you are referring facts the most chances you have another person who is not you can understand what is going on.

  Most of the things that you don't get were explained in several instances about this MOD and about other stuff, but I agree that probably that information is not all together to easily get it.

  "No stereo (other tan red and blue)" doesn't seem an objective and balanced explanation, because before that you state facts as general and only in a (comment) you slide the idea that in fact you have stereo, the only thing you don't effectively get is full coloured stero in a 3D Monitor or TV. It is a big difference!

  Stereo means something different for each eye giving you depth perception. So anaglyph (Red/Cyan, Green/Magenta, etc.) IS STEREO. So please don't make statements as "I can't get the MOD to work" because it is performing its duties.

  And now why you don't get your goals fulfilled in spite it is covering its goals without any fault:

  -This game uses a rendering engine called OpenGL (learning never hurts: http://en.wikipedia.org/wiki/OpenGL)
  -OpenGL (and particularly the way it is used in the Il-2 Sturmovik) is not well suited for systems as nVIDIA 3D Vision, etc. That's the reason why those systems don't work.
  -Establishing a MOD capable of coping with tens of different possible combinations of GPUs with drivers + software + external devices is possible, but extenuating, requires permanent investigation and development. I don't earn a living based in this MOD.
  -The most direct, efficient, cost effective and universal solution, a one that required a lot of investigation and effort, that works practically in any case with very unexpensive devices, is the Anaglyh (coloured Stereo).
  -Stereo TVs normally reproduce stereo contents by themselves (with a media player) driving its alternating frames engine. Using them with computers require devices like 3D Vision glasses or software solutions (paid) like 3DTV Play that delivers through HDMI the signaling required to alternate frames in your TV or fully stereo google monitor. The code is not open for none of these, video card companies are quite greedy and try to make profit on every possible feature.

  So there is a "very brief and crude" full color alternating frame mode in my MOD which is not fully functional but some people stated that had worked in stereo TVs for them.

  The MOD as itself (for what it offers) doesn't have any resolution restriction. Me and many others use it in Full HD 1920x1080 and as it was explained before to you in higher and lower resolutions too.

  I hope it helps you to understand the situation.

  Regards,
                            Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: santobr on June 05, 2014, 04:57:24 AM
Try changing this in your conf.ini to remove the black bars:
SaveAspect=0



santobr.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: darrme62 on June 05, 2014, 02:25:07 PM

Thanks (Pablo) for your "complete" explanation on the ins-n-outs of stereoscopic 3d. I do and did already know most of that info...but not all, my error must have been in the way I misunderstood "from quickly reading over the posts" how your mod was designed to produce the 3d effect! I understand now that it is basically designed for Anaglyph stereoscopic 3d (nice to have this even) and that the Passive 3d was just a happenstance byproduct. As for the res issue that I am sure must be something on my side not your mods side.
And I do admire your zeal to stand by your "baby"(visual Mod X) I am the same way over things that I labor hard and long over too!

As for not posting a coherent understanding as to my issues...I did my best for not being a game developer or much for posting comment's or questions online :-[.
 
None the less, I stand and salute you.. Sir Pablo!.... very nice Mod...... and if I had a thousand bucks (or any) to spare! it would be yours ;).

And thanks (santobr) I had completely forgotten about the "SaveAspect=0" setting in the confi.ini!
that did the trick! And I need to remember not to use the il2 setup.exe that just messes it back up!.

For me this case is closed "It is what it is".......Thanks for the info and all the reply's that where given.

Darrme62
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: muzashi1963 on June 10, 2014, 12:43:26 AM
Hi dudes,

forgive me if this is just me being either blind or stupid......
I have installed modact 5.3 with 4.12.2 and tested all working good.
added the lines as needed in the confi.ini.
However, this mod does not seem to want to work completely for me.
NOTA BENE: I do not want the 3d to work, yet. I do not have the 3D glasses, but I would like the touted menus to work.
According to the original post, this is supposed to work with the TAB key. I cannot get this feature to work. believe me, I have tried.
I know that the mod is working, because I have turned on the 3D, and  can see the anaglyphic screen (and  PALGameMenuStatusBar=1) is on.
I am most probably missing something really minor.
I have downloaded the mod from the first post a total of 5 times, just in case I missed something, but I cannot find the "Readme.pdf" referenced, and I have searched ALL of the folders in the extracted folder.
I have even read and re-read the pages from the development topic.

I have also used the included Visual8 mod that came with the Modact 5.3, and downloaded and installed the mod directly into the #SAS# folder with the same results.

