Special Aircraft Service
Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => PTO Maps => Topic started by: agracier on February 08, 2013, 06:24:52 PM
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Here's a small fantasy map showing a collection of islands somewhere in the vast immeasurable emptiness of the Pacific. It's a for fun map, not based on any particular area or campaign, though the islands themselves are all from somewhere in the Pacific.
Here's a screenshot of the FMB
(http://i458.photobucket.com/albums/qq302/agracier/LostIslands-FMBsmall_zps81661bf0.jpg)
More screenshots and some explanation on the map can be seen here:
http://www.sas1946.com/main/index.php/topic,32334.0.html
Here's a download link
http://www.mediafire.com/?sfeyco1c4d5lq82
for those who cannot use the 2048 texture mod
The trees (by Uffllakke) in the map are in 2048 pixels, here are the same trees downsized to 1024
http://www.mediafire.com/?1o07jr331aihiee
And as an extra - here is a collection of several Pacific themed startup screens. The tga files go in #DBW//STD/gui/ ... you can either rename the one you might wish to use to 'background.tga', or more easily edit the 'background0_ru.mat' file by opening op with a text editor and editing in the name of the file you wish to use.
(http://i458.photobucket.com/albums/qq302/agracier/background_Pacific_1_zpsddbd3631.jpg)
download others:
http://www.mediafire.com/?997qh5tra6crin9
screenshots of others
http://www.mediafire.com/?9vk9hgkyto7an4e
2048 Texture Version
New addition. The following link contains files for a 2048 textured version of the map. All 2048 textures have been remade from scratch. They are not just 1024 textures enlarged. They are all new textures and include BumpH files as well. The 2048 version will not overwrite anything of the normal version, it does naturally need new textures and a new load.ini, but these can be installed without overwriting anything. You will however, need the original 1024 version of this map for the 2048 version to work. The 2048 version is not a standalone.
2048 texture version download
http://www.mediafire.com/?1bw7my3h9lahbu2
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Thanks a lot, agracier!
That will go into my DBW collection. LOl, atm I systematically split maps and mods for my 2 favourite installs, Histo and DBW.
Cheers
:)
Tom
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My download is missing "Spain_1024_Cuba_Green_Br_012.tga".
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I'm getting the same as Mandrill
INTERNAL ERROR: Can't open file 'MAPS/_Tex/ag/Isles/Spain_1024_Cuba_Green_Br_012.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/ag/Isles/Spain_1024_Cuba_Green_Br_012.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNI'
WARNING: TLandscape::LoadMap('ag_Isles/load.ini') - errors in loading
World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'ag_Isles/load.ini' loading error
[09.02.2013 3:15:22] -------------- END log session -------------
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Link seems to be broken...
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My download is missing "Spain_1024_Cuba_Green_Br_012.tga".
Yup, my fault. There is a missing texture. My fault for doing this at 2 a.m. Next time I'll wait till morning.
I updated the link for the map with a new complete zip.
http://www.mediafire.com/?sfeyco1c4d5lq82
And for those who wish, here is a link for the missing texture only.
http://www.mediafire.com/?9k4eft5847w3q44
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Link seems to be broken...
Was just uploading the corrected version apparently while you were downloading (or trying to). In any case, new updated link is now in place, with the missing texture included.
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You are perfectly right, Sir ! working now ! Thanks !
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this looks like just my sort of map!
i smell a 'crimson skies/sky pirates' type campaign coming on, zeppelins and all...:D
thanks agracier! :D
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oh dear.....a strange problem for me, folks...
i have installed, in the regular way, textures in tex folder, map folder and all.ini entry, all present and correct.
yet the map does not even appear on my map list......? ???
i haven't experienced this in a while, anybody who can help out?
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ah hell, i have tried adding a few other maps, with the same problem...
none appear in the map list...
edit: nevermind....rookie mistake....had a separate all.ini for testing, which i forgot to disable, so it was over-riding the regular one.... :P
ok, sorry agracier, the problem is obviously not with your map, but user error on my behalf ;)
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And this is a very nice map ! But IS do apparently do not like some of the bases... had some crashes...
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And this is a very nice map ! But IS do apparently do not like some of the bases... had some crashes...
On these small islands, airstrips are not very long and bombers will have problems ... I got fighters up into the air as AI take-offs though ...
