# Special Aircraft Service

## Individual Mod Downloads for IL-2 1946 => Aircraft => WWI => Topic started by: Lisek on September 09, 2012, 03:46:06 AM

Title: Fokker E.III Eindecker [4.10]
Post by: Lisek on September 09, 2012, 03:46:06 AM
Fokker E.III, one of the first fighters of WW1

(http://www.sas1946.com/images/imageshit/img705/2140/e3new5g.jpg)

The Fokker E.III was the main variant of the Eindecker (monoplane) fighter aircraft of World War I. It entered service on the Western Front in December 1915 and was also supplied to Austria-Hungary and Turkey.

The E.III was basically an E.II fitted with larger, newly designed wings that had a slightly narrower chord of 1.80 meter (70-7/8 in), compared to 1.88 meter (74 in) on the earlier Eindeckers, going back to Fokker's original M.5 monoplane aircraft. The E.III retained the same 75 kW (100 hp) Oberursel U.I engine, and therefore also used the larger diameter "horseshoe" pattern cowling that also mandated the inclusion of the E.II's soffit-like extensions to the sides of the upper nose sheet metalwork, but had a larger 81 l (21.5 gal) drum-shaped main fuel tank just behind the cockpit, which increased the Eindecker's endurance to about 2½ hours; an hour more than the E.II. Most E.IIIs were armed with a single 7.92 mm (.312 in) Spandau LMG 08 machine gun with 500 rounds of ammunition; however, after the failure of the twin-gun Fokker E.IV as a viable successor, some E.IIIs were fitted with twin guns.

Fokker production figures state that 249 E.IIIs were manufactured; however, a number of the 49 E.IIs were upgraded to E.III standard when they were returned to Fokker's Schwerin factory for repairs.

(quoting from Wikipedia)

********************************

Download includes pilot fix and new FM with reduced roll rate and other stuff.
********************************

********************************
********************************

INSTALLATION:
Put Fokker_EIII folder into your MODS, and Fokker_EIII from Skins into Skins. Works with 4.101 ModAct, don't know about UP or DBW, but should work with them too.
REQUIRES DIFF FM

Quote
air.ini
Fokker_EIII     air.Fokker_EIII 1         NOINFO  g01 SUMMER

plane_ru
Fokker_EIII              Fokker E.III Eindecker, 1915

weapons_ru
#####################################################################
# Fokker E.III
#####################################################################
Fokker_EIII.default                       Default
Fokker_EIII.none                          Empty

Credits:

3D by Lisek
Cockpit textures by Lisek and vpmedia
Awesome Default Skin Textures, Skins by max_thehitman
Damage layers by vpmedia
Java, FM and all java magic by SAS~Anto
3D help, answering stupid questions by Loku

1# Engine has no throttle, you can change power by switching magnetos, magneto 1 means ~33% of power, magneto 2 ~66% and magneto 1+2 is full throttle. Also it is possible to regulate power by changing mixture level.
2# due to its extremaly small weigt and speed, plane won't always explode after hitting ground, just some parts may fall away, making futher flight impossible.
3# you are flying in mountain terrain on your own risk, AI won't be able to fly over steep peaks and will crash.
4# if engine won't start at first time, try again. Feature modelled by SAS~Anto to improve realism.

Enjoy :)

Alternative FM by vampire_pilot

Title: Re: Fokker E III Eindecker
Post by: 101tfs on September 09, 2012, 03:58:30 AM
great work
Title: Re: Fokker E III Eindecker
Post by: Batbomb on September 09, 2012, 04:12:27 AM
Wow! One of my all time favorites! Thanks very much to all people that contributed! :)
Title: Re: Fokker E III Eindecker
Post by: urmel on September 09, 2012, 04:37:49 AM
Nice Plane,thank you
Title: Re: Fokker E III Eindecker
Post by: alotef on September 09, 2012, 04:57:22 AM
yes yes yes!  :D
~Mike
Title: Re: Fokker E III Eindecker
Post by: cgagan on September 09, 2012, 05:01:20 AM
Great plane, essential addition to the game! Many thanks to all involved,  8)
Title: Re: Fokker E III Eindecker
Post by: dagwood on September 09, 2012, 05:08:13 AM
How very excellent! Well done and thank you!
Title: Re: Fokker E III Eindecker
Post by: alotef on September 09, 2012, 05:10:22 AM
(http://i.imgur.com/FEUwX.jpg)
~Mike
Title: Re: Fokker E III Eindecker
Post by: Antae_destronas on September 09, 2012, 05:18:05 AM
A great contribution ! A very awesome plane. Thanks to everyone !!  ;D ;D

Greetings
Alberto
Title: Re: Fokker E III Eindecker
Post by: US_GRANT on September 09, 2012, 05:51:58 AM
Top notch effort. I saw in your original thread this project was started way back in 2010. The time has paid off. My DBW has broken down for some reason, so I can't try this plane out, but I hope to get it fixed soon and give her a go.

The cockpit looks especially good. I like the way the gun is situated with the gunsight. I don't think I have ever seen that type in a flight sim before, even back in the old RB3D days. That will be very interesting to use.

I'm also glad to see that the boys at SAS have put in a lot of thought and work on the engine aspect of the early planes with no throttle control. VERY good indeed.

All in all, I think for a bunch of "Hackers and pirates"(Not my words. They came from another SAS member.), SAS has worked very hard at making the sim better and not just throwing planes out every other week with little or no research or care for historical accuracy in FMs.