Any help will be appreciated
Muz.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on June 10, 2014, 12:54:36 AM
no, muzashi - in the older versions, it made use of the Tab key - the newer version makes use of a new control key, which you have to assign.
look through your controls, towards the bottom, for a control called Game Menu, and assign a key to that. that should give you the menus ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: muzashi1963 on June 10, 2014, 01:05:51 AM
Kudos,

It was that.



thank you Malone.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on June 13, 2014, 04:56:02 AM
Hi Pablo
i have recently discovered that a little problem i've been experiencing is likely related to the Visual Mod. at least, when i disable this mod, the problem disappears, lol, which is why it is my likely suspect.
this thread refers: http://www.sas1946.com/main/index.php?topic=41250.0
while it's not a game-killer, i am a little worried about what is actually happening here, and what commands my AI friends seem to be acknowledging.
certainly it's not urgent, but it would be great if you could look into this issue when you have the time.
i'd really appreciate it, mate, thanks in advance for any solution. ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on June 13, 2014, 05:06:12 AM
Malone,
              it is quite weird. I mean: I don't remember any part of code that could be generating something like that. The Visual MOD doesn't send commands except when you press a menu item. And none of those are related to the PadLock.

  I'm going to take a look but really I don't have any clue.

  Hay anybody confirmed this?

  Regards,
                    Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on June 13, 2014, 05:17:24 AM
i'm also waiting for a few more opinions.
once we have more people with this same issue, it might be worth investigating further..
but it certainly seems to be connected.
once i removed the mod this morning, immediately the problem stopped.
now i've enabled it again, and the problem is back.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on June 13, 2014, 06:56:39 AM
been testing it a bit more, and it is really pretty strange.
as we know, padlock is only working once a plane is within 3km distance.
now, as i am fltying towards enemy planes, still not within 3km, and i press F4, obviously it does not padlock, but, this radio message happens when the planes are in my line of sight (i.e; where i am looking with the mouse.
if i look away from the enemy planes, in another direction, and press F4, then there is no radio message.
so, it seems to happen only when the enemy planes are 'centred' in my view, whether they are in padlock range or not.
strange stuff....testing continues.
if anyone would like to help out by trying to recreate this, it would help a lot, so please guys, if you have this same problem, let us know.
alternatively, if you are trying it and you are not gettiing any radio messages, let us know that, too.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on June 13, 2014, 07:27:07 AM
Hi Pablo - well, it seems it can't be this mod, after all.
when i removed it from my ModaAct game, i thought the messages had stopped, but as per my previous post, i wasn't padlocking directly to the planes, so no messages.
also, when i disabled it in my TFM412, the messages remain.
so, my apologies, it's not your mod.
going back to square one... :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on June 13, 2014, 07:38:18 AM
Hi Pablo -the problem has been solved. :D
it was a failure on my behalf to read about a new feature that came with 4.11 patch, that Plowshare kindly pointed out to me, here: http://www.sas1946.com/main/index.php?topic=41250.msg463562#msg463562

at ease, mate, and my apologies for the unwarranted disturbance of the peace :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: BravoFxTrt on June 16, 2014, 03:21:09 AM
Pablo, do you intend to add repair to R&R
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on June 16, 2014, 04:48:25 AM
Bravo, I don't have anything against that. Probably the next time I get to the code of this MOD I will try to implement it, but I'm having several other concerns that made me not having time to dedícate to MODding.

Regards,
                           Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: 'MadDog' on June 16, 2014, 05:10:27 AM
Pablo

Having been a grateful user of your work for years I would like to wish you all the best with whatever you face, be it personal or professional. I am a big fan of this VisualMod8 as it enhances this sim in a very real and tangible way. I would like to add a plus one to Bravo's request for a full RRR capability in your next revision. More importantly I wish you well.

Euan
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Kartman013 on June 21, 2014, 12:01:34 AM
Just a quick message to say that this MOD is incredible. I love the ability now to choose so many different things from a menu at the click of a mouse! Imperial, Int'l, U.S. ? no longer a problem each time you fly different plane. And that F2 external view is something I could watch all day long!

Thanks so much.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: PO_MAK_249RIP on June 25, 2014, 04:44:35 AM
DOH! I've been AFK (as Sheldon and Penny wud say LOL) for a while and forgotten which key I assigned to this mod - is there anyway I can find out which one it was without trying each one?? It wasnt 'tab' thats all I know !!
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on June 25, 2014, 04:48:07 AM
Go to Controls and in the MISC section it will appear as "Game Menu".
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: PO_MAK_249RIP on June 25, 2014, 05:10:43 AM
Cheers Pablo!

BTW I couldnt find a Controls/Misc in my IL2?? I did find the key command in IL2/TFM 4.12.2m(or whatever you call yours?)/Users/doe - 'settings' tho ???
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: KillMac1914 on June 29, 2014, 04:37:17 AM
It doesn't work for me. I'm running SAS ModAct 5.2x (4.12.1m) when its loading(QMB), it runs smoothly and then when it reaches 100% the sounds of the aircraft plays but not the game. It stucks at the loading screen.... :( Any advice??
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on June 29, 2014, 03:11:23 PM
It doesn't work for me. I'm running SAS ModAct 5.2x (4.12.1m) when its loading(QMB), it runs smoothly and then when it reaches 100% the sounds of the aircraft plays but not the game. It stucks at the loading screen.... :( Any advice??

Is there seomthing logged when this happens?

Regards,
                             Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: KillMac1914 on June 30, 2014, 07:59:47 PM
It doesn't work for me. I'm running SAS ModAct 5.2x (4.12.1m) when its loading(QMB), it runs smoothly and then when it reaches 100% the sounds of the aircraft plays but not the game. It stucks at the loading screen.... :( Any advice??