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agracier, i tested it now, and i've got a real heavy fps hit with any kind of land/sea/horizontal type view, especially near the base at the southern end...
with only sea or sky in the camera, i have a solid 60-70 fps.
when i pan around to passing land, it drops into barely playable single digits.
i will experiment more, as i have also been making some changes to my conf settings, which might have influenced it....but i haven't seen such a drastic drop in a long time, and then only over densely populated areas...
will test more, meanwhile ;)
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agracier, i tested it now, and i've got a real heavy fps hit with any kind of land/sea/horizontal type view, especially near the base at the southern end...
with only sea or sky in the camera, i have a solid 60-70 fps.
when i pan around to passing land, it drops into barely playable single digits.
i will experiment more, as i have also been making some changes to my conf settings, which might have influenced it....but i haven't seen such a drastic drop in a long time, and then only over densely populated areas...
will test more, meanwhile ;)
Hmmm ... in this case it can't be from too many objects ... cause the actors is really very minimal ... only 329k. There are some concentrations of palm tree objects along the coasts of islands here and there, I'd say on maybe 30% of the coastlines maximum, maybe around 25%.
But sometimes shallows can cause an frs drop when flying over water. I've had that a few times on other Pacific maps ... making a second shallows-free map_c is no trouble if you think that would help. Just let me know.
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Will also check now...usually if it does gove me good FPS in a single flight it is ok.
Lower range PC I have..so I can tell if that reason is the map or something different for master Malone. ;)
BTW: Malone, I still enjoy your Pacific Islands remake!
:D
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thanks Tom - i had plans to revamp it with some steroids, which i might pick up again sometime... ;)
as i said, it's quite possibly due to one of the conf changes i made, but it was such a significant drop in fps, i thought i'd just mention it.
i don't think it's a population problem either.
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Will check after some food..IIRC, it is your Pacific Islands map in my today's chaos flight screen session in the screenshot threat.
My oldest and goldest install, HSFX4.11 with HistoMod 2.1 lol and Tigers UV2 sound mod. :D I really love that install and almost weekly updated it with new stuff. :P
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Here's a new map_C with no shallows at all. I removed them all.
http://www.sendspace.com/file/m8c51c
Since you guys are map pros you know how to use it. Either edit the load.ini so it points to the new map_C_no_shallow.tga, or rename the new map_C in accord with the original map_c.
In both cases, don't forget to keep track of the changes and what is what.
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Some shots..
Especially loved the eastern islands and thew airbases not on the screens.
(http://s20.postimage.org/4ffujjmq5/09_02_2013_15_27_47.jpg) (http://postimage.org/)
(http://s20.postimage.org/ruxrow6h9/09_02_2013_15_30_24.jpg) (http://postimage.org/)
(http://s20.postimage.org/3sgxu0pu5/09_02_2013_15_30_42.jpg) (http://postimage.org/)
(http://s20.postimage.org/5ljuicb0t/09_02_2013_15_30_47.jpg) (http://postimage.org/)
(http://s20.postimage.org/5zl6hxv4d/09_02_2013_15_34_48.jpg) (http://postimage.org/)
(http://s20.postimage.org/xo7tpgi4t/09_02_2013_15_36_45.jpg) (http://postimage.org/)
(http://s20.postimage.org/yvlrho899/09_02_2013_15_37_37.jpg) (http://postimage.org/)
FPS seem reasonable here. Keep in mind the hi res trees can also cause FPS drop, I think even the cloud layer used (harmless here) in general can play a role.
FPS for me are similar to redko's Palau, not huge but also not as low as e.g. when I fly over the Sidi Ifni mod where I added even more buildings and basically made it an infamy to lower end PCs..
Appears ok to me.
ALso have a nice gapa setting for it.-
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PS: Scratch what I mentioned above, I do not think that cloud layers play a role here, regardless of the map.
Trees, shallows etc maybe. :-\
The map definately went ok for my rig, in the lane of possibly Benghalli and
Palau.
However I use the tuned down version of carsmaster's Hi Res mod base. But I did not see many default trees, rather palms and other things.
Cheers
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I do indeed almost invariably use the largest sized clouds texture ... and there is also one mod, part of which I do not use just because of frs loss, which has a huge sun.tga texture included. It might be 'Light in the Beta', but don't hold me to it. It may be another mod. It is a great mod as is and works fine without the sun.tga.
Great screenshots btw.
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I also deactivated one of the new big textures.
