Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Aircraft => Jets => Topic started by: Ranwers on December 22, 2012, 03:34:57 PM

Title: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12] - Update Patch 2017-10-31
Post by: Ranwers on December 22, 2012, 03:34:57 PM
(http://www.sas1946.com/images/imageshit/img22/8796/meteorsq.jpg) (http://www.sas1946.com/images/imageshit/download/22/meteorsq.jpg)

New 3D models with own FM.
Diff_FM mod required.
First remove any previous Meteor Mods

=========== AIRPLANE =============
DOWNLOAD >Meteors (Updated 12-Aug-13) (http://www.mediafire.com/?cynuu4agn0ulhe2)
===============================

*For 4.101 Users, rename any classfiles starting with a "-" to enable bombs and prevent loadout errors*

======== Updated FMs for 4.122m ========
DOWNLOAD >Updated FMs for 4.122m (https://www.mediafire.com/?jihr9tpwbmg5caw)
===============================

============= SKINS =============
DOWNLOAD >Meteors 2048 skins (http://www.mediafire.com/?i1brepww7cpfzpb/)
===============================

Who don't want use 2048 skins then please resize to 1024 - 8 BPP.

Quote
air.ini

MeteorF3         air.MeteorF3 1                        NOINFO   gb01  SUMMER
MeteorF4         air.MeteorF4 1                        NOINFO   gb01  SUMMER
MeteorF8         air.MeteorF8 1                        NOINFO   gb01  SUMMER
=======================================================
plane_ru.properties

MeteorF3 Meteor Mk.III, 1944
MeteorF4 Meteor F.4, 1945
MeteorF8 Meteor F.8, 1948
=======================================================
weapons_ru.properties


#####################################################################
# MeteorF3
#####################################################################
MeteorF3.default                Default
MeteorF3.droptank      1x 180gal Droptank
MeteorF3.3xdroptank      1x 180gal + 2x 100gal Droptanks
MeteorF3.2x500         2x 500lbs MC Bombs
MeteorF3.2x500_droptank      2x 500lbs + 1x 180gal
MeteorF3.2x1000         2x 1000lbs MC Bombs
MeteorF3.2x1000_droptank   2x 1000lbs + 1x 180gal
MeteorF3.8xRP3         8x RP-3 60lbs Rockets
MeteorF3.8xRP3_droptank      8x RP-3 60lbs + 1x 180gal
MeteorF3.16xRP3         16x RP-3 60lbs Rockets
MeteorF3.16xRP3_droptank   16x RP-3 60lbs + 1x 180gal
MeteorF3.8xRP3_25      8x RP-3 25lbs Rockets
MeteorF3.8xRP3_25_droptank   8x RP-3 25lbs + 1x 180gal
MeteorF3.16xRP3_25      16x RP-3 25lbs Rockets
MeteorF3.16xRP3_25_droptank   16x RP-3 25lbs + 1x 180gal
MeteorF3.none         Empty

#####################################################################
# MeteorF4
#####################################################################
MeteorF4.default                Default
MeteorF4.droptank      1x 180gal Droptank
MeteorF4.3xdroptank      1x 180gal + 2x 100gal Droptanks
MeteorF4.2x500         2x 500lbs MC Bombs
MeteorF4.2x500_droptank      2x 500lbs + 1x 180gal
MeteorF4.2x1000         2x 1000lbs MC Bombs
MeteorF4.2x1000_droptank   2x 1000lbs + 1x 180gal
MeteorF4.8xRP3         8x RP-3 60lbs Rockets
MeteorF4.8xRP3_droptank      8x RP-3 60lbs + 1x 180gal
MeteorF4.16xRP3         16x RP-3 60lbs Rockets
MeteorF4.16xRP3_droptank   16x RP-3 60lbs + 1x 180gal
MeteorF4.8xRP3_25      8x RP-3 25lbs Rockets
MeteorF4.8xRP3_25_droptank   8x RP-3 25lbs + 1x 180gal
MeteorF4.16xRP3_25      16x RP-3 25lbs Rockets
MeteorF4.16xRP3_25_droptank   16x RP-3 25lbs + 1x 180gal
MeteorF4.none         Empty

#####################################################################
# MeteorF8
#####################################################################
MeteorF8.default                Default
MeteorF8.droptank      1x 180gal Droptank
MeteorF8.3xdroptank      1x 180gal + 2x 100gal Droptanks
MeteorF8.2x500         2x 500lbs MC Bombs
MeteorF8.2x500_droptank      2x 500lbs + 1x 180gal
MeteorF8.2x1000         2x 1000lbs MC Bombs
MeteorF8.2x1000_droptank   2x 1000lbs + 1x 180gal
MeteorF8.8xHVAR         8x HVAR 5-inch Rockets
MeteorF8.8xHVAR_droptank   8x HVAR + 1x 180gal
MeteorF8.8xRP3         8x RP-3 60lbs Rockets
MeteorF8.8xRP3_droptank      8x RP-3 60lbs + 1x 180gal
MeteorF8.16xRP3         16x RP-3 60lbs Rockets
MeteorF8.16xRP3_droptank   16x RP-3 60lbs + 1x 180gal
MeteorF8.24xRP3         24x RP-3 60lbs Rockets
MeteorF8.8xRP3_25      8x RP-3 25lbs Rockets
MeteorF8.8xRP3_25_droptank   8x RP-3 25lbs + 1x 180gal
MeteorF8.16xRP3_25      16x RP-3 25lbs Rockets
MeteorF8.16xRP3_25_droptank   16x RP-3 25lbs + 1x 180gal
MeteorF8.24xRP3_25      24x RP-3 25lbs Rockets
MeteorF8.8xRP3_Mk5      8x RP-3 Mk.5 60lbs Rockets
MeteorF8.8xRP3_Mk5_droptank   8x RP-3 Mk.5 60lbs + 1x 180gal
MeteorF8.16xRP3_Mk5      16x RP-3 Mk.5 60lbs Rockets
MeteorF8.16xRP3_Mk5_droptank   16x RP-3 Mk.5 60lbs + 1x 180gal
MeteorF8.24xRP3_Mk5      24x RP-3 Mk.5 60lbs Rockets
MeteorF8.8xRP3_Mk5_25      8x RP-3 Mk.5 25lbs Rockets
MeteorF8.8xRP3_Mk5_25_droptank   8x RP-3 Mk.5 25lbs + 1x 180gal
MeteorF8.16xRP3_Mk5_25      16x RP-3 Mk.5 25lbs Rockets
MeteorF8.16xRP3_Mk5_25_droptank   16x RP-3 Mk.5 25lbs + 1x 180gal
MeteorF8.24xRP3_Mk5_25      24x RP-3 Mk.5 25lbs Rockets
MeteorF8.none         Empty

=============================================================================
skin folders:

MeteorF3
MeteorF4
MeteorF8

Static
Quote
******************
* STATIONARY.INI *
******************

[Self_StationaryPlanes]

MeteorF3       vehicles.planes.MeteorStatic$MeteorF3    1
MeteorF4       vehicles.planes.MeteorStatic$MeteorF4    1
MeteorF8       vehicles.planes.MeteorStatic$MeteorF8    1



****************
* TECHNICS.INI *
****************

//===================================================================
//
// Self Stationary planes
//
//===================================================================

[MeteorF3]
Description    MeteorF3
Icon           Plane
Class          air.MeteorF3
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.004
Explode              WagonMetal

[MeteorF4]
Description    MeteorF4
Icon           Plane
Class          air.MeteorF4
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.005
Explode              WagonMetal

[MeteorF8]
Description    MeteorF8
Icon           Plane
Class          air.MeteorF8
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.006
Explode              WagonMetal

Update Patch 20171031
http://www.mediafire.com/file/5x1okp31m9ba4zf/Meteors_patch_20171031.rar

it update FM and Java for all variants, and have F2 version

add this string
Quote
MeteorF2-40MV         air.MeteorF2_40           1 NOINFO  gb01  SUMMER
link for BAT update
https://www.sas1946.com/main/index.php/topic,57018.0.html

By:

Loku and Ranwers
Revised loadouts and new RP-3 rockets by SAS~Anto


Thanks to:
1C for code
GJE52 for 3D MB Seat
SAS~Anto for help with eject seat
Epervier for static planes
Crazyflak for class of Mk.III

Enjoy
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 4S_Vega on December 22, 2012, 03:44:50 PM
WOW!

Tnx Ranwers!!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Whiskey_Sierra_972 on December 22, 2012, 03:45:06 PM
WOW!

I can't believe it!

But it's only 23 december....now I must wait two days before install this amazing Christmas present!!!!

Thanks for the new great mod maestro!!!

All the best!

walter
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on December 22, 2012, 03:49:59 PM
WOW!

I can't believe it!

But it's only 23 december....now I must wait two days before install this amazing Christmas present!!!!

Thanks for the new great mod maestro!!!

All the best!

walter

Yeah right............... like were gonna believe that..........

Thanks for the release, now I can get some testers for the campaign..

Cheers...

Hoss
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: White-Sparrow on December 22, 2012, 04:01:51 PM
WOW!!!!
They look great and fly great :D
These were the first planes , wich i flew wit my new Joystick.
Thanks for making this great mod
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Torenico on December 22, 2012, 04:18:31 PM
AMAZING!

