Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => Dark Blue World Discussion & Support => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => DBW Downloads & FBDSM => Topic started by: BravoFxTrt on July 03, 2013, 08:11:46 AM

Title: ***How to Utilise IL-2 Selector - Properly***
Post by: BravoFxTrt on July 03, 2013, 08:11:46 AM
Download & Extract SAS ModActivator 5.10 into a New Folder Like this:  http://www.sas1946.com/main/index.php/topic,35348.msg384686.html#msg384686

Edit Gerax:  SAS ModActivator 5.10 is outdated meanwhile, now you should use
SAS ModActivator 5.30 (http://www.sas1946.com/main/index.php/topic,37662.0.html) when running 4.12.2. Latest selector (http://www.sas1946.com/main/index.php/topic,16403.0.html) is v3.1.4.

(http://www.sas1946.com/images/imageshit/a/img189/7117/ixtn.jpg)

Drag and Drop only the Folders & Files into another new Folder Like this:
(http://www.sas1946.com/images/imageshit/a/img812/8511/73y8.jpg)

Drag and drop those Files and Folders into your Game's Root Folder, and say yes to Over write Like this:
(http://www.sas1946.com/images/imageshit/a/img203/4511/l5wk.jpg)

Open your New il2fb.ini and see screen shot below, all of the Blue arrows are what you need to edit, you can use any thing "words" or Names as long as the end looks similar to mine. The top Lines and numbering sequence are very important, use my il2fb.ini as a guide for yours.
(http://www.sas1946.com/images/imageshit/a/img41/6425/zuhf.jpg)

If done to the letter you will see your new Game Version Selection in the IL2 Selector.exe Dropdown Menue Like this:
(http://www.sas1946.com/images/imageshit/a/img547/3018/2zr4.jpg) <---Auth. Code  is  40930
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1- Properly***
Post by: BravoFxTrt on July 03, 2013, 09:07:18 AM
If you want to use one MAPMODS and one 3do Folder look at the screen shot and use it as a guide.

Just place the 3do Folder in the MAPMODS Folder with the Maps Folder and your game will read from there. 3 or 4 game versions one MAPMODS Folder.

(http://s28.postimg.cc/ruwxraggt/Clipboard01.jpg) (http://postimage.org/)
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1- Properly***
Post by: Griffon_301 on July 03, 2013, 09:17:19 AM
ah thank you very much!
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1- Properly***
Post by: BravoFxTrt on July 03, 2013, 09:52:53 AM
Here is the Really cool thing about The IL2 Selector 3.1,  you can Create another New-TFM and Install SCW Directly with out JSGME.exe, and leave it at that, as long as you renamed it in the il2fb.ini. So you can switch between Dark Blue World (#DBW) or #DBW_SCW "With out having to wait for JSGME.exe to load what ever Game Version you want to play. I even Created a new Folder in jsgmemods Folder with each Game version with all the neccesary files so I can Activate only "One" Folder like this:
(http://www.sas1946.com/images/imageshit/a/img850/9465/dhdi.jpg)

(http://www.sas1946.com/images/imageshit/a/img854/2239/71z7.jpg)

Now You see why Its called "Bravo's HolyGrail Install"


Title: Re: ***How to Utilise IL-2 Selector.exe v3.1- Properly***
Post by: BravoFxTrt on July 28, 2013, 04:23:56 PM
BUMP
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1- Properly***
Post by: Whiskey_Sierra_972 on July 29, 2013, 04:33:19 AM
If you want to use one MAPMODS and one 3do Folder look at the screen shot and use it as a guide.

Just place the 3do Folder in the MAPMODS Folder with the Maps Folder and your game will read from there. 3 or 4 game versions one MAPMODS Folder.

Hi Bravo!

I noticed that when I was building my 412 before holiday I make something wrong in this situation:

Since I need to split my planes in time&theatre dedicated installations (SCW , Early Europe , Late Europe....and so on) I put my maps and all common stuff into a FILES folder and planes into a specific folder like:

FILES=FILES
MODS=#SCW

and game don't recognize this configuration;

Looking again at your post I noticed that you named the FILES folder into MAPMODS....

Do you think that mine trouble are only due a wrong naming of the folders?

Can you also confirm which folder load before?

