Regarding the AGM-84A, I tried centering the target ship in my sight and locking on it by keying "B", but that does not work. The missile just crashes into the water short of the ship. Do you have any other suggestions?
Cheers,
Riptide
Thanks Vega !
On my side, I have a strange bug with your new loadout mod for the F-100D. When I install it, my F-100 becomes a kind of strange plane, like if it has new "canard winged" plane (like a Viggen, for wexample...). When disinstalling your mod, everything reverts to normal again. Anybody else with this bug ?
ah ok.....i understood bad
i don't have this kind of issue
are there other user with the same problem?
Yes, walter ! this is exactly the bug I talk about ! sorry for my poor english...
i'm working on F-4 loadouts too
....
it will arrive in few days ;)
Yes, walter ! this is exactly the bug I talk about ! sorry for my poor english...
Look at the F-100 tread....Birdman have fixed the midwing issue....
All the best!
walter
Yes, walter ! this is exactly the bug I talk about ! sorry for my poor english...
Look at the F-100 tread....Birdman have fixed the midwing issue....
All the best!
walter
OK, here is that fix attached with my other fixes included ( https://www.sas1946.com/main/index.php/topic,25957.msg270615.html#msg270615 ) all in one easy-to-install package. If you haven't renamed 000_F100D and Mk83_fix folders, then just unpack into your mod folder and let it replace files, and your F-100 should look OK again with these loadouts working. If you have changed the folder names, then unpack contents of 000_F100D folder in my fix to your renamed F-100 mod folder and neglect the Mk83_fix if you already have it. Please note that this is only for users of 4S_Vega's loadout mod.
4S_Vega's screenshots don't have that wing hole and canard wing bug, so maybe there is some packing error in original mod so that the correct midwings are not included and some old ones are (in a bit odd folder structure). Anyway, loadouts seem to work OK with this fix, so the bug is fixed.
Thanks mate!+1!!!! 8)
Your fixes are really prizeless!!!
All the best!
walter
Yes, walter ! this is exactly the bug I talk about ! sorry for my poor english...
Look at the F-100 tread....Birdman have fixed the midwing issue....
All the best!
walter
OK, here is that fix attached with my other fixes included ( https://www.sas1946.com/main/index.php/topic,25957.msg270615.html#msg270615 ) all in one easy-to-install package. If you haven't renamed 000_F100D and Mk83_fix folders, then just unpack into your mod folder and let it replace files, and your F-100 should look OK again with these loadouts working. If you have changed the folder names, then unpack contents of 000_F100D folder in my fix to your renamed F-100 mod folder and neglect the Mk83_fix if you already have it. Please note that this is only for users of 4S_Vega's loadout mod.
4S_Vega's screenshots don't have that wing hole and canard wing bug, so maybe there is some packing error in original mod so that the correct midwings are not included and some old ones are (in a bit odd folder structure). Anyway, loadouts seem to work OK with this fix, so the bug is fixed.
i didn't work on the F-100 Pack in WIP section but on an early alpha pack
Hi Vega, thank you for your incredible work. Our flies are more realistic now. But I have a problem with one of your loadout. The loadout of the OV-10 Bronco. When I put it on the file of the plane and launch the game, I can't select the aircraft and I can't see it and the advanced setup.
I don't know where is the problem.
Yes I know but I downloaded an international fix here: https://www.sas1946.com/main/index.php/topic,21464.msg233219.html#msg233219 (https://www.sas1946.com/main/index.php/topic,21464.msg233219.html#msg233219)
And without your new loadout I can fly the OV-10 with all the country. Do you think you can make your new loadout to work with all nations ?
Thank you for your help Vega. :)
No, your loadout mod for the OV-10 don't work with the Hotfix ( it work only with USA ), this is why I'm wondering where the problem could come. But I think we found the answer :)
New F-8 crusader at first post!
Hi Vega. What's your new modifications for the F4 ?
Have a nice day.
hi I have a problem with the new packs I got 20% CTD crash, I don't know what did I wrong...
I have DBW 1.71 (4.101)
the problem is with the phantom pack....
Please help if you can.
Thanks
Link to OV-10 Bronco ? ::)
[28.09.2012 13:30:26] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce GT 240/PCI/SSE2
Version: 3.3.0
Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
Spawn.get( com.maddox.il2.objects.air.F_4B ): com.maddox.il2.objects.air.CockpitF_4_Bombardier
java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitF_4_Bombardier
at com.maddox.il2.objects.air.F_4B.class$(F_4B.java:554)
at com.maddox.il2.objects.air.F_4B.<clinit>(F_4B.java:561)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:165)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1601)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Myabe you could just upload that classfile somewhere, cause my game is personally dead now... :P PLZ?
Myabe you could just upload that classfile somewhere, cause my game is personally dead now... :P PLZ?
simply reinstall F-4 ;)
cannot update any file till this evening, i'm not at home
I get a 30% mission loading CTD with the new phantom pack
I get a 30% mission loading CTD with the new phantom pack
Me too.
I get a 30% mission loading CTD with the new phantom pack
Me too.
Third that. I also get a 30% QMB CTD w/the F-4s.
The other packs work great though! I especially like the new MiG-19 FM!
can anyone post here the log please?
Loading mission Quick/Kuban/KubanBlueArmor00.mis...
Loaded camouflage: SUMMER
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 6
Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 6
Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *683932936*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
sFMDir = f4e
s1 = flightmodels/jets.emd
s = FlightModels/Jets:F4E.emd
m_lastFMFile = gui/game/buttons
getting fm file f4e
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/CockpitF_4_Bombardier$Interpolater
at com.maddox.il2.objects.air.CockpitF_4_Bombardier.<init>(CockpitF_4_Bombardier.java:193)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2973)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2450)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission Quick/Kuban/KubanBlueAirbase00.mis...