Thank you very much!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: urmel on December 22, 2012, 04:24:04 PM
Thank´s
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Günther on December 22, 2012, 04:30:45 PM
Amazing Work!

Thank you Ranwers! :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: The_Alaska_Man on December 22, 2012, 04:48:42 PM
Wonderful!!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Checkyersix on December 22, 2012, 05:31:24 PM
Very nice, you've outdone yourself Ranwers :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: LuseKofte on December 22, 2012, 05:48:50 PM
This is Great Many thanks
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Riptide_One on December 22, 2012, 05:51:20 PM
Ranwers,

Thanks for the pre-Christmas surprise :). Looks great!

Cheers,

Riptide
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: farang65 on December 22, 2012, 07:51:37 PM
Very Very Awesome  Rawners   ;D :D

Thanks muchly for the near Christmas gift.

Sure will be flying these babies and  switching to the HD mod again just to fly them  ;D :D

Awesomely great work  ;D

Kirby
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: duffys tavern on December 22, 2012, 07:56:41 PM
Ranwers, thanks for the swell gift. However I have no sound. Did I miss something?
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: The_Alaska_Man on December 22, 2012, 08:11:11 PM
Ranwers, thanks for the swell gift. However I have no sound. Did I miss something?

Me too
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on December 22, 2012, 08:27:03 PM
Ditto on sound with this version, the others worked fine Ranwers.

F3 has external sound, the F4/8 have attenuated internal and zero external sound.


Cheers

Hoss
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: duffys tavern on December 22, 2012, 08:34:40 PM
I'm sure it's only a small problem that'll be fixed soon. Great a/c! Thanx for sharing.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Hot_Space on December 22, 2012, 08:53:24 PM
Thank you  8)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: singüe on December 22, 2012, 09:09:42 PM
Ranwers, you are the master! A zrillions thanks!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: igora on December 22, 2012, 11:36:17 PM
Ranwers
Many thanks!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Poltava on December 23, 2012, 12:55:14 AM
Ranwers & Loku, you RULE!  ;D ;D ;D

Korea 1951 - here we come!!!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: cgagan on December 23, 2012, 02:01:15 AM
Many thanks, Master!!!! 8)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Cranky.1 on December 23, 2012, 02:10:51 AM
Nice work Ranwers hope you can fix that sound bug.
P.S. will there be a weapon and drop tank payloads up-date on the mk.VIII?

(http://www.aviastar.org/gallery/012/012_8.jpg)(http://www.aviastar.org/gallery/012/012_11.jpg)

RAAF Korean War payloads
8 x Mk.8 60lb Warhead Rockets
8 x NAPALM head rockets
2 x 1,000lb Bomb 4 x 60lb Warhead Rockets
(http://www.meteorflight.com/wps/meteor.nsf/historic/77sqn_raaf_korea.gif)

http://www.awm.gov.au/exhibitions/korea/movies/f07536.mov
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: nonaiansia on December 23, 2012, 02:37:58 AM
Great work as usual
Thanks master!!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Texx on December 23, 2012, 04:33:26 AM
WOW man!!! That´s absolutely great!!

Thank you for your hard work to put the F4 out before Christmas.

Merry Christmas!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Telmo on December 23, 2012, 05:38:37 AM
Amazing, Wonderful, I have no words !!!!!
Dude, you made a amazing work !!! 3 planes !!

Thank you a lot, it's just a fucking Christmas gift :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Docholiday on December 23, 2012, 07:11:36 AM
As always Great work !!


THX a lot man !


Sweet Christmas gift   ;D


Doc
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Gaston on December 23, 2012, 08:10:49 AM
Except the sound problem other peoples mentioned, these babies are just great ! Thanks, guys ! And I hope the sound bug will be fixed soon, even if I can live without...

I installed them in my DBW installs.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on December 23, 2012, 08:14:35 AM
Thanks Ranwers, they work in SAS ModAct 4.0

(http://www.sas1946.com/images/imageshit/img585/2329/23122012170815.jpg)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on December 23, 2012, 08:26:20 AM
Thanks Ranwers, they work in SAS ModAct 4.0

EDITED !


Do you get sound? I get none in DBW & UP3, only the Mk3 has external sound. Or did he fix and I missed that post.........
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Piotrek1 on December 23, 2012, 08:49:39 AM
Amazing Work! Thank you very much ! 8)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on December 23, 2012, 09:31:19 AM
Hoss no sound here either, still trying to figure it out.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: LuseKofte on December 23, 2012, 09:32:08 AM
I think we all miss sound, the message are given, to all bug reporters, If you want to post a bug report make sure it is not mention before. this topic is going to be big and I do not fancy cleaning the tread too often. Read tread before posting
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Anto on December 23, 2012, 09:36:16 AM
Nice work Ranwers hope you can fix that sound bug.
P.S. will there be a weapon and drop tank payloads up-date on the mk.VIII?

RAAF Korean War payloads
8 x Mk.8 60lb Warhead Rockets
8 x NAPALM head rockets
2 x 1,000lb Bomb 4 x 60lb Warhead Rockets

+1 - In fact, it could carry up to 16 rockets (which you can see in that bottom photograph). They would have used the 'classic' RP-3 60lbs, as well as the Mk I 25lbs. Later on, they would have used the Mk. 5 motors with those warheads too. As for bombs, they would have carried either 2x 500lbs MC or 2x 1000lbs MC.

Ranwers, if you wish to use those loadouts, please feel free to borrow the weapons from the JetWar pack :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on December 23, 2012, 10:59:28 AM
Quote
+1 - In fact, it could carry up to 16 rockets (which you can see in that bottom photograph). They would have used the 'classic' RP-3 60lbs, as well as the Mk I 25lbs. Later on, they would have used the Mk. 5 motors with those warheads too. As for bombs, they would have carried either 2x 500lbs MC or 2x 1000lbs MC.

Ranwers, if you wish to use those loadouts, please feel free to borrow the weapons from the JetWar pack
+1,000,000

Holiday Cheers.............

Hoss
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: zack on December 23, 2012, 01:28:44 PM
Ho ho ho!
Thanks Ranwers, Loku and all involved!
This is great Xmas gift!

Ps. What more except resolution should I change to get complete 1024x1024 skins (I am using Irfanview)?
Thank You and Merry Xmas!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Dreamk on December 23, 2012, 01:57:08 PM
change size first 2048x2048 pixels ---> 1024x1024
Then change color depth 16Mbit to 256 bit
It's easier to use PSP than Irfanview for that
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: kaxII on December 23, 2012, 03:19:50 PM
Yay and argh as you released this the day I left for holiday, now I have to wait untill  new year to download :'(
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Epervier on December 23, 2012, 03:51:59 PM
Tks for your work.
The F3 has no external sound in version 409.
No alarm.
The F4/F8 are not converted in 409.
I am looking for ...
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: slipper on December 23, 2012, 03:54:22 PM
Really excellent work Ranwers, a great Christmas present.

Many thanks for yet another great mod.

regards

slipper
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on December 23, 2012, 05:27:04 PM
Guys if you download the the 4.10 FM from   http://www.sas1946.com/main/index.php/topic,28617.msg303305.html#msg303305   Im not sure if the 4.09 one works but I get sound with the F3 only. Kind of negates having the Meteor Pack installed though.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: David Prosser on December 23, 2012, 06:30:58 PM
Thanks, Ranwers. One more d/l to add to my to do list when I get back to Korea.

cheers

David Prosser
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Epervier on December 23, 2012, 09:20:10 PM
Guys if you download the the 4.10 FM from   http://www.sas1946.com/main/index.php/topic,28617.msg303305.html#msg303305   Im not sure if the 4.09 one works but I get sound with the F3 only. Kind of negates having the Meteor Pack installed though.
Test 409 Rebels !
Bizarre, as this is bizarre...
Placing the former external FM, everything is correct.
But the engine overheating...  :D
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Mission_bug on December 24, 2012, 04:38:58 AM
Outstanding Master Ranwers, thank you very much to you and all those involved in this beauty. 8)

Wishing you all the very best, Pete. ;D

Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: si1va on December 24, 2012, 04:40:12 AM
Huge thanks Ranwers :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: NS~mati140 on December 24, 2012, 01:48:17 PM
Ranwers,

Dzwiek silnika nie dziala. Mam DBW 1.71 i silnik milczy. O to idzie caly szum jak cos.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on December 24, 2012, 04:38:48 PM
You could ask some of his testers for the FM file from the test pack, you can put that in and you get sound back and working ejection seats. 

I'm sure they are out there somewhere. Send em a PM and see if they will send it to you

Cheers

Hoss
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Loku on December 24, 2012, 07:17:16 PM
Lack of sound is caused by realistic high RPMs of the Dervent engine used for Meteors.When you start engines you can hear them but above 5K RPM sound is gone, its caused by lack of proper engine sound preset values for high RPMs.I m trying to fix it but it may take a while.When it be done there will be an update.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Malone on December 24, 2012, 09:07:58 PM
big thanks for the christmas prezzie, guys! :D
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Ranwers on December 25, 2012, 04:59:48 AM
Sound patch on first page - thanks Loku !
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Telmo on December 25, 2012, 06:28:55 AM
Yeah nice !!! Now we have a sound engine. Thanks Loku and Ranwers :)

Do you think it's possible to make the Meteor sound compatible with the UV3 to have a best realistic immersion ?

