Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => Ships => Topic started by: western0221 on September 24, 2012, 03:44:32 AM

Title: IJN Battleship Nagato pack v1 (all of 4.09-4.12) [4.09] [4.10] [4.11] [4.12][4.13]
Post by: western0221 on September 24, 2012, 03:44:32 AM
IJN Battleship Nagato pack v1!

http://www.mediafire.com/?s9p96ttivojlh04

This MOD needs ship's cannons sound MOD
http://www.sas1946.com/main/index.php/topic,18400.0.html

(http://www.mediafire.com/conv/e75642a7817bb681276d539076fe0b14cf1f2aab004fd5f556a261c0ed49ac8d6g.jpg)
(http://www.mediafire.com/conv/9aa9cb743a9789a9e3da7fd3cbb95be87183380d93f266997fbdcb19f8516cde6g.jpg)

This great Nagato model is a rental one.
Original 3D maker is zakozako.
Converting to IL-2 by western0221.
Some parts' 3D are made by SKG.
Thanks zakozako and SKG!!
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.11)
Post by: Epervier on September 24, 2012, 04:54:07 AM
Thank you very much !  :) :)
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.11)
Post by: santobr on September 24, 2012, 04:58:37 AM
Thanks zakozako and SKG!!
And western. 8)



santobr.
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.11)
Post by: Lonestar67 on September 24, 2012, 05:50:29 AM
Many thanks! Very usefull! :)
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.11)
Post by: cgagan on September 24, 2012, 06:02:49 AM
The imperial fleet is getting stronger and stronger! Many thanks, splendid job you've done there! 8)
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.11)
Post by: 352nd_Hoss on September 24, 2012, 02:33:12 PM
Very nice, we can always use more targets for USN..... ;D

We could really use some of these though...

http://www.combinedfleet.com/Junyokan.htm
IJN Heavy and Light Cruisers

For that matter I believe the RN only has one Cruiser in the FMB list. 

Cheers
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.11)
Post by: glibble on February 26, 2013, 08:24:57 PM
Download link broken?
S!
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.11)
Post by: sphantom on February 26, 2013, 08:32:12 PM
media fire not working again it states file broken or corrupted and or gone over limit of dl.
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.11)
Post by: farang65 on February 26, 2013, 09:54:12 PM
Yes same here archive blocked  :(

Kirby

Looks awesome  :D
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.11)
Post by: SAS~Malone on February 27, 2013, 02:07:03 AM
we need an alternative link, please.
otherwise any new thread with mediafire links only is practically useless.....  :(
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.11)
Post by: asheshouse on February 27, 2013, 02:34:58 AM
I have been in contact with Mediafire.
My Yorktown  *.rar file has been classed as a "special" archive and hence, for a free user account, restricted to 10 downloads per week.

Mediafire are looking into the problem for me since I pointed out that, based on their own posted policy, the file was not a special archive just a standard rar file.

Don't hold your breath though. 
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.11)
Post by: Bwf. on February 27, 2013, 10:59:33 AM
Here's my link for the Nagato pack v1, it's a paid for account(the cheap one)
there shouldn't be any problems. The CannonSoundPlusV2.zip is included:

http://www.mediafire.com/download.php?wkp4ytifndkb35f


Bwf.
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.11)
Post by: sphantom on February 27, 2013, 11:03:52 AM
dl now and will let know if all is there thanks
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.11)
Post by: Bwf. on February 27, 2013, 11:13:54 AM
sphantom,

I DL'd it from that link and it was O.K., If you do run into a problem
with the DL, PM me, gotta go for now.

Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: Stefan SG on January 11, 2014, 12:11:00 PM
Generic IJN battleship is replaced following kind instructions of SAS~Epervier (see: http://www.sas1946.com/main/index.php/topic,20755.msg432257.html#msg432257).

In order to do the same, pls install IJN Nagato mod. Pls make backup of ships.ini file. Then pls delete default entries of IJNBBGeneric from com/maddox/il2/objects/ships.ini
and put new entries instead of them.

(http://www.sas1946.com/images/imageshit/dead/dead.gif) (http://www.sas1946.com/images/imageshit/dead/dead.gif)

Code: [Select]
[IJNBBGeneric]
Description  IJN Nagato Class Battle ship Nagato 1941

Icon         shipDestroyer

// Model
Mesh         3do/Ships/IJNNagatoBB41/Hier.him

// Motion Parameters
SliderDistance 643.75
Speed          25.0 //37.0
SoundMove      models.Ship

// Vitals

[IJNBBGeneric:Part0]
BaseChunk                 Hull1
strengthBasedOnThisSection strength_HullEnormNagato
Vital
 damageDepth   0.4
 damagePitch  -2.0
 damageRoll    3.8
 damageTime  156.0

[IJNBBGeneric:Part1]
BaseChunk                 Hull2
strengthBasedOnThisSection strength_HullEnormNagato
Vital
 damageDepth   0.4
 damagePitch   0.0
 damageRoll    3.8
 damageTime  152.0

[IJNBBGeneric:Part2]
BaseChunk                 Hull3
strengthBasedOnThisSection strength_HullEnormNagato
Vital
 damageDepth   0.4
 damagePitch   2.0
 damageRoll    3.8
 damageTime  156.0

// Armament

// 2x406mm main cannon

[IJNBBGeneric:Part3]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
AdditionalCollisionChunk1  Barbette1
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection cannon_JANagato_406mm
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart1

[IJNBBGeneric:Part4]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
AdditionalCollisionChunk1  Barbette2
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection cannon_JANagato_406mm
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart2

[IJNBBGeneric:Part5]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
AdditionalCollisionChunk1  Barbette3
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection cannon_JANagato_406mm
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3

[IJNBBGeneric:Part6]
BaseChunk                 Head4
AdditionalCollisionChunk0  Gun4
AdditionalCollisionChunk1  Barbette4
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection cannon_JANagato_406mm
 GunHeadChunk             Head4
 GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart4

// 140mm sub cannon 9+9

[IJNBBGeneric:Part7]
BaseChunk                 Head5
AdditionalCollisionChunk0  Gun5
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw            -100.0
 HeadStdYaw               0.0
 HeadMaxYaw               0.0
 GunHeadChunk             Head5
 GunBarrelChunk            Gun5
 GunShellStartHook  ShellStart5

