Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => WWI => Topic started by: gio963tto on October 08, 2013, 12:00:21 PM
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Ilyia Mourometz, V and G-3 version
The aviation pioneer Sikorski (later famous for its helicopters) in the first 10 years of the last century, and built the first four-engine project for commercial use, the outbreak of war suited his plan for military use, I have personified the two models more used the V-type and G-type in subversion G3.
Used throughout the war and also in the following civil war gained an aura of invulnerability, only three aircraft were lost due to enemy action one just for figthers but only after felling 3 of its aggressors.
(https://www.sas1946.rocks/images/imageshit/a/img824/3570/t5co.jpg)
Attention !!! read carefully the Readme files
Attention!!! to the cockpit is shared with the SB-Bomber (germany), to see what the version selected, remove the prefix from the name of the folder
I used the TB-3-4M-17X(gb)for the G3 HP 0/400 skins: SB_Bomber_RFC
TB-3-4M-17X(ru)for the V Sikorsky,1916 skins:SB_Bomber_Russia
Credit : for the 3d model GIO
Skin and template by MURDOC
Credit for the originals frankenplanes:
Beowulf,CY6,Max the Hitman.
The url for D/L :https://www.mediafire.com/download/6r6bz56y0sd5p41/Ilya-Mourometz.rar (https://www.mediafire.com/download/6r6bz56y0sd5p41/Ilya-Mourometz.rar)
The template by Murdoc are here :https://www.mediafire.com/download/i5ey3s6189tuqzs/IlyiaTemplate.rar (https://www.mediafire.com/download/i5ey3s6189tuqzs/IlyiaTemplate.rar)
Greetings GIO.
ERRATA CORRIGE:for a despicable my mistake, even though I had said to carefully read the readme, I would not have donePut the folders call "TB-3-4M-17X(gb)" "TB-3-4M-17X(ru)"in your "DBW1916"/STD
should read "DBW1916" / STD/3d0/Plane for aircraft
and "DBW1916" / STD/3d0/cockpit for what concerns the two different cockpit
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bloody ell! when the gunneers shoot at the fuel tanks!!! ??? idiots!!!! :P
the other version is not better... the gunners get a lot of fuel on their clothes... dangerous!
an awesome design. wow.
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cool
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bloody ell! when the gunneers shoot at the fuel tanks!!! ??? idiots!!!! :P
the other version is not better... the gunners get a lot of fuel on their clothes... dangerous!
an awesome design. wow.
of the war is lost 3 aircraft Ilya Muromets
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(http://forum.aviaskins.com/attachment.php?attachmentid=26575&d=1381290084)
TGA
http://yadi.sk/d/HFeplXgKAd9Fw
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Epic! A lovely bird!
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the best part is the complexity of the model... the engines are a model-in-the-model kind of thing.
love the matte aspect of the canvas and the wheels in particular
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there is an error cockpit and Planes have to put in a folder 3do, something like
... \ MODS \ Ilya Muromec \ 3do
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That's what I call impressive 8) thanks Gio!
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Thanks a lot Gio, one more time, you are the wise and competent guy !!!!!!!!!!!!
and all the others what helped to that new mod released here.l
cheers ;D ;D ;D ;D ;D ;D ;D ;D
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Thanks, Gio. Keep up the good work. Axis pilots on the Eastern Front have begun reporting UFOs. Some have been sent to see Herr Freud for counselling.
cheers
David
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skins in the resolution of 1024x1024.
https://www.sas1946.com/main/index.php/topic,36349.new.html#new
http://forum.aviaskins.com/showpost.php?p=120805&postcount=1
http://yadi.sk/d/J3Ts28YPAgSQK
(http://forum.aviaskins.com/attachment.php?attachmentid=26589&d=1381375911)
(http://forum.aviaskins.com/attachment.php?attachmentid=26590&d=1381375911)
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great skins Murdoc!
..the poor tail gunner must get lonely out there all alone in the freezing air current... :(
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Incredible! It gets better and better. Thank you Gio and Murdoc!
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What a great model thank you to all concerned.
Ian
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Oh... My... God! The Ilya Murometz!!! :o :o :o
Gio, you are astonishing!!!
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Fantastic model of plane! Very beautiful!
Many thanks to Gio!
Thanks for the beautiful skins Mstislav
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Excellent model and skins guys, thank you very much, really appreciated. 8)
Wishing you all the very best, Pete. ;D
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Pleaswe, could someone make a slot for this marvel?
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Test classes for the aircraft are still needed? 8)
Then take here. ;) https://www.sas1946.com/main/index.php/topic,37301.msg416549.html#msg416549
Later will make fine adjustments.
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spasibo Dima
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Thanks Skipper!
One problem: in DBW-1916 the planes cant fire their defensive guns and they got no bomb weapon option, there are only two loadout options: default and none.