Is there seomthing logged when this happens?

Regards,
                             Pablo

Nope. Nothing were written in log when it happens
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Raven Morpheus on July 03, 2014, 12:01:19 PM
I just got myself a pair of blue/red 3d glasses and all I can say is WOW!!!

The stereo 3d in this mod adds a whole new level of depth to the game.  Fantastic job.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: MJJWalsh on July 23, 2014, 04:21:39 PM
Hi Pablo,
A brilliant Mod, thank you for all your hard work and the sheer inventiveness and imagination you have brought to the game. I have one small problem - I cannot change the scale in the in-flight map. I know it is meant to operate with the mouse wheel, but nothing happens when I scroll up or down. Any thoughts?  Always having the map on the largest scale limits it's value as most of the time icons are out of range!
Mike
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: wolfiz on August 01, 2014, 07:59:57 AM
I have a question: Is the PAL3D6DOFAutoReset=0 nonfunctional? It always resets if I go to flyby or external, and I recall a previous version always kept my custom 6dof position. I believe the class file with the value is 6EABC2640E2C18C4..
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: FL2070 on August 11, 2014, 03:11:04 PM
Code: [Select]
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x77bfe41b
Function name=RtlInitUnicodeString
Library=C:\Windows\SysWOW64\ntdll.dll