[IJNBBGeneric:Part8]
BaseChunk                 Head6
AdditionalCollisionChunk0  Gun6
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw            -100.0
 HeadStdYaw               0.0
 HeadMaxYaw               0.0
 GunHeadChunk             Head6
 GunBarrelChunk            Gun6
 GunShellStartHook  ShellStart6

[IJNBBGeneric:Part9]
BaseChunk                 Head7
AdditionalCollisionChunk0  Gun7
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw            -100.0
 HeadStdYaw               0.0
 HeadMaxYaw               0.0
 GunHeadChunk             Head7
 GunBarrelChunk            Gun7
 GunShellStartHook  ShellStart7

[IJNBBGeneric:Part10]
BaseChunk                 Head8
AdditionalCollisionChunk0  Gun8
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw            -100.0
 HeadStdYaw               0.0
 HeadMaxYaw               0.0
 GunHeadChunk             Head8
 GunBarrelChunk            Gun8
 GunShellStartHook  ShellStart8

[IJNBBGeneric:Part11]
BaseChunk                 Head9
AdditionalCollisionChunk0  Gun9
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw            -100.0
 HeadStdYaw               0.0
 HeadMaxYaw               0.0
 GunHeadChunk             Head9
 GunBarrelChunk            Gun9
 GunShellStartHook  ShellStart9

[IJNBBGeneric:Part12]
BaseChunk                 Head10
AdditionalCollisionChunk0  Gun10
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw            -100.0
 HeadStdYaw               0.0
 HeadMaxYaw               0.0
 GunHeadChunk             Head10
 GunBarrelChunk            Gun10
 GunShellStartHook  ShellStart10

[IJNBBGeneric:Part13]
BaseChunk                 Head11
AdditionalCollisionChunk0  Gun11
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw            -100.0
 HeadStdYaw               0.0
 HeadMaxYaw               0.0
 GunHeadChunk             Head11
 GunBarrelChunk            Gun11
 GunShellStartHook  ShellStart11

[IJNBBGeneric:Part14]
BaseChunk                 Head12
AdditionalCollisionChunk0  Gun12
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw               0.0
 HeadStdYaw               0.0
 HeadMaxYaw            +100.0
 GunHeadChunk             Head12
 GunBarrelChunk            Gun12
 GunShellStartHook  ShellStart12

[IJNBBGeneric:Part15]
BaseChunk                 Head13
AdditionalCollisionChunk0  Gun13
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw               0.0
 HeadStdYaw               0.0
 HeadMaxYaw            +100.0
 GunHeadChunk             Head13
 GunBarrelChunk            Gun13
 GunShellStartHook  ShellStart13

[IJNBBGeneric:Part16]
BaseChunk                 Head14
AdditionalCollisionChunk0  Gun14
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw               0.0
 HeadStdYaw               0.0
 HeadMaxYaw            +100.0
 GunHeadChunk             Head14
 GunBarrelChunk            Gun14
 GunShellStartHook  ShellStart14

[IJNBBGeneric:Part17]
BaseChunk                 Head15
AdditionalCollisionChunk0  Gun15
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw               0.0
 HeadStdYaw               0.0
 HeadMaxYaw            +100.0
 GunHeadChunk             Head15
 GunBarrelChunk            Gun15
 GunShellStartHook  ShellStart15

[IJNBBGeneric:Part18]
BaseChunk                 Head16
AdditionalCollisionChunk0  Gun16
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw               0.0
 HeadStdYaw               0.0
 HeadMaxYaw            +100.0
 GunHeadChunk             Head16
 GunBarrelChunk            Gun16
 GunShellStartHook  ShellStart16

[IJNBBGeneric:Part19]
BaseChunk                 Head17
AdditionalCollisionChunk0  Gun17
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw               0.0
 HeadStdYaw               0.0
 HeadMaxYaw            +100.0
 GunHeadChunk             Head17
 GunBarrelChunk            Gun17
 GunShellStartHook  ShellStart17

[IJNBBGeneric:Part20]
BaseChunk                 Head18
AdditionalCollisionChunk0  Gun18
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw               0.0
 HeadStdYaw               0.0
 HeadMaxYaw            +100.0
 GunHeadChunk             Head18
 GunBarrelChunk            Gun18
 GunShellStartHook  ShellStart18

[IJNBBGeneric:Part21]
BaseChunk                 Head19
AdditionalCollisionChunk0  Gun19
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw               0.0
 HeadStdYaw               0.0
 HeadMaxYaw            +100.0
 GunHeadChunk             Head19
 GunBarrelChunk            Gun19
 GunShellStartHook  ShellStart19

[IJNBBGeneric:Part22]
BaseChunk                 Head20
AdditionalCollisionChunk0  Gun20
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw               0.0
 HeadStdYaw               0.0
 HeadMaxYaw            +100.0
 GunHeadChunk             Head20
 GunBarrelChunk            Gun20
 GunShellStartHook  ShellStart20

[IJNBBGeneric:Part23]
BaseChunk                 Head21
AdditionalCollisionChunk0  Gun21
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw            -100.0
 HeadStdYaw               0.0
 HeadMaxYaw               0.0
 GunHeadChunk             Head21
 GunBarrelChunk            Gun21
 GunShellStartHook  ShellStart21

[IJNBBGeneric:Part24]
BaseChunk                 Head22
AdditionalCollisionChunk0  Gun22
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection cannon_JAType3_140mm
 HeadMinYaw            -100.0
 HeadStdYaw               0.0
 HeadMaxYaw               0.0
 GunHeadChunk             Head22
 GunBarrelChunk            Gun22
 GunShellStartHook  ShellStart22

// 2x127mm AA  4units

[IJNBBGeneric:Part25]
BaseChunk                 Head23
AdditionalCollisionChunk0  Gun23
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_JA127AA_Type89
 HeadMinYaw                 -70
 HeadMaxYaw                  70
 GunHeadChunk             Head23
 GunBarrelChunk            Gun23
 GunShellStartHook  ShellStart23

[IJNBBGeneric:Part26]
BaseChunk                 Head24
AdditionalCollisionChunk0  Gun24
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_JA127AA_Type89
 HeadMinYaw                 -70
 HeadMaxYaw                  70
 GunHeadChunk             Head24
 GunBarrelChunk            Gun24
 GunShellStartHook  ShellStart24