Thanks again and Merry Christmas :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Gaston on December 25, 2012, 07:15:46 AM
Thanks, guys ! Now, the mod is complete ! Took the Meteor for some V-1 interception (as it has historically used)... a joy to fly !
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Riptide_One on December 25, 2012, 07:29:51 AM
Ranwers,

Thank you again for the Meteor Pack :)! Excellent work!

Cheers,

Riptide
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Anto on December 25, 2012, 09:36:10 AM
Yeah nice !!! Now we have a sound engine. Thanks Loku and Ranwers :)

Do you think it's possible to make the Meteor sound compatible with the UV3 to have a best realistic immersion ?

Thanks again and Merry Christmas :)

Sorry if I sound rude, but soo often modders get asked to make their mod compatible with UV3 and personally know I am sick of hearing it. Indeed it is a popular mod but it is not their job to ensure compatibility with it. The Il-2 community agreed many years ago on a common sound matrix which has been stuck to. Really, since Tiger used his own sound matrix, it is up to  him to make other mods compatible with his pack.

So look I can understand what you are saying (in some ways akin to saying "will it be HSFX compatible") but modder's can't spend all their time trying make their mods work for EVERY game version. Otherwise (as I've found), you will never have time to make other mods and become stuck in developmental hell.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Telmo on December 25, 2012, 10:15:42 AM
No no don't worry Anto, you are not rude for me. I understand, modders are human not robot, and they have a real life, don't worry :)

I didn't want to offend anyone. I would ask Tiger to make the Meteor compatible :D

Merry Christmas Anto.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: LuseKofte on December 25, 2012, 11:49:05 AM
Thank you Loku and Ranwers for sound, this plane means the world to me. Making this sim so much more complete
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: duffys tavern on December 25, 2012, 12:38:36 PM
Great a/c. However still no sound after replacing the sound patch. I get sound when starting the engine, then it fades away.  Anyone else have these problems? Runnning DBW 4.71.
Planes handle and look great. It's apparent nothing was spared making these beauties. You've set a high standard for others. Thanx alot.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Riptide_One on December 27, 2012, 07:32:02 AM
duffys tavern,

The sound patch works for me.

Cheers,

Riptide
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Baco on December 27, 2012, 11:02:18 AM
THANK YOU!!!!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: pilotsden on December 27, 2012, 06:49:25 PM
Great a/c. However still no sound after replacing the sound patch. I get sound when starting the engine, then it fades away.  Anyone else have these problems? Runnning DBW 4.71.
Planes handle and look great. It's apparent nothing was spared making these beauties. You've set a high standard for others. Thanx alot.
it has to be installed correctly to work.....
soooo put the folder Presets INSIDE the  Meteors folder
and then put the file meteors inside the meteors folder and let it overwrite....
should be good to go then


pd
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Anto on December 30, 2012, 06:41:41 AM
Merry Christmas to you too Telmo :) Hope he takes it on for you.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: duffys tavern on December 30, 2012, 09:56:21 AM
Great a/c. However still no sound after replacing the sound patch. I get sound when starting the engine, then it fades away.  Anyone else have these problems? Runnning DBW 4.71.
Planes handle and look great. It's apparent nothing was spared making these beauties. You've set a high standard for others. Thanx alot.
it has to be installed correctly to work.....
soooo put the folder Presets INSIDE the  Meteors folder
and then put the file meteors inside the meteors folder and let it overwrite....
should be good to go then


pd
Thanx for the explanation. Works now.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Epervier on January 01, 2013, 10:28:11 AM
For users 410/UV3 !
External FM for UV3, see here : http://www.sas1946.com/main/index.php/topic,31183.msg331030.html#msg331030
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: ElmarBoehl on January 03, 2013, 03:35:17 AM
Where Do I drop the soundpatch - simply inside the new "Meteors" file?
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Lonestar67 on January 03, 2013, 04:13:54 AM
Nice surprise! Many thanks for the new versions! :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: dietz on January 03, 2013, 10:00:34 AM
I know- I know - stupid question ...but where do I drop the sound patch?One other small question I have the original MkIII already installed.Yesterday I disabled its folder when I added this one,but that seemed to eliminate it from the sime.Once I enabled it again I had all three Meteor models...Any ideas?
Again these are a terrific addition to game & beautifully done! ;)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Gerax on January 03, 2013, 10:34:00 AM
ElmarBoehl
Quote
Where Do I drop the soundpatch

where do I drop the sound patch?

Into the folder \meteor,
overwriting the file Meteors
and adding the presets folder.  ;)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: dietz on January 03, 2013, 10:40:52 AM
Thanks!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: WindWpn on January 03, 2013, 02:37:28 PM
Excellent mod, however receiving the following error at 30% mission load (loading aircraft) when attempting QMB with the F8

from log:
Code: [Select]
08:50] sFMDir = meteors
[23:08:50] s1 = flightmodels/rrderwent.emd
[23:08:50] s = FlightModels/RRDerwent:Meteors.emd
[23:08:50] m_lastFMFile = gui/game/buttons
[23:08:50] getting fm file meteors
[23:08:50] SectFile load failed: null
...
[23:08:50] Cannot load sound preset motor.J47.start.end (java.lang.Exception: Invalid preset format)


[23:08:50] java.io.FileNotFoundException
[23:08:50] java.lang.NoSuchFieldError: printCompassHeading
[23:08:50] at com.maddox.il2.objects.air.CockpitMeteorF8.<init>(CockpitMeteorF8.java:103)

seems to be a cockpit conflict?

Note, this is on hsfx 6.17 expert
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: PA_Jeronimo on January 03, 2013, 04:21:50 PM
 :o  I had not seen this fantastic mod, thanks to all who have made this possible. ;)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Maico on January 08, 2013, 09:17:55 AM
Great a/c. However still no sound after replacing the sound patch. I get sound when starting the engine, then it fades away.  Anyone else have these problems? Runnning DBW 4.71.
Planes handle and look great. It's apparent nothing was spared making these beauties. You've set a high standard for others. Thanx alot.
it has to be installed correctly to work.....
soooo put the folder Presets INSIDE the  Meteors folder
and then put the file meteors inside the meteors folder and let it overwrite....
should be good to go then


pd
Thanx for the explanation. Works now.

  +1  Thanks for this.  This aircraft is the ultimate allied jet of WWII.  Cant wait to slug it out with the Reds over the Yalu and the Egyptian Migs over the Sainai. 
  Thanks sooo much Ranwers, your work is spectacular.

Maico
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: harpia on January 19, 2013, 11:08:05 AM
Tanks Ranwers, Excellent plane ! ;D ;D ;D 8) 8)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Random Nonsense on January 19, 2013, 12:09:48 PM
Excellent mod, however receiving the following error at 30% mission load (loading aircraft) when attempting QMB with the F8

from log:
Code: [Select]
08:50] sFMDir = meteors
[23:08:50] s1 = flightmodels/rrderwent.emd
[23:08:50] s = FlightModels/RRDerwent:Meteors.emd
[23:08:50] m_lastFMFile = gui/game/buttons
[23:08:50] getting fm file meteors
[23:08:50] SectFile load failed: null
...
[23:08:50] Cannot load sound preset motor.J47.start.end (java.lang.Exception: Invalid preset format)


[23:08:50] java.io.FileNotFoundException
[23:08:50] java.lang.NoSuchFieldError: printCompassHeading
[23:08:50] at com.maddox.il2.objects.air.CockpitMeteorF8.<init>(CockpitMeteorF8.java:103)

seems to be a cockpit conflict?

Note, this is on hsfx 6.17 expert

I fixed the 30% crash by replacing ths cockpit folder with the one from this version: http://www.sas1946.com/main/index.php/topic,31183.0.html (http://www.sas1946.com/main/index.php/topic,31183.0.html)

Probably totally the wrong way to do it but it seems to work!

One other thing, in 4.11.1 and HSFX6.17 expert  the engines are overheating REALLY fast no matter how gently I open them up and how high my airspeed is.

Is this just because its a 4.10 FM? I seem to remember all the jets overheating really fast before I changed to 4.11.1
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on January 19, 2013, 07:22:39 PM
Quote
+1 - In fact, it could carry up to 16 rockets (which you can see in that bottom photograph). They would have used the 'classic' RP-3 60lbs, as well as the Mk I 25lbs. Later on, they would have used the Mk. 5 motors with those warheads too. As for bombs, they would have carried either 2x 500lbs MC or 2x 1000lbs MC.

Ranwers, if you wish to use those loadouts, please feel free to borrow the weapons from the JetWar pack
+1,000,000

Holiday Cheers.............

Hoss

Has there been any interest in continuing this evolution of the Mod?...............

Would love to see this beauty get a healthy ordnance load for Korea and Sinai missions.