Seeing what goes on behind the scenes around here, I can tell most users that SAS is working very hard to get all things right on the aircraft they work on, so before screeming for more or complaining about this or that, take a moment to remember all the work that went into the project and see if you can contribute with more than just, "This thing doesn't work, what a piece of crap!!!!" I know this sounds rather negative, but you can still be critical without being obnoxious. Critique the work with an eye to improving, not just complaining.

To Lisek and your crew, well done.
Title: Re: Fokker E III Eindecker
Post by: vpmedia on September 09, 2012, 05:53:37 AM
Great moment in IL-2's history and a dream come true, thanks again to everyone involved!

Cheers
Istvan
Title: Re: Fokker E III Eindecker
Post by: Narvik on September 09, 2012, 06:49:26 AM
Great news! Just remembered times when I choosed option "fight with famous ace" in Red Baron 3D and gave (with diabolic laugh) the Eindecker to von Richtohofen while choosing Camel for myself.)

Some reports/requests:

- Position of the dead pilot is placed too far backward from the cockpit
- Is it possible to simulate (roughly at least) wing-warping? For example, is there possibility to create an angled axis and rotate part of the wing around it?
- Do you have any plans to update a FM? I thought the plane with wing-warping should have poorer roll characteristics (of course, I can be wrong).

Many thanks anyway.
Title: Re: Fokker E III Eindecker
Post by: Metatron on September 09, 2012, 07:10:50 AM
Glorious, thank you. A good opponent for the Ni-11
Title: Re: Fokker E III Eindecker
Post by: max_thehitman on September 09, 2012, 07:15:43 AM
I am very happy to see this cool classic fighter fly again in the IL-2 skies.
It may have taken a long time to make, but it was worth the wait. She is looking beautiful.

Big Applause to Lisek (Modder-Mecanik+designer+engineer+creator!)
and also to VPmedia, SAS~Anto and Loku !! for your much needed contributions and dedication to making this
aircraft fly nice. Great job guys, THANK YOU!
It´s a Top-Gun airplane for everyone to enjoy!

(http://i265.photobucket.com/albums/ii205/lassie_faire/GIF%20central/Applause/2sbtpv5.gif)

This is THE FIRST Top-gun Ace airplane in the world! and a very rare airplane too.
Fokker production figures state that only 249 E.IIIs were manufactured during World War 1.

The only known surviving original Eindecker, bearing IdFlieg serial number 210/16, was brought down in the Somme area in
1916 by the British and then evaluated by the War Office until it was transferred to the London Science Museum in 1918.
It is currently on display fully assembled, but with its fabric covering removed to illustrate its internal construction

Title: Re: Fokker E III Eindecker
Post by: Lisek on September 09, 2012, 07:27:55 AM
- Position of the dead pilot is placed too far backward from the cockpit
- Is it possible to simulate (roughly at least) wing-warping? For example, is there possibility to create an angled axis and rotate part of the wing around it?
- Do you have any plans to update a FM? I thought the plane with wing-warping should have poorer roll characteristics (of course, I can be wrong).

No.1: Sorry, that is my bad, I missed it, fix in first post.

No.2: Wing-warping wasn't planned from the early begginig, in IL it wouldn't look too realistic.

No.3: In reality you shouldn't really be able to do a roll in this plane, but thanks to Oleg and IL-2 physics it is possible. Few rough turns is everything that this plane should be capable of doing  ;D
Title: Re: Fokker E III Eindecker
Post by: SAS~Anto on September 09, 2012, 07:39:51 AM
I could tune the roll behaviour a little bit but wing warping really isn't a possibility.
Title: Re: Fokker E III Eindecker
Post by: cgagan on September 09, 2012, 07:43:24 AM
Possible bug? The plane, when shot down, "floats" over the ground. Also, when killed, the pilot has 11/2 heads (WW1 pilots by Max)
Title: Re: Fokker E III Eindecker
Post by: Lisek on September 09, 2012, 07:46:42 AM
Possible bug? The plane, when shot down, "floats" over the ground.

...
2# due to its extremaly small weigt and speed, plane won't always explode after hitting ground, just some parts may fall away, making futher flight impossible.
...
Enjoy :)

Thanks :)
Title: Re: Fokker E III Eindecker
Post by: SAS~Anto on September 09, 2012, 08:13:56 AM
I've sent Lisek an updated flight model. Roll rate reduced and tweaked G parameters slightly.
Title: Re: Fokker E III Eindecker
Post by: max_thehitman on September 09, 2012, 08:29:42 AM
.
Brand new Mod-airplane for the IL-2-1946+Ultrapack+DBW+DBW-1916 Mod-packages...

The all-time classic WW1 ACE fighter

FOKKER E.III (1915-1916)

(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/Fokker_E3_Banner2012_forum.jpg)

Template and original skins will be available exclusively at Mission4Today!

All other Mod-airplane skins will be available at ...

and World War One Skins at...
Downloads 4 Mods › !Dark Blue World (DBW) › DBW: 1916 › DBW 1916: Skins

and at ... http://www.sas1946.com/main/index.php/topic,28413.0.html

Have a great flight and enjoy this fantastic airplane!

Cheers
MAX
Title: Re: Fokker E III Eindecker
Post by: cgagan on September 09, 2012, 08:41:50 AM
Sorry Lisek, my mistake... :- :-[
Title: Re: Fokker E III Eindecker
Post by: Riptide_One on September 09, 2012, 08:46:56 AM
Lisek,

Exceptional work :)! I love the details: working compass, magneto indicator, etc. Thank you very much for your fine work!