Loaded camouflage: SUMMER
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 6
Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 6
Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *684195080*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
sFMDir = f4e
s1 = flightmodels/jets.emd
s = FlightModels/Jets:F4E.emd
m_lastFMFile = gui/game/buttons
getting fm file f4e
sFMDir = mig19
s1 = flightmodels/tumansky.emd
s = FlightModels/Tumansky:MIG19.emd
m_lastFMFile = f4e
getting fm file mig19
Mission: Quick/Kuban/KubanBlueAirbase00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearLGreen1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearRGreen1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearCGreen1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearLRed1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearRRed1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearCRed1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp01'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp02'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp03'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp04'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_MachLamp'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_CabinLamp'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLampV'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLampIn'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_ReviTint'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearEin'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearAus'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapEin'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapAus'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Columnbutton1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Columnbutton2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalStrut'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLeverL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLeverR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TailTrim'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AmmoCounter1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AmmoCounter2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Speedometer2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Altimeter2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Second1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_RPML'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_RPMR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasPressureL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasPressureR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasTempL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasTempR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_OilPressureL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_OilPressureR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelRemainV'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelRemainIn'
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
java.lang.NoSuchFieldError: fSightCurForwardAngle
at com.maddox.il2.objects.air.CockpitF_4_Bombardier$Interpolater.tick(CockpitF_4_Bombardier.java:27)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I also confirm issue with MiG-19 - canopy opens in wrong direction and using rudder on the groudn results in lowering and rising front gear instead of turning it.
Vega, first sorry if I offended you with my Mig-19 problem, it was not my attention. I'm a big fan of your work, and it's very nice that guy like you exist in the Il-2 world. :)
I tried your new link with the F-4 mod. It's nice, all work for me. The F-4 with his 4 AGM12 is amazing !! And the bomber view of the E version is nice. Just a little detail. When the engines are at 0%, the right engine have a little blue flame with smoke but not the left.
Thank you again and sorry again if I offended you.
Have a nice day my friend.
its opening the wrong way, hmm how can i tell you.....
so
imagine the canopy it has a fore side wich is near the nose of the plane, andt it has a back side which is closer to te tail Is that right?
so
when you open the canopy the back side of the canopy is moving down......
so the turning axle of the canopy is moved to the fore side of it, I hope you understand it, But one of us already posted a picture about that.
only for DBW 1.71What does it mean? No stock F-4 in DBW 1.71, only the two mods I said...
I do not Know how much replaceing these
files will effect this mod.
I replaced file 95C934F0872760F2 and file 47FE11DE4C6527B8 in the Mig19 folder
with the same files from the origional Mig19 Mod. The size of the later files were greater than the
origionals. Once I did that the Mig19 canopy worked fine. I do not Know how much replaceing these
files will effect this mod.
I figured as much so I will put them back. I found that the file containing the canopy issue is
95C934F0872760F2 . Also with this file running you get 2 canopy comming off the plane when you eject.
When I fly in the F-100D vs. the MiG-19S in FMB in DBW 1.71, I don't end up in the cockpit of the F-100. I have no airplane. All I see is a MiG-19 on the ground, landing gear deployed (even though it's supposed to be flying), all pink colored (no skin). I'd post some screen shots, but don't know how. Things work fine when I fly the MiG-19 vs. the F-100 in FMB, and when I fly either jet against the other in QMB. Does anyone else have this problem? I have yet to determine if I have a mod conflict, as I have a lot of other mods installed.
Loading mission sinai use.mis...
Loaded camouflage: DESERT
Loading map.ini defined airfields:
Load bridges
Load static objects
sFMDir = mig19
s1 = flightmodels/tumansky.emd
s = FlightModels/Tumansky:MIG19.emd
m_lastFMFile = gui/game/buttons
getting fm file mig19
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.Mig_19S
java.lang.RuntimeException: Weapon set 'default' not registered in air.Mig_19S
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2794)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2447)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: sinai use.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot2_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
WARNING: Bad water if MapRID == 0
Loaded camouflage: DESERT
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0, Vert 0, Ind 0
WARNING: * Buf1 : Obj: 56, Vert 18412, Ind 47202
WARNING: * Buf2 : Obj: 0, Vert 0, Ind 0
Load bridges
Load static objects
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/Aluminium .bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/EC_1-3_Navarre_3-10.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/EC_2-3_Champagne_3-JH.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/EC_3-11_Corse_11-RH.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/F-100D-RDAF.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/F-100D_309th_TFS.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/F-100D_416th_TFS_37th_TFW_USAF.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/FW-024.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/FW-801.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/FW-934.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/G-244.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/IDF 830.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/IDF NM.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/shiny_blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/VP-320.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/VZ-331.bmp height=1024 width=1024 bpp=8
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-100D/IDF NM.bmp s1=3DO/Plane/F-100D(Multi1)/summer s2=PaintSchemes/Cache/3409355076996012319
[03.10.2012 19:20:05] -------------- END log session -------------
Vega,
No, I can't get the bombsight to work on the F4E, no matter how many times I press 'C'.
I observe that the F4D model requires two hits on 'C' to get the bombsight view.
Cheers,
Riptide
When I fly in the F-100D vs. the MiG-19S in FMB in DBW 1.71, I don't end up in the cockpit of the F-100. I have no airplane. All I see is a MiG-19 on the ground, landing gear deployed (even though it's supposed to be flying), all pink colored (no skin). I'd post some screen shots, but don't know how. Things work fine when I fly the MiG-19 vs. the F-100 in FMB, and when I fly either jet against the other in QMB. Does anyone else have this problem? I have yet to determine if I have a mod conflict, as I have a lot of other mods installed.
When I fly in the F-100D vs. the MiG-19S in FMB in DBW 1.71, I don't end up in the cockpit of the F-100. I have no airplane. All I see is a MiG-19 on the ground, landing gear deployed (even though it's supposed to be flying), all pink colored (no skin). I'd post some screen shots, but don't know how. Things work fine when I fly the MiG-19 vs. the F-100 in FMB, and when I fly either jet against the other in QMB. Does anyone else have this problem? I have yet to determine if I have a mod conflict, as I have a lot of other mods installed.
So, I just tried the MiG-19 and F-100 on a clean install of DBW 1.71 and I get pretty much the same problem. But, now I can't fly the MiG-19 against ANY aircraft in FMB. I get the message "Mission loading failed: null". Also, when fighting against the MiG in ANY aircraft in FMB, I get the same problem that I described for the F-100. No cockpit, pink, grounded MiG (well now most of the MiG is sunken into the ground). So, the problem seems to be with the MiG-19. I really love flying these aircraft, especially against each other. I'd greatly appreciate any help. Thanks!
Edit: Everything still works fine with either the MiG-19 or the F-100 in QMB.
No, your loadout mod for the OV-10 don't work with the Hotfix ( it work only with USA ), this is why I'm wondering where the problem could come. But I think we found the answer :)
ok, surely the Hotfix is contained in the same javaclass file used for loadouts
i will extend loadouts mod in Hotfix file, but give me a bit of time....i'm very busy with RL and other mods now ;)
Excuse me Vega,
but if you'll lay your hands on the OV-10, could you be able to fix too the diffFM files of epervier's ov-1/ov-10 mod?