Cheers

Hoss
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Random Nonsense on January 20, 2013, 02:56:02 AM
Id definately be interested in further development!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Whiskey_Sierra_972 on January 20, 2013, 04:09:36 AM
Since Mk.F8 was used as a fighter-bomber in Korea I'm interested in further development too!!!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Crash_MX06 on January 20, 2013, 06:49:51 AM
Compatible with DBW 1.7?
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Dark Apostle on January 20, 2013, 06:53:27 AM
Yes
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Crash_MX06 on January 20, 2013, 08:14:17 AM
Ok thank you !
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Baco on January 20, 2013, 01:21:45 PM
Argentinia Meteors were adapted to attack roles also when we recived the F 86 sabres and where asigned to interception roles...
So would it be to much to ask for soem AG ordinance on the IV's too?
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Anto on January 24, 2013, 01:06:55 AM
I'd offer to do the conversion, but I don't have time.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: halowraith1 on February 09, 2013, 03:57:56 PM
I hope i'm not asking for too much, but how about a Gloster Trent Meteor?
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Taypay on February 11, 2013, 03:57:49 PM
Ranwers...Thank You! another great addition to my private airforce
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on February 15, 2013, 07:50:14 PM
I've got the damndest bug now, I can't get any of the Meteor's to ground start now in my DBW install, is there something I'm doing wrong, I loaded them just like I always have and for some reason they just will not start, all the other commands work just fine with it, it will fly from air start.

any Ideas?

Confused

Cheers

Hoss
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on February 15, 2013, 08:01:14 PM
Log.lst   Please, Hoss.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on February 15, 2013, 08:07:55 PM
Yep I can't get it to start anywhere, FMB missions or QMB.. it runs fine from air start

Code: [Select]
sFMDir = meteors
s1 = flightmodels/rrderwent.emd
s = FlightModels/RRDerwent:Meteors.emd
m_lastFMFile = gui/game/buttons
getting fm file meteors
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:73)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1978)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1940)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2393)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset motor.J47.start.end (java.lang.Exception: Invalid preset format)
INTERNAL ERROR: Can't open file '3DO/Plane/SBD-3(USA)/Default.mat'
WARNING: object '3DO/Plane/SBD-3(USA)/Default.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Default.mat'
INTERNAL ERROR: Material: Can't load 'Default.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Default.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:342)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:271)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:252)
at com.maddox.il2.objects.vehicles.planes.Plane$SBD3.<init>(Plane.java:1290)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:827)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1665)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1700)
at com.maddox.il2.game.Mission._load(Mission.java:475)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SBD3]
INTERNAL ERROR: Can't open file '3DO/Plane/SBD-3(USA)/Default.mat'
WARNING: object '3DO/Plane/SBD-3(USA)/Default.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Default.mat'
INTERNAL ERROR: Material: Can't load 'Default.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Default.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:342)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:271)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:252)
at com.maddox.il2.objects.vehicles.planes.Plane$SBD3.<init>(Plane.java:1290)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:827)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1665)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1700)
at com.maddox.il2.game.Mission._load(Mission.java:475)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SBD3]
Mission: Quick/Solomons_Oct_43/Solomons_Oct_43RedScramble00.mis is Playing
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

warning: no files : music/takeoff
[16.02.2013 3:03:38] -------------- END log session -------------
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on February 15, 2013, 08:13:01 PM
Did you remove stationary SBD-3, or add it, It must be conflicting classes with your Meteors. If you have,  deactivate SBD-3 in your air.ini with  //  and start from there to find the cause.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on February 15, 2013, 08:37:39 PM
No I looked in the Stationary and Techniques and the SBD-3 is in there, in the QMB I can turn the engine off but not on.... weird, I can start any other plane I want, it weird.....

what about this part in log file

getting fm file meteors
SectFile load failed: null

Okay, the SBD error is exclusive to the Solomons map, I went to Bessarabia map and I get this log file

Code: [Select]
ERROR [com.maddox.sound.SamplePool@6ca715] Cannot load sample pool: motor.J47.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2424)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@65234b] Cannot load sample pool: motor.J47.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2424)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@703cb9] Cannot load sample pool: motor.J47.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2424)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@5facb0] Cannot load sample pool: motor.J47.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2424)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@429303] Cannot load sample pool: motor.J47.start.end
Mission: Quick/Bessarabia/BessarabiaRedScramble00.mis is Playing
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

warning: no files : music/takeoff
1>mp_dotrange FOE DOT 25.000 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 1.0 NAME 0.1
1>mp_dotrange FRIENDLY DOT 25.000 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 1.0 NAME 0.1
1>timeout 60000 file icons.rcu
[16.02.2013 3:41:36] -------------- END log session -------------
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on February 15, 2013, 08:45:07 PM
Did you update your Buttons file?  Have you make sure your .RC file (  all Mounted entries ) also if you have  #UV3 there is an .RC file in there, Try removing it and see.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on February 15, 2013, 09:08:02 PM
yeah I have tried a couple of different buttons, killed UV3 flyby and sound mod, killed the engines and hot keys.. and even moved the meteor to the top of the mod folder, and it will just not do an engine start.


Strange as hell
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on February 15, 2013, 09:15:05 PM
Just to verify, you do have the 2 Jet War SFS files, and not just the Place Holders?

sasamt_jetwar_01.sfs @ 201,328 KB

sasamt_jetwar_02.sfs @ 2,723 KB
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on February 15, 2013, 09:21:52 PM
Lol, sorry your  DBW not ModAct
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on February 15, 2013, 09:25:17 PM
Hoss, do a search for    preset motor.J47   from your DMW Root folder.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on February 15, 2013, 09:26:48 PM
I'm running DBW 1.7.1, Jet War is hard wired is it not?..............  I don't see those files in SAS_DBW folder or the root folder, where are they located exactly, and I don't see that in the rc file to load them either.

I just checked in my UP3 install and they don't start there either, I'll go check my 4.11.1 Mod Act 4 and see if they work there.....


edit, they don't start in Mod Act 4 either with 4.11.1
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on February 15, 2013, 09:33:03 PM
Do you have:  SAS Engine (formerly AI, Engines, Hotkeys & Carriers Mod) v2.6 Release Candidate PUBLIC TEST, or v2.5?
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on February 15, 2013, 09:39:56 PM
It's the new 2.6 not the old 2.5, but like I said it will not do an engine start in DBW, UP3, or Mod Act 4.... I checked my HOTAS commands and it's sending an E, and all other planes start.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on February 15, 2013, 09:41:45 PM
I just tried the Mig-19S and it won't start either....
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on February 15, 2013, 09:45:31 PM
I have a fairly new DBW, Im going to install these and see if I can replicate.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on February 15, 2013, 09:50:58 PM
Mine started right up man.  Will/can you take a screen shot of your #DBW Folder and post
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on February 15, 2013, 09:59:29 PM
Have you made a search for   motor.J47   ??

I have tried to find the search function in the DBW folder but no luck.  You saw where Mig 19 wont start either...
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on February 15, 2013, 10:01:21 PM
No No, Make a search in your Games Root folder, or #DBW Folder.

Ok if you searched and results are nill, then you are missing that Engine file   motor.J47
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on February 15, 2013, 10:05:23 PM
It's in the preload folder in the DBW/STD

from @preload folder   
@preload motor.J47.prs
@preload motor.j47.start.begin.prs

its the same in the Tiger sounds preload folder too.

I have 3 more Meteors and Mig-19S's in the mission and you hear their start up and spool up but not the player aircraft.

I can air start and it works fine, fly by sounds and all with and without Tiger's UV

Perplexed to say the least.  The real strange thing is it happens in all my installs.  and they are all seperate from each other.


Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on February 15, 2013, 10:09:53 PM
Ok try this, Disable your Engine Hot Keys Mod and Install the FiffFm Mod, and see if they start
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Malone on February 16, 2013, 12:31:00 AM
it might just be a corrupted file, maybe that sound. try re-downloading, reinstalling, to see if it persists.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on February 16, 2013, 01:08:23 AM
I just said the hell with it and reinstalled DBW, and now it works fine.................. of course now I need to redo TFM................... crap!.............

Thanks for the help guys, I appreciate it.

Cheers

Hoss
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Dark Apostle on February 16, 2013, 01:15:57 AM
I just said the hell with it and reinstalled DBW, and now it works fine.................. of course now I need to redo TFM................... crap!.............

Thanks for the help guys, I appreciate it.

Cheers

Hoss

Bugger :( I was going to ask if you had both engine 1/2 bound to start up keys. I know it's a basic thing, but maybe you'd hit reset to default in the command keys section or some such.

Glad it was fixed though matey.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on February 17, 2013, 01:51:35 PM
I tried the engine 1 and 2 settings, but they did not work, I can however start them in Autopilot.  When I first started my new DBW pack the Meteor and Mig-19 worked just fine but one of the mods I loaded messed it up again, and like an idiot or 1 D 10 T I forgot to check on it each time I loaded a new mod, which are all ship mods by the way.  That makes it even stranger......