Cheers,

Riptide
Title: Re: Fokker E III Eindecker
Post by: benitomuso on September 09, 2012, 08:49:44 AM
Lisek,
nice to see the EIII now with its cockpit, etc.

Ready to test it. Good work!
Title: Re: Fokker E III Eindecker
Post by: Lisek on September 09, 2012, 08:53:16 AM

Thanks :)
Lisek
Title: Re: Fokker E III Eindecker
Post by: SAS~Poltava on September 09, 2012, 09:22:34 AM
Lisek, superb job, SUPERB!!!

THANKS!!!
Title: Re: Fokker E III Eindecker
Post by: Narvik on September 09, 2012, 11:46:29 AM
In reality you shouldn't really be able to do a roll in this plane, but thanks to Oleg and IL-2 physics it is possible. Few rough turns is everything that this plane should be capable of doing  ;D

I could tune the roll behaviour a little bit but wing warping really isn't a possibility.

Lisek&SAS~Anto, I'm unfamiliar with modding issues and details but I'll ask:
Have you tried to limit plane's roll "agility" by limiting possible roll angles the similar way, as "forced triming" ("valezhka") phenomenon was modelled in JetWar?

PS Thanks for hotfix.
Title: Re: Fokker E III Eindecker
Post by: Antae_destronas on September 09, 2012, 12:43:25 PM
Hi !

I tried to download the template but only appears two images; one the photo for download from M4T and other one that says "Files colored Red = do not touch" ... Then where is the template ?

PD. It's a great plane and a has very real flight  :)

Alberto
Title: Re: Fokker E III Eindecker
Post by: Lisek on September 09, 2012, 12:55:06 PM
Hi :)

Link directs you to Mission4Today, when you have an account there, you can see a download button. Download, and after unzipping you should have two files: one .jpg image and one bigger file called: WW1_Fokker_E3_Template_PhotoshopCS5_MAXtheHitman.psd You should have a graphics program (f.e. Photoshop, Paint Shop Pro) to be able to open it. And that's the template.
Title: Re: Fokker E III Eindecker
Post by: Antae_destronas on September 09, 2012, 01:10:04 PM
Hi

I didn't see it was in layers thanks !!  :D :D

Alberto
Title: Re: Fokker E III Eindecker
Post by: Red_Fox90 on September 09, 2012, 01:11:47 PM
Extremely nice plane my fellow homonym!! :D
Thanks a lot for your work to you and everyone else who contributed to it :)
Title: Re: Fokker E III Eindecker
Post by: juanmalapuente on September 09, 2012, 02:42:42 PM
Great work. The franken was fun but this is the real stuff. Thanks to all involved.
Title: Re: Fokker E III Eindecker
Post by: ANDYTOTHED on September 09, 2012, 03:56:02 PM
Damn I was hoping I could get this working on 4.11.1. No such luck, anyhow thank you for this wonderful mod  ;D
Title: Re: Fokker E III Eindecker
Post by: SAS~Anto on September 09, 2012, 06:36:33 PM
Narvik: Valkhenza is a phenomenon caused by airframe asymmetries in early production Mig-15s which were due to poor manufacturing practices. At transonic speed it resulted in  the aircraft entering a dangerous aerodynamic mode, which was difficult to escape from due to increasing stick forces and decreased elevator responsiveness due to air flow separation. It is a vastly different situation to that of the Fokker E3 which had poor roll sensitivity due to its primitive wing warping.

We fixed the roll rate last night by decreasing the control sensitivity significantly.
Title: Re: Fokker E III Eindecker
Post by: Antae_destronas on September 10, 2012, 07:45:11 AM
Hello people !

Yesterday I made a new skin ...

Fokker E. III from the Turkish Air Service, 1915 Gallipoli
Thanks to Lisek and his crew for this plane and to Max for his great template  :D :D

Alberto
Title: Re: Fokker E III Eindecker
Post by: max_thehitman on September 10, 2012, 03:26:38 PM

Very nice airplane Alberto  8)  Very cool.

If you want, go to this website  http://wp.scn.ru/en/ww1/f/418/59
and you will see many Fokker E.III´s and their real colors and markings, so you can start
painting some more skins.
Have fun!

Cheers

Title: Re: Fokker E III Eindecker
Post by: Mission_bug on September 11, 2012, 08:21:33 AM
Superb aircraft guys, thank you very much. 8)

(http://i293.photobucket.com/albums/mm42/Mission_bug/FokkerIIImod.jpg)

Guess I might not need ROF much longer with these little beauties coming along. ;)

Wishing you all the very best, Pete. ;D
Title: Re: Fokker E III Eindecker
Post by: DarkBlueBoy on September 12, 2012, 01:27:28 AM
Just want to add my thanks to this. Fantastic aircraft - a job very well done. Thank you.
Title: Re: Fokker E III Eindecker
Post by: Antae_destronas on September 12, 2012, 05:14:51 AM
Thanks Max  :D :D

I know this website jajaja it helped me a lot. I did this skin from a paper plane I found many years ago and I think it was that brown, maybe I applied too much weathering. Thanks again for your template I'll continue skinning for this great plane !!