[IJNBBGeneric:Part27]
BaseChunk                 Head25
AdditionalCollisionChunk0  Gun25
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_JA127AA_Type89
 HeadMinYaw                 -70
 HeadMaxYaw                  70
 GunHeadChunk             Head25
 GunBarrelChunk            Gun25
 GunShellStartHook  ShellStart25

[IJNBBGeneric:Part28]
BaseChunk                 Head26
AdditionalCollisionChunk0  Gun26
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_JA127AA_Type89
 HeadMinYaw                 -70
 HeadMaxYaw                  70
 GunHeadChunk             Head26
 GunBarrelChunk            Gun26
 GunShellStartHook  ShellStart26

// 2x25mm AA  10units

[IJNBBGeneric:Part29]
BaseChunk                Head27_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                 -80
 HeadMaxYaw                  80
 GunHeadChunk            Head27_x
 GunBarrelChunk           Gun27_x
 GunShellStartHook ShellStart27

[IJNBBGeneric:Part30]
BaseChunk                Head28_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                 -80
 HeadMaxYaw                  80
 GunHeadChunk            Head28_x
 GunBarrelChunk           Gun28_x
 GunShellStartHook ShellStart28

[IJNBBGeneric:Part31]
BaseChunk                Head29_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                 -80
 HeadMaxYaw                  80
 GunHeadChunk            Head29_x
 GunBarrelChunk           Gun29_x
 GunShellStartHook ShellStart29

[IJNBBGeneric:Part32]
BaseChunk                Head30_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                 -80
 HeadMaxYaw                  80
 GunHeadChunk            Head30_x
 GunBarrelChunk           Gun30_x
 GunShellStartHook ShellStart30

[IJNBBGeneric:Part33]
BaseChunk                Head31_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                 -80
 HeadMaxYaw                  80
 GunHeadChunk            Head31_x
 GunBarrelChunk           Gun31_x
 GunShellStartHook ShellStart31

[IJNBBGeneric:Part34]
BaseChunk                Head32_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                 -80
 HeadMaxYaw                  80
 GunHeadChunk            Head32_x
 GunBarrelChunk           Gun32_x
 GunShellStartHook ShellStart32

[IJNBBGeneric:Part35]
BaseChunk                Head33_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                 -80
 HeadMaxYaw                  80
 GunHeadChunk            Head33_x
 GunBarrelChunk           Gun33_x
 GunShellStartHook ShellStart33

[IJNBBGeneric:Part36]
BaseChunk                Head34_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                 -80
 HeadMaxYaw                  80
 GunHeadChunk            Head34_x
 GunBarrelChunk           Gun34_x
 GunShellStartHook ShellStart34

[IJNBBGeneric:Part37]
BaseChunk                Head35_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                 -80
 HeadMaxYaw                  80
 GunHeadChunk            Head35_x
 GunBarrelChunk           Gun35_x
 GunShellStartHook ShellStart35

[IJNBBGeneric:Part38]
BaseChunk                Head36_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_25_Type96x2
 HeadMinYaw                 -80
 HeadMaxYaw                  80
 GunHeadChunk            Head36_x
 GunBarrelChunk           Gun36_x
 GunShellStartHook ShellStart36

// Targeting Systems

[IJNBBGeneric:Part39]
BaseChunk                10mScope
strengthBasedOnThisSection strength_HullMedium

gunBasedOnThisSection scope_BBmain
 HeadMinYaw                   0
 HeadMaxYaw                 360
 GunHeadChunk            10mScope
 GunBarrelChunk          10mScopeGun
 GunShellStartHook ShellStart110
 FireFastTargets            0
 TrackingOnly

[IJNBBGeneric:Part40]
BaseChunk                Head71
strengthBasedOnThisSection strength_HullSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                 -90
 HeadMaxYaw                  90
 GunHeadChunk            Head71
 GunBarrelChunk           Gun71
 GunShellStartHook ShellStart71
 TrackingOnly
 FireFastTargets              0

[IJNBBGeneric:Part41]
BaseChunk                Head72
strengthBasedOnThisSection strength_HullSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                 -90
 HeadMaxYaw                  90
 GunHeadChunk            Head72
 GunBarrelChunk           Gun72
 GunShellStartHook ShellStart72
 TrackingOnly
 FireFastTargets              0

[IJNBBGeneric:Part42]
BaseChunk                Head73
strengthBasedOnThisSection strength_HullSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                 -90
 HeadMaxYaw                  90
 GunHeadChunk            Head73
 GunBarrelChunk           Gun73
 GunShellStartHook ShellStart73
 TrackingOnly

[IJNBBGeneric:Part43]
BaseChunk                Head74
strengthBasedOnThisSection strength_HullSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                 -90
 HeadMaxYaw                  90
 GunHeadChunk            Head74
 GunBarrelChunk           Gun74
 GunShellStartHook ShellStart74
 TrackingOnly

[IJNBBGeneric:Part44]
BaseChunk                Head75
strengthBasedOnThisSection strength_HullSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                 -90
 HeadMaxYaw                  90
 GunHeadChunk            Head75
 GunBarrelChunk           Gun75
 GunShellStartHook ShellStart75
 TrackingOnly
 FireFastTargets              0

[IJNBBGeneric:Part45]
BaseChunk                Head76
strengthBasedOnThisSection strength_HullSmall

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                 -90
 HeadMaxYaw                  90
 GunHeadChunk            Head76
 GunBarrelChunk           Gun76
 GunShellStartHook ShellStart76
 TrackingOnly
 FireFastTargets              0

// Structure

[IJNBBGeneric:Part46]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullTiny

[IJNBBGeneric:Part47]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullTiny

[IJNBBGeneric:Part48]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullTiny

[IJNBBGeneric:Part49]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullTiny

[IJNBBGeneric:Part50]
BaseChunk Boat5
strengthBasedOnThisSection strength_HullTiny

[IJNBBGeneric:Part51]
BaseChunk Boat6
strengthBasedOnThisSection strength_HullTiny

[IJNBBGeneric:Part52]
BaseChunk Boat7
strengthBasedOnThisSection strength_HullTiny

[IJNBBGeneric:Part53]
BaseChunk Boat8
strengthBasedOnThisSection strength_HullTiny

[IJNBBGeneric:Part54]
BaseChunk Boat9
strengthBasedOnThisSection strength_HullTiny

[IJNBBGeneric:Part55]
BaseChunk Boat12
strengthBasedOnThisSection strength_HullTiny

[IJNBBGeneric:Part56]
BaseChunk Boat11
strengthBasedOnThisSection strength_HullTiny