Perplexed............again

Hoss

edit:  Well Cranial Rectimitus has visited itself upon me again. ???  I went in and checked my CH HOTAS settings and found I had changed it a while back and I didn't need to hit the shift key anymore to select engines 1&2, only 3&4, so when I did that since engines 3 and 4 don't exist on Meteor/Mig-19 I got no HUD message...... so I reached down grabbed myself firmly about the shoulders and pulled like hell.  Cranial Rectimitus is cured and I can see the light of day again...... :-\

Happens to the best of us, but more often the older one gets.....  ???
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: BravoFxTrt on February 17, 2013, 02:16:46 PM
Well good luck with it Hoss.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Ranwers on February 17, 2013, 02:26:20 PM
I have problem with MiG-19 too.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: FallenPhoenix1986 on February 23, 2013, 07:34:02 AM
 Just tried to pick up the Meteors and the D/L's are blocked, skin pack works but the aircrafft and sound packs don't, any chance it can be resset?
Been drooling over screen grabs for a couple of weeks  8)

Craig
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Mad026 on February 23, 2013, 02:38:28 PM
maybe because you don't have the High resolution skin mod, or your monitor can't use it because it has a lower resolution.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: MarvinT on March 12, 2013, 10:10:36 PM
 Thanks for the Meteors and all those involved, including users like me with an install problem. Working just fine in DBW 1.71  .
Nothing added other than the included sound fix.   If this helps:
1.  Move the downloaded meteor file to your desktop 
2. Move the sound fix folder to your desktop.
3. Remove the preset folder only, from the sound fix folder.
4. Put he preset folder directly int the Meteor folder only ,not the 3DO or mod folder!
5. Now take the remaining Meteors sound fix file from the sound fixfolder( looks like a white card ), and place it into the Meteors folder on your desktop.
6.Allow it to overwrite the pre-installed file in the folder.
7 . Now Place the Meteors folder in your Main DBW or SAS foder and listen to the engines roar. works for me.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Jim_diGris on May 12, 2013, 07:03:08 PM
been a long time since I installed individual a/c and cant remember the process. can someone please give me instructions for installing this to darkblueworld1.71
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on May 12, 2013, 07:19:54 PM
Has there been any interest by anyone in putting ordnance on these birds?.......................

Would go a long way to making them more interesting to use in Campaigns.............. 

Just wondering!

Hoss
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Jim_diGris on May 13, 2013, 01:17:24 AM
got it working :) jeeze that F4 version guzzles it's fuel!

quick question, how many rounds are in the guns, they seem to fire forever!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Whiskey_Sierra_972 on May 13, 2013, 09:20:45 AM
Has there been any interest by anyone in putting ordnance on these birds?
+1

At least for the F-8 because in Korea they were used as fighter-bomber....mainly with rocket BTW....
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: TorpexXIII on May 27, 2013, 01:32:24 PM
Ive almost got this working.  All but the external sound which Im guessing is the sound fix file.  Not sure what to do with that.

Any help gratefully accepted !!!

But regardless just wanted to say

AWESOME AIRCRAFT !!!!

Many thanks to creator/s
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: poy on May 27, 2013, 01:40:35 PM
Ive almost got this working.  All but the external sound which Im guessing is the sound fix file.  Not sure what to do with that.

did you checked the thread for your problem ?
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: asheshouse on May 27, 2013, 01:59:53 PM
Sound Patch should be extracted into the Meteors folder.
One file will be overwritten.
-- At least that is what I did and it seems to work great.
I have the v4.10 version installed in HSFX6 v4.11 with AutoDiffFM by PAL.

Many thanks for this great aircraft Loku and Ranwers.

Ashe
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: TorpexXIII on May 28, 2013, 07:46:29 AM
Thanks. Ill try that.  One last Q.  I seem to have lost my skin for the first meteor the 1944 one.  It only has a void skin...!?  It was working OK? Is there a simple fix.

Again, thanks for help and many thanks for this great MOD a/c.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: TorpexXIII on May 28, 2013, 11:17:30 AM
And now the skins back...Ive changed nothing LOL!!!!
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: wolfxx on August 02, 2013, 06:42:44 PM
I'm trying to months to install this marvel, but it is impossible, some kind soul could create a executable patch ?  :'(
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Bizu on August 03, 2013, 05:56:10 AM
The soundfix patch should be installed in the Meteors folder from MODS(#DBW in my case) folder, right?
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Whiskey_Sierra_972 on August 03, 2013, 08:13:35 AM
My fingers are still crossed for some weapons loadout for the Mk.8....

....need to pounder some North Korean positions....
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: CALINHO on August 03, 2013, 09:56:56 AM
My fingers are still crossed for some weapons loadout for the Mk.8....


+1
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on August 03, 2013, 01:13:02 PM
Ordnance would complete this little beauty, I know Anto said he offered his weapons to the Meteor creator, so maybe if he gets time we can see them in the not too distant future.  Or if someone who knows how to add Ordnance could get permission from Ranwers to instal them.


+1,000,000

Hoss
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Ranwers on August 03, 2013, 02:37:02 PM
From me permission is always  :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Poltava on August 03, 2013, 02:46:36 PM
My fingers are still crossed for some weapons loadout for the Mk.8....

....need to pounder some North Korean positions....

+1! Yes, then it would be possible to make a real fun Korea campaign for the Meteor!  ;)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Anto on August 03, 2013, 07:10:31 PM
Ordnance would complete this little beauty, I know Anto said he offered his weapons to the Meteor creator, so maybe if he gets time we can see them in the not too distant future.  Or if someone who knows how to add Ordnance could get permission from Ranwers to instal them.

It would take me literally an hour to do this, but as of yet, haven't had an hour spare for many weeks. And when have, other modding projects have occupied my time.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on August 03, 2013, 11:06:23 PM
My fingers are still crossed for some weapons loadout for the Mk.8....

....need to pounder some North Korean positions....

+1! Yes, then it would be possible to make a real fun Korea campaign for the Meteor!  ;)

And the 1956 Sinai
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Poltava on August 04, 2013, 03:06:50 AM
It would take me literally an hour to do this, but as of yet, haven't had an hour spare for many weeks. And when have, other modding projects have occupied my time.

Anto, we can wait! You have enough on your plate already, Just knowing that it will come when you find some time is quite enough.  :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Bizu on August 04, 2013, 03:39:00 AM
Sorry for off-topic but Anto, I like your profile picture  :D
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Whiskey_Sierra_972 on August 04, 2013, 05:02:19 AM
It would take me literally an hour to do this, but as of yet, haven't had an hour spare for many weeks. And when have, other modding projects have occupied my time.

Anto, we can wait! You have enough on your plate already, Just knowing that it will come when you find some time is quite enough.  :)

+1

I can surely keep my finger crossed for other 'two weeks'....
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Baco on August 07, 2013, 05:58:50 AM
Anto could you please add Rockets and a coupel of bombs to the F 3 as well please if you find the time? Argentina modified its F3 to a Ground attack role after the F 86 took the role of Air intercep in the 60s. Argentinian Fabrica militra de Aviones FMA added pilons to acomodate rockets and Bombs. Bombs of coure in teh inside of the engines, and rockets on the outside, four per wings FFAR rockets amd M-117 for bombs. Thanks in advanve mate...
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Anto on August 08, 2013, 06:13:36 AM
Only doing the F8 for now.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Whiskey_Sierra_972 on August 08, 2013, 10:01:26 AM
Thanks for arming the F.8....

....not sure if my targets 'll think the same anyway!

:)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: 361st_Hoss on August 08, 2013, 04:56:44 PM
Only doing the F8 for now.

Yer too easy Anto, I'd a made em sweat it out a bit longer"........................

Glad to hear you're doing this first, thanks m8!

Hoss
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Anto on August 10, 2013, 03:14:35 AM
Part of the reason for only doing the F.8 is that a) I don't have much free time and like to spend it how I wish b) I have no photos or references of the Argentinian F.3

To be frankly honest though, these loadout mods are very easy and are a great project for a beginner modder to start on.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: S3231541 on August 10, 2013, 03:36:18 AM
I starting modding with Loadout too.  :P.
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: SAS~Anto on August 11, 2013, 09:52:15 AM
(http://i19.photobucket.com/albums/b184/mumblyjoe55/MeteorUpgrade1_zps87d865f0.jpg) (http://s19.photobucket.com/user/mumblyjoe55/media/MeteorUpgrade1_zps87d865f0.jpg.html)

New loadouts added to all models, links going up soon. List of changes include:

- Mk V Hispanos added to F.8. Also corrected ammunition load so top guns carry 200rnds whilst bottom guns carry 190rnds
- F.8 equipped with full historical loadout. This includes additional wing drop tanks, 500lbs & 1000lbs MC bombs, HVAR rockets and RP-3 rockets (60lbs, 25lbs plus later model Mk. 5 motors). I've also included the experimental 24x rocket 'Raptor' loadout.
- F.3 and F.4 also have received new loadouts (this was pretty easy to do as 3D is very similar). Historically both carried additional wing tanks however it was believed both were tested to carry other weapons. In Argentina they were modified to carry a load of weapons. I've simply based these loadouts off the F.8 and they probably are close to what historically was tested/used. However there is sparsity of documentation on these loadouts.

