Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => MissionPro => Topic started by: LuseKofte on July 01, 2013, 03:01:31 PM

Title: 4.12 QMB
Post by: LuseKofte on July 01, 2013, 03:01:31 PM
I have finqally got the taxi to runwaything to work everytime I start scramble missions. I have rewrote Bessarabia and will continue to rework many others.
If there is any interest I wil publish the reworked missions here , this means you have to taxi before scramble.
I tryed to take flight one and two in same scramble, this was cool, I had to taxi behind many planes and wait for turn. I liked this.
But I got to time the attack a bit later
Title: Re: 4.12 QMB
Post by: Forager on July 01, 2013, 03:08:35 PM
There is interest and appreciation for your work.

Thanks.
Title: Re: 4.12 QMB
Post by: cgagan on July 01, 2013, 03:20:42 PM
Yes please... 8) 8) 8) 8)
Title: Re: 4.12 QMB
Post by: SAS~Boomer on July 01, 2013, 03:47:57 PM
that wopuld be great,always liked your QMB missions
thanks  :)
Title: Re: 4.12 QMB
Post by: LuseKofte on July 01, 2013, 03:51:10 PM
Another thing I noticed in my testing is , that I can make many different missions that will randomly load. I can make 99 different scramblemissions making everything new randomly for each time you load the game. This cannot be done if you use Mission pro. Only regular qmb
Title: Re: 4.12 QMB
Post by: Uzin on July 02, 2013, 01:32:11 AM
May I join to common asking, please ?
Title: Re: 4.12 QMB
Post by: Typhoon Ib on July 02, 2013, 01:38:04 AM
There is interest and appreciation for your work.

Thanks.

i would like to simply raise my hand and say "what he said!"
I have a 4.12 install ready and look forwrd to an immersive future in 4.12!
Title: Re: 4.12 QMB
Post by: BravoFxTrt on July 02, 2013, 02:04:03 AM
Im telling yall, when you spawn at a point to where you have to Taxi to Take Off, is so much more fun than spawning at the EOR (end of runway)

Its how we had to do it in the "Lock On" days for "On Line Battle"
Title: Re: 4.12 QMB
Post by: LuseKofte on July 02, 2013, 06:39:25 AM
Yes, I have spendt quite a few hours testing this out, The AI is stoping for moving vehicles and seems to avoid obstacles. But still now and then thay manage to crash, the annoying part is they explode and burn, and you loose a couple of your much needed mates up there.
I will produce as soon as I have tried everything to avoid this
Title: Re: 4.12 QMB
Post by: Uzin on July 02, 2013, 06:57:04 AM
Waiting patiently, just a question:
do AI taxi to parking points after landing, or they explode or disappear ?
Title: Re: 4.12 QMB
Post by: LuseKofte on July 02, 2013, 08:16:35 AM
Here are 3 Blue scramble missions in crimea drop it in IL2/Missions/Quick yes t overwrite. Warning you will loose the original scramble mission but the new are based on that.
 all are taxi to runway, all from different places and enemy distance and it will load diffrently only if you choose another type of mission inbetween them or sometimes when you restart game. I think the randomness work best if you fly another mission inbetween. I think the last mis file make a bug of this
This is only a test if it work for all *I will make missions from scratch. Making randomly loading missions is a dream 'I had from the start. It will make QMB missions unpredictable
Title: Re: 4.12 QMB
Post by: BravoFxTrt on July 02, 2013, 10:12:19 AM
Otto, You are a Majic Man, it works, awesome!!! this is Very cool 8)

EDIT, and they are Randomized, The Planes spawn at different spawn points, for me 3 out of 3 times all different. Too cool Otto, Way to go Man! The screen shots are from 2 different Scramble Missions
Title: Re: 4.12 QMB
Post by: sphantom on July 02, 2013, 10:21:07 AM
beat me again Bravo to post a picture of great work are you sure you are 56 plus
Title: Re: 4.12 QMB
Post by: LuseKofte on July 02, 2013, 11:54:30 AM
Do they randomize when you push refly or did you have to start stop another mission.

This can make all missions very much more unpredictable
Title: Re: 4.12 QMB
Post by: sphantom on July 02, 2013, 12:42:22 PM
yup
Title: Re: 4.12 QMB
Post by: LuseKofte on July 02, 2013, 12:59:36 PM
Well a lot of testing has been done, and I think I have found all the weaknesses of this feature. This will save me some time creating missions. They are very polite this taxiing pilots. If they meet on the runway from oposit side, they will wait for eachother, so noone wil take off
Title: Re: 4.12 QMB
Post by: SAS~Malone on July 03, 2013, 04:37:03 AM
Otto, i don't know how it plays for others, but for me, the AI tends to start taking off before being lined up properly with the runway, and so take off over rough.
i noticed your settings when setting up these missions is slightly different from mine.
i reworked one of the missions with my method, which i much prefer, as it allows the AI to take off properly down the runway.
i have attached the mission for you to compare. the only differences i made from yours, was to slightly change the second last taxi point positions, and to change the taxi properties of the last taxi waypoint - yours is set as 'normal', i set mine to 'taxi to takeoff'. this solves the issue for me, but perhaps you don't have the problem?
anyway, you can easily compare the minor differences in FMB  ;)
Title: Re: 4.12 QMB
Post by: LuseKofte on July 03, 2013, 07:55:21 AM
Yes I know.
I was testing the random loading missions and forgot to check all the waypoints. But thanks a lot I will use your fixes. The missions are not finnished at all.
I will release a new test later. I want the spawn taxi and randomizing missions to work as good as it can before I make any big numbers of them. Better to have it all proper.
Title: Re: 4.12 QMB
Post by: BravoFxTrt on July 27, 2013, 04:18:46 PM
Its working Better with the Patch 5.12, to me it is.
Title: Re: 4.12 QMB
Post by: sphantom on July 27, 2013, 08:31:23 PM
I tried three planes taxiing to take off side by side no problems with all three taking off on the dirt.
used 3 bf-109g-6
Title: Re: 4.12 QMB
Post by: yubba on August 02, 2013, 08:14:17 AM
I got one for you how do you put a player aircraft on a moving carrier in mission builder, can't find what I'm lookin for so I build it,, TBD carrier missions in the Solomons
Title: Re: 4.12 QMB
Post by: BravoFxTrt on August 02, 2013, 09:07:01 AM
The answer you are looking for is in Tech Help Section here at SAS.com
Title: Re: 4.12 QMB
Post by: yubba on August 02, 2013, 11:11:45 AM
The answer you are looking for is in Tech Help Section here at SAS.com
Yes I did find it, but not there,,, and the answer is,,,,,, mark the carrier as a target in waypoint takeoff and landings in objects players airplane properties,,, thank you very much,..
Title: Re: 4.12 QMB
Post by: BravoFxTrt on August 02, 2013, 11:22:15 AM
Oh, well, thanks, see, you helped me and everybody else, so thank you very much Yubba. ~S~
Title: Re: 4.12 QMB
Post by: yubba on August 02, 2013, 12:26:28 PM
Oh, well, thanks, see, you helped me and everybody else, so thank you very much Yubba. ~S~
A parade for me,,,  aaawwhh, you shouldn't have.