I've found out each of both them causes 60% CTD so I'm still using the old CY6 version... ;)
[13.10.2012 18:22:01] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce GTX 550 Ti/PCIe/SSE2
Version: 4.2.0
Extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
FFR-41MR Wepon Loading List:Default
No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
No.19:RocketGunAAM3(1)
No.20:RocketGunNull(1)
No.21:RocketGunAAM3(1)
No.22:RocketGunNull(1)
No.25:RocketGunAAM3(1)
No.26:RocketGunNull(1)
No.27:RocketGunAAM3(1)
No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
No.17:RocketGunAAM3(1)
No.18:RocketGunNull(1)
No.23:RocketGunAAM3(1)
No.24:RocketGunNull(1)
Ship: Value of [USSArizonaBB39_41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipGofo.<clinit>(ShipGofo.java:78)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipGofo$USSArizonaBB39_41
Ship: Value of [USSColoradoBB45_41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipGofo.<clinit>(ShipGofo.java:80)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipGofo$USSColoradoBB45_41
BigShip: Not enough 'gun' data in 'IJNYamatoClass:Part5'
Can't register BigShip object
java.lang.RuntimeException: Can't register BigShip object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:693)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipJFC1.<clinit>(ShipJFC1.java:10)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipJFC1$IJNYamatoClass
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
sFMDir = gui/game/buttons
s1 = flightmodels/generic.fmd
s = FlightModels/Generic.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234c.fmd
s = FlightModels/Ar-234C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ho-229.fmd
s = FlightModels/Ho-229.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ho-229a3_fm
s1 = flightmodels/ho-229a3.fmd
s = FlightModels/Ho-229A3.fmd:Ho-229A3_FM
m_lastFMFile = gui/game/buttons
opening new fm file ho-229a3_fm
sFMDir = go229-1966_fm
s1 = flightmodels/go229-1966.fmd
s = FlightModels/Go229-1966.fmd:Go229-1966_FM
m_lastFMFile = ho-229a3_fm
opening new fm file go229-1966_fm
sFMDir = go229-1956_fm
s1 = flightmodels/go229-1956.fmd
s = FlightModels/Go229-1956.fmd:Go229-1956_FM
m_lastFMFile = go229-1966_fm
opening new fm file go229-1956_fm
sFMDir = gui/game/buttons
s1 = flightmodels/he-162a-2.fmd
s = FlightModels/He-162A-2.fmd
m_lastFMFile = go229-1956_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162c.fmd
s = FlightModels/He-162C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162b.fmd
s = FlightModels/He-162B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-lercheiiib2.fmd
s = FlightModels/He-LercheIIIB2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-163b-1a.fmd
s = FlightModels/Me-163B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1a.fmd
s = FlightModels/Me-262A-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1au4.fmd
s = FlightModels/Me-262A-1aU4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262b-1a.fmd
s = FlightModels/Me-262B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262hg-ii.fmd
s = FlightModels/Me-262HG-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-183.fmd
s = FlightModels/Ta-183.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-9.fmd
s = FlightModels/MiG-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mxy-7-11.fmd
s = FlightModels/MXY-7-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = he280_fm
s1 = flightmodels/he-280.fmd
s = FlightModels/He-280.fmd:HE280_FM
m_lastFMFile = gui/game/buttons
opening new fm file he280_fm
sFMDir = j8m_fm
s1 = flightmodels/j8m.fmd
s = FlightModels/J8M.fmd:J8M_FM
m_lastFMFile = he280_fm
opening new fm file j8m_fm
sFMDir = ki-201
s1 = flightmodels/ki-201.fmd
s = FlightModels/KI-201.fmd:KI-201
m_lastFMFile = j8m_fm
opening new fm file ki-201
sFMDir = j8m_fm
s1 = flightmodels/j8m3.fmd
s = FlightModels/J8M3.fmd:J8M_FM
m_lastFMFile = ki-201
getting fm file j8m_fm
sFMDir = gui/game/buttons
s1 = flightmodels/bell47.fmd
s = FlightModels/Bell47.fmd
m_lastFMFile = j8m_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sikorsky-ho4s.fmd
s = FlightModels/Sikorsky-HO4S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sikorsky-hrs3.fmd
s = FlightModels/Sikorsky-HRS3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f9f2.fmd
s = FlightModels/F9F2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = cougars
s1 = flightmodels/f9f6.fmd
s = FlightModels/F9F6.fmd:Cougars
m_lastFMFile = gui/game/buttons
opening new fm file cougars
sFMDir = cougars
s1 = flightmodels/f9f8.fmd
s = FlightModels/F9F8.fmd:Cougars
m_lastFMFile = cougars
sFMDir = cougars
s1 = flightmodels/f9f8t.fmd
s = FlightModels/F9F8T.fmd:Cougars
m_lastFMFile = cougars
sFMDir = f80_fm
s1 = flightmodels/f-80a.fmd
s = FlightModels/F-80A.fmd:F80_FM
m_lastFMFile = cougars
opening new fm file f80_fm
sFMDir = f80_fm
s1 = flightmodels/f-80c.fmd
s = FlightModels/F-80C.fmd:F80_FM
m_lastFMFile = f80_fm
sFMDir = f80_fm
s1 = flightmodels/f-80n.fmd
s = FlightModels/F-80N.fmd:F80_FM
m_lastFMFile = f80_fm
sFMDir = gui/game/buttons
s1 = flightmodels/f84g.fmd
s = FlightModels/F84G.fmd
m_lastFMFile = f80_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86a.fmd
s = FlightModels/F-86A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86d-40.fmd
s = FlightModels/F-86D-40.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86d-45.fmd
s = FlightModels/F-86D-45.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86e.fmd