The #DBW/mod part of carsmaster's light mod features a few nice items which can (not have to but can) be deactivated nevertheless. IIRC I kept the effects sunglare part e.g. and deactivated 3DO and others like the sun.tga.
Also I liked the sun from an earlier version better, matter of taste of course.
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What is the QMBPro folder name?
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What is the QMBPro folder name?
There are no QMP missions - yet. I have to admit that i don't know much about making QMP missions ... maybe someone will make some ...
As for the folder name should there ever be any, I think you need to take the name of the map folder itself. But I'm not really certain.
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I have all agraciers other map mods installed and working perfect in UP3 RC3
But I can not get this map to load at all
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I have all agraciers other map mods installed and working perfect in UP3 RC3
But I can not get this map to load at all
have you checked about the 2048 tree textures? The default trees in the main download are 2048pixels. You need carmaster's mod installed for them to work.
If you don't have that mod, you can also use the 1048 tree textures provided in the first post.
That might be the reason why the map won't load. Give it a try. Download the 1024 tree textures and install those in ..._Tex/Trees/....
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I have a water mod called carsmaster --is that it ??
If I can not locate an active link for the carsmaster mod you are referring to ..
if you have this mod could you link me to is and let me know how
to configure it so the map will load --
thanks - I love all your maps !
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I have a water mod called carsmaster --is that it ??
If I can not locate an active link for the carsmaster mod you are referring to ..
if you have this mod could you link me to is and let me know how
to configure it so the map will load --
It's not the water mod. But seems to be called 'Light in the Il-2'. I think it's mainly referred to as the 2048 texture mod as well.
In any case, here you go:
http://www.sas1946.com/main/index.php/topic,14789.336.html
There is a link to a working 2048 texture mod in the first post by carmaster on this page. It is the version that works for me. Also take care to check your conf.ini settings as well.
Now, I'm not 100% certain this mod will work in UP3.0, but give it a try. And be certain to backup ANYTHING at all that you need to overwrite with this mod.
And just to spare you some work, I would still first try the map by using the 1024 tree textures, or even by using the original 512 sized tree textures.
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agracier, i tested it now, and i've got a real heavy fps hit with any kind of land/sea/horizontal type view, especially near the base at the southern end...
with only sea or sky in the camera, i have a solid 60-70 fps.
when i pan around to passing land, it drops into barely playable single digits.
i will experiment more, as i have also been making some changes to my conf settings, which might have influenced it....but i haven't seen such a drastic drop in a long time, and then only over densely populated areas...
will test more, meanwhile ;)
Malone
Do you have The Full Monty installed? I used to get that big fps hit everytime I panned the camera view to where I was looking at the horizon, as long as I looked straight down below or above the horizon I got 60fps. As soon as I panned down to the horizon my fps dropped to below half and sometimes lower.
I - dashed TFM and put the vanilla #DBW back in and it's 60fps on all maps in any view, so I started making my own TFM..... Totally Freakin Mike's mod pack, you should try the vanilla #DBW, you can take yer mapmods folder and drop it straight in.. no muss no fuss and check your frame rates sans TFM.
Oh, and I went in and deactivated the 24 bit skins and the core.dll's for 2048 mod in original TFM, I don't see any difference between the two and it's still just as good. I made my own jsgme version of the 24bit 2048 mod if I get a hankering to look at something, but 99.9 percent of the time I leave it off in the new Totally Freakin Mike's pack
Cheers Duder
Hoss
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Now, I'm not 100% certain this mod will work in UP3.0, but give it a try. And be certain to backup ANYTHING at all that you need to overwrite with this mod.
And just to spare you some work, I would still first try the map by using the 1024 tree textures, or even by using the original 512 sized tree textures.
I'm not sure how to use the 1024 tree textures or the original 512 -
I have never had to make changes in these types of texture settings so I have not idea how to do it -
I hope you make an UP3 version of this map -
What exactly am I supposed to expect from the carsmaster light in IL mod anyway ?
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What exactly am I supposed to expect from the carsmaster light in IL mod anyway ?
It allows you to use hi detailed textures in 2048x2048 pixel size, as well as hi detailed aircraft skins in the same size. Normally textures and skins are limited to 1024x1024 pixels. With the mod, you can get much more detail.
It also changes the light and tone of the color range of the game, but that is a subtle and not often directly discernible effect. For myself, I've also had the impression that it allows the game to work more smoothly. That's a subjective impression though, as I've not measured any of this via frs.