Current Java thread:
at com.maddox.il2.engine.TTFont.Width(Native Method)
at com.maddox.il2.engine.TTFont.width(TTFont.java:53)
at com.maddox.il2.engine.GUIFont.size(GUIFont.java:24)
at com.maddox.gwindow.GFont.size(GFont.java:19)
at com.maddox.il2.gui.GUILookAndFeel.renderComboList(GUILookAndFeel.java:128)
at com.maddox.gwindow.GWindowComboControl$ListArea.render(GWindowComboControl.java:245)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.b(Unknown Source)
at com.maddox.il2.engine.Renders.paint(Unknown Source)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Dynamic libraries:
0x00400000 - 0x0049A000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\il2fb.exe
0x77BD0000 - 0x77D50000 C:\Windows\SysWOW64\ntdll.dll
0x76AC0000 - 0x76BD0000 C:\Windows\syswow64\kernel32.dll
0x76550000 - 0x76597000 C:\Windows\syswow64\KERNELBASE.dll
0x77270000 - 0x77370000 C:\Windows\syswow64\USER32.dll
0x764B0000 - 0x76540000 C:\Windows\syswow64\GDI32.dll
0x77BA0000 - 0x77BAA000 C:\Windows\syswow64\LPK.dll
0x76920000 - 0x769BD000 C:\Windows\syswow64\USP10.dll
0x76870000 - 0x7691C000 C:\Windows\syswow64\msvcrt.dll
0x76A00000 - 0x76AA0000 C:\Windows\syswow64\ADVAPI32.dll
0x76AA0000 - 0x76AB9000 C:\Windows\SysWOW64\sechost.dll
0x77450000 - 0x77540000 C:\Windows\syswow64\RPCRT4.dll
0x755E0000 - 0x75640000 C:\Windows\syswow64\SspiCli.dll
0x755D0000 - 0x755DC000 C:\Windows\syswow64\CRYPTBASE.dll
0x6ED70000 - 0x6EDA2000 C:\Windows\system32\WINMM.dll
0x76F50000 - 0x76FB0000 C:\Windows\syswow64\IMM32.dll
0x77130000 - 0x771FC000 C:\Windows\syswow64\MSCTF.dll
0x5F040000 - 0x5F060000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\DINPUT.dll
0x71F90000 - 0x71FDC000 C:\Windows\system32\apphelp.dll
0x6D420000 - 0x6D4EF000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\bin\zip.dll
0x5ECE0000 - 0x5ED3B000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\wrapper.dll
0x75640000 - 0x7628A000 C:\Windows\syswow64\SHELL32.dll
0x77370000 - 0x773C7000 C:\Windows\syswow64\SHLWAPI.dll
0x68380000 - 0x683A7000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\DT.dll
0x00530000 - 0x0053A000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\pathfind.dll
0x34050000 - 0x36F16000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\il2_core.dll
0x7C340000 - 0x7C396000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\MSVCR71.dll
0x36F20000 - 0x36F43000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\jgl.dll
0x370F0000 - 0x3712A000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\il2_usgs2.dll
0x76F10000 - 0x76F45000 C:\Windows\syswow64\WS2_32.dll
0x76DD0000 - 0x76DD6000 C:\Windows\syswow64\NSI.dll
0x38490000 - 0x38507000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\mg_snd_sse.dll
0x68200000 - 0x68230000 C:\Windows\system32\dinput8.dll
0x5F070000 - 0x5F079000 C:\Windows\system32\HID.DLL
0x76C30000 - 0x76DCD000 C:\Windows\syswow64\SETUPAPI.DLL
0x775E0000 - 0x77607000 C:\Windows\syswow64\CFGMGR32.dll
0x77540000 - 0x775CF000 C:\Windows\syswow64\OLEAUT32.dll
0x76FC0000 - 0x7711C000 C:\Windows\syswow64\ole32.dll
0x765F0000 - 0x76602000 C:\Windows\syswow64\DEVOBJ.dll
0x769D0000 - 0x769FE000 C:\Windows\syswow64\WINTRUST.dll
0x76DF0000 - 0x76F10000 C:\Windows\syswow64\CRYPT32.dll
0x76540000 - 0x7654C000 C:\Windows\syswow64\MSASN1.dll
0x712B0000 - 0x712D1000 C:\Windows\system32\ntmarta.dll
0x765A0000 - 0x765E5000 C:\Windows\syswow64\WLDAP32.dll
0x71300000 - 0x71380000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\Fred Files\Programs\IL-2\IL-2 4.122m MA5.3\bin\net.dll
0x73890000 - 0x73897000 C:\Windows\system32\WSOCK32.dll
0x74EC0000 - 0x74ED0000 C:\Windows\system32\NLAapi.dll
0x6FCA0000 - 0x6FCB0000 C:\Windows\system32\napinsp.dll
0x6FC80000 - 0x6FC92000 C:\Windows\system32\pnrpnsp.dll
0x71A30000 - 0x71A6C000 C:\Windows\System32\mswsock.dll
0x719C0000 - 0x71A04000 C:\Windows\system32\DNSAPI.dll
0x6FC70000 - 0x6FC78000 C:\Windows\System32\winrnr.dll
0x71990000 - 0x719B7000 C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
0x77120000 - 0x77125000 C:\Windows\syswow64\PSAPI.DLL
0x65130000 - 0x651F8000 C:\Windows\system32\Opengl32.dll
0x687E0000 - 0x68802000 C:\Windows\system32\GLU32.dll
0x65040000 - 0x65127000 C:\Windows\system32\DDRAW.dll
0x65030000 - 0x65036000 C:\Windows\system32\DCIMAN32.dll
0x71FE0000 - 0x71FF3000 C:\Windows\system32\dwmapi.dll
0x5F060000 - 0x5F067000 C:\Windows\system32\atiglpxx.dll
0x69030000 - 0x6A261000 C:\Windows\system32\atioglxx.dll
0x73760000 - 0x73769000 C:\Windows\system32\VERSION.dll
0x5F030000 - 0x5F03B000 C:\Windows\system32\atigktxx.dll
0x711F0000 - 0x712A9000 C:\Windows\system32\aticfx32.dll
0x39A20000 - 0x39A7B000 C:\Windows\system32\atiadlxy.dll
0x77240000 - 0x77257000 C:\Windows\syswow64\USERENV.dll
0x775D0000 - 0x775DB000 C:\Windows\syswow64\profapi.dll
0x734F0000 - 0x734FD000 C:\Windows\system32\WTSAPI32.dll
0x5F000000 - 0x5F025000 C:\Windows\system32\dinput.dll
0x619E0000 - 0x61A52000 C:\Windows\system32\dsound.dll
0x6ED40000 - 0x6ED65000 C:\Windows\system32\POWRPROF.dll
0x76620000 - 0x766A3000 C:\Windows\syswow64\CLBCatQ.DLL
0x6DFF0000 - 0x6E029000 C:\Windows\System32\MMDevApi.dll
0x71CA0000 - 0x71D95000 C:\Windows\System32\PROPSYS.dll
0x6DF70000 - 0x6DFA6000 C:\Windows\system32\AUDIOSES.DLL
0x718E0000 - 0x718E7000 C:\Windows\system32\avrt.dll
0x77200000 - 0x7722B000 C:\Windows\syswow64\imagehlp.dll
0x5AFD0000 - 0x5B0BB000 C:\Windows\syswow64\dbghelp.dll

Local Time = Mon Aug 11 16:08:49 2014
Elapsed Time = 80
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

This mod crashes my game every time I finish a mission in the QMB and open the dropdown with all the planes! Help!

Installation:
Downloaded and put the 00_PAL-VisualMOD8-v4122 in my #SAS folder.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on August 12, 2014, 02:03:23 AM
please provide the full path name to your game...
it looks like your game might be installed in Program Files folder?
if so, this is wrong - game should not be installed inside Program Files folder....
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on August 13, 2014, 06:01:02 AM
Hi Pablo
just a question on the new ultra-cool pilot addition - is it possible to allow this pilot control more than once?
to explain, this is what i did in a mission - did a ground-start, bailed out, went walkabout a bit, then took control of another plane on the runway.
took off with this plane, then bailed out at altitude - parachuted down, and was met with the usual automated running and diving pilot sequence.
would it be possible to allow for me to parachute down, and then run around in the countryside again..? or not..?
it's no big deal if it can't be done, or is too much extra work, just thought i'd ask to find out.. ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on August 13, 2014, 07:38:22 AM
Hi Pablo
just a question on the new ultra-cool pilot addition - is it possible to allow this pilot control more than once?
to explain, this is what i did in a mission - did a ground-start, bailed out, went walkabout a bit, then took control of another plane on the runway.
took off with this plane, then bailed out at altitude - parachuted down, and was met with the usual automated running and diving pilot sequence.
would it be possible to allow for me to parachute down, and then run around in the countryside again..? or not..?
it's no big deal if it can't be done, or is too much extra work, just thought i'd ask to find out.. ;)

Malone,
                    yes, it could be done, but everything requires time...