s = FlightModels/F-86E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-25e.fmd
s = FlightModels/F-86F-25E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-25l.fmd
s = FlightModels/F-86F-25L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-40.fmd
s = FlightModels/F-86F-40.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86k.fmd
s = FlightModels/F-86K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cac_sabre_mk31.fmd
s = FlightModels/CAC_Sabre_Mk31.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cac_sabre_mk32.fmd
s = FlightModels/CAC_Sabre_Mk32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/t-33.fmd
s = FlightModels/T-33.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fj-3m.fmd
s = FlightModels/FJ-3M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f4e
s1 = flightmodels/f4b.fmd
s = FlightModels/F4B.fmd:F4E
m_lastFMFile = gui/game/buttons
opening new fm file f4e
sFMDir = f4e
s1 = flightmodels/f4d.fmd
s = FlightModels/F4D.fmd:F4E
m_lastFMFile = f4e
sFMDir = f4e
s1 = flightmodels/f4e.fmd
s = FlightModels/F4E.fmd:F4E
m_lastFMFile = f4e
sFMDir = f4e
s1 = flightmodels/f4j.fmd
s = FlightModels/F4J.fmd:F4E
m_lastFMFile = f4e
sFMDir = f100d
s1 = flightmodels/f-100d.fmd
s = FlightModels/F-100D.fmd:F100D
m_lastFMFile = f4e
opening new fm file f100d
sFMDir = ov_10
s1 = flightmodels/ov10.fmd
s = FlightModels/OV10.fmd:OV_10
m_lastFMFile = f100d
opening new fm file ov_10
sFMDir = ov1
s1 = flightmodels/ov1.fmd
s = FlightModels/OV1.fmd:OV1
m_lastFMFile = ov_10
opening new fm file ov1
sFMDir = gui/game/buttons
s1 = flightmodels/p-80a.fmd
s = FlightModels/P-80A.fmd
m_lastFMFile = ov1
getting fm file gui/game/buttons
sFMDir = f8a_fm
s1 = flightmodels/f8a.fmd
s = FlightModels/F8A.fmd:F8A_FM
m_lastFMFile = gui/game/buttons
opening new fm file f8a_fm
sFMDir = f8a_fm
s1 = flightmodels/f8e.fmd
s = FlightModels/F8E.fmd:F8A_FM
m_lastFMFile = f8a_fm
sFMDir = f8a_fm
s1 = flightmodels/rf8a.fmd
s = FlightModels/RF8A.fmd:F8A_FM
m_lastFMFile = f8a_fm
sFMDir = meteorf3
s1 = flightmodels/meteorf3.fmd
s = FlightModels/MeteorF3.fmd:MeteorF3
m_lastFMFile = f8a_fm
opening new fm file meteorf3
sFMDir = l39
s1 = flightmodels/l-39c.fmd
s = FlightModels/L-39C.fmd:L39
m_lastFMFile = meteorf3
opening new fm file l39
sFMDir = l39a
s1 = flightmodels/l-39a.fmd
s = FlightModels/L-39A.fmd:L39A
m_lastFMFile = l39
opening new fm file l39a
sFMDir = l39c
s1 = flightmodels/l-39c.fmd
s = FlightModels/L-39C.fmd:L39C
m_lastFMFile = l39a
opening new fm file l39c
sFMDir = l39n
s1 = flightmodels/l-39n.fmd
s = FlightModels/L-39N.fmd:L39N
m_lastFMFile = l39c
opening new fm file l39n
sFMDir = l159f
s1 = flightmodels/l-159f.fmd
s = FlightModels/L-159F.fmd:L159F
m_lastFMFile = l39n
opening new fm file l159f
sFMDir = l159g
s1 = flightmodels/l-159g.fmd
s = FlightModels/L-159G.fmd:L159G
m_lastFMFile = l159f
opening new fm file l159g
sFMDir = gui/game/buttons
s1 = flightmodels/mig-15f.fmd
s = FlightModels/MiG-15F.fmd
m_lastFMFile = l159g
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17.fmd
s = FlightModels/MiG-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17f.fmd
s = FlightModels/MiG-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17pf.fmd
s = FlightModels/MiG-17PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = mig19
s1 = flightmodels/mig-19.fmd
s = FlightModels/Mig-19.fmd:MIG19
m_lastFMFile = gui/game/buttons
opening new fm file mig19
sFMDir = gui/game/buttons
s1 = flightmodels/b-29sp.fmd
s = FlightModels/B-29SP.fmd
m_lastFMFile = mig19
getting fm file gui/game/buttons
sFMDir = faf
s1 = flightmodels/ffr-41mr.fmd
s = FlightModels/FFR-41MR.fmd:FAF
m_lastFMFile = gui/game/buttons
opening new fm file faf
sFMDir = a7_fm
s1 = flightmodels/a7a.fmd
s = FlightModels/A7A.fmd:A7_FM
m_lastFMFile = faf
opening new fm file a7_fm
sFMDir = a7_fm
s1 = flightmodels/a7b.fmd
s = FlightModels/A7B.fmd:A7_FM
m_lastFMFile = a7_fm
sFMDir = gui/game/buttons
s1 = flightmodels/jeep.fmd
s = FlightModels/Jeep.fmd
m_lastFMFile = a7_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/wagen.fmd
s = FlightModels/Wagen.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262(ofnowotny).fmd
s = FlightModels/Me-262(ofNowotny).fmd
m_lastFMFile = gui/game/buttons
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission QuickQMBPro/Med_Crete/Med_CreteBlueNone00.mis...
Loaded camouflage: MTO
Loading map.ini defined airfields:
Map file: line <88813.17 103395.44 90091.954 102411.25 1.95> is valid!
Map file: line <153605.03 85108.26 154891.53 84546.03 1.95> is valid!
Map file: line <206524.02 81500.67 207972.92 80306.03 1.95> is valid!
Map file: line <353092.66 91097.25 353989.78 90208.02 1.95> is valid!
Map file:
Regards.
F-4 Phantom mod pack now is standard! download it in dedicated topic!
Aircraft/Jets ;)
Ok, I found an old A-7 pack with cockpit and arms folder's, it works now.
i will post upgrades for F-100, some weapons combo more and fixed fuel capability
I install upgrade, and now F-100 have load only AIM-9 and fuel tanks.
QuoteI install upgrade, and now F-100 have load only AIM-9 and fuel tanks.
I use modact plus Jetwar 1.2 and have the same problem, does it need DBW for the upgrade to show ?
G;
Same goes for the F-100D make sure yopu keep your old folder just overwrite with the upgrade.
I have just a little detail. When the engines are at 0%, the right engine have a little blue flame with smoke but not the left. And it's for all version of the F4.
