Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Aircraft => Jets => Topic started by: SAS~Anto on May 29, 2013, 07:20:55 AM

Title: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: SAS~Anto on May 29, 2013, 07:20:55 AM
Mikoyan-Gurevich MiG-21PF/PFM/FL Fishbed D/F v1.1
An Add-On for Il-2 1956 by the Aviator Mod Team, SAS Modding Community and Friends

(http://i196.photobucket.com/albums/aa226/bigbossmalone/21front.jpg)

Finally after years of development we are proud to present the MiG-21PF/PFM/FL package to the Il-2 community. It was begun in approximately 2009 by Sani and CsoCso as a protest to the commonly held belief that modern jets could never be simulated in Il-2. Boy were those guys wrong! With the advent of the Jet Era project, I joined the team to assist in combining the features of both packs. Around this time, Sani retired from modding and the MiG-21 project was placed temporarily on hold. Following the release of the Jet Era v1.1, it was revived again with CsoCso actively working on the 3D, Lisek developing some new ordnance, Lt Wolf on the flight models and myself on the code. At this point, community hype was at breaking point and the team quickly tired out from the excessive demands. With increasing commitments on this site and in real life, all of the team split up for a while and progress slowed. We set prospective release dates but we kept on missing them.

Last year though, we had fresh blood injected into the team. CsoCso stepped down, burnt out from the drawn out development process and handed on his work to S3 and Wasted (he still remained on the team as an advisor). They both took it in their stride to bring the 3D and skin work up to scratch respectively. Not only that, they both went on to finish the pre-alpha cockpit and make it fully functional. 4S_Vega, fresh from his experience with modelling the flight models for the F-4 series turned his talents to the MiGs. Wasted assisted with this process and was fortunate enough to have the FMs tested by former Eastern Bloc MiG-21 pilots. In the meantime, RedFox had made some new ordnance and I was well into coding the advance features of the SAS Engine Mod. I used the MiG-21s as a test bed and finally achieved what we have dreamed.

The aim was to be out for Easter this year but due to real life commitments delaying the release of JetWar v1.3 and SAS Engine Mod v2.6, it was missed. Now the pack is done and it has far exceed our expectations. We have literally spent thousands of researching and developing this aircraft mod. There is always more we could have done (e.g. animated the radar scope, added in warning lights, made a new animated mesh for the parachute etc.) but we are very proud of our efforts. This is, to date, the most advanced jet aircraft to ever see the light of day in Il-2 and hope it will provide you with thousands of hours of enjoyment :)

I must give a huge thanks to everyone who was involved in the project. Without you, these aircraft would have never been released and would have just been another 'wunderwaffel WIP'.

Features:
- Three unique MiG-21 models: PF, PFM and FL
- Complete historic loadouts with new range of ordnance
- Rocket-Assisted Take-Off for PFM
- Landing chute for PFM and FL
- Blown flaps for PFM
- RP-21 Radar System (instrument not currently animated, text prompts only)
- Sirena SPO-2 Radar Warning System (currently only detects radar ranging gunsights)
- New afterburner code
- Real-life engine sounds by Jafaem

Version 1.0 Change Log:
- Initial release
- LODs are currently not optimized and will be completed in a future update. However the current LODs should not cause a significant impact on performance
- Further details will be added to default skins in future to further differentiate each variant
- Some minor cockpit glitches remain
- Radar screen is not currently animated
- The drag chute mesh is currently based on the default parachute mesh. This will be remedied in a future update

v1.1
- Adds radar functionality (thanks to S3)
- Updated flight model (thanks to 4S_Vega)

Requirements:
You MUST be running at least 4.101m with SAS Modact 3.06 or later, OR DBW 1.71 OR 4.11.1m with SAS ModAct 4 OR HSFX6. If not, see this thread (http://www.sas1946.com/main/index.php/topic,16382.0.html).
You MUST be running Il-2 1956 The Jet Era v1.3 or later, see this thread (http://www.sas1946.com/main/index.php/topic,15232.0.html).
You MUST be using Buttons Version 10.1 or later, see this thread (http://www.sas1946.com/main/index.php/topic,97.0.html).
You MUST be running the SAS Engine mod. Otherwise this pack will NOT work. Available Here (http://www.sas1946.com/main/index.php/topic,23327.0.html).

PLEASE NOTE:
- This pack may run with Jet Era v1.2 and older versions of SAS Engine Mod (then known as SAS AI, Engines, Carriers and Hotkeys mod)
- BUT by doing so, you might encounter some errors. In addition many of the features of this pack may not work as intended.
- Do so at your own risk!
- It WILL NOT run with older versions of JetWar.

Download:
This is welcome to be shared. HOWEVER, we request that you ask us first and express you redirect your users here so they can receive technical support for this mod

Mirror 1 (Mediafire):
MiG-21s: SAS_MiG_21_v10.7z (41.69mb approx) (http://www.mediafire.com/?z512mdaeif4jzas)
Skins: MiG_21_Skins.7z (5.99mb approx) (http://www.mediafire.com/download/wkaxsec82dr5i7d/MiG_21_Skins.7z)

Mirror 2 (Mediafire):
MiG-21s: SAS_MiG_21_v10.7z (41.69mb approx) (http://www.mediafire.com/download/xdnttoly3d8y4g5/SAS_MiG_21_v10.7z)
Skins: MiG_21_Skins.7z (5.99mb approx) (http://www.mediafire.com/download/1o5pl3xvav9ytai/MiG_21_Skins.7z)

Mirror 3 (M4T):
MiG-21s: SAS_MiG_21_v10.7z (41.69mb approx) (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1700)

Hotfix for AI MiG exploding on enemy encounter:
Exploding AI MiG Hotfix (http://www.mediafire.com/download/nvqnmd21ytzfzbv/MiG_21_Hotfix.zip)

v1.1 Update Download:
Quote
This is a MiG-21PF, PFM, FL version with Radar (developed on the SM-12 mod).
All instruction and credit can be found on this thread:
http://www.sas1946.com/main/index.php?topic=25695.0

Here's the download link
https://www.mediafire.com/?usoshuau37g5ak8
Just download the latest version of MiG-21 mod then apply these files over.
Cheers,
S3

User Guide:
Download Guide (http://www.mediafire.com/download/b796mvzaj5rrko6/MiG_21_Guide.pdf) - Compiled by SAS~Anto, Wasted and F22-Raptor. It is included with the pack download, but included here for your convenience.


Installation:
1) This mod will NOT run without Jetwar v1.3 and SAS Engine Mod v2.6RC. It has only been tested on DBW1.71 and SAS ModAct environment
2) Run the 7zip archive and extract all to your IL-2 DBW/UP/Mods directory.
3) Open the readme file in the Mods/MiG-21 directory. Please follow instructions to add air.ini entries.
4) A set of skins by Wasted, Maxthehitman and Highlander are included in the folder 'Skins'. Please extract to your Paintscheme directory (missing from current RC)

air.ini

Code: [Select]
MiG-21PF   air.MIG_21PF            NOINFO   r01 SUMMER
MiG-21PFM   air.MIG_21PFM            NOINFO   r01 SUMMER
MiG-21FL   air.MIG_21FL            NOINFO   r01 SUMMER

plane_ru

Code: [Select]
MiG-21PF  MiG-21PF Fishbed-D, 1961
MiG-21PFM  MiG-21PFM Fishbed-F, 1964
MiG-21FL  MiG-21FL Fishbed-D (Export), 1965

weapons_ru

Code: [Select]
#####################################################################
# MiG-21PF
#####################################################################
MiG-21PF.default Default
MiG-21PF.rocketK13 2x R-3A
MiG-21PF.rocketK5M 2x RS-2-US
MiG-21PF.rocketK5Mf 2x RS-2-US (flare)
MiG-21PF.rocketR55 2x R-55
MiG-21PF.rocketR55f 2x R-55 (flare)
MiG-21PF.2xFAB100 2x FAB-100
MiG-21PF.2xFAB250 2x FAB-250m46
MiG-21PF.2xZB360 2x ZB-360
MiG-21PF.2xUB16 2x UB-16-57U Rocket Pods
MiG-21PF.rocketS24 2x S-24 Rockets
MiG-21PF.droptank 1x PTB-490 Droptank
MiG-21PF.dt_rocketK13 2x R-3A + 1x PTB-490
MiG-21PF.dt_rocketK5M 2x RS-2-US + 1x PTB-490
MiG-21PF.dt_rocketK5Mf 2x RS-2-US (flare) + 1x PTB-490
MiG-21PF.dt_rocketR55 2x R-55 + 1x PTB-490
MiG-21PF.dt_rocketR55f 2x R-55 (flare) + 1x PTB-490
MiG-21PF.dt_2xFAB100 2x FAB-100 + 1x PTB-490
MiG-21PF.dt_2xFAB250 2x FAB-250m46 + 1x PTB-490
MiG-21PF.dt_2xZB360 2x ZB-360 + 1x PTB-490
MiG-21PF.dt_2xUB16 2x UB-16-57U + 1x PTB-490
MiG-21PF.dt_rocketS24 2x S-24 Rockets + 1x PTB-490
MiG-21PF.3xdroptank 3x PTB-490 Droptanks
MiG-21PF.none Empty

#####################################################################
# MiG-21PFM
#####################################################################
MiG-21PFM.default Default
MiG-21PFM.rocketK13 2x R-3A
MiG-21PFM.rocketK5M 2x RS-2-US
MiG-21PFM.rocketK5Mf 2x RS-2-US (flare)
MiG-21PFM.rocketR55 2x R-55
MiG-21PFM.rocketR55f 2x R-55 (flare)
MiG-21PFM.rocketKh66 1x Kh-66
MiG-21PFM.rocketKh66+K13 1x Kh-66 + 2x R-3A
MiG-21PFM.2xFAB100 2x FAB-100
MiG-21PFM.2xFAB250 2x FAB-250m46
MiG-21PFM.2xZB360 2x ZB-360
MiG-21PFM.2xUB16 2x UB-16-57U Rocket Pods
MiG-21PFM.rocketS24 2x S-24 Rockets
MiG-21PFM.droptank 1x PTB-490 Droptank
MiG-21PFM.dt_rocketK13 2x R-3A + 1x PTB-490
MiG-21PFM.dt_rocketK5M 2x RS-2-US + 1x PTB-490
MiG-21PFM.dt_rocketK5Mf 2x RS-2-US (flare) + 1x PTB-490
MiG-21PFM.dt_rocketR55 2x R-55 + 1x PTB-490
MiG-21PFM.dt_rocketR55f 2x R-55 (flare) + 1x PTB-490
MiG-21PFM.dt_2xFAB100 2x FAB-100 + 1x PTB-490
MiG-21PFM.dt_2xFAB250 2x FAB-250m46 + 1x PTB-490
MiG-21PFM.dt_2xZB360 2x ZB-360 + 1x PTB-490
MiG-21PFM.dt_2xUB16 2x UB-16-57U + 1x PTB-490
MiG-21PFM.dt_rocketS24 2x S-24 Rockets + 1x PTB-490
MiG-21PFM.gunpod 1x GP-1 Gun Pod
MiG-21PFM.gp_rocketK13 2x R-3A + 1x GP-1
MiG-21PFM.gp_rocketK5M 2x RS-2-US + 1x GP-1
MiG-21PFM.gp_rocketK5Mf 2x RS-2-US (flare) + 1x GP-1
MiG-21PFM.gp_rocketR55 2x R-55 + 1x GP-1
MiG-21PFM.gp_rocketR55f 2x R-55 (flare) + 1x GP-1
MiG-21PFM.gp_2xFAB100 2x FAB-100 + 1x GP-1
MiG-21PFM.gp_2xFAB250 2x FAB-250m46 + 1x GP-1
MiG-21PFM.gp_2xZB360 2x ZB-360 + 1x GP-1
MiG-21PFM.gp_2xdroptank 2x PTB-490 + 1x GP-1
MiG-21PFM.gp_2xUB16 2x UB-16-57U + 1x GP-1
MiG-21PFM.gp_rocketS24 2x S-24 Rockets + 1x GP-1
MiG-21PFM.3xdroptank 3x PTB-490 Droptanks
MiG-21PFM.default_RATO Default (RATO)
MiG-21PFM.rocketK13_RATO 2x R-3A (RATO)
MiG-21PFM.rocketK5M_RATO 2x RS-2-US (RATO)
MiG-21PFM.rocketK5Mf_RATO 2x RS-2-US (flare) (RATO)
MiG-21PFM.rocketR55_RATO 2x R-55 (RATO)
MiG-21PFM.rocketR55f_RATO 2x R-55 (flare) (RATO)
MiG-21PFM.rocketKh66_RATO 1x Kh-66 (RATO)
MiG-21PFM.rocketKh66+K13_RATO 1x Kh-66 + 2x R-3A (RATO)
MiG-21PFM.2xFAB100_RATO 2x FAB-100 (RATO)
MiG-21PFM.2xFAB250_RATO 2x FAB-250m46 (RATO)
MiG-21PFM.2xZB360_RATO 2x ZB-360 (RATO)
MiG-21PFM.2xUB16_RATO 2x UB-16-57U Rocket Pods (RATO)
MiG-21PFM.rocketS24_RATO 2x S-24 Rockets (RATO)
MiG-21PFM.droptank_RATO 1x PTB-490 Droptank (RATO)
MiG-21PFM.dt_rocketK13_RATO 2x R-3A + 1x PTB-490 (RATO)
MiG-21PFM.dt_rocketK5M_RATO 2x RS-2-US + 1x PTB-490 (RATO)
MiG-21PFM.dt_rocketK5Mf_RATO 2x RS-2-US (flare) + 1x PTB-490 (RATO)
MiG-21PFM.dt_rocketR55_RATO 2x R-55 + 1x PTB-490 (RATO)
MiG-21PFM.dt_rocketR55f_RATO 2x R-55 (flare) + 1x PTB-490 (RATO)
MiG-21PFM.dt_2xFAB100_RATO 2x FAB-100 + 1x PTB-490 (RATO)
MiG-21PFM.dt_2xFAB250_RATO 2x FAB-250m46 + 1x PTB-490 (RATO)
MiG-21PFM.dt_2xZB360_RATO 2x ZB-360 + 1x PTB-490 (RATO)
MiG-21PFM.dt_2xUB16_RATO 2x UB-16-57U + 1x PTB-490 (RATO)
MiG-21PFM.dt_rocketS24_RATO 2x S-24 Rockets + 1x PTB-490 (RATO)
MiG-21PFM.gunpod_RATO 1x GP-1 Gun Pod (RATO)
MiG-21PFM.gp_rocketK13_RATO 2x R-3A + 1x GP-1 (RATO)
MiG-21PFM.gp_rocketK5M_RATO 2x RS-2-US + 1x GP-1 (RATO)
MiG-21PFM.gp_rocketK5Mf_RATO 2x RS-2-US (flare) + 1x GP-1 (RATO)
MiG-21PFM.gp_rocketR55_RATO 2x R-55 + 1x GP-1 (RATO)
MiG-21PFM.gp_rocketR55f_RATO 2x R-55 (flare) + 1x GP-1 (RATO)
MiG-21PFM.gp_2xFAB100_RATO 2x FAB-100 + 1x GP-1 (RATO)
MiG-21PFM.gp_2xFAB250_RATO 2x FAB-250m46 + 1x GP-1 (RATO)
MiG-21PFM.gp_2xZB360_RATO 2x ZB-360 + 1x GP-1 (RATO)
MiG-21PFM.gp_2xdroptank_RATO 2x PTB-490 + 1x GP-1 (RATO)
MiG-21PFM.gp_2xUB16_RATO 2x UB-16-57U + 1x GP-1 (RATO)
MiG-21PFM.gp_rocketS24_RATO 2x S-24 Rockets + 1x GP-1 (RATO)
MiG-21PFM.3xdroptank_RATO 3x PTB-490 Droptanks (RATO)
MiG-21PFM.none Empty

#####################################################################
# MiG-21FL
#####################################################################
MiG-21FL.default Default
MiG-21FL.rocketK13 2x R-3A
MiG-21FL.2xFAB100 2x FAB-100
MiG-21FL.2xFAB250 2x FAB-250m46
MiG-21FL.2xZB360 2x ZB-360
MiG-21FL.2xUB16 2x UB-16-57U Rocket Pods
MiG-21FL.rocketS24 2x S-24 Rockets
MiG-21FL.droptank 1x PTB-490 Droptank
MiG-21FL.dt_rocketK13 2x R-3A + 1x PTB-490
MiG-21FL.dt_2xFAB100 2x FAB-100 + 1x PTB-490
MiG-21FL.dt_2xFAB250 2x FAB-250m46 + 1x PTB-490
MiG-21FL.dt_2xZB360 2x ZB-360 + 1x PTB-490
MiG-21FL.dt_2xUB16 2x UB-16-57U + 1x PTB-490
MiG-21FL.dt_rocketS24 2x S-24 Rockets + 1x PTB-490
MiG-21FL.gunpod 1x GP-1 Gun Pod
MiG-21FL.gp_rocketK13 2x R-3A + 1x GP-1
MiG-21FL.gp_2xFAB100 2x FAB-100 + 1x GP-1
MiG-21FL.gp_2xFAB250 2x FAB-250m46 + 1x GP-1
MiG-21FL.gp_2xZB360 2x ZB-360 + 1x GP-1
MiG-21FL.gp_2xdroptank 2x PTB-490 + 1x GP-1
MiG-21FL.gp_2xUB16 2x UB-16-57U + 1x GP-1
MiG-21FL.gp_rocketS24 2x S-24 Rockets + 1x GP-1
MiG-21FL.3xdroptank 3x PTB-490 Droptanks
MiG-21FL.none Empty

stationary.ini
Code: [Select]
//===================================================================
MIG_21PF             vehicles.planes.MiG21Static$MIG_21PF 1
MIG_21PFM             vehicles.planes.MiG21Static$MIG_21PFM 1
MIG_21FL             vehicles.planes.MiG21Static$MIG_21FL 1
//===================================================================

technics.ini

Code: [Select]
//===================================================================
[MIG_21PF]
Description    MIG_21PF
Icon           Plane
Class          air.MIG_21PF
PanzerBodyFront      0.008

[MIG_21PFM]
Description    MIG_21PFM
Icon           Plane
Class          air.MIG_21PFM
PanzerBodyFront      0.008

[MIG_21FL]
Description    MIG_21FL
Icon           Plane
Class          air.MIG_21FL
PanzerBodyFront      0.008
//===================================================================


Credits:
External 3D Model, Ordnance by SAS~CsoCso. Extensive updates to external 3D, including complete rebuild of landing gear by SAS~S3
Cockpit 3D by SAS~S3 (based on CsoCso's original work)
Class work by SAS~Anto, Wasted, SAS~S3 and Sani
RP-21 Radar Implementation by Wasted
Missile code originally by SAS~Storebror
Flight Models by Sani, Lt. Wolf, 4S_Vega and SAS~Anto
UB-16 Pod and S-5 rocket 3D by Lisek
SPRD-99, ZB-360 Napalm and S-25 rockets by RedFox90
Kh-66 by SAS~S3
Default Skins by Wasted
Damage textures by Wasted, Vpmedia and SAS~Anto
Cockpit Textures by Vpmedia, Texx and Wasted
New napalm code by Checkyersix
Sounds by Jafaem
Included skins by Wasted, Maxthehitman and Highlander

Also many thanks to all the beta testers at SAS.

Edit by SAS~Bombsaway: I am adding Ranwers chute post here so it doesnt get lost in this thread. A fine addition to these great jets.

One more thanks and my parachute variation...
If you want....

(http://www.sas1946.com/images/imageshit/img826/3910/29052013173713.jpg) (http://www.sas1946.com/images/imageshit/download/826/29052013173713.jpg)

See http://www.vaul.ru/samol/MiG-21/0882.jpg

Link:  http://www.mediafire.com/download/9tzum97v958kv13/ChuteMiG21%282%29.7z

For bugs reports:

Please specify your mod installation.

If you have a crash, and you want us to help you, you'll definitely have to post your logfile, in code format.

You will need to install instant log: http://www.sas1946.com/main/index.php/topic,19308.0.html

IF you don't know which parts of the log file to post, simply use search function to find these: anything that related to "mig" "21" and also this "java.lang.RuntimeException".

For 30% CTD when loading the PFM, please make sure that you have installed the latest SAS engine mod, as stated above. If you continue to experience this problem, it highly caused by mod conflict, try an install this to a clean configuration and see if you still have the error.

As we cannot support every person that have problems, insufficent bugs reports or simply did not read or follow instruction will be kindly ignored.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Find Vegas V2.1 dl in reply #649. (http://www.sas1946.com/main/index.php/topic,35005.msg525335.html#msg525335)

To run Vegas V2.1 you MUST have installed common utils (http://www.sas1946.com/main/index.php/topic,40490.0.html) by Storebror.


Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on May 29, 2013, 07:21:31 AM
*POST RESERVED*
(http://www.sas1946.com/images/imageshit/a/img809/4561/20130528at163315.jpg)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Il2 crazy fan on May 29, 2013, 07:23:32 AM
Happy tears !
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: wb21 on May 29, 2013, 07:30:44 AM
It's been years in the making...and you've made it  :)

(http://cdn2.hubspot.net/hub/100483/file-10052842-jpg/images/beer-cheers-toasting.jpg)

Time to update my Jetwar install...kudos!  ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: atallboy on May 29, 2013, 07:34:01 AM
I remember way way back when the WIP first started. Years of hard work to a good result I see. Very nice job on this one!  :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Fresco23 on May 29, 2013, 07:35:11 AM
 ;D

CONGRATS

It comes in SILVER!?  ??? ...I'M getting one!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on May 29, 2013, 07:36:58 AM
I can't believe my eyes!!!  :o

Congrats to everyone. It is definitely a special day for alot of people in IL-2 community!  8)

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: adambegg on May 29, 2013, 07:41:34 AM
Great to see, and I like the narrative of its development!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 29, 2013, 07:42:24 AM
I can't believe my eyes!!!  :o

You're exaggerating  :D, you also worked on it this whole time  ;D.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Hangman on May 29, 2013, 07:43:53 AM
Huge thank's for everyone involved I remeber when I joined in this community I asked when this would be ready someone answerd to me to wait patiently so I did and now waiting is over thank you all  :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on May 29, 2013, 07:45:57 AM
superb effort, guys - i am sure all the hours that went into the development of this will have been well worth it, this is a really great mod, and something we can all be proud of.
three cheers to all involved! :D :D :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Bizu on May 29, 2013, 07:46:09 AM
Thanks all people involved in this, I wish you all a long and happy life!!!!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on May 29, 2013, 07:48:44 AM
I can't believe my eyes!!!  :o

You're exaggerating  :D, you also worked on it this whole time  ;D.

I mean public. I so glad  :D

Now I really wish that maybe someone will make a campaign for this baby  :P
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Ranwers on May 29, 2013, 07:55:26 AM
Many thanks for the finished pencil :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: max_thehitman on May 29, 2013, 07:56:39 AM

HAPPY BIRTHDAY MiG-21 !  8)
She´s a beautiful baby!

(http://i17.photobucket.com/albums/b75/paulhewson/marilyn_MIG.jpg)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on May 29, 2013, 08:01:01 AM
Now this deserves a BIG  "VERY COOL"  Congrats All! 8)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: mishapilot on May 29, 2013, 08:02:13 AM
YEAAAAAH! Finally! SPASIBO!! :)))) 8) ;D :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: steven197106 on May 29, 2013, 08:02:28 AM
Very impressed, great aircraft, great mod team
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: singüe on May 29, 2013, 08:03:15 AM
Hurra!!!!!!!!!!!!!!!!!!!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Chris28aug on May 29, 2013, 08:05:52 AM
OMFG OMFG OMFG it is AWSOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~Teacher on May 29, 2013, 08:07:36 AM
Congratulations. :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: sphantom on May 29, 2013, 08:12:21 AM
Well we will give it a spin and let you know looks real good and all of you have done a great job.
                                                                                                              Thanks
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on May 29, 2013, 08:13:48 AM
Additional links are on the way if you are having trouble
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on May 29, 2013, 08:22:00 AM
(http://rt.com/files/news/prime-time/no-new-year-without-soviet-champagne/champagne.jpg)

5 years of cold war (1956-1961), 5 years of development, one damn awesome aircraft (a beer for anyone who knows where I took this from :D)

Great job guys. Now I can die in peace :P

So, let's fly...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: benitomuso on May 29, 2013, 08:25:35 AM
Great to see this long term Project finally available!

I think that this is a real achievement on MODding and on collaborative work to get high goals become true.

Compliments,
                                   Pablo
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: asheshouse on May 29, 2013, 08:36:22 AM
A great day has come. Congratulations to all involved.

Ashe
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Full Metal Jacket on May 29, 2013, 08:44:45 AM
Congrats mate, you guys deserve a cold beer

but... already the first question....

my sound disappears and reappears (about a 5 minute interval) during flight and takeoff

any leads?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: LuseKofte on May 29, 2013, 08:51:04 AM
I was soo looking forward to this release, a long way and much birth pain to those working on it.

All waiting everybody have done, I am very grateful. Many thanks.



Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Poltava on May 29, 2013, 09:07:46 AM
A truly EPIC effort. Thanks!!! You have all my thanks and all my admiration.
Title: MiG 21
Post by: HotelAlpha on May 29, 2013, 09:13:09 AM
OH MY GOD! I cannot express my happiness right now. I am truly amazed at the wonderful work that the AMT has done this time. Keep it u, AMT! You're the best!  8)     


Downloading my favorite cold war fighter now! :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: brav6 on May 29, 2013, 09:17:08 AM
I didn't even try to take off, I just placed the chocks and went 110% to hear the engine roar  :P

AMT los duros!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 29, 2013, 09:20:18 AM
Brav6: Of course! That engine is by far the most powerful one he have in Il-2.  ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: mikoyan99 on May 29, 2013, 09:25:04 AM
Congratulations guys, excellent work!
I can confirm you need Jet War 1.3  :P
It will fly, but there are various bugs and crashes in 1.2, so i'd get 1.3 installed asap.
-Matt
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 29, 2013, 09:37:07 AM
5 years of cold war (1956-1961), 5 years of development, one damn awesome aircraft (a beer for anyone who knows where I took this from :D)
   


NO NEW YEAR WITHOUT SOVIET CHAMPAGNE!!!!!!!!  :P   

Now, where's the beer?  ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Torenico on May 29, 2013, 09:38:51 AM
-Opens "Share a Screen thread"

-Sees 2 screens of MiG-21... Aww they're teasing us again

-Sees banner.

HOLD ON


WOOOOOOOOOOOOOOOOOOOOOOO

THANK YOU GRACIAS SPASIBOOOOO
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on May 29, 2013, 09:41:34 AM
Lol,@ Torenico, I was teasing lol. :P ;D 8)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Snailsaviour on May 29, 2013, 09:45:46 AM
YAAAY!! all good things come to those who wait! time to reinstall mods unless i can combine HFSX with mod act 3.06!
Everybody involved for president! I LOVE SAS!!! Thanks so much!

Greets Snail!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Ranwers on May 29, 2013, 09:45:58 AM
One more thanks and my parachute variation...
If you want....

(http://www.sas1946.com/images/imageshit/img826/3910/29052013173713.jpg) (http://www.sas1946.com/images/imageshit/download/826/29052013173713.jpg)

See http://www.vaul.ru/samol/MiG-21/0882.jpg


Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on May 29, 2013, 09:48:47 AM
Yes Ranwers, Please Sir?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Ranwers on May 29, 2013, 09:58:22 AM
Yes Ranwers, Please Sir?

Please: http://www.mediafire.com/?9tzum97v958kv13

You can add in ChuteMiG21bis too ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~walker on May 29, 2013, 09:58:34 AM
A great plane & great day for IL2 ! Superb flight model & most demanding plane to fly in IL2
in my opinion. You should do your homework to fly this one !...
Congratulations to everybody involved in this project ! I hope this mod will "open the doors"
for more jets to come in IL2 (Cause DCS is the future but what the heck... IL2 is what I know...)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Bombsaway on May 29, 2013, 10:01:59 AM
That chute looks fantastic Ranwers. Thank you for a great addition to these really great jets. :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on May 29, 2013, 10:05:39 AM
Thank You Ranwers, Ill put it on all of them! :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: sphantom on May 29, 2013, 10:20:26 AM
To all who made this possible All style of the 21 works great the weapons are working take offs are fast and furious. In dog fights watch turns will stall. Ground pounding oh boy does the ground come up fast.
 Great job and Thanks to all
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Kilo on May 29, 2013, 10:31:50 AM
I am speechless. The most feared plane of the cold war, the plane that still is the primary fighter of some air forces has finally come to IL-2! The best thing that could ever happen!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: bigarv65 on May 29, 2013, 10:39:57 AM
Brilliant!  Abso Lutely Brilliant!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Bison_M on May 29, 2013, 10:46:48 AM
A very big thanks to all the participants of the project!
Now I have to relearn again for fighter aircraft ;D. This works in 4.11.1m + Jet Era 1.3 and works in 4.10.1.m + Jet Era 1.2 ???.
Once again - Thank you!
Regards 8)
Bison
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: mac1 on May 29, 2013, 10:52:39 AM
Mega congrats! Now go fly it and enjoy it you guys who put so much life into it
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 29, 2013, 10:57:45 AM
The only problem with this plane is that it is hard to land.  ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Birdman on May 29, 2013, 11:13:50 AM
The only problem with this plane is that it is hard to land.  ;)

Actually, landing in MiG-21 is not too difficult after you know the very different style to land her. Just try with high angle of attack and airbrakes, and use enough throttle to keep correct speed. That way you'll get slow enough landing speed without too much sinking, and effective brakes will stop you on runway.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Triad773 on May 29, 2013, 11:16:43 AM
My congratulations to all involved, for your work, persistence, refusal to give up, endless iterations of testing and adjustments until things worked right!

 :D

Cheers!

Triad
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 29, 2013, 11:21:06 AM
The only problem with this plane is that it is hard to land.  ;)

Actually, landing in MiG-21 is not too difficult after you know the very different style to land her. Just try with high angle of attack and airbrakes, and use enough throttle to keep correct speed. That way you'll get slow enough landing speed without too much sinking, and effective brakes will stop you on runway.
   

Oh OK, that worked. I have always known deltas to be like that, so planes like the MiG 21 come in fast. Thank you!  :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: poy on May 29, 2013, 11:26:45 AM
haha, the share a screen thread is being crushed under the pictures of this bird :p


it's very pleasing to pilot by the way  :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Mad026 on May 29, 2013, 11:33:11 AM
great work My country had this bird too!!! I would like to ask that how can I add the new drag chute?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: ANDYTOTHED on May 29, 2013, 11:34:15 AM
My country "borrowed" one third hand from the Israelis.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 29, 2013, 11:34:58 AM
What's your country? Romania?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: RooMan296 on May 29, 2013, 11:37:10 AM
This sort of dedication is astonishing and I appreciate it more than you can know. Thanks to everyone who put years into this beautiful plane, one of my favorites and easily my most eagerly anticipated mod since first hearing about it. It's a mind-blower.... ;D ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Mad026 on May 29, 2013, 11:43:45 AM
What's your country? Romania?
If you asked mine, It's Hungary
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Batbomb on May 29, 2013, 11:50:13 AM
Thank you so much! You have done a perfect representation of MiG-21.
Congrats to the team, all good comes for those who wait.
(try to get me now Sopwith Camel lol)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on May 29, 2013, 11:52:11 AM
Mad, the drogue chute goes like this folder structure: #SAS\MiG_21\3do\Plane\ChuteMiG21   Let it over write or put a  -  on the current one.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Bombsaway on May 29, 2013, 12:00:24 PM
What I love about these is all the hard work and dedication that the guys who made these and those who helped test them, took their time and did everything to make them perfect before release and this is quality you wont find anywhere else but the SAS. :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 29, 2013, 12:03:24 PM
Very true Mr. Bombs!  8)  The SAS and AMT have made a very high calibre mod.  ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Gaston on May 29, 2013, 12:10:22 PM
THANKS, Gentlemen ! The Fishbed is one of my favourite jets, alongside with the Mirage III & V family, the Hunter and the F-100 !

A beautiful gift !
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: WindWpn on May 29, 2013, 12:22:15 PM
Very nice and looking forward to future 60s era campaigns featuring IL2 JetWar!

Here is a repost, but someone submitted this Fishbed Youtube vid "Wings of the Red Star (http://www.youtube.com/watch?v=-UpyXxl6qE0)" from Discovery Channel when the standard documentaries were quite good; as compared to the garbage on that channel today.  Still unclear how you go from informative Mig 21 hour long documentary to nonsense today such as Naked Castaway!?! :o

However, the Mig21 documentary provides some nice insight into the plane before taking her up for a spin here!

~S~
wind


Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Korrigan on May 29, 2013, 12:37:05 PM
My congratulations to everyone involved in the creation of this bird. It's definitly a milestone in Il2 modding history (http://i650.photobucket.com/albums/uu224/phbrajon/cava.gif).
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wulfy on May 29, 2013, 12:37:47 PM
Thx guys you really made my day!! Now I can do some MiG21 vs F4 action!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on May 29, 2013, 12:42:48 PM
OMGeeeeeeeeeeeee as they say on some other forums!
Great work and it is here!!!!
Thank you for your work on these awesome aircraft!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Alfie Noakes on May 29, 2013, 12:46:12 PM
Hell's teeth this is a POWERFUL aircraft !

Many ,many thanks to all concerned

Cheers

Alfie
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 29, 2013, 12:46:47 PM
Yes... The afterburner is Screaming too!  8)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: sphantom on May 29, 2013, 12:47:59 PM
P.S.
when having a hot key to use drag chutes do not hit it by mistake while trying to nail a f4 your rear tail section will come off
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on May 29, 2013, 12:48:52 PM
5 years of cold war (1956-1961), 5 years of development, one damn awesome aircraft (a beer for anyone who knows where I took this from :D)
   


NO NEW YEAR WITHOUT SOVIET CHAMPAGNE!!!!!!!!  :P   

Now, where's the beer?  ;)

I asked about sentence. Original one is "7 years of war, 7 years of development, one great simulator" and it's from back cover of IL-2 1946 box.

But indeed, it is Sovietskoye Shampanskoye.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 29, 2013, 12:51:44 PM
So about the beer.....  ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Narvik on May 29, 2013, 12:53:50 PM
The Jet Era is followed by 2Mach Era! Congratulations to all involved, and of course thank you all.

Some notes:
 - after ejection pilot leaves his head in Mig's cockpit. I remember similar bug with some other jets, I believe it was caused by helmet mod, but I forgot how to solve that issue(
 - I noticed that AI MiG-21 (at least PFM) has tendency to explode without any visible reason. I tested MiG under my control on various speed values and angles of attack, but I was unable to repeat that "self-explosion" effect. Is it bug or feature?)

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: poy on May 29, 2013, 12:58:20 PM
- I noticed that AI MiG-21 (at least PFM) has tendency to explode without any visible reason. I tested MiG under my control on various speed values and angles of attack, but I was unable to repeat that "self-explosion" effect. Is it bug or feature?)

also I had difficulties with MIG AI in the mission generator, they usually just kill their engine and try to crash land, but heh, they just crash
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Bombsaway on May 29, 2013, 01:00:43 PM
Thanks Narvik and Poy for the kind reports. :)  For the rest of our members...
As with any mod,plane,jet or what have you, there will always be some bugs. With all the members flying these now they will begin to report them. I only ask for those bug reports to be polite and to the point so they can be tended to in a timely manor.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 29, 2013, 01:15:04 PM
Is there a template for this bird, please? I want to make some skins...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: cgagan on May 29, 2013, 02:18:01 PM
Just back home and I see the finished product of this gem! Many many thaks and warmest congratulations to all involved!!!! 8)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Mad026 on May 29, 2013, 02:24:27 PM
Mad, the drogue chute goes like this folder structure: #SAS\MiG_21\3do\Plane\ChuteMiG21   Let it over write or put a  -  on the current one.
Thanks Bravo!!  ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on May 29, 2013, 02:32:58 PM
Some Skins can be found at USSR subsection of Skins section ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Jenato on May 29, 2013, 03:06:10 PM
Long awaited, magnificently done! Congratulations! Superb plane!

Greetings

Jenato
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Batbomb on May 29, 2013, 03:14:47 PM
I tested the planes and I am very happy. The FM is perfect... and the attention to detail is great. (the moving stuff in the engine for instance)
I have one question though: PF and FL versions work fine. But the PFM-Version crashes at 30% in QMB saying it fails to execute "load"... For me that looks like a compatibility error, any ideas what I might have installed that could cause this?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Moggy Cattermole on May 29, 2013, 03:20:16 PM
Well played, gents. I remember when this was first shown - all that time ago. I remember the arguments and all. I'm thrilled to bits to see you guys get it into the game, and finished. Bloody good show! That'll learn them!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: mandrill on May 29, 2013, 03:32:22 PM
I think I just came in my pants.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: singüe on May 29, 2013, 03:34:40 PM
Sorry, but I´ve got a problem, most of the weapons do not appear. Same with L 139 and derivatives. I had them before ¿Could it be a conflict with other mod? ¿Wich one?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: atallboy on May 29, 2013, 04:13:32 PM
I got all of the requirements and I'm running DBW 1.7. I get a 30% mission fail saying Memory cannot be read with a bunch of #s and letters.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: fender44 on May 29, 2013, 04:14:31 PM
Thank you.... :).....I have been really looking to this one!!!

Edit...Just tried it, works great!!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on May 29, 2013, 04:23:35 PM
A word of caution if using   LowerParticleEffectsV3, depending on what armament you use with the Migs,  It may/will cause CTD.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 29, 2013, 05:23:02 PM
Guys,

If you have a crash, and you want us to help you, you'll definitely have to post your logfile, in code format. IF you don't know which parts of the log file to post, simply use search function to find these: anything that related to "mig" "21" and also this "java.lang.RuntimeException".

additionally:

You could add "!#_" infront of MIG21 folder inside your mods folder and make it something like this: "!#_MIG21"

Please try update SAS engine mod and Jetwar 1.3, Even if you think that you have the latest and did try the method above but still got crash, please just download the new one, and replace the current version that you have.

Thank you,

S3
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: TeamFlyingAce162 on May 29, 2013, 05:42:50 PM
To quote Ace Combat: Nothing Else Comes Close...

(http://i1095.photobucket.com/albums/i461/TeamFlyingAceHE-162D/MiG21Release.png) (http://s1095.photobucket.com/user/TeamFlyingAceHE-162D/media/MiG21Release.png.html)

Keep up the great work, guys!

~TFA162
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 29, 2013, 06:11:50 PM
I've add a M4T mirror at first post, for guys that have problem with mediafire. Also, if anyone been wondering about 3rd Gen MiGs, it's currently in the bug fix, so hopefully get that one out soon.

Cheers,

S3
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 29, 2013, 06:13:50 PM
Which are the 3rd Generation MiG's?

MiG 21 LanceR's I guess.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Badmuthafunker on May 29, 2013, 06:29:13 PM
An absolute masterwork, and well worth the wait. Many thanks to all involved.  ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 29, 2013, 06:33:26 PM
Which are the 3rd Generation MiG's?

S/MF/Bis  :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Venator77 on May 29, 2013, 06:56:44 PM
*sniff* It's so beautiful... I don't care if it's 4 months late. It's too beautiful.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: CALINHO on May 29, 2013, 07:01:26 PM
AMAZING!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 29, 2013, 07:26:16 PM
Which are the 3rd Generation MiG's?

S/MF/Bis  :)
   

Now you are talking!  ;)   BTW I am making a video of the Romanian Lancer version.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 29, 2013, 07:34:34 PM

Logfile, please? The Logfile should be like this, as S-3 said:
Guys,

If you have a crash, and you want us to help you, you'll definitely have to post your logfile, in code format. IF you don't know which parts of the log file to post, simply use search function to find these: anything that related to "mig" "21" and also this "java.lang.RuntimeException".

additionally:

You could add "!#_" infront of MIG21 folder inside your mods folder and make it something like this: "!#_MIG21"

Please try update SAS engine mod and Jetwar 1.3, Even if you think that you have the latest and did try the method above but still got crash, please just download the new one, and replace the current version that you have.
   

So if you want to have the problem solved you have to post the evidence of the crash. That way the high brass can help you after they start "Air crash investigation"!  :D  :D 

Look here if you need help on the logfile problem:
http://www.sas1946.com/main/index.php/topic,13457.0.html (http://www.sas1946.com/main/index.php/topic,13457.0.html)   

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Bombsaway on May 29, 2013, 07:45:53 PM
*sniff* It's so beautiful... I don't care if it's 4 months late. It's too beautiful.

Good things come to those who wait. :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 29, 2013, 07:49:53 PM
I know about a Mirage III that is in Early WIP.  And the Hawker Hunter and improved MiG 21 variants...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: pirated77 on May 29, 2013, 10:34:14 PM
if i can try mig-21 PFM- game crashed(((( (sorry my english is bad). mig-21 pf/fl working good.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: whiplash2002b on May 29, 2013, 10:35:35 PM
So... any of you guys no where I can find a working version of the F-4  ;)

Maybe you could send me a message?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wildchild on May 29, 2013, 10:59:00 PM
My God, has it been two weeks?  ;)

But, now that the MiG-21 is out, what will the modders do now??  ???

Congrats and thanks for the work guys  :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on May 29, 2013, 11:08:11 PM
Mig-21-A - Z , 1 - ??
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Koty on May 29, 2013, 11:11:45 PM
My God, has it been two weeks?  ;)

But, now that the MiG-21 is out, what will the modders do now??  ???

Congrats and thanks for the work guys  :D

They would do MiG 23, right? :D

Very great work! Awesome! Now I'm going to download all mods, that I have to have before installing that MiG :P
Salute!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 29, 2013, 11:23:51 PM
But, now that the MiG-21 is out, what will the modders do now??  ???

They are jobless, unemployed  :)). jk. If you ask me, I'll be with my F-18  ;).
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Torenico on May 29, 2013, 11:31:27 PM
My God, has it been two weeks?  ;)

But, now that the MiG-21 is out, what will the modders do now??  ???

Congrats and thanks for the work guys  :D

MiG-31 and let the speed take over IL-2!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on May 29, 2013, 11:38:00 PM
Oh yes, The S3 Hornet!!~ :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BaronFel181 on May 29, 2013, 11:57:58 PM
I've add a M4T mirror at first post, for guys that have problem with mediafire. Also, if anyone been wondering about 3rd Gen MiGs, it's currently in the bug fix, so hopefully get that one out soon.

Cheers,

S3

Hell yes! I noticed the enlarged spine on one of the MiGs in the first post of this thread. The latter variants are eagerly awaited! So were these! Thanks a lot! Hopefully my work schedule lets me install them soon...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on May 30, 2013, 12:08:11 AM
Unfortunately they won't be here anytime earlier then two weeks (not a troll). Its exams time here, and besides bugs I still have few things to implement in that pack in my mind.

But I think you will have lots of fun with the current versions also.

Thanks for the interest :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BaronFel181 on May 30, 2013, 12:40:55 AM
Thanks for the info. Will the R-13M and R-60/R-60M be available for the newer variants? I'm swamped with school work too. I have a midterm tomorrow and a term paper due on Friday. Good luck on your exams, BT~wasted.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on May 30, 2013, 01:41:49 AM
Of course the weapon list is full. But the mentioned weapons will be only available on MiG-21bis. Both MF and Bis will have R-3R also you will have MBD-KMGU (MER) pylon along with new FAB-100M54 and also RBK-250s with PTABs. And some UB-32s with S-5M.

Also it will have new PTB-800.

Also all loadouts of MIG-21bis with R-60Ms will have flares also.

Few pics:
(http://i.imgur.com/cj52414.jpg)
MiG-21MF from East German Jagdgeschwader in fighter bomber configuration carrying 10xFAB-100m54 including eight of them on MBD-KMGU pylons.

(http://i.imgur.com/LvhFH3I.jpg)
Polish AF MiG-21bis. This plane based at Poznan was decorated with this swordfish to celebrate the unit's 45th Anniversary. On this photo it carries two R-3R radar guided missiles and four R-60M heat seaking missiles on special twin APU-60-II pylons plus a 800 liter drop tank. In RL it was MiG-21MF! Totally my mistake, sorry  :-[

(http://i.imgur.com/HdQtCEP.jpg)
Polish AF MiG-21bis in colors of MiG-21UM of 62.PLM. On this photo it carries two massive beamriding Kh-66 air-to-ground missiles along with two R-13M heat seaking missiles and a 800 liter drop tank.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: badderger on May 30, 2013, 01:46:39 AM
 :) Utterly awesome addition! :) However, this might be a bug...I got blown to pieces by a Sabre and this>>>was left behind. And the sound too
(http://i1094.photobucket.com/albums/i455/badderger/MiG-21_bmp.png) (http://s1094.photobucket.com/user/badderger/media/MiG-21_bmp.png.html)

sorry about the crappy resolution. My rig is only 1280x800
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BaronFel181 on May 30, 2013, 01:49:51 AM
BT~wasted, you just made my day! Thank you, sir!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: vpmedia on May 30, 2013, 02:43:51 AM
Its great to have this plane, thanks to everyone involved!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 30, 2013, 03:03:47 AM
@badderger: please update both SAS engine mod and Jetwar to the latest version. Even if you think you already have the latest one, just download new ones and replace the old mods. And test again if the problem remain.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: gnoztow on May 30, 2013, 03:29:12 AM
Many thanks for this mighty bird , it is awesome.... i almost fell over as i saw that banner yesterday.
All of the features work nicely, however, i can not get it past mach 1; was it intended so?
(dbw+jw1.3+engine 2.6rc)

live long and prosper!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: shyrsio on May 30, 2013, 03:33:16 AM
only this can explain my feelings right now:
http://www.youtube.com/watch?v=_Q2rZb7E0EY
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on May 30, 2013, 03:57:14 AM
... however, i can not get it past mach 1...

then you have something wrong, as it goes well beyond mach 1.
make sure your airbrakes and such are not activated.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wulfy on May 30, 2013, 05:10:33 AM
Hey guys do any of you know the key binding to activate RATO? I searched the controls over and over but no use :(
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: poy on May 30, 2013, 05:22:02 AM
if I have UP3.0 RC4, is this bird compatible or is there a way to make it compatible ?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: si1va on May 30, 2013, 05:28:26 AM
Thanks to everyone involved in making this awesome mod :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on May 30, 2013, 05:36:01 AM
Hey guys do any of you know the key binding to activate RATO? I searched the controls over and over but no use :(

First you need to select it in loadout screen. Then you just need start rolling on runway, RATO activates automatically.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 30, 2013, 05:38:59 AM
if I have UP3.0 RC4, is this bird compatible or is there a way to make it compatible ?