  From the last versión I posted, I finally decided to create an independent Class to separate all this of the Paratrooper. Its code name is Walker. The problema of using eject to generate a Paratrooper is that it brokes your plane.

  The new Walker is triggered by a Menu Command: "Leave Plane" and keeps your aircraft intact. But it can only be triggered when your plane is stationed in ground.

  Creating a fully controllable Paratrooper is another dimension. Several new conditions may be present and I really I don't see too much fun.

  One more thing: investigating the Walking Pilot I found a solution to the "Dead Issue" of the previous versions of the Visual MOD. Now if you switch plane (by menu or by Walking Pilot), if your original one deads, you don't get killed. You really are the one you took control of.

  Regards,
                       Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on August 13, 2014, 07:53:02 AM
that's just fine, mate - as always, i merely make suggestions, without any time frame pressures, as i am well aware of the potential man-hours involved.
i will always enjoy your mods as they are, and any future improvements will be a bonus.
as it is, it's nice to be able to run around on the ground - i find it a very light-hearted and enjoyable new dimension to the game :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Bombsaway on August 13, 2014, 08:15:54 AM
In the first version Malone, you could bail out from a flying aircraft and walk around on land so if you still have that one you could use it for some missions untill Pablo finishes this.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: slipper on August 13, 2014, 09:16:32 AM
Pablo

A great mod again mate thank you. I too was wondering something, with this mod or something similar do you think it may be possible in the future to have deployable paratroopers?

I don't mean controllable ones for the player, but paratroops that on landing instead of running and diving, would maybe adopt a firing position or advance a distance then adopt a firing position?

Again just wondering not a request mate.


cheers

slipper
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on August 13, 2014, 10:36:46 AM
Pablo

A great mod again mate thank you. I too was wondering something, with this mod or something similar do you think it may be possible in the future to have deployable paratroopers?

I don't mean controllable ones for the player, but paratroops that on landing instead of running and diving, would maybe adopt a firing position or advance a distance then adopt a firing position?

Again just wondering not a request mate.


cheers

slipper

In fact a real paratrooper should look and act quite different to a bailed out pilot. But in game they are the same, controlled by the same code.

It can be created something to differentiate the actions. But again: it requires work.

Regards,
                     Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: FL2070 on August 13, 2014, 12:16:08 PM
please provide the full path name to your game...

My game is on my desktop.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on August 13, 2014, 11:11:53 PM
... ???.....wow, not really sure how to answer that.....
that's like you asking me where i live, and i say planet earth.....
would that help you to find me?  :P
you don't seriously install full games onto your desktop, surely?  that is, pardon my french, just silly.
if, what is more likely, the shortcut to the game is on the desktop, then check the properties of the shortcut, and give me the full path, i.e: C:\Games\IL-2 Sturmovik....
how you answer me this time is going to count a lot towards how you are going to be helped at this point, as i get the feeling you are trying to fly before you learnt how to crawl, never mind walk, lol
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: FL2070 on August 14, 2014, 02:37:50 PM
give me the full path, i.e: C:\Games\IL-2 Sturmovik....

C:/Users/me/Desktop/Stuff/Programs/IL-2 4.12.2m MA5.3 JW1.33/il2fb.exe
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on August 14, 2014, 03:07:58 PM
Yes, your game is in your desktop
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: FL2070 on August 14, 2014, 06:44:29 PM
How do I fix this?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on August 15, 2014, 12:47:36 AM
just copy the entire game from the desktop to another folder on your computer, but do it as follows - copy it, NOT cut, to another folder of your choosing (i suggest C:/Games/IL-2 - doesn't really matter, but it must NOT go into Program Files folder)
then, once copied, use the Windows remove/uninstall function to uninstall the one on the desktop. (you do this so that you don't have problems later if you decide to reinstall ;) )
this will not affect the version you have just copied.
once you've done this, you can simply run the game from it's new location.
at this point, you can continue with problem-resolving.
if you still experience a problem, then you now should post up the error log info for us to help check what might be wrong. ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: FNRennier on August 15, 2014, 10:17:31 AM
One question: Can I install the "00_PAL-VisualMOD8-v4122" only, or do I need the previous versions?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on August 15, 2014, 10:38:55 AM
only install the latest ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: FNRennier on August 15, 2014, 10:53:01 AM
only install the latest ;)

Thanks for the reply!  :)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: FL2070 on August 15, 2014, 11:05:35 AM
WOOHOO, thanks, SAS~Malone, for your help. Now I can use the mod!!! :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Sharkzz on August 25, 2014, 07:01:11 AM
how do I get refuel rearm  up in the drop down menu please ? I set home for main menu, but couldn't see the  refuel rearm   part, also, in main game controls set up I now see about 6  or 8 misc setting choices , how do I set what for what is the miscellaneous activate ? what can I set with this/these choices, I have already set keys for a few but they aint doing anything yet because I don't know what or how to a use for them, this is a great mod by the way, I am not really interested in the 3d views as yet (older screen) but I DO want the  refuel rearm   to use. hope this makes some sense, thanks again regards
Sharkzz
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: bergkamp on August 25, 2014, 07:51:26 AM
Hi Sharkzz,

Re visual mod. From what I understand, you have assigned a key to "Game Menu" in MISC section of the controls. When in game, activate this key for the visual mod menu and the rearm/refuel option is in the "mission" section.