I'm alone to have this little bug or someone have it to ?
here yall go This is the Original Base Package https://www.sas1946.com/main/index.php/topic,25957.msg269996.html#msg269996thanks BFT, but the problem goes deeper than that. There are no weapon 3d upgrades so it must be a coding/referencing problem. The list of "upgrades" posted in various threads is a bit confusing now and could do with a cull of older versions and repackaging by someone who knows what is the latest stuff.
seem that international fix for OV-1/10 does not works :(
anyone of you have test it?
download the last Phantom un proper topic ;)
if loadouts doesn't works download the weapons file too ;)
upgrades for 4.101 finish here, now i'm working on all these planes but to upgrade them to 4.11 and to new Hotkey's features ;)
INTERNAL ERROR: Can't open file '3DO/Arms/Tank200gal/mono.sim'
WARNING: object '3DO/Arms/Tank200gal/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Tank200gal/mono.sim
Mesh 3DO/Arms/Tank200gal/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3DO/Arms/Tank200gal/mono.sim not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:86)
at com.maddox.il2.objects.ActorSimpleMesh.<init>(ActorSimpleMesh.java:28)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1210)
at com.maddox.il2.gui.GUIAirArming.access$1100(GUIAirArming.java:26)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1427)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3DO/Arms/Tank200gal/mono.sim'
WARNING: object '3DO/Arms/Tank200gal/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Tank200gal/mono.sim
Mesh 3DO/Arms/Tank200gal/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3DO/Arms/Tank200gal/mono.sim not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:86)
at com.maddox.il2.objects.ActorSimpleMesh.<init>(ActorSimpleMesh.java:28)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1210)
at com.maddox.il2.gui.GUIAirArming.access$1100(GUIAirArming.java:26)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1427)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23.11.2012 21:34:00] -------------- END log session -------------
Ferry loadouts is not for Phantom but for F-100 ;)
it will be deleted in next upgrade because is buggy
you need to install the F-8 to allow proper works to F-4
do you have it?
Ferry loadouts is not for Phantom but for F-100 ;)
it will be deleted in next upgrade because is buggy
you need to install the F-8 to allow proper works to F-4
do you have it?
I have both the Crusader pack, F-4, F-100, and the A-7A, B, and D, as well as the MiG-19(basically everything). I don't have your other A-7s(I want to keep my addon planes primarily up to Vietnam-era). All are updated to the latest verison with the exeption of the A-7s.
And about the ferry loadout, I realise that I wasn't really clear with my previous post and thus apologize. What I was meaning to say is that I had A): Installed the F-100 pack(fresh install), then installed your latest F-100 loadout/FM pack, then B): (re)installed the latest Phantom pack, and tried to fly the F-100 with and without the weapons pack on the F-4's own proper topic post. I ended up with the same previous issues: ferry loadout giving me a "mission:null" error, and the other new loadouts not appearing.
I still have loadouts from your previous loadout/FM mod with the F-100 and can fly them just fine. The F-4's loadouts and bombsight work just fine as well. My bug is that I'm not getting any new loadouts on the F-100 that include TER/MER racks(from what I can tell while not knowing exactally what new loadouts you've included w/the ferry tanks; there might be others missing IDK about).
DOWNLOAD AND INSTALL BOTH FILES INTO DBW, YOU NEED ORIGINAL MARIO71 A-7 PACK!
What do I do if I can't fiind it?Well may be go and give alook at this ;)
seem that international fix for OV-1/10 does not works :(
anyone of you have test it?
you need the F-4 and the F-8 installed too
and maybe the weapon pack in F-4 topic at first post
check if into 3do you have the AGM12 folder
go into F-8 3do arms folder, copy the AGM12 folder and paste into F-100 3do/arms
see if works in this way
who have some Calinho's problem?
who have some Calinho's problem?
I have an earlier post stating this same problem and also missing the ters/mers.
Thanks for your help!
Ribs
who have some Calinho's problem?
I have an earlier post stating this same problem and also missing the ters/mers.
Thanks for your help!
Ribs
you could solve this problem?
Hotfix for OV-10 at first post
OV-10 loadouts mod + International fix for OV-10 and OV-1
drop intro your OV folder
I solved the problem of F-100D not showing the weapons: I installed the OV-10 and OV-1, Loadouts mod + international fix.
Now the problem of F-100D is the supersonic drag. Could someone help me to remove the supersonic drag of F-100D?
I solved the problem of F-100D not showing the weapons: I installed the OV-10 and OV-1, Loadouts mod + international fix.
Now the problem of F-100D is the supersonic drag. Could someone help me to remove the supersonic drag of F-100D?
i come back and now i can restart my works
Is there anyone still have the A-7 mod?I do
Thanks
Could you upload it? Pleaseno e-mail me and I will send it to you not near my main computer right now and in the subject line put in a7
Dear Vega
A-7's work on 4.12.2 but the A-7E doesn't show up
Could you fix it?
Thank
2) B version have only 3 hard point (1 underbelly and 1 under each wing).
the problem is that i cannot cancel external pylons because they are in 3D
the problem is that i cannot cancel external pylons because they are in 3D
If you go to 3do/plane/multi1 folder you will find the heir him file.
Go down to where the pylon entries are.
If it looks something like this:
[pylon1]
Mesh pylon1
Parent WingLOut_D0
Separable
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
Change to this:
[pylon1]
Mesh pylon1
Parent WingLOut_D0
Hidden
Separable
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
Do that for each pylon you want to remove.
CW
Hi!
You can find the hier.him into Skyhawk folder/3do/plane/Skyhawkxxx
Open it with txtpad....
Reinstalled and I got it, thank you
I have all them working flawless in 4122+530+27....
....can you post the log of the error....
Hi, Vega.
In your editing A-4 Skyhawks,
can you edit AAM-9 shoot codes as JetEra1.3 +SAS Engine v2.7 style?
Now, A-4 seems to be JetEra1.1 style codes,
so we have to push fire-button twice to release AAM-9 on JetEra 1.3.
and if you can... I hope...
in loadouts having 2 or 3 missiles / rockets , make using SAS Engine new function "select Missle/Rocket" key.
how can i change JE 1.3 codes?
public void onAircraftLoaded()
{
super.onAircraftLoaded();
.
.
if(Config.isUSE_RENDER())
{
.
.
}
guidedMissileUtils.onAircraftLoaded();
}
public void update(float f)
{
guidedMissileUtils.update();
super.update(f);
.
.
BUT....I NEED TO APOLOGIZE BECAUSE:
I know that you'll hate me because after the release of a new mod asking for more isn't polite but when I think about them I remember that the Scooters was also employed to make buddy-buddy refuel....and since atm we can only count over slower Skyraiders and KB-29 I was wondering if an AI refueler could be done....
Hi Vega, with this new patch (to put in #DBW and overwrite existing A4-Skyhawks folder) I get a 70% ctd... No clue on what could the cause be: without the patch, needless to say, the game runs ok.
Best regards,
Gianluca
Vega, did you change classnames of several A-4s?