Not possible unless SAS engine MOD is compatible with UP, otherwise, just no.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on May 30, 2013, 06:06:56 AM
Yeah thats too bad there Poy, But you can always add DBW 1.71 onto your existing UP3 RC4!! ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: poy on May 30, 2013, 06:21:02 AM
Yeah thats too bad there Poy, But you can always add DBW 1.71 onto your existing UP3 RC4!! ;)

I already have it but I can't use the MIG21 in multiplayer ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on May 30, 2013, 06:51:11 AM
Well tell every one else to get the Mig's.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on May 30, 2013, 07:16:39 AM
But, now that the MiG-21 is out, what will the modders do now??  ???

Retire to a quiet town in outback Australia where I can never be found again, hahaha!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 30, 2013, 07:59:31 AM
Or work on project aurora:

http://www.youtube.com/watch?v=9L5QB1XVyC8 (http://www.youtube.com/watch?v=9L5QB1XVyC8)   


It can reach Mach 6 and stop on a coin.  ;) (As Max described it)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: RooMan296 on May 30, 2013, 09:05:24 AM
 
I think I just came in my pants.

 ;D ;D ;D
 
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 30, 2013, 10:02:14 AM
My video-
http://www.youtube.com/watch?v=3x_L3i-Z7H4 (http://www.youtube.com/watch?v=3x_L3i-Z7H4)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Kilo on May 30, 2013, 10:25:54 AM
Great video, dude! Can't wait to see that skin on an MiG-21MF.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 30, 2013, 10:31:17 AM
 Thank you for the comment! I really like that video. The music fits pretty well!  ;)

I am pretty sure that with the 3rd Generation (MiG 21 Bis, etc.) that skin will be released.  But I think those MiG 21 variants will come out shortly. Just be patient and they will be out! I have heard that they are in the Bug fixing stage so they are nearly there.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: mishapilot on May 30, 2013, 12:07:14 PM
Need help! MiG-21FL and PF work fine, but got crash while loading mission with MiG-21PFM.  :( Use the latest 4.10.1m button, #DBW+JetEra 1.3+SAS Engine Mod 2.6
Code: [Select]
[21:02:51] sFMDir = mig21
[21:02:51] s1 = flightmodels/tumanski.emd
[21:02:51] s = FlightModels/Tumanski:MIG21.emd
[21:02:51] m_lastFMFile = gui/game/buttons
[21:02:51] getting fm file mig21
[21:02:51] Cannot create sound control thrust
[21:02:51] Cannot create sound control thrust
[21:02:51] java.lang.NoSuchFieldError: bHasRefuelControl
[21:02:51] at com.maddox.il2.objects.air.MIG_21PFM.onAircraftLoaded(MIG_21PFM.java:106)
[21:02:51] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2451)
[21:02:51] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[21:02:51] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[21:02:51] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[21:02:51] at com.maddox.il2.game.Mission._load(Mission.java:455)
[21:02:51] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[21:02:51] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[21:02:51] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[21:02:51] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[21:02:51] at com.maddox.il2.game.Main.exec(Main.java:437)
[21:02:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 30, 2013, 12:13:56 PM
Looks like some files are missing. Re download it? IDK I am not sure about the reason but that is my closest bet.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Kilo on May 30, 2013, 12:16:13 PM
Maybe an FM problem?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Batbomb on May 30, 2013, 12:52:46 PM
I sorted the PFM stuff out. Be shure you reinstall Jetwar 1.3 and Engine mod RC (the highest version)
It works! (At least for me)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: oldschoolie on May 30, 2013, 02:19:34 PM
Words almost fail me, it is such a wonderful piece of work. Looks and flies like a dream. Thank you for this fantastic effort.

One idiot question. Can anyone explain how the brake parachute is mapped to a key?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Torenico on May 30, 2013, 03:20:19 PM
I want to say thank you, thank you for this AMAZING mod!!

It's a pleasure to fly it, I haven't been in combat with it yet because flying around, without weapons, it's enough fun for me! I'll try to meet some Phantoms high above the skies soon!


However, when i watch my plane in 3rd person view, i get some weird lag... can it be the MiG or it's just my PC?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Hangman on May 30, 2013, 03:55:01 PM
One idiot question. Can anyone explain how the brake parachute is mapped to a key?

Search this in controls 'Deploy drag chute'
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wulfy on May 30, 2013, 04:26:31 PM
Nice and awesome plane!!! Just needs a better sound for the gunpod <sly grin>
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: CALINHO on May 30, 2013, 04:31:22 PM
Air-to-surface Kh-66 don't engage in eneny ships. Is normal??

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: mojojojo on May 30, 2013, 04:34:40 PM
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wulfy on May 30, 2013, 05:17:41 PM
Ok guys Updated Gp-9 sounds! :P :P

Wulfy's Weapon Sounds Mod (Suggested)
http://www.sas1946.com/main/index.php/topic,34884.msg377990.html#msg377990

Standalone (Not suggested)
 http://rapidshare.com/files/3669357555/MiG-21_gunpod_%20update.zip

Please post issues
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Katyusha454 on May 30, 2013, 09:04:23 PM
I have CTD with the PFM even though I installed the engine mod and JetWar 1.3 before installing the MiG.  The log file doesn't contain a single reference to the MiG-21 so I can't tell what's causing the problem.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 30, 2013, 10:19:54 PM
You can upload your logfile to mediafire and post a link here, I can look into it for you.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Mission_bug on May 31, 2013, 12:23:44 AM
Nice to see this finally released on the boards guys, outstanding job you have all done.  Thank you very much to all those involved it is greatly appreciated. 8)

Wishing you all the very best, Pete. ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Il2 crazy fan on May 31, 2013, 12:49:37 AM
I have CTD with the PFM even though I installed the engine mod and JetWar 1.3 before installing the MiG.  The log file doesn't contain a single reference to the MiG-21 so I can't tell what's causing the problem.

Just like me it crashes when loading the mission at 30% right ?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Boosh on May 31, 2013, 01:11:27 AM
I reinstalled Jetwar 1.3 and the bombs pack as well as The SAS Enginethingy 2.6. That solved it for me.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: steph12 on May 31, 2013, 02:02:35 AM
Wow!Thanks a lot to all involved! This girl is a beauty!!!!! ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: gnoztow on May 31, 2013, 02:59:23 AM
then you have something wrong, as it goes well beyond mach 1.
make sure your airbrakes and such are not activated.

thnx; i was, like, 10 000m too low; and with much stuff hanging....
can do mach 1,6 up there  :P

beautiful beast; i have fed it with some f4 s  yesterday.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: steph12 on May 31, 2013, 03:14:48 AM
Hey guys maybe you have had the same issue that I'm confronted with (sadly...) :(:
-the 21 flies just wondefully but once on the ground I am unable to taxi properly (even with diff breaking...) The nose wheel is turning but the beast follows so slowly (when diff brake applied too) it is simply impossible to taxi...

Maybe the issue has already been reported on other MiGs since it seems I have the problem with all of them...

Thanks for the help!

And again wonderful job on this bird!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Jozef on May 31, 2013, 03:20:30 AM
Hi

I installed the Mig-21 on DBW versions 1.7.1 and PF and FL are working well  but version PFM crash when 30% flight loaded

Why?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on May 31, 2013, 04:25:36 AM
Hey guys maybe you have had the same issue that I'm confronted with (sadly...) :(:
-the 21 flies just wondefully but once on the ground I am unable to taxi properly (even with diff breaking...) The nose wheel is turning but the beast follows so slowly (when diff brake applied too) it is simply impossible to taxi...

Maybe the issue has already been reported on other MiGs since it seems I have the problem with all of them...

Thanks for the help!

And again wonderful job on this bird!

1. Stop completely.
2. Press right or left brake only, depending on where you want to go.
3. Apply throttle.
4. ???
5. Profit.

Yep, it turns like shit when moving, but that's how it worked IRL AFAIK
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Il2 crazy fan on May 31, 2013, 04:31:06 AM
Anything about the PFM 30% crash when loading mission?  :'(
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 31, 2013, 04:38:43 AM
I need to see the logfile please, just upload it to mediafire and post a link here.  :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Upkeep on May 31, 2013, 04:57:21 AM
I was also having the same CTD problem with the PFM model. I got the CTD at 30% when the aircraft was loading, same as the others.

I was able to solve this myself though I do not guarantee this will work for others: I am running DBW.

1. Download Jetwar 1.3 and Unzip.  Open #SAS folder and move the 000_1956 etc file to your #DBW folder.
2. Download the bomb repair Jetwar file, unzip and put relevant data in this file in the  right place in the 000_1956 folder now in the #DBW folder.
3. Going back to the downloaded Jetwar 1.3 file,  move the contents of the SAS_SFS folder (the two samt-jetwar files) into your main IL2 folder (not#DBW) so the files are positioned just above sasup-decal file.
4. Download the SAS Engine mod file, unzip and put the 4101 file in your #DBW folder.

Hopefully that should work. It did for me.

As I said I cannot guarantee it will work for others. If it does not at least you can just delete the added files and look for another solution.

Hope this helps a little bit.

Regards

Upkeep.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: philly vodka on May 31, 2013, 05:04:50 AM
what logfile, eventlog or just log?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on May 31, 2013, 05:14:27 AM
Turning can be done easily if you just take your time. I use Left and Right Arrow Keys for my Diff Breaks.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Jozef on May 31, 2013, 05:16:55 AM
I need to see the logfile please, just upload it to mediafire and post a link here.  :)

initlog file think?

there is:

http://www.mediafire.com/?1cpjd01b2r0p9tp
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on May 31, 2013, 05:25:45 AM
I noticed something... Fuel gauge in PFM shows more fuel than the plane actually has. I ran out of fuel today when I was about to fire guns on a Phantom... the fuel gauge showed that I still have 600l while in reality it was 0l. Is it correct? Note that it ran out of fuel imediately when I pressed the throttle to wet thrust, so I don't know wheather it's a bug or I'm stupid.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 31, 2013, 05:26:51 AM
no no, not initlog, just log.lst
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: steph12 on May 31, 2013, 05:28:09 AM
Ok guys! Thanks for the tip! I was doing it quite wrong actually... Now it's turning, slowly, but turning!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Jozef on May 31, 2013, 05:36:24 AM
no no, not initlog, just log.lst

I´m sorry

there is log
http://www.mediafire.com/?oj1co1e6s7q7d1p
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: philly vodka on May 31, 2013, 05:56:18 AM
http://www.mediafire.com/view/tsjm987xk7fv11c/log.lst

here it is  :-[
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on May 31, 2013, 06:05:55 AM
I'm not log.lst expert but to me Josef's one looks like outdated buttons or SAS Engines (the current 2.6 is a bit different than the old beta 2.6), pretty much guessing though. And philly's one cuts in half, so I guess you need to install instant log mod, otherwise this log is useless.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 31, 2013, 06:07:30 AM
You can find instant log mod here http://www.sas1946.com/main/index.php/topic,19308.0.html. The log you post is interrupted so it did not show the error. please try and post your log again. Thank you.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Secesh on May 31, 2013, 06:33:37 AM
 :) Thanks for all the hard work. This plane is awesome. flies great, and I landed successfully on my second attempt.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: philly vodka on May 31, 2013, 07:03:55 AM
is this one ok?
http://www.mediafire.com/view/r6na98leywh04z0/log.lst  :-[
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 31, 2013, 07:16:50 AM
Code: [Select]
[13:00:58] getting fm file mig21
[13:00:58] java.lang.NoSuchFieldError: bHasRefuelControl
[13:00:58] at com.maddox.il2.objects.air.MIG_21PFM.onAircraftLoaded(MIG_21PFM.java:106)
[13:00:58] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2451)
[13:00:58] at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
[13:00:58] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[13:00:58] at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
[13:00:58] at com.maddox.il2.game.Mission._load(Mission.java:755)
[13:00:58] at com.maddox.il2.game.Mission.access$6(Mission.java:728)
[13:00:58] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
[13:00:58] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[13:00:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[13:00:58] at com.maddox.il2.game.Main.exec(Main.java:437)
[13:00:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

You are using an old version of SAS engine mod, please download a new version here: http://www.sas1946.com/main/index.php/topic,23327.0.html

Thank you,

S3
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: philly vodka on May 31, 2013, 07:29:32 AM
still doesn't work  :'( :'( :'(
http://www.mediafire.com/view/r6na98leywh04z0/log.lst
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Red_Fox90 on May 31, 2013, 08:16:24 AM
Greatest effort i've ever seen in the Il-2 modding community: this is a mile stone. Thanks a lot to everyone who contributed and to everyone that kept on believing in this project! ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: elbarto on May 31, 2013, 08:59:22 AM
i'm running dbw 1.71, jetwar 1.3 and had the same issue mentioned here about the -21pfm crashing at 30%. i installed the 2.6 engine mod and it loaded all the way into the game, but is very unstable. if i try to press a series of buttons it will crash. is there maybe another mod i should have to make this mod run better.

it really is a fantastic plane to fly though, thanks so much for everyones' hard work.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Fresco23 on May 31, 2013, 09:06:24 AM
don't know why you guys are having so many issues... these work flawlessly in my DBW..  :(

My God, has it been two weeks?  ;)

But, now that the MiG-21 is out, what will the modders do now??  ???

Congrats and thanks for the work guys  :D

MiG-31 and let the speed take over IL-2!

LOL  ;D I would love it love it love it if someone did the Mig-31.... its radar range, weapons engagement range capability, and speed/altitude would totally and completely re-write the rules of IL-2 multiplayer dogfight servers  ;D

+1 for my favorite MiG ever!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Günther on May 31, 2013, 09:13:17 AM
Congratulations! :)

Excellent work!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: poy on May 31, 2013, 09:14:25 AM
I'm truly hoping for a Mirage 2000 after this bird :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Günther on May 31, 2013, 09:19:59 AM
In the further future will there be a revival of the Mig-21F-13 project?,only because it was one the most numerous of the early variants.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kind_boy on May 31, 2013, 09:35:54 AM
I have a strange problem... The same as I have with Cougars. My loadouts list is not full, what am I doing wrong?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on May 31, 2013, 09:42:14 AM
Do you have additions to weapons.ru?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Full Metal Jacket on May 31, 2013, 09:52:43 AM
i found a bug, and its bugging me ;)

whenever i do a takeoff on a campaign and even after takeoff my engine sound just disappears(not the or airplanes just the MiG)
AI seem to have it the same as me.

i run 4.101+DBW1.71+jetwar 1.3+2.6 sas enginemod
also tiger's complete sound mod

could this be conflicting?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on May 31, 2013, 10:05:46 AM
Tigers sound mod is the issue. It isn't compatible with many things
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Full Metal Jacket on May 31, 2013, 10:07:00 AM
Tigers sound mod is the issue. It isn't compatible with many things

wow that was quick, thanks anto! ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kind_boy on May 31, 2013, 10:19:04 AM
Do you have additions to weapons.ru?
Yes, of course.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Boosh on May 31, 2013, 10:57:38 AM
Some shots, one literally.

(http://i532.photobucket.com/albums/ee321/_AH_Boosher/310520130-34-38.jpg)

(http://i532.photobucket.com/albums/ee321/_AH_Boosher/310520130-28-29.jpg)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Torenico on May 31, 2013, 11:29:25 AM
I'm getting wrecked by Phantoms!

I must change my tactics, this whole missiles fight is hard indeed!


And i suck at landing this bird :P
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Hangman on May 31, 2013, 12:01:35 PM
Try divide your log to parts and post it piece by piece
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on May 31, 2013, 12:24:38 PM
yes, the insert code option can't handle too much text, as the forum proper.
also, try to look for the relevant bits, and not long parts of similar messages repeated ove rand over...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wulfy on May 31, 2013, 12:34:48 PM
I'm getting wrecked by Phantoms!

I must change my tactics, this whole missiles fight is hard indeed!


And i suck at landing this bird :P

Yeah same here, I might be able to snag a f4 but landing is hard for me. What's the best speed to land at?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: mishapilot on May 31, 2013, 12:44:15 PM
I sorted the PFM stuff out. Be shure you reinstall Jetwar 1.3 and Engine mod RC (the highest version)
It works! (At least for me)
Yes, thanks a lot Batbomb. My Engine mod was installed badly, now everything is excellent. Thanks a lot for this amazing pack!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Jozef on May 31, 2013, 03:59:40 PM
Thank SAS ~ S3 I still installed SAS engine mod v2.5 and not 2.6
When I installed the 2.6 everything works great

Thanks you very much
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: safeshark on May 31, 2013, 07:47:19 PM
Wow, this plane is great! Love the detail!

Much kudos to everyone who worked on it!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: safeshark on May 31, 2013, 08:40:31 PM
Love the capsule ejection system on the PF!

Everything works flawlessly, I just noticed one tiny cosmetic issue that's probably my fault somehow because nobody else has mentioned it...

After I eject from any of the aircraft, a floating pilot's head/helmet remains behind in the cockpit without a body.  ???

I'm using 4.101m+DBW+JetWar1.3

Do I have to disable Jetwar1.2 somehow? It was included in the DBW install I believe but there is no mod folder to remove or disable. I haven't noticed any other issues.


Again, thanks for the awesome planes!  8)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 31, 2013, 09:14:44 PM
Hi,

it's a known bug, will get fix soon in next update.

Thank you,

S3
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: safeshark on May 31, 2013, 09:30:40 PM
Ok, sorry to "bug" you about it :D

Love this plane. After flying the MiG-21 in several other sims I have to say this version is the best by far.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: elbarto on May 31, 2013, 09:51:27 PM
after re-re-reinstalling the mig-21 and engine mod 2.6 the game is still as unstable as my exgirlfriend off her meds. i'm using 4.101m with dbw 1.71 and jetwar 1.3.

i was getting the 30% crash and installed the latest engine mod, now it crashes randomly after entering the game, it might be 1 second in or half an hour but it will crash. can anyone tell me what's wrong?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Katyusha454 on May 31, 2013, 10:28:50 PM
yes, the insert code option can't handle too much text, as the forum proper.
also, try to look for the relevant bits, and not long parts of similar messages repeated ove rand over...

I can't tell what the relevant bits are because it never once mentions the MiG-21.  I'm going to post it in parts and see if it works.

part 1:
Code: [Select]
[31.05.2013 17:38:30] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1440x900
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
sFMDir = gui/game/buttons
s1 = flightmodels/flightmodels/m33.fmd
s = FlightModels/FlightModels/M33.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2n.fmd
s = FlightModels/A6M2N.fmd
m_lastFMFile = gui/game/buttons
M33 Loading FMD: FlightModels/A6M2N.fmd
sFMDir = gui/game/buttons
s1 = flightmodels/flightmodels/m33.fmd
s = FlightModels/FlightModels/M33.fmd
m_lastFMFile = gui/game/buttons
M33 Loading FMD: FlightModels/A6M2N.fmd
Ship: Value of [IJNAkagiCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:11)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAkagiCV41
Ship: Value of [IJNKagaCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:12)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV41
Ship: Value of [IJNKagaCV42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:13)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV42
Ship: Value of [IJNSoryuCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:14)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV41
Ship: Value of [IJNSoryuCV42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:15)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV42
Ship: Value of [IJNHiryuCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:16)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV41
Ship: Value of [IJNHiryuCV42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:17)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV42
Ship: Value of [IJNZuikakuCV44]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:18)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuikakuCV44
Ship: Value of [IJNUnryuCVgray]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:19)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgray
Ship: Value of [IJNUnryuCVgreen]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:20)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgreen
Ship: Value of [IJNAmagiCV]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:21)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAmagiCV
Ship: Value of [IJNKatsuragiCV]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:22)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKatsuragiCV
Ship: Value of [IJNShohoCVL]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:24)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNShohoCVL
Ship: Value of [IJNZuihoCVL41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:25)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL41
Ship: Value of [IJNZuihoCVL42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:26)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL42
Ship: Value of [IJNZuihoCVL43]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:27)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL43
Ship: Value of [IJNZuihoCVL44]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:28)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL44
Ship: Value of [IJNRyuhoCVL43]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:29)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL43
Ship: Value of [IJNRyuhoCVL45]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:30)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL45
Ship: Value of [IJNChitoseCVLwood]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:31)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLwood
Ship: Value of [IJNChitoseCVLgreen]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:32)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLgreen
Ship: Value of [IJNChiyodaCVLwood]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:33)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLwood
Ship: Value of [IJNChiyodaCVLgreen]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:34)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLgreen
Ship: Value of [IJNCVL2gray]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:35)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNCVL2gray
Ship: Value of [IJNNagatoBB42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:36)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNNagatoBB42
Ship: Value of [IJNKongoBB44Early]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:37)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Early
Ship: Value of [IJNHarunaBB44Early]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:38)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Early
Ship: Value of [IJNKongoBB44Late]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:39)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Late
Ship: Value of [IJNHarunaBB44Late]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:40)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Late
Ship: Value of [JapanDryCargo1943]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:41)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$JapanDryCargo1943
Tank: Parameter [CrusaderII]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:237)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$CrusaderII
Tank: Parameter [ValentineIII]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:240)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$ValentineIII
Plane: Parameter [IK_3]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.IKStatic.<clinit>(IKStatic.java:29)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.IKStatic$IK_3
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
sFMDir = gui/game/buttons
s1 = flightmodels/s-199.fmd
s = FlightModels/S-199.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/generic.fmd
s = FlightModels/Generic.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-1sas.fmd
s = FlightModels/Bf-109B-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-2sas.fmd
s = FlightModels/Bf-109B-2SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109c-1sas.fmd
s = FlightModels/Bf-109C-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109d-1sas.fmd
s = FlightModels/Bf-109D-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-1.fmd
s = FlightModels/Bf-109E-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-3.fmd
s = FlightModels/Bf-109E-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4.fmd
s = FlightModels/Bf-109E-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4b.fmd
s = FlightModels/Bf-109E-4B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4n.fmd
s = FlightModels/Bf-109E-4N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7.fmd
s = FlightModels/Bf-109E-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7nz.fmd
s = FlightModels/Bf-109E-7NZ.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7n.fmd
s = FlightModels/Bf-109E-7N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2_mod.fmd
s = FlightModels/Bf-109F-2_Mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2.fmd
s = FlightModels/Bf-109F-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4.fmd
s = FlightModels/Bf-109F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4z.fmd
s = FlightModels/Bf-109F-4Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-1.fmd
s = FlightModels/Bf-109G-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-2trop.fmd
s = FlightModels/Bf-109G-2trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-3.fmd
s = FlightModels/Bf-109G-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-4.fmd
s = FlightModels/Bf-109G-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-5.fmd
s = FlightModels/Bf-109G-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6asn.fmd
s = FlightModels/Bf-109G-6ASN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6early.fmd
s = FlightModels/Bf-109G-6Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6erla.fmd
s = FlightModels/Bf-109G-6Erla.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6mid.fmd
s = FlightModels/Bf-109G-6Mid.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6late.fmd
s = FlightModels/Bf-109G-6Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10.fmd
s = FlightModels/Bf-109G-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10erla.fmd
s = FlightModels/Bf-109G-10Erla.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10c3.fmd
s = FlightModels/Bf-109G-10C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14.fmd
s = FlightModels/Bf-109G-14.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14as.fmd
s = FlightModels/Bf-109G-14AS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4.fmd
s = FlightModels/Bf-109K-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4-c3.fmd
s = FlightModels/Bf-109K-4-C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109z.fmd
s = FlightModels/Bf-109Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109t-4.fmd
s = FlightModels/Bf-109T-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110cvroeg.fmd
s = FlightModels/Bf-110Cvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4.fmd
s = FlightModels/Bf-110C-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4b.fmd
s = FlightModels/Bf-110C-4b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110evroeg.fmd
s = FlightModels/Bf-110Evroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110fvroeg.fmd
s = FlightModels/Bf-110Fvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-2.fmd
s = FlightModels/Bf-110G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-4.fmd
s = FlightModels/Bf-110G-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-196a-3.fmd
s = FlightModels/Ar-196A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234b-2.fmd
s = FlightModels/Ar-234B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234c.fmd
s = FlightModels/Ar-234C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = do17_fm
s1 = flightmodels/do17z0.fmd
s = FlightModels/Do17Z0.fmd:Do17_FM
m_lastFMFile = gui/game/buttons
opening new fm file do17_fm
sFMDir = do17_fm
s1 = flightmodels/do17z2.fmd
s = FlightModels/Do17Z2.fmd:Do17_FM
m_lastFMFile = do17_fm
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-1.fmd
s = FlightModels/Do217K-1.fmd
m_lastFMFile = do17_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-2.fmd
s = FlightModels/Do217K-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335.fmd
s = FlightModels/Do-335.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335v-13.fmd
s = FlightModels/Do-335V-13.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fi-156b-2.fmd
s = FlightModels/Fi-156B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-189a-2.fmd
s = FlightModels/Fw-189A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-2.fmd
s = FlightModels/Fw-190A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-3.fmd
s = FlightModels/Fw-190A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-4.fmd
s = FlightModels/Fw-190A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5.fmd
s = FlightModels/Fw-190A-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5-165.fmd
s = FlightModels/Fw-190A-5-165.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-7.fmd
s = FlightModels/Fw-190A-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-7sturm.fmd
s = FlightModels/Fw-190A-7sturm.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-8.fmd
s = FlightModels/Fw-190A-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-9.fmd
s = FlightModels/Fw-190A-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9.fmd
s = FlightModels/Fw-190D-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9late.fmd
s = FlightModels/Fw-190D-9Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-11.fmd
s = FlightModels/Fw-190D-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-13.fmd
s = FlightModels/Fw-190D-13.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152h-1.fmd
s = FlightModels/Ta-152H-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152c.fmd
s = FlightModels/Ta-152C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190f-8.fmd
s = FlightModels/Fw-190F-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-200c-3u4.fmd
s = FlightModels/FW-200C-3U4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ho-229.fmd
s = FlightModels/Ho-229.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he45.fmd
s = FlightModels/He45.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he51c.fmd
s = FlightModels/He51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111p2.fmd
s = FlightModels/He-111P2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-2.fmd
s = FlightModels/He-111H-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-6.fmd
s = FlightModels/He-111H-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-12.fmd
s = FlightModels/He-111H-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-21.fmd
s = FlightModels/He-111H-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111z.fmd
s = FlightModels/He-111Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162a-2.fmd
s = FlightModels/He-162A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162c.fmd
s = FlightModels/He-162C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162b.fmd
s = FlightModels/He-162B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-219.fmd
s = FlightModels/He-219.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-lercheiiib2.fmd
s = FlightModels/He-LercheIIIB2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs123.fmd
s = FlightModels/HS123.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-2.fmd
s = FlightModels/Hs-129B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-3.fmd
s = FlightModels/Hs-129B-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg4e.fmd
s = FlightModels/Ju-52_3mg4e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg5e.fmd
s = FlightModels/Ju-52_3mg5e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-1.fmd
s = FlightModels/Ju-87B-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-2m.fmd
s = FlightModels/Ju-87B-2m.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-3j.fmd
s = FlightModels/Ju-87D-3j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-5j.fmd
s = FlightModels/Ju-87D-5j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-7.fmd
s = FlightModels/Ju-87D-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-8.fmd
s = FlightModels/Ju-87D-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-1j.fmd
s = FlightModels/Ju-87G-1j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-2.fmd
s = FlightModels/Ju-87G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87c.fmd
s = FlightModels/Ju-87C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4.fmd
s = FlightModels/Ju-88A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4mistel.fmd
s = FlightModels/Ju-88A-4Mistel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-17.fmd
s = FlightModels/Ju-88A-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4torp.fmd
s = FlightModels/Ju-88A-4torp.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88c-6.fmd
s = FlightModels/Ju-88C-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ju188a2_fm
s1 = flightmodels/ju-188a-2.fmd
s = FlightModels/Ju-188A-2.fmd:JU188A2_FM
m_lastFMFile = gui/game/buttons
opening new fm file ju188a2_fm
sFMDir = ju_388k_fm
s1 = flightmodels/ju_388k.fmd
s = FlightModels/JU_388K.fmd:JU_388K_FM
m_lastFMFile = ju188a2_fm
opening new fm file ju_388k_fm
sFMDir = gui/game/buttons
s1 = flightmodels/me-163b-1a.fmd
s = FlightModels/Me-163B-1a.fmd
m_lastFMFile = ju_388k_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-210ca-1.fmd
s = FlightModels/Me-210Ca-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410a.fmd
s = FlightModels/Me-410A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410b.fmd
s = FlightModels/Me-410B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1a.fmd
s = FlightModels/Me-262A-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1au4.fmd
s = FlightModels/Me-262A-1aU4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262b-1a.fmd
s = FlightModels/Me-262B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262hg-ii.fmd
s = FlightModels/Me-262HG-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-321.fmd
s = FlightModels/Me-321.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-323.fmd
s = FlightModels/Me-323.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-183.fmd
s = FlightModels/Ta-183.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermk1.fmd
s = FlightModels/BeaufighterMk1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermkx.fmd
s = FlightModels/BeaufighterMkX.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermk21.fmd
s = FlightModels/BeaufighterMk21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mki.fmd
s = FlightModels/Blenheim_MkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mkif.fmd
s = FlightModels/Blenheim_MkIF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mkiv.fmd
s = FlightModels/Blenheim_MkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/battlemkii.fmd
s = FlightModels/BattleMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fulmarmki.fmd
s = FlightModels/FulmarMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seagladiatormkii.fmd
s = FlightModels/SeaGladiatorMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormki.fmd
s = FlightModels/GladiatorMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormkii.fmd
s = FlightModels/GladiatorMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/halifaxbmkiii.fmd
s = FlightModels/HalifaxBMkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seahurricanemki.fmd
s = FlightModels/SeaHurricaneMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seahurricanemkii.fmd
s = FlightModels/SeaHurricaneMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkivroeg.fmd
s = FlightModels/HurricaneMkIvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemki.fmd
s = FlightModels/HurricaneMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkia12lbs.fmd
s = FlightModels/HurricaneMkIa12lbs.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiia.fmd
s = FlightModels/HurricaneMkIIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkii.fmd
s = FlightModels/HurricaneMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiid.fmd
s = FlightModels/HurricaneMkIId.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiimod.fmd
s = FlightModels/HurricaneMkIIMod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiv.fmd
s = FlightModels/HurricaneMkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lancaster.fmd
s = FlightModels/Lancaster.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/magm14a.fmd
s = FlightModels/MagM14A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = meteorf3
s1 = flightmodels/meteorf3.fmd
s = FlightModels/MeteorF3.fmd:MeteorF3
m_lastFMFile = gui/game/buttons
opening new fm file meteorf3
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-fbmkvi.fmd
s = FlightModels/Mosquito-FBMkVI.fmd
m_lastFMFile = meteorf3
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-bmkiv.fmd
s = FlightModels/Mosquito-BMkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-bmkxvi.fmd
s = FlightModels/Mosquito-BMkXVI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-tsts.fmd
s = FlightModels/Mosquito-tsts.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Katyusha454 on May 31, 2013, 10:29:37 PM
part 2:
Code: [Select]
s1 = flightmodels/seafirei.fmd
s = FlightModels/SeafireI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafireii.fmd
s = FlightModels/SeafireII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-lf-mkiii.fmd
s = FlightModels/Seafire-LF-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-f-mkiii.fmd
s = FlightModels/Seafire-F-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafirexv.fmd
s = FlightModels/SeafireXV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = spitmk14crp_fm
s1 = flightmodels/spitfire-mk14-crp.fmd
s = FlightModels/Spitfire-MK14-CRP.fmd:SpitMK14CRP_FM
m_lastFMFile = gui/game/buttons
opening new fm file spitmk14crp_fm
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireivroeg.fmd
s = FlightModels/SpitfireIvroeg.fmd
m_lastFMFile = spitmk14crp_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireia.fmd
s = FlightModels/SpitfireIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireib.fmd
s = FlightModels/SpitfireIb.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireiia.fmd
s = FlightModels/SpitfireIIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireiib.fmd
s = FlightModels/SpitfireIIb.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireva.fmd
s = FlightModels/SpitfireVa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-09.fmd
s = FlightModels/Spitfire-F-Vb-M45-09.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16-cw.fmd
s = FlightModels/Spitfire-F-Vb-M45-16-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18-cw.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-12.fmd
s = FlightModels/Spitfire-F-Vb-M45-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16.fmd
s = FlightModels/Spitfire-F-Vb-M45-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-vb-m46-16.fmd
s = FlightModels/Spitfire-HF-Vb-M46-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-16-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-4h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-4H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixc-m70-18.fmd
s = FlightModels/Spitfire-HF-IXc-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m61-15.fmd
s = FlightModels/Spitfire-F-IXc-M61-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m63-18.fmd
s = FlightModels/Spitfire-F-IXc-M63-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixe-m70-18.fmd
s = FlightModels/Spitfire-HF-IXe-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-25.fmd
s = FlightModels/Spitfire-LF-IXc-M66-25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-25-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-xii-g3-cw.fmd
s = FlightModels/Spitfire-F-XII-G3-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-xiv-g65-21.fmd
s = FlightModels/Spitfire-F-XIV-G65-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexviclp.fmd
s = FlightModels/SpitfireXVICLP.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexvi25.fmd
s = FlightModels/SpitfireXVI25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexviclp25.fmd
s = FlightModels/SpitfireXVICLP25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = spitpr19crp_fm
s1 = flightmodels/spitfire-pr19-xix-crp.fmd
s = FlightModels/Spitfire-PR19-XIX-CRP.fmd:SpitPR19CRP_FM
m_lastFMFile = gui/game/buttons
opening new fm file spitpr19crp_fm
sFMDir = gui/game/buttons
s1 = flightmodels/swordfish.fmd
s = FlightModels/Swordfish.fmd
m_lastFMFile = spitpr19crp_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2tm.fmd
s = FlightModels/U-2TM.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/typhoon1b.fmd
s = FlightModels/Typhoon1B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/typhoon1blate.fmd
s = FlightModels/Typhoon1BLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tempestmkii.fmd
s = FlightModels/TempestMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tempestmkv.fmd
s = FlightModels/TempestMkV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafurymki.fmd
s = FlightModels/SeaFuryMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3b.fmd
s = FlightModels/DB-3B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3m.fmd
s = FlightModels/DB-3M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3t.fmd
s = FlightModels/DB-3T.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3f.fmd
s = FlightModels/DB-3F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bi-1.fmd
s = FlightModels/BI-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bi-6.fmd
s = FlightModels/BI-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-11.fmd
s = FlightModels/G-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15bis.fmd
s = FlightModels/I-15bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m22.fmd
s = FlightModels/I-15-M22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m25.fmd
s = FlightModels/I-15-M25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-153-m62.fmd
s = FlightModels/I-153-M62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type15.fmd
s = FlightModels/I-16type15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5.fmd
s = FlightModels/I-16type5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5skis.fmd
s = FlightModels/I-16type5Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6.fmd
s = FlightModels/I-16type6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6skis.fmd
s = FlightModels/I-16type6Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10.fmd
s = FlightModels/I-16type10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10wc.fmd
s = FlightModels/I-16type10WC.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type17.fmd
s = FlightModels/I-16type17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type18.fmd
s = FlightModels/I-16type18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type24.fmd
s = FlightModels/I-16type24.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type27.fmd
s = FlightModels/I-16type27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type28.fmd
s = FlightModels/I-16type28.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type29.fmd
s = FlightModels/I-16type29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-71.fmd
s = FlightModels/I-185M-71.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-82a.fmd
s = FlightModels/I-185M-82A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-250.fmd
s = FlightModels/I-250.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1940.fmd
s = FlightModels/Il-2-1940.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1941.fmd
s = FlightModels/Il-2-1941.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2i.fmd
s = FlightModels/Il-2I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mearly.fmd
s = FlightModels/Il-2MEarly.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mlate.fmd
s = FlightModels/Il-2MLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3.fmd
s = FlightModels/Il-2M3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3ns.fmd
s = FlightModels/Il-2M3NS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-4.fmd
s = FlightModels/Il-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-10.fmd
s = FlightModels/Il-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series4.fmd
s = FlightModels/LaGG-3series4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series29.fmd
s = FlightModels/LaGG-3series29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series35.fmd
s = FlightModels/LaGG-3series35.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3it.fmd
s = FlightModels/LaGG-3IT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series66.fmd
s = FlightModels/LaGG-3series66.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3rd.fmd
s = FlightModels/LaGG-3RD.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5.fmd
s = FlightModels/La-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5f.fmd
s = FlightModels/La-5F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5fn.fmd
s = FlightModels/La-5FN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7.fmd
s = FlightModels/La-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7r.fmd
s = FlightModels/La-7R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/li-2.fmd
s = FlightModels/Li-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mbr-2-am-34.fmd
s = FlightModels/MBR-2-AM-34.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3.fmd
s = FlightModels/MiG-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3ud.fmd
s = FlightModels/MiG-3ud.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3am-38.fmd
s = FlightModels/MiG-3AM-38.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3u.fmd
s = FlightModels/MiG-3U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-9.fmd
s = FlightModels/MiG-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series1.fmd
s = FlightModels/Pe-2series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series32.fmd
s = FlightModels/Pe-2series32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series84.fmd
s = FlightModels/Pe-2series84.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series110.fmd
s = FlightModels/Pe-2series110.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series359.fmd
s = FlightModels/Pe-2series359.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3series1.fmd
s = FlightModels/Pe-3series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3bis.fmd
s = FlightModels/Pe-3bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = pe8_fm
s1 = flightmodels/pe-8.fmd
s = FlightModels/Pe-8.fmd:Pe8_FM
m_lastFMFile = gui/game/buttons
opening new fm file pe8_fm
sFMDir = pe8_fm
s1 = flightmodels/pe-8m40.fmd
s = FlightModels/Pe-8M40.fmd:Pe8_FM
m_lastFMFile = pe8_fm
sFMDir = gui/game/buttons
s1 = flightmodels/r-5.fmd
s = FlightModels/R-5.fmd
m_lastFMFile = pe8_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-10.fmd
s = FlightModels/R-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-100a.fmd
s = FlightModels/SB-2M-100A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-103.fmd
s = FlightModels/SB-2M-103.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/su-2.fmd
s = FlightModels/Su-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-17.fmd
s = FlightModels/TB-3-4M-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-34r.fmd
s = FlightModels/TB-3-4M-34R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tu-2s.fmd
s = FlightModels/Tu-2S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29.fmd
s = FlightModels/B-29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vs.fmd
s = FlightModels/U-2VS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2nb.fmd
s = FlightModels/U-2NB.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2lsh.fmd
s = FlightModels/U-2LSH.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1.fmd
s = FlightModels/Yak-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1b.fmd
s = FlightModels/Yak-1B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3.fmd
s = FlightModels/Yak-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3vk-107.fmd
s = FlightModels/Yak-3VK-107.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3r.fmd
s = FlightModels/Yak-3R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7a.fmd
s = FlightModels/Yak-7A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b.fmd
s = FlightModels/Yak-7B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b_pf.fmd
s = FlightModels/Yak-7B_PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7uti.fmd
s = FlightModels/Yak-7uti.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9.fmd
s = FlightModels/Yak-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9b.fmd
s = FlightModels/Yak-9B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9d.fmd
s = FlightModels/Yak-9D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9m.fmd
s = FlightModels/Yak-9M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9k.fmd
s = FlightModels/Yak-9K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9t.fmd
s = FlightModels/Yak-9T.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9u.fmd
s = FlightModels/Yak-9U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9ut.fmd
s = FlightModels/Yak-9UT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-15.fmd
s = FlightModels/Yak-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b.fmd
s = FlightModels/A-20B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20c.fmd
s = FlightModels/A-20C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b3s.fmd
s = FlightModels/A-20B3S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20g.fmd
s = FlightModels/A-20G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ad4.fmd
s = FlightModels/AD4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1h.fmd
s = FlightModels/A1H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1j.fmd
s = FlightModels/A1J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17d.fmd
s = FlightModels/B-17D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17e.fmd
s = FlightModels/B-17E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17f.fmd
s = FlightModels/B-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17g.fmd
s = FlightModels/B-17G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-24j.fmd
s = FlightModels/B-24J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29sp.fmd
s = FlightModels/B-29SP.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25c.fmd
s = FlightModels/B-25C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d5-strafer.fmd
s = FlightModels/B-25D5-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d20-strafer.fmd
s = FlightModels/B-25D20-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25g.fmd
s = FlightModels/B-25G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25h.fmd
s = FlightModels/B-25H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j.fmd
s = FlightModels/B-25J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j15.fmd
s = FlightModels/B-25J15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j-strafer.fmd
s = FlightModels/B-25J-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = b26b_fm
s1 = flightmodels/b-26b.fmd
s = FlightModels/B-26B.fmd:B26B_FM
m_lastFMFile = gui/game/buttons
opening new fm file b26b_fm
sFMDir = gui/game/buttons
s1 = flightmodels/dc-3.fmd
s = FlightModels/DC-3.fmd
m_lastFMFile = b26b_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/c-47b.fmd
s = FlightModels/C-47B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cw-21.fmd
s = FlightModels/CW-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-1.fmd
s = FlightModels/F2A-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-2.fmd
s = FlightModels/F2A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-3.fmd
s = FlightModels/F4F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-4.fmd
s = FlightModels/F4F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fm-2.fmd
s = FlightModels/FM-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1a.fmd
s = FlightModels/F4U-1A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1c.fmd
s = FlightModels/F4U-1C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1d.fmd
s = FlightModels/F4U-1D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-4.fmd
s = FlightModels/F4U-4.fmd:F4ULate_FM
m_lastFMFile = gui/game/buttons
opening new fm file f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-4b.fmd
s = FlightModels/F4U-4B.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-5.fmd
s = FlightModels/F4U-5.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/au-1.fmd
s = FlightModels/AU-1.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1aclipped.fmd
s = FlightModels/F4U-1Aclipped.fmd
m_lastFMFile = f4ulate_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1dclipped.fmd
s = FlightModels/F4U-1Dclipped.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f3early.fmd
s = FlightModels/F6F3Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-3.fmd
s = FlightModels/F6F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-5.fmd
s = FlightModels/F6F-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/l5sentinel.fmd
s = FlightModels/L5Sentinel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = l5_fm
s1 = flightmodels/l5sentinel_ex.fmd
s = FlightModels/L5Sentinel_Ex.fmd:L5_FM
m_lastFMFile = gui/game/buttons
opening new fm file l5_fm
sFMDir = gui/game/buttons
s1 = flightmodels/p-2v.fmd
s = FlightModels/P-2V.fmd
m_lastFMFile = l5_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-26.fmd
s = FlightModels/P-26.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-35.fmd
s = FlightModels/P-35.fmd
m_lastFMFile = gui/game/buttons
sFMDir = p_36a_fm
s1 = flightmodels/p_36a.fmd
s = FlightModels/P_36A.fmd:P_36A_FM
m_lastFMFile = gui/game/buttons
opening new fm file p_36a_fm
sFMDir = gui/game/buttons
s1 = flightmodels/mohawk_iii_bob.fmd
s = FlightModels/Mohawk_III_BoB.fmd
m_lastFMFile = p_36a_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-36a-4.fmd
s = FlightModels/P-36A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38e.fmd
s = FlightModels/P-38E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38f-1-lo.fmd
s = FlightModels/P-38F-1-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38g-15-lo.fmd
s = FlightModels/P-38G-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38h-5-lo.fmd
s = FlightModels/P-38H-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j.fmd
s = FlightModels/P-38J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j-15-lo.fmd
s = FlightModels/P-38J-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l-5-lo.fmd
s = FlightModels/P-38L-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l.fmd
s = FlightModels/P-38L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38llate.fmd
s = FlightModels/P-38LLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38droopsnoot.fmd
s = FlightModels/P-38DroopSnoot.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-400.fmd
s = FlightModels/P-400.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39d.fmd
s = FlightModels/P-39D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39n.fmd
s = FlightModels/P-39N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-1.fmd
s = FlightModels/P-39Q-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-10.fmd
s = FlightModels/P-39Q-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40c.fmd
s = FlightModels/P-40C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40b.fmd
s = FlightModels/P-40B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e.fmd
s = FlightModels/P-40E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e-m-105.fmd
s = FlightModels/P-40E-M-105.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40f.fmd
s = FlightModels/P-40F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40k.fmd
s = FlightModels/P-40K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40m.fmd
s = FlightModels/P-40M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40n.fmd
s = FlightModels/P-40N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-10.fmd
s = FlightModels/P-47D-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-22.fmd
s = FlightModels/P-47D-22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27.fmd
s = FlightModels/P-47D-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27_late.fmd
s = FlightModels/P-47D-27_late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51a.fmd
s = FlightModels/P-51A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51b-10na.fmd
s = FlightModels/P-51B-10NA.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51b.fmd
s = FlightModels/P-51B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51c.fmd
s = FlightModels/P-51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-20.fmd
s = FlightModels/P-51D-20.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-25.fmd
s = FlightModels/P-51D-25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-30.fmd
s = FlightModels/P-51D-30.fmd
m_lastFMFile = gui/game/buttons
sFMDir = p61_fm
s1 = flightmodels/p-61a.fmd
s = FlightModels/P-61A.fmd:P61_FM
m_lastFMFile = gui/game/buttons
opening new fm file p61_fm
sFMDir = p61_fm
s1 = flightmodels/p-61b.fmd
s = FlightModels/P-61B.fmd:P61_FM
m_lastFMFile = p61_fm
sFMDir = gui/game/buttons
s1 = flightmodels/p-51cm.fmd
s = FlightModels/P-51CM.fmd
m_lastFMFile = p61_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-63c.fmd
s = FlightModels/P-63C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pbn-1.fmd
s = FlightModels/PBN-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/t-6texan.fmd
s = FlightModels/T-6Texan.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-3.fmd
s = FlightModels/SBD-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-5.fmd
s = FlightModels/SBD-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = tbd_fm
s1 = flightmodels/tbd-1.fmd
s = FlightModels/TBD-1.fmd:TBD_FM
m_lastFMFile = gui/game/buttons
opening new fm file tbd_fm
sFMDir = gui/game/buttons
s1 = flightmodels/tbf-1c.fmd
s = FlightModels/TBF-1C.fmd
m_lastFMFile = tbd_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tbm-3.fmd
s = FlightModels/TBM-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-80a.fmd
s = FlightModels/P-80A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a5m4.fmd
s = FlightModels/A5M4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2.fmd
s = FlightModels/A6M2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2-21.fmd
s = FlightModels/A6M2-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2-21_late.fmd
s = FlightModels/A6M2-21_Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m3-22.fmd
s = FlightModels/A6M3-22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m3-32.fmd
s = FlightModels/A6M3-32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5a.fmd
s = FlightModels/A6M5a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m8.fmd
s = FlightModels/A6M8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5b.fmd
s = FlightModels/A6M5b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5c.fmd
s = FlightModels/A6M5c.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model62.fmd
s = FlightModels/A6M7_Model62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model63.fmd
s = FlightModels/A6M7_Model63.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b5n2.fmd
s = FlightModels/B5N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b6n2.fmd
s = FlightModels/B6N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a1.fmd
s = FlightModels/D3A1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a2.fmd
s = FlightModels/D3A2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = d4y3_fm
s1 = flightmodels/d4y3.fmd
s = FlightModels/D4Y3.fmd:D4Y3_FM
m_lastFMFile = gui/game/buttons
opening new fm file d4y3_fm
sFMDir = d4y3s_fm
s1 = flightmodels/d4y3s.fmd
s = FlightModels/D4Y3S.fmd:D4Y3S_FM
m_lastFMFile = d4y3_fm
opening new fm file d4y3s_fm
sFMDir = d4y2_fm
s1 = flightmodels/d4y2.fmd
s = FlightModels/D4Y2.fmd:D4Y2_FM
m_lastFMFile = d4y3s_fm
opening new fm file d4y2_fm
sFMDir = d4y2s_fm
s1 = flightmodels/d4y2s.fmd
s = FlightModels/D4Y2S.fmd:D4Y2S_FM
m_lastFMFile = d4y2_fm
opening new fm file d4y2s_fm
sFMDir = gui/game/buttons
s1 = flightmodels/g4m1-11.fmd
s = FlightModels/G4M1-11.fmd
m_lastFMFile = d4y2s_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/h8k1.fmd
s = FlightModels/H8K1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m3_mod.fmd
s = FlightModels/J2M3_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m5_mod.fmd
s = FlightModels/J2M5_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki10_fm
s1 = flightmodels/ki10.fmd
s = FlightModels/Ki10.fmd:Ki10_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki10_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-i.fmd
s = FlightModels/Ki-21-I.fmd
m_lastFMFile = ki10_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-ii.fmd
s = FlightModels/Ki-21-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-27.fmd
s = FlightModels/Ki-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/ki30a_fm
s1 = flightmodels/ki30a.fmd
s = FlightModels/Ki30A.fmd:gui/game/Ki30A_FM
m_lastFMFile = gui/game/buttons
opening new fm file gui/game/ki30a_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ia.fmd
s = FlightModels/Ki-43-Ia.fmd
m_lastFMFile = gui/game/ki30a_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ii.fmd
s = FlightModels/Ki-43-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-iii.fmd
s = FlightModels/Ki-43-III.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-44-iiko.fmd
s = FlightModels/Ki-44-IIko.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki45_fm
s1 = flightmodels/ki-45-hei.fmd
s = FlightModels/Ki-45-Hei.fmd:Ki45_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki45_fm
sFMDir = ki45_fm
s1 = flightmodels/ki-45-tei.fmd
s = FlightModels/Ki-45-Tei.fmd:Ki45_FM
m_lastFMFile = ki45_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiikai.fmd
s = FlightModels/Ki-46-IIIKai.fmd
m_lastFMFile = ki45_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiirecce.fmd
s = FlightModels/Ki-46-IIIRecce.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iko.fmd
s = FlightModels/Ki-61-IKo.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-ihei.fmd
s = FlightModels/Ki-61-IHei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iotsu.fmd
s = FlightModels/Ki-61-IOtsu.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-84-ia.fmd
s = FlightModels/Ki-84-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-100-i.fmd
s = FlightModels/Ki-100-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mxy-7-11.fmd
s = FlightModels/MXY-7-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k1-j.fmd
s = FlightModels/N1K1-J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1ks.fmd
s = FlightModels/N1Ks.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k2-ja_mod.fmd
s = FlightModels/N1K2-Ja_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k3-a.fmd
s = FlightModels/N1K3-A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ba65aa_fm
s1 = flightmodels/ba65aa.fmd
s = FlightModels/Ba65AA.fmd:Ba65AA_FM
m_lastFMFile = gui/game/buttons
opening new fm file ba65aa_fm
sFMDir = ba65ak_fm
s1 = flightmodels/ba65ak.fmd
s = FlightModels/Ba65AK.fmd:Ba65AK_FM
m_lastFMFile = ba65aa_fm
opening new fm file ba65ak_fm
sFMDir = ba65ta_fm
s1 = flightmodels/ba65ta.fmd
s = FlightModels/Ba65TA.fmd:Ba65TA_FM
m_lastFMFile = ba65ak_fm
opening new fm file ba65ta_fm
sFMDir = ba65tk_fm
s1 = flightmodels/ba65tk.fmd
s = FlightModels/Ba65TK.fmd:Ba65TK_FM
m_lastFMFile = ba65ta_fm
opening new fm file ba65tk_fm
sFMDir = ba65ma_fm
s1 = flightmodels/ba65ma.fmd
s = FlightModels/BA65MA.fmd:Ba65MA_FM
m_lastFMFile = ba65tk_fm
opening new fm file ba65ma_fm
sFMDir = ba65mk_fm
s1 = flightmodels/ba65mk.fmd
s = FlightModels/Ba65MK.fmd:Ba65MK_FM
m_lastFMFile = ba65ma_fm
opening new fm file ba65mk_fm
sFMDir = ba65bk_fm
s1 = flightmodels/ba65bk.fmd
s = FlightModels/Ba65BK.fmd:Ba65BK_FM
m_lastFMFile = ba65mk_fm
opening new fm file ba65bk_fm
sFMDir = gui/game/buttons
s1 = flightmodels/cr32.fmd
s = FlightModels/CR32.fmd
m_lastFMFile = ba65bk_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cr42.fmd
s = FlightModels/CR42.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g50.fmd
s = FlightModels/G50.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55.fmd
s = FlightModels/G-55.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55-late.fmd
s = FlightModels/G-55-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0.fmd
s = FlightModels/G-55_ss0.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0-late.fmd
s = FlightModels/G-55_ss0-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-200.fmd
s = FlightModels/MC-200.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-202.fmd
s = FlightModels/MC-202.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-205.fmd
s = FlightModels/MC-205.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/re-2000.fmd
s = FlightModels/RE-2000.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cantz1007.fmd
s = FlightModels/CantZ1007.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sm79.fmd
s = FlightModels/SM79.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/aviab-534.fmd
s = FlightModels/AviaB-534.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerg1.fmd
s = FlightModels/FokkerG1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerdk.fmd
s = FlightModels/FokkerDK.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerdu.fmd
s = FlightModels/FokkerDU.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers3early.fmd
s = FlightModels/FokkerS3Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers3late.fmd
s = FlightModels/FokkerS3LATE.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers4.fmd
s = FlightModels/FokkerS4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-xiiid.fmd
s = FlightModels/R-XIIID.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-11c.fmd
s = FlightModels/P-11c.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-11f.fmd
s = FlightModels/P-11f.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pzl23b.fmd
s = FlightModels/PZL23B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = pzl24
s1 = flightmodels/p-24b.fmd
s = FlightModels/P-24B.fmd:PZL24
m_lastFMFile = gui/game/buttons
opening new fm file pzl24
sFMDir = pzl24
s1 = flightmodels/p-24e.fmd
s = FlightModels/P-24E.fmd:PZL24
m_lastFMFile = pzl24
sFMDir = pzl24
s1 = flightmodels/p-24f.fmd
s = FlightModels/P-24F.fmd:PZL24
m_lastFMFile = pzl24
sFMDir = pzl24
s1 = flightmodels/p-24g.fmd
s = FlightModels/P-24G.fmd:PZL24
m_lastFMFile = pzl24
sFMDir = gui/game/buttons
s1 = flightmodels/pzl-37.fmd
s = FlightModels/PZL-37.fmd
m_lastFMFile = pzl24
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pzl42.fmd
s = FlightModels/PZL42.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/rwd_8.fmd
s = FlightModels/RWD_8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms406.fmd
s = FlightModels/MS406.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms410.fmd
s = FlightModels/MS410.fmd
m_lastFMFile = gui/game/buttons
sFMDir = mb152
s1 = flightmodels/mb-152.fmd
s = FlightModels/MB-152.fmd:MB152
m_lastFMFile = gui/game/buttons
opening new fm file mb152
sFMDir = leo451_fm
s1 = flightmodels/leo-451.fmd
s = FlightModels/LeO-451.fmd:LEO451_FM
m_lastFMFile = mb152
opening new fm file leo451_fm
sFMDir = gui/game/buttons
s1 = flightmodels/msmorko.fmd
s = FlightModels/MSMorko.fmd
m_lastFMFile = leo451_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/iar-80.fmd
s = FlightModels/IAR-80.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/iar-81a.fmd
s = FlightModels/IAR-81a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/letovs-328.fmd
s = FlightModels/LetovS-328.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f6c4hawk_fm
s1 = flightmodels/f6c4hawk.fmd
s = FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM
m_lastFMFile = gui/game/buttons
opening new fm file f6c4hawk_fm
sFMDir = hawk3_fm
s1 = flightmodels/hawk3.fmd
s = FlightModels/Hawk3.fmd:Hawk3_FM
m_lastFMFile = f6c4hawk_fm
opening new fm file hawk3_fm
sFMDir = d510_fm
s1 = flightmodels/d510.fmd
s = FlightModels/D510.fmd:D510_FM
m_lastFMFile = hawk3_fm
opening new fm file d510_fm
sFMDir = d501_fm
s1 = flightmodels/d501.fmd
s = FlightModels/D501.fmd:D501_FM
m_lastFMFile = d510_fm
opening new fm file d501_fm
sFMDir = d510th_fm
s1 = flightmodels/d510th.fmd
s = FlightModels/D510TH.fmd:D510TH_FM
m_lastFMFile = d501_fm
opening new fm file d510th_fm
sFMDir = gamma5b_fm
s1 = flightmodels/gamma5b.fmd
s = FlightModels/Gamma5B.fmd:Gamma5B_FM
m_lastFMFile = d510th_fm
opening new fm file gamma5b_fm
sFMDir = delfin_fm
s1 = flightmodels/delfin.fmd
s = FlightModels/Delfin.fmd:Delfin_FM
m_lastFMFile = gamma5b_fm
opening new fm file delfin_fm
sFMDir = ff1_fm
s1 = flightmodels/ff1.fmd
s = FlightModels/FF1.fmd:FF1_FM
m_lastF
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 31, 2013, 10:34:52 PM
Please install instant log, http://www.sas1946.com/main/index.php/topic,19308.0.html. your logfile is corrupted.