I'll be uploading them tonight, but hope you enjoy them :)

(http://i19.photobucket.com/albums/b184/mumblyjoe55/MeteorRaptor_zpsf160d684.jpg) (http://s19.photobucket.com/user/mumblyjoe55/media/MeteorRaptor_zpsf160d684.jpg.html)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: HotelAlpha on August 11, 2013, 09:58:47 AM
They will surely be received well by all of us. I love the Meteor and new loadouts sounds like a great plan!



Looking forward to that Mr. Anto!  :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8
Post by: Ranwers on August 11, 2013, 10:08:06 AM
Nice :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on August 11, 2013, 10:22:37 AM
Okay new link up :) It includes the previous sound patch in it.

Please make sure though that you download the Weapons Patch. This enables the new RP-3 rockets in the loadouts :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: CALINHO on August 11, 2013, 11:13:17 AM
New meteor not work on SAS Modact 5.21 :'(

MK.III not show on aircraft list
F.4 and F.8 loadout are blank
30% CTD on mission loading

One question:

This patch implemented a functional gyro gunsight? the older meteor gunsight are static
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on August 11, 2013, 11:34:57 AM
Did you install the weapons patch?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: CALINHO on August 11, 2013, 11:37:38 AM
Did you install the weapons patch?

Yes, exactly the instructions from the first page
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on August 11, 2013, 11:54:00 AM
Ahh crap, I know what it is. The 500lbs and 1000lbs MC bombs are from Jet War. I've extracted them and put a link to a new weapons package. That will hopefully solve it.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: sphantom on August 11, 2013, 12:29:16 PM
Aw old age/ gray hair/ I forgot
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Gaston on August 11, 2013, 01:53:44 PM
Thanks, Anto !

Downloaded and installed the 2 files, and installed them in my DBW. But no new weapons on the loadout menu. Any trouble ? this apart, planes are working OK.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Whiskey_Sierra_972 on August 11, 2013, 02:21:26 PM
Just installed!

1) In my DBW 1.71 and got them working flawless (apart the older bug of explodig AI planes at takeoff when only loaded with a single 180 gal droptank).

2) In my vanilla 412.1 with last 5.21 activator I also have the 30% memory error and CTD at mission loading in QMB:

This is the relative log:

Code: [Select]
FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/RRDerwent:Meteors.emd' is being loaded from File: 'meteors'
FM called 'FlightModels/RRDerwent:Meteors.emd' is being loaded from File: 'meteors'
Flight Model File FlightModels/MeteorF3.fmd:Meteors contains no Mach Drag Parameters.
FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitMeteor.<init>(CockpitMeteor.java:103)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3545)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2858)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Bison_M on August 11, 2013, 02:30:06 PM

Thank you very much!
Regards
Bison
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: MarvinT on August 11, 2013, 03:07:57 PM
Another thank you for your time and outstanding work!
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: propnut27 on August 11, 2013, 05:00:42 PM
I've downloaded and installed the new weapons loadouts, but they dont show up on the options lists in FMB. Also, the Self Stationary planes are MIA in the game although they do show up on the View list. I know I screwed something up. Help will be much appreciated.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: 361st_Hoss on August 11, 2013, 05:44:16 PM
Downloaded new Meteors, weapons patch, and dashed out old Meteors , put the new stuff in, put the patch in over the Meteor file, I only get the drop tanks too.

Hoss

Update:

renamed the file to Air_Meteors to move it higher up the stack, same results no ordnance
renamed the file to _Air_Meteors to move it higher up the stack and it works, there are not may mods from where it was but not sure which one it had a conflict with. 

Hoss
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: torontotawa on August 11, 2013, 06:35:18 PM
I use DBW. Same problem. I can only choose 1 or 3 tanks.  :'(
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on August 11, 2013, 08:15:38 PM
Ahh bloody hell, forgot that 4.101m doesn't use fuses (I stopped using 4.101m a long time ago). I'll upload another version soon for 4.101m users.

Now for 4.12m users, were the Meteors working prior to this update? Just find it odd that some of you are now get 30% errors and cockpit problems. I haven't touched the cockpits in any way.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: 361st_Hoss on August 11, 2013, 09:52:07 PM
I have it in DBW Anto, and it works where I have it, but there is some mod I have that messes it up if it's too far down the stack O Mods.............

Cheers

Hoss
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Whiskey_Sierra_972 on August 12, 2013, 04:41:20 AM
Ahh bloody hell, forgot that 4.101m doesn't use fuses (I stopped using 4.101m a long time ago). I'll upload another version soon for 4.101m users.

Now for 4.12m users, were the Meteors working prior to this update? Just find it odd that some of you are now get 30% errors and cockpit problems. I haven't touched the cockpits in any way.

In my installation Meteor weapons folder is lower than other weapons so the fuze don't effect the loading....in a DBW installation with some modded weapons added , try to make that folder loading among last....

About 412 I have downloaded only the last and installed it in a vanilla 412 SAS Modactivator 5.21....maybe there is the need of some missing stuff....original Meteors IIRC are released in a DBW environment....
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Bowie57 on August 12, 2013, 06:09:40 AM
For use in 412 with Modact 5.21: Which Diff_FM version would Work?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Whiskey_Sierra_972 on August 12, 2013, 06:54:11 AM
No needs to change the DiffFM , is included in the mod activator!

DON'T USE A DIFFERENT ONE!!!!!
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on August 12, 2013, 07:26:24 AM
Okay everyone, a much friendly version, compatible with 4.101m thru 4.12.1m is available. I have tested it and it all works. A few little tips:

- Remove all previous versions (include HVAR fix)
- For 4.101m users, rename the two classes starting with "-". This will remove the triggers and allow you to use them without a game crash.

Apologies for the mess. My main install is 4.11.1m with JetWar and a whole host of material loaded in background. Some of it has been around since UP2.01 days and I just assume that it is essentially 'stock game material' now, which clearly isn't the case!
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Whiskey_Sierra_972 on August 12, 2013, 08:40:44 AM
First test in my 412:

1) Planes loading and show weapon correctly.
2) Since Mk.III don't take off by AI (see point 2 below) and my drive skill are lower I can't exclude that the exploding plane at take off with 180 gal (maybe due a misplaced collision box) is still present....I still explode at take off and message refer to the 180 gal. tank....

Those issue are due new 412 engine management:

1) AI take off impossible even at ACE level due almost immediate overheating.
2) First player take off difficult because due the immediate overheating above 80% power take off run is really long....
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on August 12, 2013, 08:55:35 AM
Overheating is a problem with 4.12.1m, not the Meteors. Almost all jets overheat rapdily from 4.11.1m onwards due to the new engine code
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Whiskey_Sierra_972 on August 12, 2013, 08:59:37 AM
Yes mate , I wrote 'Those issue are due new 412' I have now specified that those issue are '....due the new 412 engine management'.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Whiskey_Sierra_972 on August 12, 2013, 09:07:08 AM
Tested in 410 (with the disabled classfiles enabled)

1) Planes load and show weapon correctly;
2) Mk.III still explode at take off with some loadout....and now even the Mk.4....since the message after the explosion report fuel tank on fire and explosion happen with other loadout....atm I'm thinking that if this is due some misplaced collision box or of the 180 gal droptank or of the plane tail that at take off strike the ground causing plane explosion.
3) Mk.8 is flawless....but it have a new tail design....
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on August 12, 2013, 06:51:42 PM
Sorry Walter if I came off as rude, posted that just before I went to bed!

I haven't as of yet seen the explosion on take-off, but it may be due to what you sent. I'll put up the Ranwers signal and see if he can find a solution. Glad to hear though that at least they are all appearing in game with working loadouts :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Gaston on August 12, 2013, 11:46:51 PM
No problems here, with the 3 versions... but did not try all loadouts yet.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Whiskey_Sierra_972 on August 13, 2013, 12:57:35 PM
In my clean vanilla installation if I try to take off with the F.III with the 180 gal belly tank driven by AI at AVERAGE skill level it explode after rotation....in the same condition F.4 explode with load heavier than the 2x1000 lbs and 180 gal. belly tank....my test map is desert on line....if you can test in the same condition can be useful....
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Whiskey_Sierra_972 on August 13, 2013, 12:59:54 PM
Sorry Walter if I came off as rude, posted that just before I went to bed!
.....

Rude?

I haven't noticed it....at me seemed a normal specification....

....sometimes language barrier are useful!!!

:)
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: LuseKofte on August 14, 2013, 01:22:16 PM
This work perfectly in my Modact 5.21
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: zsoltfireman on August 19, 2013, 10:30:27 AM
Unfortunately, I do not see the new weapons

 :-[
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: duffys tavern on August 19, 2013, 03:59:13 PM
Anyone seen any skins for this baby? Thanx.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Mission_bug on August 20, 2013, 02:24:40 AM
Thank you very much for the weapons upgrade Anto, superb job. 8)

Have these running in three different installs, sadly in Modact 5.21 they are prone to engine overheating as are all jets, makes using them as AI quite difficult for campaign/mission builders.

Wishing you all the very best, Pete. ;D
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Malone on August 20, 2013, 03:11:44 AM
not just the AI, lol - i have major headaches getting these airborne without overheating, and in fact mostly my engine/s catch fire from the overheating before even getting up to takeoff speed. the AI actually do a better job of it than me - i obviously suck as a jet pilot, lol :D
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Whiskey_Sierra_972 on August 20, 2013, 04:36:26 AM
Anyone can confirm my exploding AI at take-off issue?