Otherwise they seem to work fine.
Btw DreamK made a bunch of ww1 bombs (#00_DK_WW1_Guns_n_Bombs) and theyre in http://www.vpmedia.eu/il2/zip/DBW1916_patch6.7z if you want to check them out.
Cheers
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I just explained that it classes for Gio.
I'll have a lot of work with them.
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Classes support diff_FM
You can now do experiments with FM. (IliaMV_FM (IliaMV.fmd), IliaMG3_FM (IliaMG3.fmd))
Classes support Bombs (4x100kg, 10x50kg)
Classes support Gunners_AI
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Thanks but now it CTD's at 60%, here is my log file from DBW-1916, I've used the utility program classcheck.exe and it did not find any classfile conflicts:
[18:40:46] sFMDir = iliamg3_fm
[18:40:46] s1 = flightmodels/iliamg3.fmd
[18:40:46] s = FlightModels/IliaMG3.fmd:IliaMG3_FM
[18:40:46] m_lastFMFile = ca32ca33_4101fm
[18:40:46] opening new fm file iliamg3_fm
[18:40:46] null
[18:40:46] java.lang.NullPointerException
[18:40:46] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:540)
[18:40:46] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
[18:40:46] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2942)
[18:40:46] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
[18:40:46] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:40:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:40:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[18:40:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:40:46] sFMDir = iliamv_fm
[18:40:46] s1 = flightmodels/iliamv.fmd
[18:40:46] s = FlightModels/IliaMV.fmd:IliaMV_FM
[18:40:46] m_lastFMFile = iliamg3_fm
[18:40:46] opening new fm file iliamv_fm
[18:40:46] null
[18:40:46] java.lang.NullPointerException
[18:40:46] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:540)
[18:40:46] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
[18:40:46] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2942)
[18:40:46] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
[18:40:46] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:40:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:40:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[18:40:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:40:46] sFMDir = gui/game/buttons
[18:40:46] s1 = flightmodels/u-2nb.fmd
[18:40:46] s = FlightModels/U-2NB.fmd
[18:40:46] m_lastFMFile = iliamv_fm
[18:40:46] getting fm file gui/game/buttons
[18:40:46] sFMDir = gui/game/buttons
[18:40:46] s1 = flightmodels/u-2lsh.fmd
[18:40:46] s = FlightModels/U-2LSH.fmd
[18:40:46] m_lastFMFile = gui/game/buttons
[18:40:46] sFMDir = iliamg3_fm
[18:40:46] s1 = flightmodels/iliamg3.fmd
[18:40:46] s = FlightModels/IliaMG3.fmd:IliaMG3_FM
[18:40:46] m_lastFMFile = gui/game/buttons
[18:40:46] getting fm file iliamg3_fm
[18:40:46] null
[18:40:46] java.lang.NullPointerException
[18:40:46] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:540)
[18:40:46] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
[18:40:46] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2946)
[18:40:46] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
[18:40:46] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:40:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:40:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[18:40:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:40:46] sFMDir = iliamv_fm
[18:40:46] s1 = flightmodels/iliamv.fmd
[18:40:46] s = FlightModels/IliaMV.fmd:IliaMV_FM
[18:40:46] m_lastFMFile = iliamg3_fm
[18:40:46] getting fm file iliamv_fm
[18:40:46] null
[18:40:46] java.lang.NullPointerException
[18:40:46] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:540)
[18:40:46] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
[18:40:46] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2946)
[18:40:46] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
[18:40:46] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:40:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:40:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[18:40:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:40:46] sFMDir = iliamg3_fm
[18:40:46] s1 = flightmodels/iliamg3.fmd
[18:40:46] s = FlightModels/IliaMG3.fmd:IliaMG3_FM
[18:40:46] m_lastFMFile = iliamv_fm
[18:40:46] getting fm file iliamg3_fm
[18:40:46] null
[18:40:46] java.lang.NullPointerException
[18:40:46] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:540)
[18:40:46] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
[18:40:46] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2942)
[18:40:46] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
[18:40:46] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:40:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:40:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[18:40:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:40:46] sFMDir = iliamv_fm
[18:40:46] s1 = flightmodels/iliamv.fmd
[18:40:46] s = FlightModels/IliaMV.fmd:IliaMV_FM
[18:40:46] m_lastFMFile = iliamg3_fm
[18:40:46] getting fm file iliamv_fm
[18:40:46] null
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So.. Here at FM 4.10
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Thanks a lot, now it works perfectly. :) :)
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TGA texture Cockpit
http://forum.aviaskins.com/showpost.php?p=121590&postcount=5
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TGA texture Cockpit
We need to change meshes rods pedals, because now they can not animate properly.