Bergkamp
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Sharkzz on August 25, 2014, 03:59:10 PM
G'day Bergkamp and thank you, rgr, I noticed the choices in the misc. section 1 to 10, and these say only misc. I had set "home"  for number 1(one) misc. do the other misc. choices do anything yet ? as setting  the home button didn't give me the new drop downs in game. I shall populate them all and see what transpires.  :). I was also wandering, as I couldn't see where to place this wonderful mod, in the JSGME  or in the #SAS folder ?.. thanks again for your help m8, I appreciated it.
regards
Sharkzz
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Tom2 on August 25, 2014, 04:09:28 PM
Yes, your game is in your desktop


 :D

LMAO. :) Not to put anyone down, just this sounded so funny. ;D
I admit I have a lot of stuff stored on my desktop too in 2 seperate folders, which is always a bad idea. ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Tom2 on August 25, 2014, 04:09:56 PM
Into the #SAS folder., Sharkzz.  ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Sharkzz on August 25, 2014, 04:11:02 PM
addenda to my last post, thanks again Bergkamp m8, got it now, and boy oh boy, what a trippy swaying view in externals with TrakIR now  8), I am going to have to keep off the drugs while I get used to this  :o.. ty thanks
~Sharkzz~
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Sharkzz on August 25, 2014, 04:13:49 PM
LOL G'day Tom and thanks too bro., I stuck it in both there just to make sure  :).. now removing from JSGME  post haste  8)
TY    ~S~
Sharkzz
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Sharkzz on August 25, 2014, 04:41:02 PM
ALSO, very very silly me,  :D, my brain was thinking the MISC,  section meaning was the misc choices  DUH. ! :-[, proffers backside for kicking  :) , my brain doesn't work properly sometimes and I am  wee bit slow in figuring things out, that's just me, I was born with that ah well, that's why we have forums LOL. thanks all 
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: norman on September 03, 2014, 10:23:50 AM
In multiplayer the game menu not work. I cant click on it. Can you help me?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on September 03, 2014, 11:20:10 AM
norman, it works, but the online chat bar is probably in the way. you can drag the chat bar away with the mouse ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: norman on September 04, 2014, 09:40:41 AM
Thanks SAS~Malone  8).
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: norman on September 04, 2014, 09:43:27 AM
Nice mod, but I find small bug, when I bail out ane pilot landed he run few seconds and after he freeze in run.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on September 04, 2014, 09:58:33 AM
That is the walking pilot MOD! You can freely move it. When he lies on ground he cannot do anything.

You shoud be using the other MOD which is based on Visual MOD
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Malone on September 04, 2014, 09:59:51 AM
he didn't freeze, mate - he is now controllable, as per the recent addition to this mod - http://www.sas1946.com/main/index.php/topic,42093.0.html

edit - as Pablo just beat me to it, lol :D
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: norman on September 05, 2014, 04:55:02 AM
Ok thanks  ;)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: vonOben on September 18, 2014, 04:34:34 AM
Thanks for a truly impressive mod, Pablo!

Is it possible too save the selections you make, so you don't have to redo them next time?
I've searched,  but haven't been able to locate any answer to this.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: benitomuso on September 18, 2014, 05:19:54 AM
Thanks for a truly impressive mod, Pablo!

Is it possible too save the selections you make, so you don't have to redo them next time?
I've searched,  but haven't been able to locate any answer to this.

This has been supersseded by the V9:

http://www.sas1946.com/main/index.php/topic,42495.0.html

What settings are you referring to regarding non-saving issue?

Regards,
                      Pablo
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: vonOben on September 18, 2014, 11:46:19 PM

What settings are you referring to regarding non-saving issue?


The selections I make under Options.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: vonOben on September 21, 2014, 09:25:15 AM
I found the reason!

My conf.ini was set to read only!

It works now!   :)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: srm on October 30, 2014, 10:13:57 PM
Can't seem to move my chat bar using the mouse.  I tried clicking and dragging but it doesn't move.  And so, I can't access the game menu.