[IJNBBGeneric:Part57]
BaseChunk MastR
strengthBasedOnThisSection strength_HullHuge

[IJNBBGeneric:Part58]
BaseChunk MastRst
strengthBasedOnThisSection strength_HullMedium

[IJNBBGeneric:Part59]
BaseChunk MastRRm
strengthBasedOnThisSection strength_HullHuge

[IJNBBGeneric:Part60]
BaseChunk MastROut1
strengthBasedOnThisSection strength_HullMedium

[IJNBBGeneric:Part61]
BaseChunk MastROut2
strengthBasedOnThisSection strength_HullMedium

[IJNBBGeneric:Part62]
BaseChunk MastROut3
strengthBasedOnThisSection strength_HullMedium

[IJNBBGeneric:Part63]
BaseChunk MastROut4
strengthBasedOnThisSection strength_HullMedium

[IJNBBGeneric:Part64]
BaseChunk MastROut5
strengthBasedOnThisSection strength_HullMedium

[IJNBBGeneric:Part65]
BaseChunk MastROut6
strengthBasedOnThisSection strength_HullMedium

[IJNBBGeneric:Part66]
BaseChunk SSA
strengthBasedOnThisSection strength_HullHuge

[IJNBBGeneric:Part67]
BaseChunk SSB
strengthBasedOnThisSection strength_HullHuge

[IJNBBGeneric:Part68]
BaseChunk SSC
strengthBasedOnThisSection strength_HullHuge

[IJNBBGeneric:Part69]
BaseChunk SSCBase
strengthBasedOnThisSection strength_HullHuge

[IJNBBGeneric:Part70]
BaseChunk SSCUnder
strengthBasedOnThisSection strength_HullHuge

[IJNBBGeneric:Part71]
BaseChunk SSCClmn
strengthBasedOnThisSection strength_HullHuge

[IJNBBGeneric:Part72]
BaseChunk Stack
strengthBasedOnThisSection strength_HullHuge

[IJNBBGeneric:Part73]
BaseChunk stand
strengthBasedOnThisSection strength_HullHuge

[IJNBBGeneric:Part74]
BaseChunk SearchLightLeft
strengthBasedOnThisSection strength_HullTiny

[IJNBBGeneric:Part75]
BaseChunk SearchLightRight
strengthBasedOnThisSection strength_HullTiny

Tested in 4.12.2/SAS ModAct 5.30.
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: El_Marta on April 27, 2014, 06:33:53 AM
No Cannon sound in HSFX7 for me. Does anybody know how to fix it?
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: SAS~Malone on April 27, 2014, 07:55:13 AM
our mods, in general, aren't tested for HSFX, as that is a completely different pack, different site, etc. it's geared for online play, whereas we are geared to offline, so there might well be issues there.
better to ask this in our dedicated HSFX section, so as not to burden our modders with trying to answer questions like this, as they generally don't use HSFX, and therefore cannot be expected to make their mods HSFX compatible.
that said, many members do use HSFX, so you should get some help in the HSFX section ;)
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: asheshouse on April 27, 2014, 12:19:56 PM
I have Nagato running ok in HSFX6. No sound problems.
There should be no difference in HSFX7, though I have not yet installed it in that.

Do you see any errors listed in the logfile?
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: El_Marta on April 28, 2014, 10:42:44 AM
I hear the sound of the main guns now. I just expected them to be louder.
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: WWII44 on April 11, 2015, 01:08:24 PM
I can't seem to get it to show up in game when I replace the Generic BB. It worked for the Colorado
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: Griffon_301 on April 11, 2015, 04:54:47 PM
did you install it properly? I mean a folder with the correct name for the generic IJN with the Nagato files in the 3do and the proper entries in the ships.ini from the Nagato under the header of the IJNBBGeneric?

works for me without problems
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: WWII44 on April 11, 2015, 06:11:44 PM
I did exactly that and it doesn't show up while playing the game(it shows up in the full mission editor though), the fact I don't have a good mission or map where I can easily test it on doesn't help either.
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: asheshouse on April 13, 2015, 01:31:45 AM
You need to post your logfile so we can see what is not working for you.   http://www.sas1946.com/main/index.php/topic,13457.0.html

Open Full Mission Builder (FMB) and look for it in Object/Ships.
If the 3D image of it appears in the drop down menu then you have installed the basic model ok.
If not check your mod install again.

If it appears in FMB ok but does not appear when you run the mission then you probably have a problem with the installation of the Gun properties.

Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: Griffon_301 on April 13, 2015, 03:28:45 AM
...yeah, as asheshouse said; happened to me sometime too when installing new ships; if you do not add the new gun values to the ships.ini, the ship will not show up in game;

and for testing if ships work or not, a small tip from me; take one of the carrier landing training missions from the stock game, see how the ship you want to test is labelled in-game (chief.ini is the place to look) and then simply replace one of the escort ships of the carrier with the ship you want to test;

that´s how a sample from my install looks (do not mind the weird composition of the task force :D I was just adding some new ships to CUP and wanted to test them)

Code: [Select]
[Chiefs]
  0_Chief Ships.IJNZuikakuCV 2 0 2
  1_Chief Ships.ItalNavigatoriDD 2 0 2
  2_Chief Ships.GerKMTrawler 2 0 2
  3_Chief Ships.Tanker 2 0 2

cheers
phil
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: WWII44 on April 13, 2015, 01:59:16 PM
Here's the code, I must have entered something wrong as I swaped out the IJNBBGeneric with the Nagato 1941 and it didn't show up.