Please read the previous post for solution as this problem has been solved before.

Please download latest SAS engine mod, even if you think you have the latest, just delete the current one and add in the new one.

Thank you,

S3
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: zsoltfireman on May 31, 2013, 11:39:29 PM
Template available???
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on May 31, 2013, 11:45:33 PM
Just PM wasted, I think he'll give it to you  :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Il2 crazy fan on June 01, 2013, 12:09:58 AM
Anything about the MF or the BIS Version ?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: elbarto on June 01, 2013, 12:29:14 AM
ok, just tried re-re-re-reinstalling 2.6 engine mod. problem persists

for the record this is the download link i got version 2.6 engine mod from...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: safeshark on June 01, 2013, 03:20:11 AM
Say, what kind of top speeds are you guys getting?

Acceleration is extreme but I can only just barely break Mach 1 in straight-and-level at any altitude. 1250 KPH to be precise. It accelerates like a demon up to that point and then stops. Even in a dive from 12km I can't hit Mach 2. Am I doing something wrong? The airbrakes are definitely not extended or anything like that.

It seems this fellow was having the same problem. I'm also using DBW+JW1.3+engine2.6rc (4.101m), maybe there is some issue with that combo?

Many thanks for this mighty bird , it is awesome.... i almost fell over as i saw that banner yesterday.
All of the features work nicely, however, i can not get it past mach 1; was it intended so?
(dbw+jw1.3+engine 2.6rc)

live long and prosper!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on June 01, 2013, 03:29:41 AM
You must be doing something wrong, the mig-21 is a Mach 2 fighter it should reach Mach 1 easily!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Jaza on June 01, 2013, 03:30:55 AM
This plane is awesome. It's even better than a payware MiG-21 for fs2004 made by Alphasim, that I bought some time ago.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: gnoztow on June 01, 2013, 04:41:03 AM
Hi all;

 yes, I had a speed problem; but I was low, very low; and with missiles and gunpod; almost sea level, and there it goes just below mach 1.
Up there, 7000m+, same configuration (level flight with level stabilizer); baby goes just below mach 1.6, clean just above mach 1,6 and still
gains speed slowly. I approached 1.8 but ran out of fuel..... so tested that seat too.

The other thing I found is; on a runway, single kh66, engine start-> as soon as the engine revs up, ctd- il2fb.exe has encountered error...
Same setup, with 2 AAM and kh66, no problems.... I tried it few times, on bluemax map and always ctd during engine start. Kh66 also does not lock on ships,
didnt try other targets.

The other thing is; this bird doesnt really contribute to harmony in a marriage....
 ;D
 
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on June 01, 2013, 05:05:49 AM
yep, most things on this site are not conducive to marital bliss.....;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: sphantom on June 01, 2013, 06:50:01 AM
Sell or trade the wife
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 01, 2013, 08:35:36 AM
Sell or trade the wife

LOL. We need 'like' button on this forum.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: F22-Raptor-2006 on June 01, 2013, 08:47:34 AM
Do you have additions to weapons.ru?
Yes, of course.

FYI the additions to weapons_ru.properties are just there to rename loadouts to a more eye friendly format. They are only there for cosmetic effects and even if you deleted all entries from weapons_ru, planes_ru etc... your game will still work fine.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Katyusha454 on June 01, 2013, 08:48:02 AM
Please install instant log, http://www.sas1946.com/main/index.php/topic,19308.0.html. your logfile is corrupted.

Please read the previous post for solution as this problem has been solved before.

Please download latest SAS engine mod, even if you think you have the latest, just delete the current one and add in the new one.

Thank you,

S3

I read the previous post.  I also downloaded and installed the engine mod before installing the MiG, then re-installed it again when the PFM issue came up.  It still didn't work.  I'll try the instant log thing though.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Madz on June 01, 2013, 09:29:05 AM
time to shoot down some f4s  ;D 

but one problem, i don't have full load outs for the migs help!!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: CALINHO on June 01, 2013, 09:57:48 AM
Same issue of the speed: In sea level, no weapons, is hard to pass 1250Km/h TAS

equipped with weapons (R-3A or gunpods), rarely pass 1.160km/h TAS in sea level

only get mach 2 in altitude 10.000km after few minutes in 110% Thrust

I will reinstall my F2004 and test the 10 year old payware MIG-21 of Captainsim to compare.

Probably these speeds is normal for this aircraft




Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: bren on June 01, 2013, 10:32:04 AM
According to airwar.ru (http://www.airwar.ru/enc/fighter/mig21pf.html):

(http://s017.radikal.ru/i410/1306/4b/ceabc3f17677.png)

FL (http://www.airwar.ru/enc/fighter/mig21fl.html) had same as PF speed at seal level and at optimal altitude.
PFM (http://www.airwar.ru/enc/fighter/mig21pfs.html) had same speed at sea level, but 2230 km/h at optimal altitude.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on June 01, 2013, 11:45:10 AM
Thanks for referencing that Bren!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 01, 2013, 12:35:48 PM
Same issue of the speed: In sea level, no weapons, is hard to pass 1250Km/h TAS

equipped with weapons (R-3A or gunpods), rarely pass 1.160km/h TAS in sea level

only get mach 2 in altitude 10.000km after few minutes in 110% Thrust

I will reinstall my F2004 and test the 10 year old payware MIG-21 of Captainsim to compare.

Probably these speeds is normal for this aircraft

A third party MiG-21 addon for DCS: World is coming soon as well, though that's third-gen only.

Anyway, as you see from these charts, Mach 2 is pretty much max speed for this bird, so it may be pretty hard to reach. It's not a Blackbird guys

EDIT: I just reached PFM's max speed, and at altitude I was on it was below Mach 2. I was in dive+sharp turn at around 10000m
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kind_boy on June 01, 2013, 03:31:14 PM
time to shoot down some f4s  ;D 

but one problem, i don't have full load outs for the migs help!!

Had the same problem few pages ago, nobody knows solution...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: poy on June 01, 2013, 04:06:34 PM
well that's weird, I use DBW 1.71 which only has jet war 2 right, and I can use the fishbed
Title: 30% Loading CTD
Post by: Outlaw2101 on June 01, 2013, 04:39:48 PM
G'day

I cannot find an error log in my Il-2 Folder. I have looked through the entire folder down to the roots, I have also lurked through this thread trying to find anyone else whom is experiencing this but the search has been fruitless. So I don't know what is happening.

I am running DBW 1.71 with Jetwar and Latest buttons, I am not positive which Jetwar it is. The game will let me use the MiG-21PF Fishbed-D and MiG-21FL Fishbed-D Export, without a problem. I can use all loadouts. But a later version of the Fishbed, the MiG-21PFM, the game will operate fine with it without a loadout, but choosing any loadout, the game will load to 30% Loading Aircraft, and a window will pop up saying "Il-26DoF/TIR Enabled Executable for Modded IL-2 Sturmovik 1946 has stopped working" the game will then freeze. Now, Jetwar without any type of Fishbed is unacceptable. Is anyone experiencing this?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wulfy on June 01, 2013, 05:19:34 PM
Everything is all good... only one prob, the drag chute is to big and drags on the ground
(http://i1306.photobucket.com/albums/s572/hanu2354/fb82f46c-8d72-452f-a9c7-383214959add_zps6094fcc9.jpg?t=1370128658)

DBW 1.71
Jetwar 1.3
Engine mod 2,6
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: 352nd_Hoss on June 01, 2013, 05:23:25 PM
I believe there were two alternative chutes you could download there at the beginning..............

There's one at the bottom of the download post right under the last screenies, and and you can PM Ranwers for his version too, I believe on page 4, reply #38

Cheers

Hoss

Isn't there a Speed Brake on the Mig-21?

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wulfy on June 01, 2013, 05:29:44 PM
yeah i know i got the new chute, but look, the bottom part is in the ground.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on June 01, 2013, 05:55:29 PM
Hi,

Anyone that have any CTD please have a looks at first post.

Thanks,

S3
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wulfy on June 01, 2013, 06:14:39 PM
Any ideas about the chute?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on June 01, 2013, 06:24:16 PM
The chute is overrated in classfiles, there won't be anything for now. We can try to fix it in next update.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on June 01, 2013, 11:42:20 PM
feck, but there's people worrying about some arbitrary issues here....
what's the big show-stopper about the chute touching the ground, for instance?
and others are bragging about how they use different JetWar versions, and yet there MiGs still work.
lol, news for you guys, your MiGs might work, but guaranteed they do not work as they should.
is there some kind of achievement in managing to run your mods in some way that's different from the requirements? lol, is all have to say.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 01, 2013, 11:52:27 PM
Most of the issues reported seem to be due to people not following the installation instructions of this mod nor its supporting mods. E.g. people trying to run on outdated JetWar or SAS Engine mod versions. Or running with Tiger's mod, which is known to cause numerous incompatibilities.

We have spent literally years developing and testing this pack. If you run it on the setups described in the installation, it will work as intended. If you don't or chose to thrown mods in that are known to cause incompatibilies, then you are on your own. As far as we are concerned here, unless you 1) have taken the time to find the source of the error yourself 2) provide an error log; we are not able to help.

I'm glad that the majority of users are enjoying this pack :) For those with technical issues, please re-read all the requirements carefully before posting arbitrary bug or error reports.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: safeshark on June 02, 2013, 03:41:06 AM
feck, but there's people worrying about some arbitrary issues here....
what's the big show-stopper about the chute touching the ground, for instance?
and others are bragging about how they use different JetWar versions, and yet there MiGs still work.
lol, news for you guys, your MiGs might work, but guaranteed they do not work as they should.
is there some kind of achievement in managing to run your mods in some way that's different from the requirements? lol, is all have to say.

Thanks guys! Don't get bummed out by people seeming ungrateful; I think maybe some people see a million posts saying "this is so awesome" so they think it would be redundant to say that again and post some small bug they think they found instead, but I'm sure everyone can see and appreciate how much work went into this bird!

About the speed issue I thought I was having - I was being stupid - I thought my speedbar was displaying TAS but I forgot I disabled the TAS speedbar mod for some reason. I re-enabled it and now everything seems fine. That'll teach me to rely on speedbar over instruments! ;D I can now see I am going 2000+ KPH no problem once I get up there! It is normal from what I can see to be limited to around Mach 1 at sea level, you have to get pretty high before you can hit Mach 2.

If anyone else wants that mod (TAS speedbar among other things) it's here: http://www.sas1946.com/main/index.php?topic=15004.0

Thanks again for releasing this AMT - it's the most fun I've had in this sim for a long time!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on June 02, 2013, 04:47:52 AM
Hi,

it's a known bug, will get fix soon in next update.

Thank you,

S3
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: LuseKofte on June 02, 2013, 05:35:20 AM
I might clean this topic, The thing everyone got to remember is to read the topic before they report bug.
If anyone do not want to do that before reporting I suggest they do not post at all.
It kind of getting too messy with fifteen reports of every known issue
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on June 02, 2013, 05:54:06 AM
yeah, it might need some cleaning mate - there's so many guys posting with issues that have been explained already from post one, which is a clear indication that they can't be bothered to even read through the thread first, but would rather just make the  same 'bug' posts over and over again.....sheesh!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 02, 2013, 07:31:29 AM
Sorry to "bug" with this, maybe someone has already noticed, but when I fly against the AI, half of the MiGs after some time suddenly explode with no visible reason. I have DBW with the latest JetWar and Engine mod, so I just want to ask if this is a known bug or if there is something wrong with my game.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wulfy on June 02, 2013, 07:59:20 AM
Yeah its been mentioned. It's just a bug that will be fixed later
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kind_boy on June 02, 2013, 08:39:24 AM
I might clean this topic, The thing everyone got to remember is to read the topic before they report bug.
If anyone do not want to do that before reporting I suggest they do not post at all.
It kind of getting too messy with fifteen reports of every known issue
Read the topic for the 2nd time, still can't find any solution of "missed loadouts" bug. DBW 1.71, JetWar 1.3, EngineMod 2.6...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on June 02, 2013, 08:47:10 AM
please understand, just because no solution has been offered yet, does not mean that we need to see the question repeated.
everything in this thread is noted and being looked at, and duplicating posts does not help.
kind boy, have you posted your error log for us to see yet?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: LuseKofte on June 02, 2013, 08:51:25 AM
Let me explain. Tese bugs are known and are worked on. We just wanted to release it now so this awaited plane could finaly be enjoyed by all.
We knew it had some faults , but to wait until it was totally adapted and compatible to other mods would would mean another year of waiting.
The reason I involve in this topic is solely to relief the authors from the frustration of multiple bug reports that ultimately looks like people beeing ungrateful. We know that you are not, but the feeling is still there.
Many times the result is locking and cleaning the topic. Then people yell censorship.
Be aware that many of these bugreports is not bug, but incompability to other mods. We need to read the topic before we post bug report. You also need to know if there is not an answer to your bug report, it can be that someone try to fix it and atm there are no answers
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: sphantom on June 02, 2013, 08:57:45 AM
This is what I do not understand my install is more of less the same as others but have not had a bit of trouble all migs are working perfect take off landings weapons and dog fighting.
the size of my install of 410.1/dbw/full monty/heavy modded/jet 1.3/engine2.6/buttons 10.3/random failure mod=92.5 gig total.
And this is just for 410.1
                                      Thank you for some wonderful mods
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on June 02, 2013, 08:59:39 AM
add # infront of MiG21 folder to make it load first, start the game and test again if you still have problem
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wulfy on June 02, 2013, 09:11:45 AM
No more like a !_00 just to make sure (engine mod and some others have the !)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kind_boy on June 02, 2013, 09:37:53 AM
kind boy, have you posted your error log for us to see yet?
How do you realise the error log for this problem?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on June 02, 2013, 09:39:53 AM
look here: http://www.sas1946.com/main/index.php/topic,13457.0.html
an d you might need this mod, if you don't already have it: http://www.sas1946.com/main/index.php/topic,19308.0.html
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kind_boy on June 02, 2013, 09:40:09 AM
please understand, just because no solution has been offered yet, does not mean that we need to see the question repeated.
everything in this thread is noted and being looked at, and duplicating posts does not help.
kind boy, have you posted your error log for us to see yet?
Ok, thanks. Up to this point I didn't saw any responses to my posts, so I thought they were unseen by anyone competitve.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Jaza on June 02, 2013, 10:11:42 AM
Sorry to "bug" with this, maybe someone has already noticed, but when I fly against the AI, half of the MiGs after some time suddenly explode with no visible reason. I have DBW with the latest JetWar and Engine mod, so I just want to ask if this is a known bug or if there is something wrong with my game.
My AI MiGs were exploding but then I turned off G-force limits from difficulty menu and now they work just fine
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on June 02, 2013, 10:20:58 AM
good job on figuring it out yourself, mate. hope it can help someone else.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Jaza on June 02, 2013, 10:31:03 AM
It's either that, or it fixed itself.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Ranwers on June 02, 2013, 12:08:04 PM
The chute is overrated in classfiles, there won't be anything for now. We can try to fix it in next update.

O yes - I tested on MiG-21BIS (screen) and size is ok. But in S3 mods chute is little too big...
Sorry - my mistake with screens.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 02, 2013, 12:13:18 PM
My AI MiGs were exploding but then I turned off G-force limits from difficulty menu and now they work just fine
Well, the thing is that I already had G-force limits turned off, but half of the aircraft exploded anyhow. I hope that this is only a minor bug, so that the creators of this mod won't have too many difficulties to fix it, for they've already done hell of a work.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Katyusha454 on June 02, 2013, 12:14:36 PM
Here's the new log, same as the old log.  Instant logfile mod is installed this time, and still no mention of the MiG-21.