It's best to read through some of the posts on the thread itself so that you can properly install the mod should you wish to install it. I'm not that qualified to explain how to install, as it took me several attempts and versions before getting it finally right ... I wouldn't wish to give any incorrect advice.
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PS: For the Quick Mission name in DBW, that is:
ag_Isles
I made some basic ones with Uufflakke's little templates, only I had an issue also seen e.g. when I made a Quick set for Bombsawas BTM Pacific Islands.. my flights do not show up on the map but outside, so I cannot edit it. :D
Someone else will do it maybe some time.
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Hi Tom,
This ag_Isles folder is not visible.... :(
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Nice map, Ag. Lots of fun to fly and very well made!
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Malone
Do you have The Full Monty installed? .......
no Hoss, not in this current install.
i've also just noticed that all my trees, on all maps, are now a kind of blocky square type shape, so it's either something to do with the textures, or such.
prior to this, i had installed carsmasters light mod (the Lite version) and i had beautiful high-res trees everywhere.
now all i see are these blocky things.
i have to head off to sea rescue duty now, but will investigate further when i get back to my PC :D
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Hi Tom,
This ag_Isles folder is not visible.... :(
There hasn't been one made yet. You won't find any folder by that name, until someone makes QMB missions for this map and posts them ...
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Thanx for a swell little map.
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hi guys
concerning my earlier report of fps loss -
i mentioned that it could have been due to a setting change i made in my conf.ini, and indeed, it was.
the following setting from the [Render_OpenGL] section:
TexMipFilter=2
above is as i normally had it.
when trying to get the high res mod to work for textures, i found that changing this setting to 3 gave me the high res trees, etc, but this fps hit, which i didn't immediately notice, id directly linked to that setting.
so, running the same scene with it set at 2, i get a steady 75 fps. ;D
running the same scene with the setting at 3, gives me a not-so-steady 11 fps. :o
as much as i really love the high-res mod, unless it can be improved, then i might simply have to let it go for now, until i have enough cash to seriously upgrade my machine.
it's just way too much of a loss in framerate for my poor rig, lol.
so, anyone else out there, just be aware that this might be an issue on your rig, as well. ;)
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It allows you to use hi detailed textures in 2048x2048 pixel size, as well as hi detailed aircraft skins in the same size. Normally textures and skins are limited to 1024x1024 pixels. With the mod, you can get much more detail.
Agracier : how do I change the textures to 2048X2048 in UP3 RC3 4.10.1 ?
My IL2 game is set up for 1600X1200 32 bit - and the game video settings are for landscape detail "perfect" -
should I be making the texture changes to the main game conf.ini file? or the map specific load.ini file
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It allows you to use hi detailed textures in 2048x2048 pixel size, as well as hi detailed aircraft skins in the same size. Normally textures and skins are limited to 1024x1024 pixels. With the mod, you can get much more detail.
Agracier : how do I change the textures to 2048X2048 in UP3 RC3 4.10.1 ?
My IL2 game is set up for 1600X1200 32 bit - and the game video settings are for landscape detail "perfect" -
should I be making the texture changes to the main game conf.ini file? or the map specific load.ini file
The 2048 texture mod works differently than you describe above. It mainly has to do with replacing certain .dll files in the game root and also by adding one small folder of classfiles to the MODS directory. A typical adding of a folder to MODS ... classic mod installation.
Maps have nothing to do with the mod itself. You may perhaps have to change a conf.ini setting or two, depending on your system.
But, to get the specifics for your set-up, please see the main post on this mod itself. I give a link in one of my above posts.
I had more than enough effort to get it to work in my install, and I don't feel qualified on explaining the mod, as I barely understand it myself ... ha ha. It took me several months before I finally hit upon the solution, or rather read the solution in a post. You can find it in the link I've given in one of my above posts.
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Great thanks for the help and I hope you make a UP3 RC3 version of your latest Lost Islands Map at some point
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Great thanks for the help and I hope you make a UP3 RC3 version of your latest Lost Islands Map at some point
I didn't do anything special that should make it impossible to use it on UP3. It is usually objects, missing objects, that mess up the versions and even then you can invariably install the objects into UP3 anyway, just as was done when they were used as mods.
The only big difference with the main download for this map with UP3 is the 2048 mod. The main download contains 2048 tree textures.