Advice?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: Maximus on March 04, 2015, 10:24:06 AM
Fantastic. Did not yet know of the mod. Installed and was very impressed, several features just one click, including exchange of aircraft on the same mission, customize speed bar, views and more options. A  large improvement in terms of gameplay.
Thank you very much.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: buzz_beurling on March 19, 2015, 10:37:21 PM
Ok - I give up. Where is the documentation for this??? I enabled this on C.U.P. and the external view is very cool. How to I enable the menu???
Search results indicate that there is supposed to be some kind of a Readme packaged for this somewhere, do I have to read every 100 or so posts on each thread to find this?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: hoddyman on March 20, 2015, 02:57:20 PM
I like this mod and it's possibilities, but there's no "manual" for it, and I'm not telepathic enough to just "know" how to access the menu. What keyboard key(s) does one press to access it?
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: BOYAN on March 20, 2015, 06:28:10 PM
F10 guys. Version 9 of this mod is also available, http://www.sas1946.com/main/index.php/topic,42495.0.html
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: LtEthridge on May 05, 2015, 10:34:29 PM
I have not been able to get visual MOD V8 or V9 to work, im running HSFX 7, 4.12.2, when I install this mod I can run the game and it works fine, but if I close out the game and try to start it again I get a crash. something to do with EXCEPTION_ACCESS_VIOLATION. Please help.
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: SAS~Tom2 on May 06, 2015, 04:07:52 PM
I have not been able to get visual MOD V8 or V9 to work, im running HSFX 7, 4.12.2, when I install this mod I can run the game and it works fine, but if I close out the game and try to start it again I get a crash. something to do with EXCEPTION_ACCESS_VIOLATION. Please help.


"Logfile" please.

See under the New Members area, the huge topic. ;)

The coders need more info, thus the need for a logfile excerpt, how to explained in all detail.

http://www.sas1946.com/main/index.php/topic,42857.0.html

http://www.sas1946.com/main/index.php/topic,39780.0.html

 :)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: LtEthridge on May 07, 2015, 02:09:22 AM
Yes I apologize, I know you need a log. But I accidentally deleted it. I will install the mod again and get the log for you :)
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features)
Post by: LtEthridge on May 07, 2015, 02:18:52 AM
i get these files popping up in my folder called hs_err_pidXXXX (X's represent numbers) and inside each file it says this

Sorry im not allowed to post this as code, something about external links

Code: [Select]
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x77df1830
Function name=RtlAddAccessAllowedAce
Library=C:\Windows\SYSTEM32\ntdll.dll