Greetings
Alberto
Title: Re: Fokker E III Eindecker
Post by: saab ja26 on September 12, 2012, 04:12:30 PM
Very much appreciated. This is awesome!
Title: Re: Fokker E III Eindecker
Post by: A1_Phoenix on September 13, 2012, 01:50:04 AM
after some flight, and even a pair of dogfights with a french captured eindecker, i officially declare the E.III the Father of all CrapPlanes. and i like it! :D

it remains (imho) too much easy to fly compared to RoF one, but is not much a problem as it's sooo much less frustrating hehehe

Great work! thank you! :D
S!
Andrea
Title: Re: Fokker E III Eindecker
Post by: redbaron on September 14, 2012, 04:20:27 PM
am i missing some thing? I put the plane in the DBW1916 folder. put the air line in the air.ini. i put the weapon and plane lines in the weapon and plane rus. put the skin where it needs to be and STILL it crashes at 20%.
Title: Re: Fokker E III Eindecker
Post by: alotef on September 14, 2012, 06:01:30 PM
~Mike
Title: Re: Fokker E III Eindecker
Post by: Lisek on September 15, 2012, 12:49:04 AM
Yes, alotef is right :)

In fact you haven't posted any details so I can only guess that you added one folder more than it is needed, should be like DBW/Fokker_EIII/3do (and other files with funny names)/...

Skins and lines in weapons.ru and plane.ru are not needed really, they make all stuff just look more professional  8)
Title: Re: Fokker E III Eindecker
Post by: vpmedia on September 15, 2012, 02:51:15 AM
I used in the patch, example:
#DBW_1916\AIRCRAFT_Fokker_EIII\3do\Plane\FokkerE3(Multi1)\summer\skin1o.tgb

Thanks for your work again Lisek, I really enjoying this plane.
Almost ready with a campaign for it. Do you wanna beta test?
Title: Re: Fokker E III Eindecker
Post by: Lisek on September 15, 2012, 03:23:05 AM
Yes, why not?  ;D

Will be back home tomorrow, so then I can try it. :)
Title: Re: Fokker E III Eindecker
Post by: archie1971 on September 15, 2012, 04:50:39 AM
"Papa" Rauschke Fokker E-III Naval Force LF 70
and alternative camouflage by different authors

Title: Re: Fokker E III Eindecker
Post by: agracier on September 15, 2012, 01:40:56 PM
It's a bit unusual, but I am having trouble getting this wonderful looking plane to work in DBW 1916.

If I use the original download on the first page, I get a 20% ctd and when it try it out with the latest 1916 patch and Fokker E-III patch, I get a ctd at 70% ...

I've tried lots of permutations but no matter how I combine versions and patches, I always get a ctd with the Fokker E-III.

I've compared air.ini versions as well and that does not make a difference either.

Anyone with a hint of what to do?
Title: Re: Fokker E III Eindecker
Post by: dsawan on September 15, 2012, 04:28:55 PM
i have a similar issue. works in dbw 1916 with edits but in dbw only, it crashes. Any fix?
Title: Re: Fokker E III Eindecker
Post by: redbaron on September 15, 2012, 04:41:30 PM
i got it to work finely. i just update my DBW to the newest one. so than for the help.
Title: Re: Fokker E III Eindecker
Post by: dsawan on September 15, 2012, 04:55:21 PM
do you nhave a modded install? I am afraid to apply the hotfix and then i cant get it to work.
Title: Re: Fokker E III Eindecker
Post by: agracier on September 15, 2012, 05:06:23 PM
do you nhave a modded install? I am afraid to apply the hotfix and then i cant get it to work.

If you're not certain about it, then make a copy of your working #DBW and then work in that. If it doesn't work anyway, then just delete the modded folder and go back to your original ...
Title: Re: Fokker E III Eindecker
Post by: dsawan on September 15, 2012, 09:55:48 PM
nope did not work anyway. just shows in dbw 1916.
Title: Re: Fokker E III Eindecker
Post by: Lisek on September 16, 2012, 12:47:08 AM
@dsawan and everyone who can't have it working in modact:

Which crash do you get? 20%? 70%? What says your log file?
Title: Re: Fokker E III Eindecker
Post by: dsawan on September 16, 2012, 12:52:03 AM
exits to desktop
Title: Re: Fokker E III Eindecker
Post by: Lisek on September 16, 2012, 01:02:25 AM
Yes, but when starting game there is shown loading progress in percentage on the bottom of screen. And on how many % loaded it exits?
Title: Re: Fokker E III Eindecker
Post by: agracier on September 16, 2012, 01:28:24 AM
Yes, but when starting game there is shown loading progress in percentage on the bottom of screen. And on how many % loaded it exits?

I've had a 20% ctd when the Eindekker is installed on it's own in DBW1916
And I've also had a 70% ctd when the Eindekker patch and the latest DBW1916 patch is installed ...

And each time, in both versions, when I disable the Eindekker in air.ini, DBW1916 loads normally and all other planes work as they should, including the new Aviatek.

In other words, it always come back to the Eindekker ... disable it and all works.
Title: Re: Fokker E III Eindecker
Post by: Lisek on September 16, 2012, 01:40:00 AM
Okay, I have to contact Anto with my ideas to check them, he is the clever one in our team :)
Title: Re: Fokker E III Eindecker
Post by: SAS~Anto on September 16, 2012, 03:18:56 AM
For those getting 20% crash, then you might need to install the latest AI mod onto DBW1916. It is required to get the rotary engine to work.