It needs air.ini rewrite, I think.
only folder copy, nothing new in work.
old classfiles call old FM.
no classname changed ;)
classfiles now call new FMs ;)
it is only for DBW and don't require new air.ini
this mod is only for DBW, your log have a sense if you have installed the A-4s in a "no DBW" mod folder
so, with DBW i cannot explain that
maybe you need some classfile
for example, do you have F-4 installed?
at first post, now A-4 too have autopilot ;) 8)
Is your request historic one?at first post, now A-4 too have autopilot ;) 8)
Amazing Work vega!
you can put a bombsight like A-7 Corsair II in A-4? It is more easier to bombing ;D
Is your request historic one?at first post, now A-4 too have autopilot ;) 8)
Amazing Work vega!
you can put a bombsight like A-7 Corsair II in A-4? It is more easier to bombing ;D
I like both historic MOD and non-historic "for fun" MOD.
But I think that... releasing MODs mixing historic and non-historic in 1 topic - is bad.
It's better to separate topics/releases 1 is only historic, another is non-historic "for fun".
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.F_100.<init>(F_100.java:224)
at com.maddox.il2.objects.air.F_100D.<init>(F_100D.java:16)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1644)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Hi Vega!
Many thanks for the updates! :)
One thing though:
with some of this January updates we lost what Paulus did
to have openCanopies in 4.12:
https://www.sas1946.com/main/index.php/topic,37193.0.html (https://www.sas1946.com/main/index.php/topic,37193.0.html)
or are I am wrong? :(
I added the C&C and got same error.
who have same Bravo's problem?
so it works only with stock C&C installed?
Vega, its like the game is not seeing 'vehicles.stationary.CandCJET' like a class file is missing, or something else is missing.
AN/APQ-94(F-8) vehicles.stationary.CandCJET$APQ94Unit 2is it correct to have the slash here?: AN/APQ-94(F-8)
Siren vehicles.stationary.Siren$SirenCity 1
SearchlightManualBlue vehicles.lights.Searchlight$SL_ManualBlue 1
RadioBeacon vehicles.radios.Beacon$RadioBeacon 2
RadioBeaconLowVis vehicles.radios.Beacon$RadioBeaconLowVis 2
Meacon vehicles.radios.Beacon$Meacon 1
YGBeacon vehicles.radios.Beacon$YGBeacon 1
LorenzBLBeacon vehicles.radios.Beacon$LorenzBLBeacon 2
LorenzBLBeacon_LongRunway vehicles.radios.Beacon$LorenzBLBeacon_LongRunway 2
LorenzBLBeacon_AAIAS vehicles.radios.Beacon$LorenzBLBeacon_AAIAS 1
Radio_BBC vehicles.radios.Beacon$Radio_BBC 1
Radio_Honolulu vehicles.radios.Beacon$Radio_Honolulu 1
Radio_Moscow vehicles.radios.Beacon$Radio_Moscow 1
Radio_Suomen_Yleisradio vehicles.radios.Beacon$Radio_Suomen_Yleisradio 2
Magyar_Radio vehicles.radios.Beacon$Magyar_Radio 2
Radio_Roma vehicles.radios.Beacon$Radio_Roma 2
Grossdeutscher_Rundfunk vehicles.radios.Beacon$Grossdeutscher_Rundfunk 2
Radio_Tokyo vehicles.radios.Beacon$Radio_Tokyo 2
Radio_Paris vehicles.radios.Beacon$Radio_Paris 1
BarrageBalloon_600m vehicles.aeronautics.Aeronautics$BarrageBalloon_600m 1
BarrageBalloon_1200m vehicles.aeronautics.Aeronautics$BarrageBalloon_1200m 1
BarrageBalloon_1800m vehicles.aeronautics.Aeronautics$BarrageBalloon_1800m 1
BarrageBalloon_2400m vehicles.aeronautics.Aeronautics$BarrageBalloon_2400m 1
ObservBalloon_30m vehicles.aeronautics.Aeronautics$ObservBalloon_30m 2
ObservBalloon_60m vehicles.aeronautics.Aeronautics$ObservBalloon_60m 2
ObservBalloon_90m vehicles.aeronautics.Aeronautics$ObservBalloon_90m 2
CampfireAirfield vehicles.stationary.Campfire$CampfireAirfield 0
Smoke1 vehicles.stationary.Smoke$Smoke1 0
Smoke2 vehicles.stationary.Smoke$Smoke2 0
Smoke3 vehicles.stationary.Smoke$Smoke3 0
Smoke4 vehicles.stationary.Smoke$Smoke4 0
Smoke5 vehicles.stationary.Smoke$Smoke5 0
Smoke6 vehicles.stationary.Smoke$Smoke6 0
Smoke7 vehicles.stationary.Smoke$Smoke7 0
Smoke18 vehicles.stationary.Smoke$Smoke18 0
Smoke19 vehicles.stationary.Smoke$Smoke19 0
Smoke20 vehicles.stationary.Smoke$Smoke20 0
Smoke21 vehicles.stationary.Smoke$Smoke21 0
Smoke22 vehicles.stationary.Smoke$Smoke22 0
Smoke8 vehicles.stationary.Smoke$Smoke8 0
Smoke9 vehicles.stationary.Smoke$Smoke9 0
Smoke10 vehicles.stationary.Smoke$Smoke10 0
Smoke11 vehicles.stationary.Smoke$Smoke11 0
Smoke23 vehicles.stationary.Smoke$Smoke23 0
Smoke24 vehicles.stationary.Smoke$Smoke24 0
Smoke25 vehicles.stationary.Smoke$Smoke25 0
Smoke26 vehicles.stationary.Smoke$Smoke26 0
Smoke12 vehicles.stationary.Smoke$Smoke12 0
Smoke13 vehicles.stationary.Smoke$Smoke13 0
Smoke14 vehicles.stationary.Smoke$Smoke14 0
Smoke15 vehicles.stationary.Smoke$Smoke15 0
Smoke16 vehicles.stationary.Smoke$Smoke16 0
Smoke17 vehicles.stationary.Smoke$Smoke17 0