Most noted on 410 or 409 versions because in that the plane take off....
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on August 20, 2013, 08:56:17 AM
Haven't seen any explosions on takeoff but seen plenty of aircraft overheat. They seriously screwed up the engine overheating code for jets in 4.11.1m and 4.12.1m!!
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Docholiday on August 20, 2013, 01:53:13 PM
Hallo Anto

Great work the arming of the Meteors !  ;D


I just recognized one thing:  After installing the whole new Meteor-Package, the half of the loadout of the CC-Mosquito (modifying of the DBW-version) dissapeared (in loading screen and game). After remouving of the Meteors the whole CC-Mossie loadout is back again.

Is this a classfile problem ???


Cheers

Doc
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on August 21, 2013, 07:02:42 AM
Doc, in one of the first uploads indeed there was an additional file that may have conflicted with the CC-Mossie but it should be present in the current download. In that download there is only one folder (Meteors). If you check in the COD folder inside Meteors, there should be only 3 files date 11-Aug-13. If there is anything more, something is not right :)

Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Docholiday on August 21, 2013, 12:05:36 PM
Doc, in one of the first uploads indeed there was an additional file that may have conflicted with the CC-Mossie but it should be present in the current download. In that download there is only one folder (Meteors). If you check in the COD folder inside Meteors, there should be only 3 files date 11-Aug-13. If there is anything more, something is not right :)



Thx for the fast answer !

I will check it out


Cheers

Doc
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: zsoltfireman on August 23, 2013, 02:26:07 AM
Unfortunately, I do not see the new weapons

 :-[

Any idea???
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on August 24, 2013, 12:44:16 AM
Reinstall and try again
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Sleepingdragon on August 24, 2013, 10:24:52 PM
A kinda dumb question: I was modifying an old post war cmpn by adding meteor F3s. I made it in 409, was modifying it in DBW 411.1, with the previous meteor. I'm somewhat concerned that the new version will not work in the old one, or that the mod might cause a problem in various versions. I just use them for a about a fourth of the misns, and in air combat by AI planes.

If somebody has the new loadout versions, will this affect the older ones in misns where they use no load outs? Will the meteor F-4s still be able to function as they did in the earlier misns? I'm debating removing the meteors since I fear this variation issue may keep the misns from functioning correctly in some versions. 

Thank you. And thankx for all this great work, and for the new load outs, as I look forward to using them.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: zsoltfireman on August 25, 2013, 11:51:48 AM
I use the DBW 1.71

but no see the Meteor weapons

 :o
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on August 25, 2013, 12:20:25 PM
Zsoltfireman, the first page of this thread has your answer:

Quote
*For 4.101 Users, rename any classfiles starting with a "-" to enable bombs and prevent loadout errors*
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: zsoltfireman on August 25, 2013, 12:36:37 PM
Zsoltfireman, the first page of this thread has your answer:

Quote
*For 4.101 Users, rename any classfiles starting with a "-" to enable bombs and prevent loadout errors*

solution for the future?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Malone on August 25, 2013, 12:54:28 PM
probably not, mate - we are moving on to 4.12, and the chances of new stuff being done specifically for an older version are not good.
you are asking for a future solution to an older version.....doesn't really make sense, does it?
the future solution is to move on to 4.12 mods, lol.
it's easy enough to just edit the - sign from the classfiles, surely?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: zsoltfireman on August 25, 2013, 10:34:05 PM
probably not, mate - we are moving on to 4.12, and the chances of new stuff being done specifically for an older version are not good.
you are asking for a future solution to an older version.....doesn't really make sense, does it?
the future solution is to move on to 4.12 mods, lol.
it's easy enough to just edit the - sign from the classfiles, surely?

"sign from the classfiles, surely?" Sorry I do not understand
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on August 25, 2013, 10:40:48 PM
Look in the Meteor folder. Find the two files that begin with "-". Remove the "-", overwrite files. Bug fixed.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Sleepingdragon on August 28, 2013, 05:20:24 PM
Well that's a bit simpler. Now I'm wondering if it's more practical to mod the old cmpn for DBW now or just for the latest version of HSFX. Now Im wondering if the latest install of hsfx has the Meteors and the P-61. I'ts vital that the P-61 be used, but I could get away with not using the meteor. Im trying to keep this conversion as simple as possible, but it has to have the P-61 for sure, but would be nice if it had the meteors. I want to make using this cmpn as simple as possible.

If you guys were upgrading/moding a 4 yr old cmpn for the new stuff, which would you choose to make it as usable to as many as possible? Or is this blasted medication I have to use just slowing my brain activity a bit much?  :P
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: zsoltfireman on August 29, 2013, 12:23:32 AM
Look in the Meteor folder. Find the two files that begin with "-". Remove the "-", overwrite files. Bug fixed.

Finally!
no need to equivocation... :P
This is helpful!

Thanks Mate!

Zsolt
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on August 29, 2013, 02:49:29 AM
@Sleeping: My advice is choose the one that will cause you the least amount of hassle. As I've started doing with my mods, I have dropped support for old game versions so I can spend more time on making better mods for new ones. Sometimes you can cater for everyone, other times it will do your head in!
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Sleepingdragon on August 29, 2013, 11:55:37 PM
Yeah, that's a great idea. Just gotta figure out if the P-61 is in the hsfx latest version, so I can know what to put in the readme. I am gonna minimize what has to be added. Thanx for the input.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Malone on August 30, 2013, 12:13:56 AM
you could always still include the Meteor with air-starts only. in my experience, they work alright as long as they don't have to take off first, lol. ;)
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: dsawan on August 31, 2013, 07:50:23 PM
hi, i use dbw 1.71 and did like readme said and no bombs or rockets. the new dropt anks showed though. I use dbw with jet war 1.3. i removed the "-" from 2 fiels in main folder but still no go. Is there a weps pack i need to add thats not mentioned in readme?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Whiskey_Sierra_972 on September 01, 2013, 03:45:15 AM
Loadout appear into loading drop list?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: dsawan on September 01, 2013, 09:37:32 AM
hi, no they dont. i just get the wingtip tanks to show besides the belly one. But no rockets and bombs
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Charlie_01 on September 07, 2013, 02:55:19 PM
Look in the Meteor folder. Find the two files that begin with "-". Remove the "-", overwrite files. Bug fixed.

What about the other file starting with "-" into "cod" subfolder?? Maybe has it to be renamed too?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: dsawan on September 07, 2013, 04:21:30 PM
same no go.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on September 08, 2013, 08:44:44 AM
Don't touch the COD folder otherwise you will properly botch things up!

Look, unsure why you are having bugs. I've tested these on 4.101m with DBW1.71, ModAct4 for 4.11.1m with JetWar v1.3 and on ModAct5 for 4.12.1m. All three circumstances they work.

There isn't any magic or tricks on my side. Just downloaded the linked archive and installed as directed and they work fine. So there must be something on your installs which are interfering.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: sphantom on September 09, 2013, 07:58:12 AM
This plane works in my dbw/fullMonty and 412.1/5.22 all load outs show
                                                                                               Thanks
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Spider16 on October 05, 2013, 02:54:43 PM
Hi guys, tthe same problem to me, lodauts shows only the belly tank and the wings droptanks, in the same install of anto.  :( :( :( Thanks to all.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~vampire_pilot on October 06, 2013, 02:09:17 AM
I also have this issue but only on one of my installs (all based on DBW 1.71). It also is an install (custom collection though) will all the vietnam and afterwards jets in it.

I'd suspect a conflict in the Jet war department.
But since I threw so many mods in there I can't figure out which one.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Jim_diGris on October 30, 2013, 08:49:55 PM
"*For 4.101 Users, rename any classfiles starting with a "-" to enable bombs and prevent loadout errors*"

Can someone please explain what this means? Trying to get it to work in 4.10.1 DBW and all I get are drop tanks. Wh do I rename the "classfiles" starting with a - to?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: sphantom on October 30, 2013, 09:04:20 PM
just remove the minus sign that is all
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Jim_diGris on October 31, 2013, 04:56:00 PM
thanks sphantom, did that and windows gave the duplicate file warning, so I renamed the original non dashed duplicates with the dash and all works a treat. Though I sometime get an explosion at the start of the mission, its random and I dont know what is causing it. it doesnt happen every time, just occasionally
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Draken on November 01, 2013, 06:43:43 AM
Thanks !
Works fine in HSFX 7 .
But the engines overheat very fast !
At take off, it is recommended to push throttle not over 70 % .
And when in flight , it can be pushed to 100 % only for a few seconds before overheating .
Is this a bug, or did you want  it so ?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Stefan SG on November 10, 2013, 10:28:02 AM
There is overheating problems in SAS ModAct 5.30. It is very difficult to take off with bombs, tanks and rockets, although I was every careful with throttle.
Dear Anto, let to ask You to change FM parameters for 4.12. Thank You in advance.
 
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Whiskey_Sierra_972 on November 11, 2013, 12:29:45 PM
Yes , since this mod use external FM/EM new buttons x 4122 can't help....hope for a fix in the next future!