Code: [Select]
[Apr 13, 2015 7:53:36 PM] ------------ BEGIN log session -------------
[7:53:36 PM] OpenGL provider: Opengl32.dll
[7:53:37 PM] OpenGL library:
[7:53:37 PM]   Vendor: ATI Technologies Inc.
[7:53:37 PM]   Render: AMD Radeon HD 6520G
[7:53:37 PM]   Version: 4.3.12618 Compatibility Profile Context 13.251.0.0
[7:53:37 PM]   Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[7:53:37 PM] Size: 1280x720
[7:53:37 PM] ColorBits: 32
[7:53:37 PM] DepthBits: 24
[7:53:37 PM] StencilBits: 8
[7:53:37 PM] isDoubleBuffered: true
[7:53:37 PM]
[7:53:37 PM] *** Looking for Advanced CPU Instructions...
[7:53:37 PM] [x] PentiumPro
[7:53:37 PM] [x] Multimedia (MMX)
[7:53:37 PM] [x] 3D (SSE)
[7:53:37 PM] [x] 3D (SSE2)
[7:53:37 PM] [x] 3D (3DNow)
[7:53:37 PM] ColourBits 32, ABits 8, ZBits 24
[7:53:37 PM]
[7:53:37 PM] *** Looking for Render API Extensions ...
[7:53:37 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[7:53:37 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[7:53:37 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[7:53:37 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[7:53:37 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[7:53:37 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[7:53:37 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[7:53:37 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[7:53:37 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[7:53:37 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[7:53:37 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[7:53:37 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[7:53:37 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[7:53:37 PM]
[7:53:37 PM] Maximum texture size : 16384
[7:53:37 PM] Maximum simultaneous textures :8
[7:53:37 PM] MaxAnisotropic (1.0 = none) : 16.000000
[7:53:38 PM] ...using "light" Splash Screens...
[7:53:38 PM] 15 Splashscreens available.
[7:53:38 PM] AutoMounting SFS files from folder SFS_AUTO now...
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
[7:53:38 PM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[7:53:38 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[7:53:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[7:53:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[7:53:39 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[7:53:39 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[7:53:39 PM] INTERNAL ERROR: Texture required
[7:53:39 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[7:53:42 PM] Ship: Value of [USSArizonaBB39_41]:<Mesh> not foundCan't set property
[7:53:42 PM] java.lang.RuntimeException: Can't set property
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[7:53:42 PM] at com.maddox.il2.objects.ships.ShipGofo.<clinit>(ShipGofo.java:78)
[7:53:42 PM] at java.lang.Class.forName0(Native Method)
[7:53:42 PM] at java.lang.Class.forName(Unknown Source)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[7:53:42 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:53:42 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:53:42 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:53:42 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:53:42 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipGofo$USSArizonaBB39_41
[7:53:42 PM] Ship: Value of [USSTennesseeBB43_41]:<Mesh> not foundCan't set property
[7:53:42 PM] java.lang.RuntimeException: Can't set property
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[7:53:42 PM] at com.maddox.il2.objects.ships.ShipGofo.<clinit>(ShipGofo.java:79)
[7:53:42 PM] at java.lang.Class.forName0(Native Method)
[7:53:42 PM] at java.lang.Class.forName(Unknown Source)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[7:53:42 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:53:42 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:53:42 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:53:42 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:53:42 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipGofo$USSTennesseeBB43_41
[7:53:42 PM] Bigship: Not enough strength data  in 'IJNNagatoBB42:Part0'
[7:53:42 PM] Can't register Bigship object
[7:53:42 PM] java.lang.RuntimeException: Can't register Bigship object
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[7:53:42 PM] at com.maddox.il2.objects.ships.ShipWesNagato1.<clinit>(ShipWesNagato1.java:10)
[7:53:42 PM] at java.lang.Class.forName0(Native Method)
[7:53:42 PM] at java.lang.Class.forName(Unknown Source)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[7:53:42 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:53:42 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:53:42 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:53:42 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:53:42 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipWesNagato1$IJNNagatoBB42
[7:53:42 PM] Bigship: Not enough strength data  in 'IJNNagatoBB41:Part0'
[7:53:42 PM] Can't register Bigship object
[7:53:42 PM] java.lang.RuntimeException: Can't register Bigship object
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4620)
[7:53:42 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
[7:53:42 PM] at com.maddox.il2.objects.ships.ShipWesNagato1.<clinit>(ShipWesNagato1.java:11)
[7:53:42 PM] at java.lang.Class.forName0(Native Method)
[7:53:42 PM] at java.lang.Class.forName(Unknown Source)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[7:53:42 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[7:53:42 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
[7:53:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[7:53:42 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:53:42 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:53:42 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:53:42 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipWesNagato1$IJNNagatoBB41
[7:53:44 PM] FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
[7:53:44 PM] FM called 'FlightModels/A7M2.fmd:A7M2_FM' is being loaded from File: 'a7m2_fm'
[7:53:44 PM] FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
[7:53:44 PM] FM called 'FlightModels/B7A1.fmd:B7A_FM' is being loaded from File: 'b7a_fm'
[7:53:44 PM] FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[7:53:44 PM] FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[7:53:44 PM] FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
[7:53:44 PM] FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
[7:53:44 PM] FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
[7:53:44 PM] FM called 'FlightModels/Ki51-I.fmd:ki51-I_FM' is being loaded from File: 'ki51-i_fm'
[7:53:44 PM] FM called 'FlightModels/D510.fmd:D510_FM' is being loaded from File: 'd510_fm'
[7:53:44 PM] FM called 'FlightModels/D510.fmd:D510_FM' is being loaded from File: 'd510_fm'
[7:53:44 PM] FM called 'FlightModels/D501.fmd:D501_FM' is being loaded from File: 'd501_fm'
[7:53:44 PM] FM called 'FlightModels/D510TH.fmd:D510TH_FM' is being loaded from File: 'd510th_fm'
[7:53:45 PM] FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
[7:53:45 PM] FM called 'FlightModels/A7M2.fmd:A7M2_FM' is being loaded from File: 'a7m2_fm'
[7:53:45 PM] FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
[7:53:45 PM] FM called 'FlightModels/B7A1.fmd:B7A_FM' is being loaded from File: 'b7a_fm'
[7:53:45 PM] FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[7:53:45 PM] FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[7:53:45 PM] FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
[7:53:45 PM] FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
[7:53:45 PM] FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
[7:53:45 PM] FM called 'FlightModels/Ki51-I.fmd:ki51-I_FM' is being loaded from File: 'ki51-i_fm'
[7:53:45 PM] FM called 'FlightModels/D510.fmd:D510_FM' is being loaded from File: 'd510_fm'
[7:53:45 PM] FM called 'FlightModels/D510.fmd:D510_FM' is being loaded from File: 'd510_fm'
[7:53:45 PM] FM called 'FlightModels/D501.fmd:D501_FM' is being loaded from File: 'd501_fm'
[7:53:45 PM] FM called 'FlightModels/D510TH.fmd:D510TH_FM' is being loaded from File: 'd510th_fm'
[7:53:46 PM] FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
[7:53:46 PM] FM called 'FlightModels/A7M2.fmd:A7M2_FM' is being loaded from File: 'a7m2_fm'
[7:53:46 PM] FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
[7:53:46 PM] FM called 'FlightModels/B7A1.fmd:B7A_FM' is being loaded from File: 'b7a_fm'