part 1:
Code: [Select]
m_lastF[02.06.2013 18:08:34] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1440x900
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
sFMDir = gui/game/buttons
s1 = flightmodels/flightmodels/m33.fmd
s = FlightModels/FlightModels/M33.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2n.fmd
s = FlightModels/A6M2N.fmd
m_lastFMFile = gui/game/buttons
M33 Loading FMD: FlightModels/A6M2N.fmd
sFMDir = gui/game/buttons
s1 = flightmodels/flightmodels/m33.fmd
s = FlightModels/FlightModels/M33.fmd
m_lastFMFile = gui/game/buttons
M33 Loading FMD: FlightModels/A6M2N.fmd
Ship: Value of [IJNAkagiCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:11)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAkagiCV41
Ship: Value of [IJNKagaCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:12)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV41
Ship: Value of [IJNKagaCV42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:13)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV42
Ship: Value of [IJNSoryuCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:14)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV41
Ship: Value of [IJNSoryuCV42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:15)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV42
Ship: Value of [IJNHiryuCV41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:16)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV41
Ship: Value of [IJNHiryuCV42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:17)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV42
Ship: Value of [IJNZuikakuCV44]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:18)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuikakuCV44
Ship: Value of [IJNUnryuCVgray]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:19)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgray
Ship: Value of [IJNUnryuCVgreen]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:20)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgreen
Ship: Value of [IJNAmagiCV]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:21)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAmagiCV
Ship: Value of [IJNKatsuragiCV]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:22)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKatsuragiCV
Ship: Value of [IJNShohoCVL]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:24)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNShohoCVL
Ship: Value of [IJNZuihoCVL41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:25)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL41
Ship: Value of [IJNZuihoCVL42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:26)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL42
Ship: Value of [IJNZuihoCVL43]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:27)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL43
Ship: Value of [IJNZuihoCVL44]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:28)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL44
Ship: Value of [IJNRyuhoCVL43]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:29)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL43
Ship: Value of [IJNRyuhoCVL45]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:30)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL45
Ship: Value of [IJNChitoseCVLwood]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:31)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLwood
Ship: Value of [IJNChitoseCVLgreen]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:32)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLgreen
Ship: Value of [IJNChiyodaCVLwood]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:33)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLwood
Ship: Value of [IJNChiyodaCVLgreen]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:34)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLgreen
Ship: Value of [IJNCVL2gray]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:35)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNCVL2gray
Ship: Value of [IJNNagatoBB42]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:36)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNNagatoBB42
Ship: Value of [IJNKongoBB44Early]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:37)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Early
Ship: Value of [IJNHarunaBB44Early]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:38)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Early
Ship: Value of [IJNKongoBB44Late]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:39)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Late
Ship: Value of [IJNHarunaBB44Late]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:40)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Late
Ship: Value of [JapanDryCargo1943]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:41)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWes$JapanDryCargo1943
Tank: Parameter [CrusaderII]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:237)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$CrusaderII
Tank: Parameter [ValentineIII]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:240)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$ValentineIII
Plane: Parameter [IK_3]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
at com.maddox.il2.objects.vehicles.planes.IKStatic.<clinit>(IKStatic.java:29)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1605)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.IKStatic$IK_3
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
sFMDir = gui/game/buttons
s1 = flightmodels/s-199.fmd
s = FlightModels/S-199.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/generic.fmd
s = FlightModels/Generic.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-1sas.fmd
s = FlightModels/Bf-109B-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-2sas.fmd
s = FlightModels/Bf-109B-2SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109c-1sas.fmd
s = FlightModels/Bf-109C-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109d-1sas.fmd
s = FlightModels/Bf-109D-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-1.fmd
s = FlightModels/Bf-109E-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-3.fmd
s = FlightModels/Bf-109E-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4.fmd
s = FlightModels/Bf-109E-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4b.fmd
s = FlightModels/Bf-109E-4B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4n.fmd
s = FlightModels/Bf-109E-4N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7.fmd
s = FlightModels/Bf-109E-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7nz.fmd
s = FlightModels/Bf-109E-7NZ.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7n.fmd
s = FlightModels/Bf-109E-7N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2_mod.fmd
s = FlightModels/Bf-109F-2_Mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2.fmd
s = FlightModels/Bf-109F-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4.fmd
s = FlightModels/Bf-109F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4z.fmd
s = FlightModels/Bf-109F-4Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-1.fmd
s = FlightModels/Bf-109G-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-2trop.fmd
s = FlightModels/Bf-109G-2trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-3.fmd
s = FlightModels/Bf-109G-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-4.fmd
s = FlightModels/Bf-109G-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-5.fmd
s = FlightModels/Bf-109G-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6asn.fmd
s = FlightModels/Bf-109G-6ASN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6early.fmd
s = FlightModels/Bf-109G-6Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6erla.fmd
s = FlightModels/Bf-109G-6Erla.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6mid.fmd
s = FlightModels/Bf-109G-6Mid.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6late.fmd
s = FlightModels/Bf-109G-6Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10.fmd
s = FlightModels/Bf-109G-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10erla.fmd
s = FlightModels/Bf-109G-10Erla.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10c3.fmd
s = FlightModels/Bf-109G-10C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14.fmd
s = FlightModels/Bf-109G-14.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14as.fmd
s = FlightModels/Bf-109G-14AS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4.fmd
s = FlightModels/Bf-109K-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4-c3.fmd
s = FlightModels/Bf-109K-4-C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109z.fmd
s = FlightModels/Bf-109Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109t-4.fmd
s = FlightModels/Bf-109T-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110cvroeg.fmd
s = FlightModels/Bf-110Cvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4.fmd
s = FlightModels/Bf-110C-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4b.fmd
s = FlightModels/Bf-110C-4b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110evroeg.fmd
s = FlightModels/Bf-110Evroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110fvroeg.fmd
s = FlightModels/Bf-110Fvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-2.fmd
s = FlightModels/Bf-110G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-4.fmd
s = FlightModels/Bf-110G-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-196a-3.fmd
s = FlightModels/Ar-196A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234b-2.fmd
s = FlightModels/Ar-234B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234c.fmd
s = FlightModels/Ar-234C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = do17_fm
s1 = flightmodels/do17z0.fmd
s = FlightModels/Do17Z0.fmd:Do17_FM
m_lastFMFile = gui/game/buttons
opening new fm file do17_fm
sFMDir = do17_fm
s1 = flightmodels/do17z2.fmd
s = FlightModels/Do17Z2.fmd:Do17_FM
m_lastFMFile = do17_fm
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-1.fmd
s = FlightModels/Do217K-1.fmd
m_lastFMFile = do17_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-2.fmd
s = FlightModels/Do217K-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335.fmd
s = FlightModels/Do-335.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335v-13.fmd
s = FlightModels/Do-335V-13.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fi-156b-2.fmd
s = FlightModels/Fi-156B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-189a-2.fmd
s = FlightModels/Fw-189A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-2.fmd
s = FlightModels/Fw-190A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-3.fmd
s = FlightModels/Fw-190A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-4.fmd
s = FlightModels/Fw-190A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5.fmd
s = FlightModels/Fw-190A-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5-165.fmd
s = FlightModels/Fw-190A-5-165.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-7.fmd
s = FlightModels/Fw-190A-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-7sturm.fmd
s = FlightModels/Fw-190A-7sturm.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-8.fmd
s = FlightModels/Fw-190A-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-9.fmd
s = FlightModels/Fw-190A-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9.fmd
s = FlightModels/Fw-190D-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9late.fmd
s = FlightModels/Fw-190D-9Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-11.fmd
s = FlightModels/Fw-190D-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-13.fmd
s = FlightModels/Fw-190D-13.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152h-1.fmd
s = FlightModels/Ta-152H-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152c.fmd
s = FlightModels/Ta-152C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190f-8.fmd
s = FlightModels/Fw-190F-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-200c-3u4.fmd
s = FlightModels/FW-200C-3U4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ho-229.fmd
s = FlightModels/Ho-229.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he45.fmd
s = FlightModels/He45.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he51c.fmd
s = FlightModels/He51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111p2.fmd
s = FlightModels/He-111P2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-2.fmd
s = FlightModels/He-111H-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-6.fmd
s = FlightModels/He-111H-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-12.fmd
s = FlightModels/He-111H-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111h-21.fmd
s = FlightModels/He-111H-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-111z.fmd
s = FlightModels/He-111Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162a-2.fmd
s = FlightModels/He-162A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162c.fmd
s = FlightModels/He-162C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162b.fmd
s = FlightModels/He-162B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-219.fmd
s = FlightModels/He-219.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-lercheiiib2.fmd
s = FlightModels/He-LercheIIIB2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs123.fmd
s = FlightModels/HS123.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-2.fmd
s = FlightModels/Hs-129B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hs-129b-3.fmd
s = FlightModels/Hs-129B-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg4e.fmd
s = FlightModels/Ju-52_3mg4e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg5e.fmd
s = FlightModels/Ju-52_3mg5e.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-1.fmd
s = FlightModels/Ju-87B-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87b-2m.fmd
s = FlightModels/Ju-87B-2m.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-3j.fmd
s = FlightModels/Ju-87D-3j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-5j.fmd
s = FlightModels/Ju-87D-5j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-7.fmd
s = FlightModels/Ju-87D-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87d-8.fmd
s = FlightModels/Ju-87D-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-1j.fmd
s = FlightModels/Ju-87G-1j.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-2.fmd
s = FlightModels/Ju-87G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87c.fmd
s = FlightModels/Ju-87C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4.fmd
s = FlightModels/Ju-88A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4mistel.fmd
s = FlightModels/Ju-88A-4Mistel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-17.fmd
s = FlightModels/Ju-88A-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88a-4torp.fmd
s = FlightModels/Ju-88A-4torp.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-88c-6.fmd
s = FlightModels/Ju-88C-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ju188a2_fm
s1 = flightmodels/ju-188a-2.fmd
s = FlightModels/Ju-188A-2.fmd:JU188A2_FM
m_lastFMFile = gui/game/buttons
opening new fm file ju188a2_fm
sFMDir = ju_388k_fm
s1 = flightmodels/ju_388k.fmd
s = FlightModels/JU_388K.fmd:JU_388K_FM
m_lastFMFile = ju188a2_fm
opening new fm file ju_388k_fm
sFMDir = gui/game/buttons
s1 = flightmodels/me-163b-1a.fmd
s = FlightModels/Me-163B-1a.fmd
m_lastFMFile = ju_388k_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-210ca-1.fmd
s = FlightModels/Me-210Ca-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410a.fmd
s = FlightModels/Me-410A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410b.fmd
s = FlightModels/Me-410B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1a.fmd
s = FlightModels/Me-262A-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1au4.fmd
s = FlightModels/Me-262A-1aU4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262b-1a.fmd
s = FlightModels/Me-262B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262hg-ii.fmd
s = FlightModels/Me-262HG-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-321.fmd
s = FlightModels/Me-321.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-323.fmd
s = FlightModels/Me-323.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-183.fmd
s = FlightModels/Ta-183.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermk1.fmd
s = FlightModels/BeaufighterMk1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermkx.fmd
s = FlightModels/BeaufighterMkX.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/beaufightermk21.fmd
s = FlightModels/BeaufighterMk21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mki.fmd
s = FlightModels/Blenheim_MkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mkif.fmd
s = FlightModels/Blenheim_MkIF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/blenheim_mkiv.fmd
s = FlightModels/Blenheim_MkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/battlemkii.fmd
s = FlightModels/BattleMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fulmarmki.fmd
s = FlightModels/FulmarMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seagladiatormkii.fmd
s = FlightModels/SeaGladiatorMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormki.fmd
s = FlightModels/GladiatorMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/gladiatormkii.fmd
s = FlightModels/GladiatorMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/halifaxbmkiii.fmd
s = FlightModels/HalifaxBMkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seahurricanemki.fmd
s = FlightModels/SeaHurricaneMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seahurricanemkii.fmd
s = FlightModels/SeaHurricaneMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkivroeg.fmd
s = FlightModels/HurricaneMkIvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemki.fmd
s = FlightModels/HurricaneMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkia12lbs.fmd
s = FlightModels/HurricaneMkIa12lbs.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiia.fmd
s = FlightModels/HurricaneMkIIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkii.fmd
s = FlightModels/HurricaneMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiid.fmd
s = FlightModels/HurricaneMkIId.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiimod.fmd
s = FlightModels/HurricaneMkIIMod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/hurricanemkiv.fmd
s = FlightModels/HurricaneMkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lancaster.fmd
s = FlightModels/Lancaster.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/magm14a.fmd
s = FlightModels/MagM14A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = meteorf3
s1 = flightmodels/meteorf3.fmd
s = FlightModels/MeteorF3.fmd:MeteorF3
m_lastFMFile = gui/game/buttons
opening new fm file meteorf3
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-fbmkvi.fmd
s = FlightModels/Mosquito-FBMkVI.fmd
m_lastFMFile = meteorf3
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-bmkiv.fmd
s = FlightModels/Mosquito-BMkIV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-bmkxvi.fmd
s = FlightModels/Mosquito-BMkXVI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mosquito-tsts.fmd
s = FlightModels/Mosquito-tsts.fmd
m_lastFMFile = gui/game/buttons
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Katyusha454 on June 02, 2013, 12:15:08 PM
part 2:
Code: [Select]
sFMDir = gui/game/buttons
s1 = flightmodels/seafirei.fmd
s = FlightModels/SeafireI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafireii.fmd
s = FlightModels/SeafireII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-lf-mkiii.fmd
s = FlightModels/Seafire-LF-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafire-f-mkiii.fmd
s = FlightModels/Seafire-F-MkIII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafirexv.fmd
s = FlightModels/SeafireXV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = spitmk14crp_fm
s1 = flightmodels/spitfire-mk14-crp.fmd
s = FlightModels/Spitfire-MK14-CRP.fmd:SpitMK14CRP_FM
m_lastFMFile = gui/game/buttons
opening new fm file spitmk14crp_fm
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireivroeg.fmd
s = FlightModels/SpitfireIvroeg.fmd
m_lastFMFile = spitmk14crp_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireia.fmd
s = FlightModels/SpitfireIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireib.fmd
s = FlightModels/SpitfireIb.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireiia.fmd
s = FlightModels/SpitfireIIa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireiib.fmd
s = FlightModels/SpitfireIIb.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfireva.fmd
s = FlightModels/SpitfireVa.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-09.fmd
s = FlightModels/Spitfire-F-Vb-M45-09.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16-cw.fmd
s = FlightModels/Spitfire-F-Vb-M45-16-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-vb-m45m-18-cw.fmd
s = FlightModels/Spitfire-LF-Vb-M45M-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-12.fmd
s = FlightModels/Spitfire-F-Vb-M45-12.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vb-m45-16.fmd
s = FlightModels/Spitfire-F-Vb-M45-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-vb-m46-16.fmd
s = FlightModels/Spitfire-HF-Vb-M46-16.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-16-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-2h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-2H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-vc-4h-m45-12-trop.fmd
s = FlightModels/Spitfire-F-Vc-4H-M45-12-trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-viii-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-VIII-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixc-m70-18.fmd
s = FlightModels/Spitfire-HF-IXc-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m61-15.fmd
s = FlightModels/Spitfire-F-IXc-M61-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-ixc-m63-18.fmd
s = FlightModels/Spitfire-F-IXc-M63-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-18-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-hf-ixe-m70-18.fmd
s = FlightModels/Spitfire-HF-IXe-M70-18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixc-m66-25.fmd
s = FlightModels/Spitfire-LF-IXc-M66-25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-lf-ixe-m66-25-cw.fmd
s = FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-xii-g3-cw.fmd
s = FlightModels/Spitfire-F-XII-G3-CW.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfire-f-xiv-g65-21.fmd
s = FlightModels/Spitfire-F-XIV-G65-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexviclp.fmd
s = FlightModels/SpitfireXVICLP.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexvi25.fmd
s = FlightModels/SpitfireXVI25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/spitfirexviclp25.fmd
s = FlightModels/SpitfireXVICLP25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = spitpr19crp_fm
s1 = flightmodels/spitfire-pr19-xix-crp.fmd
s = FlightModels/Spitfire-PR19-XIX-CRP.fmd:SpitPR19CRP_FM
m_lastFMFile = gui/game/buttons
opening new fm file spitpr19crp_fm
sFMDir = gui/game/buttons
s1 = flightmodels/swordfish.fmd
s = FlightModels/Swordfish.fmd
m_lastFMFile = spitpr19crp_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2tm.fmd
s = FlightModels/U-2TM.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/typhoon1b.fmd
s = FlightModels/Typhoon1B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/typhoon1blate.fmd
s = FlightModels/Typhoon1BLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tempestmkii.fmd
s = FlightModels/TempestMkII.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tempestmkv.fmd
s = FlightModels/TempestMkV.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/seafurymki.fmd
s = FlightModels/SeaFuryMkI.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3b.fmd
s = FlightModels/DB-3B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3m.fmd
s = FlightModels/DB-3M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3t.fmd
s = FlightModels/DB-3T.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/db-3f.fmd
s = FlightModels/DB-3F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bi-1.fmd
s = FlightModels/BI-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bi-6.fmd
s = FlightModels/BI-6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-11.fmd
s = FlightModels/G-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15bis.fmd
s = FlightModels/I-15bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m22.fmd
s = FlightModels/I-15-M22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m25.fmd
s = FlightModels/I-15-M25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-153-m62.fmd
s = FlightModels/I-153-M62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type15.fmd
s = FlightModels/I-16type15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5.fmd
s = FlightModels/I-16type5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5skis.fmd
s = FlightModels/I-16type5Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6.fmd
s = FlightModels/I-16type6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6skis.fmd
s = FlightModels/I-16type6Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10.fmd
s = FlightModels/I-16type10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10wc.fmd
s = FlightModels/I-16type10WC.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type17.fmd
s = FlightModels/I-16type17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type18.fmd
s = FlightModels/I-16type18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type24.fmd
s = FlightModels/I-16type24.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type27.fmd
s = FlightModels/I-16type27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type28.fmd
s = FlightModels/I-16type28.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type29.fmd
s = FlightModels/I-16type29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-71.fmd
s = FlightModels/I-185M-71.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-82a.fmd
s = FlightModels/I-185M-82A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-250.fmd
s = FlightModels/I-250.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1940.fmd
s = FlightModels/Il-2-1940.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1941.fmd
s = FlightModels/Il-2-1941.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2i.fmd
s = FlightModels/Il-2I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mearly.fmd
s = FlightModels/Il-2MEarly.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mlate.fmd
s = FlightModels/Il-2MLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3.fmd
s = FlightModels/Il-2M3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3ns.fmd
s = FlightModels/Il-2M3NS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-4.fmd
s = FlightModels/Il-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-10.fmd
s = FlightModels/Il-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series4.fmd
s = FlightModels/LaGG-3series4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series29.fmd
s = FlightModels/LaGG-3series29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series35.fmd
s = FlightModels/LaGG-3series35.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3it.fmd
s = FlightModels/LaGG-3IT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series66.fmd
s = FlightModels/LaGG-3series66.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3rd.fmd
s = FlightModels/LaGG-3RD.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5.fmd
s = FlightModels/La-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5f.fmd
s = FlightModels/La-5F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5fn.fmd
s = FlightModels/La-5FN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7.fmd
s = FlightModels/La-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7r.fmd
s = FlightModels/La-7R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/li-2.fmd
s = FlightModels/Li-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mbr-2-am-34.fmd
s = FlightModels/MBR-2-AM-34.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3.fmd
s = FlightModels/MiG-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3ud.fmd
s = FlightModels/MiG-3ud.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3am-38.fmd
s = FlightModels/MiG-3AM-38.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3u.fmd
s = FlightModels/MiG-3U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-9.fmd
s = FlightModels/MiG-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series1.fmd
s = FlightModels/Pe-2series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series32.fmd
s = FlightModels/Pe-2series32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series84.fmd
s = FlightModels/Pe-2series84.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series110.fmd
s = FlightModels/Pe-2series110.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series359.fmd
s = FlightModels/Pe-2series359.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3series1.fmd
s = FlightModels/Pe-3series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3bis.fmd
s = FlightModels/Pe-3bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = pe8_fm
s1 = flightmodels/pe-8.fmd
s = FlightModels/Pe-8.fmd:Pe8_FM
m_lastFMFile = gui/game/buttons
opening new fm file pe8_fm
sFMDir = pe8_fm
s1 = flightmodels/pe-8m40.fmd
s = FlightModels/Pe-8M40.fmd:Pe8_FM
m_lastFMFile = pe8_fm
sFMDir = gui/game/buttons
s1 = flightmodels/r-5.fmd
s = FlightModels/R-5.fmd
m_lastFMFile = pe8_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-10.fmd
s = FlightModels/R-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-100a.fmd
s = FlightModels/SB-2M-100A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-103.fmd
s = FlightModels/SB-2M-103.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/su-2.fmd
s = FlightModels/Su-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-17.fmd
s = FlightModels/TB-3-4M-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-34r.fmd
s = FlightModels/TB-3-4M-34R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tu-2s.fmd
s = FlightModels/Tu-2S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29.fmd
s = FlightModels/B-29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vs.fmd
s = FlightModels/U-2VS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2nb.fmd
s = FlightModels/U-2NB.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2lsh.fmd
s = FlightModels/U-2LSH.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1.fmd
s = FlightModels/Yak-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1b.fmd
s = FlightModels/Yak-1B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3.fmd
s = FlightModels/Yak-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3vk-107.fmd
s = FlightModels/Yak-3VK-107.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3r.fmd
s = FlightModels/Yak-3R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7a.fmd
s = FlightModels/Yak-7A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b.fmd
s = FlightModels/Yak-7B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b_pf.fmd
s = FlightModels/Yak-7B_PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7uti.fmd
s = FlightModels/Yak-7uti.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9.fmd
s = FlightModels/Yak-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9b.fmd
s = FlightModels/Yak-9B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9d.fmd
s = FlightModels/Yak-9D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9m.fmd
s = FlightModels/Yak-9M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9k.fmd
s = FlightModels/Yak-9K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9t.fmd
s = FlightModels/Yak-9T.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9u.fmd
s = FlightModels/Yak-9U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9ut.fmd
s = FlightModels/Yak-9UT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-15.fmd
s = FlightModels/Yak-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b.fmd
s = FlightModels/A-20B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20c.fmd
s = FlightModels/A-20C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b3s.fmd
s = FlightModels/A-20B3S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20g.fmd
s = FlightModels/A-20G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ad4.fmd
s = FlightModels/AD4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1h.fmd
s = FlightModels/A1H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1j.fmd
s = FlightModels/A1J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17d.fmd
s = FlightModels/B-17D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17e.fmd
s = FlightModels/B-17E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17f.fmd
s = FlightModels/B-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17g.fmd
s = FlightModels/B-17G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-24j.fmd
s = FlightModels/B-24J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29sp.fmd
s = FlightModels/B-29SP.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25c.fmd
s = FlightModels/B-25C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d5-strafer.fmd
s = FlightModels/B-25D5-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d20-strafer.fmd
s = FlightModels/B-25D20-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25g.fmd
s = FlightModels/B-25G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25h.fmd
s = FlightModels/B-25H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j.fmd
s = FlightModels/B-25J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j15.fmd
s = FlightModels/B-25J15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j-strafer.fmd
s = FlightModels/B-25J-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = b26b_fm
s1 = flightmodels/b-26b.fmd
s = FlightModels/B-26B.fmd:B26B_FM
m_lastFMFile = gui/game/buttons
opening new fm file b26b_fm
sFMDir = gui/game/buttons
s1 = flightmodels/dc-3.fmd
s = FlightModels/DC-3.fmd
m_lastFMFile = b26b_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/c-47b.fmd
s = FlightModels/C-47B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cw-21.fmd
s = FlightModels/CW-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-1.fmd
s = FlightModels/F2A-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-2.fmd
s = FlightModels/F2A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-3.fmd
s = FlightModels/F4F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-4.fmd
s = FlightModels/F4F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fm-2.fmd
s = FlightModels/FM-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1a.fmd
s = FlightModels/F4U-1A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1c.fmd
s = FlightModels/F4U-1C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1d.fmd
s = FlightModels/F4U-1D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-4.fmd
s = FlightModels/F4U-4.fmd:F4ULate_FM
m_lastFMFile = gui/game/buttons
opening new fm file f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-4b.fmd
s = FlightModels/F4U-4B.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/f4u-5.fmd
s = FlightModels/F4U-5.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = f4ulate_fm
s1 = flightmodels/au-1.fmd
s = FlightModels/AU-1.fmd:F4ULate_FM
m_lastFMFile = f4ulate_fm
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1aclipped.fmd
s = FlightModels/F4U-1Aclipped.fmd
m_lastFMFile = f4ulate_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1dclipped.fmd
s = FlightModels/F4U-1Dclipped.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f3early.fmd
s = FlightModels/F6F3Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-3.fmd
s = FlightModels/F6F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-5.fmd
s = FlightModels/F6F-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/l5sentinel.fmd
s = FlightModels/L5Sentinel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = l5_fm
s1 = flightmodels/l5sentinel_ex.fmd
s = FlightModels/L5Sentinel_Ex.fmd:L5_FM
m_lastFMFile = gui/game/buttons
opening new fm file l5_fm
sFMDir = gui/game/buttons
s1 = flightmodels/p-2v.fmd
s = FlightModels/P-2V.fmd
m_lastFMFile = l5_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-26.fmd
s = FlightModels/P-26.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-35.fmd
s = FlightModels/P-35.fmd
m_lastFMFile = gui/game/buttons
sFMDir = p_36a_fm
s1 = flightmodels/p_36a.fmd
s = FlightModels/P_36A.fmd:P_36A_FM
m_lastFMFile = gui/game/buttons
opening new fm file p_36a_fm
sFMDir = gui/game/buttons
s1 = flightmodels/mohawk_iii_bob.fmd
s = FlightModels/Mohawk_III_BoB.fmd
m_lastFMFile = p_36a_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-36a-4.fmd
s = FlightModels/P-36A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38e.fmd
s = FlightModels/P-38E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38f-1-lo.fmd
s = FlightModels/P-38F-1-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38g-15-lo.fmd
s = FlightModels/P-38G-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38h-5-lo.fmd
s = FlightModels/P-38H-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j.fmd
s = FlightModels/P-38J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j-15-lo.fmd
s = FlightModels/P-38J-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l-5-lo.fmd
s = FlightModels/P-38L-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l.fmd
s = FlightModels/P-38L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38llate.fmd
s = FlightModels/P-38LLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38droopsnoot.fmd
s = FlightModels/P-38DroopSnoot.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-400.fmd
s = FlightModels/P-400.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39d.fmd
s = FlightModels/P-39D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39n.fmd
s = FlightModels/P-39N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-1.fmd
s = FlightModels/P-39Q-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-10.fmd
s = FlightModels/P-39Q-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40c.fmd
s = FlightModels/P-40C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40b.fmd
s = FlightModels/P-40B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e.fmd
s = FlightModels/P-40E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40e-m-105.fmd
s = FlightModels/P-40E-M-105.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40f.fmd
s = FlightModels/P-40F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40k.fmd
s = FlightModels/P-40K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40m.fmd
s = FlightModels/P-40M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40n.fmd
s = FlightModels/P-40N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-10.fmd
s = FlightModels/P-47D-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-22.fmd
s = FlightModels/P-47D-22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27.fmd
s = FlightModels/P-47D-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-47d-27_late.fmd
s = FlightModels/P-47D-27_late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51a.fmd
s = FlightModels/P-51A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51b-10na.fmd
s = FlightModels/P-51B-10NA.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51b.fmd
s = FlightModels/P-51B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51c.fmd
s = FlightModels/P-51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-20.fmd
s = FlightModels/P-51D-20.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-25.fmd
s = FlightModels/P-51D-25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51d-30.fmd
s = FlightModels/P-51D-30.fmd
m_lastFMFile = gui/game/buttons
sFMDir = p61_fm
s1 = flightmodels/p-61a.fmd
s = FlightModels/P-61A.fmd:P61_FM
m_lastFMFile = gui/game/buttons
opening new fm file p61_fm
sFMDir = p61_fm
s1 = flightmodels/p-61b.fmd
s = FlightModels/P-61B.fmd:P61_FM
m_lastFMFile = p61_fm
sFMDir = gui/game/buttons
s1 = flightmodels/p-51cm.fmd
s = FlightModels/P-51CM.fmd
m_lastFMFile = p61_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-63c.fmd
s = FlightModels/P-63C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pbn-1.fmd
s = FlightModels/PBN-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/t-6texan.fmd
s = FlightModels/T-6Texan.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-3.fmd
s = FlightModels/SBD-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sbd-5.fmd
s = FlightModels/SBD-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = tbd_fm
s1 = flightmodels/tbd-1.fmd
s = FlightModels/TBD-1.fmd:TBD_FM
m_lastFMFile = gui/game/buttons
opening new fm file tbd_fm
sFMDir = gui/game/buttons
s1 = flightmodels/tbf-1c.fmd
s = FlightModels/TBF-1C.fmd
m_lastFMFile = tbd_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tbm-3.fmd
s = FlightModels/TBM-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-80a.fmd
s = FlightModels/P-80A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a5m4.fmd
s = FlightModels/A5M4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2.fmd
s = FlightModels/A6M2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2-21.fmd
s = FlightModels/A6M2-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m2-21_late.fmd
s = FlightModels/A6M2-21_Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m3-22.fmd
s = FlightModels/A6M3-22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m3-32.fmd
s = FlightModels/A6M3-32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5a.fmd
s = FlightModels/A6M5a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m8.fmd
s = FlightModels/A6M8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5b.fmd
s = FlightModels/A6M5b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m5c.fmd
s = FlightModels/A6M5c.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model62.fmd
s = FlightModels/A6M7_Model62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a6m7_model63.fmd
s = FlightModels/A6M7_Model63.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b5n2.fmd
s = FlightModels/B5N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b6n2.fmd
s = FlightModels/B6N2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a1.fmd
s = FlightModels/D3A1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/d3a2.fmd
s = FlightModels/D3A2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = d4y3_fm
s1 = flightmodels/d4y3.fmd
s = FlightModels/D4Y3.fmd:D4Y3_FM
m_lastFMFile = gui/game/buttons
opening new fm file d4y3_fm
sFMDir = d4y3s_fm
s1 = flightmodels/d4y3s.fmd
s = FlightModels/D4Y3S.fmd:D4Y3S_FM
m_lastFMFile = d4y3_fm
opening new fm file d4y3s_fm
sFMDir = d4y2_fm
s1 = flightmodels/d4y2.fmd
s = FlightModels/D4Y2.fmd:D4Y2_FM
m_lastFMFile = d4y3s_fm
opening new fm file d4y2_fm
sFMDir = d4y2s_fm
s1 = flightmodels/d4y2s.fmd
s = FlightModels/D4Y2S.fmd:D4Y2S_FM
m_lastFMFile = d4y2_fm
opening new fm file d4y2s_fm
sFMDir = gui/game/buttons
s1 = flightmodels/g4m1-11.fmd
s = FlightModels/G4M1-11.fmd
m_lastFMFile = d4y2s_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/h8k1.fmd
s = FlightModels/H8K1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m3_mod.fmd
s = FlightModels/J2M3_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/j2m5_mod.fmd
s = FlightModels/J2M5_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki10_fm
s1 = flightmodels/ki10.fmd
s = FlightModels/Ki10.fmd:Ki10_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki10_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-i.fmd
s = FlightModels/Ki-21-I.fmd
m_lastFMFile = ki10_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-21-ii.fmd
s = FlightModels/Ki-21-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-27.fmd
s = FlightModels/Ki-27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/ki30a_fm
s1 = flightmodels/ki30a.fmd
s = FlightModels/Ki30A.fmd:gui/game/Ki30A_FM
m_lastFMFile = gui/game/buttons
opening new fm file gui/game/ki30a_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ia.fmd
s = FlightModels/Ki-43-Ia.fmd
m_lastFMFile = gui/game/ki30a_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-ii.fmd
s = FlightModels/Ki-43-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-43-iii.fmd
s = FlightModels/Ki-43-III.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-44-iiko.fmd
s = FlightModels/Ki-44-IIko.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ki45_fm
s1 = flightmodels/ki-45-hei.fmd
s = FlightModels/Ki-45-Hei.fmd:Ki45_FM
m_lastFMFile = gui/game/buttons
opening new fm file ki45_fm
sFMDir = ki45_fm
s1 = flightmodels/ki-45-tei.fmd
s = FlightModels/Ki-45-Tei.fmd:Ki45_FM
m_lastFMFile = ki45_fm
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiikai.fmd
s = FlightModels/Ki-46-IIIKai.fmd
m_lastFMFile = ki45_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-46-iiirecce.fmd
s = FlightModels/Ki-46-IIIRecce.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iko.fmd
s = FlightModels/Ki-61-IKo.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-ihei.fmd
s = FlightModels/Ki-61-IHei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iotsu.fmd
s = FlightModels/Ki-61-IOtsu.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-84-ia.fmd
s = FlightModels/Ki-84-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-100-i.fmd
s = FlightModels/Ki-100-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mxy-7-11.fmd
s = FlightModels/MXY-7-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k1-j.fmd
s = FlightModels/N1K1-J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1ks.fmd
s = FlightModels/N1Ks.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k2-ja_mod.fmd
s = FlightModels/N1K2-Ja_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k3-a.fmd
s = FlightModels/N1K3-A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ba65aa_fm
s1 = flightmodels/ba65aa.fmd
s = FlightModels/Ba65AA.fmd:Ba65AA_FM
m_lastFMFile = gui/game/buttons
opening new fm file ba65aa_fm
sFMDir = ba65ak_fm
s1 = flightmodels/ba65ak.fmd
s = FlightModels/Ba65AK.fmd:Ba65AK_FM
m_lastFMFile = ba65aa_fm
opening new fm file ba65ak_fm
sFMDir = ba65ta_fm
s1 = flightmodels/ba65ta.fmd
s = FlightModels/Ba65TA.fmd:Ba65TA_FM
m_lastFMFile = ba65ak_fm
opening new fm file ba65ta_fm
sFMDir = ba65tk_fm
s1 = flightmodels/ba65tk.fmd
s = FlightModels/Ba65TK.fmd:Ba65TK_FM
m_lastFMFile = ba65ta_fm
opening new fm file ba65tk_fm
sFMDir = ba65ma_fm
s1 = flightmodels/ba65ma.fmd
s = FlightModels/BA65MA.fmd:Ba65MA_FM
m_lastFMFile = ba65tk_fm
opening new fm file ba65ma_fm
sFMDir = ba65mk_fm
s1 = flightmodels/ba65mk.fmd
s = FlightModels/Ba65MK.fmd:Ba65MK_FM
m_lastFMFile = ba65ma_fm
opening new fm file ba65mk_fm
sFMDir = ba65bk_fm
s1 = flightmodels/ba65bk.fmd
s = FlightModels/Ba65BK.fmd:Ba65BK_FM
m_lastFMFile = ba65mk_fm
opening new fm file ba65bk_fm
sFMDir = gui/game/buttons
s1 = flightmodels/cr32.fmd
s = FlightModels/CR32.fmd
m_lastFMFile = ba65bk_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cr42.fmd
s = FlightModels/CR42.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g50.fmd
s = FlightModels/G50.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55.fmd
s = FlightModels/G-55.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55-late.fmd
s = FlightModels/G-55-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0.fmd
s = FlightModels/G-55_ss0.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/g-55_ss0-late.fmd
s = FlightModels/G-55_ss0-late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-200.fmd
s = FlightModels/MC-200.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-202.fmd
s = FlightModels/MC-202.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-205.fmd
s = FlightModels/MC-205.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/re-2000.fmd
s = FlightModels/RE-2000.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cantz1007.fmd
s = FlightModels/CantZ1007.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sm79.fmd
s = FlightModels/SM79.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/aviab-534.fmd
s = FlightModels/AviaB-534.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerg1.fmd
s = FlightModels/FokkerG1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerdk.fmd
s = FlightModels/FokkerDK.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkerdu.fmd
s = FlightModels/FokkerDU.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers3early.fmd
s = FlightModels/FokkerS3Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers3late.fmd
s = FlightModels/FokkerS3LATE.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fokkers4.fmd
s = FlightModels/FokkerS4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-xiiid.fmd
s = FlightModels/R-XIIID.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-11c.fmd
s = FlightModels/P-11c.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-11f.fmd
s = FlightModels/P-11f.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pzl23b.fmd
s = FlightModels/PZL23B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = pzl24
s1 = flightmodels/p-24b.fmd
s = FlightModels/P-24B.fmd:PZL24
m_lastFMFile = gui/game/buttons
opening new fm file pzl24
sFMDir = pzl24
s1 = flightmodels/p-24e.fmd
s = FlightModels/P-24E.fmd:PZL24
m_lastFMFile = pzl24
sFMDir = pzl24
s1 = flightmodels/p-24f.fmd
s = FlightModels/P-24F.fmd:PZL24
m_lastFMFile = pzl24
sFMDir = pzl24
s1 = flightmodels/p-24g.fmd
s = FlightModels/P-24G.fmd:PZL24
m_lastFMFile = pzl24
sFMDir = gui/game/buttons
s1 = flightmodels/pzl-37.fmd
s = FlightModels/PZL-37.fmd
m_lastFMFile = pzl24
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pzl42.fmd
s = FlightModels/PZL42.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/rwd_8.fmd
s = FlightModels/RWD_8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms406.fmd
s = FlightModels/MS406.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms410.fmd
s = FlightModels/MS410.fmd
m_lastFMFile = gui/game/buttons
sFMDir = mb152
s1 = flightmodels/mb-152.fmd
s = FlightModels/MB-152.fmd:MB152
m_lastFMFile = gui/game/buttons
opening new fm file mb152
sFMDir = leo451_fm
s1 = flightmodels/leo-451.fmd
s = FlightModels/LeO-451.fmd:LEO451_FM
m_lastFMFile = mb152
opening new fm file leo451_fm
sFMDir = gui/game/buttons
s1 = flightmodels/msmorko.fmd
s = FlightModels/MSMorko.fmd
m_lastFMFile = leo451_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/iar-80.fmd
s = FlightModels/IAR-80.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/iar-81a.fmd
s = FlightModels/IAR-81a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/letovs-328.fmd
s = FlightModels/LetovS-328.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f6c4hawk_fm
s1 = flightmodels/f6c4hawk.fmd
s = FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM
m_lastFMFile = gui/game/buttons
opening new fm file f6c4hawk_fm
sFMDir = hawk3_fm
s1 = flightmodels/hawk3.fmd
s = FlightModels/Hawk3.fmd:Hawk3_FM
m_lastFMFile = f6c4hawk_fm
opening new fm file hawk3_fm
sFMDir = d510_fm
s1 = flightmodels/d510.fmd
s = FlightModels/D510.fmd:D510_FM
m_lastFMFile = hawk3_fm
opening new fm file d510_fm
sFMDir = d501_fm
s1 = flightmodels/d501.fmd
s = FlightModels/D501.fmd:D501_FM
m_lastFMFile = d510_fm
opening new fm file d501_fm
sFMDir = d510th_fm
s1 = flightmodels/d510th.fmd
s = FlightModels/D510TH.fmd:D510TH_FM
m_lastFMFile = d501_fm
opening new fm file d510th_fm
sFMDir = gamma5b_fm
s1 = flightmodels/gamma5b.fmd
s = FlightModels/Gamma5B.fmd:Gamma5B_FM
m_lastFMFile = d510th_fm
opening new fm file gamma5b_fm
sFMDir = delfin_fm
s1 = flightmodels/delfin.fmd
s = FlightModels/Delfin.fmd:Delfin_FM
m_lastFMFile = gamma5b_fm
opening new fm file delfin_fm
sFMDir = ff1_fm
s1 = flightmodels/ff1.fmd
s = FlightModels/FF1.fmd:FF1_FM
m_lastF
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Jaza on June 02, 2013, 12:27:50 PM
My AI MiGs were exploding but then I turned off G-force limits from difficulty menu and now they work just fine
Well, the thing is that I already had G-force limits turned off, but half of the aircraft exploded anyhow. I hope that this is only a minor bug, so that the creators of this mod won't have too many difficulties to fix it, for they've already done hell of a work.
Well, I guess it just fixed itself. I didn't do anything else, even restart the game. The bug just disappeared
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 02, 2013, 01:00:54 PM
Well, I guess it just fixed itself. I didn't do anything else, even restart the game. The bug just disappeared
That is weird. My MiGs still keep exploding, at least half of them. Could you please tell me what your difficulty settings are?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: sphantom on June 02, 2013, 07:29:58 PM
I fly realistic and at 2 times the normal screen speed
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: farang65 on June 03, 2013, 05:26:09 AM
Congrats to All involved in this everso enduring project   ;D :D

Hopefully the skinners will go nuts ;D :D

Cuba, Angola huh

Again an amazing effort to all involved  ;D :D

Kirby
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Storebror on June 03, 2013, 08:31:16 AM
Here's the new log, same as the old log.  Instant logfile mod is installed this time
Sure? Your log is still truncated and that won't be the case with Instant Log mod installed.

Best regards - Mike
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on June 03, 2013, 08:38:25 AM
An update on the Bis/MF/S models progress:

I am continuing implementing new features as time goes:

(http://i.imgur.com/l8753kb.jpg)

Here you can see a message about PSO-10 detecting a missile launch on your MiG-21bis, so you better do something about it  :P

(http://i.imgur.com/cAIfhG4.jpg)

And here you can see a message from SPO-10 that you are being spiked.

Generally now you will have much advanced Countermeasure system then before on any AC:

1. Your SPO system is not a deadweight anymore, it will tell you not only about presence of enemy AC somewhere behind your tail. It will tell you now a 360* bearing o'clock along with low/high relation, BUT! It will !ONLY! tell you about aircrafts that have Radar or Radar Ranging Gunsight and pointing their nose at you, e.g. Spiking you.

2. Now SPO-10 will also detect missile launches and give you same info as for Spikes, but constantly, which will definitely help you in combat.

3. Now your flares won't be just an eye candy. They will be fully functional and work as intended against IR missiles (no chaffs for 21s AFAIK). They are not 100% effective so you need to watch out.

And with all this new aids noone will be able to stand against you  8)  :D ..............except S3's F-18  :P :-\  ;D  ;D

(http://i.imgur.com/XLW3uD1.jpg)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on June 03, 2013, 08:43:20 AM
Yep, S3's Hornets are Killers, In air and on Ground!! :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on June 03, 2013, 09:12:28 AM
OH no!! How will my precious MiG survive against such a foe!  :o
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on June 03, 2013, 09:17:29 AM
It wont, lol :P
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Katyusha454 on June 03, 2013, 10:52:56 AM
Here's the new log, same as the old log.  Instant logfile mod is installed this time
Sure? Your log is still truncated and that won't be the case with Instant Log mod installed.

Best regards - Mike

I installed it through JSGME.  Does that not work for this mod?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Kilo on June 03, 2013, 10:58:31 AM
The MiG-21 dosen't work trough the jsgme
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: LuseKofte on June 03, 2013, 11:05:59 AM
Always install these mods in your MOD/#DBW/#SAS or #UP folder not in jsgme. It is also very important you read the install instruction. Not bothering to do so is not taking a shortcut, it is a nightmare to support wrongly performed installs. Because those who help you believe you has done everythng according to install instruction and the help you receive  will be wrong
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Storebror on June 03, 2013, 11:09:56 AM
I installed it through JSGME.
I'm quite sure the installation instruction I provided together with the mod tells something different and doesn't even mention JSGME.
Take a look again: http://www.sas1946.com/main/index.php/topic,19308.0.html

Best regards - Mike
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 03, 2013, 11:26:23 AM
BT~wasted, please, would it be possible to somehow fix the bug with exploding AI MiGs in the next update?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Il2 crazy fan on June 03, 2013, 11:53:22 AM
OH no!! How will my precious MiG survive against such a foe!  :o

Time for a MiG-21 BISON !
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on June 03, 2013, 12:05:12 PM
Buchtik I have been using thees Migs for a long time, and I have never had my AI Migs explode, Never, you need to find what Mods you have are incompatible with your Migs.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: sphantom on June 03, 2013, 12:27:25 PM
Neither has mine and have put them thru the wringer with no mercy. this also includes the a1 migs. And I am very heavy modded. One thing thro I turned off gurners effects found out their was a conflict and each time there is a update try it still there. Plus the plutonium effect mod causes a few probs. waiting for a update for that too. With those two - off no probs. That is with a bunch of planes and bombers in the air along with missiles, bullets, and cannon shells flying all over. Oh also sams eight to a mission.
But if you explode could a missile or sam get you Hmmmm
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: szturmowik on June 03, 2013, 12:38:17 PM
The plane I had been waiting for a long time. God bless you.  ;)
BT~wasted ,are you planning to make also MiG-21F and MiG-21F-13 - the very early Fishbeds without radars ?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on June 03, 2013, 01:35:15 PM
buchtik, you definitely have some issue with your install, mate - in the months of testing i and many others did on these, i don't think we ever came across such a problem, with AI MiGs exploding.....
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Narvik on June 03, 2013, 01:54:31 PM
Neither has mine and have put them thru the wringer with no mercy. this also includes the a1 migs. And I am very heavy modded. One thing thro I turned off gurners effects found out their was a conflict and each time there is a update try it still there. Plus the plutonium effect mod causes a few probs. waiting for a update for that too. With those two - off no probs. That is with a bunch of planes and bombers in the air along with missiles, bullets, and cannon shells flying all over. Oh also sams eight to a mission.
But if you explode could a missile or sam get you Hmmmm

I'm using IceEagle's effects mod, but after turning it off, MiGs continue to blow up. It happens few second after enemy planes appear in the sight. One interesting detail - you can avoid your wingmen's "suicide" by ordering your flight to cover you at the start of the mission. But if the flight is whole-AI -there is no chance - the half of MiGs will blow up(.

I looked at logfile and didn't find anything unusual. Classchecker shows only 2 "conflicting" classed for Mig-21 - both  are crossing with 1956 Core 1.3.

PS And one more bug (or feature). If i don't fly MiG-21, but there is a friendly AI MiG in the air, I'm getting "messages" from RP-21 about enemy contacts - like in cooperation with AWACS))
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Madz on June 03, 2013, 02:31:59 PM
Quote
The plane I had been waiting for a long time. God bless you. 
BT~wasted ,are you planning to make also MiG-21F and MiG-21F-13 - the very early Fishbeds without radars ?


That would be unimaginably awesome

Imagine trying to take down a F 18 in it :P . i would love to try and do that
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on June 03, 2013, 04:05:35 PM
Don't you think that not even a week have passed since the release of this MiG-21s and there are three other in works, but you guys already demanding another one?  ;)

No, I don't plan any other modifications, nor I heard about someone else planning to do F or F-13, sorry.

EDIT:

Just to mention:

I also have the exploding bug. I've mentioned it long time ago, but I thought that it is only my install. So there is probably some conflict.

I'll try to find it tomorrow.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on June 03, 2013, 04:20:17 PM
Sorry for double post:

Everyone who have the exploding mig problem, please post a screenshot of your mods folder.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on June 03, 2013, 04:21:48 PM
Goes to show that, "IT WILL NEVER BE ENOUGH" lol.  BT~Wasted, you will never be able to Satisfy the Lot!!! :-X
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Madz on June 03, 2013, 04:29:35 PM
My apologies if i sounded ungrateful i really do enjoy using this wonderful aircraft
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Boosh on June 03, 2013, 04:35:32 PM
buchtik, you definitely have some issue with your install, mate - in the months of testing i and many others did on these, i don't think we ever came across such a problem, with AI MiGs exploding.....

Actually, I'm having the same problem. Not sure what's causing it. It doesn't happen all the time. Lately I've only noticed it at the start of QMB missions.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on June 03, 2013, 04:53:40 PM
My other 2 cents for Explodind Migs:

Since the first Time I installed the first Beta back in 2009 or 2010, its been so long ago I dont remember which Version I first installed, But I have allways Used the Migs in a "Jet War" Game Version, for testing purpose, I always thought not to mingle the Mig-21's with other Modded 1946 Era Planes, and I can honestly say that the only Mod that ever gave me problems with the Beta Migs was Tigers Fly By Sound Mod #UV3.

 So if your using these Migs with #UV3 may cause problems for you.

 Also maybe for those having exploding Migs, try to use them in a Clean Install just to see if they still Explode, maybe if those who have said problem can put together a symptom that causes the explosions!

                                           "Its worth a try"
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 03, 2013, 11:32:10 PM
The plane I had been waiting for a long time. God bless you.  ;)
BT~wasted ,are you planning to make also MiG-21F and MiG-21F-13 - the very early Fishbeds without radars ?


I can answer that. All MiG-21s had radar but it was the 2nd Gen aircraft that gained the more functional  RP-21 set.

Initially this project started off with the MiG-21F-13 but halfway through the initial development it was converted to the PF. S3 started a cockpit for it, but there is currently no plans to make it (as we are all very busy with other projects).

If time permits, then yep we would love to do them
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: TeamFlyingAce162 on June 04, 2013, 12:38:15 AM
The plane I had been waiting for a long time. God bless you.  ;)
BT~wasted ,are you planning to make also MiG-21F and MiG-21F-13 - the very early Fishbeds without radars ?


I can answer that. All MiG-21s had radar but it was the 2nd Gen aircraft that gained the more functional  RP-21 set.

Initially this project started off with the MiG-21F-13 but halfway through the initial development it was converted to the PF. S3 started a cockpit for it, but there is currently no plans to make it (as we are all very busy with other projects).

If time permits, then yep we would love to do them

Didn't the old F-13s also have a single thirty mike-mike under the belly? I always thought that all MiGs had guns before I learned the PFs didn't.

Still, I am very pleased by what a great bird this is. A real hole in the Vietnam air war has been filled.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: nzmigman on June 04, 2013, 02:56:48 AM
I am really having fun with this new plane....thanks to everyone who made it

Just a couple of questions regarding the best way to fly it.
Whats is the best corner speed. I have force feedback on my stick and it tends to buffet and shake a bit especially at speeds below 350kmph
I've had a couple of ordinance detonations on take off. is this a bug ?
After deploying a KH66 from the center point another one appears even though I'm told no more are available, the missiles on my wing are gone when they are gone
I am able to look through my headrest..using trackir, which is a good thing so I can see behind me.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on June 04, 2013, 03:32:29 AM
LMAO at myself, it wasnt 2009 or 2010 when I downloaded the first Mig-21 Beta, lol  I am way off, it was late 2011, because I hated the fact that IL-2 1946 was going Jet's. Sorry about that folks, my mind is old and my memory is short, and getting shorter by the day. I do believe my days are numbered these days.

Oh well, carry on guy's I just wanted to clear my mistake.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 04, 2013, 05:09:39 AM
Didn't the old F-13s also have a single thirty mike-mike under the belly? I always thought that all MiGs had guns before I learned the PFs didn't.

The first production run had 3x 30mm. For the F model, it was down to 2x 30mm. For the F-13, it only had a single NR-30 with a dismal 30 rounds. Remember the idea of the MiG-21 was to be an interceptor and with the advent of missiles, it though the days of the cannon were done. Like the USA, the Russians did soon realize in combat that a cannon was essential for short-range dogfights and as backup weapons.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 04, 2013, 05:31:43 AM
Still a form of radar, but yes, a very basic form of it.

*ANNOUNCEMENT*
Due to a certain former user of this site copying the release thread verbatim and posting it on another forum with direct links AND without asking the authors if it was okay, I've removed the majority of download links temporarily. The remaining links have been made password protected.

As this site have chosen to restrict my access, I can not contact the individual nor the admins to get them to take the post down. In the meantime, I've had no choice but do this. If you wish to download the MiG-21, please PM me for the password. I have no problem with other sites sharing this. However, it is common courtesy to contact the authors first and to link back to the original site it was found on (as it allows users to gain technical support for their mod).
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: 352nd_Hoss on June 04, 2013, 05:54:23 AM
LMAO at myself, it wasnt 2009 or 2010 when I downloaded the first Mig-21 Beta, lol  I am way off, it was late 2011, because I hated the fact that IL-2 1946 was going Jet's. Sorry about that folks, my mind is old and my memory is short, and getting shorter by the day. I do believe my days are numbered these days.

Oh well, carry on guy's I just wanted to clear my mistake.

Join the club Bravo.....................

LMAO..............

Hoss
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 04, 2013, 08:11:13 AM
I don't know what migt cause the exploding bug, as I have turned off Gurner's FX and it still persists, and I don't use Tiger's sound mod, but Jiver67's sound mod.
Here is the screenshot of my MODS folder (DBW in my cause)
http://www.sas1946.com/images/imageshit/dead/dead.gif (http://www.sas1946.com/images/imageshit/dead/dead.gif)
I don't know if anyone could figure out the possible conflict, but any help is much appreciated.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: sphantom on June 04, 2013, 08:32:20 AM
Trying not to step on toes but I have comment out all sounds and I can not say about the wolf gore mod since I do not use it but would comment that out then try.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 04, 2013, 08:58:03 AM
I tried what you said, sphantom, and I also tried to comment out some other mods, but nothing worked, they're still exploding.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: sphantom on June 04, 2013, 09:18:20 AM
Ask Anto the maker of this mod because I do not have that problem the only time I get blown up is by cannon/missile/guns.
I also believe he is working on this too because he did ask for a picture of your install. There is a conflict some where but have no idea.
Or some where your install???
I will look and compare to mine might find it that way
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 04, 2013, 09:29:39 AM
Buchtik, can you produce an error log for us? As for which mods could be conflicting, it could be any of the hundreds you have installed!!


Followup to link restriction
We are sorting this out now and have made contact with the user who has been sharing the links without asking. Hopefully it will be resolved soon. Most of you already have the mod anyway but thank you all for your patience. In the meantime, I'm going out for a smoke ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 04, 2013, 09:42:15 AM
Here is the mission log.
Code: [Select]
Loading mission Quick/Smolensk/SmolenskRedNoneN00.mis...
Loaded camouflage: SUMMER
Month = 7 , Hour = 12
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
PBuffer: suitable formats: 42

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 42

Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *707391520*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
Mission: Quick/Smolensk/SmolenskRedNoneN00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_ReviTint'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearEin'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearAus'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapEin'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapAus'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Columnbutton1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Columnbutton2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalStrut'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLeverL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLeverR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TailTrim'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AmmoCounter1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AmmoCounter2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Speedometer2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Altimeter2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Second1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_RPML'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_RPMR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasPressureL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasPressureR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasTempL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasTempR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_OilPressureL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_OilPressureR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelRemainV'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelRemainIn'
Time overflow (0): speed 0.6036217
warning: no files : music/inflight
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
[04.06.2013 15:37:51] -------------- END log session -------------
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 04, 2013, 09:48:42 AM
Hmm, nothing too out of the ordinary there. This is from a mission where the AI MiGs 'randomly' exploded?

The only thing I can think of is the MiGs exploding when they hit the soundbarrier. To test this, get a flight of 4 goingm, you in lead. Hit full AFB, stay level and then enter a shallow dive. Go to external view and as you break the sound barrier, watch the AI aircraft. If they explode, then this is the cause. This was a bug I accidentally reintroduced when trying to test out a new feature BUT it is resolved in the latest SAS Engine Mod 2.6RC. If you haven't updated the Engine Mod recently, I suggest that you do so.

You do have a time overflow error though, which can occur on low-end systems that can't handle the game load. What sort of system are you running? Possibly there is some game lag that could contribute? Otherwise, I am absolutely stumped as to what is causing this error.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: sphantom on June 04, 2013, 09:49:54 AM
 I'm going out for a smoke ;)
I am smoking and drinking coffee as I type no going out for me unless my boss say's so I have been following her orders longer than I care to remember.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on June 04, 2013, 09:55:37 AM
Buchtik , disable "Open Canopy Mod"  it is included with Engine Mod any way, and disable all your Effects Mods one by one to see if it fixes your Prob.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 04, 2013, 09:56:30 AM
Yes, this is from a QMB with the random explosion. I'm pretty sure that thed didn't hit the soundbarrier as they were climbing when one of the two exploded. I have updated the Engine mod, though I'm not sure whether there are any files within the DBW installation that I should remove, for I didn't remove anything, just dropped in the new 2.6 version.
For the system, I wouldn't say that I don't met the game's specs. I have a laptop with Win 7, Intel i7 CPU, 6 GB RAM and Radeon HD 7730 graphics. The only game lag I've ever encountered was with Gurner's effects visibility distance mod, when the 30k and 20k version caused some serious lag, but I don't use the mod now, so...
Anyways, thanks for your time and help everyone.

Bravo, I tried, but nothing changed.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on June 04, 2013, 10:06:42 AM
ButchtiK, Try a clean DBW Install, I think its the only way you are going to fix it!!!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 04, 2013, 10:19:24 AM
I tried to fly with 3 friendly MiGs on my wing, dived from 10.000 metres and reached 1500 kph before leveling, and, none of them exploded. It seems only half of the enemy MiGs explodes.
As for the clean install, this was the thing I wanted to avoid, but it seems inevitable. I don't know when I will get to it, though. Anyways, thanks for help again.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on June 04, 2013, 10:22:20 AM
I also have no problems with passing mach one. And I don't have any errors in Log.

As far as I see migs explode when encountering enemy, no matter on whom side they are.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 04, 2013, 10:36:03 AM
Maybe I should take it on the other side - generally, the airplane works, I can fly it and half of the enemy squadron stays airborne, so I can fight them :D

Btw, BT~wasted, could you please post a link to a screenshot of your mods folder?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 04, 2013, 11:18:47 AM
Just on a side note: DBW 1.71 contains JetWar 1.2 by deffault, maybe it does interfere with 1.3 somehow?

Although I haven't expirienced exploding MiGs issue yet.

Edit: OK, MiGs explode on my install too. And it deffinitely isn't sound-barrier-explosion bug, we were flying at sea level, at 600kph.

Here is my mod directory, if it helps:

Code: [Select]
2013-02-21  18:47    <DIR>          !0000_RandomFails
2013-05-02  10:03    <DIR>          !SAS_Engine_Mod_4101m_v26
2012-04-28  16:43    <DIR>          +000000000_NewNapalm
2013-02-03  22:46    <DIR>          +0000_CY6_Command_and_Control_v3.031
2012-06-15  13:01    <DIR>          -#__00_GearShakeMod
2012-03-28  18:49    <DIR>          -00000_000_CarrierTakeOff5.7.2.1
2012-03-04  06:49    <DIR>          -00000_SAS_AI_Engine_HotKeys_Carriers
2011-07-04  14:11    <DIR>          -0000_CY6_Command_and_Control
2012-04-01  13:48    <DIR>          -00_3d Jet Exhaust Smoke for 4.10
2012-09-03  16:12    <DIR>          -00_GurnerFX
2012-03-26  16:29    <DIR>          -00_SmokeMod
2012-03-27  20:30    <DIR>          -0_0_Plutonium_Universal_Max_Effects_V1
2010-03-23  16:40    <DIR>          -0_panzer1b's_napalm_effects
2012-03-27  19:14    <DIR>          -Smoketrails for Mg17,131.Browning303
2012-11-30  14:07    <DIR>          0 XVF-1
2013-01-01  18:09    <DIR>          00000000_gurnerfx
2013-01-23  23:44    <DIR>          0000_AH-1
2012-01-29  16:38    <DIR>          0000_MiG15UTI
2013-01-20  17:11    <DIR>          0000_NEW_ARMS_BY_GJE52
2012-03-14  22:37    <DIR>          0000_NoOpenCanopyAI
2012-12-19  23:44    <DIR>          000aSounds
2013-05-02  08:51    <DIR>          000_1956_Core_v13
2013-01-13  10:58    <DIR>          000_F100D
2012-04-01  13:49    <DIR>          00_3 Realistic Lights v1.5
2013-01-18  16:24    <DIR>          00_PAL-HUDConfig
2010-12-24  10:52    <DIR>          00_PALMiniMapV2.4
2012-04-05  13:54    <DIR>          0_M2 Browning 50cal rate of fire to 13.5 per second (810 per minute)
2012-12-16  18:41    <DIR>          24Bit Skins
2012-08-22  16:59    <DIR>          A7_pack
2012-09-15  15:44    <DIR>          Air_Ki-30-51
2013-02-19  12:12    <DIR>          AI_Buddy_Huey_Feb-19-13
2011-10-02  15:17    <DIR>          BuildingsTextures
2012-09-03  22:49    <DIR>          CloudMod_HD2048
2011-06-04  03:14    <DIR>          CY6_AC-47
2012-12-23  04:34    <DIR>          CY6_Infantry
2011-03-01  04:23    <DIR>          CY6_Mortars
2012-12-24  03:28    <DIR>          CY6_VietnamArmor
2012-07-23  18:39    <DIR>          czk_101tfs_Typhoons & Tempests PACK V2c
2012-07-29  16:39    <DIR>          czk_F-80_shooting stars_V4   20 sept 2012 (all-in-one)
2013-02-16  16:57    <DIR>          Doorless_Huey_Field-Mod_Gunship
2013-04-06  13:17    <DIR>          Dragonfly46
2012-06-21  22:54    <DIR>          F86C
2012-07-08  10:06    <DIR>          F9F2 Panther
2012-06-11  14:41    <DIR>          F9_Cougar
2012-09-30  17:53    <DIR>          FFR-41MR_ALPHA002
2013-03-07  00:24    <DIR>          H19D_Chickasaw_ver2
2011-09-13  14:28    <DIR>          HeliAI
2013-02-16  16:54    <DIR>          Huey-Gunship
2013-03-08  08:14    <DIR>          Hughes OH-6 CayuseVer2
2012-04-12  21:18    <DIR>          InstantLog
2011-09-15  15:22    <DIR>          Jet Bomber
2012-10-20  16:22    <DIR>          Ju87_BombReleaseGear_0_4_5
2012-11-21  02:10    <DIR>          L-159F
2012-10-12  23:29    <DIR>          L-159G
2012-10-13  01:30    <DIR>          L-39 Sounds
2011-12-11  17:12    <DIR>          L-39C
2012-04-06  18:37    <DIR>          L-39_For_Fun_Addon
2012-02-22  16:54    <DIR>          L139N_159N v1.2
2013-03-27  18:45    <DIR>          La-9 La-11 101tfs release v1.3
2012-07-07  01:36    <DIR>          MapMods
2012-08-04  11:44    <DIR>          Me323_v1.1
2012-12-25  22:40    <DIR>          Meteors
2013-03-02  19:01    <DIR>          Mi-24V
2013-02-23  14:04    <DIR>          Mi-8
2012-09-28  15:25    <DIR>          MiG-19
2013-05-29  11:02    <DIR>          MiG_21
2012-11-26  16:00    <DIR>          Mod Wheels V.5
2013-03-14  16:29    <DIR>          SAC
2012-03-28  19:16    <DIR>          SAM Generic
2012-04-01  14:27    <DIR>          SAMs v2.0
2012-03-28  19:16    <DIR>          ShipAIMod
2013-01-09  12:59    <DIR>          Static Huey
2013-05-24  12:48    <DIR>          STD
2011-08-08  11:24    <DIR>          T-33
2012-03-28  19:16    <DIR>          TorpedoEx
2013-04-01  16:28    <DIR>          Tu-95
2013-03-14  16:30    <DIR>          TU-95K
2012-03-01  04:27    <DIR>          USSEssexCVs_SCB125
2012-03-27  19:15    <DIR>          XTD
2013-03-10  19:09    <DIR>          Z50LXv1.2
2012-03-27  20:32    <DIR>          ZZRealistic Jet Exhaust
2012-03-27  20:35    <DIR>          _00_#UP#_Smaller_Font
2012-09-29  15:17    <DIR>          _00_F-4 Phantom II

Note half of them is disabled.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: sphantom on June 04, 2013, 03:04:54 PM
I have tried everything to copy the exploding migs mine will not explode no matter what I do . Unless of course I shoot it.
All up to the modders who built this plane
                                                            Thanks
P.S.
It is not the open canopy mod I have that and no conflict that I can tell of
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: poy on June 04, 2013, 03:22:59 PM
next on il2 adventures, Mirages vs MIG 21 + su 25
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: londo16 on June 04, 2013, 06:53:17 PM
Thanks to all who made this awesome plane, cant wait to see what comes out of the pipeline next   ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: 352nd_Hoss on June 04, 2013, 07:22:25 PM
Yep, I've got the exploding Mig's too, but only when I put ordnance on them up against Phantoms, I take the ordnance off and they don't explode.... untill they get a sidewinder up the Kazoo.....................