But, if you don't wish to use them, or cannot, then there are smaller 1024 tree textures available via a separate download link in the first post. Download the 1024 textures, and unzip them into the following folder:
...MODS/mapmods/maps/_Tex/trees/...
Overwrite the 3 tree textures when asked. Now you will have smaller tree textures that do not require the 2048 mod ...
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I installed the map like another - substituted the low res trees from the link you provided-and I do no get an error message when I load the map in the FMB
it just throws me out of the game to my desktop instantly -
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Hmmm ... here's a trick to just see if it's an object that gives you the ctd or not.
Take an actors from a working map, and copy it into this map folder ... objects won't be at their correct location of course, but if the map loads, then you'll know it's an object ...
Of course, make a copy of the original ators frst though.
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Hello Tom2,
nice screens, and if may ask:
how do you get modern pilot helmet on Mustang?
Thanks in advance, and of course thanks Agraciers for new map!
asso58
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Hi Tom,
This ag_Isles folder is not visible.... :(
Zsoltfireman: You need to built it. ;)
So far no Quicks for this map exist.
Cheers
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Agracier congratulations!
Very beautiful and fun map that is completed the construction of airfields, ports and villages.
Beautiful and realistic landscape!
There are some minor flaws in Map_C, heightmap map_H. Maybe a little better texture joints ..
But the map is very nice and beautiful, well done definitely!
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There are some minor flaws in Map_C, heightmap map_H. Maybe a little better texture joints ..
If you could show me where on the map, then I'll be able to correct manually. I've run the map through the coast align tool several times, and have also manually edited the coastlines even more often ... but with all the many islands, it's hard to cover every bit of coast ...
So, feel free to show where there are still errors ... once the location is known, it is easy to correct ...
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i've taken a few scenic heli spins around the map, loving it.
haven't noticed any glaring coastal errors, myself, yet...
so far, so great!
it's a real pleasure being able to fly around with a decent framerate....;)
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I've added a 2048 texture version download in the first post. The textures are new creations, not enlargements of the old textures. The 2048 map is not a standalone version, it needs the original map to work properly. All textures, except 2 are basically the same texture as in the original.
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Many thanks for the HiRes texs ag, will try them ATM! :)
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Hi, as I'm a 4.09m rebel, using old UP2.01, I've tried setting your beautiful looking map... It loads fine but I can't save any missions because of some objects missing ? Are these objects 4.09m compatible or will this map stay a dream ?
Anyway thanks so much for the job done so far (aleutians ect...)le forban
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Hi, as I'm a 4.09m rebel, using old UP2.01, I've tried setting your beautiful looking map... It loads fine but I can't save any missions because of some objects missing ? Are these objects 4.09m compatible or will this map stay a dream ?
Anyway thanks so much for the job done so far (aleutians ect...)le forban
There aren't really that many objects in this map, but I suppose that even just one missing is enough to give trouble.
I think the best thing to do is install the objects pack that Boomer (I think) once put together. I can't give a link at the moment, but I know I saw it not so long ago on SAS. It's also available on UltraPack if I am not mistaken.
Installing these objects will not intrinsically change your 4.09 version, except to add new objects, much like installing a new mod.
You'll also need the 2048 texture mod and dll's if you wish to try out the hi rez version ... I don't however know anything about compatibility of this mod with 4.09 though ...
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Alternative (light version).
For those who have problems with the version of textures 2048 pixels
The basic pattern Agracier quality (1024 pixels) reduced by half.
The quality is the same as the texture 2048x2048 pixels. Slightly updated map_c.tga,
map_t.tga, map_h.tga. Reduced texture trees.
Even on old computers will be clear coastline and a decent quality of textures.
(http://s51.radikal.ru/i133/1303/17/6952245c8e59.jpg) (http://www.radikal.ru)
(http://s018.radikal.ru/i516/1303/73/197b18a30327.jpg) (http://www.radikal.ru)
(http://s018.radikal.ru/i526/1303/c1/64ca66d24037.jpg) (http://www.radikal.ru)
Lost Islands.rar (35.43MB)
http://www.sendspace.com/file/k9xg26
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Hi,
thanks for the advices that I followed... It was quite a job to install the boomer object pack . It works fine now and it looks like the pictures shown by Mixx. It's fun and so immersive to land a KI-43 on the rough runway of the island. As for my taste, I'll put up some palm and banana trees... :D
le forban
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Hi,
thanks for the advices that I followed... It was quite a job to install the boomer object pack . It works fine now and it looks like the pictures shown by Mixx. It's fun and so immersive to land a KI-43 on the rough runway of the island. As for my taste, I'll put up some palm and banana trees... :D
le forban
Glad it worked out ... this was one of the most fun maps to do and moreover one that came out looking very much as I intended (for a change ... ha ha). It also brought out an interest in the Pacific theater, especially the early years. There's also the mystique of the Great Pacific, that wide open space of water ...