Thanks in advance for your help!

walter
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1- Properly***
Post by: SAS~Monty27 on July 29, 2013, 05:50:37 AM
Excellent explanation Guy, thanks for posting this with pictures for easy reference.  I use exactly this setup, so we can all actually 'have our cake and eat it too'.  The JSGME Version switch is particularly good and everything is in one place.  Bloody elegant is what it is!  8)

I am currently training up a few people (over Skype) in the 'Way of the Bravo', and they are nothing short of astonished to see it all work so easily and offer such a lot of content choice.  ;D ;D ;D ;D ;D

@ Walter, you can call the folder for your common files whatever you like, as long as the name and ini entries match as shown in Bravo's pic.
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1- Properly***
Post by: BravoFxTrt on July 29, 2013, 06:24:23 AM
Thanks Simon, Im glad I can give something back to our community.
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Whiskey_Sierra_972 on July 29, 2013, 07:53:53 AM
Thanks Monty for your reply but IIRC since in my installation it don't work , while it should , the only other faulty aspect can be the deep structure of the FILES folder because in mine I have there the same root as MODS folder.

The correct FILES root should be:

MAIN ROOT/FILES/MAPMODS/MAPS/_TEX or MAP NAME for maps
and
MAIN ROOT/FILES/MODS NAME/3do&classfiles for mods

or should be

MAIN ROOT/FILES/_TEX or MAP NAME for maps
and
MAIN ROOT/FILES/3do&classfiles for mods

And can you tell me if FILES folder load before or after #MODS folder?

Thanks in advance for your replies!
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on July 29, 2013, 08:21:12 AM
Hi Walter,

From il2fb.ini we have this:
; Mod Type No.2 (Zero-based Index = 1).
[Modtype_01]
Name=Classic Mod Game(HSFX) or (UP 2.01) <-------NAME
Help=Old fashioned modding style with 'FILES' and 'MODS' folders holding the mods.
Files=FILES <-------Main Root
Mods=MODS <------Main Root

This is correct:
Name <---------Name=Classic Mod Game
MAIN ROOT/MAPMODS/3doMAPS/_TEX or MAP NAME, all.ini for maps. <---------Mods=MODS
and
MAIN ROOT/Files/ 3do&classfiles for mods <--------------Name=Classic Mod Game <---------Files=FILES

And when I had HSFX as a game version, I launched as Classic Mod Game in the Selector and the Files Folder would have to load first, I had a Mods Folder with Ecrin Wide and MAPMODS/3do  and Pal Visual Mod. So Yes the Files Folder load first, like the old days.
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Whiskey_Sierra_972 on July 29, 2013, 08:23:45 AM
Thanks mate for your reply!

I'll check my installation fault starting from the 31 evening!

Hope to don't bother again!

All the very best!

walter
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on July 29, 2013, 08:30:21 AM
Its no bother Mate.
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Gubi on July 29, 2013, 08:44:38 PM
Bravo,

Outstanding.  I have consolidated my (9) versions of DBW '38-46, stock and UP3 into (1) load.  Thanx so much.

Now, possibly it will be possible to, finally, distribute this, managebly sized file out to my mates.

...next task...convert to 4.12.

Cheers
Gubi
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on July 29, 2013, 08:46:50 PM
Very good Gubi, im glad it helped you out. Good luck with your conversion to 4.12. I love 4.12, its the Best TD patch ever.
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Gubi on July 29, 2013, 09:18:17 PM
Yeah, from what I have experimented with...4.12 is first rate.  The hurdle that the Flying Ass Clowns have to overcome is our propensity to use Zuti's MDS...and the frills of DBW.  With limited time, for quite a bunch of us, it allows us to fly more, without having to watch...even with death time penalties activated.  I'm exploring this.

Cheers
Gubi
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: SAS~Monty27 on July 31, 2013, 12:43:33 AM
Question: does a 4:12 conversion have to be a seperate new install, or can in be done on top of a 4:101 DBW setup retaining the option to revert back to 4:101 (JSGME switch) for DBW?
Question: was that a stupid question?  ???
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on July 31, 2013, 12:55:54 AM
Yes that can be done, but you have to extract the 4.12 files.SFS and the DT.dll and place them in a jsgmemods Folder and can be named any thing, like 4.12.1m. and also this has to be done with 4.11.1m as well

(https://s11.postimg.cc/as37ohsb7/Clipboard01.jpg) (https://postimg.cc/image/kpe8hjzwv/)
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: SAS~Monty27 on July 31, 2013, 12:57:41 AM
I thought so, you cunning devil!  ;D ;D ;D ;D ;D
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on July 31, 2013, 12:58:55 AM
:P
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Whiskey_Sierra_972 on August 01, 2013, 12:37:14 PM
Sorry to bother again mate but I got a no go for have the two folders working together!