Please!

Thanks in advance!

walter
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Gaston on November 11, 2013, 12:58:55 PM
So it needs a DiffFM mod for 4.12.2 ? does it exist ?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Whiskey_Sierra_972 on November 11, 2013, 02:10:17 PM
No it don't need a DiffFM because DiffFM is a classfiles that enable game to load also old game versions FM!!

It only need an update of it's actual external FM/EM to overcome the overheating!
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Griffon_301 on November 15, 2013, 06:04:49 AM
hello guys!

got the meteors to work in DBW/newTFM environment with all the loadout options BUT:
there are 8 classfiles in the Meteor mod that are also contained in the JetWar package;
remming them out in JetWar gives the whole loadout options for the Meteors, but I have not tested what that means for the rest of the jet aircraft;
maybe someone can try that...

the classfiles in question are starting with:

1DEAB
9D62
12E29
915B3
4195
C1394
D7ED
F00E

hope that helps a little

cheers
phil
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Griffon_301 on November 15, 2013, 07:00:49 AM
UPDATE: just found out that applying the Bomb fix for JetWar for 4.101m helps and now the Meteors all show their whole loadout options :)
so if anyone has updated to JetWar 1.33, make sure to apply that bomb patch afterwards again... :)

cheers
phil
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Anto on November 25, 2013, 06:38:41 AM
*BUMP*

Overheating bug for 4.12.2m is resolved. Please use the new flight models file on the first page. It also adds fuel efficiency values to the FM which were missing previously :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Stefan SG on November 25, 2013, 06:54:06 AM
Dear Anto,
Thank You very much for this update. Your kind efforts are really great and they are above any praise.

Stefan
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Whiskey_Sierra_972 on November 25, 2013, 03:17:21 PM
Mediafire is a crappy site here in Italy!

Any chance to have another download link please....

Thanks in advance!

walter
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: 361st_Hoss on December 11, 2013, 09:36:51 PM
Installed this in my 4.12.2/ModAct 5.3, put in the FM for 4.12.2 and I get the Mk III and F4 with full loadouts, but the F8 does not show up at all, it worked just fine in 4.10.1 with DBW, I select the F8 and don't see the plane in the selection window, I can hit fly and it loads the mission and I'm in an F4... weird............ 

the download is corrupt so I can't redownload it to refresh the file with latest updates, which I'm sure I had.. can we get that link fixed or can someone put it on Speedyshare and shoot me a link for the download............. it's free

http://www.speedyshare.com/

Cheers and Thanks

Hoss

Edit:  Tried again today 12/12/13 and the package unloads fine, and the F8 shows up now.

Cheers
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: hetzer on January 07, 2014, 10:48:07 AM
I've installed everything as it should be, but it crashes at 70% in UP 3.0 RC4 on 4.10.1
Any ideas?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Epervier on January 07, 2014, 11:43:19 AM
I've installed everything as it should be, but it crashes at 70% in UP 3.0 RC4 on 4.10.1
Any ideas?
Yes...

... Instant Log File Output
http://www.sas1946.com/main/index.php/topic,19308.0.html

... log
http://www.sas1946.com/main/index.php/topic,13457.0.html

Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: CALINHO on January 07, 2014, 02:09:12 PM
it's possible add a functional gyroscopic gunsight in meteor? like WWII late aircrafts

Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: crisisloaner on February 26, 2014, 01:46:49 PM
I am running DBW and I don't get any extra skins to show up ? Any ideas ????? >:(
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: SAS~Tom2 on February 26, 2014, 05:12:40 PM
Hi and welcome,

In case you already have downloaded and installed extra skins in the correct folder inside Paintshemes/skins, and those skins are High Resolution ones, you need the High Resolution True Textures mod, get in "Visuals" on the forum.
See the Hi Res thread there for more info.

Good Luck!
Cheers

Tom
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: archie1971 on March 15, 2014, 11:16:59 AM
(http://i163.photobucket.com/albums/t287/archie_cz/METEOR_zps65dbb2d4.jpg)
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Salina on April 07, 2014, 03:17:00 PM
A Danish F-4 variant!
Absolutely wonderful!  ;D
Many thanks!  ;D
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Cally18 on April 24, 2014, 02:13:50 AM
http://i163.photobucket.com/albums/t287/archie_cz/METEOR_zps65dbb2d4.jpg


That is a very interesting photograph sir.

Reminds me of a photo i saw of an early Me-262 prototype with a propeller.....i believe....in the nose? i forget

Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Stainless on May 21, 2014, 05:36:57 AM
I've run the mod through my test tool and found some issues. Since the mod works, these can't be very serious, but I'll post them here anyway.

Gloster MeteorF3

CF_D0.msh   contains a vertex -1.00086 0.04734053 1.553227 0 0 0.00000001.0002730986  which is obviously wrong
CF_D1.msh   contains a vertex -1.00086 0.04734053 1.553227 0 0 0.00000001.0002730986  which is obviously wrong
CF_D2.msh   contains a vertex -1.00086 0.04734053 1.553227 0 0 0.00000001.0002730986  which is obviously wrong

Gloster Meteor F4

Same bugs as with the F3 plus
GearR2_D0.msh starts with "WingLMid_CAP.msh//Generated by MshReader 1.18 by Dr.Jones"

Gloster Meteor F8

GearR2_D0.msh starts with "WingLMid_CAP.msh//Generated by MshReader 1.18 by Dr.Jones "

Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Ranwers on May 21, 2014, 05:44:44 AM
Sorry :)
I don't have yet this fantastic tool ;)
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: Stainless on May 21, 2014, 08:07:16 AM
I'm still working on it, it is not finished. Not even close to finished.

However it is available for download, hello can't get it to display so that's my focus at the moment. Finding out why.

But if I find problems with a mod I'm going to report them to the modder. All the hard work required to put together a mod shouldn't be wasted because  of little bugs in file exporters, or an accidental keypress when editing a file.

I love the look of the meteor, I've seen a couple in flight and the sound is amazing. Makes your bones shake. ;D
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: NIGHTFIGHTER on May 22, 2014, 10:48:52 AM
Can I just say this is some incredable work, the skins are fantastic..However I do have one problem. Im running on 4.12.2m HSFX 7.01 and these aircraft load, weps are all there, even the sound, and they are not blowing up as soon as you touch the throttle (unlike most of the jets in IL-2) Noooo I get into enjoying the flight and after a few minutes or even at the end of the flight I get the dreaded Memory error message (unable to read) and exit to desk top.  The strange thing is these dont show up on the event log, it just shows a normal mission. I really dont know how to track these error messages down, or what causes them....my only option normally is to remove the aircraft..is this the only way? it would be such a shame, as these beasts really are awesome...Gary
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: RealDarko on July 13, 2014, 06:30:50 AM
Anyone know where to get he danish skin for the F.4??
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: peluca on December 26, 2014, 09:05:52 PM
¿Does it works for HSFX 6.0?
Greetings^^
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts
Post by: wolfiz on March 27, 2015, 08:28:05 AM
Could you please list the prs sound files referenced in the emds. I'm still getting no sound, and I've check the syntax in motor.Dervent.prs thoroughly. The startup sounds do work fine.. :-)
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12]
Post by: Gemini on September 08, 2015, 07:45:48 PM
What if we can't find the ru. properties folders?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12]
Post by: Dinga on September 08, 2015, 09:44:31 PM
please move to the lost properties section :)
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12]
Post by: Gemini on September 09, 2015, 04:59:07 PM
Are you talking to me?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12]
Post by: Dinga on September 09, 2015, 09:10:06 PM
Look in the folder "STD" then open i18n folder .In that folder you will find your Plane properties file.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12]
Post by: Gemini on September 12, 2015, 02:55:45 PM
It's fine thanks anyways
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12]
Post by: Dinga on September 12, 2015, 06:31:41 PM
Glad you got it sorted 8)
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12]
Post by: Fresco23 on December 23, 2015, 04:03:00 PM
Almost 3 years to the day..... wow time flies, but i still remember when these were released together. Now I'm re-downloading for a Korean Era build.

Thanks for these awesome planes!
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12]
Post by: SGT68 on November 22, 2016, 02:31:41 PM
Installed and running in 4.13.2 Modact 6.20
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12]
Post by: bigans on August 12, 2017, 04:04:18 PM
Great work as usual, thanks!

How resize to 1024 8BPP, using paint software? Why if I choose 256 milion colors, the skins lost its quality?
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12]
Post by: ianp on September 14, 2017, 01:21:53 PM
Quality,  thanks a lot.
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12]
Post by: BlackAce7727 on September 14, 2017, 01:44:26 PM
^ Love this users name. Pure wit.  ;D
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12] - Update Patch 2017-10-21
Post by: 4S_Vega on October 31, 2017, 01:22:07 PM
at first post update patch+link for fast B.A.T. installation
Title: Re: Gloster Meteor Mk.III, F.4, F.8 - Updated with New Loadouts [4.10] [4.11] [4.12] - Update Patch 2017-10-31
Post by: sosezi on March 20, 2019, 03:50:52 AM
STUNNING!!!! TNANK YOU!! :) :) :)