Did notice it's the wing men that explode, the flight lead and element lead keep on flying and engage the Phantoms... well they fly around and get shot down......

Wondering if there are issues with the weapons but it's strange it's only the wing men that explode.

Perplexing..............

Hoss
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 05, 2013, 03:39:56 AM
Yep, I've got the exploding Mig's too, but only when I put ordnance on them up against Phantoms, I take the ordnance off and they don't explode.... untill they get a sidewinder up the Kazoo.....................

Did notice it's the wing men that explode, the flight lead and element lead keep on flying and engage the Phantoms... well they fly around and get shot down......

Wondering if there are issues with the weapons but it's strange it's only the wing men that explode.

Perplexing..............

Hoss

Yep, confirmed, for me also only wingmen explode...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on June 05, 2013, 04:12:25 AM
Can you observe and explain in what Nature they are exploding? Like explode in mid-air? Shoot downward toward the Earth? Does it trigger radio chatter event?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: vpmedia on June 05, 2013, 04:32:51 AM
I had similar in DBW-1916, iirc Spad had wrong ordnance and my Camel squad exploded on takeoff right at the beginning of the mission. Logfile message was about "Weapons set 'default' not registered".
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 05, 2013, 05:42:17 AM
It might be possible that the missiles are destroying their owner. It does occasionally happen at high angles of attack/high G. I'll do a few of my own tests later.


*ANNOUNCEMENT*
Okay all download links have been restored and passwords removed. Sorry to all for the inconvenience. My attempts to contact the offending user on the other site directly didn't work (their past email address bounced back). The team did not appreciate his immature and inflammatory approach to this matter,and whatever amnesty we may have been willing to grant is forgone. However I offer my thanks to the admin at that site for respecting our wishes and dealing with the issue.

Again thanks to everyone for your patience.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: TeamFlyingAce162 on June 05, 2013, 07:45:08 AM
For Christ's sake, what does it take for people to simply take a minute or two to ask for permission before posting links to other sites? >:(
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~Teacher on June 05, 2013, 08:32:33 AM
Same here. Wingmans, 2nd and 4th plane in formation, Mig-21's explode on contact with the enemy.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 05, 2013, 08:45:13 AM
In my game, the wingmen explode in midair in climb and only when they carry guided missiles or the GP-1 gun pod. I think there is some problem with guided/air to air weapons and the angle of climb, as they start a climbing turn when they get close to me. When carrying bombs or unguided rockets, they stay at level flight and don't explode, except for the KH-66 air to ground guided missile, when they climb as if they wanted to engage in a dogfight.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 05, 2013, 10:27:40 AM
It's not a problem with weapons. They don't explode when trying to shoot. They explode when enymy is spotted. And they just blow up mid-air without any radio message
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Whiskey_Sierra_972 on June 05, 2013, 11:10:27 AM
Maybe something related to radar messages that AI can't manage?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on June 05, 2013, 11:14:36 AM
I had that bug long time before that implementation of radar code.

I think it is somehow related with AI maneuvers and they explode when trying to execute some specific maneuver that only wingmans do when encountering enemy.

Anto, maybe it is somehow related to engine surge code? I mean maybe AI changes throttle rapidly and thats is why exploding?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Katyusha454 on June 05, 2013, 11:34:54 AM
Always install these mods in your MOD/#DBW/#SAS or #UP folder not in jsgme. It is also very important you read the install instruction. Not bothering to do so is not taking a shortcut, it is a nightmare to support wrongly performed installs. Because those who help you believe you has done everythng according to install instruction and the help you receive  will be wrong

I have always been under the impression that JSGME was the standard method of installing all mods and I always understood "install it in your #DBW folder" to have an unspoken "using JSGME" on the end.  I've always used JSGME in order to avoid mod soup compatibility issues and make it easy to add and remove mods.  Wouldn't it be a good idea to mention in install instructions when mods are incompatible with JSGME?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Storebror on June 05, 2013, 12:11:05 PM
As a rule of thumb, any mod that requires editing of ini or property files is incompatible with JSGME (since JSGME can do nothing but shift around files, not edit them).
This means that literally any modded plane is out of JSGME scope.

Best regards - Mike
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Valkas on June 05, 2013, 12:18:08 PM
Regarding exploding: at least for me, any time I start mission in fmb (except scramble) with 2 or more armed Mig-21s, my wingman explodes in 10 seconds or so after beginning of the mission. It doesn't maneuver, doesn't fire. Sometimes the same happens with opponent 21s, but just sometimes. Usually it is 1 aircraft per wing that explodes.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on June 05, 2013, 12:51:08 PM
Maybe something related to radar messages that AI can't manage?

Flightleader: "Red flight engage enemy phantoms, 12 o'clock"
Wingman: "Roger that"
"ERROR! ERROR! Missile guidance system malfunction!"
'missiles blow up'
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Whiskey_Sierra_972 on June 05, 2013, 01:50:32 PM
Tested for exploding wingman:

In my rig with 4101 of 4 MiGs 2 explode after few seconds with this kind of log:

Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.65 (delta = -0.35) to Range 0..0.65
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 0.95 (delta = -3.05) to Range 0..0.95
Mission: QuickQMBPro/Vietnam_South/Vietnam_Southrednonen00.mis is Playing
Time overflow (0): speed 0.1890955
warning: no files : music/inflight
Time overflow (111): speed 0.78740156
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.F_4.hitBone(F_4.java:746)
at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1337)
at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:1014)
at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:1032)
at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:77)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Message.send(Message.java:1091)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:60)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:15)
at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:785)
at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed

or

Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.65 (delta = -0.35) to Range 0..0.65
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 0.95 (delta = -3.05) to Range 0..0.95
Mission: QuickQMBPro/Vietnam_South/Vietnam_Southrednonen00.mis is Playing
warning: no files : music/inflight
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 06, 2013, 01:27:20 AM
For Christ's sake, what does it take for people to simply take a minute or two to ask for permission before posting links to other sites? >:(
Good question, its not hard.

Anto, maybe it is somehow related to engine surge code? I mean maybe AI changes throttle rapidly and thats is why exploding?
There used to be a bug with the surge code but generally they won't explode straight away - either do engine damage or cause a fire

They explode when enymy is spotted. And they just blow up mid-air without any radio message
What it looks like (and from some testing the team have done) is that it is an error with the missiles. In your scenario, as soon as they spot the enemy they are launching missiles before they lock and instead they are exploding at the instance of launch.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: singüe on June 06, 2013, 05:27:00 AM
Hi! A s it seems, some of us have problems with weapons load, not appearin the full list. In my case it worked unistalling 000_1956_Core_v13. Perhaps just changin the secuence while loading will also work.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: singüe on June 06, 2013, 05:27:52 AM
By the way, a zrillion thanks for this masterpiece.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 06, 2013, 07:56:13 AM
Please, Anto, is it possible for you and the team to find some solution of that missile error? And btw, it's not only the missiles which seem to be faulty, but the explosion also occurs when the planes carry the GP-1 gun pod, at least with my game.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on June 06, 2013, 11:46:32 AM
They are fixing the error, i doubt with everyone saying it they are not going to bother :P Be patient  ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: LuseKofte on June 06, 2013, 12:18:50 PM
The problem is on the workshop of the authors, dont worry it will be fixed :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 06, 2013, 01:07:22 PM
OK, thanks, I just wanted to ask  :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wulfy on June 06, 2013, 01:10:09 PM
Wow i'm lucky! I have none of these problemss ???
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: max_thehitman on June 06, 2013, 02:27:15 PM
......WAIT!
Nobody move!


I have a problem with my MiG-21 !
 
I have a insect inside my cockpit!   ???

Wait a minute...

false alarm  :-[

It was just a fly sitting on the tv-screen of my monitor.
alrighty, no problem
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: poy on June 06, 2013, 02:56:42 PM
so...
you had a bug ?

I'm feeling PUNNY !!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Indy_13 on June 06, 2013, 11:50:58 PM
hello, thank you very much fot this smart plane

please can somebody tell me shortly how to land this bird properly ? (approach angle, landing speed, flaps, air brakes etc.)
it really hurts me to destroy this plane on landing again and again
official landing speed over 300 kph is deadly in this sim

i was a little bit afraid of runway length on slovakia 1955 map and was thinking of lengthening, but it seems to be ok for fishbed too   
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on June 07, 2013, 12:13:09 AM
300 can be too much. Better smth like 280 on touchdown.

Anyway from what I've read in different manuals and from what pilots told me it goes like this:

(http://i.imgur.com/lVANXPX.jpg)

At third turn your height should be 300m and during turn you deploy your flaps to the first position (25*), deploy gear and airbrakes, and then watch the speed bleeding, make sure that when you complete your fourth turn and your plane will start going to the runway, your speed is not less then 400 kmh and not more then 450 kmh, if everything is good you deploy the 45* flaps position and turn on SPS if you have it and start descending towards the runway. During this descend which should btw start at 300m of height and 4000m from runway edge, you must drop your speed continuously down to the 360-300 (depends on model of MiG-21) when approached the runway then, at height of 20m you should level your plane and turn off the SPS and plane will preform a touchdown by itself, then just brakes and chute and that's it.

NOTE: at some point at the final stages you won't be able to see under your nose due to the high AoA and you won't be able to see the runway, so as an in RL you should watch slightly to the left or right in order to be able to see the ground, or if you have the 6dof you can try to move your head slightly upwards and sideways, but you will still need to look a bit sideways.

RESTRICTIONS:
1. Do not ever drop your throttle below 50%. If you need to slow down use Airbrakes and not throttle, otherwise at some point plane will loose too much speed and you won't be able to recover it and most likely crash.

2. Your descend speed should not be more then 12m/s and even 12m/s is considered as an emergency restriction in VVS, it should be around 5-7m/s and it should be fine.

3. If you see that something goes wrong, you better make another run or you most likely will crash.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Indy_13 on June 07, 2013, 03:59:30 AM
thanks
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 07, 2013, 05:55:18 AM
Thanks for that chart Wasted, I was landing on external view all the time bc I had no idea how to land this plane (though I'm gonna reposition scoped-out POV in config files anyway, it's to low for me) I won't bc I can't do it this way... NVM, I figured that out, although Fishbed cockpit doesn't have much space for such changes.

EDIT: Some bug reports, hope they'll be somehow useful:

1. Artificial horizon is broken - it shows like 2-3 times smaller pitch than you have (around 55 deg in vertical flight, and 20 deg in 45 deg dive) - that's the only gauge acting wierd besides fuel gauge (empty at 600l), everything else in cockpit works perfectly.

2. If you crash/die/otherwise get destroyed with Alkali missiles attached, your aircraft is still there, as a ghost fireball, that you can still switch to with F2. It's frozen, and doesn't sink, just remains at the position of A/C's destruction. That's not exactly a bug with MiG-21 however, exactly same thing happens with MiG-17PF - it must be a JW 1.3 bug.

3. I'm not sure how to qualify this... I set mission in QMB to scramble, Crimea, Russian site, me in MiG-21PFM with 2 RS-2-US Alkali missiles and a droptank, against a franken B-52F... And, you'll never guess... When I started mission, a wooden bridge spawned on top of me. I'm not sure if I'm sane now...  ??? Just, you know, a bridge. Without a colision box. It never happened again, even after quiting and reloading the same mission... I have no idea what caused it, I'm actually pretty angry I forgot to make a screenshot(I'll post one if it happens again), since the only use for #3 is for anyone reading this to LOL on this narcotic dream glitch...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on June 07, 2013, 02:42:09 PM
the revenge of the bridge for the numerous times you have targeted him for being a bridge that just happened to have enemys on him  :P
(http://t6ak.roblox.com/610b75bcd2638c70a359e65603ee97e6)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: gianluca on June 07, 2013, 02:53:32 PM
is this "wingmen exploding problem" related to maps? does this happen on some specific map? Took nobody notice of this?
just a thought, haven´t had the chance to install the Fishbed yet.....
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: sphantom on June 07, 2013, 03:18:44 PM
Quote
3. I'm not sure how to qualify this... on this narcotic dream glitch...
Gremlins, hit the wrong button, ghosts, seeing things
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Kazegami on June 07, 2013, 06:09:50 PM
 :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Storebror on June 08, 2013, 11:28:02 AM
There's a new hotfix available in first post (see bottom of download links) which should eliminate the "exploding AI MiGs" issue.

Best regards - Mike
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: buchtik on June 08, 2013, 12:22:32 PM
Thank you very much! Now it works fine, no more explosions! Big thanks to the whole team, I really appreciate how quickly you were able to fix this bug.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Narvik on June 08, 2013, 01:40:06 PM
There's a new hotfix available in first post (see bottom of download links) which should eliminate the "exploding AI MiGs" issue.

Best regards - Mike

Great and unexpected news! Now AI MiGs fly and fight without problens. Many thanks.

If it isn't a secret, what was cause of AI explosions in the first version?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Storebror on June 08, 2013, 01:55:40 PM
If it isn't a secret, what was cause of AI explosions in the first version?
Of course it's no secret.
There was a slight mistake in calculation of automatic flap deployment.
At the time when AI start to engage they tend to do a sharp turn either towards the enemy or 90 degrees off it's curse to separate from them (depends on current situation).
During that sharp turn quite often automatic flap deployment was triggered for a very short time to avoid high speed stall.
When AI then tried to retract the flaps again after that turn, the calculated target flap value went negative.
Applying these negative flap angles caused the MiGs to explode immediately.

Best regards - Mike
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 08, 2013, 04:27:14 PM
Success!

http://www.youtube.com/watch?v=C_VheAwZBuQ (http://www.youtube.com/watch?v=C_VheAwZBuQ)


BTW, how is aditional lift from flaps calculated in IL-2? 'Cause I'm trying to figure out how dangerous to the universe that bug was (the game didn't crash nor did it burn CPU, so it wasn't nearly as powerful as division by 0, but still, logarithm of a negative base?)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Boosh on June 08, 2013, 05:14:06 PM
If it isn't a secret, what was cause of AI explosions in the first version?
Of course it's no secret.
There was a slight mistake in calculation of automatic flap deployment.
At the time when AI start to engage they tend to do a sharp turn either towards the enemy or 90 degrees off it's curse to separate from them (depends on current situation).
During that sharp turn quite often automatic flap deployment was triggered for a very short time to avoid high speed stall.
When AI then tried to retract the flaps again after that turn, the calculated target flap value went negative.
Applying these negative flap angles caused the MiGs to explode immediately.

Best regards - Mike

If only NATO learned about this sooner! Think of the exploits!

In all seriousness, though, thanks guys!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kind_boy on June 08, 2013, 05:23:51 PM
When the tail of my MiG went off, I've found that drag chute are still being availible. Is it normal? ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on June 08, 2013, 07:23:54 PM
Thank you, we'll revise java for dragchute.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: MarvinT on June 08, 2013, 07:52:43 PM
 I love this Plane........but only with the 1964-PF green cockpit, it makes landings easier ( 30 landings, six crashes).  It reminds me of the older Jane's USAF , ISRAELI AIR FORCE, and FLANKER 2.0  SIMULATORS. I still have the manuals. The original Falcon 4.0 manual is my treasure. Thanks for again to all the participants in this mod.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: elbarto on June 08, 2013, 08:00:13 PM
ok, finally installed a log mod. i believe this is what the logfile spit out (it's a bit outside of my experience).

anyway, i'm still suffering from the 30% crash in the mission loading screen. i'm running dbw 1.7, 4.10, jetwar 1.32, engine mod 2.6

Code: [Select]
[09.06.2013 1:47:55] ------------ BEGIN log session -------------
[1:47:55] OpenGL provider: Opengl32.dll
[1:47:55] OpenGL library:
[1:47:55]   Vendor: NVIDIA Corporation
[1:47:55]   Render: GeForce 6100 nForce 405/integrated/SSE2/3DNOW!
[1:47:55]   Version: 2.1.2
[1:47:55]   Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[1:47:55] Size: 1152x864
[1:47:55] ColorBits: 32
[1:47:55] DepthBits: 24
[1:47:55] StencilBits: 8
[1:47:55] isDoubleBuffered: true
[1:47:55]
[1:47:55] *** Looking for Advanced CPU Instructions...
[1:47:55] [x] PentiumPro
[1:47:55] [x] Multimedia (MMX)
[1:47:55] [x] 3D (SSE)
[1:47:55] [x] 3D (SSE2)
[1:47:55] [x] 3D (3DNow)
[1:47:55] ColourBits 32, ABits 0, ZBits 24
[1:47:55]
[1:47:55] *** Looking for Render API Extensions ...
[1:47:55] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[1:47:55] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[1:47:55] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[1:47:55] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[1:47:55] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[1:47:55] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[1:47:55] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[1:47:55] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[1:47:55] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[1:47:55] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[1:47:55] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[1:47:55] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[1:47:55] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[1:47:55]
[1:47:55] Maximum texture size : 4096
[1:47:55] Maximum simultaneous textures :4
[1:47:55] MaxAnisotropic (1.0 = none) : 16.000000
[1:47:59] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[1:48:00] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[1:48:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[1:48:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[1:48:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[1:48:09] INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[1:48:09] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[1:48:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[1:48:15] Bomb100Lbs Was Found!!
[1:48:15] BombGun100Lbs Was Found!!
[1:48:15] Bomb110GalNapalm Was Found!!
[1:48:15] BombGun110GalNapalm Was Found!!
[1:48:15] Bomb75Napalm Was Found!!
[1:48:15] Bomb75GalNapalm Was Found!!
[1:48:15] BombGun75Napalm Was Found!!
[1:48:15] BombGun75GalNapalm Was Found!!
[1:48:15] F8F-2 Option Weapon Was Found!!
[1:48:15] sFMDir = ura
[1:48:15] s1 = flightmodels/f8f-2.fmd
[1:48:15] s = FlightModels/F8F-2.fmd:URA
[1:48:15] m_lastFMFile = null
[1:48:15] opening new fm file ura
[1:48:15] F8F-2 Loading FMD: FlightModels/F8F-2.fmd:URA
[1:48:15] F8F2 Wepon Loading List:default
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15] F8F2 Wepon Loading List:4xhvar2
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.14:RocketGunHVAR2(1)
[1:48:15]     No.15:RocketGunHVAR2(1)
[1:48:15]     No.16:RocketGunHVAR2(1)
[1:48:15]     No.17:RocketGunHVAR2(1)
[1:48:15] F8F2 Wepon Loading List:4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] F8F2 Wepon Loading List:1x150dt4xhvar2
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.14:RocketGunHVAR2(1)
[1:48:15]     No.15:RocketGunHVAR2(1)
[1:48:15]     No.16:RocketGunHVAR2(1)
[1:48:15]     No.17:RocketGunHVAR2(1)
[1:48:15] F8F2 Wepon Loading List:1x150dt4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:1x150dt4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:2x100
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15] F8F2 Wepon Loading List:2x100_4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:2x100_4xhvargp1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:2x100_4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:2x100_4xhvarap1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:2x100_1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15] F8F2 Wepon Loading List:2x250
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15] F8F2 Wepon Loading List:2x250_4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:2x250_4xhvargp1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:2x250_4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:2x250_4xhvarap1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:2x250_1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15] F8F2 Wepon Loading List:1x500
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.7:BombGun500lbs(1)
[1:48:15] F8F2 Wepon Loading List:1x500_4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.7:BombGun500lbs(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:1x500_4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.7:BombGun500lbs(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:2x500
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun500lbs(1)
[1:48:15]     No.9:BombGun500lbs(1)
[1:48:15] F8F2 Wepon Loading List:2x500_4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun500lbs(1)
[1:48:15]     No.9:BombGun500lbs(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:2x500_4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun500lbs(1)
[1:48:15]     No.9:BombGun500lbs(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:2x500_1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun500lbs(1)
[1:48:15]     No.9:BombGun500lbs(1)
[1:48:15] F8F2 Wepon Loading List:1x1000
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.7:BombGun1000lbs(1)
[1:48:15] F8F2 Wepon Loading List:1x1000_4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.7:BombGun1000lbs(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2 Wepon Loading List:1x1000_4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.7:BombGun1000lbs(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2 Wepon Loading List:none
[1:48:15] F8F2 Wepon Loading List:2x100_1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun100Lbs(1)
[1:48:15]     No.9:BombGun100Lbs(1)
[1:48:15] F8F2 Wepon Loading List:2x110GalNapalm_1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun110GalNapalm(1)
[1:48:15]     No.9:BombGun110GalNapalm(1)
[1:48:15] F8F2 Wepon Loading List:2x75GalNapalm_1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun75GalNapalm(1)
[1:48:15]     No.9:BombGun75GalNapalm(1)
[1:48:15] F8F2 Wepon Loading List:2x75Napalm_1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun75Napalm(1)
[1:48:15]     No.9:BombGun75Napalm(1)
[1:48:15] F8F2 Wepon Loading List:2xTyniyTim_1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.18:RocketGunTinyTim(1)
[1:48:15]     No.19:RocketGunTinyTim(1)
[1:48:15] sFMDir = gui/game/buttons
[1:48:15] s1 = flightmodels/f8f-2.fmd
[1:48:15] s = FlightModels/F8F-2.fmd
[1:48:15] m_lastFMFile = ura
[1:48:15] opening new fm file gui/game/buttons
[1:48:15] F8F-2 Loading FMD: FlightModels/F8F-2.fmd
[1:48:15] F8F2Racer Wepon Loading List:default
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15] F8F2Racer Wepon Loading List:4xhvar2
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.14:RocketGunHVAR2(1)
[1:48:15]     No.15:RocketGunHVAR2(1)
[1:48:15]     No.16:RocketGunHVAR2(1)
[1:48:15]     No.17:RocketGunHVAR2(1)
[1:48:15] F8F2Racer Wepon Loading List:4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] F8F2Racer Wepon Loading List:1x150dt4xhvar2
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.14:RocketGunHVAR2(1)
[1:48:15]     No.15:RocketGunHVAR2(1)
[1:48:15]     No.16:RocketGunHVAR2(1)
[1:48:15]     No.17:RocketGunHVAR2(1)
[1:48:15] F8F2Racer Wepon Loading List:1x150dt4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:1x150dt4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x100
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15] F8F2Racer Wepon Loading List:2x100_4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:2x100_4xhvargp1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:2x100_4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x100_4xhvarap1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x100_1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15] F8F2Racer Wepon Loading List:2x250
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15] F8F2Racer Wepon Loading List:2x250_4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:2x250_4xhvargp1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:2x250_4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x250_4xhvarap1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x250_1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15] F8F2Racer Wepon Loading List:1x500
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.7:BombGun500lbs(1)
[1:48:15] F8F2Racer Wepon Loading List:1x500_4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.7:BombGun500lbs(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:1x500_4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.7:BombGun500lbs(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x500
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun500lbs(1)
[1:48:15]     No.9:BombGun500lbs(1)
[1:48:15] F8F2Racer Wepon Loading List:2x500_4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun500lbs(1)
[1:48:15]     No.9:BombGun500lbs(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:2x500_4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun500lbs(1)
[1:48:15]     No.9:BombGun500lbs(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:2x500_1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun500lbs(1)
[1:48:15]     No.9:BombGun500lbs(1)
[1:48:15] F8F2Racer Wepon Loading List:1x1000
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.7:BombGun1000lbs(1)
[1:48:15] F8F2Racer Wepon Loading List:1x1000_4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.7:BombGun1000lbs(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2Racer Wepon Loading List:1x1000_4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.7:BombGun1000lbs(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2Racer Wepon Loading List:none
[1:48:15] sFMDir = ura
[1:48:15] s1 = flightmodels/rarebear.fmd
[1:48:15] s = FlightModels/RareBear.fmd:URA
[1:48:15] m_lastFMFile = gui/game/buttons
[1:48:15] getting fm file ura
[1:48:15] F8FRB Loading FMD: FlightModels/RareBear.fmd:URA
[1:48:15] F8F2RB Wepon Loading List:default
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15] F8F2RB Wepon Loading List:4xhvar2
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.14:RocketGunHVAR2(1)
[1:48:15]     No.15:RocketGunHVAR2(1)
[1:48:15]     No.16:RocketGunHVAR2(1)
[1:48:15]     No.17:RocketGunHVAR2(1)
[1:48:15] F8F2RB Wepon Loading List:4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2RB Wepon Loading List:1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15] F8F2RB Wepon Loading List:1x150dt4xhvar2
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.14:RocketGunHVAR2(1)
[1:48:15]     No.15:RocketGunHVAR2(1)
[1:48:15]     No.16:RocketGunHVAR2(1)
[1:48:15]     No.17:RocketGunHVAR2(1)
[1:48:15] F8F2RB Wepon Loading List:1x150dt4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:1x150dt4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2RB Wepon Loading List:2x100
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15] F8F2RB Wepon Loading List:2x100_4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:2x100_4xhvargp1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:2x100_4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2RB Wepon Loading List:2x100_4xhvarap1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15]     No.14:RocketGunHVAR5AP(1)
[1:48:15]     No.15:RocketGunHVAR5AP(1)
[1:48:15]     No.16:RocketGunHVAR5AP(1)
[1:48:15]     No.17:RocketGunHVAR5AP(1)
[1:48:15] F8F2RB Wepon Loading List:2x100_1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGunFAB50(1)
[1:48:15]     No.9:BombGunFAB50(1)
[1:48:15] F8F2RB Wepon Loading List:2x250
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15] F8F2RB Wepon Loading List:2x250_4xhvargp
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:2x250_4xhvargp1x150dt
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
[1:48:15]     No.3:MGunHispanoMkIkWF(205)
[1:48:15]     No.4:MGunHispanoMkIkWF(205)
[1:48:15]     No.5:PylonF8F(1)
[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
[1:48:15]     No.14:RocketGunHVAR5(1)
[1:48:15]     No.15:RocketGunHVAR5(1)
[1:48:15]     No.16:RocketGunHVAR5(1)
[1:48:15]     No.17:RocketGunHVAR5(1)
[1:48:15] F8F2RB Wepon Loading List:2x250_4xhvarap
[1:48:15]     No.1:MGunHispanoMkIkWF(205)
[1:48:15]     No.2:MGunHispanoMkIkWF(205)
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[1:48:15]     No.14:RocketGunHVAR5AP(1)
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[1:48:15]     No.6:FuelTankGun_Tank150galF8F(1)
[1:48:15]     No.8:BombGun250lbs(1)
[1:48:15]     No.9:BombGun250lbs(1)
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[1:48:15]     No.7:BombGun500lbs(1)
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[1:48:15]     No.7:BombGun500lbs(1)
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[1:48:15] F8F2RB Wepon Loading List:none
[1:48:15] sFMDir = ura
[1:48:15] s1 = flightmodels/f2g.fmd
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[1:48:15] m_lastFMFile = ura
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[1:48:15]     No.1:MGunBrowning50kWF(400)
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Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on June 08, 2013, 08:51:58 PM
Please install instant log and post only the half of your log, bottom up. Thank you.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Fresco23 on June 09, 2013, 08:10:08 AM
 :( did someone say that their drag shute was breaking their plane? Strange.... I deploy it often, and I have never experienced it damaging my MiG. Perhaps the explosion is due to deploying it at to high of a speed.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0 [4.11]
Post by: tarakan67 on June 09, 2013, 08:37:10 AM
http://www.mediafire.com/download/4t70m6w3i2uqm22/MiG_21.rar
The small correction reducing the size of the drogue parachute. Now the opened drogue parachute is not dragged by the ground. It was tested for versions 4.11.1. Archive contents to unpack in a folder "mods". With replacement to agree. Sorry my English, translated by PROMT
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: CALINHO on June 09, 2013, 08:51:29 AM
The russians not implemented Radar Ranging Gunsight in second generation of Mig-21?

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on June 09, 2013, 09:21:50 AM
The russians not implemented Radar Ranging Gunsight in second generation of Mig-21?



Why use Radar Ranging Gunsight when you don't even have guns? The gun pod on PFM are there mostly for ground attack. Also it's unreasonable to use such system on a really really small sight reflector glass. And yes, historically PF, PFM, FL doesn't have radar ranging gunsight.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: CALINHO on June 09, 2013, 09:38:04 AM
I use Gunpod in dogfights  :D
because of poor performance of R-3A against enemy fighters

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wulfy on June 09, 2013, 09:51:32 AM
http://www.mediafire.com/download/4t70m6w3i2uqm22/MiG_21.rar
The small correction reducing the size of the drogue parachute. Now the opened drogue parachute is not dragged by the ground. It was tested for versions 4.11.1. Archive contents to unpack in a folder "mods". With replacement to agree. Sorry my English, translated by PROMT

Can someone add this to the first post, so it doesn't get lost?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 10, 2013, 07:34:42 AM
This mod keeps amazing me. I menaged to break my afterburner yesterday by rapid throttle movement. I got a compressor stall, but it still worked. Than I wiggled the throttle switching between wet and dry rapidly a bit more and it didn't want to ignite anymore. Just afterburner, Engine was operable all the way to 100% military power, just didn't want to go wet, apparently I broke injectors by rapidly turning them on and off. This mod is incredibly detailed.

Now, if some pro could make a video tutorial on how to land her from cockpit, I (and probably not only I) would be grateful.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on June 10, 2013, 08:02:27 AM
utube is your friend :)

here is a good one, but it is quite experienced one. NOTE: the video is made from the second cockpit of MiG-21UM through the special mirror visor. But on final you can clearly see that you need to look at the side before touchdown.

And here is another one, but it is from Lock On mod, anyway it can be quite useful for you. NOTE: MiG-21bis has more powerful engine, but it is also a bit heavier, so take it into account.

http://youtu.be/Rw5oBNbOHHE
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 10, 2013, 08:30:02 AM
Can someone add this to the first post, so it doesn't get lost?

Wulfy we'll be compiling some minor fixes together hopefully in the next week :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: RooMan296 on June 10, 2013, 10:03:19 AM
Now, if some pro could make a video tutorial on how to land her from cockpit, I (and probably not only I) would be grateful.

I'd be happy to make such a tutorial as soon as I learn to land it without exploding into a million pieces 99.9% of the time.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Batbomb on June 10, 2013, 10:08:24 AM
I nearly (nearly :D :D :D ) made it yesterday. You have to be 100 percent concentrated and slow down in the right moment... it will work.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Indy_13 on June 10, 2013, 11:24:43 AM
After tens of landing attempts I finally landed (Slovakia 1955 map). Three times till now. Once on runway even (!).

Some more practice will be needed to manage this:
http://www.youtube.com/watch?v=NpuORPtSxhY

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on June 10, 2013, 11:35:53 AM
shouldn't that be easier? As you don't have top worry about length if you get the correct part
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Storebror on June 10, 2013, 11:53:49 AM
Some more practice will be needed to manage this:
http://www.youtube.com/watch?v=NpuORPtSxhY
Jesus Christ... one hopes they payed their life insurance cheque.
Looking at the flag you see that they even had crosswinds on some of the landings. Small single sided strip and the MiGs jumping left and right after touchdown - virtually insane.
In the days of the cold war we've had highway strips in germany as well, however these were sections with 3 lanes each side and the guard rail could be removed so in the end you've had several kilometers of 6+guard strip lanes, big enough to even land 4 engine transports on it (see here: http://en.wikipedia.org/wiki/Highway_strip).
Not comparable to this polish stuntmen at all.

Best regards - Mike
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Hangman on June 10, 2013, 12:25:19 PM
Now, if some pro could make a video tutorial on how to land her from cockpit, I (and probably not only I) would be grateful.

I made landing from cockpit it's little rough but I survived :) I put link for vid as soon as I got it uploaded
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Sir_Pungskugga on June 10, 2013, 12:44:55 PM
I've got a small problem... the D-model wont load for me. The other two works perfect, it's just the D-model that's acting up. Everything's installed as it should, and all other Aircraft works flawlessly...
Anyone else got this problem? I read through all the 30+ pages but didn't find anything that sounded like the problem i have.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: arcturus on June 10, 2013, 01:10:40 PM
My F4 Phantom will be sooooo happy!!!

Then again, maybe not!! ;)

Mwahahaha!! (insert evil iron curtain laugh here)

Thanks for the awesome work!!

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Fresco23 on June 10, 2013, 01:59:33 PM
Its definitely tricky to land...  ;D but so much fun! I built a runway with runway lights, taxiways lighted, and right beside a huge town which I lighted with the command and control city lights object, and tried night landings in hazy weather! Exciting! And the lighted city added immensely to the realistic feeling. Love the night cockpit lighting! This is such a cool jet. Thanks again all who were involved!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: londo16 on June 10, 2013, 02:13:25 PM
The MiG-21 is my favourite jet fighter sexy looking and fierce I downloaded the hotfix for exploding wingman, tested it against the a flight of F4s and my wingmen exploded on contact with the enemy I started to shout expletives at my laptop only then did I realized the F4 had fired their AIM-7s  and smoked us.  :P
 Thanks for the fix I'm no longer outnumber going against the F4s!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Hangman on June 10, 2013, 03:22:43 PM
Here's the vid landing is not perfect but base elements of landing are correct I guess

http://youtu.be/g_WChsBJIC0
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Wulfy on June 10, 2013, 03:31:27 PM
I use Gunpod in dogfights  :D
because of poor performance of R-3A against enemy fighters

Really, wait for the high pitched tone, fire, dead phantom
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on June 10, 2013, 03:33:40 PM
Albeit it was successful it looks more like an emergency landing. The vertical speed was too big and glide path was too steep.

The starting altitude of the descend was too big and the slowdown was to rough and fast.

Read my remarks about the landing few post ago.

Tomorrow I'll make a video, of how I do it in much more safe way.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: DeJotPe on June 10, 2013, 03:53:43 PM
Finally!
I have new install of Il-2 v4.11.1m with sas modact v4, Jet war 1.3 and MiG-21!
I was waiting since firsrt post in WIP section to fly this:
https://picasaweb.google.com/118420964798084223915/097MWP#5738645803735712306

If you would like to check if the model or texture is right, this particular plane stands here:
https://maps.google.com/?ll=52.231599,21.027102&spn=0.001945,0.004128&t=h&z=19
(Thats Warsaw, Poland). Also there is one of the tree of the Il-2 Sturmoviks (Il-2m3) that has last in the entire world!

PS: I don't like MiG-21: it rolls very fast, but in other axes it turns muuuch slower. It's light but it's not as fast as i taught it will be. And the worst thing is that engine overheats right after you leave the runway. I'd rather stay with MiG-19 - flying them is pure pleasure!
Well, my Phantoms will have new meat to hunt for:D

PPS: during reinstalation i've found that in the jetwar 1.3 readme included in download there is no info about unslashing (//) jetwar sfs files in .rc file. I had to reread instructions from website for it to work.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Hangman on June 10, 2013, 04:30:56 PM
Albeit it was successful it looks more like an emergency landing. The vertical speed was too big and glide path was too steep.

The starting altitude of the descend was too big and the slowdown was to rough and fast.

Read my remarks about the landing few post ago.

Tomorrow I'll make a video, of how I do it in much more safe way.

I read post you mentioned and after that I was able to get plane down in a one piece. that landing was my one of the first landings I have done from cockpit view. Someone said that in touchdown your speed must be rather 280 than 300 I have made my landings at speed of 280 and I fail almost every time so should my speed be lower than 280 well I am learning little by little
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on June 11, 2013, 12:35:06 AM
tire world!
PS: I don't like MiG-21: it rolls very fast, but in other axes it turns muuuch slower. It's light but it's not as fast as i taught it will be. And the worst thing is that engine overheats right after you leave the runway. I'd rather stay with MiG-19 - flying them is pure pleasure!
Well, my Phantoms will have new meat to hunt for:D

I can kill anything in this game in MiG-21 without much problem. As for FM it was verified and proved by real former soviet pilots.

I read post you mentioned and after that I was able to get plane down in a one piece. that landing was my one of the first landings I have done from cockpit view. Someone said that in touchdown your speed must be rather 280 than 300 I have made my landings at speed of 280 and I fail almost every time so should my speed be lower than 280 well I am learning little by little

Well you can be faster a bit, like 300 or 310 even, but that is not the point. The point is to be sure that descend speed is not more then 7 m/s and to make so, you need to start your descend at distance of 4km from the runway edge at 300m of height.

if you full fill this criteria, believe me, you will be really surprised how it is. I am saying, because first I was landing it just as you do, but then got the right instructions.

EDIT:

As for Mirage III I don't know. Better as Vega, but as from what I remember java and flight model was more or less finished only 3d part left, so if there is anyone that want to help with 3d, please PM me.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Hangman on June 11, 2013, 02:42:08 AM
Yes Wasted I believe you and I will try again
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Hangman on June 11, 2013, 05:16:07 AM
Not so self destructive landing as previous

http://www.youtube.com/watch?v=vDjckoi9Skw&feature=youtu.be

Better isn't it

I managed also to land with no bump so I am getting better and better :)

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: gnoztow on June 11, 2013, 05:41:11 AM
I found out that the most crucial thing about landing is not to have flaps set over 45 deg (it says 44.5 in the readme), and to have power set at least at 45% (export variant, 50% sps able variant). Also, apply that airbrake carefully, and dont turn sps off prior to touchdown, as i crashed every time as i attempted to do so. If something doesnt seem right, circle and try again; it turns into a projectile suddenly if misoperated, and there is no recovery.

And for extra sweat, get yourself in a fight over that great salt desert with some pakistani migs 19; to come in for a landing on your last vapours of fuel....

Thx again for this miraculous plane.


Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 11, 2013, 06:16:43 AM
Actually, flaps need to be set to 45 degrees. With SPS on, this will generate maximum lift. All you need to do is use your thrust to maintain rate of descent. I typically uses up to 60% thrust, fly the MiG-21 onto the runway, then knock thrust right back before hitting the airbrakes and landing chute
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Mad026 on June 11, 2013, 09:16:03 AM
its not difficult with the 1964 and 65 mig-21 version, but land the 1961 version is the hardest thing, I can land with the Me-262 V3 much better, and It's quite a big adventure too.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on June 11, 2013, 10:38:42 AM
A question on the mig-21bis and mf. Hen they are realized will they be part of these aircraft downloads/topic or in a completely separate release
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Il2 crazy fan on June 11, 2013, 01:35:58 PM
we need a MiG 21-93 Bison :P
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on June 11, 2013, 02:20:19 PM
Not so self destructive landing as previous

http://www.youtube.com/watch?v=vDjckoi9Skw&feature=youtu.be

Better isn't it

I managed also to land with no bump so I am getting better and better :)

Way to go!

very nice landing. D you have TrackIR or you using some 6dof mod?

I am using benitomuso mouse 6dof mod and it works very good for me, but I think flying MiG-21 with true TrackIR would be much easier.

I have Thrustmaster X HOTAS and I am the axis on the throttle handle (that is intended for yaw control) for moving head left-right, very useful thing I must say.

Hangman, what joystick do you have?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 11, 2013, 02:41:37 PM
PS: I don't like MiG-21: it rolls very fast, but in other axes it turns muuuch slower. It's light but it's not as fast as i taught it will be. And the worst thing is that engine overheats right after you leave the runway. I'd rather stay with MiG-19 - flying them is pure pleasure!
Well, my Phantoms will have new meat to hunt for:D

What? Slow down below Mach 1, it's the most manouverable jet I flew in Il-2, while MiG-19 is one of the least.

Not so self destructive landing as previous

http://www.youtube.com/watch?v=vDjckoi9Skw&feature=youtu.be

Better isn't it

I managed also to land with no bump so I am getting better and better :)



How did you get this POV angle? I menaged to tweak it a bit by editing root.msh, but not that much.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Hangman on June 11, 2013, 03:48:46 PM
Way to go!

very nice landing. D you have TrackIR or you using some 6dof mod?

I am using benitomuso mouse 6dof mod and it works very good for me, but I think flying MiG-21 with true TrackIR would be much easier.

I have Thrustmaster X HOTAS and I am the axis on the throttle handle (that is intended for yaw control) for moving head left-right, very useful thing I must say.

Hangman, what joystick do you have?

Thank's mate I spent whole morning getting grasp of landing with this thing.

Well I would like to see your landing could you put up a video

I am using benitomusos 6dof as you but I also like to have trackir it would be more realistic well maybe some day

I have Saitek X52 pro with rudder pedals
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Fresco23 on June 11, 2013, 04:16:32 PM
What? Slow down below Mach 1, it's the most manouverable jet I flew in Il-2, while MiG-19 is one of the least.

Mati.. you doing something wrong...  ;D MiG 19 is one of the deadliest close in dogfighters we have! It can turn and scissor with the best! And three cannons that make short work of anyone who gets in the way. In the turning fight air speed is key... faster is not always better... MiG 19 turns wonderfully if you slow a bit.. then, use your powerful afterburn to close the gap. Then its weapons free.. GunsGunsGuns!

... and MiG 21 is awesome too... just always keep your exit route handy... two missiles is maybe one kill... the gun pod stays empty...  ;D but its a dream to fly... so much power!



Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: DeJotPe on June 12, 2013, 11:01:19 AM
Quote
Quote
  PS: I don't like MiG-21: it rolls very fast, but in other axes it turns muuuch slower. It's light but it's not as fast as i taught it will be. And the worst thing is that engine overheats right after you leave the runway. I'd rather stay with MiG-19 - flying them is pure pleasure!
    Well, my Phantoms will have new meat to hunt for:D

What? Slow down below Mach 1, it's the most manouverable jet I flew in Il-2, while MiG-19 is one of the least.

But in MiG-19 you just pull the stick to the end and it turns without blackouts, stalls and concern.
In mig-21 you need to "work" on turning much more.
Mig-15/17 is the worst (especially with 4 rockets) - you need to work full-time as you are constantly on the edge...

Quote
I can kill anything in this game in MiG-21 without much problem. As for FM it was verified and proved by real former soviet pilots.
I know its FM is accurate, i just don't like the difference in handling the roll (very fast) and turns (normal).
I just feel like the sensitivity of my joystick axes was diffrent.

But, anyway - i'm starting to like MiG-21

Yet it still can compare to F-4: 110% power, flight against Tu-94, airbrake extended while in combat turn :>
That flying rocket-powered brick gives you fun just like cars and handbrake :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: RooMan296 on June 12, 2013, 06:00:52 PM
Believe me when I say I love this mod and eagerly awaited it like everyone else. It's a stunner. But at the risk of sounding overly picky or unappreciative (which I'm not!) the landing of this beautiful plane is truly the hardest yet for me...and I pride myself on being a good pilot. I could be wrong but it's hard to imagine the Mig21 exploding this easily in real life. There must be a lotta old Soviet cemetarys filled with Fishbed pilots! This plane explodes with the tiniest jolt. I have squeaked this baby in what I knew was a near perfect landing only to have the nosewheel jump a wee bit and BLAM... no mercy. Instead of some broken gear at worst, I blow up like the plane is filled with C and T-Stoff!

Still, from take off to final, this is a joy to fly. It is rapidly becoming my favorite jet (and until now, The Mig 19 was IT for me!) But once its time to bring it home, I seriously consider using autopilot.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 12, 2013, 11:37:25 PM
Landing is indeed very difficult in this aircraft and unfortunately the Il-2 damage code is very unforgiving. I crashed it numerous times but found that you really have to fly it onto the runway. It considers all aircraft to have the same gear strength (which is not true). We as of yet haven't found the code responsible for gear strength but when we do, we'll definitely make some changes to it to prevent these explosions.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 13, 2013, 05:51:03 AM
What? Slow down below Mach 1, it's the most manouverable jet I flew in Il-2, while MiG-19 is one of the least.

Mati.. you doing something wrong...  ;D MiG 19 is one of the deadliest close in dogfighters we have! It can turn and scissor with the best! And three cannons that make short work of anyone who gets in the way. In the turning fight air speed is key... faster is not always better... MiG 19 turns wonderfully if you slow a bit.. then, use your powerful afterburn to close the gap. Then its weapons free.. GunsGunsGuns!

... and MiG 21 is awesome too... just always keep your exit route handy... two missiles is maybe one kill... the gun pod stays empty...  ;D but its a dream to fly... so much power!