[7:53:46 PM] FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[7:53:46 PM] FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[7:53:46 PM] FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
[7:53:46 PM] FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
[7:53:46 PM] FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
[7:53:46 PM] FM called 'FlightModels/Ki51-I.fmd:ki51-I_FM' is being loaded from File: 'ki51-i_fm'
[7:53:46 PM] FM called 'FlightModels/D510.fmd:D510_FM' is being loaded from File: 'd510_fm'
[7:53:46 PM] FM called 'FlightModels/D510.fmd:D510_FM' is being loaded from File: 'd510_fm'
[7:53:46 PM] FM called 'FlightModels/D501.fmd:D501_FM' is being loaded from File: 'd501_fm'
[7:53:46 PM] FM called 'FlightModels/D510TH.fmd:D510TH_FM' is being loaded from File: 'd510th_fm'
[7:53:48 PM] Initializing DirectSound playback device...
[7:53:48 PM] Primary buffer created.
[7:53:48 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[7:53:48 PM] Not enought hardware buffers (0), hardware disabled
[7:53:48 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[7:53:48 PM] Default speaker config is : 1310724.
[7:53:48 PM] Direct sound audio device initialized successfully :
[7:53:48 PM] DX Version : 7
[7:53:48 PM] Hardware    - disabled [buffers : 0]
[7:53:48 PM] Extensions  - enabled :
[7:53:48 PM]   EAX ver. 1 [ ]  - disabled
[7:53:48 PM]   EAX ver. 2 [ ]  - disabled
[7:53:48 PM]   EAX ver. 3 [ ]  - disabled
[7:53:48 PM]   I3D ver. 2 [ ]  - disabled
[7:53:48 PM]   ZoomFX     [ ]  - disabled
[7:53:48 PM]   MacroFX    [ ]  - disabled
[7:53:48 PM] SIMD render [X]
[7:53:48 PM] num channels 16
[7:53:48 PM]
[7:53:49 PM] Loading mission Records/Intro 04 Ed.trk...
[7:53:51 PM] Load bridges
[7:53:51 PM] Load static objects
[7:53:56 PM] Time overflow (1346): speed 0.7692308
[7:54:02 PM] Time overflow (1476): speed 0.7117438
[7:54:04 PM] warning: no files : music/crash
[7:54:12 PM] PBuffer: suitable formats: 42
[7:54:12 PM]
[7:54:12 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[7:54:12 PM] Depth = 24, stencil = 8
[7:54:12 PM] PBuffer: suitable formats: 42
[7:54:12 PM]
[7:54:12 PM] Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
[7:54:12 PM] Depth = 24, stencil = 8
[7:54:14 PM] Loading vertex/fragment programs: *702410784*
[7:54:14 PM] *** Loading: [vpFogFar2Tex2D]
[7:54:14 PM] *** Loading: [vpFog2Tex2DBlend]
[7:54:14 PM] *** Loading: [vpFogFar4Tex2D]
[7:54:14 PM] *** Loading: [vpFogFar8Tex2D]
[7:54:14 PM] *** Loading: [vpFogNoTex]
[7:54:14 PM] *** Loading: [vpFog4Tex2D]
[7:54:14 PM] *** Loading: [vpFog4Tex2D_UV2]
[7:54:14 PM] *** Loading: [vp4Tex2D]
[7:54:14 PM] *** Loading: [vp6Tex2D]
[7:54:14 PM] *** Loading: [vpTexUVTex2D]
[7:54:14 PM] *** Loading: [vpWaterGrid_NV]
[7:54:14 PM] *** Loading: [vpWaterSunLight_NV]
[7:54:14 PM] *** Loading: [vpWaterSunLight_ATI]
[7:54:14 PM] *** Loading: [vpWaterSunLight_FP]
[7:54:14 PM] *** Loading: [vpTreeSprite]
[7:54:14 PM] *** Loading: [vpTreeTrunk]
[7:54:14 PM] *** Loading: [vpVAObjectsN]
[7:54:14 PM] *** Loading: [vpVAObjectsL0]
[7:54:14 PM] *** Loading: [vpSprites]
[7:54:14 PM] *** Loading: [vpSimpleGL]
[7:54:14 PM] *** Loading: [fpWaterSunLightFast]
[7:54:14 PM] *** Loading: [fpWaterSunLight]
[7:54:14 PM] *** Loading: [fpWaterSunLightBest]
[7:54:14 PM] *** Loading: [fpCoastBump]
[7:54:14 PM] *** Loading: [fpCoastFoam]
[7:54:14 PM] *** Loading: [fpCoastFoamFast]
[7:54:14 PM] *** Loading: [fpCoastFoamFarFogTex]
[7:54:14 PM] *** Loading: [fpCausticSimple]
[7:54:14 PM] *** Loading: [fpCaustic]
[7:54:14 PM] *** Loading: [fpSprites]
[7:54:14 PM] *** Loading: [fpObjectsL0]
[7:54:14 PM] *** Loading: [fpObjectsL0_2L]
[7:54:14 PM] *** Loading: [fpSimpleGL]
[7:54:14 PM] *** Loading: [fpNearLandFog]
[7:54:14 PM] *** Loading: [fpFarLandFog]
[7:54:15 PM] *** Loading: [fpRiverCoastAA]
[7:54:15 PM] *** Loading: [vpWaterDM_CPU]
[7:54:15 PM] *** Loading: [fpWaterDM_CPU]
[7:54:15 PM] *** Loading: [fpWaterDM_CPULo]
[7:54:15 PM] *** Loading: [fpWaterLFogDM]
[7:54:15 PM] *** Loading: [fpIceWater]
[7:54:15 PM] *** Loading: [fpNearNoBlend]
[7:54:15 PM] *** Loading: [fpNearNoBlendNoise]
[7:54:15 PM] *** Loading: [fpNearBlend]
[7:54:15 PM] *** Loading: [fpNearBlendNoise]
[7:54:15 PM] *** Loading: [fpFarBlend]
[7:54:15 PM] *** Loading: [fpForestPlane]
[7:54:15 PM] *** Loading: [fpForestPlaneNoise]
[7:54:15 PM] *** Loading: [fpForestPlaneEdges]
[7:54:15 PM] *** Loading: [fpForestPlaneEdgesNoise]
[7:54:15 PM] Load bridges
[7:54:15 PM] Load static objects
[7:54:29 PM] Loading mission Campaign/IN/Sudden-Strike-2/Sudden-Strike-2-02.mis...
[7:54:29 PM] Load bridges
[7:54:29 PM] Load static objects
[7:54:29 PM] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/A6M5a/A6M5 Zero (61-120).bmp s1=3DO/Plane/A6M5a(ja)/summer s2=PaintSchemes/Cache/-8296927041713453826
[7:54:31 PM] Ship creation failure:
[7:54:31 PM] null
[7:54:31 PM] java.lang.NullPointerException
[7:54:31 PM] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2039)
[7:54:31 PM] at com.maddox.il2.objects.ships.Ship$IJNBBGeneric.<init>(Ship.java:476)
[7:54:31 PM] at java.lang.reflect.Constructor.newInstance(Native Method)
[7:54:31 PM] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1606)
[7:54:31 PM] at com.maddox.il2.game.Mission._load(Mission.java:496)
[7:54:31 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[7:54:31 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[7:54:31 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[7:54:31 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:54:31 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:54:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:54:31 PM] Mission: Can't create chief '3_Chief' [class:ships.Ship$IJNBBGeneric]
[7:54:33 PM] ERROR file: File users/doe/Icons not found
[7:54:33 PM] Mission: Campaign/IN/Sudden-Strike-2/Sudden-Strike-2-02.mis is Playing
[7:54:34 PM] Time overflow (0): speed 0.5352364
[7:54:34 PM] warning: no files : music/inflight
[7:54:49 PM] WARNING: ObjectVACache_Clear()
[7:54:49 PM] WARNING: * Buf0 : Obj: 168,  Vert 3429,  Ind 26121
[7:54:49 PM] WARNING: * Buf1 : Obj: 802,  Vert 51983,  Ind 108480
[7:54:49 PM] WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[7:54:49 PM] Load bridges
[7:54:49 PM] Load static objects
[7:55:27 PM] Loading mission Campaign/IN/Sudden-Strike-2/Sudden-Strike-2-02.mis...
[7:55:27 PM] WARNING: ObjectVACache_Clear()
[7:55:27 PM] WARNING: * Buf0 : Obj: 86,  Vert 2887,  Ind 12102
[7:55:27 PM] WARNING: * Buf1 : Obj: 614,  Vert 121972,  Ind 286347
[7:55:27 PM] WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[7:55:27 PM] Load bridges
[7:55:27 PM] Load static objects
[7:55:28 PM] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/A6M5a/A6M5 Zero (61-120).bmp s1=3DO/Plane/A6M5a(ja)/summer s2=PaintSchemes/Cache/-8296927041713453826
[7:55:29 PM] Ship creation failure:
[7:55:29 PM] null
[7:55:29 PM] java.lang.NullPointerException
[7:55:29 PM] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2039)
[7:55:29 PM] at com.maddox.il2.objects.ships.ShipWesNagato1$IJNNagatoBB41.<init>(ShipWesNagato1.java:42)
[7:55:29 PM] at java.lang.reflect.Constructor.newInstance(Native Method)
[7:55:29 PM] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1606)
[7:55:29 PM] at com.maddox.il2.game.Mission._load(Mission.java:496)
[7:55:29 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[7:55:29 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[7:55:29 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[7:55:29 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:55:29 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:55:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:55:29 PM] Mission: Can't create chief '3_Chief' [class:ships.ShipWesNagato1$IJNNagatoBB41]
[7:55:30 PM] ERROR file: File users/doe/Icons not found
[7:55:30 PM] Mission: Campaign/IN/Sudden-Strike-2/Sudden-Strike-2-02.mis is Playing
[7:55:32 PM] warning: no files : music/inflight
[7:55:47 PM] WARNING: ObjectVACache_Clear()
[7:55:47 PM] WARNING: * Buf0 : Obj: 155,  Vert 3332,  Ind 25461
[7:55:47 PM] WARNING: * Buf1 : Obj: 770,  Vert 50357,  Ind 105657
[7:55:47 PM] WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[7:55:47 PM] Load bridges
[7:55:47 PM] Load static objects
[Apr 13, 2015 7:55:56 PM] -------------- END log session -------------
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: Moezilla on April 13, 2015, 02:10:15 PM
Looks like you are missing the strength entry for the Nagato's hull which goes in the top section of ships.ini