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Dima, u G -3 rabotayet tol'ko 1 kil' iz 2- kh . i zagruzka nedostatochna . na Muromtsa gruzili po 48 bomb 16 kg. a yeshche podveshivali 1- u 25 pudovuyu bombu . primenyali i 10 pudovyye bomby .
http://www.airwar.ru/enc/bww1/im.html
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Dima, u G -3 rabotayet tol'ko 1 kil' iz 2- kh . i zagruzka nedostatochna . na Muromtsa gruzili po 48 bomb 16 kg. a yeshche podveshivali 1- u 25 pudovuyu bombu . primenyali i 10 pudovyye bomby .
http://www.airwar.ru/enc/bww1/im.html
(http://img-fotki.yandex.ru/get/9260/116493221.10/0_84713_65e511af_L.jpg)
There still a lot of things wrong.
I need a bomb-scheme. It is better to list items on the gun hooks.
Sector firing turrets.
I repeat, this is the test classes. Designed primarily for creating the FM and to complete the 3D.
(http://img-fotki.yandex.ru/get/9323/116493221.10/0_84714_ecbd97a6_L.jpg)
Why turret No. 3 tracks the target but not firing I have no idea ...
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http://www.libma.ru/istorija/russkie_vozdushnye_bogatyri_i_i_sikorskogo/p1.php#metkadoc6
http://proorujie.com/pervyj-strategicheskij-bombardirovshhik-2y.html
http://www.wio.ru/ww1a/im.htm
http://eroplany.narod.ru/shavrov/chr3/IM/IM_3.htm
http://flyingmachines.ru/Site2/Crafts/Craft28231.htm
http://flyingmachines.ru/Site2/Crafts/Craft28229.htm
http://www.esstilblg.ru/dveri/%D0%98%D0%BB%D1%8C%D1%8F_%D0%9C%D1%83%D1%80%D0%BE%D0%BC%D0%B5%D1%86_(%D1%81%D0%B0%D0%BC%D0%BE%D0%BB%D1%91%D1%82)
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arc of fire
http://forum.aviaskins.com/showpost.php?p=121602&postcount=6
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Please I so confused about the install of new Ilyia Mourometz . I don't understand the instruction about it . The informations are minimal and confused and nothing works correctly now . Any help are welcome .
Thanks to all.
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I'd suggest waiting for the final version of this download or the next DBW-1916 patch.
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It's fascinating watching the progress Skipper, Murdoc and vpmedia have made on this spectacular a/c.
Many thanks for your hard work !
For all round visability the Ilyia Mourometz has to have one of the best bombing stations in the entire game...http://forum.aviaskins.com/attachment.php?attachmentid=26846&d=1383357321
Cheers
Alfie
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Please I so confused about the install of new Ilyia Mourometz . I don't understand the instruction about it . The informations are minimal and confused and nothing works correctly now . Any help are welcome .
Thanks to all.
hi!
I installed it today with succes. So first download the original version from the first post, then download skippers version which you can find on top of the third page of this topic, and for last the bombsight which you can find under the bombsight's screenshots!
So the installation guide:
Unpack SAS skipper's version with classes ( on top of 3. page) into your DBW 1916 or mods folder, then and please be careful now!
unpack the original version from first post to a different place, in that folder you will find a Cockpit and a plane folder, grab the cockpit folder and copy it into skippers version's 3do folder,
then copy the two folders from originalmod's/plane folder to skipper's 3do/plane folder,
Now you will have there 4 foulder 2 of them are named like IlyamouromG3 or V in the folder you will find 3-3 files
Copy the first 3 files and put them into the first tb3.... folder ( this is from the original mod )
Then copy the second 3 files into the second TB3 ... folder
Now open skippers readme and rename the two TB3 folder as he said in the readme, and of course the air. ini entries!
only one step left It's simple now. unpack the class filesfrom bombsight folder and of course don't forget about the fm files, so for last unpack them too to skipper's mod folder!
Sorry for the language, I'm not English. I hope this will help you out!
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It's fascinating watching the progress Skipper, Murdoc and vpmedia have made on this spectacular a/c.
I'm just an observer, had no part in making this plane :)
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So the installation guide:
Thank you so much! I'm terribly hard to give a different kind of instruction. ((This is my weakest point. (Thanks again for the help of friends.
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I'm just an observer, had no part in making this plane :)
The most fun game - Make a game!
If you want to see a dynamic show, look at this topic -
http://dispersalfield.ru/main/index.php/topic,845.0.html (http://dispersalfield.ru/main/index.php/topic,845.0.html)
Maybe somebody will attend to the creation of sane FM?
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So the installation guide:
Thank you so much! I'm terribly hard to give a different kind of instruction. ((This is my weakest point. (Thanks again for the help of friends.
Your welcome! :D ;)
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thanks a lot to all involved in help me to understand the instructions.