You're doing something wrong as well. Slow down in your MiG-21 to 500-600 kph, pull the stick until you stall (yes, stall it on purpose, ignore that stall message and heavy shaking, it won't go into spin), than ignite full afterburner (110%) - this way you'll get the most from it's delta-type wing, making it turn like an X-wing with an insane AoA. Note: in this "high AoA mode" plane rolls better if you apply full rudder into desired direction. Don't worry, it won't spin unless you put it into spin on purpose (read: try to do a full 360 using this method). If you ever played DCS Flanker/Lock On/Flaming Cliffs, you'll find this handling familiar (that's how Flanker behaves in dogfights as well, though Flanker is more agile that Fishbed).
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Fresco23 on June 13, 2013, 06:46:20 AM
I agree with you mati, the fishbed is surprisingly agile in a dogfight. I fly against my brothers, LAN dogfights. There's four of us, two against two. Its tons of fun! The MiG 21 is deadly against all comers... even against sparrow armed phantoms.  ;D ...that is if I can get close enough! LOL
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 13, 2013, 05:03:46 PM
MiG-21 is Mach 2 capable, if you maintain optimal altitude and are good at tactics, you can bring the fight to CAC, in which MiG-21 is superior against Phantoms (though Phantoms, for such heavy fighters, are pretty agile too). Since AI can't yet engage at BVR (which will probably change when F-18 comes out), you should try to approach them from side/back and rush into them at maximum power. If you fight against humans than, well, you'll need to use some of it's manouverability yo dodge Sparrows. If you menage to do a neutral pass, than just deploy airbrakes, than AB again and do the X-wing. Phantom, Carrying full missile load, is actually slower and less manouverable than Fishbed. Once third gen MiGs come out it should be easier to get into close range, thanks to countermeasures.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on June 14, 2013, 04:39:41 AM
I remember when testing Phantom, I've made AIM-7s on AI controlled planes capable of BVR, but that was a total overkill, so we removed that feature. I think it is quite easy to make.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 14, 2013, 07:28:34 AM
I remember when testing Phantom, I've made AIM-7s on AI controlled planes capable of BVR, but that was a total overkill, so we removed that feature. I think it is quite easy to make.

And I think it should stay that way. When Phantom pit and avionics are finnished/RWR on MiG-21 is finnished and capable of detecting being locked on with missiles (SPO-2 wouldn't detect incoming missile but it would warn about being locked on with enemy jet's radar, which means that the missile is probably in the air as well) AND the AI are made capable of evasive manouvers (even a simple "pull up and fly at 90* to the incoming missle), than BVR may be enabled for AI. Especially that in Vietnam Phantom pilots had to confirm their target visually before engaging, so even BVR missiles were fired WVR (although I sometimes get frustrated when I fly a Phantom, lock on (random targets) and fire my Sparrows at BVR and I can't anyhow convince my wingmen to engage - "Unable to comply")

EDIT:1. Has anyone noticed that AI Fishbeds' glidepaths are like 5 times longer than for any other plane/jet (talking about 4.10 here)? They go as far as 20 km on round, and land at ridicoulusly low glidepath angle. The altitude isn't increased accordingly, in fact they sometimes fly even lower. If there is a hill range within 20km from airfield, they will crash. E.g. on Slovakia '55 map they fail to land on every single airfield.

2. I noticed another strange glitch with AI flight leaders. Every few seconds they teleport few meters forward and then they teleport back into position instantly. Each time this glitch happens it spawns 'java.lang.NullPointerException' in log.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: vivs_bigminh on June 14, 2013, 09:20:36 PM
(http://i.upanh.com/rryjii)

MiG-21PFM 'Fishbed-F' 5015 of the 921st 'Sao Do', 1972
http://www.markstyling.com/vietnam_migs3.htm
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Draken on June 15, 2013, 04:24:26 AM
I get an error message when I select MiG-21 PFM in QMB , while loading map :
(http://i80.servimg.com/u/f80/13/06/62/68/sas_mi10.jpg)
It means :
" instruction 0x5f0753e " uses " 0x0000051c " memory adress . Memory cannot be " read " "

My install is 4.10.1 + ModAct 3 + Jetwar 1.2

Other versions of MiG-21 do work .
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 16, 2013, 07:52:16 AM
Try installing JetWar v1.3 with latest SAS Engine Mod
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Adler2 on June 16, 2013, 08:20:56 AM
I have problems i cant fly with Mig21-PBF, when I start the game after 20% of uploading the game, it says that there is some error and that il-2 is not responding. Other 2 versions fly witout problems.

I use jetwar1.3 SAS Modactive 3.06
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Whiskey_Sierra_972 on June 16, 2013, 09:56:41 AM
Hi mate!

Just installed on my 410 DBW 1.71 installation the last MiG21 fix , with the last Engines hotfixes and JW 1.32 hotfix and got a lot of slideshoot effect when flying and in my log this report is repeated countless:

Code: [Select]
        java.lang.NullPointerException
at com.maddox.il2.objects.air.MIG_21PF.RP21(MIG_21PF.java:225)
at com.maddox.il2.objects.air.MIG_21PF.rareAction(MIG_21PF.java:215)
at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:60)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:789)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:145)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:902)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Moreover when MiG is destroyed from a missile I still see like a tracer freezed at midair....maybe related with this I find at the end of log:

Code: [Select]
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed

Other strange issue that I don't noticed before is that when engaging MiGs now use less their missiles even if them are in a wondeful 'six' position and at a distance which is decreasing from about 1800 meters....and K-13 is engaded....

On 411 the error message isn't present (apart the weapon one at the end of the log) but the MiGs have the same unshooting behaviour....

Code: [Select]
Loading mission QuickQMBPro/OnlineDesert/OnlineDesertRedNone00.mis...
Loaded camouflage: DESERT
Month = 3 , Hour = 12
Temperature -     0m = 27.0 .
Temperature -  1000m = 20.51001 .
Temperature -  2000m = 14.019989 .
Temperature -  3000m = 7.529999 .
Temperature -  4000m = 1.0400085 .
Temperature -  5000m = -5.450012 .
Temperature -  6000m = -11.940002 .
Temperature -  7000m = -18.429993 .
Temperature -  8000m = -24.919998 .
Temperature -  9000m = -31.410004 .
Temperature - 10000m = -37.899994 .
Temperature - 11000m = -44.39 .
Temperature - 12000m = -50.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 7,  Vert 4156,  Ind 24432
WARNING: * Buf1 : Obj: 168,  Vert 71324,  Ind 205908
WARNING: * Buf2 : Obj: 23,  Vert 16708,  Ind 29736
Load bridges
Load static objects
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/OnlineDesert/OnlineDesertRedNone00.mis is Playing
warning: no files : music/inflight
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
Time overflow (5441): speed 0.64102566
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
Time overflow (9676): speed 0.872093
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
Time overflow (18822): speed 0.24115756
Time overflow (18842): speed 0.41666666
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
Time overflow (18862): speed 0.8064516
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
Time overflow (19357): speed 0.89285713
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunNull NOT destroyed
[16.06.2013 17:34:56] -------------- END log session -------------
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: vpmedia on June 16, 2013, 10:42:16 AM
Just a wild guess, but do you have Tigers UV3 soundmod installed?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Whiskey_Sierra_972 on June 16, 2013, 10:48:27 AM
No mate , I haven't it....
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 19, 2013, 06:28:04 AM
Hi mate!

Just installed on my 410 DBW 1.71 installation the last MiG21 fix , with the last Engines hotfixes and JW 1.32 hotfix and got a lot of slideshoot effect when flying and in my log this report is repeated countless:

Moreover when MiG is destroyed from a missile I still see like a tracer freezed at midair....maybe related with this I find at the end of log:

Other strange issue that I don't noticed before is that when engaging MiGs now use less their missiles even if them are in a wondeful 'six' position and at a distance which is decreasing from about 1800 meters....and K-13 is engaded....

On 411 the error message isn't present (apart the weapon one at the end of the log) but the MiGs have the same unshooting behaviour....


Yes, these are EXACTLY the same issues I have. I also use 4.10+DBW.

As for AI crashing into terrain during landing approach, "is there any chance (R)" to have the altitude of the descent pattern increased as well (currently they fly below 500-400 meters during entire approach, causing them to crash into mountains) to something like 1000m? (unless the 20km wide descent pattern is not intentional.)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Whiskey_Sierra_972 on June 19, 2013, 06:47:27 AM
I conduct more killing test with Phantom with Sidewinders or MiG-21 with Atolls vs Tu-4 and while the former have a kill media of 75-100% the latter have a kill media of abot 25%....all in the same condition missions....

....I hope that the ground crashing attitude 'll be solved after optimization for (or from) 412 code which should give a improved Ai groud recognition and avoidance....

In the meantime , since I fly mainly US jets , having some MiGs a little unwilling to shoot me is a good training situation!

:)

Nowadays we must always look at the half full glass than at the half empty one!!!!

All the very best at all!

See us in 412 jet powered skyies!!!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Draken on June 20, 2013, 12:30:19 PM
Try installing JetWar v1.3 with latest SAS Engine Mod
I tried this and all MiGs 21 works now .
Thanks !
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Yassence on June 20, 2013, 06:26:26 PM
Hello all !
I'm quite new to this forum altough I have been checking theses for a few weeks, following the anouncements about the MiG 21 mod that I waited so long, being one of my fav planes.

And I am not disapointed ! This plane is an absolute killer to fly  ;D ! So much power and smoothness ! Easily one of my top 5 mods for il2 ever ! Now I'm waiting for a finished Phantom with RIO seat, a jet bomber to get some meat for the MiGs, and why not some others jets from that era (Mirage III or a so much lovely Drakken  :-* ) ?

I've readt a few pages ago that the 21 is quite hard to land. True story, but yesterday I made a landing that astonished me...a complete "out of the blue" landing with no aproach, no serious glidepath,...
http://www.youtube.com/watch?v=VKTXJtJCtZA
(sorry for the bad quality of the vid)
It made me think that, in fact, the 21 can be landed without problem if I respect the golden rules of the speed and angle of attack (300kph and ~10° on touchdown). I even land it easier than the Phantom that is an absolute crap to control below 450kph.

Merci beaucoup again to all people involved in that great mod, I look forward to make some "uchronic" WWIII missions 8) !
Peace !
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on June 20, 2013, 08:19:53 PM
The video is set privated thus can't be view  :P. Also, I'm the author of the F-4 mod, and sorry to disappoint you, but since multi-crew is not yet supported for jet war, so doing backseat for Phantom is kinda pointless, So I won't do it.

Anyway, this is a not request thread so let's keep the topic about the MiG-21  ;).

Cheers,

S3
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Yassence on June 21, 2013, 02:15:35 AM
Link corrected  ;) .
Thank you for the answer on the F4 !

About the MiG 21, I was also wondering, was there (in real life) a version with gun inside (ie. not with the GP-1) ?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on June 21, 2013, 02:18:23 AM
Internal guns already featured in 3rd gen MiGs, which is currently fixing bugs, once done, it can be release.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 21, 2013, 04:12:01 AM
Jesus, that was a landing:
1. Approach at Mach 1+
2. On a curved glidepath.
3. After split-s
4. Landed half-way between the ends of the runway.
5. Didn't use SPS
6. Didn't use drogue chute.

Jebediah Kerman is proud of you!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Boosh on June 21, 2013, 09:40:06 AM
I have more fun when not using the drogue chute. I've been able to get down pretty solid now nearly every time. I only use the drogue for emergencies.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Draken on June 21, 2013, 01:31:42 PM
Internal guns already featured in 3rd gen MiGs, which is currently fixing bugs, once done, it can be release.
Nice !
Any idea of how long to wait for the release , please ?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Whiskey_Sierra_972 on June 21, 2013, 01:52:58 PM
2 x 7 day as always!!

:)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: sphantom on June 21, 2013, 03:07:19 PM
The check is in the mail
Plus as above
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: szturmowik on June 21, 2013, 03:16:43 PM
http://www.youtube.com/watch?v=VKTXJtJCtZA
The airports with concrete pavement are for newbies. lol   ;)

Some exercises on a highway strip...  ;D

(http://www.sas1946.com/images/imageshit/a/img96/2639/t539.th.jpg) (http://www.sas1946.com/images/imageshit/download/96/t539.jpg)

(http://www.sas1946.com/images/imageshit/a/img580/2048/ubi2.th.jpg) (http://www.sas1946.com/images/imageshit/download/580/ubi2.jpg)

P.S.: Outstanding fighter. Can't wait for the next versions of "The Pencil" (as it used to be called in my country in the past  :) ).
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Draken on June 21, 2013, 04:26:35 PM
There is a major issue for the MiG-21 : it cannot turn when on the ground , even when using breaks  !
So it is not possible taxiing , therefor the plane cannot be used in dogfight missions .
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Yassence on June 21, 2013, 05:28:08 PM
http://www.youtube.com/watch?v=VKTXJtJCtZA
The airports with concrete pavement are for newbies. lol   ;)

Some exercises on a highway strip...  ;D

P.S.: Outstanding fighter. Can't wait for the next versions of "The Pencil" (as it used to be called in my country in the past  :) ).

Daring !  :o
Are you making a remake of the famous scene where MiGs are landing on a Drogowe Odcinki Lotnicze ?

BTW, if some of you understand this slavic language (I don't  :P), this is an instructional video about the 21.

http://www.youtube.com/watch?v=99jidouD1UE
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: mandrill on June 21, 2013, 07:26:13 PM
I seem to have a bug with this mod. It flies fine in the QMB. But I cannot make a mission for it in the FMB.

When I try it in the FMB, it will not load the cockpit when I try and fly the mission and I just get the view when you do not select the aircraft as the player's.

Is anyone else getting this problem?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: szturmowik on June 22, 2013, 04:48:42 AM
Daring !  :o
Are you making a remake of the famous scene where MiGs are landing on a Drogowe Odcinki Lotnicze ?

Not Lotnicze but Lotniskowe.  ;)
 Yeah, that's right.  :D If you want to see more Polish Air Force jet fighters operating from highway strips - look at this:
http://www.youtube.com/watch?v=JXojKUhCZOo&list=FLabkN3-9meaOxDh_qj97y9w&index=1 (http://www.youtube.com/watch?v=JXojKUhCZOo&list=FLabkN3-9meaOxDh_qj97y9w&index=1)
http://www.youtube.com/watch?v=bl2q7EzFiXo (http://www.youtube.com/watch?v=bl2q7EzFiXo)
http://www.youtube.com/watch?v=dzzg1_BRcfU (http://www.youtube.com/watch?v=dzzg1_BRcfU)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Draken on June 22, 2013, 07:52:39 PM
Thanks  :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: vpmedia on June 23, 2013, 04:15:23 AM
I've checked out the manuals and readme files and I got trouble finding the part about the brakes and key assignment...next time maybe post the link instead the rtfm bs...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: tarakan67 on June 23, 2013, 04:58:39 AM
Read manual for this: http://www.sas1946.com/main/index.php/topic,23327.0.html. There are 5 types of diff brakes. In MiG-21 bu default use type 3, but a real life MiG-21 used braking system like type 1, or type 4. Real MiG-21 have one  braking lever on a stik, passive steering for nose wheel and the pilot distributes braking efforts between right and left braking wheels, moving(but not press) pedals.  To switch type of differential brakes it is possible having edited a  FM file for MiG-21
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Draken on June 23, 2013, 05:23:51 AM
                                                                                                :)
(http://i80.servimg.com/u/f80/13/06/62/68/rtfm_010.jpg)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 24, 2013, 03:34:59 AM
Okay guys enough the RTFM stuff. Vpmedia is a long-term member here and if he says he can't find it in the manual, then he can't find it in the manual. I apologize to you VP, I thought I had included it in the manual but must have slipped my mind. Indeed the MiG-21 (like all MiG jets) has passive front steering and you must use differential braking in order to steer.

Currently the brake isn't quite working as intended and in the next MiG-21 update we will resolve this. It is supposed to work as tarakan described.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Boosh on June 24, 2013, 05:41:58 PM
Template related question? Is there a rivets/panel lines layer or at least a void skin out there? Been trying to make a few of my own skins for personal use.
Title: MiG21
Post by: SAS~Malone on June 25, 2013, 02:08:25 AM
cool. :D
i'd also like to discuss/investigate a bit more, this issue of FPS drop on occasion.
it might not be pertinent to this thread, so maybe i'll move this particular conversation somewhere else - maybe the JetWar thread, or MiG21 thread...
but let me put my findings forward meanwhile....
i think we all know the issue of planes being hit by missiles, then they leave a flaming ball hanging in the air at that spot, and you can even padlock this fireball, as if it is a plane.
i had a close look at one of these fireballs, a MiG-21 which i hit.
under normal observation, all you see is the fireball.
however, when i pause the action on this spot, i see the rockets of the MiG sitting at the same spot.
also, quite often(it's hard to spot, though) when a plane lands, and then disappears, i noticed a 'blur' of motion along a straight line where the plane disappeared. examining closer, and also having to pause to see what it it, it's like a 'line' of the same two rockets moving rapidly up and down along this line.
barely visible to the naked eye at normal speed, but it happens quite often, and there is a flurry of java missile exceptions running with it.
i suspect this is at least partly the cause of these issues.
hard to describe, though - i'll try and put up an animated gif a bit later, to help illustrate what i'm seeing.
in the cases i tested, the planes were equipped with the K5Mf rockets, and it's these that are 'moving about' on their own, either after a plane is hit, or disappears after landing.
i may be wrong, but i suspect this has something to do with the seemingly random slowdowns in FPS.
Title: Re: MiG21
Post by: SAS~Malone on June 25, 2013, 02:26:35 AM
here's a pic to illustrate.
at normal viewing speed, all you see is the fireball.
when paused, you can now see the rockets.
it's a similar scenario with planes having landed and parked, although you can see the rockets appearing on and off, in a long straight line, like landing lights blinking on and off very rapidly.  i think these issues are all related, but i stand under correction.

(http://i196.photobucket.com/albums/aa226/bigbossmalone/rocket_issues_zpsd95ffc55.gif)
Title: Re: MiG21
Post by: S3231541 on June 25, 2013, 02:33:15 AM
I can confirm the problem for MiG-21, the fireball is there. But not on F-18, when destroy there isn't any fireball left.
Title: Re: MiG21
Post by: SAS~Malone on June 25, 2013, 02:35:25 AM
yeah, and as that particular rocket is used with the MIG, i suspect it has something to do with it.
should i move these posts to the MiG thread, d'you think?
Title: Re: MiG21
Post by: S3231541 on June 25, 2013, 02:37:52 AM
it should be in the release miG-21 threads, just to get some attention.
Title: Re: MiG21
Post by: SAS~Malone on June 25, 2013, 02:50:40 AM
okay, done. ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on June 25, 2013, 03:14:08 AM
hopefully this animation will help to illustrate what i'm seeing on the ground with these rockets:
(http://i196.photobucket.com/albums/aa226/bigbossmalone/rocket_issues_2_zpsfe70b711.gif)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 25, 2013, 03:36:53 AM
Issue is known about and a fix has been made. I just can't for the life of me remember which development thread it is in!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on June 25, 2013, 03:39:48 AM
lol, i also couldn't find it - i know there was some discussion on this, but i am getting a bit confused with my fingers in so many pies at the moment, lolz. ;)
okay, great that it's known and addressed, thanks Anto.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 25, 2013, 07:23:46 AM
Malone, I reported it here, like half a thread ago, but whatever :D. IIRC it's an issue with Alkali missiles, not with plane itself.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Kilo on June 25, 2013, 09:51:04 AM
Yup. It also happens with MiG-17PF when armed with these missiles.

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Shvets on June 25, 2013, 12:10:57 PM
I don't know whether it was noticed already, but when the pilot ejects, his head just remains in the cockpit, suspended in thin air. Although the ejection goes well, it looks, well, at least strange))

Shvets.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on June 25, 2013, 12:29:33 PM
thanks Shvets
it's already mentioned, and being addressed.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on June 26, 2013, 04:15:18 PM
I don't know whether it was noticed already, but when the pilot ejects, his head just remains in the cockpit, suspended in thin air. Although the ejection goes well, it looks, well, at least strange))

Shvets.

Actually, it's not the funniest thing about this:
1. open FMB
2. load random map
3. place MiG-21 somewhere
4. place static camera nearby
5. start mission
6. ctrl-f2
7. look at MiG-21's cockpit
8. ???
9. profit

actually 4,5,6 may not be neccesseary :P

this plane is haunted :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on June 26, 2013, 04:21:00 PM
Has the New of these Jets worn off so soon?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on June 27, 2013, 09:14:55 AM
Well i personally haven't installed these yet as i fear i may get depressed that because these are out the Bis is only round the corner and i may surely go nuts.
But i do think that why are there not more pictures of these especially on the share a screen? This surely deserves more attention!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on June 27, 2013, 10:10:54 PM
There is a fix for the floating head sitting on my computer. Just haven't had time to compile all fixes together and upload since starting my new rotation (with it, emergency/theatre nightshifts starting this weekend :S )
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: pencon on June 28, 2013, 07:57:36 PM
Well after spending a full day attempting to install all the mods ,I wasted two installations which no longer work . Oh how fun to have to start all over from the beginning . I wish you guys could come up with a one step  installation for tards like me . I never get these things to work .I think the Mig21 is an awesome jet and I have a not quite completed RC version . Sure would like to have it functional on this sim . I did attempt to install it on a version of DBW where I already had the full monty installed . I guess that was the wrong way to go .
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on June 28, 2013, 08:44:49 PM
The installation is the same as any other planes, please specify the installation that you tried to install this on what problem that you have. Also please include a log file if you experience crash so that we can help you better.

Thank you,

S3
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Maro on June 29, 2013, 01:03:20 AM
Can Mig-21 function without Jet Era and another patches for it? I have a question, if somebody can make it for normal DBW, because I can not install it.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on June 29, 2013, 01:31:38 AM
I can not install it.

"I can not install it" is insufficient for us to help you. Have you attempt install it? How? What happen? Please specify and provide a log file to help us HELP YOU better.

Thank you,

S3
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on June 29, 2013, 01:42:38 AM
sounds to me like Maro is trying to install it without having Jet War installed.
which really freaks me out, actually.
Maro, have you not read at least the very first(download) post?
HERE is what is written there, word for word:

Requirements:
You MUST be running at least 4.101m with SAS Modact 3.06 or later, OR DBW 1.71 OR 4.11.1m with SAS ModAct 4 OR HSFX6. If not, see this thread (http://www.sas1946.com/main/index.php/topic,16382.0.html).
You MUST be running Il-2 1956 The Jet Era v1.3 or later, see this thread (http://www.sas1946.com/main/index.php/topic,15232.0.html).
You MUST be using Buttons Version 10.1 or later, see this thread (http://www.sas1946.com/main/index.php/topic,97.0.html).
You MUST be running the SAS Engine mod. Otherwise this pack will NOT work.

now please explain why you ask that question you did, when it is clearly answered already, in the very first post?
it WILL NOT work without Jet War, and there will  not be a non-Jet War version, as that is simply impossible to have Jet War features without Jet War itself. how hard can that be to understand?
come on, people, get a grip!   ???
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on June 29, 2013, 03:37:03 AM
I Think he can not install jetwar or does not want to a he may think it affects his dbw.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: LuseKofte on June 29, 2013, 03:54:14 AM
Well if he wont install jet war . Then he is screwed on the Mig 21
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on June 29, 2013, 04:12:40 AM
yeah, simple as that.
if he has difficulties installing Jet War itself, well, then there is a thread for it where we can try to help.
if he does not want to install Jet War, then there's nothing we can do to help.
it is a bit unclear - hopefully Maro can tell us which it is. - difficulties, or not wanting it...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: pencon on June 29, 2013, 09:59:08 AM
I tried installing it on DBW 171  Full Monty . I did unactivate full monty and all other mods first . It does say in the instructions jetwar is part of  DBW 171 .So I didn't reinstall it .Do you still need to install it anyway ? I guess I should just start from scratch . Which is a royal pain . Full Monty took forever to install .Currently the  game  freezes at 95%  even the mouse . I still appreciate all you guy's efforts . I'm just not geeky enough to make these things work until about the 6th attempt usually .For example : I don't know how to  do the log file thing ...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Kilo on June 29, 2013, 11:01:59 AM
You need the JW 1.3. DBW has JW 1.2
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on June 29, 2013, 11:06:28 AM
For Log file know how read this: http://www.sas1946.com/main/index.php/topic,13457.0.html
cyy
Then copy it and paste it in "
Code: [Select]
" format here
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Maro on June 29, 2013, 12:50:53 PM
It is function now, thank you.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: pencon on June 29, 2013, 03:49:05 PM
Can I install Jetwar after everything ? Or do I need to start over?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: LuseKofte on June 29, 2013, 04:53:34 PM
Just install it
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: pencon on June 30, 2013, 08:21:35 AM
Ok I installed jet war 1.3 and reinstalled the engine mod . Now it crashes at 60 %. I'll try to come up with ago file and post it
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on June 30, 2013, 12:59:00 PM
it's not hard to find out which plane is causing the 60% crash - also make sure you have the latest buttons for JetWar installed, in the correct place.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: dimovski on July 01, 2013, 10:58:09 AM
I had no problems with DBW only, without 1.3 JetWar...except the RATO is crashing it...not that Im gonna use it anyway...
Id like to know tho, is there a yugoslav skin for the MiG-21?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on July 02, 2013, 10:43:17 AM
I think so, but it might not be released yet, just search around if it has then you will find it or it will be at least in the share a screen section.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: MarvinT on July 02, 2013, 07:23:06 PM
Since the SAS team released the MiG-21s, .....I love this series. Landings get easier with practice, low and fast, no air-brake 490-520K, any slower you nose over and crash. Like someone said, its like a pencil, keep the nose up slightly. The 1961 still gets me! Thanks again.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: MiShot on July 11, 2013, 01:33:22 PM
Hello! I have read many topics and i have serious steering problem with all jets, after installing the MiG-21. I'm using DBW 1.71 and i havent edited any files before. If you can help me getting the MiG's (incl. 15,17 and 19) into the taxiway, please HELP me! :) It's my favorite plane ever! As i read i have change a value like "CDiffBrake" from 0 to 1 but is a mist for me doing that! Cheers!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Kilo on July 11, 2013, 01:40:01 PM
You don't have to edit anything but the hotkeys. Scroll down until you see something related to differential breaking and assign a key for each of the commands. After you do that, you're good to go.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on July 11, 2013, 01:55:20 PM
the hotkeys Kilo is referring to are not stock, but will appear once you have installed the Engine Hotkeys Mod 2.6, which is also a prerequisite for the MiGs.
simply assign a key for left and right brakes. ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: MiShot on July 12, 2013, 06:35:29 AM
Worked as charm! Thank you!!!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: 45South on July 16, 2013, 08:56:34 AM
Successfully installed SAS_modact-v3.6 alongside a 4.11.1 with HSFXv6, Engine mod onto #SAS folder, buttons and now have a MiG-21 plus an F-4 Phantom parked in my garage. WOW!
Excellent work people, very impressive.

One small glitch is my view is part obscured by a green strip in cockpit side view. I'm not sure what that is but it doesn't diminish the joy of flying such an historic craft!

Thank you all those involved.

Worked out the green strip = first class seating. I've only ever flown budget and the bench seats lack head rests ;-)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: MiShot on July 16, 2013, 11:16:38 AM
Hello! I have very big problem with the R-3 and RS-2US and K-55 rockets! When playing multiplayer the right rocket is fired first and she has 50/50 % chance of hitting a target, but the left missile stays on the APU (launch pylon) and has do be "released" again in order of start flying! But when i fire the left missile, i can easely overrun it! with strong lock on the target , the missile flies with the same speed as the aircraft at the launch moment, and the missile doesn't go on the target. The other thing is than the problem isn't just in the MiG-21. All the other planes have some malfunctions, firing the missiles. I use DBW 1.71
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Kilo on July 16, 2013, 11:25:09 AM
Yeah... I think I know what the problem is: DBW si for singleplayer only.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Draken on July 17, 2013, 05:34:42 AM
Successfully installed SAS_modact-v3.6 alongside a 4.11.1 with HSFXv6, Engine mod onto #SAS folder, buttons and now have a MiG-21 plus an F-4 Phantom parked in my garage. WOW!
Excellent work people, very impressive.

Wow !
I also tried to put Phantom II and Mig-21 into HSFX 6 .
Basically , it works, but I get no loadouts !
Could you please send me a complete tutorial showing how you did that, please ?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: CALINHO on July 21, 2013, 01:58:57 PM
I created a little mod for Mig-21: Modernization pack with R-60M, R-73 and NR-30 cannons in GP-9 gunpod. I need authorization from Aviator Mod Team or SAS group to release this little pack
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: 45South on July 22, 2013, 07:17:31 AM
Wow !
I also tried to put Phantom II and Mig-21 into HSFX 6 .
Basically , it works, but I get no loadouts !
Could you please send me a complete tutorial showing how you did that, please ?
Hmmm, server was busy and trashed my last response to this. I'll try again...
Firstly, I installed into #SAS so it is not available when set up for HSFX6 and in SAS...
Wow to WhoopS I'm afraid, on further testing it freezes the instant I press the missile release key.
CTRL-ALT-DELETE and "Start Task Manager" brings me back to the desktop where a small Info window displays: IL-2 6Dof/TIR Enabled Executable for modded IL-2 Sturmovik 1946 has stopped working.
I do not use 6Dof so it must be included in one of the composite mods.
As to my install, 4.11.1/HSFX6+hotfixes/SAS-modact3.6+buttons+engine. I updated all files as per the README that came with the plane mod by searching for them within #SAS.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Full Metal Jacket on July 26, 2013, 01:14:27 PM
just a quick question regarding the third-gen MiG's

will the bis variant have the device known as the super afterburner?
it raised the power from around 65kN to 95 kN that produced a 5 mtr long blowtorch like cone
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Bizu on July 26, 2013, 02:10:12 PM
Will the third gen Migs will be MF MF-75 and bis?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: szturmowik on July 27, 2013, 08:54:13 AM
just a quick question regarding the third-gen MiG's

will the bis variant have the device known as the super afterburner?
it raised the power from around 65kN to 95 kN that produced a 5 mtr long blowtorch like cone

MiG-21bis belongs to the fourth generation, not third.  ;)
http://www.mig-21.de/english/technicaldataversions.htm (http://www.mig-21.de/english/technicaldataversions.htm)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BT~wasted on July 27, 2013, 10:31:26 AM
1. Yes, MiG-21bis will have that feature.
2. There will be MiG-21MF but not MiG-21MF-75. Because MF-75 is a quite specific modification that was produced in Germany and I think it is a bit pointless in game and for the game balance sake.
3. MiG-21bis is THIRD generation fighter. MiG-21is FOURTH generation fighter. EDIT: Sorry, didn't understood what you meant. Yeah in some MiG-21 designation bis is in the fourth gen.

Unfortunately as for now all works are frozen due to RL routine.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Bizu on July 27, 2013, 11:55:31 AM
Thank you for replying wasted
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on July 27, 2013, 10:49:46 PM
S, MF and bis
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on July 29, 2013, 10:28:45 AM
Unfortunately as for now all works are frozen due to RL routine.

Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo  :'(

Hope you get free time soon to continue work on what will be on of the most option and feature filled and highly made aircraft in IL-2 so far!! (2 weeks?  :P)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Koty on August 05, 2013, 12:15:46 PM
Eerr...
did I something wrong, that I don't have as much weapons as I filled into weapons_ru?

(and yes, I do have all buttons and ModActs needed.. :( )
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on August 09, 2013, 05:36:59 PM
sneak-peek on the radar featured in MF cockpit

Scanning mode

(http://www.sas1946.com/images/imageshit/a/img89/4098/8o4b.jpg)

Lock-on mode

(http://www.sas1946.com/images/imageshit/a/img689/8186/ngdo.jpg)

Comming soon  :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: TeamFlyingAce162 on August 09, 2013, 06:01:37 PM
And the anticipation continues...  ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: HotelAlpha on August 09, 2013, 06:07:07 PM
That's a thing that would be very appreciated! S-3 you're genius.  ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Bizu on August 10, 2013, 01:08:02 AM
How did you get your SPD ALT and HDG blue?  ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on August 10, 2013, 01:15:02 AM
How did you get your SPD ALT and HDG blue?  ;D

What do you mean?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Bizu on August 10, 2013, 01:22:14 AM
The flight informations, speed altitude and heading are in blue colour in your game, mine are in red colour I mean
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on August 10, 2013, 01:31:34 AM
Ah, The game version I'm using and testing is 4.11.1  :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on August 10, 2013, 08:07:34 AM
Bogdan, if you choose Axis, that text is Blue, if you choose Allies, the Text is in Red.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Bizu on August 10, 2013, 08:45:36 AM
I think I may have a problem, in all my installs my text has always been red, no matter which faction I choose.

Is is because I'm using forgotten countries full in my jsgme?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on August 10, 2013, 08:50:19 AM
only available for 4.11.1 version and above, I think
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on August 10, 2013, 09:13:21 AM
only available for 4.11.1 version and above, I think

What is?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on August 10, 2013, 09:18:12 AM
only available for 4.11.1 version and above, I think

What is?

Bogdan, if you choose Axis, that text is Blue, if you choose Allies, the Text is in Red.

LOL this is very confusing  :P
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on August 11, 2013, 05:49:41 PM
S3, is this radar gonna make it to second generation as well (with blurry/crappy-stylized icons and some functions strapped)?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on August 11, 2013, 08:16:38 PM
Yes, we are planning on putting radar on these birds. We'll release it as part of a global update for this pack.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on August 28, 2013, 12:57:25 PM
OK, I think I learned to land this thing - now I'm gonna try combat landing - I wonder how many planes will I destroy :P

Anyway, I have a couple of suggestions regarding navigation in this plane (and probably some 1956 planes as well):
1. Currently the radio can operate only one channel at a time, making radio commands unavailable while tracking NDB and vice versa. Since Bf-110 already can track beacon while issuing orders through radio, it's a bit hard to believe that MiG-21 lacked this ability. Is there any chance we have the same typ of radio as Bf-110 in MiG-21 (allowing tracking and talking at once)?
2. I know that it's not exactly realistic but since there are no russian ILS systems in game - is it possible for planes without AFN-2 to receive audio signal from markers in Lorenz ILS system? If yes, can it be added to MiG-21? It would be very useful, not only for blind approach, making high AoA phase of landing easier (inner marker indicates 300m from runway threshold)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on August 29, 2013, 12:32:10 PM
Who needs to land? All i do is point it at a nearby field and eject over the runway!  :P
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: TeamFlyingAce162 on August 29, 2013, 02:19:58 PM
Who needs to land? All i do is point it at a nearby field and eject over the runway!  :P

What a waste of a perfectly good airplane....   :(
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Bizu on August 29, 2013, 02:32:01 PM
I take off with the Mig-21 and land with it only by trim,airbrake, flaps and thrust.
Rarely I use the elevator.
I'm curious how is the take off when using a joystick and the landing, and the flight  ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: harpia on August 29, 2013, 05:12:32 PM
Thanks guys, great! ;D ;D ;D ;D ;D ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on September 01, 2013, 05:44:59 AM
I take off with the Mig-21 and land with it only by trim,airbrake, flaps and thrust.
Rarely I use the elevator.
I'm curious how is the take off when using a joystick and the landing, and the flight  ;D

Awesome. I can't imagine flying this plane without joystick, it's quite sensitive to controlls, aiming would be almost impossible. I use X-52 and it appears to be just perfect choice for this plane (probably bc it's loosly based on F-16 controlls, and F-16 and MiG-21 are similar in a few aspects of design).

Seriously, for this plane even cheapest joystick would be a dramatic improvement in control, you should really think about obtaining one - if possible with seperate throttle.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Bizu on September 01, 2013, 06:49:33 AM
I'm gathering money for some months untill now for a TMASTER T.16000M. But it takes forever .. And it sucks to fly with the keyboard only.

This is the one, it has thrust.

(http://www.intend.ro/images/produse/29769_g.jpg)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: glarche on September 04, 2013, 10:02:09 AM
Hi !

I'm sorry if that question was already asked, but I installed this pack 2 weeks ago, abd I haven't all wepons available in the file weapon_ru..

My question is, how to have these weapons avaiblable for all versions of this plane !

Thanks guys.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Whiskey_Sierra_972 on September 04, 2013, 10:27:11 AM
FROM 1st POST

You'll find what you need to solve your trouble or help us to help you!!!!

Requirements:
You MUST be running at least 4.101m with SAS Modact 3.06 or later, OR DBW 1.71 OR 4.11.1m with SAS ModAct 4 OR HSFX6. If not, see this thread (http://www.sas1946.com/main/index.php/topic,16382.0.html).
You MUST be running Il-2 1956 The Jet Era v1.3 or later, see this thread (http://www.sas1946.com/main/index.php/topic,15232.0.html).
You MUST be using Buttons Version 10.1 or later, see this thread (http://www.sas1946.com/main/index.php/topic,97.0.html).
You MUST be running the SAS Engine mod. Otherwise this pack will NOT work. Available Here (http://www.sas1946.com/main/index.php/topic,23327.0.html).

PLEASE NOTE:
- This pack may run with Jet Era v1.2 and older versions of SAS Engine Mod (then known as SAS AI, Engines, Carriers and Hotkeys mod)
- BUT by doing so, you might encounter some errors. In addition many of the features of this pack may not work as intended.
- Do so at your own risk!
- It WILL NOT run with older versions of JetWar.

Installation:
1) This mod will NOT run without Jetwar v1.3 and SAS Engine Mod v2.6RC. It has only been tested on DBW1.71 and SAS ModAct environment
2) Run the 7zip archive and extract all to your IL-2 DBW/UP/Mods directory.
3) Open the readme file in the Mods/MiG-21 directory. Please follow instructions to add air.ini entries.
4) A set of skins by Wasted, Maxthehitman and Highlander are included in the folder 'Skins'. Please extract to your Paintscheme directory (missing from current RC)


For bugs reports:

Please specify your mod installation.

If you have a crash, and you want us to help you, you'll definitely have to post your logfile, in code format.

You will need to install instant log: http://www.sas1946.com/main/index.php/topic,19308.0.html

IF you don't know which parts of the log file to post, simply use search function to find these: anything that related to "mig" "21" and also this "java.lang.RuntimeException".

For 30% CTD when loading the PFM, please make sure that you have installed the latest SAS engine mod, as stated above. If you continue to experience this problem, it highly caused by mod conflict, try an install this to a clean configuration and see if you still have the error.

As we cannot support every person that have problems, insufficent bugs reports or simply did not read or follow instruction will be kindly ignored.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: glarche on September 05, 2013, 04:27:14 AM
It works, thanks.

FYI, I missed the bomb package from 1.3 Jet era!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Bizu on September 05, 2013, 08:13:58 AM
How to install the chute?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Draken on September 05, 2013, 09:38:31 AM
FROM 1st POST

You'll find what you need to solve your trouble or help us to help you!!!!

Requirements:
You MUST be running at least 4.101m with SAS Modact 3.06 or later, OR DBW 1.71 OR 4.11.1m with SAS ModAct 4 OR HSFX6. If not, see this thread (http://www.sas1946.com/main/index.php/topic,16382.0.html).
You MUST be running Il-2 1956 The Jet Era v1.3 or later, see this thread (http://www.sas1946.com/main/index.php/topic,15232.0.html).
You MUST be using Buttons Version 10.1 or later, see this thread (http://www.sas1946.com/main/index.php/topic,97.0.html).

But buttons 10.3 does not work with HSFX .
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on September 07, 2013, 06:11:42 AM
A lot of things does not work with HSFX. That's why I'm still on DBW 1.71 :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: themohawkninja on September 07, 2013, 08:46:35 PM
I have downloaded and enabled UP3, SAS Buttons, ModAct 3.04 and the MiG-21, but the MiG isn't showing up in my plane list, nor are any additional control options that should have been in the engine mod.

P.S. If the buttons, and or the ModAct is redundant with UP3, I'd like to know, because I can't find a list of what UP3 includes.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: nzmigman on September 19, 2013, 08:33:35 PM
This plane is great fun to fly and fight with ;D

The aircraft shakes a lot and seems to stall quite a lot at least thats what comes up in the window. Since I have a ff joystick I really notice this.

Is this part of the flight model..and what sort of things must I do I'm guessing relating to airspeed to minimise this, or is this all just part of flying a big powerful aircraft ?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Koty on September 20, 2013, 10:23:02 AM
I have an question, is there some way to add radar cockpit to the MiG? They've done some functional radar for MiG 19, based on cockpit from your 21, so I thought... I really do not see in moding much so, is there some that could be gone by human? :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Kilo on September 20, 2013, 01:28:26 PM
AMT is planning an update for the migs that includes radar.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Koty on September 20, 2013, 01:36:24 PM
AMT is planning an update for the migs that includes radar.

I'm glad to hear :) But, when it will come out, even roughly said?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Full Metal Jacket on September 20, 2013, 03:14:30 PM
AMT is planning an update for the migs that includes radar.

I'm glad to hear :) But, when it will come out, even roughly said?

As always! 2 weeks ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Riptide_One on September 21, 2013, 12:28:51 AM
Koty,

I just tried a few radar intercepts flying the SM-12PMU. Whether it takes 2 weeks or more to get a radar equipped MiG-21, it will be worth the wait :).

Cheers,

Riptide
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on September 21, 2013, 12:29:21 AM
It would have been out by now, I've just been way too busy to get around to it.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on September 21, 2013, 12:52:58 AM
I'll adapt the code and 3d and then send it to you. So no worry :D.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on September 22, 2013, 02:15:23 PM
it doesn't have any cannons, unless you select the gunpod loadout ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Bombsaway on September 22, 2013, 06:31:35 PM
Maybe I'll just trash the whole DBW install this is getting to be bulls hit this mod is more trouble than its worth!!!!!


Well it can be frustrating but wow. There is no need to act childish over it or be insulting. If you cant understand IL2 modding or maybe you didnt read the instructions before installing of course its not going to work. Maybe DCS is a better game for you. See ya!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: londo16 on September 22, 2013, 07:16:54 PM
Well it can be frustrating but wow. There is no need to act childish over it or be insulting. If you cant understand IL2 modding or maybe you didnt read the instructions before installing of course its not going to work. Maybe DCS is a better game for you. See ya!

Couldnt agree more with this, the mods on this site are some of the easiest to install, and the readmes are very simple, even for me and I'm not very tech savy. So give up and go back DCS, but you didnt need to throw a hissy fit about 
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Fresco23 on September 22, 2013, 08:47:44 PM
Maybe I'll just trash the whole DBW install this is getting to be bulls hit this mod is more trouble than its worth!!!!!


...  ??? ...  what the heck??...  ;D wow

... this is a sad conclusion to reach... I mean sheesh... give more details if you have a problem, and give someone a real chance to help instead of giving up when you can't get it yourself.

..and as a matter of fact, the '21s run BETTER in DBW than in other (modact) games...
they work perfectly, are masterfully well done, and are among the top tier mods in my opinion, and are well worth any trouble you might have with your install...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Bombsaway on September 22, 2013, 09:38:17 PM
A toast to you my good friend Londo. :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: vpmedia on September 22, 2013, 09:39:40 PM
Steve65, we arent the suckers because we can get the mods work ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Malone on September 22, 2013, 11:25:51 PM
enjoy DCS, then, Steve
if you find the basics, such as reading the install instructions properly, too hard, or asking for help when you are stuck instead of trashing the mods,then this scene is probably not for you, anyway.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Koty on September 23, 2013, 10:18:04 AM
I've had the same problem, Thou hast to install bombfix for JetWar or what was that
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on September 23, 2013, 01:01:34 PM
I've had the same problem, Thou hast to install bombfix for JetWar or what was that

He hast verily
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on September 23, 2013, 07:15:50 PM
Steve65, it's not because you ask for help that you got bad respond, it is because of your attitude. If I were you I would seriously re-read all that I've post that blow others off, then reflect upon myself the reason, instead of blaming others being mean to you.

On the other hand, if you keep this attitude up, even if you want to "come back to this site", you won't be able to.

Good day,

SAS~S3
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on September 23, 2013, 07:49:01 PM
WOW that's amazing I only got a couple of posts when I did ask for help,but get pissed off and holy cow all kinds of responses.as far as throwing a "hissy fit" when you install a mod and follow the instructions to the letter and even delete the entire install TWICE!!!! Because you thought you screwed up and start all over making sure you follow instructions to the letter and it still doesn't work yeah I get pissed off,so maybe,just maybe the instructions do not work the way they should or some of us do not interpret them the same way as the maker intended.i always take that into account that's why I try to figure it out myself before I ask for help.and just cause some if you get mods to work don't think that everyone has the same luck as you do.i have seen alot of single posts from newbies as you call them that give up because either no one bothers to even respond to their question or they have tried everything that the "experienced" people have told them and still can't get it to work.as far as my problem with the mig-21 I asked for help and no one even bothered to respond,and after reinstalling the entire DBW and jetwar 1.3 for the second time.i finally got frustrated enough and said screw it.and as far as il-2 mig-21 being as good as the dcs one ( that is to be released soon) maybe maybe not but I have flown the mig-21 in flaming cliffs 2 and it is waaaaay more advanced than the one in il-2.

Now all that  being said there are some good people on this sight and there are also some assholes that think just cause someone can't get a mod to work like they did that they HAD TO HAVE DONE SOMETHING WRONG which is not always the case.i will come back to this site but I won't be as quick to ask for help because I know I won't get it or I'll be made to feel like I'm stupid cause I can't figure it out.

Okay Steve, time out. Let me address your concerns.

1) You initially got the MiG-21s to work minus a few loudouts. Initially you failed to provide us with details of your install (including all installed mods) and an error log. Without this, there is not much we can do. Next time I suggest you look here on how to troubleshoot: http://www.sas1946.com/main/index.php/board,4.0.html
2) You then proceeded to reread the instructions and discover that you need to install the correct weapon classfiles for DBW1.71 (which is outlined both in the JetWar1.3 install and MiG-21 install). Before explaining how this worked for you, you stated that you were going to trash your install in its entirety (which was absolutely not needed) and then decided to call us all suckers
3) No surprise, people were irritated by your rude comments and childish behaviour
4) You then wonder why people are annoyed at you AND then proceed to call some of us assholes?