Current Java thread:
at com.maddox.opengl.Provider.nGetGLCaps(Native Method)
at com.maddox.opengl.Provider.getGLCaps(Provider.java:136)
at com.maddox.il2.engine.Config.PALGetCardCaps(Unknown Source)
at com.maddox.il2.engine.Config.createGlContext(Unknown Source)
at com.maddox.il2.engine.Config.createGlContext(Unknown Source)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:507)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Dynamic libraries:
0x00400000 - 0x0049A000 C:\IL-2_1946\il2fb.exe
0x77D90000 - 0x77EE7000 C:\Windows\SYSTEM32\ntdll.dll
0x776B0000 - 0x777E0000 C:\Windows\SYSTEM32\KERNEL32.DLL
0x760E0000 - 0x76187000 C:\Windows\SYSTEM32\KERNELBASE.dll
0x74720000 - 0x747C7000 C:\Windows\system32\apphelp.dll
0x75A80000 - 0x75B96000 C:\Windows\SYSTEM32\USER32.dll
0x77C20000 - 0x77CCE000 C:\Windows\SYSTEM32\ADVAPI32.dll
0x6C440000 - 0x6C461000 C:\Windows\SYSTEM32\WINMM.dll
0x77910000 - 0x77930000 C:\Windows\SYSTEM32\IMM32.dll
0x5BA00000 - 0x5BA20000 C:\IL-2_1946\DINPUT.dll
0x75BA0000 - 0x75C9D000 C:\Windows\SYSTEM32\GDI32.dll
0x75CA0000 - 0x75D51000 C:\Windows\SYSTEM32\msvcrt.dll
0x759F0000 - 0x75A24000 C:\Windows\SYSTEM32\sechost.dll
0x753C0000 - 0x7546C000 C:\Windows\SYSTEM32\RPCRT4.dll
0x6C410000 - 0x6C43B000 C:\Windows\SYSTEM32\WINMMBASE.dll
0x754F0000 - 0x755CE000 C:\Windows\SYSTEM32\MSCTF.dll
0x75380000 - 0x7539D000 C:\Windows\SYSTEM32\SspiCli.dll
0x759A0000 - 0x759E6000 C:\Windows\SYSTEM32\cfgmgr32.dll
0x777E0000 - 0x777FE000 C:\Windows\SYSTEM32\DEVOBJ.dll
0x75370000 - 0x75379000 C:\Windows\SYSTEM32\CRYPTBASE.dll
0x75310000 - 0x75361000 C:\Windows\SYSTEM32\bcryptPrimitives.dll
0x6D420000 - 0x6D4EF000 C:\IL-2_1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\IL-2_1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\IL-2_1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\IL-2_1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\IL-2_1946\bin\zip.dll
0x5B9A0000 - 0x5B9FB000 C:\IL-2_1946\wrapper.dll
0x765D0000 - 0x77696000 C:\Windows\SYSTEM32\SHELL32.dll
0x779C0000 - 0x77AF6000 C:\Windows\SYSTEM32\combase.dll
0x76190000 - 0x761D0000 C:\Windows\SYSTEM32\SHLWAPI.dll
0x74F60000 - 0x74FD3000 C:\Windows\SYSTEM32\shcore.dll
0x68380000 - 0x683A7000 C:\IL-2_1946\DT.dll
0x005F0000 - 0x005FA000 C:\IL-2_1946\pathfind.dll
0x26A80000 - 0x29946000 C:\IL-2_1946\il2_core.dll
0x7C340000 - 0x7C396000 C:\IL-2_1946\MSVCR71.dll
0x261E0000 - 0x26203000 C:\IL-2_1946\jgl.dll
0x26210000 - 0x2624A000 C:\IL-2_1946\il2_usgs2.dll
0x75750000 - 0x757A0000 C:\Windows\SYSTEM32\WS2_32.dll
0x776A0000 - 0x776A8000 C:\Windows\SYSTEM32\NSI.dll
0x2A470000 - 0x2A4E7000 C:\IL-2_1946\mg_snd_sse.dll
0x60610000 - 0x60640000 C:\Windows\SYSTEM32\dinput8.dll
0x6BB60000 - 0x6BB6A000 C:\Windows\SYSTEM32\HID.DLL
0x75D60000 - 0x75F0F000 C:\Windows\SYSTEM32\SETUPAPI.DLL
0x75A30000 - 0x75A72000 C:\Windows\SYSTEM32\WINTRUST.dll
0x75F10000 - 0x76092000 C:\Windows\SYSTEM32\CRYPT32.dll
0x760A0000 - 0x760B2000 C:\Windows\SYSTEM32\MSASN1.dll
0x6F410000 - 0x6F498000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\IL-2_1946\bin\net.dll
0x74710000 - 0x74718000 C:\Windows\SYSTEM32\WSOCK32.dll
0x74F50000 - 0x74F60000 C:\Windows\system32\napinsp.dll
0x74F30000 - 0x74F44000 C:\Windows\system32\pnrpnsp.dll
0x74F20000 - 0x74F30000 C:\Windows\system32\NLAapi.dll
0x74ED0000 - 0x74F1A000 C:\Windows\System32\mswsock.dll
0x74E50000 - 0x74EC5000 C:\Windows\SYSTEM32\DNSAPI.dll
0x74E40000 - 0x74E49000 C:\Windows\System32\winrnr.dll
0x62290000 - 0x6235E000 C:\Windows\SYSTEM32\Opengl32.dll
0x62A90000 - 0x62AB3000 C:\Windows\SYSTEM32\GLU32.dll
0x6BEA0000 - 0x6BF79000 C:\Windows\SYSTEM32\DDRAW.dll
0x6BE90000 - 0x6BE97000 C:\Windows\SYSTEM32\DCIMAN32.dll
0x6BE70000 - 0x6BE8E000 C:\PROGRA~2\Raptr\ltc_help32-84409.dll
0x77B00000 - 0x77C19000 C:\Windows\system32\ole32.dll
0x5B980000 - 0x5B995000 C:\Windows\SYSTEM32\atiglpxx.dll
0x5A290000 - 0x5B972000 C:\Windows\SYSTEM32\atioglxx.dll
0x74D60000 - 0x74D68000 C:\Windows\SYSTEM32\VERSION.dll
0x6F3F0000 - 0x6F409000 C:\Windows\SYSTEM32\dwmapi.dll
0x5A1B0000 - 0x5A28E000 C:\Windows\SYSTEM32\atiadlxy.dll
0x74A70000 - 0x74B89000 C:\Windows\SYSTEM32\PROPSYS.dll
0x753A0000 - 0x753BB000 C:\Windows\SYSTEM32\USERENV.dll
0x74C70000 - 0x74C7E000 C:\Windows\SYSTEM32\WTSAPI32.dll
0x761D0000 - 0x761D6000 C:\Windows\SYSTEM32\PSAPI.DLL
0x75180000 - 0x751A0000 C:\Windows\SYSTEM32\IPHLPAPI.DLL
0x77880000 - 0x7790B000 C:\Windows\SYSTEM32\OLEAUT32.dll
0x77860000 - 0x77871000 C:\Windows\SYSTEM32\profapi.dll
0x75040000 - 0x75048000 C:\Windows\SYSTEM32\WINNSI.DLL
0x5A180000 - 0x5A1A5000 C:\Windows\SYSTEM32\atigktxx.dll
0x760C0000 - 0x760D2000 C:\Windows\SYSTEM32\imagehlp.dll
0x6C790000 - 0x6C8B9000 C:\Windows\SYSTEM32\dbghelp.dll

Local Time = Sat Aug 30 00:04:05 2014
Elapsed Time = 4
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#
Title: Re: New Visual MOD 8 (Game Menu + Stereo 3D + RealFollow + Features) [4.12]
Post by: libory on September 05, 2016, 05:50:12 PM
How do you start IL2 with this MOD installed but with stereo off.

I want to activate when I need it....