Cheers guys !!!!!!!!!!!!!!!!
:D :D :D :D :D :D :D :D :D
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Hello all, I have tried to combine all the various elements that have been posted into the thread into a download that will hopefully make this wonderfull aircraft available to all with the minimum of trouble.
(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Ilya_zps0a50f669.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Ilya_zps0a50f669.jpg.html)
Here is the link:
https://www.mediafire.com/?b82xcpd8ssxnh3e
I have tried this out in my DBW install, not DBW 1916 and all appears ok, although I must confess I found it confusing to assemble so I may not have integrated the files as was intended by the authors, for this I do sincerely appologise if I have got it wrong. At the time I assembled this I did not realise Mad026 had actually posted instructions so any problems with the download are purely down to me.
I have tried it in my TD 4.11.1 with Modact 4 install and the aircraft seem to be ok, however the bomb sight does not work, I get a half screen that is half Black. No show stopper for me as I usualy let the expert AI bomb aimer do his thing while I wait for the flak and fighters to tear my bomber apart. ;)
I have included the Murdoc skins in the correct folders to keep everything together in one install, I hope he has no objections.
If anyone who has contributed to this mod objects to my inclusion of their work in this download I will without hesitation remove the link at their request.
Wishing you all the very best, Pete. ;D
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First of all aircraft requires the FM!
The most gnarled UFO with credible FM is better than most beautiful 3DO with gnarled FM.
IMHO!
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I dont like ww2 FM in a ww1 plane neither, but I dont know anybody who could help with a new FM.
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You can ask Kant
(mozhno poprosit' Kanta)
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Not included in the official events of the GIO and the Skipper (Lakota) two options Ilya Muromets.
- Ilya Muromets with motors "Sunbeam", 1915. - Replace - SB_Bomber_Russia
(http://forum.aviaskins.com/picture.php?albumid=52&pictureid=1633)
- Ilya Muromets and the G-3, later, 1918. - Replace - SB_Bomber_RFC
(http://forum.aviaskins.com/picture.php?albumid=52&pictureid=1634)
download:
http://yadi.sk/d/jAJpY7gNDYV7r
http://forum.aviaskins.com/showpost.php?p=122924&postcount=7
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GREAT MURDOC! 8)
Beautiful Bombers!
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this is done GIO, just for them and they do not have slots not included in the official patch with Muromtsem.
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Many thanks to ALL the Ilyia Murometz development team for this wonderful a/c
Cheers
Alfie
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Whether this aircraft is planned to separate slot?
Regards
Seb
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Hello guys, using the original two slots for the Ilya Muromets I have created two additional ones. ;)
Mediafire link:
https://www.mediafire.com/?vj7p0twsag7ipcz
These are what was shown in a earlier post giving you two alternate 3d versions:
(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Ilya%20Sumbeam_zpsnd4dtiii.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Ilya%20Sumbeam_zpsnd4dtiii.jpg.html)
(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Ilya%20Late_zpsmilfhefb.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/Ilya%20Late_zpsmilfhefb.jpg.html)
The G-3 late has the tanks in a different position and the V has Sunbeam engines.
There are no additional changes other than adding the slot for the additional 3d.
When time permits I will attempt to alter the weapon load and make turrets usable, however, at the moment other projects take priority.
Wishing you all the very best, Pete. ;D
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Thank you very much.
In version 4.12.2 works fine.
Regards
seb
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Thanks Pete, it's a good idea to make previously unused 3d usable.
Imho there's no such thing as 'too many subversions' of a plane.:)
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Thanks Pete, it's a good idea to make previously unused 3d usable.
Imho there's no such thing as 'too many subversions' of a plane.:)
Hello Istvan, I agree with you there completely, however, I do not have the time available to do all versions I would like but hopefully these help. ;)
When time permits the intention is to make all cockpits active and usable and change the loadout, but right now that is not possible. :(
At least Skippers files are now open and any problems in the java resolved I hope, so maybe in the not too distant future I can return to this and do what I really want to in order to complete this lovely aircraft.
It would be better if the original authors could return to these projects and complete them as we would hope, sadly they now seem to be abandoned.
Take care mate.
Wishing you all the very best, Pete. ;D
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Self stationary files for both of the new models. ;)
Mediafire link:
https://www.mediafire.com/?ezi2241zgbo5ezu
(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/SSP%202_zpsynne6up0.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/SSP%202_zpsynne6up0.jpg.html)
(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/SSP%201_zpshasbr8rc.jpg) (http://s293.photobucket.com/user/Mission_bug/media/Album%202/SSP%201_zpshasbr8rc.jpg.html)
I will add these to the 4.12 stationary mod when I next update it.
Wishing you all the very best, Pete. ;D
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You cannot but LOVE this monster! ;D Thanks!
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Good job! :)
With best wishes!