I add the 7th option as follow

Files=#SAS
Mods=#SAS_TRAINING

In a clean vanilla 412+SAS Mods Activator 5.11 in the #SAS folder I enabled all the JSGME stuff as it is the standard SAS Mods Activator main folder (btw all work flawless running this as it should be as stand alone); after I create a new folder named #SAS_TRAINING where I add atm only two planes (those planes anyway work in 412 if I add them into the #SAS folder in the stand alone configuration) and the modified air.ini. (all folders iside have the correct deep of NAME/3do&classfiles or STD/game....air.ini).

This is the configuration I like to realize where into the #SAS folder i put all the mods and into the other folders I put only the needed planes!

BUT!!!

When I run the game in this configuration the game don't recognize the SAS Mods Activator and load as a 412 vanilla C(rashing)T(o)D(esktop) at 60%!

If I change the two folder in this way:

Files=#SAS_TRAINING
Mods=#SAS (with the air.ini disabled)

....the game load as SAS Mods Activator but don't recognize the new planes installed into the #SAS_TRAINING folder....

I haven't yet tested to install some new maps but I think that this 'll give me the same trouble as for planes....

Can you give me some suggestion about?

Thanks in advance for your help!

walter
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Whiskey_Sierra_972 on August 01, 2013, 12:48:54 PM
Thanks mate I'll PM him....
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: SAS~Monty27 on August 02, 2013, 06:07:16 AM
(http://www.mediafire.com/convkey/a777/dj98xeqp39rnnh96g.jpg)

Each unique modset gets its own unique menu, to help prevent disorientation... ;D
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on August 02, 2013, 06:08:36 AM
Now that is Down right Awesome Simon, Thanks Buddy!
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: sphantom on August 02, 2013, 06:54:35 AM
great picture would love to have that for my splash screen
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on August 02, 2013, 07:50:00 AM
Phantom, just right click on the image, then "Save image as"  .tga, then rename it to Background, then put it in #SAS\STD\gui\Background.tga  let it overwrite, or put a  -  on your current one.
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: SAS~Monty27 on August 05, 2013, 03:46:26 AM
great picture would love to have that for my splash screen
Oh, just noticed your comment Phantom, the MiG-21 Menu is now included in the New-TFM Selector package.

http://www.mediafire.com/?lu68ds7sp3edvpb
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on August 05, 2013, 06:01:13 AM
With your changes and the new IL2 Selector Lay out, this in my HolyGrail, Thanks Simon.:)


(https://s21.postimg.cc/4wfspc0tz/Clipboard01_1.jpg) (https://postimg.cc/image/4wfspc0tv/)
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Whiskey_Sierra_972 on August 05, 2013, 06:11:27 AM
If you want to use one MAPMODS and one 3do Folder look at the screen shot and use it as a guide.

IMAGES OMITTED

Just place the 3do Folder in the MAPMODS Folder with the Maps Folder and your game will read from there. 3 or 4 game versions one MAPMODS Folder.

Sorry to bother but I can't have this working neither pursuing your method with the simple vanilla SAS ModActivator 5.20 configuration....

I make all as you report:

1) Added option to selector:

; Mod Type No.2 (Zero-based Index = 1).
[Modtype_01]
Name=SAS Modact
Help=SAS Modact 3 or later, mods reside in '#SAS' folder
Files=MAPMODS
Mods=#SAS

2) Create the MAPMODS folder and add the files at this deep (as reported from you in post nr.9: http://www.sas1946.com/main/index.php/topic,35642.msg394860.html#msg394860 ):

(http://i614.photobucket.com/albums/tt222/waltersolito/Desktop_MAPMODS_zps2cccf940.png) (http://s614.photobucket.com/user/waltersolito/media/Desktop_MAPMODS_zps2cccf940.png.html)

3) Disabled the MAPMODS folder into #SAS

If I run the game it load fine but if I change (moving or even deleting) the all.ini order of the maps nothing happen in their FMB order....