I'll double check right now and let you all know :)
Title: Re: Fokker E III Eindecker
Post by: vpmedia on September 16, 2012, 04:43:39 AM
I can confirm that the Fokker E.III works in DBW-1916 without any problems.
Didnt try to install it into DBW.
I think everybody with errors should post his install path for a file in his install, example:

IL-2 Sturmovik 1946\#DBW_1916\AIRCRAFT_Fokker_EIII\3do\Plane\FokkerE3(Multi1)\summer\skin1o.tgb

if you got two folders between #DBW_1916 and 3do then you need to remove 1 level
Title: Re: Fokker E III Eindecker
Post by: agracier on September 16, 2012, 04:58:07 AM
Thanks,

C:\Sturmovik DBW 1.7\IL-2 Sturmovik 1946\#DBW_1916\AIRCRAFT_Fokker_EIII\3do\Plane\FokkerE3(Multi1)

The path is correct for my install, I've been installing for so long that if I asked about a ctd and it was because of my incorrect folder depth I'd have to commit seppuku out of pure shame ... ha ha

Anyway, a 20% ctd does not indicate an incorrect install or folder depth, at least if I am not mistaken it doesn't. Doesn't a 20% ctd indicate some kind of java problem?

Title: Re: Fokker E III Eindecker
Post by: Lisek on September 16, 2012, 05:09:34 AM
Agracier, do you have this latest AI mod that Anto mentioned?  :)
Title: Re: Fokker E III Eindecker
Post by: vpmedia on September 16, 2012, 05:54:13 AM
Thanks,

C:\Sturmovik DBW 1.7\IL-2 Sturmovik 1946\#DBW_1916\AIRCRAFT_Fokker_EIII\3do\Plane\FokkerE3(Multi1)

The path is correct for my install, I've been installing for so long that if I asked about a ctd and it was because of my incorrect folder depth I'd have to commit seppuku out of pure shame ... ha ha

Anyway, a 20% ctd does not indicate an incorrect install or folder depth, at least if I am not mistaken it doesn't. Doesn't a 20% ctd indicate some kind of java problem?

we excluded that possibility (double foldering happened wth me few times to be honest :D )

20% is java (recently had one because of 2 missing classfiles)
Title: Re: Fokker E III Eindecker
Post by: Rock on September 16, 2012, 05:55:29 AM
I had the 20% crash too. Installed AI engine hotkeys and the game loaded but hung at 100% loading. Installed Jet War Mod and it works fine.
Title: Re: Fokker E III Eindecker
Post by: SAS~Anto on September 16, 2012, 05:57:34 AM
I just updated to the latest DBW1916 and can confirm the Fokker EIII runs fine. AND it worked without the AI mod.
Title: Re: Fokker E III Eindecker
Post by: dsawan on September 17, 2012, 07:20:48 PM
runs fine in dbw 1916. its just the regular dbw 1.7 it wont. i'll try again but i at work.
Title: Re: Fokker E III Eindecker
Post by: vpmedia on September 18, 2012, 12:07:15 AM
enable other air.ini in dbw-1916 and then you can fly against ww2 planes
Title: Re: Fokker E III Eindecker
Post by: agracier on September 18, 2012, 01:03:33 AM
I finally got the plane to work. What I did was update from the very basic, first original #BDW1916 folder (the one that appears on first installation of DBW - best to save that somewhere) ... previously I had been updating previous updates of #DBW1916 (updating v1b2 with v1b5 or something like that) ... that must have messed up a whole bunch of files ...

So if you update the original (very small) #DBW1916 folder with the very latest update (vp_dbw1916_update_v1b5.rar)and then afterwards apply the three new patches

http://www.vpmedia.eu/il2/zip/dbw1916_patch9.zip
http://www.vpmedia.eu/il2/zip/dbw1916_FokkerEIII_Aviatik_patch2.zip
http://www.vpmedia.eu/il2/zip/AIRCRAFT_Friedrichshafen_GIII.zip

all should work OK ...
Title: Re: Fokker E III Eindecker
Post by: vpmedia on September 18, 2012, 01:42:33 AM
Well, the install instructions say that you should delete or deactivate your existing #dbw_1916 folder
then obliviously do the update with the files numbered 1,2,3,4 by extracting them in that order into your game folder. I didnt tested other possibilities so maybe not deleting the original folder could lead to some troubles but not very likely.
Title: Re: Fokker E III Eindecker
Post by: agracier on September 18, 2012, 02:07:22 AM
Well, the install instructions say that you should delete or deactivate your existing #dbw_1916 folder
then obliviously do the update with the files numbered 1,2,3,4 by extracting them in that order into your game folder. I didnt tested other possibilities so maybe not deleting the original folder could lead to some troubles but not very likely.