And of course DCS is more advanced than Il-2 - it is a study sim that aims to model everything. It is produced by a large company and it sells it product for profit. We are a bunch of enthusiasts who do this for a hobby, in our free time, for no money, on a 14 year old flight simulator. There is no comparison. However you have to understand that we don't have time to deal with every bug report here and we expect users to be reasonably self sufficient. We will help where we can, but don't expect ANY assistance if you start calling people names.

Before you reply, may you consider reading the rules: http://www.sas1946.com/main/index.php/topic,23602.0.html

And finally, as you are new here, consider posting in the Newbie area (a flame free zone) until you are confident you understand the basics of running a modded game:
http://www.sas1946.com/main/index.php/board,204.0.html

If you have any further issues, PM me but I strongly advise you against escalating this any further. One insult or swear, and you are permanently out of here.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Bombsaway on September 23, 2013, 08:31:21 PM
Yep. Saw that one coming. Look Steve, it can be frustrating but to start bashing poeple or our site because you had some issues isnt going to gain you any help here. I have five children and when they act like you did, I ignore them untill they calm down and act maturely. If you look at it logicaly almost all our members here can get it to work so it must be that your only missing something.  Maybe a post in the tech help section or even pm'ing an admin. Anything but kicking a fit.
Now, we are not a bunch of assholes and if you calm down and talk instead of bitching we will do our best to help you and believe me we have had worse rants than yours and we will let by gones be by gones. Just help us help you. Post your error log so we can get started helping you. If you dont know what that is... ask. It can be done and we will help you if you just calm down.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Tom2 on September 26, 2013, 03:33:31 PM
Very cool post, Mark.
I did not read the previous stuff and will not advocate rudeness, but one thing I have to say with regard to people getting frustrated with mods:
Modded IL-2 is in fact a tad more complicated than e.g the Falcon 4.0 based installs (stock mods, nothing fancy) with which I had to deal with as a member and tester while FreeFalcon existed. E.g.
Mostly one click installers there.

So yes, IL-2 is complicated, but with a bit of time and effort, let's say one good weekend of reading through basics, most mods can be installed.

There's also stuff I keep my fingers aways from though, some mods are too complicated for me tbh.
Or if not complicated to tedious to install. :D
But the Mig stuff is doable. Best to backup once DBW is up and running and then proceed.


Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: nonaiansia on September 27, 2013, 12:30:01 PM
A real masterpiece! Thanks to everyone involved in this plane.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Koty on September 27, 2013, 01:08:10 PM
Well, first 14-days passed away, so... only next 13 14-day limits remaining to release radar-equipped MiG's. :P

BTW, one of the guys in our Czech IL-2 community forum told me, that you are (...or anybody else) not able to do proper trans- and hypersonic effects. So, if I can ask, how much did you solved this problem and (what is more important) how trustworthy is that solution?

(And as I said - he told me, I personally love your work, I fly "At low altitude - at hypersonic", but well, to pass at those altitudes 1 Mach is a bit hard...)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: NS~mati140 on September 27, 2013, 02:10:20 PM
IIRC the Mach tuck isn't fully simulated, so the supersonic flight is a bit more forgiving then it should.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Bombsaway on September 28, 2013, 04:20:46 PM
Great. :) Now lets get to work. Can you post your log file so we can check it for the errors? Lets do this step by step and I bet you will be up and flying in no time.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Ultramig688 on September 28, 2013, 07:56:52 PM
Great. :) Now lets get to work. Can you post your log file so we can check it for the errors? Lets do this step by step and I bet you will be up and flying in no time.

okay here's the logfile

Code: [Select]
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce 9800 GT/PCIe/SSE2
  Version: 3.3.0
  Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
Mission error, ID_05: java.lang.RuntimeException: User cancel
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:724)
at com.maddox.il2.game.Mission._load(Mission.java:868)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
28.09.2013 23:13:08 -------------- END log session -------------
28.09.2013 23:23:35 ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce 9800 GT/PCIe/SSE2
  Version: 3.3.0
  Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
Mission error, ID_04: java.lang.RuntimeException: User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:724)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1317)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission error, ID_05: java.lang.RuntimeException: User cancel
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:724)
at com.maddox.il2.game.Mission._load(Mission.java:868)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
28.09.2013 23:24:18 -------------- END log session -------------
28.09.2013 23:26:02 ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce 9800 GT/PCIe/SSE2
  Version: 3.3.0
  Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:724)
at com.maddox.il2.game.Mission._load(Mission.java:868)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
28.09.2013 23:27:01 -------------- END log session -------------
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Mono27 on September 30, 2013, 12:02:19 PM
Nice plane! Thank you!  :)

But one question...I installed this mod in my il-2 4.101, DBW 1.71, Jetwar 1.3
Mig-21FL and Mig-21PF (Export) fly very nice but with the Mig-21PFM I have a problem. I have a CTD when I load a mission trying to fly it.
I can see it and arm it in the QMB but when I load the mission...CTD!

Do I need anything else? Anybody else has this problem?

Thanks in advance for any reply!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Gerax on September 30, 2013, 12:12:02 PM
Thanks in advance for any reply!

A look into the logfile would help us.

Read how to do this here:
http://www.sas1946.com/main/index.php/topic,13457.0.html
 (http://www.sas1946.com/main/index.php/topic,13457.0.html)

For a instant log File read here:
http://www.sas1946.com/main/index.php/topic,19308.0.html
 (http://www.sas1946.com/main/index.php/topic,19308.0.html)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Mono27 on September 30, 2013, 12:15:39 PM
Thank you, I am going to try it.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: oriolalis on September 30, 2013, 12:22:48 PM
Hi to the creators! Could I use your picture to promote the mod?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on September 30, 2013, 08:02:56 PM
Hi oriolalis,

Of course you can. Please post link to the site where you're promoting this mod.

Thank you,

S3
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Mono27 on October 01, 2013, 04:47:46 AM
Gerax, I found the problem and I solved it!
It was that I forgot to add the lines to the technics.ini, now everything works fine.

Thank you for the help and the fast reply!
 :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Jackel on October 20, 2013, 11:52:38 AM
Hi. I would like to say thanks to the creators of this aircraft. It is beautifully made??. But I have the same problem as that of the Mono27 - CTD with Mig-21PFM. How to fix it?

PS: I would not want to fly on this plane IRL - turn bad, weak arms, a very difficult landing ... By the way, how to land on it - I did not understand. ) And in what folder to put the parachute for this aircraft?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Dunkelhund on October 23, 2013, 05:43:09 AM
Hi all! My question about the speed of this wonderful aircraft. I cannot pass the sound barrier with weapons on Board. Only when the plane without weapons - then he can do mach1 and Mach2. The way it should be? sorry if this question has been raised - I can't read the forum with the assistance of an interpreter.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on October 26, 2013, 11:44:41 PM
The MiG-21s of this era weren't able to go supersonic easily with weapons loaded
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Tran Long on November 10, 2013, 03:48:45 AM
I think they are overheat too fast in 4.12.2
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Sani on November 10, 2013, 07:46:34 AM
Mah babies totally kick ass ^^...a HUGE thank you to all that made this mod a reality ^^...cheers guys!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: CALINHO on November 10, 2013, 08:53:32 AM
Only Flaps don't work correctly in 4.12.2.

If i close the game and restart with MIG-21, flaps works fine

Strange bug
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Whiskey_Sierra_972 on November 15, 2013, 03:13:58 PM
Working flawless in my 4122+530+27....
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Anto on November 15, 2013, 08:07:03 PM
Just letting people know - there will eventually be a patch for this which will fix the overheating issue. Just neither S3 or myself have had time to implement the radar from the MiG-19. When I finish my exams next week I'll have the opportunity to look at it.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Tran Long on November 15, 2013, 11:23:06 PM
Work in 4.12.2 but overheat too fast :)

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on November 16, 2013, 02:14:08 PM
These Birds can get a 4.12 Icon.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Whiskey_Sierra_972 on November 18, 2013, 05:49:34 AM
+1
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: MrSamad on December 13, 2013, 04:17:33 AM
Nice mod, but when i push the rudder, the jet doesnt turn, somebody help?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: wb21 on December 13, 2013, 06:40:25 AM
You will need to assign keys for the left and right wheel brakes in the Controls menu (the MiGs use a special wheel brake system)...to quote Mati:

1. Stop completely.
2. Press right or left brake only, depending on where you want to go.
3. Apply throttle.
4. ???
5. Profit.

Yep, it turns like shit when moving, but that's how it worked IRL AFAIK
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: cromhunt on December 15, 2013, 04:54:02 PM
Hello :) Anto
Don't know if it happens to some body else,?
on my IL2 DBW 1.71 jetwar1.3,only two Migs 21 working:
the FL and the PF

The PFM stop at 30% on mission loading screen and freeze the game.
Not a big deal it's just to point a bug.

Btw thanks a lot to your team for the work.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Tom2 on December 16, 2013, 04:42:23 PM
Hello :) Anto
Don't know if it happens to some body else,?
on my IL2 DBW 1.71 jetwar1.3,only two Migs 21 working:
the FL and the PF

The PFM stop at 30% on mission loading screen and freeze the game.
Not a big deal it's just to point a bug.

Btw thanks a lot to your team for the work.


Try this mod Chrom:
http://www.sas1946.com/main/index.php/topic,19308.0.html

Can give a clue what is wrong. Maybe a cockpit install issue? Did you play with pits by chance? ;D
These use different cockpits.
Cheers

Tom
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: 4S_Vega on February 06, 2014, 04:20:01 PM
http://www.sas1946.com/main/index.php?topic=27908.msg292920#msg292920

here my first flight model step for 4.12
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Maico on February 07, 2014, 01:47:35 AM
Working flawless in my 4122+530+27....

+1
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Stefan SG on February 07, 2014, 03:43:14 PM
Dear Vega,

Thank You for new FM for MiG-21RF/PFM/FL. You made Fishbed a dangerous opponent for any other jet in 4.12. It is great.

Best regards,
Stefan

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: foxhound on February 17, 2014, 07:03:14 AM
pfm made my qmb to crash at 30% (using dbw 1.71)
Code: [Select]
[17.02.2014 14:00:03] ------------ BEGIN log session -------------
[14:00:03] OpenGL provider: dx8wrap.dll
[14:00:03] OpenGL library:
[14:00:03]   Vendor: 1C.Multimedia.Dev/Maddox.
[14:00:03]   Render: DirectX8.
[14:00:03]   Version: 1.1
[14:00:03]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[14:00:03] Size: 1280x1024
[14:00:03] ColorBits: 32
[14:00:03] DepthBits: 24
[14:00:03] StencilBits: 8
[14:00:03] isDoubleBuffered: true
[14:00:03] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[14:00:03]
[14:00:03] *** Looking for Advanced CPU Instructions...
[14:00:03] [x] PentiumPro
[14:00:03] [x] Multimedia (MMX)
[14:00:03] [x] 3D (SSE)
[14:00:03] [x] 3D (SSE2)
[14:00:03] [x] 3D (3DNow)
[14:00:03] ColourBits 32, ABits 0, ZBits 24
[14:00:03]
[14:00:03] *** Looking for Render API Extensions ...
[14:00:03] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[14:00:03] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[14:00:03] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[14:00:03] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[14:00:03] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[14:00:03] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[14:00:03] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[14:00:03] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[14:00:03] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[14:00:03] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[14:00:03] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[14:00:03] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[14:00:03] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[14:00:03]
[14:00:03] Maximum texture size : 16384
[14:00:03] Maximum simultaneous textures :8
[14:00:03] MaxAnisotropic (1.0 = none) : 1.000000
[14:00:03] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[14:00:03] WARNING: 'Perfect' Mode required pixels shaders
[14:00:03] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[14:00:03] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[14:00:07] FFR-41MR Wepon Loading List:Default
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07] FFR-41MR Wepon Loading List:FULL:AIM-IIIx8+4+2
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.4:RocketGunAAM3(1)
[14:00:07]     No.5:RocketGunNull(1)
[14:00:07]     No.6:RocketGunAAM3(1)
[14:00:07]     No.7:RocketGunNull(1)
[14:00:07]     No.10:RocketGunAAM3(1)
[14:00:07]     No.11:RocketGunNull(1)
[14:00:07]     No.12:RocketGunAAM3(1)
[14:00:07]     No.13:RocketGunNull(1)
[14:00:07]     No.16:RocketGunAAM3(1)
[14:00:07]     No.17:RocketGunNull(1)
[14:00:07]     No.18:RocketGunAAM3(1)
[14:00:07]     No.19:RocketGunNull(1)
[14:00:07]     No.22:RocketGunAAM3(1)
[14:00:07]     No.23:RocketGunNull(1)
[14:00:07]     No.24:RocketGunAAM3(1)
[14:00:07]     No.25:RocketGunNull(1)
[14:00:07]     No.26:RocketGunAAM3(1)
[14:00:07]     No.27:RocketGunNull(1)
[14:00:07]     No.28:RocketGunAAM3(1)
[14:00:07]     No.29:RocketGunNull(1)
[14:00:07]     No.30:RocketGunAAM3(1)
[14:00:07]     No.31:RocketGunNull(1)
[14:00:07]     No.32:RocketGunAAM3(1)
[14:00:07]     No.33:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:CA2:AIM-IIIx2
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.26:RocketGunAAM3(1)
[14:00:07]     No.27:RocketGunNull(1)
[14:00:07]     No.28:RocketGunAAM3(1)
[14:00:07]     No.29:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:CA4:AIM-IIIx4
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.26:RocketGunAAM3(1)
[14:00:07]     No.27:RocketGunNull(1)
[14:00:07]     No.28:RocketGunAAM3(1)
[14:00:07]     No.29:RocketGunNull(1)
[14:00:07]     No.30:RocketGunAAM3(1)
[14:00:07]     No.31:RocketGunNull(1)
[14:00:07]     No.32:RocketGunAAM3(1)
[14:00:07]     No.33:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.2:RocketGunAAM3(1)
[14:00:07]     No.5:RocketGunNull(1)
[14:00:07]     No.8:RocketGunAAM3(1)
[14:00:07]     No.11:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.4:RocketGunAAM3(1)
[14:00:07]     No.5:RocketGunNull(1)
[14:00:07]     No.6:RocketGunAAM3(1)
[14:00:07]     No.7:RocketGunNull(1)
[14:00:07]     No.10:RocketGunAAM3(1)
[14:00:07]     No.11:RocketGunNull(1)
[14:00:07]     No.12:RocketGunAAM3(1)
[14:00:07]     No.13:RocketGunNull(1)
[14:00:07]     No.16:RocketGunAAM3(1)
[14:00:07]     No.17:RocketGunNull(1)
[14:00:07]     No.18:RocketGunAAM3(1)
[14:00:07]     No.19:RocketGunNull(1)
[14:00:07]     No.22:RocketGunAAM3(1)
[14:00:07]     No.23:RocketGunNull(1)
[14:00:07]     No.24:RocketGunAAM3(1)
[14:00:07]     No.25:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.4:RocketGunAAM3(1)
[14:00:07]     No.5:RocketGunNull(1)
[14:00:07]     No.6:RocketGunAAM3(1)
[14:00:07]     No.7:RocketGunNull(1)
[14:00:07]     No.10:RocketGunAAM3(1)
[14:00:07]     No.11:RocketGunNull(1)
[14:00:07]     No.12:RocketGunAAM3(1)
[14:00:07]     No.13:RocketGunNull(1)
[14:00:07]     No.16:RocketGunAAM3(1)
[14:00:07]     No.17:RocketGunNull(1)
[14:00:07]     No.18:RocketGunAAM3(1)
[14:00:07]     No.19:RocketGunNull(1)
[14:00:07]     No.22:RocketGunAAM3(1)
[14:00:07]     No.23:RocketGunNull(1)
[14:00:07]     No.24:RocketGunAAM3(1)
[14:00:07]     No.25:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.2:RocketGunAAM3(1)
[14:00:07]     No.3:RocketGunNull(1)
[14:00:07]     No.8:RocketGunAAM3(1)
[14:00:07]     No.9:RocketGunNull(1)
[14:00:07]     No.14:RocketGunAAM3(1)
[14:00:07]     No.15:RocketGunNull(1)
[14:00:07]     No.20:RocketGunAAM3(1)
[14:00:07]     No.21:RocketGunNull(1)
[14:00:10] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[14:00:11] sFMDir = a_26
[14:00:11] s1 = flightmodels/a-26.fmd
[14:00:11] s = FlightModels/A-26.fmd:A_26
[14:00:11] m_lastFMFile = null
[14:00:11] opening new fm file a_26
[14:00:11] sFMDir = dar10_fm
[14:00:11] s1 = flightmodels/dar10.fmd
[14:00:11] s = FlightModels/DAR10.fmd:DAR10_FM
[14:00:11] m_lastFMFile = a_26
[14:00:11] opening new fm file dar10_fm
[14:00:11] sFMDir = ov_10
[14:00:11] s1 = flightmodels/ov10.fmd
[14:00:11] s = FlightModels/OV10.fmd:OV_10
[14:00:11] m_lastFMFile = dar10_fm
[14:00:11] opening new fm file ov_10
[14:00:11] sFMDir = ov1
[14:00:11] s1 = flightmodels/ov1.fmd
[14:00:11] s = FlightModels/OV1.fmd:OV1
[14:00:11] m_lastFMFile = ov_10
[14:00:11] opening new fm file ov1
[14:00:11] sFMDir = si204
[14:00:11] s1 = flightmodels/si-204.fmd
[14:00:11] s = FlightModels/Si-204.fmd:Si204
[14:00:11] m_lastFMFile = ov1
[14:00:11] opening new fm file si204
[14:00:11] sFMDir = hs123_fm
[14:00:11] s1 = flightmodels/hs-123.fmd
[14:00:11] s = FlightModels/Hs-123.fmd:Hs123_FM
[14:00:11] m_lastFMFile = si204
[14:00:11] opening new fm file hs123_fm
[14:00:11] sFMDir = mig19
[14:00:11] s1 = flightmodels/mig-19.fmd
[14:00:11] s = FlightModels/Mig-19.fmd:MIG19
[14:00:11] m_lastFMFile = hs123_fm
[14:00:11] opening new fm file mig19
[14:00:11] sFMDir = mig19
[14:00:11] s1 = flightmodels/sm-12.fmd
[14:00:11] s = FlightModels/SM-12.fmd:MIG19
[14:00:11] m_lastFMFile = mig19
[14:00:11] sFMDir = potez54_fm
[14:00:11] s1 = flightmodels/potez540.fmd
[14:00:11] s = FlightModels/Potez540.fmd:Potez54_FM
[14:00:11] m_lastFMFile = mig19
[14:00:11] opening new fm file potez54_fm
[14:00:11] sFMDir = potez54_fm
[14:00:11] s1 = flightmodels/potez542.fmd
[14:00:11] s = FlightModels/Potez542.fmd:Potez54_FM
[14:00:11] m_lastFMFile = potez54_fm
[14:00:11] sFMDir = potez54_fm
[14:00:11] s1 = flightmodels/potez543.fmd
[14:00:11] s = FlightModels/Potez543.fmd:Potez54_FM
[14:00:11] m_lastFMFile = potez54_fm
[14:00:11] sFMDir = b26b_fm
[14:00:11] s1 = flightmodels/b-26b.fmd
[14:00:11] s = FlightModels/B-26B.fmd:B26B_FM
[14:00:11] m_lastFMFile = potez54_fm
[14:00:11] opening new fm file b26b_fm
[14:00:11] sFMDir = ju188a2_fm
[14:00:11] s1 = flightmodels/ju-188a-2.fmd
[14:00:11] s = FlightModels/Ju-188A-2.fmd:JU188A2_FM
[14:00:11] m_lastFMFile = b26b_fm
[14:00:11] opening new fm file ju188a2_fm
[14:00:11] sFMDir = lysander_fm
[14:00:11] s1 = flightmodels/lysander.fmd
[14:00:11] s = FlightModels/Lysander.fmd:Lysander_FM
[14:00:11] m_lastFMFile = ju188a2_fm
[14:00:11] opening new fm file lysander_fm
[14:00:11] sFMDir = lysandermkiii_fm
[14:00:11] s1 = flightmodels/lysandermkiii.fmd
[14:00:11] s = FlightModels/LysanderMkIII.fmd:LysanderMkIII_FM
...
...
...
[14:00:13] s1 = flightmodels/ju-87b-2m.fmd
[14:00:13] s = FlightModels/Ju-87B-2m.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87d-3j.fmd
[14:00:13] s = FlightModels/Ju-87D-3j.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87d-5j.fmd
[14:00:13] s = FlightModels/Ju-87D-5j.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87d-7.fmd
[14:00:13] s = FlightModels/Ju-87D-7.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87d-8.fmd
[14:00:13] s = FlightModels/Ju-87D-8.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87g-1j.fmd
[14:00:13] s = FlightModels/Ju-87G-1j.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87g-2.fmd
[14:00:13] s = FlightModels/Ju-87G-2.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87c.fmd
[14:00:13] s = FlightModels/Ju-87C.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88a-4.fmd
[14:00:13] s = FlightModels/Ju-88A-4.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88a-4mistel.fmd
[14:00:13] s = FlightModels/Ju-88A-4Mistel.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88a-17.fmd
[14:00:13] s = FlightModels/Ju-88A-17.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88a-4torp.fmd
[14:00:13] s = FlightModels/Ju-88A-4torp.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88c-6.fmd
[14:00:13] s = FlightModels/Ju-88C-6.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-163b-1a.fmd
[14:00:13] s = FlightModels/Me-163B-1a.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = me210410_fm
[14:00:13] s1 = flightmodels/me-210ca-1.fmd
[14:00:13] s = FlightModels/Me-210Ca-1.fmd:ME210410_FM
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] opening new fm file me210410_fm
[14:00:13] sFMDir = me210410_fm
[14:00:13] s1 = flightmodels/me-410a.fmd
[14:00:13] s = FlightModels/Me-410A.fmd:ME210410_FM
[14:00:13] m_lastFMFile = me210410_fm
[14:00:13] sFMDir = me210410_fm
[14:00:13] s1 = flightmodels/me-410b.fmd
[14:00:13] s = FlightModels/Me-410B.fmd:ME210410_FM
[14:00:13] m_lastFMFile = me210410_fm
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-262a-1a.fmd
[14:00:13] s = FlightModels/Me-262A-1a.fmd
[14:00:13] m_lastFMFile = me210410_fm
[14:00:13] getting fm file gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-262a-1au4.fmd
[14:00:13] s = FlightModels/Me-262A-1aU4.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-262b-1a.fmd
[14:00:13] s = FlightModels/Me-262B-1a.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-262hg-ii.fmd
[14:00:13] s = FlightModels/Me-262HG-II.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-321.fmd
[14:00:13] s = FlightModels/Me-321.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-323.fmd
[14:00:13] s = FlightModels/Me-323.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ta-183.fmd
[14:00:13] s = FlightModels/Ta-183.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/beaufightermk1.fmd
[14:00:13] s = FlightModels/BeaufighterMk1.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/beaufightermkx.fmd
[14:00:13] s = FlightModels/BeaufighterMkX.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/beaufightermk21.fmd
[14:00:13] s = FlightModels/BeaufighterMk21.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/blenheim_mki.fmd
[14:00:13] s = FlightModels/Blenheim_MkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/blenheim_mkif.fmd
[14:00:13] s = FlightModels/Blenheim_MkIF.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/blenheim_mkiv.fmd
[14:00:13] s = FlightModels/Blenheim_MkIV.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/battlemkii.fmd
[14:00:13] s = FlightModels/BattleMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/fulmarmki.fmd
[14:00:13] s = FlightModels/FulmarMkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seagladiatormkii.fmd
[14:00:13] s = FlightModels/SeaGladiatorMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/gladiatormki.fmd
[14:00:13] s = FlightModels/GladiatorMkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/gladiatormkii.fmd
[14:00:13] s = FlightModels/GladiatorMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/halifaxbmkiii.fmd
[14:00:13] s = FlightModels/HalifaxBMkIII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seahurricanemki.fmd
[14:00:13] s = FlightModels/SeaHurricaneMkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seahurricanemkii.fmd
[14:00:13] s = FlightModels/SeaHurricaneMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkivroeg.fmd
[14:00:13] s = FlightModels/HurricaneMkIvroeg.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemki.fmd
[14:00:13] s = FlightModels/HurricaneMkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkia12lbs.fmd
[14:00:13] s = FlightModels/HurricaneMkIa12lbs.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkiia.fmd
[14:00:13] s = FlightModels/HurricaneMkIIa.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkii.fmd
[14:00:13] s = FlightModels/HurricaneMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkiid.fmd
[14:00:13] s = FlightModels/HurricaneMkIId.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkiimod.fmd
[14:00:13] s = FlightModels/HurricaneMkIIMod.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkiv.fmd
[14:00:13] s = FlightModels/HurricaneMkIV.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/lancaster.fmd
[14:00:13] s = FlightModels/Lancaster.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/magm14a.fmd
[14:00:13] s = FlightModels/MagM14A.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/mosquito-fbmkvi.fmd
[14:00:13] s = FlightModels/Mosquito-FBMkVI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/mosquito-bmkiv.fmd
[14:00:13] s = FlightModels/Mosquito-BMkIV.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/mosquito-bmkxvi.fmd
[14:00:13] s = FlightModels/Mosquito-BMkXVI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/mosquito-tsts.fmd
[14:00:13] s = FlightModels/Mosquito-tsts.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafirei.fmd
[14:00:13] s = FlightModels/SeafireI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafireii.fmd
[14:00:13] s = FlightModels/SeafireII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafire-lf-mkiii.fmd
[14:00:13] s = FlightModels/Seafire-LF-MkIII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafire-f-mkiii.fmd
[14:00:13] s = FlightModels/Seafire-F-MkIII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafirexv.fmd
[14:00:13] s = FlightModels/SeafireXV.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/spitfireivroeg.fmd
[14:00:13] s = FlightModels/SpitfireIvroeg.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/spitfireia.fmd
[14:00:13] s = FlightModels/SpitfireIa.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/spitfireib.fmd
[14:00:13] s = FlightModels/SpitfireIb.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Tom2 on February 17, 2014, 07:37:39 AM
Please make the quoted text in Code brackets smaller, seems the forum does not allow entire logfiles to be put into code. 40-50 End lines and start lines of the log should be enough.


E.g.
Code: [Select]
[00:04:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 32 (delta = -268) to Range 0..32
[00:04:27] ERROR file: File users/0/Icons not found
[00:04:27] Mission: QuickQMBPro/Renored/RenoredRedScramble00.mis is Playing
[00:04:28] warning: no files : music/takeoff
[00:05:07] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[00:05:07] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[00:05:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[00:05:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[00:05:23] WARNING: Clear VBuf 114010
[00:05:23] WARNING: Clear IBuf 327435
[00:05:24] warning: no files : music/inflight
[00:06:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[00:06:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[00:06:30] WARNING: Clear VBuf 114479
[00:06:30] WARNING: Clear IBuf 327387
[00:07:13] WARNING: Clear VBuf 115029
[00:07:13] WARNING: Clear IBuf 327474
[00:07:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[00:08:00] WARNING: Clear VBuf 110350
[00:08:00] WARNING: Clear IBuf 327375
[00:08:12] -------------------------------- MISSION FAILED ---------------------
[00:08:12] warning: no files : music/crash
[17.02.2014 00:08:24] -------------- END log session -------------

Tested and wasted 30 minutes on this sh*t. ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Royzewic on April 03, 2014, 07:37:16 AM
installed this, works good, but no aircraft sounds, i mean nothing! no engine sound, no flaps moving sound totally nothing. Any help with this?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: foxhound on April 05, 2014, 05:00:13 PM
installed this, works good, but no aircraft sounds, i mean nothing! no engine sound, no flaps moving sound totally nothing. Any help with this?

are you sure that you have the sound files which this aircraft uses?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: S3231541 on April 25, 2014, 09:36:23 PM
Hi guys, I know it's way too late for this but this is a MiG-21PF, PFM, FL version with Radar (developed on the SM-12 mod).

All instruction and credit can be found on this thread:

http://www.sas1946.com/main/index.php?topic=25695.0

Here's the download link

https://www.mediafire.com/?znpzk467zska3z3

Just download the latest version of MiG-21 mod then apply these files over.

Cheers,

S3



Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Fresco23 on April 25, 2014, 11:36:00 PM
Thanks Eric! This is awesome!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Gerax on April 25, 2014, 11:51:40 PM
Good to see you back in Business Eric ..  ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on April 26, 2014, 04:05:55 AM
Thanks for the radar mod!
BTW is there meant to be a gunpod loadout or not?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: BravoFxTrt on April 26, 2014, 07:08:27 AM
Nice to see you back Eric, and Thank you Buddy.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Koty on April 26, 2014, 09:38:52 AM
Great update :) after so long time this thing - I'm so happy for this.

However, if I send the 21's as AI and myself in some other plane (MiG-17), I'm getting the RP-21 locking text :) Shall it be repaired?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on April 26, 2014, 10:48:48 AM
As there appears to be no Gun pods I hereby request by popular demand the inclusion of the:
Gun Pod!
Called the Gp-9 it is the Gsh-23 of later models in a pod that can be placed on to Mig-21PFM and FL models!
It would work great in having loadouts of all the current loadouts, but with gunpods added.
(http://www.mig-21.de/bilder/gp-9.jpg)
http://www.mig-21.de/english/technicaldataarmament.htm
http://en.wikipedia.org/wiki/Gryazev-Shipunov_GSh-23
Code: [Select]
Some 2nd generation MiG-21 models could carry the GSh-23L in an under-fuselage gondola designated the GP-9, carrying the cannon and 200 rounds of ammunition; this was replaced by a more streamlined semi-conformal installation in later variants. There are also several gun pods available for mounting on external hardpoints:(http://www.bharat-rakshak.com/IAF/Images/55-2/MiG-21s1.jpg)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Batbomb on April 26, 2014, 04:46:33 PM
Bro... We have these! I don't know what version ya playin but I absolutely have this gunpod!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Fresco23 on April 26, 2014, 06:51:53 PM
Yep, I definitely have the gun pod!  ;D
(http://i1357.photobucket.com/albums/q743/fresco323/GP-1_zpsd6ae51d2.jpg)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on April 27, 2014, 03:05:43 AM
Hmmm well then I have a problem!
I guess could you run through maybe other planes I might need to get this?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: foxhound on April 27, 2014, 04:09:51 AM
imo that gunpod should be on default loadout, cause its not included in all loadouts and its better in close combat than missiles.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Koty on April 27, 2014, 11:11:54 PM
imo that gunpod should be on default loadout, cause its not included in all loadouts and its better in close combat than missiles.

The first MiG-21s were for close range combat - this second generation were clear interceptors and were not though to fight in close combat.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Casper on April 28, 2014, 01:17:46 AM
imo that gunpod should be on default loadout, cause its not included in all loadouts and its better in close combat than missiles.

So am i the only one who sucks with the MiG-21s gun? :D
I dont know with a mig 17 i can take out anything you want but with the Fishbed... Its damn fast it turns well i can get into position okay but when it comes to aiming and shooting.. Those bullets are so fast plus the whole aircraft is so sensitive i simply cant hit anything with the guns.. :/
I've been trying for months and i managed to demage a Supersabre once but with unlimited ammo... :D
The third gen Fishbeds gyro gun sight is making it even worse for me :D
So do you guys struggling with the guns or is it just me? :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Koty on April 28, 2014, 06:23:13 AM
So am i the only one who sucks with the MiG-21s gun? :D

Guns are not the primary option, I just use them like this:
- get in range for IR missiles and fire them.
- if the missile does not hit, at the pass I try to hit with canon.

F-4 makes perfect target.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: foxhound on April 28, 2014, 06:24:54 AM
So do you guys struggling with the guns or is it just me? :D

yes, because fast moving of mig, many bullets doesnt hit but just take yourself enough time and distance -> youll urn out from skies anything with that.
using of it just require a lot of practice and flying hours with that
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: foxhound on April 28, 2014, 06:26:31 AM
Guns are not the primary option, I just use them like this:
- get in range for IR missiles and fire them.
- if the missile does not hit, at the pass I try to hit with canon.

F-4 makes perfect target.

thats true too, soviet missile locker is very accurate (if comparing to many US planes in il2, its more like 60/40 that it hits or goes near miss)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: kaxII on April 28, 2014, 10:17:47 AM
So do you guys struggling with the guns or is it just me? :D

Yeah it is very hard, i have taken down a Phantom with them once, I find best thing to do is only use them against targets that aren't manouvering too much, get behind their blind spot, pull airbrakes if going to fast and with careful joystick movements line it up and shot. Also if your moving a lot don't use Gyro sight, used caged I find it easier to aim with when I am a manouvering dogfight.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Fresco23 on April 28, 2014, 12:11:16 PM
Same here. I got plenty of close in, high-G turning canon kills vs. my brothers who mostly prefer the F-100 or F-4. I In MiG-21BiS vs. Phantom its a matter of first getting close, to avoid that sparrow BVR kill, after that R-60 will kill anything. And then its guns-guns-guns!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Casper on April 28, 2014, 01:14:47 PM
Thank you guys :)
Hope i will master the handling of this bird so i can do those crazy Mirage vs. Fishbed dogfights soon ;)
So lets practice :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Koty on April 28, 2014, 01:21:23 PM
You'll need the mirage...
Still there is problem with the radar - as I said - when you are playing another radar equipped airplane (even radar gunsight) and have the early MiG's on the map at the same time, you're getting text of RP-21 locked... strange but true. :( I hope S-3 will repair it for us somewhere in the future :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Casper on April 28, 2014, 01:25:27 PM
Oh it will come believe me ;)
Altough yes those rp 21 messeges are a little bit disturbing but... its still awesome :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Koty on May 03, 2014, 01:25:55 PM
Oh it will come believe me ;)
Altough yes those rp 21 messeges are a little bit disturbing but... its still awesome :D

As well as a good fruit, everything needs its time, to put it simply.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Tom2 on May 06, 2014, 07:18:05 AM
Hi guys, I know it's way too late for this but this is a MiG-21PF, PFM, FL version with Radar (developed on the SM-12 mod).

All instruction and credit can be found on this thread:

http://www.sas1946.com/main/index.php?topic=25695.0

Here's the download link

https://www.mediafire.com/?znpzk467zska3z3

Just download the latest version of MiG-21 mod then apply these files over.

Cheers,

S3


(http://s20.postimg.cc/fm083zd59/2014_05_06_13_37_51.jpg) (http://postimage.org/)

Looks and works cool for me....
Any chance we get an "off" posit for this radar as well, so we can also utilize the great default radar scope dark red screen.? :D

(http://s20.postimg.cc/ihdbauh59/2014_01_07_05_49_54.jpg) (http://postimage.org/)



Then more gear strength and these things would be almost perfect.
 (http://postimage.org/index.php?lang=german)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Koty on May 17, 2014, 09:37:18 AM
Gears are fine as they are :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: steven197106 on May 23, 2014, 09:32:55 AM
How do you disable the radar text messages , The new MIG-21PFM has a working radar now so I don't want any more messages about target information and  on the F-4 phantom I use mini map in radar mode.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: foxhound on May 25, 2014, 04:55:07 AM
Gears are fine as they are :)

no way, breaks WAYY too easily
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Fresco23 on May 25, 2014, 10:10:01 AM
my gears are just fine, but you must have very low sink rate at touchdown. This is intentional though to closer model realistic landing procedures... When I first flew this fighter.... I contacted BT~Wasted (my friend via Skype) and asked him how to land, I thought it was too hard...

He didn't say anything he just sent me an excerpt from an actual pilots step by step walkthrough on proper approach with everything including: airspeeds, flap procedures, Blown Flap usage, turn points and ranges for proper approach, and touchdown sink rate... It works... It flies very well...

According to Wasted, a friend of a friend who actually flies MiG-21s, tested this very model in our game, and said it was very well done, in both handling, and even the landing behavior of the aircraft!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: psychobobicus on May 25, 2014, 02:12:34 PM
Anyone know why I'd get a CTD loading a mission with the PFM version?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Tom2 on May 25, 2014, 02:52:07 PM
Anyone know why I'd get a CTD loading a mission with the PFM version?

Please more info, a logfile, which game version and so on.

You find the logfile mod in the Mods section. ;) Instant logfile
http://www.sas1946.com/main/index.php?board=6.0
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Tom2 on May 25, 2014, 02:53:47 PM
my gears are just fine, but you must have very low sink rate at touchdown. This is intentional though to closer model realistic landing procedures... When I first flew this fighter.... I contacted BT~Wasted (my friend via Skype) and asked him how to land, I thought it was too hard...

He didn't say anything he just sent me an excerpt from an actual pilots step by step walkthrough on proper approach with everything including: airspeeds, flap procedures, Blown Flap usage, turn points and ranges for proper approach, and touchdown sink rate... It works... It flies very well...

According to Wasted, a friend of a friend who actually flies MiG-21s, tested this very model in our game, and said it was very well done, in both handling, and even the landing behavior of the aircraft!


Would love to know if he flew it in DBW 1.71 or any of the 4.12.x versions. ;)
IMHO 4.12 solved many of the low speed problems of jets and added a load of new problems at high speed. Mig-21MFs fly like X Wing fighters in turn and burn in 4.12.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Fresco23 on May 25, 2014, 03:37:01 PM
I know for a fact it was developed under DBW

lol... x-wing...  ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Tom2 on May 25, 2014, 04:00:27 PM
I know for a fact it was developed under DBW

lol... x-wing...  ;D

Yeah, me too, I tested it then with the other Beta chaps. ;)

I assume that pilot guy flew it in DBW. :-\

I like the '21s in 4.12 -the ones with Vega's FM fixe-s too. 

Cheerio
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: foxhound on May 26, 2014, 02:31:06 AM
my gears are just fine, but you must have very low sink rate at touchdown. This is intentional though to closer model realistic landing procedures... When I first flew this fighter.... I contacted BT~Wasted (my friend via Skype) and asked him how to land, I thought it was too hard...

He didn't say anything he just sent me an excerpt from an actual pilots step by step walkthrough on proper approach with everything including: airspeeds, flap procedures, Blown Flap usage, turn points and ranges for proper approach, and touchdown sink rate... It works... It flies very well...

According to Wasted, a friend of a friend who actually flies MiG-21s, tested this very model in our game, and said it was very well done, in both handling, and even the landing behavior of the aircraft!

i guess that plane still shouldnt explode from very tiny hit to ground..?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: max_thehitman on May 26, 2014, 05:22:54 PM
my gears are just fine, but you must have very low sink rate at touchdown. This is intentional though to closer model realistic landing procedures... When I first flew this fighter.... I contacted BT~Wasted (my friend via Skype) and asked him how to land, I thought it was too hard...

He didn't say anything he just sent me an excerpt from an actual pilots step by step walkthrough on proper approach with everything including: airspeeds, flap procedures, Blown Flap usage, turn points and ranges for proper approach, and touchdown sink rate... It works... It flies very well...

According to Wasted, a friend of a friend who actually flies MiG-21s, tested this very model in our game, and said it was very well done, in both handling, and even the landing behavior of the aircraft!

Real Mig-21 pilots love the IL2+Mods!  8)
We should start an air force training academy.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Fresco23 on May 26, 2014, 06:36:09 PM
I like that idea Max! I volunteer as an aggressor pilot in the '21 Bis....  ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Aviar on May 31, 2014, 09:13:58 AM
Just installed this mod today. The problem is that I have no engine sound.

My install is 4.12.2 and Jet War 1.33....working fine. I also have the F-4 and F-100D mods in that install and they work well.....so I have no clue why the MiG-21 has no engine sound. I have no sound mods in that install.

EDIT- I noticed these messages in my console:

Cannot open audio file samples/infinite 1
cannot open file for reading
Cannot open audio file samples/xKlimov-igniters.wav
cannot open file for reading
Cannot open audio file samples/339_fuelsystem.wav
cannot open file for reading
Cannot open audio file samples/xKlimov-igniters.wav


Aviar










Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Tom2 on May 31, 2014, 03:57:56 PM
my gears are just fine, but you must have very low sink rate at touchdown. This is intentional though to closer model realistic landing procedures... When I first flew this fighter.... I contacted BT~Wasted (my friend via Skype) and asked him how to land, I thought it was too hard...

He didn't say anything he just sent me an excerpt from an actual pilots step by step walkthrough on proper approach with everything including: airspeeds, flap procedures, Blown Flap usage, turn points and ranges for proper approach, and touchdown sink rate... It works... It flies very well...

According to Wasted, a friend of a friend who actually flies MiG-21s, tested this very model in our game, and said it was very well done, in both handling, and even the landing behavior of the aircraft!

Real Mig-21 pilots love the IL2+Mods!  8)
We should start an air force training academy.


I think the SAS Mig-21s are the only Mach 1+ capable jets in modded IL-2 whose FMs and cockpit details actually deserve the label "non arcade", rather good survey. :)
If you want it better, go for DCS Mig-21...still our MF pit colour looks cooler. :D  :P
Hope to be able to fly the DCS version on my new rig BTW. :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Tom2 on May 31, 2014, 04:00:10 PM
Just installed this mod today. The problem is that I have no engine sound.

My install is 4.12.2 and Jet War 1.33....working fine. I also have the F-4 and F-100D mods in that install and they work well.....so I have no clue why the MiG-21 has no engine sound. I have no sound mods in that install.

EDIT- I noticed these messages in my console:

Cannot open audio file samples/infinite 1
cannot open file for reading
Cannot open audio file samples/xKlimov-igniters.wav
cannot open file for reading
Cannot open audio file samples/339_fuelsystem.wav
cannot open file for reading
Cannot open audio file samples/xKlimov-igniters.wav


Aviar


Do you fly ModAct 5.3 or any of the other packs?
The info may help the coding guys. ;)
..if in doubt I would try to reinstall. With all needed mods /Engine Mod w. Buttons file, jet Era..
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Aviar on May 31, 2014, 09:41:24 PM
I'll have to investigate the engine sound issue some more. Meanwhile, I wanted to report a graphics issue in the pit. See the screenshots. When I try and look left and right,  a large artifact comes into the picture. It looks like it's attached to the top of the seat...like a headrest.

(http://s2.postimg.cc/y99k9nrdl/Mi_G_21_Cockpit_A.jpg) (http://postimage.org/)

(http://s27.postimg.cc/s8lna6gmb/Mi_G_21_Cockpit_B.jpg) (http://postimage.org/)

(http://s30.postimg.cc/dzbgecnxd/Mi_G_21_Cockpit_C.jpg) (http://postimage.org/)

(http://s30.postimg.cc/v3o63a6g1/Mi_G_21_Cockpit_D.jpg) (http://postimage.org/)


Aviar
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Kilo on June 01, 2014, 03:30:26 AM
MiG-21 is a fighter with poor rear and lateral visibility:
(http://www.e-sarcoinc.com/images/products/detail/mmp011c.jpg)
And, yup, that's the headrest.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Casper on June 01, 2014, 05:03:02 AM
Aviar
Shift+F1
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Batbomb on June 01, 2014, 05:11:10 AM
@Kilo: That problem existed in many Aircraft of this era. The F-4 Phantom II had NO rear visibility. What really bugs about the MiG-21 is that some versions like PFM and MF have really poor forward visibility, which makes landing them a pure horror :D (and a funny challenge to ;) )
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Tom2 on June 01, 2014, 05:14:41 AM
That is the 4.12 cockpit FOV compared to 4.10 I suspect -you can look behind the seat mesh there.
WIth the Visual Mod you can assign a key for that and directly zoom in when in the pit, that prevents this error. That's how I solved it.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Ultramig688 on June 01, 2014, 06:42:23 PM
Hi guys, I know it's way too late for this but this is a MiG-21PF, PFM, FL version with Radar (developed on the SM-12 mod).

All instruction and credit can be found on this thread:

http://www.sas1946.com/main/index.php?topic=25695.0

Here's the download link

https://www.mediafire.com/?znpzk467zska3z3

Just download the latest version of MiG-21 mod then apply



S3

Tried this mod got 20% ctd.do i need the mig-19/sm-12 mod for this to run or did I not do the install correctly?
Running 4.12.2+5.3+engine 2.7 w/western's fix +jet era 1.33 and mig-21 2nd and 3 rd gen
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: SAS~Tom2 on June 02, 2014, 12:50:29 PM

Check here as well, a 20% CTD was caused by the last 3rd Gen missile update in my install..but in 4.10. So that will not be relevant here I hope:

http://www.sas1946.com/main/index.php?topic=37264.192


TBH I would first look into the Tech Help Crash help section to see which error you may have.

Also check the Mods area/Instant Logfile mod, install and attach a logfile of the crash in the code brackets, only last part of the crashlog needed.
Then wait for someone with a coding plan.  ;)

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Ultramig688 on June 02, 2014, 04:30:52 PM

Check here as well, a 20% CTD was caused by the last 3rd Gen missile update in my install..but in 4.10. So that will not be relevant here I hope:

http://www.sas1946.com/main/index.php?topic=37264.192


TBH I would first look into the Tech Help Crash help section to see which error you may have.

Also check the Mods area/Instant Logfile mod, install and attach a logfile of the crash in the code brackets, only last part of the crashlog needed.
Then wait for someone with a coding plan.  ;)

Can't do log file already deleted all mods and reinstalled with my back up folder.i will look in tech help section to see what would cause 20% crash.
Thanks for the help ;D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Ultramig688 on June 02, 2014, 04:57:18 PM

Check here as well, a 20% CTD was caused by the last 3rd Gen missile update in my install..but in 4.10. So that will not be relevant here I hope:

http://www.sas1946.com/main/index.php?topic=37264.192

O
TBH I would first look into the Tech Help Crash help section to see which error you may have.