FAC vehicles.stationary.CandC$FACUnit 1
AFAC vehicles.stationary.CandC$AFACUnit 1
GCI(m) vehicles.stationary.CandC$GCIUnit 2
GCI(ft) vehicles.stationary.CandC$AGCIUnit 1
RCGCI vehicles.stationary.CandC$RCGCIUnit 2
Vector vehicles.stationary.CandC$VectorUnit 1
OBS vehicles.stationary.CandC$OBSUnit 1
CW vehicles.stationary.CandC$CWUnit 1
FUG202 vehicles.stationary.CandC$FuGUnit 2
FUG218 vehicles.stationary.CandC$FuG218Unit 2
FD2 vehicles.stationary.CandC$FD2Unit 2
SN2 vehicles.stationary.CandC$SN2Unit 2
SN2b vehicles.stationary.CandC$SN2bUnit 2
Naxos vehicles.stationary.CandC$NaxosUnit 2
Flensburg vehicles.stationary.CandC$FlensburgUnit 2
AImkIV vehicles.stationary.CandC$AImkIVUnit 1
AImkVIII vehicles.stationary.CandC$AImkVIIIUnit 1
AImkX vehicles.stationary.CandC$AImkXUnit 1
AImkXV vehicles.stationary.CandC$AImkXVUnit 1
Serrate vehicles.stationary.CandC$SerrateUnit 1
Monica vehicles.stationary.CandC$MonicaUnit 1
GTW vehicles.stationary.CandC$GTWUnit 2
GNR vehicles.stationary.CandC$GNRUnit 1
Corkscrew vehicles.stationary.CandC$CorkscrewUnit 1
Window vehicles.stationary.CandC$WindowUnit 1
Jammer vehicles.stationary.CandC$JammerUnit 1
RO vehicles.stationary.CandC$RadioOperatorUnit 2
NAV vehicles.stationary.CandC$NavUnit 1
OBOE vehicles.stationary.CandC$OBOEUnit 1
H2S vehicles.stationary.CandC$H2SUnit 1
Error vehicles.stationary.CandC$ErrorUnit 1
Aimpoint vehicles.stationary.CandC$AimpointUnit 1
SPR vehicles.stationary.CandC$SPRUnit 1
ASD vehicles.stationary.CandC$ASDUnit 1
ASG vehicles.stationary.CandC$ASGUnit 1
ASVmkIII vehicles.stationary.CandC$ASVmkIIIUnit 1
ANAPS4 vehicles.stationary.CandC$ANAPS4Unit 1
Taki vehicles.stationary.CandC$TakiUnit 2
RESCAP vehicles.stationary.CandC$RESCAPUnit 1
SAR vehicles.stationary.CandC$SARUnit 1
DZ vehicles.stationary.CandC$DZUnit 1
Arty(g) vehicles.stationary.CandC$NGSUnit 1
Arty(n) vehicles.stationary.CandC$NGS1Unit 1
Barrage vehicles.stationary.CandC$BRGUnit 1
Box vehicles.stationary.CandC$BoxUnit 1
Fire vehicles.stationary.CandC$FireUnit 2
Refuel vehicles.stationary.CandC$RefuelUnit 1
RdmPlanes vehicles.stationary.CandC$RandomAircraftUnit 2
RdmPlanes2 vehicles.stationary.CandC$RandomAircraft2Unit 2
RdmGround vehicles.stationary.CandC$RandomVehiclesUnit 2
RdmGround2 vehicles.stationary.CandC$RandomVehicles2Unit 2
RdmWeather vehicles.stationary.CandC$RandomWeatherUnit 1
DynWeather vehicles.stationary.CandC$DynamicWeatherUnit 1
StmFront vehicles.stationary.CandC$StormFrontUnit 1
RdmTime vehicles.stationary.CandC$RandomTimeUnit 1
RdmSkill vehicles.stationary.CandC$RandomSkillUnit 2
RdmTrains vehicles.stationary.CandC$RandomTrainsUnit 2
RdmShips vehicles.stationary.CandC$RandomShipsUnit 2
RdmShips2 vehicles.stationary.CandC$RandomShips2Unit 2
Spawn vehicles.stationary.CandC$SpawnUnit 1
SLD vehicles.stationary.CandC$SLDUnit 1
SLD2 vehicles.stationary.CandC$SLD2Unit 1
Ambush vehicles.stationary.CandC$AmbushUnit 2
CityLights vehicles.stationary.CandC$CityLightsUnit 1
LowRecon vehicles.stationary.CandC$LowReconUnit 1
HighRecon vehicles.stationary.CandC$HighReconUnit 1
Ground_Attack vehicles.stationary.CandC$LevelUnit 1
Landing vehicles.stationary.CandC$LandingUnit 1
DynStream vehicles.stationary.CandC$DynamicStreamUnit 1
Bomb vehicles.stationary.CandC$BombUnit 2
DynamicRescue vehicles.stationary.CandC$DynamicRescueUnit 1
DynStrike vehicles.stationary.CandC$DynamicStrikeUnit 1
OBOE(F-4) vehicles.stationary.CandCJET$OBOE_F4Unit 2
OBOE(A-7) vehicles.stationary.CandCJET$OBOE_A7Unit 2
AN/APQ-109(F-4) vehicles.stationary.CandCJET$APQ109Unit 2
AN/APQ-94(F-8) vehicles.stationary.CandCJET$APQ94Unit 2
RP-21_Sapfir(MiG-21PF/FL/PFM) vehicles.stationary.CandCJET$RP21Unit 1
RP-22(MiG-21MF/bis) vehicles.stationary.CandCJET$RP22Unit 1
NAV(F-4/A-7) vehicles.stationary.CandCJET$F4_A7NavUnit
OBOE(F-4) vehicles.stationary.CandCJET$OBOE_F4Unit 2
OBOE(A-7) vehicles.stationary.CandCJET$OBOE_A7Unit 2
AN/APQ-109(F-4) vehicles.stationary.CandCJET$APQ109Unit 2
AN/APQ-94(F-8) vehicles.stationary.CandCJET$APQ94Unit 2
RP-21_Sapfir(MiG-21PF/FL/PFM) vehicles.stationary.CandCJET$RP21Unit 1
RP-22(MiG-21MF/bis) vehicles.stationary.CandCJET$RP22Unit 1
NAV(F-4/A-7) vehicles.stationary.CandCJET$F4_A7NavUnit
QuoteOBOE(F-4) vehicles.stationary.CandCJET$OBOE_F4Unit 2
OBOE(A-7) vehicles.stationary.CandCJET$OBOE_A7Unit 2
AN/APQ-109(F-4) vehicles.stationary.CandCJET$APQ109Unit 2
AN/APQ-94(F-8) vehicles.stationary.CandCJET$APQ94Unit 2
RP-21_Sapfir(MiG-21PF/FL/PFM) vehicles.stationary.CandCJET$RP21Unit 1
RP-22(MiG-21MF/bis) vehicles.stationary.CandCJET$RP22Unit 1
NAV(F-4/A-7) vehicles.stationary.CandCJET$F4_A7NavUnit
Where are those lines from?