So you don't really need the original DBW1916 folder to start out with? If you use update v1b5 on its own it will work just as well? That's good to know ... thanks for the clarification.
Title: Re: Fokker E III Eindecker
Post by: alotef on September 22, 2012, 11:33:44 PM
I love this little plane. I have one issue with it, though.
After prolonged flight of about 15-20 minutes, my engine RPM just drops and doesn't stop until I hit the ground. I can get up to 500m with Mixture back to about 1/2, but the engine RPM still drops, regardless of whether I bump the mixture up to 100% or right down to around 30-40%. Any ideas? Its killing me because I've made some good missions and I've no idea why the engine is dying out.
Title: Re: Fokker E III Eindecker
Post by: Hubberranz on September 23, 2012, 12:43:27 PM
my engine RPM just drops... Any ideas?
See what key U assigned to magnetos. See first post/engine for ~% . Be sure to be on magnetos 1+2 (this is default).
Perhaps U are reducing magnetos to 2 and then 1 without noticing...

if U press "plus" magnetos, normally nothing happens cause U are already at maximum 1+2.
if U press "minus" magnetos U see "magneto 2" on screen; but with this done, U are now down to 66% engine power and doomed.
... so U need to go back up to 1+2 with a press of "plus" magnetos key again.
Good luck with that!
Title: Re: Fokker E III Eindecker
Post by: ANDYTOTHED on September 23, 2012, 03:36:36 PM
Kinda new to WWI aerial combat and as among many other things today managed to F up my attempt at installing this.

Code: [Select]
[24.09.2012 22:30:34] ------------ BEGIN log session -------------OpenGL provider: dx8wrap.dllOpenGL library:  Vendor: 1C.Multimedia.Dev/Maddox.  Render: DirectX8.  Version: 1.1  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compressionSize: 640x480ColorBits: 32DepthBits: 24StencilBits: 8isDoubleBuffered: true*** Looking for Advanced CPU Instructions... [x] PentiumPro[x] Multimedia (MMX)[x] 3D (SSE)[x] 3D (SSE2)[-] 3D (3DNow)ColourBits 32, ABits 0, ZBits 24*** Looking for Render API Extensions ... [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.[x] 'GL_ARB_multitexture' extension - Multitexturing.[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.Maximum texture size : 2048Maximum simultaneous textures :8MaxAnisotropic (1.0 = none) : 1.000000WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' supportWARNING: 'Perfect' Mode required pixels shadersWARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60Spawn.get( com.maddox.il2.objects.air.Fokker_EIII ): com/maddox/il2/objects/air/PaintSchemeFMParWW1java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/PaintSchemeFMParWW1 at com.maddox.il2.objects.air.Fokker_EIII.<clinit>(Fokker_EIII.java:16) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at com.maddox.rts.Spawn.get(Spawn.java:39) at com.maddox.rts.Spawn.get(Spawn.java:28) at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163) at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601) at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548) at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211) at com.maddox.il2.game.Main.exec(Main.java:420) at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)java.lang.NoClassDefFoundError at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165) at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601) at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548) at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211) at com.maddox.il2.game.Main.exec(Main.java:420) at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
As far as I can tell it is something DBW 1916 related. Supposedly this should work on modact, but because I' m incompetent and never check my facts, I'mm assuming there is some prequisite missing. Such as DBW.
Title: Re: Fokker E III Eindecker
Post by: ANDYTOTHED on September 23, 2012, 04:18:22 PM
Nevermind fixed it!
Title: Re: Fokker E III Eindecker
Post by: alotef on September 27, 2012, 09:13:06 AM
Made a film for DBW starring the EIII. :)
http://www.sas1946.com/main/index.php/topic,28722.0.html
~Mike
Title: Re: Fokker E III Eindecker
Post by: vpmedia on October 12, 2012, 07:42:25 AM
Campaign for the plane:

(http://www.sas1946.com/images/imageshit/img210/4564/sots1916.jpg)
Title: Re: Fokker E III Eindecker
Post by: pippin on October 19, 2012, 01:33:42 PM
Excellent set of missions (more please) :)

Ian
Title: Re: Fokker E III Eindecker
Post by: RAF209_Benge on October 19, 2012, 07:03:39 PM
I am almost done modifying the original set for the allied side
Title: Re: Fokker E.III Eindecker
Post by: Draken on December 29, 2012, 06:41:08 AM
I put the plane into 4.10.1 + ModAct 3.06 , but I get a CTD at 70 %
Title: Re: Fokker E.III Eindecker
Post by: SAS~vampire_pilot on March 23, 2014, 11:59:37 AM
what is the secret of flying this plane properly?

I can't get it to climb properly, only very very slowly and at 600m it is a struggle for each meter, no fighting possible basically. I am reading about fights in altitudes as high as 2000m and higher, an altitude I am not able to make at all.

Speed is barely exceeding 110 km/h TAS in horizontal. It is supposedly able to go around 140, a number I am never able to achieve.
Title: Re: Fokker E.III Eindecker
Post by: Lisek on March 23, 2014, 01:05:39 PM
...
1# Engine has no throttle, you can change power by switching magnetos, magneto 1 means ~33% of power, magneto 2 ~66% and magneto 1+2 is full throttle. Also it is possible to regulate power by changing mixture level.
...

Probably that is the answer you are looking for?  :)

It is definately not a plane for vertical fights. Rate of climb (from British tests of captured airplane, UPAVON report no. 48) are as shown:
1000 ft - 1 min
2000 ft - 2 min 45 sec
3000 ft - 4 min 25 sec
4000 ft - 6 min 20 sec
5000 ft - 8 min 30 sec
6000 ft - 11 min 10 sec
7000 ft (~2100 meters) - 14 min
They made it up with the tested airframe to 12 200 ft, but it took them aproximately 51 minutes to reach that altitude.