Also check the Mods area/Instant Logfile mod, install and attach a logfile of the crash in the code brackets, only last part of the crashlog needed.
Then wait for someone with a coding plan.  ;)

Can't do log file already deleted all mods and reinstalled with my back up folder.i will look in tech help section to see what would cause 20% crash.
Thanks for the help ;D

According to what I just read in a post by SAS CirX a 20% ctd is caused by a missing weapons or  flyable cockpit mod.so iam I correct in assuming that I need the mig-19/sm-12 mod in my #SAS folder since it is using the sm-12 radar for the mig-21 Pf/Pfm/fl ?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
Post by: Ultramig688 on June 04, 2014, 05:22:46 PM
Got it to work.installation error on my part. :P
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: SAS~Anto on August 03, 2014, 06:58:37 AM
Hey guys,

Just reading through older posts, realized that S3 did post the radar update. I've put it on the OP with a download link. Cheers Eric old mate for putting it up and hope you all enjoy it.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: SAS~Gerax on August 03, 2014, 12:29:24 PM
many thanks Anto and Eric!  :)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: SAS~Malone on August 13, 2014, 03:16:53 AM
please explain this post with correct translation, as it looks like you are making some kind of political comments here.
if this is the case, say it, so that i can remove you from the member list..
your other post in the Bear thread has similar overtones, so i'll give you some time to explain it, failing which, they will be removed, along with your ability to post.
i am getting sick to the teeth of people with some political agenda on the forums...
please reply asap, silence on the matter will also see your posts, and membership, removed - permanently.
if there are any members here who can help me to understand what is being said here, please contact me to help me make an informed decision in this regard...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: SAS~Malone on August 13, 2014, 03:41:11 AM
so it is as i suspect - little more than political comments, not related to modding of aircraft in any way...?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: The Radge on August 13, 2014, 03:42:16 AM
so it is as i suspect - little more than political comments, not related to modding of aircraft in any way...?
yep.......

check your PM, please.........
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: SAS~Malone on August 13, 2014, 04:19:59 AM
i removed his post, and banned him.
some people need to get their head out of their ass, and wake up to the real world.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: FL2070 on August 13, 2014, 12:14:12 PM
I know this might sound stupid, but can this mod be installed for 4.12.2m?

(ModAct5.3, JW1.33, EngineMod2.7)
I didn't see any instructions for 4.12.2m.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: western0221 on August 13, 2014, 12:17:43 PM
I know this might sound stupid, but can this mod be installed for 4.12.2m?

(ModAct5.3, JW1.33, EngineMod2.7)
I didn't see any instructions for 4.12.2m.

Yes.
This MiG-21 MOD works on 4.12.2m (ModAct5.33 + JetWar1.33 + Engine MOD 2.7).
You can see the green 4.12 icon on the 1st post.
Installing it on 4.12.2m is not special, same to on 4.10.1m or 4.11.1m.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: FL2070 on August 13, 2014, 12:18:31 PM
Thanks! *install*
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: tmansteve on August 24, 2014, 07:01:14 AM
Hi All

Great addition.  Got it all working apart from no sound, inside or out apart from the guns when in outside view.  Plane flys great.  All other planes and sounds ok.  Using 4.12.2 SAS modact 5.03. Tried installing 3 times now but still the same.  Installed Mig 19 and no problems.  Any ideas guys?

Cheers
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: foxhound on August 25, 2014, 12:51:07 AM
Hi All

Great addition.  Got it all working apart from no sound, inside or out apart from the guns when in outside view.  Plane flys great.  All other planes and sounds ok.  Using 4.12.2 SAS modact 5.03. Tried installing 3 times now but still the same.  Installed Mig 19 and no problems.  Any ideas guys?

Cheers

Youre clearly missing soundfiles. Try to obtain your missing soundfiles ^^
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: tmansteve on August 26, 2014, 10:43:51 AM
Cheers Foxhound.  I thought it had to be something like that but i have downloaded it a couple of times. Not sure which sound files to look for :'(
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: foxhound on August 31, 2014, 02:00:05 PM
Cheers Foxhound.  I thought it had to be something like that but i have downloaded it a couple of times. Not sure which sound files to look for :'(

i guess that log.lst contents would be great in this. im sure that there reads something if it tries to open an sound-file which isnt existing.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: western0221 on August 31, 2014, 11:33:46 PM
Old version 7zip (or other archive tools) cannot handle newer .7z files.
It makes loosing files contained.

Please use latest 7zip.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: tmansteve on September 01, 2014, 10:02:36 AM
Forgot about that western.  Will look into it. Found in cod folder that 2 files had a minus beside them (804097864, 1074290670).  Removed the minus and got sounds.  Will get the latest version of 7zip and see what happens

Cheers

Upd..Already got the latest version of 7zip
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Shvets on September 21, 2014, 10:36:50 AM
I would be very glad if someone would help me with this problem: Migs don't seem to have all of the weapons listed in weapons file entries. For example: Mig-21FL only has the options of 2 FAB100, 2 R3 and that's all.
I can't understand what is going wrong.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: rockdoon on September 21, 2014, 11:18:39 AM
I would be very glad if someone would help me with this problem: Migs don't seem to have all of the weapons listed in weapons file entries. For example: Mig-21FL only has the options of 2 FAB100, 2 R3 and that's all.
I can't understand what is going wrong.

you need to give us more information, what version you have and what mods... do you have all the required mods for the mig21?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Shvets on September 21, 2014, 12:38:26 PM
I would be very glad if someone would help me with this problem: Migs don't seem to have all of the weapons listed in weapons file entries. For example: Mig-21FL only has the options of 2 FAB100, 2 R3 and that's all.
I can't understand what is going wrong.

you need to give us more information, what version you have and what mods... do you have all the required mods for the mig21?
Thanks for responding so fast.
I have 4.101 and DBW (did a new install and used the DBW super-pack), using the latest buttons and JetWar. Applied the 1.1 update. Other than that - no other mods.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Fresco23 on September 21, 2014, 07:09:47 PM
Shvets, you didn't mention that you have the SAS Engine mod. If you do not, you will need that one installed to operate the MiGs. Its in the requirements on page 1, post 1. Good luck dude!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Shvets on September 22, 2014, 07:03:33 AM
Shvets, you didn't mention that you have the SAS Engine mod. If you do not, you will need that one installed to operate the MiGs. Its in the requirements on page 1, post 1. Good luck dude!
I do have it, just forgot to write it. Engine mod 2.7
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Shvets on October 19, 2014, 04:14:09 PM
I just did a game reinstall. Used the Super Big Pack to get me from 4.07 to DBW1.71, installed the latest Buttons(10.3), the latest SAS Engine mod(2.6RC), the latest IL-2 Selector(3.1.3).
Also installed the Jet War 1.33 with the bomb patch and hotfix.
Then installed Mig-21PF/PFM/FL with the v11update and the hotfix.

Now, the game load fine, but whenever I start a mission with any of the MiG-21's, the game loads and freezes on the moment I see the cockpit and then the game crashes.

Here's the log:
Code: [Select]
Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Records/Intro 04 Ed.trk...

I have no idea what happened so I'm interested to know what went wrong.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Koty on October 20, 2014, 04:39:54 AM
use the buttons, Engine mod and ModAct over pure 4.12.2 please. Maybe that's the issue.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Shvets on October 20, 2014, 06:31:13 AM
use the buttons, Engine mod and ModAct over pure 4.12.2 please. Maybe that's the issue.
I will try it, thanks.  As far as I know there is no way to run DBW over 4.12.2, but I would very much like to be proven wrong on this ))
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Hubberranz on October 20, 2014, 06:33:15 AM
412 is not the issue. ...moved ...   Works fine in DBW1.171.  :o

use the buttons, Engine mod and ModAct over pure 4.12.2 please. Maybe that's the issue.
  ( please ? ? ? ).
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Shvets on October 20, 2014, 06:38:45 AM
412 is not the issue. ( please ? ? ? ). Works fine in DBW1.171.  :o
Well, I'll do a reinstall today.  Should I update all the way up to 4.12.2 and the install DBW over it? And put in all the other stuff? (I didn't really understand your reply, sorry )
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: SAS~Tom2 on October 20, 2014, 06:43:49 AM
use the buttons, Engine mod and ModAct over pure 4.12.2 please. Maybe that's the issue.

Wrong. DBW=4.101m!!!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: SAS~Tom2 on October 20, 2014, 06:44:40 AM
412 is not the issue. ( please ? ? ? ). Works fine in DBW1.171.  :o
Well, I'll do a reinstall today.  Should I update all the way up to 4.12.2 and the install DBW over it? And put in all the other stuff? (I didn't really understand your reply, sorry )


No!! Please stick with 4.10.1, EITHER DBW 1.71 or 4.12 ModAct or HSFX etc.

You cannot install 4.12 over a 4.10 modded game.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Hubberranz on October 20, 2014, 06:57:32 AM
You have said before you installed from 407 to DBW1.71, plus the other requisites...
There is nothing wrong with that. !

Mig-21 works on that setup !
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Shvets on October 20, 2014, 07:13:41 AM
You have said before you installed from 407 to DBW1.71, plus the other requisites...
There is nothing wrong with that. !

Mig-21 works on that setup !
I kknow there should be no problems with MiG-21 on that setup, but there are,  so I don't know what isn't there to make it work.
Apparently I'll have to drop the whole idea because I was hoping to run under DBW - too bad.
Thanks for your replies.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: western0221 on October 20, 2014, 07:17:13 AM
To Shvets.

You have to install Instant Log Mod.
DBW (4.10.1m) needs it to get complete error log.
Your post doesn't show the log showing the true reason of the error.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Hubberranz on October 20, 2014, 07:23:53 AM
You should try same install again. Improved your Error log also.

You should try several different missions/situations.
Quote
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'

Be sure all jetwar planes work OK.

You can try install Mig-19 mod before Mig-21. This may resolve some issues of missing something.  ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Shvets on October 20, 2014, 07:28:33 AM
Had both MiG-19 and MiG-21 on an earlier install, but I'll try again.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Hubberranz on October 20, 2014, 07:37:44 AM
Note that this Mig-21 mod version ( second gen ) came out v1 without radar.

Then third gen mod was made with radar.  http://www.sas1946.com/main/index.php/topic,37264.0.html

Then Mig-21 V1.1 updated is now radar equipped (developed on the SM-12 mod).

So a last resort would be to have the file from third gen in your game ( edit ini lines later). This may also provide some support...

Come to think of it, try V1.0 without the update and the hotfix first, to see if it works...

Good luck with that !
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Shvets on October 20, 2014, 01:54:38 PM
Note that this Mig-21 mod version ( second gen ) came out v1 without radar.

Then third gen mod was made with radar.  http://www.sas1946.com/main/index.php/topic,37264.0.html

Then Mig-21 V1.1 updated is now radar equipped (developed on the SM-12 mod).

So a last resort would be to have the file from third gen in your game ( edit ini lines later). This may also provide some support...

Come to think of it, try V1.0 without the update and the hotfix first, to see if it works...
Unfortunately nothing works. It crashes when loading a mission at about 40+ percent.

Good luck with that !
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Hubberranz on October 20, 2014, 08:37:37 PM
? Error log. ? Mission loading 35%+  = loading aircraft.... ( 40 ? ! ). Again: all missions ? Does same mission work with another aircraft, would be good to know.  :(
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Shvets on October 21, 2014, 11:13:11 AM
The missions work(all of them) with other aircraft, but not with MiG-21's.
Here's the log (as I understand these parts are relevant):
Code: [Select]
Load static objects
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
at com.maddox.il2.game.Mission.netInput(Mission.java:2987)
at com.maddox.il2.game.Mission.access$4(Mission.java:2794)
at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:381)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Time overflow (1345): speed 0.6651885
Time overflow (1549): speed 0.14295925
warning: no files : music/crash
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21S.fmd:MIG21S' is being loaded from File: 'mig21s'
FM called 'FlightModels/MiG-21MF.fmd:MIG21MF' is being loaded from File: 'mig21mf'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
null
java.lang.ClassNotFoundException
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1299)
at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:171)
at com.maddox.il2.game.GameState.enter(GameState.java:95)
at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:859)
at com.maddox.il2.gui.GUIBriefing.enter(GUIBriefing.java:164)
at com.maddox.il2.gui.GUIDGenBriefing.enter(GUIDGenBriefing.java:22)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
at com.maddox.il2.gui.GUICampaigns.doStart(GUICampaigns.java:475)
at com.maddox.il2.gui.GUICampaigns.access$100(GUICampaigns.java:24)
at com.maddox.il2.gui.GUICampaigns$DialogClient.notify(GUICampaigns.java:77)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
.
.
.

Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
INTERNAL ERROR: HierMesh: Can't find chunk 'NoseCannon1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'NoseCannon1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'NoseCannon1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'NoseCannon1_D0'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
FM called 'FlightModels/TumanskiR25:MIG21BIS.emd' is being loaded from File: 'mig21bis'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
FM called 'FlightModels/TumanskiR25:MIG21BIS.emd' is being loaded from File: 'mig21bis'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
FM called 'FlightModels/TumanskiR25:MIG21BIS.emd' is being loaded from File: 'mig21bis'
FM called 'FlightModels/MiG-21bis.fmd:MIG21BIS' is being loaded from File: 'mig21bis'
INTERNAL ERROR: Str2FloatClamp() - Clamped 2.1 -> 2 (delta = -0.0999999) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3.5 -> 2 (delta = -1.5) to Range 0..2
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitMIG_21MF.<init>(CockpitMIG_21MF.java:204)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2999)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2475)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Installed the third gen MiG-21's and 19 as was suggested. Tried it without the air.ini lines and then with them(for MiG-21). Still crashes.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: western0221 on October 21, 2014, 12:23:03 PM
Ahhh.... Shvets!
I know, I know what is your problem.

That's nothing bad of you.
The error caused by version compatibility problem caused by printCompassHeading.
v1.1's MiG-21 cockpit is written in 4.12.2m rules about printCompassHeading and not compatible to 4.10.1m.
From players' side, nothing to do to solve it.
It needs modders' side Java coding rework.

Today, SAS Common Utils gives us total compatibility solution of printCompassHeading.
And when the modder write the cockpit code with Common Utils rules , then the one MOD aircraft can be driven on each version 4.10.1m/4.11.1m/4.12.2m.
Now I'm not good at Common Utils rules and need more time to study to rework it by myself.
If S3 can rework it, it's best, I think , but S3 has other projects and ...... if he cannot , I'll try (maybe in 4 or 5 weeks).

Shvets , if you cannot wait so long time to drive MiG-21 , easy and quick is installing 4.12.2m + JetEra1956 + SAS Engine MOD 2.7 in another folder.
If you like , Pre-DBW2 is usable on 4.12.2m.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Shvets on October 21, 2014, 02:57:44 PM
Ahhh.... Shvets!
I know, I know what is your problem.
...

Thank you. It was driving me bananas(an IT student not having been able to install a mod :) ), because I thought I was doing something wrong.
I'll probably go with 4.12.2 for now and try the pre-DBW later on.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: bobtt123 on December 09, 2014, 01:30:48 AM
can i use guns?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Kilo on December 09, 2014, 02:11:25 AM
What do you mean?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Koty on December 09, 2014, 08:21:04 AM
can i use guns?

the second gen MiG's didn't have mounted guns - only first and third gen. Second generation used a gunpod - PFM and FL. PF was pure missile-type interceptor - it didn't actually need guns for it's purpose, so they were demounted, so it saved a lot of weight, thus it was lighter and therefore faster (in both vertical and horisontal speeds).
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Tecnico66 on January 04, 2015, 04:21:24 PM
..how to use Kh-66 air to ground missiles?Thank You!!!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Koty on January 05, 2015, 08:52:41 AM
..how to use Kh-66 air to ground missiles?Thank You!!!

Since for now the Kh-66 is rather simplified (because the RP-21/22 is simplified), you just arm it (B key), reach 10 km from a target (not a ship! A car, tank or train, can be moving.), wait for aproval (tone as by K-5 missiles family and a light under the sight), aim your sight grid on the target, launch missile, wait for hit, break. If you break too early, missile will loose signal.



A bit of IRL info; for interested people only! :D :D
...IRL, the Kh-66 was beam riding missile - the same as K-5 beam riders. That means - if you have fixed beam (aiming forward or stabilised by gyroscope) you can attack a ground target with both K-5's and Kh-66. You just fixed the beam, turned the sight to the ground attack + missile, moved pipper on the target, stabilised the beam - gyroscope made it aim at one point - and launched the missile, it rides down the beam no matter what's on the end. Be it tank, bunker, ship or...

This has also a secondary use - if Kh-66 just rides the beam just like K-5... if you locked a plane and launched the Kh-66, you got kinda good heavy anti-bomber missile with near 100 kg of explosives (220 lb). Disadvantage was, that Kh-66 needs direct impact...
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Tecnico66 on January 05, 2015, 04:21:08 PM
..how to use Kh-66 air to ground missiles?Thank You!!!

Since for now the Kh-66 is rather simplified (because the RP-21/22 is simplified), you just arm it (B key), reach 10 km from a target (not a ship! A car, tank or train, can be moving.), wait for aproval (tone as by K-5 missiles family and a light under the sight), aim your sight grid on the target, launch missile, wait for hit, break. If you break too early, missile will loose signal.



A bit of IRL info; for interested people only! :D :D
...IRL, the Kh-66 was beam riding missile - the same as K-5 beam riders. That means - if you have fixed beam (aiming forward or stabilised by gyroscope) you can attack a ground target with both K-5's and Kh-66. You just fixed the beam, turned the sight to the ground attack + missile, moved pipper on the target, stabilised the beam - gyroscope made it aim at one point - and launched the missile, it rides down the beam no matter what's on the end. Be it tank, bunker, ship or...

This has also a secondary use - if Kh-66 just rides the beam just like K-5... if you locked a plane and launched the Kh-66, you got kinda good heavy anti-bomber missile with near 100 kg of explosives (220 lb). Disadvantage was, that Kh-66 needs direct impact...


....thank you,i try the Kh-66 on a ship!!!I know Kh-66's history, basically was an AA missile adapted as AG, and "beam riding" means that you must point the target until the missile reach it.....
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1
Post by: Koty on January 06, 2015, 12:22:39 PM
basically, IRL you didn't have to point your nose to the target all the way - if you stabilised it using gyroscope... but even so you shouldn't do any drasticall movements :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 [4.10] [4.11] [4.12]
Post by: 4S_Vega on July 30, 2015, 03:31:00 PM
VERSION 3.0 OF SAS MIG-21

also here important news, so this version will be the 3.0 and not the 2.3

3.0 news

Quote
1) The FM was modelled using FM Debug Tools provided by benitomuso (PAL). This new tool allowed me a more accurate and fast modeling of stall and turns characteristics;

2) Another new feature, a new code for energy bleed in turns vs speed, now the energy loss in turns is more balanced along the spectrum of the speeds, for both standard or flaps configuration;

3) Again, a new code for max AOA managing vs speed, now stall behaviour is more realistic, it works for standard configuration, flaps, positive and negative AOA;




the features contained in previous Patches are all included

Quote

1) the new lift code, it simulate lift vs speed;

2) new afterburner code, it simulate thrust vs altitude;

3) flight model much close to 3rd generation;

4) new supersonic drag code, finally it can reach  supersonic speeds with stores;

5) New Pits from Tom2;

6) Some bug fixed;


Performances are similar to Mig-21S, just a bit worse in climb compared to MF

all climb in level fligh over 17 kilometers in overheat

top speed: mach 2

best turn speed at sea level: mach 0.6

AUTOPILOT! KEYS ARE MISC_1 AND MISC_2

New cockpit with working radar from 1.1, no radar text anymore!!

(http://i265.photobucket.com/albums/ii206/Fuzz77/Mig-21/Mig-21%20Radar_zpsgjhcfzv7.png) (http://s265.photobucket.com/user/Fuzz77/media/Mig-21/Mig-21%20Radar_zpsgjhcfzv7.png.html)

(http://i265.photobucket.com/albums/ii206/Fuzz77/Mig-21/Mig-21%20PFM%20takeoff_zpsl3avt1mf.png) (http://s265.photobucket.com/user/Fuzz77/media/Mig-21/Mig-21%20PFM%20takeoff_zpsl3avt1mf.png.html)



Installation:

to install version 2.0 you had to completely delete previous version and put new folder into your mods bay, this upgrade use different classfiles!! 

download version 3.0!     ONLY 4.12

http://www.mediafire.com/download/q3gx3uy2g2tfoxg/SAS_MiG_21_V3.0.rar

readme inside

be careful, you had to change air.ini strings

delete old strings and add these!

Quote
MiG-21FL   air.MIG21FL            NOINFO   r01 SUMMER
MiG-21PF   air.MIG21PF            NOINFO   r01 SUMMER
MiG-21PFM   air.MIG21PFM            NOINFO   r01 SUMMER
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.0 Vega [4.10] [4.11] [4.12]
Post by: SAS~Gerax on July 30, 2015, 04:59:53 PM
Many thanks Vega! Link added to post #1.  ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.0 Vega [4.10] [4.11] [4.12]
Post by: 4S_Vega on July 30, 2015, 05:10:08 PM
soon should arrive a 2.1 version with upgraded pit by tom2
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.0 Vega [4.10] [4.11] [4.12]
Post by: Draken on July 30, 2015, 06:00:29 PM
Thanks !
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.0 Vega [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on July 30, 2015, 06:53:04 PM
Hi Vega, I will pm you the cockpit stuff via links copied from the 3rd Gen Mig thread and my cockpit thread..for the 2nd Gen..will be a bit of work to sort it what you like to use.
Which version you chose for PFM/PF colours is your choice, I leave it up to you. :P
My private folder has by now 3 versions for PFMs (two green/blueish, one black) and two for PFs (one bluegreen, one black).

A bug?
In my MA 5.3 install, I only changed the air.ini and inserted your new mod, I have no weapons for Mig-21PFM. :-\
I am not sure what I did wrong. I will post a logfile in this post in a few minutes. ;) Will edit it soon.
Logfile excerpt, MA 5.3, Marine Aviation pack added, 3rd Gen Mig-21s not yet upgraded:

The radar stuff is irrelevant as I use my custom pits without the new hier.him radar meshes
Code: [Select]
[02:54:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+015 -> 1e+006 (delta = -1e+015) to Range 0..1e+006
[02:54:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+015 -> 1e+006 (delta = -1e+015) to Range 0..1e+006
[02:54:12] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
[02:54:12] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from Alternative File: 'mig21'
[02:54:12] FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
[02:54:12] FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from Alternative File: 'mig21'
[02:54:12] Flight Model File FlightModels/MiG-21PFM.fmd:MIG21 contains no Mach Drag Parameters.
[02:54:12] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
[02:54:12] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from Alternative File: 'mig21'
[02:54:13] ERROR loading sound control sample.339_idle_x4.wav.rpm
[02:54:16] cannot open file for reading
[02:54:16] Cannot open audio file samples/339_fuelsystem.wav
[02:54:16]
[02:54:18] FM called 'FlightModels/P-38LLate.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:18] FM called 'FlightModels/Allison.emd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:18] Motor resolveFromFile starter = 0
[02:54:18] Motor resolveFromFile starter = 0
[02:54:18] FM called 'FlightModels/Allison.emd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:18] Motor resolveFromFile starter = 0
[02:54:18] Motor resolveFromFile starter = 0
[02:54:18] FM called 'FlightModels/P-38LLate.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:21] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
[02:54:21] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from Alternative File: 'p47pack_fm'
[02:54:21] FM called 'FlightModels/PW_R-2800_Series:P47Pack_FM.emd' is being loaded from File: 'p47pack_fm'
[02:54:21] FM called 'FlightModels/PW_R-2800_Series:P47Pack_FM.emd' is being loaded from Alternative File: 'p47pack_fm'
[02:54:21] Motor resolveFromFile starter = 0
[02:54:21] Motor resolveFromFile starter = 0
[02:54:21] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
[02:54:21] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from Alternative File: 'p47pack_fm'
[02:54:22] FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:22] FM called 'FlightModels/DB-600_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:22] Motor resolveFromFile starter = 5
[02:54:22] Motor resolveFromFile starter = 5
[02:54:22] FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:23] FM called 'FlightModels/Ju-87G-2(ofRudel).fmd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:23] FM called 'FlightModels/Jumo211.emd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:23] Motor resolveFromFile starter = 5
[02:54:23] Motor resolveFromFile starter = 5
[02:54:23] FM called 'FlightModels/Ju-87G-2(ofRudel).fmd' is being loaded from Alternative File: 'gui/game/buttons'
[02:54:24] ERROR file: File users/0/Icons not found
[02:54:24] Mission: QuickQMBPro/ag_Casablanca/ag_CasablancaRedNone00.mis is Playing
[02:54:24] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Z_RETICLE'
[02:54:26] Time overflow (0): speed 0.42462844
[02:54:26] warning: no files : music/inflight
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'Radarmark01'
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'RadarA01'
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'RadarB01'
...
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'Radarmark05'
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'RadarA05'
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'RadarB05'
[02:54:26] INTERNAL ERROR: HierMesh: Can't find chunk 'Radarmark06'
...
[02:54:27] Time overflow (20): speed 0.72289157
[02:54:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:54:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:54:30] INTERNAL ERROR: HierMesh: Can't find chunk 'RadarIFF00'
[....
[02:55:13] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[02:55:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:55:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:55:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[02:55:53] WARNING: Clear VBuf 117507
[02:55:53] WARNING: Clear IBuf 327480
[02:56:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:56:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:56:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:56:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:56:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:56:56] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:56:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:56:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:58:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:58:23] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:58:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[02:58:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[02:58:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[02:59:13] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[02:59:35] WARNING: Clear VBuf 115720
[02:59:35] WARNING: Clear IBuf 327408
[03:01:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[03:01:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[03:02:18] WARNING: Clear VBuf 115720
[03:02:18] WARNING: Clear IBuf 327408
[03:02:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[03:02:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[03:03:50] WARNING: Clear VBuf 115680
[03:03:50] WARNING: Clear IBuf 327402
[03:04:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[03:04:38] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[03:05:06] WARNING: Clear VBuf 115572
[03:05:06] WARNING: Clear IBuf 327354
[03:05:25] warning: no files : music/takeoff
[03:05:32] * Correctly set up 'Default' weapons for Plane: 'UM_NN000'
[03:05:51] WARNING: Clear VBuf 115720
[03:05:51] WARNING: Clear IBuf 327408
[03:06:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[03:06:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[03:06:29] WARNING: Clear VBuf 115720
[03:06:29] WARNING: Clear IBuf 327408
[03:07:08] WARNING: Clear VBuf 115720
[03:07:08] WARNING: Clear IBuf 327408
[31.07.2015 03:07:31] -------------- END log session -------------

Greets

T.



PS:
Only flown the PFM so far, the FM rocks IMO!
Only thing I dislike is flaps are still 2 stages.

Landed nice! Rolls are nice, rudder seems more effective, top speeds a bit higher, high G turns so far convincing. Maybe a bit low on the AOA upper limit, but overall very, very nice.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.0 Vega [4.10] [4.11] [4.12]
Post by: 4S_Vega on July 31, 2015, 06:05:22 AM
Tom, you had to replace folder, not overwrite
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.0 Vega [4.10] [4.11] [4.12]
Post by: 4S_Vega on July 31, 2015, 12:55:09 PM
link upgraded with 2.1
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on July 31, 2015, 02:11:56 PM
Gracie/Many thanks, Vega.
Cheers, thanks for updating!

My bug was simply another of the odler folders active, the old #_Mig-21 folder.

Tomorrow I will fly the shit out of the Migs, I hope, along WWII.
 :)

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega
Post by: MarvinT on July 31, 2015, 03:38:44 PM
 The new update is fantastic. I enjoy just landing, these jets. Much better handling.  Great work.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega
Post by: Whiskey_Sierra_972 on August 01, 2015, 04:13:44 AM
Vega is the Master of FM!!!!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega
Post by: Seb on August 01, 2015, 08:15:17 AM
For me, all three cockpits are blue-green, and the two should be black.
Where did I make a mistake and what to do to fix it.
The previous version of the flash removed and the installed from scratch.
Greetings
Seb
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega [4.10] [4.11] [4.12]
Post by: Koty on August 01, 2015, 09:23:00 AM
Really good :) I can't fly now though - joystick is broken again...

...Thorsten - the flaps are correct as they are on PFM now.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega [4.10] [4.11] [4.12]
Post by: 4S_Vega on August 01, 2015, 10:01:28 AM
For me, all three cockpits are blue-green, and the two should be black.
Where did I make a mistake and what to do to fix it.
The previous version of the flash removed and the installed from scratch.
Greetings
Seb

Try install Mig-21 III Version 2.1 too
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega [4.10] [4.11] [4.12]
Post by: Seb on August 01, 2015, 12:02:56 PM
For me, all three cockpits are blue-green, and the two should be black.
Where did I make a mistake and what to do to fix it.
The previous version of the flash removed and the installed from scratch.
Greetings
Seb

Try install Mig-21 III Version 2.1 too

Hi Vega
I do not know how this is important but in the version 1.0 file in the folder frontpanel.tga MiG-21PF is black, while version 2.1 is colored blue-green.
Greetings
Seb

P.S. MiG-21 III Version 2.1 also have installed.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega [4.10] [4.11] [4.12]
Post by: 4S_Vega on August 01, 2015, 12:18:41 PM
This upgrade have new pits by Tom2, so yousee different colours ;)
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega [4.10] [4.11] [4.12]
Post by: Seb on August 01, 2015, 12:44:20 PM
This upgrade have new pits by Tom2, so yousee different colours ;)

Will there be a correction in the cockpit, or for instance have itself change the TGA files,  or replace entire folder with a cockpit MiG-21 PF. :)
Seb
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega
Post by: SAS~Tom2 on August 01, 2015, 01:58:00 PM
For me, all three cockpits are blue-green, and the two should be black.
Where did I make a mistake and what to do to fix it.
The previous version of the flash removed and the installed from scratch.
Greetings
Seb

Not quite historically.
I send Mr. Vega a choice of my modded pits...find all of them in the SAS pits area...and bothe the FP and the PFM havew black AND bluegreen versions.

If you want any of them to have the black version, pm me and I send you mine. I fly them all with bluegreen and black.

E.g. Finish Pfs with black, Egypt PFs blue green. Also, I amde DIFFERENT shades of bluegreen.

In private, even one of the PFMs I fly has a much bluer pit.

ALL of them are somewhat historical, seen many pics, trust me.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega
Post by: Seb on August 01, 2015, 02:20:07 PM
Thank you very much for your explanation of the matter.   ;D
Greetings
Seb
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on August 03, 2015, 01:51:05 PM
Optional
If you put this in your Mods folder, you have quite some options for Mig-21 colours. To disable, mark it with "-", a minus.

Each folder can be renamed to be active by being named to "Mig-21PF" or "Mig-21PFM". IN case of issues, take the hier.him file of the corresponding folder in the "Mig-21" base mod folder, e.g. the Mig-21/3Do/cockpit/Mig-21PF one into the corresponding folder of this mod.

No, no support, it was a quick fix and I am more than done with uploading Mig-21 pit versions.

Find all other things I provided for Mig-21s in the SAS cockpit area in the "Tom's small cockpit etc etc" thread,
http://www.sas1946.com/main/index.php/topic,46361.12.html
...and keep in mind the original textures and texture art was by vpmedia, and Texx put a lot of work into Mig-21PFs IIRC. Founders who made this mod btw: ..The SAS Aviator Mod Team gents and 4S_Vega, BT~Wasted and Texx along with many of us from the Beta team including e.g. SAS~Malone IIRC.


If in doubt, take the tga files and copy them over to the corresponding pit folder in your Mig-21 mod folder..
http://www.mediafire.com/download/t5mmuezckd36dvl/Pit+colour+choices+for%23_MiG_21.rar
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on August 05, 2015, 01:38:16 PM
To sum up what IMOpinion is still sub optimal with the FM code ;) : At sea level I can sustain 10Gs for 10 seconds in some instances if G limits are disabled in the menu options. Now I know that the plane would rip off with that limit set ingame-but that is not the point: The plane should not be able to be that agile at high sub sonic speeds/up to 1250 km/h. ;)
It does not happen in every tight sea level horizontal turn, but very often, sometimes I need only half stick deflection to reach 8Gs.

10Gs is too much for an average high speed dogfight pull. :)
The other thing is I cannot turn effectively below 450 km/h, the AOA capability still should be better.

At very high super sonic speeds BTW the G limit is somewhere between 3 and 5Gs.

That is all, the rest is literally a wonderful flying mashine. :)

And I talk here solely about my preferred version(s), Mig-21PFM(/PF at times).
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: 4S_Vega on August 06, 2015, 04:36:54 PM
To sum up what IMOpinion is still sub optimal with the FM code ;) : At sea level I can sustain 10Gs for 10 seconds in some instances if G limits are disabled in the menu options. Now I know that the plane would rip off with that limit set ingame-but that is not the point: The plane should not be able to be that agile at high sub sonic speeds/up to 1250 km/h. ;)
It does not happen in every tight sea level horizontal turn, but very often, sometimes I need only half stick deflection to reach 8Gs.

10Gs is too much for an average high speed dogfight pull. :)
The other thing is I cannot turn effectively below 450 km/h, the AOA capability still should be better.

At very high super sonic speeds BTW the G limit is somewhere between 3 and 5Gs.

That is all, the rest is literally a wonderful flying mashine. :)

And I talk here solely about my preferred version(s), Mig-21PFM(/PF at times).

as i tell you 10?.....20?....45 times??....... :(

the point is that the plane can reach max a peach of 7.5/8G (depends by weight) WITHOUT damage frame

if you pull 10G (only at sea level, only near mach 1, only if istance of G Limit if disabled ???) plane continue to fly, but then performances are terribly compromises

i don't care if wing don't cut off, because the frame is anyway heavily damaged, this is how IL2 works, if i set a G parameter in FM to reach max 7.5G without damage, the plane can pull 10G but with heavy losses in frame durability.

And it's not far from RL, i read about planes landed with heavy damage after 10 or 12 (!!!!) G pulled for few seconds

Anyway, playing Mig-21s with few fuel i reach max G limit of 8G and for few seconds, because Pilot go in black out, as should happen in a sim.....with loaded plane at 7.5G i start to heard bad noises from frame

So, no matter for me
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: KingTiger503 on August 06, 2015, 08:52:57 PM
What about the Countermeasures on the MiGs.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: Koty on August 07, 2015, 03:28:45 AM
Early MiG's could not carry any countermeassures.
They were deployed only for later versions (R, M, MF, bis and so on), be it flare dispensers that could be attached to the plane, flare dispensers in recon containers or specialised countermeassure pods (looks like PTB-800, serves for both active and passive - chaff - radar jamming).

While we have sort of working flares, doing chaff and jammers would be quite useless, as our radars are just simple visual aids within cockpit and do not actually emit anything, thus you can't really detect them and eventually use your countermeassures, not speaking about the fact that AI planes can't even use their radars.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on August 07, 2015, 03:44:40 AM
Vega: It is also a matter of controller setups: I have the curve (aileron, elevators, rudders) set as advised in this thread, IIRC at the beginning, but I also have an external application for my Joystick. If I enable it, the said limits of 9,10Gs at sea level are reached more easily, if I disable it, I have to pull a bit harder.

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on August 10, 2015, 01:50:08 PM
Small bug:

ModAct 5.3, no crash, only an observation. Very rarely, with the version I currently fly, PFM, I get the following, I have sadly to say ca. the following as I cannot put my finger on it clearly:
When I come from a higher altitude towards sea level, speed could be anything between sub sonic and super sonic, if I press the nose downwards, sometimes I get a right or left spin, but only for a fraction or half a second, then usually it is gone. Always after pressing the nose down in a negative G manner.
Loadout was /has been mostly clean but with gunpod.

...like the less powerful brother of the older heavier spinnng bug...but MUCH less noticeable.

Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: degu on August 12, 2015, 10:10:26 AM
How to turn on the locator?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: Koty on August 12, 2015, 10:26:45 AM
Maybe you have the no-radar version. In version with radar, it is on by default.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1
Post by: razor1uk on August 31, 2015, 11:51:54 AM
Hi guys, I am hoping to install this in the next few days on my 1.40.1m (FBDSM) DBW 1.71 working install (currently using old 9.7 buttons - I have new ones ready).

  I am likely a real prize idiot asking this 'double check' after spending the last 4 hours gradually reading a hundred pages through between threads..
Engine Mod v2.6, The Jet Era 1956, Jetwar v1.2 & v1.3, this one, and the v10 & v10.3 Buttons thread.
  ...saturatuing my mind with and a few self pasted together tips into a readme for offline info guidance to joggle my grey matter, I have downloaded the following to install/mod patch ready for this beautiful bird to join my DBW hanger... (and as far as I know to be installed in this order.)

I am likely a real prize idiot asking this 'double check' of steps & downloads ..no change there then lol :)
1-Back up my working DBW Il2 game folder,
2-Turn off all JGSME activated mods and install
3-SAS_Engine_Mod_v2.6_RC_Final, in *hash-mark*DBW folder
4-SAS_Engine_Mod_v2.6_Hotfix, over that
5-SAS_BUTTONS_STABLE v10.3, into its place within DBW's STD maddox etc, ..if 10.3 is problematic after test, delete 10.3 and use 10.0
7-Test Stock IL2.
8-Turn on DBW mod in JGSME
9-Test DBW works
10-Install the MiL-24V & the L-159 too (for weapon packs) MiG21PF/PFM.... & edits its air, weap' & plane files ...possible without the MiG21 v1.1 radar if that needs 4.12.1/4.12.2 & JW 131/1.33 (I might have this confused)
11-test DBW again ...& fly
12-smile
...what did I miss? perhaps? the RC editing and 2 related .sfs files for step 4.5.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: Smok on September 03, 2015, 05:58:50 PM
Few questions about new version.

Can I back to the black cockpit of PF?
How cain I remove picture of black beauti from cockpit?
Is it ok, that I got "out of fuel" while gauge was showing ~600kg??
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1
Post by: SAS~Tom2 on September 04, 2015, 04:06:29 AM
Hi guys, I am hoping to install this in the next few days on my 1.40.1m (FBDSM) DBW 1.71 working install (currently using old 9.7 buttons - I have new ones ready).

  I am likely a real prize idiot asking this 'double check' after spending the last 4 hours gradually reading a hundred pages through between threads..
Engine Mod v2.6, The Jet Era 1956, Jetwar v1.2 & v1.3, this one, and the v10 & v10.3 Buttons thread.
  ...saturatuing my mind with and a few self pasted together tips into a readme for offline info guidance to joggle my grey matter, I have downloaded the following to install/mod patch ready for this beautiful bird to join my DBW hanger... (and as far as I know to be installed in this order.)

I am likely a real prize idiot asking this 'double check' of steps & downloads ..no change there then lol :)
1-Back up my working DBW Il2 game folder,
2-Turn off all JGSME activated mods and install
3-SAS_Engine_Mod_v2.6_RC_Final, in *hash-mark*DBW folder
4-SAS_Engine_Mod_v2.6_Hotfix, over that
5-SAS_BUTTONS_STABLE v10.3, into its place within DBW's STD maddox etc, ..if 10.3 is problematic after test, delete 10.3 and use 10.0
7-Test Stock IL2.
8-Turn on DBW mod in JGSME
9-Test DBW works
10-Install the MiL-24V & the L-159 too (for weapon packs) MiG21PF/PFM.... & edits its air, weap' & plane files ...possible without the MiG21 v1.1 radar if that needs 4.12.1/4.12.2 & JW 131/1.33 (I might have this confused)
11-test DBW again ...& fly
12-smile
...what did I miss? perhaps? the RC editing and 2 related .sfs files for step 4.5.


This latest version update is for 4.12. ;)
No use applying it to 4.10.

For 4.10-stock Mig-21s, IIRC I did NOT need the Mi-24 or Albatros mods. Simply the latest Engine Mod version for 4.10, the complete Jet Era mod of course and then the 2nd Gen Mig-21 package-and the updates which came before Vega's latest 4.12 mod. Be advised, the radar cockpit mods have an issue though with upper left switches missing.  ;)As for buttons, it should be independent as these planes have independent buttons.

PS: If you manage to import the latest version into 4.10 and it WORKS, you are my hero hehe. :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on September 04, 2015, 04:09:47 AM
Few questions about new version.

1 Can I back to the black cockpit of PF?
2 How cain I remove picture of black beauti from cockpit?
Is it ok, that I got "out of fuel" while gauge was showing ~600kg??

1 Yes, you can.
2 No, I put it in there, but I can upload you a clean panel later.


To have the black PF pit, download this:
Reply 667
http://www.sas1946.com/main/index.php/topic,35005.660.html

The mediafire link there.--at the bottom..
I put in all my verisons extra there.

Open the PF version, you will see it is black by default, same for PFM version. You can copy the "frontpanel.tga" from  the PFM version into your PF.

It has no pic-. ;)



Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: Smok on September 04, 2015, 10:05:42 AM
Thank You Tom  :D
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: 4S_Vega on September 18, 2015, 10:19:36 AM
also SAS Mig-21 upgraded at version 3.0!  8)

http://www.sas1946.com/main/index.php?topic=35005.msg525335#msg525335
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1
Post by: Whiskey_Sierra_972 on September 18, 2015, 11:13:43 AM
Tested and got them working flawless!

Thank for all those great updates!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on September 18, 2015, 11:38:01 AM
Thanks man!
 :)
Will try asap.

Cheers

Thorsten
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1
Post by: MarvinT on September 18, 2015, 12:12:59 PM
 This is nice...Easier to land..no bounce and explode!  Did you lower the forward view from the cockpit as you can see more runway as you land?  Works fine, 3.0 versions Generations 1 and 3.  Thank you and SAS team and testers...a good day!
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on September 19, 2015, 09:07:50 AM
Hello Vega:
Thanks for the update, I send you a smaller report, keep in mind this is what I saw and other users may well have different results, plus feel free to keep making it how you feel it is correct. I did not write this to annoy you but to contribute. Some effects I really like much.
 ;)

I only mentioned Gs at it is impossible to test planes without including this, even if it is repetitive and the argument was disputed back and forth..

Took care to make it as balanced as I could. The one thing I found remarkable was that the PF version flew different than the 2 others, and to my taste better as well with less overdriven dogfight characteristica. :P
In RL; the Mig-21 PF is regarded the best dogfighter out of the entire Mig-21 series.

Best Regards

T.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on September 22, 2015, 01:47:17 PM
I would like to add I made a number of cockpit options available over time...

Once available here (one link is the base and the other an update):
http://www.sas1946.com/main/index.php/topic,46361.12.html


A bit confusing, but only another update:
http://www.mediafire.com/download/t5mmuezckd36dvl/Pit+colour+choices+for%23_MiG_21.rar


The last link only adds a few more options such as a blue turquoise PFM cockpit.


Here is something I came up with these days, palying a bit with lighting effects on textures:
Also nailed down the erratic mirror shadow on the canopy reflection of the Mig-21PFM.

All for PFM version
http://www.mediafire.com/download/2rt2mgwyei2mlzc/Mig-21PFM+mod.rar


No worries the canopy mesh is untouched, that is only my personal "sports car privately owned non war" jet.  :P

(http://s20.postimg.cc/wpamonrv1/2015_09_22_at_13_42_18.jpg) (http://postimage.org/)

(http://s20.postimg.cc/g2t2fkyx9/2015_09_22_at_13_43_35.jpg) (http://postimage.org/)

(http://s20.postimg.cc/58bmdnft9/2015_09_22_at_13_44_29.jpg) (http://postimage.org/)

(http://s20.postimg.cc/5dfdnbn4d/2015_09_22_at_13_44_35.jpg) (http://postimage.org/)


Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: 4S_Vega on September 22, 2015, 02:21:04 PM
No working radar?
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: Vlada SD on September 23, 2015, 08:16:35 AM
Radar do not work.
Title: Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1 [4.10] [4.11] [4.12]
Post by: SAS~Tom2 on September 23, 2015, 10:49:01 AM
The radar can be brought back in, all versions of cockpits default or with add-on #_Mig-21 folders.

On the versions I use I disabled the radar for good reasons-it porks the 3D on the upper left knobs.
If you want the radar to work, either redownload the default package and put the entire cockpit in place of the Mig-21/3Do/Cockpit/Mig-21PFM...
Or simply deactivate:
#_Mig-21 with an "-" in front, a minus sign. Or delete it. ;)

Or:
You can also use these files

http://www.mediafire.com/download/sil3c66hu6a1ix4/Into+Mig-21+3DO+Cockpit.rar


Put- if you downloaded one of my upgrades, into
#SAS\#_MiG_21\3do\Cockpit


A hier.him files always goes into the cockpit parent folder.

If you fly the default package as of the latest upgrades, you have the radar.




For less docile members, here the safety version for all sorts of installs.
If you have a #_Mig-21 folder -this one loads first (that was the name of an earlier upgrade by SAS~S3 and as well of my pit add-on options):

Take this and overwrite for the radar to be back in:
http://www.mediafire.com/download/h4xszgu6vsnypp9/Overwrite+%23_MiG_21.rar


If you have the default folder structure aka only a Mig-21 folder and still issues:

Take this and overwrite:
http://www.mediafire.com/download/4x8ah8spbbl9d8r/Overwrite+MiG_21.rar


Hope that helps.

If in doubt, delete my add on and redownload the entire package, delete the old folder. The ini entries and plane entries of course you keep as you only replace folders.