If I install a new map and add the entry in the Files folder positioned all.ini it don't show in the FMB maps list....

If I add the new map entry reenabling the Mods folder positioned all.ini the map name appear in the FMB maps list but the map can't be loaded....

I begin to think that something somewhere is really wrong....

Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on August 05, 2013, 06:37:52 AM
Walter, this is my Setup;  Did you put yours in the Stock Game spot because I had Issues when I used the Stock Game Spot, Try a Different one like   2


; Mod Type No.3 (Zero-based Index = 2).
[Modtype_02]
Name=SAS Modact
Help=SAS Modact 3 or later, mods reside in '#SAS' folder
Files=MAPMODS
Mods=#SAS

(http://s17.postimg.cc/x1sz7l8rz/Clipboard01_1.jpg) (http://postimage.org/)
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Whiskey_Sierra_972 on August 05, 2013, 07:33:31 AM
I think that we should restart the rig when something that should work don't!

I checked again all the stuffs and I got the same configuration as your , then I restart the PC and seem working atm....

I must to add all the missing maps and object from the .sfs files but it should work (harbin map don't give me load.ini or missing textures error but a lot of missing object in log....)

Since this configuration is with one folder level less than the MODS folder:

FILES ROOT: main root/MAPMODS/3do with classfiles or maps

instead of

MODS ROOT: main root/MODS/specific mods name/3do with classfiles

....manage the addition of stuff there 'll be a little complicated.

(more simple if we keep a dedicated MODS folder where test and track every addition and after install them into the FILES folder)

I keep my finger crossed because this issue , maybe , is planned to be looked over in a next future by Storebror (I think one of the greatest modding mind!!!) to give her a different action or root deep to make the FILES folder management more easy....

....I think that the best way is like the actual twin folders with different loading order but with the same root structure....so we can put all the common stuff in one folder and specific files in the other that 'll load after....
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on August 05, 2013, 07:38:33 AM
+1 Walter, I wished the Skins Folder would work as the MAPMODS Folder works. Well we will see.
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Whiskey_Sierra_972 on August 05, 2013, 07:39:18 AM
Thanks again for your help mate!
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Whiskey_Sierra_972 on August 05, 2013, 07:40:47 AM
+1 Walter, I wished the Skins Folder would work as the MAPMODS Folder works. Well we will see.

The skin folder?
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on August 05, 2013, 07:42:37 AM
Yes I tried to put my Huge Skin Folder in the Mapmods folder and it didnt work
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: dietz on August 05, 2013, 12:50:26 PM
Thanks -I would have been a little lost without this!
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on August 05, 2013, 01:10:30 PM
Glad you like it James, Happy Flying Bro!
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Whiskey_Sierra_972 on August 05, 2013, 02:40:26 PM
Yes I tried to put my Huge Skin Folder in the Mapmods folder and it didnt work

But since in a similar installation the main root/Paintscheme/skins folder is shared from all game version loaded from the selector , why you don't use that?
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on August 05, 2013, 04:14:33 PM
 I do Walter, because it only works that way.
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: SAS~Storebror on August 08, 2013, 01:23:00 AM
Hi walter,

A little late on my side but here we go:
I got a no go for have the two folders working together!
I add the 7th option as follow
Files=#SAS
Mods=#SAS_TRAINING
(...)
When I run the game in this configuration the game don't recognize the SAS Mods Activator and load as a 412 vanilla C(rashing)T(o)D(esktop) at 60%!
Sounds logical.
The "Files" folder structure differs from the "Mods" folder structure:
In the "Files" folder the mods don't reside in dedicated subfolders, instead they're all located straight in that folder.
For instance all contents of "XTD" and "STD" folders would have to go straight into "#SAS" folder when using this as "Files" folder.
I know it's confusing but that's due to the modding history of IL-2: The very first wrapper worked that way and up to and including HSFX 6 and UP 3 the big mod packs work like that, too.