Code: [Select]
[strength_HullEnormNagato]
MinShotCaliber    0.203
NumShots          160
MinHitExplTNT     48
NumHitExpl        30
MinNearExplTNT    96
NumNearExpl       30

Also if you copied the Nagato's entries over the IJNBBGeneric then the log should also be complaining about the strength value in IJNBBGeneric:Part0, but it isn't. You might want to double check that too.
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: WWII44 on April 13, 2015, 02:49:21 PM
I pluged the above info into the ship.ini and it worked both the Nagato and the IJNBBGeneric replacement, thank you very much.
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12) [4.09] [4.10] [4.11] [4.12]
Post by: D.Rasta on September 18, 2015, 08:54:36 PM
What info should I plugged in ship.ini for my HSFX 4.12.2 + 7.03 ?

Like for 4.11:

[strength_HullEnormNagato]
MinShotCaliber    0.203
NumShots          160
MinHitExplTNT     48
NumHitExpl        30
MinNearExplTNT    96
NumNearExpl       30

or like for 409_410_HSFX6:

[strength_HullEnormNagato]
MinShotCaliber    0.203
NumShots          160
MinHitExplTNT     77
NumHitExpl        20
MinNearExplTNT    120
NumNearExpl       39
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12) [4.09] [4.10] [4.11] [4.12]
Post by: ROMULO on February 11, 2017, 09:58:04 AM
very grateful, works 4.13.2 SAS Modatc 6.2
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12) [4.09] [4.10] [4.11] [4.12][4.13]
Post by: VandelayOfficial on September 06, 2017, 12:35:28 PM
Hey, uh, the ship won't appear in-game. It shows in the mission builder, but when I actually play, it disappears.
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12) [4.09] [4.10] [4.11] [4.12][4.13]
Post by: Epervier on September 06, 2017, 12:53:24 PM
Hey, uh, the ship won't appear in-game. It shows in the mission builder, but when I actually play, it disappears.
Again and again the same answer!