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandCJET$APQ94Unit ): com/maddox/il2/objects/vehicles/stationary/CandCGeneric$SPAWN
java.lang.NoClassDefFoundError: com/maddox/il2/objects/vehicles/stationary/CandCGeneric$SPAWN
at com.maddox.il2.objects.vehicles.stationary.CandCJET.<clinit>(CandCJET.java:1340)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: PlMisStatic: class 'vehicles.stationary.CandCJET$APQ94Unit' not found
java.lang.RuntimeException: PlMisStatic: class 'vehicles.stationary.CandCJET$APQ94Unit' not found
at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:666)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Without C&CCode: [Select]Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandCJET$APQ94Unit ): com/maddox/il2/objects/vehicles/stationary/CandCGeneric$SPAWN
java.lang.NoClassDefFoundError: com/maddox/il2/objects/vehicles/stationary/CandCGeneric$SPAWN
at com.maddox.il2.objects.vehicles.stationary.CandCJET.<clinit>(CandCJET.java:1340)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: PlMisStatic: class 'vehicles.stationary.CandCJET$APQ94Unit' not found
java.lang.RuntimeException: PlMisStatic: class 'vehicles.stationary.CandCJET$APQ94Unit' not found
at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:666)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Is it possible to use it WITHOUT the C&C, please?
oh, Check PM vega
i will provide to release that mods soon
all members would need to have at least this mod
from BETA "Jet Pack - Phantoms vs Fishbeds":
Il2_1966_C&C#1
But, was this mod ever released to the public?
if not, for any link ask Vega please. See this line:Quotei will provide to release that mods soon
when installing this with the entries above no 70%,
and F8 have canopy closed at Carrier start. :)
Question: are all the other planes up-to-date with this l2_1966_C&C#1
as it was shared in the BETA "Jet Pack - Phantoms vs Fishbeds" or do you have
any newer version?
that mod is always the same, no "new entryes" from January 2013Thanks for this info Vega! :)
i think, at this point, to release C&C_1966 for "inside C&C 3.31" installationgood news! ;)
RP-21_Sapfir(MiG-21PF/FL/PFM) vehicles.stationary.CandCJET$RP21Unit 1
RP-22(MiG-21MF/bis) vehicles.stationary.CandCJET$RP22Unit 1
RWR vehicles.stationary.CandCJET$RWRUnit
are they obsolet?
So, if I understood correctly, to fly a Phantom and use the AN/APQ-109 (for instance) you need to create a mission, place the AN/APQ-109 object (same color as player aircraft) anywhere and then when flying the radar will be functioning, is this correct?
i'm here to fix all the things you need about FM's....
no readme....no string to add.......how install it?
Air ini
F84F1_Thunderstreak air.F84F1 1 NOINFO usa01 SUMMER
Plane Ru
F84F1_Thunderstreak F-84F-1 Thunderstreak, 1953
Weapons Ru
#####################################################################
# F84F1
#####################################################################
F84F1_Thunderstreak.default Default
F84F1_Thunderstreak.02x500lbs 2x500lbs Bombs
F84F1_Thunderstreak.02x500lbs+02x250lbs 2x500lbs Bombs + 2x250lbs Bombs
F84F1_Thunderstreak.02x1000lbs 2x1000lbs Bombs
F84F1_Thunderstreak.02x1000lbs+02x250lbs 2x1000lbs Bombs + 2x250lbs Bombs
F84F1_Thunderstreak.02x500lbs+08xHVAR 2x500lbs Bombs + 8x5"HVAR
F84F1_Thunderstreak.02x75gal_napalm+08xHVAR 2x75gal Napalm + 8x5"HVAR
F84F1_Thunderstreak.02x75gal_napalm+02x250lbs 2x75gal Napalm + 2x250lb Bombs
F84F1_Thunderstreak.20xHVAR 20x5" HVAR Rockets
F84F1_Thunderstreak.02xTinyTim 2xTinyTim
F84F1_Thunderstreak.02xTinyTim+08xHVAR 2xTinyTim + 8x5"HVAR
F84F1_Thunderstreak.02x230gal_tank 2x230 gal. Droptanks
F84F1_Thunderstreak.none Empty
who's the author and
i'm working also on F-84 family
maybe i will fix also F-84F
Im not having any luck with any of the new Mods here. If I use Crusaders off of a Carrier, my game CTD at 100% Mission Launch, if I use F-4's, they take off with canopies open.Bravo
This Mod's are like any others I installed, "correct and properly" But no Joy as for now.
Will try another time.
The last public version of the F-4 family was the 1.3....
....the Vega/Western version is labeled 1.4 (you should also add the new 412 FM)....
....can you try to test on them please?
I have all the latest and neatest installed on all the jets on land/carriers canopies are closed on my plane and the a1 planes
bravo I noticed that you do not have any l159/l139 jets
I changed Maneuver.class and Gear.class.
Now carriers' catapults work as powerful to heavy jets at all Jets airctafts not only F9F panther.
Full-load F-80N can take-off easily from carriers.
If I will be given a time (about 10 days?),
I want to make catapult codes in Gear.class more inteligent.
In today's Gear.class , very similar catapult codes appear twice (1st catapult and 2nd catapult).
I think that they will be merge to ONE using Array and for() loop.
Thanks for the update Western. I will test it.
But: changing the code you suggest doesn't change the stock code structurein that section? The big problem with this, even when there are tens of classes of the game that could be programmed diferently and more efficiently, when a new version of the game appears, everything has to be reprogrammed over the changed code.
Something as the Gear.class, for each of us that would program it from scratch, for sure will be ending in a different structure, conception and operational logic. So, perhaps the less subjective improvements the more standardized code we have.
Just my opinión.
0_0_0_SAS_Engine_Mod v2.7 Western patch x 20131109
0_0_0_SAS_Engine_Mod v2.7_20131109
0_0_0_SAS_JET WAR 1956_Core_v133 beta x 4122 v20131110
9_J_5_F-4 B-D-E-J Phantom II v1.40 beta by Vega
Vega, does the new F-8 require any additional mod? I cannot see the full loadout list (none of the AGMs are displaying). Last weapon in the list is 8xMK82SnakeEye+8xZuni.
Nevertheless the autopilots work fine.
Log does not show anything strange.
hi all!Thanks !
i'm back and now i should have enough time to dedicate to modding
i should start with FM (overheat and drag) fixing for 4.12