If I change the two folder in this way:
Files=#SAS_TRAINING
Mods=#SAS (with the air.ini disabled)

....the game load as SAS Mods Activator but don't recognize the new planes installed into the #SAS_TRAINING folder....
I tried to reproduce but this way it works for me as expected.
Maybe your new planes don't work because "Mods" folder content overrides the "Files" folder one, so each file in "#SAS_TRAINING" will be skipped when a corresponding file in "#SAS" folder exists.
On the other hand, maybe you just missed the point of the different subfolder structure in "Files" folder again.
For instance, in the original "#SAS" folder (using "Mods" folder structure) the air.ini is located at:
"#SAS/STD/com/maddox/il2/objects/air.ini"
whereas in your "#SAS_TRAINING" folder (using "Files" folder structure) it would have to be located at:
"#SAS_TRAINING/com/maddox/il2/objects/air.ini"
(Note the missing "STD" subfolder in the tree)

I don't know how much this would count, but theoretically (benitomuso already did something similar in his TotalMODder) we could use as many "Files" and "Mods" folders as we like, so there could also be two folders where both carry the "Mods" folder structure. This would require another Selector modification, but if it helps, it might be worth the effort.

Best regards - Mike
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: SAS~Gerax on August 08, 2013, 02:38:29 AM
I don't know how much this would count, but theoretically (benitomuso already did something similar in his TotalMODder) we could use as many "Files" and "Mods" folders as we like, so there could also be two folders where both carry the "Mods" folder structure. This would require another Selector modification, but if it helps, it might be worth the effort.

+1! Yes please! That would be wonderful to have.  :)

Mike, you know my arguments from former discussions, 
I just want to repeat it for other guys who are new to this:

the reason why I like to have at least two mods folders is:
its simply more readable and less confusing and so easier to maintain. In this structure I see which classfiles, wich 3do folder etc. belongs to wich mod! also I can have them proper arranged and can so influence their reading order.

So when I want to have some "primary" mods folders for special Theatres-of-Ops, its good to have a "secondary" mods folder where I can have all the mods I want to share with some of this special folders. And of course the loading order has to be: primary mods folder (ie SCW) is read before secondary mods folder where I share the common mods and of course before the file(s) folders.

But this is nearly impossible with the structure as we have it now and only one kind of mods and files folder: here ALL classfiles/3do folders/etc. I want to share have to go in this "files" directory straightly, no chance to know at a glance wich (class)files comes from wich mod and no chance to have any kind of structure or order. its pure chaos. so to me this files folder is useable for a shared Mapsmod or maybe mods like a font mod, and maybe the gui and the i18 folder only.  ;)

so a good structure would be:

; Mod Type No.2 (Zero-based Index = 1).
[Modtype_01]
Name=SAS Modact
Help=SAS Modact 3 or later, mods reside in '#SAS' folder
Files=XXXXX
Mods2=YYYYY
Mods1=ZZZZZ (in this case #SAS)

where the loading order is: Mods1 is read before Mods2 before Files.
don't know if a second files folder is necessary but I would not need it.

Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on August 08, 2013, 02:55:00 AM
I like the Idea
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Whiskey_Sierra_972 on August 08, 2013, 05:22:00 AM
Above all I must to thank Mike for all the great work he's doing for us and for the last heaven's door: the SAS ModActivator 5.20!!!

I have solved my issue with the maps because even if I know the different folder level I had some issue in the creation of the FILES/MODS structure till I reboot the rig....

ATM I have multiple installation for planes and the few commons in MODS and I'll start to build up the whole maps and static objects in FILES.

Management of objects and maps trought FILES folder isn't too much complicated because those mods have a deeper level structure than planes/ships/dynamic objects where classfiles atm must be placed all together and can't be isolated in each single mod folder (this is most troublesome when updating class of mods where even if a single object is in a single classflies the whole class is coded in another that must be updated and thus searched among all others and not into a single folder....also because disabled classfiles change their alphabetical position and must be searched each time....)

I completely agree with the line of think wrote by Gerax with two MODS and one FILES folders so in one MODS we can install all common stuff , in the MODS with high order of loading the specific mods and in the FILES a continuing line of work common for every other modding community that use the MODS/FILES structure....

I think that this also allow save a lot of space on disk!

Thanks again for your help!