Btw - thanks for the remark on the rough runway ... that is indeed how it's supposed to look, though as per friction mod, it's just as smooth or rough as any other runway ... it looks like the optical illusion works ... :)
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I loaded this beautiful map with the low res version trees and it works perfect -
I have the Carsmaster water, and light mod in my #UP# folder , but the hi res 2048 textures are still a mystery to me -
My machine is :
1.5 Gig video card
8 Gigs of DDR3 Ram
UP3 RC4 4.10.1
However I have not been able to successfully load any 2048 aircraft skins or the most recent Unfflakke Hi Rez Redko repaint, and yes I have the hi res trees -
There must be some basic mod or application I am missing in my Mods Folder - I get a "map load" error in FMB
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I have the Carsmaster water, and light mod in my #UP# folder , but the hi res 2048 textures are still a mystery to me -
There must be some basic mod or application I am missing in my Mods Folder - I get a "map load" error in FMB
It took me several months of trying and trying again with new clean installs and such until I finally have all the new 2048 textures and skins working - skins, map textures, trees ...
For me it was success by using the 'light' version of carmaster's dll's ... I think he also sometimes refers to it as the 'gourmet pack' ...
By using those light dll's and by installing the mod of course for the skins, I have all working now. In DBW 1.71 ...
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Superb as always Agracier, thank you very much. 8)
Wishing you all the very best, Pete. ;D
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The thread's info about the usage of high res mod ingredients is a bit confusing aka incorrect IMHO:
IIRC (been a while) you need both, the basic mod via JSGME
http://www.sas1946.com/main/index.php/topic,33239.0.html
and the Lights mod by carsmaster:
http://www.sas1946.com/main/index.php/topic,14789.336.html
#338 for the light version compatible with systems which otherwise will not support the high res tex and trees and skins.
Chrs
PS:
As for the Mustang pilot helmet asked a view posts above, that IIRC was from a HistoMod skin/pilots pack.
:)
Some time here
http://histomodforum.forumactif.org/
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and again Thanks ag
This 2048 awesomeness is now loading easily thanks to load.ini editing.
(using an HD sas mod act 4.10 version with light version of light in the il-2 mod)
Cheers Kirby
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QuickQMBPro missions now available in the MissionPro section.
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Thanks Gumpy. :)
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and the Lights mod by carsmaster:
http://www.sas1946.com/main/index.php/topic,14789.336.html
#338 for the light version compatible with systems which otherwise will not support the high res tex and trees and skins.
Tom, see post #1 of the carsmaster thread, a few weeks ago I rewrote this first post
together with Carsmaster to have all links available at a glance. And I will talk
with Storebro to make a link to carsmasters mod in his first post ... :)
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Good idea, Gerax.. :) Thanks for the headsup.
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Does anyone know if it is the lack of the cloud noise texture that causes this and if so - where I can get it ?
INTERNAL ERROR: Can't open file 'MAPS/_Tex/GW_CloudsNoise01.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/GW_CloudsNoise01.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'W'
WARNING: TLandscape::LoadMap('ag_Isles/load.ini') - errors in loading
World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'ag_Isles/load.ini' loading error
[13.04.2013 23:05:39] -------------- END log session -------------
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Does anyone know if it is the lack of the cloud noise texture that causes this and if so - where I can get it ?
You can also try editing the load.ini file. Edit it to the following:
[APPENDIX]
.........
HighCloudsNoise = CloudsNoise.tga
This should be a default file, skulking somewhere in an sfs file ...
Unless the 'GW_CloudsNoise01.tga' file is in a higher resolution, which I doubt it is, this kind of file won't make much difference how clouds look.
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Both versions of this map is working for me thanks
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Thank you ag, that sorted the problem.
