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The SAS Factory - Tech Help, Ancient Mods etc. => Tech Help : Making Mods => Tech Help (other than BAT or IL-2 Great Battles) => Map Making => Topic started by: Uzin on May 11, 2013, 05:15:30 AM

Title: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ? Post by: Uzin on May 11, 2013, 05:15:30 AM Does anybody found the solution of "buildings.House$]SEchurch10  " problem in UP2.01 ,
resulting in missions not saving,
other than to use other version ofIl2 install ?
Sorry , i cannot find the solution of the problem here at SAS.
Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ? Post by: SAS~Epervier on May 11, 2013, 05:32:30 AM Personally I corrected in my static: [buildings.House$SEchurch10]

But you may be referring to a specific map... ?
Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ? Post by: Uzin on May 11, 2013, 05:39:37 AM Personally I corrected in my static: [buildings.House$SEchurch10]

But you may be referring to a specific map... ?
I am sorry but removing of "]" did not help me.
As for the map, it is Estonia being prepared, now in betatesting.
See PM.
Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ? Post by: SAS~Boomer on May 11, 2013, 05:45:55 AM Yes,that objects a pain in the .... it was uploaded with a Typo mistake, and was never fixed do to they thought it was no big deal to leave it in after the typo was spotted who cares is what I was told Anyway,I also fixed this typo for Ultrapack,and in fdact there should be two now in order to make "SOME MAPS" work those maps with thr typo mistake object embedded should have had there actors.static's cracked and fixed but those authors of the maps and the mod did not want to fix anything ! So now the IL-2 End users must put up with this kind of confusion either fix your static.ini entry's or add both the mistake and the fixed entry sad when mistakes are pointed out, and the authors of the object and the authors of maps who used the typo object do not or even care to fix it until the authors of Mods,and those who use those mods to make mods are willing to fix THERE stuff,this saga will continue.... I offered to fix the typo,and did but the map editors who used the object before it was fixed did not want to bother to fix there maps after.so it will always be a pain in the .... running both static.ini entry's would be ok but you would also actually need the objectinstalled and installed in two seperate folders,one without and one with the typo I don't think UP2.01 had those objects myself but could be wrong I'm sure though,that those objects were made after UP2.01 So I don't think the objects are in UP 2.01 and there fore would not be there to save missions on a map in UP 2.01 BUT could be wrong as it is long ago since I looked at UP 2.01 files Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ?
Post by: Uzin on May 11, 2013, 05:57:43 AM
Thank you very much, UP~Boomer !
I shall try not to became "bad guy" in the future ... ;)
Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ? Post by: SAS~Epervier on May 11, 2013, 06:16:56 AM @Uzin check PM... and try please ! ;) Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ?
Post by: SAS~Boomer on May 11, 2013, 06:24:47 AM
Here is the actual object,you could install the folder renamed with the typo and try again to see if it helps with the file installed with the typo

SEchurch10

The Typo wrong object is NOT included in UP3,as we strive to fix things for UP3 rather than use things with mistakes
So if the object is needed with the typo,then the object needs to be installed with the typo
I ,if I were you would just extract the maps actors and edit the buildings file to use the correctly spelled object IMHO

Makes the map more useful and would ease a lot of hassle down the road with people installing the map into who knows what Modded install these days...

Cheers

Oh,I am  not sure what you mean by try not to be the Bad Guy ?  :D
I try not too be,but get accused of it all the time  :P
Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ? Post by: Uzin on May 11, 2013, 06:52:56 AM Thank you all, the experts ! I will try to repair the files in order to make wip Estonia map friendly also to 4.09 fans. Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ?
Post by: SAS~Boomer on May 11, 2013, 07:23:10 AM
I will try to repair the files in order to make wip Estonia map friendly also to 4.09 fans.

