Special Aircraft Service

the SAS Hangar => The Lounge => Requests & Ideas => Topic started by: kaxII on October 19, 2012, 01:17:07 PM

Title: Bailing out realism.
Post by: kaxII on October 19, 2012, 01:17:07 PM
Here is a request for bailing out realism. This is where there would be a x chance of canopy being jammed and x chance of parachute failing to open. Also if the aircraft is on fire the parachute could catch on fire and therefore burn up. This would be good for campaigns as you cannot be sure of safely bailing out so you would rather try and put your aircraft down than just bailing out everytime.
(Also i searched for a request like this but none came up, so if this has been done before please send a pm and delete and if it is not done correctly please tell me what to add)
Title: Re: Bailing out realism.
Post by: CorsairKira on October 19, 2012, 01:36:55 PM
+1 Sounds like a great realism addon.
Title: Re: Bailing out realism.
Post by: Fresco23 on October 19, 2012, 01:44:53 PM
Thats a cool idea! I Agree!
Title: Re: Bailing out realism.
Post by: juanmalapuente on October 19, 2012, 04:52:16 PM
Great idea. I would add that pilots wouldn't pass through wings or fuselage like ghosts in their fall.
Title: Re: Bailing out realism.
Post by: Ass Eagle on October 19, 2012, 07:02:33 PM
Well about the chutes catching fire.. well IF one opens there chute basically inside the cockpit.. well.. lol. I think that one wouldn't be so good.

NOW, the pilot in the cockpit that would be the same one bailing out.. I'd be super HAPPY with that ;)
Title: Re: Bailing out realism.
Post by: SAS~Anto on October 19, 2012, 07:56:25 PM
Jamming canopies already being worked on by crazyflak ;)
Title: Re: Bailing out realism.
Post by: alotef on October 20, 2012, 02:04:39 AM
Can we disable AI bailing out in DBW 1916? Otherwise its a real immersion killer. :/
Any thoughts on how?
~Mike
Title: Re: Bailing out realism.
Post by: Verhängnis on October 20, 2012, 02:56:05 AM
Can we disable AI bailing out in DBW 1916? Otherwise its a real immersion killer. :/
Any thoughts on how?
~Mike

Check no parachutes when using the FMB.
Title: Re: Bailing out realism.
Post by: kaxII on October 20, 2012, 03:58:34 AM
Can we disable AI bailing out in DBW 1916? Otherwise its a real immersion killer. :/
Any thoughts on how?
~Mike

Check no parachutes when using the FMB.

It could be good if they could try and bail out when near the ground in a vain attempt to get out and they will either survive or go splat, like some pilots did when there aircraft caught fire. Also the burning parachute is when you get injured due to your plane being on fire and therefore you could be on fire and thus your parachute on your back on fire.
Title: Re: Bailing out realism.
Post by: slipper on October 20, 2012, 05:13:14 AM
Good idea,

I set up a sort of bail out routine with a program called joy-to-key if i remember correctly, a few years ago.

On pressing the bail out key, the pilot would look at the instrument panel, then down at his lap (simulating undoing belt buckle), a sound file would play for a buckle opening, the pilot would look upwards, canopy would open, then he would bail out.

This took about 10 -15 secs to run and was quite good for immersion ( think i even added a wind effect when canopy opened). The problem was each action needed a key assigned to it in game for the procedure to run with one key press, also the sounds were played outside of the game so did not sound quite the same as an in game sound.

Would be good if a similar routine could be incorporated into the game, rather than an external program running it.


regards

slipper
Title: Re: Bailing out realism.
Post by: singüe on October 20, 2012, 05:37:13 AM
Seems a good idea.
Title: Re: Bailing out realism.
Post by: BT~wasted on October 20, 2012, 06:49:53 AM
I think sometime ago there was a mod pack called Aviaskins Mod Pack and ZloyPetrushko made some improvement on this matter. From what I remember you need to jettison cockpit manually to be able to bail out. Also you was able to bail out at smaller altitude, because chute deployed faster and pilot slowed its descend speed faster.

But It was working only on 4.09  :(

EDIT:

I`ve found the copy of this mod on my HDD so I`ll take a look at changes. My interest lies in the decreasing of minimum bailout altitude, because it is too high I think ( I am not expert on this matter, but there are ejection seats like MB in F-4 that allowed ou to safely bailout while plane was standing on the ground).
Title: Re: Bailing out realism.
Post by: NS~mati140 on October 20, 2012, 07:40:23 AM
What I would look forward to is improvement on ejection seat mechanics. Currently the pilot is counted as ejected only after he seperated from ejection seat agter bailout. If plane crashes/explodes/gets shot at during phase between seat ejection and seperation from seat, the pilots gets damage/dies just as if he was still inside codkpit. That breakes the entire purpose of ejection seat, which is to get pilot from plane inot safety faster. If pilot status changed to bailed out after seat ejection, it would be a huge improvement as the ejection seat would finally fulfill its role.