What a beautiful map, off now to spend a few hours Island hopping ...... ;)
G
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Hello Mr agracier I appreciate so much your last job. I tried the map with HFSX is nancy but does not save missions. Ok it's for version 4.10 DBW but I wanted to point out that it could be enjoyable even in 4.11.1 HSFX. I hope you do not mind but I wanted to make an attempt to test. Until next time ;)
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Hello Mr agracier I appreciate so much your last job. I tried the map with HFSX is nancy but does not save missions. Ok it's for version 4.10 DBW but I wanted to point out that it could be enjoyable even in 4.11.1 HSFX. I hope you do not mind but I wanted to make an attempt to test. Until next time ;)
What you probably need to do is install Boomer's objects pack ... that is a compilation of all objects used in UP3 and DBW. I'm short on time now, but there are links to this pack here on SAS, and probably also on this thread as well ...
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If someone creates a mod on the DBW website for DBW and publishes it saying its for DBW then how should he know why it doesnt work in HSFX? :) Maybe try asking at he HSFX website ;)
My personal opinion is that since DBW 1.71 was released earlier than HSFX6 it wouldnt have required a really big effort to make at least the object lists compatible with each other and then you dont have to worry about map compatibility.
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This is a beautiful map and works in my SAS supported install perfectly.
since DBW 1.71 was released earlier than HSFX6 it wouldnt have required a really big effort to make at least the object lists compatible with each other
For me that says it all............ ;)
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Here's a link to Boomer's object pack. It should practically all necessary objects for maps made in DBW 1.71
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1621
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Ok Agracier give an eye around. I'll try to update you in the near future. hello
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Beautifull map. It has been raining here in Finland, i have a flu....
and just to fly around Pacific makes me feel better.
I once have spent 6 weeks in Vanuatu (New Hebrides) and new Pacific maps Looks as real as IL-2 engine can do.
New 2048 villagetextures are also nice and airfields too.
As they say in bislama (broken english and linqua franca in Vanuatu)
Tank yu tumas
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I have downloaded a few weeks ago and it's a great map, textures and ground population, it stirs your imagination too :).
Many thanks! 8)
One of the textures bothers me though, when you fly over large area painted with that texture you see a sort of rectangular band of brighter color, obviously a problem with some edge of the corresponding .tga image.
Dear Agracier, is it possible to look into it and remedy it? I have the last version of the map (High Resolution).
If I have some time I may find out the name of the texture, anyway for you is not hard to spot it...
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first i want to thank agracier for this wonderful map. lovely locations well suited for all sorts of pacific fun!
I have downloaded a few weeks ago and it's a great map, textures and ground population, it stirs your imagination too :).
Many thanks! 8)
One of the textures bothers me though, when you fly over large area painted with that texture you see a sort of rectangular band of brighter color, obviously a problem with some edge of the corresponding .tga image.
Dear Agracier, is it possible to look into it and remedy it? I have the last version of the map (High Resolution).
If I have some time I may find out the name of the texture, anyway for you is not hard to spot it...
noticed this too - the texture with the problem is called
Spain_2048_Cuba_Green_Br_001.tga
i did fix this for myself in photoshop and it looks ok, but i don't know if it would be ok to share that texture, since i did not create it, just edited it.
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Is a texture from Agracier, knowing him as I know, I say let's go for it.
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Is a texture from Agracier, knowing him as I know, I say let's go for it.
okidoki!
my unofficial texture fix for the lost islands map by agracier - http://www.mediafire.com/download/1tbenj7kql179cw/texturefix_lost_islands_2048.zip (http://www.mediafire.com/download/1tbenj7kql179cw/texturefix_lost_islands_2048.zip)
the 2 included files belong to #XXX\MAPMODS\MAPS\_Tex\ag\Isles_2048 folder, where #XXX stands for your mod folder (#dbw, #sas, etc...)
files that were modified:
- Spain_2048_Cuba_Green_Br_001.tga
- Spain_2048_Cuba_Green_Br_001.bumpH
cheers!
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Guys, Realdarko´s right ... just go for it. Pretend that any of my maps or skins are public domain, do what you wish to them, mod them, change them, post them again, it´s all good, it´s all OK ...
Right now I´m slowly roasting to death in the wilds of Al-Andalus with nary a decent internet connection worth mentioning and none of my files with me anyway ... so just do whatever you wish with any of the maps ... share and share alike, that´s my motto ...
Have fun too ad I´ll be looking forward to starting up my copy of Il-2 in the coming months again too ... it´s been far too long for me ...
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Downloaded, thanks Decipher!
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Is this compatible with SASModact?