All the very best!

walter
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on August 08, 2013, 06:16:39 AM
Yeah, Mike is a Magician, he is a very cool Man, I thank him for every thing he has contributed to our Beloved Sim!
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: dietz on August 12, 2013, 01:31:41 PM
Thought I had this made, but I've gone wrong somewhere :when I try to switch to SCW in the selector it almost gets to start but stalls at 95% .Obviously I have done one thing wrong but not sure what.I'm only interested in the most simple install of this great utility ( i.e.DBW TFM,) so any help greatly appreciated ( and of course I'd like to be ready for the Jet Age when its available.) :-X
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Whiskey_Sierra_972 on August 12, 2013, 01:34:21 PM
Post your il2.exe ini and a screenshoots of the SCW mods folder please....
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: dietz on August 12, 2013, 01:41:41 PM
Here you go:
Code: [Select]
; Modtype setting. Set the number of different Mod Types here.
[Modtypes]
Types=6

; Mod Type No.1 (Zero-based Index = 0).
; Set short Name, Help text, Files folder name and Mods folder name.
[Modtype_00]
Name=Stock Game
Help=Unmodded, untouched 'stock' game version.
Files=none
Mods=none

; Mod Type No.2 (Zero-based Index = 1).
[Modtype_01]
Name=The First World War
Help=Dark Blue World 1916 by VPMedia, '#DBW_1916'
Files=none
Mods=#DBW_1916

; Mod Type No.3 (Zero-based Index = 2).
[Modtype_02]
Name=The Spanish Civil War
Help=The Spanish Civil War by Poltava, '#SCW'
Files=none
Mods=#SCW

; Mod Type No.4 (Zero-based Index = 3).
[Modtype_03]
Name=WWII to Korea New-TFM
Help=Dark Blue World + The Full Monty, '#DBW'
Files=none
Mods=#DBW

; Mod Type No.5 (Zero-based Index = 4).
[Modtype_04]
Name=The Cold War and the Jet Age
Help=Vietnam and beyond by SAS~Monty27, '#JTW'
Files=none
Mods=#JTW

; Startup Settings for the SAS / UltraPack IL-2 1946 Game Launcher
[Settings]

; Mod Type Setting:
;
; 0 = No Mods, Stock IL-2 1946 Server
; 1 = "Classic" Mod Style, i.e. modded files reside in "FILES" and "MODS" folder
; 2 = Dark Blue World 1916 Modded game, i.e. modded files reside in "#DBW_1916"
; 3 = Spanish Civil War Modded game, i.e. modded files reside in "#SCW" folder
; 4 = Dark Blue World Modded game, i.e. modded files reside in "#DBW" folder
; 5 = The Jet Age Modded game, i.e. modded files reside in "#JTW" folder
; 6 = Version 4.12 Modded game, i.e. modded files reside in "#SAS" folder
;
; default setting: 0
ModType=3

; Ram Size Setting in Megabytes.
; Be careful not to select too big size here.
; Above 512MB is risky.
; Above 1024MB is critical.
; Above 1800MB will most likely cause startup errors.
;
; default setting: 512
RamSize=512

; Expert Mode Setting
; With Expert Mode enabled, the selector offers more setting options than
; than with default setting
;
; default setting: 0 (Expert Mode disabled)
ExpertMode=1

; Memory Strategy setting
; This setting affects the way memory is being allocated for the Java
; virtual Machine. Balanced means that memory will be allocated in a
; balanced manner for heap, stack and objects.
; Heap only is the "old fashioned" way of binary edited il2fb.exe files
; where only the heap memory size is getting increased while all other
; memory areas remain untouched.
; Conservative is a setting right between Balanced and Heap only.
;
; default setting: 0 (Balanced Mode)
MemoryStrategy=0

; Cached File Lists setting
; When this setting is enabled, IL-2 on startup does not scan the modded files
; folder anymore, but uses a filelist cache file for this folder if it exists.
; The filename for this cache file is "~wrapper.cache".
; Every time when you change something inside your modded files folder, you
; have to wipe this file for the game to recreate it with updated contents.
;
; default setting: 0 (Cached File Lists disabled)
UseCachedFileLists=0

; Multiple Instances setting
; Usually you can run only one single IL-2 instance at a time.
; When you enable this setting, you can run IL-2 multiple times in parallel.
; This is particularly useful for developing and debugging tasks.
;
; default setting: 0 (Multiple Instances disabled)
MultipleInstances=0

; Exit With IL-2 setting
; When enabled, IL-2 selector will quit when you exit the game.
; When disabled, you'll get back to the selector when you exit the game, in
; case you started it through the selector.
;
; default setting: 0 (Exit With IL-2 disabled)
ExitWithIL2=0