Another thing, which has already been mentioned, is parachute opening procedures and parachute physics. This applies to ejection seats as well. The current version of F-4 has the zero-zero seat modelled but it doesn't work like zero-zero because of this. If you eject on the ground, at the highest point of flight, when pilots separates from seat, it looks like regular bailout without one - pilot jumps off the seat and gets into stable free-fall position before opening the chute. Due to making those stunts and low decelaration, pilot dies everytime even though the seat is ejected much higher than it was IRL. Instead the chute should open at the moment of separation, and pilot should leave the seat with chute already open.
Title: Re: Bailing out realism.
Post by: kaxII on October 20, 2012, 08:41:00 AM
are you going to finish the mod crazy flak? Please do! and some of the others ideas around here are good, and that mod for 4.09 maybe crazyflak could combine it into his one for even more realism.
Title: Re: Bailing out realism.
Post by: kaxII on October 20, 2012, 09:20:51 AM
oh ok, but still thats good that you are going to finish it!
Title: Re: Bailing out realism.
Post by: (-battlemaster-) on October 23, 2012, 04:54:45 PM
I think it should depend to how damaged you are not on bare x time x, iff you fly an Spitfire without flying a combat how big is the chance of having a jamed canopy? ;)
Title: Re: Bailing out realism.
Post by: kaxII on October 24, 2012, 09:21:47 AM
But your cockpit could of been slightly damaged in a previous battle so all the moving about could jam it, or it could just jam due to excessive movement vibrations etc
Title: Re: Bailing out realism.
Post by: Ass Eagle on October 24, 2012, 11:53:35 AM
Hello,

I cannot speak for other aircraft, but in the case of the Me 109 G/K series fitted with the Erla Haube, its was virtually impossible for it to jam. In fact, the 109 was one of the safest planes to bail out of. If you look at war time footage, the canopy always 'lifts' then tumbles away from the aircraft towards the rear, no matter what the orientation of the plane was or how bad the canopy was hit. Not saying it was impossible, just extreamly unlikley.

Now the P-40.. oh my! 'Ducking' was SOP on jettisoning the canopy!! So since the IL2 pilot cannot 'duck' mabey a % chance of of P-40 pilot being killed or injured when canopy is jettisoned?


Off topic but a little story from my Great Uncle ;

' I was on patrol on March 13th, 1945, My wingman and I happen to come across two P-47 Thunderbolt at 400m I slid behind the lead -47 and with a quick burst I shot him down, before I could realize, another -47 got in behind me! And just as fast, I was hit in the engine (which immediately caught fire [fuel supply hit]), canopy hit hard. I was very lucky. At this time I was at 400m alt., I had to bail, so I put the throttle to full power, put the nose to God to try and gain alt. I was mabey 800m when my 109 told me I had to bail. I pulled the emergency canopy release, the canopy flew off, I tumbled out of the cockpit. Becouse of my 109 high degree of attack when I tumbled out, I managed to strike the tailplane breaking my right arm. I managed to pull my cord at about 400m parachute opened at about 300m started to slow my decent at maybe 100m. I hit the ground hard. By God I'm alive! I then heard Soldiers yelling in German, I got up and yelled I'm over here! I then realize it was American soldiers speaking in German, they told me to raise my hands. I could only raise one. The soldier yelled both hands up now! I looked at him, and in my calmest of voice I said 'my fucking arm is broken'! The soldier said in his calmest voice, we watched you, we all though you were dead, do you want a fucking cigarette? I took the cigarette, and they took me to an American Hostpital '.
Title: Re: Bailing out realism.
Post by: Ass Eagle on October 24, 2012, 12:16:13 PM
Oh yes no problem for sure, I know this mod you are making will no doubt be awesome! And as always the hard work you do is always appreciated. :)

Ducking.. putting your head between your knees and pray pray pray!
Title: Re: Bailing out realism.
Post by: kaxII on October 24, 2012, 12:54:13 PM
Lol great story!! Especially the ending! ;D
Title: Re: Bailing out realism.
Post by: mac1 on October 24, 2012, 01:19:26 PM
Great story, and great idea for a mod. The idea of being trapped inside a pit with flame all around is terrifying
Title: Re: Bailing out realism.
Post by: razor1uk on October 24, 2012, 01:38:36 PM
Indeed it is great fluff! I even changed my online messages, to similar related ethos...
Title: Re: Bailing out realism.
Post by: Ass Eagle on October 24, 2012, 01:46:07 PM
Indeed it is great fluff! I even changed my online messages, to similar related ethos...
what means 'fluff'?
Title: Re: Bailing out realism.
Post by: Eexhaton on October 24, 2012, 01:52:13 PM
Indeed it is great fluff! I even changed my online messages, to similar related ethos...
what means 'fluff'?
Fluff - generally this are stories or additional information based upon stories or events that have happened, or even might happen in the (near) future. :)

In the world of Roleplaying Games often used to describe such stories and additional material that "enhances" the story and play itself.
Title: Re: Bailing out realism.
Post by: Wulfy on October 26, 2012, 12:51:46 PM
I has wondering maybe the Pilot could have a crude flight model to, like the wind would blow him around a bit and stuff.