Good show,I wish others map editors....would do the same with there maps that have used the object with the typo in the name
not for myself,but for the End Users who try and use there maps!
Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ? Post by: Uzin on May 11, 2013, 10:41:18 AM One of possible solutions: Using Zuti_ActorManagement pgm I have found that such church I used only ONCE in the whole map, so the best way seem to remove the controversial object. For the purpose, I made and saved small take off - landing mission in HSFX4.1, opened the mission file by notepad , replaced the take off point coordinates by those found for the church in outBuildings.txt file, saved the mission file under changed name, and finally, open the mission in HSFX4.1 again. And voila: the red line showed where the church was. I replaced it by that of Pribaltic package (in MapBuilder, of course.). I know, I know, there are better ways, nevertheless, this one works flawlessly. Perhaps it might inspire anybody . Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ?
Post by: SAS~Boomer on May 11, 2013, 11:02:40 AM
That's is an excellent way to do it  ;)
Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ? Post by: max_thehitman on May 11, 2013, 04:04:24 PM Thank you kindly for this great advice and tip. I will change my file entries for this Southern European Church 10 object. The original object was created by CanonUK and it was later repainted by Uufflakke for one of his packs. At the present moment I am finding many objects very interesting for the IL2 maps and for creating my own dioramas + airbase scenes for my game. Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ?
Post by: SAS~Malone on December 23, 2015, 07:11:14 AM
another old issue being dug up as i try to build a new modact game.
can't save missions on the ag_aragon map - which is second on my list of newly installed maps.
the first was 352nd Channel map, which also won't save, although the static checker shows nothing missing, so that's a separate issue.
this one tells me the problem object is House$]SEchurch10 again, but no matter what i do, i can't get this to work. i've made separate folders, one with the regular name, one with the typo, made entries for both in the static, yet the checker persists in telling me this object is missing.... and. of course, the map still won't save.... think i might leave sorting these maps for after new years, with a whole list of them still to be installed, and the first two tried so far won't work, it's not making me jump up and down at the prospect of installing the rest. lol :D Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ?
Post by: Whiskey_Sierra_972 on December 23, 2015, 07:17:46 AM

[buildings.House$]SEchurch10] Title SEchurch10 MeshLive 3do/Buildings/SouthernEurope/SEchurch10/live.sim MeshDead 3do/Buildings/SouthernEurope/SEchurch10/dead.sim AlignToLand 0 Body RockMiddle Panzer 0.2 Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ?
Post by: SAS~Malone on December 23, 2015, 07:50:18 AM
already tried that, mate - makes no difference at all....
Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ? Post by: SAS~Epervier on December 23, 2015, 08:35:31 AM @Eugene ! - see here new actor updated (with hexa editor) http://www.mediafire.com/?zcergcx5aunknn6 - add in your static.ini this entry [buildings.House$SE_church10]
equals buildings.House$SEchurch10 MeshLive 3do/Buildings/SouthernEurope/SEchurch10/live.sim MeshDead 3do/Buildings/SouthernEurope/SEchurch10/dead.sim - Test and tell me if everything works (I not have/use this map) Try add this entries: [buildings.House$]SEchurch10]
The game only reads the first part : [buildings.House$] Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ?
Post by: Uufflakke on December 23, 2015, 09:39:58 AM
@SAS~Malone,
The Southern European houses were my repaints from more than 5 years ago.
I overlooked that one ] bracket error in the static.ini. Despite check, double check and triple check.  :-X
Everytime it will pop up when applying the static ini checker. Confusing perhaps but harmless.
Never heard of a saving issue though. When installed in the appropiate place.  :D
Just to be sure I checked again and after dropping the SEchurch10 on the map the mission can be saved.

This is the "notorious" object:
(http://i256.photobucket.com/albums/hh195/Uufflakke/23.12.2015%2016-34-00_zpsdifhhtcd.jpg)

Entry in my DBW1.71 install is:
[buildings.House$]SEchurch10] Title SEchurch10 MeshLive 3do/Buildings/SouthernEurope/SEchurch10/live.sim MeshDead 3do/Buildings/SouthernEurope/SEchurch10/dead.sim AlignToLand 0 Body RockMiddle Panzer 0.2 If needed here is the entire set of the Southern European houses I made + its static.ini entries. http://www.mediafire.com/download/jyk42gvkywz/My+Repaints.rar (http://www.mediafire.com/download/jyk42gvkywz/My+Repaints.rar) Title: Re: "buildings.House$]SEchurch10 " problem in UP2.01 anywhere solved ?
Post by: SAS~Malone on December 23, 2015, 10:15:57 PM
thanks for the assist, guys - much appreciated, as always! :D

before i carry on too much with this, i am busy building up a new modact game, started with all the harder stuff like ships and such, and had left the 'easier' maps for last - lol, and the maps are causing me more of a headache than anything else. :D
i have already found another map with the same problem, and another with some more missing objects, so i'm going to first compile a complete list of the problems, and start going through the list in the new year - too much work for the holidays, lol!
let's pick this up in two weeks again, or so....  ;D