; The following section holds additional parameters for the JVM,
; one parameter per line. Check Java 2 SE documents for applicable parameters.
[JVM]

(http://i34.photobucket.com/albums/d116/jamesdietz/SCW1_zpsbe55088a.jpg~original) (http://s34.photobucket.com/user/jamesdietz/media/SCW1_zpsbe55088a.jpg.html)

( I just know I haven't done something right in the selector...even tho I tried several times & now back at default...)
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Whiskey_Sierra_972 on August 12, 2013, 03:08:36 PM
If in the root/#SCW/#DBW the path continue with /some mods name/3do or classfiles , maybe you have the #DBW folder a level too low and so the game don't recognize the mods inside , thus the error....
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Griffon_301 on August 12, 2013, 03:14:07 PM
thats easy Dietz!

If you are not interested in SCW at all, simply remove it from the Selector;

change this

[Modtypes]
Types=6

to type=5

and delete these ones:

; 3 = Spanish Civil War Modded game, i.e. modded files reside in "#SCW" folder
; 6 = Version 4.12 Modded game, i.e. modded files reside in "#SAS" folder

do not forget to renumber the remaining choices though in the respective menues, everything should work then;
I made that renumbering mistake myself when switching to the new Selector :)
after changing these values, my Selector works like a charm

of course you can remove DBW_1916 as well if you do not use it;
thats the beauty of this selector thingie! makes adding modded content easy as long as you stay on the same game version...

oh and of course DBW will not work with 4.11 :)
and as Walter pointed out, there should not be a #DBW folder inside the #SCW folder;
its #DBW/mod folders and #SCW/mod folders...
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: dietz on August 12, 2013, 03:18:29 PM
No no I'd like to use the SCW occasionally ! :o I do play DBW almost exclusively ,but I would like to make the easy switch over to SCW every once in a while,but as mentioned I'm getting stuck at 95% when I try.... :-\ :'(
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Whiskey_Sierra_972 on August 12, 2013, 03:21:42 PM
If you don't solve the issue with my suggestion , can you post a screenshoot of the DBW folder inside of SCW one?
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: Griffon_301 on August 12, 2013, 03:25:59 PM
ah ok, then it is like Walter has said already!
the#DBW folder inside the #SCW folder is the culprit!
I guess you have all the stuff from the three SCW zip files inside that #DBW folder?
if so, just copy all the stuff out of that #DBW folder and paste it into the #SCW folder, deleting the #DBW folder inside the #SCW folder afterwards;
this should be sufficient...
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: dietz on August 12, 2013, 05:01:44 PM
ah ok, then it is like Walter has said already!
the#DBW folder inside the #SCW folder is the culprit!
I guess you have all the stuff from the three SCW zip files inside that #DBW folder?
if so, just copy all the stuff out of that #DBW folder and paste it into the #SCW folder, deleting the #DBW folder inside the #SCW folder afterwards;
this should be sufficient...
Will give it a try-thanks!!!
Just back...at least on the first time we have lift off! Thank you for your patient help guys! ;D
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: BravoFxTrt on August 12, 2013, 05:43:42 PM
Lol; Good going J. :)
Title: Re: ***How to Utilise IL-2 Selector.exe v3.1.1- Properly***
Post by: dietz on August 13, 2013, 10:09:33 AM
This is sort of OT so please feel free to PM me.One big tip was to adjust the "Ram Usage level"( for SCW I bumped it up to 790 ,& this quite literally made it work!)  In all the time I've been playing Il-2 modded I've never run into this option and now i'm wondering why it is necessary & how it works.Can someone tell my in simple terms? I may need to know when the Jet Age Mod pack comes out.Thanks! 8)
Title: Re: ***How to Utilise IL-2 Selector - Properly***
Post by: Gatrasz on March 04, 2016, 04:55:11 AM
I guess it's never too late to learn... I just tried to add DBW_1936 as a new alternative module to my 4.10 DBW install, and it didn't work. Then...I discovered that I had Il-2 Selector v2.2.2.2 ! Updated to the last one, and everything ok  :D Thanks !
Title: Re: ***How to Utilise IL-2 Selector - Properly***
Post by: SAS~Poltava on March 04, 2016, 06:22:18 AM
This way of adding mod-packs and starting up the game is just GREAT! I also made the same error once, using an old version of the Selector and not understanding why it didn't work ...  :P