So please have it in mind  ;)
Title: Re: Fokker E.III Eindecker
Post by: SAS~vampire_pilot on March 23, 2014, 02:00:51 PM
I know how to operate the engine, but thanks. the lacking speed is part of the issue, almost every other plane is faster.

are these numbers even possible with this craft? I can't get that high, no matter what I do or how long I try.
Title: Re: Fokker E.III Eindecker
Post by: Lisek on March 23, 2014, 02:25:10 PM
I managed to acheive 1500 meters with it before getting too much bored,as it's going really slowly even with 8x time. But it is possible.
And level speed test I managed something around 135 km/h.

I am really not a java or FM guy here, so I don't know how to help you  :(
Title: Re: Fokker E.III Eindecker
Post by: <Gunny> on March 23, 2014, 03:11:40 PM
The E-1 Fokker.

Code: [Select]
General characteristicsCrew: one, pilotLength: 7.22 m (23 ft 7 in)Wingspan: 8.85 m (29 ft 0 in)Height: 2.9 m (9 ft 5½ in)Wing area: 15.9 m² (172.2 ft²)Empty weight: 360 kg (789 lb)Loaded weight: 563 kg (1,241 lb)Powerplant: 1 × Oberursel U.0 7-cylinder air-cooled rotary engine (clone of Gnome Lambda engine) using various makes of 2-blade propellers, from 2.3 to 2.5 meters (7.55 to 8.20 ft) diameter, 80 hp (60 kW)PerformanceMaximum speed: 130 km/h (81 mph)Range: 198 km at 110 km/h (123 mi at 68 mph)Service ceiling: 3,000 m (9,840 ft)Rate of climb: 20 min to 2,000 m (6,560 ft)Armament1 × forward-firing 7.92 mm (.312 in) Spandau lMG 08 machine gun (one
Title: Re: Fokker E.III Eindecker
Post by: max_thehitman on March 23, 2014, 04:27:52 PM
Don´t feel too bad about it guys, this is how the airplane really was in real life too. Very slow.
Just this past week I was reading a book about the Fokker E.I and E.II and how can I make our
E.III model into an earlier version. Perhaps I can re-paint the skin-template (and skins) of a
Fokker E.III to look like an E.I or E.II version, without changing anything in the original model.

After reading the book all I can say is that the E.I and E.II were only diferent from the size of
the wings. The earlier versions had shorter wings that were just a few inches shorter but all
model versions used the same airplane frame. The main diference in all these aircraft were the
engines and their power. The motor engines looked the same, but the power
was very diferent from the E.I to E.II and E.III.
This is the book I was reading...
http://www.ulozto.net/x3Vpqv51/windsock-datafile-091-fokker-e-i-ii-pdf
The great WW1 German ace Immelmann wrote to Anthony Fokker a letter on how he was very
excited on shooting down his first enemy airplane while flying his Eindecker equipped with the revolutionary machine-gun shooting through the propeller, it was the first enemy airplane shot down
in this manner. He also wrote asking Anthony Fokker to please make this airplane faster.
He wanted a bigger and faster motor in it because at times he found it
very dificult to approach the enemy from behind to shoot at it. He was getting upset that his
Eindecker took so long to fly up into the sky to engage the enemy airplanes, that many times he
just saw the British airplanes fly away and not get a chance to fight them.
This is a true fact and a true letter that exists.
Even though this airplane made famous the so-called "Fokker-Scourge" over the battlefields of
WW1 and many allied pilots were afraid to engage such a machine in combat, it was really not
a super-plane.
We have to remember that this was just the beggining of the Great War and
many aircraft were still in the very early developement stages in airplane design. Motor engines were
still in its infancy too.
Just 15 years earlier from this time, the Wright Brothers flew the FIRST airplane in the world! ...and
that thing was not very fast :P
So this Eindecker was the latest in airplane innovation at the beggining of World War One.

Only a few years later would the skies become really ferocious with fast flying
aircraft and heavy machine guns, but at this time when the Fokker Eindecker flew, there were still
pilots shooting at each other with shot-guns and hand-pistols... some even threw bricks at each other!
I am not joking, its true. We still need a mod for that... Brick throwing pilots! :D AAAAHAHAHA!
Title: Re: Fokker E.III Eindecker
Post by: vpmedia on March 24, 2014, 12:59:59 AM
It was a wing warper with incredible stall problems and structural failures...our ingame crate is still much better, just look at the AI flying an E.III and you'll see why.
Title: Re: Fokker E.III Eindecker
Post by: Alfie Noakes on March 24, 2014, 01:57:23 AM
I love the E III ( and all the a/c we've got with full engine management) one of the joys of DBW 1916 is listening to the engine and then adjusting the settings to make the old girl fly as best as possible....
I fly the E III as the original boom'n'zoomer.....first stalk your target at maximum distance....approach on their blind side......rise slowly (very slowly) 500m + above them....shallow dive ( too steep and the wings will come off and engine will over rev and seize up)...... aim for the pilot ( I've found that the Farman and the Be2c will take an awful lot of hits before burning and you've just got the one m/g !)
Generally, you've got one chance to strike as I've found the Farman & Be2c will outrun the E III comfortably  >:(

Quote
when the Fokker Eindecker flew, there were still
pilots shooting at each other with shot-guns and hand-pistols... some even threw bricks at each other!
I am not joking, its true. We still need a mod for that... Brick throwing pilots! :D AAAAHAHAHA!

+1 Max.....surely some kind soul will mod a hunting rifle/pistol/brick......similar to the first person shooters that the young people play on their X-box's  :D

Cheers

Alfie
Title: Re: Fokker E.III Eindecker
Post by: David Prosser on March 26, 2014, 08:43:42 PM
Hi, Max. Here are some useful URLS for anyone considering modding the E III into an E I. The 80 HP Le Rhone engine would be used I guess.