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Post your log file please:

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Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12) [4.09] [4.10] [4.11] [4.12][4.13]
Post by: VandelayOfficial on September 06, 2017, 03:49:16 PM
@SAS~Epervier Game doesn't crash though, just Nagato isn't there.
Code: [Select]

[code[6:38:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[6:38:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[6:38:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[6:38:13 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[6:38:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[6:38:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[6:38:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[6:38:13 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[6:38:13 PM] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[6:38:13 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[6:38:13 PM] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[6:38:13 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[6:38:13 PM] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[6:38:17 PM] Bigship: Not enough strength data  in 'IJNNagatoBB42:Part0'
[6:38:17 PM] Can't register Bigship object
[6:38:17 PM] java.lang.RuntimeException: Can't register Bigship object
[6:38:17 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:472)
[6:38:17 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[6:38:17 PM] at com.maddox.il2.objects.ships.ShipWesNagato1.<clinit>(ShipWesNagato1.java:10)
[6:38:17 PM] at java.lang.Class.forName0(Native Method)
[6:38:17 PM] at java.lang.Class.forName(Unknown Source)
[6:38:17 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[6:38:17 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[6:38:17 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[6:38:17 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[6:38:17 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:38:17 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:38:17 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:38:17 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:38:17 PM] Problem in spawn: com.maddox.il2.objects.ships.ShipWesNagato1$IJNNagatoBB42
[6:38:17 PM] Bigship: Not enough strength data  in 'IJNNagatoBB41:Part0'
[6:38:17 PM] Can't register Bigship object]
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12) [4.09] [4.10] [4.11] [4.12][4.13]
Post by: Epervier on September 07, 2017, 01:52:19 AM
These alarms are not fatal ... but they prevent you from having these correct ships.

[6:38:13 PM]   INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[6:38:13 PM]   WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
It's embarassing !

[6:38:17 PM]   Problem in spawn: com.maddox.il2.objects.ships.ShipWesNagato1$IJNNagatoBB42
[6:38:17 PM]   Bigship: Not enough strength data  in 'IJNNagatoBB41:Part0'
[6:38:17 PM]   Can't register Bigship object
As you do not give the version of your game, I will assume that you have incorrectly installed this ship (see the lines in the file "ships.ini")!
And read previous posts ... you may find a solution.
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: PO_MAK_249RIP on September 07, 2017, 10:18:47 AM
As Epervier says!!! Look above you!

http://www.sas1946.com/main/index.php/topic,28654.msg511157.html#msg511157
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12) [4.09] [4.10] [4.11] [4.12][4.13]
Post by: VandelayOfficial on September 07, 2017, 12:57:58 PM
Code: [Select]
[quote author=SAS~Epervier link=topic=28654.msg626877#msg626877 date=1504770739]
These alarms are not fatal ... but they prevent you from having these correct ships.

[quote author=VandelayOfficial link=topic=28654.msg626841#msg626841 date=1504734556]
[6:38:13 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[6:38:13 PM] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded[/quote]
It's embarassing !
[/quote]
Alright, alright, I'm stupid. No need to beat a dead horse.

Version is 4.12.2m

So, anyways, I followed your instructions, overwrote the IJNBBGeneric, deleted the earlier Nagato entries, and now I get a 70% CTD with this error:
Code: [Select]
[6:49:32 PM] PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.Ship$IJNBBGeneric
[6:49:32 PM] java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.Ship$IJNBBGeneric
[6:49:32 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:87)
[6:49:32 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[6:49:32 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[6:49:32 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[6:49:32 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[6:49:32 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[6:49:32 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:49:32 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:49:32 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:49:32 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:49:32 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:49:32 PM] Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.Ship$IJNBBGeneric
[6:49:32 PM] java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.Ship$IJNBBGeneric
[6:49:32 PM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[6:49:32 PM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[6:49:32 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[6:49:32 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[6:49:32 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[6:49:32 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[6:49:32 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[6:49:32 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[6:49:32 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:49:32 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:49:32 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Sep 7, 2017 6:49:32 PM] -------------- END log session -------------]
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12) [4.09] [4.10] [4.11] [4.12][4.13]
Post by: Epervier on September 07, 2017, 01:29:15 PM
So, anyways, I followed your instructions, overwrote the IJNBBGeneric, deleted the earlier Nagato entries, and now I get a 70% CTD with this error:
I never told you to do that!
I told you to check the entries of the Nagato in the ships.ini!
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12) [4.09] [4.10] [4.11] [4.12][4.13]
Post by: VandelayOfficial on September 07, 2017, 01:58:57 PM
 :-[ stupid stupid stupid.

I did check...

Alright, when you said a page ago to overwrite the generic BB, I followed that. I removed the Nagato entries cause I thought it would get screwed up if there were duplicates. I had installed the Kongo too so I got rid of those...

ah, damn it
Code: [Select]
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.Ship$IJNBBGeneric
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12) [4.09] [4.10] [4.11] [4.12][4.13]
Post by: VandelayOfficial on September 07, 2017, 04:39:50 PM
Alright! So, tried it out on one of my backup installs ant it works like a charm! Wonder what was causing it...
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12) [4.09] [4.10] [4.11] [4.12][4.13]
Post by: Epervier on September 08, 2017, 03:08:37 AM
Wonder what was causing it...
... the interface between the keyboard and the chair that had to bugged!  :D
It is a very fragile and unreliable interface...  8)
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12) [4.09] [4.10] [4.11] [4.12][4.13]
Post by: VandelayOfficial on September 08, 2017, 09:21:58 AM
Wonder what was causing it...
... the interface between the keyboard and the chair that had to bugged!  :D
It is a very fragile and unreliable interface...  8)
:P You've got a point there lol.  ;D Both of the ships work awesomely.
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: Mission_bug on September 09, 2017, 01:43:01 AM

... the interface between the keyboard and the chair that had to bugged!  :D
It is a very fragile and unreliable interface...  8)


Thankfully I was not drinking anything when I read that Gabriel or it would have gone all over the screen, classic, and I thought you had a problem with the English language. 8)

Could have been describing me there. :D


Wishing you all the very best, Pete. ;D
Title: Re: IJN Battleship Nagato pack v1 (all of 4.09-4.12)
Post by: Epervier on September 09, 2017, 02:13:30 AM
... and I thought you had a problem with the English language.
I conclude that Google Translator is improved!  ;)   8)