PS I'm getting a new PC, joystick and screen near mid April. It'll have English Windoze 7.

cheers

David

http://en.wikipedia.org/wiki/Fokker_E.I

http://www.the-vaw.com/html/ein2.php

http://www.the-blueprints.com/vectordrawings/show/7199/fokker_e-i_eindecker/

http://www.century-of-flight.net/Aviation%20history/photo_albums/timeline/Fokker%20E.I.htm

Title: Re: Fokker E.III Eindecker
Post by: gambit168 on March 27, 2014, 12:34:25 PM
I made skins of  all 4 versions  of the  Eindecker  for FE2
(https://scontent-a-cdg.xx.fbcdn.net/hphotos-frc3/t1.0-9/1609587_10153942383120006_633239788_n.jpg)
EI & II & IV would be nice in game its true ;)
(https://scontent-a-cdg.xx.fbcdn.net/hphotos-frc3/t1.0-9/1897657_10153942539150006_1695864081_n.jpg)
Title: Re: Fokker E.III Eindecker
Post by: FL2070 / dirtbloxxMC on May 31, 2015, 03:21:41 PM
Great! Working in 4.12! :D

I just don't have engine sound :(

What PRS does this thing's engine use?
Title: Re: Fokker E.III Eindecker
Post by: Whiskey_Sierra_972 on July 06, 2015, 08:55:01 AM
Hi!

Title: Re: Fokker E.III Eindecker
Post by: max_thehitman on July 06, 2015, 10:08:32 AM
Hi!

Hi Whiskey_Sierra,
They are ALL still available for download. - All skin-templates for you to paint new skins...

from VPMedia post... http://www.sas1946.com/main/index.php/topic,26088.0.html

SKINS & MISSIONS:

Campaigns for DBW-1916: http://www.sas1946.com/main/index.php/board,217.0.html

Title: Re: Fokker E.III Eindecker
Post by: Whiskey_Sierra_972 on July 06, 2015, 01:49:55 PM
Hi!

I'm rebuilding my template archive after a portable HDD crash....
Title: Re: Fokker E.III Eindecker [4.10]
Post by: SAS~vampire_pilot on December 25, 2015, 12:23:53 AM
Hello and Merry Christmas.

I've been doing a bit f tinkering with the Fokker FM to bring it up to become a bit more playable with the other WW1 planes of it's days.

I can reach 140km/h in level flight now at 500m and the takeoff is much easier and shorter. I also notice that the AI does much better with it.

Title: Re: Fokker E.III Eindecker [4.10]
Post by: Fresco23 on December 27, 2015, 07:03:19 AM
Awesome Vamps! ... Can I call you Vamps??  ;D

I shall give it a test flight right after work and report back. Can't wait!
Title: Re: Fokker E.III Eindecker
Post by: ain2007 on January 19, 2016, 10:05:27 AM
Hi! It works wth dbw 1916 - everything's OK! Thank's a lot! But very fast out of fuel))
Title: Re: Fokker E.III Eindecker
Post by: SAS~vampire_pilot on January 19, 2016, 10:09:45 PM
I made no changes to fuel, so it should run as long as the original FM.
Title: Re: Fokker E.III Eindecker
Post by: Airbourne on January 20, 2016, 03:42:05 AM
vampire_pilot, I have downloaded your EIII FM patch and I think it makes a wonderful difference. My question is: can I apply it to DOF in CUP and if so ,how?
Title: Re: Fokker E.III Eindecker [4.10]
Post by: Fresco23 on January 21, 2016, 06:32:34 AM
Airbourne, you should be able to use it just fine in DOF.

Try this: Create a folder called "!Fokker_E.III_FM", put the vampire's new FM in there, and drop the folder in your DOF folder. Then run the game. Should do nicely.

P.S.: you can name your folder whatever you like, it's simply a container. I just find it easier in the long run to know what I have when I go back. But probably keep the ! In front, as this will push it to the top of your mods list, in case there is something conflicting that you need to load ahead of.

Good luck!

This FM runs nicely in DBW-1916 btw for me.
Title: Re: Fokker E.III Eindecker [4.10]
Post by: Alfie Noakes on January 21, 2016, 08:35:29 AM
Fresco, how do you find she flies in DBW 1916 ?
I think that she climbs better and maintains a steady 130kph on the level....I find the new FM effects quite subtle.
Changing fuel mixture had little or no effect on performance.
Overall I found that the Pfalz E I is slightly quicker, cilmbs faster and can maintain 140kph on the level.

Cheers

Alfie
Title: Re: Fokker E.III Eindecker [4.10]
Post by: Fresco23 on January 21, 2016, 09:15:11 AM
I agree alfie, I felt a slight increase in climb performance and marginally better top speed than before. She is still no super fighter which is good I think.

I only flew it once though, as I myself prefer the lovely Pfalz-E.I. But this should make the AI Fokker more capable of maintaining position in a fight, and in a chase. These are the areas that I noticed it fell behind quickly before.

All in all I like this new FM.
Title: Re: Fokker E.III Eindecker
Post by: Airbourne on January 21, 2016, 10:54:48 AM
The new FM works a treat in DOF. Thanks fresco23. Even now it's not going to frighten any F-16 pilots but I just felt the original FM was simply too weak.